12/12/2019 11:20:17 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/12/2019 11:20:17 AM Boot up FleetOS (0.2781s) 12/12/2019 11:20:17 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/12/2019 11:20:17 AM Check System Logs For Rogue Intelligence (0.0250s) 12/12/2019 11:20:17 AM Game Version: 1.014 12/12/2019 11:20:17 AM Eject Trash Into Hyperspace (0.1080s) 12/12/2019 11:20:17 AM Expansions: The Spire Rises (NOT INSTALLED) 12/12/2019 11:20:17 AM Check For Extra Modules (0.0071s) 12/12/2019 11:20:17 AM Bring Cloaking Systems Online (0.0090s) 12/12/2019 11:20:17 AM Remembering Alamo (0.0130s) 12/12/2019 11:20:17 AM Generating Framerates (0.0050s) 12/12/2019 11:20:17 AM Recalculate Speed Of Light (0.0120s) 12/12/2019 11:20:17 AM Check Nearby Stellar Masses (0.0130s) 12/12/2019 11:20:17 AM Resolution changed to fullscreen 1080x1920 12/12/2019 11:20:17 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/12/2019 11:20:17 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/12/2019 11:20:17 AM Refresh Optical Lensing (0.0080s) 12/12/2019 11:20:17 AM Revise Fundamental Physical Laws (0.0230s) 12/12/2019 11:20:17 AM Boot Audio Comms (0.0080s) 12/12/2019 11:20:17 AM Establish Individual Audio Links (0.0110s) 12/12/2019 11:20:17 AM Prepare Explosions and Crackles (0.2030s) 12/12/2019 11:20:17 AM Optimize Comfort On Command Decks (0.0730s) 12/12/2019 11:20:17 AM Calculate Odds Of Success (0.0310s) 12/12/2019 11:20:18 AM Briefly Panic (0.1490s) 12/12/2019 11:20:18 AM Install Confidence Routines (0.2160s) 12/12/2019 11:20:18 AM Bring Commander Interface Online (0.0780s) 12/12/2019 11:20:18 AM Motivate All Crews (0.0270s) 12/12/2019 11:20:18 AM Externalizing Patterns (0.0120s) 12/12/2019 11:20:18 AM Disengaging Constants (0.0240s) 12/12/2019 11:20:18 AM Late Axionic Computations (0.0420s) 12/12/2019 11:20:18 AM Connecting to Fleet Command (0.0060s) 12/12/2019 11:20:18 AM Thinking Of Advice (0.0060s) 12/12/2019 11:20:18 AM Degaussing Advice (0.0110s) 12/12/2019 11:20:18 AM Naming All Known Planets (0.0050s) 12/12/2019 11:20:18 AM Remembering Speeds (0.0080s) 12/12/2019 11:20:18 AM Prioritizing Targets (0.0070s) 12/12/2019 11:20:18 AM Rebooting Sensor Arrays (0.0070s) 12/12/2019 11:20:18 AM Unloading Prismatic Grid (0.0070s) 12/12/2019 11:20:18 AM Thinking Of Objectives (0.0065s) 12/12/2019 11:20:18 AM Re-Aligning Objectives (0.0070s) 12/12/2019 11:20:18 AM Inhibiting Visual Scans (0.0100s) 12/12/2019 11:20:18 AM Synthesizing Vocals (0.0060s) 12/12/2019 11:20:18 AM Ventilating Scenarios (0.0070s) 12/12/2019 11:20:18 AM Decontaminating Targeting Systems (0.0070s) 12/12/2019 11:20:18 AM Ejecting Tactical Core (0.0070s) 12/12/2019 11:20:18 AM Calibrating Formations (0.0060s) 12/12/2019 11:20:18 AM Intercepting Galactic Maps (0.0080s) 12/12/2019 11:20:18 AM Sterilizing Test Chamber (0.0080s) 12/12/2019 11:20:18 AM Faction Diagnostics (0.0090s) 12/12/2019 11:20:18 AM Buffering Hackers (0.0130s) 12/12/2019 11:20:18 AM Inverting Death (0.0060s) 12/12/2019 11:20:18 AM Linear Field Variance (0.0950s) 12/12/2019 11:20:18 AM Charging Marks (0.0070s) 12/12/2019 11:20:18 AM Range Manifolds (0.0060s) 12/12/2019 11:20:18 AM Purging ROFs (0.0070s) 12/12/2019 11:20:18 AM Manipulating Speeds (0.0090s) 12/12/2019 11:20:18 AM Detecting Projectiles (0.0060s) 12/12/2019 11:20:18 AM Grouping Flow Fields (0.0080s) 12/12/2019 11:20:18 AM Modulating Flow Field Groups (0.0110s) 12/12/2019 11:20:18 AM Designing Fleets (0.0160s) 12/12/2019 11:20:18 AM Thinking Of Technologies (0.0060s) 12/12/2019 11:20:18 AM Categorizing Starboard Sensors (0.0050s) 12/12/2019 11:20:18 AM Injecting Galactic Variables (0.0100s) 12/12/2019 11:20:18 AM Discharging Colored Ions (0.0210s) 12/12/2019 11:20:18 AM Replicating Ion Colors (0.0040s) 12/12/2019 11:20:19 AM Investigating Starfields (0.1640s) 12/12/2019 11:20:19 AM Scouring Distant Planets (0.5663s) 12/12/2019 11:20:19 AM Investigating Map Signatures (0.0150s) 12/12/2019 11:20:19 AM Collating Solar Systems (0.0070s) 12/12/2019 11:20:19 AM Categorizing All Planets (0.0040s) 12/12/2019 11:20:19 AM Organizing Commands (0.0170s) 12/12/2019 11:20:19 AM Calculating Firing Cones (0.0040s) 12/12/2019 11:20:20 AM Divulge Ship Part Schematics To Enemy (0.4141s) 12/12/2019 11:20:21 AM Printing Paper Copies Of All Data Banks (1.4954s) 12/12/2019 11:20:21 AM Issuing Orders (0.0037s) 12/12/2019 11:20:21 AM Augmenting Infusers (0.0080s) 12/12/2019 11:20:21 AM Infusing (0.0170s) 12/12/2019 11:20:21 AM Post-Proton Surge (0.0040s) 12/12/2019 11:20:21 AM Calibrate Weapons Arrays (0.0140s) 12/12/2019 11:20:21 AM Stimulate Modulation (0.0150s) 12/12/2019 11:20:21 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/12/2019 11:20:22 AM Load Surrogates (0.8439s) 12/12/2019 11:20:22 AM Load Historical Documents (0.0030s) 12/12/2019 11:20:22 AM 5.4 seconds total load time. Boot up FleetOS (0.3s) Scouring Distant Planets (0.6s) Divulge Ship Part Schematics To Enemy (0.4s) Printing Paper Copies Of All Data Banks (1.5s) Load Surrogates (0.8s) 12/12/2019 11:20:22 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/12/2019 11:20:41 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/12/2019 11:20:41 AM World Created, Launching Server 12/12/2019 11:20:42 AM PlayerAccount Endovior has now been put in control of faction 1. 12/12/2019 11:20:42 AM Successfully opened host socket 12/12/2019 11:22:31 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/12/2019 11:22:31 AM World Created, Launching Server 12/12/2019 11:22:31 AM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 12/12/2019 11:22:31 AM PlayerAccount Endovior has now been put in control of faction 1. 12/12/2019 11:26:35 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/12/2019 11:26:35 AM World Created, Launching Server 12/12/2019 11:26:35 AM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 12/12/2019 11:26:35 AM PlayerAccount Endovior has now been put in control of faction 1. 12/12/2019 11:34:28 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/12/2019 11:34:28 AM World Created, Launching Server 12/12/2019 11:34:28 AM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 12/12/2019 11:34:28 AM PlayerAccount Endovior has now been put in control of faction 1. 12/12/2019 11:43:09 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/12/2019 11:43:09 AM World Created, Launching Server 12/12/2019 11:43:09 AM PlayerAccount Endovior has now been put in control of faction 1. 12/12/2019 11:51:33 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/12/2019 11:51:33 AM World Created, Launching Server 12/12/2019 11:51:33 AM PlayerAccount Endovior has now been put in control of faction 1. 12/12/2019 11:56:32 AM Start Generate Partial Map with Concentric and seed 419667477 and planet count 80 and 17 factions 12/12/2019 11:56:32 AM World Created, Launching Server 12/12/2019 12:02:15 PM Start Generate Partial Map with Concentric and seed 419667477 and planet count 80 and 17 factions 12/12/2019 12:02:15 PM World Created, Launching Server 12/12/2019 12:02:59 PM Start Generate Partial Map with Concentric and seed 419667477 and planet count 80 and 22 factions 12/12/2019 12:02:59 PM Generate Partial Map Complete 12/12/2019 12:03:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/12/2019 2:06:21 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/12/2019 2:06:21 PM Boot up FleetOS (0.2757s) 12/12/2019 2:06:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/12/2019 2:06:21 PM Check System Logs For Rogue Intelligence (0.0260s) 12/12/2019 2:06:21 PM Game Version: 1.014 12/12/2019 2:06:21 PM Eject Trash Into Hyperspace (0.0840s) 12/12/2019 2:06:21 PM Expansions: The Spire Rises (NOT INSTALLED) 12/12/2019 2:06:21 PM Check For Extra Modules (0.0080s) 12/12/2019 2:06:21 PM Bring Cloaking Systems Online (0.0330s) 12/12/2019 2:06:21 PM Remembering Alamo (0.0154s) 12/12/2019 2:06:21 PM Generating Framerates (0.0047s) 12/12/2019 2:06:21 PM Recalculate Speed Of Light (0.0130s) 12/12/2019 2:06:21 PM Check Nearby Stellar Masses (0.0150s) 12/12/2019 2:06:21 PM No resolution change was required. 12/12/2019 2:06:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/12/2019 2:06:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/12/2019 2:06:21 PM Refresh Optical Lensing (0.0080s) 12/12/2019 2:06:21 PM Revise Fundamental Physical Laws (0.0260s) 12/12/2019 2:06:21 PM Boot Audio Comms (0.0100s) 12/12/2019 2:06:21 PM Establish Individual Audio Links (0.0090s) 12/12/2019 2:06:21 PM Prepare Explosions and Crackles (0.1633s) 12/12/2019 2:06:22 PM Optimize Comfort On Command Decks (0.2658s) 12/12/2019 2:06:22 PM Calculate Odds Of Success (0.0310s) 12/12/2019 2:06:22 PM Briefly Panic (0.3041s) 12/12/2019 2:06:22 PM Install Confidence Routines (0.2136s) 12/12/2019 2:06:22 PM Bring Commander Interface Online (0.0866s) 12/12/2019 2:06:22 PM Motivate All Crews (0.0267s) 12/12/2019 2:06:22 PM Externalizing Patterns (0.0130s) 12/12/2019 2:06:22 PM Disengaging Constants (0.0308s) 12/12/2019 2:06:23 PM Late Axionic Computations (0.1069s) 12/12/2019 2:06:23 PM Connecting to Fleet Command (0.0070s) 12/12/2019 2:06:23 PM Thinking Of Advice (0.0073s) 12/12/2019 2:06:23 PM Degaussing Advice (0.0166s) 12/12/2019 2:06:23 PM Naming All Known Planets (0.0050s) 12/12/2019 2:06:23 PM Remembering Speeds (0.0080s) 12/12/2019 2:06:23 PM Prioritizing Targets (0.0060s) 12/12/2019 2:06:23 PM Rebooting Sensor Arrays (0.0070s) 12/12/2019 2:06:23 PM Unloading Prismatic Grid (0.0073s) 12/12/2019 2:06:23 PM Thinking Of Objectives (0.0068s) 12/12/2019 2:06:23 PM Re-Aligning Objectives (0.0080s) 12/12/2019 2:06:23 PM Inhibiting Visual Scans (0.0104s) 12/12/2019 2:06:23 PM Synthesizing Vocals (0.0070s) 12/12/2019 2:06:23 PM Ventilating Scenarios (0.0060s) 12/12/2019 2:06:23 PM Decontaminating Targeting Systems (0.0080s) 12/12/2019 2:06:23 PM Ejecting Tactical Core (0.0080s) 12/12/2019 2:06:23 PM Calibrating Formations (0.0050s) 12/12/2019 2:06:23 PM Intercepting Galactic Maps (0.0090s) 12/12/2019 2:06:23 PM Sterilizing Test Chamber (0.0080s) 12/12/2019 2:06:23 PM Faction Diagnostics (0.0104s) 12/12/2019 2:06:23 PM Buffering Hackers (0.0140s) 12/12/2019 2:06:23 PM Inverting Death (0.0070s) 12/12/2019 2:06:23 PM Linear Field Variance (0.0989s) 12/12/2019 2:06:23 PM Charging Marks (0.0070s) 12/12/2019 2:06:23 PM Range Manifolds (0.0080s) 12/12/2019 2:06:23 PM Purging ROFs (0.0060s) 12/12/2019 2:06:23 PM Manipulating Speeds (0.0090s) 12/12/2019 2:06:23 PM Detecting Projectiles (0.0070s) 12/12/2019 2:06:23 PM Grouping Flow Fields (0.0070s) 12/12/2019 2:06:23 PM Modulating Flow Field Groups (0.0140s) 12/12/2019 2:06:23 PM Designing Fleets (0.0220s) 12/12/2019 2:06:23 PM Thinking Of Technologies (0.0070s) 12/12/2019 2:06:23 PM Categorizing Starboard Sensors (0.0060s) 12/12/2019 2:06:23 PM Injecting Galactic Variables (0.0090s) 12/12/2019 2:06:23 PM Discharging Colored Ions (0.0230s) 12/12/2019 2:06:23 PM Replicating Ion Colors (0.0060s) 12/12/2019 2:06:23 PM Investigating Starfields (0.5299s) 12/12/2019 2:06:25 PM Detecting Distant Planets (1.9039s) 12/12/2019 2:06:25 PM Investigating Map Signatures (0.0170s) 12/12/2019 2:06:25 PM Collating Solar Systems (0.0070s) 12/12/2019 2:06:25 PM Categorizing All Planets (0.0050s) 12/12/2019 2:06:25 PM Organizing Commands (0.0180s) 12/12/2019 2:06:25 PM Calculating Firing Cones (0.0040s) 12/12/2019 2:06:26 PM Jailbreaking Favorite Ship Parts (0.6095s) 12/12/2019 2:06:30 PM Compensate for Neutrino Variance (3.6035s) 12/12/2019 2:06:30 PM Issuing Orders (0.0050s) 12/12/2019 2:06:30 PM Augmenting Infusers (0.0080s) 12/12/2019 2:06:30 PM Infusing (0.0200s) 12/12/2019 2:06:30 PM Post-Proton Surge (0.0050s) 12/12/2019 2:06:30 PM Calibrate Weapons Arrays (0.0140s) 12/12/2019 2:06:30 PM Stimulate Modulation (0.0150s) 12/12/2019 2:06:30 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/12/2019 2:06:31 PM Load Surrogates (0.8392s) 12/12/2019 2:06:31 PM Load Historical Documents (0.0030s) 12/12/2019 2:06:31 PM 9.8 seconds total load time. Boot up FleetOS (0.3s) Optimize Comfort On Command Decks (0.3s) Briefly Panic (0.3s) Investigating Starfields (0.5s) Detecting Distant Planets (1.9s) Jailbreaking Favorite Ship Parts (0.6s) Compensate for Neutrino Variance (3.6s) Load Surrogates (0.8s) 12/12/2019 2:06:31 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/12/2019 2:14:28 PM Added the faction AIReserves. 12/12/2019 2:14:28 PM PlayerAccount Endovior has now been put in control of faction 11. 12/12/2019 2:14:28 PM PlayerAccount Endovior has now been put in control of faction 11. 12/12/2019 2:14:28 PM Successfully opened host socket 12/12/2019 2:14:28 PM Start Generate FULL Map with Realistic and seed 941168337 and planet count 80 and 17 factions 12/12/2019 2:14:28 PM Generate FULL Map Complete 12/12/2019 3:55:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/12/2019 7:41:36 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/12/2019 7:41:36 PM Boot up FleetOS (0.2643s) 12/12/2019 7:41:36 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/12/2019 7:41:36 PM Check System Logs For Rogue Intelligence (0.0244s) 12/12/2019 7:41:36 PM Game Version: 1.014 12/12/2019 7:41:36 PM Eject Trash Into Hyperspace (0.0620s) 12/12/2019 7:41:36 PM Expansions: The Spire Rises (NOT INSTALLED) 12/12/2019 7:41:36 PM Check For Extra Modules (0.0080s) 12/12/2019 7:41:36 PM Bring Cloaking Systems Online (0.0400s) 12/12/2019 7:41:36 PM Remembering Alamo (0.0140s) 12/12/2019 7:41:36 PM Generating Framerates (0.0040s) 12/12/2019 7:41:36 PM Recalculate Speed Of Light (0.0130s) 12/12/2019 7:41:36 PM Check Nearby Stellar Masses (0.0140s) 12/12/2019 7:41:36 PM No resolution change was required. 12/12/2019 7:41:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/12/2019 7:41:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/12/2019 7:41:36 PM Refresh Optical Lensing (0.0080s) 12/12/2019 7:41:36 PM Revise Fundamental Physical Laws (0.0170s) 12/12/2019 7:41:36 PM Boot Audio Comms (0.0080s) 12/12/2019 7:41:36 PM Establish Individual Audio Links (0.0080s) 12/12/2019 7:41:36 PM Prepare Explosions and Crackles (0.1580s) 12/12/2019 7:41:36 PM Optimize Comfort On Command Decks (0.0700s) 12/12/2019 7:41:36 PM Calculate Odds Of Success (0.0300s) 12/12/2019 7:41:36 PM Briefly Panic (0.1600s) 12/12/2019 7:41:37 PM Install Confidence Routines (0.2130s) 12/12/2019 7:41:37 PM Bring Commander Interface Online (0.0779s) 12/12/2019 7:41:37 PM Motivate All Crews (0.0260s) 12/12/2019 7:41:37 PM Externalizing Patterns (0.0120s) 12/12/2019 7:41:37 PM Disengaging Constants (0.0240s) 12/12/2019 7:41:37 PM Late Axionic Computations (0.0420s) 12/12/2019 7:41:37 PM Connecting to Fleet Command (0.0050s) 12/12/2019 7:41:37 PM Thinking Of Advice (0.0060s) 12/12/2019 7:41:37 PM Degaussing Advice (0.0120s) 12/12/2019 7:41:37 PM Naming All Known Planets (0.0050s) 12/12/2019 7:41:37 PM Remembering Speeds (0.0075s) 12/12/2019 7:41:37 PM Prioritizing Targets (0.0060s) 12/12/2019 7:41:37 PM Rebooting Sensor Arrays (0.0080s) 12/12/2019 7:41:37 PM Unloading Prismatic Grid (0.0067s) 12/12/2019 7:41:37 PM Thinking Of Objectives (0.0070s) 12/12/2019 7:41:37 PM Re-Aligning Objectives (0.0070s) 12/12/2019 7:41:37 PM Inhibiting Visual Scans (0.0100s) 12/12/2019 7:41:37 PM Synthesizing Vocals (0.0050s) 12/12/2019 7:41:37 PM Ventilating Scenarios (0.0070s) 12/12/2019 7:41:37 PM Decontaminating Targeting Systems (0.0070s) 12/12/2019 7:41:37 PM Ejecting Tactical Core (0.0080s) 12/12/2019 7:41:37 PM Calibrating Formations (0.0060s) 12/12/2019 7:41:37 PM Intercepting Galactic Maps (0.0080s) 12/12/2019 7:41:37 PM Sterilizing Test Chamber (0.0080s) 12/12/2019 7:41:37 PM Faction Diagnostics (0.0090s) 12/12/2019 7:41:37 PM Buffering Hackers (0.0130s) 12/12/2019 7:41:37 PM Inverting Death (0.0060s) 12/12/2019 7:41:37 PM Linear Field Variance (0.0970s) 12/12/2019 7:41:37 PM Charging Marks (0.0110s) 12/12/2019 7:41:37 PM Range Manifolds (0.0060s) 12/12/2019 7:41:37 PM Purging ROFs (0.0070s) 12/12/2019 7:41:37 PM Manipulating Speeds (0.0080s) 12/12/2019 7:41:37 PM Detecting Projectiles (0.0060s) 12/12/2019 7:41:37 PM Grouping Flow Fields (0.0090s) 12/12/2019 7:41:37 PM Modulating Flow Field Groups (0.0120s) 12/12/2019 7:41:37 PM Designing Fleets (0.0160s) 12/12/2019 7:41:37 PM Thinking Of Technologies (0.0060s) 12/12/2019 7:41:37 PM Categorizing Starboard Sensors (0.0060s) 12/12/2019 7:41:37 PM Injecting Galactic Variables (0.0090s) 12/12/2019 7:41:37 PM Discharging Colored Ions (0.0210s) 12/12/2019 7:41:37 PM Replicating Ion Colors (0.0050s) 12/12/2019 7:41:37 PM Investigating Starfields (0.1690s) 12/12/2019 7:41:38 PM Breaking Distant Planets (0.5637s) 12/12/2019 7:41:38 PM Investigating Map Signatures (0.0150s) 12/12/2019 7:41:38 PM Collating Solar Systems (0.0060s) 12/12/2019 7:41:38 PM Categorizing All Planets (0.0040s) 12/12/2019 7:41:38 PM Organizing Commands (0.0180s) 12/12/2019 7:41:38 PM Calculating Firing Cones (0.0030s) 12/12/2019 7:41:38 PM Finding Old Ship Parts (0.4218s) 12/12/2019 7:41:40 PM Investigating Meaning Of Life (1.4987s) 12/12/2019 7:41:40 PM Issuing Orders (0.0040s) 12/12/2019 7:41:40 PM Augmenting Infusers (0.0080s) 12/12/2019 7:41:40 PM Infusing (0.0180s) 12/12/2019 7:41:40 PM Post-Proton Surge (0.0040s) 12/12/2019 7:41:40 PM Calibrate Weapons Arrays (0.0140s) 12/12/2019 7:41:40 PM Stimulate Modulation (0.0140s) 12/12/2019 7:41:40 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/12/2019 7:41:41 PM Load Surrogates (0.8112s) 12/12/2019 7:41:41 PM Load Historical Documents (0.0020s) 12/12/2019 7:41:41 PM 5.3 seconds total load time. Boot up FleetOS (0.3s) Breaking Distant Planets (0.6s) Finding Old Ship Parts (0.4s) Investigating Meaning Of Life (1.5s) Load Surrogates (0.8s) 12/12/2019 7:41:41 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/12/2019 7:41:45 PM Successfully opened host socket 12/12/2019 10:33:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/13/2019 12:54:20 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/13/2019 12:54:20 PM Boot up FleetOS (0.2691s) 12/13/2019 12:54:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/13/2019 12:54:20 PM Check System Logs For Rogue Intelligence (0.0230s) 12/13/2019 12:54:21 PM Game Version: 1.014 12/13/2019 12:54:21 PM Eject Trash Into Hyperspace (0.0680s) 12/13/2019 12:54:21 PM Expansions: The Spire Rises (NOT INSTALLED) 12/13/2019 12:54:21 PM Check For Extra Modules (0.0080s) 12/13/2019 12:54:21 PM Bring Cloaking Systems Online (0.0234s) 12/13/2019 12:54:21 PM Remembering Alamo (0.0120s) 12/13/2019 12:54:21 PM Generating Framerates (0.0040s) 12/13/2019 12:54:21 PM Recalculate Speed Of Light (0.0130s) 12/13/2019 12:54:21 PM Check Nearby Stellar Masses (0.0160s) 12/13/2019 12:54:21 PM No resolution change was required. 12/13/2019 12:54:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/13/2019 12:54:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/13/2019 12:54:21 PM Refresh Optical Lensing (0.0080s) 12/13/2019 12:54:21 PM Revise Fundamental Physical Laws (0.0190s) 12/13/2019 12:54:21 PM Boot Audio Comms (0.0080s) 12/13/2019 12:54:21 PM Establish Individual Audio Links (0.0080s) 12/13/2019 12:54:21 PM Prepare Explosions and Crackles (0.1590s) 12/13/2019 12:54:21 PM Optimize Comfort On Command Decks (0.0710s) 12/13/2019 12:54:21 PM Calculate Odds Of Success (0.0300s) 12/13/2019 12:54:21 PM Briefly Panic (0.1590s) 12/13/2019 12:54:21 PM Install Confidence Routines (0.2271s) 12/13/2019 12:54:21 PM Bring Commander Interface Online (0.0750s) 12/13/2019 12:54:21 PM Motivate All Crews (0.0270s) 12/13/2019 12:54:21 PM Externalizing Patterns (0.0130s) 12/13/2019 12:54:21 PM Disengaging Constants (0.0230s) 12/13/2019 12:54:21 PM Late Axionic Computations (0.0430s) 12/13/2019 12:54:21 PM Connecting to Fleet Command (0.0050s) 12/13/2019 12:54:21 PM Thinking Of Advice (0.0070s) 12/13/2019 12:54:21 PM Degaussing Advice (0.0110s) 12/13/2019 12:54:21 PM Naming All Known Planets (0.0040s) 12/13/2019 12:54:21 PM Remembering Speeds (0.0080s) 12/13/2019 12:54:21 PM Prioritizing Targets (0.0070s) 12/13/2019 12:54:21 PM Rebooting Sensor Arrays (0.0070s) 12/13/2019 12:54:22 PM Unloading Prismatic Grid (0.0070s) 12/13/2019 12:54:22 PM Thinking Of Objectives (0.0068s) 12/13/2019 12:54:22 PM Re-Aligning Objectives (0.0070s) 12/13/2019 12:54:22 PM Inhibiting Visual Scans (0.0100s) 12/13/2019 12:54:22 PM Synthesizing Vocals (0.0050s) 12/13/2019 12:54:22 PM Ventilating Scenarios (0.0070s) 12/13/2019 12:54:22 PM Decontaminating Targeting Systems (0.0070s) 12/13/2019 12:54:22 PM Ejecting Tactical Core (0.0080s) 12/13/2019 12:54:22 PM Calibrating Formations (0.0060s) 12/13/2019 12:54:22 PM Intercepting Galactic Maps (0.0080s) 12/13/2019 12:54:22 PM Sterilizing Test Chamber (0.0090s) 12/13/2019 12:54:22 PM Faction Diagnostics (0.0090s) 12/13/2019 12:54:22 PM Buffering Hackers (0.0130s) 12/13/2019 12:54:22 PM Inverting Death (0.0070s) 12/13/2019 12:54:22 PM Linear Field Variance (0.0990s) 12/13/2019 12:54:22 PM Charging Marks (0.0070s) 12/13/2019 12:54:22 PM Range Manifolds (0.0070s) 12/13/2019 12:54:22 PM Purging ROFs (0.0060s) 12/13/2019 12:54:22 PM Manipulating Speeds (0.0090s) 12/13/2019 12:54:22 PM Detecting Projectiles (0.0050s) 12/13/2019 12:54:22 PM Grouping Flow Fields (0.0080s) 12/13/2019 12:54:22 PM Modulating Flow Field Groups (0.0130s) 12/13/2019 12:54:22 PM Designing Fleets (0.0120s) 12/13/2019 12:54:22 PM Thinking Of Technologies (0.0060s) 12/13/2019 12:54:22 PM Categorizing Starboard Sensors (0.0060s) 12/13/2019 12:54:22 PM Injecting Galactic Variables (0.0098s) 12/13/2019 12:54:22 PM Discharging Colored Ions (0.0210s) 12/13/2019 12:54:22 PM Replicating Ion Colors (0.0050s) 12/13/2019 12:54:22 PM Investigating Starfields (0.1720s) 12/13/2019 12:54:23 PM Milking Distant Planets (0.5891s) 12/13/2019 12:54:23 PM Investigating Map Signatures (0.0110s) 12/13/2019 12:54:23 PM Collating Solar Systems (0.0080s) 12/13/2019 12:54:23 PM Categorizing All Planets (0.0040s) 12/13/2019 12:54:23 PM Organizing Commands (0.0170s) 12/13/2019 12:54:23 PM Calculating Firing Cones (0.0040s) 12/13/2019 12:54:23 PM Fumbling With Ship Parts (0.4191s) 12/13/2019 12:54:25 PM Detecting Antimatter (1.4980s) 12/13/2019 12:54:25 PM Issuing Orders (0.0040s) 12/13/2019 12:54:25 PM Augmenting Infusers (0.0080s) 12/13/2019 12:54:25 PM Infusing (0.0174s) 12/13/2019 12:54:25 PM Post-Proton Surge (0.0040s) 12/13/2019 12:54:25 PM Calibrate Weapons Arrays (0.0150s) 12/13/2019 12:54:25 PM Stimulate Modulation (0.0150s) 12/13/2019 12:54:25 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/13/2019 12:54:25 PM Load Surrogates (0.8212s) 12/13/2019 12:54:25 PM Load Historical Documents (0.0030s) 12/13/2019 12:54:25 PM 5.3 seconds total load time. Boot up FleetOS (0.3s) Milking Distant Planets (0.6s) Fumbling With Ship Parts (0.4s) Detecting Antimatter (1.5s) Load Surrogates (0.8s) 12/13/2019 12:54:26 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/13/2019 12:54:34 PM Successfully opened host socket 12/13/2019 12:57:40 PM Exception in entity tooltip text generation at stage 5461:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength_OutOfConstructionApplied () [0x000f5] in :0 at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength () [0x0001d] in :0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x07fd6] in <8e6ab6b289514b4299d4c4936408065c>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <8e6ab6b289514b4299d4c4936408065c>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in <8e6ab6b289514b4299d4c4936408065c>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <8e6ab6b289514b4299d4c4936408065c>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/13/2019 1:42:26 PM No resolution change was required. 12/13/2019 1:42:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/13/2019 1:42:26 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/13/2019 2:52:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/13/2019 7:17:07 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/13/2019 7:17:07 PM Boot up FleetOS (0.2703s) 12/13/2019 7:17:07 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/13/2019 7:17:07 PM Check System Logs For Rogue Intelligence (0.0233s) 12/13/2019 7:17:07 PM Game Version: 1.014 12/13/2019 7:17:07 PM Eject Trash Into Hyperspace (0.0639s) 12/13/2019 7:17:07 PM Expansions: The Spire Rises (NOT INSTALLED) 12/13/2019 7:17:07 PM Check For Extra Modules (0.0080s) 12/13/2019 7:17:07 PM Bring Cloaking Systems Online (0.0378s) 12/13/2019 7:17:07 PM Remembering Alamo (0.0150s) 12/13/2019 7:17:07 PM Generating Framerates (0.0050s) 12/13/2019 7:17:07 PM Recalculate Speed Of Light (0.0120s) 12/13/2019 7:17:07 PM Check Nearby Stellar Masses (0.0140s) 12/13/2019 7:17:07 PM No resolution change was required. 12/13/2019 7:17:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/13/2019 7:17:07 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/13/2019 7:17:07 PM Refresh Optical Lensing (0.0080s) 12/13/2019 7:17:07 PM Revise Fundamental Physical Laws (0.0180s) 12/13/2019 7:17:07 PM Boot Audio Comms (0.0080s) 12/13/2019 7:17:07 PM Establish Individual Audio Links (0.0090s) 12/13/2019 7:17:08 PM Prepare Explosions and Crackles (0.1580s) 12/13/2019 7:17:08 PM Optimize Comfort On Command Decks (0.0680s) 12/13/2019 7:17:08 PM Calculate Odds Of Success (0.0320s) 12/13/2019 7:17:08 PM Briefly Panic (0.1510s) 12/13/2019 7:17:08 PM Install Confidence Routines (0.2190s) 12/13/2019 7:17:08 PM Bring Commander Interface Online (0.0775s) 12/13/2019 7:17:08 PM Motivate All Crews (0.0260s) 12/13/2019 7:17:08 PM Externalizing Patterns (0.0120s) 12/13/2019 7:17:08 PM Disengaging Constants (0.0220s) 12/13/2019 7:17:08 PM Late Axionic Computations (0.0410s) 12/13/2019 7:17:08 PM Connecting to Fleet Command (0.0050s) 12/13/2019 7:17:08 PM Thinking Of Advice (0.0070s) 12/13/2019 7:17:08 PM Degaussing Advice (0.0110s) 12/13/2019 7:17:08 PM Naming All Known Planets (0.0040s) 12/13/2019 7:17:08 PM Remembering Speeds (0.0082s) 12/13/2019 7:17:08 PM Prioritizing Targets (0.0070s) 12/13/2019 7:17:08 PM Rebooting Sensor Arrays (0.0070s) 12/13/2019 7:17:08 PM Unloading Prismatic Grid (0.0060s) 12/13/2019 7:17:08 PM Thinking Of Objectives (0.0080s) 12/13/2019 7:17:08 PM Re-Aligning Objectives (0.0070s) 12/13/2019 7:17:08 PM Inhibiting Visual Scans (0.0100s) 12/13/2019 7:17:08 PM Synthesizing Vocals (0.0050s) 12/13/2019 7:17:08 PM Ventilating Scenarios (0.0070s) 12/13/2019 7:17:08 PM Decontaminating Targeting Systems (0.0070s) 12/13/2019 7:17:08 PM Ejecting Tactical Core (0.0070s) 12/13/2019 7:17:08 PM Calibrating Formations (0.0070s) 12/13/2019 7:17:08 PM Intercepting Galactic Maps (0.0080s) 12/13/2019 7:17:08 PM Sterilizing Test Chamber (0.0080s) 12/13/2019 7:17:08 PM Faction Diagnostics (0.0110s) 12/13/2019 7:17:08 PM Buffering Hackers (0.0130s) 12/13/2019 7:17:08 PM Inverting Death (0.0060s) 12/13/2019 7:17:09 PM Linear Field Variance (0.0990s) 12/13/2019 7:17:09 PM Charging Marks (0.0060s) 12/13/2019 7:17:09 PM Range Manifolds (0.0070s) 12/13/2019 7:17:09 PM Purging ROFs (0.0060s) 12/13/2019 7:17:09 PM Manipulating Speeds (0.0080s) 12/13/2019 7:17:09 PM Detecting Projectiles (0.0060s) 12/13/2019 7:17:09 PM Grouping Flow Fields (0.0080s) 12/13/2019 7:17:09 PM Modulating Flow Field Groups (0.0130s) 12/13/2019 7:17:09 PM Designing Fleets (0.0120s) 12/13/2019 7:17:09 PM Thinking Of Technologies (0.0060s) 12/13/2019 7:17:09 PM Categorizing Starboard Sensors (0.0060s) 12/13/2019 7:17:09 PM Injecting Galactic Variables (0.0110s) 12/13/2019 7:17:09 PM Discharging Colored Ions (0.0200s) 12/13/2019 7:17:09 PM Replicating Ion Colors (0.0050s) 12/13/2019 7:17:09 PM Investigating Starfields (0.1620s) 12/13/2019 7:17:09 PM Rejecting Distant Planets (0.5691s) 12/13/2019 7:17:09 PM Investigating Map Signatures (0.0110s) 12/13/2019 7:17:09 PM Collating Solar Systems (0.0070s) 12/13/2019 7:17:09 PM Categorizing All Planets (0.0040s) 12/13/2019 7:17:09 PM Organizing Commands (0.0170s) 12/13/2019 7:17:09 PM Calculating Firing Cones (0.0040s) 12/13/2019 7:17:10 PM Offending Sentient Ship Parts (0.4201s) 12/13/2019 7:17:11 PM Feeding Random Generator Monkeys (1.5147s) 12/13/2019 7:17:11 PM Issuing Orders (0.0037s) 12/13/2019 7:17:11 PM Augmenting Infusers (0.0080s) 12/13/2019 7:17:11 PM Infusing (0.0183s) 12/13/2019 7:17:11 PM Post-Proton Surge (0.0037s) 12/13/2019 7:17:11 PM Calibrate Weapons Arrays (0.0150s) 12/13/2019 7:17:11 PM Stimulate Modulation (0.0170s) 12/13/2019 7:17:11 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/13/2019 7:17:12 PM Load Surrogates (0.8218s) 12/13/2019 7:17:12 PM Load Historical Documents (0.0030s) 12/13/2019 7:17:12 PM 5.3 seconds total load time. Boot up FleetOS (0.3s) Rejecting Distant Planets (0.6s) Offending Sentient Ship Parts (0.4s) Feeding Random Generator Monkeys (1.5s) Load Surrogates (0.8s) 12/13/2019 7:17:12 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/14/2019 5:33:12 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/14/2019 5:33:12 PM Boot up FleetOS (0.2661s) 12/14/2019 5:33:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/14/2019 5:33:12 PM Check System Logs For Rogue Intelligence (0.0240s) 12/14/2019 5:33:12 PM Game Version: 1.016 12/14/2019 5:33:12 PM Eject Trash Into Hyperspace (0.0640s) 12/14/2019 5:33:12 PM Expansions: The Spire Rises (NOT INSTALLED) 12/14/2019 5:33:12 PM Check For Extra Modules (0.0090s) 12/14/2019 5:33:12 PM Bring Cloaking Systems Online (0.0474s) 12/14/2019 5:33:12 PM Remembering Alamo (0.0110s) 12/14/2019 5:33:12 PM Generating Framerates (0.0040s) 12/14/2019 5:33:12 PM Recalculate Speed Of Light (0.0120s) 12/14/2019 5:33:12 PM Check Nearby Stellar Masses (0.0150s) 12/14/2019 5:33:12 PM No resolution change was required. 12/14/2019 5:33:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2019 5:33:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/14/2019 5:33:12 PM Refresh Optical Lensing (0.0080s) 12/14/2019 5:33:12 PM Revise Fundamental Physical Laws (0.0170s) 12/14/2019 5:33:12 PM Boot Audio Comms (0.0090s) 12/14/2019 5:33:12 PM Establish Individual Audio Links (0.0080s) 12/14/2019 5:33:13 PM Prepare Explosions and Crackles (0.1600s) 12/14/2019 5:33:13 PM Optimize Comfort On Command Decks (0.0690s) 12/14/2019 5:33:13 PM Calculate Odds Of Success (0.0320s) 12/14/2019 5:33:13 PM Briefly Panic (0.1720s) 12/14/2019 5:33:13 PM Install Confidence Routines (0.2090s) 12/14/2019 5:33:13 PM Bring Commander Interface Online (0.0750s) 12/14/2019 5:33:13 PM Motivate All Crews (0.0240s) 12/14/2019 5:33:13 PM Externalizing Patterns (0.0150s) 12/14/2019 5:33:13 PM Disengaging Constants (0.0240s) 12/14/2019 5:33:13 PM Late Axionic Computations (0.0400s) 12/14/2019 5:33:13 PM Connecting to Fleet Command (0.0050s) 12/14/2019 5:33:13 PM Thinking Of Advice (0.0070s) 12/14/2019 5:33:13 PM Degaussing Advice (0.0107s) 12/14/2019 5:33:13 PM Naming All Known Planets (0.0050s) 12/14/2019 5:33:13 PM Remembering Speeds (0.0080s) 12/14/2019 5:33:13 PM Prioritizing Targets (0.0070s) 12/14/2019 5:33:13 PM Rebooting Sensor Arrays (0.0070s) 12/14/2019 5:33:13 PM Unloading Prismatic Grid (0.0070s) 12/14/2019 5:33:13 PM Thinking Of Objectives (0.0070s) 12/14/2019 5:33:13 PM Re-Aligning Objectives (0.0070s) 12/14/2019 5:33:13 PM Inhibiting Visual Scans (0.0100s) 12/14/2019 5:33:13 PM Synthesizing Vocals (0.0050s) 12/14/2019 5:33:13 PM Ventilating Scenarios (0.0070s) 12/14/2019 5:33:13 PM Decontaminating Targeting Systems (0.0080s) 12/14/2019 5:33:13 PM Ejecting Tactical Core (0.0070s) 12/14/2019 5:33:13 PM Calibrating Formations (0.0060s) 12/14/2019 5:33:13 PM Intercepting Galactic Maps (0.0080s) 12/14/2019 5:33:13 PM Sterilizing Test Chamber (0.0080s) 12/14/2019 5:33:13 PM Faction Diagnostics (0.0100s) 12/14/2019 5:33:13 PM Buffering Hackers (0.0120s) 12/14/2019 5:33:13 PM Inverting Death (0.0070s) 12/14/2019 5:33:13 PM Linear Field Variance (0.0960s) 12/14/2019 5:33:13 PM Charging Marks (0.0070s) 12/14/2019 5:33:13 PM Range Manifolds (0.0090s) 12/14/2019 5:33:13 PM Purging ROFs (0.0060s) 12/14/2019 5:33:13 PM Manipulating Speeds (0.0080s) 12/14/2019 5:33:13 PM Detecting Projectiles (0.0060s) 12/14/2019 5:33:13 PM Grouping Flow Fields (0.0070s) 12/14/2019 5:33:13 PM Modulating Flow Field Groups (0.0130s) 12/14/2019 5:33:13 PM Designing Fleets (0.0120s) 12/14/2019 5:33:13 PM Thinking Of Technologies (0.0060s) 12/14/2019 5:33:13 PM Categorizing Starboard Sensors (0.0060s) 12/14/2019 5:33:14 PM Injecting Galactic Variables (0.0100s) 12/14/2019 5:33:14 PM Discharging Colored Ions (0.0200s) 12/14/2019 5:33:14 PM Replicating Ion Colors (0.0050s) 12/14/2019 5:33:14 PM Investigating Starfields (0.1630s) 12/14/2019 5:33:14 PM Mopping Up Distant Planets (0.5802s) 12/14/2019 5:33:14 PM Investigating Map Signatures (0.0110s) 12/14/2019 5:33:14 PM Collating Solar Systems (0.0070s) 12/14/2019 5:33:14 PM Categorizing All Planets (0.0040s) 12/14/2019 5:33:14 PM Organizing Commands (0.0177s) 12/14/2019 5:33:14 PM Calculating Firing Cones (0.0040s) 12/14/2019 5:33:15 PM Demoting Insubordinate Ship Parts (0.4235s) 12/14/2019 5:33:16 PM Investigate Tachyons (1.5349s) 12/14/2019 5:33:16 PM Issuing Orders (0.0040s) 12/14/2019 5:33:16 PM Augmenting Infusers (0.0080s) 12/14/2019 5:33:16 PM Infusing (0.0170s) 12/14/2019 5:33:16 PM Post-Proton Surge (0.0050s) 12/14/2019 5:33:16 PM Calibrate Weapons Arrays (0.0140s) 12/14/2019 5:33:16 PM Stimulate Modulation (0.0190s) 12/14/2019 5:33:16 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/14/2019 5:33:17 PM Load Surrogates (0.8202s) 12/14/2019 5:33:17 PM Load Historical Documents (0.0030s) 12/14/2019 5:33:17 PM 5.3 seconds total load time. Boot up FleetOS (0.3s) Mopping Up Distant Planets (0.6s) Demoting Insubordinate Ship Parts (0.4s) Investigate Tachyons (1.5s) Load Surrogates (0.8s) 12/14/2019 5:33:17 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/14/2019 5:33:20 PM Successfully opened host socket 12/14/2019 8:13:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/15/2019 9:41:34 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/15/2019 9:41:34 PM Boot up FleetOS (0.2631s) 12/15/2019 9:41:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/15/2019 9:41:34 PM Check System Logs For Rogue Intelligence (0.0240s) 12/15/2019 9:41:34 PM Game Version: 1.016 12/15/2019 9:41:34 PM Eject Trash Into Hyperspace (0.0630s) 12/15/2019 9:41:34 PM Expansions: The Spire Rises (NOT INSTALLED) 12/15/2019 9:41:34 PM Check For Extra Modules (0.0070s) 12/15/2019 9:41:34 PM Bring Cloaking Systems Online (0.0300s) 12/15/2019 9:41:34 PM Remembering Alamo (0.0120s) 12/15/2019 9:41:34 PM Generating Framerates (0.0050s) 12/15/2019 9:41:34 PM Recalculate Speed Of Light (0.0130s) 12/15/2019 9:41:34 PM Check Nearby Stellar Masses (0.0150s) 12/15/2019 9:41:34 PM No resolution change was required. 12/15/2019 9:41:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/15/2019 9:41:34 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/15/2019 9:41:34 PM Refresh Optical Lensing (0.0090s) 12/15/2019 9:41:34 PM Revise Fundamental Physical Laws (0.0180s) 12/15/2019 9:41:34 PM Boot Audio Comms (0.0100s) 12/15/2019 9:41:34 PM Establish Individual Audio Links (0.0110s) 12/15/2019 9:41:34 PM Prepare Explosions and Crackles (0.1590s) 12/15/2019 9:41:34 PM Optimize Comfort On Command Decks (0.0690s) 12/15/2019 9:41:34 PM Calculate Odds Of Success (0.0320s) 12/15/2019 9:41:34 PM Briefly Panic (0.1550s) 12/15/2019 9:41:34 PM Install Confidence Routines (0.2145s) 12/15/2019 9:41:35 PM Bring Commander Interface Online (0.0740s) 12/15/2019 9:41:35 PM Motivate All Crews (0.0250s) 12/15/2019 9:41:35 PM Externalizing Patterns (0.0120s) 12/15/2019 9:41:35 PM Disengaging Constants (0.0280s) 12/15/2019 9:41:35 PM Late Axionic Computations (0.0410s) 12/15/2019 9:41:35 PM Connecting to Fleet Command (0.0050s) 12/15/2019 9:41:35 PM Thinking Of Advice (0.0070s) 12/15/2019 9:41:35 PM Degaussing Advice (0.0110s) 12/15/2019 9:41:35 PM Naming All Known Planets (0.0050s) 12/15/2019 9:41:35 PM Remembering Speeds (0.0076s) 12/15/2019 9:41:35 PM Prioritizing Targets (0.0060s) 12/15/2019 9:41:35 PM Rebooting Sensor Arrays (0.0070s) 12/15/2019 9:41:35 PM Unloading Prismatic Grid (0.0070s) 12/15/2019 9:41:35 PM Thinking Of Objectives (0.0070s) 12/15/2019 9:41:35 PM Re-Aligning Objectives (0.0070s) 12/15/2019 9:41:35 PM Inhibiting Visual Scans (0.0100s) 12/15/2019 9:41:35 PM Synthesizing Vocals (0.0050s) 12/15/2019 9:41:35 PM Ventilating Scenarios (0.0070s) 12/15/2019 9:41:35 PM Decontaminating Targeting Systems (0.0070s) 12/15/2019 9:41:35 PM Ejecting Tactical Core (0.0080s) 12/15/2019 9:41:35 PM Calibrating Formations (0.0060s) 12/15/2019 9:41:35 PM Intercepting Galactic Maps (0.0080s) 12/15/2019 9:41:35 PM Sterilizing Test Chamber (0.0080s) 12/15/2019 9:41:35 PM Faction Diagnostics (0.0100s) 12/15/2019 9:41:35 PM Buffering Hackers (0.0120s) 12/15/2019 9:41:35 PM Inverting Death (0.0060s) 12/15/2019 9:41:35 PM Linear Field Variance (0.1020s) 12/15/2019 9:41:35 PM Charging Marks (0.0070s) 12/15/2019 9:41:35 PM Range Manifolds (0.0070s) 12/15/2019 9:41:35 PM Purging ROFs (0.0100s) 12/15/2019 9:41:35 PM Manipulating Speeds (0.0070s) 12/15/2019 9:41:35 PM Detecting Projectiles (0.0060s) 12/15/2019 9:41:35 PM Grouping Flow Fields (0.0070s) 12/15/2019 9:41:35 PM Modulating Flow Field Groups (0.0100s) 12/15/2019 9:41:35 PM Designing Fleets (0.0130s) 12/15/2019 9:41:35 PM Thinking Of Technologies (0.0060s) 12/15/2019 9:41:35 PM Categorizing Starboard Sensors (0.0060s) 12/15/2019 9:41:35 PM Injecting Galactic Variables (0.0100s) 12/15/2019 9:41:35 PM Discharging Colored Ions (0.0200s) 12/15/2019 9:41:35 PM Replicating Ion Colors (0.0050s) 12/15/2019 9:41:35 PM Investigating Starfields (0.1660s) 12/15/2019 9:41:36 PM Crawling Distant Planets (0.5786s) 12/15/2019 9:41:36 PM Investigating Map Signatures (0.0110s) 12/15/2019 9:41:36 PM Collating Solar Systems (0.0070s) 12/15/2019 9:41:36 PM Categorizing All Planets (0.0040s) 12/15/2019 9:41:36 PM Organizing Commands (0.0170s) 12/15/2019 9:41:36 PM Calculating Firing Cones (0.0040s) 12/15/2019 9:41:36 PM Jailbreaking Favorite Ship Parts (0.4266s) 12/15/2019 9:41:38 PM Toy With Natives On Nearby Planet (1.6191s) 12/15/2019 9:41:38 PM Issuing Orders (0.0040s) 12/15/2019 9:41:38 PM Augmenting Infusers (0.0080s) 12/15/2019 9:41:38 PM Infusing (0.0204s) 12/15/2019 9:41:38 PM Post-Proton Surge (0.0040s) 12/15/2019 9:41:38 PM Calibrate Weapons Arrays (0.0140s) 12/15/2019 9:41:38 PM Stimulate Modulation (0.0150s) 12/15/2019 9:41:38 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/15/2019 9:41:39 PM Load Surrogates (0.8361s) 12/15/2019 9:41:39 PM Load Historical Documents (0.0030s) 12/15/2019 9:41:39 PM 5.4 seconds total load time. Boot up FleetOS (0.3s) Crawling Distant Planets (0.6s) Jailbreaking Favorite Ship Parts (0.4s) Toy With Natives On Nearby Planet (1.6s) Load Surrogates (0.8s) 12/15/2019 9:41:39 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/15/2019 9:41:41 PM Successfully opened host socket 12/15/2019 11:47:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/15/2019 11:47:02 PM Successfully opened host socket 12/16/2019 2:17:36 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/16/2019 11:43:35 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/16/2019 11:43:35 AM Boot up FleetOS (0.2670s) 12/16/2019 11:43:35 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/16/2019 11:43:35 AM Check System Logs For Rogue Intelligence (0.0230s) 12/16/2019 11:43:35 AM Game Version: 1.016 12/16/2019 11:43:35 AM Eject Trash Into Hyperspace (0.0670s) 12/16/2019 11:43:35 AM Expansions: The Spire Rises (NOT INSTALLED) 12/16/2019 11:43:35 AM Check For Extra Modules (0.0080s) 12/16/2019 11:43:36 AM Bring Cloaking Systems Online (0.0360s) 12/16/2019 11:43:36 AM Remembering Alamo (0.0120s) 12/16/2019 11:43:36 AM Generating Framerates (0.0050s) 12/16/2019 11:43:36 AM Recalculate Speed Of Light (0.0110s) 12/16/2019 11:43:36 AM Check Nearby Stellar Masses (0.0150s) 12/16/2019 11:43:36 AM No resolution change was required. 12/16/2019 11:43:36 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/16/2019 11:43:36 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/16/2019 11:43:36 AM Refresh Optical Lensing (0.0070s) 12/16/2019 11:43:36 AM Revise Fundamental Physical Laws (0.0160s) 12/16/2019 11:43:36 AM Boot Audio Comms (0.0080s) 12/16/2019 11:43:36 AM Establish Individual Audio Links (0.0090s) 12/16/2019 11:43:36 AM Prepare Explosions and Crackles (0.1580s) 12/16/2019 11:43:36 AM Optimize Comfort On Command Decks (0.0680s) 12/16/2019 11:43:36 AM Calculate Odds Of Success (0.0310s) 12/16/2019 11:43:36 AM Briefly Panic (0.1610s) 12/16/2019 11:43:36 AM Install Confidence Routines (0.2160s) 12/16/2019 11:43:36 AM Bring Commander Interface Online (0.0830s) 12/16/2019 11:43:36 AM Motivate All Crews (0.0240s) 12/16/2019 11:43:36 AM Externalizing Patterns (0.0150s) 12/16/2019 11:43:36 AM Disengaging Constants (0.0240s) 12/16/2019 11:43:36 AM Late Axionic Computations (0.0410s) 12/16/2019 11:43:36 AM Connecting to Fleet Command (0.0050s) 12/16/2019 11:43:36 AM Thinking Of Advice (0.0070s) 12/16/2019 11:43:36 AM Degaussing Advice (0.0110s) 12/16/2019 11:43:36 AM Naming All Known Planets (0.0050s) 12/16/2019 11:43:36 AM Remembering Speeds (0.0080s) 12/16/2019 11:43:36 AM Prioritizing Targets (0.0060s) 12/16/2019 11:43:36 AM Rebooting Sensor Arrays (0.0069s) 12/16/2019 11:43:36 AM Unloading Prismatic Grid (0.0080s) 12/16/2019 11:43:36 AM Thinking Of Objectives (0.0070s) 12/16/2019 11:43:36 AM Re-Aligning Objectives (0.0068s) 12/16/2019 11:43:36 AM Inhibiting Visual Scans (0.0100s) 12/16/2019 11:43:37 AM Synthesizing Vocals (0.0050s) 12/16/2019 11:43:37 AM Ventilating Scenarios (0.0070s) 12/16/2019 11:43:37 AM Decontaminating Targeting Systems (0.0070s) 12/16/2019 11:43:37 AM Ejecting Tactical Core (0.0080s) 12/16/2019 11:43:37 AM Calibrating Formations (0.0060s) 12/16/2019 11:43:37 AM Intercepting Galactic Maps (0.0080s) 12/16/2019 11:43:37 AM Sterilizing Test Chamber (0.0080s) 12/16/2019 11:43:37 AM Faction Diagnostics (0.0095s) 12/16/2019 11:43:37 AM Buffering Hackers (0.0120s) 12/16/2019 11:43:37 AM Inverting Death (0.0070s) 12/16/2019 11:43:37 AM Linear Field Variance (0.0980s) 12/16/2019 11:43:37 AM Charging Marks (0.0080s) 12/16/2019 11:43:37 AM Range Manifolds (0.0060s) 12/16/2019 11:43:37 AM Purging ROFs (0.0073s) 12/16/2019 11:43:37 AM Manipulating Speeds (0.0077s) 12/16/2019 11:43:37 AM Detecting Projectiles (0.0060s) 12/16/2019 11:43:37 AM Grouping Flow Fields (0.0080s) 12/16/2019 11:43:37 AM Modulating Flow Field Groups (0.0110s) 12/16/2019 11:43:37 AM Designing Fleets (0.0150s) 12/16/2019 11:43:37 AM Thinking Of Technologies (0.0070s) 12/16/2019 11:43:37 AM Categorizing Starboard Sensors (0.0050s) 12/16/2019 11:43:37 AM Injecting Galactic Variables (0.0100s) 12/16/2019 11:43:37 AM Discharging Colored Ions (0.0200s) 12/16/2019 11:43:37 AM Replicating Ion Colors (0.0050s) 12/16/2019 11:43:37 AM Investigating Starfields (0.1620s) 12/16/2019 11:43:38 AM Verifying Distant Planets (0.5661s) 12/16/2019 11:43:38 AM Investigating Map Signatures (0.0150s) 12/16/2019 11:43:38 AM Collating Solar Systems (0.0060s) 12/16/2019 11:43:38 AM Categorizing All Planets (0.0040s) 12/16/2019 11:43:38 AM Organizing Commands (0.0180s) 12/16/2019 11:43:38 AM Calculating Firing Cones (0.0040s) 12/16/2019 11:43:38 AM Demoting Insubordinate Ship Parts (0.4181s) 12/16/2019 11:43:39 AM Run Ground Wires To All Spacecraft (1.4632s) 12/16/2019 11:43:39 AM Issuing Orders (0.0040s) 12/16/2019 11:43:39 AM Augmenting Infusers (0.0080s) 12/16/2019 11:43:39 AM Infusing (0.0170s) 12/16/2019 11:43:39 AM Post-Proton Surge (0.0040s) 12/16/2019 11:43:39 AM Calibrate Weapons Arrays (0.0150s) 12/16/2019 11:43:40 AM Stimulate Modulation (0.0150s) 12/16/2019 11:43:40 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/16/2019 11:43:40 AM Load Surrogates (0.8222s) 12/16/2019 11:43:40 AM Load Historical Documents (0.0030s) 12/16/2019 11:43:40 AM 5.2 seconds total load time. Boot up FleetOS (0.3s) Verifying Distant Planets (0.6s) Demoting Insubordinate Ship Parts (0.4s) Run Ground Wires To All Spacecraft (1.5s) Load Surrogates (0.8s) 12/16/2019 11:43:40 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/16/2019 11:43:48 AM Successfully opened host socket 12/16/2019 12:12:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/16/2019 2:37:10 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/16/2019 2:37:10 PM Boot up FleetOS (0.2631s) 12/16/2019 2:37:10 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/16/2019 2:37:10 PM Check System Logs For Rogue Intelligence (0.0225s) 12/16/2019 2:37:10 PM Game Version: 1.016 12/16/2019 2:37:10 PM Eject Trash Into Hyperspace (0.0660s) 12/16/2019 2:37:10 PM Expansions: The Spire Rises (NOT INSTALLED) 12/16/2019 2:37:10 PM Check For Extra Modules (0.0080s) 12/16/2019 2:37:10 PM Bring Cloaking Systems Online (0.0340s) 12/16/2019 2:37:10 PM Remembering Alamo (0.0120s) 12/16/2019 2:37:10 PM Generating Framerates (0.0040s) 12/16/2019 2:37:10 PM Recalculate Speed Of Light (0.0120s) 12/16/2019 2:37:10 PM Check Nearby Stellar Masses (0.0150s) 12/16/2019 2:37:10 PM No resolution change was required. 12/16/2019 2:37:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/16/2019 2:37:10 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/16/2019 2:37:10 PM Refresh Optical Lensing (0.0090s) 12/16/2019 2:37:10 PM Revise Fundamental Physical Laws (0.0170s) 12/16/2019 2:37:10 PM Boot Audio Comms (0.0090s) 12/16/2019 2:37:10 PM Establish Individual Audio Links (0.0080s) 12/16/2019 2:37:10 PM Prepare Explosions and Crackles (0.1580s) 12/16/2019 2:37:10 PM Optimize Comfort On Command Decks (0.0700s) 12/16/2019 2:37:11 PM Calculate Odds Of Success (0.0290s) 12/16/2019 2:37:11 PM Briefly Panic (0.1560s) 12/16/2019 2:37:11 PM Install Confidence Routines (0.2040s) 12/16/2019 2:37:11 PM Bring Commander Interface Online (0.0750s) 12/16/2019 2:37:11 PM Motivate All Crews (0.0250s) 12/16/2019 2:37:11 PM Externalizing Patterns (0.0140s) 12/16/2019 2:37:11 PM Disengaging Constants (0.0250s) 12/16/2019 2:37:11 PM Late Axionic Computations (0.0400s) 12/16/2019 2:37:11 PM Connecting to Fleet Command (0.0050s) 12/16/2019 2:37:11 PM Thinking Of Advice (0.0060s) 12/16/2019 2:37:11 PM Degaussing Advice (0.0121s) 12/16/2019 2:37:11 PM Naming All Known Planets (0.0040s) 12/16/2019 2:37:11 PM Remembering Speeds (0.0080s) 12/16/2019 2:37:11 PM Prioritizing Targets (0.0061s) 12/16/2019 2:37:11 PM Rebooting Sensor Arrays (0.0070s) 12/16/2019 2:37:11 PM Unloading Prismatic Grid (0.0070s) 12/16/2019 2:37:11 PM Thinking Of Objectives (0.0070s) 12/16/2019 2:37:11 PM Re-Aligning Objectives (0.0077s) 12/16/2019 2:37:11 PM Inhibiting Visual Scans (0.0100s) 12/16/2019 2:37:11 PM Synthesizing Vocals (0.0060s) 12/16/2019 2:37:11 PM Ventilating Scenarios (0.0060s) 12/16/2019 2:37:11 PM Decontaminating Targeting Systems (0.0070s) 12/16/2019 2:37:11 PM Ejecting Tactical Core (0.0080s) 12/16/2019 2:37:11 PM Calibrating Formations (0.0060s) 12/16/2019 2:37:11 PM Intercepting Galactic Maps (0.0077s) 12/16/2019 2:37:11 PM Sterilizing Test Chamber (0.0080s) 12/16/2019 2:37:11 PM Faction Diagnostics (0.0099s) 12/16/2019 2:37:11 PM Buffering Hackers (0.0120s) 12/16/2019 2:37:11 PM Inverting Death (0.0060s) 12/16/2019 2:37:11 PM Linear Field Variance (0.0970s) 12/16/2019 2:37:11 PM Charging Marks (0.0070s) 12/16/2019 2:37:11 PM Range Manifolds (0.0070s) 12/16/2019 2:37:11 PM Purging ROFs (0.0060s) 12/16/2019 2:37:11 PM Manipulating Speeds (0.0080s) 12/16/2019 2:37:11 PM Detecting Projectiles (0.0060s) 12/16/2019 2:37:11 PM Grouping Flow Fields (0.0070s) 12/16/2019 2:37:11 PM Modulating Flow Field Groups (0.0140s) 12/16/2019 2:37:11 PM Designing Fleets (0.0120s) 12/16/2019 2:37:11 PM Thinking Of Technologies (0.0070s) 12/16/2019 2:37:11 PM Categorizing Starboard Sensors (0.0050s) 12/16/2019 2:37:11 PM Injecting Galactic Variables (0.0100s) 12/16/2019 2:37:11 PM Discharging Colored Ions (0.0200s) 12/16/2019 2:37:11 PM Replicating Ion Colors (0.0050s) 12/16/2019 2:37:12 PM Investigating Starfields (0.1649s) 12/16/2019 2:37:12 PM Milking Distant Planets (0.5746s) 12/16/2019 2:37:12 PM Investigating Map Signatures (0.0110s) 12/16/2019 2:37:12 PM Collating Solar Systems (0.0070s) 12/16/2019 2:37:12 PM Categorizing All Planets (0.0040s) 12/16/2019 2:37:12 PM Organizing Commands (0.0170s) 12/16/2019 2:37:12 PM Calculating Firing Cones (0.0040s) 12/16/2019 2:37:13 PM Discontinue Your Favorite Ship Parts (0.4256s) 12/16/2019 2:37:14 PM Issue Sufficient Warnings (1.4618s) 12/16/2019 2:37:14 PM Issuing Orders (0.0050s) 12/16/2019 2:37:14 PM Augmenting Infusers (0.0070s) 12/16/2019 2:37:14 PM Infusing (0.0170s) 12/16/2019 2:37:14 PM Post-Proton Surge (0.0050s) 12/16/2019 2:37:14 PM Calibrate Weapons Arrays (0.0140s) 12/16/2019 2:37:14 PM Stimulate Modulation (0.0150s) 12/16/2019 2:37:14 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/16/2019 2:37:15 PM Load Surrogates (0.8192s) 12/16/2019 2:37:15 PM Load Historical Documents (0.0030s) 12/16/2019 2:37:15 PM 5.2 seconds total load time. Boot up FleetOS (0.3s) Milking Distant Planets (0.6s) Discontinue Your Favorite Ship Parts (0.4s) Issue Sufficient Warnings (1.5s) Load Surrogates (0.8s) 12/16/2019 2:37:15 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/16/2019 2:37:20 PM Successfully opened host socket 12/16/2019 3:48:15 PM Exception in entity tooltip text generation at stage 5461:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength_OutOfConstructionApplied () [0x000f5] in :0 at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength () [0x0001d] in :0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x07fd6] in <47c9ca745eab49c6a928c2b29c3e1847>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <47c9ca745eab49c6a928c2b29c3e1847>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in <47c9ca745eab49c6a928c2b29c3e1847>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <47c9ca745eab49c6a928c2b29c3e1847>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/16/2019 4:34:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/16/2019 7:28:37 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/16/2019 7:28:37 PM Boot up FleetOS (0.2711s) 12/16/2019 7:28:37 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/16/2019 7:28:37 PM Check System Logs For Rogue Intelligence (0.0290s) 12/16/2019 7:28:38 PM Game Version: 1.016 12/16/2019 7:28:38 PM Eject Trash Into Hyperspace (0.0690s) 12/16/2019 7:28:38 PM Expansions: The Spire Rises (NOT INSTALLED) 12/16/2019 7:28:38 PM Check For Extra Modules (0.0080s) 12/16/2019 7:28:38 PM Bring Cloaking Systems Online (0.0330s) 12/16/2019 7:28:38 PM Remembering Alamo (0.0130s) 12/16/2019 7:28:38 PM Generating Framerates (0.0050s) 12/16/2019 7:28:38 PM Recalculate Speed Of Light (0.0120s) 12/16/2019 7:28:38 PM Check Nearby Stellar Masses (0.0150s) 12/16/2019 7:28:38 PM No resolution change was required. 12/16/2019 7:28:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/16/2019 7:28:38 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/16/2019 7:28:38 PM Refresh Optical Lensing (0.0090s) 12/16/2019 7:28:38 PM Revise Fundamental Physical Laws (0.0190s) 12/16/2019 7:28:38 PM Boot Audio Comms (0.0080s) 12/16/2019 7:28:38 PM Establish Individual Audio Links (0.0090s) 12/16/2019 7:28:38 PM Prepare Explosions and Crackles (0.1580s) 12/16/2019 7:28:38 PM Optimize Comfort On Command Decks (0.0780s) 12/16/2019 7:28:38 PM Calculate Odds Of Success (0.0310s) 12/16/2019 7:28:38 PM Briefly Panic (0.1540s) 12/16/2019 7:28:38 PM Install Confidence Routines (0.2030s) 12/16/2019 7:28:38 PM Bring Commander Interface Online (0.0800s) 12/16/2019 7:28:38 PM Motivate All Crews (0.0270s) 12/16/2019 7:28:38 PM Externalizing Patterns (0.0120s) 12/16/2019 7:28:38 PM Disengaging Constants (0.0230s) 12/16/2019 7:28:38 PM Late Axionic Computations (0.0420s) 12/16/2019 7:28:38 PM Connecting to Fleet Command (0.0050s) 12/16/2019 7:28:38 PM Thinking Of Advice (0.0070s) 12/16/2019 7:28:38 PM Degaussing Advice (0.0110s) 12/16/2019 7:28:38 PM Naming All Known Planets (0.0050s) 12/16/2019 7:28:38 PM Remembering Speeds (0.0070s) 12/16/2019 7:28:38 PM Prioritizing Targets (0.0070s) 12/16/2019 7:28:39 PM Rebooting Sensor Arrays (0.0070s) 12/16/2019 7:28:39 PM Unloading Prismatic Grid (0.0066s) 12/16/2019 7:28:39 PM Thinking Of Objectives (0.0080s) 12/16/2019 7:28:39 PM Re-Aligning Objectives (0.0070s) 12/16/2019 7:28:39 PM Inhibiting Visual Scans (0.0100s) 12/16/2019 7:28:39 PM Synthesizing Vocals (0.0050s) 12/16/2019 7:28:39 PM Ventilating Scenarios (0.0070s) 12/16/2019 7:28:39 PM Decontaminating Targeting Systems (0.0070s) 12/16/2019 7:28:39 PM Ejecting Tactical Core (0.0080s) 12/16/2019 7:28:39 PM Calibrating Formations (0.0060s) 12/16/2019 7:28:39 PM Intercepting Galactic Maps (0.0093s) 12/16/2019 7:28:39 PM Sterilizing Test Chamber (0.0080s) 12/16/2019 7:28:39 PM Faction Diagnostics (0.0110s) 12/16/2019 7:28:39 PM Buffering Hackers (0.0130s) 12/16/2019 7:28:39 PM Inverting Death (0.0060s) 12/16/2019 7:28:39 PM Linear Field Variance (0.0975s) 12/16/2019 7:28:39 PM Charging Marks (0.0070s) 12/16/2019 7:28:39 PM Range Manifolds (0.0070s) 12/16/2019 7:28:39 PM Purging ROFs (0.0060s) 12/16/2019 7:28:39 PM Manipulating Speeds (0.0082s) 12/16/2019 7:28:39 PM Detecting Projectiles (0.0060s) 12/16/2019 7:28:39 PM Grouping Flow Fields (0.0080s) 12/16/2019 7:28:39 PM Modulating Flow Field Groups (0.0118s) 12/16/2019 7:28:39 PM Designing Fleets (0.0140s) 12/16/2019 7:28:39 PM Thinking Of Technologies (0.0060s) 12/16/2019 7:28:39 PM Categorizing Starboard Sensors (0.0060s) 12/16/2019 7:28:39 PM Injecting Galactic Variables (0.0090s) 12/16/2019 7:28:39 PM Discharging Colored Ions (0.0210s) 12/16/2019 7:28:39 PM Replicating Ion Colors (0.0050s) 12/16/2019 7:28:39 PM Investigating Starfields (0.1642s) 12/16/2019 7:28:40 PM Cleaning Distant Planets (0.5919s) 12/16/2019 7:28:40 PM Investigating Map Signatures (0.0111s) 12/16/2019 7:28:40 PM Collating Solar Systems (0.0061s) 12/16/2019 7:28:40 PM Categorizing All Planets (0.0050s) 12/16/2019 7:28:40 PM Organizing Commands (0.0170s) 12/16/2019 7:28:40 PM Calculating Firing Cones (0.0040s) 12/16/2019 7:28:40 PM Declaring Ship Part Sovereignty (0.4181s) 12/16/2019 7:28:42 PM Reformatting Navigation (1.5036s) 12/16/2019 7:28:42 PM Issuing Orders (0.0050s) 12/16/2019 7:28:42 PM Augmenting Infusers (0.0070s) 12/16/2019 7:28:42 PM Infusing (0.0180s) 12/16/2019 7:28:42 PM Post-Proton Surge (0.0040s) 12/16/2019 7:28:42 PM Calibrate Weapons Arrays (0.0140s) 12/16/2019 7:28:42 PM Stimulate Modulation (0.0150s) 12/16/2019 7:28:42 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/16/2019 7:28:42 PM Load Surrogates (0.8242s) 12/16/2019 7:28:42 PM Load Historical Documents (0.0020s) 12/16/2019 7:28:42 PM 5.3 seconds total load time. Boot up FleetOS (0.3s) Cleaning Distant Planets (0.6s) Declaring Ship Part Sovereignty (0.4s) Reformatting Navigation (1.5s) Load Surrogates (0.8s) 12/16/2019 7:28:43 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/16/2019 7:28:46 PM Successfully opened host socket 12/16/2019 8:40:55 PM DoOnPlayerVictory enter 12/16/2019 8:42:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/16/2019 10:33:55 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/16/2019 10:33:55 PM Boot up FleetOS (0.2818s) 12/16/2019 10:33:55 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/16/2019 10:33:55 PM Check System Logs For Rogue Intelligence (0.0230s) 12/16/2019 10:33:55 PM Game Version: 1.017 12/16/2019 10:33:55 PM Eject Trash Into Hyperspace (0.0640s) 12/16/2019 10:33:55 PM Expansions: The Spire Rises (NOT INSTALLED) 12/16/2019 10:33:55 PM Check For Extra Modules (0.0080s) 12/16/2019 10:33:55 PM Bring Cloaking Systems Online (0.0290s) 12/16/2019 10:33:55 PM Remembering Alamo (0.0120s) 12/16/2019 10:33:55 PM Generating Framerates (0.0050s) 12/16/2019 10:33:55 PM Recalculate Speed Of Light (0.0140s) 12/16/2019 10:33:55 PM Check Nearby Stellar Masses (0.0150s) 12/16/2019 10:33:55 PM No resolution change was required. 12/16/2019 10:33:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/16/2019 10:33:55 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/16/2019 10:33:55 PM Refresh Optical Lensing (0.0090s) 12/16/2019 10:33:55 PM Revise Fundamental Physical Laws (0.0180s) 12/16/2019 10:33:55 PM Boot Audio Comms (0.0090s) 12/16/2019 10:33:55 PM Establish Individual Audio Links (0.0080s) 12/16/2019 10:33:55 PM Prepare Explosions and Crackles (0.1580s) 12/16/2019 10:33:56 PM Optimize Comfort On Command Decks (0.0720s) 12/16/2019 10:33:56 PM Calculate Odds Of Success (0.0290s) 12/16/2019 10:33:56 PM Briefly Panic (0.1553s) 12/16/2019 10:33:56 PM Install Confidence Routines (0.2070s) 12/16/2019 10:33:56 PM Bring Commander Interface Online (0.0750s) 12/16/2019 10:33:56 PM Motivate All Crews (0.0269s) 12/16/2019 10:33:56 PM Externalizing Patterns (0.0130s) 12/16/2019 10:33:56 PM Disengaging Constants (0.0290s) 12/16/2019 10:33:56 PM Late Axionic Computations (0.0390s) 12/16/2019 10:33:56 PM Connecting to Fleet Command (0.0060s) 12/16/2019 10:33:56 PM Thinking Of Advice (0.0060s) 12/16/2019 10:33:56 PM Degaussing Advice (0.0120s) 12/16/2019 10:33:56 PM Naming All Known Planets (0.0040s) 12/16/2019 10:33:56 PM Remembering Speeds (0.0077s) 12/16/2019 10:33:56 PM Prioritizing Targets (0.0060s) 12/16/2019 10:33:56 PM Rebooting Sensor Arrays (0.0070s) 12/16/2019 10:33:56 PM Unloading Prismatic Grid (0.0080s) 12/16/2019 10:33:56 PM Thinking Of Objectives (0.0070s) 12/16/2019 10:33:56 PM Re-Aligning Objectives (0.0073s) 12/16/2019 10:33:56 PM Inhibiting Visual Scans (0.0098s) 12/16/2019 10:33:56 PM Synthesizing Vocals (0.0050s) 12/16/2019 10:33:56 PM Ventilating Scenarios (0.0070s) 12/16/2019 10:33:56 PM Decontaminating Targeting Systems (0.0070s) 12/16/2019 10:33:56 PM Ejecting Tactical Core (0.0070s) 12/16/2019 10:33:56 PM Calibrating Formations (0.0070s) 12/16/2019 10:33:56 PM Intercepting Galactic Maps (0.0080s) 12/16/2019 10:33:56 PM Sterilizing Test Chamber (0.0090s) 12/16/2019 10:33:56 PM Faction Diagnostics (0.0100s) 12/16/2019 10:33:56 PM Buffering Hackers (0.0130s) 12/16/2019 10:33:56 PM Inverting Death (0.0070s) 12/16/2019 10:33:56 PM Linear Field Variance (0.1080s) 12/16/2019 10:33:56 PM Charging Marks (0.0070s) 12/16/2019 10:33:56 PM Range Manifolds (0.0070s) 12/16/2019 10:33:56 PM Purging ROFs (0.0060s) 12/16/2019 10:33:56 PM Manipulating Speeds (0.0080s) 12/16/2019 10:33:56 PM Detecting Projectiles (0.0060s) 12/16/2019 10:33:56 PM Grouping Flow Fields (0.0080s) 12/16/2019 10:33:56 PM Modulating Flow Field Groups (0.0100s) 12/16/2019 10:33:56 PM Designing Fleets (0.0120s) 12/16/2019 10:33:56 PM Thinking Of Technologies (0.0070s) 12/16/2019 10:33:56 PM Categorizing Starboard Sensors (0.0050s) 12/16/2019 10:33:56 PM Injecting Galactic Variables (0.0101s) 12/16/2019 10:33:56 PM Discharging Colored Ions (0.0200s) 12/16/2019 10:33:56 PM Replicating Ion Colors (0.0050s) 12/16/2019 10:33:57 PM Investigating Starfields (0.1630s) 12/16/2019 10:33:57 PM Scanning Distant Planets (0.5703s) 12/16/2019 10:33:57 PM Investigating Map Signatures (0.0110s) 12/16/2019 10:33:57 PM Collating Solar Systems (0.0070s) 12/16/2019 10:33:57 PM Categorizing All Planets (0.0050s) 12/16/2019 10:33:57 PM Organizing Commands (0.0180s) 12/16/2019 10:33:57 PM Calculating Firing Cones (0.0050s) 12/16/2019 10:33:58 PM Jailbreaking Favorite Ship Parts (0.4441s) 12/16/2019 10:33:59 PM Compensate for Neutrino Variance (1.4715s) 12/16/2019 10:33:59 PM Issuing Orders (0.0040s) 12/16/2019 10:33:59 PM Augmenting Infusers (0.0080s) 12/16/2019 10:33:59 PM Infusing (0.0180s) 12/16/2019 10:33:59 PM Post-Proton Surge (0.0040s) 12/16/2019 10:33:59 PM Calibrate Weapons Arrays (0.0140s) 12/16/2019 10:33:59 PM Stimulate Modulation (0.0150s) 12/16/2019 10:33:59 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/16/2019 10:34:00 PM Load Surrogates (0.8440s) 12/16/2019 10:34:00 PM Load Historical Documents (0.0040s) 12/16/2019 10:34:00 PM 5.3 seconds total load time. Boot up FleetOS (0.3s) Scanning Distant Planets (0.6s) Jailbreaking Favorite Ship Parts (0.4s) Compensate for Neutrino Variance (1.5s) Load Surrogates (0.8s) 12/16/2019 10:34:00 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/16/2019 10:34:07 PM Start Generate Partial Map with Realistic and seed 941168337 and planet count 80 and 17 factions 12/16/2019 10:34:07 PM World Created, Launching Server 12/16/2019 10:34:07 PM Successfully opened host socket 12/16/2019 10:34:19 PM Start Generate Partial Map with Simple and seed 941168337 and planet count 80 and 17 factions 12/16/2019 10:34:19 PM Generate Partial Map Complete 12/16/2019 10:34:25 PM Start Generate Partial Map with D18Rings and seed 941168337 and planet count 80 and 17 factions 12/16/2019 10:34:25 PM Generate Partial Map Complete 12/16/2019 10:34:33 PM Start Generate Partial Map with D18Swirl and seed 941168337 and planet count 80 and 17 factions 12/16/2019 10:34:33 PM Generate Partial Map Complete 12/16/2019 10:34:43 PM Start Generate Partial Map with D18Bubbles and seed 941168337 and planet count 80 and 17 factions 12/16/2019 10:34:43 PM Generate Partial Map Complete 12/16/2019 10:35:05 PM Start Generate Partial Map with ClustersMicrocosm and seed 941168337 and planet count 80 and 17 factions 12/16/2019 10:35:05 PM Generate Partial Map Complete 12/16/2019 10:35:22 PM Start Generate Partial Map with ClustersMicrocosm and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:35:22 PM Generate Partial Map Complete 12/16/2019 10:35:31 PM Start Generate Partial Map with Encapsulated and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:35:31 PM Generate Partial Map Complete 12/16/2019 10:35:42 PM Start Generate Partial Map with Encapsulated and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:35:42 PM Generate Partial Map Complete 12/16/2019 10:35:48 PM Start Generate Partial Map with Encapsulated and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:35:48 PM Generate Partial Map Complete 12/16/2019 10:35:52 PM Start Generate Partial Map with Honeycomb and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:35:52 PM Generate Partial Map Complete 12/16/2019 10:36:03 PM Start Generate Partial Map with Honeycomb and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:36:03 PM Generate Partial Map Complete 12/16/2019 10:36:12 PM Start Generate Partial Map with Honeycomb and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:36:12 PM Generate Partial Map Complete 12/16/2019 10:36:24 PM Start Generate Partial Map with Honeycomb and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:36:24 PM Generate Partial Map Complete 12/16/2019 10:36:40 PM Start Generate Partial Map with Honeycomb and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:36:40 PM Generate Partial Map Complete 12/16/2019 10:37:11 PM Start Generate Partial Map with Wheel and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:37:11 PM Generate Partial Map Complete 12/16/2019 10:37:24 PM Start Generate Partial Map with Clusters and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:37:24 PM Generate Partial Map Complete 12/16/2019 10:37:36 PM Start Generate Partial Map with Maze and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:37:36 PM Generate Partial Map Complete 12/16/2019 10:37:44 PM Start Generate Partial Map with Maze and seed 213764259 and planet count 120 and 17 factions 12/16/2019 10:37:44 PM Generate Partial Map Complete 12/16/2019 10:38:09 PM Start Generate Partial Map with Maze and seed 677124190 and planet count 200 and 17 factions 12/16/2019 10:38:09 PM Generate Partial Map Complete 12/16/2019 10:38:23 PM Start Generate Partial Map with Maze and seed 677124190 and planet count 200 and 17 factions 12/16/2019 10:38:23 PM Generate Partial Map Complete 12/16/2019 10:38:24 PM Start Generate Partial Map with Maze and seed 687030224 and planet count 200 and 17 factions 12/16/2019 10:38:24 PM Generate Partial Map Complete 12/16/2019 10:38:27 PM Start Generate Partial Map with Maze and seed 153016071 and planet count 200 and 17 factions 12/16/2019 10:38:27 PM Generate Partial Map Complete 12/16/2019 10:38:29 PM Start Generate Partial Map with Maze and seed 717642222 and planet count 200 and 17 factions 12/16/2019 10:38:29 PM Generate Partial Map Complete 12/16/2019 10:38:31 PM Start Generate Partial Map with Maze and seed 7940445 and planet count 200 and 17 factions 12/16/2019 10:38:31 PM Generate Partial Map Complete 12/16/2019 10:38:33 PM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 17 factions 12/16/2019 10:38:33 PM Generate Partial Map Complete 12/16/2019 10:39:17 PM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 17 factions 12/16/2019 10:39:18 PM Generate Partial Map Complete 12/16/2019 10:39:33 PM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 17 factions 12/16/2019 10:39:33 PM Generate Partial Map Complete 12/16/2019 10:41:07 PM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 17 factions 12/16/2019 10:41:07 PM Generate Partial Map Complete 12/16/2019 10:44:40 PM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 17 factions 12/16/2019 10:44:40 PM Generate Partial Map Complete 12/16/2019 10:49:46 PM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 18 factions 12/16/2019 10:49:46 PM Generate Partial Map Complete 12/16/2019 11:00:27 PM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 19 factions 12/16/2019 11:00:28 PM Generate Partial Map Complete 12/16/2019 11:00:35 PM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 19 factions 12/16/2019 11:00:35 PM Generate Partial Map Complete 12/16/2019 11:00:50 PM Start Generate FULL Map with Maze and seed 473701092 and planet count 200 and 19 factions 12/16/2019 11:00:51 PM Generate FULL Map Complete 12/16/2019 11:06:31 PM No resolution change was required. 