3/2/2017 5:58:38 PM World Created, Launching Server 3/2/2017 5:58:38 PM Successfully opened host socket 3/2/2017 6:03:30 PM Shutting Down Socket 3/2/2017 6:03:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 5/10/2017 12:09:38 AM RunInitialSetup for AIWarExternalCode. 5/10/2017 12:09:44 AM World Created, Launching Server 5/10/2017 12:09:44 AM Successfully opened host socket 5/10/2017 12:18:23 AM Shutting Down Socket 5/10/2017 12:18:23 AM PLAYER DISCONNECTED 0.0.0.0=>0 5/17/2017 8:24:32 PM RunInitialSetup for AIWarExternalCode. 5/17/2017 8:24:32 PM RunInitialSetup for AIWarExternalVisualizationCode. 5/17/2017 8:24:39 PM World Created, Launching Server 5/17/2017 8:24:39 PM Successfully opened host socket 5/17/2017 8:33:17 PM Shutting Down Socket 5/17/2017 8:33:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 5/29/2017 5:40:02 PM RunInitialSetup for AIWarExternalCode. 5/29/2017 5:40:02 PM RunInitialSetup for AIWarExternalVisualizationCode. 5/29/2017 5:40:10 PM World Created, Launching Server 5/29/2017 5:40:10 PM Successfully opened host socket 5/29/2017 5:52:00 PM Shutting Down Socket 5/29/2017 5:52:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/15/2017 10:06:21 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 8/15/2017 10:06:21 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 8/15/2017 10:06:21 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 8/15/2017 10:08:03 PM World Created, Launching Server 8/15/2017 10:08:04 PM Successfully opened host socket 8/15/2017 10:14:00 PM Shutting Down Socket 8/15/2017 10:14:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/30/2017 10:42:24 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 10/30/2017 10:42:24 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 10/30/2017 10:42:27 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 10/30/2017 10:43:35 PM World Created, Launching Server 10/30/2017 10:43:35 PM Successfully opened host socket 10/30/2017 10:44:19 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:23 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:24 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:24 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:25 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:25 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:25 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:25 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:25 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:25 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:26 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:26 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:26 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:26 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:26 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:26 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:26 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:26 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:26 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:26 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:27 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:27 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:27 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:27 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:27 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:27 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:27 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:27 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:27 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:27 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:28 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:28 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:28 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:28 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:28 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:28 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:28 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:28 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:28 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:28 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 10:44:29 PM Error occurred in sim planning context executionContext System.DivideByZeroException: Division by zero at Arcen.Universal.FInt.op_Division (FInt one, FInt other) [0x00011] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenMath\FInt.cs:129 at Arcen.AIW2.External.Window_ResourceBar+tMetal_MiddleLine.GetTextToShow (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in :0 at Arcen.Universal.ArcenUI_Text.OnSimStableUpdate () [0x000a1] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Text.cs:103 at Arcen.Universal.ArcenUI_Window.OnSimStableUpdate () [0x00071] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI_Window.cs:109 at Arcen.Universal.ArcenUI.OnSimStableUpdate () [0x00033] in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\ArcenUI\ArcenUI.cs:202 at Arcen.AIW2.Core.SimExecution.Execute () [0x000aa] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimExecution\SimExecution.cs:41 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun () [0x0002d] in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:82 at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.AIW2.Core.ArcenSimPlanningContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 86 at Arcen.AIW2.Core.ArcenExecutionContext.InnerRun() in C:\vcprojs\arcengames_aiw_ultra\ArcenAIW2Core\src\Logic\Sim\SimPlanningLoop.cs:line 223 10/30/2017 11:10:34 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.Faction.GetCanResearch (Arcen.AIW2.Core.TechTypeData tech, Boolean IsFree, Boolean IsTemporary) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/Faction/Faction.cs:1113) Arcen.AIW2.External.ShipIconButton.HandleClick () Arcen.Universal.ArcenUI_ImageButton.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_ImageButton.cs:276) Arcen.Universal.ArcenUI_ImageButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_ImageButton.cs:286) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 660 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 613 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in C:\buildslave\unity\build\artifacts\generated\common\runtime\ApplicationBindings.gen.cs:line 570 at UnityEngine.DebugLogHandler.Internal_LogException(System.Exception , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogException(System.Exception exception, UnityEngine.Object context) in C:\buildslave\unity\build\Runtime\Export\Logger\DebugLogHandler.cs:line 14 at UnityEngine.Logger.LogException(System.Exception exception, UnityEngine.Object context) in C:\buildslave\unity\build\Runtime\Export\Logger\Logger.cs:line 131 at UnityEngine.Debug.LogException(System.Exception exception) in C:\buildslave\unity\build\artifacts\generated\common\runtime\DebugBindings.gen.cs:line 156 at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 265 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 554 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 453 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 433 at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 212 at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 285 10/30/2017 11:10:34 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.Faction.GetCanResearch (Arcen.AIW2.Core.TechTypeData tech, Boolean IsFree, Boolean IsTemporary) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/Faction/Faction.cs:1113) Arcen.AIW2.External.ShipIconButton.HandleClick () Arcen.Universal.ArcenUI_ImageButton.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_ImageButton.cs:276) Arcen.Universal.ArcenUI_ImageButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_ImageButton.cs:286) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1099 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1065 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 663 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 613 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in C:\buildslave\unity\build\artifacts\generated\common\runtime\ApplicationBindings.gen.cs:line 570 at UnityEngine.DebugLogHandler.Internal_LogException(System.Exception , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogException(System.Exception exception, UnityEngine.Object context) in C:\buildslave\unity\build\Runtime\Export\Logger\DebugLogHandler.cs:line 14 at UnityEngine.Logger.LogException(System.Exception exception, UnityEngine.Object context) in C:\buildslave\unity\build\Runtime\Export\Logger\Logger.cs:line 131 at UnityEngine.Debug.LogException(System.Exception exception) in C:\buildslave\unity\build\artifacts\generated\common\runtime\DebugBindings.gen.cs:line 156 at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 265 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 554 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 453 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 433 at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 212 at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 285 10/30/2017 11:10:52 PM Shutting Down Socket 10/30/2017 11:10:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/30/2017 11:11:06 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 10/30/2017 11:11:06 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 10/30/2017 11:11:09 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 10/30/2017 11:11:21 PM Successfully opened host socket 10/30/2017 11:21:21 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.Faction.GetCanResearch (Arcen.AIW2.Core.TechTypeData tech, Boolean IsFree, Boolean IsTemporary) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/Faction/Faction.cs:1113) Arcen.AIW2.External.ShipIconButton.HandleClick () Arcen.Universal.ArcenUI_ImageButton.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_ImageButton.cs:276) Arcen.Universal.ArcenUI_ImageButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_ImageButton.cs:286) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 660 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 613 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in C:\buildslave\unity\build\artifacts\generated\common\runtime\ApplicationBindings.gen.cs:line 570 at UnityEngine.DebugLogHandler.Internal_LogException(System.Exception , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogException(System.Exception exception, UnityEngine.Object context) in C:\buildslave\unity\build\Runtime\Export\Logger\DebugLogHandler.cs:line 14 at UnityEngine.Logger.LogException(System.Exception exception, UnityEngine.Object context) in C:\buildslave\unity\build\Runtime\Export\Logger\Logger.cs:line 131 at UnityEngine.Debug.LogException(System.Exception exception) in C:\buildslave\unity\build\artifacts\generated\common\runtime\DebugBindings.gen.cs:line 156 at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 265 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 554 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 453 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 433 at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 212 at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 285 10/30/2017 11:21:21 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.Faction.GetCanResearch (Arcen.AIW2.Core.TechTypeData tech, Boolean IsFree, Boolean IsTemporary) (at C:/vcprojs/arcengames_aiw_ultra/ArcenAIW2Core/src/Logic/GameState/Faction/Faction.cs:1113) Arcen.AIW2.External.ShipIconButton.HandleClick () Arcen.Universal.ArcenUI_ImageButton.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_ImageButton.cs:276) Arcen.Universal.ArcenUI_ImageButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_ImageButton.cs:286) UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 88 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1099 at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1065 at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 663 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 613 at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in C:\buildslave\unity\build\artifacts\generated\common\runtime\ApplicationBindings.gen.cs:line 570 at UnityEngine.DebugLogHandler.Internal_LogException(System.Exception , UnityEngine.Object ) at UnityEngine.DebugLogHandler.LogException(System.Exception exception, UnityEngine.Object context) in C:\buildslave\unity\build\Runtime\Export\Logger\DebugLogHandler.cs:line 14 at UnityEngine.Logger.LogException(System.Exception exception, UnityEngine.Object context) in C:\buildslave\unity\build\Runtime\Export\Logger\Logger.cs:line 131 at UnityEngine.Debug.LogException(System.Exception exception) in C:\buildslave\unity\build\artifacts\generated\common\runtime\DebugBindings.gen.cs:line 156 at UnityEngine.EventSystems.ExecuteEvents.Execute(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:line 265 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress(UnityEngine.EventSystems.MouseButtonEventData data) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 554 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent(Int32 id) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 453 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 433 at UnityEngine.EventSystems.StandaloneInputModule.Process() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:line 212 at UnityEngine.EventSystems.EventSystem.Update() in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:line 285 10/30/2017 11:21:40 PM Shutting Down Socket 10/30/2017 11:21:40 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/11/2017 1:49:21 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 11/11/2017 1:49:21 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 11/11/2017 1:49:23 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 11/11/2017 1:49:46 PM World Created, Launching Server 11/11/2017 1:49:46 PM Successfully opened host socket 11/11/2017 2:00:01 PM Shutting Down Socket 11/11/2017 2:00:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/10/2018 2:15:25 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 2/10/2018 2:15:25 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 2/10/2018 2:15:32 PM Game Version: 0.706 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/10/2018 2:15:32 PM Resolution changed to fullscreen 1440x2560 2/10/2018 2:15:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/10/2018 2:15:32 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 2/10/2018 2:15:47 PM World Created, Launching