5/16/2020 5:18:05 PM Divulge Ship Part Schematics To Enemy (2.5751s)
5/16/2020 5:18:09 PM Calculate Improbability (4.2832s)
5/16/2020 5:18:09 PM Issuing Orders (0.0140s)
5/16/2020 5:18:09 PM Augmenting Infusers (0.0140s)
5/16/2020 5:18:09 PM Infusing (0.0310s)
5/16/2020 5:18:09 PM Post-Proton Surge (0.0070s)
5/16/2020 5:18:09 PM Calibrate Weapons Arrays (0.0470s)
5/16/2020 5:18:09 PM Stimulate Modulation (0.1250s)
5/16/2020 5:18:09 PM ArcenAssetBundleCache.InstantiatedObjects: 892
5/16/2020 5:18:13 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt
5/16/2020 5:18:13 PM Load Surrogates (3.8022s)
5/16/2020 5:18:13 PM Load Historical Documents (0.0050s)
5/16/2020 5:18:13 PM 15.6 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.3s)
Sweet-Talking Starfields (0.3s)
Screening Distant Planets (1.2s)
Divulge Ship Part Schematics To Enemy (2.6s)
Calculate Improbability (4.3s)
Load Surrogates (3.8s)
5/16/2020 5:18:13 PM Hello Steam user 'Sir Limbo'
5/16/2020 5:18:18 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 822 Drone ItemCategory.Category Strike
5/16/2020 5:18:18 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 828 Drone ItemCategory.Category Strike
5/16/2020 5:18:18 PM null ContextOrNull passed without IncludeFullCapOfEachType to InnerHelper_FillFromDrawBagType for fleet: 830 Drone ItemCategory.Category Strike
5/16/2020 5:18:18 PM Successfully opened host socket
5/16/2020 5:18:31 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 5:54:16 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/17/2020 5:54:16 PM Boot up FleetOS (0.4830s)
5/17/2020 5:54:17 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/17/2020 5:54:17 PM Check System Logs For Rogue Intelligence (0.2560s)
5/17/2020 5:54:17 PM Game Version: 2.042
5/17/2020 5:54:17 PM Eject Trash Into Hyperspace (0.2020s)
5/17/2020 5:54:17 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/17/2020 5:54:17 PM Check For Extra Modules (0.0120s)
5/17/2020 5:54:17 PM Installed Mods:
GalacticConquest_Current (10000)
5/17/2020 5:54:17 PM Bring Cloaking Systems Online (0.0440s)
5/17/2020 5:54:17 PM Remembering Alamo (0.0630s)
5/17/2020 5:54:17 PM Generating Framerates (0.0160s)
5/17/2020 5:54:17 PM Recalculate Speed Of Light (0.0400s)
5/17/2020 5:54:17 PM Optimize Comfort On Command Decks (0.0330s)
5/17/2020 5:54:17 PM Check Nearby Stellar Masses (0.0220s)
5/17/2020 5:54:17 PM No resolution change was required.
5/17/2020 5:54:17 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/17/2020 5:54:17 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/17/2020 5:54:17 PM Refresh Optical Lensing (0.0140s)
5/17/2020 5:54:17 PM Revise Fundamental Physical Laws (0.0850s)
5/17/2020 5:54:17 PM Boot Audio Comms (0.0150s)
5/17/2020 5:54:17 PM Establish Individual Audio Links (0.0280s)
5/17/2020 5:54:18 PM Prepare Explosions and Crackles (0.3000s)
5/17/2020 5:54:18 PM Calculate Odds Of Success (0.3910s)
5/17/2020 5:54:18 PM Briefly Panic (0.4770s)
5/17/2020 5:54:19 PM Install Confidence Routines (0.3550s)
5/17/2020 5:54:19 PM Bring Commander Interface Online (0.1490s)
5/17/2020 5:54:19 PM Motivate All Crews (0.0470s)
5/17/2020 5:54:19 PM Externalizing Patterns (0.0530s)
5/17/2020 5:54:19 PM Disengaging Constants (0.1490s)
5/17/2020 5:54:19 PM Late Axionic Computations (0.1680s)
5/17/2020 5:54:19 PM Connecting to Fleet Command (0.0130s)
5/17/2020 5:54:19 PM Thinking Of Advice (0.0110s)
5/17/2020 5:54:19 PM Degaussing Advice (0.0480s)
5/17/2020 5:54:19 PM Reading Alien Diaries (0.0140s)
5/17/2020 5:54:19 PM Naming All Known Planets (0.0090s)
5/17/2020 5:54:19 PM Remembering Speeds (0.0130s)
5/17/2020 5:54:19 PM Prioritizing Targets (0.0150s)
5/17/2020 5:54:20 PM Rebooting Sensor Arrays (0.0120s)
5/17/2020 5:54:20 PM Unloading Prismatic Grid (0.0310s)
5/17/2020 5:54:20 PM Thinking Of Objectives (0.0100s)
5/17/2020 5:54:20 PM Re-Aligning Objectives (0.0160s)
5/17/2020 5:54:20 PM Inhibiting Visual Scans (0.0470s)
5/17/2020 5:54:20 PM Synthesizing Vocals (0.0200s)
5/17/2020 5:54:20 PM Ventilating Scenarios (0.0110s)
5/17/2020 5:54:20 PM Decontaminating Targeting Systems (0.0240s)
5/17/2020 5:54:20 PM Ejecting Tactical Core (0.0110s)
5/17/2020 5:54:20 PM Calibrating Formations (0.0110s)
5/17/2020 5:54:20 PM Intercepting Galactic Maps (0.0180s)
5/17/2020 5:54:20 PM Sterilizing Test Chamber (0.0120s)
5/17/2020 5:54:20 PM Faction Diagnostics (0.0240s)
5/17/2020 5:54:20 PM Buffering Hackers (0.0580s)
5/17/2020 5:54:20 PM Inverting Death (0.0110s)
5/17/2020 5:54:20 PM Linear Field Variance (0.1020s)
5/17/2020 5:54:20 PM Charging Marks (0.0220s)
5/17/2020 5:54:20 PM Guarding The Posts (0.0340s)
5/17/2020 5:54:20 PM Range Manifolds (0.0430s)
5/17/2020 5:54:20 PM Purging ROFs (0.0100s)
5/17/2020 5:54:20 PM Manipulating Speeds (0.0260s)
5/17/2020 5:54:20 PM Detecting Projectiles (0.0280s)
5/17/2020 5:54:20 PM Grouping Flow Fields (0.0150s)
5/17/2020 5:54:20 PM Modulating Flow Field Groups (0.0650s)
5/17/2020 5:54:20 PM Designing Fleets (0.1390s)
5/17/2020 5:54:20 PM Thinking Of Technologies (0.0210s)
5/17/2020 5:54:20 PM Categorizing Starboard Sensors (0.0210s)
5/17/2020 5:54:20 PM Injecting Galactic Variables (0.0190s)
5/17/2020 5:54:20 PM Discharging Colored Ions (0.0400s)
5/17/2020 5:54:20 PM Replicating Ion Colors (0.0110s)
5/17/2020 5:54:21 PM Brandishing Starfields (0.8670s)
5/17/2020 5:54:24 PM Detecting Distant Planets (2.7832s)
5/17/2020 5:54:24 PM Investigating Map Signatures (0.0340s)
5/17/2020 5:54:24 PM Collating Solar Systems (0.0130s)
5/17/2020 5:54:24 PM Categorizing All Planets (0.0080s)
5/17/2020 5:54:24 PM Organizing Commands (0.0300s)
5/17/2020 5:54:24 PM Calculating Firing Cones (0.0070s)
5/17/2020 5:54:26 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises
5/17/2020 5:54:26 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems
5/17/2020 5:54:26 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises
5/17/2020 5:54:26 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems
5/17/2020 5:54:26 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises
5/17/2020 5:54:26 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems
5/17/2020 5:54:26 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises
5/17/2020 5:54:26 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems
5/17/2020 5:54:26 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises
5/17/2020 5:54:26 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems
5/17/2020 5:54:26 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises
5/17/2020 5:54:26 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems
5/17/2020 5:54:26 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises
5/17/2020 5:54:26 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems
5/17/2020 5:54:27 PM Errors in reading GameEntityTypeDataTable
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
5/17/2020 5:54:27 PM Remembering Lost Ship Parts (3.0652s)
5/17/2020 5:54:34 PM Jiggling All Adapters (7.0114s)
5/17/2020 5:54:34 PM Issuing Orders (0.0140s)
5/17/2020 5:54:34 PM Augmenting Infusers (0.0150s)
5/17/2020 5:54:34 PM Infusing (0.0410s)
5/17/2020 5:54:34 PM Post-Proton Surge (0.0070s)
5/17/2020 5:54:34 PM Calibrate Weapons Arrays (0.0480s)
5/17/2020 5:54:34 PM Stimulate Modulation (0.1300s)
5/17/2020 5:54:35 PM ArcenAssetBundleCache.InstantiatedObjects: 892
5/17/2020 5:54:38 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt
5/17/2020 5:54:39 PM Load Surrogates (4.1102s)
5/17/2020 5:54:39 PM Load Historical Documents (0.0090s)
5/17/2020 5:54:39 PM 22.6 seconds total load time.
Boot up FleetOS (0.5s)
Check System Logs For Rogue Intelligence (0.3s)
Prepare Explosions and Crackles (0.3s)
Calculate Odds Of Success (0.4s)
Briefly Panic (0.5s)
Install Confidence Routines (0.4s)
Brandishing Starfields (0.9s)
Detecting Distant Planets (2.8s)
Remembering Lost Ship Parts (3.1s)
Jiggling All Adapters (7.0s)
Load Surrogates (4.1s)
5/17/2020 5:54:39 PM Hello Steam user 'Sir Limbo'
5/17/2020 5:54:59 PM PlayerAccount Arex has now been put in control of faction 7.
5/17/2020 5:54:59 PM Start Generate Partial Map with Realistic and seed 264502938 and planet count 80 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything)
5/17/2020 5:54:59 PM Generate Partial Map Complete
5/17/2020 5:54:59 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 5:55:02 PM Start Generate Partial Map with X and seed 264502938 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/17/2020 5:55:02 PM Generate Partial Map Complete
5/17/2020 5:55:02 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 5:55:10 PM Start Generate Partial Map with X and seed 544904705 and planet count 85 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/17/2020 5:55:11 PM Generate Partial Map Complete
5/17/2020 5:55:11 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 5:55:18 PM Start Generate FULL Map with X and seed 544904705 and planet count 85 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/17/2020 5:55:18 PM Generate FULL Map Complete
5/17/2020 5:55:24 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 5:55:24 PM Successfully opened host socket
5/17/2020 5:55:24 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie
5/17/2020 5:55:24 PM Added the faction AIReserves.
5/17/2020 5:55:24 PM Added the faction AntiAIZombie.
5/17/2020 5:55:24 PM Added the faction AntiPlayerZombie.
5/17/2020 5:55:24 PM Added the faction AntiEveryoneZombie.
5/17/2020 5:55:24 PM Added the faction Mercenary.
5/17/2020 5:55:45 PM Start Generate FULL Map with X and seed 636888594 and planet count 85 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/17/2020 5:55:45 PM Generate FULL Map Complete
5/17/2020 5:56:16 PM Arex used cheat on planet Herado with result: All Players Granted 500,000 Science
5/17/2020 6:01:16 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 6:02:17 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/17/2020 6:02:17 PM Boot up FleetOS (0.4680s)
5/17/2020 6:02:17 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/17/2020 6:02:17 PM Check System Logs For Rogue Intelligence (0.2080s)
5/17/2020 6:02:18 PM Game Version: 2.042
5/17/2020 6:02:18 PM Eject Trash Into Hyperspace (0.1110s)
5/17/2020 6:02:18 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/17/2020 6:02:18 PM Check For Extra Modules (0.0110s)
5/17/2020 6:02:18 PM Installed Mods:
GalacticConquest_Current (10000)
5/17/2020 6:02:18 PM Bring Cloaking Systems Online (0.0230s)
5/17/2020 6:02:18 PM Remembering Alamo (0.0200s)
5/17/2020 6:02:18 PM Generating Framerates (0.0090s)
5/17/2020 6:02:18 PM Recalculate Speed Of Light (0.0260s)
5/17/2020 6:02:18 PM Optimize Comfort On Command Decks (0.0220s)
5/17/2020 6:02:18 PM Check Nearby Stellar Masses (0.0280s)
5/17/2020 6:02:18 PM No resolution change was required.
5/17/2020 6:02:18 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/17/2020 6:02:18 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/17/2020 6:02:18 PM Refresh Optical Lensing (0.0130s)
5/17/2020 6:02:18 PM Revise Fundamental Physical Laws (0.0320s)
5/17/2020 6:02:18 PM Boot Audio Comms (0.0120s)
5/17/2020 6:02:18 PM Establish Individual Audio Links (0.0220s)
5/17/2020 6:02:18 PM Prepare Explosions and Crackles (0.2990s)
5/17/2020 6:02:18 PM Calculate Odds Of Success (0.1290s)
5/17/2020 6:02:19 PM Briefly Panic (0.3680s)
5/17/2020 6:02:19 PM Install Confidence Routines (0.3550s)
5/17/2020 6:02:19 PM Bring Commander Interface Online (0.1280s)
5/17/2020 6:02:19 PM Motivate All Crews (0.0490s)
5/17/2020 6:02:19 PM Externalizing Patterns (0.0190s)
5/17/2020 6:02:19 PM Disengaging Constants (0.0400s)
5/17/2020 6:02:19 PM Late Axionic Computations (0.0800s)
5/17/2020 6:02:19 PM Connecting to Fleet Command (0.0100s)
5/17/2020 6:02:19 PM Thinking Of Advice (0.0110s)
5/17/2020 6:02:19 PM Degaussing Advice (0.0200s)
5/17/2020 6:02:19 PM Reading Alien Diaries (0.0100s)
5/17/2020 6:02:19 PM Naming All Known Planets (0.0120s)
5/17/2020 6:02:19 PM Remembering Speeds (0.0130s)
5/17/2020 6:02:19 PM Prioritizing Targets (0.0120s)
5/17/2020 6:02:19 PM Rebooting Sensor Arrays (0.0130s)
5/17/2020 6:02:19 PM Unloading Prismatic Grid (0.0130s)
5/17/2020 6:02:19 PM Thinking Of Objectives (0.0130s)
5/17/2020 6:02:19 PM Re-Aligning Objectives (0.0160s)
5/17/2020 6:02:19 PM Inhibiting Visual Scans (0.0170s)
5/17/2020 6:02:19 PM Synthesizing Vocals (0.0090s)
5/17/2020 6:02:19 PM Ventilating Scenarios (0.0130s)
5/17/2020 6:02:19 PM Decontaminating Targeting Systems (0.0150s)
5/17/2020 6:02:19 PM Ejecting Tactical Core (0.0120s)
5/17/2020 6:02:19 PM Calibrating Formations (0.0140s)
5/17/2020 6:02:20 PM Intercepting Galactic Maps (0.0120s)
5/17/2020 6:02:20 PM Sterilizing Test Chamber (0.0170s)
5/17/2020 6:02:20 PM Faction Diagnostics (0.0200s)
5/17/2020 6:02:20 PM Buffering Hackers (0.0260s)
5/17/2020 6:02:20 PM Inverting Death (0.0090s)
5/17/2020 6:02:20 PM Linear Field Variance (0.1080s)
5/17/2020 6:02:20 PM Charging Marks (0.0090s)
5/17/2020 6:02:20 PM Guarding The Posts (0.0130s)
5/17/2020 6:02:20 PM Range Manifolds (0.0150s)
5/17/2020 6:02:20 PM Purging ROFs (0.0110s)
5/17/2020 6:02:20 PM Manipulating Speeds (0.0160s)
5/17/2020 6:02:20 PM Detecting Projectiles (0.0110s)
5/17/2020 6:02:20 PM Grouping Flow Fields (0.0140s)
5/17/2020 6:02:20 PM Modulating Flow Field Groups (0.0360s)
5/17/2020 6:02:20 PM Designing Fleets (0.0550s)
5/17/2020 6:02:20 PM Thinking Of Technologies (0.0150s)
5/17/2020 6:02:20 PM Categorizing Starboard Sensors (0.0090s)
5/17/2020 6:02:20 PM Injecting Galactic Variables (0.0200s)
5/17/2020 6:02:20 PM Discharging Colored Ions (0.0430s)
5/17/2020 6:02:20 PM Replicating Ion Colors (0.0100s)
5/17/2020 6:02:20 PM Ignoring Starfields (0.3200s)
5/17/2020 6:02:22 PM Rejecting Distant Planets (1.2711s)
5/17/2020 6:02:22 PM Investigating Map Signatures (0.0280s)
5/17/2020 6:02:22 PM Collating Solar Systems (0.0110s)
5/17/2020 6:02:22 PM Categorizing All Planets (0.0080s)
5/17/2020 6:02:22 PM Organizing Commands (0.0280s)
5/17/2020 6:02:22 PM Calculating Firing Cones (0.0060s)
5/17/2020 6:02:24 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises
5/17/2020 6:02:24 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:02:24 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises
5/17/2020 6:02:24 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:02:24 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises
5/17/2020 6:02:24 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:02:24 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises
5/17/2020 6:02:24 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:02:24 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises
5/17/2020 6:02:24 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:02:24 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises
5/17/2020 6:02:24 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:02:24 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises
5/17/2020 6:02:24 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:02:24 PM Errors in reading GameEntityTypeDataTable
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
5/17/2020 6:02:24 PM Collapsing Pile Of Ship Parts (2.7132s)
5/17/2020 6:02:29 PM Facility Burst Components (4.4583s)
5/17/2020 6:02:29 PM Issuing Orders (0.0150s)
5/17/2020 6:02:29 PM Augmenting Infusers (0.0160s)
5/17/2020 6:02:29 PM Infusing (0.0310s)
5/17/2020 6:02:29 PM Post-Proton Surge (0.0070s)
5/17/2020 6:02:29 PM Calibrate Weapons Arrays (0.0540s)
5/17/2020 6:02:29 PM Stimulate Modulation (0.1420s)
5/17/2020 6:02:29 PM ArcenAssetBundleCache.InstantiatedObjects: 892
5/17/2020 6:02:33 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt
5/17/2020 6:02:33 PM Load Surrogates (3.7772s)
5/17/2020 6:02:33 PM Load Historical Documents (0.0100s)
5/17/2020 6:02:33 PM 16.1 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Ignoring Starfields (0.3s)
Rejecting Distant Planets (1.3s)
Collapsing Pile Of Ship Parts (2.7s)
Facility Burst Components (4.5s)
Load Surrogates (3.8s)
5/17/2020 6:02:33 PM Hello Steam user 'Sir Limbo'
5/17/2020 6:02:55 PM Successfully opened host socket
5/17/2020 6:04:08 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 6:04:08 PM Successfully opened host socket
5/17/2020 6:04:08 PM OnLoad: Fixed positions of 0 ship(s), 4 shot(s), 0 other/wormhole(s).
