6/23/2020 6:53:37 PM Disassembling And Reassembling Ship Parts (3.0242s) 6/23/2020 6:53:37 PM Sterilizing Test Chamber (0.0140s) 6/23/2020 6:53:42 PM Check Forcefield Integrity (4.6083s) 6/23/2020 6:53:42 PM Issuing Orders (0.0140s) 6/23/2020 6:53:42 PM Augmenting Infusers (0.0140s) 6/23/2020 6:53:42 PM Infusing (0.0300s) 6/23/2020 6:53:42 PM Post-Proton Surge (0.0070s) 6/23/2020 6:53:42 PM Calibrate Weapons Arrays (0.0480s) 6/23/2020 6:53:42 PM Stimulate Modulation (0.1770s) 6/23/2020 6:53:42 PM ArcenAssetBundleCache.InstantiatedObjects: 896 6/23/2020 6:53:47 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 6/23/2020 6:53:47 PM Load Surrogates (5.0893s) 6/23/2020 6:53:47 PM Load Historical Documents (0.0050s) 6/23/2020 6:53:47 PM 18.1 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.3s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Dropping Starfields (0.3s) Breaking Distant Planets (1.3s) Disassembling And Reassembling Ship Parts (3.0s) Check Forcefield Integrity (4.6s) Load Surrogates (5.1s) 6/23/2020 6:53:47 PM Hello Steam user 'Sir Limbo' 6/23/2020 6:54:24 PM Table GameEntityTypeDataTable was asked for record with InternalName='GC_TestTurret' but it's not there. You may be missing a mod or an expansion. 6/23/2020 6:54:27 PM Start Generate Partial Map with Realistic and seed 711667446 and planet count 80 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 6/23/2020 6:54:27 PM Generate Partial Map Complete 6/23/2020 6:54:27 PM Added the faction GC_FakeFaction. 6/23/2020 6:54:27 PM PlayerAccount Arex has now been put in control of faction 1. 6/23/2020 6:54:29 PM Start Generate FULL Map with Realistic and seed 711667446 and planet count 80 and 20 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/23/2020 6:54:30 PM Generate FULL Map Complete 6/23/2020 6:54:57 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/23/2020 6:54:58 PM Boot up FleetOS (0.4690s) 6/23/2020 6:54:58 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/23/2020 6:54:58 PM Check System Logs For Rogue Intelligence (0.1760s) 6/23/2020 6:54:58 PM Game Version: 2.078 6/23/2020 6:54:58 PM Eject Trash Into Hyperspace (0.1080s) 6/23/2020 6:54:58 PM Check For Extra Modules (0.0070s) 6/23/2020 6:54:58 PM Bring Cloaking Systems Online (0.0210s) 6/23/2020 6:54:58 PM Recalculate Speed Of Light (0.0240s) 6/23/2020 6:54:58 PM Optimize Comfort On Command Decks (0.0320s) 6/23/2020 6:54:58 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/23/2020 6:54:58 PM Mods: GalacticConquest_Current (Enabled!) 6/23/2020 6:54:58 PM Check Nearby Stellar Masses (0.0300s) 6/23/2020 6:54:58 PM Remembering Alamo (0.0180s) 6/23/2020 6:54:58 PM Generating Framerates (0.0120s) 6/23/2020 6:54:58 PM No resolution change was required. 6/23/2020 6:54:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/23/2020 6:54:58 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 6/23/2020 6:54:58 PM Refresh Optical Lensing (0.0100s) 6/23/2020 6:54:58 PM Revise Fundamental Physical Laws (0.0340s) 6/23/2020 6:54:58 PM Boot Audio Comms (0.0140s) 6/23/2020 6:54:58 PM Establish Individual Audio Links (0.0210s) 6/23/2020 6:54:58 PM Prepare Explosions and Crackles (0.2990s) 6/23/2020 6:54:58 PM Calculate Odds Of Success (0.1310s) 6/23/2020 6:54:59 PM Briefly Panic (0.3820s) 6/23/2020 6:54:59 PM Install Confidence Routines (0.3620s) 6/23/2020 6:54:59 PM Bring Commander Interface Online (0.1250s) 6/23/2020 6:54:59 PM Motivate All Crews (0.0440s) 6/23/2020 6:54:59 PM Externalizing Patterns (0.0260s) 6/23/2020 6:54:59 PM Hooking Externals (0.0080s) 6/23/2020 6:54:59 PM Handlizing Hooks (0.0130s) 6/23/2020 6:54:59 PM Disengaging Constants (0.0480s) 6/23/2020 6:55:00 PM Late Axionic Computations (0.0830s) 6/23/2020 6:55:00 PM Connecting to Fleet Command (0.0090s) 6/23/2020 6:55:00 PM Thinking Of Advice (0.0130s) 6/23/2020 6:55:00 PM Degaussing Advice (0.0190s) 6/23/2020 6:55:00 PM Reading Alien Diaries (0.0100s) 6/23/2020 6:55:00 PM Naming All Known Planets (0.0100s) 6/23/2020 6:55:00 PM Remembering Speeds (0.0160s) 6/23/2020 6:55:00 PM Prioritizing Targets (0.0100s) 6/23/2020 6:55:00 PM Rebooting Sensor Arrays (0.0150s) 6/23/2020 6:55:00 PM Unloading Prismatic Grid (0.0120s) 6/23/2020 6:55:00 PM Thinking Of Objectives (0.0140s) 6/23/2020 6:55:00 PM Re-Aligning Objectives (0.0130s) 6/23/2020 6:55:00 PM Inhibiting Visual Scans (0.0220s) 6/23/2020 6:55:00 PM Synthesizing Vocals (0.0080s) 6/23/2020 6:55:00 PM Investigating Map Signatures (0.0180s) 6/23/2020 6:55:00 PM Ventilating Scenarios (0.0090s) 6/23/2020 6:55:00 PM Decontaminating Targeting