Server 2/10/2018 2:15:47 PM Successfully opened host socket 2/10/2018 2:39:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/10/2018 2:39:53 PM World Created, Launching Server 2/10/2018 2:39:53 PM Successfully opened host socket 2/10/2018 2:40:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/4/2018 4:03:28 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 3/4/2018 4:03:28 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 3/4/2018 4:03:36 PM Game Version: 0.709 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8096 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/4/2018 4:03:36 PM Resolution changed to fullscreen 1440x2560 3/4/2018 4:03:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/4/2018 4:03:36 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/8/2018 3:38:22 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/8/2018 3:38:22 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/8/2018 3:38:40 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/8/2018 3:38:40 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/8/2018 3:38:40 PM Resolution changed to fullscreen 1440x2560 4/8/2018 3:38:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/8/2018 3:38:40 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/8/2018 3:40:47 PM World Created, Launching Server 4/8/2018 3:40:47 PM Successfully opened host socket 4/8/2018 3:58:03 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/18/2018 8:35:01 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 4/18/2018 8:35:01 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/18/2018 8:35:18 PM ArcenAssetBundleCache.InstantiatedObjects: 923 4/18/2018 8:35:18 PM Game Version: 0.720 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/18/2018 8:35:18 PM Resolution changed to fullscreen 1440x2560 4/18/2018 8:35:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/18/2018 8:35:18 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 4/18/2018 8:35:26 PM World Created, Launching Server 4/18/2018 8:35:27 PM Successfully opened host socket 4/18/2018 8:36:11 PM Welcome to the D18 Swirl generator 4/18/2018 8:39:13 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 4/18/2018 8:39:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/26/2018 9:12:26 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/26/2018 9:12:26 AM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/26/2018 9:12:26 AM No resolution change was required. 7/26/2018 9:12:26 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/26/2018 9:12:26 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/26/2018 9:12:40 AM ArcenAssetBundleCache.InstantiatedObjects: 619 7/26/2018 9:12:40 AM Game Version: 0.756 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/26/2018 9:12:40 AM 15.7 seconds total load time. SetDirectoriesToBeUsed (1.2s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (7.6s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (3.0s) SurrogateTableTable (0.3s) 7/26/2018 9:12:41 AM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/26/2018 9:13:06 AM World Created, Launching Server 7/26/2018 9:13:06 AM Successfully opened host socket 7/26/2018 9:19:00 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/26/2018 9:21:02 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/26/2018 9:21:02 AM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/26/2018 9:21:03 AM No resolution change was required. 7/26/2018 9:21:03 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/26/2018 9:21:03 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/26/2018 9:21:14 AM ArcenAssetBundleCache.InstantiatedObjects: 619 7/26/2018 9:21:14 AM Game Version: 0.756 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/26/2018 9:21:14 AM 12.7 seconds total load time. SetDirectoriesToBeUsed (1.2s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (7.3s) GameEntityTypeDataTable.InitVisualBits (1.7s) 7/26/2018 9:21:14 AM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/26/2018 9:21:24 AM World Created, Launching Server 7/26/2018 9:21:24 AM Successfully opened host socket 7/26/2018 9:21:59 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/26/2018 2:57:46 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ 7/26/2018 2:57:47 PM Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/26/2018 2:57:47 PM No resolution change was required. 7/26/2018 2:57:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/26/2018 2:57:47 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/26/2018 2:58:01 PM ArcenAssetBundleCache.InstantiatedObjects: 619 7/26/2018 2:58:01 PM Game Version: 0.757 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/26/2018 2:58:01 PM 15.9 seconds total load time. SetDirectoriesToBeUsed (1.2s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (7.7s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (3.0s) SurrogateTableTable (0.3s) 7/26/2018 2:58:02 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x000d1] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:155 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00005] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:116 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00004] in D:\vclarge\AI_War_2_Ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:96 at ArcenGameController.Update () [0x000c1] in D:\vclarge\AI_War_2_Ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:77 7/26/2018 2:58:06 PM World Created, Launching Server 7/26/2018 2:58:07 PM Successfully opened host socket 7/26/2018 3:04:53 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'gravityContext' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'specialFactionContext_54_AI' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'specialFactionContext_55_AISpecialForces' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'specialFactionContext_56_HunterFleet' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'specialFactionContext_60_AntagonizedDysonSphere' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'specialFactionContext_61_MacrophageInfestation' in state Background, WaitSleepJoin 7/26/2018 3:04:53 PM Clearing world, so killing thread 'specialFactionContext_63_Nanocaust' in state Background, WaitSleepJoin 7/26/2018 3:04:56 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/24/2018 8:08:08 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 8/24/2018 8:08:08 PM No resolution change was required. 8/24/2018 8:08:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/24/2018 8:08:08 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/24/2018 8:08:21 PM ArcenAssetBundleCache.InstantiatedObjects: 618 8/24/2018 8:08:21 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 8/24/2018 8:08:21 PM Game Version: 0.760 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/24/2018 8:08:21 PM 14.7 seconds total load time. SetDirectoriesToBeUsed (1.2s) LoadFinalSFXStuff (7.6s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.InitVisualBits (2.8s) SurrogateTableTable (0.3s) 8/24/2018 8:08:21 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <842479ce6add45908b4aec5159717064>:0 8/24/2018 8:19:35 PM World Created, Launching Server 8/24/2018 8:19:35 PM Successfully opened host socket 8/24/2018 8:19:35 PM 8/24/2018 8:19:35 PM 8/24/2018 8:19:35 PM 8/24/2018 8:19:35 PM 8/24/2018 8:32:15 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 8/24/2018 8:32:15 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 8/24/2018 8:32:15 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 8/24/2018 8:32:15 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 8/24/2018 8:32:15 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 8/24/2018 8:32:15 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 8/24/2018 8:32:15 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 8/24/2018 8:32:15 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 8/24/2018 8:32:15 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 8/24/2018 8:32:15 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 8/24/2018 8:32:15 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 8/24/2018 8:32:15 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 8/24/2018 8:32:15 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 8/24/2018 8:32:15 PM Clearing world, so killing thread 'specialFactionContext_2_AI' in state Background, WaitSleepJoin 8/24/2018 8:32:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/24/2018 8:32:19 PM World Created, Launching Server 8/24/2018 8:32:19 PM Successfully opened host socket 8/24/2018 9:00:25 PM Clearing world, so killing thread 'executionContext' in state Background, WaitSleepJoin 8/24/2018 9:00:25 PM Clearing world, so killing thread 'outerThreadFor_ArcenShortTermPlanningContext' in state Background, WaitSleepJoin 8/24/2018 9:00:25 PM Clearing world, so killing thread 'strengthCountingContext' in state Background, WaitSleepJoin 8/24/2018 9:00:25 PM Clearing world, so killing thread 'movePlanningContext' in state Background, WaitSleepJoin 8/24/2018 9:00:25 PM Clearing world, so killing thread 'targetingContext' in state Background, WaitSleepJoin 8/24/2018 9:00:25 PM Clearing world, so killing thread 'collisionContext' in state Background, WaitSleepJoin 8/24/2018 9:00:25 PM Clearing world, so killing thread 'metalFlowContext' in state Background, WaitSleepJoin 8/24/2018 9:00:25 PM Clearing world, so killing thread 'ProtectionContext' in state Background, WaitSleepJoin 8/24/2018 9:00:25 PM Clearing world, so killing thread 'tachyonContext' in state Background, WaitSleepJoin 8/24/2018 9:00:25 PM Clearing world, so killing thread 'tractorContext' in state Background, WaitSleepJoin 8/24/2018 9:00:25 PM Clearing world, so killing thread 'aiwcGravityContext' in state Background, WaitSleepJoin 8/24/2018 9:00:25 PM Clearing world, so killing thread 'outerThreadFor_ArcenExecutionContext' in state Background, WaitSleepJoin 8/24/2018 9:00:25 PM Clearing world, so killing thread 'outerThreadFor_ArcenLongTermPlanningContext' in state Background, WaitSleepJoin 8/24/2018 9:00:25 PM Clearing world, so killing thread 'specialFactionContext_177_AI' in state Background, WaitSleepJoin 8/24/2018 9:00:25 PM Clearing world, so killing thread 'specialFactionContext_178_AISpecialForces' in state Background, WaitSleepJoin 8/24/2018 9:00:26 PM Clearing world, so killing thread 'specialFactionContext_179_HunterFleet' in state Background, WaitSleepJoin 8/24/2018 9:00:26 PM Clearing world, so killing thread 'specialFactionContext_183_AntagonizedDysonSphere' in state Background, WaitSleepJoin 8/24/2018 9:00:26 PM Clearing world, so killing thread 'specialFactionContext_184_Instigators' in state Background, WaitSleepJoin 8/24/2018 9:00:26 PM Clearing world, so killing thread 'specialFactionContext_185_Mercenary' in state Background, WaitSleepJoin 8/24/2018 9:00:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/14/2018 12:07:25 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 10/14/2018 12:07:26 PM No resolution change was required. 10/14/2018 12:07:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2018 12:07:26 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2018 12:07:40 PM ArcenAssetBundleCache.InstantiatedObjects: 769 10/14/2018 12:07:40 PM Game Version: 0.784 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/14/2018 12:07:40 PM 16.0 seconds total load time. SetDirectoriesToBeUsed (1.1s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (7.6s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (3.1s) SurrogateTableTable (0.5s) 10/14/2018 12:07:40 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/14/2018 12:07:58 PM Generate Map with type Realistic and seed 623531917 10/14/2018 12:07:58 PM World Created, Launching Server 10/14/2018 12:07:58 PM Successfully opened host socket 10/14/2018 12:08:03 PM Generate Map with type Realistic and seed 623531917 10/14/2018 12:08:03 PM Generate Map Complete 10/14/2018 12:09:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/14/2018 12:09:06 PM Generate Map with type Realistic and seed 623531917 10/14/2018 12:09:06 PM World Created, Launching Server 10/14/2018 12:09:06 PM Successfully opened host socket 10/14/2018 12:09:12 PM Generate Map with type Realistic and seed 623531917 10/14/2018 12:09:13 PM Generate Map Complete 10/14/2018 12:09:15 PM Generate Map with type Realistic and seed 623531917 10/14/2018 12:09:15 PM Generate Map Complete 10/14/2018 12:09:16 PM Generate Map with type Realistic and seed 623531917 10/14/2018 12:09:17 PM Generate Map Complete 10/14/2018 12:09:23 PM Generate Map with type Simple and seed 623531917 10/14/2018 12:09:23 PM Generate Map Complete 10/14/2018 12:09:29 PM Generate Map with type Encapsulated and seed 623531917 10/14/2018 12:09:29 PM Generate Map Complete 10/14/2018 12:09:34 PM Generate Map with type Honeycomb and seed 623531917 10/14/2018 12:09:34 PM Generate Map Complete 10/14/2018 12:09:38 PM Generate Map with type Clusters and seed 623531917 10/14/2018 12:09:39 PM Generate Map Complete 10/14/2018 12:09:46 PM Generate Map with type Clusters and seed 623531917 10/14/2018 12:09:47 PM Generate Map Complete 10/14/2018 12:10:05 PM Generate Map with type Clusters and seed 623531917 10/14/2018 12:10:05 PM Generate Map Complete 10/14/2018 12:10:28 PM Generate Map with type Clusters and seed 623531917 10/14/2018 12:10:28 PM Generate Map Complete 10/14/2018 12:10:34 PM Generate Map with type Clusters and seed 623531917 10/14/2018 12:10:34 PM Generate Map Complete 10/14/2018 12:11:25 PM Generate Map with type Clusters and seed 623531917 10/14/2018 12:11:25 PM Generate Map Complete 10/14/2018 12:11:27 PM Generate Map with type Clusters and seed 623531917 10/14/2018 12:11:27 PM Generate Map Complete 10/14/2018 12:11:38 PM Generate Map with type Clusters and seed 623531917 10/14/2018 12:11:38 PM Generate Map Complete 10/14/2018 12:11:45 PM Generate Map with type Clusters and seed 623531917 10/14/2018 12:11:45 PM Generate Map Complete 10/14/2018 12:11:54 PM Generate Map with type Clusters and seed 623531917 10/14/2018 12:11:54 PM Generate Map Complete 10/14/2018 12:12:01 PM Generate Map with type Clusters and seed 623531917 10/14/2018 12:12:01 PM Generate Map Complete 10/14/2018 12:12:19 PM Generate Map with type Clusters and seed 623531917 10/14/2018 12:12:19 PM Generate Map Complete 10/14/2018 12:12:33 PM Generate Map with type Clusters and seed 623531917 10/14/2018 12:12:33 PM Generate Map Complete 10/14/2018 12:12:45 PM Generate Map with type Clusters and seed 623531917 10/14/2018 12:12:45 PM Generate Map Complete 10/14/2018 12:12:49 PM Generate Map with type Clusters and seed 623531917 10/14/2018 12:12:49 PM Generate Map Complete 10/14/2018 12:13:14 PM Generate Map with type Clusters and seed 623531917 10/14/2018 12:13:14 PM Generate Map Complete 10/14/2018 12:13:22 PM Generate Map with type Clusters and seed 623531917 10/14/2018 12:13:22 PM Generate Map Complete 10/14/2018 1:04:03 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/14/2018 1:53:47 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 10/14/2018 1:53:47 PM No resolution change was required. 