5/17/2020 6:05:00 PM No resolution change was required.
5/17/2020 6:05:00 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/17/2020 6:05:00 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/17/2020 6:05:00 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int':
GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges
RelatedFactionIndex:-1
RelatedString:AIWar2GalaxySettingChanged_Int
RelatedString2:MaraudersKillCommandStations
RelatedIntegers(1): 1
5/17/2020 6:08:12 PM No resolution change was required.
5/17/2020 6:08:12 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/17/2020 6:08:12 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/17/2020 6:09:03 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 6:09:03 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 6:09:03 PM Successfully opened host socket
5/17/2020 6:09:03 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves
5/17/2020 6:09:03 PM Added the faction AIReserves.
5/17/2020 6:09:03 PM Added the faction AntiAIZombie.
5/17/2020 6:09:03 PM Added the faction AntiPlayerZombie.
5/17/2020 6:09:03 PM Added the faction AntiEveryoneZombie.
5/17/2020 6:09:03 PM Added the faction Mercenary.
5/17/2020 6:09:14 PM Start Generate FULL Map with X and seed 278335435 and planet count 85 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/17/2020 6:09:14 PM Generate FULL Map Complete
5/17/2020 6:09:22 PM Arex used cheat on planet Istvan with result: All Players Granted 500,000 Science
5/17/2020 6:31:55 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 6:32:01 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/17/2020 6:32:01 PM Boot up FleetOS (0.4620s)
5/17/2020 6:32:01 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/17/2020 6:32:01 PM Check System Logs For Rogue Intelligence (0.2380s)
5/17/2020 6:32:01 PM Game Version: 2.042
5/17/2020 6:32:01 PM Eject Trash Into Hyperspace (0.1070s)
5/17/2020 6:32:01 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/17/2020 6:32:01 PM Check For Extra Modules (0.0100s)
5/17/2020 6:32:01 PM Installed Mods:
GalacticConquest_Current (10000)
5/17/2020 6:32:01 PM Bring Cloaking Systems Online (0.0210s)
5/17/2020 6:32:01 PM Remembering Alamo (0.0200s)
5/17/2020 6:32:01 PM Generating Framerates (0.0060s)
5/17/2020 6:32:01 PM Recalculate Speed Of Light (0.0220s)
5/17/2020 6:32:01 PM Optimize Comfort On Command Decks (0.0230s)
5/17/2020 6:32:02 PM Check Nearby Stellar Masses (0.0250s)
5/17/2020 6:32:02 PM No resolution change was required.
5/17/2020 6:32:02 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/17/2020 6:32:02 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/17/2020 6:32:02 PM Refresh Optical Lensing (0.0140s)
5/17/2020 6:32:02 PM Revise Fundamental Physical Laws (0.0310s)
5/17/2020 6:32:02 PM Boot Audio Comms (0.0140s)
5/17/2020 6:32:02 PM Establish Individual Audio Links (0.0230s)
5/17/2020 6:32:02 PM Prepare Explosions and Crackles (0.3010s)
5/17/2020 6:32:02 PM Calculate Odds Of Success (0.1470s)
5/17/2020 6:32:02 PM Briefly Panic (0.3690s)
5/17/2020 6:32:03 PM Install Confidence Routines (0.3400s)
5/17/2020 6:32:03 PM Bring Commander Interface Online (0.1410s)
5/17/2020 6:32:03 PM Motivate All Crews (0.0450s)
5/17/2020 6:32:03 PM Externalizing Patterns (0.0190s)
5/17/2020 6:32:03 PM Disengaging Constants (0.0390s)
5/17/2020 6:32:03 PM Late Axionic Computations (0.0830s)
5/17/2020 6:32:03 PM Connecting to Fleet Command (0.0100s)
5/17/2020 6:32:03 PM Thinking Of Advice (0.0110s)
5/17/2020 6:32:03 PM Degaussing Advice (0.0200s)
5/17/2020 6:32:03 PM Reading Alien Diaries (0.0090s)
5/17/2020 6:32:03 PM Naming All Known Planets (0.0110s)
5/17/2020 6:32:03 PM Remembering Speeds (0.0140s)
5/17/2020 6:32:03 PM Prioritizing Targets (0.0150s)
5/17/2020 6:32:03 PM Rebooting Sensor Arrays (0.0120s)
5/17/2020 6:32:03 PM Unloading Prismatic Grid (0.0120s)
5/17/2020 6:32:03 PM Thinking Of Objectives (0.0140s)
5/17/2020 6:32:03 PM Re-Aligning Objectives (0.0150s)
5/17/2020 6:32:03 PM Inhibiting Visual Scans (0.0180s)
5/17/2020 6:32:03 PM Synthesizing Vocals (0.0090s)
5/17/2020 6:32:03 PM Ventilating Scenarios (0.0120s)
5/17/2020 6:32:03 PM Decontaminating Targeting Systems (0.0140s)
5/17/2020 6:32:03 PM Ejecting Tactical Core (0.0130s)
5/17/2020 6:32:03 PM Calibrating Formations (0.0140s)
5/17/2020 6:32:03 PM Intercepting Galactic Maps (0.0140s)
5/17/2020 6:32:03 PM Sterilizing Test Chamber (0.0160s)
5/17/2020 6:32:03 PM Faction Diagnostics (0.0170s)
5/17/2020 6:32:03 PM Buffering Hackers (0.0250s)
5/17/2020 6:32:03 PM Inverting Death (0.0100s)
5/17/2020 6:32:03 PM Linear Field Variance (0.0910s)
5/17/2020 6:32:03 PM Charging Marks (0.0090s)
5/17/2020 6:32:04 PM Guarding The Posts (0.0140s)
5/17/2020 6:32:04 PM Range Manifolds (0.0110s)
5/17/2020 6:32:04 PM Purging ROFs (0.0160s)
5/17/2020 6:32:04 PM Manipulating Speeds (0.0150s)
5/17/2020 6:32:04 PM Detecting Projectiles (0.0110s)
5/17/2020 6:32:04 PM Grouping Flow Fields (0.0120s)
5/17/2020 6:32:04 PM Modulating Flow Field Groups (0.0360s)
5/17/2020 6:32:04 PM Designing Fleets (0.0560s)
5/17/2020 6:32:04 PM Thinking Of Technologies (0.0140s)
5/17/2020 6:32:04 PM Categorizing Starboard Sensors (0.0110s)
5/17/2020 6:32:04 PM Injecting Galactic Variables (0.0190s)
5/17/2020 6:32:04 PM Discharging Colored Ions (0.0440s)
5/17/2020 6:32:04 PM Replicating Ion Colors (0.0090s)
5/17/2020 6:32:04 PM Initiating Starfields (0.3240s)
5/17/2020 6:32:05 PM Combing Distant Planets (1.2271s)
5/17/2020 6:32:05 PM Investigating Map Signatures (0.0220s)
5/17/2020 6:32:05 PM Collating Solar Systems (0.0090s)
5/17/2020 6:32:05 PM Categorizing All Planets (0.0120s)
5/17/2020 6:32:05 PM Organizing Commands (0.0260s)
5/17/2020 6:32:05 PM Calculating Firing Cones (0.0070s)
5/17/2020 6:32:07 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises
5/17/2020 6:32:07 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:32:07 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises
5/17/2020 6:32:07 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:32:07 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises
5/17/2020 6:32:07 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:32:07 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises
5/17/2020 6:32:07 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:32:07 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises
5/17/2020 6:32:07 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:32:07 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises
5/17/2020 6:32:07 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:32:07 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises
5/17/2020 6:32:07 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:32:08 PM Errors in reading GameEntityTypeDataTable
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
5/17/2020 6:32:08 PM Ejecting Ship Parts Into Space (2.6662s)
5/17/2020 6:32:12 PM Weaponizing Cryonics (4.3632s)
5/17/2020 6:32:12 PM Issuing Orders (0.0140s)
5/17/2020 6:32:12 PM Augmenting Infusers (0.0150s)
5/17/2020 6:32:12 PM Infusing (0.0300s)
5/17/2020 6:32:12 PM Post-Proton Surge (0.0070s)
5/17/2020 6:32:13 PM Calibrate Weapons Arrays (0.0450s)
5/17/2020 6:32:13 PM Stimulate Modulation (0.1310s)
5/17/2020 6:32:13 PM ArcenAssetBundleCache.InstantiatedObjects: 892
5/17/2020 6:32:17 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt
5/17/2020 6:32:17 PM Load Surrogates (4.0372s)
5/17/2020 6:32:17 PM Load Historical Documents (0.0130s)
5/17/2020 6:32:17 PM 16.1 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.3s)
Initiating Starfields (0.3s)
Combing Distant Planets (1.2s)
Ejecting Ship Parts Into Space (2.7s)
Weaponizing Cryonics (4.4s)
Load Surrogates (4.0s)
5/17/2020 6:32:17 PM Hello Steam user 'Sir Limbo'
5/17/2020 6:32:20 PM Successfully opened host socket
5/17/2020 6:34:57 PM Arex used command on planet Lederberg with result: AI Progress Increased By 80
5/17/2020 6:35:04 PM Arex used command on planet Lederberg with result: AI Progress Increased By 100
5/17/2020 6:36:01 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 6:51:23 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/17/2020 6:51:23 PM Boot up FleetOS (0.5070s)
5/17/2020 6:51:23 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/17/2020 6:51:23 PM Check System Logs For Rogue Intelligence (0.2090s)
5/17/2020 6:51:23 PM Game Version: 2.042
5/17/2020 6:51:23 PM Eject Trash Into Hyperspace (0.1290s)
5/17/2020 6:51:23 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/17/2020 6:51:23 PM Check For Extra Modules (0.0120s)
5/17/2020 6:51:23 PM Installed Mods:
GalacticConquest_Current (10000)
5/17/2020 6:51:23 PM Bring Cloaking Systems Online (0.0220s)
5/17/2020 6:51:23 PM Remembering Alamo (0.0220s)
5/17/2020 6:51:23 PM Generating Framerates (0.0070s)
5/17/2020 6:51:23 PM Recalculate Speed Of Light (0.0230s)
5/17/2020 6:51:23 PM Optimize Comfort On Command Decks (0.0240s)
5/17/2020 6:51:23 PM Check Nearby Stellar Masses (0.0260s)
5/17/2020 6:51:23 PM No resolution change was required.
5/17/2020 6:51:23 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/17/2020 6:51:23 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/17/2020 6:51:23 PM Refresh Optical Lensing (0.0120s)
5/17/2020 6:51:24 PM Revise Fundamental Physical Laws (0.0330s)
5/17/2020 6:51:24 PM Boot Audio Comms (0.0140s)
5/17/2020 6:51:24 PM Establish Individual Audio Links (0.0250s)
5/17/2020 6:51:24 PM Prepare Explosions and Crackles (0.3030s)
5/17/2020 6:51:24 PM Calculate Odds Of Success (0.1480s)
5/17/2020 6:51:24 PM Briefly Panic (0.4000s)
5/17/2020 6:51:25 PM Install Confidence Routines (0.3480s)
5/17/2020 6:51:25 PM Bring Commander Interface Online (0.1250s)
5/17/2020 6:51:25 PM Motivate All Crews (0.0450s)
5/17/2020 6:51:25 PM Externalizing Patterns (0.0210s)
5/17/2020 6:51:25 PM Disengaging Constants (0.0410s)
5/17/2020 6:51:25 PM Late Axionic Computations (0.0860s)
5/17/2020 6:51:25 PM Connecting to Fleet Command (0.0090s)
5/17/2020 6:51:25 PM Thinking Of Advice (0.0130s)
5/17/2020 6:51:25 PM Degaussing Advice (0.0200s)
5/17/2020 6:51:25 PM Reading Alien Diaries (0.0110s)
5/17/2020 6:51:25 PM Naming All Known Planets (0.0130s)
5/17/2020 6:51:25 PM Remembering Speeds (0.0090s)
5/17/2020 6:51:25 PM Prioritizing Targets (0.0160s)
5/17/2020 6:51:25 PM Rebooting Sensor Arrays (0.0120s)
5/17/2020 6:51:25 PM Unloading Prismatic Grid (0.0130s)
5/17/2020 6:51:25 PM Thinking Of Objectives (0.0130s)
5/17/2020 6:51:25 PM Re-Aligning Objectives (0.0130s)
5/17/2020 6:51:25 PM Inhibiting Visual Scans (0.0200s)
5/17/2020 6:51:25 PM Synthesizing Vocals (0.0080s)
5/17/2020 6:51:25 PM Ventilating Scenarios (0.0130s)
5/17/2020 6:51:25 PM Decontaminating Targeting Systems (0.0160s)
5/17/2020 6:51:25 PM Ejecting Tactical Core (0.0110s)
5/17/2020 6:51:25 PM Calibrating Formations (0.0120s)
5/17/2020 6:51:25 PM Intercepting Galactic Maps (0.0150s)
5/17/2020 6:51:25 PM Sterilizing Test Chamber (0.0150s)
5/17/2020 6:51:25 PM Faction Diagnostics (0.0210s)
5/17/2020 6:51:25 PM Buffering Hackers (0.0250s)
5/17/2020 6:51:25 PM Inverting Death (0.0100s)
5/17/2020 6:51:25 PM Linear Field Variance (0.0980s)
5/17/2020 6:51:25 PM Charging Marks (0.0120s)
5/17/2020 6:51:25 PM Guarding The Posts (0.0120s)
5/17/2020 6:51:26 PM Range Manifolds (0.0130s)
5/17/2020 6:51:26 PM Purging ROFs (0.0110s)
5/17/2020 6:51:26 PM Manipulating Speeds (0.0150s)
5/17/2020 6:51:26 PM Detecting Projectiles (0.0120s)
5/17/2020 6:51:26 PM Grouping Flow Fields (0.0180s)
5/17/2020 6:51:26 PM Modulating Flow Field Groups (0.0310s)
5/17/2020 6:51:26 PM Designing Fleets (0.0510s)
5/17/2020 6:51:26 PM Thinking Of Technologies (0.0120s)
5/17/2020 6:51:26 PM Categorizing Starboard Sensors (0.0100s)
5/17/2020 6:51:26 PM Injecting Galactic Variables (0.0180s)
5/17/2020 6:51:26 PM Discharging Colored Ions (0.0340s)
5/17/2020 6:51:26 PM Replicating Ion Colors (0.0080s)
5/17/2020 6:51:26 PM Cooking Starfields (0.3190s)
5/17/2020 6:51:27 PM Fondly Remembering Distant Planets (1.2521s)
5/17/2020 6:51:27 PM Investigating Map Signatures (0.0240s)
5/17/2020 6:51:27 PM Collating Solar Systems (0.0100s)
5/17/2020 6:51:27 PM Categorizing All Planets (0.0120s)
5/17/2020 6:51:27 PM Organizing Commands (0.0260s)
5/17/2020 6:51:27 PM Calculating Firing Cones (0.0060s)
5/17/2020 6:51:29 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises
5/17/2020 6:51:29 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:51:29 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises
5/17/2020 6:51:29 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:51:29 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises
5/17/2020 6:51:29 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:51:29 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises
5/17/2020 6:51:29 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:51:29 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises
5/17/2020 6:51:29 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:51:29 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises
5/17/2020 6:51:29 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:51:29 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises
5/17/2020 6:51:29 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:51:30 PM Errors in reading GameEntityTypeDataTable
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
5/17/2020 6:51:30 PM Disassembling And Reassembling Ship Parts (2.6552s)
5/17/2020 6:51:34 PM Reversing Particle Flux (4.4643s)
5/17/2020 6:51:35 PM Issuing Orders (0.0140s)
5/17/2020 6:51:35 PM Augmenting Infusers (0.0150s)
5/17/2020 6:51:35 PM Infusing (0.0320s)
5/17/2020 6:51:35 PM Post-Proton Surge (0.0080s)
5/17/2020 6:51:35 PM Calibrate Weapons Arrays (0.0470s)
5/17/2020 6:51:35 PM Stimulate Modulation (0.1280s)
5/17/2020 6:51:35 PM ArcenAssetBundleCache.InstantiatedObjects: 892
5/17/2020 6:51:39 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt
5/17/2020 6:51:39 PM Load Surrogates (4.0042s)
5/17/2020 6:51:39 PM Load Historical Documents (0.0150s)
5/17/2020 6:51:39 PM 16.3 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.3s)
Cooking Starfields (0.3s)
Fondly Remembering Distant Planets (1.3s)
Disassembling And Reassembling Ship Parts (2.7s)
Reversing Particle Flux (4.5s)
Load Surrogates (4.0s)
5/17/2020 6:51:39 PM Hello Steam user 'Sir Limbo'
5/17/2020 6:51:43 PM Successfully opened host socket
5/17/2020 6:52:16 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 6:52:17 PM Successfully opened host socket
5/17/2020 6:52:29 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 6:52:29 PM Successfully opened host socket
5/17/2020 6:53:40 PM Arex used command on planet Murdoch with result: AI Progress Increased By 180
5/17/2020 6:54:41 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 6:55:03 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/17/2020 6:55:03 PM Boot up FleetOS (0.4920s)
5/17/2020 6:55:03 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/17/2020 6:55:03 PM Check System Logs For Rogue Intelligence (0.2020s)
5/17/2020 6:55:04 PM Game Version: 2.042
5/17/2020 6:55:04 PM Eject Trash Into Hyperspace (0.1090s)
5/17/2020 6:55:04 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/17/2020 6:55:04 PM Check For Extra Modules (0.0240s)
5/17/2020 6:55:04 PM Installed Mods:
GalacticConquest_Current (10000)
5/17/2020 6:55:04 PM Bring Cloaking Systems Online (0.0270s)
5/17/2020 6:55:04 PM Remembering Alamo (0.0270s)
5/17/2020 6:55:04 PM Generating Framerates (0.0080s)
5/17/2020 6:55:04 PM Recalculate Speed Of Light (0.0250s)
5/17/2020 6:55:04 PM Optimize Comfort On Command Decks (0.0230s)
5/17/2020 6:55:04 PM Check Nearby Stellar Masses (0.0280s)
5/17/2020 6:55:04 PM No resolution change was required.
