2/24/2020 9:25:22 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/24/2020 9:25:22 PM Boot up FleetOS (0.2181s) 2/24/2020 9:25:22 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 Ti graphicsDeviceID: 6088 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/24/2020 9:25:22 PM Check System Logs For Rogue Intelligence (0.0239s) 2/24/2020 9:25:22 PM Game Version: 1.333 2/24/2020 9:25:22 PM Eject Trash Into Hyperspace (0.0967s) 2/24/2020 9:25:22 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/24/2020 9:25:22 PM Check For Extra Modules (0.0373s) 2/24/2020 9:25:22 PM Bring Cloaking Systems Online (0.0070s) 2/24/2020 9:25:22 PM Remembering Alamo (0.0130s) 2/24/2020 9:25:22 PM Generating Framerates (0.0040s) 2/24/2020 9:25:22 PM Recalculate Speed Of Light (0.0140s) 2/24/2020 9:25:22 PM Optimize Comfort On Command Decks (0.0140s) 2/24/2020 9:25:22 PM Check Nearby Stellar Masses (0.0109s) 2/24/2020 9:25:22 PM Resolution changed to windowed 1000x600 2/24/2020 9:25:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/24/2020 9:25:22 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/24/2020 9:25:22 PM Last Save File appears to have been deleted! 2/24/2020 9:25:22 PM Refresh Optical Lensing (0.0060s) 2/24/2020 9:25:22 PM Revise Fundamental Physical Laws (0.1039s) 2/24/2020 9:25:22 PM Boot Audio Comms (0.0089s) 2/24/2020 9:25:22 PM Establish Individual Audio Links (0.0100s) 2/24/2020 9:25:22 PM Prepare Explosions and Crackles (0.1572s) 2/24/2020 9:25:22 PM Calculate Odds Of Success (0.0608s) 2/24/2020 9:25:23 PM Briefly Panic (0.1344s) 2/24/2020 9:25:23 PM Install Confidence Routines (0.1551s) 2/24/2020 9:25:23 PM Bring Commander Interface Online (0.0638s) 2/24/2020 9:25:23 PM Motivate All Crews (0.0220s) 2/24/2020 9:25:23 PM Externalizing Patterns (0.0150s) 2/24/2020 9:25:23 PM Disengaging Constants (0.0458s) 2/24/2020 9:25:23 PM Late Axionic Computations (0.0714s) 2/24/2020 9:25:23 PM Connecting to Fleet Command (0.0040s) 2/24/2020 9:25:23 PM Thinking Of Advice (0.0070s) 2/24/2020 9:25:23 PM Degaussing Advice (0.0319s) 2/24/2020 9:25:23 PM Naming All Known Planets (0.0040s) 2/24/2020 9:25:23 PM Remembering Speeds (0.0080s) 2/24/2020 9:25:23 PM Prioritizing Targets (0.0090s) 2/24/2020 9:25:23 PM Rebooting Sensor Arrays (0.0040s) 2/24/2020 9:25:23 PM Unloading Prismatic Grid (0.0100s) 2/24/2020 9:25:23 PM Thinking Of Objectives (0.0070s) 2/24/2020 9:25:23 PM Re-Aligning Objectives (0.0090s) 2/24/2020 9:25:23 PM Inhibiting Visual Scans (0.0239s) 2/24/2020 9:25:23 PM Synthesizing Vocals (0.0050s) 2/24/2020 9:25:23 PM Ventilating Scenarios (0.0070s) 2/24/2020 9:25:23 PM Decontaminating Targeting Systems (0.0070s) 2/24/2020 9:25:23 PM Ejecting Tactical Core (0.0070s) 2/24/2020 9:25:23 PM Calibrating Formations (0.0070s) 2/24/2020 9:25:23 PM Intercepting Galactic Maps (0.0080s) 2/24/2020 9:25:23 PM Sterilizing Test Chamber (0.0100s) 2/24/2020 9:25:23 PM Faction Diagnostics (0.0110s) 2/24/2020 9:25:23 PM Buffering Hackers (0.0129s) 2/24/2020 9:25:23 PM Inverting Death (0.0050s) 2/24/2020 9:25:23 PM Linear Field Variance (0.0685s) 2/24/2020 9:25:23 PM Charging Marks (0.0060s) 2/24/2020 9:25:23 PM Guarding The Posts (0.0090s) 2/24/2020 9:25:23 PM Range Manifolds (0.0070s) 2/24/2020 9:25:23 PM Purging ROFs (0.0050s) 2/24/2020 9:25:23 PM Manipulating Speeds (0.0070s) 2/24/2020 9:25:23 PM Detecting Projectiles (0.0070s) 2/24/2020 9:25:23 PM Grouping Flow Fields (0.0070s) 2/24/2020 9:25:23 PM Modulating Flow Field Groups (0.0130s) 2/24/2020 9:25:23 PM Designing Fleets (0.0239s) 