10/14/2018 1:53:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2018 1:53:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2018 1:53:58 PM ArcenAssetBundleCache.InstantiatedObjects: 769 10/14/2018 1:53:59 PM Game Version: 0.784 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/14/2018 1:53:59 PM 13.0 seconds total load time. SetDirectoriesToBeUsed (1.1s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (7.7s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (1.6s) SurrogateTableTable (0.4s) 10/14/2018 1:53:59 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/14/2018 1:54:45 PM Successfully opened host socket 10/14/2018 2:05:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/14/2018 2:57:21 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 10/14/2018 2:57:21 PM No resolution change was required. 10/14/2018 2:57:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2018 2:57:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2018 2:57:32 PM ArcenAssetBundleCache.InstantiatedObjects: 769 10/14/2018 2:57:32 PM Game Version: 0.784 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/14/2018 2:57:32 PM 12.8 seconds total load time. SetDirectoriesToBeUsed (1.1s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (7.6s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (1.6s) SurrogateTableTable (0.4s) 10/14/2018 2:57:33 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/14/2018 2:57:42 PM Successfully opened host socket 10/14/2018 3:07:27 PM BUG: ship killed is not part of target squad. squad 86444 ArmorShip shipid 8280 in squad TritiumSniperGuardian 86505 10/14/2018 3:14:05 PM MINOR BUG: ship killed is already on Dying list. squad 91931 MLRSTurret 10/14/2018 3:23:33 PM BUG: ship killed is not part of target squad. squad 95628 AgravicPod shipid 30654 in squad ArmorShip 97596 10/14/2018 3:51:31 PM BUG: shipsTakingHits[0] is null at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity_Squad TargetSquad, Arcen.AIW2.Core.GameEntity_Squad ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00000] in <6544a45e92a24c6fb0bfbbe3c56c5c04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity_Shot Shot, Arcen.AIW2.Core.GameEntity_Squad TargetSquad, Arcen.AIW2.Core.GameEntity_Squad ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00000] in <6544a45e92a24c6fb0bfbbe3c56c5c04>:0 at PresentationLayer_AIW2.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity_Shot Shot, Arcen.AIW2.Core.GameEntity_Squad TargetSquad, Arcen.AIW2.Core.GameEntity_Squad ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00000] in <7ee561b12a734d53863658d86424a6dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoHitLogic (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoHitLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.Planet.m__1 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 10/14/2018 3:51:31 PM BUG: shipsTakingHits[0] is null at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity_Squad TargetSquad, Arcen.AIW2.Core.GameEntity_Squad ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00000] in <6544a45e92a24c6fb0bfbbe3c56c5c04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity_Shot Shot, Arcen.AIW2.Core.GameEntity_Squad TargetSquad, Arcen.AIW2.Core.GameEntity_Squad ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00000] in <6544a45e92a24c6fb0bfbbe3c56c5c04>:0 at PresentationLayer_AIW2.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity_Shot Shot, Arcen.AIW2.Core.GameEntity_Squad TargetSquad, Arcen.AIW2.Core.GameEntity_Squad ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00000] in <7ee561b12a734d53863658d86424a6dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoHitLogic (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoHitLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.Planet.m__1 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 10/14/2018 3:51:31 PM BUG: shipsTakingHits[0] is null at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity_Squad TargetSquad, Arcen.AIW2.Core.GameEntity_Squad ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00000] in <6544a45e92a24c6fb0bfbbe3c56c5c04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity_Shot Shot, Arcen.AIW2.Core.GameEntity_Squad TargetSquad, Arcen.AIW2.Core.GameEntity_Squad ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00000] in <6544a45e92a24c6fb0bfbbe3c56c5c04>:0 at PresentationLayer_AIW2.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity_Shot Shot, Arcen.AIW2.Core.GameEntity_Squad TargetSquad, Arcen.AIW2.Core.GameEntity_Squad ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00000] in <7ee561b12a734d53863658d86424a6dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoHitLogic (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoHitLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.Planet.m__1 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 10/14/2018 3:51:31 PM BUG: shipsTakingHits[0] is null at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity_Squad TargetSquad, Arcen.AIW2.Core.GameEntity_Squad ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00000] in <6544a45e92a24c6fb0bfbbe3c56c5c04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity_Shot Shot, Arcen.AIW2.Core.GameEntity_Squad TargetSquad, Arcen.AIW2.Core.GameEntity_Squad ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00000] in <6544a45e92a24c6fb0bfbbe3c56c5c04>:0 at PresentationLayer_AIW2.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity_Shot Shot, Arcen.AIW2.Core.GameEntity_Squad TargetSquad, Arcen.AIW2.Core.GameEntity_Squad ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00000] in <7ee561b12a734d53863658d86424a6dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoHitLogic (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoHitLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.Planet.m__1 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 10/14/2018 3:51:31 PM BUG: shipsTakingHits[0] is null at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity_Squad TargetSquad, Arcen.AIW2.Core.GameEntity_Squad ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00000] in <6544a45e92a24c6fb0bfbbe3c56c5c04>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity_Shot Shot, Arcen.AIW2.Core.GameEntity_Squad TargetSquad, Arcen.AIW2.Core.GameEntity_Squad ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00000] in <6544a45e92a24c6fb0bfbbe3c56c5c04>:0 at PresentationLayer_AIW2.ReactToShotHittingSquad (Arcen.AIW2.Core.GameEntity_Shot Shot, Arcen.AIW2.Core.GameEntity_Squad TargetSquad, Arcen.AIW2.Core.GameEntity_Squad ProtectingShieldThatTookTheHitOrNull, System.Int32 NumberOfShipsKilled, System.Boolean WasEntireSquadKilled) [0x00000] in <7ee561b12a734d53863658d86424a6dd>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoHitLogic (Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoHitLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.Planet.m__1 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <53bfe106b7bd474e8ae247027fb7944a>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 10/14/2018 4:15:09 PM Before placement: No command station found! at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.HandleMouseEvent_PlanetView (Arcen.AIW2.Core.ArcenMouseEventType EventType, Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.Universal.ArcenPoint SimPointUnderCursor, Arcen.AIW2.Core.GameEntity_Base EntityUnderCursor, System.Boolean InBandBoxMode) [0x00000] in <6544a45e92a24c6fb0bfbbe3c56c5c04>:0 at Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () [0x00000] in <6544a45e92a24c6fb0bfbbe3c56c5c04>:0 at SelectionManager.Update () [0x00000] in <7ee561b12a734d53863658d86424a6dd>:0 10/14/2018 4:30:58 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/14/2018 5:18:14 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 10/14/2018 5:18:14 PM No resolution change was required. 10/14/2018 5:18:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2018 5:18:14 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2018 5:18:25 PM ArcenAssetBundleCache.InstantiatedObjects: 769 10/14/2018 5:18:25 PM Game Version: 0.784 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/14/2018 5:18:25 PM 12.6 seconds total load time. SetDirectoriesToBeUsed (1.1s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (7.4s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (1.6s) SurrogateTableTable (0.4s) 10/14/2018 5:18:26 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <487a8ab22ed642bc975ad757400ef930>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/14/2018 5:18:48 PM Successfully opened host socket 10/14/2018 5:40:04 PM BUG: ship killed is not part of target squad. squad 4920 LaserTurret shipid 28676 in squad LaserTurret 4917 10/14/2018 7:08:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/14/2018 7:38:20 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 10/14/2018 7:38:20 PM No resolution change was required. 10/14/2018 7:38:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2018 7:38:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2018 7:38:31 PM ArcenAssetBundleCache.InstantiatedObjects: 770 10/14/2018 7:38:31 PM Game Version: 0.785 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/14/2018 7:38:31 PM 12.7 seconds total load time. SetDirectoriesToBeUsed (1.1s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (7.5s) PlanetDefinitionTable (0.3s) GameEntityTypeDataTable.InitVisualBits (1.6s) SurrogateTableTable (0.4s) 10/14/2018 7:38:32 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3e729630d7344c67a22d7f820c600e64>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3e729630d7344c67a22d7f820c600e64>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3e729630d7344c67a22d7f820c600e64>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/14/2018 7:38:36 PM Successfully opened host socket 10/14/2018 7:50:47 PM BUG: tried to go past the end of workinShipPool. i 1 count 1 10/14/2018 9:17:40 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/24/2018 11:24:01 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 10/24/2018 11:24:01 PM No resolution change was required. 10/24/2018 11:24:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/24/2018 11:24:01 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/24/2018 11:24:15 PM ArcenAssetBundleCache.InstantiatedObjects: 770 10/24/2018 11:24:16 PM Game Version: 0.804 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/24/2018 11:24:16 PM 15.1 seconds total load time. SetDirectoriesToBeUsed (0.3s) LoadFinalSFXStuff (7.7s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (3.1s) SurrogateTableTable (0.5s) 10/24/2018 11:24:17 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/24/2018 11:24:21 PM Successfully opened host socket 10/25/2018 12:18:51 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/25/2018 12:19:32 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 10/25/2018 12:19:32 AM No resolution change was required. 10/25/2018 12:19:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/25/2018 12:19:32 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/25/2018 12:19:43 AM ArcenAssetBundleCache.InstantiatedObjects: 770 10/25/2018 12:19:43 AM Game Version: 0.804 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/25/2018 12:19:43 AM 11.8 seconds total load time. Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (7.3s) GameEntityTypeDataTable.InitVisualBits (1.8s) SurrogateTableTable (0.4s) 10/25/2018 12:19:43 AM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/25/2018 12:19:50 AM Successfully opened host socket 10/25/2018 12:52:52 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/25/2018 7:32:12 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 10/25/2018 7:32:12 AM No resolution change was required. 10/25/2018 7:32:12 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/25/2018 7:32:12 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/25/2018 7:32:27 AM ArcenAssetBundleCache.InstantiatedObjects: 770 10/25/2018 7:32:27 AM Game Version: 0.804 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/25/2018 7:32:27 AM 15.7 seconds total load time. SetDirectoriesToBeUsed (0.3s) Calculate FInt Sqrt Arrays (0.3s) LoadFinalSFXStuff (7.9s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.5s) GameEntityTypeDataTable.InitVisualBits (3.2s) SurrogateTableTable (0.5s) 10/25/2018 7:32:27 AM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/25/2018 7:33:13 AM Successfully opened host socket 10/25/2018 7:38:05 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/25/2018 7:38:05 AM Successfully opened host socket 10/25/2018 7:40:51 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/25/2018 7:40:51 AM Successfully opened host socket 10/25/2018 7:49:27 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/17/2019 4:56:02 PM This profile was created in a later version of the game than you are currently playing, and cannot be loaded until you upgrade back to the newer version. at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 89 at Arcen.Universal.GameSettings.LoadFromDisk() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\InstallationState\GameSettings.cs:line 193 at Arcen.Universal.Engine_Universal.LoadExternalData(Boolean IsReload) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 572 at Arcen.Universal.Engine_Universal.OnApplicationInitialization() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 516 at ArcenGameController.Start() in C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 26 4/17/2019 4:56:02 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 4/17/2019 4:56:02 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 4/17/2019 4:56:05 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 4/17/2019 4:56:07 PM This profile was created in a later version of the game than you are currently playing, and cannot be loaded until you upgrade back to the newer version. at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 140 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 109 at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 89 at Arcen.Universal.GameSettings.LoadFromDisk() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Logic\InstallationState\GameSettings.cs:line 193 at Arcen.Universal.Engine_Universal.OnApplicationInitialization() in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 523 at ArcenGameController.Start() in C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:line 26 4/17/2019 4:56:54 PM Calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 4/17/2019 4:56:54 PM Finished calling RunInitialSetup for Arcen.AIW2.External.InitialSetupForDLL from AIWarExternalCode 4/17/2019 4:56:57 PM Harmless Info: dll AIWarExternalVisualizationCode does not contain a IInitialSetupForDLL type. This is fine, but if you're the author of that dll and want it to run init-code, it ain't happening right now. 4/18/2019 7:46:49 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/18/2019 7:46:50 PM Resolution changed to windowed 1024x768 4/18/2019 7:46:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/18/2019 7:46:50 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/18/2019 7:47:01 PM ArcenAssetBundleCache.InstantiatedObjects: 746 4/18/2019 7:47:01 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 4/18/2019 7:47:01 PM Game Version: 0.850 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/18/2019 7:47:01 PM 12.0 seconds total load time. LoadFinalSFXStuff (6.2s) ExternalIconDictionaryTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.InitVisualBits (2.6s) SurrogateTableTable (0.4s) 4/18/2019 7:47:01 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6fc7a1c8a2e94c1f9128e41a05285a6a>:0 4/18/2019 7:47:45 PM Resolution changed to fullscreen 768x1024 4/18/2019 7:47:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/18/2019 7:47:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/18/2019 7:47:55 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/18/2019 7:47:55 PM No resolution change was required. 