5/17/2020 6:55:04 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/17/2020 6:55:04 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/17/2020 6:55:04 PM Refresh Optical Lensing (0.0160s)
5/17/2020 6:55:04 PM Revise Fundamental Physical Laws (0.0330s)
5/17/2020 6:55:04 PM Boot Audio Comms (0.0120s)
5/17/2020 6:55:04 PM Establish Individual Audio Links (0.0210s)
5/17/2020 6:55:04 PM Prepare Explosions and Crackles (0.2990s)
5/17/2020 6:55:04 PM Calculate Odds Of Success (0.1390s)
5/17/2020 6:55:05 PM Briefly Panic (0.3560s)
5/17/2020 6:55:05 PM Install Confidence Routines (0.3580s)
5/17/2020 6:55:05 PM Bring Commander Interface Online (0.1280s)
5/17/2020 6:55:05 PM Motivate All Crews (0.0480s)
5/17/2020 6:55:05 PM Externalizing Patterns (0.0220s)
5/17/2020 6:55:05 PM Disengaging Constants (0.0500s)
5/17/2020 6:55:05 PM Late Axionic Computations (0.0880s)
5/17/2020 6:55:05 PM Connecting to Fleet Command (0.0100s)
5/17/2020 6:55:05 PM Thinking Of Advice (0.0110s)
5/17/2020 6:55:05 PM Degaussing Advice (0.0210s)
5/17/2020 6:55:05 PM Reading Alien Diaries (0.0100s)
5/17/2020 6:55:05 PM Naming All Known Planets (0.0110s)
5/17/2020 6:55:05 PM Remembering Speeds (0.0140s)
5/17/2020 6:55:05 PM Prioritizing Targets (0.0130s)
5/17/2020 6:55:05 PM Rebooting Sensor Arrays (0.0140s)
5/17/2020 6:55:05 PM Unloading Prismatic Grid (0.0120s)
5/17/2020 6:55:05 PM Thinking Of Objectives (0.0130s)
5/17/2020 6:55:05 PM Re-Aligning Objectives (0.0150s)
5/17/2020 6:55:05 PM Inhibiting Visual Scans (0.0180s)
5/17/2020 6:55:06 PM Synthesizing Vocals (0.0080s)
5/17/2020 6:55:06 PM Ventilating Scenarios (0.0140s)
5/17/2020 6:55:06 PM Decontaminating Targeting Systems (0.0150s)
5/17/2020 6:55:06 PM Ejecting Tactical Core (0.0120s)
5/17/2020 6:55:06 PM Calibrating Formations (0.0130s)
5/17/2020 6:55:06 PM Intercepting Galactic Maps (0.0130s)
5/17/2020 6:55:06 PM Sterilizing Test Chamber (0.0160s)
5/17/2020 6:55:06 PM Faction Diagnostics (0.0210s)
5/17/2020 6:55:06 PM Buffering Hackers (0.0300s)
5/17/2020 6:55:06 PM Inverting Death (0.0100s)
5/17/2020 6:55:06 PM Linear Field Variance (0.0950s)
5/17/2020 6:55:06 PM Charging Marks (0.0110s)
5/17/2020 6:55:06 PM Guarding The Posts (0.0150s)
5/17/2020 6:55:06 PM Range Manifolds (0.0100s)
5/17/2020 6:55:06 PM Purging ROFs (0.0120s)
5/17/2020 6:55:06 PM Manipulating Speeds (0.0150s)
5/17/2020 6:55:06 PM Detecting Projectiles (0.0140s)
5/17/2020 6:55:06 PM Grouping Flow Fields (0.0150s)
5/17/2020 6:55:06 PM Modulating Flow Field Groups (0.0320s)
5/17/2020 6:55:06 PM Designing Fleets (0.0520s)
5/17/2020 6:55:06 PM Thinking Of Technologies (0.0120s)
5/17/2020 6:55:06 PM Categorizing Starboard Sensors (0.0090s)
5/17/2020 6:55:06 PM Injecting Galactic Variables (0.0190s)
5/17/2020 6:55:06 PM Discharging Colored Ions (0.0350s)
5/17/2020 6:55:06 PM Replicating Ion Colors (0.0080s)
5/17/2020 6:55:06 PM Burying Starfields (0.3270s)
5/17/2020 6:55:08 PM Destroying Distant Planets (1.2321s)
5/17/2020 6:55:08 PM Investigating Map Signatures (0.0260s)
5/17/2020 6:55:08 PM Collating Solar Systems (0.0100s)
5/17/2020 6:55:08 PM Categorizing All Planets (0.0100s)
5/17/2020 6:55:08 PM Organizing Commands (0.0340s)
5/17/2020 6:55:08 PM Calculating Firing Cones (0.0070s)
5/17/2020 6:55:10 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises
5/17/2020 6:55:10 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:55:10 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises
5/17/2020 6:55:10 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:55:10 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises
5/17/2020 6:55:10 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:55:10 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises
5/17/2020 6:55:10 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:55:10 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises
5/17/2020 6:55:10 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:55:10 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises
5/17/2020 6:55:10 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:55:10 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises
5/17/2020 6:55:10 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems
5/17/2020 6:55:10 PM Errors in reading GameEntityTypeDataTable
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
5/17/2020 6:55:10 PM Violating Ship Part Bylaws (2.8422s)
5/17/2020 6:55:15 PM Smooth All Plasma Cells (4.4993s)
5/17/2020 6:55:15 PM Issuing Orders (0.0140s)
5/17/2020 6:55:15 PM Augmenting Infusers (0.0150s)
5/17/2020 6:55:15 PM Infusing (0.0300s)
5/17/2020 6:55:15 PM Post-Proton Surge (0.0080s)
5/17/2020 6:55:15 PM Calibrate Weapons Arrays (0.0450s)
5/17/2020 6:55:15 PM Stimulate Modulation (0.1270s)
5/17/2020 6:55:15 PM ArcenAssetBundleCache.InstantiatedObjects: 892
5/17/2020 6:55:19 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt
5/17/2020 6:55:19 PM Load Surrogates (3.7732s)
5/17/2020 6:55:19 PM Load Historical Documents (0.0050s)
5/17/2020 6:55:19 PM 16.2 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Burying Starfields (0.3s)
Destroying Distant Planets (1.2s)
Violating Ship Part Bylaws (2.8s)
Smooth All Plasma Cells (4.5s)
Load Surrogates (3.8s)
5/17/2020 6:55:19 PM Hello Steam user 'Sir Limbo'
5/17/2020 6:55:29 PM Successfully opened host socket
5/17/2020 6:55:50 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 10:04:33 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/17/2020 10:04:33 PM Boot up FleetOS (0.4510s)
5/17/2020 10:04:33 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/17/2020 10:04:33 PM Check System Logs For Rogue Intelligence (0.2530s)
5/17/2020 10:04:33 PM Game Version: 2.042
5/17/2020 10:04:33 PM Eject Trash Into Hyperspace (0.1110s)
5/17/2020 10:04:33 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/17/2020 10:04:33 PM Check For Extra Modules (0.0130s)
5/17/2020 10:04:33 PM Installed Mods:
GalacticConquest_Current (10000)
5/17/2020 10:04:33 PM Bring Cloaking Systems Online (0.0180s)
5/17/2020 10:04:33 PM Remembering Alamo (0.0200s)
5/17/2020 10:04:33 PM Generating Framerates (0.0060s)
5/17/2020 10:04:33 PM Recalculate Speed Of Light (0.0220s)
5/17/2020 10:04:33 PM Optimize Comfort On Command Decks (0.0230s)
5/17/2020 10:04:33 PM Check Nearby Stellar Masses (0.0230s)
5/17/2020 10:04:33 PM No resolution change was required.
5/17/2020 10:04:33 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/17/2020 10:04:33 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/17/2020 10:04:33 PM Refresh Optical Lensing (0.0120s)
5/17/2020 10:04:33 PM Revise Fundamental Physical Laws (0.0370s)
5/17/2020 10:04:33 PM Boot Audio Comms (0.0180s)
5/17/2020 10:04:33 PM Establish Individual Audio Links (0.0350s)
5/17/2020 10:04:34 PM Prepare Explosions and Crackles (0.3000s)
5/17/2020 10:04:34 PM Calculate Odds Of Success (0.1580s)
5/17/2020 10:04:34 PM Briefly Panic (0.4400s)
5/17/2020 10:04:35 PM Install Confidence Routines (0.4150s)
5/17/2020 10:04:35 PM Bring Commander Interface Online (0.1510s)
5/17/2020 10:04:35 PM Motivate All Crews (0.0550s)
5/17/2020 10:04:35 PM Externalizing Patterns (0.0230s)
5/17/2020 10:04:35 PM Disengaging Constants (0.0510s)
5/17/2020 10:04:35 PM Late Axionic Computations (0.1070s)
5/17/2020 10:04:35 PM Connecting to Fleet Command (0.0120s)
5/17/2020 10:04:35 PM Thinking Of Advice (0.0130s)
5/17/2020 10:04:35 PM Degaussing Advice (0.0190s)
5/17/2020 10:04:35 PM Reading Alien Diaries (0.0120s)
5/17/2020 10:04:35 PM Naming All Known Planets (0.0100s)
5/17/2020 10:04:35 PM Remembering Speeds (0.0130s)
5/17/2020 10:04:35 PM Prioritizing Targets (0.0140s)
5/17/2020 10:04:35 PM Rebooting Sensor Arrays (0.0120s)
5/17/2020 10:04:35 PM Unloading Prismatic Grid (0.0140s)
5/17/2020 10:04:35 PM Thinking Of Objectives (0.0130s)
5/17/2020 10:04:35 PM Re-Aligning Objectives (0.0140s)
5/17/2020 10:04:35 PM Inhibiting Visual Scans (0.0190s)
5/17/2020 10:04:35 PM Synthesizing Vocals (0.0100s)
5/17/2020 10:04:35 PM Ventilating Scenarios (0.0130s)
5/17/2020 10:04:35 PM Decontaminating Targeting Systems (0.0160s)
5/17/2020 10:04:35 PM Ejecting Tactical Core (0.0120s)
5/17/2020 10:04:35 PM Calibrating Formations (0.0170s)
5/17/2020 10:04:35 PM Intercepting Galactic Maps (0.0170s)
5/17/2020 10:04:35 PM Sterilizing Test Chamber (0.0110s)
5/17/2020 10:04:35 PM Faction Diagnostics (0.0180s)
5/17/2020 10:04:35 PM Buffering Hackers (0.0280s)
5/17/2020 10:04:35 PM Inverting Death (0.0100s)
5/17/2020 10:04:35 PM Linear Field Variance (0.1140s)
5/17/2020 10:04:35 PM Charging Marks (0.0140s)
5/17/2020 10:04:35 PM Guarding The Posts (0.0140s)
5/17/2020 10:04:35 PM Range Manifolds (0.0100s)
5/17/2020 10:04:35 PM Purging ROFs (0.0120s)
5/17/2020 10:04:35 PM Manipulating Speeds (0.0160s)
5/17/2020 10:04:35 PM Detecting Projectiles (0.0120s)
5/17/2020 10:04:35 PM Grouping Flow Fields (0.0150s)
5/17/2020 10:04:36 PM Modulating Flow Field Groups (0.0520s)
5/17/2020 10:04:36 PM Designing Fleets (0.0610s)
5/17/2020 10:04:36 PM Thinking Of Technologies (0.0130s)
5/17/2020 10:04:36 PM Categorizing Starboard Sensors (0.0140s)
5/17/2020 10:04:36 PM Injecting Galactic Variables (0.0170s)
5/17/2020 10:04:36 PM Discharging Colored Ions (0.0430s)
5/17/2020 10:04:36 PM Replicating Ion Colors (0.0100s)
5/17/2020 10:04:36 PM Surrounding Starfields (0.3820s)
5/17/2020 10:04:37 PM Scanning Distant Planets (1.3631s)
5/17/2020 10:04:37 PM Investigating Map Signatures (0.0300s)
5/17/2020 10:04:37 PM Collating Solar Systems (0.0130s)
5/17/2020 10:04:38 PM Categorizing All Planets (0.0120s)
5/17/2020 10:04:38 PM Organizing Commands (0.0300s)
5/17/2020 10:04:38 PM Calculating Firing Cones (0.0080s)
5/17/2020 10:04:40 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises
5/17/2020 10:04:40 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:04:40 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises
5/17/2020 10:04:40 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:04:40 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises
5/17/2020 10:04:40 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:04:40 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises
5/17/2020 10:04:40 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:04:40 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises
5/17/2020 10:04:40 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:04:40 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises
5/17/2020 10:04:40 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:04:40 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises
5/17/2020 10:04:40 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:04:41 PM Errors in reading GameEntityTypeDataTable
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
5/17/2020 10:04:41 PM Violating Ship Part Bylaws (3.0262s)
5/17/2020 10:04:45 PM Re-inverting All Vacuum Chambers (4.6183s)
5/17/2020 10:04:45 PM Issuing Orders (0.0140s)
5/17/2020 10:04:45 PM Augmenting Infusers (0.0150s)
5/17/2020 10:04:45 PM Infusing (0.0330s)
5/17/2020 10:04:45 PM Post-Proton Surge (0.0070s)
5/17/2020 10:04:45 PM Calibrate Weapons Arrays (0.0460s)
5/17/2020 10:04:45 PM Stimulate Modulation (0.1300s)
5/17/2020 10:04:46 PM ArcenAssetBundleCache.InstantiatedObjects: 892
5/17/2020 10:04:49 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt
5/17/2020 10:04:49 PM Load Surrogates (3.9392s)
5/17/2020 10:04:49 PM Load Historical Documents (0.0200s)
5/17/2020 10:04:49 PM 17.2 seconds total load time.
Boot up FleetOS (0.5s)
Check System Logs For Rogue Intelligence (0.3s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Surrounding Starfields (0.4s)
Scanning Distant Planets (1.4s)
Violating Ship Part Bylaws (3.0s)
Re-inverting All Vacuum Chambers (4.6s)
Load Surrogates (3.9s)
5/17/2020 10:04:50 PM Hello Steam user 'Sir Limbo'
5/17/2020 10:04:54 PM Successfully opened host socket
5/17/2020 10:05:45 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 10:06:09 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/17/2020 10:06:09 PM Boot up FleetOS (0.4770s)
5/17/2020 10:06:09 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/17/2020 10:06:09 PM Check System Logs For Rogue Intelligence (0.2170s)
5/17/2020 10:06:10 PM Game Version: 2.042
5/17/2020 10:06:10 PM Eject Trash Into Hyperspace (0.1240s)
5/17/2020 10:06:10 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/17/2020 10:06:10 PM Check For Extra Modules (0.0110s)
5/17/2020 10:06:10 PM Installed Mods:
GalacticConquest_Current (10000)
5/17/2020 10:06:10 PM Bring Cloaking Systems Online (0.0200s)
5/17/2020 10:06:10 PM Remembering Alamo (0.0200s)
5/17/2020 10:06:10 PM Generating Framerates (0.0070s)
5/17/2020 10:06:10 PM Recalculate Speed Of Light (0.0210s)
5/17/2020 10:06:10 PM Optimize Comfort On Command Decks (0.0260s)
5/17/2020 10:06:10 PM Check Nearby Stellar Masses (0.0280s)
5/17/2020 10:06:10 PM No resolution change was required.
