2/28/2020 2:04:44 PM (2.004) Mem: 455,368,704 Mode: Off Plat:WindowsPlayer -----------------------------------FormatException----------------------------------- string length expected was: 1597106865 at Arcen.Universal.ArcenDeserializationBuffer.ReadString () [0x000f8] in <3d2b97e40d3c4b07b617fb97400adb4c>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean UseDefaultIfBroken, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging) [0x001fe] in <3d2b97e40d3c4b07b617fb97400adb4c>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean UseDefaultIfBroken, System.String PlaceOfDeserializationForDebugging) [0x00001] in <3d2b97e40d3c4b07b617fb97400adb4c>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceOfDeserializationForDebugging) [0x00001] in <3d2b97e40d3c4b07b617fb97400adb4c>:0 at Arcen.AIW2.Core.Faction.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0010e] in :0 at Arcen.AIW2.Core.World_AIW2.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate) [0x005b8] in :0 at Arcen.Universal.World.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x0026e] in <3d2b97e40d3c4b07b617fb97400adb4c>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00042] in <3d2b97e40d3c4b07b617fb97400adb4c>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00035] in <3d2b97e40d3c4b07b617fb97400adb4c>:0 inputBuffer: this is a binary buffer, spitting it out wouldn't help much ~*~ this is a buzzsaw binary buffer, spitting it out wouldn't help much