4/18/2019 7:47:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/18/2019 7:47:55 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/18/2019 7:48:03 PM ArcenAssetBundleCache.InstantiatedObjects: 746 4/18/2019 7:48:04 PM Game Version: 0.850 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/18/2019 7:48:04 PM 9.4 seconds total load time. LoadFinalSFXStuff (6.0s) GameEntityTypeDataTable.InitVisualBits (1.3s) SurrogateTableTable (0.4s) 4/18/2019 7:48:04 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6fc7a1c8a2e94c1f9128e41a05285a6a>:0 4/18/2019 7:49:33 PM Resolution changed to fullscreen 1440x2560 4/18/2019 7:49:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/18/2019 7:49:33 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/18/2019 7:49:46 PM No resolution change was required. 4/18/2019 7:49:46 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/18/2019 7:49:46 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/18/2019 7:49:57 PM Generate Map with type Realistic and seed 263796271 4/18/2019 7:49:57 PM World Created, Launching Server 4/18/2019 7:49:58 PM Successfully opened host socket 4/18/2019 7:50:23 PM Generate Map with type Realistic and seed 263796271 4/18/2019 7:50:23 PM Generate Map Complete 4/18/2019 9:05:04 PM MISSING LOCALIZATION: AIPChangeReason_FleetConcentration at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Language.GetValue (System.String ID) [0x00000] in :0 at Arcen.AIW2.External.AIPChange.GetDescription () [0x00000] in <733807098018432a8bb16c90aafef23b>:0 at Arcen.AIW2.External.BaseAIFaction.ChangeAIP (Arcen.AIW2.Core.Faction faction, Arcen.Universal.FInt Change, Arcen.AIW2.External.AIPChangeReason Reason, Arcen.AIW2.Core.GameEntityTypeData RelatedEntityTypeData, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <733807098018432a8bb16c90aafef23b>:0 at Arcen.AIW2.External.BaseAIFaction.ChangeAIP (Arcen.Universal.FInt Change, Arcen.AIW2.External.AIPChangeReason Reason, Arcen.AIW2.Core.GameEntityTypeData RelatedEntityTypeData, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <733807098018432a8bb16c90aafef23b>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleFleetConcentration (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <733807098018432a8bb16c90aafef23b>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <733807098018432a8bb16c90aafef23b>:0 at Arcen.AIW2.Core.World_AIW2+c__AnonStorey2.<>m__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <733807098018432a8bb16c90aafef23b>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <733807098018432a8bb16c90aafef23b>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <733807098018432a8bb16c90aafef23b>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <733807098018432a8bb16c90aafef23b>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 4/18/2019 9:06:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/19/2019 10:07:55 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/19/2019 10:07:56 AM No resolution change was required. 4/19/2019 10:07:56 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/19/2019 10:07:56 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/19/2019 10:08:09 AM ArcenAssetBundleCache.InstantiatedObjects: 746 4/19/2019 10:08:10 AM Game Version: 0.850 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 419.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 1070/PCIe/SSE2 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 419.35 graphicsMemorySize: 8088 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 4/19/2019 10:08:10 AM 16.0 seconds total load time. SetDirectoriesToBeUsed (0.7s) LoadFinalSFXStuff (6.4s) ExternalIconDictionaryTable (0.3s) PlanetDefinitionTable (1.1s) GameEntityTypeDataTable.Initialize (0.5s) GameEntityTypeDataTable.InitVisualBits (3.3s) SurrogateTableTable (0.7s) 4/19/2019 10:08:10 AM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6fc7a1c8a2e94c1f9128e41a05285a6a>:0 4/19/2019 10:08:14 AM Successfully opened host socket 4/19/2019 10:10:37 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/19/2019 10:48:04 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/19/2019 10:48:04 AM No resolution change was required. 4/19/2019 10:48:04 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/19/2019 10:48:04 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/19/2019 10:48:14 AM ArcenAssetBundleCache.InstantiatedObjects: 746 4/19/2019 10:48:14 AM Game Version: 0.850 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 419.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 1070/PCIe/SSE2 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 419.35 graphicsMemorySize: 8088 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 4/19/2019 10:48:14 AM 10.0 seconds total load time. LoadFinalSFXStuff (6.1s) GameEntityTypeDataTable.InitVisualBits (1.3s) SurrogateTableTable (0.4s) 4/19/2019 10:48:14 AM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6fc7a1c8a2e94c1f9128e41a05285a6a>:0 4/19/2019 10:48:18 AM Successfully opened host socket 4/19/2019 10:52:10 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/19/2019 10:54:44 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/19/2019 10:54:44 AM No resolution change was required. 4/19/2019 10:54:44 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/19/2019 10:54:44 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/19/2019 10:54:53 AM ArcenAssetBundleCache.InstantiatedObjects: 746 4/19/2019 10:54:53 AM Game Version: 0.850 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 419.35 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce GTX 1070/PCIe/SSE2 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 419.35 graphicsMemorySize: 8088 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 4/19/2019 10:54:53 AM 10.0 seconds total load time. LoadFinalSFXStuff (6.1s) GameEntityTypeDataTable.InitVisualBits (1.4s) SurrogateTableTable (0.4s) 4/19/2019 10:54:54 AM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6fc7a1c8a2e94c1f9128e41a05285a6a>:0 4/19/2019 10:54:59 AM Generate Map with type Realistic and seed 263796271 4/19/2019 10:54:59 AM World Created, Launching Server 4/19/2019 10:54:59 AM Successfully opened host socket 4/19/2019 10:55:34 AM PLAYER DISCONNECTED 0.0.0.0=>0 4/19/2019 6:39:49 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/19/2019 6:39:49 PM No resolution change was required. 4/19/2019 6:39:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/19/2019 6:39:49 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/19/2019 6:39:58 PM ArcenAssetBundleCache.InstantiatedObjects: 746 4/19/2019 6:39:58 PM Game Version: 0.851 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/19/2019 6:39:58 PM 9.4 seconds total load time. LoadFinalSFXStuff (6.0s) GameEntityTypeDataTable.InitVisualBits (1.3s) SurrogateTableTable (0.4s) 4/19/2019 6:39:58 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6fc7a1c8a2e94c1f9128e41a05285a6a>:0 4/19/2019 6:40:04 PM Generate Map with type Realistic and seed 263796271 4/19/2019 6:40:04 PM World Created, Launching Server 4/19/2019 6:40:04 PM Successfully opened host socket 4/19/2019 6:40:11 PM Generate Map with type Realistic and seed 263796271 4/19/2019 6:40:11 PM Generate Map Complete 4/19/2019 6:40:15 PM Generate Map with type Realistic and seed 263796271 4/19/2019 6:40:15 PM Generate Map Complete 4/19/2019 6:40:20 PM Generate Map with type Realistic and seed 263796271 4/19/2019 6:40:20 PM Generate Map Complete 4/19/2019 6:40:33 PM Generate Map with type Realistic and seed 328868908 4/19/2019 6:40:34 PM Generate Map Complete 4/19/2019 6:40:37 PM Generate Map with type Realistic and seed 491984210 4/19/2019 6:40:37 PM Generate Map Complete 4/19/2019 6:40:39 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:40:39 PM Generate Map Complete 4/19/2019 6:40:46 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:40:47 PM Generate Map Complete 4/19/2019 6:40:48 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:40:49 PM Generate Map Complete 4/19/2019 6:40:51 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:40:51 PM Generate Map Complete 4/19/2019 6:40:53 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:40:53 PM Generate Map Complete 4/19/2019 6:40:57 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:40:57 PM Generate Map Complete 4/19/2019 6:40:59 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:40:59 PM Generate Map Complete 4/19/2019 6:41:01 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:41:02 PM Generate Map Complete 4/19/2019 6:41:06 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:41:06 PM Generate Map Complete 4/19/2019 6:41:17 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:41:17 PM Generate Map Complete 4/19/2019 6:41:20 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:41:21 PM Generate Map Complete 4/19/2019 6:41:23 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:41:24 PM Generate Map Complete 4/19/2019 6:41:27 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:41:27 PM Generate Map Complete 4/19/2019 6:41:29 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:41:30 PM Generate Map Complete 4/19/2019 6:41:32 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:41:32 PM Generate Map Complete 4/19/2019 6:41:40 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:41:40 PM Generate Map Complete 4/19/2019 6:41:44 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:41:44 PM Generate Map Complete 4/19/2019 6:41:48 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:41:48 PM Generate Map Complete 4/19/2019 6:41:51 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:41:51 PM Generate Map Complete 4/19/2019 6:42:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/19/2019 6:42:33 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:42:33 PM World Created, Launching Server 4/19/2019 6:42:33 PM Successfully opened host socket 4/19/2019 6:42:40 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:42:41 PM Generate Map Complete 4/19/2019 6:42:45 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:42:45 PM Generate Map Complete 4/19/2019 6:42:47 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:42:47 PM Generate Map Complete 4/19/2019 6:43:13 PM Generate Map with type Realistic and seed 51424343 4/19/2019 6:43:13 PM Generate Map Complete 4/19/2019 7:40:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/23/2019 7:40:47 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/23/2019 7:40:47 PM No resolution change was required. 4/23/2019 7:40:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/23/2019 7:40:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/23/2019 7:40:59 PM ArcenAssetBundleCache.InstantiatedObjects: 748 4/23/2019 7:40:59 PM Game Version: 0.853 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/23/2019 7:40:59 PM 12.4 seconds total load time. LoadFinalSFXStuff (6.2s) ExternalIconDictionaryTable (0.3s) PlanetDefinitionTable (0.6s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (2.7s) SurrogateTableTable (0.5s) 4/23/2019 7:40:59 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6fc7a1c8a2e94c1f9128e41a05285a6a>:0 4/23/2019 7:41:08 PM Generate Map with type Realistic and seed 51424343 4/23/2019 7:41:08 PM World Created, Launching Server 4/23/2019 7:41:08 PM setting the starting fleet to ClassicStartingFleet 4/23/2019 7:41:08 PM Successfully opened host socket 4/23/2019 7:41:14 PM Generate Map with type Realistic and seed 51424343 4/23/2019 7:41:14 PM setting the starting fleet to ClassicStartingFleet 4/23/2019 7:41:14 PM Generate Map Complete 4/23/2019 7:41:18 PM Generate Map with type Realistic and seed 51424343 4/23/2019 7:41:18 PM setting the starting fleet to ClassicStartingFleet 4/23/2019 7:41:19 PM Generate Map Complete 4/23/2019 7:41:21 PM Generate Map with type Realistic and seed 51424343 4/23/2019 7:41:21 PM setting the starting fleet to ClassicStartingFleet 4/23/2019 7:41:22 PM Generate Map Complete 4/23/2019 7:42:35 PM Generate Map with type Realistic and seed 51424343 4/23/2019 7:42:35 PM setting the starting fleet to ParasiticStartingFleet 4/23/2019 7:42:35 PM Generate Map Complete 4/23/2019 7:42:40 PM Generate Map with type Realistic and seed 321820138 4/23/2019 7:42:40 PM setting the starting fleet to ParasiticStartingFleet 4/23/2019 7:42:40 PM Generate Map Complete 4/23/2019 8:10:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 4/30/2019 11:34:25 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 4/30/2019 11:34:25 PM No resolution change was required. 