12/16/2019 11:06:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/16/2019 11:06:31 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/16/2019 11:06:56 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/16/2019 11:06:57 PM Successfully opened host socket 12/16/2019 11:44:03 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/16/2019 11:48:44 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/16/2019 11:48:44 PM Boot up FleetOS (0.2641s) 12/16/2019 11:48:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/16/2019 11:48:44 PM Check System Logs For Rogue Intelligence (0.0250s) 12/16/2019 11:48:44 PM Game Version: 1.017 12/16/2019 11:48:44 PM Eject Trash Into Hyperspace (0.1070s) 12/16/2019 11:48:44 PM Expansions: The Spire Rises (NOT INSTALLED) 12/16/2019 11:48:44 PM Check For Extra Modules (0.0080s) 12/16/2019 11:48:44 PM Bring Cloaking Systems Online (0.0110s) 12/16/2019 11:48:44 PM Remembering Alamo (0.0110s) 12/16/2019 11:48:44 PM Generating Framerates (0.0040s) 12/16/2019 11:48:44 PM Recalculate Speed Of Light (0.0120s) 12/16/2019 11:48:44 PM Check Nearby Stellar Masses (0.0150s) 12/16/2019 11:48:44 PM No resolution change was required. 12/16/2019 11:48:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/16/2019 11:48:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/16/2019 11:48:44 PM Refresh Optical Lensing (0.0080s) 12/16/2019 11:48:44 PM Revise Fundamental Physical Laws (0.0180s) 12/16/2019 11:48:44 PM Boot Audio Comms (0.0080s) 12/16/2019 11:48:44 PM Establish Individual Audio Links (0.0080s) 12/16/2019 11:48:44 PM Prepare Explosions and Crackles (0.1580s) 12/16/2019 11:48:45 PM Optimize Comfort On Command Decks (0.0690s) 12/16/2019 11:48:45 PM Calculate Odds Of Success (0.0280s) 12/16/2019 11:48:45 PM Briefly Panic (0.1610s) 12/16/2019 11:48:45 PM Install Confidence Routines (0.2111s) 12/16/2019 11:48:45 PM Bring Commander Interface Online (0.0780s) 12/16/2019 11:48:45 PM Motivate All Crews (0.0254s) 12/16/2019 11:48:45 PM Externalizing Patterns (0.0120s) 12/16/2019 11:48:45 PM Disengaging Constants (0.0230s) 12/16/2019 11:48:45 PM Late Axionic Computations (0.0413s) 12/16/2019 11:48:45 PM Connecting to Fleet Command (0.0047s) 12/16/2019 11:48:45 PM Thinking Of Advice (0.0070s) 12/16/2019 11:48:45 PM Degaussing Advice (0.0125s) 12/16/2019 11:48:45 PM Naming All Known Planets (0.0040s) 12/16/2019 11:48:45 PM Remembering Speeds (0.0080s) 12/16/2019 11:48:45 PM Prioritizing Targets (0.0060s) 12/16/2019 11:48:45 PM Rebooting Sensor Arrays (0.0070s) 12/16/2019 11:48:45 PM Unloading Prismatic Grid (0.0080s) 12/16/2019 11:48:45 PM Thinking Of Objectives (0.0070s) 12/16/2019 11:48:45 PM Re-Aligning Objectives (0.0070s) 12/16/2019 11:48:45 PM Inhibiting Visual Scans (0.0100s) 12/16/2019 11:48:45 PM Synthesizing Vocals (0.0050s) 12/16/2019 11:48:45 PM Ventilating Scenarios (0.0070s) 12/16/2019 11:48:45 PM Decontaminating Targeting Systems (0.0072s) 12/16/2019 11:48:45 PM Ejecting Tactical Core (0.0078s) 12/16/2019 11:48:45 PM Calibrating Formations (0.0060s) 12/16/2019 11:48:45 PM Intercepting Galactic Maps (0.0080s) 12/16/2019 11:48:45 PM Sterilizing Test Chamber (0.0082s) 12/16/2019 11:48:45 PM Faction Diagnostics (0.0088s) 12/16/2019 11:48:45 PM Buffering Hackers (0.0130s) 12/16/2019 11:48:45 PM Inverting Death (0.0060s) 12/16/2019 11:48:45 PM Linear Field Variance (0.0970s) 12/16/2019 11:48:45 PM Charging Marks (0.0070s) 12/16/2019 11:48:45 PM Range Manifolds (0.0060s) 12/16/2019 11:48:45 PM Purging ROFs (0.0070s) 12/16/2019 11:48:45 PM Manipulating Speeds (0.0080s) 12/16/2019 11:48:45 PM Detecting Projectiles (0.0060s) 12/16/2019 11:48:45 PM Grouping Flow Fields (0.0090s) 12/16/2019 11:48:45 PM Modulating Flow Field Groups (0.0120s) 12/16/2019 11:48:45 PM Designing Fleets (0.0160s) 12/16/2019 11:48:45 PM Thinking Of Technologies (0.0060s) 12/16/2019 11:48:45 PM Categorizing Starboard Sensors (0.0060s) 12/16/2019 11:48:45 PM Injecting Galactic Variables (0.0100s) 12/16/2019 11:48:45 PM Discharging Colored Ions (0.0200s) 12/16/2019 11:48:45 PM Replicating Ion Colors (0.0050s) 12/16/2019 11:48:46 PM Investigating Starfields (0.1670s) 12/16/2019 11:48:46 PM Combing Distant Planets (0.5659s) 12/16/2019 11:48:46 PM Investigating Map Signatures (0.0150s) 12/16/2019 11:48:46 PM Collating Solar Systems (0.0070s) 12/16/2019 11:48:46 PM Categorizing All Planets (0.0040s) 12/16/2019 11:48:46 PM Organizing Commands (0.0170s) 12/16/2019 11:48:46 PM Calculating Firing Cones (0.0040s) 12/16/2019 11:48:47 PM Holding Ship Parts For Comfort (0.4178s) 12/16/2019 11:48:48 PM Ensure Engines Can Take It (1.4625s) 12/16/2019 11:48:48 PM Issuing Orders (0.0050s) 12/16/2019 11:48:48 PM Augmenting Infusers (0.0070s) 12/16/2019 11:48:48 PM Infusing (0.0180s) 12/16/2019 11:48:48 PM Post-Proton Surge (0.0040s) 12/16/2019 11:48:48 PM Calibrate Weapons Arrays (0.0140s) 12/16/2019 11:48:48 PM Stimulate Modulation (0.0140s) 12/16/2019 11:48:48 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/16/2019 11:48:49 PM Load Surrogates (0.8302s) 12/16/2019 11:48:49 PM Load Historical Documents (0.0030s) 12/16/2019 11:48:49 PM 5.2 seconds total load time. Boot up FleetOS (0.3s) Combing Distant Planets (0.6s) Holding Ship Parts For Comfort (0.4s) Ensure Engines Can Take It (1.5s) Load Surrogates (0.8s) 12/16/2019 11:48:49 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/16/2019 11:48:53 PM Successfully opened host socket 12/16/2019 11:49:19 PM No resolution change was required. 12/16/2019 11:49:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/16/2019 11:49:19 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/16/2019 11:49:20 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:AlliedFactionsGenerateAIP RelatedIntegers(1): 0 12/17/2019 1:12:18 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/17/2019 9:36:06 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/17/2019 9:36:06 AM Boot up FleetOS (0.2700s) 12/17/2019 9:36:06 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/17/2019 9:36:06 AM Check System Logs For Rogue Intelligence (0.0245s) 12/17/2019 9:36:06 AM Game Version: 1.017 12/17/2019 9:36:06 AM Eject Trash Into Hyperspace (0.0660s) 12/17/2019 9:36:06 AM Expansions: The Spire Rises (NOT INSTALLED) 12/17/2019 9:36:06 AM Check For Extra Modules (0.0080s) 12/17/2019 9:36:06 AM Bring Cloaking Systems Online (0.0350s) 12/17/2019 9:36:06 AM Remembering Alamo (0.0120s) 12/17/2019 9:36:06 AM Generating Framerates (0.0040s) 12/17/2019 9:36:06 AM Recalculate Speed Of Light (0.0130s) 12/17/2019 9:36:06 AM Check Nearby Stellar Masses (0.0150s) 12/17/2019 9:36:06 AM No resolution change was required. 12/17/2019 9:36:06 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/17/2019 9:36:06 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/17/2019 9:36:06 AM Refresh Optical Lensing (0.0090s) 12/17/2019 9:36:06 AM Revise Fundamental Physical Laws (0.0180s) 12/17/2019 9:36:06 AM Boot Audio Comms (0.0080s) 12/17/2019 9:36:06 AM Establish Individual Audio Links (0.0090s) 12/17/2019 9:36:06 AM Prepare Explosions and Crackles (0.1580s) 12/17/2019 9:36:06 AM Optimize Comfort On Command Decks (0.0730s) 12/17/2019 9:36:06 AM Calculate Odds Of Success (0.0300s) 12/17/2019 9:36:06 AM Briefly Panic (0.1490s) 12/17/2019 9:36:06 AM Install Confidence Routines (0.2040s) 12/17/2019 9:36:06 AM Bring Commander Interface Online (0.0750s) 12/17/2019 9:36:06 AM Motivate All Crews (0.0280s) 12/17/2019 9:36:07 AM Externalizing Patterns (0.0130s) 12/17/2019 9:36:07 AM Disengaging Constants (0.0230s) 12/17/2019 9:36:07 AM Late Axionic Computations (0.0400s) 12/17/2019 9:36:07 AM Connecting to Fleet Command (0.0060s) 12/17/2019 9:36:07 AM Thinking Of Advice (0.0070s) 12/17/2019 9:36:07 AM Degaussing Advice (0.0116s) 12/17/2019 9:36:07 AM Naming All Known Planets (0.0050s) 12/17/2019 9:36:07 AM Remembering Speeds (0.0079s) 12/17/2019 9:36:07 AM Prioritizing Targets (0.0070s) 12/17/2019 9:36:07 AM Rebooting Sensor Arrays (0.0060s) 12/17/2019 9:36:07 AM Unloading Prismatic Grid (0.0080s) 12/17/2019 9:36:07 AM Thinking Of Objectives (0.0070s) 12/17/2019 9:36:07 AM Re-Aligning Objectives (0.0070s) 12/17/2019 9:36:07 AM Inhibiting Visual Scans (0.0100s) 12/17/2019 9:36:07 AM Synthesizing Vocals (0.0050s) 12/17/2019 9:36:07 AM Ventilating Scenarios (0.0070s) 12/17/2019 9:36:07 AM Decontaminating Targeting Systems (0.0070s) 12/17/2019 9:36:07 AM Ejecting Tactical Core (0.0080s) 12/17/2019 9:36:07 AM Calibrating Formations (0.0060s) 12/17/2019 9:36:07 AM Intercepting Galactic Maps (0.0080s) 12/17/2019 9:36:07 AM Sterilizing Test Chamber (0.0080s) 12/17/2019 9:36:07 AM Faction Diagnostics (0.0090s) 12/17/2019 9:36:07 AM Buffering Hackers (0.0130s) 12/17/2019 9:36:07 AM Inverting Death (0.0060s) 12/17/2019 9:36:07 AM Linear Field Variance (0.0990s) 12/17/2019 9:36:07 AM Charging Marks (0.0070s) 12/17/2019 9:36:07 AM Range Manifolds (0.0070s) 12/17/2019 9:36:07 AM Purging ROFs (0.0060s) 12/17/2019 9:36:07 AM Manipulating Speeds (0.0080s) 12/17/2019 9:36:07 AM Detecting Projectiles (0.0060s) 12/17/2019 9:36:07 AM Grouping Flow Fields (0.0070s) 12/17/2019 9:36:07 AM Modulating Flow Field Groups (0.0130s) 12/17/2019 9:36:07 AM Designing Fleets (0.0160s) 12/17/2019 9:36:07 AM Thinking Of Technologies (0.0060s) 12/17/2019 9:36:07 AM Categorizing Starboard Sensors (0.0060s) 12/17/2019 9:36:07 AM Injecting Galactic Variables (0.0090s) 12/17/2019 9:36:07 AM Discharging Colored Ions (0.0210s) 12/17/2019 9:36:07 AM Replicating Ion Colors (0.0050s) 12/17/2019 9:36:07 AM Investigating Starfields (0.1680s) 12/17/2019 9:36:08 AM Pillaging Distant Planets (0.5579s) 12/17/2019 9:36:08 AM Investigating Map Signatures (0.0150s) 12/17/2019 9:36:08 AM Collating Solar Systems (0.0070s) 12/17/2019 9:36:08 AM Categorizing All Planets (0.0040s) 12/17/2019 9:36:08 AM Organizing Commands (0.0170s) 12/17/2019 9:36:08 AM Calculating Firing Cones (0.0040s) 12/17/2019 9:36:08 AM Splitting Ship Parts Into Smaller Parts (0.4215s) 12/17/2019 9:36:10 AM Balancing Thermals (1.4760s) 12/17/2019 9:36:10 AM Issuing Orders (0.0040s) 12/17/2019 9:36:10 AM Augmenting Infusers (0.0080s) 12/17/2019 9:36:10 AM Infusing (0.0170s) 12/17/2019 9:36:10 AM Post-Proton Surge (0.0050s) 12/17/2019 9:36:10 AM Calibrate Weapons Arrays (0.0140s) 12/17/2019 9:36:10 AM Stimulate Modulation (0.0150s) 12/17/2019 9:36:10 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/17/2019 9:36:11 AM Load Surrogates (0.8267s) 12/17/2019 9:36:11 AM Load Historical Documents (0.0033s) 12/17/2019 9:36:11 AM 5.2 seconds total load time. Boot up FleetOS (0.3s) Pillaging Distant Planets (0.6s) Splitting Ship Parts Into Smaller Parts (0.4s) Balancing Thermals (1.5s) Load Surrogates (0.8s) 12/17/2019 9:36:11 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/17/2019 9:36:19 AM Start Generate Partial Map with Maze and seed 473701092 and planet count 200 and 17 factions 12/17/2019 9:36:19 AM World Created, Launching Server 12/17/2019 9:36:19 AM Successfully opened host socket 12/17/2019 9:43:53 AM Start Generate Partial Map with Maze and seed 185846427 and planet count 100 and 17 factions 12/17/2019 9:43:53 AM Generate Partial Map Complete 12/17/2019 9:44:01 AM Start Generate Partial Map with Maze and seed 209801715 and planet count 100 and 17 factions 12/17/2019 9:44:01 AM Generate Partial Map Complete 12/17/2019 9:44:03 AM Start Generate Partial Map with Maze and seed 247687323 and planet count 100 and 17 factions 12/17/2019 9:44:03 AM Generate Partial Map Complete 12/17/2019 9:44:05 AM Start Generate Partial Map with Maze and seed 268193403 and planet count 100 and 17 factions 12/17/2019 9:44:05 AM Generate Partial Map Complete 12/17/2019 9:44:15 AM Start Generate Partial Map with Maze and seed 776422018 and planet count 100 and 17 factions 12/17/2019 9:44:15 AM Generate Partial Map Complete 12/17/2019 9:44:17 AM Start Generate Partial Map with Maze and seed 409765009 and planet count 100 and 17 factions 12/17/2019 9:44:17 AM Generate Partial Map Complete 12/17/2019 9:44:19 AM Start Generate Partial Map with Maze and seed 870742838 and planet count 100 and 17 factions 12/17/2019 9:44:19 AM Generate Partial Map Complete 12/17/2019 9:44:21 AM Start Generate Partial Map with Maze and seed 450198910 and planet count 100 and 17 factions 12/17/2019 9:44:21 AM Generate Partial Map Complete 12/17/2019 9:44:23 AM Start Generate Partial Map with Maze and seed 632487710 and planet count 100 and 17 factions 12/17/2019 9:44:23 AM Generate Partial Map Complete 12/17/2019 9:44:24 AM Start Generate Partial Map with Maze and seed 871258372 and planet count 100 and 17 factions 12/17/2019 9:44:24 AM Generate Partial Map Complete 12/17/2019 9:44:30 AM Start Generate Partial Map with Maze and seed 233088144 and planet count 100 and 17 factions 12/17/2019 9:44:30 AM Generate Partial Map Complete 12/17/2019 9:44:32 AM Start Generate Partial Map with Maze and seed 120049669 and planet count 100 and 17 factions 12/17/2019 9:44:32 AM Generate Partial Map Complete 12/17/2019 9:44:34 AM Start Generate Partial Map with Maze and seed 209908688 and planet count 100 and 17 factions 12/17/2019 9:44:34 AM Generate Partial Map Complete 12/17/2019 9:44:35 AM Start Generate Partial Map with Maze and seed 48427126 and planet count 100 and 17 factions 12/17/2019 9:44:35 AM Generate Partial Map Complete 12/17/2019 9:44:37 AM Start Generate Partial Map with Maze and seed 827810821 and planet count 100 and 17 factions 12/17/2019 9:44:37 AM Generate Partial Map Complete 12/17/2019 9:44:38 AM Start Generate Partial Map with Maze and seed 501223686 and planet count 100 and 17 factions 12/17/2019 9:44:38 AM Generate Partial Map Complete 12/17/2019 9:44:39 AM Start Generate Partial Map with Maze and seed 745344940 and planet count 100 and 17 factions 12/17/2019 9:44:39 AM Generate Partial Map Complete 12/17/2019 9:44:40 AM Start Generate Partial Map with Maze and seed 481219790 and planet count 100 and 17 factions 12/17/2019 9:44:40 AM Generate Partial Map Complete 12/17/2019 9:44:41 AM Start Generate Partial Map with Maze and seed 415677991 and planet count 100 and 17 factions 12/17/2019 9:44:41 AM Generate Partial Map Complete 12/17/2019 9:44:42 AM Start Generate Partial Map with Maze and seed 800419888 and planet count 100 and 17 factions 12/17/2019 9:44:43 AM Generate Partial Map Complete 12/17/2019 9:44:44 AM Start Generate Partial Map with Maze and seed 713681144 and planet count 100 and 17 factions 12/17/2019 9:44:44 AM Generate Partial Map Complete 12/17/2019 9:44:45 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 17 factions 12/17/2019 9:44:45 AM Generate Partial Map Complete 12/17/2019 9:45:45 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 17 factions 12/17/2019 9:45:45 AM Generate Partial Map Complete 12/17/2019 9:45:57 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 17 factions 12/17/2019 9:45:57 AM Generate Partial Map Complete 12/17/2019 9:53:13 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 17 factions 12/17/2019 9:53:13 AM Generate Partial Map Complete 12/17/2019 9:53:36 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 17 factions 12/17/2019 9:53:36 AM Generate Partial Map Complete 12/17/2019 9:53:40 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 17 factions 12/17/2019 9:53:40 AM Generate Partial Map Complete 12/17/2019 9:55:25 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 18 factions 12/17/2019 9:55:25 AM Generate Partial Map Complete 12/17/2019 9:55:47 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 19 factions 12/17/2019 9:55:47 AM Generate Partial Map Complete 12/17/2019 9:56:34 AM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 19 factions 12/17/2019 9:56:34 AM Generate Partial Map Complete 12/17/2019 9:57:24 AM Start Generate FULL Map with Maze and seed 118084549 and planet count 100 and 19 factions 12/17/2019 9:57:24 AM Generate FULL Map Complete 12/17/2019 10:15:53 AM Exception in entity tooltip text generation at stage 5461:System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength_OutOfConstructionApplied () [0x000f5] in <5e81e4c6b3c2410eb91b17f601c2ae59>:0 at Arcen.AIW2.Core.Fleet.CalculateEffectiveFullFleetStrength () [0x0001d] in <5e81e4c6b3c2410eb91b17f601c2ae59>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x07fd6] in <175b9388de2344d9a7e58a6946fd3c42>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/17/2019 11:11:49 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/17/2019 12:24:15 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/17/2019 12:24:15 PM Boot up FleetOS (0.2905s) 12/17/2019 12:24:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/17/2019 12:24:15 PM Check System Logs For Rogue Intelligence (0.0255s) 12/17/2019 12:24:15 PM Game Version: 1.017 12/17/2019 12:24:15 PM Eject Trash Into Hyperspace (0.0847s) 12/17/2019 12:24:15 PM Expansions: The Spire Rises (NOT INSTALLED) 12/17/2019 12:24:15 PM Check For Extra Modules (0.0085s) 12/17/2019 12:24:15 PM Bring Cloaking Systems Online (0.0335s) 12/17/2019 12:24:15 PM Remembering Alamo (0.0165s) 12/17/2019 12:24:15 PM Generating Framerates (0.0055s) 12/17/2019 12:24:15 PM Recalculate Speed Of Light (0.0135s) 12/17/2019 12:24:15 PM Check Nearby Stellar Masses (0.0150s) 12/17/2019 12:24:15 PM No resolution change was required. 12/17/2019 12:24:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/17/2019 12:24:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/17/2019 12:24:15 PM Refresh Optical Lensing (0.0080s) 12/17/2019 12:24:15 PM Revise Fundamental Physical Laws (0.0265s) 12/17/2019 12:24:15 PM Boot Audio Comms (0.0095s) 12/17/2019 12:24:15 PM Establish Individual Audio Links (0.0093s) 12/17/2019 12:24:15 PM Prepare Explosions and Crackles (0.1595s) 12/17/2019 12:24:16 PM Optimize Comfort On Command Decks (0.2424s) 12/17/2019 12:24:16 PM Calculate Odds Of Success (0.0355s) 12/17/2019 12:24:16 PM Briefly Panic (0.2873s) 12/17/2019 12:24:16 PM Install Confidence Routines (0.2150s) 12/17/2019 12:24:16 PM Bring Commander Interface Online (0.0845s) 12/17/2019 12:24:16 PM Motivate All Crews (0.0280s) 12/17/2019 12:24:16 PM Externalizing Patterns (0.0130s) 12/17/2019 12:24:16 PM Disengaging Constants (0.0306s) 12/17/2019 12:24:16 PM Late Axionic Computations (0.0984s) 12/17/2019 12:24:17 PM Connecting to Fleet Command (0.0060s) 12/17/2019 12:24:17 PM Thinking Of Advice (0.0070s) 12/17/2019 12:24:17 PM Degaussing Advice (0.0167s) 12/17/2019 12:24:17 PM Naming All Known Planets (0.0044s) 12/17/2019 12:24:17 PM Remembering Speeds (0.0085s) 12/17/2019 12:24:17 PM Prioritizing Targets (0.0058s) 12/17/2019 12:24:17 PM Rebooting Sensor Arrays (0.0074s) 12/17/2019 12:24:17 PM Unloading Prismatic Grid (0.0068s) 12/17/2019 12:24:17 PM Thinking Of Objectives (0.0071s) 12/17/2019 12:24:17 PM Re-Aligning Objectives (0.0072s) 12/17/2019 12:24:17 PM Inhibiting Visual Scans (0.0111s) 12/17/2019 12:24:17 PM Synthesizing Vocals (0.0060s) 12/17/2019 12:24:17 PM Ventilating Scenarios (0.0071s) 12/17/2019 12:24:17 PM Decontaminating Targeting Systems (0.0071s) 12/17/2019 12:24:17 PM Ejecting Tactical Core (0.0076s) 12/17/2019 12:24:17 PM Calibrating Formations (0.0055s) 12/17/2019 12:24:17 PM Intercepting Galactic Maps (0.0090s) 12/17/2019 12:24:17 PM Sterilizing Test Chamber (0.0090s) 12/17/2019 12:24:17 PM Faction Diagnostics (0.0110s) 12/17/2019 12:24:17 PM Buffering Hackers (0.0129s) 12/17/2019 12:24:17 PM Inverting Death (0.0070s) 12/17/2019 12:24:17 PM Linear Field Variance (0.0971s) 12/17/2019 12:24:17 PM Charging Marks (0.0068s) 12/17/2019 12:24:17 PM Range Manifolds (0.0070s) 12/17/2019 12:24:17 PM Purging ROFs (0.0060s) 12/17/2019 12:24:17 PM Manipulating Speeds (0.0080s) 12/17/2019 12:24:17 PM Detecting Projectiles (0.0060s) 12/17/2019 12:24:17 PM Grouping Flow Fields (0.0084s) 12/17/2019 12:24:17 PM Modulating Flow Field Groups (0.0140s) 12/17/2019 12:24:17 PM Designing Fleets (0.0165s) 12/17/2019 12:24:17 PM Thinking Of Technologies (0.0065s) 12/17/2019 12:24:17 PM Categorizing Starboard Sensors (0.0060s) 12/17/2019 12:24:17 PM Injecting Galactic Variables (0.0099s) 12/17/2019 12:24:17 PM Discharging Colored Ions (0.0212s) 12/17/2019 12:24:17 PM Replicating Ion Colors (0.0053s) 12/17/2019 12:24:17 PM Investigating Starfields (0.5216s) 12/17/2019 12:24:19 PM Blowing Up Distant Planets (1.8468s) 12/17/2019 12:24:19 PM Investigating Map Signatures (0.0140s) 12/17/2019 12:24:19 PM Collating Solar Systems (0.0076s) 12/17/2019 12:24:19 PM Categorizing All Planets (0.0070s) 12/17/2019 12:24:19 PM Organizing Commands (0.0166s) 12/17/2019 12:24:19 PM Calculating Firing Cones (0.0035s) 12/17/2019 12:24:20 PM Kicking Ship Parts Down Elevator Shaft (0.6018s) 12/17/2019 12:24:23 PM Broadcasting Peace Message (3.5688s) 12/17/2019 12:24:23 PM Issuing Orders (0.0045s) 12/17/2019 12:24:23 PM Augmenting Infusers (0.0081s) 12/17/2019 12:24:24 PM Infusing (0.0200s) 12/17/2019 12:24:24 PM Post-Proton Surge (0.0045s) 12/17/2019 12:24:24 PM Calibrate Weapons Arrays (0.0145s) 12/17/2019 12:24:24 PM Stimulate Modulation (0.0150s) 12/17/2019 12:24:24 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/17/2019 12:24:24 PM Load Surrogates (0.8602s) 12/17/2019 12:24:24 PM Load Historical Documents (0.0025s) 12/17/2019 12:24:24 PM 9.7 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Investigating Starfields (0.5s) Blowing Up Distant Planets (1.8s) Kicking Ship Parts Down Elevator Shaft (0.6s) Broadcasting Peace Message (3.6s) Load Surrogates (0.9s) 12/17/2019 12:24:25 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/17/2019 12:24:33 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 17 factions 12/17/2019 12:24:33 PM World Created, Launching Server 12/17/2019 12:24:33 PM Successfully opened host socket 12/17/2019 12:28:54 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 17 factions 12/17/2019 12:28:54 PM Generate Partial Map Complete 12/17/2019 12:29:15 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 18 factions 12/17/2019 12:29:15 PM Generate Partial Map Complete 12/17/2019 12:29:38 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 18 factions 12/17/2019 12:29:38 PM Generate Partial Map Complete 12/17/2019 12:30:10 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 18 factions 12/17/2019 12:30:10 PM Generate Partial Map Complete 12/17/2019 12:32:02 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 19 factions 12/17/2019 12:32:02 PM Generate Partial Map Complete 12/17/2019 12:33:06 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 20 factions 12/17/2019 12:33:06 PM Generate Partial Map Complete 12/17/2019 12:33:15 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 20 factions 12/17/2019 12:33:15 PM Generate Partial Map Complete 12/17/2019 12:33:24 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 20 factions 12/17/2019 12:33:24 PM Generate Partial Map Complete 12/17/2019 12:33:38 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 20 factions 12/17/2019 12:33:38 PM Generate Partial Map Complete 12/17/2019 12:33:53 PM Start Generate Partial Map with Maze and seed 118084549 and planet count 100 and 20 factions 12/17/2019 12:33:53 PM Generate Partial Map Complete 12/17/2019 12:33:55 PM Start Generate Partial Map with Maze and seed 914005914 and planet count 100 and 20 factions 12/17/2019 12:33:55 PM Generate Partial Map Complete 12/17/2019 12:34:13 PM Start Generate Partial Map with Maze and seed 914005914 and planet count 100 and 20 factions 12/17/2019 12:34:13 PM Generate Partial Map Complete 12/17/2019 12:34:15 PM Start Generate Partial Map with Maze and seed 942514374 and planet count 100 and 20 factions 12/17/2019 12:34:15 PM Generate Partial Map Complete 12/17/2019 12:34:28 PM Start Generate Partial Map with Maze and seed 942514374 and planet count 100 and 20 factions 12/17/2019 12:34:28 PM Generate Partial Map Complete 12/17/2019 12:34:30 PM Start Generate Partial Map with Maze and seed 463454409 and planet count 100 and 20 factions 12/17/2019 12:34:30 PM Generate Partial Map Complete 12/17/2019 12:34:32 PM Start Generate Partial Map with Maze and seed 882865260 and planet count 100 and 20 factions 12/17/2019 12:34:32 PM Generate Partial Map Complete 12/17/2019 12:34:33 PM Start Generate Partial Map with Maze and seed 214479877 and planet count 100 and 20 factions 12/17/2019 12:34:33 PM Generate Partial Map Complete 12/17/2019 12:34:35 PM Start Generate Partial Map with Maze and seed 706524328 and planet count 100 and 20 factions 12/17/2019 12:34:35 PM Generate Partial Map Complete 12/17/2019 12:34:36 PM Start Generate Partial Map with Maze and seed 436245297 and planet count 100 and 20 factions 12/17/2019 12:34:36 PM Generate Partial Map Complete 12/17/2019 12:34:40 PM Start Generate Partial Map with Maze and seed 896137751 and planet count 100 and 20 factions 12/17/2019 12:34:40 PM Generate Partial Map Complete 12/17/2019 12:34:48 PM Start Generate Partial Map with Maze and seed 732743519 and planet count 100 and 20 factions 12/17/2019 12:34:48 PM Generate Partial Map Complete 12/17/2019 12:34:50 PM Start Generate Partial Map with Maze and seed 504529469 and planet count 100 and 20 factions 12/17/2019 12:34:50 PM Generate Partial Map Complete 12/17/2019 12:35:08 PM Start Generate Partial Map with Maze and seed 113763012 and planet count 100 and 20 factions 12/17/2019 12:35:08 PM Generate Partial Map Complete 12/17/2019 12:35:09 PM Start Generate Partial Map with Maze and seed 789640860 and planet count 100 and 20 factions 12/17/2019 12:35:09 PM Generate Partial Map Complete 12/17/2019 12:35:10 PM Start Generate Partial Map with Maze and seed 505347991 and planet count 100 and 20 factions 12/17/2019 12:35:10 PM Generate Partial Map Complete 12/17/2019 12:35:11 PM Start Generate Partial Map with Maze and seed 906872701 and planet count 100 and 20 factions 12/17/2019 12:35:11 PM Generate Partial Map Complete 12/17/2019 12:35:13 PM Start Generate Partial Map with Maze and seed 444769682 and planet count 100 and 20 factions 12/17/2019 12:35:13 PM Generate Partial Map Complete 12/17/2019 12:35:14 PM Start Generate Partial Map with Maze and seed 109543159 and planet count 100 and 20 factions 12/17/2019 12:35:14 PM Generate Partial Map Complete 12/17/2019 12:35:16 PM Start Generate Partial Map with Maze and seed 23254655 and planet count 100 and 20 factions 12/17/2019 12:35:16 PM Generate Partial Map Complete 12/17/2019 12:35:19 PM Start Generate Partial Map with Maze and seed 895968545 and planet count 100 and 20 factions 12/17/2019 12:35:19 PM Generate Partial Map Complete 12/17/2019 12:35:25 PM Start Generate Partial Map with Maze and seed 486653833 and planet count 100 and 20 factions 12/17/2019 12:35:25 PM Generate Partial Map Complete 12/17/2019 12:35:27 PM Start Generate Partial Map with Maze and seed 407488041 and planet count 100 and 20 factions 12/17/2019 12:35:27 PM Generate Partial Map Complete 12/17/2019 12:35:28 PM Start Generate Partial Map with Maze and seed 318352695 and planet count 100 and 20 factions 12/17/2019 12:35:28 PM Generate Partial Map Complete 12/17/2019 12:35:30 PM Start Generate Partial Map with Maze and seed 234715212 and planet count 100 and 20 factions 12/17/2019 12:35:30 PM Generate Partial Map Complete 12/17/2019 12:35:32 PM Start Generate Partial Map with Maze and seed 272578352 and planet count 100 and 20 factions 12/17/2019 12:35:32 PM Generate Partial Map Complete 12/17/2019 12:35:34 PM Start Generate Partial Map with Maze and seed 518921211 and planet count 100 and 20 factions 12/17/2019 12:35:34 PM Generate Partial Map Complete 12/17/2019 12:35:53 PM Start Generate Partial Map with Maze and seed 518921211 and planet count 100 and 20 factions 12/17/2019 12:35:53 PM Generate Partial Map Complete 12/17/2019 12:36:09 PM Start Generate Partial Map with Maze and seed 518921211 and planet count 100 and 20 factions 12/17/2019 12:36:09 PM Generate Partial Map Complete 12/17/2019 12:36:22 PM Start Generate Partial Map with Maze and seed 24059848 and planet count 100 and 20 factions 12/17/2019 12:36:22 PM Generate Partial Map Complete 12/17/2019 12:36:24 PM Start Generate Partial Map with Maze and seed 108532423 and planet count 100 and 20 factions 12/17/2019 12:36:24 PM Generate Partial Map Complete 12/17/2019 12:36:42 PM Start Generate Partial Map with Maze and seed 148486577 and planet count 100 and 20 factions 12/17/2019 12:36:42 PM Generate Partial Map Complete 12/17/2019 12:36:43 PM Start Generate Partial Map with Maze and seed 42580797 and planet count 100 and 20 factions 12/17/2019 12:36:43 PM Generate Partial Map Complete 12/17/2019 12:36:45 PM Start Generate Partial Map with Maze and seed 593505134 and planet count 100 and 20 factions 12/17/2019 12:36:45 PM Generate Partial Map Complete 12/17/2019 12:36:46 PM Start Generate Partial Map with Maze and seed 881333934 and planet count 100 and 20 factions 12/17/2019 12:36:46 PM Generate Partial Map Complete 12/17/2019 12:36:49 PM Start Generate Partial Map with Maze and seed 781732262 and planet count 100 and 20 factions 12/17/2019 12:36:49 PM Generate Partial Map Complete 12/17/2019 12:36:50 PM Start Generate Partial Map with Maze and seed 228726245 and planet count 100 and 20 factions 12/17/2019 12:36:50 PM Generate Partial Map Complete 12/17/2019 12:36:51 PM Start Generate Partial Map with Maze and seed 272177488 and planet count 100 and 20 factions 12/17/2019 12:36:51 PM Generate Partial Map Complete 12/17/2019 12:36:53 PM Start Generate Partial Map with Maze and seed 189214611 and planet count 100 and 20 factions 12/17/2019 12:36:53 PM Generate Partial Map Complete 12/17/2019 12:36:54 PM Start Generate Partial Map with Maze and seed 778810266 and planet count 100 and 20 factions 12/17/2019 12:36:54 PM Generate Partial Map Complete 12/17/2019 12:36:56 PM Start Generate Partial Map with Maze and seed 225595743 and planet count 100 and 20 factions 12/17/2019 12:36:56 PM Generate Partial Map Complete 12/17/2019 12:36:57 PM Start Generate Partial Map with Maze and seed 781978466 and planet count 100 and 20 factions 12/17/2019 12:36:57 PM Generate Partial Map Complete 12/17/2019 12:36:58 PM Start Generate Partial Map with Maze and seed 830893214 and planet count 100 and 20 factions 12/17/2019 12:36:58 PM Generate Partial Map Complete 12/17/2019 12:36:59 PM Start Generate Partial Map with Maze and seed 24012997 and planet count 100 and 20 factions 12/17/2019 12:36:59 PM Generate Partial Map Complete 12/17/2019 12:37:00 PM Start Generate Partial Map with Maze and seed 30242015 and planet count 100 and 20 factions 12/17/2019 12:37:00 PM Generate Partial Map Complete 12/17/2019 12:37:01 PM Start Generate Partial Map with Maze and seed 65033554 and planet count 100 and 20 factions 12/17/2019 12:37:02 PM Generate Partial Map Complete 12/17/2019 12:37:03 PM Start Generate Partial Map with Maze and seed 447354 and planet count 100 and 20 factions 12/17/2019 12:37:03 PM Generate Partial Map Complete 12/17/2019 12:37:04 PM Start Generate Partial Map with Maze and seed 697595630 and planet count 100 and 20 factions 12/17/2019 12:37:04 PM Generate Partial Map Complete 12/17/2019 12:37:05 PM Start Generate Partial Map with Maze and seed 809889328 and planet count 100 and 20 factions 12/17/2019 12:37:05 PM Generate Partial Map Complete 12/17/2019 12:37:07 PM Start Generate Partial Map with Maze and seed 865164341 and planet count 100 and 20 factions 12/17/2019 12:37:07 PM Generate Partial Map Complete 12/17/2019 12:37:09 PM Start Generate Partial Map with Maze and seed 743481906 and planet count 100 and 20 factions 12/17/2019 12:37:09 PM Generate Partial Map Complete 12/17/2019 12:37:10 PM Start Generate Partial Map with Maze and seed 349841077 and planet count 100 and 20 factions 12/17/2019 12:37:10 PM Generate Partial Map Complete 12/17/2019 12:37:11 PM Start Generate Partial Map with Maze and seed 15259205 and planet count 100 and 20 factions 12/17/2019 12:37:11 PM Generate Partial Map Complete 12/17/2019 12:37:12 PM Start Generate Partial Map with Maze and seed 986830040 and planet count 100 and 20 factions 12/17/2019 12:37:12 PM Generate Partial Map Complete 12/17/2019 12:37:13 PM Start Generate Partial Map with Maze and seed 86063131 and planet count 100 and 20 factions 12/17/2019 12:37:13 PM Generate Partial Map Complete 12/17/2019 12:37:14 PM Start Generate Partial Map with Maze and seed 308703119 and planet count 100 and 20 factions 12/17/2019 12:37:14 PM Generate Partial Map Complete 12/17/2019 12:37:15 PM Start Generate Partial Map with Maze and seed 241262596 and planet count 100 and 20 factions 12/17/2019 12:37:15 PM Generate Partial Map Complete 12/17/2019 12:37:17 PM Start Generate Partial Map with Maze and seed 2759476 and planet count 100 and 20 factions 12/17/2019 12:37:17 PM Generate Partial Map Complete 12/17/2019 12:37:23 PM Start Generate Partial Map with Maze and seed 996838675 and planet count 100 and 20 factions 12/17/2019 12:37:23 PM Generate Partial Map Complete 12/17/2019 12:37:26 PM Start Generate Partial Map with Maze and seed 670404126 and planet count 100 and 20 factions 12/17/2019 12:37:26 PM Generate Partial Map Complete 12/17/2019 12:37:27 PM Start Generate Partial Map with Maze and seed 556036920 and planet count 100 and 20 factions 12/17/2019 12:37:27 PM Generate Partial Map Complete 12/17/2019 12:37:28 PM Start Generate Partial Map with Maze and seed 886068830 and planet count 100 and 20 factions 12/17/2019 12:37:28 PM Generate Partial Map Complete 12/17/2019 12:37:29 PM Start Generate Partial Map with Maze and seed 428946440 and planet count 100 and 20 factions 12/17/2019 12:37:29 PM Generate Partial Map Complete 12/17/2019 12:37:31 PM Start Generate Partial Map with Maze and seed 820172009 and planet count 100 and 20 factions 12/17/2019 12:37:31 PM Generate Partial Map Complete 12/17/2019 12:37:57 PM Start Generate Partial Map with Maze and seed 228918881 and planet count 100 and 20 factions 12/17/2019 12:37:57 PM Generate Partial Map Complete 12/17/2019 12:37:59 PM Start Generate Partial Map with Maze and seed 686117231 and planet count 100 and 20 factions 12/17/2019 12:37:59 PM Generate Partial Map Complete 12/17/2019 12:38:00 PM Start Generate Partial Map with Maze and seed 995382823 and planet count 100 and 20 factions 12/17/2019 12:38:00 PM Generate Partial Map Complete 12/17/2019 12:38:01 PM Start Generate Partial Map with Maze and seed 155384484 and planet count 100 and 20 factions 12/17/2019 12:38:01 PM Generate Partial Map Complete 12/17/2019 12:38:02 PM Start Generate Partial Map with Maze and seed 382980529 and planet count 100 and 20 factions 12/17/2019 12:38:02 PM Generate Partial Map Complete 12/17/2019 12:38:04 PM Start Generate Partial Map with Maze and seed 351189738 and planet count 100 and 20 factions 12/17/2019 12:38:04 PM Generate Partial Map Complete 12/17/2019 12:38:05 PM Start Generate Partial Map with Maze and seed 590825321 and planet count 100 and 20 factions 12/17/2019 12:38:05 PM Generate Partial Map Complete 12/17/2019 12:38:06 PM Start Generate Partial Map with Maze and seed 502401522 and planet count 100 and 20 factions 12/17/2019 12:38:06 PM Generate Partial Map Complete 12/17/2019 12:38:08 PM Start Generate Partial Map with Maze and seed 878398807 and planet count 100 and 20 factions 12/17/2019 12:38:08 PM Generate Partial Map Complete 12/17/2019 12:38:09 PM Start Generate Partial Map with Maze and seed 553511594 and planet count 100 and 20 factions 12/17/2019 12:38:09 PM Generate Partial Map Complete 12/17/2019 12:40:00 PM Start Generate FULL Map with Maze and seed 553511594 and planet count 100 and 20 factions 12/17/2019 12:40:00 PM Generate FULL Map Complete 12/17/2019 12:41:41 PM No resolution change was required. 12/17/2019 12:41:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/17/2019 12:41:41 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/17/2019 3:01:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/17/2019 3:29:11 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/17/2019 3:29:12 PM Boot up FleetOS (0.2686s) 12/17/2019 3:29:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/17/2019 3:29:12 PM Check System Logs For Rogue Intelligence (0.0245s) 12/17/2019 3:29:12 PM Game Version: 1.017 12/17/2019 3:29:12 PM Eject Trash Into Hyperspace (0.0625s) 12/17/2019 3:29:12 PM Expansions: The Spire Rises (NOT INSTALLED) 12/17/2019 3:29:12 PM Check For Extra Modules (0.0075s) 12/17/2019 3:29:12 PM Bring Cloaking Systems Online (0.0265s) 12/17/2019 3:29:12 PM Remembering Alamo (0.0125s) 12/17/2019 3:29:12 PM Generating Framerates (0.0045s) 12/17/2019 3:29:12 PM Recalculate Speed Of Light (0.0120s) 12/17/2019 3:29:12 PM Check Nearby Stellar Masses (0.0150s) 12/17/2019 3:29:12 PM No resolution change was required. 12/17/2019 3:29:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/17/2019 3:29:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/17/2019 3:29:12 PM Refresh Optical Lensing (0.0080s) 12/17/2019 3:29:12 PM Revise Fundamental Physical Laws (0.0175s) 12/17/2019 3:29:12 PM Boot Audio Comms (0.0085s) 12/17/2019 3:29:12 PM Establish Individual Audio Links (0.0090s) 12/17/2019 3:29:12 PM Prepare Explosions and Crackles (0.1585s) 12/17/2019 3:29:12 PM Optimize Comfort On Command Decks (0.0665s) 12/17/2019 3:29:12 PM Calculate Odds Of Success (0.0300s) 12/17/2019 3:29:12 PM Briefly Panic (0.1570s) 12/17/2019 3:29:12 PM Install Confidence Routines (0.2075s) 12/17/2019 3:29:12 PM Bring Commander Interface Online (0.0745s) 12/17/2019 3:29:12 PM Motivate All Crews (0.0245s) 12/17/2019 3:29:12 PM Externalizing Patterns (0.0150s) 12/17/2019 3:29:12 PM Disengaging Constants (0.0265s) 12/17/2019 3:29:13 PM Late Axionic Computations (0.0390s) 12/17/2019 3:29:13 PM Connecting to Fleet Command (0.0060s) 12/17/2019 3:29:13 PM Thinking Of Advice (0.0060s) 12/17/2019 3:29:13 PM Degaussing Advice (0.0125s) 12/17/2019 3:29:13 PM Naming All Known Planets (0.0045s) 12/17/2019 3:29:13 PM Remembering Speeds (0.0077s) 12/17/2019 3:29:13 PM Prioritizing Targets (0.0063s) 12/17/2019 3:29:13 PM Rebooting Sensor Arrays (0.0069s) 12/17/2019 3:29:13 PM Unloading Prismatic Grid (0.0073s) 12/17/2019 3:29:13 PM Thinking Of Objectives (0.0065s) 12/17/2019 3:29:13 PM Re-Aligning Objectives (0.0082s) 12/17/2019 3:29:13 PM Inhibiting Visual Scans (0.0092s) 12/17/2019 3:29:13 PM Synthesizing Vocals (0.0055s) 12/17/2019 3:29:13 PM Ventilating Scenarios (0.0065s) 12/17/2019 3:29:13 PM Decontaminating Targeting Systems (0.0075s) 12/17/2019 3:29:13 PM Ejecting Tactical Core (0.0075s) 12/17/2019 3:29:13 PM Calibrating Formations (0.0060s) 12/17/2019 3:29:13 PM Intercepting Galactic Maps (0.0076s) 12/17/2019 3:29:13 PM Sterilizing Test Chamber (0.0083s) 12/17/2019 3:29:13 PM Faction Diagnostics (0.0095s) 12/17/2019 3:29:13 PM Buffering Hackers (0.0120s) 12/17/2019 3:29:13 PM Inverting Death (0.0065s) 12/17/2019 3:29:13 PM Linear Field Variance (0.0980s) 12/17/2019 3:29:13 PM Charging Marks (0.0075s) 12/17/2019 3:29:13 PM Range Manifolds (0.0070s) 12/17/2019 3:29:13 PM Purging ROFs (0.0068s) 12/17/2019 3:29:13 PM Manipulating Speeds (0.0082s) 12/17/2019 3:29:13 PM Detecting Projectiles (0.0060s) 12/17/2019 3:29:13 PM Grouping Flow Fields (0.0075s) 12/17/2019 3:29:13 PM Modulating Flow Field Groups (0.0135s) 12/17/2019 3:29:13 PM Designing Fleets (0.0125s) 12/17/2019 3:29:13 PM Thinking Of Technologies (0.0065s) 12/17/2019 3:29:13 PM Categorizing Starboard Sensors (0.0055s) 12/17/2019 3:29:13 PM Injecting Galactic Variables (0.0102s) 12/17/2019 3:29:13 PM Discharging Colored Ions (0.0203s) 12/17/2019 3:29:13 PM Replicating Ion Colors (0.0050s) 12/17/2019 3:29:13 PM Investigating Starfields (0.1630s) 12/17/2019 3:29:14 PM Browsing Distant Planets (0.5418s) 12/17/2019 3:29:14 PM Investigating Map Signatures (0.0115s) 12/17/2019 3:29:14 PM Collating Solar Systems (0.0065s) 12/17/2019 3:29:14 PM Categorizing All Planets (0.0040s) 12/17/2019 3:29:14 PM Organizing Commands (0.0175s) 12/17/2019 3:29:14 PM Calculating Firing Cones (0.0035s) 12/17/2019 3:29:14 PM Offending Sentient Ship Parts (0.4230s) 12/17/2019 3:29:15 PM Reticulate Splines (1.4423s) 12/17/2019 3:29:16 PM Issuing Orders (0.0040s) 12/17/2019 3:29:16 PM Augmenting Infusers (0.0078s) 12/17/2019 3:29:16 PM Infusing (0.0172s) 12/17/2019 3:29:16 PM Post-Proton Surge (0.0040s) 12/17/2019 3:29:16 PM Calibrate Weapons Arrays (0.0145s) 12/17/2019 3:29:16 PM Stimulate Modulation (0.0145s) 12/17/2019 3:29:16 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/17/2019 3:29:16 PM Load Surrogates (0.8281s) 12/17/2019 3:29:16 PM Load Historical Documents (0.0030s) 12/17/2019 3:29:16 PM 5.2 seconds total load time. Boot up FleetOS (0.3s) Browsing Distant Planets (0.5s) Offending Sentient Ship Parts (0.4s) Reticulate Splines (1.4s) Load Surrogates (0.8s) 12/17/2019 3:29:17 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/17/2019 3:29:20 PM Start Generate Partial Map with Maze and seed 553511594 and planet count 100 and 17 factions 12/17/2019 3:29:20 PM World Created, Launching Server 12/17/2019 3:29:20 PM Successfully opened host socket 12/17/2019 3:29:27 PM Start Generate Partial Map with Maze and seed 103392680 and planet count 100 and 17 factions 12/17/2019 3:29:27 PM Generate Partial Map Complete 12/17/2019 3:29:31 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/17/2019 3:29:31 PM Generate Partial Map Complete 12/17/2019 3:29:46 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/17/2019 3:29:46 PM Generate Partial Map Complete 12/17/2019 3:30:15 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/17/2019 3:30:15 PM Generate Partial Map Complete 12/17/2019 3:30:19 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/17/2019 3:30:19 PM Generate Partial Map Complete 12/17/2019 3:32:45 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/17/2019 3:32:45 PM Generate Partial Map Complete 12/17/2019 3:33:17 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/17/2019 3:33:17 PM Generate Partial Map Complete 12/17/2019 3:33:59 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 18 factions 12/17/2019 3:33:59 PM Generate Partial Map Complete 12/17/2019 3:34:06 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 19 factions 12/17/2019 3:34:06 PM Generate Partial Map Complete 12/17/2019 3:35:00 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:35:00 PM Generate Partial Map Complete 12/17/2019 3:35:18 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:35:18 PM Generate Partial Map Complete 12/17/2019 3:36:18 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:36:18 PM Generate Partial Map Complete 12/17/2019 3:37:01 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 21 factions 12/17/2019 3:37:01 PM Generate Partial Map Complete 12/17/2019 3:41:48 PM Start Generate FULL Map with Maze and seed 765031347 and planet count 100 and 21 factions 12/17/2019 3:41:48 PM Generate FULL Map Complete 12/17/2019 3:42:04 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/17/2019 3:42:04 PM World Created, Launching Server 12/17/2019 3:44:48 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/17/2019 3:44:48 PM Generate Partial Map Complete 12/17/2019 3:45:54 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 18 factions 12/17/2019 3:45:54 PM Generate Partial Map Complete 12/17/2019 3:46:11 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 18 factions 12/17/2019 3:46:11 PM Generate Partial Map Complete 12/17/2019 3:47:09 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 18 factions 12/17/2019 3:47:09 PM Generate Partial Map Complete 12/17/2019 3:47:17 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 18 factions 12/17/2019 3:47:18 PM Generate Partial Map Complete 12/17/2019 3:47:25 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 18 factions 12/17/2019 3:47:25 PM Generate Partial Map Complete 12/17/2019 3:47:47 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 19 factions 12/17/2019 3:47:47 PM Generate Partial Map Complete 12/17/2019 3:47:58 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:47:58 PM Generate Partial Map Complete 12/17/2019 3:48:05 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:48:05 PM Generate Partial Map Complete 12/17/2019 3:48:12 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:48:12 PM Generate Partial Map Complete 12/17/2019 3:48:17 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:48:17 PM Generate Partial Map Complete 12/17/2019 3:48:29 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:48:29 PM Generate Partial Map Complete 12/17/2019 3:48:38 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:48:38 PM Generate Partial Map Complete 12/17/2019 3:49:53 PM Start Generate FULL Map with Maze and seed 765031347 and planet count 100 and 20 factions 12/17/2019 3:49:53 PM Generate FULL Map Complete 12/17/2019 4:45:16 PM specialFactionContext_37_HumanMarauders Error: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.PurgeDeadUnits () [0x00050] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.BuildShipsLookup (System.Boolean includeShipsInTransit, Arcen.AIW2.Core.Planet destinationOrNull) [0x0003b] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.IdentifyCurrentPlanet () [0x00003] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.AssignUnitToFireteam (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00178] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0120c] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00076] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00044] in <175b9388de2344d9a7e58a6946fd3c42>:0 12/17/2019 4:45:30 PM specialFactionContext_37_HumanMarauders Error: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.PurgeDeadUnits () [0x00050] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.BuildShipsLookup (System.Boolean includeShipsInTransit, Arcen.AIW2.Core.Planet destinationOrNull) [0x0003b] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.IdentifyCurrentPlanet () [0x00003] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.AssignUnitToFireteam (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00178] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0120c] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00076] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00044] in <175b9388de2344d9a7e58a6946fd3c42>:0 12/17/2019 4:45:44 PM specialFactionContext_37_HumanMarauders Error: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.PurgeDeadUnits () [0x00050] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.BuildShipsLookup (System.Boolean includeShipsInTransit, Arcen.AIW2.Core.Planet destinationOrNull) [0x0003b] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.IdentifyCurrentPlanet () [0x00003] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.AssignUnitToFireteam (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00178] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0120c] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00076] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00044] in <175b9388de2344d9a7e58a6946fd3c42>:0 12/17/2019 4:46:54 PM specialFactionContext_37_HumanMarauders Error: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.PurgeDeadUnits () [0x00050] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.BuildShipsLookup (System.Boolean includeShipsInTransit, Arcen.AIW2.Core.Planet destinationOrNull) [0x0003b] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.IdentifyCurrentPlanet () [0x00003] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.AssignUnitToFireteam (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00178] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0120c] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00076] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00044] in <175b9388de2344d9a7e58a6946fd3c42>:0 12/17/2019 4:51:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/18/2019 9:55:33 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/18/2019 9:55:33 PM Boot up FleetOS (0.2980s) 12/18/2019 9:55:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/18/2019 9:55:33 PM Check System Logs For Rogue Intelligence (0.0235s) 12/18/2019 9:55:33 PM Game Version: 1.017 12/18/2019 9:55:33 PM Eject Trash Into Hyperspace (0.0856s) 12/18/2019 9:55:33 PM Expansions: The Spire Rises (NOT INSTALLED) 12/18/2019 9:55:33 PM Check For Extra Modules (0.0135s) 12/18/2019 9:55:33 PM Bring Cloaking Systems Online (0.0159s) 12/18/2019 9:55:33 PM Remembering Alamo (0.0278s) 12/18/2019 9:55:33 PM Generating Framerates (0.0058s) 12/18/2019 9:55:33 PM Recalculate Speed Of Light (0.0135s) 12/18/2019 9:55:33 PM Check Nearby Stellar Masses (0.0165s) 12/18/2019 9:55:33 PM No resolution change was required. 12/18/2019 9:55:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/18/2019 9:55:33 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/18/2019 9:55:33 PM Refresh Optical Lensing (0.0085s) 12/18/2019 9:55:33 PM Revise Fundamental Physical Laws (0.0260s) 12/18/2019 9:55:33 PM Boot Audio Comms (0.0101s) 12/18/2019 9:55:33 PM Establish Individual Audio Links (0.0095s) 12/18/2019 9:55:34 PM Prepare Explosions and Crackles (0.1762s) 12/18/2019 9:55:34 PM Optimize Comfort On Command Decks (0.2660s) 12/18/2019 9:55:34 PM Calculate Odds Of Success (0.0318s) 12/18/2019 9:55:34 PM Briefly Panic (0.2870s) 12/18/2019 9:55:34 PM Install Confidence Routines (0.2255s) 12/18/2019 9:55:35 PM Bring Commander Interface Online (0.0835s) 12/18/2019 9:55:35 PM Motivate All Crews (0.0290s) 12/18/2019 9:55:35 PM Externalizing Patterns (0.0170s) 12/18/2019 9:55:35 PM Disengaging Constants (0.0363s) 12/18/2019 9:55:35 PM Late Axionic Computations (0.1053s) 12/18/2019 9:55:35 PM Connecting to Fleet Command (0.0063s) 12/18/2019 9:55:35 PM Thinking Of Advice (0.0066s) 12/18/2019 9:55:35 PM Degaussing Advice (0.0171s) 12/18/2019 9:55:35 PM Naming All Known Planets (0.0045s) 12/18/2019 9:55:35 PM Remembering Speeds (0.0083s) 12/18/2019 9:55:35 PM Prioritizing Targets (0.0064s) 12/18/2019 9:55:35 PM Rebooting Sensor Arrays (0.0068s) 12/18/2019 9:55:35 PM Unloading Prismatic Grid (0.0067s) 12/18/2019 9:55:35 PM Thinking Of Objectives (0.0069s) 12/18/2019 9:55:35 PM Re-Aligning Objectives (0.0079s) 12/18/2019 9:55:35 PM Inhibiting Visual Scans (0.0105s) 12/18/2019 9:55:35 PM Synthesizing Vocals (0.0062s) 12/18/2019 9:55:35 PM Ventilating Scenarios (0.0065s) 12/18/2019 9:55:35 PM Decontaminating Targeting Systems (0.0075s) 12/18/2019 9:55:35 PM Ejecting Tactical Core (0.0070s) 12/18/2019 9:55:35 PM Calibrating Formations (0.0065s) 12/18/2019 9:55:35 PM Intercepting Galactic Maps (0.0093s) 12/18/2019 9:55:35 PM Sterilizing Test Chamber (0.0075s) 12/18/2019 9:55:35 PM Faction Diagnostics (0.0107s) 12/18/2019 9:55:35 PM Buffering Hackers (0.0135s) 12/18/2019 9:55:35 PM Inverting Death (0.0070s) 12/18/2019 9:55:35 PM Linear Field Variance (0.0990s) 12/18/2019 9:55:35 PM Charging Marks (0.0070s) 12/18/2019 9:55:35 PM Range Manifolds (0.0072s) 12/18/2019 9:55:35 PM Purging ROFs (0.0063s) 12/18/2019 9:55:35 PM Manipulating Speeds (0.0081s) 12/18/2019 9:55:35 PM Detecting Projectiles (0.0065s) 12/18/2019 9:55:35 PM Grouping Flow Fields (0.0080s) 12/18/2019 9:55:35 PM Modulating Flow Field Groups (0.0129s) 12/18/2019 9:55:35 PM Designing Fleets (0.0202s) 12/18/2019 9:55:35 PM Thinking Of Technologies (0.0072s) 12/18/2019 9:55:35 PM Categorizing Starboard Sensors (0.0062s) 12/18/2019 9:55:35 PM Injecting Galactic Variables (0.0097s) 12/18/2019 9:55:35 PM Discharging Colored Ions (0.0220s) 12/18/2019 9:55:35 PM Replicating Ion Colors (0.0055s) 12/18/2019 9:55:36 PM Investigating Starfields (0.5407s) 12/18/2019 9:55:38 PM Mapping Distant Planets (1.9445s) 12/18/2019 9:55:38 PM Investigating Map Signatures (0.0162s) 12/18/2019 9:55:38 PM Collating Solar Systems (0.0075s) 12/18/2019 9:55:38 PM Categorizing All Planets (0.0050s) 12/18/2019 9:55:38 PM Organizing Commands (0.0170s) 12/18/2019 9:55:38 PM Calculating Firing Cones (0.0040s) 12/18/2019 9:55:38 PM Fumbling With Ship Parts (0.6138s) 12/18/2019 9:55:42 PM Re-inverting All Vacuum Chambers (3.6814s) 12/18/2019 9:55:42 PM Issuing Orders (0.0040s) 12/18/2019 9:55:42 PM Augmenting Infusers (0.0085s) 12/18/2019 9:55:42 PM Infusing (0.0205s) 12/18/2019 9:55:42 PM Post-Proton Surge (0.0040s) 12/18/2019 9:55:42 PM Calibrate Weapons Arrays (0.0157s) 12/18/2019 9:55:42 PM Stimulate Modulation (0.0157s) 12/18/2019 9:55:42 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/18/2019 9:55:43 PM Load Surrogates (0.8607s) 12/18/2019 9:55:43 PM Load Historical Documents (0.0030s) 12/18/2019 9:55:43 PM 10.0 seconds total load time. Boot up FleetOS (0.3s) Optimize Comfort On Command Decks (0.3s) Briefly Panic (0.3s) Investigating Starfields (0.5s) Mapping Distant Planets (1.9s) Fumbling With Ship Parts (0.6s) Re-inverting All Vacuum Chambers (3.7s) Load Surrogates (0.9s) 12/18/2019 9:55:43 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/18/2019 9:55:48 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/18/2019 9:55:48 PM World Created, Launching Server 12/18/2019 9:55:48 PM Successfully opened host socket 12/18/2019 9:55:54 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/18/2019 9:55:54 PM Generate Partial Map Complete 12/18/2019 9:55:58 PM Start Generate Partial Map with Maze and seed 765031347 and planet count 100 and 17 factions 12/18/2019 9:55:58 PM Generate Partial Map Complete 12/18/2019 9:56:11 PM Start Generate Partial Map with Maze and seed 818377259 and planet count 100 and 17 factions 12/18/2019 9:56:11 PM Generate Partial Map Complete 12/18/2019 9:56:21 PM Start Generate Partial Map with Maze and seed 435758991 and planet count 100 and 17 factions 12/18/2019 9:56:21 PM Generate Partial Map Complete 12/18/2019 9:56:30 PM Start Generate Partial Map with Maze and seed 393316273 and planet count 100 and 17 factions 12/18/2019 9:56:30 PM Generate Partial Map Complete 12/18/2019 9:56:37 PM Start Generate Partial Map with Maze and seed 95162301 and planet count 100 and 17 factions 12/18/2019 9:56:37 PM Generate Partial Map Complete 12/18/2019 9:56:49 PM Start Generate Partial Map with Maze and seed 190691515 and planet count 100 and 17 factions 12/18/2019 9:56:49 PM Generate Partial Map Complete 12/18/2019 9:56:51 PM Start Generate Partial Map with Maze and seed 72213381 and planet count 100 and 17 factions 12/18/2019 9:56:52 PM Generate Partial Map Complete 12/18/2019 9:56:57 PM Start Generate Partial Map with Maze and seed 646197246 and planet count 100 and 17 factions 12/18/2019 9:56:57 PM Generate Partial Map Complete 12/18/2019 9:57:04 PM Start Generate Partial Map with Maze and seed 153245080 and planet count 100 and 17 factions 12/18/2019 9:57:04 PM Generate Partial Map Complete 12/18/2019 9:57:08 PM Start Generate Partial Map with Maze and seed 871877016 and planet count 100 and 17 factions 12/18/2019 9:57:08 PM Generate Partial Map Complete 12/18/2019 9:57:31 PM Start Generate Partial Map with Grid and seed 871877016 and planet count 100 and 17 factions 12/18/2019 9:57:31 PM Generate Partial Map Complete 12/18/2019 9:57:34 PM Start Generate Partial Map with Grid and seed 871877016 and planet count 100 and 17 factions 12/18/2019 9:57:35 PM Generate Partial Map Complete 12/18/2019 9:57:37 PM Start Generate Partial Map with Grid and seed 871877016 and planet count 100 and 17 factions 12/18/2019 9:57:37 PM Generate Partial Map Complete 12/18/2019 9:57:40 PM Start Generate Partial Map with Grid and seed 871877016 and planet count 100 and 17 factions 12/18/2019 9:57:40 PM Generate Partial Map Complete 12/18/2019 9:57:43 PM Start Generate Partial Map with Grid and seed 871877016 and planet count 100 and 17 factions 12/18/2019 9:57:43 PM Generate Partial Map Complete 12/18/2019 9:57:48 PM Start Generate Partial Map with Maze and seed 871877016 and planet count 100 and 17 factions 12/18/2019 9:57:48 PM Generate Partial Map Complete 12/18/2019 9:57:51 PM Start Generate Partial Map with Maze and seed 871877016 and planet count 100 and 17 factions 12/18/2019 9:57:51 PM Generate Partial Map Complete 12/18/2019 9:57:57 PM Start Generate Partial Map with Maze and seed 187352577 and planet count 100 and 17 factions 12/18/2019 9:57:57 PM Generate Partial Map Complete 12/18/2019 9:58:16 PM Start Generate Partial Map with Maze and seed 608946372 and planet count 100 and 17 factions 12/18/2019 9:58:16 PM Generate Partial Map Complete 12/18/2019 9:58:17 PM Start Generate Partial Map with Maze and seed 453449995 and planet count 100 and 17 factions 12/18/2019 9:58:17 PM Generate Partial Map Complete 12/18/2019 9:58:21 PM Start Generate Partial Map with Maze and seed 973268770 and planet count 100 and 17 factions 12/18/2019 9:58:21 PM Generate Partial Map Complete 12/18/2019 9:58:24 PM Start Generate Partial Map with Maze and seed 701864259 and planet count 100 and 17 factions 12/18/2019 9:58:24 PM Generate Partial Map Complete 12/18/2019 9:58:29 PM Start Generate Partial Map with Maze and seed 257308185 and planet count 100 and 17 factions 12/18/2019 9:58:29 PM Generate Partial Map Complete 12/18/2019 9:58:38 PM Start Generate Partial Map with Maze and seed 182369072 and planet count 100 and 17 factions 12/18/2019 9:58:38 PM Generate Partial Map Complete 12/18/2019 9:58:49 PM Start Generate Partial Map with Maze and seed 182369072 and planet count 100 and 17 factions 12/18/2019 9:58:49 PM Generate Partial Map Complete 12/18/2019 10:00:06 PM Start Generate Partial Map with Maze and seed 182369072 and planet count 100 and 18 factions 12/18/2019 10:00:06 PM Generate Partial Map Complete 12/18/2019 10:00:14 PM Start Generate Partial Map with Maze and seed 182369072 and planet count 100 and 19 factions 12/18/2019 10:00:14 PM Generate Partial Map Complete 12/18/2019 10:01:25 PM Start Generate Partial Map with Maze and seed 182369072 and planet count 100 and 19 factions 12/18/2019 10:01:25 PM Generate Partial Map Complete 12/18/2019 10:02:56 PM Start Generate FULL Map with Maze and seed 182369072 and planet count 100 and 19 factions 12/18/2019 10:02:56 PM Generate FULL Map Complete 12/18/2019 10:10:31 PM No resolution change was required. 12/18/2019 10:10:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/18/2019 10:10:31 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/18/2019 10:10:31 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:MethodicalFRD RelatedIntegers(1): 1 12/18/2019 11:44:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/18/2019 11:46:46 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/18/2019 11:46:46 PM Boot up FleetOS (0.2624s) 12/18/2019 11:46:46 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/18/2019 11:46:46 PM Check System Logs For Rogue Intelligence (0.0235s) 12/18/2019 11:46:46 PM Game Version: 1.017 12/18/2019 11:46:46 PM Eject Trash Into Hyperspace (0.0630s) 12/18/2019 11:46:46 PM Expansions: The Spire Rises (NOT INSTALLED) 12/18/2019 11:46:46 PM Check For Extra Modules (0.0075s) 12/18/2019 11:46:46 PM Bring Cloaking Systems Online (0.0260s) 12/18/2019 11:46:46 PM Remembering Alamo (0.0130s) 12/18/2019 11:46:46 PM Generating Framerates (0.0045s) 12/18/2019 11:46:46 PM Recalculate Speed Of Light (0.0115s) 12/18/2019 11:46:46 PM Check Nearby Stellar Masses (0.0145s) 12/18/2019 11:46:46 PM No resolution change was required. 12/18/2019 11:46:46 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/18/2019 11:46:46 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/18/2019 11:46:46 PM Refresh Optical Lensing (0.0075s) 12/18/2019 11:46:46 PM Revise Fundamental Physical Laws (0.0175s) 12/18/2019 11:46:46 PM Boot Audio Comms (0.0080s) 12/18/2019 11:46:46 PM Establish Individual Audio Links (0.0085s) 12/18/2019 11:46:46 PM Prepare Explosions and Crackles (0.1585s) 12/18/2019 11:46:46 PM Optimize Comfort On Command Decks (0.0680s) 12/18/2019 11:46:46 PM Calculate Odds Of Success (0.0320s) 12/18/2019 11:46:47 PM Briefly Panic (0.1490s) 12/18/2019 11:46:47 PM Install Confidence Routines (0.2140s) 12/18/2019 11:46:47 PM Bring Commander Interface Online (0.0815s) 12/18/2019 11:46:47 PM Motivate All Crews (0.0250s) 12/18/2019 11:46:47 PM Externalizing Patterns (0.0120s) 12/18/2019 11:46:47 PM Disengaging Constants (0.0235s) 12/18/2019 11:46:47 PM Late Axionic Computations (0.0390s) 12/18/2019 11:46:47 PM Connecting to Fleet Command (0.0060s) 12/18/2019 11:46:47 PM Thinking Of Advice (0.0060s) 12/18/2019 11:46:47 PM Degaussing Advice (0.0116s) 12/18/2019 11:46:47 PM Naming All Known Planets (0.0050s) 12/18/2019 11:46:47 PM Remembering Speeds (0.0071s) 12/18/2019 11:46:47 PM Prioritizing Targets (0.0066s) 12/18/2019 11:46:47 PM Rebooting Sensor Arrays (0.0065s) 12/18/2019 11:46:47 PM Unloading Prismatic Grid (0.0070s) 12/18/2019 11:46:47 PM Thinking Of Objectives (0.0074s) 12/18/2019 11:46:47 PM Re-Aligning Objectives (0.0070s) 12/18/2019 11:46:47 PM Inhibiting Visual Scans (0.0110s) 12/18/2019 11:46:47 PM Synthesizing Vocals (0.0050s) 12/18/2019 11:46:47 PM Ventilating Scenarios (0.0065s) 12/18/2019 11:46:47 PM Decontaminating Targeting Systems (0.0075s) 12/18/2019 11:46:47 PM Ejecting Tactical Core (0.0080s) 12/18/2019 11:46:47 PM Calibrating Formations (0.0055s) 12/18/2019 11:46:47 PM Intercepting Galactic Maps (0.0075s) 12/18/2019 11:46:47 PM Sterilizing Test Chamber (0.0084s) 12/18/2019 11:46:47 PM Faction Diagnostics (0.0095s) 12/18/2019 11:46:47 PM Buffering Hackers (0.0120s) 12/18/2019 11:46:47 PM Inverting Death (0.0065s) 12/18/2019 11:46:47 PM Linear Field Variance (0.1015s) 12/18/2019 11:46:47 PM Charging Marks (0.0070s) 12/18/2019 11:46:47 PM Range Manifolds (0.0065s) 12/18/2019 11:46:47 PM Purging ROFs (0.0070s) 12/18/2019 11:46:47 PM Manipulating Speeds (0.0080s) 12/18/2019 11:46:47 PM Detecting Projectiles (0.0065s) 12/18/2019 11:46:47 PM Grouping Flow Fields (0.0075s) 12/18/2019 11:46:47 PM Modulating Flow Field Groups (0.0125s) 12/18/2019 11:46:47 PM Designing Fleets (0.0155s) 12/18/2019 11:46:47 PM Thinking Of Technologies (0.0060s) 12/18/2019 11:46:47 PM Categorizing Starboard Sensors (0.0055s) 12/18/2019 11:46:47 PM Injecting Galactic Variables (0.0102s) 12/18/2019 11:46:47 PM Discharging Colored Ions (0.0205s) 12/18/2019 11:46:47 PM Replicating Ion Colors (0.0050s) 12/18/2019 11:46:48 PM Investigating Starfields (0.1646s) 12/18/2019 11:46:48 PM Scouring Distant Planets (0.5498s) 12/18/2019 11:46:48 PM Investigating Map Signatures (0.0150s) 12/18/2019 11:46:48 PM Collating Solar Systems (0.0065s) 12/18/2019 11:46:48 PM Categorizing All Planets (0.0040s) 12/18/2019 11:46:48 PM Organizing Commands (0.0173s) 12/18/2019 11:46:48 PM Calculating Firing Cones (0.0045s) 12/18/2019 11:46:49 PM Wearing Ship Parts On Head (0.4243s) 12/18/2019 11:46:50 PM Routing Emergency Power (1.4835s) 12/18/2019 11:46:50 PM Issuing Orders (0.0040s) 12/18/2019 11:46:50 PM Augmenting Infusers (0.0081s) 12/18/2019 11:46:50 PM Infusing (0.0171s) 12/18/2019 11:46:50 PM Post-Proton Surge (0.0043s) 12/18/2019 11:46:50 PM Calibrate Weapons Arrays (0.0140s) 12/18/2019 11:46:50 PM Stimulate Modulation (0.0145s) 12/18/2019 11:46:50 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/18/2019 11:46:51 PM Load Surrogates (0.8306s) 12/18/2019 11:46:51 PM Load Historical Documents (0.0025s) 12/18/2019 11:46:51 PM 5.2 seconds total load time. Boot up FleetOS (0.3s) Scouring Distant Planets (0.5s) Wearing Ship Parts On Head (0.4s) Routing Emergency Power (1.5s) Load Surrogates (0.8s) 12/18/2019 11:46:51 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/18/2019 11:46:57 PM Successfully opened host socket 12/19/2019 12:16:37 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/19/2019 9:31:30 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/19/2019 9:31:30 AM Boot up FleetOS (0.2651s) 12/19/2019 9:31:30 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/19/2019 9:31:30 AM Check System Logs For Rogue Intelligence (0.0235s) 12/19/2019 9:31:30 AM Game Version: 1.021 12/19/2019 9:31:30 AM Eject Trash Into Hyperspace (0.0630s) 12/19/2019 9:31:30 AM Expansions: The Spire Rises (NOT INSTALLED) 12/19/2019 9:31:30 AM Check For Extra Modules (0.0080s) 12/19/2019 9:31:30 AM Bring Cloaking Systems Online (0.0245s) 12/19/2019 9:31:30 AM Remembering Alamo (0.0120s) 12/19/2019 9:31:30 AM Generating Framerates (0.0045s) 12/19/2019 9:31:30 AM Recalculate Speed Of Light (0.0150s) 12/19/2019 9:31:30 AM Check Nearby Stellar Masses (0.0145s) 12/19/2019 9:31:30 AM No resolution change was required. 