2/24/2020 9:25:23 PM Thinking Of Technologies (0.0080s) 2/24/2020 9:25:23 PM Categorizing Starboard Sensors (0.0040s) 2/24/2020 9:25:23 PM Injecting Galactic Variables (0.0120s) 2/24/2020 9:25:23 PM Discharging Colored Ions (0.0180s) 2/24/2020 9:25:23 PM Replicating Ion Colors (0.0070s) 2/24/2020 9:25:23 PM Wishing On Starfields (0.1358s) 2/24/2020 9:25:24 PM Fondly Remembering Distant Planets (0.5017s) 2/24/2020 9:25:24 PM Investigating Map Signatures (0.0120s) 2/24/2020 9:25:24 PM Collating Solar Systems (0.0050s) 2/24/2020 9:25:24 PM Categorizing All Planets (0.0040s) 2/24/2020 9:25:24 PM Organizing Commands (0.0209s) 2/24/2020 9:25:24 PM Calculating Firing Cones (0.0030s) 2/24/2020 9:25:25 PM Holding Ship Parts For Comfort (0.5029s) 2/24/2020 9:25:26 PM Investigate Tachyons (1.3452s) 2/24/2020 9:25:26 PM Issuing Orders (0.0030s) 2/24/2020 9:25:26 PM Augmenting Infusers (0.0110s) 2/24/2020 9:25:26 PM Infusing (0.0309s) 2/24/2020 9:25:26 PM Post-Proton Surge (0.0030s) 2/24/2020 9:25:26 PM Calibrate Weapons Arrays (0.0130s) 2/24/2020 9:25:26 PM Stimulate Modulation (0.0140s) 2/24/2020 9:25:26 PM ArcenAssetBundleCache.InstantiatedObjects: 859 2/24/2020 9:25:27 PM Load Surrogates (0.8312s) 2/24/2020 9:25:27 PM Load Historical Documents (0.0020s) 2/24/2020 9:25:27 PM 5.1 seconds total load time. Fondly Remembering Distant Planets (0.5s) Holding Ship Parts For Comfort (0.5s) Investigate Tachyons (1.3s) Load Surrogates (0.8s) 2/24/2020 9:25:27 PM Hello Steam user 'BRNKoINSANITY' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/24/2020 9:26:00 PM Resolution changed to windowed 1000x600 2/24/2020 9:26:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/24/2020 9:26:00 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 2/24/2020 9:26:09 PM Resolution changed to windowed 1000x600 2/24/2020 9:26:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/24/2020 9:26:09 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 2/24/2020 9:26:34 PM Resolution changed to windowed 1600x900 2/24/2020 9:26:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/24/2020 9:26:34 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 2/24/2020 9:27:16 PM Exception occurred during world deserialization:NullReferenceException Will now log details in WorldDeserializationErrors.txt System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet+Membership..ctor (Arcen.AIW2.Core.Fleet ParentFleet, Arcen.AIW2.Core.GameEntityTypeData TypeD) [0x000ae] in <47d4eb7eb2ba443a939198f2f67655bf>:0 at Arcen.AIW2.Core.Fleet+Membership.DeserializeFrom (Arcen.AIW2.Core.Fleet ParentFleet, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00012] in <47d4eb7eb2ba443a939198f2f67655bf>:0 at Arcen.AIW2.Core.Fleet.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0021b] in <47d4eb7eb2ba443a939198f2f67655bf>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate) [0x0057d] in <47d4eb7eb2ba443a939198f2f67655bf>:0 at Arcen.Universal.World.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x0026e] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00042] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00035] in <865ac4d000114ecaba712e2e33097bae>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet (System.String FullSaveGameName, System.Boolean LoadAsTemplate) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.AIW2.External.Window_LoadQuickStartMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in :0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 2/24/2020 9:27:16 PM Successfully opened host socket 