4/30/2019 11:34:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 4/30/2019 11:34:25 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 4/30/2019 11:34:35 PM ArcenAssetBundleCache.InstantiatedObjects: 748 4/30/2019 11:34:36 PM Game Version: 0.855 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 4/30/2019 11:34:36 PM 11.5 seconds total load time. LoadFinalSFXStuff (6.1s) SpaceboxDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.4s) SurrogateTableTable (0.5s) 4/30/2019 11:34:36 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <42f680a8831f47638ac0ab604a19532d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <42f680a8831f47638ac0ab604a19532d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <42f680a8831f47638ac0ab604a19532d>:0 at ArcenGameController.Update () [0x00000] in <750c09242421492ab8f68fd5be291b8c>:0 4/30/2019 11:34:42 PM Generate Map with type Realistic and seed 321820138 4/30/2019 11:34:42 PM World Created, Launching Server 4/30/2019 11:34:42 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:34:42 PM Successfully opened host socket 4/30/2019 11:34:46 PM Generate Map with type Realistic and seed 349645251 4/30/2019 11:34:46 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:34:46 PM Generate Map Complete 4/30/2019 11:34:46 PM Generate Map with type Realistic and seed 598247144 4/30/2019 11:34:46 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:34:47 PM Generate Map Complete 4/30/2019 11:34:47 PM Generate Map with type Realistic and seed 276642452 4/30/2019 11:34:47 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:34:47 PM Generate Map Complete 4/30/2019 11:34:47 PM Generate Map with type Realistic and seed 783130489 4/30/2019 11:34:47 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:34:48 PM Generate Map Complete 4/30/2019 11:34:48 PM Generate Map with type Realistic and seed 66390770 4/30/2019 11:34:48 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:34:48 PM Generate Map Complete 4/30/2019 11:34:49 PM Generate Map with type Realistic and seed 895033744 4/30/2019 11:34:49 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:34:49 PM Generate Map Complete 4/30/2019 11:34:53 PM Generate Map with type Realistic and seed 112585119 4/30/2019 11:34:53 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:34:53 PM Generate Map Complete 4/30/2019 11:35:04 PM Generate Map with type Simple and seed 112585119 4/30/2019 11:35:04 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:35:04 PM Generate Map Complete 4/30/2019 11:35:08 PM Generate Map with type Realistic and seed 112585119 4/30/2019 11:35:08 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:35:08 PM Generate Map Complete 4/30/2019 11:35:11 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:35:11 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:35:11 PM Generate Map Complete 4/30/2019 11:35:40 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:35:40 PM World Created, Launching Server 4/30/2019 11:35:43 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:35:43 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:35:44 PM Generate Map Complete 4/30/2019 11:35:45 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:35:45 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:35:46 PM Generate Map Complete 4/30/2019 11:35:48 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:35:48 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:35:48 PM Generate Map Complete 4/30/2019 11:35:50 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:35:50 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:35:51 PM Generate Map Complete 4/30/2019 11:35:53 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:35:53 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:35:54 PM Generate Map Complete 4/30/2019 11:36:11 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:36:11 PM setting the starting fleet to ParasiticStartingFleet 4/30/2019 11:36:11 PM Generate Map Complete 4/30/2019 11:36:52 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:36:52 PM World Created, Launching Server 4/30/2019 11:36:55 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:36:55 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:36:55 PM Generate Map Complete 4/30/2019 11:36:57 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:36:57 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:36:57 PM Generate Map Complete 4/30/2019 11:36:59 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:36:59 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:00 PM Generate Map Complete 4/30/2019 11:37:02 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:37:02 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:02 PM Generate Map Complete 4/30/2019 11:37:04 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:37:04 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:05 PM Generate Map Complete 4/30/2019 11:37:05 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:37:05 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:06 PM Generate Map Complete 4/30/2019 11:37:07 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:37:07 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:07 PM Generate Map Complete 4/30/2019 11:37:21 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:37:21 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:21 PM Generate Map Complete 4/30/2019 11:37:21 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:37:21 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:22 PM Generate Map Complete 4/30/2019 11:37:25 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:37:25 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:26 PM Generate Map Complete 4/30/2019 11:37:26 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:37:26 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:26 PM Generate Map Complete 4/30/2019 11:37:28 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:37:28 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:29 PM Generate Map Complete 4/30/2019 11:37:29 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:37:29 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:29 PM Generate Map Complete 4/30/2019 11:37:31 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:37:31 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:31 PM Generate Map Complete 4/30/2019 11:37:32 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:37:32 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:32 PM Generate Map Complete 4/30/2019 11:37:36 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:37:36 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:37 PM Generate Map Complete 4/30/2019 11:37:37 PM Generate Map with type Realistic and seed 804744524 4/30/2019 11:37:37 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:37 PM Generate Map Complete 4/30/2019 11:37:41 PM Generate Map with type Realistic and seed 5430416 4/30/2019 11:37:41 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:42 PM Generate Map Complete 4/30/2019 11:37:43 PM Generate Map with type Realistic and seed 5430416 4/30/2019 11:37:43 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:43 PM Generate Map Complete 4/30/2019 11:37:45 PM Generate Map with type Realistic and seed 5430416 4/30/2019 11:37:45 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:45 PM Generate Map Complete 4/30/2019 11:37:45 PM Generate Map with type Realistic and seed 5430416 4/30/2019 11:37:45 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:46 PM Generate Map Complete 4/30/2019 11:37:47 PM Generate Map with type Realistic and seed 5430416 4/30/2019 11:37:47 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:47 PM Generate Map Complete 4/30/2019 11:37:47 PM Generate Map with type Realistic and seed 5430416 4/30/2019 11:37:47 PM setting the starting fleet to ClassicStartingFleet 4/30/2019 11:37:48 PM Generate Map Complete 4/30/2019 11:39:03 PM Generate Map with type Realistic and seed 5430416 4/30/2019 11:39:03 PM setting the starting fleet to ParasiticStartingFleet 4/30/2019 11:39:04 PM Generate Map Complete 4/30/2019 11:39:09 PM Generate Map with type Realistic and seed 5430416 4/30/2019 11:39:09 PM setting the starting fleet to ParasiticStartingFleet 4/30/2019 11:39:09 PM Generate Map Complete 5/1/2019 12:27:53 AM PLAYER DISCONNECTED 0.0.0.0=>0 5/4/2019 2:32:13 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 5/4/2019 2:32:13 PM No resolution change was required. 5/4/2019 2:32:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/4/2019 2:32:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/4/2019 2:32:24 PM ArcenAssetBundleCache.InstantiatedObjects: 748 5/4/2019 2:32:24 PM Game Version: 0.856 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/4/2019 2:32:24 PM 11.8 seconds total load time. LoadFinalSFXStuff (6.1s) SpaceboxDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.5s) GameEntityTypeDataTable.InitVisualBits (2.4s) SurrogateTableTable (0.5s) 5/4/2019 2:32:25 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <750c09242421492ab8f68fd5be291b8c>:0 5/4/2019 2:32:30 PM Generate Map with type Realistic and seed 5430416 5/4/2019 2:32:30 PM World Created, Launching Server 5/4/2019 2:32:30 PM setting the starting fleet to ClassicStartingFleet 5/4/2019 2:32:30 PM Successfully opened host socket 5/4/2019 2:32:32 PM Generate Map with type Realistic and seed 5430416 5/4/2019 2:32:32 PM setting the starting fleet to ClassicStartingFleet 5/4/2019 2:32:32 PM Generate Map Complete 5/4/2019 2:32:40 PM Generate Map with type Realistic and seed 5430416 5/4/2019 2:32:40 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:32:40 PM Generate Map Complete 5/4/2019 2:32:45 PM Generate Map with type Realistic and seed 280572077 5/4/2019 2:32:45 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:32:46 PM Generate Map Complete 5/4/2019 2:32:46 PM Generate Map with type Realistic and seed 751916015 5/4/2019 2:32:46 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:32:46 PM Generate Map Complete 5/4/2019 2:32:47 PM Generate Map with type Realistic and seed 423970978 5/4/2019 2:32:47 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:32:47 PM Generate Map Complete 5/4/2019 2:32:51 PM Generate Map with type Realistic and seed 78166897 5/4/2019 2:32:51 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:32:52 PM Generate Map Complete 5/4/2019 2:32:53 PM Generate Map with type Realistic and seed 239183046 5/4/2019 2:32:53 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:32:53 PM Generate Map Complete 5/4/2019 2:32:57 PM Generate Map with type Realistic and seed 239183046 5/4/2019 2:32:57 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:32:57 PM Generate Map Complete 5/4/2019 2:33:00 PM Generate Map with type Realistic and seed 239183046 5/4/2019 2:33:00 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:33:01 PM Generate Map Complete 5/4/2019 2:33:06 PM Generate Map with type Realistic and seed 239183046 5/4/2019 2:33:06 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:33:07 PM Generate Map Complete 5/4/2019 2:33:08 PM Generate Map with type Realistic and seed 239183046 5/4/2019 2:33:08 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:33:09 PM Generate Map Complete 5/4/2019 2:33:18 PM Generate Map with type Realistic and seed 239183046 5/4/2019 2:33:18 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:33:18 PM Generate Map Complete 5/4/2019 2:33:24 PM Generate Map with type Realistic and seed 239183046 5/4/2019 2:33:24 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:33:24 PM Generate Map Complete 5/4/2019 2:33:30 PM Generate Map with type Realistic and seed 239183046 5/4/2019 2:33:30 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:33:31 PM Generate Map Complete 5/4/2019 2:33:31 PM Generate Map with type Realistic and seed 239183046 5/4/2019 2:33:31 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:33:31 PM Generate Map Complete 5/4/2019 2:33:47 PM Generate Map with type Realistic and seed 239183046 5/4/2019 2:33:47 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:33:48 PM Generate Map Complete 5/4/2019 2:33:48 PM Generate Map with type Realistic and seed 239183046 5/4/2019 2:33:48 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:33:48 PM Generate Map Complete 5/4/2019 2:33:50 PM Generate Map with type Realistic and seed 239183046 5/4/2019 2:33:50 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:33:50 PM Generate Map Complete 5/4/2019 2:33:50 PM Generate Map with type Realistic and seed 239183046 5/4/2019 2:33:50 PM setting the starting fleet to DoorkickerStartingFleet 5/4/2019 2:33:51 PM Generate Map Complete 5/4/2019 4:11:18 PM Exception in DecollisionPlanning.DoEntityFramePlanningLogic_Collision. debug num 3. error: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00050] in <9798a9f23761497aa662f1c97a1292ef>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <9798a9f23761497aa662f1c97a1292ef>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.DecollisionPlanning.Execute () [0x00000] in <9798a9f23761497aa662f1c97a1292ef>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9798a9f23761497aa662f1c97a1292ef>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9798a9f23761497aa662f1c97a1292ef>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 5/4/2019 4:15:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 5/9/2019 1:20:50 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 5/9/2019 1:20:50 PM No resolution change was required. 