12/19/2019 9:31:30 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/19/2019 9:31:30 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/19/2019 9:31:30 AM Refresh Optical Lensing (0.0080s) 12/19/2019 9:31:30 AM Revise Fundamental Physical Laws (0.0165s) 12/19/2019 9:31:30 AM Boot Audio Comms (0.0080s) 12/19/2019 9:31:30 AM Establish Individual Audio Links (0.0090s) 12/19/2019 9:31:30 AM Prepare Explosions and Crackles (0.1590s) 12/19/2019 9:31:30 AM Optimize Comfort On Command Decks (0.0735s) 12/19/2019 9:31:30 AM Calculate Odds Of Success (0.0330s) 12/19/2019 9:31:30 AM Briefly Panic (0.1555s) 12/19/2019 9:31:31 AM Install Confidence Routines (0.2205s) 12/19/2019 9:31:31 AM Bring Commander Interface Online (0.0745s) 12/19/2019 9:31:31 AM Motivate All Crews (0.0245s) 12/19/2019 9:31:31 AM Externalizing Patterns (0.0120s) 12/19/2019 9:31:31 AM Disengaging Constants (0.0275s) 12/19/2019 9:31:31 AM Late Axionic Computations (0.0420s) 12/19/2019 9:31:31 AM Connecting to Fleet Command (0.0055s) 12/19/2019 9:31:31 AM Thinking Of Advice (0.0060s) 12/19/2019 9:31:31 AM Degaussing Advice (0.0120s) 12/19/2019 9:31:31 AM Naming All Known Planets (0.0050s) 12/19/2019 9:31:31 AM Remembering Speeds (0.0075s) 12/19/2019 9:31:31 AM Prioritizing Targets (0.0065s) 12/19/2019 9:31:31 AM Rebooting Sensor Arrays (0.0070s) 12/19/2019 9:31:31 AM Unloading Prismatic Grid (0.0070s) 12/19/2019 9:31:31 AM Thinking Of Objectives (0.0075s) 12/19/2019 9:31:31 AM Re-Aligning Objectives (0.0065s) 12/19/2019 9:31:31 AM Inhibiting Visual Scans (0.0105s) 12/19/2019 9:31:31 AM Synthesizing Vocals (0.0055s) 12/19/2019 9:31:31 AM Ventilating Scenarios (0.0065s) 12/19/2019 9:31:31 AM Decontaminating Targeting Systems (0.0080s) 12/19/2019 9:31:31 AM Ejecting Tactical Core (0.0065s) 12/19/2019 9:31:31 AM Calibrating Formations (0.0065s) 12/19/2019 9:31:31 AM Intercepting Galactic Maps (0.0077s) 12/19/2019 9:31:31 AM Sterilizing Test Chamber (0.0080s) 12/19/2019 9:31:31 AM Faction Diagnostics (0.0095s) 12/19/2019 9:31:31 AM Buffering Hackers (0.0125s) 12/19/2019 9:31:31 AM Inverting Death (0.0065s) 12/19/2019 9:31:31 AM Linear Field Variance (0.1030s) 12/19/2019 9:31:31 AM Charging Marks (0.0070s) 12/19/2019 9:31:31 AM Range Manifolds (0.0070s) 12/19/2019 9:31:31 AM Purging ROFs (0.0065s) 12/19/2019 9:31:31 AM Manipulating Speeds (0.0075s) 12/19/2019 9:31:31 AM Detecting Projectiles (0.0060s) 12/19/2019 9:31:31 AM Grouping Flow Fields (0.0080s) 12/19/2019 9:31:31 AM Modulating Flow Field Groups (0.0115s) 12/19/2019 9:31:31 AM Designing Fleets (0.0165s) 12/19/2019 9:31:31 AM Thinking Of Technologies (0.0070s) 12/19/2019 9:31:31 AM Categorizing Starboard Sensors (0.0050s) 12/19/2019 9:31:31 AM Injecting Galactic Variables (0.0098s) 12/19/2019 9:31:31 AM Discharging Colored Ions (0.0210s) 12/19/2019 9:31:31 AM Replicating Ion Colors (0.0055s) 12/19/2019 9:31:31 AM Investigating Starfields (0.1615s) 12/19/2019 9:31:32 AM Mapping Distant Planets (0.5774s) 12/19/2019 9:31:32 AM Investigating Map Signatures (0.0135s) 12/19/2019 9:31:32 AM Collating Solar Systems (0.0080s) 12/19/2019 9:31:32 AM Categorizing All Planets (0.0045s) 12/19/2019 9:31:32 AM Organizing Commands (0.0177s) 12/19/2019 9:31:32 AM Calculating Firing Cones (0.0040s) 12/19/2019 9:31:32 AM Divulge Ship Part Schematics To Enemy (0.4296s) 12/19/2019 9:31:34 AM Remote Probe Programmed To Replicate (1.5344s) 12/19/2019 9:31:34 AM Issuing Orders (0.0040s) 12/19/2019 9:31:34 AM Augmenting Infusers (0.0080s) 12/19/2019 9:31:34 AM Infusing (0.0175s) 12/19/2019 9:31:34 AM Post-Proton Surge (0.0045s) 12/19/2019 9:31:34 AM Calibrate Weapons Arrays (0.0153s) 12/19/2019 9:31:34 AM Stimulate Modulation (0.0150s) 12/19/2019 9:31:34 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/19/2019 9:31:35 AM Load Surrogates (0.8431s) 12/19/2019 9:31:35 AM Load Historical Documents (0.0030s) 12/19/2019 9:31:35 AM 5.3 seconds total load time. Boot up FleetOS (0.3s) Mapping Distant Planets (0.6s) Divulge Ship Part Schematics To Enemy (0.4s) Remote Probe Programmed To Replicate (1.5s) Load Surrogates (0.8s) 12/19/2019 9:31:35 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at ArcenGameController.Update () [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 12/19/2019 9:31:42 AM Successfully opened host socket 12/19/2019 9:32:06 AM Could not find Steam achievement with identifier 'Snap Out of It!' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 at SteamworksControllerBase.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass133_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/19/2019 9:32:06 AM Logged Achievement To Steam Snap Out of It! 12/19/2019 9:32:06 AM Could not find Steam achievement with identifier 'Fighting a Shadow' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 at SteamworksControllerBase.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass133_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/19/2019 9:32:06 AM Logged Achievement To Steam Fighting a Shadow 12/19/2019 9:32:06 AM Could not find Steam achievement with identifier 'Off to the Dire Graveyard' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 at SteamworksControllerBase.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass133_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/19/2019 9:32:06 AM Logged Achievement To Steam Off to the Dire Graveyard 12/19/2019 9:32:38 AM Start Generate Partial Map with Maze and seed 182369072 and planet count 100 and 17 factions 12/19/2019 9:32:38 AM World Created, Launching Server 12/19/2019 9:32:51 AM Start Generate Partial Map with Maze and seed 894576948 and planet count 100 and 17 factions 12/19/2019 9:32:51 AM Generate Partial Map Complete 12/19/2019 9:33:12 AM Start Generate Partial Map with Maze and seed 118731378 and planet count 100 and 17 factions 12/19/2019 9:33:12 AM Generate Partial Map Complete 12/19/2019 9:33:24 AM Start Generate Partial Map with Maze and seed 955330319 and planet count 100 and 17 factions 12/19/2019 9:33:24 AM Generate Partial Map Complete 12/19/2019 9:33:51 AM Start Generate Partial Map with Maze and seed 588618569 and planet count 100 and 17 factions 12/19/2019 9:33:51 AM Generate Partial Map Complete 12/19/2019 9:33:59 AM Start Generate Partial Map with Maze and seed 210899255 and planet count 100 and 17 factions 12/19/2019 9:33:59 AM Generate Partial Map Complete 12/19/2019 9:34:16 AM Start Generate Partial Map with Maze and seed 870257403 and planet count 100 and 17 factions 12/19/2019 9:34:16 AM Generate Partial Map Complete 12/19/2019 9:34:29 AM Start Generate Partial Map with Maze and seed 630527623 and planet count 100 and 17 factions 12/19/2019 9:34:29 AM Generate Partial Map Complete 12/19/2019 9:34:36 AM Start Generate Partial Map with Maze and seed 267885862 and planet count 100 and 17 factions 12/19/2019 9:34:36 AM Generate Partial Map Complete 12/19/2019 9:34:43 AM Start Generate Partial Map with Maze and seed 190440586 and planet count 100 and 17 factions 12/19/2019 9:34:43 AM Generate Partial Map Complete 12/19/2019 9:34:47 AM Start Generate Partial Map with Maze and seed 720945109 and planet count 100 and 17 factions 12/19/2019 9:34:47 AM Generate Partial Map Complete 12/19/2019 9:34:50 AM Start Generate Partial Map with Maze and seed 696016687 and planet count 100 and 17 factions 12/19/2019 9:34:50 AM Generate Partial Map Complete 12/19/2019 9:35:03 AM Start Generate Partial Map with Maze and seed 494009480 and planet count 200 and 17 factions 12/19/2019 9:35:03 AM Generate Partial Map Complete 12/19/2019 9:35:54 AM Start Generate Partial Map with Maze and seed 170767817 and planet count 182 and 17 factions 12/19/2019 9:35:54 AM Generate Partial Map Complete 12/19/2019 9:36:11 AM Start Generate Partial Map with Maze and seed 577723735 and planet count 200 and 17 factions 12/19/2019 9:36:11 AM Generate Partial Map Complete 12/19/2019 9:36:23 AM Start Generate Partial Map with Maze and seed 861559138 and planet count 100 and 17 factions 12/19/2019 9:36:23 AM Generate Partial Map Complete 12/19/2019 9:36:40 AM Start Generate Partial Map with Maze and seed 208486294 and planet count 100 and 17 factions 12/19/2019 9:36:40 AM Generate Partial Map Complete 12/19/2019 9:36:48 AM Start Generate Partial Map with Maze and seed 428723932 and planet count 100 and 17 factions 12/19/2019 9:36:48 AM Generate Partial Map Complete 12/19/2019 9:36:55 AM Start Generate Partial Map with Maze and seed 239540100 and planet count 100 and 17 factions 12/19/2019 9:36:55 AM Generate Partial Map Complete 12/19/2019 9:37:02 AM Start Generate Partial Map with Maze and seed 534029088 and planet count 100 and 17 factions 12/19/2019 9:37:02 AM Generate Partial Map Complete 12/19/2019 9:37:16 AM Start Generate Partial Map with Maze and seed 593652015 and planet count 100 and 17 factions 12/19/2019 9:37:16 AM Generate Partial Map Complete 12/19/2019 9:37:24 AM Start Generate Partial Map with Maze and seed 85316752 and planet count 100 and 17 factions 12/19/2019 9:37:24 AM Generate Partial Map Complete 12/19/2019 9:37:31 AM Start Generate Partial Map with Maze and seed 85316752 and planet count 100 and 17 factions 12/19/2019 9:37:31 AM Generate Partial Map Complete 12/19/2019 9:40:00 AM Start Generate Partial Map with Maze and seed 85316752 and planet count 100 and 17 factions 12/19/2019 9:40:00 AM Generate Partial Map Complete 12/19/2019 9:40:27 AM Start Generate Partial Map with Maze and seed 85316752 and planet count 100 and 17 factions 12/19/2019 9:40:27 AM Generate Partial Map Complete 12/19/2019 9:40:34 AM Start Generate Partial Map with Maze and seed 85316752 and planet count 100 and 17 factions 12/19/2019 9:40:35 AM Generate Partial Map Complete 12/19/2019 9:40:57 AM Start Generate Partial Map with Maze and seed 85316752 and planet count 100 and 18 factions 12/19/2019 9:40:57 AM Generate Partial Map Complete 12/19/2019 9:41:25 AM Start Generate Partial Map with Maze and seed 85316752 and planet count 100 and 19 factions 12/19/2019 9:41:25 AM Generate Partial Map Complete 12/19/2019 9:41:31 AM Start Generate Partial Map with Maze and seed 85316752 and planet count 100 and 20 factions 12/19/2019 9:41:31 AM Generate Partial Map Complete 12/19/2019 9:43:02 AM Start Generate FULL Map with Maze and seed 85316752 and planet count 100 and 20 factions 12/19/2019 9:43:02 AM Generate FULL Map Complete 12/19/2019 9:48:51 AM Could not find Steam achievement with identifier 'Teach a Man to Fish...' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 at SteamworksControllerBase.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.AIW2.Core.Faction.UnlockTech (Arcen.AIW2.Core.TechUpgrade Upgrade, System.Boolean RejectIfBenefitsNothing, Arcen.AIW2.Core.ArcenSimContext Context, System.Boolean ThisUnlockSpendsScience) [0x00000] in :0 at Arcen.AIW2.Core.Faction.UnlockTech (Arcen.AIW2.Core.TechUpgrade Upgrade, System.Boolean RejectIfBenefitsNothing, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.GameCommand_UnlockTech.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at ArcenGameController.Update () [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 12/19/2019 9:48:51 AM Logged Achievement To Steam Teach a Man to Fish... 12/19/2019 10:21:06 AM Could not find Steam achievement with identifier 'Research Grant' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 at SteamworksControllerBase.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.Hacking_GrantShipLine.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass159_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoCombatSecond (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/19/2019 10:21:06 AM Logged Achievement To Steam Research Grant 12/19/2019 10:26:04 AM No resolution change was required. 12/19/2019 10:26:04 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/19/2019 10:26:04 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/19/2019 10:27:04 AM Could not find Steam achievement with identifier 'Tech Tree' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 at SteamworksControllerBase.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.Hacking_GrantTech.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass159_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoCombatSecond (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/19/2019 10:27:04 AM Logged Achievement To Steam Tech Tree 12/19/2019 10:44:14 AM No resolution change was required. 12/19/2019 10:44:14 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/19/2019 10:44:14 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/19/2019 10:44:15 AM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:MethodicalFRD RelatedIntegers(1): 0 12/19/2019 10:45:06 AM No resolution change was required. 12/19/2019 10:45:06 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/19/2019 10:45:06 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/19/2019 10:45:06 AM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:MethodicalFRD RelatedIntegers(1): 1 12/19/2019 11:25:54 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/19/2019 1:01:21 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/19/2019 1:01:21 PM Boot up FleetOS (0.2606s) 12/19/2019 1:01:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/19/2019 1:01:21 PM Check System Logs For Rogue Intelligence (0.0230s) 12/19/2019 1:01:22 PM Game Version: 1.021 12/19/2019 1:01:22 PM Eject Trash Into Hyperspace (0.0635s) 12/19/2019 1:01:22 PM Expansions: The Spire Rises (NOT INSTALLED) 12/19/2019 1:01:22 PM Check For Extra Modules (0.0085s) 12/19/2019 1:01:22 PM Bring Cloaking Systems Online (0.0290s) 12/19/2019 1:01:22 PM Remembering Alamo (0.0120s) 12/19/2019 1:01:22 PM Generating Framerates (0.0050s) 12/19/2019 1:01:22 PM Recalculate Speed Of Light (0.0115s) 12/19/2019 1:01:22 PM Check Nearby Stellar Masses (0.0165s) 12/19/2019 1:01:22 PM No resolution change was required. 12/19/2019 1:01:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/19/2019 1:01:22 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/19/2019 1:01:22 PM Refresh Optical Lensing (0.0080s) 12/19/2019 1:01:22 PM Revise Fundamental Physical Laws (0.0175s) 12/19/2019 1:01:22 PM Boot Audio Comms (0.0085s) 12/19/2019 1:01:22 PM Establish Individual Audio Links (0.0085s) 12/19/2019 1:01:22 PM Prepare Explosions and Crackles (0.1600s) 12/19/2019 1:01:22 PM Optimize Comfort On Command Decks (0.0690s) 12/19/2019 1:01:22 PM Calculate Odds Of Success (0.0350s) 12/19/2019 1:01:22 PM Briefly Panic (0.1655s) 12/19/2019 1:01:22 PM Install Confidence Routines (0.2110s) 12/19/2019 1:01:22 PM Bring Commander Interface Online (0.0785s) 12/19/2019 1:01:22 PM Motivate All Crews (0.0265s) 12/19/2019 1:01:22 PM Externalizing Patterns (0.0115s) 12/19/2019 1:01:22 PM Disengaging Constants (0.0235s) 12/19/2019 1:01:22 PM Late Axionic Computations (0.0415s) 12/19/2019 1:01:22 PM Connecting to Fleet Command (0.0055s) 12/19/2019 1:01:23 PM Thinking Of Advice (0.0065s) 12/19/2019 1:01:23 PM Degaussing Advice (0.0120s) 12/19/2019 1:01:23 PM Naming All Known Planets (0.0045s) 12/19/2019 1:01:23 PM Remembering Speeds (0.0076s) 12/19/2019 1:01:23 PM Prioritizing Targets (0.0065s) 12/19/2019 1:01:23 PM Rebooting Sensor Arrays (0.0077s) 12/19/2019 1:01:23 PM Unloading Prismatic Grid (0.0070s) 12/19/2019 1:01:23 PM Thinking Of Objectives (0.0069s) 12/19/2019 1:01:23 PM Re-Aligning Objectives (0.0080s) 12/19/2019 1:01:23 PM Inhibiting Visual Scans (0.0101s) 12/19/2019 1:01:23 PM Synthesizing Vocals (0.0055s) 12/19/2019 1:01:23 PM Ventilating Scenarios (0.0070s) 12/19/2019 1:01:23 PM Decontaminating Targeting Systems (0.0067s) 12/19/2019 1:01:23 PM Ejecting Tactical Core (0.0075s) 12/19/2019 1:01:23 PM Calibrating Formations (0.0065s) 12/19/2019 1:01:23 PM Intercepting Galactic Maps (0.0075s) 12/19/2019 1:01:23 PM Sterilizing Test Chamber (0.0090s) 12/19/2019 1:01:23 PM Faction Diagnostics (0.0095s) 12/19/2019 1:01:23 PM Buffering Hackers (0.0120s) 12/19/2019 1:01:23 PM Inverting Death (0.0070s) 12/19/2019 1:01:23 PM Linear Field Variance (0.1055s) 12/19/2019 1:01:23 PM Charging Marks (0.0075s) 12/19/2019 1:01:23 PM Range Manifolds (0.0060s) 12/19/2019 1:01:23 PM Purging ROFs (0.0065s) 12/19/2019 1:01:23 PM Manipulating Speeds (0.0080s) 12/19/2019 1:01:23 PM Detecting Projectiles (0.0060s) 12/19/2019 1:01:23 PM Grouping Flow Fields (0.0080s) 12/19/2019 1:01:23 PM Modulating Flow Field Groups (0.0140s) 12/19/2019 1:01:23 PM Designing Fleets (0.0130s) 12/19/2019 1:01:23 PM Thinking Of Technologies (0.0065s) 12/19/2019 1:01:23 PM Categorizing Starboard Sensors (0.0060s) 12/19/2019 1:01:23 PM Injecting Galactic Variables (0.0090s) 12/19/2019 1:01:23 PM Discharging Colored Ions (0.0205s) 12/19/2019 1:01:23 PM Replicating Ion Colors (0.0055s) 12/19/2019 1:01:23 PM Investigating Starfields (0.1760s) 12/19/2019 1:01:24 PM Resizing Distant Planets (0.5714s) 12/19/2019 1:01:24 PM Investigating Map Signatures (0.0140s) 12/19/2019 1:01:24 PM Collating Solar Systems (0.0065s) 12/19/2019 1:01:24 PM Categorizing All Planets (0.0045s) 12/19/2019 1:01:24 PM Organizing Commands (0.0176s) 12/19/2019 1:01:24 PM Calculating Firing Cones (0.0040s) 12/19/2019 1:01:24 PM Maliciously Weakening Ship Parts (0.4335s) 12/19/2019 1:01:26 PM Submitting Paperwork To High Command (1.5483s) 12/19/2019 1:01:26 PM Issuing Orders (0.0055s) 12/19/2019 1:01:26 PM Augmenting Infusers (0.0100s) 12/19/2019 1:01:26 PM Infusing (0.0165s) 12/19/2019 1:01:26 PM Post-Proton Surge (0.0045s) 12/19/2019 1:01:26 PM Calibrate Weapons Arrays (0.0145s) 12/19/2019 1:01:26 PM Stimulate Modulation (0.0150s) 12/19/2019 1:01:26 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/19/2019 1:01:27 PM Load Surrogates (0.8461s) 12/19/2019 1:01:27 PM Load Historical Documents (0.0035s) 12/19/2019 1:01:27 PM 5.4 seconds total load time. Boot up FleetOS (0.3s) Resizing Distant Planets (0.6s) Maliciously Weakening Ship Parts (0.4s) Submitting Paperwork To High Command (1.5s) Load Surrogates (0.8s) 12/19/2019 1:01:27 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at ArcenGameController.Update () [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 12/19/2019 1:02:16 PM Successfully opened host socket 12/19/2019 1:03:50 PM Could not find Steam achievement with identifier 'Snap Out of It!' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 at SteamworksControllerBase.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass133_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/19/2019 1:03:50 PM Logged Achievement To Steam Snap Out of It! 12/19/2019 1:03:50 PM Could not find Steam achievement with identifier 'Fighting a Shadow' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 at SteamworksControllerBase.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass133_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/19/2019 1:03:50 PM Logged Achievement To Steam Fighting a Shadow 12/19/2019 1:03:50 PM Could not find Steam achievement with identifier 'Off to the Dire Graveyard' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 at SteamworksControllerBase.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass133_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/19/2019 1:03:50 PM Logged Achievement To Steam Off to the Dire Graveyard 12/19/2019 1:31:29 PM Could not find Steam achievement with identifier 'Research Grant' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 at SteamworksControllerBase.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.Hacking_GrantShipLine.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass159_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoCombatSecond (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/19/2019 1:31:29 PM Logged Achievement To Steam Research Grant 12/19/2019 2:01:33 PM Could not find Steam achievement with identifier 'Tech Tree' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 at SteamworksControllerBase.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.Hacking_GrantTech.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass159_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoCombatSecond (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/19/2019 2:01:33 PM Logged Achievement To Steam Tech Tree 12/19/2019 2:01:33 PM Could not find Steam achievement with identifier 'Teach a Man to Fish...' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 at SteamworksControllerBase.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.AIW2.Core.Faction.UnlockTech (Arcen.AIW2.Core.TechUpgrade Upgrade, System.Boolean RejectIfBenefitsNothing, Arcen.AIW2.Core.ArcenSimContext Context, System.Boolean ThisUnlockSpendsScience) [0x00000] in :0 at Arcen.AIW2.External.Hacking_GrantTech.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass159_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoCombatSecond (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/19/2019 2:01:33 PM Logged Achievement To Steam Teach a Man to Fish... 12/19/2019 2:12:09 PM Could not find Steam achievement with identifier 'Lots Of Energy' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 at SteamworksControllerBase.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass133_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/19/2019 2:12:09 PM Logged Achievement To Steam Lots Of Energy 12/19/2019 3:23:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/19/2019 7:56:40 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/19/2019 7:56:40 PM Boot up FleetOS (0.2700s) 12/19/2019 7:56:40 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/19/2019 7:56:40 PM Check System Logs For Rogue Intelligence (0.0260s) 12/19/2019 7:56:41 PM Game Version: 1.021 12/19/2019 7:56:41 PM Eject Trash Into Hyperspace (0.0660s) 12/19/2019 7:56:41 PM Expansions: The Spire Rises (NOT INSTALLED) 12/19/2019 7:56:41 PM Check For Extra Modules (0.0085s) 12/19/2019 7:56:41 PM Bring Cloaking Systems Online (0.0345s) 12/19/2019 7:56:41 PM Remembering Alamo (0.0115s) 12/19/2019 7:56:41 PM Generating Framerates (0.0045s) 12/19/2019 7:56:41 PM Recalculate Speed Of Light (0.0120s) 12/19/2019 7:56:41 PM Check Nearby Stellar Masses (0.0160s) 12/19/2019 7:56:41 PM No resolution change was required. 12/19/2019 7:56:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/19/2019 7:56:41 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/19/2019 7:56:41 PM Refresh Optical Lensing (0.0080s) 12/19/2019 7:56:41 PM Revise Fundamental Physical Laws (0.0170s) 12/19/2019 7:56:41 PM Boot Audio Comms (0.0080s) 12/19/2019 7:56:41 PM Establish Individual Audio Links (0.0085s) 12/19/2019 7:56:41 PM Prepare Explosions and Crackles (0.1575s) 12/19/2019 7:56:41 PM Optimize Comfort On Command Decks (0.0810s) 12/19/2019 7:56:41 PM Calculate Odds Of Success (0.0340s) 12/19/2019 7:56:41 PM Briefly Panic (0.1590s) 12/19/2019 7:56:41 PM Install Confidence Routines (0.2160s) 12/19/2019 7:56:41 PM Bring Commander Interface Online (0.0750s) 12/19/2019 7:56:41 PM Motivate All Crews (0.0280s) 12/19/2019 7:56:41 PM Externalizing Patterns (0.0130s) 12/19/2019 7:56:41 PM Disengaging Constants (0.0235s) 12/19/2019 7:56:42 PM Late Axionic Computations (0.0430s) 12/19/2019 7:56:42 PM Connecting to Fleet Command (0.0060s) 12/19/2019 7:56:42 PM Thinking Of Advice (0.0065s) 12/19/2019 7:56:42 PM Degaussing Advice (0.0120s) 12/19/2019 7:56:42 PM Naming All Known Planets (0.0055s) 12/19/2019 7:56:42 PM Remembering Speeds (0.0075s) 12/19/2019 7:56:42 PM Prioritizing Targets (0.0060s) 12/19/2019 7:56:42 PM Rebooting Sensor Arrays (0.0065s) 12/19/2019 7:56:42 PM Unloading Prismatic Grid (0.0070s) 12/19/2019 7:56:42 PM Thinking Of Objectives (0.0067s) 12/19/2019 7:56:42 PM Re-Aligning Objectives (0.0074s) 12/19/2019 7:56:42 PM Inhibiting Visual Scans (0.0100s) 12/19/2019 7:56:42 PM Synthesizing Vocals (0.0055s) 12/19/2019 7:56:42 PM Ventilating Scenarios (0.0067s) 12/19/2019 7:56:42 PM Decontaminating Targeting Systems (0.0073s) 12/19/2019 7:56:42 PM Ejecting Tactical Core (0.0075s) 12/19/2019 7:56:42 PM Calibrating Formations (0.0060s) 12/19/2019 7:56:42 PM Intercepting Galactic Maps (0.0080s) 12/19/2019 7:56:42 PM Sterilizing Test Chamber (0.0085s) 12/19/2019 7:56:42 PM Faction Diagnostics (0.0095s) 12/19/2019 7:56:42 PM Buffering Hackers (0.0125s) 12/19/2019 7:56:42 PM Inverting Death (0.0065s) 12/19/2019 7:56:42 PM Linear Field Variance (0.1025s) 12/19/2019 7:56:42 PM Charging Marks (0.0065s) 12/19/2019 7:56:42 PM Range Manifolds (0.0070s) 12/19/2019 7:56:42 PM Purging ROFs (0.0065s) 12/19/2019 7:56:42 PM Manipulating Speeds (0.0080s) 12/19/2019 7:56:42 PM Detecting Projectiles (0.0065s) 12/19/2019 7:56:42 PM Grouping Flow Fields (0.0080s) 12/19/2019 7:56:42 PM Modulating Flow Field Groups (0.0140s) 12/19/2019 7:56:42 PM Designing Fleets (0.0130s) 12/19/2019 7:56:42 PM Thinking Of Technologies (0.0060s) 12/19/2019 7:56:42 PM Categorizing Starboard Sensors (0.0060s) 12/19/2019 7:56:42 PM Injecting Galactic Variables (0.0095s) 12/19/2019 7:56:42 PM Discharging Colored Ions (0.0210s) 12/19/2019 7:56:42 PM Replicating Ion Colors (0.0055s) 12/19/2019 7:56:42 PM Investigating Starfields (0.1690s) 12/19/2019 7:56:43 PM Milking Distant Planets (0.5797s) 12/19/2019 7:56:43 PM Investigating Map Signatures (0.0135s) 12/19/2019 7:56:43 PM Collating Solar Systems (0.0065s) 12/19/2019 7:56:43 PM Categorizing All Planets (0.0045s) 12/19/2019 7:56:43 PM Organizing Commands (0.0175s) 12/19/2019 7:56:43 PM Calculating Firing Cones (0.0040s) 12/19/2019 7:56:43 PM Fumbling With Ship Parts (0.4256s) 12/19/2019 7:56:45 PM Weaponizing Cryonics (1.5388s) 12/19/2019 7:56:45 PM Issuing Orders (0.0050s) 12/19/2019 7:56:45 PM Augmenting Infusers (0.0075s) 12/19/2019 7:56:45 PM Infusing (0.0175s) 12/19/2019 7:56:45 PM Post-Proton Surge (0.0045s) 12/19/2019 7:56:45 PM Calibrate Weapons Arrays (0.0137s) 12/19/2019 7:56:45 PM Stimulate Modulation (0.0150s) 12/19/2019 7:56:45 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/19/2019 7:56:46 PM Load Surrogates (0.8401s) 12/19/2019 7:56:46 PM Load Historical Documents (0.0025s) 12/19/2019 7:56:46 PM 5.4 seconds total load time. Boot up FleetOS (0.3s) Milking Distant Planets (0.6s) Fumbling With Ship Parts (0.4s) Weaponizing Cryonics (1.5s) Load Surrogates (0.8s) 12/19/2019 7:56:46 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at ArcenGameController.Update () [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 12/19/2019 7:56:57 PM Successfully opened host socket 12/19/2019 7:57:04 PM Logged Achievement To Steam Snap Out of It! 12/19/2019 7:57:04 PM Logged Achievement To Steam Fighting a Shadow 12/19/2019 7:57:04 PM Logged Achievement To Steam Off to the Dire Graveyard 12/19/2019 8:06:37 PM Logged Achievement To Steam Tech Tree 12/19/2019 8:06:37 PM Logged Achievement To Steam Teach a Man to Fish... 12/19/2019 8:14:43 PM Logged Achievement To Steam Research Grant 12/19/2019 8:26:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/20/2019 6:25:18 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/20/2019 6:25:18 AM Boot up FleetOS (0.2702s) 12/20/2019 6:25:18 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/20/2019 6:25:18 AM Check System Logs For Rogue Intelligence (0.0240s) 12/20/2019 6:25:18 AM Game Version: 1.022 12/20/2019 6:25:18 AM Eject Trash Into Hyperspace (0.0630s) 12/20/2019 6:25:18 AM Expansions: The Spire Rises (NOT INSTALLED) 12/20/2019 6:25:18 AM Check For Extra Modules (0.0075s) 12/20/2019 6:25:18 AM Bring Cloaking Systems Online (0.0285s) 12/20/2019 6:25:18 AM Remembering Alamo (0.0140s) 12/20/2019 6:25:18 AM Generating Framerates (0.0045s) 12/20/2019 6:25:18 AM Recalculate Speed Of Light (0.0120s) 12/20/2019 6:25:18 AM Check Nearby Stellar Masses (0.0165s) 12/20/2019 6:25:18 AM No resolution change was required. 12/20/2019 6:25:18 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/20/2019 6:25:18 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/20/2019 6:25:18 AM Refresh Optical Lensing (0.0080s) 12/20/2019 6:25:18 AM Revise Fundamental Physical Laws (0.0170s) 12/20/2019 6:25:18 AM Boot Audio Comms (0.0080s) 12/20/2019 6:25:18 AM Establish Individual Audio Links (0.0085s) 12/20/2019 6:25:18 AM Prepare Explosions and Crackles (0.1575s) 12/20/2019 6:25:18 AM Optimize Comfort On Command Decks (0.0845s) 12/20/2019 6:25:18 AM Calculate Odds Of Success (0.0380s) 12/20/2019 6:25:18 AM Briefly Panic (0.1585s) 12/20/2019 6:25:19 AM Install Confidence Routines (0.2105s) 12/20/2019 6:25:19 AM Bring Commander Interface Online (0.0755s) 12/20/2019 6:25:19 AM Motivate All Crews (0.0250s) 12/20/2019 6:25:19 AM Externalizing Patterns (0.0110s) 12/20/2019 6:25:19 AM Disengaging Constants (0.0265s) 12/20/2019 6:25:19 AM Late Axionic Computations (0.0410s) 12/20/2019 6:25:19 AM Connecting to Fleet Command (0.0055s) 12/20/2019 6:25:19 AM Thinking Of Advice (0.0063s) 12/20/2019 6:25:19 AM Degaussing Advice (0.0120s) 12/20/2019 6:25:19 AM Naming All Known Planets (0.0050s) 12/20/2019 6:25:19 AM Remembering Speeds (0.0075s) 12/20/2019 6:25:19 AM Prioritizing Targets (0.0070s) 12/20/2019 6:25:19 AM Rebooting Sensor Arrays (0.0065s) 12/20/2019 6:25:19 AM Unloading Prismatic Grid (0.0070s) 12/20/2019 6:25:19 AM Thinking Of Objectives (0.0070s) 12/20/2019 6:25:19 AM Re-Aligning Objectives (0.0070s) 12/20/2019 6:25:19 AM Inhibiting Visual Scans (0.0095s) 12/20/2019 6:25:19 AM Synthesizing Vocals (0.0055s) 12/20/2019 6:25:19 AM Ventilating Scenarios (0.0064s) 12/20/2019 6:25:19 AM Decontaminating Targeting Systems (0.0080s) 12/20/2019 6:25:19 AM Ejecting Tactical Core (0.0070s) 12/20/2019 6:25:19 AM Calibrating Formations (0.0058s) 12/20/2019 6:25:19 AM Intercepting Galactic Maps (0.0085s) 12/20/2019 6:25:19 AM Sterilizing Test Chamber (0.0080s) 12/20/2019 6:25:19 AM Faction Diagnostics (0.0095s) 12/20/2019 6:25:19 AM Buffering Hackers (0.0125s) 12/20/2019 6:25:19 AM Inverting Death (0.0065s) 12/20/2019 6:25:19 AM Linear Field Variance (0.1015s) 12/20/2019 6:25:19 AM Charging Marks (0.0070s) 12/20/2019 6:25:19 AM Range Manifolds (0.0060s) 12/20/2019 6:25:19 AM Purging ROFs (0.0070s) 12/20/2019 6:25:19 AM Manipulating Speeds (0.0075s) 12/20/2019 6:25:19 AM Detecting Projectiles (0.0065s) 12/20/2019 6:25:19 AM Grouping Flow Fields (0.0075s) 12/20/2019 6:25:19 AM Modulating Flow Field Groups (0.0105s) 12/20/2019 6:25:19 AM Designing Fleets (0.0125s) 12/20/2019 6:25:19 AM Thinking Of Technologies (0.0060s) 12/20/2019 6:25:19 AM Categorizing Starboard Sensors (0.0055s) 12/20/2019 6:25:19 AM Injecting Galactic Variables (0.0100s) 12/20/2019 6:25:19 AM Discharging Colored Ions (0.0205s) 12/20/2019 6:25:19 AM Replicating Ion Colors (0.0050s) 12/20/2019 6:25:19 AM Investigating Starfields (0.1710s) 12/20/2019 6:25:20 AM Discovering Distant Planets (0.5888s) 12/20/2019 6:25:20 AM Investigating Map Signatures (0.0115s) 12/20/2019 6:25:20 AM Collating Solar Systems (0.0060s) 12/20/2019 6:25:20 AM Categorizing All Planets (0.0045s) 12/20/2019 6:25:20 AM Organizing Commands (0.0174s) 12/20/2019 6:25:20 AM Calculating Firing Cones (0.0040s) 12/20/2019 6:25:20 AM Splitting Ship Parts Into Smaller Parts (0.4410s) 12/20/2019 6:25:22 AM Jettisoning VIPs (1.5207s) 12/20/2019 6:25:22 AM Issuing Orders (0.0045s) 12/20/2019 6:25:22 AM Augmenting Infusers (0.0076s) 12/20/2019 6:25:22 AM Infusing (0.0175s) 12/20/2019 6:25:22 AM Post-Proton Surge (0.0045s) 12/20/2019 6:25:22 AM Calibrate Weapons Arrays (0.0145s) 12/20/2019 6:25:22 AM Stimulate Modulation (0.0155s) 12/20/2019 6:25:22 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/20/2019 6:25:23 AM Load Surrogates (0.8461s) 12/20/2019 6:25:23 AM Load Historical Documents (0.0025s) 12/20/2019 6:25:23 AM 5.4 seconds total load time. Boot up FleetOS (0.3s) Discovering Distant Planets (0.6s) Splitting Ship Parts Into Smaller Parts (0.4s) Jettisoning VIPs (1.5s) Load Surrogates (0.8s) 12/20/2019 6:25:23 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 12/20/2019 6:25:42 AM Successfully opened host socket 12/20/2019 6:25:52 AM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 12/20/2019 6:25:52 AM Skipped log Achievement To Steam Fighting a Shadow because we think it's already there. 12/20/2019 6:25:52 AM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 12/20/2019 6:45:37 AM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/20/2019 7:33:01 AM Logged Achievement To Steam Lots Of Metal 12/20/2019 7:56:26 AM Skipped log Achievement To Steam Research Grant because we think it's already there. 12/20/2019 7:57:53 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/20/2019 8:51:39 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/20/2019 8:51:39 AM Boot up FleetOS (0.2745s) 12/20/2019 8:51:39 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/20/2019 8:51:39 AM Check System Logs For Rogue Intelligence (0.0245s) 12/20/2019 8:51:39 AM Game Version: 1.022 12/20/2019 8:51:39 AM Eject Trash Into Hyperspace (0.1090s) 12/20/2019 8:51:39 AM Expansions: The Spire Rises (NOT INSTALLED) 12/20/2019 8:51:39 AM Check For Extra Modules (0.0080s) 12/20/2019 8:51:39 AM Bring Cloaking Systems Online (0.0115s) 12/20/2019 8:51:39 AM Remembering Alamo (0.0110s) 12/20/2019 8:51:39 AM Generating Framerates (0.0045s) 12/20/2019 8:51:39 AM Recalculate Speed Of Light (0.0115s) 12/20/2019 8:51:40 AM Check Nearby Stellar Masses (0.0165s) 12/20/2019 8:51:40 AM No resolution change was required. 12/20/2019 8:51:40 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/20/2019 8:51:40 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/20/2019 8:51:40 AM Refresh Optical Lensing (0.0080s) 12/20/2019 8:51:40 AM Revise Fundamental Physical Laws (0.0175s) 12/20/2019 8:51:40 AM Boot Audio Comms (0.0100s) 12/20/2019 8:51:40 AM Establish Individual Audio Links (0.0090s) 12/20/2019 8:51:40 AM Prepare Explosions and Crackles (0.1590s) 12/20/2019 8:51:40 AM Optimize Comfort On Command Decks (0.0700s) 12/20/2019 8:51:40 AM Calculate Odds Of Success (0.0335s) 12/20/2019 8:51:40 AM Briefly Panic (0.1585s) 12/20/2019 8:51:40 AM Install Confidence Routines (0.2075s) 12/20/2019 8:51:40 AM Bring Commander Interface Online (0.0820s) 12/20/2019 8:51:40 AM Motivate All Crews (0.0275s) 12/20/2019 8:51:40 AM Externalizing Patterns (0.0115s) 12/20/2019 8:51:40 AM Disengaging Constants (0.0245s) 12/20/2019 8:51:40 AM Late Axionic Computations (0.0430s) 12/20/2019 8:51:40 AM Connecting to Fleet Command (0.0055s) 12/20/2019 8:51:40 AM Thinking Of Advice (0.0070s) 12/20/2019 8:51:40 AM Degaussing Advice (0.0120s) 12/20/2019 8:51:40 AM Naming All Known Planets (0.0045s) 12/20/2019 8:51:40 AM Remembering Speeds (0.0075s) 12/20/2019 8:51:40 AM Prioritizing Targets (0.0065s) 12/20/2019 8:51:40 AM Rebooting Sensor Arrays (0.0069s) 12/20/2019 8:51:40 AM Unloading Prismatic Grid (0.0070s) 12/20/2019 8:51:40 AM Thinking Of Objectives (0.0075s) 12/20/2019 8:51:40 AM Re-Aligning Objectives (0.0075s) 12/20/2019 8:51:40 AM Inhibiting Visual Scans (0.0096s) 12/20/2019 8:51:40 AM Synthesizing Vocals (0.0055s) 12/20/2019 8:51:40 AM Ventilating Scenarios (0.0071s) 12/20/2019 8:51:40 AM Decontaminating Targeting Systems (0.0075s) 12/20/2019 8:51:40 AM Ejecting Tactical Core (0.0065s) 12/20/2019 8:51:40 AM Calibrating Formations (0.0062s) 12/20/2019 8:51:40 AM Intercepting Galactic Maps (0.0080s) 12/20/2019 8:51:40 AM Sterilizing Test Chamber (0.0085s) 12/20/2019 8:51:41 AM Faction Diagnostics (0.0095s) 12/20/2019 8:51:41 AM Buffering Hackers (0.0125s) 12/20/2019 8:51:41 AM Inverting Death (0.0070s) 12/20/2019 8:51:41 AM Linear Field Variance (0.1005s) 12/20/2019 8:51:41 AM Charging Marks (0.0065s) 12/20/2019 8:51:41 AM Range Manifolds (0.0065s) 12/20/2019 8:51:41 AM Purging ROFs (0.0070s) 12/20/2019 8:51:41 AM Manipulating Speeds (0.0075s) 12/20/2019 8:51:41 AM Detecting Projectiles (0.0065s) 12/20/2019 8:51:41 AM Grouping Flow Fields (0.0075s) 12/20/2019 8:51:41 AM Modulating Flow Field Groups (0.0125s) 12/20/2019 8:51:41 AM Designing Fleets (0.0160s) 12/20/2019 8:51:41 AM Thinking Of Technologies (0.0065s) 12/20/2019 8:51:41 AM Categorizing Starboard Sensors (0.0055s) 12/20/2019 8:51:41 AM Injecting Galactic Variables (0.0100s) 12/20/2019 8:51:41 AM Discharging Colored Ions (0.0205s) 12/20/2019 8:51:41 AM Replicating Ion Colors (0.0055s) 12/20/2019 8:51:41 AM Investigating Starfields (0.1785s) 12/20/2019 8:51:42 AM Rejecting Distant Planets (0.5813s) 12/20/2019 8:51:42 AM Investigating Map Signatures (0.0150s) 12/20/2019 8:51:42 AM Collating Solar Systems (0.0080s) 12/20/2019 8:51:42 AM Categorizing All Planets (0.0045s) 12/20/2019 8:51:42 AM Organizing Commands (0.0175s) 12/20/2019 8:51:42 AM Calculating Firing Cones (0.0045s) 12/20/2019 8:51:42 AM Violating Ship Part Bylaws (0.4361s) 12/20/2019 8:51:44 AM Breaking Nuclear Bonds (1.5429s) 12/20/2019 8:51:44 AM Issuing Orders (0.0055s) 12/20/2019 8:51:44 AM Augmenting Infusers (0.0105s) 12/20/2019 8:51:44 AM Infusing (0.0175s) 12/20/2019 8:51:44 AM Post-Proton Surge (0.0045s) 12/20/2019 8:51:44 AM Calibrate Weapons Arrays (0.0145s) 12/20/2019 8:51:44 AM Stimulate Modulation (0.0145s) 12/20/2019 8:51:44 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/20/2019 8:51:44 AM Load Surrogates (0.8441s) 12/20/2019 8:51:44 AM Load Historical Documents (0.0025s) 12/20/2019 8:51:44 AM 5.4 seconds total load time. Boot up FleetOS (0.3s) Rejecting Distant Planets (0.6s) Violating Ship Part Bylaws (0.4s) Breaking Nuclear Bonds (1.5s) Load Surrogates (0.8s) 12/20/2019 8:51:45 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 12/20/2019 8:51:49 AM Successfully opened host socket 12/20/2019 8:52:00 AM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 12/20/2019 8:52:00 AM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 12/20/2019 8:52:00 AM Skipped log Achievement To Steam Fighting a Shadow because we think it's already there. 12/20/2019 8:52:00 AM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 12/20/2019 9:07:25 AM Skipped log Achievement To Steam Research Grant because we think it's already there. 12/20/2019 9:08:15 AM Skipped log Achievement To Steam Tech Tree because we think it's already there. 12/20/2019 9:08:15 AM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/20/2019 9:44:37 AM ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleShipToShipLinesIfAny (System.Single deltaTime) (at <8a8a88ae96174ea3b03b1b8d1f08a19c>:0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSquadLinesAndSuch (System.Single deltaTime) (at <8a8a88ae96174ea3b03b1b8d1f08a19c>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <8a8a88ae96174ea3b03b1b8d1f08a19c>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <8a8a88ae96174ea3b03b1b8d1f08a19c>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <8a8a88ae96174ea3b03b1b8d1f08a19c>:0) ArcenMainGameVisuals.Update () (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 12/20/2019 9:44:37 AM ErrorsReportedByEngine: ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.HandleShipToShipLinesIfAny (System.Single deltaTime) (at <8a8a88ae96174ea3b03b1b8d1f08a19c>:0) Arcen.AIW2.ExternalVisualization.SquadVisualizer.UpdateSquadLinesAndSuch (System.Single deltaTime) (at <8a8a88ae96174ea3b03b1b8d1f08a19c>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <8a8a88ae96174ea3b03b1b8d1f08a19c>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <8a8a88ae96174ea3b03b1b8d1f08a19c>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <8a8a88ae96174ea3b03b1b8d1f08a19c>:0) ArcenMainGameVisuals.Update () (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 12/20/2019 9:52:10 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/20/2019 10:50:25 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/20/2019 10:50:25 AM Boot up FleetOS (0.2624s) 12/20/2019 10:50:25 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/20/2019 10:50:25 AM Check System Logs For Rogue Intelligence (0.0235s) 12/20/2019 10:50:25 AM Game Version: 1.022 12/20/2019 10:50:25 AM Eject Trash Into Hyperspace (0.0705s) 12/20/2019 10:50:25 AM Expansions: The Spire Rises (NOT INSTALLED) 12/20/2019 10:50:25 AM Check For Extra Modules (0.0080s) 12/20/2019 10:50:25 AM Bring Cloaking Systems Online (0.0200s) 12/20/2019 10:50:25 AM Remembering Alamo (0.0110s) 12/20/2019 10:50:25 AM Generating Framerates (0.0045s) 12/20/2019 10:50:25 AM Recalculate Speed Of Light (0.0120s) 12/20/2019 10:50:25 AM Check Nearby Stellar Masses (0.0165s) 12/20/2019 10:50:25 AM No resolution change was required. 12/20/2019 10:50:25 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/20/2019 10:50:25 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/20/2019 10:50:25 AM Refresh Optical Lensing (0.0080s) 12/20/2019 10:50:25 AM Revise Fundamental Physical Laws (0.0170s) 12/20/2019 10:50:25 AM Boot Audio Comms (0.0090s) 12/20/2019 10:50:25 AM Establish Individual Audio Links (0.0085s) 12/20/2019 10:50:25 AM Prepare Explosions and Crackles (0.1585s) 12/20/2019 10:50:25 AM Optimize Comfort On Command Decks (0.0685s) 12/20/2019 10:50:25 AM Calculate Odds Of Success (0.0335s) 12/20/2019 10:50:26 AM Briefly Panic (0.1585s) 12/20/2019 10:50:26 AM Install Confidence Routines (0.2125s) 12/20/2019 10:50:26 AM Bring Commander Interface Online (0.0815s) 12/20/2019 10:50:26 AM Motivate All Crews (0.0270s) 12/20/2019 10:50:26 AM Externalizing Patterns (0.0125s) 12/20/2019 10:50:26 AM Disengaging Constants (0.0240s) 12/20/2019 10:50:26 AM Late Axionic Computations (0.0425s) 12/20/2019 10:50:26 AM Connecting to Fleet Command (0.0055s) 12/20/2019 10:50:26 AM Thinking Of Advice (0.0070s) 12/20/2019 10:50:26 AM Degaussing Advice (0.0110s) 12/20/2019 10:50:26 AM Naming All Known Planets (0.0050s) 12/20/2019 10:50:26 AM Remembering Speeds (0.0075s) 12/20/2019 10:50:26 AM Prioritizing Targets (0.0068s) 12/20/2019 10:50:26 AM Rebooting Sensor Arrays (0.0065s) 12/20/2019 10:50:26 AM Unloading Prismatic Grid (0.0070s) 12/20/2019 10:50:26 AM Thinking Of Objectives (0.0080s) 12/20/2019 10:50:26 AM Re-Aligning Objectives (0.0070s) 12/20/2019 10:50:26 AM Inhibiting Visual Scans (0.0095s) 12/20/2019 10:50:26 AM Synthesizing Vocals (0.0055s) 12/20/2019 10:50:26 AM Ventilating Scenarios (0.0075s) 12/20/2019 10:50:26 AM Decontaminating Targeting Systems (0.0070s) 12/20/2019 10:50:26 AM Ejecting Tactical Core (0.0075s) 12/20/2019 10:50:26 AM Calibrating Formations (0.0060s) 12/20/2019 10:50:26 AM Intercepting Galactic Maps (0.0076s) 12/20/2019 10:50:26 AM Sterilizing Test Chamber (0.0085s) 12/20/2019 10:50:26 AM Faction Diagnostics (0.0105s) 12/20/2019 10:50:26 AM Buffering Hackers (0.0130s) 12/20/2019 10:50:26 AM Inverting Death (0.0070s) 12/20/2019 10:50:26 AM Linear Field Variance (0.0995s) 12/20/2019 10:50:26 AM Charging Marks (0.0070s) 12/20/2019 10:50:26 AM Range Manifolds (0.0065s) 12/20/2019 10:50:26 AM Purging ROFs (0.0065s) 12/20/2019 10:50:26 AM Manipulating Speeds (0.0080s) 12/20/2019 10:50:26 AM Detecting Projectiles (0.0060s) 12/20/2019 10:50:26 AM Grouping Flow Fields (0.0080s) 12/20/2019 10:50:26 AM Modulating Flow Field Groups (0.0125s) 12/20/2019 10:50:26 AM Designing Fleets (0.0165s) 12/20/2019 10:50:26 AM Thinking Of Technologies (0.0065s) 12/20/2019 10:50:26 AM Categorizing Starboard Sensors (0.0060s) 12/20/2019 10:50:26 AM Injecting Galactic Variables (0.0095s) 12/20/2019 10:50:26 AM Discharging Colored Ions (0.0220s) 12/20/2019 10:50:26 AM Replicating Ion Colors (0.0050s) 12/20/2019 10:50:26 AM Investigating Starfields (0.1725s) 12/20/2019 10:50:27 AM Reconstituting Distant Planets (0.5775s) 12/20/2019 10:50:27 AM Investigating Map Signatures (0.0135s) 12/20/2019 10:50:27 AM Collating Solar Systems (0.0080s) 12/20/2019 10:50:27 AM Categorizing All Planets (0.0045s) 12/20/2019 10:50:27 AM Organizing Commands (0.0170s) 12/20/2019 10:50:27 AM Calculating Firing Cones (0.0040s) 12/20/2019 10:50:28 AM Violating Ship Part Bylaws (0.4273s) 12/20/2019 10:50:29 AM Engaging Dorsal Circuits (1.4898s) 12/20/2019 10:50:29 AM Issuing Orders (0.0045s) 12/20/2019 10:50:29 AM Augmenting Infusers (0.0075s) 12/20/2019 10:50:29 AM Infusing (0.0175s) 12/20/2019 10:50:29 AM Post-Proton Surge (0.0040s) 12/20/2019 10:50:29 AM Calibrate Weapons Arrays (0.0144s) 12/20/2019 10:50:29 AM Stimulate Modulation (0.0150s) 12/20/2019 10:50:29 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/20/2019 10:50:30 AM Load Surrogates (0.8471s) 12/20/2019 10:50:30 AM Load Historical Documents (0.0025s) 12/20/2019 10:50:30 AM 5.3 seconds total load time. Boot up FleetOS (0.3s) Reconstituting Distant Planets (0.6s) Violating Ship Part Bylaws (0.4s) Engaging Dorsal Circuits (1.5s) Load Surrogates (0.8s) 12/20/2019 10:50:30 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 12/20/2019 10:50:40 AM Successfully opened host socket 12/20/2019 10:50:50 AM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 12/20/2019 10:50:50 AM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 12/20/2019 10:50:50 AM Skipped log Achievement To Steam Fighting a Shadow because we think it's already there. 12/20/2019 10:50:50 AM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 12/20/2019 11:01:58 AM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/20/2019 11:27:43 AM Skipped log Achievement To Steam Research Grant because we think it's already there. 12/20/2019 11:44:14 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/20/2019 12:51:15 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/20/2019 12:51:15 PM Boot up FleetOS (0.2631s) 12/20/2019 12:51:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/20/2019 12:51:15 PM Check System Logs For Rogue Intelligence (0.0250s) 12/20/2019 12:51:15 PM Game Version: 1.022 12/20/2019 12:51:15 PM Eject Trash Into Hyperspace (0.0630s) 12/20/2019 12:51:15 PM Expansions: The Spire Rises (NOT INSTALLED) 12/20/2019 12:51:15 PM Check For Extra Modules (0.0080s) 12/20/2019 12:51:15 PM Bring Cloaking Systems Online (0.0490s) 12/20/2019 12:51:15 PM Remembering Alamo (0.0115s) 12/20/2019 12:51:15 PM Generating Framerates (0.0045s) 12/20/2019 12:51:15 PM Recalculate Speed Of Light (0.0115s) 12/20/2019 12:51:15 PM Check Nearby Stellar Masses (0.0170s) 12/20/2019 12:51:15 PM No resolution change was required. 12/20/2019 12:51:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/20/2019 12:51:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/20/2019 12:51:15 PM Refresh Optical Lensing (0.0085s) 12/20/2019 12:51:15 PM Revise Fundamental Physical Laws (0.0175s) 12/20/2019 12:51:15 PM Boot Audio Comms (0.0095s) 12/20/2019 12:51:16 PM Establish Individual Audio Links (0.0080s) 12/20/2019 12:51:16 PM Prepare Explosions and Crackles (0.1585s) 12/20/2019 12:51:16 PM Optimize Comfort On Command Decks (0.0685s) 12/20/2019 12:51:16 PM Calculate Odds Of Success (0.0360s) 12/20/2019 12:51:16 PM Briefly Panic (0.1595s) 12/20/2019 12:51:16 PM Install Confidence Routines (0.2105s) 12/20/2019 12:51:16 PM Bring Commander Interface Online (0.0810s) 12/20/2019 12:51:16 PM Motivate All Crews (0.0265s) 12/20/2019 12:51:16 PM Externalizing Patterns (0.0115s) 12/20/2019 12:51:16 PM Disengaging Constants (0.0240s) 12/20/2019 12:51:16 PM Late Axionic Computations (0.0410s) 12/20/2019 12:51:16 PM Connecting to Fleet Command (0.0055s) 12/20/2019 12:51:16 PM Thinking Of Advice (0.0060s) 12/20/2019 12:51:16 PM Degaussing Advice (0.0119s) 12/20/2019 12:51:16 PM Naming All Known Planets (0.0045s) 12/20/2019 12:51:16 PM Remembering Speeds (0.0081s) 12/20/2019 12:51:16 PM Prioritizing Targets (0.0065s) 12/20/2019 12:51:16 PM Rebooting Sensor Arrays (0.0069s) 12/20/2019 12:51:16 PM Unloading Prismatic Grid (0.0071s) 12/20/2019 12:51:16 PM Thinking Of Objectives (0.0075s) 12/20/2019 12:51:16 PM Re-Aligning Objectives (0.0072s) 12/20/2019 12:51:16 PM Inhibiting Visual Scans (0.0099s) 12/20/2019 12:51:16 PM Synthesizing Vocals (0.0055s) 12/20/2019 12:51:16 PM Ventilating Scenarios (0.0065s) 12/20/2019 12:51:16 PM Decontaminating Targeting Systems (0.0080s) 12/20/2019 12:51:16 PM Ejecting Tactical Core (0.0067s) 12/20/2019 12:51:16 PM Calibrating Formations (0.0060s) 12/20/2019 12:51:16 PM Intercepting Galactic Maps (0.0080s) 12/20/2019 12:51:16 PM Sterilizing Test Chamber (0.0090s) 12/20/2019 12:51:16 PM Faction Diagnostics (0.0110s) 12/20/2019 12:51:16 PM Buffering Hackers (0.0130s) 12/20/2019 12:51:16 PM Inverting Death (0.0070s) 12/20/2019 12:51:17 PM Linear Field Variance (0.0990s) 12/20/2019 12:51:17 PM Charging Marks (0.0070s) 12/20/2019 12:51:17 PM Range Manifolds (0.0065s) 12/20/2019 12:51:17 PM Purging ROFs (0.0070s) 12/20/2019 12:51:17 PM Manipulating Speeds (0.0080s) 12/20/2019 12:51:17 PM Detecting Projectiles (0.0060s) 12/20/2019 12:51:17 PM Grouping Flow Fields (0.0075s) 12/20/2019 12:51:17 PM Modulating Flow Field Groups (0.0115s) 12/20/2019 12:51:17 PM Designing Fleets (0.0160s) 12/20/2019 12:51:17 PM Thinking Of Technologies (0.0060s) 12/20/2019 12:51:17 PM Categorizing Starboard Sensors (0.0060s) 12/20/2019 12:51:17 PM Injecting Galactic Variables (0.0095s) 12/20/2019 12:51:17 PM Discharging Colored Ions (0.0200s) 12/20/2019 12:51:17 PM Replicating Ion Colors (0.0050s) 12/20/2019 12:51:17 PM Investigating Starfields (0.1610s) 12/20/2019 12:51:17 PM Milking Distant Planets (0.5709s) 12/20/2019 12:51:17 PM Investigating Map Signatures (0.0140s) 12/20/2019 12:51:17 PM Collating Solar Systems (0.0080s) 12/20/2019 12:51:17 PM Categorizing All Planets (0.0040s) 12/20/2019 12:51:17 PM Organizing Commands (0.0180s) 12/20/2019 12:51:17 PM Calculating Firing Cones (0.0040s) 12/20/2019 12:51:18 PM Disassembling And Reassembling Ship Parts (0.4271s) 12/20/2019 12:51:19 PM Discharging Static (1.4876s) 12/20/2019 12:51:19 PM Issuing Orders (0.0045s) 12/20/2019 12:51:19 PM Augmenting Infusers (0.0078s) 12/20/2019 12:51:19 PM Infusing (0.0175s) 12/20/2019 12:51:19 PM Post-Proton Surge (0.0040s) 12/20/2019 12:51:19 PM Calibrate Weapons Arrays (0.0140s) 12/20/2019 12:51:19 PM Stimulate Modulation (0.0150s) 12/20/2019 12:51:20 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/20/2019 12:51:20 PM Load Surrogates (0.8421s) 12/20/2019 12:51:20 PM Load Historical Documents (0.0025s) 12/20/2019 12:51:20 PM 5.3 seconds total load time. Boot up FleetOS (0.3s) Milking Distant Planets (0.6s) Disassembling And Reassembling Ship Parts (0.4s) Discharging Static (1.5s) Load Surrogates (0.8s) 12/20/2019 12:51:20 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 12/20/2019 12:51:23 PM Successfully opened host socket 12/20/2019 12:51:40 PM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 12/20/2019 12:51:40 PM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 12/20/2019 12:51:40 PM Skipped log Achievement To Steam Fighting a Shadow because we think it's already there. 12/20/2019 12:51:40 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 12/20/2019 1:22:12 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 12/20/2019 1:25:50 PM Error occurred in sim planning context perSecondNonSimPlanningLongRangeContext NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER GenerateMercenaryObjectives 44 177 0 0 CheckForMinorFactionObjectives_BackgroundThread 54 162 0 0 Generate 29 106 0 0 RegenerateAllObjectives 142 479 0 0 DoCentralLoop 35 274 0 0 Execute 17 74 0 0 InnerRun 65 215 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.MinorFactionObjectivesGenerator.GenerateMercenaryObjectives () [0x0002c] in :0 at Arcen.AIW2.External.MinorFactionObjectivesGenerator.CheckForMinorFactionObjectives_BackgroundThread () [0x00036] in :0 at Arcen.AIW2.External.CoreObjectiveGenerator.Generate (Arcen.AIW2.Core.ArcenSimContext Context) [0x0001d] in :0 at Arcen.AIW2.Core.ObjectiveGeneratorTable.RegenerateAllObjectives (Arcen.AIW2.Core.ArcenSimContext Context) [0x0008e] in <717e66c43eab42dda5454099f5ca1511>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop () [0x00023] in :0 at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00011] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00041] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/20/2019 1:33:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/20/2019 1:33:01 PM Successfully opened host socket 12/20/2019 1:33:01 PM OnLoad: Fixed positions of 0 ship(s), 36 shot(s), 0 other/wormhole(s). 12/20/2019 1:37:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/20/2019 2:41:49 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/20/2019 2:41:49 PM Boot up FleetOS (0.2672s) 12/20/2019 2:41:49 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/20/2019 2:41:49 PM Check System Logs For Rogue Intelligence (0.0240s) 12/20/2019 2:41:49 PM Game Version: 1.022 12/20/2019 2:41:49 PM Eject Trash Into Hyperspace (0.0640s) 12/20/2019 2:41:49 PM Expansions: The Spire Rises (NOT INSTALLED) 12/20/2019 2:41:49 PM Check For Extra Modules (0.0075s) 12/20/2019 2:41:49 PM Bring Cloaking Systems Online (0.0377s) 12/20/2019 2:41:49 PM Remembering Alamo (0.0115s) 12/20/2019 2:41:49 PM Generating Framerates (0.0045s) 12/20/2019 2:41:49 PM Recalculate Speed Of Light (0.0120s) 12/20/2019 2:41:49 PM Check Nearby Stellar Masses (0.0160s) 12/20/2019 2:41:49 PM No resolution change was required. 12/20/2019 2:41:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/20/2019 2:41:49 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/20/2019 2:41:49 PM Refresh Optical Lensing (0.0075s) 12/20/2019 2:41:49 PM Revise Fundamental Physical Laws (0.0170s) 12/20/2019 2:41:49 PM Boot Audio Comms (0.0085s) 12/20/2019 2:41:49 PM Establish Individual Audio Links (0.0085s) 12/20/2019 2:41:50 PM Prepare Explosions and Crackles (0.1600s) 12/20/2019 2:41:50 PM Optimize Comfort On Command Decks (0.0765s) 12/20/2019 2:41:50 PM Calculate Odds Of Success (0.0435s) 12/20/2019 2:41:50 PM Briefly Panic (0.1565s) 12/20/2019 2:41:50 PM Install Confidence Routines (0.2145s) 12/20/2019 2:41:50 PM Bring Commander Interface Online (0.0750s) 12/20/2019 2:41:50 PM Motivate All Crews (0.0280s) 12/20/2019 2:41:50 PM Externalizing Patterns (0.0125s) 12/20/2019 2:41:50 PM Disengaging Constants (0.0235s) 12/20/2019 2:41:50 PM Late Axionic Computations (0.0395s) 12/20/2019 2:41:50 PM Connecting to Fleet Command (0.0050s) 12/20/2019 2:41:50 PM Thinking Of Advice (0.0069s) 12/20/2019 2:41:50 PM Degaussing Advice (0.0116s) 12/20/2019 2:41:50 PM Naming All Known Planets (0.0045s) 12/20/2019 2:41:50 PM Remembering Speeds (0.0075s) 12/20/2019 2:41:50 PM Prioritizing Targets (0.0070s) 12/20/2019 2:41:50 PM Rebooting Sensor Arrays (0.0065s) 12/20/2019 2:41:50 PM Unloading Prismatic Grid (0.0067s) 12/20/2019 2:41:50 PM Thinking Of Objectives (0.0070s) 12/20/2019 2:41:50 PM Re-Aligning Objectives (0.0080s) 12/20/2019 2:41:50 PM Inhibiting Visual Scans (0.0095s) 12/20/2019 2:41:50 PM Synthesizing Vocals (0.0055s) 12/20/2019 2:41:50 PM Ventilating Scenarios (0.0067s) 12/20/2019 2:41:50 PM Decontaminating Targeting Systems (0.0075s) 12/20/2019 2:41:50 PM Ejecting Tactical Core (0.0075s) 12/20/2019 2:41:50 PM Calibrating Formations (0.0060s) 12/20/2019 2:41:50 PM Intercepting Galactic Maps (0.0080s) 12/20/2019 2:41:50 PM Sterilizing Test Chamber (0.0085s) 12/20/2019 2:41:50 PM Faction Diagnostics (0.0090s) 12/20/2019 2:41:50 PM Buffering Hackers (0.0125s) 12/20/2019 2:41:50 PM Inverting Death (0.0065s) 12/20/2019 2:41:50 PM Linear Field Variance (0.0985s) 12/20/2019 2:41:50 PM Charging Marks (0.0070s) 12/20/2019 2:41:50 PM Range Manifolds (0.0065s) 12/20/2019 2:41:51 PM Purging ROFs (0.0065s) 12/20/2019 2:41:51 PM Manipulating Speeds (0.0080s) 12/20/2019 2:41:51 PM Detecting Projectiles (0.0060s) 12/20/2019 2:41:51 PM Grouping Flow Fields (0.0080s) 12/20/2019 2:41:51 PM Modulating Flow Field Groups (0.0130s) 12/20/2019 2:41:51 PM Designing Fleets (0.0125s) 12/20/2019 2:41:51 PM Thinking Of Technologies (0.0060s) 12/20/2019 2:41:51 PM Categorizing Starboard Sensors (0.0060s) 12/20/2019 2:41:51 PM Injecting Galactic Variables (0.0099s) 12/20/2019 2:41:51 PM Discharging Colored Ions (0.0205s) 12/20/2019 2:41:51 PM Replicating Ion Colors (0.0050s) 12/20/2019 2:41:51 PM Investigating Starfields (0.1635s) 12/20/2019 2:41:51 PM Dissolving Distant Planets (0.5730s) 12/20/2019 2:41:51 PM Investigating Map Signatures (0.0120s) 12/20/2019 2:41:51 PM Collating Solar Systems (0.0065s) 12/20/2019 2:41:51 PM Categorizing All Planets (0.0045s) 12/20/2019 2:41:51 PM Organizing Commands (0.0175s) 12/20/2019 2:41:51 PM Calculating Firing Cones (0.0040s) 12/20/2019 2:41:52 PM Declaring Ship Parts At Customs (0.4316s) 12/20/2019 2:41:53 PM Gathering Nuclear Power (1.4838s) 12/20/2019 2:41:53 PM Issuing Orders (0.0045s) 12/20/2019 2:41:53 PM Augmenting Infusers (0.0080s) 12/20/2019 2:41:53 PM Infusing (0.0170s) 12/20/2019 2:41:53 PM Post-Proton Surge (0.0045s) 12/20/2019 2:41:53 PM Calibrate Weapons Arrays (0.0140s) 12/20/2019 2:41:53 PM Stimulate Modulation (0.0155s) 12/20/2019 2:41:53 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/20/2019 2:41:54 PM Load Surrogates (0.8456s) 12/20/2019 2:41:54 PM Load Historical Documents (0.0025s) 12/20/2019 2:41:54 PM 5.3 seconds total load time. Boot up FleetOS (0.3s) Dissolving Distant Planets (0.6s) Declaring Ship Parts At Customs (0.4s) Gathering Nuclear Power (1.5s) Load Surrogates (0.8s) 12/20/2019 2:41:54 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 12/20/2019 2:41:59 PM Successfully opened host socket 12/20/2019 2:42:20 PM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 12/20/2019 2:42:20 PM Skipped log Achievement To Steam Fighting a Shadow because we think it's already there. 12/20/2019 2:42:20 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 12/20/2019 3:06:59 PM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 12/20/2019 3:29:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/22/2019 9:20:34 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/22/2019 9:20:34 AM Boot up FleetOS (0.2645s) 12/22/2019 9:20:34 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/22/2019 9:20:34 AM Check System Logs For Rogue Intelligence (0.0265s) 12/22/2019 9:20:34 AM Game Version: 1.023 12/22/2019 9:20:34 AM Eject Trash Into Hyperspace (0.0735s) 12/22/2019 9:20:34 AM Expansions: The Spire Rises (NOT INSTALLED) 12/22/2019 9:20:34 AM Check For Extra Modules (0.0080s) 12/22/2019 9:20:34 AM Bring Cloaking Systems Online (0.0313s) 12/22/2019 9:20:34 AM Remembering Alamo (0.0130s) 12/22/2019 9:20:34 AM Generating Framerates (0.0050s) 12/22/2019 9:20:34 AM Recalculate Speed Of Light (0.0130s) 12/22/2019 9:20:34 AM Check Nearby Stellar Masses (0.0160s) 12/22/2019 9:20:34 AM No resolution change was required. 12/22/2019 9:20:34 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/22/2019 9:20:34 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/22/2019 9:20:34 AM Refresh Optical Lensing (0.0090s) 12/22/2019 9:20:34 AM Revise Fundamental Physical Laws (0.0175s) 12/22/2019 9:20:34 AM Boot Audio Comms (0.0085s) 12/22/2019 9:20:34 AM Establish Individual Audio Links (0.0080s) 12/22/2019 9:20:35 AM Prepare Explosions and Crackles (0.1590s) 12/22/2019 9:20:35 AM Optimize Comfort On Command Decks (0.0710s) 12/22/2019 9:20:35 AM Calculate Odds Of Success (0.0365s) 12/22/2019 9:20:35 AM Briefly Panic (0.1545s) 12/22/2019 9:20:35 AM Install Confidence Routines (0.2090s) 12/22/2019 9:20:35 AM Bring Commander Interface Online (0.0815s) 12/22/2019 9:20:35 AM Motivate All Crews (0.0255s) 12/22/2019 9:20:35 AM Externalizing Patterns (0.0115s) 12/22/2019 9:20:35 AM Disengaging Constants (0.0235s) 12/22/2019 9:20:35 AM Late Axionic Computations (0.0480s) 12/22/2019 9:20:35 AM Connecting to Fleet Command (0.0060s) 12/22/2019 9:20:35 AM Thinking Of Advice (0.0070s) 12/22/2019 9:20:35 AM Degaussing Advice (0.0125s) 12/22/2019 9:20:35 AM Naming All Known Planets (0.0050s) 12/22/2019 9:20:35 AM Remembering Speeds (0.0075s) 12/22/2019 9:20:35 AM Prioritizing Targets (0.0065s) 12/22/2019 9:20:35 AM Rebooting Sensor Arrays (0.0070s) 12/22/2019 9:20:35 AM Unloading Prismatic Grid (0.0065s) 12/22/2019 9:20:35 AM Thinking Of Objectives (0.0069s) 12/22/2019 9:20:35 AM Re-Aligning Objectives (0.0075s) 12/22/2019 9:20:35 AM Inhibiting Visual Scans (0.0095s) 12/22/2019 9:20:35 AM Synthesizing Vocals (0.0050s) 12/22/2019 9:20:35 AM Ventilating Scenarios (0.0065s) 12/22/2019 9:20:35 AM Decontaminating Targeting Systems (0.0075s) 12/22/2019 9:20:35 AM Ejecting Tactical Core (0.0070s) 12/22/2019 9:20:35 AM Calibrating Formations (0.0069s) 12/22/2019 9:20:35 AM Intercepting Galactic Maps (0.0075s) 12/22/2019 9:20:35 AM Sterilizing Test Chamber (0.0085s) 12/22/2019 9:20:35 AM Faction Diagnostics (0.0095s) 12/22/2019 9:20:35 AM Buffering Hackers (0.0135s) 12/22/2019 9:20:35 AM Inverting Death (0.0070s) 12/22/2019 9:20:36 AM Linear Field Variance (0.1085s) 12/22/2019 9:20:36 AM Charging Marks (0.0065s) 12/22/2019 9:20:36 AM Range Manifolds (0.0070s) 12/22/2019 9:20:36 AM Purging ROFs (0.0065s) 12/22/2019 9:20:36 AM Manipulating Speeds (0.0080s) 12/22/2019 9:20:36 AM Detecting Projectiles (0.0055s) 12/22/2019 9:20:36 AM Grouping Flow Fields (0.0080s) 12/22/2019 9:20:36 AM Modulating Flow Field Groups (0.0130s) 12/22/2019 9:20:36 AM Designing Fleets (0.0125s) 12/22/2019 9:20:36 AM Thinking Of Technologies (0.0060s) 12/22/2019 9:20:36 AM Categorizing Starboard Sensors (0.0055s) 12/22/2019 9:20:36 AM Injecting Galactic Variables (0.0098s) 12/22/2019 9:20:36 AM Discharging Colored Ions (0.0200s) 12/22/2019 9:20:36 AM Replicating Ion Colors (0.0050s) 12/22/2019 9:20:36 AM Investigating Starfields (0.1707s) 12/22/2019 9:20:36 AM Breaking Distant Planets (0.6064s) 12/22/2019 9:20:36 AM Investigating Map Signatures (0.0120s) 12/22/2019 9:20:36 AM Collating Solar Systems (0.0070s) 12/22/2019 9:20:36 AM Categorizing All Planets (0.0100s) 12/22/2019 9:20:36 AM Organizing Commands (0.0161s) 12/22/2019 9:20:36 AM Calculating Firing Cones (0.0040s) 12/22/2019 9:20:37 AM Breaking In New Ship Parts (0.4331s) 12/22/2019 9:20:38 AM Eject And Reinsert Warp Cores (1.5299s) 12/22/2019 9:20:38 AM Issuing Orders (0.0055s) 12/22/2019 9:20:38 AM Augmenting Infusers (0.0080s) 12/22/2019 9:20:38 AM Infusing (0.0185s) 12/22/2019 9:20:38 AM Post-Proton Surge (0.0045s) 12/22/2019 9:20:39 AM Calibrate Weapons Arrays (0.0140s) 12/22/2019 9:20:39 AM Stimulate Modulation (0.0150s) 12/22/2019 9:20:39 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/22/2019 9:20:39 AM Load Surrogates (0.8364s) 12/22/2019 9:20:39 AM Load Historical Documents (0.0025s) 12/22/2019 9:20:39 AM 5.4 seconds total load time. Boot up FleetOS (0.3s) Breaking Distant Planets (0.6s) Breaking In New Ship Parts (0.4s) Eject And Reinsert Warp Cores (1.5s) Load Surrogates (0.8s) 12/22/2019 9:20:39 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/22/2019 9:20:44 AM Successfully opened host socket 12/22/2019 9:20:52 AM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 12/22/2019 9:20:52 AM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 12/22/2019 9:20:52 AM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 12/22/2019 9:23:50 AM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/22/2019 9:39:29 AM Logged Achievement To Steam Kills: Warrior 12/22/2019 9:43:41 AM Logged Achievement To Steam Lots Of Energy 12/22/2019 10:36:32 AM Skipped log Achievement To Steam Research Grant because we think it's already there. 12/22/2019 10:57:11 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/22/2019 12:22:56 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/22/2019 12:22:56 PM Boot up FleetOS (0.2667s) 12/22/2019 12:22:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/22/2019 12:22:56 PM Check System Logs For Rogue Intelligence (0.0245s) 12/22/2019 12:22:56 PM Game Version: 1.023 12/22/2019 12:22:56 PM Eject Trash Into Hyperspace (0.0655s) 12/22/2019 12:22:56 PM Expansions: The Spire Rises (NOT INSTALLED) 12/22/2019 12:22:56 PM Check For Extra Modules (0.0075s) 12/22/2019 12:22:56 PM Bring Cloaking Systems Online (0.0386s) 12/22/2019 12:22:56 PM Remembering Alamo (0.0120s) 12/22/2019 12:22:56 PM Generating Framerates (0.0045s) 12/22/2019 12:22:56 PM Recalculate Speed Of Light (0.0125s) 12/22/2019 12:22:56 PM Check Nearby Stellar Masses (0.0175s) 12/22/2019 12:22:56 PM No resolution change was required. 12/22/2019 12:22:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/22/2019 12:22:56 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/22/2019 12:22:56 PM Refresh Optical Lensing (0.0080s) 12/22/2019 12:22:56 PM Revise Fundamental Physical Laws (0.0180s) 12/22/2019 12:22:56 PM Boot Audio Comms (0.0085s) 12/22/2019 12:22:56 PM Establish Individual Audio Links (0.0085s) 12/22/2019 12:22:56 PM Prepare Explosions and Crackles (0.1590s) 12/22/2019 12:22:56 PM Optimize Comfort On Command Decks (0.0715s) 12/22/2019 12:22:56 PM Calculate Odds Of Success (0.0345s) 12/22/2019 12:22:56 PM Briefly Panic (0.1645s) 12/22/2019 12:22:56 PM Install Confidence Routines (0.2135s) 12/22/2019 12:22:57 PM Bring Commander Interface Online (0.0860s) 12/22/2019 12:22:57 PM Motivate All Crews (0.0260s) 12/22/2019 12:22:57 PM Externalizing Patterns (0.0120s) 12/22/2019 12:22:57 PM Disengaging Constants (0.0230s) 12/22/2019 12:22:57 PM Late Axionic Computations (0.0435s) 12/22/2019 12:22:57 PM Connecting to Fleet Command (0.0055s) 12/22/2019 12:22:57 PM Thinking Of Advice (0.0066s) 12/22/2019 12:22:57 PM Degaussing Advice (0.0110s) 12/22/2019 12:22:57 PM Naming All Known Planets (0.0045s) 12/22/2019 12:22:57 PM Remembering Speeds (0.0078s) 12/22/2019 12:22:57 PM Prioritizing Targets (0.0065s) 12/22/2019 12:22:57 PM Rebooting Sensor Arrays (0.0070s) 12/22/2019 12:22:57 PM Unloading Prismatic Grid (0.0070s) 12/22/2019 12:22:57 PM Thinking Of Objectives (0.0070s) 12/22/2019 12:22:57 PM Re-Aligning Objectives (0.0074s) 12/22/2019 12:22:57 PM Inhibiting Visual Scans (0.0095s) 12/22/2019 12:22:57 PM Synthesizing Vocals (0.0055s) 12/22/2019 12:22:57 PM Ventilating Scenarios (0.0070s) 12/22/2019 12:22:57 PM Decontaminating Targeting Systems (0.0072s) 12/22/2019 12:22:57 PM Ejecting Tactical Core (0.0070s) 12/22/2019 12:22:57 PM Calibrating Formations (0.0063s) 12/22/2019 12:22:57 PM Intercepting Galactic Maps (0.0081s) 12/22/2019 12:22:57 PM Sterilizing Test Chamber (0.0090s) 12/22/2019 12:22:57 PM Faction Diagnostics (0.0095s) 12/22/2019 12:22:57 PM Buffering Hackers (0.0130s) 12/22/2019 12:22:57 PM Inverting Death (0.0065s) 12/22/2019 12:22:57 PM Linear Field Variance (0.1035s) 12/22/2019 12:22:57 PM Charging Marks (0.0065s) 12/22/2019 12:22:57 PM Range Manifolds (0.0070s) 12/22/2019 12:22:57 PM Purging ROFs (0.0070s) 12/22/2019 12:22:57 PM Manipulating Speeds (0.0075s) 12/22/2019 12:22:57 PM Detecting Projectiles (0.0055s) 12/22/2019 12:22:57 PM Grouping Flow Fields (0.0075s) 12/22/2019 12:22:57 PM Modulating Flow Field Groups (0.0140s) 12/22/2019 12:22:57 PM Designing Fleets (0.0133s) 12/22/2019 12:22:57 PM Thinking Of Technologies (0.0063s) 12/22/2019 12:22:57 PM Categorizing Starboard Sensors (0.0060s) 12/22/2019 12:22:57 PM Injecting Galactic Variables (0.0095s) 12/22/2019 12:22:57 PM Discharging Colored Ions (0.0210s) 12/22/2019 12:22:57 PM Replicating Ion Colors (0.0050s) 12/22/2019 12:22:57 PM Investigating Starfields (0.1760s) 12/22/2019 12:22:58 PM Mopping Up Distant Planets (0.6042s) 12/22/2019 12:22:58 PM Investigating Map Signatures (0.0135s) 12/22/2019 12:22:58 PM Collating Solar Systems (0.0065s) 12/22/2019 12:22:58 PM Categorizing All Planets (0.0045s) 12/22/2019 12:22:58 PM Organizing Commands (0.0170s) 12/22/2019 12:22:58 PM Calculating Firing Cones (0.0045s) 12/22/2019 12:22:58 PM Splitting Ship Parts Into Smaller Parts (0.4391s) 12/22/2019 12:23:00 PM Check for Magnetic Feedback (1.5430s) 12/22/2019 12:23:00 PM Issuing Orders (0.0055s) 12/22/2019 12:23:00 PM Augmenting Infusers (0.0105s) 12/22/2019 12:23:00 PM Infusing (0.0160s) 12/22/2019 12:23:00 PM Post-Proton Surge (0.0045s) 12/22/2019 12:23:00 PM Calibrate Weapons Arrays (0.0140s) 12/22/2019 12:23:00 PM Stimulate Modulation (0.0150s) 12/22/2019 12:23:00 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/22/2019 12:23:01 PM Load Surrogates (0.8537s) 12/22/2019 12:23:01 PM Load Historical Documents (0.0030s) 12/22/2019 12:23:01 PM 5.4 seconds total load time. Boot up FleetOS (0.3s) Mopping Up Distant Planets (0.6s) Splitting Ship Parts Into Smaller Parts (0.4s) Check for Magnetic Feedback (1.5s) Load Surrogates (0.9s) 12/22/2019 12:23:01 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/22/2019 12:23:05 PM Successfully opened host socket 12/22/2019 12:23:05 PM OnLoad: Detected 8 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 8 shipsNotFixedByType: WarSieger x8 12/22/2019 12:23:13 PM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 12/22/2019 12:23:13 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 12/22/2019 12:23:13 PM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 12/22/2019 12:23:13 PM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 12/22/2019 12:23:13 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 12/22/2019 12:29:05 PM Logged Achievement To Steam Control 25 12/22/2019 12:33:41 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 12/22/2019 12:45:18 PM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/22/2019 2:05:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/24/2019 5:38:02 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/24/2019 5:38:02 PM Boot up FleetOS (0.2741s) 12/24/2019 5:38:02 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/24/2019 5:38:02 PM Check System Logs For Rogue Intelligence (0.0245s) 12/24/2019 5:38:02 PM Game Version: 1.025 12/24/2019 5:38:02 PM Eject Trash Into Hyperspace (0.0650s) 12/24/2019 5:38:02 PM Expansions: The Spire Rises (NOT INSTALLED) 12/24/2019 5:38:02 PM Check For Extra Modules (0.0080s) 12/24/2019 5:38:02 PM Bring Cloaking Systems Online (0.0255s) 12/24/2019 5:38:02 PM Remembering Alamo (0.0125s) 12/24/2019 5:38:02 PM Generating Framerates (0.0045s) 12/24/2019 5:38:02 PM Recalculate Speed Of Light (0.0120s) 12/24/2019 5:38:02 PM Check Nearby Stellar Masses (0.0180s) 12/24/2019 5:38:02 PM No resolution change was required. 