2/24/2020 9:27:16 PM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 19 factions 2/24/2020 9:27:17 PM Generate FULL Map Complete 2/24/2020 9:27:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/24/2020 9:28:58 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/24/2020 9:28:58 PM Boot up FleetOS (0.1925s) 2/24/2020 9:28:59 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 Ti graphicsDeviceID: 6088 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/24/2020 9:28:59 PM Check System Logs For Rogue Intelligence (0.0241s) 2/24/2020 9:28:59 PM Game Version: 1.333 2/24/2020 9:28:59 PM Eject Trash Into Hyperspace (0.1147s) 2/24/2020 9:28:59 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/24/2020 9:28:59 PM Check For Extra Modules (0.0110s) 2/24/2020 9:28:59 PM Bring Cloaking Systems Online (0.0170s) 2/24/2020 9:28:59 PM Remembering Alamo (0.0180s) 2/24/2020 9:28:59 PM Generating Framerates (0.0070s) 2/24/2020 9:28:59 PM Recalculate Speed Of Light (0.0180s) 2/24/2020 9:28:59 PM Optimize Comfort On Command Decks (0.0140s) 2/24/2020 9:28:59 PM Check Nearby Stellar Masses (0.0150s) 2/24/2020 9:28:59 PM Resolution changed to windowed 1600x900 2/24/2020 9:28:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/24/2020 9:28:59 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 2/24/2020 9:28:59 PM Last Save File appears to have been deleted! 2/24/2020 9:28:59 PM Refresh Optical Lensing (0.0060s) 2/24/2020 9:28:59 PM Revise Fundamental Physical Laws (0.1316s) 2/24/2020 9:28:59 PM Boot Audio Comms (0.0090s) 2/24/2020 9:28:59 PM Establish Individual Audio Links (0.0170s) 2/24/2020 9:28:59 PM Prepare Explosions and Crackles (0.3810s) 2/24/2020 9:28:59 PM Calculate Odds Of Success (0.1336s) 2/24/2020 9:29:00 PM Briefly Panic (0.2521s) 2/24/2020 9:29:00 PM Install Confidence Routines (0.1586s) 2/24/2020 9:29:00 PM Bring Commander Interface Online (0.0838s) 2/24/2020 9:29:00 PM Motivate All Crews (0.0229s) 2/24/2020 9:29:00 PM Externalizing Patterns (0.0160s) 2/24/2020 9:29:00 PM Disengaging Constants (0.0933s) 2/24/2020 9:29:00 PM Late Axionic Computations (0.2431s) 2/24/2020 9:29:00 PM Connecting to Fleet Command (0.0070s) 2/24/2020 9:29:00 PM Thinking Of Advice (0.0170s) 2/24/2020 9:29:00 PM Degaussing Advice (0.0549s) 2/24/2020 9:29:00 PM Naming All Known Planets (0.0080s) 2/24/2020 9:29:00 PM Remembering Speeds (0.0160s) 2/24/2020 9:29:00 PM Prioritizing Targets (0.0170s) 2/24/2020 9:29:00 PM Rebooting Sensor Arrays (0.0170s) 2/24/2020 9:29:00 PM Unloading Prismatic Grid (0.0160s) 2/24/2020 9:29:00 PM Thinking Of Objectives (0.0170s) 2/24/2020 9:29:00 PM Re-Aligning Objectives (0.0189s) 2/24/2020 9:29:01 PM Inhibiting Visual Scans (0.0309s) 2/24/2020 9:29:01 PM Synthesizing Vocals (0.0070s) 2/24/2020 9:29:01 PM Ventilating Scenarios (0.0160s) 2/24/2020 9:29:01 PM Decontaminating Targeting Systems (0.0180s) 2/24/2020 9:29:01 PM Ejecting Tactical Core (0.0170s) 2/24/2020 9:29:01 PM Calibrating Formations (0.0160s) 2/24/2020 9:29:01 PM Intercepting Galactic Maps (0.0219s) 2/24/2020 9:29:01 PM Sterilizing Test Chamber (0.0140s) 2/24/2020 9:29:01 PM Faction Diagnostics (0.0229s) 2/24/2020 9:29:01 PM Buffering Hackers (0.0180s) 2/24/2020 9:29:01 PM Inverting Death (0.0110s) 2/24/2020 9:29:01 PM Linear Field Variance (0.0698s) 2/24/2020 9:29:01 PM Charging Marks (0.0080s) 2/24/2020 9:29:01 PM Guarding The Posts (0.0189s) 2/24/2020 9:29:01 PM Range Manifolds (0.0140s) 2/24/2020 9:29:01 PM Purging ROFs (0.0170s) 2/24/2020 9:29:01 PM Manipulating Speeds (0.0170s) 2/24/2020 9:29:01 