5/9/2019 1:20:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/9/2019 1:20:50 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/9/2019 1:21:01 PM ArcenAssetBundleCache.InstantiatedObjects: 748 5/9/2019 1:21:02 PM Game Version: 0.858 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/9/2019 1:21:02 PM 11.9 seconds total load time. LoadFinalSFXStuff (6.2s) SpaceboxDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (2.4s) SurrogateTableTable (0.5s) 5/9/2019 1:21:02 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3def77f351aa49cea6d87786b7e9cd17>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3def77f351aa49cea6d87786b7e9cd17>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3def77f351aa49cea6d87786b7e9cd17>:0 at ArcenGameController.Update () [0x00000] in <6b88aebda48549949b011bdf0b91383b>:0 5/9/2019 1:21:08 PM Generate Map with type Realistic and seed 239183046 and 11 faction configs (11 setup factions) 5/9/2019 1:21:08 PM World Created, Launching Server 5/9/2019 1:21:08 PM Successfully opened host socket 5/9/2019 1:21:13 PM Generate Map with type Realistic and seed 239183046 and null faction configs (11 setup factions) 5/9/2019 1:21:13 PM Generate Map Complete 5/9/2019 1:21:14 PM bRandomSeed: timeOfLastChanges: neg-1 5/9/2019 1:21:15 PM Generate Map with type Realistic and seed 529855908 and null faction configs (11 setup factions) 5/9/2019 1:21:15 PM Generate Map Complete 5/9/2019 1:21:15 PM bRandomSeed: timeOfLastChanges: neg-1 5/9/2019 1:21:16 PM Generate Map with type Realistic and seed 841606138 and null faction configs (11 setup factions) 5/9/2019 1:21:16 PM Generate Map Complete 5/9/2019 1:21:17 PM bRandomSeed: timeOfLastChanges: neg-1 5/9/2019 1:21:17 PM Generate Map with type Realistic and seed 269897217 and null faction configs (11 setup factions) 5/9/2019 1:21:17 PM Generate Map Complete 5/9/2019 1:21:20 PM bRandomSeed: timeOfLastChanges: neg-1 5/9/2019 1:21:21 PM Generate Map with type Realistic and seed 898793386 and null faction configs (11 setup factions) 5/9/2019 1:21:21 PM Generate Map Complete 5/9/2019 1:21:24 PM Generate Map with type Realistic and seed 898793386 and null faction configs (11 setup factions) 5/9/2019 1:21:24 PM Generate Map Complete 5/9/2019 1:21:26 PM RowBasedCustomFactionFieldDropdown:Arcen.AIW2.External.AISpecialForcesTypeData SpecialForcesType old 'BaseOriented' to new 'Normal': timeOfLastChanges: neg-1 5/9/2019 1:21:27 PM Generate Map with type Realistic and seed 898793386 and null faction configs (11 setup factions) 5/9/2019 1:21:27 PM Generate Map Complete 5/9/2019 1:21:29 PM dFactionType: was empty slot changing to AI Risk Analyzers slot -1: timeOfLastChanges: neg-1 5/9/2019 1:21:30 PM Generate Map with type Realistic and seed 898793386 and null faction configs (12 setup factions) 5/9/2019 1:21:30 PM Generate Map Complete 5/9/2019 1:21:36 PM dFactionType: was empty slot changing to Dark Spire slot -1: timeOfLastChanges: neg-1 5/9/2019 1:21:36 PM Generate Map with type Realistic and seed 898793386 and null faction configs (13 setup factions) 5/9/2019 1:21:37 PM Generate Map Complete 5/9/2019 1:21:37 PM dFactionType: filled slot changing to null slot 11: timeOfLastChanges: neg-1 5/9/2019 1:21:37 PM dFactionType: filled slot changing to null slot 11: timeOfLastChanges: neg-1 5/9/2019 1:21:37 PM Generate Map with type Realistic and seed 898793386 and null faction configs (12 setup factions) 5/9/2019 1:21:37 PM Generate Map Complete 5/9/2019 1:21:37 PM dFactionType: filled slot changing to null slot 11: timeOfLastChanges: neg-1 5/9/2019 1:21:38 PM Generate Map with type Realistic and seed 898793386 and null faction configs (11 setup factions) 5/9/2019 1:21:38 PM Generate Map Complete 5/9/2019 1:21:39 PM Generate Map with type Realistic and seed 898793386 and null faction configs (11 setup factions) 5/9/2019 1:21:39 PM Generate Map Complete 5/9/2019 1:21:48 PM dFactionType: was empty slot changing to MacrophageInfestation slot -1: timeOfLastChanges: neg-1 5/9/2019 1:21:49 PM Generate Map with type Realistic and seed 898793386 and null faction configs (12 setup factions) 5/9/2019 1:21:49 PM Generate Map Complete 5/9/2019 1:21:52 PM dFactionType: was empty slot changing to HumanMarauders slot -2: timeOfLastChanges: neg-1 5/9/2019 1:21:52 PM Generate Map with type Realistic and seed 898793386 and null faction configs (13 setup factions) 5/9/2019 1:21:53 PM Generate Map Complete 5/9/2019 1:22:02 PM dFactionType: filled slot changing to Dark Spire slot 12: timeOfLastChanges: neg-1 5/9/2019 1:22:02 PM Generate Map with type Realistic and seed 898793386 and null faction configs (13 setup factions) 5/9/2019 1:22:02 PM Generate Map Complete 5/9/2019 1:22:02 PM dFactionType: filled slot changing to null slot 11: timeOfLastChanges: neg-1 5/9/2019 1:22:03 PM dFactionType: filled slot changing to null slot 11: timeOfLastChanges: neg-1 5/9/2019 1:22:03 PM Generate Map with type Realistic and seed 898793386 and null faction configs (12 setup factions) 5/9/2019 1:22:03 PM Generate Map Complete 5/9/2019 1:22:03 PM dFactionType: filled slot changing to null slot 11: timeOfLastChanges: neg-1 5/9/2019 1:22:03 PM Generate Map with type Realistic and seed 898793386 and null faction configs (11 setup factions) 5/9/2019 1:22:04 PM Generate Map Complete 5/9/2019 1:22:04 PM Generate Map with type Realistic and seed 898793386 and null faction configs (11 setup factions) 5/9/2019 1:22:04 PM Generate Map Complete 5/9/2019 1:22:08 PM dFactionType: was empty slot changing to MacrophageInfestation slot -1: timeOfLastChanges: neg-1 5/9/2019 1:22:09 PM Generate Map with type Realistic and seed 898793386 and null faction configs (12 setup factions) 5/9/2019 1:22:09 PM Generate Map Complete 5/9/2019 1:22:14 PM RowBasedCustomFactionFieldDropdown:Arcen.AIW2.External.AIDifficulty_WardenFleet AIDifficulty_WardenFleet old 'Normal' to new 'Difficulty_6': timeOfLastChanges: neg-1 5/9/2019 1:22:15 PM Generate Map with type Realistic and seed 898793386 and null faction configs (12 setup factions) 5/9/2019 1:22:15 PM Generate Map Complete 5/9/2019 1:22:16 PM StringBasedCustomFactionFieldDropdown:WaveComposition old 'Varied' to new 'Homogenous': timeOfLastChanges: neg-1 5/9/2019 1:22:16 PM StringBasedCustomFactionFieldDropdown:WaveWarning old 'Medium' to new 'None': timeOfLastChanges: pos0 5/9/2019 1:22:16 PM StringBasedCustomFactionFieldDropdown:ThreatWave old 'Disabled' to new 'Enabled': timeOfLastChanges: pos0 5/9/2019 1:22:16 PM StringBasedCustomFactionFieldDropdown:CrossPlanetWave old 'Disabled' to new 'Enabled': timeOfLastChanges: pos0 5/9/2019 1:22:16 PM StringBasedCustomFactionFieldDropdown:SharkA old 'Disabled' to new 'Enabled': timeOfLastChanges: pos0 5/9/2019 1:22:16 PM StringBasedCustomFactionFieldDropdown:SharkB old 'Disabled' to new 'Enabled': timeOfLastChanges: pos0 5/9/2019 1:22:17 PM Generate Map with type Realistic and seed 898793386 and null faction configs (12 setup factions) 5/9/2019 1:22:17 PM Generate Map Complete 5/9/2019 1:22:18 PM RowBasedCustomFactionFieldDropdown:Arcen.AIW2.External.AIDifficulty AIDifficulty old 'Normal' to new 'Difficulty_6': timeOfLastChanges: neg-1 5/9/2019 1:22:19 PM Generate Map with type Realistic and seed 898793386 and null faction configs (12 setup factions) 5/9/2019 1:22:19 PM Generate Map Complete 5/9/2019 1:22:21 PM RowBasedCustomFactionFieldDropdown:Arcen.AIW2.External.AIDifficulty_HunterFleet AIDifficulty_HunterFleet old 'Normal' to new 'Difficulty_6': timeOfLastChanges: neg-1 5/9/2019 1:22:22 PM Generate Map with type Realistic and seed 898793386 and null faction configs (12 setup factions) 5/9/2019 1:22:22 PM Generate Map Complete 5/9/2019 1:23:00 PM RowBasedCustomFactionFieldDropdown:Arcen.AIW2.Core.FleetDesignTemplate StartingFleet old 'ClassicStartingFleet' to new 'CloakedStartingFleet': timeOfLastChanges: neg-1 5/9/2019 1:23:00 PM Generate Map with type Realistic and seed 898793386 and null faction configs (12 setup factions) 5/9/2019 1:23:01 PM Generate Map Complete 5/9/2019 1:23:18 PM bStartGame: timeOfLastChanges: neg-1 5/9/2019 1:29:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 5/30/2019 7:55:40 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 5/30/2019 7:55:41 PM No resolution change was required. 5/30/2019 7:55:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 5/30/2019 7:55:41 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 5/30/2019 7:55:51 PM ArcenAssetBundleCache.InstantiatedObjects: 759 5/30/2019 7:55:52 PM Game Version: 0.862 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/30/2019 7:55:52 PM 11.2 seconds total load time. LoadFinalSFXStuff (5.8s) SpaceboxDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (2.3s) SurrogateTableTable (0.5s) 5/30/2019 7:55:52 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <92eac2d8de9641e388d91ad6e014f68a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <92eac2d8de9641e388d91ad6e014f68a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <92eac2d8de9641e388d91ad6e014f68a>:0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 5/30/2019 7:56:03 PM Start Generate Partial Map with Realistic and seed 898793386 and 11 factions 5/30/2019 7:56:03 PM World Created, Launching Server 5/30/2019 7:56:03 PM Successfully opened host socket 5/30/2019 7:56:19 PM Start Generate Partial Map with Realistic and seed 898793386 and 11 factions 5/30/2019 7:56:19 PM Generate Partial Map Complete 5/30/2019 7:56:29 PM Start Generate Partial Map with Realistic and seed 898793386 and 11 factions 5/30/2019 7:56:29 PM Generate Partial Map Complete 5/30/2019 7:56:45 PM Start Generate Partial Map with Realistic and seed 898793386 and 11 factions 5/30/2019 7:56:45 PM Generate Partial Map Complete 5/30/2019 7:56:50 PM Start Generate Partial Map with Realistic and seed 898793386 and 11 factions 5/30/2019 7:56:50 PM Generate Partial Map Complete 5/30/2019 7:56:55 PM Start Generate Partial Map with Realistic and seed 898793386 and 11 factions 5/30/2019 7:56:56 PM Generate Partial Map Complete 5/30/2019 7:57:12 PM Start Generate Partial Map with Simple and seed 898793386 and 11 factions 5/30/2019 7:57:12 PM Generate Partial Map Complete 5/30/2019 7:57:16 PM Start Generate Partial Map with Simple and seed 898793386 and 11 factions 5/30/2019 7:57:16 PM Generate Partial Map Complete 5/30/2019 7:57:20 PM Start Generate Partial Map with Simple and seed 898793386 and 11 factions 5/30/2019 7:57:20 PM Generate Partial Map Complete 5/30/2019 7:57:25 PM Start Generate Partial Map with Realistic and seed 898793386 and 11 factions 5/30/2019 7:57:25 PM Generate Partial Map Complete 5/30/2019 7:57:30 PM Start Generate Partial Map with Realistic and seed 898793386 and 11 factions 5/30/2019 7:57:30 PM Generate Partial Map Complete 5/30/2019 7:57:33 PM Start Generate Partial Map with Realistic and seed 898793386 and 11 factions 5/30/2019 7:57:34 PM Generate Partial Map Complete 5/30/2019 7:57:38 PM Start Generate Partial Map with Realistic and seed 898793386 and 11 factions 5/30/2019 7:57:38 PM Generate Partial Map Complete 5/30/2019 7:57:45 PM Start Generate Partial Map with Realistic and seed 898793386 and 11 factions 5/30/2019 7:57:45 PM Generate Partial Map Complete 5/30/2019 7:59:54 PM Start Generate Partial Map with Realistic and seed 898793386 and 14 factions 5/30/2019 7:59:54 PM Generate Partial Map Complete 5/30/2019 8:00:16 PM Start Generate FULL Map with Realistic and seed 898793386 and 14 factions 5/30/2019 8:00:16 PM Generate FULL Map Complete 5/30/2019 8:03:05 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 139 4 entities moved to loose of type DroneAutocannonMinipod 1 entities moved to loose of type DroneAblativeGatling 1 NumberCreatedButNotDeployed discarded of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <92eac2d8de9641e388d91ad6e014f68a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <92eac2d8de9641e388d91ad6e014f68a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <92eac2d8de9641e388d91ad6e014f68a>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in :0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0d50e999beb4467bb84e57f055989b5a>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0d50e999beb4467bb84e57f055989b5a>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0d50e999beb4467bb84e57f055989b5a>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0d50e999beb4467bb84e57f055989b5a>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 5/30/2019 8:26:10 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 153 7 entities moved to loose of type Drone Vanguard 9 entities moved to loose of type Drone MLRS 10 entities moved to loose of type Drone Raider at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <92eac2d8de9641e388d91ad6e014f68a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <92eac2d8de9641e388d91ad6e014f68a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <92eac2d8de9641e388d91ad6e014f68a>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in :0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0d50e999beb4467bb84e57f055989b5a>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0d50e999beb4467bb84e57f055989b5a>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0d50e999beb4467bb84e57f055989b5a>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0d50e999beb4467bb84e57f055989b5a>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 5/30/2019 8:29:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/1/2019 12:05:00 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 6/1/2019 12:05:00 PM No resolution change was required. 6/1/2019 12:05:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/1/2019 12:05:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/1/2019 12:05:11 PM ArcenAssetBundleCache.InstantiatedObjects: 759 6/1/2019 12:05:12 PM Game Version: 0.863 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/1/2019 12:05:12 PM 11.7 seconds total load time. LoadFinalSFXStuff (5.9s) SpaceboxDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.5s) GameEntityTypeDataTable.InitVisualBits (2.4s) SurrogateTableTable (0.5s) 6/1/2019 12:05:12 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/1/2019 12:05:18 PM Start Generate Partial Map with Realistic and seed 898793386 and planet count 100 and 11 factions 6/1/2019 12:05:18 PM World Created, Launching Server 6/1/2019 12:05:18 PM Successfully opened host socket 6/1/2019 12:05:31 PM Start Generate Partial Map with Realistic and seed 898793386 and planet count 100 and 11 factions 6/1/2019 12:05:31 PM World Created, Launching Server 6/1/2019 12:06:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/1/2019 12:06:12 PM PlayerAccount x-4000 has now been put in control of faction 10. 6/1/2019 12:06:12 PM PlayerAccount x-4000 has now been put in control of faction 10. 