12/24/2019 5:38:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/24/2019 5:38:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/24/2019 5:38:02 PM Refresh Optical Lensing (0.0075s) 12/24/2019 5:38:02 PM Revise Fundamental Physical Laws (0.0180s) 12/24/2019 5:38:02 PM Boot Audio Comms (0.0095s) 12/24/2019 5:38:02 PM Establish Individual Audio Links (0.0090s) 12/24/2019 5:38:02 PM Prepare Explosions and Crackles (0.1620s) 12/24/2019 5:38:02 PM Optimize Comfort On Command Decks (0.0805s) 12/24/2019 5:38:02 PM Calculate Odds Of Success (0.0385s) 12/24/2019 5:38:03 PM Briefly Panic (0.1610s) 12/24/2019 5:38:03 PM Install Confidence Routines (0.2095s) 12/24/2019 5:38:03 PM Bring Commander Interface Online (0.0775s) 12/24/2019 5:38:03 PM Motivate All Crews (0.0260s) 12/24/2019 5:38:03 PM Externalizing Patterns (0.0160s) 12/24/2019 5:38:03 PM Disengaging Constants (0.0255s) 12/24/2019 5:38:03 PM Late Axionic Computations (0.0430s) 12/24/2019 5:38:03 PM Connecting to Fleet Command (0.0055s) 12/24/2019 5:38:03 PM Thinking Of Advice (0.0065s) 12/24/2019 5:38:03 PM Degaussing Advice (0.0116s) 12/24/2019 5:38:03 PM Naming All Known Planets (0.0045s) 12/24/2019 5:38:03 PM Remembering Speeds (0.0080s) 12/24/2019 5:38:03 PM Prioritizing Targets (0.0065s) 12/24/2019 5:38:03 PM Rebooting Sensor Arrays (0.0066s) 12/24/2019 5:38:03 PM Unloading Prismatic Grid (0.0075s) 12/24/2019 5:38:03 PM Thinking Of Objectives (0.0072s) 12/24/2019 5:38:03 PM Re-Aligning Objectives (0.0067s) 12/24/2019 5:38:03 PM Inhibiting Visual Scans (0.0100s) 12/24/2019 5:38:03 PM Synthesizing Vocals (0.0055s) 12/24/2019 5:38:03 PM Ventilating Scenarios (0.0065s) 12/24/2019 5:38:03 PM Decontaminating Targeting Systems (0.0075s) 12/24/2019 5:38:03 PM Ejecting Tactical Core (0.0075s) 12/24/2019 5:38:03 PM Calibrating Formations (0.0060s) 12/24/2019 5:38:03 PM Intercepting Galactic Maps (0.0076s) 12/24/2019 5:38:03 PM Sterilizing Test Chamber (0.0085s) 12/24/2019 5:38:03 PM Faction Diagnostics (0.0100s) 12/24/2019 5:38:03 PM Buffering Hackers (0.0125s) 12/24/2019 5:38:03 PM Inverting Death (0.0065s) 12/24/2019 5:38:03 PM Linear Field Variance (0.1015s) 12/24/2019 5:38:03 PM Charging Marks (0.0065s) 12/24/2019 5:38:03 PM Range Manifolds (0.0065s) 12/24/2019 5:38:03 PM Purging ROFs (0.0070s) 12/24/2019 5:38:03 PM Manipulating Speeds (0.0075s) 12/24/2019 5:38:03 PM Detecting Projectiles (0.0060s) 12/24/2019 5:38:03 PM Grouping Flow Fields (0.0075s) 12/24/2019 5:38:03 PM Modulating Flow Field Groups (0.0125s) 12/24/2019 5:38:03 PM Designing Fleets (0.0140s) 12/24/2019 5:38:03 PM Thinking Of Technologies (0.0065s) 12/24/2019 5:38:03 PM Categorizing Starboard Sensors (0.0055s) 12/24/2019 5:38:03 PM Injecting Galactic Variables (0.0111s) 12/24/2019 5:38:03 PM Discharging Colored Ions (0.0190s) 12/24/2019 5:38:03 PM Replicating Ion Colors (0.0055s) 12/24/2019 5:38:04 PM Investigating Starfields (0.1745s) 12/24/2019 5:38:04 PM Digitising Distant Planets (0.6156s) 12/24/2019 5:38:04 PM Investigating Map Signatures (0.0155s) 12/24/2019 5:38:04 PM Collating Solar Systems (0.0065s) 12/24/2019 5:38:04 PM Categorizing All Planets (0.0045s) 12/24/2019 5:38:04 PM Organizing Commands (0.0175s) 12/24/2019 5:38:04 PM Calculating Firing Cones (0.0040s) 12/24/2019 5:38:05 PM Declaring Ship Parts At Customs (0.4383s) 12/24/2019 5:38:06 PM Wake Crew From Cryosleep (1.5422s) 12/24/2019 5:38:06 PM Issuing Orders (0.0055s) 12/24/2019 5:38:06 PM Augmenting Infusers (0.0100s) 12/24/2019 5:38:06 PM Infusing (0.0205s) 12/24/2019 5:38:06 PM Post-Proton Surge (0.0045s) 12/24/2019 5:38:06 PM Calibrate Weapons Arrays (0.0139s) 12/24/2019 5:38:06 PM Stimulate Modulation (0.0145s) 12/24/2019 5:38:06 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/24/2019 5:38:07 PM Load Surrogates (0.8446s) 12/24/2019 5:38:07 PM Load Historical Documents (0.0030s) 12/24/2019 5:38:07 PM 5.5 seconds total load time. Boot up FleetOS (0.3s) Digitising Distant Planets (0.6s) Declaring Ship Parts At Customs (0.4s) Wake Crew From Cryosleep (1.5s) Load Surrogates (0.8s) 12/24/2019 5:38:07 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at ArcenGameController.Update () [0x00000] in :0 12/24/2019 5:38:12 PM Successfully opened host socket 12/24/2019 5:38:12 PM OnLoad: Detected 31 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 31 shipsNotFixedByType: WarSieger x21 WarHarvester x10 12/24/2019 5:39:16 PM Skipped log Achievement To Steam Control 25 because we think it's already there. 12/24/2019 5:39:16 PM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 12/24/2019 5:39:16 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 12/24/2019 5:39:16 PM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 12/24/2019 5:39:16 PM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 12/24/2019 5:39:16 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 12/24/2019 5:45:52 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/24/2019 5:52:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/24/2019 5:52:11 PM Successfully opened host socket 12/24/2019 5:52:11 PM OnLoad: Fixed positions of 0 ship(s), 225 shot(s), 0 other/wormhole(s). 12/24/2019 5:52:11 PM OnLoad: Detected 29 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 29 shipsNotFixedByType: WarSieger x19 WarHarvester x10 12/24/2019 5:53:20 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/24/2019 5:54:29 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/24/2019 5:54:34 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/24/2019 5:54:52 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/24/2019 5:55:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/26/2019 11:25:42 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/26/2019 11:25:42 AM Boot up FleetOS (0.2865s) 12/26/2019 11:25:42 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/26/2019 11:25:42 AM Check System Logs For Rogue Intelligence (0.0240s) 12/26/2019 11:25:42 AM Game Version: 1.025 12/26/2019 11:25:42 AM Eject Trash Into Hyperspace (0.0857s) 12/26/2019 11:25:42 AM Expansions: The Spire Rises (NOT INSTALLED) 12/26/2019 11:25:42 AM Check For Extra Modules (0.0080s) 12/26/2019 11:25:42 AM Bring Cloaking Systems Online (0.0270s) 12/26/2019 11:25:42 AM Remembering Alamo (0.0170s) 12/26/2019 11:25:42 AM Generating Framerates (0.0050s) 12/26/2019 11:25:42 AM Recalculate Speed Of Light (0.0142s) 12/26/2019 11:25:42 AM Check Nearby Stellar Masses (0.0162s) 12/26/2019 11:25:42 AM No resolution change was required. 12/26/2019 11:25:42 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/26/2019 11:25:42 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/26/2019 11:25:42 AM Refresh Optical Lensing (0.0085s) 12/26/2019 11:25:42 AM Revise Fundamental Physical Laws (0.0260s) 12/26/2019 11:25:42 AM Boot Audio Comms (0.0100s) 12/26/2019 11:25:42 AM Establish Individual Audio Links (0.0093s) 12/26/2019 11:25:42 AM Prepare Explosions and Crackles (0.1621s) 12/26/2019 11:25:43 AM Optimize Comfort On Command Decks (0.2445s) 12/26/2019 11:25:43 AM Calculate Odds Of Success (0.0340s) 12/26/2019 11:25:43 AM Briefly Panic (0.2852s) 12/26/2019 11:25:43 AM Install Confidence Routines (0.2200s) 12/26/2019 11:25:43 AM Bring Commander Interface Online (0.0830s) 12/26/2019 11:25:43 AM Motivate All Crews (0.0290s) 12/26/2019 11:25:43 AM Externalizing Patterns (0.0150s) 12/26/2019 11:25:43 AM Disengaging Constants (0.0297s) 12/26/2019 11:25:43 AM Late Axionic Computations (0.1007s) 12/26/2019 11:25:43 AM Connecting to Fleet Command (0.0060s) 12/26/2019 11:25:43 AM Thinking Of Advice (0.0070s) 12/26/2019 11:25:43 AM Degaussing Advice (0.0172s) 12/26/2019 11:25:43 AM Naming All Known Planets (0.0048s) 12/26/2019 11:25:43 AM Remembering Speeds (0.0080s) 12/26/2019 11:25:43 AM Prioritizing Targets (0.0060s) 12/26/2019 11:25:43 AM Rebooting Sensor Arrays (0.0080s) 12/26/2019 11:25:43 AM Unloading Prismatic Grid (0.0060s) 12/26/2019 11:25:43 AM Thinking Of Objectives (0.0070s) 12/26/2019 11:25:44 AM Re-Aligning Objectives (0.0080s) 12/26/2019 11:25:44 AM Inhibiting Visual Scans (0.0110s) 12/26/2019 11:25:44 AM Synthesizing Vocals (0.0060s) 12/26/2019 11:25:44 AM Ventilating Scenarios (0.0070s) 12/26/2019 11:25:44 AM Decontaminating Targeting Systems (0.0070s) 12/26/2019 11:25:44 AM Ejecting Tactical Core (0.0070s) 12/26/2019 11:25:44 AM Calibrating Formations (0.0050s) 12/26/2019 11:25:44 AM Intercepting Galactic Maps (0.0091s) 12/26/2019 11:25:44 AM Sterilizing Test Chamber (0.0080s) 12/26/2019 11:25:44 AM Faction Diagnostics (0.0105s) 12/26/2019 11:25:44 AM Buffering Hackers (0.0141s) 12/26/2019 11:25:44 AM Inverting Death (0.0070s) 12/26/2019 11:25:44 AM Linear Field Variance (0.1020s) 12/26/2019 11:25:44 AM Charging Marks (0.0075s) 12/26/2019 11:25:44 AM Range Manifolds (0.0070s) 12/26/2019 11:25:44 AM Purging ROFs (0.0070s) 12/26/2019 11:25:44 AM Manipulating Speeds (0.0070s) 12/26/2019 11:25:44 AM Detecting Projectiles (0.0070s) 12/26/2019 11:25:44 AM Grouping Flow Fields (0.0070s) 12/26/2019 11:25:44 AM Modulating Flow Field Groups (0.0130s) 12/26/2019 11:25:44 AM Designing Fleets (0.0202s) 12/26/2019 11:25:44 AM Thinking Of Technologies (0.0070s) 12/26/2019 11:25:44 AM Categorizing Starboard Sensors (0.0060s) 12/26/2019 11:25:44 AM Injecting Galactic Variables (0.0110s) 12/26/2019 11:25:44 AM Discharging Colored Ions (0.0193s) 12/26/2019 11:25:44 AM Replicating Ion Colors (0.0062s) 12/26/2019 11:25:44 AM Investigating Starfields (0.5243s) 12/26/2019 11:25:46 AM Rejecting Distant Planets (1.8360s) 12/26/2019 11:25:46 AM Investigating Map Signatures (0.0175s) 12/26/2019 11:25:46 AM Collating Solar Systems (0.0070s) 12/26/2019 11:25:46 AM Categorizing All Planets (0.0080s) 12/26/2019 11:25:46 AM Organizing Commands (0.0171s) 12/26/2019 11:25:46 AM Calculating Firing Cones (0.0040s) 12/26/2019 11:25:47 AM Demoting Insubordinate Ship Parts (0.6035s) 12/26/2019 11:25:50 AM Re-inverting All Vacuum Chambers (3.5619s) 12/26/2019 11:25:50 AM Issuing Orders (0.0050s) 12/26/2019 11:25:50 AM Augmenting Infusers (0.0110s) 12/26/2019 11:25:50 AM Infusing (0.0192s) 12/26/2019 11:25:50 AM Post-Proton Surge (0.0040s) 12/26/2019 11:25:50 AM Calibrate Weapons Arrays (0.0154s) 12/26/2019 11:25:50 AM Stimulate Modulation (0.0140s) 12/26/2019 11:25:51 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/26/2019 11:25:51 AM Load Surrogates (0.9013s) 12/26/2019 11:25:51 AM Load Historical Documents (0.0030s) 12/26/2019 11:25:51 AM 9.7 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Investigating Starfields (0.5s) Rejecting Distant Planets (1.8s) Demoting Insubordinate Ship Parts (0.6s) Re-inverting All Vacuum Chambers (3.6s) Load Surrogates (0.9s) 12/26/2019 11:25:52 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at ArcenGameController.Update () [0x00000] in :0 1/3/2020 2:42:13 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/3/2020 2:42:13 PM Boot up FleetOS (0.2961s) 1/3/2020 2:42:13 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/3/2020 2:42:13 PM Check System Logs For Rogue Intelligence (0.0270s) 1/3/2020 2:42:13 PM Game Version: 1.025 1/3/2020 2:42:13 PM Eject Trash Into Hyperspace (0.0870s) 1/3/2020 2:42:13 PM Expansions: The Spire Rises (NOT INSTALLED) 1/3/2020 2:42:13 PM Check For Extra Modules (0.0090s) 1/3/2020 2:42:13 PM Bring Cloaking Systems Online (0.0220s) 1/3/2020 2:42:13 PM Remembering Alamo (0.0170s) 1/3/2020 2:42:13 PM Generating Framerates (0.0050s) 1/3/2020 2:42:13 PM Recalculate Speed Of Light (0.0140s) 1/3/2020 2:42:13 PM Check Nearby Stellar Masses (0.0150s) 1/3/2020 2:42:13 PM No resolution change was required. 1/3/2020 2:42:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/3/2020 2:42:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/3/2020 2:42:13 PM Refresh Optical Lensing (0.0080s) 1/3/2020 2:42:13 PM Revise Fundamental Physical Laws (0.0280s) 1/3/2020 2:42:13 PM Boot Audio Comms (0.0090s) 1/3/2020 2:42:13 PM Establish Individual Audio Links (0.0090s) 1/3/2020 2:42:13 PM Prepare Explosions and Crackles (0.1630s) 1/3/2020 2:42:14 PM Optimize Comfort On Command Decks (0.3021s) 1/3/2020 2:42:14 PM Calculate Odds Of Success (0.0360s) 1/3/2020 2:42:14 PM Briefly Panic (0.2851s) 1/3/2020 2:42:14 PM Install Confidence Routines (0.2240s) 1/3/2020 2:42:14 PM Bring Commander Interface Online (0.0870s) 1/3/2020 2:42:14 PM Motivate All Crews (0.0290s) 1/3/2020 2:42:14 PM Externalizing Patterns (0.0120s) 1/3/2020 2:42:14 PM Disengaging Constants (0.0320s) 1/3/2020 2:42:14 PM Late Axionic Computations (0.1020s) 1/3/2020 2:42:14 PM Connecting to Fleet Command (0.0060s) 1/3/2020 2:42:14 PM Thinking Of Advice (0.0060s) 1/3/2020 2:42:14 PM Degaussing Advice (0.0180s) 1/3/2020 2:42:14 PM Naming All Known Planets (0.0050s) 1/3/2020 2:42:14 PM Remembering Speeds (0.0080s) 1/3/2020 2:42:14 PM Prioritizing Targets (0.0070s) 1/3/2020 2:42:14 PM Rebooting Sensor Arrays (0.0070s) 1/3/2020 2:42:14 PM Unloading Prismatic Grid (0.0060s) 1/3/2020 2:42:14 PM Thinking Of Objectives (0.0080s) 1/3/2020 2:42:14 PM Re-Aligning Objectives (0.0070s) 1/3/2020 2:42:14 PM Inhibiting Visual Scans (0.0110s) 1/3/2020 2:42:15 PM Synthesizing Vocals (0.0060s) 1/3/2020 2:42:15 PM Ventilating Scenarios (0.0060s) 1/3/2020 2:42:15 PM Decontaminating Targeting Systems (0.0080s) 1/3/2020 2:42:15 PM Ejecting Tactical Core (0.0070s) 1/3/2020 2:42:15 PM Calibrating Formations (0.0060s) 1/3/2020 2:42:15 PM Intercepting Galactic Maps (0.0120s) 1/3/2020 2:42:15 PM Sterilizing Test Chamber (0.0080s) 1/3/2020 2:42:15 PM Faction Diagnostics (0.0200s) 1/3/2020 2:42:15 PM Buffering Hackers (0.0140s) 1/3/2020 2:42:15 PM Inverting Death (0.0070s) 1/3/2020 2:42:15 PM Linear Field Variance (0.1010s) 1/3/2020 2:42:15 PM Charging Marks (0.0070s) 1/3/2020 2:42:15 PM Range Manifolds (0.0070s) 1/3/2020 2:42:15 PM Purging ROFs (0.0070s) 1/3/2020 2:42:15 PM Manipulating Speeds (0.0080s) 1/3/2020 2:42:15 PM Detecting Projectiles (0.0060s) 1/3/2020 2:42:15 PM Grouping Flow Fields (0.0080s) 1/3/2020 2:42:15 PM Modulating Flow Field Groups (0.0150s) 1/3/2020 2:42:15 PM Designing Fleets (0.0170s) 1/3/2020 2:42:15 PM Thinking Of Technologies (0.0070s) 1/3/2020 2:42:15 PM Categorizing Starboard Sensors (0.0060s) 1/3/2020 2:42:15 PM Injecting Galactic Variables (0.0120s) 1/3/2020 2:42:15 PM Discharging Colored Ions (0.0200s) 1/3/2020 2:42:15 PM Replicating Ion Colors (0.0050s) 1/3/2020 2:42:15 PM Investigating Starfields (0.5361s) 1/3/2020 2:42:17 PM Gazing At Distant Planets (1.9567s) 1/3/2020 2:42:17 PM Investigating Map Signatures (0.0160s) 1/3/2020 2:42:17 PM Collating Solar Systems (0.0080s) 1/3/2020 2:42:17 PM Categorizing All Planets (0.0040s) 1/3/2020 2:42:17 PM Organizing Commands (0.0190s) 1/3/2020 2:42:17 PM Calculating Firing Cones (0.0043s) 1/3/2020 2:42:18 PM Demoting Insubordinate Ship Parts (0.6454s) 1/3/2020 2:42:22 PM Breaking Nuclear Bonds (3.6155s) 1/3/2020 2:42:22 PM Issuing Orders (0.0060s) 1/3/2020 2:42:22 PM Augmenting Infusers (0.0110s) 1/3/2020 2:42:22 PM Infusing (0.0190s) 1/3/2020 2:42:22 PM Post-Proton Surge (0.0050s) 1/3/2020 2:42:22 PM Calibrate Weapons Arrays (0.0150s) 1/3/2020 2:42:22 PM Stimulate Modulation (0.0150s) 1/3/2020 2:42:22 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/3/2020 2:42:23 PM Load Surrogates (0.8772s) 1/3/2020 2:42:23 PM Load Historical Documents (0.0040s) 1/3/2020 2:42:23 PM 10.0 seconds total load time. Boot up FleetOS (0.3s) Optimize Comfort On Command Decks (0.3s) Briefly Panic (0.3s) Investigating Starfields (0.5s) Gazing At Distant Planets (2.0s) Demoting Insubordinate Ship Parts (0.6s) Breaking Nuclear Bonds (3.6s) Load Surrogates (0.9s) 1/3/2020 2:42:23 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at ArcenGameController.Update () [0x00000] in :0 1/3/2020 2:42:27 PM Successfully opened host socket 1/3/2020 2:42:27 PM OnLoad: Detected 29 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 29 shipsNotFixedByType: WarSieger x19 WarHarvester x10 1/3/2020 2:42:39 PM Skipped log Achievement To Steam Control 25 because we think it's already there. 1/3/2020 2:42:39 PM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 1/3/2020 2:42:39 PM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 1/3/2020 2:42:39 PM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 1/3/2020 2:42:39 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 1/3/2020 2:44:09 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/3/2020 2:44:25 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/3/2020 2:44:40 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 14 131 0 0 CheckForShotAOEDetonation 976 3082 0 0 InternalCreateActualShotForSalvo 178 325 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000e] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.CheckForShotAOEDetonation (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.ArcenSimContext Context) [0x003d0] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000b2] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/3/2020 2:44:43 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/3/2020 2:44:43 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:45:07 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/3/2020 2:45:12 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/3/2020 2:45:17 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/3/2020 2:45:25 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:46:07 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/3/2020 2:46:12 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/3/2020 2:46:18 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/3/2020 2:46:26 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:46:33 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:46:44 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/3/2020 2:47:09 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/3/2020 2:47:09 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:47:17 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/3/2020 2:47:37 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/3/2020 2:48:13 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:48:13 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:48:13 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:48:13 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:48:13 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:48:13 PM Error in thread for execution context 'executionContext' Exception When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath 1180 5194 0 0 DoOnDeathInCombatLogic_OnlyAferFullStackDeath 61 170 0 0 DoOnDestructionLogic 584 1130 0 0 TakeDamage 2859 6626 0 0 DoShotHitLogic 419 1594 0 0 DoShotHitLogic 13 130 0 0 InternalCreateActualShotForSalvo 199 376 0 0 ActuallyFireSalvoAtTargetPriorityList 1664 4458 0 0 DoSystemStep 887 2410 0 0 DoEntityStepLogic_Ship 487 1593 0 0 b__5 8 98 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 266 1746 0 0 DoWorldStepLogic_FromSimBGThread 1199 3946 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x001a3] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x000c7] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00680] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00377] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x001e7] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass163_0.b__5 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00008] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001f] in :0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0010a] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x004af] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 1/3/2020 2:48:14 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:49:36 PM Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter 1/3/2020 2:58:44 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b0c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:58:45 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b0c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:58:55 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b0c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:58:57 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b0c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:05 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b0c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:06 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b0c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:15 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b0c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:17 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b0c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:31 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b0c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:33 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b0c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:47 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b0c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:48 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b0c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b0c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:52 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:54 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:54 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:54 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:54 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:54 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:54 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 2:59:54 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 3:00:50 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 3:00:59 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 3:01:21 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 3:01:21 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 3:01:22 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 3:01:22 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 3:01:24 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 3:01:25 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 3:01:25 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 3:01:27 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 3:01:28 PM DoEntitySecondLogic for HydraMercFlagshipMinorHead debug code 140 exception System.Exception: When dying, the Hydran Outguard Flagship Minor Head tries to spawn 0 but it tries to create 0 of them. Please update the XML to specify how many to spawn at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0049c] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x0003d] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00248] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00b2b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, Arcen.AIW2.Core.ArcenSimContext Context) [0x00003] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b92] in :0 1/3/2020 3:02:51 PM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 1/3/2020 3:03:11 PM DoOnPlayerVictory enter 1/3/2020 3:03:11 PM Logged Achievement To Steam That's No Moon 1/3/2020 3:03:11 PM Logged Achievement To Steam Discounts Not Accepted 1/3/2020 3:06:08 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/3/2020 3:16:01 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/3/2020 3:16:01 PM Boot up FleetOS (0.2771s) 1/3/2020 3:16:01 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/3/2020 3:16:01 PM Check System Logs For Rogue Intelligence (0.0240s) 1/3/2020 3:16:01 PM Game Version: 1.101 1/3/2020 3:16:01 PM Eject Trash Into Hyperspace (0.0630s) 1/3/2020 3:16:01 PM Expansions: The Spire Rises (NOT INSTALLED) 1/3/2020 3:16:01 PM Check For Extra Modules (0.0080s) 1/3/2020 3:16:01 PM Bring Cloaking Systems Online (0.0280s) 1/3/2020 3:16:01 PM Remembering Alamo (0.0130s) 1/3/2020 3:16:01 PM Generating Framerates (0.0050s) 1/3/2020 3:16:01 PM Recalculate Speed Of Light (0.0130s) 1/3/2020 3:16:01 PM Check Nearby Stellar Masses (0.0160s) 1/3/2020 3:16:01 PM No resolution change was required. 1/3/2020 3:16:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/3/2020 3:16:01 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/3/2020 3:16:01 PM Refresh Optical Lensing (0.0080s) 1/3/2020 3:16:01 PM Revise Fundamental Physical Laws (0.0170s) 1/3/2020 3:16:01 PM Boot Audio Comms (0.0090s) 1/3/2020 3:16:01 PM Establish Individual Audio Links (0.0110s) 1/3/2020 3:16:01 PM Prepare Explosions and Crackles (0.1590s) 1/3/2020 3:16:01 PM Optimize Comfort On Command Decks (0.0810s) 1/3/2020 3:16:01 PM Calculate Odds Of Success (0.0480s) 1/3/2020 3:16:01 PM Briefly Panic (0.1700s) 1/3/2020 3:16:02 PM Install Confidence Routines (0.2130s) 1/3/2020 3:16:02 PM Bring Commander Interface Online (0.0850s) 1/3/2020 3:16:02 PM Motivate All Crews (0.0270s) 1/3/2020 3:16:02 PM Externalizing Patterns (0.0120s) 1/3/2020 3:16:02 PM Disengaging Constants (0.0230s) 1/3/2020 3:16:02 PM Late Axionic Computations (0.0450s) 1/3/2020 3:16:02 PM Connecting to Fleet Command (0.0050s) 1/3/2020 3:16:02 PM Thinking Of Advice (0.0070s) 1/3/2020 3:16:02 PM Degaussing Advice (0.0120s) 1/3/2020 3:16:02 PM Naming All Known Planets (0.0040s) 1/3/2020 3:16:02 PM Remembering Speeds (0.0080s) 1/3/2020 3:16:02 PM Prioritizing Targets (0.0070s) 1/3/2020 3:16:02 PM Rebooting Sensor Arrays (0.0070s) 1/3/2020 3:16:02 PM Unloading Prismatic Grid (0.0070s) 1/3/2020 3:16:02 PM Thinking Of Objectives (0.0070s) 1/3/2020 3:16:02 PM Re-Aligning Objectives (0.0080s) 1/3/2020 3:16:02 PM Inhibiting Visual Scans (0.0110s) 1/3/2020 3:16:02 PM Synthesizing Vocals (0.0060s) 1/3/2020 3:16:02 PM Ventilating Scenarios (0.0060s) 1/3/2020 3:16:02 PM Decontaminating Targeting Systems (0.0080s) 1/3/2020 3:16:02 PM Ejecting Tactical Core (0.0070s) 1/3/2020 3:16:02 PM Calibrating Formations (0.0060s) 1/3/2020 3:16:02 PM Intercepting Galactic Maps (0.0080s) 1/3/2020 3:16:02 PM Sterilizing Test Chamber (0.0090s) 1/3/2020 3:16:02 PM Faction Diagnostics (0.0090s) 1/3/2020 3:16:02 PM Buffering Hackers (0.0200s) 1/3/2020 3:16:02 PM Inverting Death (0.0060s) 1/3/2020 3:16:02 PM Linear Field Variance (0.1010s) 1/3/2020 3:16:02 PM Charging Marks (0.0070s) 1/3/2020 3:16:02 PM Guarding The Posts (0.0090s) 1/3/2020 3:16:02 PM Range Manifolds (0.0060s) 1/3/2020 3:16:02 PM Purging ROFs (0.0070s) 1/3/2020 3:16:02 PM Manipulating Speeds (0.0080s) 1/3/2020 3:16:02 PM Detecting Projectiles (0.0060s) 1/3/2020 3:16:02 PM Grouping Flow Fields (0.0080s) 1/3/2020 3:16:02 PM Modulating Flow Field Groups (0.0140s) 1/3/2020 3:16:02 PM Designing Fleets (0.0150s) 1/3/2020 3:16:02 PM Thinking Of Technologies (0.0060s) 1/3/2020 3:16:02 PM Categorizing Starboard Sensors (0.0060s) 1/3/2020 3:16:02 PM Injecting Galactic Variables (0.0090s) 1/3/2020 3:16:02 PM Discharging Colored Ions (0.0190s) 1/3/2020 3:16:02 PM Replicating Ion Colors (0.0050s) 1/3/2020 3:16:02 PM Investigating Starfields (0.1730s) 1/3/2020 3:16:03 PM Destroying Distant Planets (0.5811s) 1/3/2020 3:16:03 PM Investigating Map Signatures (0.0130s) 1/3/2020 3:16:03 PM Collating Solar Systems (0.0080s) 1/3/2020 3:16:03 PM Categorizing All Planets (0.0040s) 1/3/2020 3:16:03 PM Organizing Commands (0.0179s) 1/3/2020 3:16:03 PM Calculating Firing Cones (0.0035s) 1/3/2020 3:16:03 PM Jailbreaking Favorite Ship Parts (0.4441s) 1/3/2020 3:16:05 PM Disconnect All Space Elevators (1.5314s) 1/3/2020 3:16:05 PM Issuing Orders (0.0040s) 1/3/2020 3:16:05 PM Augmenting Infusers (0.0080s) 1/3/2020 3:16:05 PM Infusing (0.0215s) 1/3/2020 3:16:05 PM Post-Proton Surge (0.0060s) 1/3/2020 3:16:05 PM Calibrate Weapons Arrays (0.0170s) 1/3/2020 3:16:05 PM Stimulate Modulation (0.0160s) 1/3/2020 3:16:05 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/3/2020 3:16:06 PM Load Surrogates (0.8882s) 1/3/2020 3:16:06 PM Load Historical Documents (0.0030s) 1/3/2020 3:16:06 PM 5.5 seconds total load time. Boot up FleetOS (0.3s) Destroying Distant Planets (0.6s) Jailbreaking Favorite Ship Parts (0.4s) Disconnect All Space Elevators (1.5s) Load Surrogates (0.9s) 1/3/2020 3:16:06 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <38b22e4470624529ad2de5734fe5f75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <38b22e4470624529ad2de5734fe5f75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <38b22e4470624529ad2de5734fe5f75e>:0 at ArcenGameController.Update () [0x00000] in :0 1/3/2020 3:16:16 PM Start Generate Partial Map with Maze and seed 85316752 and planet count 100 and 17 factions 1/3/2020 3:16:16 PM World Created, Launching Server 1/3/2020 3:16:17 PM Successfully opened host socket 1/3/2020 3:16:25 PM Start Generate Partial Map with Maze and seed 696656682 and planet count 200 and 17 factions 1/3/2020 3:16:25 PM Generate Partial Map Complete 1/3/2020 3:16:30 PM Start Generate Partial Map with Maze and seed 480225685 and planet count 200 and 17 factions 1/3/2020 3:16:31 PM Generate Partial Map Complete 1/3/2020 3:16:33 PM Start Generate Partial Map with Maze and seed 966396323 and planet count 200 and 17 factions 1/3/2020 3:16:33 PM Generate Partial Map Complete 1/3/2020 3:16:36 PM Start Generate Partial Map with Maze and seed 201779087 and planet count 200 and 17 factions 1/3/2020 3:16:36 PM Generate Partial Map Complete 1/3/2020 3:16:38 PM Start Generate Partial Map with Maze and seed 419838929 and planet count 200 and 17 factions 1/3/2020 3:16:38 PM Generate Partial Map Complete 1/3/2020 3:16:39 PM Start Generate Partial Map with Maze and seed 791274131 and planet count 200 and 17 factions 1/3/2020 3:16:39 PM Generate Partial Map Complete 1/3/2020 3:16:41 PM Start Generate Partial Map with Maze and seed 350793789 and planet count 200 and 17 factions 1/3/2020 3:16:41 PM Generate Partial Map Complete 1/3/2020 3:16:43 PM Start Generate Partial Map with Maze and seed 44141614 and planet count 200 and 17 factions 1/3/2020 3:16:43 PM Generate Partial Map Complete 1/3/2020 3:16:49 PM Start Generate Partial Map with Maze and seed 188715128 and planet count 200 and 17 factions 1/3/2020 3:16:49 PM Generate Partial Map Complete 1/3/2020 3:16:57 PM Start Generate Partial Map with Maze and seed 129431017 and planet count 200 and 17 factions 1/3/2020 3:16:57 PM Generate Partial Map Complete 1/3/2020 3:17:02 PM Start Generate Partial Map with Maze and seed 642249560 and planet count 200 and 17 factions 1/3/2020 3:17:02 PM Generate Partial Map Complete 1/3/2020 3:17:30 PM Start Generate Partial Map with Maze and seed 642249560 and planet count 200 and 17 factions 1/3/2020 3:17:30 PM Generate Partial Map Complete 1/3/2020 3:17:36 PM Start Generate Partial Map with Maze and seed 642249560 and planet count 200 and 17 factions 1/3/2020 3:17:36 PM Generate Partial Map Complete 1/3/2020 3:17:45 PM Start Generate Partial Map with Maze and seed 642249560 and planet count 200 and 17 factions 1/3/2020 3:17:45 PM Generate Partial Map Complete 1/3/2020 3:17:48 PM Start Generate Partial Map with Maze and seed 661318740 and planet count 200 and 17 factions 1/3/2020 3:17:48 PM Generate Partial Map Complete 1/3/2020 3:18:31 PM Start Generate Partial Map with Snake and seed 661318740 and planet count 160 and 17 factions 1/3/2020 3:18:31 PM Generate Partial Map Complete 1/3/2020 3:18:53 PM Start Generate Partial Map with Concentric and seed 661318740 and planet count 160 and 17 factions 1/3/2020 3:18:53 PM Generate Partial Map Complete 1/3/2020 3:19:38 PM Start Generate Partial Map with Encapsulated and seed 661318740 and planet count 160 and 17 factions 1/3/2020 3:19:38 PM Generate Partial Map Complete 1/3/2020 3:19:45 PM Start Generate Partial Map with Encapsulated and seed 661318740 and planet count 160 and 17 factions 1/3/2020 3:19:46 PM Generate Partial Map Complete 1/3/2020 3:20:06 PM Start Generate Partial Map with Encapsulated and seed 661318740 and planet count 160 and 17 factions 1/3/2020 3:20:06 PM Generate Partial Map Complete 1/3/2020 3:20:19 PM Start Generate Partial Map with Octopus and seed 661318740 and planet count 160 and 17 factions 1/3/2020 3:20:19 PM Generate Partial Map Complete 1/3/2020 3:20:53 PM Start Generate Partial Map with Octopus and seed 661318740 and planet count 160 and 17 factions 1/3/2020 3:20:53 PM Generate Partial Map Complete 1/3/2020 3:21:04 PM Start Generate Partial Map with Octopus and seed 661318740 and planet count 160 and 17 factions 1/3/2020 3:21:04 PM Generate Partial Map Complete 1/3/2020 3:21:06 PM Start Generate Partial Map with Octopus and seed 661318740 and planet count 160 and 17 factions 1/3/2020 3:21:06 PM Generate Partial Map Complete 1/3/2020 3:21:09 PM Start Generate Partial Map with Octopus and seed 785604733 and planet count 160 and 17 factions 1/3/2020 3:21:09 PM Generate Partial Map Complete 1/3/2020 3:21:13 PM Start Generate Partial Map with Octopus and seed 812757019 and planet count 160 and 17 factions 1/3/2020 3:21:13 PM Generate Partial Map Complete 1/3/2020 3:21:24 PM Start Generate Partial Map with Octopus and seed 812757019 and planet count 160 and 17 factions 1/3/2020 3:21:24 PM Generate Partial Map Complete 1/3/2020 3:22:48 PM Start Generate Partial Map with Octopus and seed 812757019 and planet count 160 and 17 factions 1/3/2020 3:22:48 PM Generate Partial Map Complete 1/3/2020 3:23:05 PM Start Generate Partial Map with Simple and seed 812757019 and planet count 160 and 17 factions 1/3/2020 3:23:05 PM Generate Partial Map Complete 1/3/2020 3:23:05 PM Start Generate Partial Map with Simple and seed 812757019 and planet count 160 and 17 factions 1/3/2020 3:23:05 PM Generate Partial Map Complete 1/3/2020 3:23:13 PM Start Generate Partial Map with Realistic and seed 812757019 and planet count 100 and 17 factions 1/3/2020 3:23:14 PM Generate Partial Map Complete 1/3/2020 3:23:19 PM Start Generate Partial Map with D18Rings and seed 812757019 and planet count 100 and 17 factions 1/3/2020 3:23:19 PM Generate Partial Map Complete 1/3/2020 3:23:29 PM Start Generate Partial Map with ClustersMicrocosm and seed 812757019 and planet count 100 and 17 factions 1/3/2020 3:23:29 PM Generate Partial Map Complete 1/3/2020 3:23:36 PM Start Generate Partial Map with Wheel and seed 812757019 and planet count 100 and 17 factions 1/3/2020 3:23:36 PM Generate Partial Map Complete 1/3/2020 3:23:43 PM Start Generate Partial Map with Wheel and seed 812757019 and planet count 200 and 17 factions 1/3/2020 3:23:43 PM Generate Partial Map Complete 1/3/2020 3:24:19 PM Start Generate Partial Map with Honeycomb and seed 812757019 and planet count 200 and 17 factions 1/3/2020 3:24:20 PM Generate Partial Map Complete 1/3/2020 3:24:29 PM Start Generate Partial Map with Encapsulated and seed 812757019 and planet count 200 and 17 factions 1/3/2020 3:24:30 PM Generate Partial Map Complete 1/3/2020 3:24:32 PM Start Generate Partial Map with Octopus and seed 812757019 and planet count 200 and 17 factions 1/3/2020 3:24:33 PM Generate Partial Map Complete 1/3/2020 3:24:39 PM Start Generate Partial Map with Octopus and seed 812757019 and planet count 200 and 17 factions 1/3/2020 3:24:40 PM Generate Partial Map Complete 1/3/2020 3:24:56 PM Start Generate Partial Map with Octopus and seed 812757019 and planet count 200 and 17 factions 1/3/2020 3:24:56 PM Generate Partial Map Complete 1/3/2020 3:24:57 PM Start Generate Partial Map with Octopus and seed 383398748 and planet count 200 and 17 factions 1/3/2020 3:24:57 PM Generate Partial Map Complete 1/3/2020 3:25:05 PM Start Generate Partial Map with Octopus and seed 98381066 and planet count 200 and 17 factions 1/3/2020 3:25:05 PM Generate Partial Map Complete 1/3/2020 3:25:40 PM Start Generate Partial Map with Octopus and seed 98381066 and planet count 200 and 17 factions 1/3/2020 3:25:40 PM Generate Partial Map Complete 1/3/2020 3:25:44 PM Start Generate Partial Map with Octopus and seed 433027095 and planet count 200 and 17 factions 1/3/2020 3:25:44 PM Generate Partial Map Complete 1/3/2020 3:26:02 PM Start Generate Partial Map with Octopus and seed 433027095 and planet count 200 and 17 factions 1/3/2020 3:26:02 PM Generate Partial Map Complete 1/3/2020 3:34:20 PM Start Generate Partial Map with Octopus and seed 433027095 and planet count 200 and 18 factions 1/3/2020 3:34:21 PM Generate Partial Map Complete 1/3/2020 3:34:33 PM Start Generate Partial Map with Octopus and seed 433027095 and planet count 200 and 19 factions 1/3/2020 3:34:33 PM Generate Partial Map Complete 1/3/2020 3:36:59 PM Start Generate Partial Map with Octopus and seed 433027095 and planet count 200 and 20 factions 1/3/2020 3:36:59 PM Generate Partial Map Complete 1/3/2020 3:37:39 PM Start Generate Partial Map with Octopus and seed 433027095 and planet count 200 and 21 factions 1/3/2020 3:37:39 PM Generate Partial Map Complete 1/3/2020 3:38:48 PM Start Generate Partial Map with Octopus and seed 433027095 and planet count 200 and 22 factions 1/3/2020 3:38:48 PM Generate Partial Map Complete 1/3/2020 3:39:14 PM Start Generate Partial Map with Octopus and seed 433027095 and planet count 200 and 22 factions 1/3/2020 3:39:14 PM Generate Partial Map Complete 1/3/2020 3:40:06 PM Start Generate FULL Map with Octopus and seed 433027095 and planet count 200 and 22 factions 1/3/2020 3:40:07 PM Generate FULL Map Complete 1/3/2020 3:43:47 PM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 1/3/2020 4:40:08 PM Skipped log Achievement To Steam Tech Tree because we think it's already there. 1/3/2020 4:49:34 PM Reconquest Seeding for Messenger Of Truth: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 1/3/2020 5:01:24 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 1/3/2020 5:16:41 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 1/3/2020 5:47:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/3/2020 6:42:49 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/3/2020 6:42:49 PM Boot up FleetOS (0.2721s) 1/3/2020 6:42:49 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/3/2020 6:42:49 PM Check System Logs For Rogue Intelligence (0.0260s) 1/3/2020 6:42:49 PM Game Version: 1.101 1/3/2020 6:42:49 PM Eject Trash Into Hyperspace (0.0630s) 1/3/2020 6:42:49 PM Expansions: The Spire Rises (NOT INSTALLED) 1/3/2020 6:42:49 PM Check For Extra Modules (0.0080s) 1/3/2020 6:42:49 PM Bring Cloaking Systems Online (0.0330s) 1/3/2020 6:42:49 PM Remembering Alamo (0.0120s) 1/3/2020 6:42:49 PM Generating Framerates (0.0050s) 1/3/2020 6:42:49 PM Recalculate Speed Of Light (0.0120s) 1/3/2020 6:42:49 PM Check Nearby Stellar Masses (0.0170s) 1/3/2020 6:42:49 PM No resolution change was required. 1/3/2020 6:42:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/3/2020 6:42:49 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/3/2020 6:42:49 PM Refresh Optical Lensing (0.0100s) 1/3/2020 6:42:49 PM Revise Fundamental Physical Laws (0.0190s) 1/3/2020 6:42:49 PM Boot Audio Comms (0.0110s) 1/3/2020 6:42:49 PM Establish Individual Audio Links (0.0090s) 1/3/2020 6:42:50 PM Prepare Explosions and Crackles (0.1590s) 1/3/2020 6:42:50 PM Optimize Comfort On Command Decks (0.0780s) 1/3/2020 6:42:50 PM Calculate Odds Of Success (0.0360s) 1/3/2020 6:42:50 PM Briefly Panic (0.1559s) 1/3/2020 6:42:50 PM Install Confidence Routines (0.2064s) 1/3/2020 6:42:50 PM Bring Commander Interface Online (0.0780s) 1/3/2020 6:42:50 PM Motivate All Crews (0.0260s) 1/3/2020 6:42:50 PM Externalizing Patterns (0.0120s) 1/3/2020 6:42:50 PM Disengaging Constants (0.0220s) 1/3/2020 6:42:50 PM Late Axionic Computations (0.0420s) 1/3/2020 6:42:50 PM Connecting to Fleet Command (0.0050s) 1/3/2020 6:42:50 PM Thinking Of Advice (0.0070s) 1/3/2020 6:42:50 PM Degaussing Advice (0.0110s) 1/3/2020 6:42:50 PM Naming All Known Planets (0.0050s) 1/3/2020 6:42:50 PM Remembering Speeds (0.0070s) 1/3/2020 6:42:50 PM Prioritizing Targets (0.0070s) 1/3/2020 6:42:50 PM Rebooting Sensor Arrays (0.0070s) 1/3/2020 6:42:50 PM Unloading Prismatic Grid (0.0080s) 1/3/2020 6:42:50 PM Thinking Of Objectives (0.0070s) 1/3/2020 6:42:50 PM Re-Aligning Objectives (0.0070s) 1/3/2020 6:42:50 PM Inhibiting Visual Scans (0.0100s) 1/3/2020 6:42:50 PM Synthesizing Vocals (0.0060s) 1/3/2020 6:42:50 PM Ventilating Scenarios (0.0060s) 1/3/2020 6:42:50 PM Decontaminating Targeting Systems (0.0080s) 1/3/2020 6:42:50 PM Ejecting Tactical Core (0.0070s) 1/3/2020 6:42:50 PM Calibrating Formations (0.0060s) 1/3/2020 6:42:50 PM Intercepting Galactic Maps (0.0080s) 1/3/2020 6:42:50 PM Sterilizing Test Chamber (0.0080s) 1/3/2020 6:42:50 PM Faction Diagnostics (0.0100s) 1/3/2020 6:42:50 PM Buffering Hackers (0.0130s) 1/3/2020 6:42:50 PM Inverting Death (0.0060s) 1/3/2020 6:42:50 PM Linear Field Variance (0.0970s) 1/3/2020 6:42:50 PM Charging Marks (0.0070s) 1/3/2020 6:42:51 PM Guarding The Posts (0.0080s) 1/3/2020 6:42:51 PM Range Manifolds (0.0070s) 1/3/2020 6:42:51 PM Purging ROFs (0.0060s) 1/3/2020 6:42:51 PM Manipulating Speeds (0.0080s) 1/3/2020 6:42:51 PM Detecting Projectiles (0.0060s) 1/3/2020 6:42:51 PM Grouping Flow Fields (0.0080s) 1/3/2020 6:42:51 PM Modulating Flow Field Groups (0.0130s) 1/3/2020 6:42:51 PM Designing Fleets (0.0150s) 1/3/2020 6:42:51 PM Thinking Of Technologies (0.0060s) 1/3/2020 6:42:51 PM Categorizing Starboard Sensors (0.0050s) 1/3/2020 6:42:51 PM Injecting Galactic Variables (0.0100s) 1/3/2020 6:42:51 PM Discharging Colored Ions (0.0190s) 1/3/2020 6:42:51 PM Replicating Ion Colors (0.0050s) 1/3/2020 6:42:51 PM Investigating Starfields (0.1700s) 1/3/2020 6:42:51 PM Pillaging Distant Planets (0.5861s) 1/3/2020 6:42:51 PM Investigating Map Signatures (0.0110s) 1/3/2020 6:42:51 PM Collating Solar Systems (0.0070s) 1/3/2020 6:42:51 PM Categorizing All Planets (0.0040s) 1/3/2020 6:42:51 PM Organizing Commands (0.0170s) 1/3/2020 6:42:51 PM Calculating Firing Cones (0.0040s) 1/3/2020 6:42:52 PM Jailbreaking Favorite Ship Parts (0.4381s) 1/3/2020 6:42:53 PM Balancing Thermals (1.4980s) 1/3/2020 6:42:53 PM Issuing Orders (0.0050s) 1/3/2020 6:42:53 PM Augmenting Infusers (0.0070s) 1/3/2020 6:42:53 PM Infusing (0.0210s) 1/3/2020 6:42:53 PM Post-Proton Surge (0.0060s) 1/3/2020 6:42:53 PM Calibrate Weapons Arrays (0.0170s) 1/3/2020 6:42:53 PM Stimulate Modulation (0.0150s) 1/3/2020 6:42:53 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/3/2020 6:42:54 PM Load Surrogates (0.8628s) 1/3/2020 6:42:54 PM Load Historical Documents (0.0028s) 1/3/2020 6:42:54 PM 5.4 seconds total load time. Boot up FleetOS (0.3s) Pillaging Distant Planets (0.6s) Jailbreaking Favorite Ship Parts (0.4s) Balancing Thermals (1.5s) Load Surrogates (0.9s) 1/3/2020 6:42:54 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <38b22e4470624529ad2de5734fe5f75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <38b22e4470624529ad2de5734fe5f75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <38b22e4470624529ad2de5734fe5f75e>:0 at ArcenGameController.Update () [0x00000] in :0 1/3/2020 6:43:03 PM Start Generate Partial Map with Octopus and seed 433027095 and planet count 200 and 17 factions 1/3/2020 6:43:03 PM World Created, Launching Server 1/3/2020 6:43:03 PM Successfully opened host socket 1/3/2020 6:43:10 PM Start Generate Partial Map with Octopus and seed 248439059 and planet count 200 and 17 factions 1/3/2020 6:43:10 PM Generate Partial Map Complete 1/3/2020 6:43:22 PM Start Generate Partial Map with Octopus and seed 11978932 and planet count 200 and 17 factions 1/3/2020 6:43:22 PM Generate Partial Map Complete 1/3/2020 6:44:12 PM Start Generate Partial Map with Octopus and seed 11978932 and planet count 200 and 17 factions 1/3/2020 6:44:12 PM Generate Partial Map Complete 1/3/2020 6:45:11 PM Start Generate Partial Map with Octopus and seed 11978932 and planet count 200 and 18 factions 1/3/2020 6:45:12 PM Generate Partial Map Complete 1/3/2020 6:45:18 PM Start Generate Partial Map with Octopus and seed 11978932 and planet count 200 and 19 factions 1/3/2020 6:45:18 PM Generate Partial Map Complete 1/3/2020 6:45:24 PM Start Generate Partial Map with Octopus and seed 11978932 and planet count 200 and 20 factions 1/3/2020 6:45:24 PM Generate Partial Map Complete 1/3/2020 6:46:10 PM Start Generate Partial Map with Octopus and seed 11978932 and planet count 200 and 20 factions 1/3/2020 6:46:10 PM Generate Partial Map Complete 1/3/2020 6:46:19 PM Start Generate Partial Map with Octopus and seed 11978932 and planet count 200 and 20 factions 1/3/2020 6:46:19 PM Generate Partial Map Complete 1/3/2020 7:07:13 PM Start Generate FULL Map with Octopus and seed 11978932 and planet count 200 and 20 factions 1/3/2020 7:07:14 PM Generate FULL Map Complete 1/3/2020 7:10:37 PM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 1/3/2020 7:29:14 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 1/3/2020 7:54:06 PM Skipped log Achievement To Steam Tech Tree because we think it's already there. 1/3/2020 8:58:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/4/2020 3:14:40 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/4/2020 3:14:40 PM Boot up FleetOS (0.2661s) 1/4/2020 3:14:40 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/4/2020 3:14:40 PM Check System Logs For Rogue Intelligence (0.0250s) 1/4/2020 3:14:40 PM Game Version: 1.102 1/4/2020 3:14:40 PM Eject Trash Into Hyperspace (0.0630s) 1/4/2020 3:14:40 PM Expansions: The Spire Rises (NOT INSTALLED) 1/4/2020 3:14:40 PM Check For Extra Modules (0.0070s) 1/4/2020 3:14:41 PM Bring Cloaking Systems Online (0.0420s) 1/4/2020 3:14:41 PM Remembering Alamo (0.0119s) 1/4/2020 3:14:41 PM Generating Framerates (0.0051s) 1/4/2020 3:14:41 PM Recalculate Speed Of Light (0.0120s) 1/4/2020 3:14:41 PM Check Nearby Stellar Masses (0.0160s) 1/4/2020 3:14:41 PM No resolution change was required. 1/4/2020 3:14:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/4/2020 3:14:41 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/4/2020 3:14:41 PM Refresh Optical Lensing (0.0080s) 1/4/2020 3:14:41 PM Revise Fundamental Physical Laws (0.0170s) 1/4/2020 3:14:41 PM Boot Audio Comms (0.0080s) 1/4/2020 3:14:41 PM Establish Individual Audio Links (0.0090s) 1/4/2020 3:14:41 PM Prepare Explosions and Crackles (0.1590s) 1/4/2020 3:14:41 PM Optimize Comfort On Command Decks (0.0770s) 1/4/2020 3:14:41 PM Calculate Odds Of Success (0.0380s) 1/4/2020 3:14:41 PM Briefly Panic (0.1480s) 1/4/2020 3:14:41 PM Install Confidence Routines (0.2371s) 1/4/2020 3:14:41 PM Bring Commander Interface Online (0.0750s) 1/4/2020 3:14:41 PM Motivate All Crews (0.0290s) 1/4/2020 3:14:41 PM Externalizing Patterns (0.0130s) 1/4/2020 3:14:41 PM Disengaging Constants (0.0230s) 1/4/2020 3:14:41 PM Late Axionic Computations (0.0440s) 1/4/2020 3:14:41 PM Connecting to Fleet Command (0.0050s) 1/4/2020 3:14:41 PM Thinking Of Advice (0.0070s) 1/4/2020 3:14:41 PM Degaussing Advice (0.0110s) 1/4/2020 3:14:41 PM Naming All Known Planets (0.0050s) 1/4/2020 3:14:41 PM Remembering Speeds (0.0090s) 1/4/2020 3:14:41 PM Prioritizing Targets (0.0060s) 1/4/2020 3:14:42 PM Rebooting Sensor Arrays (0.0070s) 1/4/2020 3:14:42 PM Unloading Prismatic Grid (0.0070s) 1/4/2020 3:14:42 PM Thinking Of Objectives (0.0070s) 1/4/2020 3:14:42 PM Re-Aligning Objectives (0.0070s) 1/4/2020 3:14:42 PM Inhibiting Visual Scans (0.0100s) 1/4/2020 3:14:42 PM Synthesizing Vocals (0.0060s) 1/4/2020 3:14:42 PM Ventilating Scenarios (0.0060s) 1/4/2020 3:14:42 PM Decontaminating Targeting Systems (0.0080s) 1/4/2020 3:14:42 PM Ejecting Tactical Core (0.0070s) 1/4/2020 3:14:42 PM Calibrating Formations (0.0060s) 1/4/2020 3:14:42 PM Intercepting Galactic Maps (0.0080s) 1/4/2020 3:14:42 PM Sterilizing Test Chamber (0.0080s) 1/4/2020 3:14:42 PM Faction Diagnostics (0.0100s) 1/4/2020 3:14:42 PM Buffering Hackers (0.0130s) 1/4/2020 3:14:42 PM Inverting Death (0.0070s) 1/4/2020 3:14:42 PM Linear Field Variance (0.1010s) 1/4/2020 3:14:42 PM Charging Marks (0.0070s) 1/4/2020 3:14:42 PM Guarding The Posts (0.0090s) 1/4/2020 3:14:42 PM Range Manifolds (0.0080s) 1/4/2020 3:14:42 PM Purging ROFs (0.0070s) 1/4/2020 3:14:42 PM Manipulating Speeds (0.0080s) 1/4/2020 3:14:42 PM Detecting Projectiles (0.0060s) 1/4/2020 3:14:42 PM Grouping Flow Fields (0.0070s) 1/4/2020 3:14:42 PM Modulating Flow Field Groups (0.0130s) 1/4/2020 3:14:42 PM Designing Fleets (0.0150s) 1/4/2020 3:14:42 PM Thinking Of Technologies (0.0060s) 1/4/2020 3:14:42 PM Categorizing Starboard Sensors (0.0060s) 1/4/2020 3:14:42 PM Injecting Galactic Variables (0.0090s) 1/4/2020 3:14:42 PM Discharging Colored Ions (0.0190s) 1/4/2020 3:14:42 PM Replicating Ion Colors (0.0050s) 1/4/2020 3:14:42 PM Investigating Starfields (0.1730s) 1/4/2020 3:14:43 PM Milking Distant Planets (0.5971s) 1/4/2020 3:14:43 PM Investigating Map Signatures (0.0110s) 1/4/2020 3:14:43 PM Collating Solar Systems (0.0070s) 1/4/2020 3:14:43 PM Categorizing All Planets (0.0040s) 1/4/2020 3:14:43 PM Organizing Commands (0.0180s) 1/4/2020 3:14:43 PM Calculating Firing Cones (0.0040s) 1/4/2020 3:14:43 PM Discontinue Your Favorite Ship Parts (0.4508s) 1/4/2020 3:14:45 PM Uncoupling Aft Ports (1.5183s) 1/4/2020 3:14:45 PM Issuing Orders (0.0040s) 1/4/2020 3:14:45 PM Augmenting Infusers (0.0080s) 1/4/2020 3:14:45 PM Infusing (0.0210s) 1/4/2020 3:14:45 PM Post-Proton Surge (0.0060s) 1/4/2020 3:14:45 PM Calibrate Weapons Arrays (0.0170s) 1/4/2020 3:14:45 PM Stimulate Modulation (0.0160s) 1/4/2020 3:14:45 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/4/2020 3:14:46 PM Load Surrogates (0.8712s) 1/4/2020 3:14:46 PM Load Historical Documents (0.0020s) 1/4/2020 3:14:46 PM 5.5 seconds total load time. Boot up FleetOS (0.3s) Milking Distant Planets (0.6s) Discontinue Your Favorite Ship Parts (0.5s) Uncoupling Aft Ports (1.5s) Load Surrogates (0.9s) 1/4/2020 3:14:46 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at ArcenGameController.Update () [0x00000] in :0 1/4/2020 3:14:54 PM Successfully opened host socket 1/4/2020 3:30:20 PM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 1/4/2020 3:34:01 PM Skipped log Achievement To Steam Tech Tree because we think it's already there. 1/4/2020 4:12:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/5/2020 12:52:29 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/5/2020 12:52:29 AM Boot up FleetOS (0.2761s) 1/5/2020 12:52:29 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/5/2020 12:52:29 AM Check System Logs For Rogue Intelligence (0.0240s) 1/5/2020 12:52:30 AM Game Version: 1.102 1/5/2020 12:52:30 AM Eject Trash Into Hyperspace (0.0690s) 1/5/2020 12:52:30 AM Expansions: The Spire Rises (NOT INSTALLED) 1/5/2020 12:52:30 AM Check For Extra Modules (0.0070s) 1/5/2020 12:52:30 AM Bring Cloaking Systems Online (0.0250s) 1/5/2020 12:52:30 AM Remembering Alamo (0.0120s) 1/5/2020 12:52:30 AM Generating Framerates (0.0050s) 1/5/2020 12:52:30 AM Recalculate Speed Of Light (0.0120s) 1/5/2020 12:52:30 AM Check Nearby Stellar Masses (0.0180s) 1/5/2020 12:52:30 AM No resolution change was required. 1/5/2020 12:52:30 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/5/2020 12:52:30 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/5/2020 12:52:30 AM Refresh Optical Lensing (0.0090s) 1/5/2020 12:52:30 AM Revise Fundamental Physical Laws (0.0190s) 1/5/2020 12:52:30 AM Boot Audio Comms (0.0100s) 1/5/2020 12:52:30 AM Establish Individual Audio Links (0.0090s) 1/5/2020 12:52:30 AM Prepare Explosions and Crackles (0.1579s) 1/5/2020 12:52:30 AM Optimize Comfort On Command Decks (0.0780s) 1/5/2020 12:52:30 AM Calculate Odds Of Success (0.0340s) 1/5/2020 12:52:30 AM Briefly Panic (0.1660s) 1/5/2020 12:52:30 AM Install Confidence Routines (0.2220s) 1/5/2020 12:52:30 AM Bring Commander Interface Online (0.0880s) 1/5/2020 12:52:30 AM Motivate All Crews (0.0290s) 1/5/2020 12:52:30 AM Externalizing Patterns (0.0120s) 1/5/2020 12:52:30 AM Disengaging Constants (0.0220s) 1/5/2020 12:52:31 AM Late Axionic Computations (0.0430s) 1/5/2020 12:52:31 AM Connecting to Fleet Command (0.0060s) 1/5/2020 12:52:31 AM Thinking Of Advice (0.0060s) 1/5/2020 12:52:31 AM Degaussing Advice (0.0120s) 1/5/2020 12:52:31 AM Naming All Known Planets (0.0040s) 1/5/2020 12:52:31 AM Remembering Speeds (0.0080s) 1/5/2020 12:52:31 AM Prioritizing Targets (0.0060s) 1/5/2020 12:52:31 AM Rebooting Sensor Arrays (0.0080s) 1/5/2020 12:52:31 AM Unloading Prismatic Grid (0.0070s) 1/5/2020 12:52:31 AM Thinking Of Objectives (0.0070s) 1/5/2020 12:52:31 AM Re-Aligning Objectives (0.0070s) 1/5/2020 12:52:31 AM Inhibiting Visual Scans (0.0100s) 1/5/2020 12:52:31 AM Synthesizing Vocals (0.0050s) 1/5/2020 12:52:31 AM Ventilating Scenarios (0.0070s) 1/5/2020 12:52:31 AM Decontaminating Targeting Systems (0.0080s) 1/5/2020 12:52:31 AM Ejecting Tactical Core (0.0070s) 1/5/2020 12:52:31 AM Calibrating Formations (0.0060s) 1/5/2020 12:52:31 AM Intercepting Galactic Maps (0.0080s) 1/5/2020 12:52:31 AM Sterilizing Test Chamber (0.0090s) 1/5/2020 12:52:31 AM Faction Diagnostics (0.0100s) 1/5/2020 12:52:31 AM Buffering Hackers (0.0130s) 1/5/2020 12:52:31 AM Inverting Death (0.0070s) 1/5/2020 12:52:31 AM Linear Field Variance (0.0960s) 1/5/2020 12:52:31 AM Charging Marks (0.0070s) 1/5/2020 12:52:31 AM Guarding The Posts (0.0090s) 1/5/2020 12:52:31 AM Range Manifolds (0.0060s) 1/5/2020 12:52:31 AM Purging ROFs (0.0070s) 1/5/2020 12:52:31 AM Manipulating Speeds (0.0080s) 1/5/2020 12:52:31 AM Detecting Projectiles (0.0050s) 1/5/2020 12:52:31 AM Grouping Flow Fields (0.0090s) 1/5/2020 12:52:31 AM Modulating Flow Field Groups (0.0100s) 1/5/2020 12:52:31 AM Designing Fleets (0.0140s) 1/5/2020 12:52:31 AM Thinking Of Technologies (0.0070s) 1/5/2020 12:52:31 AM Categorizing Starboard Sensors (0.0070s) 1/5/2020 12:52:31 AM Injecting Galactic Variables (0.0080s) 1/5/2020 12:52:31 AM Discharging Colored Ions (0.0190s) 1/5/2020 12:52:31 AM Replicating Ion Colors (0.0050s) 1/5/2020 12:52:31 AM Investigating Starfields (0.1680s) 1/5/2020 12:52:32 AM Ejecting Distant Planets (0.5963s) 1/5/2020 12:52:32 AM Investigating Map Signatures (0.0110s) 1/5/2020 12:52:32 AM Collating Solar Systems (0.0060s) 1/5/2020 12:52:32 AM Categorizing All Planets (0.0050s) 1/5/2020 12:52:32 AM Organizing Commands (0.0174s) 1/5/2020 12:52:32 AM Calculating Firing Cones (0.0030s) 1/5/2020 12:52:32 AM Holding Ship Parts For Comfort (0.4631s) 1/5/2020 12:52:34 AM Reformatting Navigation (1.5193s) 1/5/2020 12:52:34 AM Issuing Orders (0.0040s) 1/5/2020 12:52:34 AM Augmenting Infusers (0.0080s) 1/5/2020 12:52:34 AM Infusing (0.0206s) 1/5/2020 12:52:34 AM Post-Proton Surge (0.0060s) 1/5/2020 12:52:34 AM Calibrate Weapons Arrays (0.0170s) 1/5/2020 12:52:34 AM Stimulate Modulation (0.0150s) 1/5/2020 12:52:34 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/5/2020 12:52:35 AM Load Surrogates (0.8792s) 1/5/2020 12:52:35 AM Load Historical Documents (0.0030s) 1/5/2020 12:52:35 AM 5.5 seconds total load time. Boot up FleetOS (0.3s) Ejecting Distant Planets (0.6s) Holding Ship Parts For Comfort (0.5s) Reformatting Navigation (1.5s) Load Surrogates (0.9s) 1/5/2020 12:52:35 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at ArcenGameController.Update () [0x00000] in :0 1/5/2020 12:52:46 AM Successfully opened host socket 1/5/2020 1:02:51 AM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 1/5/2020 1:28:44 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:28:50 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:28:56 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:29:02 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:29:08 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:29:13 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:29:19 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:29:25 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:29:31 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:29:36 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:29:56 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:30:02 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:30:08 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:30:14 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:30:20 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:30:26 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:30:37 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:30:43 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:30:49 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:31:00 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:31:05 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:31:11 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:31:16 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:31:22 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:31:28 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:31:34 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:31:40 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:31:46 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:32:15 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:32:21 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:32:33 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:32:39 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:32:45 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:32:51 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:32:56 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:33:21 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:33:26 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:33:32 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:33:38 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:33:44 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:33:50 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:33:55 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:34:01 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:34:24 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:34:39 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:34:45 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:34:57 AM debug code 1000 during update fireteams System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.UpdateNonSerializedFields (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00184] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateFireteams (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Collections.Generic.List`1[Arcen.AIW2.External.Fireteam]& Teams, Arcen.Universal.ArcenSparseLookup`2[Arcen.AIW2.Core.Planet,Arcen.AIW2.External.FireteamRegiment]& TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, Arcen.Universal.FInt attackingStrengthMultiplier) [0x0007b] in :0 1/5/2020 1:49:47 AM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 1/5/2020 2:06:20 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/6/2020 4:10:24 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/6/2020 4:10:24 PM Boot up FleetOS (0.2711s) 1/6/2020 4:10:24 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/6/2020 4:10:24 PM Check System Logs For Rogue Intelligence (0.0240s) 1/6/2020 4:10:24 PM Game Version: 1.102 1/6/2020 4:10:24 PM Eject Trash Into Hyperspace (0.0630s) 1/6/2020 4:10:24 PM Expansions: The Spire Rises (NOT INSTALLED) 1/6/2020 4:10:24 PM Check For Extra Modules (0.0090s) 1/6/2020 4:10:24 PM Bring Cloaking Systems Online (0.0340s) 1/6/2020 4:10:24 PM Remembering Alamo (0.0130s) 1/6/2020 4:10:24 PM Generating Framerates (0.0040s) 1/6/2020 4:10:24 PM Recalculate Speed Of Light (0.0120s) 1/6/2020 4:10:24 PM Check Nearby Stellar Masses (0.0150s) 1/6/2020 4:10:24 PM No resolution change was required. 1/6/2020 4:10:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/6/2020 4:10:24 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/6/2020 4:10:24 PM Refresh Optical Lensing (0.0080s) 1/6/2020 4:10:24 PM Revise Fundamental Physical Laws (0.0170s) 1/6/2020 4:10:24 PM Boot Audio Comms (0.0090s) 1/6/2020 4:10:24 PM Establish Individual Audio Links (0.0090s) 1/6/2020 4:10:24 PM Prepare Explosions and Crackles (0.1580s) 1/6/2020 4:10:24 PM Optimize Comfort On Command Decks (0.0810s) 1/6/2020 4:10:24 PM Calculate Odds Of Success (0.0330s) 1/6/2020 4:10:24 PM Briefly Panic (0.1480s) 1/6/2020 4:10:25 PM Install Confidence Routines (0.2161s) 1/6/2020 4:10:25 PM Bring Commander Interface Online (0.0829s) 1/6/2020 4:10:25 PM Motivate All Crews (0.0289s) 1/6/2020 4:10:25 PM Externalizing Patterns (0.0130s) 1/6/2020 4:10:25 PM Disengaging Constants (0.0230s) 1/6/2020 4:10:25 PM Late Axionic Computations (0.0430s) 1/6/2020 4:10:25 PM Connecting to Fleet Command (0.0060s) 1/6/2020 4:10:25 PM Thinking Of Advice (0.0060s) 1/6/2020 4:10:25 PM Degaussing Advice (0.0110s) 1/6/2020 4:10:25 PM Naming All Known Planets (0.0050s) 1/6/2020 4:10:25 PM Remembering Speeds (0.0080s) 1/6/2020 4:10:25 PM Prioritizing Targets (0.0070s) 1/6/2020 4:10:25 PM Rebooting Sensor Arrays (0.0070s) 1/6/2020 4:10:25 PM Unloading Prismatic Grid (0.0070s) 1/6/2020 4:10:25 PM Thinking Of Objectives (0.0070s) 1/6/2020 4:10:25 PM Re-Aligning Objectives (0.0070s) 1/6/2020 4:10:25 PM Inhibiting Visual Scans (0.0100s) 1/6/2020 4:10:25 PM Synthesizing Vocals (0.0060s) 1/6/2020 4:10:25 PM Ventilating Scenarios (0.0060s) 1/6/2020 4:10:25 PM Decontaminating Targeting Systems (0.0080s) 1/6/2020 4:10:25 PM Ejecting Tactical Core (0.0070s) 1/6/2020 4:10:25 PM Calibrating Formations (0.0060s) 1/6/2020 4:10:25 PM Intercepting Galactic Maps (0.0080s) 1/6/2020 4:10:25 PM Sterilizing Test Chamber (0.0080s) 1/6/2020 4:10:25 PM Faction Diagnostics (0.0110s) 1/6/2020 4:10:25 PM Buffering Hackers (0.0130s) 1/6/2020 4:10:25 PM Inverting Death (0.0070s) 1/6/2020 4:10:25 PM Linear Field Variance (0.0950s) 1/6/2020 4:10:25 PM Charging Marks (0.0080s) 1/6/2020 4:10:25 PM Guarding The Posts (0.0090s) 1/6/2020 4:10:25 PM Range Manifolds (0.0070s) 1/6/2020 4:10:25 PM Purging ROFs (0.0060s) 1/6/2020 4:10:25 PM Manipulating Speeds (0.0080s) 1/6/2020 4:10:25 PM Detecting Projectiles (0.0060s) 1/6/2020 4:10:25 PM Grouping Flow Fields (0.0080s) 1/6/2020 4:10:25 PM Modulating Flow Field Groups (0.0110s) 1/6/2020 4:10:25 PM Designing Fleets (0.0150s) 1/6/2020 4:10:25 PM Thinking Of Technologies (0.0059s) 1/6/2020 4:10:25 PM Categorizing Starboard Sensors (0.0060s) 1/6/2020 4:10:25 PM Injecting Galactic Variables (0.0090s) 1/6/2020 4:10:25 PM Discharging Colored Ions (0.0200s) 1/6/2020 4:10:25 PM Replicating Ion Colors (0.0050s) 1/6/2020 4:10:25 PM Investigating Starfields (0.1690s) 1/6/2020 4:10:26 PM Rejecting Distant Planets (0.5911s) 1/6/2020 4:10:26 PM Investigating Map Signatures (0.0110s) 1/6/2020 4:10:26 PM Collating Solar Systems (0.0070s) 1/6/2020 4:10:26 PM Categorizing All Planets (0.0040s) 1/6/2020 4:10:26 PM Organizing Commands (0.0180s) 1/6/2020 4:10:26 PM Calculating Firing Cones (0.0030s) 1/6/2020 4:10:26 PM Ruining Perfectly Good Ship Parts (0.4431s) 1/6/2020 4:10:28 PM Detecting Power Spikes (1.5063s) 1/6/2020 4:10:28 PM Issuing Orders (0.0040s) 1/6/2020 4:10:28 PM Augmenting Infusers (0.0080s) 1/6/2020 4:10:28 PM Infusing (0.0210s) 1/6/2020 4:10:28 PM Post-Proton Surge (0.0060s) 1/6/2020 4:10:28 PM Calibrate Weapons Arrays (0.0170s) 1/6/2020 4:10:28 PM Stimulate Modulation (0.0150s) 1/6/2020 4:10:28 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/6/2020 4:10:29 PM Load Surrogates (0.8622s) 1/6/2020 4:10:29 PM Load Historical Documents (0.0030s) 1/6/2020 4:10:29 PM 5.4 seconds total load time. Boot up FleetOS (0.3s) Rejecting Distant Planets (0.6s) Ruining Perfectly Good Ship Parts (0.4s) Detecting Power Spikes (1.5s) Load Surrogates (0.9s) 1/6/2020 4:10:29 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4703b5dd1f524a6fa3daeccf1f77ca9b>:0 at ArcenGameController.Update () [0x00000] in :0 1/6/2020 4:10:32 PM Successfully opened host socket 1/6/2020 4:59:43 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 1/6/2020 5:19:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/15/2020 10:06:11 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/15/2020 10:06:11 PM Boot up FleetOS (0.3060s) 3/15/2020 10:06:11 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/15/2020 10:06:11 PM Check System Logs For Rogue Intelligence (0.0310s) 3/15/2020 10:06:11 PM Game Version: 2.009 3/15/2020 10:06:11 PM Eject Trash Into Hyperspace (0.1290s) 3/15/2020 10:06:11 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 3/15/2020 10:06:11 PM Check For Extra Modules (0.0100s) 3/15/2020 10:06:11 PM Bring Cloaking Systems Online (0.0140s) 3/15/2020 10:06:11 PM Remembering Alamo (0.0180s) 3/15/2020 10:06:11 PM Generating Framerates (0.0050s) 3/15/2020 10:06:11 PM Recalculate Speed Of Light (0.0170s) 3/15/2020 10:06:11 PM Optimize Comfort On Command Decks (0.0120s) 3/15/2020 10:06:11 PM Check Nearby Stellar Masses (0.0100s) 3/15/2020 10:06:11 PM No resolution change was required. 