5/17/2020 10:06:10 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/17/2020 10:06:10 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/17/2020 10:06:10 PM Refresh Optical Lensing (0.0110s)
5/17/2020 10:06:10 PM Revise Fundamental Physical Laws (0.0310s)
5/17/2020 10:06:10 PM Boot Audio Comms (0.0160s)
5/17/2020 10:06:10 PM Establish Individual Audio Links (0.0210s)
5/17/2020 10:06:10 PM Prepare Explosions and Crackles (0.2990s)
5/17/2020 10:06:10 PM Calculate Odds Of Success (0.1510s)
5/17/2020 10:06:11 PM Briefly Panic (0.4000s)
5/17/2020 10:06:11 PM Install Confidence Routines (0.3920s)
5/17/2020 10:06:11 PM Bring Commander Interface Online (0.1550s)
5/17/2020 10:06:11 PM Motivate All Crews (0.0600s)
5/17/2020 10:06:11 PM Externalizing Patterns (0.0340s)
5/17/2020 10:06:11 PM Disengaging Constants (0.0520s)
5/17/2020 10:06:11 PM Late Axionic Computations (0.0890s)
5/17/2020 10:06:11 PM Connecting to Fleet Command (0.0110s)
5/17/2020 10:06:11 PM Thinking Of Advice (0.0100s)
5/17/2020 10:06:11 PM Degaussing Advice (0.0210s)
5/17/2020 10:06:11 PM Reading Alien Diaries (0.0110s)
5/17/2020 10:06:11 PM Naming All Known Planets (0.0100s)
5/17/2020 10:06:11 PM Remembering Speeds (0.0140s)
5/17/2020 10:06:11 PM Prioritizing Targets (0.0160s)
5/17/2020 10:06:12 PM Rebooting Sensor Arrays (0.0100s)
5/17/2020 10:06:12 PM Unloading Prismatic Grid (0.0130s)
5/17/2020 10:06:12 PM Thinking Of Objectives (0.0140s)
5/17/2020 10:06:12 PM Re-Aligning Objectives (0.0140s)
5/17/2020 10:06:12 PM Inhibiting Visual Scans (0.0190s)
5/17/2020 10:06:12 PM Synthesizing Vocals (0.0100s)
5/17/2020 10:06:12 PM Ventilating Scenarios (0.0130s)
5/17/2020 10:06:12 PM Decontaminating Targeting Systems (0.0130s)
5/17/2020 10:06:12 PM Ejecting Tactical Core (0.0140s)
5/17/2020 10:06:12 PM Calibrating Formations (0.0150s)
5/17/2020 10:06:12 PM Intercepting Galactic Maps (0.0110s)
5/17/2020 10:06:12 PM Sterilizing Test Chamber (0.0160s)
5/17/2020 10:06:12 PM Faction Diagnostics (0.0210s)
5/17/2020 10:06:12 PM Buffering Hackers (0.0270s)
5/17/2020 10:06:12 PM Inverting Death (0.0130s)
5/17/2020 10:06:12 PM Linear Field Variance (0.1020s)
5/17/2020 10:06:12 PM Charging Marks (0.0120s)
5/17/2020 10:06:12 PM Guarding The Posts (0.0130s)
5/17/2020 10:06:12 PM Range Manifolds (0.0110s)
5/17/2020 10:06:12 PM Purging ROFs (0.0130s)
5/17/2020 10:06:12 PM Manipulating Speeds (0.0160s)
5/17/2020 10:06:12 PM Detecting Projectiles (0.0110s)
5/17/2020 10:06:12 PM Grouping Flow Fields (0.0160s)
5/17/2020 10:06:12 PM Modulating Flow Field Groups (0.0540s)
5/17/2020 10:06:12 PM Designing Fleets (0.0530s)
5/17/2020 10:06:12 PM Thinking Of Technologies (0.0120s)
5/17/2020 10:06:12 PM Categorizing Starboard Sensors (0.0100s)
5/17/2020 10:06:12 PM Injecting Galactic Variables (0.0170s)
5/17/2020 10:06:12 PM Discharging Colored Ions (0.0400s)
5/17/2020 10:06:12 PM Replicating Ion Colors (0.0090s)
5/17/2020 10:06:12 PM Viewing Starfields (0.3460s)
5/17/2020 10:06:14 PM Gazing At Distant Planets (1.3201s)
5/17/2020 10:06:14 PM Investigating Map Signatures (0.0300s)
5/17/2020 10:06:14 PM Collating Solar Systems (0.0100s)
5/17/2020 10:06:14 PM Categorizing All Planets (0.0170s)
5/17/2020 10:06:14 PM Organizing Commands (0.0250s)
5/17/2020 10:06:14 PM Calculating Firing Cones (0.0080s)
5/17/2020 10:06:16 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises
5/17/2020 10:06:16 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:06:16 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises
5/17/2020 10:06:16 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:06:16 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises
5/17/2020 10:06:16 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:06:16 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises
5/17/2020 10:06:16 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:06:16 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises
5/17/2020 10:06:16 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:06:16 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises
5/17/2020 10:06:16 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:06:16 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises
5/17/2020 10:06:16 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:06:17 PM Errors in reading GameEntityTypeDataTable
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
5/17/2020 10:06:17 PM Divulge Ship Part Schematics To Enemy (2.9782s)
5/17/2020 10:06:22 PM Weaponizing Cryonics (4.8123s)
5/17/2020 10:06:22 PM Issuing Orders (0.0170s)
5/17/2020 10:06:22 PM Augmenting Infusers (0.0120s)
5/17/2020 10:06:22 PM Infusing (0.0300s)
5/17/2020 10:06:22 PM Post-Proton Surge (0.0090s)
5/17/2020 10:06:22 PM Calibrate Weapons Arrays (0.0460s)
5/17/2020 10:06:22 PM Stimulate Modulation (0.1300s)
5/17/2020 10:06:22 PM ArcenAssetBundleCache.InstantiatedObjects: 892
5/17/2020 10:06:26 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt
5/17/2020 10:06:26 PM Load Surrogates (4.0332s)
5/17/2020 10:06:26 PM Load Historical Documents (0.0070s)
5/17/2020 10:06:26 PM 17.2 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Viewing Starfields (0.3s)
Gazing At Distant Planets (1.3s)
Divulge Ship Part Schematics To Enemy (3.0s)
Weaponizing Cryonics (4.8s)
Load Surrogates (4.0s)
5/17/2020 10:06:26 PM Hello Steam user 'Sir Limbo'
5/17/2020 10:06:29 PM Successfully opened host socket
5/17/2020 10:07:23 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 10:07:55 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/17/2020 10:07:55 PM Boot up FleetOS (0.4890s)
5/17/2020 10:07:55 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/17/2020 10:07:55 PM Check System Logs For Rogue Intelligence (0.2140s)
5/17/2020 10:07:55 PM Game Version: 2.042
5/17/2020 10:07:55 PM Eject Trash Into Hyperspace (0.1100s)
5/17/2020 10:07:55 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/17/2020 10:07:55 PM Check For Extra Modules (0.0130s)
5/17/2020 10:07:55 PM Installed Mods:
GalacticConquest_Current (10000)
5/17/2020 10:07:55 PM Bring Cloaking Systems Online (0.0200s)
5/17/2020 10:07:55 PM Remembering Alamo (0.0230s)
5/17/2020 10:07:55 PM Generating Framerates (0.0070s)
5/17/2020 10:07:55 PM Recalculate Speed Of Light (0.0240s)
5/17/2020 10:07:55 PM Optimize Comfort On Command Decks (0.0230s)
5/17/2020 10:07:55 PM Check Nearby Stellar Masses (0.0260s)
5/17/2020 10:07:55 PM No resolution change was required.
5/17/2020 10:07:55 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/17/2020 10:07:55 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/17/2020 10:07:55 PM Refresh Optical Lensing (0.0140s)
5/17/2020 10:07:55 PM Revise Fundamental Physical Laws (0.0300s)
5/17/2020 10:07:55 PM Boot Audio Comms (0.0140s)
5/17/2020 10:07:56 PM Establish Individual Audio Links (0.0220s)
5/17/2020 10:07:56 PM Prepare Explosions and Crackles (0.3000s)
5/17/2020 10:07:56 PM Calculate Odds Of Success (0.1300s)
5/17/2020 10:07:56 PM Briefly Panic (0.3730s)
5/17/2020 10:07:57 PM Install Confidence Routines (0.4010s)
5/17/2020 10:07:57 PM Bring Commander Interface Online (0.1390s)
5/17/2020 10:07:57 PM Motivate All Crews (0.0510s)
5/17/2020 10:07:57 PM Externalizing Patterns (0.0220s)
5/17/2020 10:07:57 PM Disengaging Constants (0.0420s)
5/17/2020 10:07:57 PM Late Axionic Computations (0.0790s)
5/17/2020 10:07:57 PM Connecting to Fleet Command (0.0090s)
5/17/2020 10:07:57 PM Thinking Of Advice (0.0130s)
5/17/2020 10:07:57 PM Degaussing Advice (0.0260s)
5/17/2020 10:07:57 PM Reading Alien Diaries (0.0440s)
5/17/2020 10:07:57 PM Naming All Known Planets (0.0130s)
5/17/2020 10:07:57 PM Remembering Speeds (0.0620s)
5/17/2020 10:07:57 PM Prioritizing Targets (0.0090s)
5/17/2020 10:07:57 PM Rebooting Sensor Arrays (0.0400s)
5/17/2020 10:07:57 PM Unloading Prismatic Grid (0.0150s)
5/17/2020 10:07:57 PM Thinking Of Objectives (0.0120s)
5/17/2020 10:07:57 PM Re-Aligning Objectives (0.0180s)
5/17/2020 10:07:57 PM Inhibiting Visual Scans (0.0190s)
5/17/2020 10:07:57 PM Synthesizing Vocals (0.0110s)
5/17/2020 10:07:57 PM Ventilating Scenarios (0.0150s)
5/17/2020 10:07:57 PM Decontaminating Targeting Systems (0.0290s)
5/17/2020 10:07:57 PM Ejecting Tactical Core (0.0140s)
5/17/2020 10:07:57 PM Calibrating Formations (0.0130s)
5/17/2020 10:07:57 PM Intercepting Galactic Maps (0.0120s)
5/17/2020 10:07:57 PM Sterilizing Test Chamber (0.0160s)
5/17/2020 10:07:57 PM Faction Diagnostics (0.0230s)
5/17/2020 10:07:57 PM Buffering Hackers (0.0350s)
5/17/2020 10:07:58 PM Inverting Death (0.0120s)
5/17/2020 10:07:58 PM Linear Field Variance (0.1120s)
5/17/2020 10:07:58 PM Charging Marks (0.0120s)
5/17/2020 10:07:58 PM Guarding The Posts (0.0140s)
5/17/2020 10:07:58 PM Range Manifolds (0.0120s)
5/17/2020 10:07:58 PM Purging ROFs (0.0120s)
5/17/2020 10:07:58 PM Manipulating Speeds (0.0170s)
5/17/2020 10:07:58 PM Detecting Projectiles (0.0110s)
5/17/2020 10:07:58 PM Grouping Flow Fields (0.0150s)
5/17/2020 10:07:58 PM Modulating Flow Field Groups (0.0460s)
5/17/2020 10:07:58 PM Designing Fleets (0.0650s)
5/17/2020 10:07:58 PM Thinking Of Technologies (0.0130s)
5/17/2020 10:07:58 PM Categorizing Starboard Sensors (0.0090s)
5/17/2020 10:07:58 PM Injecting Galactic Variables (0.0180s)
5/17/2020 10:07:58 PM Discharging Colored Ions (0.0370s)
5/17/2020 10:07:58 PM Replicating Ion Colors (0.0080s)
5/17/2020 10:07:58 PM Viewing Starfields (0.3400s)
5/17/2020 10:08:00 PM Fondly Remembering Distant Planets (1.2701s)
5/17/2020 10:08:00 PM Investigating Map Signatures (0.0350s)
5/17/2020 10:08:00 PM Collating Solar Systems (0.0140s)
5/17/2020 10:08:00 PM Categorizing All Planets (0.0080s)
5/17/2020 10:08:00 PM Organizing Commands (0.0330s)
5/17/2020 10:08:00 PM Calculating Firing Cones (0.0070s)
5/17/2020 10:08:02 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises
5/17/2020 10:08:02 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:08:02 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises
5/17/2020 10:08:02 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:08:02 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises
5/17/2020 10:08:02 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:08:02 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises
5/17/2020 10:08:02 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:08:02 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises
5/17/2020 10:08:02 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:08:02 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises
5/17/2020 10:08:02 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:08:02 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises
5/17/2020 10:08:02 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:08:02 PM Errors in reading GameEntityTypeDataTable
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
5/17/2020 10:08:02 PM Discontinue Your Favorite Ship Parts (2.6942s)
5/17/2020 10:08:07 PM Uncoupling Aft Ports (4.3322s)
5/17/2020 10:08:07 PM Issuing Orders (0.0130s)
5/17/2020 10:08:07 PM Augmenting Infusers (0.0160s)
5/17/2020 10:08:07 PM Infusing (0.0310s)
5/17/2020 10:08:07 PM Post-Proton Surge (0.0150s)
5/17/2020 10:08:07 PM Calibrate Weapons Arrays (0.0450s)
5/17/2020 10:08:07 PM Stimulate Modulation (0.1460s)
5/17/2020 10:08:07 PM ArcenAssetBundleCache.InstantiatedObjects: 892
5/17/2020 10:08:11 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt
5/17/2020 10:08:11 PM Load Surrogates (3.8492s)
5/17/2020 10:08:11 PM Load Historical Documents (0.0100s)
5/17/2020 10:08:11 PM 16.3 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Viewing Starfields (0.3s)
Fondly Remembering Distant Planets (1.3s)
Discontinue Your Favorite Ship Parts (2.7s)
Uncoupling Aft Ports (4.3s)
Load Surrogates (3.8s)
5/17/2020 10:08:11 PM Hello Steam user 'Sir Limbo'
5/17/2020 10:08:16 PM Successfully opened host socket
5/17/2020 10:09:38 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 10:15:58 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/17/2020 10:15:58 PM Boot up FleetOS (0.4960s)
5/17/2020 10:15:58 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/17/2020 10:15:58 PM Check System Logs For Rogue Intelligence (0.2110s)
5/17/2020 10:15:58 PM Game Version: 2.042
5/17/2020 10:15:58 PM Eject Trash Into Hyperspace (0.1040s)
5/17/2020 10:15:58 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/17/2020 10:15:58 PM Check For Extra Modules (0.0110s)
5/17/2020 10:15:58 PM Installed Mods:
GalacticConquest_Current (10000)
5/17/2020 10:15:58 PM Bring Cloaking Systems Online (0.0190s)
5/17/2020 10:15:58 PM Remembering Alamo (0.0210s)
5/17/2020 10:15:58 PM Generating Framerates (0.0090s)
5/17/2020 10:15:58 PM Recalculate Speed Of Light (0.0250s)
5/17/2020 10:15:58 PM Optimize Comfort On Command Decks (0.0220s)
5/17/2020 10:15:58 PM Check Nearby Stellar Masses (0.0290s)
5/17/2020 10:15:58 PM No resolution change was required.
5/17/2020 10:15:58 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/17/2020 10:15:58 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/17/2020 10:15:58 PM Refresh Optical Lensing (0.0110s)
5/17/2020 10:15:58 PM Revise Fundamental Physical Laws (0.0330s)
5/17/2020 10:15:58 PM Boot Audio Comms (0.0130s)
5/17/2020 10:15:58 PM Establish Individual Audio Links (0.0200s)
5/17/2020 10:15:58 PM Prepare Explosions and Crackles (0.3020s)
5/17/2020 10:15:59 PM Calculate Odds Of Success (0.1330s)
5/17/2020 10:15:59 PM Briefly Panic (0.3790s)
5/17/2020 10:15:59 PM Install Confidence Routines (0.3590s)
5/17/2020 10:15:59 PM Bring Commander Interface Online (0.1260s)
5/17/2020 10:16:00 PM Motivate All Crews (0.0450s)
5/17/2020 10:16:00 PM Externalizing Patterns (0.0190s)
5/17/2020 10:16:00 PM Disengaging Constants (0.0400s)
5/17/2020 10:16:00 PM Late Axionic Computations (0.0770s)
5/17/2020 10:16:00 PM Connecting to Fleet Command (0.0090s)
5/17/2020 10:16:00 PM Thinking Of Advice (0.0120s)
5/17/2020 10:16:00 PM Degaussing Advice (0.0390s)
5/17/2020 10:16:00 PM Reading Alien Diaries (0.0360s)
5/17/2020 10:16:00 PM Naming All Known Planets (0.0080s)
5/17/2020 10:16:00 PM Remembering Speeds (0.0130s)
5/17/2020 10:16:00 PM Prioritizing Targets (0.0120s)
5/17/2020 10:16:00 PM Rebooting Sensor Arrays (0.0180s)
5/17/2020 10:16:00 PM Unloading Prismatic Grid (0.0100s)
5/17/2020 10:16:00 PM Thinking Of Objectives (0.0120s)
5/17/2020 10:16:00 PM Re-Aligning Objectives (0.0150s)
5/17/2020 10:16:00 PM Inhibiting Visual Scans (0.0220s)
5/17/2020 10:16:00 PM Synthesizing Vocals (0.0120s)
5/17/2020 10:16:00 PM Ventilating Scenarios (0.0100s)
5/17/2020 10:16:00 PM Decontaminating Targeting Systems (0.0150s)
5/17/2020 10:16:00 PM Ejecting Tactical Core (0.0120s)
5/17/2020 10:16:00 PM Calibrating Formations (0.0130s)
5/17/2020 10:16:00 PM Intercepting Galactic Maps (0.0130s)
5/17/2020 10:16:00 PM Sterilizing Test Chamber (0.0170s)
5/17/2020 10:16:00 PM Faction Diagnostics (0.0170s)
5/17/2020 10:16:00 PM Buffering Hackers (0.0240s)
5/17/2020 10:16:00 PM Inverting Death (0.0090s)
5/17/2020 10:16:00 PM Linear Field Variance (0.0940s)
5/17/2020 10:16:00 PM Charging Marks (0.0110s)
5/17/2020 10:16:00 PM Guarding The Posts (0.0160s)
5/17/2020 10:16:00 PM Range Manifolds (0.0100s)
5/17/2020 10:16:00 PM Purging ROFs (0.0120s)
5/17/2020 10:16:00 PM Manipulating Speeds (0.0150s)
5/17/2020 10:16:00 PM Detecting Projectiles (0.0120s)
5/17/2020 10:16:00 PM Grouping Flow Fields (0.0200s)
5/17/2020 10:16:00 PM Modulating Flow Field Groups (0.0290s)
5/17/2020 10:16:00 PM Designing Fleets (0.0560s)
5/17/2020 10:16:00 PM Thinking Of Technologies (0.0140s)
5/17/2020 10:16:00 PM Categorizing Starboard Sensors (0.0090s)
5/17/2020 10:16:00 PM Injecting Galactic Variables (0.0170s)
5/17/2020 10:16:00 PM Discharging Colored Ions (0.0370s)
5/17/2020 10:16:00 PM Replicating Ion Colors (0.0090s)
5/17/2020 10:16:01 PM Dropping Starfields (0.3190s)
5/17/2020 10:16:02 PM Combing Distant Planets (1.2261s)
5/17/2020 10:16:02 PM Investigating Map Signatures (0.0230s)
5/17/2020 10:16:02 PM Collating Solar Systems (0.0090s)
5/17/2020 10:16:02 PM Categorizing All Planets (0.0100s)
5/17/2020 10:16:02 PM Organizing Commands (0.0280s)
5/17/2020 10:16:02 PM Calculating Firing Cones (0.0060s)
5/17/2020 10:16:04 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises
5/17/2020 10:16:04 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:16:04 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises
5/17/2020 10:16:04 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:16:04 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises
5/17/2020 10:16:04 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:16:04 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises
5/17/2020 10:16:04 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:16:04 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises
5/17/2020 10:16:04 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:16:04 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises
5/17/2020 10:16:04 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:16:04 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises
5/17/2020 10:16:04 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:16:05 PM Errors in reading GameEntityTypeDataTable
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
5/17/2020 10:16:05 PM Scrapping Extra Ship Parts (2.7422s)
5/17/2020 10:16:09 PM Destroying Nanotech Chamber (4.3472s)
5/17/2020 10:16:09 PM Issuing Orders (0.0140s)
5/17/2020 10:16:09 PM Augmenting Infusers (0.0160s)
5/17/2020 10:16:09 PM Infusing (0.0300s)
5/17/2020 10:16:09 PM Post-Proton Surge (0.0080s)
5/17/2020 10:16:09 PM Calibrate Weapons Arrays (0.0470s)
5/17/2020 10:16:09 PM Stimulate Modulation (0.1280s)
5/17/2020 10:16:09 PM ArcenAssetBundleCache.InstantiatedObjects: 892
5/17/2020 10:16:13 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt
5/17/2020 10:16:13 PM Load Surrogates (3.7852s)
5/17/2020 10:16:13 PM Load Historical Documents (0.0120s)
5/17/2020 10:16:13 PM 16.0 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Dropping Starfields (0.3s)
Combing Distant Planets (1.2s)
Scrapping Extra Ship Parts (2.7s)
Destroying Nanotech Chamber (4.3s)
Load Surrogates (3.8s)
5/17/2020 10:16:13 PM Hello Steam user 'Sir Limbo'
5/17/2020 10:16:18 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 10:16:18 PM Successfully opened host socket
5/17/2020 10:16:18 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves
5/17/2020 10:16:18 PM Added the faction AIReserves.
