4/7/2020 8:20:22 PM Current directory used: C:/Games - GoG/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Games - GoG/AI War 2/PlayerData/ 4/7/2020 8:20:22 PM Boot up FleetOS (0.3440s) 4/7/2020 8:20:22 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960M graphicsDeviceID: 5019 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 2010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz processorCount: 8 processorFrequency: 2394 systemMemorySize: 8111 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/7/2020 8:20:22 PM Check System Logs For Rogue Intelligence (0.0340s) 4/7/2020 8:20:22 PM Game Version: 2.018 4/7/2020 8:20:22 PM Eject Trash Into Hyperspace (0.1059s) 4/7/2020 8:20:22 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 4/7/2020 8:20:22 PM Check For Extra Modules (0.0130s) 4/7/2020 8:20:22 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 4/7/2020 8:20:22 PM Bring Cloaking Systems Online (0.0220s) 4/7/2020 8:20:22 PM Remembering Alamo (0.0160s) 4/7/2020 8:20:22 PM Generating Framerates (0.0100s) 4/7/2020 8:20:22 PM Recalculate Speed Of Light (0.0190s) 4/7/2020 8:20:22 PM Optimize Comfort On Command Decks (0.0160s) 4/7/2020 8:20:22 PM Check Nearby Stellar Masses (0.0180s) 4/7/2020 8:20:22 PM No resolution change was required. 4/7/2020 8:20:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/7/2020 8:20:22 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/7/2020 8:20:22 PM Refresh Optical Lensing (0.0090s) 4/7/2020 8:20:22 PM Revise Fundamental Physical Laws (0.0381s) 4/7/2020 8:20:22 PM Boot Audio Comms (0.0100s) 4/7/2020 8:20:22 PM Establish Individual Audio Links (0.0100s) 4/7/2020 8:20:22 PM Hello GOG user 'GreatYng' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <507d2644d62e417ca0df70559d4e0377>:0 at ArcenGOGWrapper+AuthenticationListener.OnAuthSuccess () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at Galaxy.Api.IAuthListener.SwigDirectorOnAuthSuccess (System.IntPtr cPtr) [0x00000] in <3b449dcde8434527a16333f25634f562>:0 at Galaxy.Api.GalaxyInstancePINVOKE.ProcessData () [0x00000] in <3b449dcde8434527a16333f25634f562>:0 at Galaxy.Api.GalaxyInstance.ProcessData () [0x00000] in <3b449dcde8434527a16333f25634f562>:0 at ArcenGOGWrapper.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 at ArcenGameController.Update () [0x00000] in <80cde60bcb86476d8170a967c4bbb6a6>:0 4/7/2020 8:20:22 PM Prepare Explosions and Crackles (0.2668s) 4/7/2020 8:20:23 PM Calculate Odds Of Success (0.4098s) 4/7/2020 8:20:23 PM Briefly Panic (0.8243s) 4/7/2020 8:20:24 PM Install Confidence Routines (0.2699s) 4/7/2020 8:20:24 PM Bring Commander Interface Online (0.0921s) 4/7/2020 8:20:24 PM Motivate All Crews (0.0340s) 4/7/2020 8:20:24 PM Externalizing Patterns (0.0199s) 4/7/2020 8:20:24 PM Disengaging Constants (0.0400s) 4/7/2020 8:20:24 PM Late Axionic Computations (0.1233s) 4/7/2020 8:20:24 PM Connecting to Fleet Command (0.0090s) 4/7/2020 8:20:24 PM Thinking Of Advice (0.0080s) 4/7/2020 8:20:24 PM Degaussing Advice (0.0230s) 4/7/2020 8:20:24 PM Naming All Known Planets (0.0080s) 4/7/2020 8:20:24 PM Remembering Speeds (0.0090s) 4/7/2020 8:20:24 PM Prioritizing Targets (0.0080s) 4/7/2020 8:20:24 PM Rebooting Sensor Arrays (0.0120s) 4/7/2020 8:20:24 PM Unloading Prismatic Grid (0.0220s) 4/7/2020 8:20:24 PM Thinking Of Objectives (0.0220s) 4/7/2020 8:20:24 PM Re-Aligning Objectives (0.0100s) 4/7/2020 8:20:24 PM Inhibiting Visual Scans (0.0260s) 4/7/2020 8:20:24 PM Synthesizing Vocals (0.0110s) 4/7/2020 8:20:24 PM Ventilating Scenarios (0.0100s) 4/7/2020 8:20:24 PM Decontaminating Targeting Systems (0.0090s) 4/7/2020 