3/15/2020 10:06:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/15/2020 10:06:11 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/15/2020 10:06:11 PM Refresh Optical Lensing (0.0090s) 3/15/2020 10:06:11 PM Revise Fundamental Physical Laws (0.0270s) 3/15/2020 10:06:11 PM Boot Audio Comms (0.0100s) 3/15/2020 10:06:11 PM Establish Individual Audio Links (0.0090s) 3/15/2020 10:06:11 PM Prepare Explosions and Crackles (0.1630s) 3/15/2020 10:06:11 PM Calculate Odds Of Success (0.2511s) 3/15/2020 10:06:12 PM Briefly Panic (0.3541s) 3/15/2020 10:06:12 PM Install Confidence Routines (0.2161s) 3/15/2020 10:06:12 PM Bring Commander Interface Online (0.0820s) 3/15/2020 10:06:12 PM Motivate All Crews (0.0270s) 3/15/2020 10:06:12 PM Externalizing Patterns (0.0120s) 3/15/2020 10:06:12 PM Disengaging Constants (0.0340s) 3/15/2020 10:06:12 PM Late Axionic Computations (0.1010s) 3/15/2020 10:06:12 PM Connecting to Fleet Command (0.0070s) 3/15/2020 10:06:12 PM Thinking Of Advice (0.0060s) 3/15/2020 10:06:12 PM Degaussing Advice (0.0180s) 3/15/2020 10:06:12 PM Naming All Known Planets (0.0050s) 3/15/2020 10:06:12 PM Remembering Speeds (0.0080s) 3/15/2020 10:06:12 PM Prioritizing Targets (0.0060s) 3/15/2020 10:06:12 PM Rebooting Sensor Arrays (0.0070s) 3/15/2020 10:06:12 PM Unloading Prismatic Grid (0.0070s) 3/15/2020 10:06:12 PM Thinking Of Objectives (0.0070s) 3/15/2020 10:06:12 PM Re-Aligning Objectives (0.0070s) 3/15/2020 10:06:12 PM Inhibiting Visual Scans (0.0110s) 3/15/2020 10:06:12 PM Synthesizing Vocals (0.0060s) 3/15/2020 10:06:12 PM Ventilating Scenarios (0.0070s) 3/15/2020 10:06:12 PM Decontaminating Targeting Systems (0.0070s) 3/15/2020 10:06:12 PM Ejecting Tactical Core (0.0070s) 3/15/2020 10:06:12 PM Calibrating Formations (0.0060s) 3/15/2020 10:06:12 PM Intercepting Galactic Maps (0.0090s) 3/15/2020 10:06:12 PM Sterilizing Test Chamber (0.0070s) 3/15/2020 10:06:12 PM Faction Diagnostics (0.0120s) 3/15/2020 10:06:12 PM Buffering Hackers (0.0140s) 3/15/2020 10:06:12 PM Inverting Death (0.0090s) 3/15/2020 10:06:12 PM Linear Field Variance (0.1020s) 3/15/2020 10:06:12 PM Charging Marks (0.0080s) 3/15/2020 10:06:12 PM Guarding The Posts (0.0080s) 3/15/2020 10:06:12 PM Range Manifolds (0.0070s) 3/15/2020 10:06:12 PM Purging ROFs (0.0100s) 3/15/2020 10:06:12 PM Manipulating Speeds (0.0080s) 3/15/2020 10:06:12 PM Detecting Projectiles (0.0060s) 3/15/2020 10:06:12 PM Grouping Flow Fields (0.0080s) 3/15/2020 10:06:13 PM Modulating Flow Field Groups (0.0120s) 3/15/2020 10:06:13 PM Designing Fleets (0.0190s) 3/15/2020 10:06:13 PM Thinking Of Technologies (0.0060s) 3/15/2020 10:06:13 PM Categorizing Starboard Sensors (0.0060s) 3/15/2020 10:06:13 PM Injecting Galactic Variables (0.0120s) 3/15/2020 10:06:13 PM Discharging Colored Ions (0.0200s) 3/15/2020 10:06:13 PM Replicating Ion Colors (0.0070s) 3/15/2020 10:06:13 PM Ignoring Starfields (0.5291s) 3/15/2020 10:06:15 PM Screening Distant Planets (1.8578s) 3/15/2020 10:06:15 PM Investigating Map Signatures (0.0130s) 3/15/2020 10:06:15 PM Collating Solar Systems (0.0080s) 3/15/2020 10:06:15 PM Categorizing All Planets (0.0040s) 3/15/2020 10:06:15 PM Organizing Commands (0.0220s) 3/15/2020 10:06:15 PM Calculating Firing Cones (0.0040s) 3/15/2020 10:06:16 PM Collapsing Pile Of Ship Parts (0.7252s) 3/15/2020 10:06:20 PM Reticulate Splines (4.0552s) 3/15/2020 10:06:20 PM Issuing Orders (0.0040s) 3/15/2020 10:06:20 PM Augmenting Infusers (0.0080s) 3/15/2020 10:06:20 PM Infusing (0.0220s) 3/15/2020 10:06:20 PM Post-Proton Surge (0.0050s) 3/15/2020 10:06:20 PM Calibrate Weapons Arrays (0.0150s) 3/15/2020 10:06:20 PM Stimulate Modulation (0.0180s) 3/15/2020 10:06:20 PM ArcenAssetBundleCache.InstantiatedObjects: 861 3/15/2020 10:06:21 PM Load Surrogates (1.0872s) 3/15/2020 10:06:21 PM Load Historical Documents (0.0170s) 3/15/2020 10:06:21 PM 10.7 seconds total load time. Boot up FleetOS (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (0.4s) Ignoring Starfields (0.5s) Screening Distant Planets (1.9s) Collapsing Pile Of Ship Parts (0.7s) Reticulate Splines (4.1s) Load Surrogates (1.1s) 3/15/2020 10:06:21 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/15/2020 10:30:46 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/15/2020 10:30:46 PM Boot up FleetOS (0.2751s) 3/15/2020 10:30:46 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/15/2020 10:30:46 PM Check System Logs For Rogue Intelligence (0.0310s) 3/15/2020 10:30:46 PM Game Version: 2.009 3/15/2020 10:30:46 PM Eject Trash Into Hyperspace (0.0720s) 3/15/2020 10:30:46 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/15/2020 10:30:46 PM Check For Extra Modules (0.0110s) 3/15/2020 10:30:46 PM Bring Cloaking Systems Online (0.0120s) 3/15/2020 10:30:46 PM Remembering Alamo (0.0140s) 3/15/2020 10:30:46 PM Generating Framerates (0.0050s) 3/15/2020 10:30:46 PM Recalculate Speed Of Light (0.0140s) 3/15/2020 10:30:46 PM Optimize Comfort On Command Decks (0.0120s) 3/15/2020 10:30:46 PM Check Nearby Stellar Masses (0.0110s) 3/15/2020 10:30:46 PM No resolution change was required. 3/15/2020 10:30:46 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/15/2020 10:30:46 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/15/2020 10:30:46 PM Refresh Optical Lensing (0.0080s) 3/15/2020 10:30:46 PM Revise Fundamental Physical Laws (0.0190s) 3/15/2020 10:30:47 PM Boot Audio Comms (0.0090s) 3/15/2020 10:30:47 PM Establish Individual Audio Links (0.0090s) 3/15/2020 10:30:47 PM Prepare Explosions and Crackles (0.1580s) 3/15/2020 10:30:47 PM Calculate Odds Of Success (0.0860s) 3/15/2020 10:30:47 PM Briefly Panic (0.2120s) 3/15/2020 10:30:47 PM Install Confidence Routines (0.2361s) 3/15/2020 10:30:47 PM Bring Commander Interface Online (0.1090s) 3/15/2020 10:30:47 PM Motivate All Crews (0.0420s) 3/15/2020 10:30:47 PM Externalizing Patterns (0.0240s) 3/15/2020 10:30:47 PM Disengaging Constants (0.0340s) 3/15/2020 10:30:47 PM Late Axionic Computations (0.0690s) 3/15/2020 10:30:47 PM Connecting to Fleet Command (0.0060s) 3/15/2020 10:30:47 PM Thinking Of Advice (0.0070s) 3/15/2020 10:30:48 PM Degaussing Advice (0.0130s) 3/15/2020 10:30:48 PM Naming All Known Planets (0.0060s) 3/15/2020 10:30:48 PM Remembering Speeds (0.0070s) 3/15/2020 10:30:48 PM Prioritizing Targets (0.0080s) 3/15/2020 10:30:48 PM Rebooting Sensor Arrays (0.0070s) 3/15/2020 10:30:48 PM Unloading Prismatic Grid (0.0080s) 3/15/2020 10:30:48 PM Thinking Of Objectives (0.0060s) 3/15/2020 10:30:48 PM Re-Aligning Objectives (0.0080s) 3/15/2020 10:30:48 PM Inhibiting Visual Scans (0.0100s) 3/15/2020 10:30:48 PM Synthesizing Vocals (0.0070s) 3/15/2020 10:30:48 PM Ventilating Scenarios (0.0060s) 3/15/2020 10:30:48 PM Decontaminating Targeting Systems (0.0080s) 3/15/2020 10:30:48 PM Ejecting Tactical Core (0.0070s) 3/15/2020 10:30:48 PM Calibrating Formations (0.0060s) 3/15/2020 10:30:48 PM Intercepting Galactic Maps (0.0080s) 3/15/2020 10:30:48 PM Sterilizing Test Chamber (0.0110s) 3/15/2020 10:30:48 PM Faction Diagnostics (0.0130s) 3/15/2020 10:30:48 PM Buffering Hackers (0.0150s) 3/15/2020 10:30:48 PM Inverting Death (0.0060s) 3/15/2020 10:30:48 PM Linear Field Variance (0.0980s) 3/15/2020 10:30:48 PM Charging Marks (0.0050s) 3/15/2020 10:30:48 PM Guarding The Posts (0.0100s) 3/15/2020 10:30:48 PM Range Manifolds (0.0050s) 3/15/2020 10:30:48 PM Purging ROFs (0.0070s) 3/15/2020 10:30:48 PM Manipulating Speeds (0.0080s) 3/15/2020 10:30:48 PM Detecting Projectiles (0.0050s) 3/15/2020 10:30:48 PM Grouping Flow Fields (0.0080s) 3/15/2020 10:30:48 PM Modulating Flow Field Groups (0.0130s) 3/15/2020 10:30:48 PM Designing Fleets (0.0150s) 3/15/2020 10:30:48 PM Thinking Of Technologies (0.0060s) 3/15/2020 10:30:48 PM Categorizing Starboard Sensors (0.0070s) 3/15/2020 10:30:48 PM Injecting Galactic Variables (0.0090s) 3/15/2020 10:30:48 PM Discharging Colored Ions (0.0240s) 3/15/2020 10:30:48 PM Replicating Ion Colors (0.0070s) 3/15/2020 10:30:48 PM Propping Up Starfields (0.1710s) 3/15/2020 10:30:49 PM Fondly Remembering Distant Planets (0.6301s) 3/15/2020 10:30:49 PM Investigating Map Signatures (0.0130s) 3/15/2020 10:30:49 PM Collating Solar Systems (0.0060s) 3/15/2020 10:30:49 PM Categorizing All Planets (0.0050s) 3/15/2020 10:30:49 PM Organizing Commands (0.0210s) 3/15/2020 10:30:49 PM Calculating Firing Cones (0.0040s) 3/15/2020 10:30:49 PM Finding Old Ship Parts (0.7252s) 3/15/2020 10:30:52 PM Unscrewing Unessential Parts (2.3105s) 3/15/2020 10:30:52 PM Issuing Orders (0.0070s) 3/15/2020 10:30:52 PM Augmenting Infusers (0.0080s) 3/15/2020 10:30:52 PM Infusing (0.0210s) 3/15/2020 10:30:52 PM Post-Proton Surge (0.0050s) 3/15/2020 10:30:52 PM Calibrate Weapons Arrays (0.0200s) 3/15/2020 10:30:52 PM Stimulate Modulation (0.0270s) 3/15/2020 10:30:52 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/15/2020 10:30:53 PM Load Surrogates (1.4983s) 3/15/2020 10:30:53 PM Load Historical Documents (0.0030s) 3/15/2020 10:30:53 PM 7.4 seconds total load time. Boot up FleetOS (0.3s) Fondly Remembering Distant Planets (0.6s) Finding Old Ship Parts (0.7s) Unscrewing Unessential Parts (2.3s) Load Surrogates (1.5s) 3/15/2020 10:30:54 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/15/2020 10:31:01 PM Start Generate Partial Map with Realistic and seed 185756241 and planet count 80 and 21 factions 3/15/2020 10:31:01 PM World Created, Launching Server 3/15/2020 10:31:01 PM Successfully opened host socket 3/15/2020 10:31:10 PM Start Generate Partial Map with Maze and seed 185756241 and planet count 80 and 21 factions 3/15/2020 10:31:10 PM Generate Partial Map Complete 3/15/2020 10:31:16 PM Start Generate Partial Map with Clusters and seed 185756241 and planet count 80 and 21 factions 3/15/2020 10:31:16 PM Generate Partial Map Complete 3/15/2020 10:31:23 PM Start Generate Partial Map with Octopus and seed 185756241 and planet count 80 and 21 factions 3/15/2020 10:31:23 PM total central planets: 21 3/15/2020 10:31:23 PM created central planets: 21 3/15/2020 10:31:23 PM Generate Partial Map Complete 3/15/2020 10:31:29 PM Start Generate Partial Map with Octopus and seed 643594975 and planet count 200 and 21 factions 3/15/2020 10:31:30 PM Generate Partial Map Complete 3/15/2020 10:32:03 PM Start Generate Partial Map with Octopus and seed 724379001 and planet count 100 and 21 factions 3/15/2020 10:32:03 PM total central planets: 30 3/15/2020 10:32:03 PM created central planets: 30 3/15/2020 10:32:03 PM Generate Partial Map Complete 3/15/2020 10:32:18 PM Start Generate Partial Map with Octopus and seed 724379001 and planet count 100 and 21 factions 3/15/2020 10:32:18 PM total central planets: 30 3/15/2020 10:32:18 PM created central planets: 30 3/15/2020 10:32:18 PM Generate Partial Map Complete 3/15/2020 10:32:41 PM Start Generate Partial Map with Octopus and seed 724379001 and planet count 100 and 21 factions 3/15/2020 10:32:41 PM total central planets: 30 3/15/2020 10:32:41 PM created central planets: 30 3/15/2020 10:32:41 PM Generate Partial Map Complete 3/15/2020 10:33:09 PM Start Generate Partial Map with Octopus and seed 724379001 and planet count 100 and 21 factions 3/15/2020 10:33:09 PM total central planets: 30 3/15/2020 10:33:09 PM created central planets: 30 3/15/2020 10:33:09 PM Generate Partial Map Complete 3/15/2020 10:33:23 PM Start Generate Partial Map with Octopus and seed 87820140 and planet count 200 and 21 factions 3/15/2020 10:33:23 PM Generate Partial Map Complete 3/15/2020 10:43:30 PM Start Generate Partial Map with Octopus and seed 87820140 and planet count 200 and 23 factions 3/15/2020 10:43:31 PM Generate Partial Map Complete 3/15/2020 10:43:40 PM Start Generate Partial Map with Octopus and seed 87820140 and planet count 200 and 24 factions 3/15/2020 10:43:40 PM Generate Partial Map Complete 3/15/2020 10:43:48 PM Start Generate Partial Map with Octopus and seed 87820140 and planet count 200 and 25 factions 3/15/2020 10:43:48 PM Generate Partial Map Complete 3/15/2020 10:56:09 PM Start Generate Partial Map with Octopus and seed 390632139 and planet count 200 and 25 factions 3/15/2020 10:56:09 PM total central planets: 60 3/15/2020 10:56:09 PM created central planets: 60 3/15/2020 10:56:09 PM Generate Partial Map Complete 3/15/2020 10:56:41 PM Start Generate Partial Map with Octopus and seed 390632139 and planet count 200 and 25 factions 3/15/2020 10:56:41 PM total central planets: 60 3/15/2020 10:56:41 PM created central planets: 60 3/15/2020 10:56:41 PM Generate Partial Map Complete 3/15/2020 10:57:02 PM Start Generate Partial Map with Octopus and seed 390632139 and planet count 200 and 25 factions 3/15/2020 10:57:02 PM total central planets: 60 3/15/2020 10:57:02 PM created central planets: 60 3/15/2020 10:57:02 PM Generate Partial Map Complete 3/15/2020 10:57:12 PM Start Generate Partial Map with Octopus and seed 126301945 and planet count 200 and 25 factions 3/15/2020 10:57:12 PM total central planets: 57 3/15/2020 10:57:12 PM created central planets: 57 3/15/2020 10:57:12 PM Generate Partial Map Complete 3/15/2020 10:57:36 PM Start Generate Partial Map with Octopus and seed 126301945 and planet count 200 and 25 factions 3/15/2020 10:57:36 PM total central planets: 57 3/15/2020 10:57:36 PM created central planets: 57 3/15/2020 10:57:36 PM Generate Partial Map Complete 3/15/2020 10:57:50 PM Start Generate Partial Map with Maze and seed 126301945 and planet count 200 and 25 factions 3/15/2020 10:57:50 PM Generate Partial Map Complete 3/15/2020 10:57:51 PM Start Generate Partial Map with Maze and seed 126301945 and planet count 200 and 25 factions 3/15/2020 10:57:51 PM Generate Partial Map Complete 3/15/2020 10:57:56 PM Start Generate Partial Map with Maze and seed 126301945 and planet count 200 and 25 factions 3/15/2020 10:57:56 PM Generate Partial Map Complete 3/15/2020 10:58:56 PM Start Generate Partial Map with Maze and seed 126301945 and planet count 200 and 25 factions 3/15/2020 10:58:56 PM Generate Partial Map Complete 3/15/2020 10:59:21 PM Start Generate Partial Map with D18Swirl and seed 126301945 and planet count 200 and 25 factions 3/15/2020 10:59:21 PM Generate Partial Map Complete 3/15/2020 10:59:40 PM Start Generate Partial Map with Clusters and seed 126301945 and planet count 200 and 25 factions 3/15/2020 10:59:40 PM Generate Partial Map Complete 3/15/2020 10:59:45 PM Start Generate Partial Map with Clusters and seed 126301945 and planet count 200 and 25 factions 3/15/2020 10:59:45 PM Generate Partial Map Complete 3/15/2020 10:59:56 PM Start Generate Partial Map with Clusters and seed 126301945 and planet count 200 and 25 factions 3/15/2020 10:59:56 PM Generate Partial Map Complete 3/15/2020 11:00:09 PM Start Generate Partial Map with Grid and seed 126301945 and planet count 200 and 25 factions 3/15/2020 11:00:10 PM Generate Partial Map Complete 3/15/2020 11:00:10 PM Start Generate Partial Map with Grid and seed 126301945 and planet count 200 and 25 factions 3/15/2020 11:00:10 PM Generate Partial Map Complete 3/15/2020 11:00:40 PM Start Generate Partial Map with Grid and seed 126301945 and planet count 200 and 25 factions 3/15/2020 11:00:41 PM Generate Partial Map Complete 3/15/2020 11:00:48 PM Start Generate Partial Map with Grid and seed 126301945 and planet count 200 and 25 factions 3/15/2020 11:00:49 PM Generate Partial Map Complete 3/15/2020 11:01:37 PM Start Generate Partial Map with X and seed 126301945 and planet count 200 and 25 factions 3/15/2020 11:01:37 PM Generate Partial Map Complete 3/15/2020 11:02:29 PM Start Generate Partial Map with X and seed 126301945 and planet count 200 and 25 factions 3/15/2020 11:02:29 PM Generate Partial Map Complete 3/15/2020 11:02:42 PM Start Generate Partial Map with X and seed 795010304 and planet count 100 and 25 factions 3/15/2020 11:02:42 PM Generate Partial Map Complete 3/15/2020 11:02:56 PM Start Generate Partial Map with X and seed 570909802 and planet count 80 and 25 factions 3/15/2020 11:02:56 PM Generate Partial Map Complete 3/15/2020 11:04:13 PM Start Generate Partial Map with X and seed 987316737 and planet count 160 and 25 factions 3/15/2020 11:04:14 PM Generate Partial Map Complete 3/15/2020 11:04:39 PM Start Generate Partial Map with X and seed 435201414 and planet count 120 and 25 factions 3/15/2020 11:04:39 PM Generate Partial Map Complete 3/15/2020 11:04:49 PM Start Generate Partial Map with X and seed 257447908 and planet count 80 and 25 factions 3/15/2020 11:04:49 PM Generate Partial Map Complete 3/15/2020 11:04:57 PM Start Generate Partial Map with X and seed 390047300 and planet count 100 and 25 factions 3/15/2020 11:04:57 PM Generate Partial Map Complete 3/15/2020 11:05:04 PM Start Generate Partial Map with X and seed 815802334 and planet count 90 and 25 factions 3/15/2020 11:05:04 PM Generate Partial Map Complete 3/15/2020 11:06:12 PM Start Generate Partial Map with X and seed 988333903 and planet count 149 and 25 factions 3/15/2020 11:06:12 PM Generate Partial Map Complete 3/15/2020 11:06:53 PM Start Generate Partial Map with X and seed 280482941 and planet count 85 and 25 factions 3/15/2020 11:06:53 PM Generate Partial Map Complete 3/15/2020 11:07:11 PM Start Generate Partial Map with X and seed 280482941 and planet count 85 and 25 factions 3/15/2020 11:07:11 PM Generate Partial Map Complete 3/15/2020 11:12:07 PM Start Generate FULL Map with X and seed 280482941 and planet count 85 and 25 factions 3/15/2020 11:12:08 PM Generate FULL Map Complete 3/15/2020 11:12:39 PM Start Generate Partial Map with X and seed 280482941 and planet count 85 and 21 factions 3/15/2020 11:12:39 PM World Created, Launching Server 3/15/2020 11:12:56 PM Start Generate Partial Map with X and seed 280482941 and planet count 85 and 21 factions 3/15/2020 11:12:56 PM Generate Partial Map Complete 3/15/2020 11:16:30 PM Start Generate Partial Map with X and seed 280482941 and planet count 85 and 21 factions 3/15/2020 11:16:31 PM Generate Partial Map Complete 3/15/2020 11:16:42 PM Start Generate Partial Map with X and seed 280482941 and planet count 85 and 21 factions 3/15/2020 11:16:42 PM Generate Partial Map Complete 3/15/2020 11:16:58 PM Start Generate Partial Map with X and seed 280482941 and planet count 85 and 21 factions 3/15/2020 11:16:58 PM Generate Partial Map Complete 3/15/2020 11:18:46 PM Start Generate Partial Map with X and seed 280482941 and planet count 85 and 23 factions 3/15/2020 11:18:46 PM Generate Partial Map Complete 3/15/2020 11:21:22 PM Start Generate Partial Map with X and seed 280482941 and planet count 85 and 24 factions 3/15/2020 11:21:22 PM Generate Partial Map Complete 3/15/2020 11:21:29 PM Start Generate Partial Map with X and seed 280482941 and planet count 85 and 25 factions 3/15/2020 11:21:29 PM Generate Partial Map Complete 3/15/2020 11:21:49 PM Start Generate FULL Map with X and seed 280482941 and planet count 85 and 25 factions 3/15/2020 11:21:49 PM Generate FULL Map Complete 3/16/2020 12:07:33 AM Logged Achievement To Steam Research Grant 3/16/2020 1:08:09 AM Donating team Fireteam 8 has 6 units with strength 164. Status Assembling No target planet No lurk planet. Ships: Warwick: 3, Beatty: 3 to hunter, path A 3/16/2020 1:10:33 AM Donating team Fireteam 7 has 27 units with strength 3141. Status Staging No target planet No lurk planet. Ships: Warwick: 26, Beatty: 1 to hunter, path B 3/16/2020 1:18:42 AM Logged Achievement To Steam Off to the Dire Graveyard 3/16/2020 1:26:34 AM Logged Achievement To Steam Lots Of Energy 3/16/2020 2:00:59 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/16/2020 10:31:22 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/16/2020 10:31:22 AM Boot up FleetOS (0.2611s) 3/16/2020 10:31:22 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/16/2020 10:31:22 AM Check System Logs For Rogue Intelligence (0.0310s) 3/16/2020 10:31:22 AM Game Version: 2.009 3/16/2020 10:31:22 AM Eject Trash Into Hyperspace (0.0690s) 3/16/2020 10:31:22 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/16/2020 10:31:22 AM Check For Extra Modules (0.0110s) 3/16/2020 10:31:22 AM Bring Cloaking Systems Online (0.0140s) 3/16/2020 10:31:22 AM Remembering Alamo (0.0130s) 3/16/2020 10:31:22 AM Generating Framerates (0.0040s) 3/16/2020 10:31:22 AM Recalculate Speed Of Light (0.0150s) 3/16/2020 10:31:22 AM Optimize Comfort On Command Decks (0.0120s) 3/16/2020 10:31:22 AM Check Nearby Stellar Masses (0.0130s) 3/16/2020 10:31:22 AM No resolution change was required. 3/16/2020 10:31:22 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/16/2020 10:31:22 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/16/2020 10:31:22 AM Refresh Optical Lensing (0.0080s) 3/16/2020 10:31:22 AM Revise Fundamental Physical Laws (0.0180s) 3/16/2020 10:31:22 AM Boot Audio Comms (0.0070s) 3/16/2020 10:31:22 AM Establish Individual Audio Links (0.0080s) 3/16/2020 10:31:22 AM Prepare Explosions and Crackles (0.1600s) 3/16/2020 10:31:22 AM Calculate Odds Of Success (0.0700s) 3/16/2020 10:31:22 AM Briefly Panic (0.1990s) 3/16/2020 10:31:23 AM Install Confidence Routines (0.2190s) 3/16/2020 10:31:23 AM Bring Commander Interface Online (0.0750s) 3/16/2020 10:31:23 AM Motivate All Crews (0.0280s) 3/16/2020 10:31:23 AM Externalizing Patterns (0.0160s) 3/16/2020 10:31:23 AM Disengaging Constants (0.0290s) 3/16/2020 10:31:23 AM Late Axionic Computations (0.0450s) 3/16/2020 10:31:23 AM Connecting to Fleet Command (0.0060s) 3/16/2020 10:31:23 AM Thinking Of Advice (0.0060s) 3/16/2020 10:31:23 AM Degaussing Advice (0.0130s) 3/16/2020 10:31:23 AM Naming All Known Planets (0.0050s) 3/16/2020 10:31:23 AM Remembering Speeds (0.0070s) 3/16/2020 10:31:23 AM Prioritizing Targets (0.0070s) 3/16/2020 10:31:23 AM Rebooting Sensor Arrays (0.0070s) 3/16/2020 10:31:23 AM Unloading Prismatic Grid (0.0070s) 3/16/2020 10:31:23 AM Thinking Of Objectives (0.0070s) 3/16/2020 10:31:23 AM Re-Aligning Objectives (0.0070s) 3/16/2020 10:31:23 AM Inhibiting Visual Scans (0.0100s) 3/16/2020 10:31:23 AM Synthesizing Vocals (0.0050s) 3/16/2020 10:31:23 AM Ventilating Scenarios (0.0070s) 3/16/2020 10:31:23 AM Decontaminating Targeting Systems (0.0080s) 3/16/2020 10:31:23 AM Ejecting Tactical Core (0.0070s) 3/16/2020 10:31:23 AM Calibrating Formations (0.0060s) 3/16/2020 10:31:23 AM Intercepting Galactic Maps (0.0080s) 3/16/2020 10:31:23 AM Sterilizing Test Chamber (0.0110s) 3/16/2020 10:31:23 AM Faction Diagnostics (0.0110s) 3/16/2020 10:31:23 AM Buffering Hackers (0.0150s) 3/16/2020 10:31:23 AM Inverting Death (0.0070s) 3/16/2020 10:31:23 AM Linear Field Variance (0.1000s) 3/16/2020 10:31:23 AM Charging Marks (0.0080s) 3/16/2020 10:31:23 AM Guarding The Posts (0.0080s) 3/16/2020 10:31:23 AM Range Manifolds (0.0060s) 3/16/2020 10:31:23 AM Purging ROFs (0.0070s) 3/16/2020 10:31:23 AM Manipulating Speeds (0.0080s) 3/16/2020 10:31:23 AM Detecting Projectiles (0.0060s) 3/16/2020 10:31:23 AM Grouping Flow Fields (0.0080s) 3/16/2020 10:31:23 AM Modulating Flow Field Groups (0.0140s) 3/16/2020 10:31:23 AM Designing Fleets (0.0150s) 3/16/2020 10:31:23 AM Thinking Of Technologies (0.0060s) 3/16/2020 10:31:23 AM Categorizing Starboard Sensors (0.0070s) 3/16/2020 10:31:23 AM Injecting Galactic Variables (0.0090s) 3/16/2020 10:31:23 AM Discharging Colored Ions (0.0200s) 3/16/2020 10:31:23 AM Replicating Ion Colors (0.0060s) 3/16/2020 10:31:23 AM Blowing Out Starfields (0.1672s) 3/16/2020 10:31:24 AM Resizing Distant Planets (0.5962s) 3/16/2020 10:31:24 AM Investigating Map Signatures (0.0120s) 3/16/2020 10:31:24 AM Collating Solar Systems (0.0070s) 3/16/2020 10:31:24 AM Categorizing All Planets (0.0040s) 3/16/2020 10:31:24 AM Organizing Commands (0.0240s) 3/16/2020 10:31:24 AM Calculating Firing Cones (0.0050s) 3/16/2020 10:31:25 AM Divulge Ship Part Schematics To Enemy (0.7389s) 3/16/2020 10:31:27 AM Wake Crew From Cryosleep (2.3920s) 3/16/2020 10:31:27 AM Issuing Orders (0.0070s) 3/16/2020 10:31:27 AM Augmenting Infusers (0.0080s) 3/16/2020 10:31:27 AM Infusing (0.0180s) 3/16/2020 10:31:27 AM Post-Proton Surge (0.0050s) 3/16/2020 10:31:27 AM Calibrate Weapons Arrays (0.0150s) 3/16/2020 10:31:27 AM Stimulate Modulation (0.0240s) 3/16/2020 10:31:27 AM ArcenAssetBundleCache.InstantiatedObjects: 924 3/16/2020 10:31:29 AM Load Surrogates (1.4143s) 3/16/2020 10:31:29 AM Load Historical Documents (0.0030s) 3/16/2020 10:31:29 AM 7.2 seconds total load time. Boot up FleetOS (0.3s) Resizing Distant Planets (0.6s) Divulge Ship Part Schematics To Enemy (0.7s) Wake Crew From Cryosleep (2.4s) Load Surrogates (1.4s) 3/16/2020 10:31:29 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/16/2020 10:31:41 AM Successfully opened host socket 3/16/2020 10:32:02 AM Logged Achievement To Steam Lots Of Energy 3/16/2020 10:32:02 AM Logged Achievement To Steam Off to the Dire Graveyard 3/16/2020 10:35:58 AM Logged Achievement To Steam Research Grant 3/16/2020 12:03:40 PM Donating team Fireteam 15 has 2 units with strength 61. Status Assembling No target planet No lurk planet. Ships: Pandy: 2 to hunter, path A 3/16/2020 12:03:40 PM Donating team Fireteam 13 has 51 units with strength 2556. Status Staging No target planet No lurk planet. Ships: Pandy: 51 to hunter, path B 3/16/2020 12:08:13 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/16/2020 12:08:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/16/2020 7:40:12 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/16/2020 7:40:12 PM Boot up FleetOS (0.2601s) 3/16/2020 7:40:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/16/2020 7:40:12 PM Check System Logs For Rogue Intelligence (0.0310s) 3/16/2020 7:40:12 PM Game Version: 2.009 3/16/2020 7:40:12 PM Eject Trash Into Hyperspace (0.0710s) 3/16/2020 7:40:12 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/16/2020 7:40:12 PM Check For Extra Modules (0.0100s) 3/16/2020 7:40:12 PM Bring Cloaking Systems Online (0.0310s) 3/16/2020 7:40:12 PM Remembering Alamo (0.0130s) 3/16/2020 7:40:12 PM Generating Framerates (0.0040s) 3/16/2020 7:40:12 PM Recalculate Speed Of Light (0.0150s) 3/16/2020 7:40:12 PM Optimize Comfort On Command Decks (0.0130s) 3/16/2020 7:40:12 PM Check Nearby Stellar Masses (0.0120s) 3/16/2020 7:40:12 PM No resolution change was required. 3/16/2020 7:40:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/16/2020 7:40:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/16/2020 7:40:12 PM Refresh Optical Lensing (0.0080s) 3/16/2020 7:40:12 PM Revise Fundamental Physical Laws (0.0190s) 3/16/2020 7:40:12 PM Boot Audio Comms (0.0080s) 3/16/2020 7:40:12 PM Establish Individual Audio Links (0.0090s) 3/16/2020 7:40:12 PM Prepare Explosions and Crackles (0.1580s) 3/16/2020 7:40:12 PM Calculate Odds Of Success (0.0730s) 3/16/2020 7:40:12 PM Briefly Panic (0.1900s) 3/16/2020 7:40:12 PM Install Confidence Routines (0.2110s) 3/16/2020 7:40:13 PM Bring Commander Interface Online (0.0770s) 3/16/2020 7:40:13 PM Motivate All Crews (0.0270s) 3/16/2020 7:40:13 PM Externalizing Patterns (0.0130s) 3/16/2020 7:40:13 PM Disengaging Constants (0.0290s) 3/16/2020 7:40:13 PM Late Axionic Computations (0.0440s) 3/16/2020 7:40:13 PM Connecting to Fleet Command (0.0060s) 3/16/2020 7:40:13 PM Thinking Of Advice (0.0060s) 3/16/2020 7:40:13 PM Degaussing Advice (0.0130s) 3/16/2020 7:40:13 PM Naming All Known Planets (0.0050s) 3/16/2020 7:40:13 PM Remembering Speeds (0.0080s) 3/16/2020 7:40:13 PM Prioritizing Targets (0.0060s) 3/16/2020 7:40:13 PM Rebooting Sensor Arrays (0.0070s) 3/16/2020 7:40:13 PM Unloading Prismatic Grid (0.0070s) 3/16/2020 7:40:13 PM Thinking Of Objectives (0.0070s) 3/16/2020 7:40:13 PM Re-Aligning Objectives (0.0080s) 3/16/2020 7:40:13 PM Inhibiting Visual Scans (0.0090s) 3/16/2020 7:40:13 PM Synthesizing Vocals (0.0060s) 3/16/2020 7:40:13 PM Ventilating Scenarios (0.0070s) 3/16/2020 7:40:13 PM Decontaminating Targeting Systems (0.0080s) 3/16/2020 7:40:13 PM Ejecting Tactical Core (0.0070s) 3/16/2020 7:40:13 PM Calibrating Formations (0.0070s) 3/16/2020 7:40:13 PM Intercepting Galactic Maps (0.0070s) 3/16/2020 7:40:13 PM Sterilizing Test Chamber (0.0100s) 3/16/2020 7:40:13 PM Faction Diagnostics (0.0130s) 3/16/2020 7:40:13 PM Buffering Hackers (0.0190s) 3/16/2020 7:40:13 PM Inverting Death (0.0090s) 3/16/2020 7:40:13 PM Linear Field Variance (0.1030s) 3/16/2020 7:40:13 PM Charging Marks (0.0090s) 3/16/2020 7:40:13 PM Guarding The Posts (0.0090s) 3/16/2020 7:40:13 PM Range Manifolds (0.0050s) 3/16/2020 7:40:13 PM Purging ROFs (0.0070s) 3/16/2020 7:40:13 PM Manipulating Speeds (0.0080s) 3/16/2020 7:40:13 PM Detecting Projectiles (0.0060s) 3/16/2020 7:40:13 PM Grouping Flow Fields (0.0080s) 3/16/2020 7:40:13 PM Modulating Flow Field Groups (0.0130s) 3/16/2020 7:40:13 PM Designing Fleets (0.0150s) 3/16/2020 7:40:13 PM Thinking Of Technologies (0.0060s) 3/16/2020 7:40:13 PM Categorizing Starboard Sensors (0.0060s) 3/16/2020 7:40:13 PM Injecting Galactic Variables (0.0100s) 3/16/2020 7:40:13 PM Discharging Colored Ions (0.0190s) 3/16/2020 7:40:13 PM Replicating Ion Colors (0.0060s) 3/16/2020 7:40:13 PM Gesticulating Starfields (0.1600s) 3/16/2020 7:40:14 PM Rejecting Distant Planets (0.5751s) 3/16/2020 7:40:14 PM Investigating Map Signatures (0.0110s) 3/16/2020 7:40:14 PM Collating Solar Systems (0.0080s) 3/16/2020 7:40:14 PM Categorizing All Planets (0.0040s) 3/16/2020 7:40:14 PM Organizing Commands (0.0210s) 3/16/2020 7:40:14 PM Calculating Firing Cones (0.0034s) 3/16/2020 7:40:15 PM Disassembling And Reassembling Ship Parts (0.7392s) 3/16/2020 7:40:17 PM Detecting Antimatter (2.4556s) 3/16/2020 7:40:17 PM Issuing Orders (0.0070s) 3/16/2020 7:40:17 PM Augmenting Infusers (0.0080s) 3/16/2020 7:40:17 PM Infusing (0.0180s) 3/16/2020 7:40:17 PM Post-Proton Surge (0.0050s) 3/16/2020 7:40:17 PM Calibrate Weapons Arrays (0.0160s) 3/16/2020 7:40:17 PM Stimulate Modulation (0.0240s) 3/16/2020 7:40:17 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/16/2020 7:40:19 PM Load Surrogates (1.4420s) 3/16/2020 7:40:19 PM Load Historical Documents (0.0030s) 3/16/2020 7:40:19 PM 7.2 seconds total load time. Boot up FleetOS (0.3s) Rejecting Distant Planets (0.6s) Disassembling And Reassembling Ship Parts (0.7s) Detecting Antimatter (2.5s) Load Surrogates (1.4s) 3/16/2020 7:40:19 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/16/2020 7:40:26 PM Successfully opened host socket 3/16/2020 7:40:51 PM Logged Achievement To Steam Lots Of Energy 3/16/2020 7:40:51 PM Logged Achievement To Steam Off to the Dire Graveyard 3/16/2020 8:11:50 PM Donating team Fireteam 17 has 5 units with strength 283. Status Assembling No target planet No lurk planet. Ships: Karp: 3, Neumann: 2 to hunter, path A 3/16/2020 8:11:50 PM Donating team Fireteam 16 has 56 units with strength 2295. Status Staging No target planet No lurk planet. Ships: Karp: 56 to hunter, path B 3/16/2020 8:11:50 PM Donating team Fireteam 15 has 24 units with strength 2387. Status Staging No target planet No lurk planet. Ships: Karp: 24 to hunter, path B 3/16/2020 8:13:47 PM Logged Achievement To Steam Tech Tree 3/16/2020 8:18:36 PM Logged Achievement To Steam The Way Home 3/16/2020 8:29:29 PM Donating team Fireteam 19 has 11 units with strength 666. Status Assembling No target planet No lurk planet. Ships: Warwick: 11 to hunter, path A 3/16/2020 8:29:29 PM Donating team Fireteam 20 has 23 units with strength 1562. Status Assembling No target planet No lurk planet. Ships: Pandy: 23 to hunter, path A 3/16/2020 8:33:17 PM Logged Achievement To Steam Lots Of Metal 3/16/2020 8:42:11 PM Logged Achievement To Steam Research Grant 3/16/2020 8:59:58 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/16/2020 8:59:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/17/2020 9:38:39 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/17/2020 9:38:39 AM Boot up FleetOS (0.2601s) 3/17/2020 9:38:39 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/17/2020 9:38:39 AM Check System Logs For Rogue Intelligence (0.0290s) 3/17/2020 9:38:40 AM Game Version: 2.009 3/17/2020 9:38:40 AM Eject Trash Into Hyperspace (0.0770s) 3/17/2020 9:38:40 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/17/2020 9:38:40 AM Check For Extra Modules (0.0100s) 3/17/2020 9:38:40 AM Bring Cloaking Systems Online (0.0121s) 3/17/2020 9:38:40 AM Remembering Alamo (0.0120s) 3/17/2020 9:38:40 AM Generating Framerates (0.0060s) 3/17/2020 9:38:40 AM Recalculate Speed Of Light (0.0150s) 3/17/2020 9:38:40 AM Optimize Comfort On Command Decks (0.0120s) 3/17/2020 9:38:40 AM Check Nearby Stellar Masses (0.0120s) 3/17/2020 9:38:40 AM No resolution change was required. 3/17/2020 9:38:40 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/17/2020 9:38:40 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/17/2020 9:38:40 AM Refresh Optical Lensing (0.0090s) 3/17/2020 9:38:40 AM Revise Fundamental Physical Laws (0.0180s) 3/17/2020 9:38:40 AM Boot Audio Comms (0.0080s) 3/17/2020 9:38:40 AM Establish Individual Audio Links (0.0080s) 3/17/2020 9:38:40 AM Prepare Explosions and Crackles (0.1580s) 3/17/2020 9:38:40 AM Calculate Odds Of Success (0.0740s) 3/17/2020 9:38:40 AM Briefly Panic (0.1930s) 3/17/2020 9:38:40 AM Install Confidence Routines (0.2159s) 3/17/2020 9:38:40 AM Bring Commander Interface Online (0.0780s) 3/17/2020 9:38:40 AM Motivate All Crews (0.0270s) 3/17/2020 9:38:40 AM Externalizing Patterns (0.0140s) 3/17/2020 9:38:40 AM Disengaging Constants (0.0250s) 3/17/2020 9:38:40 AM Late Axionic Computations (0.0470s) 3/17/2020 9:38:40 AM Connecting to Fleet Command (0.0060s) 3/17/2020 9:38:40 AM Thinking Of Advice (0.0070s) 3/17/2020 9:38:41 AM Degaussing Advice (0.0120s) 3/17/2020 9:38:41 AM Naming All Known Planets (0.0060s) 3/17/2020 9:38:41 AM Remembering Speeds (0.0070s) 3/17/2020 9:38:41 AM Prioritizing Targets (0.0070s) 3/17/2020 9:38:41 AM Rebooting Sensor Arrays (0.0070s) 3/17/2020 9:38:41 AM Unloading Prismatic Grid (0.0070s) 3/17/2020 9:38:41 AM Thinking Of Objectives (0.0070s) 3/17/2020 9:38:41 AM Re-Aligning Objectives (0.0080s) 3/17/2020 9:38:41 AM Inhibiting Visual Scans (0.0090s) 3/17/2020 9:38:41 AM Synthesizing Vocals (0.0060s) 3/17/2020 9:38:41 AM Ventilating Scenarios (0.0080s) 3/17/2020 9:38:41 AM Decontaminating Targeting Systems (0.0070s) 3/17/2020 9:38:41 AM Ejecting Tactical Core (0.0070s) 3/17/2020 9:38:41 AM Calibrating Formations (0.0060s) 3/17/2020 9:38:41 AM Intercepting Galactic Maps (0.0080s) 3/17/2020 9:38:41 AM Sterilizing Test Chamber (0.0100s) 3/17/2020 9:38:41 AM Faction Diagnostics (0.0110s) 3/17/2020 9:38:41 AM Buffering Hackers (0.0150s) 3/17/2020 9:38:41 AM Inverting Death (0.0070s) 3/17/2020 9:38:41 AM Linear Field Variance (0.0950s) 3/17/2020 9:38:41 AM Charging Marks (0.0070s) 3/17/2020 9:38:41 AM Guarding The Posts (0.0080s) 3/17/2020 9:38:41 AM Range Manifolds (0.0040s) 3/17/2020 9:38:41 AM Purging ROFs (0.0080s) 3/17/2020 9:38:41 AM Manipulating Speeds (0.0070s) 3/17/2020 9:38:41 AM Detecting Projectiles (0.0070s) 3/17/2020 9:38:41 AM Grouping Flow Fields (0.0070s) 3/17/2020 9:38:41 AM Modulating Flow Field Groups (0.0130s) 3/17/2020 9:38:41 AM Designing Fleets (0.0150s) 3/17/2020 9:38:41 AM Thinking Of Technologies (0.0070s) 3/17/2020 9:38:41 AM Categorizing Starboard Sensors (0.0060s) 3/17/2020 9:38:41 AM Injecting Galactic Variables (0.0100s) 3/17/2020 9:38:41 AM Discharging Colored Ions (0.0260s) 3/17/2020 9:38:41 AM Replicating Ion Colors (0.0070s) 3/17/2020 9:38:41 AM Berating Starfields (0.1710s) 3/17/2020 9:38:42 AM Discovering Distant Planets (0.5687s) 3/17/2020 9:38:42 AM Investigating Map Signatures (0.0120s) 3/17/2020 9:38:42 AM Collating Solar Systems (0.0070s) 3/17/2020 9:38:42 AM Categorizing All Planets (0.0040s) 3/17/2020 9:38:42 AM Organizing Commands (0.0213s) 3/17/2020 9:38:42 AM Calculating Firing Cones (0.0040s) 3/17/2020 9:38:42 AM Declaring Ship Parts At Customs (0.6982s) 3/17/2020 9:38:45 AM Download Memories To Dark Obelisk (2.3303s) 3/17/2020 9:38:45 AM Issuing Orders (0.0080s) 3/17/2020 9:38:45 AM Augmenting Infusers (0.0080s) 3/17/2020 9:38:45 AM Infusing (0.0200s) 3/17/2020 9:38:45 AM Post-Proton Surge (0.0060s) 3/17/2020 9:38:45 AM Calibrate Weapons Arrays (0.0200s) 3/17/2020 9:38:45 AM Stimulate Modulation (0.0250s) 3/17/2020 9:38:45 AM ArcenAssetBundleCache.InstantiatedObjects: 924 3/17/2020 9:38:46 AM Load Surrogates (1.4700s) 3/17/2020 9:38:46 AM Load Historical Documents (0.0030s) 3/17/2020 9:38:46 AM 7.1 seconds total load time. Boot up FleetOS (0.3s) Discovering Distant Planets (0.6s) Declaring Ship Parts At Customs (0.7s) Download Memories To Dark Obelisk (2.3s) Load Surrogates (1.5s) 3/17/2020 9:38:46 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/17/2020 9:38:52 AM Successfully opened host socket 3/17/2020 9:39:01 AM Logged Achievement To Steam Lots Of Metal 3/17/2020 9:39:01 AM Logged Achievement To Steam Lots Of Energy 3/17/2020 9:39:01 AM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 3/17/2020 10:03:12 AM Logged Achievement To Steam Research Grant 3/17/2020 10:07:09 AM Donating team Fireteam 25 has 17 units with strength 804. Status Assembling No target planet No lurk planet. Ships: Warwick: 17 to hunter, path A 3/17/2020 10:18:35 AM Donating team Fireteam 27 has 17 units with strength 1464. Status Assembling No target planet No lurk planet. Ships: Karp: 17 to hunter, path A 3/17/2020 10:18:35 AM Donating team Fireteam 26 has 54 units with strength 2832. Status Staging No target planet No lurk planet. Ships: Karp: 54 to hunter, path B 3/17/2020 10:50:00 AM Donating team Fireteam 34 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1 to hunter, path A 3/17/2020 10:50:00 AM Donating team Fireteam 35 has 2 units with strength 170. Status Assembling No target planet No lurk planet. Ships: Jundeen: 2 to hunter, path A 3/17/2020 10:50:00 AM Donating team Fireteam 36 has 3 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Pandy: 3 to hunter, path A 3/17/2020 10:50:00 AM Donating team Fireteam 33 has 56 units with strength 2730. Status Staging No target planet No lurk planet. Ships: Pandy: 56 to hunter, path B 3/17/2020 10:51:02 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/17/2020 10:51:03 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/17/2020 12:57:26 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/17/2020 12:57:26 PM Boot up FleetOS (0.2631s) 3/17/2020 12:57:26 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/17/2020 12:57:26 PM Check System Logs For Rogue Intelligence (0.0290s) 3/17/2020 12:57:26 PM Game Version: 2.009 3/17/2020 12:57:26 PM Eject Trash Into Hyperspace (0.1162s) 3/17/2020 12:57:26 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/17/2020 12:57:26 PM Check For Extra Modules (0.0120s) 3/17/2020 12:57:26 PM Bring Cloaking Systems Online (0.0130s) 3/17/2020 12:57:26 PM Remembering Alamo (0.0120s) 3/17/2020 12:57:26 PM Generating Framerates (0.0060s) 3/17/2020 12:57:26 PM Recalculate Speed Of Light (0.0150s) 3/17/2020 12:57:26 PM Optimize Comfort On Command Decks (0.0120s) 3/17/2020 12:57:26 PM Check Nearby Stellar Masses (0.0120s) 3/17/2020 12:57:26 PM No resolution change was required. 3/17/2020 12:57:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/17/2020 12:57:26 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/17/2020 12:57:26 PM Refresh Optical Lensing (0.0080s) 3/17/2020 12:57:26 PM Revise Fundamental Physical Laws (0.0280s) 3/17/2020 12:57:26 PM Boot Audio Comms (0.0070s) 3/17/2020 12:57:26 PM Establish Individual Audio Links (0.0100s) 3/17/2020 12:57:26 PM Prepare Explosions and Crackles (0.1580s) 3/17/2020 12:57:26 PM Calculate Odds Of Success (0.0690s) 3/17/2020 12:57:26 PM Briefly Panic (0.2029s) 3/17/2020 12:57:26 PM Install Confidence Routines (0.2110s) 3/17/2020 12:57:27 PM Bring Commander Interface Online (0.0760s) 3/17/2020 12:57:27 PM Motivate All Crews (0.0270s) 3/17/2020 12:57:27 PM Externalizing Patterns (0.0130s) 3/17/2020 12:57:27 PM Disengaging Constants (0.0279s) 3/17/2020 12:57:27 PM Late Axionic Computations (0.0410s) 3/17/2020 12:57:27 PM Connecting to Fleet Command (0.0050s) 3/17/2020 12:57:27 PM Thinking Of Advice (0.0070s) 3/17/2020 12:57:27 PM Degaussing Advice (0.0130s) 3/17/2020 12:57:27 PM Naming All Known Planets (0.0040s) 3/17/2020 12:57:27 PM Remembering Speeds (0.0080s) 3/17/2020 12:57:27 PM Prioritizing Targets (0.0070s) 3/17/2020 12:57:27 PM Rebooting Sensor Arrays (0.0070s) 3/17/2020 12:57:27 PM Unloading Prismatic Grid (0.0070s) 3/17/2020 12:57:27 PM Thinking Of Objectives (0.0070s) 3/17/2020 12:57:27 PM Re-Aligning Objectives (0.0070s) 3/17/2020 12:57:27 PM Inhibiting Visual Scans (0.0100s) 3/17/2020 12:57:27 PM Synthesizing Vocals (0.0050s) 3/17/2020 12:57:27 PM Ventilating Scenarios (0.0080s) 3/17/2020 12:57:27 PM Decontaminating Targeting Systems (0.0080s) 3/17/2020 12:57:27 PM Ejecting Tactical Core (0.0060s) 3/17/2020 12:57:27 PM Calibrating Formations (0.0070s) 3/17/2020 12:57:27 PM Intercepting Galactic Maps (0.0080s) 3/17/2020 12:57:27 PM Sterilizing Test Chamber (0.0100s) 3/17/2020 12:57:27 PM Faction Diagnostics (0.0110s) 3/17/2020 12:57:27 PM Buffering Hackers (0.0190s) 3/17/2020 12:57:27 PM Inverting Death (0.0090s) 3/17/2020 12:57:27 PM Linear Field Variance (0.1000s) 3/17/2020 12:57:27 PM Charging Marks (0.0090s) 3/17/2020 12:57:27 PM Guarding The Posts (0.0090s) 3/17/2020 12:57:27 PM Range Manifolds (0.0050s) 3/17/2020 12:57:27 PM Purging ROFs (0.0070s) 3/17/2020 12:57:27 PM Manipulating Speeds (0.0080s) 3/17/2020 12:57:27 PM Detecting Projectiles (0.0050s) 3/17/2020 12:57:27 PM Grouping Flow Fields (0.0080s) 3/17/2020 12:57:27 PM Modulating Flow Field Groups (0.0130s) 3/17/2020 12:57:27 PM Designing Fleets (0.0140s) 3/17/2020 12:57:27 PM Thinking Of Technologies (0.0070s) 3/17/2020 12:57:27 PM Categorizing Starboard Sensors (0.0060s) 3/17/2020 12:57:27 PM Injecting Galactic Variables (0.0090s) 3/17/2020 12:57:27 PM Discharging Colored Ions (0.0190s) 3/17/2020 12:57:27 PM Replicating Ion Colors (0.0060s) 3/17/2020 12:57:27 PM Sweet-Talking Starfields (0.1640s) 3/17/2020 12:57:28 PM Browsing Distant Planets (0.5720s) 3/17/2020 12:57:28 PM Investigating Map Signatures (0.0130s) 3/17/2020 12:57:28 PM Collating Solar Systems (0.0170s) 3/17/2020 12:57:28 PM Categorizing All Planets (0.0040s) 3/17/2020 12:57:28 PM Organizing Commands (0.0232s) 3/17/2020 12:57:28 PM Calculating Firing Cones (0.0050s) 3/17/2020 12:57:29 PM Offending Sentient Ship Parts (0.7331s) 3/17/2020 12:57:31 PM Redefine Best Practices (2.4020s) 3/17/2020 12:57:31 PM Issuing Orders (0.0080s) 3/17/2020 12:57:31 PM Augmenting Infusers (0.0080s) 3/17/2020 12:57:31 PM Infusing (0.0180s) 3/17/2020 12:57:31 PM Post-Proton Surge (0.0040s) 3/17/2020 12:57:31 PM Calibrate Weapons Arrays (0.0160s) 3/17/2020 12:57:31 PM Stimulate Modulation (0.0240s) 3/17/2020 12:57:31 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/17/2020 12:57:33 PM Load Surrogates (1.4274s) 3/17/2020 12:57:33 PM Load Historical Documents (0.0030s) 3/17/2020 12:57:33 PM 7.2 seconds total load time. Boot up FleetOS (0.3s) Browsing Distant Planets (0.6s) Offending Sentient Ship Parts (0.7s) Redefine Best Practices (2.4s) Load Surrogates (1.4s) 3/17/2020 12:57:33 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/17/2020 12:57:37 PM Successfully opened host socket 3/17/2020 12:57:43 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 3/17/2020 12:57:43 PM Logged Achievement To Steam Off to the Dire Graveyard 3/17/2020 1:25:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/17/2020 2:42:16 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/17/2020 2:42:16 PM Boot up FleetOS (0.2621s) 3/17/2020 2:42:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/17/2020 2:42:16 PM Check System Logs For Rogue Intelligence (0.0290s) 3/17/2020 2:42:16 PM Game Version: 2.009 3/17/2020 2:42:16 PM Eject Trash Into Hyperspace (0.1130s) 3/17/2020 2:42:16 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/17/2020 2:42:16 PM Check For Extra Modules (0.0080s) 3/17/2020 2:42:16 PM Bring Cloaking Systems Online (0.0120s) 3/17/2020 2:42:16 PM Remembering Alamo (0.0120s) 3/17/2020 2:42:16 PM Generating Framerates (0.0040s) 3/17/2020 2:42:16 PM Recalculate Speed Of Light (0.0140s) 3/17/2020 2:42:16 PM Optimize Comfort On Command Decks (0.0130s) 3/17/2020 2:42:16 PM Check Nearby Stellar Masses (0.0110s) 3/17/2020 2:42:16 PM No resolution change was required. 3/17/2020 2:42:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/17/2020 2:42:16 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/17/2020 2:42:16 PM Refresh Optical Lensing (0.0080s) 3/17/2020 2:42:16 PM Revise Fundamental Physical Laws (0.0200s) 3/17/2020 2:42:16 PM Boot Audio Comms (0.0070s) 3/17/2020 2:42:16 PM Establish Individual Audio Links (0.0090s) 3/17/2020 2:42:16 PM Prepare Explosions and Crackles (0.1580s) 3/17/2020 2:42:16 PM Calculate Odds Of Success (0.0740s) 3/17/2020 2:42:16 PM Briefly Panic (0.1970s) 3/17/2020 2:42:17 PM Install Confidence Routines (0.2110s) 3/17/2020 2:42:17 PM Bring Commander Interface Online (0.0800s) 3/17/2020 2:42:17 PM Motivate All Crews (0.0270s) 3/17/2020 2:42:17 PM Externalizing Patterns (0.0130s) 3/17/2020 2:42:17 PM Disengaging Constants (0.0250s) 3/17/2020 2:42:17 PM Late Axionic Computations (0.0440s) 3/17/2020 2:42:17 PM Connecting to Fleet Command (0.0060s) 3/17/2020 2:42:17 PM Thinking Of Advice (0.0060s) 3/17/2020 2:42:17 PM Degaussing Advice (0.0130s) 3/17/2020 2:42:17 PM Naming All Known Planets (0.0040s) 3/17/2020 2:42:17 PM Remembering Speeds (0.0080s) 3/17/2020 2:42:17 PM Prioritizing Targets (0.0070s) 3/17/2020 2:42:17 PM Rebooting Sensor Arrays (0.0070s) 3/17/2020 2:42:17 PM Unloading Prismatic Grid (0.0070s) 3/17/2020 2:42:17 PM Thinking Of Objectives (0.0070s) 3/17/2020 2:42:17 PM Re-Aligning Objectives (0.0080s) 3/17/2020 2:42:17 PM Inhibiting Visual Scans (0.0090s) 3/17/2020 2:42:17 PM Synthesizing Vocals (0.0050s) 3/17/2020 2:42:17 PM Ventilating Scenarios (0.0080s) 3/17/2020 2:42:17 PM Decontaminating Targeting Systems (0.0070s) 3/17/2020 2:42:17 PM Ejecting Tactical Core (0.0070s) 3/17/2020 2:42:17 PM Calibrating Formations (0.0060s) 3/17/2020 2:42:17 PM Intercepting Galactic Maps (0.0080s) 3/17/2020 2:42:17 PM Sterilizing Test Chamber (0.0100s) 3/17/2020 2:42:17 PM Faction Diagnostics (0.0110s) 3/17/2020 2:42:17 PM Buffering Hackers (0.0140s) 3/17/2020 2:42:17 PM Inverting Death (0.0070s) 3/17/2020 2:42:17 PM Linear Field Variance (0.0980s) 3/17/2020 2:42:17 PM Charging Marks (0.0080s) 3/17/2020 2:42:17 PM Guarding The Posts (0.0090s) 3/17/2020 2:42:17 PM Range Manifolds (0.0060s) 3/17/2020 2:42:17 PM Purging ROFs (0.0070s) 3/17/2020 2:42:17 PM Manipulating Speeds (0.0080s) 3/17/2020 2:42:17 PM Detecting Projectiles (0.0060s) 3/17/2020 2:42:17 PM Grouping Flow Fields (0.0080s) 3/17/2020 2:42:17 PM Modulating Flow Field Groups (0.0140s) 3/17/2020 2:42:17 PM Designing Fleets (0.0140s) 3/17/2020 2:42:17 PM Thinking Of Technologies (0.0060s) 3/17/2020 2:42:17 PM Categorizing Starboard Sensors (0.0070s) 3/17/2020 2:42:17 PM Injecting Galactic Variables (0.0090s) 3/17/2020 2:42:17 PM Discharging Colored Ions (0.0200s) 3/17/2020 2:42:17 PM Replicating Ion Colors (0.0050s) 3/17/2020 2:42:17 PM Surrounding Starfields (0.1690s) 3/17/2020 2:42:18 PM Pinpointing Distant Planets (0.5841s) 3/17/2020 2:42:18 PM Investigating Map Signatures (0.0100s) 3/17/2020 2:42:18 PM Collating Solar Systems (0.0100s) 3/17/2020 2:42:18 PM Categorizing All Planets (0.0040s) 3/17/2020 2:42:18 PM Organizing Commands (0.0230s) 3/17/2020 2:42:18 PM Calculating Firing Cones (0.0040s) 3/17/2020 2:42:19 PM Demoting Insubordinate Ship Parts (0.7191s) 3/17/2020 2:42:21 PM Reticulate Splines (2.4032s) 3/17/2020 2:42:21 PM Issuing Orders (0.0080s) 3/17/2020 2:42:21 PM Augmenting Infusers (0.0070s) 3/17/2020 2:42:21 PM Infusing (0.0180s) 3/17/2020 2:42:21 PM Post-Proton Surge (0.0040s) 3/17/2020 2:42:21 PM Calibrate Weapons Arrays (0.0170s) 3/17/2020 2:42:21 PM Stimulate Modulation (0.0230s) 3/17/2020 2:42:21 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/17/2020 2:42:23 PM Load Surrogates (1.4154s) 3/17/2020 2:42:23 PM Load Historical Documents (0.0030s) 3/17/2020 2:42:23 PM 7.2 seconds total load time. Boot up FleetOS (0.3s) Pinpointing Distant Planets (0.6s) Demoting Insubordinate Ship Parts (0.7s) Reticulate Splines (2.4s) Load Surrogates (1.4s) 3/17/2020 2:42:23 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/17/2020 2:42:27 PM Successfully opened host socket 3/17/2020 2:43:05 PM Logged Achievement To Steam Lots Of Energy 3/17/2020 2:43:05 PM Logged Achievement To Steam Off to the Dire Graveyard 3/17/2020 3:00:14 PM Start Generate Partial Map with Realistic and seed 222321642 and planet count 80 and 21 factions 3/17/2020 3:00:14 PM World Created, Launching Server 3/17/2020 3:00:24 PM Start Generate Partial Map with X and seed 222321642 and planet count 80 and 21 factions 3/17/2020 3:00:24 PM Generate Partial Map Complete 3/17/2020 3:00:48 PM Start Generate Partial Map with X and seed 904118654 and planet count 150 and 21 factions 3/17/2020 3:00:49 PM Generate Partial Map Complete 3/17/2020 3:00:59 PM Start Generate Partial Map with X and seed 850922643 and planet count 149 and 21 factions 3/17/2020 3:00:59 PM Generate Partial Map Complete 3/17/2020 3:01:14 PM Start Generate Partial Map with X and seed 850922643 and planet count 149 and 21 factions 3/17/2020 3:01:14 PM Generate Partial Map Complete 3/17/2020 3:01:32 PM Start Generate Partial Map with X and seed 85032484 and planet count 149 and 21 factions 3/17/2020 3:01:32 PM Generate Partial Map Complete 3/17/2020 3:01:37 PM Start Generate Partial Map with X and seed 85032484 and planet count 149 and 21 factions 3/17/2020 3:01:37 PM Generate Partial Map Complete 3/17/2020 3:12:11 PM Start Generate Partial Map with X and seed 179132603 and planet count 85 and 21 factions 3/17/2020 3:12:11 PM Generate Partial Map Complete 3/17/2020 3:12:15 PM Start Generate Partial Map with X and seed 179132603 and planet count 85 and 21 factions 3/17/2020 3:12:15 PM Generate Partial Map Complete 3/17/2020 3:12:18 PM Start Generate Partial Map with X and seed 179132603 and planet count 85 and 21 factions 3/17/2020 3:12:18 PM Generate Partial Map Complete 3/17/2020 3:14:16 PM Start Generate Partial Map with X and seed 179132603 and planet count 85 and 22 factions 3/17/2020 3:14:16 PM Generate Partial Map Complete 3/17/2020 3:14:40 PM Start Generate Partial Map with X and seed 179132603 and planet count 85 and 22 factions 3/17/2020 3:14:40 PM Generate Partial Map Complete 3/17/2020 3:15:24 PM Start Generate Partial Map with X and seed 179132603 and planet count 85 and 24 factions 3/17/2020 3:15:24 PM Generate Partial Map Complete 3/17/2020 3:15:46 PM Start Generate Partial Map with X and seed 179132603 and planet count 85 and 24 factions 3/17/2020 3:15:46 PM Generate Partial Map Complete 3/17/2020 3:17:02 PM Start Generate Partial Map with X and seed 179132603 and planet count 85 and 26 factions 3/17/2020 3:17:02 PM Generate Partial Map Complete 3/17/2020 3:17:07 PM Start Generate Partial Map with X and seed 179132603 and planet count 85 and 26 factions 3/17/2020 3:17:07 PM Generate Partial Map Complete 3/17/2020 3:17:14 PM Start Generate Partial Map with X and seed 179132603 and planet count 85 and 27 factions 3/17/2020 3:17:14 PM Generate Partial Map Complete 3/17/2020 3:18:23 PM Start Generate FULL Map with X and seed 179132603 and planet count 85 and 28 factions 3/17/2020 3:18:23 PM Generate FULL Map Complete 3/17/2020 4:35:05 PM Donating team Fireteam 7 has 1 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Instruction Chip: 1 to hunter, path A 3/17/2020 5:01:03 PM Logged Achievement To Steam Research Grant 3/17/2020 5:36:04 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/17/2020 5:36:05 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/17/2020 11:25:25 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/17/2020 11:25:25 PM Boot up FleetOS (0.2671s) 3/17/2020 11:25:25 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/17/2020 11:25:25 PM Check System Logs For Rogue Intelligence (0.0270s) 3/17/2020 11:25:25 PM Game Version: 2.009 3/17/2020 11:25:25 PM Eject Trash Into Hyperspace (0.1160s) 3/17/2020 11:25:25 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/17/2020 11:25:25 PM Check For Extra Modules (0.0110s) 3/17/2020 11:25:25 PM Bring Cloaking Systems Online (0.0140s) 3/17/2020 11:25:25 PM Remembering Alamo (0.0140s) 3/17/2020 11:25:25 PM Generating Framerates (0.0050s) 3/17/2020 11:25:25 PM Recalculate Speed Of Light (0.0159s) 3/17/2020 11:25:25 PM Optimize Comfort On Command Decks (0.0120s) 3/17/2020 11:25:25 PM Check Nearby Stellar Masses (0.0120s) 3/17/2020 11:25:25 PM No resolution change was required. 3/17/2020 11:25:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/17/2020 11:25:25 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/17/2020 11:25:25 PM Refresh Optical Lensing (0.0090s) 3/17/2020 11:25:25 PM Revise Fundamental Physical Laws (0.0190s) 3/17/2020 11:25:25 PM Boot Audio Comms (0.0090s) 3/17/2020 11:25:25 PM Establish Individual Audio Links (0.0090s) 3/17/2020 11:25:26 PM Prepare Explosions and Crackles (0.1590s) 3/17/2020 11:25:26 PM Calculate Odds Of Success (0.0780s) 3/17/2020 11:25:26 PM Briefly Panic (0.2090s) 3/17/2020 11:25:26 PM Install Confidence Routines (0.2119s) 3/17/2020 11:25:26 PM Bring Commander Interface Online (0.0750s) 3/17/2020 11:25:26 PM Motivate All Crews (0.0290s) 3/17/2020 11:25:26 PM Externalizing Patterns (0.0140s) 3/17/2020 11:25:26 PM Disengaging Constants (0.0280s) 3/17/2020 11:25:26 PM Late Axionic Computations (0.0460s) 3/17/2020 11:25:26 PM Connecting to Fleet Command (0.0050s) 3/17/2020 11:25:26 PM Thinking Of Advice (0.0070s) 3/17/2020 11:25:26 PM Degaussing Advice (0.0130s) 3/17/2020 11:25:26 PM Naming All Known Planets (0.0050s) 3/17/2020 11:25:26 PM Remembering Speeds (0.0070s) 3/17/2020 11:25:26 PM Prioritizing Targets (0.0070s) 3/17/2020 11:25:26 PM Rebooting Sensor Arrays (0.0070s) 3/17/2020 11:25:26 PM Unloading Prismatic Grid (0.0070s) 3/17/2020 11:25:26 PM Thinking Of Objectives (0.0070s) 3/17/2020 11:25:26 PM Re-Aligning Objectives (0.0070s) 3/17/2020 11:25:26 PM Inhibiting Visual Scans (0.0100s) 3/17/2020 11:25:26 PM Synthesizing Vocals (0.0060s) 3/17/2020 11:25:26 PM Ventilating Scenarios (0.0070s) 3/17/2020 11:25:26 PM Decontaminating Targeting Systems (0.0070s) 3/17/2020 11:25:26 PM Ejecting Tactical Core (0.0080s) 3/17/2020 11:25:26 PM Calibrating Formations (0.0060s) 3/17/2020 11:25:26 PM Intercepting Galactic Maps (0.0080s) 3/17/2020 11:25:26 PM Sterilizing Test Chamber (0.0100s) 3/17/2020 11:25:26 PM Faction Diagnostics (0.0110s) 3/17/2020 11:25:26 PM Buffering Hackers (0.0140s) 3/17/2020 11:25:26 PM Inverting Death (0.0070s) 3/17/2020 11:25:27 PM Linear Field Variance (0.0990s) 3/17/2020 11:25:27 PM Charging Marks (0.0090s) 3/17/2020 11:25:27 PM Guarding The Posts (0.0090s) 3/17/2020 11:25:27 PM Range Manifolds (0.0060s) 3/17/2020 11:25:27 PM Purging ROFs (0.0070s) 3/17/2020 11:25:27 PM Manipulating Speeds (0.0080s) 3/17/2020 11:25:27 PM Detecting Projectiles (0.0060s) 3/17/2020 11:25:27 PM Grouping Flow Fields (0.0080s) 3/17/2020 11:25:27 PM Modulating Flow Field Groups (0.0140s) 3/17/2020 11:25:27 PM Designing Fleets (0.0150s) 3/17/2020 11:25:27 PM Thinking Of Technologies (0.0060s) 3/17/2020 11:25:27 PM Categorizing Starboard Sensors (0.0060s) 3/17/2020 11:25:27 PM Injecting Galactic Variables (0.0100s) 3/17/2020 11:25:27 PM Discharging Colored Ions (0.0190s) 3/17/2020 11:25:27 PM Replicating Ion Colors (0.0060s) 3/17/2020 11:25:27 PM Listening To Starfields (0.1699s) 3/17/2020 11:25:27 PM Reconstituting Distant Planets (0.6114s) 3/17/2020 11:25:27 PM Investigating Map Signatures (0.0110s) 3/17/2020 11:25:27 PM Collating Solar Systems (0.0070s) 3/17/2020 11:25:27 PM Categorizing All Planets (0.0040s) 3/17/2020 11:25:27 PM Organizing Commands (0.0210s) 3/17/2020 11:25:28 PM Calculating Firing Cones (0.0050s) 3/17/2020 11:25:28 PM Breaking In New Ship Parts (0.7296s) 3/17/2020 11:25:31 PM Notify Next Of Kin (2.3866s) 3/17/2020 11:25:31 PM Issuing Orders (0.0080s) 3/17/2020 11:25:31 PM Augmenting Infusers (0.0080s) 3/17/2020 11:25:31 PM Infusing (0.0180s) 3/17/2020 11:25:31 PM Post-Proton Surge (0.0040s) 3/17/2020 11:25:31 PM Calibrate Weapons Arrays (0.0170s) 3/17/2020 11:25:31 PM Stimulate Modulation (0.0230s) 3/17/2020 11:25:31 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/17/2020 11:25:32 PM Load Surrogates (1.4383s) 3/17/2020 11:25:32 PM Load Historical Documents (0.0030s) 3/17/2020 11:25:32 PM 7.3 seconds total load time. Boot up FleetOS (0.3s) Reconstituting Distant Planets (0.6s) Breaking In New Ship Parts (0.7s) Notify Next Of Kin (2.4s) Load Surrogates (1.4s) 3/17/2020 11:25:32 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/17/2020 11:25:38 PM Successfully opened host socket 3/17/2020 11:46:48 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 3/17/2020 11:55:09 PM Logged Achievement To Steam Lots Of Energy 3/18/2020 12:07:53 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/18/2020 12:07:54 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/18/2020 8:01:01 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/18/2020 8:01:01 PM Boot up FleetOS (0.2901s) 3/18/2020 8:01:01 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/18/2020 8:01:01 PM Check System Logs For Rogue Intelligence (0.0280s) 3/18/2020 8:01:01 PM Game Version: 2.009 3/18/2020 8:01:01 PM Eject Trash Into Hyperspace (0.1360s) 3/18/2020 8:01:01 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/18/2020 8:01:01 PM Check For Extra Modules (0.0120s) 3/18/2020 8:01:01 PM Bring Cloaking Systems Online (0.0130s) 3/18/2020 8:01:01 PM Remembering Alamo (0.0170s) 3/18/2020 8:01:01 PM Generating Framerates (0.0050s) 3/18/2020 8:01:01 PM Recalculate Speed Of Light (0.0160s) 3/18/2020 8:01:01 PM Optimize Comfort On Command Decks (0.0130s) 3/18/2020 8:01:01 PM Check Nearby Stellar Masses (0.0120s) 3/18/2020 8:01:01 PM No resolution change was required. 3/18/2020 8:01:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/18/2020 8:01:01 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/18/2020 8:01:01 PM Refresh Optical Lensing (0.0080s) 3/18/2020 8:01:01 PM Revise Fundamental Physical Laws (0.0260s) 3/18/2020 8:01:01 PM Boot Audio Comms (0.0110s) 3/18/2020 8:01:01 PM Establish Individual Audio Links (0.0080s) 3/18/2020 8:01:02 PM Prepare Explosions and Crackles (0.1640s) 3/18/2020 8:01:02 PM Calculate Odds Of Success (0.2441s) 3/18/2020 8:01:02 PM Briefly Panic (0.3749s) 3/18/2020 8:01:02 PM Install Confidence Routines (0.2180s) 3/18/2020 8:01:03 PM Bring Commander Interface Online (0.0801s) 3/18/2020 8:01:03 PM Motivate All Crews (0.0320s) 3/18/2020 8:01:03 PM Externalizing Patterns (0.0148s) 3/18/2020 8:01:03 PM Disengaging Constants (0.0350s) 3/18/2020 8:01:03 PM Late Axionic Computations (0.1040s) 3/18/2020 8:01:03 PM Connecting to Fleet Command (0.0060s) 3/18/2020 8:01:03 PM Thinking Of Advice (0.0090s) 3/18/2020 8:01:03 PM Degaussing Advice (0.0160s) 3/18/2020 8:01:03 PM Naming All Known Planets (0.0060s) 3/18/2020 8:01:03 PM Remembering Speeds (0.0070s) 3/18/2020 8:01:03 PM Prioritizing Targets (0.0060s) 3/18/2020 8:01:03 PM Rebooting Sensor Arrays (0.0070s) 3/18/2020 8:01:03 PM Unloading Prismatic Grid (0.0080s) 3/18/2020 8:01:03 PM Thinking Of Objectives (0.0060s) 3/18/2020 8:01:03 PM Re-Aligning Objectives (0.0070s) 3/18/2020 8:01:03 PM Inhibiting Visual Scans (0.0130s) 3/18/2020 8:01:03 PM Synthesizing Vocals (0.0060s) 3/18/2020 8:01:03 PM Ventilating Scenarios (0.0070s) 3/18/2020 8:01:03 PM Decontaminating Targeting Systems (0.0070s) 3/18/2020 8:01:03 PM Ejecting Tactical Core (0.0070s) 3/18/2020 8:01:03 PM Calibrating Formations (0.0060s) 3/18/2020 8:01:03 PM Intercepting Galactic Maps (0.0090s) 3/18/2020 8:01:03 PM Sterilizing Test Chamber (0.0280s) 3/18/2020 8:01:03 PM Faction Diagnostics (0.0130s) 3/18/2020 8:01:03 PM Buffering Hackers (0.0160s) 3/18/2020 8:01:03 PM Inverting Death (0.0070s) 3/18/2020 8:01:03 PM Linear Field Variance (0.1050s) 3/18/2020 8:01:03 PM Charging Marks (0.0090s) 3/18/2020 8:01:03 PM Guarding The Posts (0.0090s) 3/18/2020 8:01:03 PM Range Manifolds (0.0070s) 3/18/2020 8:01:03 PM Purging ROFs (0.0070s) 3/18/2020 8:01:03 PM Manipulating Speeds (0.0070s) 3/18/2020 8:01:03 PM Detecting Projectiles (0.0070s) 3/18/2020 8:01:03 PM Grouping Flow Fields (0.0090s) 3/18/2020 8:01:03 PM Modulating Flow Field Groups (0.0153s) 3/18/2020 8:01:03 PM Designing Fleets (0.0190s) 3/18/2020 8:01:03 PM Thinking Of Technologies (0.0070s) 3/18/2020 8:01:03 PM Categorizing Starboard Sensors (0.0070s) 3/18/2020 8:01:03 PM Injecting Galactic Variables (0.0090s) 3/18/2020 8:01:03 PM Discharging Colored Ions (0.0200s) 3/18/2020 8:01:03 PM Replicating Ion Colors (0.0060s) 3/18/2020 8:01:04 PM Gazing Into Starfields (0.5334s) 3/18/2020 8:01:06 PM Rejecting Distant Planets (1.8613s) 3/18/2020 8:01:06 PM Investigating Map Signatures (0.0130s) 3/18/2020 8:01:06 PM Collating Solar Systems (0.0080s) 3/18/2020 8:01:06 PM Categorizing All Planets (0.0040s) 3/18/2020 8:01:06 PM Organizing Commands (0.0230s) 3/18/2020 8:01:06 PM Calculating Firing Cones (0.0040s) 3/18/2020 8:01:07 PM Maliciously Weakening Ship Parts (0.9472s) 3/18/2020 8:01:13 PM Jiggling All Adapters (6.1104s) 3/18/2020 8:01:13 PM Issuing Orders (0.0090s) 3/18/2020 8:01:13 PM Augmenting Infusers (0.0070s) 3/18/2020 8:01:13 PM Infusing (0.0200s) 3/18/2020 8:01:13 PM Post-Proton Surge (0.0040s) 3/18/2020 8:01:13 PM Calibrate Weapons Arrays (0.0170s) 3/18/2020 8:01:13 PM Stimulate Modulation (0.0230s) 3/18/2020 8:01:13 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/18/2020 8:01:14 PM Load Surrogates (1.4253s) 3/18/2020 8:01:14 PM Load Historical Documents (0.0030s) 3/18/2020 8:01:14 PM 13.3 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.4s) Gazing Into Starfields (0.5s) Rejecting Distant Planets (1.9s) Maliciously Weakening Ship Parts (0.9s) Jiggling All Adapters (6.1s) Load Surrogates (1.4s) 3/18/2020 8:01:14 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/18/2020 8:01:25 PM Successfully opened host socket 3/18/2020 8:02:30 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 3/18/2020 8:02:30 PM Logged Achievement To Steam Off to the Dire Graveyard 3/18/2020 8:20:58 PM Donating team Fireteam 19 has 13 units with strength 306. Status Assembling No target planet No lurk planet. Ships: Sacrificial Victim: 13 to hunter, path A 3/18/2020 8:21:12 PM Donating team Fireteam 23 has 47 units with strength 1538. Status Assembling No target planet No lurk planet. Ships: Sacrificial Victim: 39, Misophist: 8 to hunter, path A 3/18/2020 8:21:14 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 3/18/2020 8:21:19 PM Donating team Fireteam 27 has 10 units with strength 438. Status Assembling No target planet No lurk planet. Ships: Sacrificial Victim: 10 to hunter, path A 3/18/2020 8:21:19 PM Donating team Fireteam 26 has 26 units with strength 2665. Status Staging No target planet No lurk planet. Ships: Sacrificial Victim: 25, Misophist: 1 to hunter, path B 3/18/2020 8:38:21 PM Skipped log Achievement To Steam Tech Tree because we think it's already there. 3/18/2020 9:09:54 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/18/2020 9:09:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/18/2020 11:00:54 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/18/2020 11:00:54 PM Boot up FleetOS (0.2601s) 3/18/2020 11:00:54 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/18/2020 11:00:54 PM Check System Logs For Rogue Intelligence (0.0290s) 3/18/2020 11:00:54 PM Game Version: 2.009 3/18/2020 11:00:54 PM Eject Trash Into Hyperspace (0.0740s) 3/18/2020 11:00:54 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/18/2020 11:00:54 PM Check For Extra Modules (0.0120s) 3/18/2020 11:00:54 PM Bring Cloaking Systems Online (0.0120s) 3/18/2020 11:00:54 PM Remembering Alamo (0.0130s) 3/18/2020 11:00:54 PM Generating Framerates (0.0050s) 3/18/2020 11:00:54 PM Recalculate Speed Of Light (0.0150s) 3/18/2020 11:00:54 PM Optimize Comfort On Command Decks (0.0120s) 3/18/2020 11:00:54 PM Check Nearby Stellar Masses (0.0120s) 3/18/2020 11:00:54 PM No resolution change was required. 