Systems (0.0130s) 6/23/2020 6:55:00 PM Ejecting Tactical Core (0.0130s) 6/23/2020 6:55:00 PM Calibrating Formations (0.0130s) 6/23/2020 6:55:00 PM Intercepting Galactic Maps (0.0140s) 6/23/2020 6:55:00 PM Discharging Colored Ions (0.0380s) 6/23/2020 6:55:00 PM Replicating Ion Colors (0.0080s) 6/23/2020 6:55:00 PM Faction Diagnostics (0.0210s) 6/23/2020 6:55:00 PM Buffering Hackers (0.0230s) 6/23/2020 6:55:00 PM Inverting Death (0.0100s) 6/23/2020 6:55:00 PM Linear Field Variance (0.0970s) 6/23/2020 6:55:00 PM Charging Marks (0.0130s) 6/23/2020 6:55:00 PM Guarding The Posts (0.0190s) 6/23/2020 6:55:00 PM Range Manifolds (0.0090s) 6/23/2020 6:55:00 PM Purging ROFs (0.0110s) 6/23/2020 6:55:00 PM Manipulating Speeds (0.0150s) 6/23/2020 6:55:00 PM Detecting Projectiles (0.0120s) 6/23/2020 6:55:00 PM Grouping Flow Fields (0.0160s) 6/23/2020 6:55:00 PM Modulating Flow Field Groups (0.0390s) 6/23/2020 6:55:00 PM Designing Fleets (0.0700s) 6/23/2020 6:55:00 PM Thinking Of Technologies (0.0170s) 6/23/2020 6:55:00 PM Categorizing Starboard Sensors (0.0100s) 6/23/2020 6:55:00 PM Injecting Galactic Variables (0.0200s) 6/23/2020 6:55:01 PM Wiping Down Starfields (0.3210s) 6/23/2020 6:55:02 PM Pillaging Distant Planets (1.2371s) 6/23/2020 6:55:02 PM Categorizing All Planets (0.0160s) 6/23/2020 6:55:02 PM Organizing Commands (0.0210s) 6/23/2020 6:55:02 PM Calculating Firing Cones (0.0070s) 6/23/2020 6:55:04 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises 6/23/2020 6:55:04 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems 6/23/2020 6:55:04 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises 6/23/2020 6:55:04 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems 6/23/2020 6:55:04 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises 6/23/2020 6:55:04 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems 6/23/2020 6:55:04 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises 6/23/2020 6:55:04 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems 6/23/2020 6:55:04 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises 6/23/2020 6:55:04 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems 6/23/2020 6:55:04 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises 6/23/2020 6:55:04 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems 6/23/2020 6:55:04 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises 6/23/2020 6:55:04 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems 6/23/2020 6:55:05 PM Errors in reading GameEntityTypeDataTable GC_DarkSpireEidolonCenterpiece: has zero FInt in attribute albedo CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanStinger.GC_HumanStinger_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanStinger.GC_HumanStinger_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanNightwind.GC_HumanNightwind_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanNightwind.GC_HumanNightwind_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMegablade.GC_HumanMegablade_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMegablade.GC_HumanMegablade_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanManta.GC_HumanManta_StingerBolts: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanManta.GC_HumanManta_StingerBolts: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanStalker.GC_HumanStalker_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanStalker.GC_HumanStalker_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanTripper.GC_HumanTripper_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanTripper.GC_HumanTripper_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanThief.GC_HumanThief_TractorBeam: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanThief.GC_HumanThief_TractorBeam: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanThief.GC_HumanThief_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanThief.GC_HumanThief_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRam.GC_HumanRam_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRam.GC_HumanRam_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: 6/23/2020 6:55:05 PM Kicking Ship Parts Down Elevator Shaft (3.1552s) 6/23/2020 6:55:05 PM Sterilizing Test Chamber (0.0340s) 6/23/2020 6:55:10 PM Download Extra RAM (4.5143s) 6/23/2020 6:55:10 PM Issuing Orders (0.0140s) 6/23/2020 6:55:10 PM Augmenting Infusers (0.0150s) 6/23/2020 6:55:10 PM Infusing (0.0300s) 6/23/2020 6:55:10 PM Post-Proton Surge (0.0090s) 6/23/2020 6:55:10 PM Calibrate Weapons Arrays (0.0450s) 6/23/2020 6:55:10 PM Stimulate Modulation (0.1410s) 6/23/2020 6:55:10 PM ArcenAssetBundleCache.InstantiatedObjects: 896 6/23/2020 6:55:15 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 6/23/2020 6:55:15 PM Load Surrogates (4.8973s) 6/23/2020 6:55:15 PM Load Historical Documents (0.0120s) 6/23/2020 6:55:15 PM 17.