5/17/2020 10:16:18 PM Added the faction AntiAIZombie.
5/17/2020 10:16:18 PM Added the faction AntiPlayerZombie.
5/17/2020 10:16:18 PM Added the faction AntiEveryoneZombie.
5/17/2020 10:16:18 PM Added the faction Mercenary.
5/17/2020 10:16:21 PM Start Generate FULL Map with X and seed 394464319 and planet count 85 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/17/2020 10:16:21 PM Generate FULL Map Complete
5/17/2020 10:16:41 PM Arex used command on planet Maibaum with result: All Players Lost 15,000 Science
5/17/2020 10:17:41 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 10:41:45 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/17/2020 10:41:45 PM Boot up FleetOS (0.4690s)
5/17/2020 10:41:45 PM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/17/2020 10:41:45 PM Check System Logs For Rogue Intelligence (0.2240s)
5/17/2020 10:41:45 PM Game Version: 2.042
5/17/2020 10:41:45 PM Eject Trash Into Hyperspace (0.1040s)
5/17/2020 10:41:45 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/17/2020 10:41:45 PM Check For Extra Modules (0.0100s)
5/17/2020 10:41:45 PM Installed Mods:
GalacticConquest_Current (10000)
5/17/2020 10:41:45 PM Bring Cloaking Systems Online (0.0200s)
5/17/2020 10:41:45 PM Remembering Alamo (0.0210s)
5/17/2020 10:41:45 PM Generating Framerates (0.0090s)
5/17/2020 10:41:45 PM Recalculate Speed Of Light (0.0240s)
5/17/2020 10:41:45 PM Optimize Comfort On Command Decks (0.0220s)
5/17/2020 10:41:45 PM Check Nearby Stellar Masses (0.0260s)
5/17/2020 10:41:45 PM No resolution change was required.
5/17/2020 10:41:45 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/17/2020 10:41:45 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/17/2020 10:41:45 PM Refresh Optical Lensing (0.0110s)
5/17/2020 10:41:45 PM Revise Fundamental Physical Laws (0.0360s)
5/17/2020 10:41:45 PM Boot Audio Comms (0.0130s)
5/17/2020 10:41:45 PM Establish Individual Audio Links (0.0250s)
5/17/2020 10:41:46 PM Prepare Explosions and Crackles (0.3010s)
5/17/2020 10:41:46 PM Calculate Odds Of Success (0.1430s)
5/17/2020 10:41:46 PM Briefly Panic (0.4200s)
5/17/2020 10:41:46 PM Install Confidence Routines (0.3580s)
5/17/2020 10:41:47 PM Bring Commander Interface Online (0.1440s)
5/17/2020 10:41:47 PM Motivate All Crews (0.0500s)
5/17/2020 10:41:47 PM Externalizing Patterns (0.0200s)
5/17/2020 10:41:47 PM Disengaging Constants (0.0390s)
5/17/2020 10:41:47 PM Late Axionic Computations (0.0810s)
5/17/2020 10:41:47 PM Connecting to Fleet Command (0.0090s)
5/17/2020 10:41:47 PM Thinking Of Advice (0.0120s)
5/17/2020 10:41:47 PM Degaussing Advice (0.0210s)
5/17/2020 10:41:47 PM Reading Alien Diaries (0.0110s)
5/17/2020 10:41:47 PM Naming All Known Planets (0.0100s)
5/17/2020 10:41:47 PM Remembering Speeds (0.0130s)
5/17/2020 10:41:47 PM Prioritizing Targets (0.0130s)
5/17/2020 10:41:47 PM Rebooting Sensor Arrays (0.0130s)
5/17/2020 10:41:47 PM Unloading Prismatic Grid (0.0130s)
5/17/2020 10:41:47 PM Thinking Of Objectives (0.0140s)
5/17/2020 10:41:47 PM Re-Aligning Objectives (0.0130s)
5/17/2020 10:41:47 PM Inhibiting Visual Scans (0.0200s)
5/17/2020 10:41:47 PM Synthesizing Vocals (0.0080s)
5/17/2020 10:41:47 PM Ventilating Scenarios (0.0130s)
5/17/2020 10:41:47 PM Decontaminating Targeting Systems (0.0140s)
5/17/2020 10:41:47 PM Ejecting Tactical Core (0.0140s)
5/17/2020 10:41:47 PM Calibrating Formations (0.0140s)
5/17/2020 10:41:47 PM Intercepting Galactic Maps (0.0120s)
5/17/2020 10:41:47 PM Sterilizing Test Chamber (0.0180s)
5/17/2020 10:41:47 PM Faction Diagnostics (0.0160s)
5/17/2020 10:41:47 PM Buffering Hackers (0.0260s)
5/17/2020 10:41:47 PM Inverting Death (0.0090s)
5/17/2020 10:41:47 PM Linear Field Variance (0.0970s)
5/17/2020 10:41:47 PM Charging Marks (0.0110s)
5/17/2020 10:41:47 PM Guarding The Posts (0.0140s)
5/17/2020 10:41:47 PM Range Manifolds (0.0120s)
5/17/2020 10:41:47 PM Purging ROFs (0.0120s)
5/17/2020 10:41:47 PM Manipulating Speeds (0.0160s)
5/17/2020 10:41:47 PM Detecting Projectiles (0.0120s)
5/17/2020 10:41:47 PM Grouping Flow Fields (0.0130s)
5/17/2020 10:41:47 PM Modulating Flow Field Groups (0.0450s)
5/17/2020 10:41:47 PM Designing Fleets (0.0510s)
5/17/2020 10:41:47 PM Thinking Of Technologies (0.0130s)
5/17/2020 10:41:47 PM Categorizing Starboard Sensors (0.0090s)
5/17/2020 10:41:47 PM Injecting Galactic Variables (0.0170s)
5/17/2020 10:41:47 PM Discharging Colored Ions (0.0370s)
5/17/2020 10:41:47 PM Replicating Ion Colors (0.0100s)
5/17/2020 10:41:48 PM Blowing Out Starfields (0.3670s)
5/17/2020 10:41:49 PM Pinpointing Distant Planets (1.2441s)
5/17/2020 10:41:49 PM Investigating Map Signatures (0.0250s)
5/17/2020 10:41:49 PM Collating Solar Systems (0.0130s)
5/17/2020 10:41:49 PM Categorizing All Planets (0.0090s)
5/17/2020 10:41:49 PM Organizing Commands (0.0270s)
5/17/2020 10:41:49 PM Calculating Firing Cones (0.0070s)
5/17/2020 10:41:51 PM Overwrote old entry for AIArmoredGolem in Golemite_SingularFreakySurprises
5/17/2020 10:41:51 PM Overwrote old entry for AIArmoredGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:41:51 PM Overwrote old entry for AIArtilleryGolem in Golemite_SingularFreakySurprises
5/17/2020 10:41:51 PM Overwrote old entry for AIArtilleryGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:41:51 PM Overwrote old entry for AIRegeneratorGolem in Golemite_SingularFreakySurprises
5/17/2020 10:41:51 PM Overwrote old entry for AIRegeneratorGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:41:51 PM Overwrote old entry for AICursedGolem in Golemite_SingularFreakySurprises
5/17/2020 10:41:51 PM Overwrote old entry for AICursedGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:41:51 PM Overwrote old entry for AIBotnetGolem in Golemite_SingularFreakySurprises
5/17/2020 10:41:51 PM Overwrote old entry for AIBotnetGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:41:51 PM Overwrote old entry for AIBlackWidowGolem in Golemite_SingularFreakySurprises
5/17/2020 10:41:51 PM Overwrote old entry for AIBlackWidowGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:41:51 PM Overwrote old entry for AIHiveGolem in Golemite_SingularFreakySurprises
5/17/2020 10:41:51 PM Overwrote old entry for AIHiveGolem in AnySingularFreakySurprises_Golems
5/17/2020 10:41:52 PM Errors in reading GameEntityTypeDataTable
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
CombatShadowEngineer.CombatShadowEngineer_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_ScrapDrone.GC_ScrapDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntigraviticVWing.GC_HumanAntigraviticVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanObstructorVWing.GC_HumanObstructorVWing_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTremorFusionBomber.GC_HumanTremorFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBunkerBomber.GC_HumanBunkerBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlastConcussionCorvette.GC_HumanBlastConcussionCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanConcussionNeedleCorvette.GC_HumanConcussionNeedleCorvette_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFocusedPikeCorvette.GC_HumanFocusedPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanImpalerCorvette.GC_HumanImpalerCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlbedoBot.GC_HumanAlbedoBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanKingSlayerBot.GC_HumanKingSlayerBot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGatlingBot.GC_HumanGatlingBot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowCannon.GC_HumanShadowCannon_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVortexCorvette.GC_HumanVortexCorvette_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMortarLauncherCorvette.GC_HumanMortarLauncherCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMGLSCorvette.GC_HumanMGLSCorvette_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanUnstableAgravicPod.GC_HumanUnstableAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanForceAgravicPod.GC_HumanForceAgravicPod_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeBomber.GC_HumanAblativeBomber_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeReaper.GC_HumanAblativeReaper_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShredderCorvette.GC_HumanShredderCorvette_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraMLRSCorvetteHead.GC_HumanHydraMLRSCorvetteHead_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBandit.GC_HumanBandit_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlitzBlade.GC_HumanBlitzBlade_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTrapper.GC_HumanTrapper_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPartisan.GC_HumanPartisan_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSentryGunboat.GC_HumanSentryGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierGunboat.GC_HumanRamifierGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStinger.GC_HumanStinger_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHeckenschuetze.GC_HumanHeckenschuetze_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGlassPlane.GC_HumanGlassPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSupplyPlane.GC_HumanSupplyPlane_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionTank.GC_HumanFusionTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMaus.GC_HumanMaus_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticSpider.GC_HumanParasiticSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAcidSpider.GC_HumanAcidSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNightwind.GC_HumanNightwind_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackBiter.GC_HumanBlackBiter_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuicideSaw.GC_HumanSuicideSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMegablade.GC_HumanMegablade_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanManta.GC_HumanManta_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMelter.GC_HumanMelter_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanLiberator.GC_HumanLiberator_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingAutoBomb.GC_HumanMetabolizingAutoBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAutoFusionBomb.GC_HumanAutoFusionBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHelminth.GC_HumanHelminth_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBlackPlague.GC_HumanBlackPlague_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticFusionBomber.GC_HumanParasiticFusionBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPorcupine.GC_HumanPorcupine_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeCorvette.GC_HumanParasiticPikeCorvette_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStalker.GC_HumanStalker_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydra.GC_HumanVanguardHydra_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVanguardHydraHead.GC_HumanVanguardHydraHead_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGunbot.GC_HumanGunbot_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanZapper.GC_HumanZapper_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMolotov.GC_HumanMolotov_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAggressor.GC_HumanAggressor_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeTroll.GC_HumanAblativeTroll_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHarasser.GC_HumanHarasser_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaider.GC_HumanViciousRaider_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDagger.GC_HumanDagger_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVelociraptor.GC_HumanVelociraptor_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSentinelGunboat.GC_HumanVeteranSentinelGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRanger.GC_HumanRanger_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_TachyonArray: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMedicGunboat.GC_HumanMedicGunboat_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanVeteranSniper.GC_HumanVeteranSniper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTripper.GC_HumanTripper_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailpod.GC_HumanRailpod_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMirage.GC_HumanMirage_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiShieldPulsarTank.GC_HumanAntiShieldPulsarTank_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPulsarPunk.GC_HumanPulsarPunk_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTerrier.GC_HumanTerrier_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousVampireClaw.GC_HumanViciousVampireClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAbsorber.GC_HumanAbsorber_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousMetabolizingGangsaw.GC_HumanViciousMetabolizingGangsaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBarnacle.GC_HumanBarnacle_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionSaw.GC_HumanFusionSaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParalyser.GC_HumanParalyser_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanStingrayHydraHead.GC_HumanStingrayHydraHead_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanEnsnarerEtherjet.GC_HumanEnsnarerEtherjet_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanThief.GC_HumanThief_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMiniClusterBomb.GC_HumanMiniClusterBomb_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNanoswarm.GC_HumanNanoswarm_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRam.GC_HumanRam_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiteHydraHead.GC_HumanParasiteHydraHead_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDroneEyebot.GC_HumanDroneEyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_Eyebot.GC_HRF_Eyebot_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VWingDrone.GC_HRF_VWingDrone_GraviticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_FusionBomberDrone.GC_HRF_FusionBomberDrone_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ConcussionCorvetteDrone.GC_HRF_ConcussionCorvetteDrone_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PikeCorvetteDrone.GC_HRF_PikeCorvetteDrone_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EyebotDrone.GC_HRF_EyebotDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VanguardDrone.GC_HRF_VanguardDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutocannonMinipodDrone.GC_HRF_AutocannonMinipodDrone_BallisticDoubleshot: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_InhibitingTeslaCorvetteDrone.GC_HRF_InhibitingTeslaCorvetteDrone_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_GrenadeLauncherCorvetteDrone.GC_HRF_GrenadeLauncherCorvetteDrone_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AgravicPodDrone.GC_HRF_AgravicPodDrone_AgravicBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AblativeGatlingDrone.GC_HRF_AblativeGatlingDrone_AblativeCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MLRSCorvetteDrone.GC_HRF_MLRSCorvetteDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaiderDrone.GC_HRF_RaiderDrone_PlasmaBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_RaptorDrone.GC_HRF_RaptorDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SentinelGunboatDrone.GC_HRF_SentinelGunboatDrone_EnergyWave: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SniperDrone.GC_HRF_SniperDrone_Railcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpacePlaneDrone.GC_HRF_SpacePlaneDrone_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_AugmentedLaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_PulsarTankDrone.GC_HRF_PulsarTankDrone_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_SpiderDrone.GC_HRF_SpiderDrone_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_VampireClawDrone.GC_HRF_VampireClawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_MetabolizingGangsawDrone.GC_HRF_MetabolizingGangsawDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_StingrayDrone.GC_HRF_StingrayDrone_StingerBolts: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_EtherjetDrone.GC_HRF_EtherjetDrone_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_AutoBombDrone.GC_HRF_AutoBombDrone_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_ParasiteDrone.GC_HRF_ParasiteDrone_ParasiteBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_MRC_RaiderPrime.GC_MRC_RaiderPrime_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOverchargedTachyonArray.GC_HumanOverchargedTachyonArray_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorMinefield.GC_HumanInterceptorMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanGravityMinefield.GC_HumanGravityMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticMinefield.GC_HumanParasiticMinefield_Mine: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionArtilleryFrigate.GC_HumanFusionArtilleryFrigate_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPhoenixWing.GC_HumanPhoenixWing_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAlphaRaidFrigate.GC_HumanAlphaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_Cloaker: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanOmegaRaidFrigate.GC_HumanOmegaRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFlytrapFrigate.GC_HumanFlytrapFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaNukeFrigate.GC_HumanPlasmaNukeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanPlasmaFusionFrigate.GC_HumanPlasmaFusionFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAblativeSniperFrigate.GC_HumanAblativeSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRailgunPlatformFrigate.GC_HumanRailgunPlatformFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRoninFrigate.GC_HumanRoninFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanNinjaFrigate.GC_HumanNinjaFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBrawler.GC_HumanBrawler_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMugger.GC_HumanMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanCloakedMugger.GC_HumanCloakedMugger_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanBountyHunter.GC_HumanBountyHunter_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanApparition.GC_HumanApparition_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanViciousRaidFrigate.GC_HumanViciousRaidFrigate_FusionBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSiphoner.GC_HumanSiphoner_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanSuppressor.GC_HumanSuppressor_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanDevestator.GC_HumanDevestator_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanIonDisruptor.GC_HumanIonDisruptor_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifier.GC_HumanRamifier_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRipper.GC_HumanRipper_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HRF_WarbirdFrigate.GC_HRF_WarbirdFrigate_ParalysisBolt: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanParasiticPikeTurret.GC_HumanParasiticPikeTurret_Petard: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInterceptorAmbushTurret.GC_HumanInterceptorAmbushTurret_DeadlineInjector: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanFusionGrenadeLauncherTurret.GC_HumanFusionGrenadeLauncherTurret_Grenade: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanAntiNucleumTurret.GC_HumanAntiNucleumTurret_LaserPulse: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanTeslaZapTurret.GC_HumanTeslaZapTurret_TeslaCoil: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowConcussionTurret.GC_HumanShadowConcussionTurret_ConcussionMissile: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanMetabolizingMLRSTurret.GC_HumanMetabolizingMLRSTurret_FusionRockets: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanShadowPlasmaTurret.GC_HumanShadowPlasmaTurret_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanRamifierTurret.GC_HumanRamifierTurret_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanInhibitorSpiderTurret.GC_HumanInhibitorSpiderTurret_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_HumanHydraBeamCannon.GC_HumanHydraBeamCannon_HeavyBeamCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: is missing string attribute shot_type_data
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_ShotSpeed' in attribute shot_speed
GC_HumanHydraBeamCannonHead.GC_HumanHydraBeamCannonHead_HeavyBeamCannon: has missing, invalid, or default 'Balance_RateOfFire' in attribute rate_of_fire
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeDrone.GC_AIShatterNukeDrone_Shatter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
GC_AIShatterNukeCore.GC_AIShatterNukeCore_Detonate: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage2.HumanSLAMMIRVAmmoStage2_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split5: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split4: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split3: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split2: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text:
HumanSLAMMIRVAmmoStage3.HumanSLAMMIRVAmmoStage3_Split1: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text:
5/17/2020 10:41:52 PM Kicking Ship Parts Down Elevator Shaft (2.7512s)
5/17/2020 10:41:57 PM Investigating Parabolic Thrust (4.6233s)
5/17/2020 10:41:57 PM Issuing Orders (0.0150s)
5/17/2020 10:41:57 PM Augmenting Infusers (0.0140s)
5/17/2020 10:41:57 PM Infusing (0.0310s)
5/17/2020 10:41:57 PM Post-Proton Surge (0.0090s)
5/17/2020 10:41:57 PM Calibrate Weapons Arrays (0.0450s)
5/17/2020 10:41:57 PM Stimulate Modulation (0.1410s)
5/17/2020 10:41:57 PM ArcenAssetBundleCache.InstantiatedObjects: 892
5/17/2020 10:42:01 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt
5/17/2020 10:42:01 PM Load Surrogates (4.1522s)
5/17/2020 10:42:01 PM Load Historical Documents (0.0150s)
5/17/2020 10:42:01 PM 16.7 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Blowing Out Starfields (0.4s)
Pinpointing Distant Planets (1.2s)
Kicking Ship Parts Down Elevator Shaft (2.8s)
Investigating Parabolic Thrust (4.6s)
Load Surrogates (4.2s)
5/17/2020 10:42:01 PM Hello Steam user 'Sir Limbo'
5/17/2020 10:44:44 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 10:44:44 PM Successfully opened host socket
5/17/2020 10:44:44 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves
5/17/2020 10:44:44 PM Added the faction AIReserves.