3/18/2020 11:00:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/18/2020 11:00:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/18/2020 11:00:54 PM Refresh Optical Lensing (0.0090s) 3/18/2020 11:00:54 PM Revise Fundamental Physical Laws (0.0200s) 3/18/2020 11:00:54 PM Boot Audio Comms (0.0100s) 3/18/2020 11:00:54 PM Establish Individual Audio Links (0.0090s) 3/18/2020 11:00:55 PM Prepare Explosions and Crackles (0.1590s) 3/18/2020 11:00:55 PM Calculate Odds Of Success (0.0750s) 3/18/2020 11:00:55 PM Briefly Panic (0.1959s) 3/18/2020 11:00:55 PM Install Confidence Routines (0.2191s) 3/18/2020 11:00:55 PM Bring Commander Interface Online (0.0760s) 3/18/2020 11:00:55 PM Motivate All Crews (0.0280s) 3/18/2020 11:00:55 PM Externalizing Patterns (0.0130s) 3/18/2020 11:00:55 PM Disengaging Constants (0.0290s) 3/18/2020 11:00:55 PM Late Axionic Computations (0.0440s) 3/18/2020 11:00:55 PM Connecting to Fleet Command (0.0060s) 3/18/2020 11:00:55 PM Thinking Of Advice (0.0060s) 3/18/2020 11:00:55 PM Degaussing Advice (0.0130s) 3/18/2020 11:00:55 PM Naming All Known Planets (0.0050s) 3/18/2020 11:00:55 PM Remembering Speeds (0.0070s) 3/18/2020 11:00:55 PM Prioritizing Targets (0.0070s) 3/18/2020 11:00:55 PM Rebooting Sensor Arrays (0.0070s) 3/18/2020 11:00:55 PM Unloading Prismatic Grid (0.0070s) 3/18/2020 11:00:55 PM Thinking Of Objectives (0.0070s) 3/18/2020 11:00:55 PM Re-Aligning Objectives (0.0070s) 3/18/2020 11:00:55 PM Inhibiting Visual Scans (0.0100s) 3/18/2020 11:00:55 PM Synthesizing Vocals (0.0060s) 3/18/2020 11:00:55 PM Ventilating Scenarios (0.0070s) 3/18/2020 11:00:55 PM Decontaminating Targeting Systems (0.0070s) 3/18/2020 11:00:55 PM Ejecting Tactical Core (0.0070s) 3/18/2020 11:00:55 PM Calibrating Formations (0.0060s) 3/18/2020 11:00:55 PM Intercepting Galactic Maps (0.0080s) 3/18/2020 11:00:55 PM Sterilizing Test Chamber (0.0100s) 3/18/2020 11:00:55 PM Faction Diagnostics (0.0110s) 3/18/2020 11:00:55 PM Buffering Hackers (0.0140s) 3/18/2020 11:00:55 PM Inverting Death (0.0070s) 3/18/2020 11:00:56 PM Linear Field Variance (0.1040s) 3/18/2020 11:00:56 PM Charging Marks (0.0080s) 3/18/2020 11:00:56 PM Guarding The Posts (0.0090s) 3/18/2020 11:00:56 PM Range Manifolds (0.0060s) 3/18/2020 11:00:56 PM Purging ROFs (0.0060s) 3/18/2020 11:00:56 PM Manipulating Speeds (0.0080s) 3/18/2020 11:00:56 PM Detecting Projectiles (0.0060s) 3/18/2020 11:00:56 PM Grouping Flow Fields (0.0090s) 3/18/2020 11:00:56 PM Modulating Flow Field Groups (0.0140s) 3/18/2020 11:00:56 PM Designing Fleets (0.0150s) 3/18/2020 11:00:56 PM Thinking Of Technologies (0.0060s) 3/18/2020 11:00:56 PM Categorizing Starboard Sensors (0.0060s) 3/18/2020 11:00:56 PM Injecting Galactic Variables (0.0130s) 3/18/2020 11:00:56 PM Discharging Colored Ions (0.0200s) 3/18/2020 11:00:56 PM Replicating Ion Colors (0.0050s) 3/18/2020 11:00:56 PM Gesticulating Starfields (0.1710s) 3/18/2020 11:00:56 PM Breaking Distant Planets (0.5684s) 3/18/2020 11:00:56 PM Investigating Map Signatures (0.0120s) 3/18/2020 11:00:56 PM Collating Solar Systems (0.0070s) 3/18/2020 11:00:56 PM Categorizing All Planets (0.0040s) 3/18/2020 11:00:57 PM Organizing Commands (0.0210s) 3/18/2020 11:00:57 PM Calculating Firing Cones (0.0040s) 3/18/2020 11:00:57 PM Remembering Lost Ship Parts (0.7192s) 3/18/2020 11:01:00 PM Reversing Particle Flux (2.3170s) 3/18/2020 11:01:00 PM Issuing Orders (0.0080s) 3/18/2020 11:01:00 PM Augmenting Infusers (0.0073s) 3/18/2020 11:01:00 PM Infusing (0.0177s) 3/18/2020 11:01:00 PM Post-Proton Surge (0.0040s) 3/18/2020 11:01:00 PM Calibrate Weapons Arrays (0.0170s) 3/18/2020 11:01:00 PM Stimulate Modulation (0.0305s) 3/18/2020 11:01:00 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/18/2020 11:01:01 PM Load Surrogates (1.4302s) 3/18/2020 11:01:01 PM Load Historical Documents (0.0030s) 3/18/2020 11:01:01 PM 7.1 seconds total load time. Boot up FleetOS (0.3s) Breaking Distant Planets (0.6s) Remembering Lost Ship Parts (0.7s) Reversing Particle Flux (2.3s) Load Surrogates (1.4s) 3/18/2020 11:01:01 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/18/2020 11:01:06 PM Successfully opened host socket 3/18/2020 11:03:20 PM Logged Achievement To Steam Lots Of Energy 3/18/2020 11:03:20 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 3/18/2020 11:04:44 PM Logged Achievement To Steam Lots Of Metal 3/18/2020 11:48:27 PM Donating team Fireteam 31 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Sacrificial Victim: 2 to hunter, path A 3/18/2020 11:48:27 PM Donating team Fireteam 32 has 2 units with strength 59. Status Assembling No target planet No lurk planet. Ships: Sacrificial Victim: 2 to hunter, path A 3/18/2020 11:48:43 PM Donating team Fireteam 34 has 37 units with strength 2140. Status Assembling No target planet No lurk planet. Ships: Sacrificial Victim: 34, Misophist: 3 to hunter, path A 3/19/2020 12:02:05 AM Donating team Fireteam 42 has 12 units with strength 335. Status Assembling No target planet No lurk planet. Ships: The Answer: 12 to hunter, path A 3/19/2020 12:02:12 AM Donating team Fireteam 48 has 10 units with strength 314. Status Assembling No target planet No lurk planet. Ships: The Answer: 10 to hunter, path A 3/19/2020 12:02:18 AM Donating team Fireteam 52 has 4 units with strength 103. Status Assembling No target planet No lurk planet. Ships: The Answer: 3, Naughty Monsters: 1 to hunter, path A 3/19/2020 12:02:24 AM Donating team Fireteam 55 has 25 units with strength 1295. Status Assembling No target planet No lurk planet. Ships: The Answer: 25 to hunter, path A 3/19/2020 12:02:26 AM Donating team Fireteam 56 has 25 units with strength 1295. Status Assembling No target planet No lurk planet. Ships: The Answer: 25 to hunter, path A 3/19/2020 12:02:28 AM Donating team Fireteam 59 has 2 units with strength 69. Status Assembling No target planet No lurk planet. Ships: The Answer: 2 to hunter, path A 3/19/2020 12:02:30 AM Donating team Fireteam 60 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: The Answer: 4 to hunter, path A 3/19/2020 12:02:32 AM Donating team Fireteam 61 has 7 units with strength 329. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:02:34 AM Donating team Fireteam 62 has 5 units with strength 248. Status Assembling No target planet No lurk planet. Ships: The Answer: 5 to hunter, path A 3/19/2020 12:02:46 AM Donating team Fireteam 63 has 7 units with strength 340. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:02:48 AM Donating team Fireteam 64 has 8 units with strength 426. Status Assembling No target planet No lurk planet. Ships: The Answer: 8 to hunter, path A 3/19/2020 12:02:50 AM Donating team Fireteam 65 has 6 units with strength 283. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:04:44 AM Donating team Fireteam 66 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:04:46 AM Donating team Fireteam 67 has 11 units with strength 542. Status Assembling No target planet No lurk planet. Ships: The Answer: 11 to hunter, path A 3/19/2020 12:04:48 AM Donating team Fireteam 68 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:04:50 AM Donating team Fireteam 69 has 6 units with strength 283. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:04:52 AM Donating team Fireteam 70 has 7 units with strength 391. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:04:54 AM Donating team Fireteam 71 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:05:03 AM Donating team Fireteam 72 has 5 units with strength 248. Status Assembling No target planet No lurk planet. Ships: The Answer: 5 to hunter, path A 3/19/2020 12:05:05 AM Donating team Fireteam 73 has 7 units with strength 329. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:05:07 AM Donating team Fireteam 74 has 7 units with strength 391. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:05:09 AM Donating team Fireteam 75 has 5 units with strength 248. Status Assembling No target planet No lurk planet. Ships: The Answer: 5 to hunter, path A 3/19/2020 12:05:11 AM Donating team Fireteam 76 has 5 units with strength 197. Status Assembling No target planet No lurk planet. Ships: The Answer: 5 to hunter, path A 3/19/2020 12:05:13 AM Donating team Fireteam 77 has 7 units with strength 391. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:05:15 AM Donating team Fireteam 78 has 6 units with strength 283. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:05:17 AM Donating team Fireteam 79 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:05:19 AM Donating team Fireteam 80 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:05:21 AM Donating team Fireteam 81 has 7 units with strength 391. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:05:23 AM Donating team Fireteam 82 has 7 units with strength 329. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:05:25 AM Donating team Fireteam 83 has 5 units with strength 186. Status Assembling No target planet No lurk planet. Ships: The Answer: 5 to hunter, path A 3/19/2020 12:05:27 AM Donating team Fireteam 84 has 7 units with strength 391. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:05:29 AM Donating team Fireteam 85 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:05:31 AM Donating team Fireteam 86 has 6 units with strength 345. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:05:33 AM Donating team Fireteam 87 has 5 units with strength 197. Status Assembling No target planet No lurk planet. Ships: The Answer: 5 to hunter, path A 3/19/2020 12:05:35 AM Donating team Fireteam 88 has 7 units with strength 380. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:05:37 AM Donating team Fireteam 89 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:05:39 AM Donating team Fireteam 90 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:05:41 AM Donating team Fireteam 91 has 5 units with strength 248. Status Assembling No target planet No lurk planet. Ships: The Answer: 5 to hunter, path A 3/19/2020 12:05:43 AM Donating team Fireteam 92 has 7 units with strength 329. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:05:45 AM Donating team Fireteam 93 has 7 units with strength 391. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:05:47 AM Donating team Fireteam 94 has 4 units with strength 151. Status Assembling No target planet No lurk planet. Ships: The Answer: 4 to hunter, path A 3/19/2020 12:08:12 AM Donating team Fireteam 95 has 7 units with strength 391. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:08:14 AM Donating team Fireteam 96 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:08:16 AM Donating team Fireteam 97 has 7 units with strength 380. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:08:18 AM Donating team Fireteam 98 has 6 units with strength 243. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:08:20 AM Donating team Fireteam 99 has 7 units with strength 391. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:08:22 AM Donating team Fireteam 100 has 6 units with strength 283. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:08:24 AM Donating team Fireteam 101 has 7 units with strength 329. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:08:26 AM Donating team Fireteam 102 has 5 units with strength 248. Status Assembling No target planet No lurk planet. Ships: The Answer: 5 to hunter, path A 3/19/2020 12:08:28 AM Donating team Fireteam 103 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:08:30 AM Donating team Fireteam 104 has 7 units with strength 391. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:08:32 AM Donating team Fireteam 105 has 4 units with strength 151. Status Assembling No target planet No lurk planet. Ships: The Answer: 4 to hunter, path A 3/19/2020 12:08:34 AM Donating team Fireteam 106 has 8 units with strength 426. Status Assembling No target planet No lurk planet. Ships: The Answer: 8 to hunter, path A 3/19/2020 12:08:36 AM Donating team Fireteam 107 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:08:38 AM Donating team Fireteam 108 has 6 units with strength 345. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:08:40 AM Donating team Fireteam 109 has 5 units with strength 197. Status Assembling No target planet No lurk planet. Ships: The Answer: 5 to hunter, path A 3/19/2020 12:08:42 AM Donating team Fireteam 110 has 5 units with strength 248. Status Assembling No target planet No lurk planet. Ships: The Answer: 5 to hunter, path A 3/19/2020 12:08:44 AM Donating team Fireteam 111 has 8 units with strength 426. Status Assembling No target planet No lurk planet. Ships: The Answer: 8 to hunter, path A 3/19/2020 12:08:53 AM Donating team Fireteam 112 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:08:55 AM Donating team Fireteam 113 has 8 units with strength 332. Status Assembling No target planet No lurk planet. Ships: The Answer: 8 to hunter, path A 3/19/2020 12:08:57 AM Donating team Fireteam 114 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:08:59 AM Donating team Fireteam 115 has 7 units with strength 391. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:09:07 AM Donating team Fireteam 116 has 6 units with strength 283. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:09:09 AM Donating team Fireteam 117 has 7 units with strength 340. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:09:11 AM Donating team Fireteam 118 has 6 units with strength 294. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:09:13 AM Donating team Fireteam 119 has 6 units with strength 283. Status Assembling No target planet No lurk planet. Ships: The Answer: 6 to hunter, path A 3/19/2020 12:09:15 AM Donating team Fireteam 120 has 7 units with strength 329. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:10:40 AM Donating team Fireteam 121 has 8 units with strength 311. Status Assembling No target planet No lurk planet. Ships: The Answer: 8 to hunter, path A 3/19/2020 12:10:42 AM Donating team Fireteam 122 has 13 units with strength 685. Status Assembling No target planet No lurk planet. Ships: The Answer: 13 to hunter, path A 3/19/2020 12:10:44 AM Donating team Fireteam 123 has 5 units with strength 248. Status Assembling No target planet No lurk planet. Ships: The Answer: 5 to hunter, path A 3/19/2020 12:10:49 AM Donating team Fireteam 124 has 7 units with strength 329. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:10:51 AM Donating team Fireteam 125 has 7 units with strength 391. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:10:53 AM Donating team Fireteam 126 has 5 units with strength 248. Status Assembling No target planet No lurk planet. Ships: The Answer: 5 to hunter, path A 3/19/2020 12:10:55 AM Donating team Fireteam 127 has 5 units with strength 197. Status Assembling No target planet No lurk planet. Ships: The Answer: 5 to hunter, path A 3/19/2020 12:10:57 AM Donating team Fireteam 128 has 7 units with strength 391. Status Assembling No target planet No lurk planet. Ships: The Answer: 7 to hunter, path A 3/19/2020 12:11:08 AM Donating team Fireteam 59 has 32 units with strength 1591. Status Assembling No target planet No lurk planet. Ships: The Answer: 32 to hunter, path A 3/19/2020 12:11:10 AM Donating team Fireteam 63 has 49 units with strength 3937. Status Staging No target planet No lurk planet. Ships: Naughty Monsters: 9, The Answer: 40 to hunter, path B 3/19/2020 12:11:10 AM Donating team Fireteam 66 has 46 units with strength 3197. Status Staging No target planet No lurk planet. Ships: The Answer: 45, Naughty Monsters: 1 to hunter, path B 3/19/2020 12:11:10 AM Donating team Fireteam 61 has 75 units with strength 3946. Status Staging No target planet No lurk planet. Ships: Naughty Monsters: 32, The Answer: 43 to hunter, path B 3/19/2020 12:11:10 AM Donating team Fireteam 64 has 61 units with strength 3886. Status Staging No target planet No lurk planet. Ships: The Answer: 60, Naughty Monsters: 1 to hunter, path B 3/19/2020 12:11:12 AM Donating team Fireteam 68 has 2 units with strength 81. Status Assembling No target planet No lurk planet. Ships: The Answer: 2 to hunter, path A 3/19/2020 12:11:20 AM Donating team Fireteam 69 has 20 units with strength 1025. Status Assembling No target planet No lurk planet. Ships: The Answer: 20 to hunter, path A 3/19/2020 12:11:22 AM Donating team Fireteam 70 has 4 units with strength 224. Status Assembling No target planet No lurk planet. Ships: The Answer: 4 to hunter, path A 3/19/2020 12:11:24 AM Donating team Fireteam 71 has 2 units with strength 81. Status Assembling No target planet No lurk planet. Ships: The Answer: 2 to hunter, path A 3/19/2020 12:11:26 AM Donating team Fireteam 72 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: The Answer: 4 to hunter, path A 3/19/2020 12:11:28 AM Donating team Fireteam 73 has 5 units with strength 259. Status Assembling No target planet No lurk planet. Ships: The Answer: 5 to hunter, path A 3/19/2020 12:11:30 AM Donating team Fireteam 74 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: The Answer: 3 to hunter, path A 3/19/2020 12:11:32 AM Donating team Fireteam 75 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: The Answer: 4 to hunter, path A 3/19/2020 12:11:34 AM Donating team Fireteam 76 has 5 units with strength 248. Status Assembling No target planet No lurk planet. Ships: The Answer: 5 to hunter, path A 3/19/2020 12:11:36 AM Donating team Fireteam 77 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: The Answer: 3 to hunter, path A 3/19/2020 12:11:38 AM Donating team Fireteam 78 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: The Answer: 4 to hunter, path A 3/19/2020 12:11:40 AM Donating team Fireteam 79 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: The Answer: 4 to hunter, path A 3/19/2020 12:11:42 AM Donating team Fireteam 80 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: The Answer: 4 to hunter, path A 3/19/2020 12:12:02 AM Donating team Fireteam 70 has 3 units with strength 167. Status Assembling No target planet No lurk planet. Ships: The Answer: 3 to hunter, path A 3/19/2020 12:12:18 AM Donating team Fireteam 70 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: The Answer: 1 to hunter, path A 3/19/2020 12:12:25 AM Donating team Fireteam 71 has 3 units with strength 127. Status Assembling No target planet No lurk planet. Ships: The Answer: 3 to hunter, path A 3/19/2020 12:12:36 AM Donating team Fireteam 70 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: The Answer: 1 to hunter, path A 3/19/2020 12:12:40 AM Donating team Fireteam 70 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: The Answer: 1 to hunter, path A 3/19/2020 12:12:44 AM Donating team Fireteam 70 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: The Answer: 1 to hunter, path A 3/19/2020 12:12:55 AM Donating team Fireteam 70 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: The Answer: 1 to hunter, path A 3/19/2020 12:13:23 AM Donating team Fireteam 70 has 18 units with strength 1135. Status Assembling No target planet No lurk planet. Ships: The Answer: 17, Naughty Monsters: 1 to hunter, path A 3/19/2020 12:13:40 AM Donating team Fireteam 70 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: The Answer: 1 to hunter, path A 3/19/2020 12:13:42 AM Donating team Fireteam 71 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: The Answer: 4 to hunter, path A 3/19/2020 12:13:44 AM Donating team Fireteam 72 has 5 units with strength 259. Status Assembling No target planet No lurk planet. Ships: The Answer: 5 to hunter, path A 3/19/2020 12:13:46 AM Donating team Fireteam 73 has 3 units with strength 116. Status Assembling No target planet No lurk planet. Ships: The Answer: 3 to hunter, path A 3/19/2020 12:13:48 AM Donating team Fireteam 74 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: The Answer: 4 to hunter, path A 3/19/2020 12:14:14 AM Donating team Fireteam 75 has 4 units with strength 213. Status Assembling No target planet No lurk planet. Ships: The Answer: 4 to hunter, path A 3/19/2020 12:16:58 AM Donating team Fireteam 74 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: The Answer: 1 to hunter, path A 3/19/2020 12:19:00 AM Logged Achievement To Steam Research Grant 3/19/2020 12:33:49 AM Donating team Fireteam 75 has 7 units with strength 226. Status Assembling No target planet No lurk planet. Ships: Long View: 7 to hunter, path A 3/19/2020 12:33:49 AM Donating team Fireteam 77 has 2 units with strength 88. Status Assembling No target planet No lurk planet. Ships: The Answer: 2 to hunter, path A 3/19/2020 12:36:30 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/19/2020 12:36:31 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/19/2020 8:33:28 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/19/2020 8:33:28 AM Boot up FleetOS (0.2631s) 3/19/2020 8:33:28 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/19/2020 8:33:28 AM Check System Logs For Rogue Intelligence (0.0280s) 3/19/2020 8:33:28 AM Game Version: 2.009 3/19/2020 8:33:28 AM Eject Trash Into Hyperspace (0.0700s) 3/19/2020 8:33:28 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/19/2020 8:33:28 AM Check For Extra Modules (0.0100s) 3/19/2020 8:33:28 AM Bring Cloaking Systems Online (0.0180s) 3/19/2020 8:33:28 AM Remembering Alamo (0.0120s) 3/19/2020 8:33:28 AM Generating Framerates (0.0040s) 3/19/2020 8:33:28 AM Recalculate Speed Of Light (0.0150s) 3/19/2020 8:33:28 AM Optimize Comfort On Command Decks (0.0120s) 3/19/2020 8:33:28 AM Check Nearby Stellar Masses (0.0120s) 3/19/2020 8:33:28 AM No resolution change was required. 3/19/2020 8:33:28 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/19/2020 8:33:28 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/19/2020 8:33:28 AM Refresh Optical Lensing (0.0080s) 3/19/2020 8:33:28 AM Revise Fundamental Physical Laws (0.0170s) 3/19/2020 8:33:28 AM Boot Audio Comms (0.0070s) 3/19/2020 8:33:28 AM Establish Individual Audio Links (0.0090s) 3/19/2020 8:33:29 AM Prepare Explosions and Crackles (0.1580s) 3/19/2020 8:33:29 AM Calculate Odds Of Success (0.0700s) 3/19/2020 8:33:29 AM Briefly Panic (0.1990s) 3/19/2020 8:33:29 AM Install Confidence Routines (0.2421s) 3/19/2020 8:33:29 AM Bring Commander Interface Online (0.0770s) 3/19/2020 8:33:29 AM Motivate All Crews (0.0280s) 3/19/2020 8:33:29 AM Externalizing Patterns (0.0140s) 3/19/2020 8:33:29 AM Disengaging Constants (0.0290s) 3/19/2020 8:33:29 AM Late Axionic Computations (0.0420s) 3/19/2020 8:33:29 AM Connecting to Fleet Command (0.0050s) 3/19/2020 8:33:29 AM Thinking Of Advice (0.0070s) 3/19/2020 8:33:29 AM Degaussing Advice (0.0120s) 3/19/2020 8:33:29 AM Naming All Known Planets (0.0050s) 3/19/2020 8:33:29 AM Remembering Speeds (0.0090s) 3/19/2020 8:33:29 AM Prioritizing Targets (0.0060s) 3/19/2020 8:33:29 AM Rebooting Sensor Arrays (0.0070s) 3/19/2020 8:33:29 AM Unloading Prismatic Grid (0.0070s) 3/19/2020 8:33:29 AM Thinking Of Objectives (0.0070s) 3/19/2020 8:33:29 AM Re-Aligning Objectives (0.0070s) 3/19/2020 8:33:29 AM Inhibiting Visual Scans (0.0100s) 3/19/2020 8:33:29 AM Synthesizing Vocals (0.0060s) 3/19/2020 8:33:29 AM Ventilating Scenarios (0.0070s) 3/19/2020 8:33:29 AM Decontaminating Targeting Systems (0.0060s) 3/19/2020 8:33:29 AM Ejecting Tactical Core (0.0080s) 3/19/2020 8:33:29 AM Calibrating Formations (0.0060s) 3/19/2020 8:33:29 AM Intercepting Galactic Maps (0.0080s) 3/19/2020 8:33:29 AM Sterilizing Test Chamber (0.0100s) 3/19/2020 8:33:29 AM Faction Diagnostics (0.0110s) 3/19/2020 8:33:29 AM Buffering Hackers (0.0190s) 3/19/2020 8:33:29 AM Inverting Death (0.0080s) 3/19/2020 8:33:30 AM Linear Field Variance (0.1030s) 3/19/2020 8:33:30 AM Charging Marks (0.0090s) 3/19/2020 8:33:30 AM Guarding The Posts (0.0100s) 3/19/2020 8:33:30 AM Range Manifolds (0.0050s) 3/19/2020 8:33:30 AM Purging ROFs (0.0070s) 3/19/2020 8:33:30 AM Manipulating Speeds (0.0080s) 3/19/2020 8:33:30 AM Detecting Projectiles (0.0060s) 3/19/2020 8:33:30 AM Grouping Flow Fields (0.0070s) 3/19/2020 8:33:30 AM Modulating Flow Field Groups (0.0130s) 3/19/2020 8:33:30 AM Designing Fleets (0.0150s) 3/19/2020 8:33:30 AM Thinking Of Technologies (0.0060s) 3/19/2020 8:33:30 AM Categorizing Starboard Sensors (0.0060s) 3/19/2020 8:33:30 AM Injecting Galactic Variables (0.0100s) 3/19/2020 8:33:30 AM Discharging Colored Ions (0.0190s) 3/19/2020 8:33:30 AM Replicating Ion Colors (0.0050s) 3/19/2020 8:33:30 AM Fearing Starfields (0.1656s) 3/19/2020 8:33:30 AM Pillaging Distant Planets (0.5781s) 3/19/2020 8:33:30 AM Investigating Map Signatures (0.0120s) 3/19/2020 8:33:30 AM Collating Solar Systems (0.0070s) 3/19/2020 8:33:30 AM Categorizing All Planets (0.0040s) 3/19/2020 8:33:30 AM Organizing Commands (0.0210s) 3/19/2020 8:33:30 AM Calculating Firing Cones (0.0050s) 3/19/2020 8:33:31 AM Holding Ship Parts For Comfort (0.7392s) 3/19/2020 8:33:34 AM Calculate Improbability (2.4131s) 3/19/2020 8:33:34 AM Issuing Orders (0.0070s) 3/19/2020 8:33:34 AM Augmenting Infusers (0.0080s) 3/19/2020 8:33:34 AM Infusing (0.0190s) 3/19/2020 8:33:34 AM Post-Proton Surge (0.0040s) 3/19/2020 8:33:34 AM Calibrate Weapons Arrays (0.0170s) 3/19/2020 8:33:34 AM Stimulate Modulation (0.0240s) 3/19/2020 8:33:34 AM ArcenAssetBundleCache.InstantiatedObjects: 924 3/19/2020 8:33:35 AM Load Surrogates (1.4213s) 3/19/2020 8:33:35 AM Load Historical Documents (0.0030s) 3/19/2020 8:33:35 AM 7.2 seconds total load time. Boot up FleetOS (0.3s) Pillaging Distant Planets (0.6s) Holding Ship Parts For Comfort (0.7s) Calculate Improbability (2.4s) Load Surrogates (1.4s) 3/19/2020 8:33:35 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/19/2020 8:33:40 AM Successfully opened host socket 3/19/2020 8:34:07 AM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 3/19/2020 8:34:07 AM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 3/19/2020 8:34:07 AM Logged Achievement To Steam Off to the Dire Graveyard 3/19/2020 8:38:04 AM Donating team Fireteam 81 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: The Answer: 1 to hunter, path A 3/19/2020 8:50:30 AM Skipped log Achievement To Steam Research Grant because we think it's already there. 3/19/2020 9:00:53 AM Donating team Fireteam 97 has 6 units with strength 231. Status Assembling No target planet No lurk planet. Ships: The Answer: 4, Yawning Angel: 2 to hunter, path A 3/19/2020 9:14:55 AM Donating team Fireteam 107 has 11 units with strength 411. Status Assembling No target planet No lurk planet. Ships: The Answer: 10, Naughty Monsters: 1 to hunter, path A 3/19/2020 9:24:51 AM Logged Achievement To Steam Snap Out of It! 3/19/2020 9:33:45 AM Donating team Fireteam 119 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: The Answer: 1 to hunter, path A 3/19/2020 10:00:47 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/19/2020 10:00:48 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/20/2020 6:44:03 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/20/2020 6:44:03 AM Boot up FleetOS (0.2881s) 3/20/2020 6:44:03 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/20/2020 6:44:03 AM Check System Logs For Rogue Intelligence (0.0310s) 3/20/2020 6:44:03 AM Game Version: 2.009 3/20/2020 6:44:03 AM Eject Trash Into Hyperspace (0.0880s) 3/20/2020 6:44:03 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/20/2020 6:44:03 AM Check For Extra Modules (0.0110s) 3/20/2020 6:44:03 AM Bring Cloaking Systems Online (0.0150s) 3/20/2020 6:44:03 AM Remembering Alamo (0.0180s) 3/20/2020 6:44:03 AM Generating Framerates (0.0040s) 3/20/2020 6:44:03 AM Recalculate Speed Of Light (0.0160s) 3/20/2020 6:44:03 AM Optimize Comfort On Command Decks (0.0140s) 3/20/2020 6:44:03 AM Check Nearby Stellar Masses (0.0110s) 3/20/2020 6:44:03 AM No resolution change was required. 3/20/2020 6:44:03 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/20/2020 6:44:03 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/20/2020 6:44:03 AM Refresh Optical Lensing (0.0080s) 3/20/2020 6:44:03 AM Revise Fundamental Physical Laws (0.0270s) 3/20/2020 6:44:03 AM Boot Audio Comms (0.0120s) 3/20/2020 6:44:03 AM Establish Individual Audio Links (0.0090s) 3/20/2020 6:44:03 AM Prepare Explosions and Crackles (0.1620s) 3/20/2020 6:44:03 AM Calculate Odds Of Success (0.2451s) 3/20/2020 6:44:04 AM Briefly Panic (0.3641s) 3/20/2020 6:44:04 AM Install Confidence Routines (0.2200s) 3/20/2020 6:44:04 AM Bring Commander Interface Online (0.0930s) 3/20/2020 6:44:04 AM Motivate All Crews (0.0280s) 3/20/2020 6:44:04 AM Externalizing Patterns (0.0140s) 3/20/2020 6:44:04 AM Disengaging Constants (0.0350s) 3/20/2020 6:44:04 AM Late Axionic Computations (0.1050s) 3/20/2020 6:44:04 AM Connecting to Fleet Command (0.0070s) 3/20/2020 6:44:04 AM Thinking Of Advice (0.0060s) 3/20/2020 6:44:04 AM Degaussing Advice (0.0180s) 3/20/2020 6:44:04 AM Naming All Known Planets (0.0070s) 3/20/2020 6:44:04 AM Remembering Speeds (0.0070s) 3/20/2020 6:44:04 AM Prioritizing Targets (0.0060s) 3/20/2020 6:44:04 AM Rebooting Sensor Arrays (0.0070s) 3/20/2020 6:44:04 AM Unloading Prismatic Grid (0.0080s) 3/20/2020 6:44:04 AM Thinking Of Objectives (0.0060s) 3/20/2020 6:44:04 AM Re-Aligning Objectives (0.0080s) 3/20/2020 6:44:04 AM Inhibiting Visual Scans (0.0110s) 3/20/2020 6:44:04 AM Synthesizing Vocals (0.0050s) 3/20/2020 6:44:04 AM Ventilating Scenarios (0.0070s) 3/20/2020 6:44:04 AM Decontaminating Targeting Systems (0.0080s) 3/20/2020 6:44:04 AM Ejecting Tactical Core (0.0070s) 3/20/2020 6:44:04 AM Calibrating Formations (0.0060s) 3/20/2020 6:44:04 AM Intercepting Galactic Maps (0.0080s) 3/20/2020 6:44:04 AM Sterilizing Test Chamber (0.0110s) 3/20/2020 6:44:04 AM Faction Diagnostics (0.0120s) 3/20/2020 6:44:04 AM Buffering Hackers (0.0160s) 3/20/2020 6:44:04 AM Inverting Death (0.0090s) 3/20/2020 6:44:05 AM Linear Field Variance (0.1181s) 3/20/2020 6:44:05 AM Charging Marks (0.0100s) 3/20/2020 6:44:05 AM Guarding The Posts (0.0110s) 3/20/2020 6:44:05 AM Range Manifolds (0.0070s) 3/20/2020 6:44:05 AM Purging ROFs (0.0080s) 3/20/2020 6:44:05 AM Manipulating Speeds (0.0100s) 3/20/2020 6:44:05 AM Detecting Projectiles (0.0070s) 3/20/2020 6:44:05 AM Grouping Flow Fields (0.0090s) 3/20/2020 6:44:05 AM Modulating Flow Field Groups (0.0160s) 3/20/2020 6:44:05 AM Designing Fleets (0.0190s) 3/20/2020 6:44:05 AM Thinking Of Technologies (0.0070s) 3/20/2020 6:44:05 AM Categorizing Starboard Sensors (0.0060s) 3/20/2020 6:44:05 AM Injecting Galactic Variables (0.0100s) 3/20/2020 6:44:05 AM Discharging Colored Ions (0.0200s) 3/20/2020 6:44:05 AM Replicating Ion Colors (0.0070s) 3/20/2020 6:44:05 AM Gesticulating Starfields (0.5251s) 3/20/2020 6:44:07 AM Gazing At Distant Planets (1.8644s) 3/20/2020 6:44:07 AM Investigating Map Signatures (0.0130s) 3/20/2020 6:44:07 AM Collating Solar Systems (0.0070s) 3/20/2020 6:44:07 AM Categorizing All Planets (0.0040s) 3/20/2020 6:44:07 AM Organizing Commands (0.0230s) 3/20/2020 6:44:07 AM Calculating Firing Cones (0.0040s) 3/20/2020 6:44:08 AM Collapsing Pile Of Ship Parts (0.9392s) 3/20/2020 6:44:14 AM Facility Burst Components (6.1954s) 3/20/2020 6:44:14 AM Issuing Orders (0.0070s) 3/20/2020 6:44:14 AM Augmenting Infusers (0.0080s) 3/20/2020 6:44:14 AM Infusing (0.0200s) 3/20/2020 6:44:14 AM Post-Proton Surge (0.0050s) 3/20/2020 6:44:14 AM Calibrate Weapons Arrays (0.0300s) 3/20/2020 6:44:14 AM Stimulate Modulation (0.0230s) 3/20/2020 6:44:15 AM ArcenAssetBundleCache.InstantiatedObjects: 924 3/20/2020 6:44:16 AM Load Surrogates (1.4303s) 3/20/2020 6:44:16 AM Load Historical Documents (0.0020s) 3/20/2020 6:44:16 AM 13.4 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.4s) Gesticulating Starfields (0.5s) Gazing At Distant Planets (1.9s) Collapsing Pile Of Ship Parts (0.9s) Facility Burst Components (6.2s) Load Surrogates (1.4s) 3/20/2020 6:44:16 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/20/2020 6:44:19 AM Successfully opened host socket 3/20/2020 6:44:52 AM Logged Achievement To Steam Lots Of Metal 3/20/2020 6:44:52 AM Logged Achievement To Steam Snap Out of It! 3/20/2020 6:44:52 AM Logged Achievement To Steam Off to the Dire Graveyard 3/20/2020 6:53:19 AM Logged Achievement To Steam Kills: Warrior 3/20/2020 7:21:17 AM Logged Achievement To Steam Research Grant 3/20/2020 8:01:57 AM Logged Achievement To Steam MUAHUAHUAHUAHUA 3/20/2020 8:04:09 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/20/2020 8:04:10 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/20/2020 10:27:38 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/20/2020 10:27:38 AM Boot up FleetOS (0.2811s) 3/20/2020 10:27:38 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/20/2020 10:27:38 AM Check System Logs For Rogue Intelligence (0.0330s) 3/20/2020 10:27:38 AM Game Version: 2.009 3/20/2020 10:27:38 AM Eject Trash Into Hyperspace (0.0870s) 3/20/2020 10:27:38 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/20/2020 10:27:38 AM Check For Extra Modules (0.0090s) 3/20/2020 10:27:38 AM Bring Cloaking Systems Online (0.0120s) 3/20/2020 10:27:38 AM Remembering Alamo (0.0160s) 3/20/2020 10:27:38 AM Generating Framerates (0.0060s) 3/20/2020 10:27:38 AM Recalculate Speed Of Light (0.0170s) 3/20/2020 10:27:38 AM Optimize Comfort On Command Decks (0.0150s) 3/20/2020 10:27:39 AM Check Nearby Stellar Masses (0.5120s) 3/20/2020 10:27:39 AM No resolution change was required. 3/20/2020 10:27:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/20/2020 10:27:39 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/20/2020 10:27:39 AM Refresh Optical Lensing (0.0100s) 3/20/2020 10:27:39 AM Revise Fundamental Physical Laws (0.0260s) 3/20/2020 10:27:39 AM Boot Audio Comms (0.0090s) 3/20/2020 10:27:39 AM Establish Individual Audio Links (0.0090s) 3/20/2020 10:27:39 AM Prepare Explosions and Crackles (0.1820s) 3/20/2020 10:27:39 AM Calculate Odds Of Success (0.2431s) 3/20/2020 10:27:39 AM Briefly Panic (0.3713s) 3/20/2020 10:27:40 AM Install Confidence Routines (0.2545s) 3/20/2020 10:27:40 AM Bring Commander Interface Online (0.0870s) 3/20/2020 10:27:40 AM Motivate All Crews (0.0296s) 3/20/2020 10:27:40 AM Externalizing Patterns (0.0140s) 3/20/2020 10:27:40 AM Disengaging Constants (0.0380s) 3/20/2020 10:27:40 AM Late Axionic Computations (0.1020s) 3/20/2020 10:27:40 AM Connecting to Fleet Command (0.0060s) 3/20/2020 10:27:40 AM Thinking Of Advice (0.0060s) 3/20/2020 10:27:40 AM Degaussing Advice (0.0200s) 3/20/2020 10:27:40 AM Naming All Known Planets (0.0050s) 3/20/2020 10:27:40 AM Remembering Speeds (0.0080s) 3/20/2020 10:27:40 AM Prioritizing Targets (0.0060s) 3/20/2020 10:27:40 AM Rebooting Sensor Arrays (0.0080s) 3/20/2020 10:27:40 AM Unloading Prismatic Grid (0.0070s) 3/20/2020 10:27:40 AM Thinking Of Objectives (0.0060s) 3/20/2020 10:27:40 AM Re-Aligning Objectives (0.0080s) 3/20/2020 10:27:40 AM Inhibiting Visual Scans (0.0110s) 3/20/2020 10:27:40 AM Synthesizing Vocals (0.0050s) 3/20/2020 10:27:40 AM Ventilating Scenarios (0.0080s) 3/20/2020 10:27:40 AM Decontaminating Targeting Systems (0.0070s) 3/20/2020 10:27:40 AM Ejecting Tactical Core (0.0070s) 3/20/2020 10:27:40 AM Calibrating Formations (0.0070s) 3/20/2020 10:27:40 AM Intercepting Galactic Maps (0.0080s) 3/20/2020 10:27:40 AM Sterilizing Test Chamber (0.0100s) 3/20/2020 10:27:40 AM Faction Diagnostics (0.0140s) 3/20/2020 10:27:40 AM Buffering Hackers (0.0220s) 3/20/2020 10:27:40 AM Inverting Death (0.0090s) 3/20/2020 10:27:40 AM Linear Field Variance (0.1060s) 3/20/2020 10:27:40 AM Charging Marks (0.0090s) 3/20/2020 10:27:40 AM Guarding The Posts (0.0100s) 3/20/2020 10:27:40 AM Range Manifolds (0.0060s) 3/20/2020 10:27:40 AM Purging ROFs (0.0070s) 3/20/2020 10:27:40 AM Manipulating Speeds (0.0080s) 3/20/2020 10:27:40 AM Detecting Projectiles (0.0050s) 3/20/2020 10:27:40 AM Grouping Flow Fields (0.0080s) 3/20/2020 10:27:40 AM Modulating Flow Field Groups (0.0150s) 3/20/2020 10:27:40 AM Designing Fleets (0.0200s) 3/20/2020 10:27:40 AM Thinking Of Technologies (0.0070s) 3/20/2020 10:27:40 AM Categorizing Starboard Sensors (0.0070s) 3/20/2020 10:27:40 AM Injecting Galactic Variables (0.0090s) 3/20/2020 10:27:40 AM Discharging Colored Ions (0.0200s) 3/20/2020 10:27:40 AM Replicating Ion Colors (0.0070s) 3/20/2020 10:27:41 AM Sweet-Talking Starfields (0.5191s) 3/20/2020 10:27:43 AM Digitising Distant Planets (1.8664s) 3/20/2020 10:27:43 AM Investigating Map Signatures (0.0130s) 3/20/2020 10:27:43 AM Collating Solar Systems (0.0080s) 3/20/2020 10:27:43 AM Categorizing All Planets (0.0040s) 3/20/2020 10:27:43 AM Organizing Commands (0.0220s) 3/20/2020 10:27:43 AM Calculating Firing Cones (0.0050s) 3/20/2020 10:27:44 AM Ruining Perfectly Good Ship Parts (0.9522s) 3/20/2020 10:27:50 AM Obfuscating Hulls (6.1470s) 3/20/2020 10:27:50 AM Issuing Orders (0.0080s) 3/20/2020 10:27:50 AM Augmenting Infusers (0.0080s) 3/20/2020 10:27:50 AM Infusing (0.0220s) 3/20/2020 10:27:50 AM Post-Proton Surge (0.0040s) 3/20/2020 10:27:50 AM Calibrate Weapons Arrays (0.0170s) 3/20/2020 10:27:50 AM Stimulate Modulation (0.0240s) 3/20/2020 10:27:50 AM ArcenAssetBundleCache.InstantiatedObjects: 924 3/20/2020 10:27:52 AM Load Surrogates (1.4383s) 3/20/2020 10:27:52 AM Load Historical Documents (0.0160s) 3/20/2020 10:27:52 AM 13.9 seconds total load time. Boot up FleetOS (0.3s) Check Nearby Stellar Masses (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Sweet-Talking Starfields (0.5s) Digitising Distant Planets (1.9s) Ruining Perfectly Good Ship Parts (1.0s) Obfuscating Hulls (6.1s) Load Surrogates (1.4s) 3/20/2020 10:27:52 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/20/2020 10:27:55 AM Successfully opened host socket 3/20/2020 10:30:06 AM Logged Achievement To Steam Lots Of Metal 3/20/2020 10:30:06 AM Logged Achievement To Steam Kills: Warrior 3/20/2020 10:30:06 AM Logged Achievement To Steam Snap Out of It! 3/20/2020 10:30:06 AM Logged Achievement To Steam Off to the Dire Graveyard 3/20/2020 10:38:19 AM Logged Achievement To Steam Research Grant 3/20/2020 10:54:30 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/20/2020 10:54:31 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/20/2020 4:39:16 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/20/2020 4:39:16 PM Boot up FleetOS (0.2731s) 3/20/2020 4:39:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/20/2020 4:39:16 PM Check System Logs For Rogue Intelligence (0.0270s) 3/20/2020 4:39:16 PM Game Version: 2.009 3/20/2020 4:39:16 PM Eject Trash Into Hyperspace (0.0765s) 3/20/2020 4:39:16 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/20/2020 4:39:16 PM Check For Extra Modules (0.0120s) 3/20/2020 4:39:16 PM Bring Cloaking Systems Online (0.0220s) 3/20/2020 4:39:16 PM Remembering Alamo (0.0130s) 3/20/2020 4:39:16 PM Generating Framerates (0.0063s) 3/20/2020 4:39:16 PM Recalculate Speed Of Light (0.0190s) 3/20/2020 4:39:16 PM Optimize Comfort On Command Decks (0.0150s) 3/20/2020 4:39:17 PM Check Nearby Stellar Masses (0.0120s) 3/20/2020 4:39:17 PM No resolution change was required. 3/20/2020 4:39:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/20/2020 4:39:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/20/2020 4:39:17 PM Refresh Optical Lensing (0.0090s) 3/20/2020 4:39:17 PM Revise Fundamental Physical Laws (0.0260s) 3/20/2020 4:39:17 PM Boot Audio Comms (0.0080s) 3/20/2020 4:39:17 PM Establish Individual Audio Links (0.0100s) 3/20/2020 4:39:17 PM Prepare Explosions and Crackles (0.1600s) 3/20/2020 4:39:17 PM Calculate Odds Of Success (0.2431s) 3/20/2020 4:39:17 PM Briefly Panic (0.3321s) 3/20/2020 4:39:18 PM Install Confidence Routines (0.2371s) 3/20/2020 4:39:18 PM Bring Commander Interface Online (0.0851s) 3/20/2020 4:39:18 PM Motivate All Crews (0.0300s) 3/20/2020 4:39:18 PM Externalizing Patterns (0.0150s) 3/20/2020 4:39:18 PM Disengaging Constants (0.0360s) 3/20/2020 4:39:18 PM Late Axionic Computations (0.0970s) 3/20/2020 4:39:18 PM Connecting to Fleet Command (0.0060s) 3/20/2020 4:39:18 PM Thinking Of Advice (0.0070s) 3/20/2020 4:39:18 PM Degaussing Advice (0.0180s) 3/20/2020 4:39:18 PM Naming All Known Planets (0.0060s) 3/20/2020 4:39:18 PM Remembering Speeds (0.0080s) 3/20/2020 4:39:18 PM Prioritizing Targets (0.0060s) 3/20/2020 4:39:18 PM Rebooting Sensor Arrays (0.0070s) 3/20/2020 4:39:18 PM Unloading Prismatic Grid (0.0070s) 3/20/2020 4:39:18 PM Thinking Of Objectives (0.0060s) 3/20/2020 4:39:18 PM Re-Aligning Objectives (0.0080s) 3/20/2020 4:39:18 PM Inhibiting Visual Scans (0.0110s) 3/20/2020 4:39:18 PM Synthesizing Vocals (0.0070s) 3/20/2020 4:39:18 PM Ventilating Scenarios (0.0060s) 3/20/2020 4:39:18 PM Decontaminating Targeting Systems (0.0070s) 3/20/2020 4:39:18 PM Ejecting Tactical Core (0.0080s) 3/20/2020 4:39:18 PM Calibrating Formations (0.0060s) 3/20/2020 4:39:18 PM Intercepting Galactic Maps (0.0080s) 3/20/2020 4:39:18 PM Sterilizing Test Chamber (0.0110s) 3/20/2020 4:39:18 PM Faction Diagnostics (0.0130s) 3/20/2020 4:39:18 PM Buffering Hackers (0.0190s) 3/20/2020 4:39:18 PM Inverting Death (0.0090s) 3/20/2020 4:39:18 PM Linear Field Variance (0.1090s) 3/20/2020 4:39:18 PM Charging Marks (0.0100s) 3/20/2020 4:39:18 PM Guarding The Posts (0.0090s) 3/20/2020 4:39:18 PM Range Manifolds (0.0060s) 3/20/2020 4:39:18 PM Purging ROFs (0.0080s) 3/20/2020 4:39:18 PM Manipulating Speeds (0.0080s) 3/20/2020 4:39:18 PM Detecting Projectiles (0.0050s) 3/20/2020 4:39:18 PM Grouping Flow Fields (0.0080s) 3/20/2020 4:39:18 PM Modulating Flow Field Groups (0.0140s) 3/20/2020 4:39:18 PM Designing Fleets (0.0190s) 3/20/2020 4:39:18 PM Thinking Of Technologies (0.0070s) 3/20/2020 4:39:18 PM Categorizing Starboard Sensors (0.0070s) 3/20/2020 4:39:18 PM Injecting Galactic Variables (0.0100s) 3/20/2020 4:39:18 PM Discharging Colored Ions (0.0220s) 3/20/2020 4:39:18 PM Replicating Ion Colors (0.0060s) 3/20/2020 4:39:19 PM Medicating Starfields (0.5201s) 3/20/2020 4:39:21 PM Digitising Distant Planets (1.8778s) 3/20/2020 4:39:21 PM Investigating Map Signatures (0.0120s) 3/20/2020 4:39:21 PM Collating Solar Systems (0.0080s) 3/20/2020 4:39:21 PM Categorizing All Planets (0.0040s) 3/20/2020 4:39:21 PM Organizing Commands (0.0210s) 3/20/2020 4:39:21 PM Calculating Firing Cones (0.0040s) 3/20/2020 4:39:22 PM Violating Ship Part Bylaws (0.9342s) 3/20/2020 4:39:28 PM Printing Paper Copies Of All Data Banks (6.1374s) 3/20/2020 4:39:28 PM Issuing Orders (0.0080s) 3/20/2020 4:39:28 PM Augmenting Infusers (0.0090s) 3/20/2020 4:39:28 PM Infusing (0.0210s) 3/20/2020 4:39:28 PM Post-Proton Surge (0.0040s) 3/20/2020 4:39:28 PM Calibrate Weapons Arrays (0.0180s) 3/20/2020 4:39:28 PM Stimulate Modulation (0.0230s) 3/20/2020 4:39:28 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/20/2020 4:39:29 PM Load Surrogates (1.4493s) 3/20/2020 4:39:29 PM Load Historical Documents (0.0040s) 3/20/2020 4:39:29 PM 13.3 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Medicating Starfields (0.5s) Digitising Distant Planets (1.9s) Violating Ship Part Bylaws (0.9s) Printing Paper Copies Of All Data Banks (6.1s) Load Surrogates (1.4s) 3/20/2020 4:39:30 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/20/2020 4:39:36 PM Successfully opened host socket 3/20/2020 4:39:43 PM Logged Achievement To Steam Lots Of Metal 3/20/2020 4:39:43 PM Logged Achievement To Steam Kills: Warrior 3/20/2020 4:39:43 PM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 3/20/2020 4:39:43 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 3/20/2020 5:01:42 PM Logged Achievement To Steam Research Grant 3/20/2020 5:09:13 PM ----------- Exception: window: Window_NotificationsDisplay System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_Human+PrivateAstroTrainNotifier.MouseoverHandler () [0x0005d] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.NotificationNonSim.HandleMouseover () [0x0000e] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00012] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x0019a] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in <511c44847eee4879abb6c08ff946f102>:0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <511c44847eee4879abb6c08ff946f102>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <511c44847eee4879abb6c08ff946f102>:0) ArcenGameController.Update () (at <673317963de34bfb8aac2e7b0b028374>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 3/20/2020 5:09:13 PM ErrorsReportedByEngine: ----------- Exception: window: Window_NotificationsDisplay System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_Human+PrivateAstroTrainNotifier.MouseoverHandler () [0x0005d] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.NotificationNonSim.HandleMouseover () [0x0000e] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00012] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x0019a] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in <511c44847eee4879abb6c08ff946f102>:0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <511c44847eee4879abb6c08ff946f102>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <511c44847eee4879abb6c08ff946f102>:0) ArcenGameController.Update () (at <673317963de34bfb8aac2e7b0b028374>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 3/20/2020 5:24:10 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/20/2020 5:24:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/20/2020 11:23:16 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/20/2020 11:23:16 PM Boot up FleetOS (0.2571s) 3/20/2020 11:23:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/20/2020 11:23:16 PM Check System Logs For Rogue Intelligence (0.0300s) 3/20/2020 11:23:16 PM Game Version: 2.009 3/20/2020 11:23:16 PM Eject Trash Into Hyperspace (0.0700s) 3/20/2020 11:23:16 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/20/2020 11:23:16 PM Check For Extra Modules (0.0100s) 3/20/2020 11:23:16 PM Bring Cloaking Systems Online (0.0170s) 3/20/2020 11:23:16 PM Remembering Alamo (0.0120s) 3/20/2020 11:23:16 PM Generating Framerates (0.0050s) 3/20/2020 11:23:16 PM Recalculate Speed Of Light (0.0130s) 3/20/2020 11:23:16 PM Optimize Comfort On Command Decks (0.0120s) 3/20/2020 11:23:16 PM Check Nearby Stellar Masses (0.0110s) 3/20/2020 11:23:16 PM No resolution change was required. 3/20/2020 11:23:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/20/2020 11:23:16 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/20/2020 11:23:16 PM Refresh Optical Lensing (0.0080s) 3/20/2020 11:23:16 PM Revise Fundamental Physical Laws (0.0203s) 3/20/2020 11:23:16 PM Boot Audio Comms (0.0080s) 3/20/2020 11:23:16 PM Establish Individual Audio Links (0.0080s) 3/20/2020 11:23:16 PM Prepare Explosions and Crackles (0.1580s) 3/20/2020 11:23:16 PM Calculate Odds Of Success (0.0840s) 3/20/2020 11:23:17 PM Briefly Panic (0.1964s) 3/20/2020 11:23:17 PM Install Confidence Routines (0.2202s) 3/20/2020 11:23:17 PM Bring Commander Interface Online (0.0842s) 3/20/2020 11:23:17 PM Motivate All Crews (0.0280s) 3/20/2020 11:23:17 PM Externalizing Patterns (0.0140s) 3/20/2020 11:23:17 PM Disengaging Constants (0.0290s) 3/20/2020 11:23:17 PM Late Axionic Computations (0.0444s) 3/20/2020 11:23:17 PM Connecting to Fleet Command (0.0060s) 3/20/2020 11:23:17 PM Thinking Of Advice (0.0060s) 3/20/2020 11:23:17 PM Degaussing Advice (0.0130s) 3/20/2020 11:23:17 PM Naming All Known Planets (0.0050s) 3/20/2020 11:23:17 PM Remembering Speeds (0.0070s) 3/20/2020 11:23:17 PM Prioritizing Targets (0.0070s) 3/20/2020 11:23:17 PM Rebooting Sensor Arrays (0.0070s) 3/20/2020 11:23:17 PM Unloading Prismatic Grid (0.0070s) 3/20/2020 11:23:17 PM Thinking Of Objectives (0.0070s) 3/20/2020 11:23:17 PM Re-Aligning Objectives (0.0070s) 3/20/2020 11:23:17 PM Inhibiting Visual Scans (0.0100s) 3/20/2020 11:23:17 PM Synthesizing Vocals (0.0050s) 3/20/2020 11:23:17 PM Ventilating Scenarios (0.0080s) 3/20/2020 11:23:17 PM Decontaminating Targeting Systems (0.0070s) 3/20/2020 11:23:17 PM Ejecting Tactical Core (0.0070s) 3/20/2020 11:23:17 PM Calibrating Formations (0.0060s) 3/20/2020 11:23:17 PM Intercepting Galactic Maps (0.0080s) 3/20/2020 11:23:17 PM Sterilizing Test Chamber (0.0110s) 3/20/2020 11:23:17 PM Faction Diagnostics (0.0100s) 3/20/2020 11:23:17 PM Buffering Hackers (0.0190s) 3/20/2020 11:23:17 PM Inverting Death (0.0100s) 3/20/2020 11:23:17 PM Linear Field Variance (0.1030s) 3/20/2020 11:23:17 PM Charging Marks (0.0080s) 3/20/2020 11:23:17 PM Guarding The Posts (0.0100s) 3/20/2020 11:23:17 PM Range Manifolds (0.0056s) 3/20/2020 11:23:17 PM Purging ROFs (0.0073s) 3/20/2020 11:23:17 PM Manipulating Speeds (0.0082s) 3/20/2020 11:23:17 PM Detecting Projectiles (0.0050s) 3/20/2020 11:23:17 PM Grouping Flow Fields (0.0080s) 3/20/2020 11:23:17 PM Modulating Flow Field Groups (0.0140s) 3/20/2020 11:23:17 PM Designing Fleets (0.0160s) 3/20/2020 11:23:17 PM Thinking Of Technologies (0.0070s) 3/20/2020 11:23:17 PM Categorizing Starboard Sensors (0.0060s) 3/20/2020 11:23:17 PM Injecting Galactic Variables (0.0090s) 3/20/2020 11:23:17 PM Discharging Colored Ions (0.0200s) 3/20/2020 11:23:17 PM Replicating Ion Colors (0.0073s) 3/20/2020 11:23:18 PM Dropping Starfields (0.1718s) 3/20/2020 11:23:18 PM Resizing Distant Planets (0.5852s) 3/20/2020 11:23:18 PM Investigating Map Signatures (0.0120s) 3/20/2020 11:23:18 PM Collating Solar Systems (0.0070s) 3/20/2020 11:23:18 PM Categorizing All Planets (0.0040s) 3/20/2020 11:23:18 PM Organizing Commands (0.0210s) 3/20/2020 11:23:18 PM Calculating Firing Cones (0.0040s) 3/20/2020 11:23:19 PM Fumbling With Ship Parts (0.7132s) 3/20/2020 11:23:21 PM Jiggling All Adapters (2.3895s) 3/20/2020 11:23:21 PM Issuing Orders (0.0070s) 3/20/2020 11:23:21 PM Augmenting Infusers (0.0080s) 3/20/2020 11:23:21 PM Infusing (0.0180s) 3/20/2020 11:23:21 PM Post-Proton Surge (0.0040s) 3/20/2020 11:23:21 PM Calibrate Weapons Arrays (0.0170s) 3/20/2020 11:23:21 PM Stimulate Modulation (0.0230s) 3/20/2020 11:23:21 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/20/2020 11:23:23 PM Load Surrogates (1.4623s) 3/20/2020 11:23:23 PM Load Historical Documents (0.0030s) 3/20/2020 11:23:23 PM 7.2 seconds total load time. Boot up FleetOS (0.3s) Resizing Distant Planets (0.6s) Fumbling With Ship Parts (0.7s) Jiggling All Adapters (2.4s) Load Surrogates (1.5s) 3/20/2020 11:23:23 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/20/2020 11:23:55 PM Successfully opened host socket 3/20/2020 11:24:05 PM Logged Achievement To Steam Lots Of Metal 3/20/2020 11:24:05 PM Logged Achievement To Steam Kills: Warrior 3/20/2020 11:24:05 PM Logged Achievement To Steam Snap Out of It! 3/20/2020 11:24:05 PM Logged Achievement To Steam Off to the Dire Graveyard 3/20/2020 11:34:35 PM Logged Achievement To Steam Tech Tree 3/21/2020 12:21:32 AM Logged Achievement To Steam Kills: Merciless 3/21/2020 12:33:24 AM Logged Achievement To Steam Research Grant 3/21/2020 12:51:13 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/21/2020 12:51:14 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/21/2020 8:40:26 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/21/2020 8:40:26 AM Boot up FleetOS (0.2591s) 3/21/2020 8:40:26 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/21/2020 8:40:26 AM Check System Logs For Rogue Intelligence (0.0270s) 3/21/2020 8:40:26 AM Game Version: 2.009 3/21/2020 8:40:26 AM Eject Trash Into Hyperspace (0.0710s) 3/21/2020 8:40:26 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/21/2020 8:40:26 AM Check For Extra Modules (0.0090s) 3/21/2020 8:40:26 AM Bring Cloaking Systems Online (0.0120s) 3/21/2020 8:40:26 AM Remembering Alamo (0.0130s) 3/21/2020 8:40:26 AM Generating Framerates (0.0050s) 3/21/2020 8:40:26 AM Recalculate Speed Of Light (0.0140s) 3/21/2020 8:40:26 AM Optimize Comfort On Command Decks (0.0130s) 3/21/2020 8:40:26 AM Check Nearby Stellar Masses (0.0120s) 3/21/2020 8:40:26 AM No resolution change was required. 3/21/2020 8:40:26 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/21/2020 8:40:26 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/21/2020 8:40:26 AM Refresh Optical Lensing (0.0100s) 3/21/2020 8:40:26 AM Revise Fundamental Physical Laws (0.0200s) 3/21/2020 8:40:26 AM Boot Audio Comms (0.0080s) 3/21/2020 8:40:26 AM Establish Individual Audio Links (0.0120s) 3/21/2020 8:40:27 AM Prepare Explosions and Crackles (0.1590s) 3/21/2020 8:40:27 AM Calculate Odds Of Success (0.0800s) 3/21/2020 8:40:27 AM Briefly Panic (0.1945s) 3/21/2020 8:40:27 AM Install Confidence Routines (0.2156s) 3/21/2020 8:40:27 AM Bring Commander Interface Online (0.0755s) 3/21/2020 8:40:27 AM Motivate All Crews (0.0270s) 3/21/2020 8:40:27 AM Externalizing Patterns (0.0130s) 3/21/2020 8:40:27 AM Disengaging Constants (0.0280s) 3/21/2020 8:40:27 AM Late Axionic Computations (0.0430s) 3/21/2020 8:40:27 AM Connecting to Fleet Command (0.0060s) 3/21/2020 8:40:27 AM Thinking Of Advice (0.0070s) 3/21/2020 8:40:27 AM Degaussing Advice (0.0120s) 3/21/2020 8:40:27 AM Naming All Known Planets (0.0050s) 3/21/2020 8:40:27 AM Remembering Speeds (0.0070s) 3/21/2020 8:40:27 AM Prioritizing Targets (0.0070s) 3/21/2020 8:40:27 AM Rebooting Sensor Arrays (0.0070s) 3/21/2020 8:40:27 AM Unloading Prismatic Grid (0.0070s) 3/21/2020 8:40:27 AM Thinking Of Objectives (0.0070s) 3/21/2020 8:40:27 AM Re-Aligning Objectives (0.0070s) 3/21/2020 8:40:27 AM Inhibiting Visual Scans (0.0100s) 3/21/2020 8:40:27 AM Synthesizing Vocals (0.0050s) 3/21/2020 8:40:27 AM Ventilating Scenarios (0.0080s) 3/21/2020 8:40:27 AM Decontaminating Targeting Systems (0.0060s) 3/21/2020 8:40:27 AM Ejecting Tactical Core (0.0080s) 3/21/2020 8:40:27 AM Calibrating Formations (0.0060s) 3/21/2020 8:40:27 AM Intercepting Galactic Maps (0.0080s) 3/21/2020 8:40:27 AM Sterilizing Test Chamber (0.0100s) 3/21/2020 8:40:27 AM Faction Diagnostics (0.0110s) 3/21/2020 8:40:27 AM Buffering Hackers (0.0180s) 3/21/2020 8:40:27 AM Inverting Death (0.0080s) 3/21/2020 8:40:27 AM Linear Field Variance (0.1020s) 3/21/2020 8:40:27 AM Charging Marks (0.0090s) 3/21/2020 8:40:27 AM Guarding The Posts (0.0090s) 3/21/2020 8:40:27 AM Range Manifolds (0.0050s) 3/21/2020 8:40:27 AM Purging ROFs (0.0070s) 3/21/2020 8:40:27 AM Manipulating Speeds (0.0080s) 3/21/2020 8:40:27 AM Detecting Projectiles (0.0060s) 3/21/2020 8:40:28 AM Grouping Flow Fields (0.0070s) 3/21/2020 8:40:28 AM Modulating Flow Field Groups (0.0130s) 3/21/2020 8:40:28 AM Designing Fleets (0.0150s) 3/21/2020 8:40:28 AM Thinking Of Technologies (0.0060s) 3/21/2020 8:40:28 AM Categorizing Starboard Sensors (0.0070s) 3/21/2020 8:40:28 AM Injecting Galactic Variables (0.0090s) 3/21/2020 8:40:28 AM Discharging Colored Ions (0.0190s) 3/21/2020 8:40:28 AM Replicating Ion Colors (0.0060s) 3/21/2020 8:40:28 AM Surrounding Starfields (0.1710s) 3/21/2020 8:40:28 AM Mapping Distant Planets (0.5761s) 3/21/2020 8:40:28 AM Investigating Map Signatures (0.0110s) 3/21/2020 8:40:28 AM Collating Solar Systems (0.0070s) 3/21/2020 8:40:28 AM Categorizing All Planets (0.0040s) 3/21/2020 8:40:28 AM Organizing Commands (0.0210s) 3/21/2020 8:40:28 AM Calculating Firing Cones (0.0050s) 3/21/2020 8:40:29 AM Ruining Perfectly Good Ship Parts (0.7382s) 3/21/2020 8:40:31 AM Feeding Random Generator Monkeys (2.3675s) 3/21/2020 8:40:31 AM Issuing Orders (0.0070s) 3/21/2020 8:40:31 AM Augmenting Infusers (0.0080s) 3/21/2020 8:40:32 AM Infusing (0.0170s) 3/21/2020 8:40:32 AM Post-Proton Surge (0.0050s) 3/21/2020 8:40:32 AM Calibrate Weapons Arrays (0.0160s) 3/21/2020 8:40:32 AM Stimulate Modulation (0.0250s) 3/21/2020 8:40:32 AM ArcenAssetBundleCache.InstantiatedObjects: 924 3/21/2020 8:40:33 AM Load Surrogates (1.4176s) 3/21/2020 8:40:33 AM Load Historical Documents (0.0025s) 3/21/2020 8:40:33 AM 7.1 seconds total load time. Boot up FleetOS (0.3s) Mapping Distant Planets (0.6s) Ruining Perfectly Good Ship Parts (0.7s) Feeding Random Generator Monkeys (2.4s) Load Surrogates (1.4s) 3/21/2020 8:40:33 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/21/2020 8:40:37 AM Successfully opened host socket 3/21/2020 8:41:57 AM Logged Achievement To Steam Lots Of Metal 3/21/2020 8:41:57 AM Logged Achievement To Steam Kills: Warrior 3/21/2020 8:41:57 AM Logged Achievement To Steam Kills: Merciless 3/21/2020 8:41:57 AM Logged Achievement To Steam Snap Out of It! 3/21/2020 8:41:57 AM Logged Achievement To Steam Off to the Dire Graveyard 3/21/2020 9:04:04 AM Logged Achievement To Steam Tech Tree 3/21/2020 9:08:16 AM Logged Achievement To Steam Lots Of Energy 3/21/2020 9:19:11 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/21/2020 9:19:13 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/21/2020 1:06:20 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/21/2020 1:06:20 PM Boot up FleetOS (0.2721s) 3/21/2020 1:06:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/21/2020 1:06:20 PM Check System Logs For Rogue Intelligence (0.0309s) 3/21/2020 1:06:20 PM Game Version: 2.009 3/21/2020 1:06:20 PM Eject Trash Into Hyperspace (0.0710s) 3/21/2020 1:06:20 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/21/2020 1:06:20 PM Check For Extra Modules (0.0120s) 3/21/2020 1:06:20 PM Bring Cloaking Systems Online (0.0170s) 3/21/2020 1:06:20 PM Remembering Alamo (0.0130s) 3/21/2020 1:06:20 PM Generating Framerates (0.0040s) 3/21/2020 1:06:20 PM Recalculate Speed Of Light (0.0140s) 3/21/2020 1:06:20 PM Optimize Comfort On Command Decks (0.0130s) 3/21/2020 1:06:20 PM Check Nearby Stellar Masses (0.0110s) 3/21/2020 1:06:20 PM No resolution change was required. 3/21/2020 1:06:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/21/2020 1:06:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/21/2020 1:06:20 PM Refresh Optical Lensing (0.0080s) 3/21/2020 1:06:20 PM Revise Fundamental Physical Laws (0.0190s) 3/21/2020 1:06:20 PM Boot Audio Comms (0.0080s) 3/21/2020 1:06:20 PM Establish Individual Audio Links (0.0090s) 3/21/2020 1:06:21 PM Prepare Explosions and Crackles (0.1600s) 3/21/2020 1:06:21 PM Calculate Odds Of Success (0.0703s) 3/21/2020 1:06:21 PM Briefly Panic (0.1979s) 3/21/2020 1:06:21 PM Install Confidence Routines (0.2261s) 3/21/2020 1:06:21 PM Bring Commander Interface Online (0.0775s) 3/21/2020 1:06:21 PM Motivate All Crews (0.0290s) 3/21/2020 1:06:21 PM Externalizing Patterns (0.0140s) 3/21/2020 1:06:21 PM Disengaging Constants (0.0300s) 3/21/2020 1:06:21 PM Late Axionic Computations (0.0440s) 3/21/2020 1:06:21 PM Connecting to Fleet Command (0.0060s) 3/21/2020 1:06:21 PM Thinking Of Advice (0.0060s) 3/21/2020 1:06:21 PM Degaussing Advice (0.0130s) 3/21/2020 1:06:21 PM Naming All Known Planets (0.0040s) 3/21/2020 1:06:21 PM Remembering Speeds (0.0080s) 3/21/2020 1:06:21 PM Prioritizing Targets (0.0070s) 3/21/2020 1:06:21 PM Rebooting Sensor Arrays (0.0070s) 3/21/2020 1:06:21 PM Unloading Prismatic Grid (0.0070s) 3/21/2020 1:06:21 PM Thinking Of Objectives (0.0070s) 3/21/2020 1:06:21 PM Re-Aligning Objectives (0.0070s) 3/21/2020 1:06:21 PM Inhibiting Visual Scans (0.0100s) 3/21/2020 1:06:21 PM Synthesizing Vocals (0.0060s) 3/21/2020 1:06:21 PM Ventilating Scenarios (0.0070s) 3/21/2020 1:06:21 PM Decontaminating Targeting Systems (0.0070s) 3/21/2020 1:06:21 PM Ejecting Tactical Core (0.0070s) 3/21/2020 1:06:21 PM Calibrating Formations (0.0060s) 3/21/2020 1:06:21 PM Intercepting Galactic Maps (0.0080s) 3/21/2020 1:06:21 PM Sterilizing Test Chamber (0.0110s) 3/21/2020 1:06:21 PM Faction Diagnostics (0.0110s) 3/21/2020 1:06:21 PM Buffering Hackers (0.0180s) 3/21/2020 1:06:21 PM Inverting Death (0.0080s) 3/21/2020 1:06:22 PM Linear Field Variance (0.1030s) 3/21/2020 1:06:22 PM Charging Marks (0.0080s) 3/21/2020 1:06:22 PM Guarding The Posts (0.0080s) 3/21/2020 1:06:22 PM Range Manifolds (0.0070s) 3/21/2020 1:06:22 PM Purging ROFs (0.0071s) 3/21/2020 1:06:22 PM Manipulating Speeds (0.0080s) 3/21/2020 1:06:22 PM Detecting Projectiles (0.0060s) 3/21/2020 1:06:22 PM Grouping Flow Fields (0.0070s) 3/21/2020 1:06:22 PM Modulating Flow Field Groups (0.0130s) 3/21/2020 1:06:22 PM Designing Fleets (0.0150s) 3/21/2020 1:06:22 PM Thinking Of Technologies (0.0060s) 3/21/2020 1:06:22 PM Categorizing Starboard Sensors (0.0060s) 3/21/2020 1:06:22 PM Injecting Galactic Variables (0.0100s) 3/21/2020 1:06:22 PM Discharging Colored Ions (0.0200s) 3/21/2020 1:06:22 PM Replicating Ion Colors (0.0056s) 3/21/2020 1:06:22 PM Sweet-Talking Starfields (0.1745s) 3/21/2020 1:06:22 PM Resizing Distant Planets (0.6120s) 3/21/2020 1:06:22 PM Investigating Map Signatures (0.0130s) 3/21/2020 1:06:22 PM Collating Solar Systems (0.0080s) 3/21/2020 1:06:22 PM Categorizing All Planets (0.0040s) 3/21/2020 1:06:23 PM Organizing Commands (0.0235s) 3/21/2020 1:06:23 PM Calculating Firing Cones (0.0040s) 3/21/2020 1:06:23 PM Collapsing Pile Of Ship Parts (0.7424s) 3/21/2020 1:06:26 PM Redefine Best Practices (2.4101s) 3/21/2020 1:06:26 PM Issuing Orders (0.0080s) 3/21/2020 1:06:26 PM Augmenting Infusers (0.0090s) 3/21/2020 1:06:26 PM Infusing (0.0170s) 3/21/2020 1:06:26 PM Post-Proton Surge (0.0040s) 3/21/2020 1:06:26 PM Calibrate Weapons Arrays (0.0170s) 3/21/2020 1:06:26 PM Stimulate Modulation (0.0240s) 3/21/2020 1:06:26 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/21/2020 1:06:27 PM Load Surrogates (1.4233s) 3/21/2020 1:06:27 PM Load Historical Documents (0.0030s) 3/21/2020 1:06:27 PM 7.3 seconds total load time. Boot up FleetOS (0.3s) Resizing Distant Planets (0.6s) Collapsing Pile Of Ship Parts (0.7s) Redefine Best Practices (2.4s) Load Surrogates (1.4s) 3/21/2020 1:06:27 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/21/2020 1:06:33 PM Successfully opened host socket 3/21/2020 1:08:23 PM Logged Achievement To Steam Lots Of Metal 3/21/2020 1:08:23 PM Logged Achievement To Steam Kills: Warrior 3/21/2020 1:08:23 PM Logged Achievement To Steam Kills: Merciless 3/21/2020 1:08:23 PM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 3/21/2020 1:08:23 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 3/21/2020 1:10:39 PM Logged Achievement To Steam Miffed 3/21/2020 1:11:15 PM Logged Achievement To Steam Lots Of Energy 3/21/2020 1:19:18 PM ERROR In BuildingDronesInternally debugStage 1200: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b16] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/21/2020 1:19:18 PM ERROR In BuildingDronesInternally debugStage 1200: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00b16] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.AIW2.Core.Faction.DoFactionStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass36_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <2a0f87ccd9744f2294c0a915337c6f6f>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <37fbd6d9bbf24b47bed7729df02375ec>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 3/21/2020 1:32:38 PM Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter 3/21/2020 1:49:22 PM Logged Achievement To Steam Research Grant 3/21/2020 1:53:36 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/21/2020 1:53:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/21/2020 4:55:56 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/21/2020 4:55:56 PM Boot up FleetOS (0.2631s) 3/21/2020 4:55:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/21/2020 4:55:56 PM Check System Logs For Rogue Intelligence (0.0270s) 3/21/2020 4:55:56 PM Game Version: 2.009 3/21/2020 4:55:56 PM Eject Trash Into Hyperspace (0.1130s) 3/21/2020 4:55:56 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/21/2020 4:55:56 PM Check For Extra Modules (0.0110s) 3/21/2020 4:55:56 PM Bring Cloaking Systems Online (0.0130s) 3/21/2020 4:55:56 PM Remembering Alamo (0.0120s) 3/21/2020 4:55:56 PM Generating Framerates (0.0060s) 3/21/2020 4:55:56 PM Recalculate Speed Of Light (0.0150s) 3/21/2020 4:55:56 PM Optimize Comfort On Command Decks (0.0130s) 3/21/2020 4:55:56 PM Check Nearby Stellar Masses (0.0120s) 3/21/2020 4:55:56 PM No resolution change was required. 