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Wiping Down Starfields (0.3s) Pillaging Distant Planets (1.2s) Kicking Ship Parts Down Elevator Shaft (3.2s) Download Extra RAM (4.5s) Load Surrogates (4.9s) 6/23/2020 6:55:15 PM Hello Steam user 'Sir Limbo' 6/23/2020 6:55:29 PM Table GameEntityTypeDataTable was asked for record with InternalName='GC_TestTurret' but it's not there. You may be missing a mod or an expansion. 6/23/2020 6:55:51 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/23/2020 6:55:51 PM Boot up FleetOS (0.5040s) 6/23/2020 6:55:51 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/23/2020 6:55:51 PM Check System Logs For Rogue Intelligence (0.2590s) 6/23/2020 6:55:51 PM Game Version: 2.078 6/23/2020 6:55:51 PM Eject Trash Into Hyperspace (0.1340s) 6/23/2020 6:55:52 PM Check For Extra Modules (0.0090s) 6/23/2020 6:55:52 PM Bring Cloaking Systems Online (0.0200s) 6/23/2020 6:55:52 PM Recalculate Speed Of Light (0.0290s) 6/23/2020 6:55:52 PM Optimize Comfort On Command Decks (0.0270s) 6/23/2020 6:55:52 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/23/2020 6:55:52 PM Mods: GalacticConquest_Current (Enabled!) 6/23/2020 6:55:52 PM Check Nearby Stellar Masses (0.0290s) 6/23/2020 6:55:52 PM Remembering Alamo (0.0200s) 6/23/2020 6:55:52 PM Generating Framerates (0.0130s) 6/23/2020 6:55:52 PM No resolution change was required. 6/23/2020 6:55:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/23/2020 6:55:52 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 6/23/2020 6:55:52 PM Refresh Optical Lensing (0.0110s) 6/23/2020 6:55:52 PM Revise Fundamental Physical Laws (0.0390s) 6/23/2020 6:55:52 PM Boot Audio Comms (0.0130s) 6/23/2020 6:55:52 PM Establish Individual Audio Links (0.0290s) 6/23/2020 6:55:52 PM Prepare Explosions and Crackles (0.3070s) 6/23/2020 6:55:52 PM Calculate Odds Of Success (0.1400s) 6/23/2020 6:55:53 PM Briefly Panic (0.3870s) 6/23/2020 6:55:53 PM Install Confidence Routines (0.3570s) 6/23/2020 6:55:53 PM Bring Commander Interface Online (0.1260s) 6/23/2020 6:55:53 PM Motivate All Crews (0.0460s) 6/23/2020 6:55:53 PM Externalizing Patterns (0.0260s) 6/23/2020 6:55:53 PM Hooking Externals (0.0070s) 6/23/2020 6:55:53 PM Handlizing Hooks (0.0140s) 6/23/2020 6:55:53 PM Disengaging Constants (0.0480s) 6/23/2020 6:55:53 PM Late Axionic Computations (0.0810s) 6/23/2020 6:55:53 PM Connecting to Fleet Command (0.0090s) 6/23/2020 6:55:53 PM Thinking Of Advice (0.0120s) 6/23/2020 6:55:53 PM Degaussing Advice (0.0220s) 6/23/2020 6:55:53 PM Reading Alien Diaries (0.0110s) 6/23/2020 6:55:53 PM Naming All Known Planets (0.0110s) 6/23/2020 6:55:53 PM Remembering Speeds (0.0140s) 6/23/2020 6:55:53 PM Prioritizing Targets (0.0120s) 6/23/2020 6:55:53 PM Rebooting Sensor Arrays (0.0130s) 6/23/2020 6:55:53 PM Unloading Prismatic Grid (0.0130s) 6/23/2020 6:55:53 PM Thinking Of Objectives (0.0150s) 6/23/2020 6:55:53 PM Re-Aligning Objectives (0.0120s) 6/23/2020 6:55:53 PM Inhibiting Visual Scans (0.0180s) 6/23/2020 6:55:53 PM Synthesizing Vocals (0.0090s) 6/23/2020 6:55:53 PM Investigating Map Signatures (0.0200s) 6/23/2020 6:55:53 PM Ventilating Scenarios (0.0070s) 6/23/2020 6:55:53 PM Decontaminating Targeting Systems (0.0150s) 6/23/2020 6:55:53 PM Ejecting Tactical Core (0.0130s) 6/23/2020 6:55:54 PM Calibrating Formations (0.0120s) 6/23/2020 6:55:54 PM Intercepting Galactic Maps (0.0140s) 6/23/2020 6:55:54 PM Discharging Colored Ions (0.0400s) 6/23/2020 6:55:54 PM Replicating Ion Colors (0.0080s) 6/23/2020 6:55:54 PM Faction Diagnostics (0.0220s) 6/23/2020 6:55:54 PM Buffering Hackers (0.0240s) 6/23/2020 6:55:54 PM Inverting Death (0.0100s) 6/23/2020 6:55:54 PM Linear Field Variance (0.1110s) 6/23/2020 6:55:54 PM Charging Marks (0.0090s) 6/23/2020 6:55:54 PM Guarding The Posts (0.0150s) 6/23/2020 6:55:54 PM Range Manifolds (0.0120s) 6/23/2020 6:55:54 PM Purging ROFs (0.0150s) 6/23/2020 6:55:54 PM Manipulating Speeds (0.0130s) 6/23/2020 6:55:54 PM Detecting Projectiles (0.0100s) 6/23/2020 6:55:54 PM Grouping Flow Fields (0.0150s) 6/23/2020 6:55:54 PM Modulating Flow Field Groups (0.0360s) 6/23/2020 6:55:54 PM Designing Fleets (0.0700s) 6/23/2020 6:55:54 PM Thinking Of Technologies (0.0170s) 6/23/2020 6:55:54 PM Categorizing Starboard Sensors (0.0100s) 6/23/2020 6:55:54 PM Injecting Galactic Variables (0.0200s) 6/23/2020 6:55:54 PM Viewing Starfields (0.3220s) 6/23/2020 6:55:56 PM Mapping Distant Planets (1.2671s) 6/23/2020 6:55:56 PM Categorizing All Planets (0.0170s) 6/23/2020 6:55:56 PM Organizing Commands (0.0210s) 6/23/2020 6:55:56 PM Calculating Firing Cones (0.0090s) 6/23/2020 6:55:58 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises 6/23/2020 6:55:58 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems 6/23/2020 6:55:58 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises 6/23/2020 6:55:58 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems 6/23/2020 6:55:58 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises 6/23/2020 6:55:58 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems 6/23/2020 6:55:58 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises 6/23/2020 6:55:58 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems 6/23/2020 6:55:58 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises 6/23/2020 6:55:58 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems 6/23/2020 6:55:58 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises 6/23/2020 6:55:58 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems 6/23/2020 6:55:58 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises 6/23/2020 6:55:58 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems 6/23/2020 6:55:59 PM Errors in reading GameEntityTypeDataTable GC_DarkSpireEidolonCenterpiece: has zero FInt in attribute albedo CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanStinger.GC_HumanStinger_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanStinger.GC_HumanStinger_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanNightwind.GC_HumanNightwind_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanNightwind.GC_HumanNightwind_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMegablade.GC_HumanMegablade_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMegablade.GC_HumanMegablade_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanManta.GC_HumanManta_StingerBolts: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanManta.GC_HumanManta_StingerBolts: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanStalker.GC_HumanStalker_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanStalker.GC_HumanStalker_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanTripper.GC_HumanTripper_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanTripper.GC_HumanTripper_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanThief.GC_HumanThief_TractorBeam: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanThief.GC_HumanThief_TractorBeam: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanThief.GC_HumanThief_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanThief.GC_HumanThief_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRam.GC_HumanRam_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRam.GC_HumanRam_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_TestTurret2: has default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: GC_TestTurret2: has missing FInt in attribute size_scale 6/23/2020 6:55:59 PM Breaking In New Ship Parts (3.2052s) 6/23/2020 6:55:59 PM Sterilizing Test Chamber (0.0190s) 6/23/2020 6:56:03 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/23/2020 6:56:03 PM PrototypeObject failed to load for 'GC_TestTurret2' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/23/2020 6:56:03 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/23/2020 6:56:03 PM PrototypeObject failed to load for 'GC_TestTurret2' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/23/2020 6:56:03 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/23/2020 6:56:03 PM PrototypeObject failed to load for 'GC_TestTurret2' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/23/2020 6:56:03 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/23/2020 6:56:03 PM PrototypeObject failed to load for 'GC_TestTurret2' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/23/2020 6:56:03 PM Break Target Into Component Compounds (4.5173s) 6/23/2020 6:56:03 PM Issuing Orders (0.0070s) 6/23/2020 6:56:03 PM Augmenting Infusers (0.0130s) 6/23/2020 6:56:03 PM Infusing (0.0320s) 6/23/2020 6:56:03 PM Post-Proton Surge (0.0070s) 6/23/2020 6:56:03 PM Calibrate Weapons Arrays (0.0460s) 6/23/2020 6:56:04 PM Stimulate Modulation (0.1420s) 6/23/2020 6:56:04 PM ArcenAssetBundleCache.InstantiatedObjects: 896 6/23/2020 6:56:08 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 6/23/2020 6:56:08 PM Load Surrogates (4.8553s) 6/23/2020 6:56:08 PM Load