6/19/2020 8:13:43 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/19/2020 8:13:43 PM Boot up FleetOS (0.6348s) 6/19/2020 8:13:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/19/2020 8:13:44 PM Check System Logs For Rogue Intelligence (0.6615s) 6/19/2020 8:13:44 PM Game Version: 2.076 6/19/2020 8:13:44 PM Eject Trash Into Hyperspace (0.2528s) 6/19/2020 8:13:44 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (Installed!) 6/19/2020 8:13:44 PM Check For Extra Modules (0.0757s) 6/19/2020 8:13:44 PM Bring Cloaking Systems Online (0.2501s) 6/19/2020 8:13:45 PM Remembering Alamo (0.0982s) 6/19/2020 8:13:45 PM Generating Framerates (0.0234s) 6/19/2020 8:13:45 PM Recalculate Speed Of Light (0.1584s) 6/19/2020 8:13:45 PM Optimize Comfort On Command Decks (0.3293s) 6/19/2020 8:13:45 PM Check Nearby Stellar Masses (0.0270s) 6/19/2020 8:13:45 PM No resolution change was required. 6/19/2020 8:13:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/19/2020 8:13:45 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/19/2020 8:13:45 PM Refresh Optical Lensing (0.0170s) 6/19/2020 8:13:46 PM Revise Fundamental Physical Laws (0.8354s) 6/19/2020 8:13:46 PM Boot Audio Comms (0.0540s) 6/19/2020 8:13:46 PM Establish Individual Audio Links (0.0710s) 6/19/2020 8:13:48 PM Prepare Explosions and Crackles (1.8436s) 6/19/2020 8:13:49 PM Calculate Odds Of Success (1.3581s) 6/19/2020 8:13:56 PM Briefly Panic (6.7764s) 6/19/2020 8:13:56 PM Install Confidence Routines (0.4385s) 6/19/2020 8:13:57 PM Bring Commander Interface Online (0.2572s) 6/19/2020 8:13:57 PM Motivate All Crews (0.1311s) 6/19/2020 8:13:57 PM Externalizing Patterns (0.0741s) 6/19/2020 8:13:57 PM Hooking Externals (0.0250s) 6/19/2020 8:13:57 PM Handlizing Hooks (0.0470s) 6/19/2020 8:13:58 PM Disengaging Constants (0.5968s) 6/19/2020 8:13:58 PM Late Axionic Computations (0.5989s) 6/19/2020 8:13:58 PM Connecting to Fleet Command (0.0298s) 6/19/2020 8:13:58 PM Thinking Of Advice (0.0610s) 6/19/2020 8:13:59 PM Degaussing Advice (0.2431s) 6/19/2020 8:13:59 PM Reading Alien Diaries (0.0753s) 6/19/2020 8:13:59 PM Naming All Known Planets (0.0460s) 6/19/2020 8:13:59 PM Remembering Speeds (0.0210s) 6/19/2020 8:13:59 PM Prioritizing Targets (0.0450s) 6/19/2020 8:13:59 PM Rebooting Sensor Arrays (0.0300s) 6/19/2020 8:13:59 PM Unloading Prismatic Grid (0.0390s) 6/19/2020 8:13:59 PM Thinking Of Objectives (0.0470s) 6/19/2020 8:13:59 PM Re-Aligning Objectives (0.0360s) 6/19/2020 8:13:59 PM Inhibiting Visual Scans (0.1121s) 6/19/2020 8:13:59 PM Synthesizing Vocals (0.0621s) 6/19/2020 8:13:59 PM Investigating Map Signatures (0.0771s) 6/19/2020 8:13:59 PM Ventilating Scenarios (0.0160s) 6/19/2020 8:13:59 PM Decontaminating Targeting Systems (0.0350s) 6/19/2020 8:13:59 PM Ejecting Tactical Core (0.0590s) 6/19/2020 8:13:59 PM Calibrating Formations (0.0450s) 6/19/2020 8:13:59 PM Intercepting Galactic Maps (0.0893s) 6/19/2020 8:13:59 PM Discharging Colored Ions (0.0540s) 6/19/2020 8:13:59 PM Replicating Ion Colors (0.0341s) 6/19/2020 8:14:00 PM Faction Diagnostics (0.1562s) 6/19/2020 8:14:00 PM Buffering Hackers (0.1407s) 6/19/2020 8:14:00 PM Inverting Death (0.0670s) 6/19/2020 8:14:00 PM Linear Field Variance (0.1713s) 6/19/2020 8:14:00 PM Charging Marks (0.0250s) 6/19/2020 8:14:00 PM Guarding The Posts (0.0520s) 6/19/2020 8:14:00 PM Range Manifolds (0.0413s) 6/19/2020 8:14:00 PM Purging ROFs (0.0250s) 6/19/2020 8:14:00 PM