6/1/2019 12:06:12 PM Successfully opened host socket 6/1/2019 12:06:12 PM Start Generate FULL Map with ClustersMicrocosm and seed 371816769 and planet count 100 and 12 factions 6/1/2019 12:06:12 PM Generate FULL Map Complete 6/1/2019 12:06:34 PM Start Generate Partial Map with ClustersMicrocosm and seed 371816769 and planet count 100 and 11 factions 6/1/2019 12:06:34 PM World Created, Launching Server 6/1/2019 12:07:25 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 100 and 11 factions 6/1/2019 12:07:25 PM Generate Partial Map Complete 6/1/2019 12:07:34 PM Start Generate Partial Map with Realistic and seed 760780585 and planet count 100 and 11 factions 6/1/2019 12:07:34 PM Generate Partial Map Complete 6/1/2019 12:07:35 PM Start Generate Partial Map with Realistic and seed 409252536 and planet count 100 and 11 factions 6/1/2019 12:07:36 PM Generate Partial Map Complete 6/1/2019 12:07:37 PM Start Generate Partial Map with Realistic and seed 585271960 and planet count 100 and 11 factions 6/1/2019 12:07:37 PM Generate Partial Map Complete 6/1/2019 12:07:39 PM Start Generate Partial Map with Realistic and seed 205329707 and planet count 100 and 11 factions 6/1/2019 12:07:40 PM Generate Partial Map Complete 6/1/2019 12:07:41 PM Start Generate Partial Map with Realistic and seed 697835443 and planet count 100 and 11 factions 6/1/2019 12:07:41 PM Generate Partial Map Complete 6/1/2019 12:07:58 PM Start Generate Partial Map with Realistic and seed 697835443 and planet count 100 and 11 factions 6/1/2019 12:07:58 PM Generate Partial Map Complete 6/1/2019 12:08:00 PM Start Generate Partial Map with Realistic and seed 269685215 and planet count 100 and 11 factions 6/1/2019 12:08:00 PM Generate Partial Map Complete 6/1/2019 12:09:29 PM Start Generate FULL Map with Realistic and seed 269685215 and planet count 100 and 16 factions 6/1/2019 12:09:29 PM Generate FULL Map Complete 6/1/2019 12:09:38 PM Start Generate Partial Map with Realistic and seed 269685215 and planet count 100 and 11 factions 6/1/2019 12:09:38 PM World Created, Launching Server 6/1/2019 12:10:54 PM Start Generate FULL Map with Realistic and seed 269685215 and planet count 100 and 17 factions 6/1/2019 12:10:54 PM Generate FULL Map Complete 6/1/2019 12:39:28 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/1/2019 9:20:27 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 6/1/2019 9:20:27 PM No resolution change was required. 6/1/2019 9:20:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/1/2019 9:20:27 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/1/2019 9:20:35 PM ArcenAssetBundleCache.InstantiatedObjects: 759 6/1/2019 9:20:36 PM Game Version: 0.863 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/1/2019 9:20:36 PM 8.7 seconds total load time. LoadFinalSFXStuff (5.7s) GameEntityTypeDataTable.InitVisualBits (1.0s) SurrogateTableTable (0.5s) 6/1/2019 9:20:36 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/1/2019 9:20:40 PM Successfully opened host socket 6/1/2019 9:52:05 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 122 12 entities moved to loose of type DroneAutocannonMinipod 1 entities moved to loose of type DroneAblativeGatling 1 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <393978c180544fe3b6b8681a17c51c43>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <393978c180544fe3b6b8681a17c51c43>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <393978c180544fe3b6b8681a17c51c43>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/1/2019 10:06:28 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/1/2019 11:13:04 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 6/1/2019 11:13:04 PM No resolution change was required. 6/1/2019 11:13:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/1/2019 11:13:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/1/2019 11:13:12 PM ArcenAssetBundleCache.InstantiatedObjects: 759 6/1/2019 11:13:12 PM Game Version: 0.863 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/1/2019 11:13:12 PM 8.8 seconds total load time. LoadFinalSFXStuff (5.8s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (1.0s) SurrogateTableTable (0.4s) 6/1/2019 11:13:12 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/1/2019 11:13:17 PM Successfully opened host socket 6/1/2019 11:30:52 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 169 24 entities moved to loose of type DroneAutocannonMinipod 9 entities moved to loose of type DroneAblativeGatling 1 NumberCreatedButNotDeployed discarded of type DroneAblativeGatling 8 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <393978c180544fe3b6b8681a17c51c43>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <393978c180544fe3b6b8681a17c51c43>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <393978c180544fe3b6b8681a17c51c43>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/2/2019 12:28:23 AM DumpFleetContentsIntoFactionLoose for category Drone and fleet 129 16 entities moved to loose of type DroneAutocannonMinipod 1 NumberCreatedButNotDeployed discarded of type DroneAutocannonMinipod 12 entities moved to loose of type DroneAblativeGatling 1 NumberCreatedButNotDeployed discarded of type DroneAblativeGatling 8 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <393978c180544fe3b6b8681a17c51c43>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <393978c180544fe3b6b8681a17c51c43>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <393978c180544fe3b6b8681a17c51c43>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/2/2019 1:20:46 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/2/2019 3:00:17 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 6/2/2019 3:00:17 PM No resolution change was required. 6/2/2019 3:00:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/2/2019 3:00:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/2/2019 3:00:28 PM ArcenAssetBundleCache.InstantiatedObjects: 759 6/2/2019 3:00:29 PM Game Version: 0.863 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/2/2019 3:00:29 PM 11.7 seconds total load time. LoadFinalSFXStuff (5.9s) SpaceboxDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (2.4s) SurrogateTableTable (0.5s) 6/2/2019 3:00:29 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/2/2019 3:00:33 PM Successfully opened host socket 6/2/2019 3:07:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/20/2019 6:58:54 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 6/20/2019 6:58:55 PM No resolution change was required. 6/20/2019 6:58:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/20/2019 6:58:55 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/20/2019 6:59:05 PM ArcenAssetBundleCache.InstantiatedObjects: 759 6/20/2019 6:59:06 PM Game Version: 0.868 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/20/2019 6:59:06 PM 11.3 seconds total load time. LoadFinalSFXStuff (5.9s) SpaceboxDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.4s) GameEntityTypeDataTable.InitVisualBits (2.4s) SurrogateTableTable (0.5s) 6/20/2019 6:59:06 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at ArcenGameController.Update () [0x00000] in <3f44926ddd434aeeab645aa250c75454>:0 6/20/2019 7:00:22 PM PlayerAccount Puffin has now been put in control of faction 10. 6/20/2019 7:00:22 PM PlayerAccount Puffin has now been put in control of faction 10. 6/20/2019 7:00:22 PM Successfully opened host socket 6/20/2019 7:00:22 PM Start Generate FULL Map with Clusters and seed 371816769 and planet count 120 and 16 factions 6/20/2019 7:00:22 PM No initial battlestation was defined, so choosing one at random. 6/20/2019 7:00:22 PM Generate FULL Map Complete 6/20/2019 7:40:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/4/2019 12:48:27 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/4/2019 12:48:27 PM No resolution change was required. 7/4/2019 12:48:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/4/2019 12:48:27 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/4/2019 12:48:35 PM Element 9 skipped due to non-null controller. In SystemMenu 30 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.Engine_Universal+d__117.MoveNext () [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 7/4/2019 12:48:39 PM ArcenAssetBundleCache.InstantiatedObjects: 759 7/4/2019 12:48:40 PM Game Version: 0.872 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/4/2019 12:48:40 PM 12.8 seconds total load time. LoadFinalSFXStuff (6.6s) SpaceboxDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.5s) GameEntityTypeDataTable.InitVisualBits (2.4s) SurrogateTableTable (0.5s) 7/4/2019 12:48:40 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at ArcenGameController.Update () [0x00000] in <3f44926ddd434aeeab645aa250c75454>:0 7/4/2019 12:48:49 PM Start Generate Partial Map with Clusters and seed 371816769 and planet count 120 and 11 factions 7/4/2019 12:48:49 PM World Created, Launching Server 7/4/2019 12:48:50 PM Successfully opened host socket 7/4/2019 12:49:03 PM Start Generate Partial Map with Clusters and seed 371816769 and planet count 120 and 11 factions 7/4/2019 12:49:04 PM Generate Partial Map Complete 7/4/2019 12:49:14 PM Start Generate Partial Map with Clusters and seed 530555040 and planet count 120 and 11 factions 7/4/2019 12:49:14 PM Generate Partial Map Complete 7/4/2019 12:49:18 PM Start Generate Partial Map with Clusters and seed 530555040 and planet count 120 and 11 factions 7/4/2019 12:49:18 PM Generate Partial Map Complete 7/4/2019 12:49:26 PM Start Generate Partial Map with Clusters and seed 530555040 and planet count 120 and 11 factions 7/4/2019 12:49:26 PM Generate Partial Map Complete 7/4/2019 12:49:41 PM Start Generate Partial Map with Clusters and seed 530555040 and planet count 120 and 11 factions 7/4/2019 12:49:41 PM Generate Partial Map Complete 7/4/2019 12:50:51 PM Start Generate Partial Map with Clusters and seed 530555040 and planet count 120 and 14 factions 7/4/2019 12:50:51 PM Generate Partial Map Complete 7/4/2019 12:53:15 PM Start Generate FULL Map with Clusters and seed 530555040 and planet count 120 and 17 factions 7/4/2019 12:53:16 PM Generate FULL Map Complete 7/4/2019 12:53:25 PM Start Generate Partial Map with Clusters and seed 530555040 and planet count 120 and 11 factions 7/4/2019 12:53:25 PM World Created, Launching Server 7/4/2019 12:53:56 PM Start Generate Partial Map with Clusters and seed 530555040 and planet count 120 and 17 factions 7/4/2019 12:53:56 PM Generate Partial Map Complete 7/4/2019 12:55:28 PM Start Generate Partial Map with Clusters and seed 530555040 and planet count 120 and 17 factions 7/4/2019 12:55:28 PM Generate Partial Map Complete 7/4/2019 12:55:37 PM Start Generate Partial Map with Clusters and seed 530555040 and planet count 120 and 17 factions 7/4/2019 12:55:37 PM Generate Partial Map Complete 7/4/2019 12:56:01 PM Start Generate FULL Map with Clusters and seed 530555040 and planet count 120 and 17 factions 7/4/2019 12:56:01 PM Generate FULL Map Complete 7/4/2019 1:10:05 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/4/2019 1:39:37 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 7/4/2019 1:39:37 PM No resolution change was required. 7/4/2019 1:39:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/4/2019 1:39:37 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/4/2019 1:39:43 PM Element 9 skipped due to non-null controller. In SystemMenu 30 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.Engine_Universal+d__117.MoveNext () [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 7/4/2019 1:39:46 PM ArcenAssetBundleCache.InstantiatedObjects: 759 7/4/2019 1:39:46 PM Game Version: 0.872 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/4/2019 1:39:46 PM 9.6 seconds total load time. LoadFinalSFXStuff (5.9s) GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (1.3s) SurrogateTableTable (0.5s) 7/4/2019 1:39:47 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at ArcenGameController.Update () [0x00000] in <3f44926ddd434aeeab645aa250c75454>:0 7/4/2019 1:39:51 PM Successfully opened host socket 7/4/2019 1:50:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/7/2019 10:52:55 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 9/7/2019 10:52:55 PM No resolution change was required. 9/7/2019 10:52:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/7/2019 10:52:55 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/7/2019 10:53:00 PM ArcenAssetBundleCache.InstantiatedObjects: 776 9/7/2019 10:53:01 PM Game Version: 0.887 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/7/2019 10:53:01 PM 6.4 seconds total load time. SpaceboxDefinitionTable (0.5s) GameEntityTypeDataTable.Initialize (0.5s) GameEntityTypeDataTable.InitVisualBits (2.5s) SurrogateTableTable (0.6s) 9/7/2019 10:53:01 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/7/2019 10:53:07 PM Start Generate Partial Map with Clusters and seed 530555040 and planet count 120 and 16 factions 9/7/2019 10:53:07 PM World Created, Launching Server 9/7/2019 10:53:08 PM Successfully opened host socket 9/7/2019 10:53:14 PM Start Generate Partial Map with Clusters and seed 530555040 and planet count 120 and 16 factions 9/7/2019 10:53:14 PM Generate Partial Map Complete 9/7/2019 10:53:16 PM Start Generate Partial Map with Clusters and seed 530555040 and planet count 120 and 16 factions 9/7/2019 10:53:17 PM Generate Partial Map Complete 9/7/2019 10:53:19 PM Start Generate Partial Map with Clusters and seed 530555040 and planet count 120 and 16 factions 9/7/2019 10:53:19 PM Generate Partial Map Complete 9/7/2019 10:53:37 PM Start Generate Partial Map with Clusters and seed 530555040 and planet count 120 and 16 factions 9/7/2019 10:53:37 PM Generate Partial Map Complete 9/7/2019 10:57:58 PM Start Generate FULL Map with Clusters and seed 530555040 and planet count 120 and 18 factions 9/7/2019 10:57:58 PM Generate FULL Map Complete 9/7/2019 11:09:02 PM No resolution change was required. 9/7/2019 11:09:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/7/2019 11:09:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/7/2019 11:57:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/21/2019 6:07:55 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 9/21/2019 6:07:55 PM No resolution change was required. 