Historical Documents (0.0060s) 6/23/2020 6:56:08 PM 17.9 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.3s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Viewing Starfields (0.3s) Mapping Distant Planets (1.3s) Breaking In New Ship Parts (3.2s) Break Target Into Component Compounds (4.5s) Load Surrogates (4.9s) 6/23/2020 6:56:09 PM Hello Steam user 'Sir Limbo' 6/23/2020 6:56:16 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 749 NonPlayerDrone ItemCategory.Category Strike 6/23/2020 6:56:16 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 754 NonPlayerDrone ItemCategory.Category Strike 6/23/2020 6:56:16 PM Successfully opened host socket 6/23/2020 6:56:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/23/2020 6:56:53 PM PlayerAccount Arex has now been put in control of faction 1. 6/23/2020 6:56:53 PM Successfully opened host socket 6/23/2020 6:56:53 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Fake Faction Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 6/23/2020 6:56:53 PM Added the faction AIReserves. 6/23/2020 6:56:53 PM Added the faction AntiAIZombie. 6/23/2020 6:56:53 PM Added the faction AntiPlayerZombie. 6/23/2020 6:56:53 PM Added the faction AntiEveryoneZombie. 6/23/2020 6:56:53 PM Added the faction Mercenary. 6/23/2020 6:56:53 PM Added the faction GC_FakeFaction. 6/23/2020 6:57:02 PM Start Generate FULL Map with Realistic and seed 1031281339 and planet count 80 and 20 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/23/2020 6:57:03 PM Generate FULL Map Complete 6/23/2020 6:57:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/23/2020 6:57:40 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 749 NonPlayerDrone ItemCategory.Category Strike 6/23/2020 6:57:40 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 754 NonPlayerDrone ItemCategory.Category Strike 6/23/2020 6:57:40 PM Successfully opened host socket 6/23/2020 7:02:46 PM For Nanocaust, debug code 3100 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Planet.GetControllingOrInfluencingFaction () [0x0002f] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust+<>c__DisplayClass34_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00071] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.GetPreferredNanocaustTargets (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0015e] in :0 at Arcen.AIW2.External.SpecialFaction_Nanocaust.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets, System.Object TeamObj) [0x00036] in :0 at Arcen.AIW2.External.BaseSpecialFaction.GetFireteamPreferredAndFallbackTargets_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, System.Boolean DefenseMode, Arcen.AIW2.Core.Planet CurrentPlanetForFireteam, Arcen.AIW2.Core.ILongRangePlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& PreferredTargets, System.Collections.Generic.List`1[Arcen.AIW2.Core.FireteamTarget]& FallbackTargets, System.Object TeamObj) [0x00009] in :0 at Arcen.AIW2.External.Fireteam.GetTargetAndLurkPlanets (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, System.Int32& targetsConsidered, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x0000d] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenLessLinkedList`1[ItemType] Teams, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0023b] in :0 6/23/2020 7:02:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/23/2020 7:02:50 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 749 NonPlayerDrone ItemCategory.Category Strike 6/23/2020 7:02:50 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 754 NonPlayerDrone ItemCategory.Category Strike 6/23/2020 7:02:50 PM Successfully opened host socket 6/23/2020 7:10:12 PM No resolution change was required. 6/23/2020 7:10:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/23/2020 7:10:12 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 6/23/2020 7:11:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/23/2020 7:11:25 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 749 NonPlayerDrone ItemCategory.Category Strike 6/23/2020 7:11:25 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 754 NonPlayerDrone ItemCategory.Category Strike 6/23/2020 7:11:25 PM Successfully opened host socket 6/23/2020 7:14:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/23/2020 10:24:26 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 6/23/2020 10:24:26 PM Boot up FleetOS (0.4870s) 6/23/2020 10:24:26 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/23/2020 10:24:26 PM Check System Logs For Rogue Intelligence (0.2100s) 6/23/2020 10:24:26 PM Game Version: 2.078 6/23/2020 10:24:26 PM Eject Trash Into Hyperspace (0.1060s) 6/23/2020 10:24:26 PM Check For Extra Modules (0.0090s) 6/23/2020 10:24:26 PM Bring Cloaking Systems Online (0.0240s) 6/23/2020 10:24:26 PM Recalculate Speed Of Light (0.0310s) 6/23/2020 10:24:26 PM Optimize Comfort On Command Decks (0.0280s) 6/23/2020 10:24:26 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/23/2020 10:24:26 PM Mods: GalacticConquest_Current (Enabled!) 