3/21/2020 4:55:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/21/2020 4:55:56 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/21/2020 4:55:56 PM Refresh Optical Lensing (0.0090s) 3/21/2020 4:55:56 PM Revise Fundamental Physical Laws (0.0260s) 3/21/2020 4:55:56 PM Boot Audio Comms (0.0090s) 3/21/2020 4:55:56 PM Establish Individual Audio Links (0.0090s) 3/21/2020 4:55:56 PM Prepare Explosions and Crackles (0.1600s) 3/21/2020 4:55:57 PM Calculate Odds Of Success (0.2451s) 3/21/2020 4:55:57 PM Briefly Panic (0.2801s) 3/21/2020 4:55:57 PM Install Confidence Routines (0.2201s) 3/21/2020 4:55:57 PM Bring Commander Interface Online (0.0850s) 3/21/2020 4:55:57 PM Motivate All Crews (0.0280s) 3/21/2020 4:55:57 PM Externalizing Patterns (0.0250s) 3/21/2020 4:55:57 PM Disengaging Constants (0.0350s) 3/21/2020 4:55:57 PM Late Axionic Computations (0.0930s) 3/21/2020 4:55:57 PM Connecting to Fleet Command (0.0070s) 3/21/2020 4:55:57 PM Thinking Of Advice (0.0060s) 3/21/2020 4:55:58 PM Degaussing Advice (0.0170s) 3/21/2020 4:55:58 PM Naming All Known Planets (0.0060s) 3/21/2020 4:55:58 PM Remembering Speeds (0.0070s) 3/21/2020 4:55:58 PM Prioritizing Targets (0.0070s) 3/21/2020 4:55:58 PM Rebooting Sensor Arrays (0.0070s) 3/21/2020 4:55:58 PM Unloading Prismatic Grid (0.0070s) 3/21/2020 4:55:58 PM Thinking Of Objectives (0.0070s) 3/21/2020 4:55:58 PM Re-Aligning Objectives (0.0080s) 3/21/2020 4:55:58 PM Inhibiting Visual Scans (0.0100s) 3/21/2020 4:55:58 PM Synthesizing Vocals (0.0060s) 3/21/2020 4:55:58 PM Ventilating Scenarios (0.0070s) 3/21/2020 4:55:58 PM Decontaminating Targeting Systems (0.0070s) 3/21/2020 4:55:58 PM Ejecting Tactical Core (0.0070s) 3/21/2020 4:55:58 PM Calibrating Formations (0.0060s) 3/21/2020 4:55:58 PM Intercepting Galactic Maps (0.0090s) 3/21/2020 4:55:58 PM Sterilizing Test Chamber (0.0100s) 3/21/2020 4:55:58 PM Faction Diagnostics (0.0120s) 3/21/2020 4:55:58 PM Buffering Hackers (0.0190s) 3/21/2020 4:55:58 PM Inverting Death (0.0080s) 3/21/2020 4:55:58 PM Linear Field Variance (0.1090s) 3/21/2020 4:55:58 PM Charging Marks (0.0100s) 3/21/2020 4:55:58 PM Guarding The Posts (0.0080s) 3/21/2020 4:55:58 PM Range Manifolds (0.0060s) 3/21/2020 4:55:58 PM Purging ROFs (0.0060s) 3/21/2020 4:55:58 PM Manipulating Speeds (0.0080s) 3/21/2020 4:55:58 PM Detecting Projectiles (0.0060s) 3/21/2020 4:55:58 PM Grouping Flow Fields (0.0080s) 3/21/2020 4:55:58 PM Modulating Flow Field Groups (0.0140s) 3/21/2020 4:55:58 PM Designing Fleets (0.0180s) 3/21/2020 4:55:58 PM Thinking Of Technologies (0.0070s) 3/21/2020 4:55:58 PM Categorizing Starboard Sensors (0.0070s) 3/21/2020 4:55:58 PM Injecting Galactic Variables (0.0100s) 3/21/2020 4:55:58 PM Discharging Colored Ions (0.0200s) 3/21/2020 4:55:58 PM Replicating Ion Colors (0.0060s) 3/21/2020 4:55:58 PM Burying Starfields (0.5081s) 3/21/2020 4:56:00 PM Discovering Distant Planets (1.5774s) 3/21/2020 4:56:00 PM Investigating Map Signatures (0.0120s) 3/21/2020 4:56:00 PM Collating Solar Systems (0.0080s) 3/21/2020 4:56:00 PM Categorizing All Planets (0.0040s) 3/21/2020 4:56:00 PM Organizing Commands (0.0210s) 3/21/2020 4:56:00 PM Calculating Firing Cones (0.0050s) 3/21/2020 4:56:01 PM Ejecting Ship Parts Into Space (0.7212s) 3/21/2020 4:56:03 PM EXTERMINATE! EXTERMINATE! (2.3345s) 3/21/2020 4:56:03 PM Issuing Orders (0.0080s) 3/21/2020 4:56:03 PM Augmenting Infusers (0.0080s) 3/21/2020 4:56:03 PM Infusing (0.0180s) 3/21/2020 4:56:03 PM Post-Proton Surge (0.0050s) 3/21/2020 4:56:03 PM Calibrate Weapons Arrays (0.0150s) 3/21/2020 4:56:03 PM Stimulate Modulation (0.0240s) 3/21/2020 4:56:03 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/21/2020 4:56:05 PM Load Surrogates (1.4343s) 3/21/2020 4:56:05 PM Load Historical Documents (0.0040s) 3/21/2020 4:56:05 PM 8.8 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Burying Starfields (0.5s) Discovering Distant Planets (1.6s) Ejecting Ship Parts Into Space (0.7s) EXTERMINATE! EXTERMINATE! (2.3s) Load Surrogates (1.4s) 3/21/2020 4:56:05 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/21/2020 4:56:10 PM Successfully opened host socket 3/21/2020 4:57:36 PM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 3/21/2020 4:57:36 PM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 3/21/2020 4:57:36 PM Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 3/21/2020 4:57:36 PM Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there. 3/21/2020 4:57:36 PM Logged Achievement To Steam Snap Out of It! 3/21/2020 4:57:36 PM Logged Achievement To Steam Off to the Dire Graveyard 3/21/2020 4:57:36 PM Logged Achievement To Steam Miffed 3/21/2020 4:58:22 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 3/21/2020 5:03:07 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 3/21/2020 5:22:49 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/21/2020 5:22:50 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/22/2020 2:41:50 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/22/2020 2:41:50 PM Boot up FleetOS (0.2661s) 3/22/2020 2:41:50 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/22/2020 2:41:50 PM Check System Logs For Rogue Intelligence (0.0270s) 3/22/2020 2:41:50 PM Game Version: 2.009 3/22/2020 2:41:50 PM Eject Trash Into Hyperspace (0.1230s) 3/22/2020 2:41:50 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/22/2020 2:41:50 PM Check For Extra Modules (0.0110s) 3/22/2020 2:41:50 PM Bring Cloaking Systems Online (0.0120s) 3/22/2020 2:41:50 PM Remembering Alamo (0.0110s) 3/22/2020 2:41:50 PM Generating Framerates (0.0050s) 3/22/2020 2:41:50 PM Recalculate Speed Of Light (0.0150s) 3/22/2020 2:41:50 PM Optimize Comfort On Command Decks (0.0120s) 3/22/2020 2:41:50 PM Check Nearby Stellar Masses (0.0120s) 3/22/2020 2:41:50 PM No resolution change was required. 3/22/2020 2:41:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/22/2020 2:41:50 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/22/2020 2:41:50 PM Refresh Optical Lensing (0.0080s) 3/22/2020 2:41:50 PM Revise Fundamental Physical Laws (0.0280s) 3/22/2020 2:41:50 PM Boot Audio Comms (0.0080s) 3/22/2020 2:41:50 PM Establish Individual Audio Links (0.0080s) 3/22/2020 2:41:50 PM Prepare Explosions and Crackles (0.1580s) 3/22/2020 2:41:50 PM Calculate Odds Of Success (0.0690s) 3/22/2020 2:41:51 PM Briefly Panic (0.1860s) 3/22/2020 2:41:51 PM Install Confidence Routines (0.2200s) 3/22/2020 2:41:51 PM Bring Commander Interface Online (0.0780s) 3/22/2020 2:41:51 PM Motivate All Crews (0.0300s) 3/22/2020 2:41:51 PM Externalizing Patterns (0.0130s) 3/22/2020 2:41:51 PM Disengaging Constants (0.0300s) 3/22/2020 2:41:51 PM Late Axionic Computations (0.0430s) 3/22/2020 2:41:51 PM Connecting to Fleet Command (0.0590s) 3/22/2020 2:41:51 PM Thinking Of Advice (0.0060s) 3/22/2020 2:41:51 PM Degaussing Advice (0.0140s) 3/22/2020 2:41:51 PM Naming All Known Planets (0.0060s) 3/22/2020 2:41:51 PM Remembering Speeds (0.0070s) 3/22/2020 2:41:51 PM Prioritizing Targets (0.0060s) 3/22/2020 2:41:51 PM Rebooting Sensor Arrays (0.0070s) 3/22/2020 2:41:51 PM Unloading Prismatic Grid (0.0070s) 3/22/2020 2:41:51 PM Thinking Of Objectives (0.0070s) 3/22/2020 2:41:51 PM Re-Aligning Objectives (0.0070s) 3/22/2020 2:41:51 PM Inhibiting Visual Scans (0.0100s) 3/22/2020 2:41:51 PM Synthesizing Vocals (0.0060s) 3/22/2020 2:41:51 PM Ventilating Scenarios (0.0070s) 3/22/2020 2:41:51 PM Decontaminating Targeting Systems (0.0070s) 3/22/2020 2:41:51 PM Ejecting Tactical Core (0.0080s) 3/22/2020 2:41:51 PM Calibrating Formations (0.0060s) 3/22/2020 2:41:51 PM Intercepting Galactic Maps (0.0070s) 3/22/2020 2:41:51 PM Sterilizing Test Chamber (0.0120s) 3/22/2020 2:41:51 PM Faction Diagnostics (0.0110s) 3/22/2020 2:41:51 PM Buffering Hackers (0.0150s) 3/22/2020 2:41:51 PM Inverting Death (0.0060s) 3/22/2020 2:41:51 PM Linear Field Variance (0.1020s) 3/22/2020 2:41:51 PM Charging Marks (0.0080s) 3/22/2020 2:41:51 PM Guarding The Posts (0.0080s) 3/22/2020 2:41:51 PM Range Manifolds (0.0060s) 3/22/2020 2:41:51 PM Purging ROFs (0.0070s) 3/22/2020 2:41:51 PM Manipulating Speeds (0.0110s) 3/22/2020 2:41:51 PM Detecting Projectiles (0.0060s) 3/22/2020 2:41:51 PM Grouping Flow Fields (0.0070s) 3/22/2020 2:41:51 PM Modulating Flow Field Groups (0.0140s) 3/22/2020 2:41:51 PM Designing Fleets (0.0140s) 3/22/2020 2:41:51 PM Thinking Of Technologies (0.0060s) 3/22/2020 2:41:51 PM Categorizing Starboard Sensors (0.0060s) 3/22/2020 2:41:51 PM Injecting Galactic Variables (0.0110s) 3/22/2020 2:41:51 PM Discharging Colored Ions (0.0190s) 3/22/2020 2:41:51 PM Replicating Ion Colors (0.0060s) 3/22/2020 2:41:52 PM Stabbing Starfields (0.1690s) 3/22/2020 2:41:52 PM Scanning Distant Planets (0.5971s) 3/22/2020 2:41:52 PM Investigating Map Signatures (0.0120s) 3/22/2020 2:41:52 PM Collating Solar Systems (0.0070s) 3/22/2020 2:41:52 PM Categorizing All Planets (0.0040s) 3/22/2020 2:41:52 PM Organizing Commands (0.0210s) 3/22/2020 2:41:52 PM Calculating Firing Cones (0.0040s) 3/22/2020 2:41:53 PM Collapsing Pile Of Ship Parts (0.7229s) 3/22/2020 2:41:55 PM Draw Power From Black Holes (2.4496s) 3/22/2020 2:41:55 PM Issuing Orders (0.0070s) 3/22/2020 2:41:55 PM Augmenting Infusers (0.0080s) 3/22/2020 2:41:55 PM Infusing (0.0180s) 3/22/2020 2:41:56 PM Post-Proton Surge (0.0040s) 3/22/2020 2:41:56 PM Calibrate Weapons Arrays (0.0170s) 3/22/2020 2:41:56 PM Stimulate Modulation (0.0230s) 3/22/2020 2:41:56 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/22/2020 2:41:57 PM Load Surrogates (1.4233s) 3/22/2020 2:41:57 PM Load Historical Documents (0.0030s) 3/22/2020 2:41:57 PM 7.3 seconds total load time. Boot up FleetOS (0.3s) Scanning Distant Planets (0.6s) Collapsing Pile Of Ship Parts (0.7s) Draw Power From Black Holes (2.4s) Load Surrogates (1.4s) 3/22/2020 2:41:57 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/22/2020 2:42:03 PM Successfully opened host socket 3/22/2020 2:43:15 PM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 3/22/2020 2:43:15 PM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 3/22/2020 2:43:15 PM Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 3/22/2020 2:43:15 PM Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there. 3/22/2020 2:43:15 PM Logged Achievement To Steam Snap Out of It! 3/22/2020 2:43:15 PM Logged Achievement To Steam Off to the Dire Graveyard 3/22/2020 2:43:15 PM Logged Achievement To Steam Miffed 3/22/2020 2:49:16 PM Donating team Fireteam 221 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: What The Dead Think: 1 to hunter, path A 3/22/2020 2:53:13 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 3/22/2020 3:07:56 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 3/22/2020 3:09:10 PM Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 3/22/2020 3:24:43 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/22/2020 3:24:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/22/2020 7:10:24 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/22/2020 7:10:24 PM Boot up FleetOS (0.2691s) 3/22/2020 7:10:24 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/22/2020 7:10:24 PM Check System Logs For Rogue Intelligence (0.0280s) 3/22/2020 7:10:25 PM Game Version: 2.009 3/22/2020 7:10:25 PM Eject Trash Into Hyperspace (0.1140s) 3/22/2020 7:10:25 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/22/2020 7:10:25 PM Check For Extra Modules (0.0110s) 3/22/2020 7:10:25 PM Bring Cloaking Systems Online (0.0130s) 3/22/2020 7:10:25 PM Remembering Alamo (0.0130s) 3/22/2020 7:10:25 PM Generating Framerates (0.0050s) 3/22/2020 7:10:25 PM Recalculate Speed Of Light (0.0160s) 3/22/2020 7:10:25 PM Optimize Comfort On Command Decks (0.0130s) 3/22/2020 7:10:25 PM Check Nearby Stellar Masses (0.0110s) 3/22/2020 7:10:25 PM No resolution change was required. 3/22/2020 7:10:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/22/2020 7:10:25 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/22/2020 7:10:25 PM Refresh Optical Lensing (0.0080s) 3/22/2020 7:10:25 PM Revise Fundamental Physical Laws (0.0190s) 3/22/2020 7:10:25 PM Boot Audio Comms (0.0070s) 3/22/2020 7:10:25 PM Establish Individual Audio Links (0.0080s) 3/22/2020 7:10:25 PM Prepare Explosions and Crackles (0.1590s) 3/22/2020 7:10:25 PM Calculate Odds Of Success (0.0690s) 3/22/2020 7:10:25 PM Briefly Panic (0.1850s) 3/22/2020 7:10:25 PM Install Confidence Routines (0.2241s) 3/22/2020 7:10:25 PM Bring Commander Interface Online (0.0750s) 3/22/2020 7:10:25 PM Motivate All Crews (0.0270s) 3/22/2020 7:10:25 PM Externalizing Patterns (0.0140s) 3/22/2020 7:10:25 PM Disengaging Constants (0.0280s) 3/22/2020 7:10:26 PM Late Axionic Computations (0.0440s) 3/22/2020 7:10:26 PM Connecting to Fleet Command (0.0050s) 3/22/2020 7:10:26 PM Thinking Of Advice (0.0070s) 3/22/2020 7:10:26 PM Degaussing Advice (0.0130s) 3/22/2020 7:10:26 PM Naming All Known Planets (0.0050s) 3/22/2020 7:10:26 PM Remembering Speeds (0.0070s) 3/22/2020 7:10:26 PM Prioritizing Targets (0.0070s) 3/22/2020 7:10:26 PM Rebooting Sensor Arrays (0.0070s) 3/22/2020 7:10:26 PM Unloading Prismatic Grid (0.0070s) 3/22/2020 7:10:26 PM Thinking Of Objectives (0.0070s) 3/22/2020 7:10:26 PM Re-Aligning Objectives (0.0070s) 3/22/2020 7:10:26 PM Inhibiting Visual Scans (0.0130s) 3/22/2020 7:10:26 PM Synthesizing Vocals (0.0060s) 3/22/2020 7:10:26 PM Ventilating Scenarios (0.0070s) 3/22/2020 7:10:26 PM Decontaminating Targeting Systems (0.0060s) 3/22/2020 7:10:26 PM Ejecting Tactical Core (0.0080s) 3/22/2020 7:10:26 PM Calibrating Formations (0.0070s) 3/22/2020 7:10:26 PM Intercepting Galactic Maps (0.0070s) 3/22/2020 7:10:26 PM Sterilizing Test Chamber (0.0110s) 3/22/2020 7:10:26 PM Faction Diagnostics (0.0120s) 3/22/2020 7:10:26 PM Buffering Hackers (0.0190s) 3/22/2020 7:10:26 PM Inverting Death (0.0080s) 3/22/2020 7:10:26 PM Linear Field Variance (0.1030s) 3/22/2020 7:10:26 PM Charging Marks (0.0080s) 3/22/2020 7:10:26 PM Guarding The Posts (0.0100s) 3/22/2020 7:10:26 PM Range Manifolds (0.0060s) 3/22/2020 7:10:26 PM Purging ROFs (0.0060s) 3/22/2020 7:10:26 PM Manipulating Speeds (0.0080s) 3/22/2020 7:10:26 PM Detecting Projectiles (0.0060s) 3/22/2020 7:10:26 PM Grouping Flow Fields (0.0080s) 3/22/2020 7:10:26 PM Modulating Flow Field Groups (0.0130s) 3/22/2020 7:10:26 PM Designing Fleets (0.0150s) 3/22/2020 7:10:26 PM Thinking Of Technologies (0.0070s) 3/22/2020 7:10:26 PM Categorizing Starboard Sensors (0.0060s) 3/22/2020 7:10:26 PM Injecting Galactic Variables (0.0090s) 3/22/2020 7:10:26 PM Discharging Colored Ions (0.0210s) 3/22/2020 7:10:26 PM Replicating Ion Colors (0.0060s) 3/22/2020 7:10:26 PM Underestimating Starfields (0.1706s) 3/22/2020 7:10:27 PM Dissolving Distant Planets (0.5784s) 3/22/2020 7:10:27 PM Investigating Map Signatures (0.0140s) 3/22/2020 7:10:27 PM Collating Solar Systems (0.0080s) 3/22/2020 7:10:27 PM Categorizing All Planets (0.0140s) 3/22/2020 7:10:27 PM Organizing Commands (0.0210s) 3/22/2020 7:10:27 PM Calculating Firing Cones (0.0040s) 3/22/2020 7:10:27 PM Kicking Ship Parts Down Elevator Shaft (0.7212s) 3/22/2020 7:10:30 PM Polarize Deflectors (2.3765s) 3/22/2020 7:10:30 PM Issuing Orders (0.0070s) 3/22/2020 7:10:30 PM Augmenting Infusers (0.0080s) 3/22/2020 7:10:30 PM Infusing (0.0200s) 3/22/2020 7:10:30 PM Post-Proton Surge (0.0050s) 3/22/2020 7:10:30 PM Calibrate Weapons Arrays (0.0160s) 3/22/2020 7:10:30 PM Stimulate Modulation (0.0240s) 3/22/2020 7:10:30 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/22/2020 7:10:31 PM Load Surrogates (1.4183s) 3/22/2020 7:10:31 PM Load Historical Documents (0.0030s) 3/22/2020 7:10:31 PM 7.2 seconds total load time. Boot up FleetOS (0.3s) Dissolving Distant Planets (0.6s) Kicking Ship Parts Down Elevator Shaft (0.7s) Polarize Deflectors (2.4s) Load Surrogates (1.4s) 3/22/2020 7:10:31 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/22/2020 7:10:36 PM Successfully opened host socket 3/22/2020 7:10:40 PM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 3/22/2020 7:10:40 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 3/22/2020 7:10:40 PM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 3/22/2020 7:10:40 PM Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 3/22/2020 7:10:40 PM Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there. 3/22/2020 7:10:40 PM Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 3/22/2020 7:10:40 PM Logged Achievement To Steam Snap Out of It! 3/22/2020 7:10:40 PM Logged Achievement To Steam Off to the Dire Graveyard 3/22/2020 7:10:40 PM Logged Achievement To Steam Miffed 3/22/2020 7:25:46 PM Donating team Fireteam 224 has 25 units with strength 1835. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 25 to hunter, path A 3/22/2020 7:26:30 PM Donating team Fireteam 224 has 1 units with strength 50. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 1 to hunter, path A 3/22/2020 7:26:32 PM Donating team Fireteam 225 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:26:46 PM Donating team Fireteam 226 has 5 units with strength 367. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 5 to hunter, path A 3/22/2020 7:26:48 PM Donating team Fireteam 227 has 4 units with strength 215. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:26:50 PM Donating team Fireteam 228 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:26:52 PM Donating team Fireteam 229 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:26:54 PM Donating team Fireteam 230 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:26:56 PM Donating team Fireteam 231 has 3 units with strength 165. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 3 to hunter, path A 3/22/2020 7:27:00 PM Donating team Fireteam 232 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:27:02 PM Donating team Fireteam 233 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:27:04 PM Donating team Fireteam 234 has 3 units with strength 165. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 3 to hunter, path A 3/22/2020 7:27:06 PM Donating team Fireteam 235 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:27:13 PM Donating team Fireteam 236 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:27:15 PM Donating team Fireteam 237 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:27:17 PM Donating team Fireteam 238 has 7 units with strength 467. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 7 to hunter, path A 3/22/2020 7:27:19 PM Donating team Fireteam 239 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:27:21 PM Donating team Fireteam 240 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:27:23 PM Donating team Fireteam 241 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:27:31 PM Donating team Fireteam 242 has 3 units with strength 165. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 3 to hunter, path A 3/22/2020 7:27:33 PM Donating team Fireteam 243 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:27:35 PM Donating team Fireteam 244 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:27:37 PM Donating team Fireteam 245 has 4 units with strength 230. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:27:39 PM Donating team Fireteam 246 has 5 units with strength 352. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 5 to hunter, path A 3/22/2020 7:27:41 PM Donating team Fireteam 247 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:27:43 PM Donating team Fireteam 248 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 4 to hunter, path A 3/22/2020 7:27:45 PM Donating team Fireteam 249 has 3 units with strength 165. Status Assembling No target planet No lurk planet. Ships: No Fixed Abode: 3 to hunter, path A 3/22/2020 7:32:41 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/22/2020 7:32:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/25/2020 10:50:37 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/25/2020 10:50:37 PM Boot up FleetOS (0.2891s) 3/25/2020 10:50:37 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/25/2020 10:50:37 PM Check System Logs For Rogue Intelligence (0.0310s) 3/25/2020 10:50:37 PM Game Version: 2.009 3/25/2020 10:50:37 PM Eject Trash Into Hyperspace (0.1570s) 3/25/2020 10:50:37 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/25/2020 10:50:37 PM Check For Extra Modules (0.0130s) 3/25/2020 10:50:37 PM Bring Cloaking Systems Online (0.0170s) 3/25/2020 10:50:37 PM Remembering Alamo (0.0180s) 3/25/2020 10:50:37 PM Generating Framerates (0.0050s) 3/25/2020 10:50:37 PM Recalculate Speed Of Light (0.0170s) 3/25/2020 10:50:37 PM Optimize Comfort On Command Decks (0.0130s) 3/25/2020 10:50:37 PM Check Nearby Stellar Masses (0.0120s) 3/25/2020 10:50:37 PM No resolution change was required. 3/25/2020 10:50:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2020 10:50:37 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/25/2020 10:50:37 PM Refresh Optical Lensing (0.0080s) 3/25/2020 10:50:37 PM Revise Fundamental Physical Laws (0.0440s) 3/25/2020 10:50:37 PM Boot Audio Comms (0.0100s) 3/25/2020 10:50:37 PM Establish Individual Audio Links (0.0090s) 3/25/2020 10:50:37 PM Prepare Explosions and Crackles (0.1640s) 3/25/2020 10:50:38 PM Calculate Odds Of Success (0.2481s) 3/25/2020 10:50:38 PM Briefly Panic (0.3931s) 3/25/2020 10:50:38 PM Install Confidence Routines (0.2370s) 3/25/2020 10:50:38 PM Bring Commander Interface Online (0.0810s) 3/25/2020 10:50:38 PM Motivate All Crews (0.0300s) 3/25/2020 10:50:38 PM Externalizing Patterns (0.0150s) 3/25/2020 10:50:39 PM Disengaging Constants (0.0360s) 3/25/2020 10:50:39 PM Late Axionic Computations (0.1080s) 3/25/2020 10:50:39 PM Connecting to Fleet Command (0.0070s) 3/25/2020 10:50:39 PM Thinking Of Advice (0.0060s) 3/25/2020 10:50:39 PM Degaussing Advice (0.0200s) 3/25/2020 10:50:39 PM Naming All Known Planets (0.0050s) 3/25/2020 10:50:39 PM Remembering Speeds (0.0070s) 3/25/2020 10:50:39 PM Prioritizing Targets (0.0090s) 3/25/2020 10:50:39 PM Rebooting Sensor Arrays (0.0050s) 3/25/2020 10:50:39 PM Unloading Prismatic Grid (0.0080s) 3/25/2020 10:50:39 PM Thinking Of Objectives (0.0070s) 3/25/2020 10:50:39 PM Re-Aligning Objectives (0.0070s) 3/25/2020 10:50:39 PM Inhibiting Visual Scans (0.0110s) 3/25/2020 10:50:39 PM Synthesizing Vocals (0.0070s) 3/25/2020 10:50:39 PM Ventilating Scenarios (0.0060s) 3/25/2020 10:50:39 PM Decontaminating Targeting Systems (0.0070s) 3/25/2020 10:50:39 PM Ejecting Tactical Core (0.0080s) 3/25/2020 10:50:39 PM Calibrating Formations (0.0050s) 3/25/2020 10:50:39 PM Intercepting Galactic Maps (0.0090s) 3/25/2020 10:50:39 PM Sterilizing Test Chamber (0.0110s) 3/25/2020 10:50:39 PM Faction Diagnostics (0.0140s) 3/25/2020 10:50:39 PM Buffering Hackers (0.0160s) 3/25/2020 10:50:39 PM Inverting Death (0.0070s) 3/25/2020 10:50:39 PM Linear Field Variance (0.1070s) 3/25/2020 10:50:39 PM Charging Marks (0.0100s) 3/25/2020 10:50:39 PM Guarding The Posts (0.0100s) 3/25/2020 10:50:39 PM Range Manifolds (0.0080s) 3/25/2020 10:50:39 PM Purging ROFs (0.0080s) 3/25/2020 10:50:39 PM Manipulating Speeds (0.0100s) 3/25/2020 10:50:39 PM Detecting Projectiles (0.0060s) 3/25/2020 10:50:39 PM Grouping Flow Fields (0.0080s) 3/25/2020 10:50:39 PM Modulating Flow Field Groups (0.0190s) 3/25/2020 10:50:39 PM Designing Fleets (0.0210s) 3/25/2020 10:50:39 PM Thinking Of Technologies (0.0070s) 3/25/2020 10:50:39 PM Categorizing Starboard Sensors (0.0070s) 3/25/2020 10:50:39 PM Injecting Galactic Variables (0.0100s) 3/25/2020 10:50:39 PM Discharging Colored Ions (0.0200s) 3/25/2020 10:50:39 PM Replicating Ion Colors (0.0070s) 3/25/2020 10:50:40 PM Weepinig Over Starfields (1.0575s) 3/25/2020 10:50:43 PM Reconstituting Distant Planets (2.7347s) 3/25/2020 10:50:43 PM Investigating Map Signatures (0.0200s) 3/25/2020 10:50:43 PM Collating Solar Systems (0.0070s) 3/25/2020 10:50:43 PM Categorizing All Planets (0.0050s) 3/25/2020 10:50:43 PM Organizing Commands (0.0220s) 3/25/2020 10:50:43 PM Calculating Firing Cones (0.0040s) 3/25/2020 10:50:44 PM Developing New Ship Parts (0.9715s) 3/25/2020 10:50:50 PM Fiddle With Inertial Dampers (6.4535s) 3/25/2020 10:50:50 PM Issuing Orders (0.0070s) 3/25/2020 10:50:50 PM Augmenting Infusers (0.0080s) 3/25/2020 10:50:50 PM Infusing (0.0220s) 3/25/2020 10:50:50 PM Post-Proton Surge (0.0040s) 3/25/2020 10:50:50 PM Calibrate Weapons Arrays (0.0170s) 3/25/2020 10:50:50 PM Stimulate Modulation (0.0240s) 3/25/2020 10:50:51 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/25/2020 10:50:52 PM Load Surrogates (1.4641s) 3/25/2020 10:50:52 PM Load Historical Documents (0.0030s) 3/25/2020 10:50:52 PM 15.2 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.4s) Weepinig Over Starfields (1.1s) Reconstituting Distant Planets (2.7s) Developing New Ship Parts (1.0s) Fiddle With Inertial Dampers (6.5s) Load Surrogates (1.5s) 3/25/2020 10:50:52 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/25/2020 10:51:32 PM Start Generate Partial Map with Realistic and seed 14181868 and planet count 80 and 21 factions 3/25/2020 10:51:32 PM World Created, Launching Server 3/25/2020 10:51:33 PM Successfully opened host socket 3/25/2020 10:52:00 PM Start Generate Partial Map with X and seed 14181868 and planet count 80 and 21 factions 3/25/2020 10:52:00 PM Generate Partial Map Complete 3/25/2020 10:52:17 PM Start Generate Partial Map with X and seed 308466629 and planet count 85 and 21 factions 3/25/2020 10:52:17 PM Generate Partial Map Complete 3/25/2020 10:53:10 PM Start Generate Partial Map with X and seed 342211399 and planet count 149 and 21 factions 3/25/2020 10:53:11 PM Generate Partial Map Complete 3/25/2020 10:53:19 PM Start Generate Partial Map with X and seed 342211399 and planet count 149 and 21 factions 3/25/2020 10:53:19 PM Generate Partial Map Complete 3/25/2020 10:53:27 PM Start Generate Partial Map with X and seed 342211399 and planet count 149 and 21 factions 3/25/2020 10:53:27 PM Generate Partial Map Complete 3/25/2020 10:56:00 PM Start Generate Partial Map with X and seed 342211399 and planet count 149 and 22 factions 3/25/2020 10:56:00 PM Generate Partial Map Complete 3/25/2020 11:04:20 PM Start Generate Partial Map with X and seed 342211399 and planet count 149 and 23 factions 3/25/2020 11:04:20 PM Generate Partial Map Complete 3/25/2020 11:04:36 PM Start Generate Partial Map with X and seed 342211399 and planet count 149 and 23 factions 3/25/2020 11:04:37 PM Generate Partial Map Complete 3/25/2020 11:04:57 PM Start Generate Partial Map with X and seed 342211399 and planet count 149 and 24 factions 3/25/2020 11:04:58 PM Generate Partial Map Complete 3/25/2020 11:05:06 PM Start Generate Partial Map with X and seed 342211399 and planet count 149 and 25 factions 3/25/2020 11:05:06 PM Generate Partial Map Complete 3/25/2020 11:05:56 PM Start Generate Partial Map with X and seed 342211399 and planet count 149 and 26 factions 3/25/2020 11:05:56 PM Generate Partial Map Complete 3/25/2020 11:07:13 PM Start Generate FULL Map with X and seed 342211399 and planet count 149 and 26 factions 3/25/2020 11:07:13 PM Generate FULL Map Complete 3/25/2020 11:59:34 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 3/26/2020 12:25:02 AM Skipped log Achievement To Steam Tech Tree because we think it's already there. 3/26/2020 12:56:54 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/26/2020 12:56:55 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/26/2020 8:50:36 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/26/2020 8:50:36 AM Boot up FleetOS (0.2651s) 3/26/2020 8:50:36 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/26/2020 8:50:36 AM Check System Logs For Rogue Intelligence (0.0290s) 3/26/2020 8:50:37 AM Game Version: 2.009 3/26/2020 8:50:37 AM Eject Trash Into Hyperspace (0.0690s) 3/26/2020 8:50:37 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/26/2020 8:50:37 AM Check For Extra Modules (0.0104s) 3/26/2020 8:50:37 AM Bring Cloaking Systems Online (0.0160s) 3/26/2020 8:50:37 AM Remembering Alamo (0.0130s) 3/26/2020 8:50:37 AM Generating Framerates (0.0050s) 3/26/2020 8:50:37 AM Recalculate Speed Of Light (0.0150s) 3/26/2020 8:50:37 AM Optimize Comfort On Command Decks (0.0120s) 3/26/2020 8:50:37 AM Check Nearby Stellar Masses (0.0140s) 3/26/2020 8:50:37 AM No resolution change was required. 3/26/2020 8:50:37 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/26/2020 8:50:37 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/26/2020 8:50:37 AM Refresh Optical Lensing (0.0100s) 3/26/2020 8:50:37 AM Revise Fundamental Physical Laws (0.0240s) 3/26/2020 8:50:37 AM Boot Audio Comms (0.0080s) 3/26/2020 8:50:37 AM Establish Individual Audio Links (0.0090s) 3/26/2020 8:50:37 AM Prepare Explosions and Crackles (0.1640s) 3/26/2020 8:50:37 AM Calculate Odds Of Success (0.0720s) 3/26/2020 8:50:37 AM Briefly Panic (0.2017s) 3/26/2020 8:50:37 AM Install Confidence Routines (0.2291s) 3/26/2020 8:50:37 AM Bring Commander Interface Online (0.0760s) 3/26/2020 8:50:37 AM Motivate All Crews (0.0310s) 3/26/2020 8:50:37 AM Externalizing Patterns (0.0130s) 3/26/2020 8:50:37 AM Disengaging Constants (0.0290s) 3/26/2020 8:50:38 AM Late Axionic Computations (0.0420s) 3/26/2020 8:50:38 AM Connecting to Fleet Command (0.0060s) 3/26/2020 8:50:38 AM Thinking Of Advice (0.0060s) 3/26/2020 8:50:38 AM Degaussing Advice (0.0140s) 3/26/2020 8:50:38 AM Naming All Known Planets (0.0050s) 3/26/2020 8:50:38 AM Remembering Speeds (0.0070s) 3/26/2020 8:50:38 AM Prioritizing Targets (0.0070s) 3/26/2020 8:50:38 AM Rebooting Sensor Arrays (0.0060s) 3/26/2020 8:50:38 AM Unloading Prismatic Grid (0.0080s) 3/26/2020 8:50:38 AM Thinking Of Objectives (0.0070s) 3/26/2020 8:50:38 AM Re-Aligning Objectives (0.0070s) 3/26/2020 8:50:38 AM Inhibiting Visual Scans (0.0100s) 3/26/2020 8:50:38 AM Synthesizing Vocals (0.0060s) 3/26/2020 8:50:38 AM Ventilating Scenarios (0.0070s) 3/26/2020 8:50:38 AM Decontaminating Targeting Systems (0.0070s) 3/26/2020 8:50:38 AM Ejecting Tactical Core (0.0070s) 3/26/2020 8:50:38 AM Calibrating Formations (0.0060s) 3/26/2020 8:50:38 AM Intercepting Galactic Maps (0.0080s) 3/26/2020 8:50:38 AM Sterilizing Test Chamber (0.0110s) 3/26/2020 8:50:38 AM Faction Diagnostics (0.0100s) 3/26/2020 8:50:38 AM Buffering Hackers (0.0185s) 3/26/2020 8:50:38 AM Inverting Death (0.0070s) 3/26/2020 8:50:38 AM Linear Field Variance (0.1020s) 3/26/2020 8:50:38 AM Charging Marks (0.0080s) 3/26/2020 8:50:38 AM Guarding The Posts (0.0090s) 3/26/2020 8:50:38 AM Range Manifolds (0.0050s) 3/26/2020 8:50:38 AM Purging ROFs (0.0070s) 3/26/2020 8:50:38 AM Manipulating Speeds (0.0080s) 3/26/2020 8:50:38 AM Detecting Projectiles (0.0060s) 3/26/2020 8:50:38 AM Grouping Flow Fields (0.0070s) 3/26/2020 8:50:38 AM Modulating Flow Field Groups (0.0140s) 3/26/2020 8:50:38 AM Designing Fleets (0.0140s) 3/26/2020 8:50:38 AM Thinking Of Technologies (0.0063s) 3/26/2020 8:50:38 AM Categorizing Starboard Sensors (0.0067s) 3/26/2020 8:50:38 AM Injecting Galactic Variables (0.0088s) 3/26/2020 8:50:38 AM Discharging Colored Ions (0.0200s) 3/26/2020 8:50:38 AM Replicating Ion Colors (0.0060s) 3/26/2020 8:50:38 AM Digging Up Starfields (0.1710s) 3/26/2020 8:50:39 AM Pinpointing Distant Planets (0.6071s) 3/26/2020 8:50:39 AM Investigating Map Signatures (0.0120s) 3/26/2020 8:50:39 AM Collating Solar Systems (0.0090s) 3/26/2020 8:50:39 AM Categorizing All Planets (0.0050s) 3/26/2020 8:50:39 AM Organizing Commands (0.0205s) 3/26/2020 8:50:39 AM Calculating Firing Cones (0.0050s) 3/26/2020 8:50:39 AM Declaring Ship Parts At Customs (0.7352s) 3/26/2020 8:50:42 AM Transgressing Quanta (2.4172s) 3/26/2020 8:50:42 AM Issuing Orders (0.0080s) 3/26/2020 8:50:42 AM Augmenting Infusers (0.0083s) 3/26/2020 8:50:42 AM Infusing (0.0177s) 3/26/2020 8:50:42 AM Post-Proton Surge (0.0050s) 3/26/2020 8:50:42 AM Calibrate Weapons Arrays (0.0160s) 3/26/2020 8:50:42 AM Stimulate Modulation (0.0230s) 3/26/2020 8:50:42 AM ArcenAssetBundleCache.InstantiatedObjects: 924 3/26/2020 8:50:43 AM Load Surrogates (1.4520s) 3/26/2020 8:50:43 AM Load Historical Documents (0.0020s) 3/26/2020 8:50:43 AM 7.3 seconds total load time. Boot up FleetOS (0.3s) Pinpointing Distant Planets (0.6s) Declaring Ship Parts At Customs (0.7s) Transgressing Quanta (2.4s) Load Surrogates (1.5s) 3/26/2020 8:50:44 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/26/2020 8:50:48 AM Successfully opened host socket 3/26/2020 8:55:36 AM Logged Achievement To Steam Lots Of Energy 3/26/2020 9:00:58 AM Logged Achievement To Steam Research Grant 3/26/2020 9:15:13 AM Logged Achievement To Steam Off to the Dire Graveyard 3/26/2020 9:35:03 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/26/2020 9:35:04 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/26/2020 11:49:44 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/26/2020 11:49:44 AM Boot up FleetOS (0.2681s) 3/26/2020 11:49:44 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/26/2020 11:49:44 AM Check System Logs For Rogue Intelligence (0.0290s) 3/26/2020 11:49:44 AM Game Version: 2.009 3/26/2020 11:49:44 AM Eject Trash Into Hyperspace (0.1210s) 3/26/2020 11:49:44 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/26/2020 11:49:44 AM Check For Extra Modules (0.0110s) 3/26/2020 11:49:44 AM Bring Cloaking Systems Online (0.0120s) 3/26/2020 11:49:44 AM Remembering Alamo (0.0120s) 3/26/2020 11:49:44 AM Generating Framerates (0.0050s) 3/26/2020 11:49:44 AM Recalculate Speed Of Light (0.0140s) 3/26/2020 11:49:44 AM Optimize Comfort On Command Decks (0.0120s) 3/26/2020 11:49:44 AM Check Nearby Stellar Masses (0.0120s) 3/26/2020 11:49:44 AM No resolution change was required. 3/26/2020 11:49:44 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/26/2020 11:49:44 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/26/2020 11:49:44 AM Refresh Optical Lensing (0.0080s) 3/26/2020 11:49:44 AM Revise Fundamental Physical Laws (0.0200s) 3/26/2020 11:49:44 AM Boot Audio Comms (0.0080s) 3/26/2020 11:49:44 AM Establish Individual Audio Links (0.0110s) 3/26/2020 11:49:45 AM Prepare Explosions and Crackles (0.1580s) 3/26/2020 11:49:45 AM Calculate Odds Of Success (0.0720s) 3/26/2020 11:49:45 AM Briefly Panic (0.1959s) 3/26/2020 11:49:45 AM Install Confidence Routines (0.2109s) 3/26/2020 11:49:45 AM Bring Commander Interface Online (0.0800s) 3/26/2020 11:49:45 AM Motivate All Crews (0.0270s) 3/26/2020 11:49:45 AM Externalizing Patterns (0.0140s) 3/26/2020 11:49:45 AM Disengaging Constants (0.0280s) 3/26/2020 11:49:45 AM Late Axionic Computations (0.0430s) 3/26/2020 11:49:45 AM Connecting to Fleet Command (0.0050s) 3/26/2020 11:49:45 AM Thinking Of Advice (0.0070s) 3/26/2020 11:49:45 AM Degaussing Advice (0.0120s) 3/26/2020 11:49:45 AM Naming All Known Planets (0.0050s) 3/26/2020 11:49:45 AM Remembering Speeds (0.0070s) 3/26/2020 11:49:45 AM Prioritizing Targets (0.0070s) 3/26/2020 11:49:45 AM Rebooting Sensor Arrays (0.0070s) 3/26/2020 11:49:45 AM Unloading Prismatic Grid (0.0070s) 3/26/2020 11:49:45 AM Thinking Of Objectives (0.0070s) 3/26/2020 11:49:45 AM Re-Aligning Objectives (0.0070s) 3/26/2020 11:49:45 AM Inhibiting Visual Scans (0.0100s) 3/26/2020 11:49:45 AM Synthesizing Vocals (0.0060s) 3/26/2020 11:49:45 AM Ventilating Scenarios (0.0060s) 3/26/2020 11:49:45 AM Decontaminating Targeting Systems (0.0080s) 3/26/2020 11:49:45 AM Ejecting Tactical Core (0.0070s) 3/26/2020 11:49:45 AM Calibrating Formations (0.0060s) 3/26/2020 11:49:45 AM Intercepting Galactic Maps (0.0080s) 3/26/2020 11:49:45 AM Sterilizing Test Chamber (0.0102s) 3/26/2020 11:49:45 AM Faction Diagnostics (0.0110s) 3/26/2020 11:49:45 AM Buffering Hackers (0.0180s) 3/26/2020 11:49:45 AM Inverting Death (0.0080s) 3/26/2020 11:49:46 AM Linear Field Variance (0.1020s) 3/26/2020 11:49:46 AM Charging Marks (0.0090s) 3/26/2020 11:49:46 AM Guarding The Posts (0.0080s) 3/26/2020 11:49:46 AM Range Manifolds (0.0070s) 3/26/2020 11:49:46 AM Purging ROFs (0.0060s) 3/26/2020 11:49:46 AM Manipulating Speeds (0.0080s) 3/26/2020 11:49:46 AM Detecting Projectiles (0.0060s) 3/26/2020 11:49:46 AM Grouping Flow Fields (0.0070s) 3/26/2020 11:49:46 AM Modulating Flow Field Groups (0.0130s) 3/26/2020 11:49:46 AM Designing Fleets (0.0140s) 3/26/2020 11:49:46 AM Thinking Of Technologies (0.0060s) 3/26/2020 11:49:46 AM Categorizing Starboard Sensors (0.0070s) 3/26/2020 11:49:46 AM Injecting Galactic Variables (0.0090s) 3/26/2020 11:49:46 AM Discharging Colored Ions (0.0190s) 3/26/2020 11:49:46 AM Replicating Ion Colors (0.0060s) 3/26/2020 11:49:46 AM Challenging Starfields (0.1645s) 3/26/2020 11:49:46 AM Discovering Distant Planets (0.6022s) 3/26/2020 11:49:46 AM Investigating Map Signatures (0.0130s) 3/26/2020 11:49:46 AM Collating Solar Systems (0.0070s) 3/26/2020 11:49:46 AM Categorizing All Planets (0.0050s) 3/26/2020 11:49:47 AM Organizing Commands (0.0210s) 3/26/2020 11:49:47 AM Calculating Firing Cones (0.0040s) 3/26/2020 11:49:47 AM Discontinue Your Favorite Ship Parts (0.7295s) 3/26/2020 11:49:50 AM Ejecting Data Cores (2.4146s) 3/26/2020 11:49:50 AM Issuing Orders (0.0070s) 3/26/2020 11:49:50 AM Augmenting Infusers (0.0080s) 3/26/2020 11:49:50 AM Infusing (0.0180s) 3/26/2020 11:49:50 AM Post-Proton Surge (0.0040s) 3/26/2020 11:49:50 AM Calibrate Weapons Arrays (0.0170s) 3/26/2020 11:49:50 AM Stimulate Modulation (0.0230s) 3/26/2020 11:49:50 AM ArcenAssetBundleCache.InstantiatedObjects: 924 3/26/2020 11:49:51 AM Load Surrogates (1.4441s) 3/26/2020 11:49:51 AM Load Historical Documents (0.0027s) 3/26/2020 11:49:51 AM 7.3 seconds total load time. Boot up FleetOS (0.3s) Discovering Distant Planets (0.6s) Discontinue Your Favorite Ship Parts (0.7s) Ejecting Data Cores (2.4s) Load Surrogates (1.4s) 3/26/2020 11:49:51 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/26/2020 11:49:54 AM Successfully opened host socket 3/26/2020 11:49:56 AM Logged Achievement To Steam Lots Of Energy 3/26/2020 11:49:56 AM Logged Achievement To Steam Off to the Dire Graveyard 3/26/2020 11:54:07 AM Logged Achievement To Steam Research Grant 3/26/2020 12:32:13 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/26/2020 12:32:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/26/2020 4:09:09 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/26/2020 4:09:09 PM Boot up FleetOS (0.2661s) 3/26/2020 4:09:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/26/2020 4:09:09 PM Check System Logs For Rogue Intelligence (0.0330s) 3/26/2020 4:09:09 PM Game Version: 2.009 3/26/2020 4:09:09 PM Eject Trash Into Hyperspace (0.1129s) 3/26/2020 4:09:09 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/26/2020 4:09:09 PM Check For Extra Modules (0.0080s) 3/26/2020 4:09:09 PM Bring Cloaking Systems Online (0.0120s) 3/26/2020 4:09:09 PM Remembering Alamo (0.0130s) 3/26/2020 4:09:09 PM Generating Framerates (0.0050s) 3/26/2020 4:09:09 PM Recalculate Speed Of Light (0.0150s) 3/26/2020 4:09:09 PM Optimize Comfort On Command Decks (0.0130s) 3/26/2020 4:09:09 PM Check Nearby Stellar Masses (0.0130s) 3/26/2020 4:09:10 PM No resolution change was required. 3/26/2020 4:09:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/26/2020 4:09:10 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/26/2020 4:09:10 PM Refresh Optical Lensing (0.0080s) 3/26/2020 4:09:10 PM Revise Fundamental Physical Laws (0.0180s) 3/26/2020 4:09:10 PM Boot Audio Comms (0.0090s) 3/26/2020 4:09:10 PM Establish Individual Audio Links (0.0080s) 3/26/2020 4:09:10 PM Prepare Explosions and Crackles (0.1580s) 3/26/2020 4:09:10 PM Calculate Odds Of Success (0.0700s) 3/26/2020 4:09:10 PM Briefly Panic (0.2030s) 3/26/2020 4:09:10 PM Install Confidence Routines (0.2119s) 3/26/2020 4:09:10 PM Bring Commander Interface Online (0.0769s) 3/26/2020 4:09:10 PM Motivate All Crews (0.0270s) 3/26/2020 4:09:10 PM Externalizing Patterns (0.0130s) 3/26/2020 4:09:10 PM Disengaging Constants (0.0280s) 3/26/2020 4:09:10 PM Late Axionic Computations (0.0430s) 3/26/2020 4:09:10 PM Connecting to Fleet Command (0.0050s) 3/26/2020 4:09:10 PM Thinking Of Advice (0.0070s) 3/26/2020 4:09:10 PM Degaussing Advice (0.0130s) 3/26/2020 4:09:10 PM Naming All Known Planets (0.0040s) 3/26/2020 4:09:10 PM Remembering Speeds (0.0080s) 3/26/2020 4:09:10 PM Prioritizing Targets (0.0070s) 3/26/2020 4:09:10 PM Rebooting Sensor Arrays (0.0070s) 3/26/2020 4:09:10 PM Unloading Prismatic Grid (0.0070s) 3/26/2020 4:09:10 PM Thinking Of Objectives (0.0070s) 3/26/2020 4:09:10 PM Re-Aligning Objectives (0.0070s) 3/26/2020 4:09:10 PM Inhibiting Visual Scans (0.0100s) 3/26/2020 4:09:10 PM Synthesizing Vocals (0.0050s) 3/26/2020 4:09:10 PM Ventilating Scenarios (0.0070s) 3/26/2020 4:09:10 PM Decontaminating Targeting Systems (0.0080s) 3/26/2020 4:09:10 PM Ejecting Tactical Core (0.0070s) 3/26/2020 4:09:10 PM Calibrating Formations (0.0060s) 3/26/2020 4:09:10 PM Intercepting Galactic Maps (0.0080s) 3/26/2020 4:09:11 PM Sterilizing Test Chamber (0.0110s) 3/26/2020 4:09:11 PM Faction Diagnostics (0.0120s) 3/26/2020 4:09:11 PM Buffering Hackers (0.0190s) 3/26/2020 4:09:11 PM Inverting Death (0.0070s) 3/26/2020 4:09:11 PM Linear Field Variance (0.1050s) 3/26/2020 4:09:11 PM Charging Marks (0.0080s) 3/26/2020 4:09:11 PM Guarding The Posts (0.0070s) 3/26/2020 4:09:11 PM Range Manifolds (0.0050s) 3/26/2020 4:09:11 PM Purging ROFs (0.0070s) 3/26/2020 4:09:11 PM Manipulating Speeds (0.0080s) 3/26/2020 4:09:11 PM Detecting Projectiles (0.0060s) 3/26/2020 4:09:11 PM Grouping Flow Fields (0.0070s) 3/26/2020 4:09:11 PM Modulating Flow Field Groups (0.0130s) 3/26/2020 4:09:11 PM Designing Fleets (0.0150s) 3/26/2020 4:09:11 PM Thinking Of Technologies (0.0060s) 3/26/2020 4:09:11 PM Categorizing Starboard Sensors (0.0060s) 3/26/2020 4:09:11 PM Injecting Galactic Variables (0.0100s) 3/26/2020 4:09:11 PM Discharging Colored Ions (0.0200s) 3/26/2020 4:09:11 PM Replicating Ion Colors (0.0050s) 3/26/2020 4:09:11 PM Underestimating Starfields (0.1680s) 3/26/2020 4:09:12 PM Reconstituting Distant Planets (0.6046s) 3/26/2020 4:09:12 PM Investigating Map Signatures (0.0130s) 3/26/2020 4:09:12 PM Collating Solar Systems (0.0090s) 3/26/2020 4:09:12 PM Categorizing All Planets (0.0070s) 3/26/2020 4:09:12 PM Organizing Commands (0.0200s) 3/26/2020 4:09:12 PM Calculating Firing Cones (0.0040s) 3/26/2020 4:09:12 PM Violating Ship Part Bylaws (0.7177s) 3/26/2020 4:09:15 PM Reactivate Cold Fusion Reactor (2.4103s) 3/26/2020 4:09:15 PM Issuing Orders (0.0070s) 3/26/2020 4:09:15 PM Augmenting Infusers (0.0090s) 3/26/2020 4:09:15 PM Infusing (0.0170s) 3/26/2020 4:09:15 PM Post-Proton Surge (0.0040s) 3/26/2020 4:09:15 PM Calibrate Weapons Arrays (0.0170s) 3/26/2020 4:09:15 PM Stimulate Modulation (0.0240s) 3/26/2020 4:09:15 PM ArcenAssetBundleCache.InstantiatedObjects: 924 3/26/2020 4:09:16 PM Load Surrogates (1.4185s) 3/26/2020 4:09:16 PM Load Historical Documents (0.0030s) 3/26/2020 4:09:16 PM 7.2 seconds total load time. Boot up FleetOS (0.3s) Reconstituting Distant Planets (0.6s) Violating Ship Part Bylaws (0.7s) Reactivate Cold Fusion Reactor (2.4s) Load Surrogates (1.4s) 3/26/2020 4:09:16 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <511c44847eee4879abb6c08ff946f102>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/26/2020 4:09:21 PM Successfully opened host socket 3/26/2020 4:10:00 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 3/26/2020 4:10:00 PM Logged Achievement To Steam Off to the Dire Graveyard 3/26/2020 4:28:12 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 3/26/2020 5:09:40 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/26/2020 5:09:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/27/2020 8:41:08 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/27/2020 8:41:08 AM Boot up FleetOS (0.2671s) 3/27/2020 8:41:08 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/27/2020 8:41:08 AM Check System Logs For Rogue Intelligence (0.0320s) 3/27/2020 8:41:08 AM Game Version: 2.012 3/27/2020 8:41:08 AM Eject Trash Into Hyperspace (0.1100s) 3/27/2020 8:41:08 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/27/2020 8:41:08 AM Check For Extra Modules (0.0090s) 3/27/2020 8:41:08 AM Bring Cloaking Systems Online (0.0120s) 3/27/2020 8:41:08 AM Remembering Alamo (0.0140s) 3/27/2020 8:41:08 AM Generating Framerates (0.0050s) 3/27/2020 8:41:08 AM Recalculate Speed Of Light (0.0150s) 3/27/2020 8:41:08 AM Optimize Comfort On Command Decks (0.0130s) 3/27/2020 8:41:08 AM Check Nearby Stellar Masses (0.0120s) 3/27/2020 8:41:08 AM No resolution change was required. 3/27/2020 8:41:08 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/27/2020 8:41:08 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/27/2020 8:41:08 AM Refresh Optical Lensing (0.0080s) 3/27/2020 8:41:08 AM Revise Fundamental Physical Laws (0.0220s) 3/27/2020 8:41:08 AM Boot Audio Comms (0.0080s) 3/27/2020 8:41:08 AM Establish Individual Audio Links (0.0090s) 3/27/2020 8:41:08 AM Prepare Explosions and Crackles (0.1590s) 3/27/2020 8:41:08 AM Calculate Odds Of Success (0.0750s) 3/27/2020 8:41:08 AM Briefly Panic (0.2140s) 3/27/2020 8:41:08 AM Install Confidence Routines (0.2256s) 3/27/2020 8:41:09 AM Bring Commander Interface Online (0.0860s) 3/27/2020 8:41:09 AM Motivate All Crews (0.0270s) 3/27/2020 8:41:09 AM Externalizing Patterns (0.0140s) 3/27/2020 8:41:09 AM Disengaging Constants (0.0340s) 3/27/2020 8:41:09 AM Late Axionic Computations (0.0960s) 3/27/2020 8:41:09 AM Connecting to Fleet Command (0.0060s) 3/27/2020 8:41:09 AM Thinking Of Advice (0.0060s) 3/27/2020 8:41:09 AM Degaussing Advice (0.0180s) 3/27/2020 8:41:09 AM Naming All Known Planets (0.0050s) 3/27/2020 8:41:09 AM Remembering Speeds (0.0080s) 3/27/2020 8:41:09 AM Prioritizing Targets (0.0060s) 3/27/2020 8:41:09 AM Rebooting Sensor Arrays (0.0080s) 3/27/2020 8:41:09 AM Unloading Prismatic Grid (0.0060s) 3/27/2020 8:41:09 AM Thinking Of Objectives (0.0070s) 3/27/2020 8:41:09 AM Re-Aligning Objectives (0.0080s) 3/27/2020 8:41:09 AM Inhibiting Visual Scans (0.0110s) 3/27/2020 8:41:09 AM Synthesizing Vocals (0.0060s) 3/27/2020 8:41:09 AM Ventilating Scenarios (0.0070s) 3/27/2020 8:41:09 AM Decontaminating Targeting Systems (0.0070s) 3/27/2020 8:41:09 AM Ejecting Tactical Core (0.0070s) 3/27/2020 8:41:09 AM Calibrating Formations (0.0050s) 3/27/2020 8:41:09 AM Intercepting Galactic Maps (0.0090s) 3/27/2020 8:41:09 AM Sterilizing Test Chamber (0.0110s) 3/27/2020 8:41:09 AM Faction Diagnostics (0.0110s) 3/27/2020 8:41:09 AM Buffering Hackers (0.0150s) 3/27/2020 8:41:09 AM Inverting Death (0.0070s) 3/27/2020 8:41:09 AM Linear Field Variance (0.1010s) 3/27/2020 8:41:09 AM Charging Marks (0.0070s) 3/27/2020 8:41:09 AM Guarding The Posts (0.0100s) 3/27/2020 8:41:09 AM Range Manifolds (0.0070s) 3/27/2020 8:41:09 AM Purging ROFs (0.0070s) 3/27/2020 8:41:09 AM Manipulating Speeds (0.0080s) 3/27/2020 8:41:09 AM Detecting Projectiles (0.0060s) 3/27/2020 8:41:09 AM Grouping Flow Fields (0.0080s) 3/27/2020 8:41:09 AM Modulating Flow Field Groups (0.0250s) 3/27/2020 8:41:09 AM Designing Fleets (0.0190s) 3/27/2020 8:41:09 AM Thinking Of Technologies (0.0060s) 3/27/2020 8:41:09 AM Categorizing Starboard Sensors (0.0070s) 3/27/2020 8:41:09 AM Injecting Galactic Variables (0.0100s) 3/27/2020 8:41:09 AM Discharging Colored Ions (0.0200s) 3/27/2020 8:41:09 AM Replicating Ion Colors (0.0060s) 3/27/2020 8:41:10 AM Hugging Starfields (0.4991s) 3/27/2020 8:41:11 AM Resizing Distant Planets (1.8424s) 3/27/2020 8:41:11 AM Investigating Map Signatures (0.0170s) 3/27/2020 8:41:12 AM Collating Solar Systems (0.0070s) 3/27/2020 8:41:12 AM Categorizing All Planets (0.0040s) 3/27/2020 8:41:12 AM Organizing Commands (0.0214s) 3/27/2020 8:41:12 AM Calculating Firing Cones (0.0040s) 3/27/2020 8:41:12 AM Ruining Perfectly Good Ship Parts (0.7652s) 3/27/2020 8:41:18 AM Realigning Flow (5.3322s) 3/27/2020 8:41:18 AM Issuing Orders (0.0070s) 3/27/2020 8:41:18 AM Augmenting Infusers (0.0080s) 3/27/2020 8:41:18 AM Infusing (0.0190s) 3/27/2020 8:41:18 AM Post-Proton Surge (0.0060s) 3/27/2020 8:41:18 AM Calibrate Weapons Arrays (0.0220s) 3/27/2020 8:41:18 AM Stimulate Modulation (0.0240s) 3/27/2020 8:41:18 AM ArcenAssetBundleCache.InstantiatedObjects: 970 3/27/2020 8:41:19 AM Load Surrogates (1.4603s) 3/27/2020 8:41:19 AM Load Historical Documents (0.0160s) 3/27/2020 8:41:19 AM 12.0 seconds total load time. Boot up FleetOS (0.3s) Hugging Starfields (0.5s) Resizing Distant Planets (1.8s) Ruining Perfectly Good Ship Parts (0.8s) Realigning Flow (5.3s) Load Surrogates (1.5s) 3/27/2020 8:41:19 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/27/2020 8:41:24 AM Successfully opened host socket 3/27/2020 8:41:42 AM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 3/27/2020 8:41:42 AM Logged Achievement To Steam Off to the Dire Graveyard 3/27/2020 8:45:47 AM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 3/27/2020 9:24:54 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/27/2020 9:24:55 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/29/2020 3:33:49 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/29/2020 3:33:49 PM Boot up FleetOS (0.2919s) 3/29/2020 3:33:49 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/29/2020 3:33:49 PM Check System Logs For Rogue Intelligence (0.0340s) 3/29/2020 3:33:49 PM Game Version: 2.012 3/29/2020 3:33:49 PM Eject Trash Into Hyperspace (0.1340s) 3/29/2020 3:33:49 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/29/2020 3:33:49 PM Check For Extra Modules (0.0130s) 3/29/2020 3:33:49 PM Bring Cloaking Systems Online (0.0140s) 3/29/2020 3:33:49 PM Remembering Alamo (0.0200s) 3/29/2020 3:33:49 PM Generating Framerates (0.0050s) 3/29/2020 3:33:49 PM Recalculate Speed Of Light (0.0210s) 3/29/2020 3:33:49 PM Optimize Comfort On Command Decks (0.0140s) 3/29/2020 3:33:49 PM Check Nearby Stellar Masses (0.0110s) 3/29/2020 3:33:49 PM No resolution change was required. 3/29/2020 3:33:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/29/2020 3:33:49 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/29/2020 3:33:49 PM Refresh Optical Lensing (0.0080s) 3/29/2020 3:33:49 PM Revise Fundamental Physical Laws (0.0280s) 3/29/2020 3:33:49 PM Boot Audio Comms (0.0090s) 3/29/2020 3:33:49 PM Establish Individual Audio Links (0.0090s) 3/29/2020 3:33:49 PM Prepare Explosions and Crackles (0.1641s) 3/29/2020 3:33:50 PM Calculate Odds Of Success (0.2441s) 3/29/2020 3:33:50 PM Briefly Panic (0.3701s) 3/29/2020 3:33:50 PM Install Confidence Routines (0.2221s) 3/29/2020 3:33:50 PM Bring Commander Interface Online (0.0884s) 3/29/2020 3:33:50 PM Motivate All Crews (0.0320s) 3/29/2020 3:33:50 PM Externalizing Patterns (0.0160s) 3/29/2020 3:33:50 PM Disengaging Constants (0.0402s) 3/29/2020 3:33:51 PM Late Axionic Computations (0.1054s) 3/29/2020 3:33:51 PM Connecting to Fleet Command (0.0060s) 3/29/2020 3:33:51 PM Thinking Of Advice (0.0080s) 3/29/2020 3:33:51 PM Degaussing Advice (0.0190s) 3/29/2020 3:33:51 PM Naming All Known Planets (0.0060s) 3/29/2020 3:33:51 PM Remembering Speeds (0.0070s) 3/29/2020 3:33:51 PM Prioritizing Targets (0.0070s) 3/29/2020 3:33:51 PM Rebooting Sensor Arrays (0.0060s) 3/29/2020 3:33:51 PM Unloading Prismatic Grid (0.0080s) 3/29/2020 3:33:51 PM Thinking Of Objectives (0.0070s) 3/29/2020 3:33:51 PM Re-Aligning Objectives (0.0070s) 3/29/2020 3:33:51 PM Inhibiting Visual Scans (0.0110s) 3/29/2020 3:33:51 PM Synthesizing Vocals (0.0070s) 3/29/2020 3:33:51 PM Ventilating Scenarios (0.0070s) 3/29/2020 3:33:51 PM Decontaminating Targeting Systems (0.0060s) 3/29/2020 3:33:51 PM Ejecting Tactical Core (0.0080s) 3/29/2020 3:33:51 PM Calibrating Formations (0.0060s) 3/29/2020 3:33:51 PM Intercepting Galactic Maps (0.0090s) 3/29/2020 3:33:51 PM Sterilizing Test Chamber (0.0110s) 3/29/2020 3:33:51 PM Faction Diagnostics (0.0150s) 3/29/2020 3:33:51 PM Buffering Hackers (0.0200s) 3/29/2020 3:33:51 PM Inverting Death (0.0080s) 3/29/2020 3:33:51 PM Linear Field Variance (0.1100s) 3/29/2020 3:33:51 PM Charging Marks (0.0090s) 3/29/2020 3:33:51 PM Guarding The Posts (0.0090s) 3/29/2020 3:33:51 PM Range Manifolds (0.0090s) 3/29/2020 3:33:51 PM Purging ROFs (0.0070s) 3/29/2020 3:33:51 PM Manipulating Speeds (0.0090s) 3/29/2020 3:33:51 PM Detecting Projectiles (0.0080s) 3/29/2020 3:33:51 PM Grouping Flow Fields (0.0090s) 3/29/2020 3:33:51 PM Modulating Flow Field Groups (0.0290s) 3/29/2020 3:33:51 PM Designing Fleets (0.0200s) 3/29/2020 3:33:51 PM Thinking Of Technologies (0.0070s) 3/29/2020 3:33:51 PM Categorizing Starboard Sensors (0.0070s) 3/29/2020 3:33:51 PM Injecting Galactic Variables (0.0090s) 3/29/2020 3:33:51 PM Discharging Colored Ions (0.0200s) 3/29/2020 3:33:51 PM Replicating Ion Colors (0.0060s) 3/29/2020 3:33:51 PM Brandishing Starfields (0.5201s) 3/29/2020 3:33:53 PM Blowing Up Distant Planets (1.8484s) 3/29/2020 3:33:53 PM Investigating Map Signatures (0.0130s) 3/29/2020 3:33:53 PM Collating Solar Systems (0.0080s) 3/29/2020 3:33:53 PM Categorizing All Planets (0.0040s) 3/29/2020 3:33:53 PM Organizing Commands (0.0210s) 3/29/2020 3:33:53 PM Calculating Firing Cones (0.0040s) 3/29/2020 3:33:54 PM Declaring Ship Part Sovereignty (1.0112s) 3/29/2020 3:34:01 PM Check Forcefield Integrity (6.2364s) 3/29/2020 3:34:01 PM Issuing Orders (0.0070s) 3/29/2020 3:34:01 PM Augmenting Infusers (0.0090s) 3/29/2020 3:34:01 PM Infusing (0.0230s) 3/29/2020 3:34:01 PM Post-Proton Surge (0.0060s) 3/29/2020 3:34:01 PM Calibrate Weapons Arrays (0.0190s) 3/29/2020 3:34:01 PM Stimulate Modulation (0.0260s) 3/29/2020 3:34:01 PM ArcenAssetBundleCache.InstantiatedObjects: 970 3/29/2020 3:34:02 PM Load Surrogates (1.5273s) 3/29/2020 3:34:02 PM Load Historical Documents (0.0030s) 3/29/2020 3:34:02 PM 13.6 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.4s) Brandishing Starfields (0.5s) Blowing Up Distant Planets (1.8s) Declaring Ship Part Sovereignty (1.0s) Check Forcefield Integrity (6.2s) Load Surrogates (1.5s) 3/29/2020 3:34:02 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/30/2020 8:56:02 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/30/2020 8:56:02 AM Boot up FleetOS (0.3091s) 3/30/2020 8:56:02 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/30/2020 8:56:02 AM Check System Logs For Rogue Intelligence (0.0320s) 3/30/2020 8:56:03 AM Game Version: 2.012 3/30/2020 8:56:03 AM Eject Trash Into Hyperspace (0.0913s) 3/30/2020 8:56:03 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/30/2020 8:56:03 AM Check For Extra Modules (0.0123s) 3/30/2020 8:56:03 AM Bring Cloaking Systems Online (0.0150s) 3/30/2020 8:56:03 AM Remembering Alamo (0.0190s) 3/30/2020 8:56:03 AM Generating Framerates (0.0050s) 3/30/2020 8:56:03 AM Recalculate Speed Of Light (0.0170s) 3/30/2020 8:56:03 AM Optimize Comfort On Command Decks (0.0165s) 3/30/2020 8:56:03 AM Check Nearby Stellar Masses (0.0130s) 3/30/2020 8:56:03 AM No resolution change was required. 3/30/2020 8:56:03 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/30/2020 8:56:03 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/30/2020 8:56:03 AM Refresh Optical Lensing (0.0080s) 3/30/2020 8:56:03 AM Revise Fundamental Physical Laws (0.0320s) 3/30/2020 8:56:03 AM Boot Audio Comms (0.0100s) 3/30/2020 8:56:03 AM Establish Individual Audio Links (0.0090s) 3/30/2020 8:56:03 AM Prepare Explosions and Crackles (0.1656s) 3/30/2020 8:56:03 AM Calculate Odds Of Success (0.2723s) 3/30/2020 8:56:03 AM Briefly Panic (0.3871s) 3/30/2020 8:56:04 AM Install Confidence Routines (0.2371s) 3/30/2020 8:56:04 AM Bring Commander Interface Online (0.0820s) 3/30/2020 8:56:04 AM Motivate All Crews (0.0340s) 3/30/2020 8:56:04 AM Externalizing Patterns (0.0150s) 3/30/2020 8:56:04 AM Disengaging Constants (0.0380s) 3/30/2020 8:56:04 AM Late Axionic Computations (0.1040s) 3/30/2020 8:56:04 AM Connecting to Fleet Command (0.0070s) 3/30/2020 8:56:04 AM Thinking Of Advice (0.0060s) 3/30/2020 8:56:04 AM Degaussing Advice (0.0210s) 3/30/2020 8:56:04 AM Naming All Known Planets (0.0060s) 3/30/2020 8:56:04 AM Remembering Speeds (0.0070s) 3/30/2020 8:56:04 AM Prioritizing Targets (0.0070s) 3/30/2020 8:56:04 AM Rebooting Sensor Arrays (0.0070s) 3/30/2020 8:56:04 AM Unloading Prismatic Grid (0.0070s) 3/30/2020 8:56:04 AM Thinking Of Objectives (0.0060s) 3/30/2020 8:56:04 AM Re-Aligning Objectives (0.0080s) 3/30/2020 8:56:04 AM Inhibiting Visual Scans (0.0110s) 3/30/2020 8:56:04 AM Synthesizing Vocals (0.0060s) 3/30/2020 8:56:04 AM Ventilating Scenarios (0.0070s) 3/30/2020 8:56:04 AM Decontaminating Targeting Systems (0.0070s) 3/30/2020 8:56:04 AM Ejecting Tactical Core (0.0070s) 3/30/2020 8:56:04 AM Calibrating Formations (0.0070s) 3/30/2020 8:56:04 AM Intercepting Galactic Maps (0.0080s) 3/30/2020 8:56:04 AM Sterilizing Test Chamber (0.0110s) 3/30/2020 8:56:04 AM Faction Diagnostics (0.0120s) 3/30/2020 8:56:04 AM Buffering Hackers (0.0160s) 3/30/2020 8:56:04 AM Inverting Death (0.0070s) 3/30/2020 8:56:04 AM Linear Field Variance (0.1030s) 3/30/2020 8:56:04 AM Charging Marks (0.0090s) 3/30/2020 8:56:04 AM Guarding The Posts (0.0100s) 3/30/2020 8:56:04 AM Range Manifolds (0.0070s) 3/30/2020 8:56:04 AM Purging ROFs (0.0070s) 3/30/2020 8:56:04 AM Manipulating Speeds (0.0080s) 3/30/2020 8:56:04 AM Detecting Projectiles (0.0070s) 3/30/2020 8:56:04 AM Grouping Flow Fields (0.0080s) 3/30/2020 8:56:04 AM Modulating Flow Field Groups (0.0280s) 3/30/2020 8:56:04 AM Designing Fleets (0.0210s) 3/30/2020 8:56:04 AM Thinking Of Technologies (0.0070s) 3/30/2020 8:56:04 AM Categorizing Starboard Sensors (0.0070s) 3/30/2020 8:56:04 AM Injecting Galactic Variables (0.0100s) 3/30/2020 8:56:04 AM Discharging Colored Ions (0.0220s) 3/30/2020 8:56:04 AM Replicating Ion Colors (0.0070s) 3/30/2020 8:56:05 AM Pining For Starfields (0.5261s) 3/30/2020 8:56:07 AM Crawling Distant Planets (2.4272s) 3/30/2020 8:56:07 AM Investigating Map Signatures (0.0130s) 3/30/2020 8:56:07 AM Collating Solar Systems (0.0080s) 3/30/2020 8:56:07 AM Categorizing All Planets (0.0040s) 3/30/2020 8:56:07 AM Organizing Commands (0.0220s) 3/30/2020 8:56:07 AM Calculating Firing Cones (0.0040s) 3/30/2020 8:56:08 AM Remembering Lost Ship Parts (1.0432s) 3/30/2020 8:56:15 AM Check Forcefield Integrity (6.2364s) 3/30/2020 8:56:15 AM Issuing Orders (0.0070s) 3/30/2020 8:56:15 AM Augmenting Infusers (0.0090s) 3/30/2020 8:56:15 AM Infusing (0.0240s) 3/30/2020 8:56:15 AM Post-Proton Surge (0.0050s) 3/30/2020 8:56:15 AM Calibrate Weapons Arrays (0.0200s) 3/30/2020 8:56:15 AM Stimulate Modulation (0.0260s) 3/30/2020 8:56:15 AM ArcenAssetBundleCache.InstantiatedObjects: 970 3/30/2020 8:56:16 AM Load Surrogates (1.5136s) 3/30/2020 8:56:16 AM Load Historical Documents (0.0020s) 3/30/2020 8:56:16 AM 14.3 seconds total load time. Boot up FleetOS (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (0.4s) Pining For Starfields (0.5s) Crawling Distant Planets (2.4s) Remembering Lost Ship Parts (1.0s) Check Forcefield Integrity (6.2s) Load Surrogates (1.5s) 3/30/2020 8:56:17 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/30/2020 8:56:21 AM Successfully opened host socket 3/30/2020 8:56:22 AM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 3/30/2020 8:56:22 AM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 3/30/2020 8:56:22 AM Logged Achievement To Steam Off to the Dire Graveyard 3/30/2020 9:39:46 AM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 3/30/2020 9:40:29 AM Logged Achievement To Steam Snap Out of It! 3/30/2020 9:55:51 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/30/2020 9:55:52 AM PLAYER DISCONNECTED 0.0.0.0=>0 3/31/2020 2:13:17 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/31/2020 2:13:17 PM Boot up FleetOS (0.2911s) 3/31/2020 2:13:17 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/31/2020 2:13:17 PM Check System Logs For Rogue Intelligence (0.0310s) 3/31/2020 2:13:17 PM Game Version: 2.012 3/31/2020 2:13:17 PM Eject Trash Into Hyperspace (0.1290s) 3/31/2020 2:13:17 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 3/31/2020 2:13:17 PM Check For Extra Modules (0.0080s) 3/31/2020 2:13:17 PM Bring Cloaking Systems Online (0.0130s) 3/31/2020 2:13:17 PM Remembering Alamo (0.0180s) 3/31/2020 2:13:17 PM Generating Framerates (0.0040s) 3/31/2020 2:13:17 PM Recalculate Speed Of Light (0.0160s) 3/31/2020 2:13:17 PM Optimize Comfort On Command Decks (0.0130s) 3/31/2020 2:13:17 PM Check Nearby Stellar Masses (0.0120s) 3/31/2020 2:13:17 PM No resolution change was required. 3/31/2020 2:13:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/31/2020 2:13:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/31/2020 2:13:17 PM Refresh Optical Lensing (0.0080s) 3/31/2020 2:13:17 PM Revise Fundamental Physical Laws (0.0270s) 3/31/2020 2:13:17 PM Boot Audio Comms (0.0090s) 3/31/2020 2:13:17 PM Establish Individual Audio Links (0.0090s) 3/31/2020 2:13:17 PM Prepare Explosions and Crackles (0.1610s) 3/31/2020 2:13:17 PM Calculate Odds Of Success (0.2441s) 3/31/2020 2:13:18 PM Briefly Panic (0.3731s) 3/31/2020 2:13:18 PM Install Confidence Routines (0.2200s) 3/31/2020 2:13:18 PM Bring Commander Interface Online (0.0820s) 3/31/2020 2:13:18 PM Motivate All Crews (0.0290s) 3/31/2020 2:13:18 PM Externalizing Patterns (0.0150s) 3/31/2020 2:13:18 PM Disengaging Constants (0.0430s) 3/31/2020 2:13:18 PM Late Axionic Computations (0.1050s) 3/31/2020 2:13:18 PM Connecting to Fleet Command (0.0070s) 3/31/2020 2:13:18 PM Thinking Of Advice (0.0060s) 3/31/2020 2:13:18 PM Degaussing Advice (0.0190s) 3/31/2020 2:13:18 PM Naming All Known Planets (0.0050s) 3/31/2020 2:13:18 PM Remembering Speeds (0.0080s) 3/31/2020 2:13:18 PM Prioritizing Targets (0.0070s) 3/31/2020 2:13:18 PM Rebooting Sensor Arrays (0.0070s) 3/31/2020 2:13:18 PM Unloading Prismatic Grid (0.0070s) 3/31/2020 2:13:18 PM Thinking Of Objectives (0.0070s) 3/31/2020 2:13:18 PM Re-Aligning Objectives (0.0080s) 3/31/2020 2:13:18 PM Inhibiting Visual Scans (0.0110s) 3/31/2020 2:13:18 PM Synthesizing Vocals (0.0060s) 3/31/2020 2:13:18 PM Ventilating Scenarios (0.0080s) 3/31/2020 2:13:18 PM Decontaminating Targeting Systems (0.0070s) 3/31/2020 2:13:18 PM Ejecting Tactical Core (0.0080s) 3/31/2020 2:13:18 PM Calibrating Formations (0.0050s) 3/31/2020 2:13:18 PM Intercepting Galactic Maps (0.0100s) 3/31/2020 2:13:18 PM Sterilizing Test Chamber (0.0110s) 3/31/2020 2:13:18 PM Faction Diagnostics (0.0140s) 3/31/2020 2:13:18 PM Buffering Hackers (0.0170s) 3/31/2020 2:13:18 PM Inverting Death (0.0070s) 3/31/2020 2:13:19 PM Linear Field Variance (0.1040s) 3/31/2020 2:13:19 PM Charging Marks (0.0070s) 3/31/2020 2:13:19 PM Guarding The Posts (0.0090s) 3/31/2020 2:13:19 PM Range Manifolds (0.0070s) 3/31/2020 2:13:19 PM Purging ROFs (0.0070s) 3/31/2020 2:13:19 PM Manipulating Speeds (0.0070s) 3/31/2020 2:13:19 PM Detecting Projectiles (0.0060s) 3/31/2020 2:13:19 PM Grouping Flow Fields (0.0090s) 3/31/2020 2:13:19 PM Modulating Flow Field Groups (0.0240s) 3/31/2020 2:13:19 PM Designing Fleets (0.0190s) 3/31/2020 2:13:19 PM Thinking Of Technologies (0.0060s) 3/31/2020 2:13:19 PM Categorizing Starboard Sensors (0.0070s) 3/31/2020 2:13:19 PM Injecting Galactic Variables (0.0090s) 3/31/2020 2:13:19 PM Discharging Colored Ions (0.0210s) 3/31/2020 2:13:19 PM Replicating Ion Colors (0.0060s) 3/31/2020 2:13:19 PM Scattering Starfields (0.5193s) 3/31/2020 2:13:21 PM Reconstituting Distant Planets (1.8534s) 3/31/2020 2:13:21 PM Investigating Map Signatures (0.0130s) 3/31/2020 2:13:21 PM Collating Solar Systems (0.0070s) 3/31/2020 2:13:21 PM Categorizing All Planets (0.0040s) 3/31/2020 2:13:21 PM Organizing Commands (0.0220s) 3/31/2020 2:13:21 PM Calculating Firing Cones (0.0040s) 3/31/2020 2:13:22 PM Breaking In New Ship Parts (0.9992s) 3/31/2020 2:13:28 PM Investigate Temporal Vortex (6.0624s) 3/31/2020 2:13:28 PM Issuing Orders (0.0120s) 3/31/2020 2:13:28 PM Augmenting Infusers (0.0150s) 3/31/2020 2:13:28 PM Infusing (0.0300s) 3/31/2020 2:13:28 PM Post-Proton Surge (0.0130s) 3/31/2020 2:13:28 PM Calibrate Weapons Arrays (0.0280s) 3/31/2020 2:13:28 PM Stimulate Modulation (0.0340s) 3/31/2020 2:13:28 PM ArcenAssetBundleCache.InstantiatedObjects: 970 3/31/2020 2:13:30 PM Load Surrogates (1.5173s) 3/31/2020 2:13:30 PM Load Historical Documents (0.0030s) 3/31/2020 2:13:30 PM 13.4 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.4s) Scattering Starfields (0.5s) Reconstituting Distant Planets (1.9s) Breaking In New Ship Parts (1.0s) Investigate Temporal Vortex (6.1s) Load Surrogates (1.5s) 3/31/2020 2:13:30 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 3/31/2020 2:13:36 PM Successfully opened host socket 3/31/2020 2:14:05 PM Logged Achievement To Steam Lots Of Energy 3/31/2020 2:14:05 PM Logged Achievement To Steam Kills: Warrior 3/31/2020 2:14:05 PM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 3/31/2020 2:14:05 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 3/31/2020 2:18:58 PM Logged Achievement To Steam Lots Of Metal 3/31/2020 2:19:04 PM Logged Achievement To Steam Research Grant 3/31/2020 2:48:42 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 3/31/2020 2:48:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/3/2020 7:47:25 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/3/2020 7:47:25 PM Boot up FleetOS (0.2901s) 4/3/2020 7:47:25 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/3/2020 7:47:25 PM Check System Logs For Rogue Intelligence (0.0310s) 4/3/2020 7:47:26 PM Game Version: 2.016 4/3/2020 7:47:26 PM Eject Trash Into Hyperspace (0.0890s) 4/3/2020 7:47:26 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/3/2020 7:47:26 PM Check For Extra Modules (0.0110s) 4/3/2020 7:47:26 PM Bring Cloaking Systems Online (0.0150s) 4/3/2020 7:47:26 PM Remembering Alamo (0.0170s) 4/3/2020 7:47:26 PM Generating Framerates (0.0060s) 4/3/2020 7:47:26 PM Recalculate Speed Of Light (0.0160s) 4/3/2020 7:47:26 PM Optimize Comfort On Command Decks (0.0140s) 4/3/2020 7:47:26 PM Check Nearby Stellar Masses (0.0140s) 4/3/2020 7:47:26 PM No resolution change was required. 