PM Detecting Projectiles (0.0170s) 2/24/2020 9:29:01 PM Grouping Flow Fields (0.0170s) 2/24/2020 9:29:01 PM Modulating Flow Field Groups (0.0199s) 2/24/2020 9:29:01 PM Designing Fleets (0.0449s) 2/24/2020 9:29:01 PM Thinking Of Technologies (0.0080s) 2/24/2020 9:29:01 PM Categorizing Starboard Sensors (0.0159s) 2/24/2020 9:29:01 PM Injecting Galactic Variables (0.0229s) 2/24/2020 9:29:01 PM Discharging Colored Ions (0.0219s) 2/24/2020 9:29:01 PM Replicating Ion Colors (0.0070s) 2/24/2020 9:29:01 PM Burying Starfields (0.2867s) 2/24/2020 9:29:02 PM Combing Distant Planets (0.9595s) 2/24/2020 9:29:02 PM Investigating Map Signatures (0.0170s) 2/24/2020 9:29:02 PM Collating Solar Systems (0.0080s) 2/24/2020 9:29:02 PM Categorizing All Planets (0.0120s) 2/24/2020 9:29:02 PM Organizing Commands (0.0299s) 2/24/2020 9:29:02 PM Calculating Firing Cones (0.0030s) 2/24/2020 9:29:03 PM Developing New Ship Parts (0.7069s) 2/24/2020 9:29:06 PM Unscrewing Unessential Parts (2.7021s) 2/24/2020 9:29:06 PM Issuing Orders (0.0030s) 2/24/2020 9:29:06 PM Augmenting Infusers (0.0210s) 2/24/2020 9:29:06 PM Infusing (0.0429s) 2/24/2020 9:29:06 PM Post-Proton Surge (0.0030s) 2/24/2020 9:29:06 PM Calibrate Weapons Arrays (0.0229s) 2/24/2020 9:29:06 PM Stimulate Modulation (0.0220s) 2/24/2020 9:29:06 PM ArcenAssetBundleCache.InstantiatedObjects: 859 2/24/2020 9:29:07 PM Load Surrogates (0.8677s) 2/24/2020 9:29:07 PM Load Historical Documents (0.0020s) 2/24/2020 9:29:07 PM 8.4 seconds total load time. Prepare Explosions and Crackles (0.4s) Briefly Panic (0.3s) Burying Starfields (0.3s) Combing Distant Planets (1.0s) Developing New Ship Parts (0.7s) Unscrewing Unessential Parts (2.7s) Load Surrogates (0.9s) 2/24/2020 9:29:07 PM Hello Steam user 'BRNKoINSANITY' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/24/2020 9:29:09 PM Start Generate Partial Map with Realistic and seed 171291743 and planet count 80 and 19 factions 2/24/2020 9:29:09 PM World Created, Launching Server 2/24/2020 9:29:09 PM Successfully opened host socket 2/24/2020 9:29:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/24/2020 9:29:22 PM Exception occurred during world deserialization:NullReferenceException Will now log details in WorldDeserializationErrors.txt System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet+Membership..ctor (Arcen.AIW2.Core.Fleet ParentFleet, Arcen.AIW2.Core.GameEntityTypeData TypeD) [0x000ae] in <47d4eb7eb2ba443a939198f2f67655bf>:0 at Arcen.AIW2.Core.Fleet+Membership.DeserializeFrom (Arcen.AIW2.Core.Fleet ParentFleet, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00012] in <47d4eb7eb2ba443a939198f2f67655bf>:0 at Arcen.AIW2.Core.Fleet.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0021b] in <47d4eb7eb2ba443a939198f2f67655bf>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate) [0x0057d] in <47d4eb7eb2ba443a939198f2f67655bf>:0 at Arcen.Universal.World.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x0026e] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00042] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00035] in <865ac4d000114ecaba712e2e33097bae>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet (System.String FullSaveGameName, System.Boolean LoadAsTemplate) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.AIW2.External.Window_LoadQuickStartMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in :0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 2/24/2020 9:29:22 PM Successfully opened host socket 2/24/2020 9:29:22 