5/17/2020 10:44:44 PM Added the faction AntiAIZombie.
5/17/2020 10:44:44 PM Added the faction AntiPlayerZombie.
5/17/2020 10:44:44 PM Added the faction AntiEveryoneZombie.
5/17/2020 10:44:44 PM Added the faction Mercenary.
5/17/2020 10:44:57 PM
-----------
Exception: window: Window_ModalYesNo
System.IO.DirectoryNotFoundException: Could not find a part of the path 'F:\SteamLibrary\steamapps\common\AI War 2\PlayerData\Save\0_890_1_full'.
at System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) [0x000f7] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) [0x00006] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () [0x00054] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) [0x000d6] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.Directory.GetDirectories (System.String path) [0x0000e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.Directory.RecursiveDelete (System.String path) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.Directory.Delete (System.String path, System.Boolean recursive) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.World.DeleteCampaign (System.String CampaignName) [0x00012] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () [0x00001] in :0
at Arcen.AIW2.External.Window_ModalYesNo+customParent.OnUpdate () [0x00029] in :0
at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in <17fa1fe7827b4c3281b65810fd727748>:0
Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <17fa1fe7827b4c3281b65810fd727748>:0)
Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <17fa1fe7827b4c3281b65810fd727748>:0)
ArcenGameController.Update () (at :0)
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0
5/17/2020 10:44:57 PM
ErrorsReportedByEngine: -----------
Exception: window: Window_ModalYesNo
System.IO.DirectoryNotFoundException: Could not find a part of the path 'F:\SteamLibrary\steamapps\common\AI War 2\PlayerData\Save\0_890_1_full'.
at System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) [0x000f7] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) [0x00006] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () [0x00054] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) [0x000d6] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.Directory.GetDirectories (System.String path) [0x0000e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.Directory.RecursiveDelete (System.String path) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.IO.Directory.Delete (System.String path, System.Boolean recursive) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.World.DeleteCampaign (System.String CampaignName) [0x00012] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () [0x00001] in :0
at Arcen.AIW2.External.Window_ModalYesNo+customParent.OnUpdate () [0x00029] in :0
at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in <17fa1fe7827b4c3281b65810fd727748>:0
Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <17fa1fe7827b4c3281b65810fd727748>:0)
Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <17fa1fe7827b4c3281b65810fd727748>:0)
ArcenGameController.Update () (at :0)
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0
5/17/2020 10:44:57 PM
-----------
DirectoryNotFoundException: Could not find a part of the path 'F:\SteamLibrary\steamapps\common\AI War 2\PlayerData\Save\0_890_1_full'.
Stack Trace: System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.GetDirectories (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.RecursiveDelete (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
Arcen.Universal.World.DeleteCampaign (System.String CampaignName) (at <17fa1fe7827b4c3281b65810fd727748>:0)
Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () (at :0)
Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) (at :0)
Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at :0)
Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at <17fa1fe7827b4c3281b65810fd727748>:0)
Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <17fa1fe7827b4c3281b65810fd727748>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0)
UnityEngine.EventSystems.EventSystem:Update()
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0
at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0
at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0
at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0
at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in :0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
5/17/2020 10:44:57 PM
ErrorsReportedByEngine: -----------
DirectoryNotFoundException: Could not find a part of the path 'F:\SteamLibrary\steamapps\common\AI War 2\PlayerData\Save\0_890_1_full'.
Stack Trace: System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.GetDirectories (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.RecursiveDelete (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
Arcen.Universal.World.DeleteCampaign (System.String CampaignName) (at <17fa1fe7827b4c3281b65810fd727748>:0)
Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () (at :0)
Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) (at :0)
Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at :0)
Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at <17fa1fe7827b4c3281b65810fd727748>:0)
Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <17fa1fe7827b4c3281b65810fd727748>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0)
UnityEngine.EventSystems.EventSystem:Update()
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0
at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0
at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0
at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0
at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in :0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
5/17/2020 10:45:54 PM
-----------
DirectoryNotFoundException: Could not find a part of the path 'F:\SteamLibrary\steamapps\common\AI War 2\PlayerData\Save\test2'.
Stack Trace: System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.GetDirectories (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.RecursiveDelete (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
Arcen.Universal.World.DeleteCampaign (System.String CampaignName) (at <17fa1fe7827b4c3281b65810fd727748>:0)
Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () (at :0)
Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) (at :0)
Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at :0)
Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at <17fa1fe7827b4c3281b65810fd727748>:0)
Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <17fa1fe7827b4c3281b65810fd727748>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0)
UnityEngine.EventSystems.EventSystem:Update()
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0
at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0
at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0
at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0
at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in :0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
5/17/2020 10:45:54 PM
ErrorsReportedByEngine: -----------
DirectoryNotFoundException: Could not find a part of the path 'F:\SteamLibrary\steamapps\common\AI War 2\PlayerData\Save\test2'.
Stack Trace: System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.GetDirectories (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.RecursiveDelete (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
Arcen.Universal.World.DeleteCampaign (System.String CampaignName) (at <17fa1fe7827b4c3281b65810fd727748>:0)
Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () (at :0)
Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) (at :0)
Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at :0)
Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at <17fa1fe7827b4c3281b65810fd727748>:0)
Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <17fa1fe7827b4c3281b65810fd727748>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0)
UnityEngine.EventSystems.EventSystem:Update()
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0
at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0
at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0
at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0
at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in :0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0
5/17/2020 10:46:21 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 10:46:21 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 10:46:21 PM Start Generate Partial Map with Realistic and seed 1022264480 and planet count 80 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything)
5/17/2020 10:46:22 PM Generate Partial Map Complete
5/17/2020 10:46:22 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 10:46:26 PM Start Generate Partial Map with Clusters and seed 1022264480 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/17/2020 10:46:26 PM Generate Partial Map Complete
5/17/2020 10:46:26 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 10:46:29 PM Start Generate Partial Map with Clusters and seed 1022264480 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/17/2020 10:46:29 PM Generate Partial Map Complete
5/17/2020 10:46:29 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 10:49:24 PM Start Generate Partial Map with Clusters and seed 517244064 and planet count 150 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/17/2020 10:49:24 PM Generate Partial Map Complete
5/17/2020 10:49:24 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 10:49:36 PM Start Generate Partial Map with Clusters and seed 971033849 and planet count 150 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/17/2020 10:49:36 PM Generate Partial Map Complete
5/17/2020 10:49:36 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 10:49:43 PM Start Generate Partial Map with Clusters and seed 326318215 and planet count 150 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/17/2020 10:49:44 PM Generate Partial Map Complete
5/17/2020 10:49:44 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 10:49:54 PM Start Generate Partial Map with Clusters and seed 326318215 and planet count 150 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/17/2020 10:49:55 PM Generate Partial Map Complete
5/17/2020 10:49:55 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 10:50:16 PM Start Generate FULL Map with Clusters and seed 326318215 and planet count 150 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/17/2020 10:50:17 PM Generate FULL Map Complete
5/17/2020 11:10:23 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 11:10:23 PM Successfully opened host socket
5/17/2020 11:10:23 PM Clear out factions that should not be in UI based on savegame: 6 Macrophage Infestation - Tamed Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie
5/17/2020 11:10:23 PM Added the faction AIReserves.
5/17/2020 11:10:23 PM Added the faction AntiAIZombie.
5/17/2020 11:10:23 PM Added the faction AntiPlayerZombie.
5/17/2020 11:10:23 PM Added the faction AntiEveryoneZombie.
5/17/2020 11:10:23 PM Added the faction Mercenary.
5/17/2020 11:10:28 PM Start Generate Partial Map with Clusters and seed 866515343 and planet count 150 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/17/2020 11:10:28 PM Generate Partial Map Complete
5/17/2020 11:10:28 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 11:10:50 PM Start Generate Partial Map with Clusters and seed 866515343 and planet count 150 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/17/2020 11:10:50 PM Generate Partial Map Complete
5/17/2020 11:10:50 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 11:16:43 PM Start Generate FULL Map with Clusters and seed 866515343 and planet count 150 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/17/2020 11:16:44 PM Generate FULL Map Complete
5/17/2020 11:21:38 PM
-----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <0358891b7cf94b10a1bf06b2ef82a206>:0)
Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <0358891b7cf94b10a1bf06b2ef82a206>:0)
Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at :0)
Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <0358891b7cf94b10a1bf06b2ef82a206>:0)
Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <0358891b7cf94b10a1bf06b2ef82a206>:0)
Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at :0)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <1aa870a7d5cc4c61832b346f06f93797>:0)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <1aa870a7d5cc4c61832b346f06f93797>:0)
SelectionManager.Update () (at <240e8df0cb7044cbb82a03dc3be1ee89>:0)
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0
5/17/2020 11:21:38 PM
ErrorsReportedByEngine: -----------
NullReferenceException: Object reference not set to an instance of an object
Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at <0358891b7cf94b10a1bf06b2ef82a206>:0)
Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at <0358891b7cf94b10a1bf06b2ef82a206>:0)
Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at :0)
Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <0358891b7cf94b10a1bf06b2ef82a206>:0)
Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at <0358891b7cf94b10a1bf06b2ef82a206>:0)
Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at :0)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <1aa870a7d5cc4c61832b346f06f93797>:0)
Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <1aa870a7d5cc4c61832b346f06f93797>:0)
SelectionManager.Update () (at <240e8df0cb7044cbb82a03dc3be1ee89>:0)
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0
5/17/2020 11:38:16 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 11:38:17 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 11:38:17 PM Successfully opened host socket
5/17/2020 11:38:17 PM Clear out factions that should not be in UI based on savegame: 6 Macrophage Infestation - Tamed Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves
5/17/2020 11:38:17 PM Added the faction AIReserves.
5/17/2020 11:38:17 PM Added the faction AntiAIZombie.
5/17/2020 11:38:17 PM Added the faction AntiPlayerZombie.
5/17/2020 11:38:17 PM Added the faction AntiEveryoneZombie.
5/17/2020 11:38:17 PM Added the faction Mercenary.
5/17/2020 11:38:19 PM Start Generate FULL Map with Clusters and seed 518488527 and planet count 150 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/17/2020 11:38:20 PM Generate FULL Map Complete
5/17/2020 11:38:23 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 11:38:25 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 11:38:25 PM Successfully opened host socket
5/17/2020 11:38:25 PM Clear out factions that should not be in UI based on savegame: 6 Macrophage Infestation - Tamed Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves
5/17/2020 11:38:25 PM Added the faction AIReserves.
5/17/2020 11:38:25 PM Added the faction AntiAIZombie.
5/17/2020 11:38:25 PM Added the faction AntiPlayerZombie.
5/17/2020 11:38:25 PM Added the faction AntiEveryoneZombie.
5/17/2020 11:38:25 PM Added the faction Mercenary.
5/17/2020 11:38:28 PM Start Generate Partial Map with Clusters and seed 550973744 and planet count 150 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/17/2020 11:38:29 PM Generate Partial Map Complete
5/17/2020 11:38:29 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 11:38:35 PM Start Generate Partial Map with Clusters and seed 550973744 and planet count 150 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/17/2020 11:38:35 PM Generate Partial Map Complete
5/17/2020 11:38:35 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 11:38:37 PM Start Generate FULL Map with Clusters and seed 550973744 and planet count 150 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/17/2020 11:38:38 PM Generate FULL Map Complete
5/17/2020 11:59:43 PM PLAYER DISCONNECTED 0.0.0.0=>0
5/17/2020 11:59:44 PM PlayerAccount Arex has now been put in control of faction 1.
5/17/2020 11:59:44 PM Successfully opened host socket
5/17/2020 11:59:44 PM Clear out factions that should not be in UI based on savegame: 6 Macrophage Infestation - Tamed Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves
5/17/2020 11:59:44 PM Added the faction AIReserves.
5/17/2020 11:59:44 PM Added the faction AntiAIZombie.
5/17/2020 11:59:44 PM Added the faction AntiPlayerZombie.
5/17/2020 11:59:44 PM Added the faction AntiEveryoneZombie.
5/17/2020 11:59:44 PM Added the faction Mercenary.
5/18/2020 12:00:05 AM Start Generate FULL Map with Clusters and seed 2010740025 and planet count 150 and 20 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/18/2020 12:00:06 AM Generate FULL Map Complete
5/18/2020 12:01:02 AM Arex used cheat on planet Konom with result: All Players Granted 500,000 Science
5/18/2020 12:03:57 AM PLAYER DISCONNECTED 0.0.0.0=>0
5/18/2020 12:03:58 AM PlayerAccount Arex has now been put in control of faction 1.
5/18/2020 12:03:58 AM Successfully opened host socket
5/18/2020 12:03:58 AM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves
5/18/2020 12:03:58 AM Added the faction AIReserves.
5/18/2020 12:03:58 AM Added the faction AntiAIZombie.
5/18/2020 12:03:58 AM Added the faction AntiPlayerZombie.
5/18/2020 12:03:58 AM Added the faction AntiEveryoneZombie.
5/18/2020 12:03:58 AM Added the faction Mercenary.