4/3/2020 7:47:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/3/2020 7:47:26 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/3/2020 7:47:26 PM Refresh Optical Lensing (0.0080s) 4/3/2020 7:47:26 PM Revise Fundamental Physical Laws (0.0220s) 4/3/2020 7:47:26 PM Boot Audio Comms (0.0090s) 4/3/2020 7:47:26 PM Establish Individual Audio Links (0.0090s) 4/3/2020 7:47:26 PM Prepare Explosions and Crackles (0.1630s) 4/3/2020 7:47:26 PM Calculate Odds Of Success (0.2431s) 4/3/2020 7:47:26 PM Briefly Panic (0.1980s) 4/3/2020 7:47:27 PM Install Confidence Routines (0.2261s) 4/3/2020 7:47:27 PM Bring Commander Interface Online (0.0840s) 4/3/2020 7:47:27 PM Motivate All Crews (0.0290s) 4/3/2020 7:47:27 PM Externalizing Patterns (0.0166s) 4/3/2020 7:47:27 PM Disengaging Constants (0.0380s) 4/3/2020 7:47:27 PM Late Axionic Computations (0.1025s) 4/3/2020 7:47:27 PM Connecting to Fleet Command (0.0070s) 4/3/2020 7:47:27 PM Thinking Of Advice (0.0060s) 4/3/2020 7:47:27 PM Degaussing Advice (0.0210s) 4/3/2020 7:47:27 PM Naming All Known Planets (0.0050s) 4/3/2020 7:47:27 PM Remembering Speeds (0.0080s) 4/3/2020 7:47:27 PM Prioritizing Targets (0.0060s) 4/3/2020 7:47:27 PM Rebooting Sensor Arrays (0.0070s) 4/3/2020 7:47:27 PM Unloading Prismatic Grid (0.0070s) 4/3/2020 7:47:27 PM Thinking Of Objectives (0.0070s) 4/3/2020 7:47:27 PM Re-Aligning Objectives (0.0080s) 4/3/2020 7:47:27 PM Inhibiting Visual Scans (0.0100s) 4/3/2020 7:47:27 PM Synthesizing Vocals (0.0060s) 4/3/2020 7:47:27 PM Ventilating Scenarios (0.0070s) 4/3/2020 7:47:27 PM Decontaminating Targeting Systems (0.0070s) 4/3/2020 7:47:27 PM Ejecting Tactical Core (0.0070s) 4/3/2020 7:47:27 PM Calibrating Formations (0.0070s) 4/3/2020 7:47:27 PM Intercepting Galactic Maps (0.0080s) 4/3/2020 7:47:27 PM Sterilizing Test Chamber (0.0100s) 4/3/2020 7:47:27 PM Faction Diagnostics (0.0120s) 4/3/2020 7:47:27 PM Buffering Hackers (0.0160s) 4/3/2020 7:47:27 PM Inverting Death (0.0090s) 4/3/2020 7:47:27 PM Linear Field Variance (0.1010s) 4/3/2020 7:47:27 PM Charging Marks (0.0080s) 4/3/2020 7:47:27 PM Guarding The Posts (0.0090s) 4/3/2020 7:47:27 PM Range Manifolds (0.0070s) 4/3/2020 7:47:27 PM Purging ROFs (0.0070s) 4/3/2020 7:47:27 PM Manipulating Speeds (0.0070s) 4/3/2020 7:47:27 PM Detecting Projectiles (0.0070s) 4/3/2020 7:47:27 PM Grouping Flow Fields (0.0080s) 4/3/2020 7:47:27 PM Modulating Flow Field Groups (0.0260s) 4/3/2020 7:47:27 PM Designing Fleets (0.0200s) 4/3/2020 7:47:27 PM Thinking Of Technologies (0.0070s) 4/3/2020 7:47:27 PM Categorizing Starboard Sensors (0.0060s) 4/3/2020 7:47:27 PM Injecting Galactic Variables (0.0100s) 4/3/2020 7:47:27 PM Discharging Colored Ions (0.0200s) 4/3/2020 7:47:27 PM Replicating Ion Colors (0.0060s) 4/3/2020 7:47:28 PM Wiping Down Starfields (0.5219s) 4/3/2020 7:47:30 PM Breaking Distant Planets (1.8678s) 4/3/2020 7:47:30 PM Investigating Map Signatures (0.0140s) 4/3/2020 7:47:30 PM Collating Solar Systems (0.0060s) 4/3/2020 7:47:30 PM Categorizing All Planets (0.0040s) 4/3/2020 7:47:30 PM Organizing Commands (0.0230s) 4/3/2020 7:47:30 PM Calculating Firing Cones (0.0050s) 4/3/2020 7:47:30 PM Collapsing Pile Of Ship Parts (0.8070s) 4/3/2020 7:47:37 PM Integrate Leading Edges (6.2005s) 4/3/2020 7:47:37 PM Issuing Orders (0.0130s) 4/3/2020 7:47:37 PM Augmenting Infusers (0.0150s) 4/3/2020 7:47:37 PM Infusing (0.0300s) 4/3/2020 7:47:37 PM Post-Proton Surge (0.0060s) 4/3/2020 7:47:37 PM Calibrate Weapons Arrays (0.0215s) 4/3/2020 7:47:37 PM Stimulate Modulation (0.0270s) 4/3/2020 7:47:37 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/3/2020 7:47:38 PM Load Surrogates (1.5616s) 4/3/2020 7:47:38 PM Load Historical Documents (0.0030s) 4/3/2020 7:47:38 PM 13.2 seconds total load time. Boot up FleetOS (0.3s) Wiping Down Starfields (0.5s) Breaking Distant Planets (1.9s) Collapsing Pile Of Ship Parts (0.8s) Integrate Leading Edges (6.2s) Load Surrogates (1.6s) 4/3/2020 7:47:38 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/3/2020 7:47:45 PM Successfully opened host socket 4/3/2020 7:48:07 PM Logged Achievement To Steam Kills: Warrior 4/3/2020 7:48:07 PM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 4/3/2020 7:48:07 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 4/3/2020 7:52:32 PM Logged Achievement To Steam Lots Of Metal 4/3/2020 7:54:01 PM Logged Achievement To Steam Lots Of Energy 4/3/2020 8:35:38 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/3/2020 8:35:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/4/2020 12:07:32 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/4/2020 12:07:32 AM Boot up FleetOS (0.2701s) 4/4/2020 12:07:32 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/4/2020 12:07:32 AM Check System Logs For Rogue Intelligence (0.0290s) 4/4/2020 12:07:32 AM Game Version: 2.016 4/4/2020 12:07:32 AM Eject Trash Into Hyperspace (0.0720s) 4/4/2020 12:07:32 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/4/2020 12:07:32 AM Check For Extra Modules (0.0100s) 4/4/2020 12:07:32 AM Bring Cloaking Systems Online (0.0150s) 4/4/2020 12:07:32 AM Remembering Alamo (0.0120s) 4/4/2020 12:07:32 AM Generating Framerates (0.0050s) 4/4/2020 12:07:32 AM Recalculate Speed Of Light (0.0150s) 4/4/2020 12:07:32 AM Optimize Comfort On Command Decks (0.0120s) 4/4/2020 12:07:32 AM Check Nearby Stellar Masses (0.0110s) 4/4/2020 12:07:32 AM No resolution change was required. 4/4/2020 12:07:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 12:07:32 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/4/2020 12:07:32 AM Refresh Optical Lensing (0.0090s) 4/4/2020 12:07:32 AM Revise Fundamental Physical Laws (0.0180s) 4/4/2020 12:07:32 AM Boot Audio Comms (0.0080s) 4/4/2020 12:07:32 AM Establish Individual Audio Links (0.0080s) 4/4/2020 12:07:32 AM Prepare Explosions and Crackles (0.1590s) 4/4/2020 12:07:32 AM Calculate Odds Of Success (0.0700s) 4/4/2020 12:07:33 AM Briefly Panic (0.2047s) 4/4/2020 12:07:33 AM Install Confidence Routines (0.2201s) 4/4/2020 12:07:33 AM Bring Commander Interface Online (0.0762s) 4/4/2020 12:07:33 AM Motivate All Crews (0.0266s) 4/4/2020 12:07:33 AM Externalizing Patterns (0.0140s) 4/4/2020 12:07:33 AM Disengaging Constants (0.0293s) 4/4/2020 12:07:33 AM Late Axionic Computations (0.0407s) 4/4/2020 12:07:33 AM Connecting to Fleet Command (0.0060s) 4/4/2020 12:07:33 AM Thinking Of Advice (0.0060s) 4/4/2020 12:07:33 AM Degaussing Advice (0.0130s) 4/4/2020 12:07:33 AM Naming All Known Planets (0.0050s) 4/4/2020 12:07:33 AM Remembering Speeds (0.0070s) 4/4/2020 12:07:33 AM Prioritizing Targets (0.0060s) 4/4/2020 12:07:33 AM Rebooting Sensor Arrays (0.0080s) 4/4/2020 12:07:33 AM Unloading Prismatic Grid (0.0070s) 4/4/2020 12:07:33 AM Thinking Of Objectives (0.0070s) 4/4/2020 12:07:33 AM Re-Aligning Objectives (0.0070s) 4/4/2020 12:07:33 AM Inhibiting Visual Scans (0.0100s) 4/4/2020 12:07:33 AM Synthesizing Vocals (0.0060s) 4/4/2020 12:07:33 AM Ventilating Scenarios (0.0060s) 4/4/2020 12:07:33 AM Decontaminating Targeting Systems (0.0080s) 4/4/2020 12:07:33 AM Ejecting Tactical Core (0.0070s) 4/4/2020 12:07:33 AM Calibrating Formations (0.0060s) 4/4/2020 12:07:33 AM Intercepting Galactic Maps (0.0080s) 4/4/2020 12:07:33 AM Sterilizing Test Chamber (0.0110s) 4/4/2020 12:07:33 AM Faction Diagnostics (0.0110s) 4/4/2020 12:07:33 AM Buffering Hackers (0.0180s) 4/4/2020 12:07:33 AM Inverting Death (0.0090s) 4/4/2020 12:07:33 AM Linear Field Variance (0.1050s) 4/4/2020 12:07:33 AM Charging Marks (0.0080s) 4/4/2020 12:07:33 AM Guarding The Posts (0.0080s) 4/4/2020 12:07:33 AM Range Manifolds (0.0050s) 4/4/2020 12:07:33 AM Purging ROFs (0.0060s) 4/4/2020 12:07:33 AM Manipulating Speeds (0.0090s) 4/4/2020 12:07:33 AM Detecting Projectiles (0.0060s) 4/4/2020 12:07:33 AM Grouping Flow Fields (0.0070s) 4/4/2020 12:07:33 AM Modulating Flow Field Groups (0.0220s) 4/4/2020 12:07:33 AM Designing Fleets (0.0150s) 4/4/2020 12:07:33 AM Thinking Of Technologies (0.0060s) 4/4/2020 12:07:33 AM Categorizing Starboard Sensors (0.0060s) 4/4/2020 12:07:33 AM Injecting Galactic Variables (0.0100s) 4/4/2020 12:07:33 AM Discharging Colored Ions (0.0180s) 4/4/2020 12:07:33 AM Replicating Ion Colors (0.0060s) 4/4/2020 12:07:34 AM Wishing On Starfields (0.1660s) 4/4/2020 12:07:34 AM Combing Distant Planets (0.5626s) 4/4/2020 12:07:34 AM Investigating Map Signatures (0.0120s) 4/4/2020 12:07:34 AM Collating Solar Systems (0.0070s) 4/4/2020 12:07:34 AM Categorizing All Planets (0.0040s) 4/4/2020 12:07:34 AM Organizing Commands (0.0220s) 4/4/2020 12:07:34 AM Calculating Firing Cones (0.0040s) 4/4/2020 12:07:35 AM Developing New Ship Parts (0.7562s) 4/4/2020 12:07:37 AM Remote Probe Programmed To Replicate (2.3088s) 4/4/2020 12:07:37 AM Issuing Orders (0.0070s) 4/4/2020 12:07:37 AM Augmenting Infusers (0.0080s) 4/4/2020 12:07:37 AM Infusing (0.0170s) 4/4/2020 12:07:37 AM Post-Proton Surge (0.0050s) 4/4/2020 12:07:37 AM Calibrate Weapons Arrays (0.0170s) 4/4/2020 12:07:37 AM Stimulate Modulation (0.0250s) 4/4/2020 12:07:37 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/4/2020 12:07:39 AM Load Surrogates (1.4707s) 4/4/2020 12:07:39 AM Load Historical Documents (0.0030s) 4/4/2020 12:07:39 AM 7.1 seconds total load time. Boot up FleetOS (0.3s) Combing Distant Planets (0.6s) Developing New Ship Parts (0.8s) Remote Probe Programmed To Replicate (2.3s) Load Surrogates (1.5s) 4/4/2020 12:07:39 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/4/2020 12:07:41 AM Successfully opened host socket 4/4/2020 12:08:00 AM Logged Achievement To Steam Lots Of Metal 4/4/2020 12:08:00 AM Logged Achievement To Steam Lots Of Energy 4/4/2020 12:08:00 AM Logged Achievement To Steam Kills: Warrior 4/4/2020 12:08:00 AM Logged Achievement To Steam Snap Out of It! 4/4/2020 12:08:00 AM Logged Achievement To Steam Off to the Dire Graveyard 4/4/2020 12:56:01 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/4/2020 12:56:02 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/4/2020 8:30:56 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/4/2020 8:30:56 AM Boot up FleetOS (0.2671s) 4/4/2020 8:30:56 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/4/2020 8:30:56 AM Check System Logs For Rogue Intelligence (0.0290s) 4/4/2020 8:30:56 AM Game Version: 2.016 4/4/2020 8:30:56 AM Eject Trash Into Hyperspace (0.1160s) 4/4/2020 8:30:56 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/4/2020 8:30:56 AM Check For Extra Modules (0.0110s) 4/4/2020 8:30:56 AM Bring Cloaking Systems Online (0.0130s) 4/4/2020 8:30:56 AM Remembering Alamo (0.0130s) 4/4/2020 8:30:56 AM Generating Framerates (0.0050s) 4/4/2020 8:30:56 AM Recalculate Speed Of Light (0.0148s) 4/4/2020 8:30:56 AM Optimize Comfort On Command Decks (0.0120s) 4/4/2020 8:30:56 AM Check Nearby Stellar Masses (0.0120s) 4/4/2020 8:30:56 AM No resolution change was required. 4/4/2020 8:30:56 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 8:30:56 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/4/2020 8:30:56 AM Refresh Optical Lensing (0.0080s) 4/4/2020 8:30:56 AM Revise Fundamental Physical Laws (0.0180s) 4/4/2020 8:30:56 AM Boot Audio Comms (0.0080s) 4/4/2020 8:30:56 AM Establish Individual Audio Links (0.0080s) 4/4/2020 8:30:56 AM Prepare Explosions and Crackles (0.1580s) 4/4/2020 8:30:56 AM Calculate Odds Of Success (0.0660s) 4/4/2020 8:30:57 AM Briefly Panic (0.2040s) 4/4/2020 8:30:57 AM Install Confidence Routines (0.2171s) 4/4/2020 8:30:57 AM Bring Commander Interface Online (0.0760s) 4/4/2020 8:30:57 AM Motivate All Crews (0.0263s) 4/4/2020 8:30:57 AM Externalizing Patterns (0.0150s) 4/4/2020 8:30:57 AM Disengaging Constants (0.0280s) 4/4/2020 8:30:57 AM Late Axionic Computations (0.0410s) 4/4/2020 8:30:57 AM Connecting to Fleet Command (0.0060s) 4/4/2020 8:30:57 AM Thinking Of Advice (0.0060s) 4/4/2020 8:30:57 AM Degaussing Advice (0.0130s) 4/4/2020 8:30:57 AM Naming All Known Planets (0.0050s) 4/4/2020 8:30:57 AM Remembering Speeds (0.0070s) 4/4/2020 8:30:57 AM Prioritizing Targets (0.0070s) 4/4/2020 8:30:57 AM Rebooting Sensor Arrays (0.0070s) 4/4/2020 8:30:57 AM Unloading Prismatic Grid (0.0070s) 4/4/2020 8:30:57 AM Thinking Of Objectives (0.0070s) 4/4/2020 8:30:57 AM Re-Aligning Objectives (0.0070s) 4/4/2020 8:30:57 AM Inhibiting Visual Scans (0.0100s) 4/4/2020 8:30:57 AM Synthesizing Vocals (0.0050s) 4/4/2020 8:30:57 AM Ventilating Scenarios (0.0080s) 4/4/2020 8:30:57 AM Decontaminating Targeting Systems (0.0060s) 4/4/2020 8:30:57 AM Ejecting Tactical Core (0.0080s) 4/4/2020 8:30:57 AM Calibrating Formations (0.0070s) 4/4/2020 8:30:57 AM Intercepting Galactic Maps (0.0070s) 4/4/2020 8:30:57 AM Sterilizing Test Chamber (0.0110s) 4/4/2020 8:30:57 AM Faction Diagnostics (0.0120s) 4/4/2020 8:30:57 AM Buffering Hackers (0.0180s) 4/4/2020 8:30:57 AM Inverting Death (0.0100s) 4/4/2020 8:30:57 AM Linear Field Variance (0.1050s) 4/4/2020 8:30:57 AM Charging Marks (0.0070s) 4/4/2020 8:30:57 AM Guarding The Posts (0.0110s) 4/4/2020 8:30:57 AM Range Manifolds (0.0050s) 4/4/2020 8:30:57 AM Purging ROFs (0.0060s) 4/4/2020 8:30:57 AM Manipulating Speeds (0.0090s) 4/4/2020 8:30:57 AM Detecting Projectiles (0.0060s) 4/4/2020 8:30:57 AM Grouping Flow Fields (0.0080s) 4/4/2020 8:30:57 AM Modulating Flow Field Groups (0.0280s) 4/4/2020 8:30:57 AM Designing Fleets (0.0150s) 4/4/2020 8:30:57 AM Thinking Of Technologies (0.0070s) 4/4/2020 8:30:57 AM Categorizing Starboard Sensors (0.0070s) 4/4/2020 8:30:57 AM Injecting Galactic Variables (0.0090s) 4/4/2020 8:30:57 AM Discharging Colored Ions (0.0230s) 4/4/2020 8:30:57 AM Replicating Ion Colors (0.0060s) 4/4/2020 8:30:57 AM Gazing Into Starfields (0.1562s) 4/4/2020 8:30:58 AM Gazing At Distant Planets (0.5841s) 4/4/2020 8:30:58 AM Investigating Map Signatures (0.0130s) 4/4/2020 8:30:58 AM Collating Solar Systems (0.0090s) 4/4/2020 8:30:58 AM Categorizing All Planets (0.0040s) 4/4/2020 8:30:58 AM Organizing Commands (0.0210s) 4/4/2020 8:30:58 AM Calculating Firing Cones (0.0040s) 4/4/2020 8:30:59 AM Finding Old Ship Parts (0.7492s) 4/4/2020 8:31:01 AM Upgrade Blast Capacity (2.3344s) 4/4/2020 8:31:01 AM Issuing Orders (0.0070s) 4/4/2020 8:31:01 AM Augmenting Infusers (0.0090s) 4/4/2020 8:31:01 AM Infusing (0.0170s) 4/4/2020 8:31:01 AM Post-Proton Surge (0.0040s) 4/4/2020 8:31:01 AM Calibrate Weapons Arrays (0.0170s) 4/4/2020 8:31:01 AM Stimulate Modulation (0.0250s) 4/4/2020 8:31:01 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/4/2020 8:31:03 AM Load Surrogates (1.4742s) 4/4/2020 8:31:03 AM Load Historical Documents (0.0020s) 4/4/2020 8:31:03 AM 7.2 seconds total load time. Boot up FleetOS (0.3s) Gazing At Distant Planets (0.6s) Finding Old Ship Parts (0.7s) Upgrade Blast Capacity (2.3s) Load Surrogates (1.5s) 4/4/2020 8:31:03 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/4/2020 8:31:08 AM Successfully opened host socket 4/4/2020 8:31:50 AM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 4/4/2020 8:31:50 AM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 4/4/2020 8:31:50 AM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 4/4/2020 8:31:50 AM Logged Achievement To Steam Snap Out of It! 4/4/2020 8:31:50 AM Logged Achievement To Steam Off to the Dire Graveyard 4/4/2020 8:55:42 AM Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 4/4/2020 8:55:47 AM Skipped log Achievement To Steam Research Grant because we think it's already there. 4/4/2020 9:45:34 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/4/2020 9:45:35 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/4/2020 10:42:40 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/4/2020 10:42:40 PM Boot up FleetOS (0.2961s) 4/4/2020 10:42:40 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/4/2020 10:42:40 PM Check System Logs For Rogue Intelligence (0.0300s) 4/4/2020 10:42:40 PM Game Version: 2.016 4/4/2020 10:42:40 PM Eject Trash Into Hyperspace (0.1350s) 4/4/2020 10:42:40 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/4/2020 10:42:40 PM Check For Extra Modules (0.0120s) 4/4/2020 10:42:40 PM Bring Cloaking Systems Online (0.0140s) 4/4/2020 10:42:40 PM Remembering Alamo (0.0190s) 4/4/2020 10:42:40 PM Generating Framerates (0.0050s) 4/4/2020 10:42:40 PM Recalculate Speed Of Light (0.0160s) 4/4/2020 10:42:40 PM Optimize Comfort On Command Decks (0.0130s) 4/4/2020 10:42:40 PM Check Nearby Stellar Masses (0.0130s) 4/4/2020 10:42:40 PM No resolution change was required. 4/4/2020 10:42:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/4/2020 10:42:40 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/4/2020 10:42:40 PM Refresh Optical Lensing (0.0080s) 4/4/2020 10:42:40 PM Revise Fundamental Physical Laws (0.0270s) 4/4/2020 10:42:40 PM Boot Audio Comms (0.0090s) 4/4/2020 10:42:40 PM Establish Individual Audio Links (0.0090s) 4/4/2020 10:42:40 PM Prepare Explosions and Crackles (0.1650s) 4/4/2020 10:42:41 PM Calculate Odds Of Success (0.2421s) 4/4/2020 10:42:41 PM Briefly Panic (0.3811s) 4/4/2020 10:42:41 PM Install Confidence Routines (0.2200s) 4/4/2020 10:42:41 PM Bring Commander Interface Online (0.0810s) 4/4/2020 10:42:41 PM Motivate All Crews (0.0298s) 4/4/2020 10:42:41 PM Externalizing Patterns (0.0170s) 4/4/2020 10:42:41 PM Disengaging Constants (0.0370s) 4/4/2020 10:42:42 PM Late Axionic Computations (0.1016s) 4/4/2020 10:42:42 PM Connecting to Fleet Command (0.0060s) 4/4/2020 10:42:42 PM Thinking Of Advice (0.0060s) 4/4/2020 10:42:42 PM Degaussing Advice (0.0200s) 4/4/2020 10:42:42 PM Naming All Known Planets (0.0050s) 4/4/2020 10:42:42 PM Remembering Speeds (0.0070s) 4/4/2020 10:42:42 PM Prioritizing Targets (0.0080s) 4/4/2020 10:42:42 PM Rebooting Sensor Arrays (0.0070s) 4/4/2020 10:42:42 PM Unloading Prismatic Grid (0.0060s) 4/4/2020 10:42:42 PM Thinking Of Objectives (0.0070s) 4/4/2020 10:42:42 PM Re-Aligning Objectives (0.0080s) 4/4/2020 10:42:42 PM Inhibiting Visual Scans (0.0110s) 4/4/2020 10:42:42 PM Synthesizing Vocals (0.0060s) 4/4/2020 10:42:42 PM Ventilating Scenarios (0.0070s) 4/4/2020 10:42:42 PM Decontaminating Targeting Systems (0.0070s) 4/4/2020 10:42:42 PM Ejecting Tactical Core (0.0070s) 4/4/2020 10:42:42 PM Calibrating Formations (0.0050s) 4/4/2020 10:42:42 PM Intercepting Galactic Maps (0.0090s) 4/4/2020 10:42:42 PM Sterilizing Test Chamber (0.0110s) 4/4/2020 10:42:42 PM Faction Diagnostics (0.0120s) 4/4/2020 10:42:42 PM Buffering Hackers (0.0200s) 4/4/2020 10:42:42 PM Inverting Death (0.0100s) 4/4/2020 10:42:42 PM Linear Field Variance (0.1080s) 4/4/2020 10:42:42 PM Charging Marks (0.0090s) 4/4/2020 10:42:42 PM Guarding The Posts (0.0080s) 4/4/2020 10:42:42 PM Range Manifolds (0.0060s) 4/4/2020 10:42:42 PM Purging ROFs (0.0070s) 4/4/2020 10:42:42 PM Manipulating Speeds (0.0080s) 4/4/2020 10:42:42 PM Detecting Projectiles (0.0060s) 4/4/2020 10:42:42 PM Grouping Flow Fields (0.0080s) 4/4/2020 10:42:42 PM Modulating Flow Field Groups (0.0250s) 4/4/2020 10:42:42 PM Designing Fleets (0.0220s) 4/4/2020 10:42:42 PM Thinking Of Technologies (0.0080s) 4/4/2020 10:42:42 PM Categorizing Starboard Sensors (0.0080s) 4/4/2020 10:42:42 PM Injecting Galactic Variables (0.0100s) 4/4/2020 10:42:42 PM Discharging Colored Ions (0.0210s) 4/4/2020 10:42:42 PM Replicating Ion Colors (0.0060s) 4/4/2020 10:42:43 PM Scattering Starfields (0.5288s) 4/4/2020 10:42:44 PM Pinpointing Distant Planets (1.8674s) 4/4/2020 10:42:44 PM Investigating Map Signatures (0.0150s) 4/4/2020 10:42:44 PM Collating Solar Systems (0.0070s) 4/4/2020 10:42:44 PM Categorizing All Planets (0.0040s) 4/4/2020 10:42:44 PM Organizing Commands (0.0220s) 4/4/2020 10:42:44 PM Calculating Firing Cones (0.0040s) 4/4/2020 10:42:45 PM Ejecting Ship Parts Into Space (1.0312s) 4/4/2020 10:42:52 PM Redefine Best Practices (6.2957s) 4/4/2020 10:42:52 PM Issuing Orders (0.0130s) 4/4/2020 10:42:52 PM Augmenting Infusers (0.0150s) 4/4/2020 10:42:52 PM Infusing (0.0310s) 4/4/2020 10:42:52 PM Post-Proton Surge (0.0060s) 4/4/2020 10:42:52 PM Calibrate Weapons Arrays (0.0230s) 4/4/2020 10:42:52 PM Stimulate Modulation (0.0280s) 4/4/2020 10:42:52 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/4/2020 10:42:53 PM Load Surrogates (1.4916s) 4/4/2020 10:42:53 PM Load Historical Documents (0.0030s) 4/4/2020 10:42:53 PM 13.7 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.4s) Scattering Starfields (0.5s) Pinpointing Distant Planets (1.9s) Ejecting Ship Parts Into Space (1.0s) Redefine Best Practices (6.3s) Load Surrogates (1.5s) 4/4/2020 10:42:54 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/4/2020 10:43:09 PM Successfully opened host socket 4/4/2020 10:43:22 PM Logged Achievement To Steam Lots Of Metal 4/4/2020 10:43:22 PM Logged Achievement To Steam Kills: Warrior 4/4/2020 10:43:22 PM Logged Achievement To Steam Kills: Merciless 4/4/2020 10:43:22 PM Logged Achievement To Steam Snap Out of It! 4/4/2020 10:43:22 PM Logged Achievement To Steam Off to the Dire Graveyard 4/4/2020 10:50:25 PM Logged Achievement To Steam Tech Tree 4/4/2020 11:26:16 PM Hit exception in EmitOnAOEParticles. Debug number 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.EmitOnAOEParticles (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x0015f] in <5b9bd74ff6974ee58bb2b90f20c15073>:0 4/4/2020 11:41:52 PM Logged Achievement To Steam Lots Of Energy 4/5/2020 12:22:12 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/5/2020 12:22:13 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/5/2020 2:36:15 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/5/2020 2:36:15 PM Boot up FleetOS (0.2631s) 4/5/2020 2:36:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/5/2020 2:36:15 PM Check System Logs For Rogue Intelligence (0.0270s) 4/5/2020 2:36:15 PM Game Version: 2.016 4/5/2020 2:36:15 PM Eject Trash Into Hyperspace (0.1160s) 4/5/2020 2:36:15 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/5/2020 2:36:15 PM Check For Extra Modules (0.0110s) 4/5/2020 2:36:15 PM Bring Cloaking Systems Online (0.0120s) 4/5/2020 2:36:15 PM Remembering Alamo (0.0130s) 4/5/2020 2:36:15 PM Generating Framerates (0.0040s) 4/5/2020 2:36:15 PM Recalculate Speed Of Light (0.0160s) 4/5/2020 2:36:15 PM Optimize Comfort On Command Decks (0.0130s) 4/5/2020 2:36:15 PM Check Nearby Stellar Masses (0.0110s) 4/5/2020 2:36:15 PM No resolution change was required. 4/5/2020 2:36:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/5/2020 2:36:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/5/2020 2:36:15 PM Refresh Optical Lensing (0.0090s) 4/5/2020 2:36:15 PM Revise Fundamental Physical Laws (0.0190s) 4/5/2020 2:36:15 PM Boot Audio Comms (0.0080s) 4/5/2020 2:36:15 PM Establish Individual Audio Links (0.0100s) 4/5/2020 2:36:16 PM Prepare Explosions and Crackles (0.1580s) 4/5/2020 2:36:16 PM Calculate Odds Of Success (0.0730s) 4/5/2020 2:36:16 PM Briefly Panic (0.2070s) 4/5/2020 2:36:16 PM Install Confidence Routines (0.2221s) 4/5/2020 2:36:16 PM Bring Commander Interface Online (0.0770s) 4/5/2020 2:36:16 PM Motivate All Crews (0.0270s) 4/5/2020 2:36:16 PM Externalizing Patterns (0.0140s) 4/5/2020 2:36:16 PM Disengaging Constants (0.0290s) 4/5/2020 2:36:16 PM Late Axionic Computations (0.0420s) 4/5/2020 2:36:16 PM Connecting to Fleet Command (0.0060s) 4/5/2020 2:36:16 PM Thinking Of Advice (0.0060s) 4/5/2020 2:36:16 PM Degaussing Advice (0.0130s) 4/5/2020 2:36:16 PM Naming All Known Planets (0.0040s) 4/5/2020 2:36:16 PM Remembering Speeds (0.0080s) 4/5/2020 2:36:16 PM Prioritizing Targets (0.0070s) 4/5/2020 2:36:16 PM Rebooting Sensor Arrays (0.0070s) 4/5/2020 2:36:16 PM Unloading Prismatic Grid (0.0070s) 4/5/2020 2:36:16 PM Thinking Of Objectives (0.0070s) 4/5/2020 2:36:16 PM Re-Aligning Objectives (0.0080s) 4/5/2020 2:36:16 PM Inhibiting Visual Scans (0.0090s) 4/5/2020 2:36:16 PM Synthesizing Vocals (0.0050s) 4/5/2020 2:36:16 PM Ventilating Scenarios (0.0080s) 4/5/2020 2:36:16 PM Decontaminating Targeting Systems (0.0070s) 4/5/2020 2:36:16 PM Ejecting Tactical Core (0.0070s) 4/5/2020 2:36:16 PM Calibrating Formations (0.0060s) 4/5/2020 2:36:16 PM Intercepting Galactic Maps (0.0080s) 4/5/2020 2:36:16 PM Sterilizing Test Chamber (0.0100s) 4/5/2020 2:36:16 PM Faction Diagnostics (0.0110s) 4/5/2020 2:36:17 PM Buffering Hackers (0.0190s) 4/5/2020 2:36:17 PM Inverting Death (0.0100s) 4/5/2020 2:36:17 PM Linear Field Variance (0.1023s) 4/5/2020 2:36:17 PM Charging Marks (0.0070s) 4/5/2020 2:36:17 PM Guarding The Posts (0.0100s) 4/5/2020 2:36:17 PM Range Manifolds (0.0060s) 4/5/2020 2:36:17 PM Purging ROFs (0.0060s) 4/5/2020 2:36:17 PM Manipulating Speeds (0.0090s) 4/5/2020 2:36:17 PM Detecting Projectiles (0.0060s) 4/5/2020 2:36:17 PM Grouping Flow Fields (0.0070s) 4/5/2020 2:36:17 PM Modulating Flow Field Groups (0.0230s) 4/5/2020 2:36:17 PM Designing Fleets (0.0140s) 4/5/2020 2:36:17 PM Thinking Of Technologies (0.0070s) 4/5/2020 2:36:17 PM Categorizing Starboard Sensors (0.0070s) 4/5/2020 2:36:17 PM Injecting Galactic Variables (0.0090s) 4/5/2020 2:36:17 PM Discharging Colored Ions (0.0200s) 4/5/2020 2:36:17 PM Replicating Ion Colors (0.0060s) 4/5/2020 2:36:17 PM Grappling Starfields (0.1670s) 4/5/2020 2:36:18 PM Mapping Distant Planets (0.5912s) 4/5/2020 2:36:18 PM Investigating Map Signatures (0.0130s) 4/5/2020 2:36:18 PM Collating Solar Systems (0.0080s) 4/5/2020 2:36:18 PM Categorizing All Planets (0.0040s) 4/5/2020 2:36:18 PM Organizing Commands (0.0209s) 4/5/2020 2:36:18 PM Calculating Firing Cones (0.0047s) 4/5/2020 2:36:18 PM Declaring Ship Parts At Customs (0.7674s) 4/5/2020 2:36:21 PM Balancing Thermals (2.3216s) 4/5/2020 2:36:21 PM Issuing Orders (0.0070s) 4/5/2020 2:36:21 PM Augmenting Infusers (0.0080s) 4/5/2020 2:36:21 PM Infusing (0.0180s) 4/5/2020 2:36:21 PM Post-Proton Surge (0.0050s) 4/5/2020 2:36:21 PM Calibrate Weapons Arrays (0.0156s) 4/5/2020 2:36:21 PM Stimulate Modulation (0.0240s) 4/5/2020 2:36:21 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/5/2020 2:36:22 PM Load Surrogates (1.4820s) 4/5/2020 2:36:22 PM Load Historical Documents (0.0030s) 4/5/2020 2:36:22 PM 7.3 seconds total load time. Boot up FleetOS (0.3s) Mapping Distant Planets (0.6s) Declaring Ship Parts At Customs (0.8s) Balancing Thermals (2.3s) Load Surrogates (1.5s) 4/5/2020 2:36:22 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/5/2020 2:36:25 PM Successfully opened host socket 4/5/2020 2:44:25 PM Logged Achievement To Steam Lots Of Energy 4/5/2020 2:44:25 PM Logged Achievement To Steam Kills: Warrior 4/5/2020 2:44:25 PM Logged Achievement To Steam Kills: Merciless 4/5/2020 2:44:25 PM Logged Achievement To Steam Snap Out of It! 4/5/2020 2:44:25 PM Logged Achievement To Steam Off to the Dire Graveyard 4/5/2020 2:44:27 PM Hit exception in EmitOnAOEParticles. Debug number 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.EmitOnAOEParticles (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00083] in <5b9bd74ff6974ee58bb2b90f20c15073>:0 4/5/2020 3:06:36 PM Logged Achievement To Steam Lots Of Metal 4/5/2020 3:11:39 PM Logged Achievement To Steam Kills: Xenocidal 4/5/2020 3:13:23 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/5/2020 3:13:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/6/2020 8:43:44 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/6/2020 8:43:44 AM Boot up FleetOS (0.2681s) 4/6/2020 8:43:44 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/6/2020 8:43:44 AM Check System Logs For Rogue Intelligence (0.0280s) 4/6/2020 8:43:44 AM Game Version: 2.016 4/6/2020 8:43:44 AM Eject Trash Into Hyperspace (0.0700s) 4/6/2020 8:43:44 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/6/2020 8:43:44 AM Check For Extra Modules (0.0110s) 4/6/2020 8:43:44 AM Bring Cloaking Systems Online (0.0120s) 4/6/2020 8:43:44 AM Remembering Alamo (0.0140s) 4/6/2020 8:43:44 AM Generating Framerates (0.0040s) 4/6/2020 8:43:44 AM Recalculate Speed Of Light (0.0150s) 4/6/2020 8:43:44 AM Optimize Comfort On Command Decks (0.0120s) 4/6/2020 8:43:44 AM Check Nearby Stellar Masses (0.0130s) 4/6/2020 8:43:44 AM No resolution change was required. 4/6/2020 8:43:44 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/6/2020 8:43:44 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/6/2020 8:43:44 AM Refresh Optical Lensing (0.0080s) 4/6/2020 8:43:44 AM Revise Fundamental Physical Laws (0.0190s) 4/6/2020 8:43:44 AM Boot Audio Comms (0.0080s) 4/6/2020 8:43:44 AM Establish Individual Audio Links (0.0090s) 4/6/2020 8:43:44 AM Prepare Explosions and Crackles (0.1580s) 4/6/2020 8:43:44 AM Calculate Odds Of Success (0.0740s) 4/6/2020 8:43:44 AM Briefly Panic (0.2083s) 4/6/2020 8:43:44 AM Install Confidence Routines (0.2157s) 4/6/2020 8:43:44 AM Bring Commander Interface Online (0.0760s) 4/6/2020 8:43:45 AM Motivate All Crews (0.0270s) 4/6/2020 8:43:45 AM Externalizing Patterns (0.0150s) 4/6/2020 8:43:45 AM Disengaging Constants (0.0300s) 4/6/2020 8:43:45 AM Late Axionic Computations (0.0429s) 4/6/2020 8:43:45 AM Connecting to Fleet Command (0.0060s) 4/6/2020 8:43:45 AM Thinking Of Advice (0.0060s) 4/6/2020 8:43:45 AM Degaussing Advice (0.0130s) 4/6/2020 8:43:45 AM Naming All Known Planets (0.0050s) 4/6/2020 8:43:45 AM Remembering Speeds (0.0080s) 4/6/2020 8:43:45 AM Prioritizing Targets (0.0070s) 4/6/2020 8:43:45 AM Rebooting Sensor Arrays (0.0070s) 4/6/2020 8:43:45 AM Unloading Prismatic Grid (0.0070s) 4/6/2020 8:43:45 AM Thinking Of Objectives (0.0073s) 4/6/2020 8:43:45 AM Re-Aligning Objectives (0.0067s) 4/6/2020 8:43:45 AM Inhibiting Visual Scans (0.0100s) 4/6/2020 8:43:45 AM Synthesizing Vocals (0.0060s) 4/6/2020 8:43:45 AM Ventilating Scenarios (0.0060s) 4/6/2020 8:43:45 AM Decontaminating Targeting Systems (0.0080s) 4/6/2020 8:43:45 AM Ejecting Tactical Core (0.0070s) 4/6/2020 8:43:45 AM Calibrating Formations (0.0063s) 4/6/2020 8:43:45 AM Intercepting Galactic Maps (0.0077s) 4/6/2020 8:43:45 AM Sterilizing Test Chamber (0.0100s) 4/6/2020 8:43:45 AM Faction Diagnostics (0.0120s) 4/6/2020 8:43:45 AM Buffering Hackers (0.0140s) 4/6/2020 8:43:45 AM Inverting Death (0.0080s) 4/6/2020 8:43:45 AM Linear Field Variance (0.1000s) 4/6/2020 8:43:45 AM Charging Marks (0.0080s) 4/6/2020 8:43:45 AM Guarding The Posts (0.0080s) 4/6/2020 8:43:45 AM Range Manifolds (0.0070s) 4/6/2020 8:43:45 AM Purging ROFs (0.0060s) 4/6/2020 8:43:45 AM Manipulating Speeds (0.0080s) 4/6/2020 8:43:45 AM Detecting Projectiles (0.0070s) 4/6/2020 8:43:45 AM Grouping Flow Fields (0.0080s) 4/6/2020 8:43:45 AM Modulating Flow Field Groups (0.0250s) 4/6/2020 8:43:45 AM Designing Fleets (0.0150s) 4/6/2020 8:43:45 AM Thinking Of Technologies (0.0065s) 4/6/2020 8:43:45 AM Categorizing Starboard Sensors (0.0065s) 4/6/2020 8:43:45 AM Injecting Galactic Variables (0.0090s) 4/6/2020 8:43:45 AM Discharging Colored Ions (0.0190s) 4/6/2020 8:43:45 AM Replicating Ion Colors (0.0053s) 4/6/2020 8:43:45 AM Propping Up Starfields (0.1643s) 4/6/2020 8:43:46 AM Detecting Distant Planets (0.5776s) 4/6/2020 8:43:46 AM Investigating Map Signatures (0.0110s) 4/6/2020 8:43:46 AM Collating Solar Systems (0.0110s) 4/6/2020 8:43:46 AM Categorizing All Planets (0.0050s) 4/6/2020 8:43:46 AM Organizing Commands (0.0225s) 4/6/2020 8:43:46 AM Calculating Firing Cones (0.0040s) 4/6/2020 8:43:47 AM Ejecting Ship Parts Into Space (0.7672s) 4/6/2020 8:43:49 AM Issue Sufficient Warnings (2.4070s) 4/6/2020 8:43:49 AM Issuing Orders (0.0080s) 4/6/2020 8:43:49 AM Augmenting Infusers (0.0080s) 4/6/2020 8:43:49 AM Infusing (0.0200s) 4/6/2020 8:43:49 AM Post-Proton Surge (0.0060s) 4/6/2020 8:43:49 AM Calibrate Weapons Arrays (0.0190s) 4/6/2020 8:43:49 AM Stimulate Modulation (0.0270s) 4/6/2020 8:43:49 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/6/2020 8:43:51 AM Load Surrogates (1.5106s) 4/6/2020 8:43:51 AM Load Historical Documents (0.0020s) 4/6/2020 8:43:51 AM 7.3 seconds total load time. Boot up FleetOS (0.3s) Detecting Distant Planets (0.6s) Ejecting Ship Parts Into Space (0.8s) Issue Sufficient Warnings (2.4s) Load Surrogates (1.5s) 4/6/2020 8:43:51 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <749b39447bd44ec38b28a95aff5e817d>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 4/6/2020 8:43:54 AM Successfully opened host socket 4/6/2020 8:44:39 AM Logged Achievement To Steam Lots Of Metal 4/6/2020 8:44:39 AM Logged Achievement To Steam Lots Of Energy 4/6/2020 8:44:39 AM Logged Achievement To Steam Kills: Warrior 4/6/2020 8:44:39 AM Logged Achievement To Steam Kills: Merciless 4/6/2020 8:44:39 AM Logged Achievement To Steam Kills: Xenocidal 4/6/2020 8:44:39 AM Logged Achievement To Steam Snap Out of It! 4/6/2020 8:44:39 AM Logged Achievement To Steam Off to the Dire Graveyard 4/6/2020 9:01:12 AM Logged Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter 4/6/2020 9:10:28 AM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 4/6/2020 9:35:02 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/6/2020 9:35:03 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/6/2020 9:30:51 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/6/2020 9:30:51 PM Boot up FleetOS (0.2651s) 4/6/2020 9:30:51 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/6/2020 9:30:51 PM Check System Logs For Rogue Intelligence (0.0280s) 4/6/2020 9:30:51 PM Game Version: 2.017 4/6/2020 9:30:51 PM Eject Trash Into Hyperspace (0.1160s) 4/6/2020 9:30:51 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/6/2020 9:30:51 PM Check For Extra Modules (0.0130s) 4/6/2020 9:30:51 PM Bring Cloaking Systems Online (0.0130s) 4/6/2020 9:30:51 PM Remembering Alamo (0.0150s) 4/6/2020 9:30:51 PM Generating Framerates (0.0050s) 4/6/2020 9:30:51 PM Recalculate Speed Of Light (0.0150s) 4/6/2020 9:30:51 PM Optimize Comfort On Command Decks (0.0120s) 4/6/2020 9:30:52 PM Check Nearby Stellar Masses (0.0130s) 4/6/2020 9:30:52 PM No resolution change was required. 4/6/2020 9:30:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/6/2020 9:30:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/6/2020 9:30:52 PM Refresh Optical Lensing (0.0070s) 4/6/2020 9:30:52 PM Revise Fundamental Physical Laws (0.0200s) 4/6/2020 9:30:52 PM Boot Audio Comms (0.0070s) 4/6/2020 9:30:52 PM Establish Individual Audio Links (0.0080s) 4/6/2020 9:30:52 PM Prepare Explosions and Crackles (0.1590s) 4/6/2020 9:30:52 PM Calculate Odds Of Success (0.0710s) 4/6/2020 9:30:52 PM Briefly Panic (0.1920s) 4/6/2020 9:30:52 PM Install Confidence Routines (0.2246s) 4/6/2020 9:30:52 PM Bring Commander Interface Online (0.0770s) 4/6/2020 9:30:52 PM Motivate All Crews (0.0270s) 4/6/2020 9:30:52 PM Externalizing Patterns (0.0140s) 4/6/2020 9:30:52 PM Disengaging Constants (0.0308s) 4/6/2020 9:30:52 PM Late Axionic Computations (0.0420s) 4/6/2020 9:30:52 PM Connecting to Fleet Command (0.0540s) 4/6/2020 9:30:52 PM Thinking Of Advice (0.0060s) 4/6/2020 9:30:52 PM Degaussing Advice (0.0130s) 4/6/2020 9:30:52 PM Naming All Known Planets (0.0060s) 4/6/2020 9:30:52 PM Remembering Speeds (0.0070s) 4/6/2020 9:30:52 PM Prioritizing Targets (0.0060s) 4/6/2020 9:30:52 PM Rebooting Sensor Arrays (0.0080s) 4/6/2020 9:30:52 PM Unloading Prismatic Grid (0.0060s) 4/6/2020 9:30:53 PM Thinking Of Objectives (0.0080s) 4/6/2020 9:30:53 PM Re-Aligning Objectives (0.0070s) 4/6/2020 9:30:53 PM Inhibiting Visual Scans (0.0100s) 4/6/2020 9:30:53 PM Synthesizing Vocals (0.0060s) 4/6/2020 9:30:53 PM Ventilating Scenarios (0.0070s) 4/6/2020 9:30:53 PM Decontaminating Targeting Systems (0.0070s) 4/6/2020 9:30:53 PM Ejecting Tactical Core (0.0070s) 4/6/2020 9:30:53 PM Calibrating Formations (0.0070s) 4/6/2020 9:30:53 PM Intercepting Galactic Maps (0.0070s) 4/6/2020 9:30:53 PM Sterilizing Test Chamber (0.0120s) 4/6/2020 9:30:53 PM Faction Diagnostics (0.0120s) 4/6/2020 9:30:53 PM Buffering Hackers (0.0180s) 4/6/2020 9:30:53 PM Inverting Death (0.0080s) 4/6/2020 9:30:53 PM Linear Field Variance (0.0990s) 4/6/2020 9:30:53 PM Charging Marks (0.0070s) 4/6/2020 9:30:53 PM Guarding The Posts (0.0100s) 4/6/2020 9:30:53 PM Range Manifolds (0.0050s) 4/6/2020 9:30:53 PM Purging ROFs (0.0070s) 4/6/2020 9:30:53 PM Manipulating Speeds (0.0080s) 4/6/2020 9:30:53 PM Detecting Projectiles (0.0060s) 4/6/2020 9:30:53 PM Grouping Flow Fields (0.0070s) 4/6/2020 9:30:53 PM Modulating Flow Field Groups (0.0230s) 4/6/2020 9:30:53 PM Designing Fleets (0.0140s) 4/6/2020 9:30:53 PM Thinking Of Technologies (0.0070s) 4/6/2020 9:30:53 PM Categorizing Starboard Sensors (0.0060s) 4/6/2020 9:30:53 PM Injecting Galactic Variables (0.0090s) 4/6/2020 9:30:53 PM Discharging Colored Ions (0.0190s) 4/6/2020 9:30:53 PM Replicating Ion Colors (0.0060s) 4/6/2020 9:30:53 PM Weepinig Over Starfields (0.1610s) 4/6/2020 9:30:54 PM Cleaning Distant Planets (0.6171s) 4/6/2020 9:30:54 PM Investigating Map Signatures (0.0110s) 4/6/2020 9:30:54 PM Collating Solar Systems (0.0070s) 4/6/2020 9:30:54 PM Categorizing All Planets (0.0040s) 4/6/2020 9:30:54 PM Organizing Commands (0.0210s) 4/6/2020 9:30:54 PM Calculating Firing Cones (0.0040s) 4/6/2020 9:30:54 PM Splitting Ship Parts Into Smaller Parts (0.7702s) 4/6/2020 9:30:57 PM Balancing Thermals (2.4165s) 4/6/2020 9:30:57 PM Issuing Orders (0.0070s) 4/6/2020 9:30:57 PM Augmenting Infusers (0.0080s) 4/6/2020 9:30:57 PM Infusing (0.0180s) 4/6/2020 9:30:57 PM Post-Proton Surge (0.0040s) 4/6/2020 9:30:57 PM Calibrate Weapons Arrays (0.0170s) 4/6/2020 9:30:57 PM Stimulate Modulation (0.0250s) 4/6/2020 9:30:57 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/6/2020 9:30:58 PM Load Surrogates (1.4643s) 4/6/2020 9:30:58 PM Load Historical Documents (0.0040s) 4/6/2020 9:30:58 PM 7.4 seconds total load time. Boot up FleetOS (0.3s) Cleaning Distant Planets (0.6s) Splitting Ship Parts Into Smaller Parts (0.8s) Balancing Thermals (2.4s) Load Surrogates (1.5s) 4/6/2020 9:30:59 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/6/2020 9:31:09 PM Successfully opened host socket 4/6/2020 9:31:14 PM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 4/6/2020 9:31:14 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 4/6/2020 9:31:14 PM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 4/6/2020 9:31:14 PM Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 4/6/2020 9:31:14 PM Skipped log Achievement To Steam Kills: Xenocidal because we think it's already there. 4/6/2020 9:31:14 PM Skipped log Achievement To Steam Losses: In The Midst Of A Cold, Dark Winter because we think it's already there. 4/6/2020 9:31:14 PM Skipped log Achievement To Steam Getting Into This: 5 Hour Campaign because we think it's already there. 4/6/2020 9:31:14 PM Skipped log Achievement To Steam Snap Out of It! because we think it's already there. 4/6/2020 9:31:14 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 4/6/2020 10:05:51 PM ----------- Exception: window: Window_NotificationsDisplay System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_Human+PrivateSpireDebrisNotifier.MouseoverHandler () [0x0015f] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.AIW2.Core.NotificationNonSim.HandleMouseover () [0x0000e] in <57474d1f761c4d4bb89a9ae3e2c84783>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00012] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x0019a] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in <507d2644d62e417ca0df70559d4e0377>:0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <507d2644d62e417ca0df70559d4e0377>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <507d2644d62e417ca0df70559d4e0377>:0) ArcenGameController.Update () (at <80cde60bcb86476d8170a967c4bbb6a6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 4/6/2020 10:05:51 PM ErrorsReportedByEngine: ----------- Exception: window: Window_NotificationsDisplay System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_Human+PrivateSpireDebrisNotifier.MouseoverHandler () [0x0015f] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.AIW2.Core.NotificationNonSim.HandleMouseover () [0x0000e] in <57474d1f761c4d4bb89a9ae3e2c84783>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00012] in <0027097e4227460b8f3e9f5a51d77f37>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x0019a] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in <507d2644d62e417ca0df70559d4e0377>:0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <507d2644d62e417ca0df70559d4e0377>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <507d2644d62e417ca0df70559d4e0377>:0) ArcenGameController.Update () (at <80cde60bcb86476d8170a967c4bbb6a6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 4/6/2020 10:21:05 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/6/2020 10:32:14 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/6/2020 10:32:14 PM Boot up FleetOS (0.2651s) 4/6/2020 10:32:14 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/6/2020 10:32:14 PM Check System Logs For Rogue Intelligence (0.0290s) 4/6/2020 10:32:14 PM Game Version: 2.018 4/6/2020 10:32:14 PM Eject Trash Into Hyperspace (0.0710s) 4/6/2020 10:32:14 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/6/2020 10:32:14 PM Check For Extra Modules (0.0110s) 4/6/2020 10:32:14 PM Bring Cloaking Systems Online (0.0170s) 4/6/2020 10:32:14 PM Remembering Alamo (0.0130s) 4/6/2020 10:32:14 PM Generating Framerates (0.0050s) 4/6/2020 10:32:14 PM Recalculate Speed Of Light (0.0150s) 4/6/2020 10:32:14 PM Optimize Comfort On Command Decks (0.0120s) 4/6/2020 10:32:14 PM Check Nearby Stellar Masses (0.0140s) 4/6/2020 10:32:14 PM No resolution change was required. 4/6/2020 10:32:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/6/2020 10:32:14 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/6/2020 10:32:14 PM Refresh Optical Lensing (0.0080s) 4/6/2020 10:32:14 PM Revise Fundamental Physical Laws (0.0180s) 4/6/2020 10:32:14 PM Boot Audio Comms (0.0080s) 4/6/2020 10:32:14 PM Establish Individual Audio Links (0.0090s) 4/6/2020 10:32:14 PM Prepare Explosions and Crackles (0.1650s) 4/6/2020 10:32:14 PM Calculate Odds Of Success (0.0690s) 4/6/2020 10:32:14 PM Briefly Panic (0.2216s) 4/6/2020 10:32:15 PM Install Confidence Routines (0.2179s) 4/6/2020 10:32:15 PM Bring Commander Interface Online (0.0768s) 4/6/2020 10:32:15 PM Motivate All Crews (0.0280s) 4/6/2020 10:32:15 PM Externalizing Patterns (0.0140s) 4/6/2020 10:32:15 PM Disengaging Constants (0.0290s) 4/6/2020 10:32:15 PM Late Axionic Computations (0.0410s) 4/6/2020 10:32:15 PM Connecting to Fleet Command (0.0060s) 4/6/2020 10:32:15 PM Thinking Of Advice (0.0060s) 4/6/2020 10:32:15 PM Degaussing Advice (0.0130s) 4/6/2020 10:32:15 PM Naming All Known Planets (0.0050s) 4/6/2020 10:32:15 PM Remembering Speeds (0.0070s) 4/6/2020 10:32:15 PM Prioritizing Targets (0.0070s) 4/6/2020 10:32:15 PM Rebooting Sensor Arrays (0.0070s) 4/6/2020 10:32:15 PM Unloading Prismatic Grid (0.0060s) 4/6/2020 10:32:15 PM Thinking Of Objectives (0.0080s) 4/6/2020 10:32:15 PM Re-Aligning Objectives (0.0070s) 4/6/2020 10:32:15 PM Inhibiting Visual Scans (0.0100s) 4/6/2020 10:32:15 PM Synthesizing Vocals (0.0050s) 4/6/2020 10:32:15 PM Ventilating Scenarios (0.0080s) 4/6/2020 10:32:15 PM Decontaminating Targeting Systems (0.0070s) 4/6/2020 10:32:15 PM Ejecting Tactical Core (0.0070s) 4/6/2020 10:32:15 PM Calibrating Formations (0.0060s) 4/6/2020 10:32:15 PM Intercepting Galactic Maps (0.0080s) 4/6/2020 10:32:15 PM Sterilizing Test Chamber (0.0150s) 4/6/2020 10:32:15 PM Faction Diagnostics (0.0110s) 4/6/2020 10:32:15 PM Buffering Hackers (0.0180s) 4/6/2020 10:32:15 PM Inverting Death (0.0080s) 4/6/2020 10:32:15 PM Linear Field Variance (0.1020s) 4/6/2020 10:32:15 PM Charging Marks (0.0070s) 4/6/2020 10:32:15 PM Guarding The Posts (0.0080s) 4/6/2020 10:32:15 PM Range Manifolds (0.0060s) 4/6/2020 10:32:15 PM Purging ROFs (0.0060s) 4/6/2020 10:32:15 PM Manipulating Speeds (0.0080s) 4/6/2020 10:32:15 PM Detecting Projectiles (0.0070s) 4/6/2020 10:32:15 PM Grouping Flow Fields (0.0070s) 4/6/2020 10:32:15 PM Modulating Flow Field Groups (0.0230s) 4/6/2020 10:32:15 PM Designing Fleets (0.0140s) 4/6/2020 10:32:15 PM Thinking Of Technologies (0.0060s) 4/6/2020 10:32:15 PM Categorizing Starboard Sensors (0.0060s) 4/6/2020 10:32:15 PM Injecting Galactic Variables (0.0090s) 4/6/2020 10:32:15 PM Discharging Colored Ions (0.0200s) 4/6/2020 10:32:15 PM Replicating Ion Colors (0.0060s) 4/6/2020 10:32:15 PM Exploding Starfields (0.1660s) 4/6/2020 10:32:16 PM Fondly Remembering Distant Planets (0.5671s) 4/6/2020 10:32:16 PM Investigating Map Signatures (0.0120s) 4/6/2020 10:32:16 PM Collating Solar Systems (0.0070s) 4/6/2020 10:32:16 PM Categorizing All Planets (0.0040s) 4/6/2020 10:32:16 PM Organizing Commands (0.0200s) 4/6/2020 10:32:16 PM Calculating Firing Cones (0.0040s) 4/6/2020 10:32:17 PM Ejecting Ship Parts Into Space (0.7502s) 4/6/2020 10:32:19 PM Harmonizing Prisms (2.3482s) 4/6/2020 10:32:19 PM Issuing Orders (0.0070s) 4/6/2020 10:32:19 PM Augmenting Infusers (0.0080s) 4/6/2020 10:32:19 PM Infusing (0.0170s) 4/6/2020 10:32:19 PM Post-Proton Surge (0.0050s) 4/6/2020 10:32:19 PM Calibrate Weapons Arrays (0.0160s) 4/6/2020 10:32:19 PM Stimulate Modulation (0.0240s) 4/6/2020 10:32:19 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/6/2020 10:32:21 PM Load Surrogates (1.4613s) 4/6/2020 10:32:21 PM Load Historical Documents (0.0030s) 4/6/2020 10:32:21 PM 7.2 seconds total load time. Boot up FleetOS (0.3s) Fondly Remembering Distant Planets (0.6s) Ejecting Ship Parts Into Space (0.8s) Harmonizing Prisms (2.3s) Load Surrogates (1.5s) 4/6/2020 10:32:21 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/6/2020 10:32:37 PM Successfully opened host socket 4/6/2020 10:32:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/8/2020 10:13:44 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/8/2020 10:13:44 PM Boot up FleetOS (0.2771s) 4/8/2020 10:13:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/8/2020 10:13:44 PM Check System Logs For Rogue Intelligence (0.0320s) 4/8/2020 10:13:44 PM Game Version: 2.021 4/8/2020 10:13:44 PM Eject Trash Into Hyperspace (0.0700s) 4/8/2020 10:13:44 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/8/2020 10:13:44 PM Check For Extra Modules (0.0120s) 4/8/2020 10:13:44 PM Bring Cloaking Systems Online (0.0130s) 4/8/2020 10:13:44 PM Remembering Alamo (0.0120s) 4/8/2020 10:13:44 PM Generating Framerates (0.0060s) 4/8/2020 10:13:44 PM Recalculate Speed Of Light (0.0160s) 4/8/2020 10:13:44 PM Optimize Comfort On Command Decks (0.0130s) 4/8/2020 10:13:44 PM Check Nearby Stellar Masses (0.0130s) 4/8/2020 10:13:44 PM No resolution change was required. 4/8/2020 10:13:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/8/2020 10:13:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/8/2020 10:13:44 PM Refresh Optical Lensing (0.0080s) 4/8/2020 10:13:44 PM Revise Fundamental Physical Laws (0.0210s) 4/8/2020 10:13:44 PM Boot Audio Comms (0.0080s) 4/8/2020 10:13:44 PM Establish Individual Audio Links (0.0100s) 4/8/2020 10:13:45 PM Prepare Explosions and Crackles (0.1580s) 4/8/2020 10:13:45 PM Calculate Odds Of Success (0.2441s) 4/8/2020 10:13:45 PM Briefly Panic (0.3551s) 4/8/2020 10:13:45 PM Install Confidence Routines (0.2251s) 4/8/2020 10:13:45 PM Bring Commander Interface Online (0.0840s) 4/8/2020 10:13:45 PM Motivate All Crews (0.0320s) 4/8/2020 10:13:46 PM Externalizing Patterns (0.0170s) 4/8/2020 10:13:46 PM Disengaging Constants (0.0370s) 4/8/2020 10:13:46 PM Late Axionic Computations (0.1010s) 4/8/2020 10:13:46 PM Connecting to Fleet Command (0.0080s) 4/8/2020 10:13:46 PM Thinking Of Advice (0.0050s) 4/8/2020 10:13:46 PM Degaussing Advice (0.0190s) 4/8/2020 10:13:46 PM Naming All Known Planets (0.0060s) 4/8/2020 10:13:46 PM Remembering Speeds (0.0070s) 4/8/2020 10:13:46 PM Prioritizing Targets (0.0070s) 4/8/2020 10:13:46 PM Rebooting Sensor Arrays (0.0070s) 4/8/2020 10:13:46 PM Unloading Prismatic Grid (0.0070s) 4/8/2020 10:13:46 PM Thinking Of Objectives (0.0080s) 4/8/2020 10:13:46 PM Re-Aligning Objectives (0.0070s) 4/8/2020 10:13:46 PM Inhibiting Visual Scans (0.0100s) 4/8/2020 10:13:46 PM Synthesizing Vocals (0.0060s) 4/8/2020 10:13:46 PM Ventilating Scenarios (0.0070s) 4/8/2020 10:13:46 PM Decontaminating Targeting Systems (0.0070s) 4/8/2020 10:13:46 PM Ejecting Tactical Core (0.0070s) 4/8/2020 10:13:46 PM Calibrating Formations (0.0060s) 4/8/2020 10:13:46 PM Intercepting Galactic Maps (0.0090s) 4/8/2020 10:13:46 PM Sterilizing Test Chamber (0.0110s) 4/8/2020 10:13:46 PM Faction Diagnostics (0.0140s) 4/8/2020 10:13:46 PM Buffering Hackers (0.0190s) 4/8/2020 10:13:46 PM Inverting Death (0.0090s) 4/8/2020 10:13:46 PM Linear Field Variance (0.1010s) 4/8/2020 10:13:46 PM Charging Marks (0.0100s) 4/8/2020 10:13:46 PM Guarding The Posts (0.0100s) 4/8/2020 10:13:46 PM Range Manifolds (0.0070s) 4/8/2020 10:13:46 PM Purging ROFs (0.0080s) 4/8/2020 10:13:46 PM Manipulating Speeds (0.0080s) 4/8/2020 10:13:46 PM Detecting Projectiles (0.0050s) 4/8/2020 10:13:46 PM Grouping Flow Fields (0.0090s) 4/8/2020 10:13:46 PM Modulating Flow Field Groups (0.0250s) 4/8/2020 10:13:46 PM Designing Fleets (0.0190s) 4/8/2020 10:13:46 PM Thinking Of Technologies (0.0060s) 4/8/2020 10:13:46 PM Categorizing Starboard Sensors (0.0070s) 4/8/2020 10:13:46 PM Injecting Galactic Variables (0.0100s) 4/8/2020 10:13:46 PM Discharging Colored Ions (0.0210s) 4/8/2020 10:13:46 PM Replicating Ion Colors (0.0060s) 4/8/2020 10:13:47 PM Exploding Starfields (0.5171s) 4/8/2020 10:13:49 PM Detecting Distant Planets (1.9255s) 4/8/2020 10:13:49 PM Investigating Map Signatures (0.0130s) 4/8/2020 10:13:49 PM Collating Solar Systems (0.0080s) 4/8/2020 10:13:49 PM Categorizing All Planets (0.0040s) 4/8/2020 10:13:49 PM Organizing Commands (0.0220s) 4/8/2020 10:13:49 PM Calculating Firing Cones (0.0040s) 4/8/2020 10:13:50 PM Ejecting Ship Parts Into Space (1.5503s) 4/8/2020 10:13:54 PM Resynchronize Auxiliary Primaries (3.9429s) 4/8/2020 10:13:54 PM Issuing Orders (0.0070s) 4/8/2020 10:13:54 PM Augmenting Infusers (0.0080s) 4/8/2020 10:13:54 PM Infusing (0.0180s) 4/8/2020 10:13:54 PM Post-Proton Surge (0.0040s) 4/8/2020 10:13:54 PM Calibrate Weapons Arrays (0.0170s) 4/8/2020 10:13:54 PM Stimulate Modulation (0.0250s) 4/8/2020 10:13:54 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/8/2020 10:13:56 PM Load Surrogates (1.5874s) 4/8/2020 10:13:56 PM Load Historical Documents (0.0030s) 4/8/2020 10:13:56 PM 11.9 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.4s) Exploding Starfields (0.5s) Detecting Distant Planets (1.9s) Ejecting Ship Parts Into Space (1.6s) Resynchronize Auxiliary Primaries (3.9s) Load Surrogates (1.6s) 4/8/2020 10:13:56 PM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/8/2020 10:15:12 PM Successfully opened host socket 4/8/2020 10:17:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/8/2020 10:17:31 PM Successfully opened host socket 4/8/2020 10:27:25 PM Skipped log Achievement To Steam Control 25 because we think it's already there. 4/8/2020 10:33:11 PM Skipped log Achievement To Steam Miffed because we think it's already there. 4/8/2020 10:38:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/8/2020 10:38:13 PM Successfully opened host socket 4/8/2020 10:38:13 PM OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s). 4/8/2020 10:38:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/8/2020 10:38:32 PM Successfully opened host socket 4/8/2020 10:38:32 PM OnLoad: Fixed positions of 0 ship(s), 1 shot(s), 0 other/wormhole(s). 4/8/2020 10:39:06 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/8/2020 10:39:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/10/2020 9:02:17 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/10/2020 9:02:17 AM Boot up FleetOS (0.2951s) 4/10/2020 9:02:17 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/10/2020 9:02:17 AM Check System Logs For Rogue Intelligence (0.0400s) 4/10/2020 9:02:17 AM Game Version: 2.021 4/10/2020 9:02:17 AM Eject Trash Into Hyperspace (0.1410s) 4/10/2020 9:02:17 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/10/2020 9:02:17 AM Check For Extra Modules (0.0120s) 4/10/2020 9:02:17 AM Bring Cloaking Systems Online (0.0130s) 4/10/2020 9:02:17 AM Remembering Alamo (0.0180s) 4/10/2020 9:02:17 AM Generating Framerates (0.0050s) 4/10/2020 9:02:17 AM Recalculate Speed Of Light (0.0160s) 4/10/2020 9:02:17 AM Optimize Comfort On Command Decks (0.0130s) 4/10/2020 9:02:17 AM Check Nearby Stellar Masses (0.0150s) 4/10/2020 9:02:17 AM No resolution change was required. 4/10/2020 9:02:17 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/10/2020 9:02:17 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/10/2020 9:02:17 AM Refresh Optical Lensing (0.0070s) 4/10/2020 9:02:17 AM Revise Fundamental Physical Laws (0.0290s) 4/10/2020 9:02:17 AM Boot Audio Comms (0.0090s) 4/10/2020 9:02:17 AM Establish Individual Audio Links (0.0080s) 4/10/2020 9:02:17 AM Prepare Explosions and Crackles (0.1630s) 4/10/2020 9:02:17 AM Calculate Odds Of Success (0.2421s) 4/10/2020 9:02:18 AM Briefly Panic (0.3831s) 4/10/2020 9:02:18 AM Install Confidence Routines (0.2180s) 4/10/2020 9:02:18 AM Bring Commander Interface Online (0.0800s) 4/10/2020 9:02:18 AM Motivate All Crews (0.0310s) 4/10/2020 9:02:18 AM Externalizing Patterns (0.0170s) 4/10/2020 9:02:18 AM Disengaging Constants (0.0360s) 4/10/2020 9:02:18 AM Late Axionic Computations (0.1020s) 4/10/2020 9:02:18 AM Connecting to Fleet Command (0.0060s) 4/10/2020 9:02:18 AM Thinking Of Advice (0.0070s) 4/10/2020 9:02:18 AM Degaussing Advice (0.0200s) 4/10/2020 9:02:18 AM Naming All Known Planets (0.0060s) 4/10/2020 9:02:18 AM Remembering Speeds (0.0080s) 4/10/2020 9:02:18 AM Prioritizing Targets (0.0060s) 4/10/2020 9:02:18 AM Rebooting Sensor Arrays (0.0060s) 4/10/2020 9:02:18 AM Unloading Prismatic Grid (0.0080s) 4/10/2020 9:02:18 AM Thinking Of Objectives (0.0060s) 4/10/2020 9:02:18 AM Re-Aligning Objectives (0.0080s) 4/10/2020 9:02:18 AM Inhibiting Visual Scans (0.0100s) 4/10/2020 9:02:18 AM Synthesizing Vocals (0.0070s) 4/10/2020 9:02:18 AM Ventilating Scenarios (0.0070s) 4/10/2020 9:02:18 AM Decontaminating Targeting Systems (0.0070s) 4/10/2020 9:02:18 AM Ejecting Tactical Core (0.0070s) 4/10/2020 9:02:18 AM Calibrating Formations (0.0070s) 4/10/2020 9:02:18 AM Intercepting Galactic Maps (0.0080s) 4/10/2020 9:02:18 AM Sterilizing Test Chamber (0.0130s) 4/10/2020 9:02:18 AM Faction Diagnostics (0.0140s) 4/10/2020 9:02:18 AM Buffering Hackers (0.0270s) 4/10/2020 9:02:18 AM Inverting Death (0.0100s) 4/10/2020 9:02:19 AM Linear Field Variance (0.1040s) 4/10/2020 9:02:19 AM Charging Marks (0.0070s) 4/10/2020 9:02:19 AM Guarding The Posts (0.0080s) 4/10/2020 9:02:19 AM Range Manifolds (0.0070s) 4/10/2020 9:02:19 AM Purging ROFs (0.0070s) 4/10/2020 9:02:19 AM Manipulating Speeds (0.0080s) 4/10/2020 9:02:19 AM Detecting Projectiles (0.0070s) 4/10/2020 9:02:19 AM Grouping Flow Fields (0.0070s) 4/10/2020 9:02:19 AM Modulating Flow Field Groups (0.0260s) 4/10/2020 9:02:19 AM Designing Fleets (0.0180s) 4/10/2020 9:02:19 AM Thinking Of Technologies (0.0070s) 4/10/2020 9:02:19 AM Categorizing Starboard Sensors (0.0070s) 4/10/2020 9:02:19 AM Injecting Galactic Variables (0.0100s) 4/10/2020 9:02:19 AM Discharging Colored Ions (0.0200s) 4/10/2020 9:02:19 AM Replicating Ion Colors (0.0060s) 4/10/2020 9:02:19 AM Miming Starfields (0.5221s) 4/10/2020 9:02:21 AM Scanning Distant Planets (1.8824s) 4/10/2020 9:02:21 AM Investigating Map Signatures (0.0160s) 4/10/2020 9:02:21 AM Collating Solar Systems (0.0080s) 4/10/2020 9:02:21 AM Categorizing All Planets (0.0040s) 4/10/2020 9:02:21 AM Organizing Commands (0.0210s) 4/10/2020 9:02:21 AM Calculating Firing Cones (0.0040s) 4/10/2020 9:02:23 AM Discontinue Your Favorite Ship Parts (1.5674s) 4/10/2020 9:02:30 AM Discharging Static (7.0301s) 4/10/2020 9:02:30 AM Issuing Orders (0.0070s) 4/10/2020 9:02:30 AM Augmenting Infusers (0.0090s) 4/10/2020 9:02:30 AM Infusing (0.0240s) 4/10/2020 9:02:30 AM Post-Proton Surge (0.0043s) 4/10/2020 9:02:30 AM Calibrate Weapons Arrays (0.0168s) 4/10/2020 9:02:30 AM Stimulate Modulation (0.0250s) 4/10/2020 9:02:30 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/10/2020 9:02:31 AM Load Surrogates (1.4781s) 4/10/2020 9:02:31 AM Load Historical Documents (0.0160s) 4/10/2020 9:02:31 AM 15.0 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.4s) Miming Starfields (0.5s) Scanning Distant Planets (1.9s) Discontinue Your Favorite Ship Parts (1.6s) Discharging Static (7.0s) Load Surrogates (1.5s) 4/10/2020 9:02:32 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/10/2020 9:02:40 AM Successfully opened host socket 4/10/2020 9:11:14 AM ----------- Exception: window: Window_NotificationsDisplay System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_Human+PrivatePlanetAttackNotifier+<>c__DisplayClass13_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00093] in <19d5e3aa6cf3439eb6b3f6051ebf9719>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00039] in <8f46eeb859da4857b691434075a896c0>:0 at Arcen.AIW2.External.SpecialFaction_Human+PrivatePlanetAttackNotifier.WriteSideContents (Arcen.AIW2.Core.PlanetFaction faction) [0x00027] in <19d5e3aa6cf3439eb6b3f6051ebf9719>:0 at Arcen.AIW2.External.SpecialFaction_Human+PrivatePlanetAttackNotifier.MouseoverHandler () [0x000eb] in <19d5e3aa6cf3439eb6b3f6051ebf9719>:0 at Arcen.AIW2.Core.NotificationNonSim.HandleMouseover () [0x0000e] in <8f46eeb859da4857b691434075a896c0>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00012] in <19d5e3aa6cf3439eb6b3f6051ebf9719>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x0019a] in :0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in :0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in :0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at :0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at :0) ArcenGameController.Update () (at <80cde60bcb86476d8170a967c4bbb6a6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 4/10/2020 9:11:14 AM ErrorsReportedByEngine: ----------- Exception: window: Window_NotificationsDisplay System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_Human+PrivatePlanetAttackNotifier+<>c__DisplayClass13_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00093] in <19d5e3aa6cf3439eb6b3f6051ebf9719>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00039] in <8f46eeb859da4857b691434075a896c0>:0 at Arcen.AIW2.External.SpecialFaction_Human+PrivatePlanetAttackNotifier.WriteSideContents (Arcen.AIW2.Core.PlanetFaction faction) [0x00027] in <19d5e3aa6cf3439eb6b3f6051ebf9719>:0 at Arcen.AIW2.External.SpecialFaction_Human+PrivatePlanetAttackNotifier.MouseoverHandler () [0x000eb] in <19d5e3aa6cf3439eb6b3f6051ebf9719>:0 at Arcen.AIW2.Core.NotificationNonSim.HandleMouseover () [0x0000e] in <8f46eeb859da4857b691434075a896c0>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00012] in <19d5e3aa6cf3439eb6b3f6051ebf9719>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x0019a] in :0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in :0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in :0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at :0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at :0) ArcenGameController.Update () (at <80cde60bcb86476d8170a967c4bbb6a6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 4/10/2020 10:03:44 AM Skipped log Achievement To Steam MUAHUAHUAHUAHUA because we think it's already there. 4/10/2020 10:04:04 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/10/2020 10:04:05 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2020 10:53:20 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 4/11/2020 10:53:20 AM Boot up FleetOS (0.2731s) 4/11/2020 10:53:20 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: Radeon RX 580 Series graphicsDeviceID: 26591 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8172 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 5 2600 Six-Core Processor processorCount: 12 processorFrequency: 3394 systemMemorySize: 16313 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/11/2020 10:53:20 AM Check System Logs For Rogue Intelligence (0.0270s) 4/11/2020 10:53:20 AM Game Version: 2.024 4/11/2020 10:53:20 AM Eject Trash Into Hyperspace (0.0700s) 4/11/2020 10:53:20 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/11/2020 10:53:20 AM Check For Extra Modules (0.0110s) 4/11/2020 10:53:20 AM Bring Cloaking Systems Online (0.0190s) 4/11/2020 10:53:20 AM Remembering Alamo (0.0121s) 4/11/2020 10:53:20 AM Generating Framerates (0.0060s) 4/11/2020 10:53:20 AM Recalculate Speed Of Light (0.0140s) 4/11/2020 10:53:20 AM Optimize Comfort On Command Decks (0.0130s) 4/11/2020 10:53:20 AM Check Nearby Stellar Masses (0.0140s) 4/11/2020 10:53:20 AM No resolution change was required. 4/11/2020 10:53:20 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/11/2020 10:53:20 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/11/2020 10:53:20 AM Refresh Optical Lensing (0.0090s) 4/11/2020 10:53:20 AM Revise Fundamental Physical Laws (0.0190s) 4/11/2020 10:53:20 AM Boot Audio Comms (0.0070s) 4/11/2020 10:53:20 AM Establish Individual Audio Links (0.0080s) 4/11/2020 10:53:20 AM Prepare Explosions and Crackles (0.1585s) 4/11/2020 10:53:20 AM Calculate Odds Of Success (0.0710s) 4/11/2020 10:53:21 AM Briefly Panic (0.2040s) 4/11/2020 10:53:21 AM Install Confidence Routines (0.2301s) 4/11/2020 10:53:21 AM Bring Commander Interface Online (0.0775s) 4/11/2020 10:53:21 AM Motivate All Crews (0.0272s) 4/11/2020 10:53:21 AM Externalizing Patterns (0.0148s) 4/11/2020 10:53:21 AM Disengaging Constants (0.0280s) 4/11/2020 10:53:21 AM Late Axionic Computations (0.0430s) 4/11/2020 10:53:21 AM Connecting to Fleet Command (0.0060s) 4/11/2020 10:53:21 AM Thinking Of Advice (0.0060s) 4/11/2020 10:53:21 AM Degaussing Advice (0.0122s) 4/11/2020 10:53:21 AM Naming All Known Planets (0.0058s) 4/11/2020 10:53:21 AM Remembering Speeds (0.0070s) 4/11/2020 10:53:21 AM Prioritizing Targets (0.0073s) 4/11/2020 10:53:21 AM Rebooting Sensor Arrays (0.0067s) 4/11/2020 10:53:21 AM Unloading Prismatic Grid (0.0070s) 4/11/2020 10:53:21 AM Thinking Of Objectives (0.0070s) 4/11/2020 10:53:21 AM Re-Aligning Objectives (0.0080s) 4/11/2020 10:53:21 AM Inhibiting Visual Scans (0.0100s) 4/11/2020 10:53:21 AM Synthesizing Vocals (0.0060s) 4/11/2020 10:53:21 AM Ventilating Scenarios (0.0070s) 4/11/2020 10:53:21 AM Decontaminating Targeting Systems (0.0070s) 4/11/2020 10:53:21 AM Ejecting Tactical Core (0.0080s) 4/11/2020 10:53:21 AM Calibrating Formations (0.0060s) 4/11/2020 10:53:21 AM Intercepting Galactic Maps (0.0070s) 4/11/2020 10:53:21 AM Sterilizing Test Chamber (0.0140s) 4/11/2020 10:53:21 AM Faction Diagnostics (0.0150s) 4/11/2020 10:53:21 AM Buffering Hackers (0.0190s) 4/11/2020 10:53:21 AM Inverting Death (0.0080s) 4/11/2020 10:53:21 AM Linear Field Variance (0.1010s) 4/11/2020 10:53:21 AM Charging Marks (0.0070s) 4/11/2020 10:53:21 AM Guarding The Posts (0.0080s) 4/11/2020 10:53:21 AM Range Manifolds (0.0060s) 4/11/2020 10:53:21 AM Purging ROFs (0.0070s) 4/11/2020 10:53:21 AM Manipulating Speeds (0.0080s) 4/11/2020 10:53:21 AM Detecting Projectiles (0.0060s) 4/11/2020 10:53:21 AM Grouping Flow Fields (0.0070s) 4/11/2020 10:53:21 AM Modulating Flow Field Groups (0.0230s) 4/11/2020 10:53:21 AM Designing Fleets (0.0150s) 4/11/2020 10:53:21 AM Thinking Of Technologies (0.0060s) 4/11/2020 10:53:21 AM Categorizing Starboard Sensors (0.0060s) 4/11/2020 10:53:21 AM Injecting Galactic Variables (0.0100s) 4/11/2020 10:53:22 AM Discharging Colored Ions (0.0190s) 4/11/2020 10:53:22 AM Replicating Ion Colors (0.0050s) 4/11/2020 10:53:22 AM Miming Starfields (0.1630s) 4/11/2020 10:53:22 AM Mopping Up Distant Planets (0.6081s) 4/11/2020 10:53:22 AM Investigating Map Signatures (0.0120s) 4/11/2020 10:53:22 AM Collating Solar Systems (0.0070s) 4/11/2020 10:53:22 AM Categorizing All Planets (0.0040s) 4/11/2020 10:53:22 AM Organizing Commands (0.0210s) 4/11/2020 10:53:22 AM Calculating Firing Cones (0.0040s) 4/11/2020 10:53:23 AM Breaking In New Ship Parts (0.7512s) 4/11/2020 10:53:26 AM Flex All Capacitors (2.4498s) 4/11/2020 10:53:26 AM Issuing Orders (0.0103s) 4/11/2020 10:53:26 AM Augmenting Infusers (0.0067s) 4/11/2020 10:53:26 AM Infusing (0.0181s) 4/11/2020 10:53:26 AM Post-Proton Surge (0.0053s) 4/11/2020 10:53:26 AM Calibrate Weapons Arrays (0.0169s) 4/11/2020 10:53:26 AM Stimulate Modulation (0.0255s) 4/11/2020 10:53:26 AM ArcenAssetBundleCache.InstantiatedObjects: 970 4/11/2020 10:53:27 AM Load Surrogates (1.4863s) 4/11/2020 10:53:27 AM Load Historical Documents (0.0030s) 4/11/2020 10:53:27 AM 7.4 seconds total load time. Boot up FleetOS (0.3s) Mopping Up Distant Planets (0.6s) Breaking In New Ship Parts (0.8s) Flex All Capacitors (2.4s) Load Surrogates (1.5s) 4/11/2020 10:53:27 AM Hello Steam user 'Endovior' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at ArcenSteamWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/11/2020 10:53:34 AM Successfully opened host socket 4/11/2020 10:56:35 AM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: TMPro.TMP_InputField.GenerateCaret (UnityEngine.UI.VertexHelper vbo, UnityEngine.Vector2 roundingOffset) (at <52e468c42ac44926b8a43db84bff40f6>:0) TMPro.TMP_InputField.OnFillVBO (UnityEngine.Mesh vbo) (at <52e468c42ac44926b8a43db84bff40f6>:0) TMPro.TMP_InputField.UpdateGeometry () (at <52e468c42ac44926b8a43db84bff40f6>:0) TMPro.TMP_InputField.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <52e468c42ac44926b8a43db84bff40f6>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 4/11/2020 10:56:35 AM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: TMPro.TMP_InputField.GenerateCaret (UnityEngine.UI.VertexHelper vbo, UnityEngine.Vector2 roundingOffset) (at <52e468c42ac44926b8a43db84bff40f6>:0) TMPro.TMP_InputField.OnFillVBO (UnityEngine.Mesh vbo) (at <52e468c42ac44926b8a43db84bff40f6>:0) TMPro.TMP_InputField.UpdateGeometry () (at <52e468c42ac44926b8a43db84bff40f6>:0) TMPro.TMP_InputField.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <52e468c42ac44926b8a43db84bff40f6>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 4/11/2020 11:40:23 AM DoShotMovement: Error at debug stage 3200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryUpdatingTargetPoint () [0x000b9] in <3f604609c95648a49d7a20a2d345a04b>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.SetLocationBasedOnComplicatedStuff () [0x001d1] in <3f604609c95648a49d7a20a2d345a04b>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.UpdateShotViaLerpToCurrentTarget (System.Single DeltaTime, System.Boolean DrawDebugData) [0x00095] in <3f604609c95648a49d7a20a2d345a04b>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoShotMovement (System.Boolean DrawDebugData) [0x00363] in <3f604609c95648a49d7a20a2d345a04b>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <54b49b66a7ef49f299a796b383f824c6>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.DoShotMovement (System.Boolean DrawDebugData) [0x00000] in <3f604609c95648a49d7a20a2d345a04b>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleShotUpdates () [0x00000] in <3f604609c95648a49d7a20a2d345a04b>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <3f604609c95648a49d7a20a2d345a04b>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <3f604609c95648a49d7a20a2d345a04b>:0 at ArcenMainGameVisuals.Update () [0x00000] in <833a0158f3044d039b33dab69eff5b37>:0 4/11/2020 11:43:50 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 4/11/2020 11:45:50 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/11/2020 11:45:50 AM Successfully opened host socket 4/11/2020 11:45:50 AM OnLoad: Fixed positions of 0 ship(s), 42 shot(s), 0 other/wormhole(s).