PM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 19 factions 2/24/2020 9:29:22 PM Generate FULL Map Complete 2/24/2020 9:30:56 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/24/2020 9:33:58 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/24/2020 9:33:58 PM Boot up FleetOS (0.1865s) 2/24/2020 9:33:58 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 980 Ti graphicsDeviceID: 6088 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6097 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 16299 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/24/2020 9:33:58 PM Check System Logs For Rogue Intelligence (0.0249s) 2/24/2020 9:33:58 PM Game Version: 1.333 2/24/2020 9:33:58 PM Eject Trash Into Hyperspace (0.0459s) 2/24/2020 9:33:58 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/24/2020 9:33:58 PM Check For Extra Modules (0.0050s) 2/24/2020 9:33:58 PM Bring Cloaking Systems Online (0.0070s) 2/24/2020 9:33:58 PM Remembering Alamo (0.0090s) 2/24/2020 9:33:58 PM Generating Framerates (0.0030s) 2/24/2020 9:33:58 PM Recalculate Speed Of Light (0.0089s) 2/24/2020 9:33:58 PM Optimize Comfort On Command Decks (0.0080s) 2/24/2020 9:33:58 PM Check Nearby Stellar Masses (0.0119s) 2/24/2020 9:33:58 PM Resolution changed to windowed 1600x900 2/24/2020 9:33:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/24/2020 9:33:58 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 2/24/2020 9:33:58 PM Last Save File appears to have been deleted! 2/24/2020 9:33:58 PM Refresh Optical Lensing (0.0060s) 2/24/2020 9:33:58 PM Revise Fundamental Physical Laws (0.0140s) 2/24/2020 9:33:58 PM Boot Audio Comms (0.0090s) 2/24/2020 9:33:58 PM Establish Individual Audio Links (0.0170s) 2/24/2020 9:33:58 PM Prepare Explosions and Crackles (0.3846s) 2/24/2020 9:33:58 PM Calculate Odds Of Success (0.0609s) 2/24/2020 9:33:58 PM Briefly Panic (0.1313s) 2/24/2020 9:33:59 PM Install Confidence Routines (0.1476s) 2/24/2020 9:33:59 PM Bring Commander Interface Online (0.0539s) 2/24/2020 9:33:59 PM Motivate All Crews (0.0180s) 2/24/2020 9:33:59 PM Externalizing Patterns (0.0070s) 2/24/2020 9:33:59 PM Disengaging Constants (0.0260s) 2/24/2020 9:33:59 PM Late Axionic Computations (0.0319s) 2/24/2020 9:33:59 PM Connecting to Fleet Command (0.0050s) 2/24/2020 9:33:59 PM Thinking Of Advice (0.0160s) 2/24/2020 9:33:59 PM Degaussing Advice (0.0209s) 2/24/2020 9:33:59 PM Naming All Known Planets (0.0130s) 2/24/2020 9:33:59 PM Remembering Speeds (0.0170s) 2/24/2020 9:33:59 PM Prioritizing Targets (0.0170s) 2/24/2020 9:33:59 PM Rebooting Sensor Arrays (0.0170s) 2/24/2020 9:33:59 PM Unloading Prismatic Grid (0.0170s) 2/24/2020 9:33:59 PM Thinking Of Objectives (0.0170s) 2/24/2020 9:33:59 PM Re-Aligning Objectives (0.0170s) 2/24/2020 9:33:59 PM Inhibiting Visual Scans (0.0190s) 2/24/2020 9:33:59 PM Synthesizing Vocals (0.0150s) 2/24/2020 9:33:59 PM Ventilating Scenarios (0.0170s) 2/24/2020 9:33:59 PM Decontaminating Targeting Systems (0.0169s) 2/24/2020 9:33:59 PM Ejecting Tactical Core (0.0170s) 2/24/2020 9:33:59 PM Calibrating Formations (0.0160s) 2/24/2020 9:33:59 PM Intercepting Galactic Maps (0.0189s) 2/24/2020 9:33:59 PM Sterilizing Test Chamber (0.0170s) 2/24/2020 9:33:59 PM Faction Diagnostics (0.0189s) 2/24/2020 9:33:59 PM Buffering Hackers (0.0190s) 2/24/2020 9:33:59 PM Inverting Death (0.0120s) 2/24/2020 9:33:59 PM Linear Field Variance (0.0718s) 2/24/2020 9:33:59 PM Charging Marks (0.0040s) 2/24/2020 9:33:59 PM Guarding The Posts (0.0180s) 2/24/2020 9:33:59 PM Range Manifolds (0.0149s) 2/24/2020 9:33:59 PM Purging