5/18/2020 12:04:01 AM Start Generate FULL Map with Clusters and seed 666694684 and planet count 150 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/18/2020 12:04:02 AM Generate FULL Map Complete
5/18/2020 12:04:11 AM Arex used cheat on planet Savik with result: All Players Granted 50,000 Science
5/18/2020 12:04:43 AM Arex used command on planet Savik with result: AI Progress Increased By 500
5/18/2020 12:04:44 AM
Achievement Skipped Because Of Cheating: Miffed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:05:51 AM PLAYER DISCONNECTED 0.0.0.0=>0
5/18/2020 12:06:24 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/18/2020 12:06:24 AM Boot up FleetOS (0.4890s)
5/18/2020 12:06:24 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/18/2020 12:06:24 AM Check System Logs For Rogue Intelligence (0.5200s)
5/18/2020 12:06:24 AM Game Version: 2.042
5/18/2020 12:06:24 AM Eject Trash Into Hyperspace (0.1860s)
5/18/2020 12:06:24 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/18/2020 12:06:24 AM Check For Extra Modules (0.0190s)
5/18/2020 12:06:24 AM Bring Cloaking Systems Online (0.0270s)
5/18/2020 12:06:25 AM Remembering Alamo (0.0280s)
5/18/2020 12:06:25 AM Generating Framerates (0.0070s)
5/18/2020 12:06:25 AM Recalculate Speed Of Light (0.0260s)
5/18/2020 12:06:25 AM Optimize Comfort On Command Decks (0.0240s)
5/18/2020 12:06:25 AM Check Nearby Stellar Masses (0.0260s)
5/18/2020 12:06:25 AM No resolution change was required.
5/18/2020 12:06:25 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/18/2020 12:06:25 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/18/2020 12:06:25 AM Refresh Optical Lensing (0.0130s)
5/18/2020 12:06:25 AM Revise Fundamental Physical Laws (0.0320s)
5/18/2020 12:06:25 AM Boot Audio Comms (0.0130s)
5/18/2020 12:06:25 AM Establish Individual Audio Links (0.0240s)
5/18/2020 12:06:25 AM Prepare Explosions and Crackles (0.3060s)
5/18/2020 12:06:25 AM Calculate Odds Of Success (0.1490s)
5/18/2020 12:06:26 AM Briefly Panic (0.4360s)
5/18/2020 12:06:26 AM Install Confidence Routines (0.3520s)
5/18/2020 12:06:26 AM Bring Commander Interface Online (0.1320s)
5/18/2020 12:06:26 AM Motivate All Crews (0.0480s)
5/18/2020 12:06:26 AM Externalizing Patterns (0.0210s)
5/18/2020 12:06:26 AM Disengaging Constants (0.0450s)
5/18/2020 12:06:26 AM Late Axionic Computations (0.0850s)
5/18/2020 12:06:26 AM Connecting to Fleet Command (0.0090s)
5/18/2020 12:06:26 AM Thinking Of Advice (0.0150s)
5/18/2020 12:06:26 AM Degaussing Advice (0.0190s)
5/18/2020 12:06:26 AM Reading Alien Diaries (0.0090s)
5/18/2020 12:06:26 AM Naming All Known Planets (0.0120s)
5/18/2020 12:06:26 AM Remembering Speeds (0.0130s)
5/18/2020 12:06:26 AM Prioritizing Targets (0.0140s)
5/18/2020 12:06:26 AM Rebooting Sensor Arrays (0.0140s)
5/18/2020 12:06:26 AM Unloading Prismatic Grid (0.0120s)
5/18/2020 12:06:26 AM Thinking Of Objectives (0.0130s)
5/18/2020 12:06:26 AM Re-Aligning Objectives (0.0140s)
5/18/2020 12:06:26 AM Inhibiting Visual Scans (0.0180s)
5/18/2020 12:06:26 AM Synthesizing Vocals (0.0090s)
5/18/2020 12:06:26 AM Ventilating Scenarios (0.0140s)
5/18/2020 12:06:26 AM Decontaminating Targeting Systems (0.0130s)
5/18/2020 12:06:26 AM Ejecting Tactical Core (0.0130s)
5/18/2020 12:06:26 AM Calibrating Formations (0.0130s)
5/18/2020 12:06:27 AM Intercepting Galactic Maps (0.0140s)
5/18/2020 12:06:27 AM Sterilizing Test Chamber (0.0200s)
5/18/2020 12:06:27 AM Faction Diagnostics (0.0170s)
5/18/2020 12:06:27 AM Buffering Hackers (0.0210s)
5/18/2020 12:06:27 AM Inverting Death (0.0140s)
5/18/2020 12:06:27 AM Linear Field Variance (0.0920s)
5/18/2020 12:06:27 AM Charging Marks (0.0090s)
5/18/2020 12:06:27 AM Guarding The Posts (0.0180s)
5/18/2020 12:06:27 AM Range Manifolds (0.0090s)
5/18/2020 12:06:27 AM Purging ROFs (0.0130s)
5/18/2020 12:06:27 AM Manipulating Speeds (0.0160s)
5/18/2020 12:06:27 AM Detecting Projectiles (0.0100s)
5/18/2020 12:06:27 AM Grouping Flow Fields (0.0170s)
5/18/2020 12:06:27 AM Modulating Flow Field Groups (0.0410s)
5/18/2020 12:06:27 AM Designing Fleets (0.0240s)
5/18/2020 12:06:27 AM Thinking Of Technologies (0.0110s)
5/18/2020 12:06:27 AM Categorizing Starboard Sensors (0.0110s)
5/18/2020 12:06:27 AM Injecting Galactic Variables (0.0180s)
5/18/2020 12:06:27 AM Discharging Colored Ions (0.0650s)
5/18/2020 12:06:27 AM Replicating Ion Colors (0.0090s)
5/18/2020 12:06:27 AM Eating Starfields (0.3640s)
5/18/2020 12:06:29 AM Detecting Distant Planets (1.3051s)
5/18/2020 12:06:29 AM Investigating Map Signatures (0.0300s)
5/18/2020 12:06:29 AM Collating Solar Systems (0.0130s)
5/18/2020 12:06:29 AM Categorizing All Planets (0.0100s)
5/18/2020 12:06:29 AM Organizing Commands (0.0270s)
5/18/2020 12:06:29 AM Calculating Firing Cones (0.0070s)
5/18/2020 12:06:30 AM Declaring Ship Part Sovereignty (1.1011s)
5/18/2020 12:06:33 AM Replicating Terminal (3.4902s)
5/18/2020 12:06:33 AM Issuing Orders (0.0070s)
5/18/2020 12:06:33 AM Augmenting Infusers (0.0150s)
5/18/2020 12:06:33 AM Infusing (0.0320s)
5/18/2020 12:06:33 AM Post-Proton Surge (0.0080s)
5/18/2020 12:06:33 AM Calibrate Weapons Arrays (0.0320s)
5/18/2020 12:06:33 AM Stimulate Modulation (0.0330s)
5/18/2020 12:06:34 AM ArcenAssetBundleCache.InstantiatedObjects: 867
5/18/2020 12:06:35 AM Load Surrogates (1.7851s)
5/18/2020 12:06:35 AM Load Historical Documents (0.0090s)
5/18/2020 12:06:35 AM 12.0 seconds total load time.
Boot up FleetOS (0.5s)
Check System Logs For Rogue Intelligence (0.5s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Eating Starfields (0.4s)
Detecting Distant Planets (1.3s)
Declaring Ship Part Sovereignty (1.1s)
Replicating Terminal (3.5s)
Load Surrogates (1.8s)
5/18/2020 12:06:35 AM Hello Steam user 'Sir Limbo'
5/18/2020 12:06:46 AM PlayerAccount Arex has now been put in control of faction 1.
5/18/2020 12:06:46 AM Successfully opened host socket
5/18/2020 12:06:46 AM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves
5/18/2020 12:06:46 AM Added the faction AIReserves.
5/18/2020 12:06:46 AM Added the faction AntiAIZombie.
5/18/2020 12:06:46 AM Added the faction AntiPlayerZombie.
5/18/2020 12:06:46 AM Added the faction AntiEveryoneZombie.
5/18/2020 12:06:46 AM Added the faction Mercenary.
5/18/2020 12:06:58 AM Start Generate FULL Map with Clusters and seed 1248767788 and planet count 150 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/18/2020 12:07:00 AM Generate FULL Map Complete
5/18/2020 12:07:08 AM Arex used cheat on planet Maibaum with result: All Players Granted 500,000 Science
5/18/2020 12:07:15 AM Arex used command on planet Maibaum with result: AI Progress Increased By 490
5/18/2020 12:07:51 AM
Achievement Skipped Because Of Cheating: Miffed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:09:11 AM PLAYER DISCONNECTED 0.0.0.0=>0
5/18/2020 12:11:16 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/18/2020 12:11:17 AM Boot up FleetOS (0.5040s)
5/18/2020 12:11:17 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/18/2020 12:11:17 AM Check System Logs For Rogue Intelligence (0.2140s)
5/18/2020 12:11:17 AM Game Version: 2.042
5/18/2020 12:11:17 AM Eject Trash Into Hyperspace (0.1100s)
5/18/2020 12:11:17 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/18/2020 12:11:17 AM Check For Extra Modules (0.0100s)
5/18/2020 12:11:17 AM Bring Cloaking Systems Online (0.0170s)
5/18/2020 12:11:17 AM Remembering Alamo (0.0210s)
5/18/2020 12:11:17 AM Generating Framerates (0.0060s)
5/18/2020 12:11:17 AM Recalculate Speed Of Light (0.0250s)
5/18/2020 12:11:17 AM Optimize Comfort On Command Decks (0.0240s)
5/18/2020 12:11:17 AM Check Nearby Stellar Masses (0.0280s)
5/18/2020 12:11:17 AM No resolution change was required.
5/18/2020 12:11:17 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/18/2020 12:11:17 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/18/2020 12:11:17 AM Refresh Optical Lensing (0.0140s)
5/18/2020 12:11:17 AM Revise Fundamental Physical Laws (0.0390s)
5/18/2020 12:11:17 AM Boot Audio Comms (0.0140s)
5/18/2020 12:11:17 AM Establish Individual Audio Links (0.0210s)
5/18/2020 12:11:17 AM Prepare Explosions and Crackles (0.3000s)
5/18/2020 12:11:18 AM Calculate Odds Of Success (0.1860s)
5/18/2020 12:11:18 AM Briefly Panic (0.4000s)
5/18/2020 12:11:18 AM Install Confidence Routines (0.3610s)
5/18/2020 12:11:18 AM Bring Commander Interface Online (0.1530s)
5/18/2020 12:11:19 AM Motivate All Crews (0.0490s)
5/18/2020 12:11:19 AM Externalizing Patterns (0.0190s)
5/18/2020 12:11:19 AM Disengaging Constants (0.0380s)
5/18/2020 12:11:19 AM Late Axionic Computations (0.0820s)
5/18/2020 12:11:19 AM Connecting to Fleet Command (0.0080s)
5/18/2020 12:11:19 AM Thinking Of Advice (0.0130s)
5/18/2020 12:11:19 AM Degaussing Advice (0.0200s)
5/18/2020 12:11:19 AM Reading Alien Diaries (0.0100s)
5/18/2020 12:11:19 AM Naming All Known Planets (0.0110s)
5/18/2020 12:11:19 AM Remembering Speeds (0.0140s)
5/18/2020 12:11:19 AM Prioritizing Targets (0.0130s)
5/18/2020 12:11:19 AM Rebooting Sensor Arrays (0.0130s)
5/18/2020 12:11:19 AM Unloading Prismatic Grid (0.0130s)
5/18/2020 12:11:19 AM Thinking Of Objectives (0.0130s)
5/18/2020 12:11:19 AM Re-Aligning Objectives (0.0140s)
5/18/2020 12:11:19 AM Inhibiting Visual Scans (0.0210s)
5/18/2020 12:11:19 AM Synthesizing Vocals (0.0120s)
5/18/2020 12:11:19 AM Ventilating Scenarios (0.0100s)
5/18/2020 12:11:19 AM Decontaminating Targeting Systems (0.0130s)
5/18/2020 12:11:19 AM Ejecting Tactical Core (0.0140s)
5/18/2020 12:11:19 AM Calibrating Formations (0.0120s)
5/18/2020 12:11:19 AM Intercepting Galactic Maps (0.0160s)
5/18/2020 12:11:19 AM Sterilizing Test Chamber (0.0150s)
5/18/2020 12:11:19 AM Faction Diagnostics (0.0180s)
5/18/2020 12:11:19 AM Buffering Hackers (0.0190s)
5/18/2020 12:11:19 AM Inverting Death (0.0100s)
5/18/2020 12:11:19 AM Linear Field Variance (0.0900s)
5/18/2020 12:11:19 AM Charging Marks (0.0080s)
5/18/2020 12:11:19 AM Guarding The Posts (0.0190s)
5/18/2020 12:11:19 AM Range Manifolds (0.0090s)
5/18/2020 12:11:19 AM Purging ROFs (0.0150s)
5/18/2020 12:11:19 AM Manipulating Speeds (0.0150s)
5/18/2020 12:11:19 AM Detecting Projectiles (0.0110s)
5/18/2020 12:11:19 AM Grouping Flow Fields (0.0150s)
5/18/2020 12:11:19 AM Modulating Flow Field Groups (0.0440s)
5/18/2020 12:11:19 AM Designing Fleets (0.0340s)
5/18/2020 12:11:19 AM Thinking Of Technologies (0.0100s)
5/18/2020 12:11:19 AM Categorizing Starboard Sensors (0.0100s)
5/18/2020 12:11:19 AM Injecting Galactic Variables (0.0190s)
5/18/2020 12:11:19 AM Discharging Colored Ions (0.0360s)
5/18/2020 12:11:19 AM Replicating Ion Colors (0.0090s)
5/18/2020 12:11:20 AM Gesticulating Starfields (0.3420s)
5/18/2020 12:11:21 AM Breaking Distant Planets (1.2731s)
5/18/2020 12:11:21 AM Investigating Map Signatures (0.0270s)
5/18/2020 12:11:21 AM Collating Solar Systems (0.0120s)
5/18/2020 12:11:21 AM Categorizing All Planets (0.0100s)
5/18/2020 12:11:21 AM Organizing Commands (0.0280s)
5/18/2020 12:11:21 AM Calculating Firing Cones (0.0070s)
5/18/2020 12:11:22 AM Divulge Ship Part Schematics To Enemy (1.0681s)
5/18/2020 12:11:25 AM Weaponizing Cryonics (3.4232s)
5/18/2020 12:11:25 AM Issuing Orders (0.0080s)
5/18/2020 12:11:26 AM Augmenting Infusers (0.0140s)
5/18/2020 12:11:26 AM Infusing (0.0310s)
5/18/2020 12:11:26 AM Post-Proton Surge (0.0080s)
5/18/2020 12:11:26 AM Calibrate Weapons Arrays (0.0330s)
5/18/2020 12:11:26 AM Stimulate Modulation (0.0340s)
5/18/2020 12:11:26 AM ArcenAssetBundleCache.InstantiatedObjects: 867
5/18/2020 12:11:27 AM Load Surrogates (1.7791s)
5/18/2020 12:11:27 AM Load Historical Documents (0.0060s)
5/18/2020 12:11:27 AM 11.4 seconds total load time.
Boot up FleetOS (0.5s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Gesticulating Starfields (0.3s)
Breaking Distant Planets (1.3s)
Divulge Ship Part Schematics To Enemy (1.1s)
Weaponizing Cryonics (3.4s)
Load Surrogates (1.8s)
5/18/2020 12:11:28 AM Hello Steam user 'Sir Limbo'
5/18/2020 12:11:36 AM PlayerAccount Arex has now been put in control of faction 1.
5/18/2020 12:11:36 AM Successfully opened host socket
5/18/2020 12:11:36 AM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves
5/18/2020 12:11:36 AM Added the faction AIReserves.
5/18/2020 12:11:36 AM Added the faction AntiAIZombie.
5/18/2020 12:11:36 AM Added the faction AntiPlayerZombie.
5/18/2020 12:11:36 AM Added the faction AntiEveryoneZombie.
5/18/2020 12:11:36 AM Added the faction Mercenary.
5/18/2020 12:11:39 AM Start Generate FULL Map with Clusters and seed 702469216 and planet count 150 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/18/2020 12:11:40 AM Generate FULL Map Complete
5/18/2020 12:11:43 AM PLAYER DISCONNECTED 0.0.0.0=>0
5/18/2020 12:11:44 AM PlayerAccount Arex has now been put in control of faction 1.
5/18/2020 12:11:44 AM Successfully opened host socket
5/18/2020 12:11:44 AM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves
5/18/2020 12:11:44 AM Added the faction AIReserves.
5/18/2020 12:11:44 AM Added the faction AntiAIZombie.
5/18/2020 12:11:44 AM Added the faction AntiPlayerZombie.
5/18/2020 12:11:44 AM Added the faction AntiEveryoneZombie.
5/18/2020 12:11:44 AM Added the faction Mercenary.
5/18/2020 12:11:47 AM Start Generate Partial Map with Clusters and seed 595378181 and planet count 40 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
5/18/2020 12:11:47 AM Generate Partial Map Complete
5/18/2020 12:11:47 AM PlayerAccount Arex has now been put in control of faction 1.
5/18/2020 12:11:49 AM Start Generate FULL Map with Clusters and seed 595378181 and planet count 40 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/18/2020 12:11:50 AM Generate FULL Map Complete
5/18/2020 12:11:52 AM
BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Arex
Factions In Game:
0: Natural Objects
1: Arex (Players: id3)
2: AI Sentinels
3: AI Warden Fleet
4: AI Hunter Fleet
5: AI Praetorian Guard
6: Antagonized Dyson Sphere
7: AI Instigators
8: Macrophage Infestation - Enraged
9: Nanocaust
10: AI Reserves
11: Anti-AI Zombie
12: Anti-Player Zombie
13: Anti-Everyone Zombie
14: Outguard
15: Devourer Golem
16: Human Resistance Fighters
17: Marauders
18: Macrophage Infestation - Tamed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:11:52 AM
BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested.
