Mono path[0] = 'D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data/Managed' Mono config path = 'D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data/Mono/etc' PlayerConnection initialized from D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55002 Multi-casting "[IP] 192.168.100.101 [Port] 55002 [Flags] 2 [Guid] 3431844260 [EditorId] 3913832064 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-F4E9DRS) [Debug] 0" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55002] PlayerConnection already initialized - listening to [0.0.0.0:55002] Player data archive not found at `D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data/data.unity3d`, using local filesystem Initialize engine version: 2017.1.0p4 (892c0f8d8f8a) Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8086 MB Driver: 23.21.13.8813 Begin MonoManager ReloadAssembly Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\UnityEngine.Timeline.dll (this message is harmless) Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\UnityEngine.Timeline.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\ArcenAIW2Core.dll (this message is harmless) Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\ArcenAIW2Core.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\ArcenAIW2ThirdParty.dll (this message is harmless) Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\ArcenAIW2ThirdParty.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\ArcenAIW2Visualization.dll (this message is harmless) Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\ArcenAIW2Visualization.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\ArcenUniversal.dll (this message is harmless) Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\ArcenUniversal.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Facepunch.Steamworks.dll (this message is harmless) Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Facepunch.Steamworks.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\TDx.TDxInput.dll (this message is harmless) Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\TDx.TDxInput.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Rewired_Core.dll (this message is harmless) Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Rewired_Core.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless) Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\TextMeshPro-1.0.55.56.0b9.dll (this message is harmless) Loading D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\TextMeshPro-1.0.55.56.0b9.dll into Unity Child Domain Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\System.Core.dll (this message is harmless) - Completed reload, in 0.098 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.978869 ms Non platform assembly: data-0000000015B9EE80 (this message is harmless) Fallback handler could not load library D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data/Mono/data-0000000015B9EE80.dll Non platform assembly: data-0000000015D068C0 (this message is harmless) Fallback handler could not load library D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data/Mono/data-0000000015D068C0.dll Non platform assembly: data-000000001B3D9040 (this message is harmless) Fallback handler could not load library D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data/Mono/data-000000001B3D9040.dll Rewired: Searching for compatible XInput library... UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Rewired.Logger:Log(Object) jseRjgZTeGjeljFaNmZwGfCyDDi:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) gMijkJjbkyHqyHQXNQkTTBLbxjb:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) ERWiQWNwKzhSKfWAKszAmgHEgmk:fObSYbnHCvprWjoCFWhnrOdeRZZ(String, List`1, ConfigVars) Rewired.InputManager_Base:InitializePlatform(ConfigVars) Rewired.ReInput:ErHearjwSiGmqAhxTvSliqMQRjV(Func`2) Rewired.ReInput:fObSYbnHCvprWjoCFWhnrOdeRZZ(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData, UserDataStore) Rewired.InputManager_Base:Initialize() Rewired.InputManager_Base:Awake() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Rewired: Found Xinput1_3.dll. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Rewired.Logger:Log(Object) jseRjgZTeGjeljFaNmZwGfCyDDi:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) gMijkJjbkyHqyHQXNQkTTBLbxjb:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) ERWiQWNwKzhSKfWAKszAmgHEgmk:fObSYbnHCvprWjoCFWhnrOdeRZZ(String, List`1, ConfigVars) Rewired.InputManager_Base:InitializePlatform(ConfigVars) Rewired.ReInput:ErHearjwSiGmqAhxTvSliqMQRjV(Func`2) Rewired.ReInput:fObSYbnHCvprWjoCFWhnrOdeRZZ(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData, UserDataStore) Rewired.InputManager_Base:Initialize() Rewired.InputManager_Base:Awake() (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\System.Xml.dll (this message is harmless) Current directory used: D:/Games/steamapps/common/AI War 2/ UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:483) ArcenGameController:Start() (at C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:26) (Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs Line: 483) Non platform assembly: data-000000001A50A020 (this message is harmless) Fallback handler could not load library