6/23/2020 10:24:26 PM Check Nearby Stellar Masses (0.0280s) 6/23/2020 10:24:26 PM Remembering Alamo (0.0180s) 6/23/2020 10:24:26 PM Generating Framerates (0.0090s) 6/23/2020 10:24:26 PM No resolution change was required. 6/23/2020 10:24:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/23/2020 10:24:26 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 6/23/2020 10:24:26 PM Refresh Optical Lensing (0.0120s) 6/23/2020 10:24:26 PM Revise Fundamental Physical Laws (0.0360s) 6/23/2020 10:24:26 PM Boot Audio Comms (0.0130s) 6/23/2020 10:24:26 PM Establish Individual Audio Links (0.0230s) 6/23/2020 10:24:26 PM Prepare Explosions and Crackles (0.3010s) 6/23/2020 10:24:27 PM Calculate Odds Of Success (0.1710s) 6/23/2020 10:24:27 PM Briefly Panic (0.4450s) 6/23/2020 10:24:27 PM Install Confidence Routines (0.3550s) 6/23/2020 10:24:28 PM Bring Commander Interface Online (0.1510s) 6/23/2020 10:24:28 PM Motivate All Crews (0.0640s) 6/23/2020 10:24:28 PM Externalizing Patterns (0.2300s) 6/23/2020 10:24:28 PM Hooking Externals (0.0120s) 6/23/2020 10:24:28 PM Handlizing Hooks (0.0120s) 6/23/2020 10:24:28 PM Disengaging Constants (0.0860s) 6/23/2020 10:24:28 PM Late Axionic Computations (0.1080s) 6/23/2020 10:24:28 PM Connecting to Fleet Command (0.0090s) 6/23/2020 10:24:28 PM Thinking Of Advice (0.0130s) 6/23/2020 10:24:28 PM Degaussing Advice (0.0240s) 6/23/2020 10:24:28 PM Reading Alien Diaries (0.0460s) 6/23/2020 10:24:28 PM Naming All Known Planets (0.0110s) 6/23/2020 10:24:28 PM Remembering Speeds (0.0110s) 6/23/2020 10:24:28 PM Prioritizing Targets (0.0120s) 6/23/2020 10:24:28 PM Rebooting Sensor Arrays (0.0140s) 6/23/2020 10:24:28 PM Unloading Prismatic Grid (0.0200s) 6/23/2020 10:24:28 PM Thinking Of Objectives (0.0090s) 6/23/2020 10:24:28 PM Re-Aligning Objectives (0.0140s) 6/23/2020 10:24:28 PM Inhibiting Visual Scans (0.0330s) 6/23/2020 10:24:28 PM Synthesizing Vocals (0.0190s) 6/23/2020 10:24:28 PM Investigating Map Signatures (0.0240s) 6/23/2020 10:24:28 PM Ventilating Scenarios (0.0090s) 6/23/2020 10:24:28 PM Decontaminating Targeting Systems (0.0130s) 6/23/2020 10:24:28 PM Ejecting Tactical Core (0.0140s) 6/23/2020 10:24:28 PM Calibrating Formations (0.0120s) 6/23/2020 10:24:28 PM Intercepting Galactic Maps (0.0140s) 6/23/2020 10:24:28 PM Discharging Colored Ions (0.0370s) 6/23/2020 10:24:28 PM Replicating Ion Colors (0.0080s) 6/23/2020 10:24:28 PM Faction Diagnostics (0.0220s) 6/23/2020 10:24:29 PM Buffering Hackers (0.0240s) 6/23/2020 10:24:29 PM Inverting Death (0.0090s) 6/23/2020 10:24:29 PM Linear Field Variance (0.1020s) 6/23/2020 10:24:29 PM Charging Marks (0.0090s) 6/23/2020 10:24:29 PM Guarding The Posts (0.0130s) 6/23/2020 10:24:29 PM Range Manifolds (0.0120s) 6/23/2020 10:24:29 PM Purging ROFs (0.0150s) 6/23/2020 10:24:29 PM Manipulating Speeds (0.0160s) 6/23/2020 10:24:29 PM Detecting Projectiles (0.0140s) 6/23/2020 10:24:29 PM Grouping Flow Fields (0.0100s) 6/23/2020 10:24:29 PM Modulating Flow Field Groups (0.0390s) 6/23/2020 10:24:29 PM Designing Fleets (0.0800s) 6/23/2020 10:24:29 PM Thinking Of Technologies (0.0150s) 6/23/2020 10:24:29 PM Categorizing Starboard Sensors (0.0110s) 6/23/2020 10:24:29 PM Injecting Galactic Variables (0.0170s) 6/23/2020 10:24:29 PM Challenging Starfields (0.3520s) 6/23/2020 10:24:31 PM Verifying Distant Planets (1.3271s) 6/23/2020 10:24:31 PM Categorizing All Planets (0.0190s) 6/23/2020 10:24:31 PM Organizing Commands (0.0200s) 6/23/2020 10:24:31 PM Calculating Firing Cones (0.0070s) 6/23/2020 10:24:33 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises 6/23/2020 10:24:33 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems 6/23/2020 10:24:33 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises 6/23/2020 10:24:33 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems 6/23/2020 10:24:33 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises 6/23/2020 10:24:33 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems 6/23/2020 10:24:33 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises 6/23/2020 10:24:33 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems 6/23/2020 10:24:33 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises 6/23/2020 10:24:33 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems 6/23/2020 10:24:33 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises 6/23/2020 10:24:33 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems 6/23/2020 10:24:33 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises 6/23/2020 10:24:33 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems 6/23/2020 10:24:34 PM Errors in reading GameEntityTypeDataTable GC_DarkSpireEidolonCenterpiece: has zero FInt in attribute albedo CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanStinger.GC_HumanStinger_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanStinger.GC_HumanStinger_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanNightwind.GC_HumanNightwind_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanNightwind.GC_HumanNightwind_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMegablade.GC_HumanMegablade_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMegablade.GC_HumanMegablade_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanManta.GC_HumanManta_StingerBolts: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanManta.GC_HumanManta_StingerBolts: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanStalker.GC_HumanStalker_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanStalker.GC_HumanStalker_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanTripper.GC_HumanTripper_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanTripper.GC_HumanTripper_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanThief.GC_HumanThief_TractorBeam: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanThief.GC_HumanThief_TractorBeam: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanThief.GC_HumanThief_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanThief.GC_HumanThief_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRam.GC_HumanRam_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRam.GC_HumanRam_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: GC_TestTurret2: has default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: GC_TestTurret2: has missing FInt in attribute size_scale 6/23/2020 10:24:34 PM Finding Old Ship Parts (3.0782s) 6/23/2020 10:24:34 PM Sterilizing Test Chamber (0.0100s) 6/23/2020 10:24:39 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/23/2020 10:24:39 PM PrototypeObject failed to load for 'GC_TestTurret2' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/23/2020 10:24:39 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/23/2020 10:24:39 PM PrototypeObject failed to load for 'GC_TestTurret2' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/23/2020 10:24:39 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/23/2020 10:24:39 PM PrototypeObject failed to load for 'GC_TestTurret2' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/23/2020 10:24:39 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/23/2020 10:24:39 PM PrototypeObject failed to load for 'GC_TestTurret2' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/23/2020 10:24:39 PM Deploying Portable Singularity (5.0053s) 6/23/2020 10:24:39 PM Issuing Orders (0.0060s) 6/23/2020 10:24:39 PM Augmenting Infusers (0.0180s) 6/23/2020 10:24:39 PM Infusing (0.0290s) 6/23/2020 10:24:39 PM Post-Proton Surge (0.0070s) 6/23/2020 10:24:39 PM Calibrate Weapons Arrays (0.0510s) 6/23/2020 10:24:39 PM Stimulate Modulation (0.1660s) 6/23/2020 10:24:39 PM ArcenAssetBundleCache.InstantiatedObjects: 896 6/23/2020 10:24:44 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 6/23/2020 10:24:44 PM Load Surrogates (4.9623s) 6/23/2020 10:24:44 PM Load Historical Documents (0.0060s) 6/23/2020 10:24:44 PM 18.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Challenging Starfields (0.4s) Verifying Distant Planets (1.3s) Finding Old Ship Parts (3.1s) Deploying Portable Singularity (5.0s) Load Surrogates (5.0s) 6/23/2020 10:24:44 PM Hello Steam user 'Sir Limbo' 6/23/2020 10:25:06 PM PlayerAccount Arex has now been put in control of faction 1. 6/23/2020 10:25:06 PM Successfully opened host socket 6/23/2020 10:25:06 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Fake Faction Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/23/2020 10:25:06 PM Added the faction AIReserves. 6/23/2020 10:25:06 PM Added the faction AntiAIZombie. 6/23/2020 10:25:06 PM Added the faction AntiPlayerZombie. 6/23/2020 10:25:06 PM Added the faction AntiEveryoneZombie. 6/23/2020 10:25:06 PM Added the faction Mercenary. 