Factions In Game:
0: Natural Objects
1: Arex (Players: id3)
2: AI Sentinels
3: AI Warden Fleet
4: AI Hunter Fleet
5: AI Praetorian Guard
6: Antagonized Dyson Sphere
7: AI Instigators
8: Macrophage Infestation - Enraged
9: Nanocaust
10: AI Reserves
11: Anti-AI Zombie
12: Anti-Player Zombie
13: Anti-Everyone Zombie
14: Outguard
15: Devourer Golem
16: Human Resistance Fighters
17: Marauders
18: Macrophage Infestation - Tamed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:11:53 AM
BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Arex
Factions In Game:
0: Natural Objects
1: Arex (Players: id3)
2: AI Sentinels
3: AI Warden Fleet
4: AI Hunter Fleet
5: AI Praetorian Guard
6: Antagonized Dyson Sphere
7: AI Instigators
8: Macrophage Infestation - Enraged
9: Nanocaust
10: AI Reserves
11: Anti-AI Zombie
12: Anti-Player Zombie
13: Anti-Everyone Zombie
14: Outguard
15: Devourer Golem
16: Human Resistance Fighters
17: Marauders
18: Macrophage Infestation - Tamed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:11:54 AM
BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Arex
Factions In Game:
0: Natural Objects
1: Arex (Players: id3)
2: AI Sentinels
3: AI Warden Fleet
4: AI Hunter Fleet
5: AI Praetorian Guard
6: Antagonized Dyson Sphere
7: AI Instigators
8: Macrophage Infestation - Enraged
9: Nanocaust
10: AI Reserves
11: Anti-AI Zombie
12: Anti-Player Zombie
13: Anti-Everyone Zombie
14: Outguard
15: Devourer Golem
16: Human Resistance Fighters
17: Marauders
18: Macrophage Infestation - Tamed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:11:55 AM
BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Arex
Factions In Game:
0: Natural Objects
1: Arex (Players: id3)
2: AI Sentinels
3: AI Warden Fleet
4: AI Hunter Fleet
5: AI Praetorian Guard
6: Antagonized Dyson Sphere
7: AI Instigators
8: Macrophage Infestation - Enraged
9: Nanocaust
10: AI Reserves
11: Anti-AI Zombie
12: Anti-Player Zombie
13: Anti-Everyone Zombie
14: Outguard
15: Devourer Golem
16: Human Resistance Fighters
17: Marauders
18: Macrophage Infestation - Tamed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:11:56 AM
BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Arex
Factions In Game:
0: Natural Objects
1: Arex (Players: id3)
2: AI Sentinels
3: AI Warden Fleet
4: AI Hunter Fleet
5: AI Praetorian Guard
6: Antagonized Dyson Sphere
7: AI Instigators
8: Macrophage Infestation - Enraged
9: Nanocaust
10: AI Reserves
11: Anti-AI Zombie
12: Anti-Player Zombie
13: Anti-Everyone Zombie
14: Outguard
15: Devourer Golem
16: Human Resistance Fighters
17: Marauders
18: Macrophage Infestation - Tamed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:11:57 AM
BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Arex
Factions In Game:
0: Natural Objects
1: Arex (Players: id3)
2: AI Sentinels
3: AI Warden Fleet
4: AI Hunter Fleet
5: AI Praetorian Guard
6: Antagonized Dyson Sphere
7: AI Instigators
8: Macrophage Infestation - Enraged
9: Nanocaust
10: AI Reserves
11: Anti-AI Zombie
12: Anti-Player Zombie
13: Anti-Everyone Zombie
14: Outguard
15: Devourer Golem
16: Human Resistance Fighters
17: Marauders
18: Macrophage Infestation - Tamed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:11:58 AM
BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Arex
Factions In Game:
0: Natural Objects
1: Arex (Players: id3)
2: AI Sentinels
3: AI Warden Fleet
4: AI Hunter Fleet
5: AI Praetorian Guard
6: Antagonized Dyson Sphere
7: AI Instigators
8: Macrophage Infestation - Enraged
9: Nanocaust
10: AI Reserves
11: Anti-AI Zombie
12: Anti-Player Zombie
13: Anti-Everyone Zombie
14: Outguard
15: Devourer Golem
16: Human Resistance Fighters
17: Marauders
18: Macrophage Infestation - Tamed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:11:59 AM
BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Arex
Factions In Game:
0: Natural Objects
1: Arex (Players: id3)
2: AI Sentinels
3: AI Warden Fleet
4: AI Hunter Fleet
5: AI Praetorian Guard
6: Antagonized Dyson Sphere
7: AI Instigators
8: Macrophage Infestation - Enraged
9: Nanocaust
10: AI Reserves
11: Anti-AI Zombie
12: Anti-Player Zombie
13: Anti-Everyone Zombie
14: Outguard
15: Devourer Golem
16: Human Resistance Fighters
17: Marauders
18: Macrophage Infestation - Tamed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:12:00 AM
BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Arex
Factions In Game:
0: Natural Objects
1: Arex (Players: id3)
2: AI Sentinels
3: AI Warden Fleet
4: AI Hunter Fleet
5: AI Praetorian Guard
6: Antagonized Dyson Sphere
7: AI Instigators
8: Macrophage Infestation - Enraged
9: Nanocaust
10: AI Reserves
11: Anti-AI Zombie
12: Anti-Player Zombie
13: Anti-Everyone Zombie
14: Outguard
15: Devourer Golem
16: Human Resistance Fighters
17: Marauders
18: Macrophage Infestation - Tamed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:12:01 AM
BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Arex
Factions In Game:
0: Natural Objects
1: Arex (Players: id3)
2: AI Sentinels
3: AI Warden Fleet
4: AI Hunter Fleet
5: AI Praetorian Guard
6: Antagonized Dyson Sphere
7: AI Instigators
8: Macrophage Infestation - Enraged
9: Nanocaust
10: AI Reserves
11: Anti-AI Zombie
12: Anti-Player Zombie
13: Anti-Everyone Zombie
14: Outguard
15: Devourer Golem
16: Human Resistance Fighters
17: Marauders
18: Macrophage Infestation - Tamed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:12:01 AM PLAYER DISCONNECTED 0.0.0.0=>0
5/18/2020 12:12:33 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
5/18/2020 12:12:33 AM Boot up FleetOS (0.4390s)
5/18/2020 12:12:33 AM graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0]
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: NVIDIA GeForce GTX 970
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.0]
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/18/2020 12:12:33 AM Check System Logs For Rogue Intelligence (0.2120s)
5/18/2020 12:12:33 AM Game Version: 2.042
5/18/2020 12:12:33 AM Eject Trash Into Hyperspace (0.1180s)
5/18/2020 12:12:33 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED)
5/18/2020 12:12:33 AM Check For Extra Modules (0.0120s)
5/18/2020 12:12:34 AM Bring Cloaking Systems Online (0.0180s)
5/18/2020 12:12:34 AM Remembering Alamo (0.0240s)
5/18/2020 12:12:34 AM Generating Framerates (0.0070s)
5/18/2020 12:12:34 AM Recalculate Speed Of Light (0.0230s)
5/18/2020 12:12:34 AM Optimize Comfort On Command Decks (0.0220s)
5/18/2020 12:12:34 AM Check Nearby Stellar Masses (0.0260s)
5/18/2020 12:12:34 AM No resolution change was required.
5/18/2020 12:12:34 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
5/18/2020 12:12:34 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75)
5/18/2020 12:12:34 AM Refresh Optical Lensing (0.0110s)
5/18/2020 12:12:34 AM Revise Fundamental Physical Laws (0.0330s)
5/18/2020 12:12:34 AM Boot Audio Comms (0.0140s)
5/18/2020 12:12:34 AM Establish Individual Audio Links (0.0320s)
5/18/2020 12:12:34 AM Prepare Explosions and Crackles (0.3090s)
5/18/2020 12:12:34 AM Calculate Odds Of Success (0.1380s)
5/18/2020 12:12:35 AM Briefly Panic (0.3840s)
5/18/2020 12:12:35 AM Install Confidence Routines (0.3650s)
5/18/2020 12:12:35 AM Bring Commander Interface Online (0.1280s)
5/18/2020 12:12:35 AM Motivate All Crews (0.0460s)
5/18/2020 12:12:35 AM Externalizing Patterns (0.0200s)
5/18/2020 12:12:35 AM Disengaging Constants (0.0430s)
5/18/2020 12:12:35 AM Late Axionic Computations (0.0820s)
5/18/2020 12:12:35 AM Connecting to Fleet Command (0.0090s)
5/18/2020 12:12:35 AM Thinking Of Advice (0.0120s)
5/18/2020 12:12:35 AM Degaussing Advice (0.0190s)
5/18/2020 12:12:35 AM Reading Alien Diaries (0.0100s)
5/18/2020 12:12:35 AM Naming All Known Planets (0.0100s)
5/18/2020 12:12:35 AM Remembering Speeds (0.0160s)
5/18/2020 12:12:35 AM Prioritizing Targets (0.0140s)
5/18/2020 12:12:35 AM Rebooting Sensor Arrays (0.0120s)
5/18/2020 12:12:35 AM Unloading Prismatic Grid (0.0130s)
5/18/2020 12:12:35 AM Thinking Of Objectives (0.0120s)
5/18/2020 12:12:35 AM Re-Aligning Objectives (0.0140s)
5/18/2020 12:12:35 AM Inhibiting Visual Scans (0.0180s)
5/18/2020 12:12:35 AM Synthesizing Vocals (0.0100s)
5/18/2020 12:12:35 AM Ventilating Scenarios (0.0120s)
5/18/2020 12:12:35 AM Decontaminating Targeting Systems (0.0140s)
5/18/2020 12:12:35 AM Ejecting Tactical Core (0.0130s)
5/18/2020 12:12:35 AM Calibrating Formations (0.0140s)
5/18/2020 12:12:35 AM Intercepting Galactic Maps (0.0160s)
5/18/2020 12:12:35 AM Sterilizing Test Chamber (0.0140s)
5/18/2020 12:12:35 AM Faction Diagnostics (0.0210s)
5/18/2020 12:12:36 AM Buffering Hackers (0.0190s)
5/18/2020 12:12:36 AM Inverting Death (0.0090s)
5/18/2020 12:12:36 AM Linear Field Variance (0.0960s)
5/18/2020 12:12:36 AM Charging Marks (0.0090s)
5/18/2020 12:12:36 AM Guarding The Posts (0.0190s)
5/18/2020 12:12:36 AM Range Manifolds (0.0100s)
5/18/2020 12:12:36 AM Purging ROFs (0.0120s)
5/18/2020 12:12:36 AM Manipulating Speeds (0.0160s)
5/18/2020 12:12:36 AM Detecting Projectiles (0.0100s)
5/18/2020 12:12:36 AM Grouping Flow Fields (0.0150s)
5/18/2020 12:12:36 AM Modulating Flow Field Groups (0.0460s)
5/18/2020 12:12:36 AM Designing Fleets (0.0220s)
5/18/2020 12:12:36 AM Thinking Of Technologies (0.0090s)
5/18/2020 12:12:36 AM Categorizing Starboard Sensors (0.0140s)
5/18/2020 12:12:36 AM Injecting Galactic Variables (0.0180s)
5/18/2020 12:12:36 AM Discharging Colored Ions (0.0380s)
5/18/2020 12:12:36 AM Replicating Ion Colors (0.0070s)
5/18/2020 12:12:36 AM Gazing Into Starfields (0.3550s)
5/18/2020 12:12:37 AM Mapping Distant Planets (1.2481s)
5/18/2020 12:12:37 AM Investigating Map Signatures (0.0420s)
5/18/2020 12:12:38 AM Collating Solar Systems (0.0120s)
5/18/2020 12:12:38 AM Categorizing All Planets (0.0090s)
5/18/2020 12:12:38 AM Organizing Commands (0.0330s)
5/18/2020 12:12:38 AM Calculating Firing Cones (0.0070s)
5/18/2020 12:12:39 AM Violating Ship Part Bylaws (1.0641s)
5/18/2020 12:12:42 AM Inhibiting Isotope Emitters (3.6272s)
5/18/2020 12:12:42 AM Issuing Orders (0.0080s)
5/18/2020 12:12:42 AM Augmenting Infusers (0.0130s)
5/18/2020 12:12:42 AM Infusing (0.0320s)
5/18/2020 12:12:42 AM Post-Proton Surge (0.0070s)
5/18/2020 12:12:42 AM Calibrate Weapons Arrays (0.0270s)
5/18/2020 12:12:42 AM Stimulate Modulation (0.0350s)
5/18/2020 12:12:42 AM ArcenAssetBundleCache.InstantiatedObjects: 867
5/18/2020 12:12:44 AM Load Surrogates (1.7911s)
5/18/2020 12:12:44 AM Load Historical Documents (0.0060s)
5/18/2020 12:12:44 AM 11.5 seconds total load time.
Boot up FleetOS (0.4s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.4s)
Install Confidence Routines (0.4s)
Gazing Into Starfields (0.4s)
Mapping Distant Planets (1.2s)
Violating Ship Part Bylaws (1.1s)
Inhibiting Isotope Emitters (3.6s)
Load Surrogates (1.8s)
5/18/2020 12:12:44 AM Hello Steam user 'Sir Limbo'
5/18/2020 12:12:48 AM PlayerAccount Arex has now been put in control of faction 1.
5/18/2020 12:12:48 AM Successfully opened host socket
5/18/2020 12:12:48 AM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie AI Reserves
5/18/2020 12:12:48 AM Added the faction AIReserves.
5/18/2020 12:12:48 AM Added the faction AntiAIZombie.
5/18/2020 12:12:48 AM Added the faction AntiPlayerZombie.
5/18/2020 12:12:48 AM Added the faction AntiEveryoneZombie.
5/18/2020 12:12:48 AM Added the faction Mercenary.
5/18/2020 12:13:04 AM Start Generate FULL Map with Clusters and seed 487571087 and planet count 40 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything)
5/18/2020 12:13:04 AM Generate FULL Map Complete
5/18/2020 12:13:07 AM
BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Arex
Factions In Game:
0: Natural Objects
1: Arex (Players: id3)
2: AI Sentinels
3: AI Warden Fleet
4: AI Hunter Fleet
5: AI Praetorian Guard
6: Antagonized Dyson Sphere
7: AI Instigators
8: Macrophage Infestation - Enraged
9: Nanocaust
10: AI Reserves
11: Anti-AI Zombie
12: Anti-Player Zombie
13: Anti-Everyone Zombie
14: Outguard
15: Devourer Golem
16: Human Resistance Fighters
17: Marauders
18: Macrophage Infestation - Tamed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:13:07 AM
BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. No specific faction requested.
Factions In Game:
0: Natural Objects
1: Arex (Players: id3)
2: AI Sentinels
3: AI Warden Fleet
4: AI Hunter Fleet
5: AI Praetorian Guard
6: Antagonized Dyson Sphere
7: AI Instigators
8: Macrophage Infestation - Enraged
9: Nanocaust
10: AI Reserves
11: Anti-AI Zombie
12: Anti-Player Zombie
13: Anti-Everyone Zombie
14: Outguard
15: Devourer Golem
16: Human Resistance Fighters
17: Marauders
18: Macrophage Infestation - Tamed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Nanocaust.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass45_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:13:08 AM
BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Arex
Factions In Game:
0: Natural Objects
1: Arex (Players: id3)
2: AI Sentinels
3: AI Warden Fleet
4: AI Hunter Fleet
5: AI Praetorian Guard
6: Antagonized Dyson Sphere
7: AI Instigators
8: Macrophage Infestation - Enraged
9: Nanocaust
10: AI Reserves
11: Anti-AI Zombie
12: Anti-Player Zombie
13: Anti-Everyone Zombie
14: Outguard
15: Devourer Golem
16: Human Resistance Fighters
17: Marauders
18: Macrophage Infestation - Tamed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:13:09 AM
BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Arex
Factions In Game:
0: Natural Objects
1: Arex (Players: id3)
2: AI Sentinels
3: AI Warden Fleet
4: AI Hunter Fleet
5: AI Praetorian Guard
6: Antagonized Dyson Sphere
7: AI Instigators
8: Macrophage Infestation - Enraged
9: Nanocaust
10: AI Reserves
11: Anti-AI Zombie
12: Anti-Player Zombie
13: Anti-Everyone Zombie
14: Outguard
15: Devourer Golem
16: Human Resistance Fighters
17: Marauders
18: Macrophage Infestation - Tamed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:13:10 AM
BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Arex
Factions In Game:
0: Natural Objects
1: Arex (Players: id3)
2: AI Sentinels
3: AI Warden Fleet
4: AI Hunter Fleet
5: AI Praetorian Guard
6: Antagonized Dyson Sphere
7: AI Instigators
8: Macrophage Infestation - Enraged
9: Nanocaust
10: AI Reserves
11: Anti-AI Zombie
12: Anti-Player Zombie
13: Anti-Everyone Zombie
14: Outguard
15: Devourer Golem
16: Human Resistance Fighters
17: Marauders
18: Macrophage Infestation - Tamed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:13:11 AM
BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Arex
Factions In Game:
0: Natural Objects
1: Arex (Players: id3)
2: AI Sentinels
3: AI Warden Fleet
4: AI Hunter Fleet
5: AI Praetorian Guard
6: Antagonized Dyson Sphere
7: AI Instigators
8: Macrophage Infestation - Enraged
9: Nanocaust
10: AI Reserves
11: Anti-AI Zombie
12: Anti-Player Zombie
13: Anti-Everyone Zombie
14: Outguard
15: Devourer Golem
16: Human Resistance Fighters
17: Marauders
18: Macrophage Infestation - Tamed
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <17fa1fe7827b4c3281b65810fd727748>:0
at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <0358891b7cf94b10a1bf06b2ef82a206>:0
at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0
at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
5/18/2020 12:13:11 AM PLAYER DISCONNECTED 0.0.0.0=>0