D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data/Mono/data-000000001A50A020.dll Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104) Arcen.Universal.ArcenExternalTypeManager:LoadAssembly(String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:133) Arcen.Universal.ArcenExternalTypeManager:LoadTypeItself(String, String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:68) Arcen.Universal.ArcenExternalTypeManager:LoadType(String, String, String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:25) Arcen.Universal.ArcenExternalDataPatternTable:NodeProcessor(ArcenXMLElement, ArcenExternalDataPattern) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalDataPattern.cs:37) Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:272) Arcen.Universal.c__AnonStorey0`1:<>m__0(String, Expansion) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:179) Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:150) Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:203) Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:254) Arcen.Universal.Engine_Universal:LoadExternalData(Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:573) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:516) ArcenGameController:Start() (at C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:26) (Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/UtilityLibraries/ArcenDebugging.cs Line: 120) Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104) Arcen.Universal.ArcenExternalTypeManager:LoadAssembly(String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:136) Arcen.Universal.ArcenExternalTypeManager:LoadTypeItself(String, String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:68) Arcen.Universal.ArcenExternalTypeManager:LoadType(String, String, String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:25) Arcen.Universal.ArcenExternalDataPatternTable:NodeProcessor(ArcenXMLElement, ArcenExternalDataPattern) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalDataPattern.cs:37) Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:272) Arcen.Universal.c__AnonStorey0`1:<>m__0(String, Expansion) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:179) Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:150) Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:203) Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:254) Arcen.Universal.Engine_Universal:LoadExternalData(Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:573) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:516) ArcenGameController:Start() (at C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:26) (Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/UtilityLibraries/ArcenDebugging.cs Line: 120) Non platform assembly: data-000000001ABC4080 (this message is harmless) Fallback handler could not load library D:/Games/steamapps/common/AI War 2/AIWar2_x64_Data/Mono/data-000000001ABC4080.dll Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104) Arcen.Universal.ArcenExternalTypeManager:LoadAssembly(String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:141) Arcen.Universal.ArcenExternalTypeManager:LoadTypeItself(String, String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:68) Arcen.Universal.ArcenExternalTypeManager:LoadType(String, String, String) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenExternalTypeManager.cs:25) Arcen.AIW2.Core.CameraZoomTypeTable:NodeProcessor(ArcenXMLElement, CameraZoomType) (at C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Tables\CameraZoomType.cs:43) Arcen.Universal.ArcenXML:ImportIntoDynamicTable(ArcenDynamicTable`1, String, XmlDynamicTableImportRowProcessor`1, Boolean, Expansion) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:272) Arcen.Universal.c__AnonStorey0`1:<>m__0(String, Expansion) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:179) Arcen.Universal.ArcenXML:DoForConfigurations(ArcenConfigurationProcessor) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:150) Arcen.Universal.ArcenXML:ImportIntoDynamicTable_XMLDirectory(ArcenDynamicTable`1, XmlDynamicTableImportRowProcessor`1, Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenXML.cs:203) Arcen.Universal.ArcenDynamicTable`1:Initialize(Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenExternalDefinitionFramework\ArcenDynamicTable.cs:254) Arcen.AIW2.Core.Engine_AIW2:LoadExternalDataLate(Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:68) Arcen.Universal.Engine_Universal:LoadExternalData(Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:586) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:516) ArcenGameController:Start() (at C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:26) (Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/UtilityLibraries/ArcenDebugging.cs Line: 120) Game Version: 0.601 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8086 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz processorCount: 12 processorFrequency: 3200 systemMemorySize: 16303 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.Engine_Universal:OnApplicationInitialization() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:560) ArcenGameController:Start() (at C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:26) (Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs Line: 560) Applied graphics settings: Fullscreen: 1920x1200 AntialiasingMode:x2 VSyncCount:0 