6/23/2020 10:25:06 PM Added the faction GC_FakeFaction. 6/23/2020 10:25:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/23/2020 10:25:14 PM PlayerAccount Arex has now been put in control of faction 1. 6/23/2020 10:25:14 PM Start Generate Partial Map with Realistic and seed 533950041 and planet count 80 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 6/23/2020 10:25:15 PM Generate Partial Map Complete 6/23/2020 10:25:15 PM Added the faction GC_FakeFaction. 6/23/2020 10:25:15 PM PlayerAccount Arex has now been put in control of faction 1. 6/23/2020 10:25:24 PM Start Generate Partial Map with ClustersMicrocosm and seed 533950041 and planet count 80 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 10:25:25 PM Generate Partial Map Complete 6/23/2020 10:25:25 PM PlayerAccount Arex has now been put in control of faction 1. 6/23/2020 10:25:32 PM Start Generate Partial Map with ClustersMicrocosm and seed 171652913 and planet count 120 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 10:25:33 PM Generate Partial Map Complete 6/23/2020 10:25:33 PM PlayerAccount Arex has now been put in control of faction 1. 6/23/2020 10:25:40 PM Start Generate Partial Map with Clusters and seed 171652913 and planet count 120 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 10:25:41 PM Generate Partial Map Complete 6/23/2020 10:25:41 PM PlayerAccount Arex has now been put in control of faction 1. 6/23/2020 10:25:43 PM Start Generate Partial Map with Clusters and seed 171652913 and planet count 120 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 10:25:44 PM Generate Partial Map Complete 6/23/2020 10:25:44 PM PlayerAccount Arex has now been put in control of faction 1. 6/23/2020 10:27:21 PM Start Generate Partial Map with Clusters and seed 171652913 and planet count 120 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 10:27:21 PM Generate Partial Map Complete 6/23/2020 10:27:21 PM PlayerAccount Arex has now been put in control of faction 1. 6/23/2020 10:27:27 PM Start Generate Partial Map with Clusters and seed 171652913 and planet count 120 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 10:27:28 PM Generate Partial Map Complete 6/23/2020 10:27:28 PM PlayerAccount Arex has now been put in control of faction 1. 6/23/2020 10:27:32 PM Start Generate Partial Map with Clusters and seed 171652913 and planet count 120 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 10:27:32 PM Generate Partial Map Complete 6/23/2020 10:27:32 PM PlayerAccount Arex has now been put in control of faction 1. 6/23/2020 10:28:18 PM Start Generate Partial Map with Clusters and seed 761070741 and planet count 120 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 10:28:19 PM Generate Partial Map Complete 6/23/2020 10:28:19 PM PlayerAccount Arex has now been put in control of faction 1. 6/23/2020 10:28:20 PM Start Generate Partial Map with Clusters and seed 33301717 and planet count 160 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 10:28:21 PM Generate Partial Map Complete 6/23/2020 10:28:21 PM PlayerAccount Arex has now been put in control of faction 1. 6/23/2020 10:28:36 PM Start Generate Partial Map with Clusters and seed 33301717 and planet count 160 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/23/2020 10:28:36 PM Generate Partial Map Complete 6/23/2020 10:28:36 PM PlayerAccount Arex has now been put in control of faction 1. 6/23/2020 10:28:43 PM Start Generate FULL Map with Clusters and seed 33301717 and planet count 160 and 28 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/23/2020 10:28:45 PM Generate FULL Map Complete 6/23/2020 10:29:31 PM DoActualSimStep exception at debugStage 8300, exception: System.Exception: Error: tried to start thread 'outerThreadFor_ArcenShortTermPlanningContext' but it appears to still be running at Arcen.AIW2.External.ArcenThread.Start (System.Boolean FailSilentlyIfNotFinishedYet) [0x0003e] in :0 at Arcen.AIW2.External.ArcenThreadManager.StartThread (System.String ThreadName, System.Int32 SecondsToLive, System.Boolean DieOnWorldClear, System.Threading.ThreadStart MethodToRun, System.Action MethodToCallIfThreadAborted, System.Boolean FailSilentlyIfNotFinishedYet) [0x0000f] in :0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.RunAllContexts () [0x00069] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x008e3] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <28f0b5542f9b4b6fa33d32f17be41f29>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <8c0846982b964e24a7e15a12ac1f16d1>:0 at ArcenGameController.Update () [0x00000] in :0