Manipulating Speeds (0.0666s) 6/19/2020 8:14:00 PM Detecting Projectiles (0.0120s) 6/19/2020 8:14:00 PM Grouping Flow Fields (0.0795s) 6/19/2020 8:14:00 PM Modulating Flow Field Groups (0.0995s) 6/19/2020 8:14:01 PM Designing Fleets (0.1666s) 6/19/2020 8:14:01 PM Thinking Of Technologies (0.0960s) 6/19/2020 8:14:01 PM Categorizing Starboard Sensors (0.0443s) 6/19/2020 8:14:01 PM Injecting Galactic Variables (0.0545s) 6/19/2020 8:14:03 PM Hoping Starfields Are Nice (2.7613s) 6/19/2020 8:14:14 PM Digitising Distant Planets (10.4179s) 6/19/2020 8:14:14 PM Categorizing All Planets (0.0520s) 6/19/2020 8:14:14 PM Organizing Commands (0.0691s) 6/19/2020 8:14:14 PM Calculating Firing Cones (0.0090s) 6/19/2020 8:14:21 PM Offending Sentient Ship Parts (6.8497s) 6/19/2020 8:14:21 PM Sterilizing Test Chamber (0.0548s) 6/19/2020 8:15:05 PM Assimilate Technological Distinctiveness (44.0867s) 6/19/2020 8:15:05 PM Issuing Orders (0.1009s) 6/19/2020 8:15:05 PM Augmenting Infusers (0.0856s) 6/19/2020 8:15:08 PM Infusing (2.9189s) 6/19/2020 8:15:08 PM Post-Proton Surge (0.0100s) 6/19/2020 8:15:08 PM Calibrate Weapons Arrays (0.0883s) 6/19/2020 8:15:08 PM Stimulate Modulation (0.0530s) 6/19/2020 8:15:11 PM ArcenAssetBundleCache.InstantiatedObjects: 972 6/19/2020 8:15:15 PM Load Surrogates (7.0209s) 6/19/2020 8:15:15 PM Load Historical Documents (0.0070s) 6/19/2020 8:15:15 PM 92.8 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.7s) Eject Trash Into Hyperspace (0.3s) Bring Cloaking Systems Online (0.3s) Optimize Comfort On Command Decks (0.3s) Revise Fundamental Physical Laws (0.8s) Prepare Explosions and Crackles (1.8s) Calculate Odds Of Success (1.4s) Briefly Panic (6.8s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.6s) Late Axionic Computations (0.6s) Hoping Starfields Are Nice (2.8s) Digitising Distant Planets (10.4s) Offending Sentient Ship Parts (6.8s) Assimilate Technological Distinctiveness (44.1s) Infusing (2.9s) Load Surrogates (7.0s) 6/19/2020 8:15:24 PM Hello Steam user 'Ovalcircle' 6/19/2020 8:15:33 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 6/19/2020 8:15:33 PM Successfully opened host socket 6/19/2020 8:15:33 PM Clear out factions that should not be in UI based on savegame: 11 Scourge Fallen Spire Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves 6/19/2020 8:15:34 PM Added the faction AIReserves. 6/19/2020 8:15:34 PM Added the faction AntiAIZombie. 6/19/2020 8:15:34 PM Added the faction AntiPlayerZombie. 6/19/2020 8:15:34 PM Added the faction AntiEveryoneZombie. 6/19/2020 8:15:34 PM Added the faction Mercenary. 6/19/2020 8:16:19 PM Start Generate Partial Map with Realistic and seed 1364190642 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/19/2020 8:16:20 PM Generate Partial Map Complete 6/19/2020 8:16:20 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 6/19/2020 8:16:31 PM Start Generate Partial Map with Realistic and seed 1364190642 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/19/2020 8:16:31 PM Generate Partial Map Complete 6/19/2020 8:16:31 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 6/19/2020 8:16:51 PM Window_SetupFactionsTab: Arcen.Universal.MissingArcenDynamicTableRowException: Table TeamColorDefinitionTable was asked for record with InternalName='StartingCombatEngineerAndFactoryCombo' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c2] in <7acd7f7115c1455c96a09994d883347d>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <7acd7f7115c1455c96a09994d883347d>:0 at Arcen.AIW2.External.Window_SetupFactionsTab+bTeamColor_BorderOnly.DoAnyCustomButtonStuffFromVolatile (Arcen.Universal.ArcenUI_Button Button) [0x0005c] in <888482d6365b40a9adf808e8fdfd2cac>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000f5] in <7acd7f7115c1455c96a09994d883347d>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <7acd7f7115c1455c96a09994d883347d>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <7acd7f7115c1455c96a09994d883347d>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7acd7f7115c1455c96a09994d883347d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7acd7f7115c1455c96a09994d883347d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7acd7f7115c1455c96a09994d883347d>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <7acd7f7115c1455c96a09994d883347d>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <7acd7f7115c1455c96a09994d883347d>:0 at ArcenGameController.Update () [0x00000] in :0 6/19/2020 8:17:12 PM Start Generate Partial Map with Realistic and seed 1364190642 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/19/2020 8:17:12 PM Generate Partial Map Complete 6/19/2020 8:17:12 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 6/19/2020 8:17:26 PM Start Generate Partial Map with Realistic and seed 1364190642 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/19/2020 8:17:26 PM Generate Partial Map Complete 6/19/2020 8:17:26 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 6/19/2020 8:17:31 PM Start Generate Partial Map with X and seed 1364190642 and planet count 40 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/19/2020 8:17:31 PM Generate Partial Map Complete 6/19/2020 8:17:31 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 6/19/2020 8:17:36 PM Start Generate FULL Map with X and seed 1364190642 and planet count 40 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/19/2020 8:17:36 PM Generate FULL Map Complete 6/19/2020 8:18:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/19/2020 8:18:27 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 6/19/2020 8:18:27 PM Successfully opened host socket 6/19/2020 8:18:27 PM Clear out factions that should not be in UI based on savegame: 13 Scourge Fallen Spire Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves Anti-AI Zombie AI Reserves 6/19/2020 8:18:27 PM Added the faction AIReserves. 6/19/2020 8:18:27 PM Added the faction AntiAIZombie. 6/19/2020 8:18:27 PM Added the faction AntiPlayerZombie. 6/19/2020 8:18:27 PM Added the faction AntiEveryoneZombie. 6/19/2020 8:18:27 PM Added the faction Mercenary. 6/19/2020 8:19:44 PM Start Generate Partial Map with X and seed 968048824 and planet count 40 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 6/19/2020 8:19:44 PM Generate Partial Map Complete 6/19/2020 8:19:44 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 6/19/2020 8:19:47 PM Start Generate FULL Map with X and seed 968048824 and planet count 40 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) 6/19/2020 8:19:47 PM Generate FULL Map Complete 6/19/2020 8:23:07 PM No resolution change was required. 6/19/2020 8:23:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/19/2020 8:23:07 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 6/19/2020 8:27:48 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 6/19/2020 8:27:50 PM PLAYER DISCONNECTED 0.0.0.0=>0