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.GameSettings:RefreshGraphicsSettings() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\InstallationState\GameSettings.cs:400) Arcen.Universal.Engine_Universal:OnUpdate() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:794) ArcenGameController:Update() (at C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:39) (Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Logic/InstallationState/GameSettings.cs Line: 400) World Created, Launching Server UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104) Arcen.AIW2.Core.Engine_AIW2:InnerDoStartNewWorldOKLogic(ScenarioData) (at C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Engine_AIW2.cs:773) Arcen.AIW2.External.bOpenTutorial:HandleClick() Arcen.Universal.ArcenUI_Button:OnClick(PointerEventData) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:143) Arcen.Universal.ArcenUI_Button:OnPointerClick(PointerEventData) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:152) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285) (Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/UtilityLibraries/ArcenDebugging.cs Line: 120) Platform assembly: D:\Games\steamapps\common\AI War 2\AIWar2_x64_Data\Managed\System.Configuration.dll (this message is harmless) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Unable to use Ellipsis character since it wasn't found in the current Font Asset [commando SDF]. Consider regenerating this font asset to include the Ellipsis character (u+2026). Note: Warnings can be disabled in the TMP Settings file. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogWarning(Object, Object) TMPro.TextMeshProUGUI:GenerateTextMesh() TMPro.TextMeshProUGUI:OnPreRenderCanvas() TMPro.TextMeshProUGUI:Rebuild(CanvasUpdate) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\CanvasUpdateRegistry.cs:150) UnityEngine.Canvas:SendWillRenderCanvases() (at C:\buildslave\unity\build\artifacts\generated\common\modules\UI\UICanvasBindings.gen.cs:240) (Filename: C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/CanvasUpdateRegistry.cs Line: 150) Shutting Down Socket UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104) Arcen.Universal.ArcenSocket:Shutdown() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ArcenSocket.cs:170) Arcen.Universal.Engine_Universal:OnPreQuit() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:1279) Arcen.Universal.Engine_Universal:ForceClose() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:1297) Arcen.AIW2.External.bExitApplication:HandleClick() Arcen.Universal.ArcenUI_Button:OnClick(PointerEventData) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:143) Arcen.Universal.ArcenUI_Button:OnPointerClick(PointerEventData) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:152) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285) (Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/UtilityLibraries/ArcenDebugging.cs Line: 120) PLAYER DISCONNECTED 0.0.0.0=>0 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Arcen.Universal.ArcenDebugging:ArcenDebugLog(String, DebugLogDestination, Boolean, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:120) Arcen.Universal.ArcenDebugging:ArcenDebugLogSingleLine(String, Verbosity) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:104) Arcen.Universal.ArcenSocket:m__3(NetworkingPlayer) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ArcenSocket.cs:38) BeardedManStudios.Forge.Networking.NetWorker:OnPlayerDisconnected(NetworkingPlayer) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\NetWorker.cs:521) BeardedManStudios.Forge.Networking.UDPServer:RemovePlayer(NetworkingPlayer, Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\UDPServer.cs:214) BeardedManStudios.Forge.Networking.NetWorker:DisconnectPending(Action`2) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\NetWorker.cs:461) BeardedManStudios.Forge.Networking.UDPServer:CleanupDisconnections() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\UDPServer.cs:205) BeardedManStudios.Forge.Networking.UDPServer:Disconnect(Boolean) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ForgeRemastered\Forge\Networking\UDPServer.cs:186) Arcen.Universal.ArcenSocket:Shutdown() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\Networking\ArcenSocket.cs:173) Arcen.Universal.Engine_Universal:OnPreQuit() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:1279) Arcen.Universal.Engine_Universal:ForceClose() (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:1297) Arcen.AIW2.External.bExitApplication:HandleClick() Arcen.Universal.ArcenUI_Button:OnClick(PointerEventData) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:143) Arcen.Universal.ArcenUI_Button:OnPointerClick(PointerEventData) (at C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Button.cs:152) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:554) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:453) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:433) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:212) UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:285) (Filename: C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/UtilityLibraries/ArcenDebugging.cs Line: 120) Setting up 6 worker threads for Enlighten. Thread -> id: 5704 -> priority: 1 Thread -> id: 6e38 -> priority: 1 Thread -> id: 64d4 -> priority: 1 Thread -> id: 7d14 -> priority: 1 Thread -> id: 2e74 -> priority: 1 Thread -> id: 9454 -> priority: 1