8:20:24 PM Ejecting Tactical Core (0.0090s) 4/7/2020 8:20:24 PM Calibrating Formations (0.0110s) 4/7/2020 8:20:24 PM Intercepting Galactic Maps (0.0140s) 4/7/2020 8:20:24 PM Sterilizing Test Chamber (0.0150s) 4/7/2020 8:20:24 PM Faction Diagnostics (0.0190s) 4/7/2020 8:20:24 PM Buffering Hackers (0.0240s) 4/7/2020 8:20:24 PM Inverting Death (0.0100s) 4/7/2020 8:20:24 PM Linear Field Variance (0.1289s) 4/7/2020 8:20:24 PM Charging Marks (0.0100s) 4/7/2020 8:20:24 PM Guarding The Posts (0.0110s) 4/7/2020 8:20:25 PM Range Manifolds (0.0120s) 4/7/2020 8:20:25 PM Purging ROFs (0.0090s) 4/7/2020 8:20:25 PM Manipulating Speeds (0.0140s) 4/7/2020 8:20:25 PM Detecting Projectiles (0.0100s) 4/7/2020 8:20:25 PM Grouping Flow Fields (0.0110s) 4/7/2020 8:20:25 PM Modulating Flow Field Groups (0.0600s) 4/7/2020 8:20:25 PM Designing Fleets (0.0260s) 4/7/2020 8:20:25 PM Thinking Of Technologies (0.0160s) 4/7/2020 8:20:25 PM Categorizing Starboard Sensors (0.0110s) 4/7/2020 8:20:25 PM Injecting Galactic Variables (0.0120s) 4/7/2020 8:20:25 PM Discharging Colored Ions (0.0360s) 4/7/2020 8:20:25 PM Replicating Ion Colors (0.0100s) 4/7/2020 8:20:25 PM Sucking In Starfields (0.6623s) 4/7/2020 8:20:28 PM Combing Distant Planets (2.3569s) 4/7/2020 8:20:28 PM Investigating Map Signatures (0.0210s) 4/7/2020 8:20:28 PM Collating Solar Systems (0.0120s) 4/7/2020 8:20:28 PM Categorizing All Planets (0.0070s) 4/7/2020 8:20:28 PM Organizing Commands (0.0240s) 4/7/2020 8:20:28 PM Calculating Firing Cones (0.0050s) 4/7/2020 8:20:29 PM Scrapping Extra Ship Parts (1.1503s) 4/7/2020 8:20:35 PM Ejecting Data Cores (6.2232s) 4/7/2020 8:20:35 PM Issuing Orders (0.0120s) 4/7/2020 8:20:35 PM Augmenting Infusers (0.0130s) 4/7/2020 8:20:35 PM Infusing (0.0330s) 4/7/2020 8:20:35 PM Post-Proton Surge (0.0070s) 4/7/2020 8:20:35 PM Calibrate Weapons Arrays (0.0300s) 4/7/2020 8:20:35 PM Stimulate Modulation (0.0320s) 4/7/2020 8:20:35 PM ArcenAssetBundleCache.InstantiatedObjects: 970 4/7/2020 8:20:37 PM Load Surrogates (1.8854s) 4/7/2020 8:20:37 PM Load Historical Documents (0.0130s) 4/7/2020 8:20:37 PM 15.9 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.8s) Install Confidence Routines (0.3s) Sucking In Starfields (0.7s) Combing Distant Planets (2.4s) Scrapping Extra Ship Parts (1.2s) Ejecting Data Cores (6.2s) Load Surrogates (1.9s) 4/7/2020 8:20:39 PM PlayerAccount Adelbrecht has now been put in control of faction 1. 4/7/2020 8:20:40 PM Successfully opened host socket 4/7/2020 8:20:40 PM Clear out factions that should not be in UI based on savegame: 9 Scourge Fallen Spire Nanocaust Tamed Macrophage Infestation Marauders Human Resistance Fighters Devourer Golem AI Reserves AI Reserves 4/7/2020 8:20:40 PM Added the faction AIReserves. 4/7/2020 8:20:47 PM Start Generate Partial Map with Realistic and seed 2135397132 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 4/7/2020 8:20:47 PM Generate Partial Map Complete 4/7/2020 8:20:47 PM PlayerAccount Adelbrecht has now been put in control of faction 1. 4/7/2020 8:20:50 PM Start Generate Partial Map with Realistic and seed 2135397132 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 4/7/2020 8:20:50 PM Generate Partial Map Complete 4/7/2020 8:20:50 PM PlayerAccount Adelbrecht has now been put in control of faction 1. 4/7/2020 8:20:53 PM Start Generate Partial Map with Realistic and seed 2135397132 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 4/7/2020 8:20:53 PM Generate Partial Map Complete 4/7/2020 8:20:53 PM PlayerAccount Adelbrecht has now been put in control of faction 1. 4/7/2020 8:20:55 PM PLAYER DISCONNECTED 0.0.0.0=>0