ROFs (0.0160s) 2/24/2020 9:33:59 PM Manipulating Speeds (0.0179s) 2/24/2020 9:33:59 PM Detecting Projectiles (0.0299s) 2/24/2020 9:33:59 PM Grouping Flow Fields (0.0030s) 2/24/2020 9:33:59 PM Modulating Flow Field Groups (0.0209s) 2/24/2020 9:33:59 PM Designing Fleets (0.0189s) 2/24/2020 9:33:59 PM Thinking Of Technologies (0.0120s) 2/24/2020 9:33:59 PM Categorizing Starboard Sensors (0.0150s) 2/24/2020 9:33:59 PM Injecting Galactic Variables (0.0199s) 2/24/2020 9:33:59 PM Discharging Colored Ions (0.0250s) 2/24/2020 9:33:59 PM Replicating Ion Colors (0.0060s) 2/24/2020 9:34:00 PM Weepinig Over Starfields (0.1436s) 2/24/2020 9:34:00 PM Browsing Distant Planets (0.4459s) 2/24/2020 9:34:00 PM Investigating Map Signatures (0.0080s) 2/24/2020 9:34:00 PM Collating Solar Systems (0.0309s) 2/24/2020 9:34:00 PM Categorizing All Planets (0.0080s) 2/24/2020 9:34:00 PM Organizing Commands (0.0229s) 2/24/2020 9:34:00 PM Calculating Firing Cones (0.0070s) 2/24/2020 9:34:00 PM Discontinue Your Favorite Ship Parts (0.3983s) 2/24/2020 9:34:02 PM Install Replacement Weapons (1.7071s) 2/24/2020 9:34:02 PM Issuing Orders (0.0110s) 2/24/2020 9:34:02 PM Augmenting Infusers (0.0180s) 2/24/2020 9:34:02 PM Infusing (0.0240s) 2/24/2020 9:34:02 PM Post-Proton Surge (0.0090s) 2/24/2020 9:34:02 PM Calibrate Weapons Arrays (0.0222s) 2/24/2020 9:34:02 PM Stimulate Modulation (0.0220s) 2/24/2020 9:34:02 PM ArcenAssetBundleCache.InstantiatedObjects: 859 2/24/2020 9:34:03 PM Load Surrogates (0.8153s) 2/24/2020 9:34:03 PM Load Historical Documents (0.0030s) 2/24/2020 9:34:03 PM 5.6 seconds total load time. Prepare Explosions and Crackles (0.4s) Browsing Distant Planets (0.4s) Discontinue Your Favorite Ship Parts (0.4s) Install Replacement Weapons (1.7s) Load Surrogates (0.8s) 2/24/2020 9:34:03 PM Hello Steam user 'BRNKoINSANITY' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/24/2020 9:35:18 PM Exception occurred during world deserialization:NullReferenceException Will now log details in WorldDeserializationErrors.txt System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet+Membership..ctor (Arcen.AIW2.Core.Fleet ParentFleet, Arcen.AIW2.Core.GameEntityTypeData TypeD) [0x000ae] in <47d4eb7eb2ba443a939198f2f67655bf>:0 at Arcen.AIW2.Core.Fleet+Membership.DeserializeFrom (Arcen.AIW2.Core.Fleet ParentFleet, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x00012] in <47d4eb7eb2ba443a939198f2f67655bf>:0 at Arcen.AIW2.Core.Fleet.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0021b] in <47d4eb7eb2ba443a939198f2f67655bf>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate) [0x0057d] in <47d4eb7eb2ba443a939198f2f67655bf>:0 at Arcen.Universal.World.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x0026e] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00042] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00035] in <865ac4d000114ecaba712e2e33097bae>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet (System.String FullSaveGameName, System.Boolean LoadAsTemplate) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.AIW2.External.Window_LoadQuickStartMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in :0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <865ac4d000114ecaba712e2e33097bae>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 2/24/2020 9:35:18 PM Successfully opened host socket 2/24/2020 9:35:18 PM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 19 factions 2/24/2020 9:35:18 PM Generate FULL Map Complete 2/24/2020 9:35:51 PM PLAYER DISCONNECTED 0.0.0.0=>0