9/21/2019 6:07:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/21/2019 6:07:55 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/21/2019 6:08:01 PM ArcenAssetBundleCache.InstantiatedObjects: 782 9/21/2019 6:08:02 PM Game Version: 0.890 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/21/2019 6:08:02 PM 6.9 seconds total load time. Optimize Comfort On Command Decks (0.3s) Briefly Panic (0.3s) Investigating Starfields (0.5s) Sequencing Nanosphere (0.5s) Run Ground Wires To All Spacecraft (2.6s) Load Surrogates (0.6s) 9/21/2019 6:08:02 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at ArcenGameController.Update () [0x00000] in :0 9/21/2019 6:08:12 PM Start Generate Partial Map with Clusters and seed 530555040 and planet count 120 and 16 factions 9/21/2019 6:08:12 PM World Created, Launching Server 9/21/2019 6:08:12 PM Successfully opened host socket 9/21/2019 6:08:15 PM Start Generate Partial Map with Clusters and seed 797182498 and planet count 120 and 16 factions 9/21/2019 6:08:15 PM Generate Partial Map Complete 9/21/2019 6:08:16 PM Start Generate Partial Map with Clusters and seed 977617474 and planet count 120 and 16 factions 9/21/2019 6:08:16 PM Generate Partial Map Complete 9/21/2019 6:08:18 PM Start Generate Partial Map with Clusters and seed 403952869 and planet count 120 and 16 factions 9/21/2019 6:08:18 PM Generate Partial Map Complete 9/21/2019 6:08:20 PM Start Generate Partial Map with Clusters and seed 403952869 and planet count 120 and 16 factions 9/21/2019 6:08:21 PM Generate Partial Map Complete 9/21/2019 6:08:22 PM Start Generate Partial Map with Clusters and seed 201344076 and planet count 120 and 16 factions 9/21/2019 6:08:22 PM Generate Partial Map Complete 9/21/2019 6:08:25 PM Start Generate Partial Map with Clusters and seed 705978764 and planet count 120 and 16 factions 9/21/2019 6:08:25 PM Generate Partial Map Complete 9/21/2019 6:08:53 PM Start Generate Partial Map with Simple and seed 705978764 and planet count 120 and 16 factions 9/21/2019 6:08:53 PM Generate Partial Map Complete 9/21/2019 6:09:09 PM Start Generate Partial Map with Simple and seed 705978764 and planet count 120 and 16 factions 9/21/2019 6:09:09 PM Generate Partial Map Complete 9/21/2019 6:09:18 PM Start Generate Partial Map with Simple and seed 705978764 and planet count 120 and 16 factions 9/21/2019 6:09:18 PM Generate Partial Map Complete 9/21/2019 6:09:26 PM Start Generate Partial Map with Simple and seed 705978764 and planet count 120 and 16 factions 9/21/2019 6:09:26 PM Generate Partial Map Complete 9/21/2019 6:09:31 PM Start Generate Partial Map with Simple and seed 705978764 and planet count 120 and 16 factions 9/21/2019 6:09:31 PM Generate Partial Map Complete 9/21/2019 6:09:40 PM Start Generate Partial Map with Simple and seed 705978764 and planet count 120 and 16 factions 9/21/2019 6:09:40 PM Generate Partial Map Complete 9/21/2019 6:10:08 PM Start Generate Partial Map with Simple and seed 705978764 and planet count 120 and 16 factions 9/21/2019 6:10:08 PM Generate Partial Map Complete 9/21/2019 6:13:22 PM Start Generate FULL Map with Simple and seed 705978764 and planet count 120 and 21 factions 9/21/2019 6:13:23 PM Generate FULL Map Complete 9/21/2019 6:51:21 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/27/2019 7:05:58 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 9/27/2019 7:05:58 PM No resolution change was required. 9/27/2019 7:05:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/27/2019 7:05:58 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/27/2019 7:06:03 PM ArcenAssetBundleCache.InstantiatedObjects: 783 9/27/2019 7:06:03 PM Game Version: 0.892 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/27/2019 7:06:03 PM 5.4 seconds total load time. Investigating Starfields (0.5s) Scanning Distant Planets (0.4s) Sequencing Nanosphere (0.5s) Turn Systems On And Off Again (1.2s) Load Surrogates (0.6s) 9/27/2019 7:06:03 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/27/2019 7:06:19 PM Successfully opened host socket 9/27/2019 7:26:20 PM ----------- DirectoryNotFoundException: Could not find a part of the path 'D:\Steam\steamapps\common\AI War 2\PlayerData\Save\Old Saves'. Stack Trace: System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.GetDirectories (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.RecursiveDelete (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.Universal.World.DeleteCampaign (System.String CampaignName) (at :0) Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () (at <987c7fef88dc449a8333805a5b28cd88>:0) Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) (at <987c7fef88dc449a8333805a5b28cd88>:0) Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at <987c7fef88dc449a8333805a5b28cd88>:0) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 9/27/2019 7:26:20 PM ErrorsReportedByEngine: ----------- DirectoryNotFoundException: Could not find a part of the path 'D:\Steam\steamapps\common\AI War 2\PlayerData\Save\Old Saves'. Stack Trace: System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.GetDirectories (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.RecursiveDelete (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.Universal.World.DeleteCampaign (System.String CampaignName) (at :0) Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () (at <987c7fef88dc449a8333805a5b28cd88>:0) Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) (at <987c7fef88dc449a8333805a5b28cd88>:0) Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at <987c7fef88dc449a8333805a5b28cd88>:0) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 9/27/2019 7:26:29 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2019 12:55:12 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 9/28/2019 12:55:13 PM No resolution change was required. 9/28/2019 12:55:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/28/2019 12:55:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/28/2019 12:55:20 PM ArcenAssetBundleCache.InstantiatedObjects: 783 9/28/2019 12:55:21 PM Game Version: 0.892 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/28/2019 12:55:21 PM 8.7 seconds total load time. Organizing Alien Translation Routines (0.4s) Investigating Starfields (0.5s) Scanning Distant Planets (1.6s) Sequencing Nanosphere (0.5s) Re-Scan For Hostile Intelligences (2.9s) Load Surrogates (0.6s) 9/28/2019 12:55:21 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/28/2019 12:58:32 PM Successfully opened host socket 9/28/2019 1:38:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/17/2019 7:50:54 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 10/17/2019 7:50:54 PM Boot up FleetOS (0.2424s) 10/17/2019 7:50:54 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/17/2019 7:50:54 PM Check System Logs For Rogue Intelligence (0.2284s) 10/17/2019 7:50:54 PM Organizing Alien Translation Routines (0.1476s) 10/17/2019 7:50:54 PM Remembering Alamo (0.0389s) 10/17/2019 7:50:55 PM Generating Framerates (0.0170s) 10/17/2019 7:50:55 PM Bring Cloaking Systems Online (0.0100s) 10/17/2019 7:50:55 PM Game Version: 0.953 10/17/2019 7:50:55 PM Eject Trash Into Hyperspace (0.0189s) 10/17/2019 7:50:55 PM Recalculate Speed Of Light (0.0219s) 10/17/2019 7:50:55 PM Check Nearby Stellar Masses (0.0155s) 10/17/2019 7:50:55 PM No resolution change was required. 10/17/2019 7:50:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/17/2019 7:50:55 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/17/2019 7:50:55 PM Refresh Optical Lensing (0.0249s) 10/17/2019 7:50:55 PM Revise Fundamental Physical Laws (0.1157s) 10/17/2019 7:50:55 PM Boot Audio Comms (0.0150s) 10/17/2019 7:50:55 PM Establish Individual Audio Links (0.0140s) 10/17/2019 7:50:55 PM Prepare Explosions and Crackles (0.1705s) 10/17/2019 7:50:55 PM Optimize Comfort On Command Decks (0.0598s) 10/17/2019 7:50:55 PM Check For Extra Modules (0.0409s) 10/17/2019 7:50:55 PM Calculate Odds Of Success (0.0209s) 10/17/2019 7:50:55 PM Briefly Panic (0.2818s) 10/17/2019 7:50:56 PM Install Confidence Routines (0.2573s) 10/17/2019 7:50:56 PM Bring Commander Interface Online (0.0957s) 10/17/2019 7:50:56 PM Motivate All Crews (0.0289s) 10/17/2019 7:50:56 PM Externalizing Patterns (0.0189s) 10/17/2019 7:50:56 PM Disengaging Constants (0.0913s) 10/17/2019 7:50:56 PM Late Axionic Computations (0.0813s) 10/17/2019 7:50:56 PM Thinking Of Advice (0.0120s) 10/17/2019 7:50:56 PM Degaussing Advice (0.0419s) 10/17/2019 7:50:56 PM Naming All Known Planets (0.0090s) 10/17/2019 7:50:56 PM Remembering Speeds (0.0100s) 10/17/2019 7:50:56 PM Prioritizing Targets (0.0110s) 10/17/2019 7:50:56 PM Rebooting Sensor Arrays (0.0120s) 10/17/2019 7:50:56 PM Unloading Prismatic Grid (0.0100s) 10/17/2019 7:50:56 PM Thinking Of Objectives (0.0110s) 10/17/2019 7:50:56 PM Re-Aligning Objectives (0.0130s) 10/17/2019 7:50:56 PM Inhibiting Visual Scans (0.0269s) 10/17/2019 7:50:56 PM Synthesizing Vocals (0.0110s) 10/17/2019 7:50:56 PM Ventilating Scenarios (0.0110s) 10/17/2019 7:50:56 PM Decontaminating Targeting Systems (0.0100s) 10/17/2019 7:50:56 PM Ejecting Tactical Core (0.0110s) 10/17/2019 7:50:56 PM Calibrating Formations (0.0100s) 10/17/2019 7:50:56 PM Intercepting Galactic Maps (0.0150s) 10/17/2019 7:50:56 PM Sterilizing Test Chamber (0.0120s) 10/17/2019 7:50:56 PM Faction Diagnostics (0.0180s) 10/17/2019 7:50:56 PM Buffering Hackers (0.0199s) 10/17/2019 7:50:56 PM Inverting Death (0.0150s) 10/17/2019 7:50:56 PM Linear Field Variance (0.0559s) 10/17/2019 7:50:56 PM Charging Marks (0.0120s) 10/17/2019 7:50:56 PM Range Manifolds (0.0120s) 10/17/2019 7:50:56 PM Purging ROFs (0.0110s) 10/17/2019 7:50:56 PM Manipulating Speeds (0.0110s) 10/17/2019 7:50:56 PM Detecting Projectiles (0.0130s) 10/17/2019 7:50:56 PM Grouping Flow Fields (0.0100s) 10/17/2019 7:50:56 PM Modulating Flow Field Groups (0.0170s) 10/17/2019 7:50:56 PM Designing Fleets (0.0449s) 10/17/2019 7:50:56 PM Thinking Of Technologies (0.0120s) 10/17/2019 7:50:56 PM Categorizing Starbord Sensors (0.0110s) 10/17/2019 7:50:56 PM Injecting Galactic Variables (0.0170s) 10/17/2019 7:50:56 PM Discharging Colored Ions (0.0259s) 10/17/2019 7:50:56 PM Replicating Ion Colors (0.0100s) 10/17/2019 7:50:57 PM Investigating Starfields (0.5101s) 10/17/2019 7:50:59 PM Destroying Distant Planets (1.6491s) 10/17/2019 7:50:59 PM Investigating Map Signatures (0.0229s) 10/17/2019 7:50:59 PM Collating Solar Systems (0.0110s) 10/17/2019 7:50:59 PM Categorizing All Planets (0.0060s) 10/17/2019 7:50:59 PM Organizing Commands (0.0189s) 10/17/2019 7:50:59 PM Calculating Firing Cones (0.0080s) 10/17/2019 7:50:59 PM Breaking In New Ship Parts (0.5251s) 10/17/2019 7:51:01 PM Re-Route Anti-Matter (1.3594s) 10/17/2019 7:51:01 PM Issuing Orders (0.0070s) 10/17/2019 7:51:01 PM Augmenting Infusers (0.0120s) 10/17/2019 7:51:01 PM Infusing (0.0409s) 10/17/2019 7:51:01 PM Post-Proton Surge (0.0080s) 10/17/2019 7:51:01 PM Calibrate Weapons Arrays (0.0189s) 10/17/2019 7:51:01 PM Stimulate Modulation (0.0160s) 10/17/2019 7:51:01 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/17/2019 7:51:01 PM Load Surrogates (0.7595s) 10/17/2019 7:51:01 PM Load Historical Documents (0.0060s) 10/17/2019 7:51:01 PM 7.6 seconds total load time. Briefly Panic (0.3s) Install Confidence Routines (0.3s) Investigating Starfields (0.5s) Destroying Distant Planets (1.6s) Breaking In New Ship Parts (0.5s) Re-Route Anti-Matter (1.4s) Load Surrogates (0.8s) 10/17/2019 7:51:02 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/17/2019 7:56:22 PM Start Generate Partial Map with Simple and seed 705978764 and planet count 120 and 16 factions 10/17/2019 7:56:22 PM World Created, Launching Server 10/17/2019 7:56:22 PM Successfully opened host socket 10/17/2019 7:56:36 PM Start Generate Partial Map with Simple and seed 705978764 and planet count 120 and 16 factions 10/17/2019 7:56:36 PM Generate Partial Map Complete 10/17/2019 7:56:49 PM Start Generate Partial Map with Octopus and seed 705978764 and planet count 120 and 16 factions 10/17/2019 7:56:49 PM Generate Partial Map Complete 10/17/2019 7:56:53 PM Start Generate Partial Map with Realistic and seed 705978764 and planet count 100 and 16 factions 10/17/2019 7:56:54 PM Generate Partial Map Complete 10/17/2019 7:57:09 PM Start Generate Partial Map with Realistic and seed 705978764 and planet count 100 and 16 factions 10/17/2019 7:57:09 PM Generate Partial Map Complete 10/17/2019 7:57:27 PM Start Generate Partial Map with Simple and seed 705978764 and planet count 100 and 16 factions 10/17/2019 7:57:27 PM Generate Partial Map Complete 10/17/2019 7:57:39 PM Start Generate Partial Map with Realistic and seed 705978764 and planet count 100 and 16 factions 10/17/2019 7:57:39 PM Generate Partial Map Complete 10/17/2019 7:59:01 PM Start Generate Partial Map with Realistic and seed 705978764 and planet count 100 and 20 factions 10/17/2019 7:59:01 PM Generate Partial Map Complete 10/17/2019 8:04:59 PM Start Generate FULL Map with Realistic and seed 705978764 and planet count 100 and 22 factions 10/17/2019 8:04:59 PM Generate FULL Map Complete 10/17/2019 9:02:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/24/2019 10:04:31 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 10/24/2019 10:04:31 PM Boot up FleetOS (0.2314s) 10/24/2019 10:04:32 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/24/2019 10:04:32 PM Check System Logs For Rogue Intelligence (0.2394s) 10/24/2019 10:04:32 PM Organizing Alien Translation Routines (0.1536s) 10/24/2019 10:04:32 PM Remembering Alamo (0.0289s) 10/24/2019 10:04:32 PM Generating Framerates (0.0150s) 10/24/2019 10:04:32 PM Bring Cloaking Systems Online (0.0090s) 10/24/2019 10:04:32 PM Game Version: 1.001 10/24/2019 10:04:32 PM Eject Trash Into Hyperspace (0.0180s) 10/24/2019 10:04:32 PM Recalculate Speed Of Light (0.0209s) 10/24/2019 10:04:32 PM Check Nearby Stellar Masses (0.0140s) 10/24/2019 10:04:32 PM No resolution change was required. 10/24/2019 10:04:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/24/2019 10:04:32 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/24/2019 10:04:32 PM Refresh Optical Lensing (0.0189s) 10/24/2019 10:04:32 PM Revise Fundamental Physical Laws (0.0967s) 10/24/2019 10:04:32 PM Boot Audio Comms (0.0120s) 10/24/2019 10:04:32 PM Establish Individual Audio Links (0.0120s) 10/24/2019 10:04:32 PM Prepare Explosions and Crackles (0.1396s) 10/24/2019 10:04:32 PM Optimize Comfort On Command Decks (0.2254s) 10/24/2019 10:04:32 PM Check For Extra Modules (0.1067s) 10/24/2019 10:04:32 PM Calculate Odds Of Success (0.0439s) 10/24/2019 10:04:33 PM Briefly Panic (0.2603s) 10/24/2019 10:04:33 PM Install Confidence Routines (0.1785s) 10/24/2019 10:04:33 PM Bring Commander Interface Online (0.0908s) 10/24/2019 10:04:33 PM Motivate All Crews (0.0259s) 10/24/2019 10:04:33 PM Externalizing Patterns (0.0170s) 10/24/2019 10:04:33 PM Disengaging Constants (0.0868s) 10/24/2019 10:04:33 PM Late Axionic Computations (0.1297s) 10/24/2019 10:04:33 PM Thinking Of Advice (0.0100s) 10/24/2019 10:04:33 PM Degaussing Advice (0.0429s) 10/24/2019 10:04:33 PM Naming All Known Planets (0.0090s) 10/24/2019 10:04:33 PM Remembering Speeds (0.0100s) 10/24/2019 10:04:33 PM Prioritizing Targets (0.0100s) 10/24/2019 10:04:33 PM Rebooting Sensor Arrays (0.0110s) 10/24/2019 10:04:33 PM Unloading Prismatic Grid (0.0090s) 10/24/2019 10:04:33 PM Thinking Of Objectives (0.0090s) 10/24/2019 10:04:33 PM Re-Aligning Objectives (0.0120s) 10/24/2019 10:04:33 PM Inhibiting Visual Scans (0.0259s) 10/24/2019 10:04:33 PM Synthesizing Vocals (0.0110s) 10/24/2019 10:04:33 PM Ventilating Scenarios (0.0090s) 10/24/2019 10:04:33 PM Decontaminating Targeting Systems (0.0100s) 10/24/2019 10:04:33 PM Ejecting Tactical Core (0.0100s) 10/24/2019 10:04:33 PM Calibrating Formations (0.0100s) 10/24/2019 10:04:33 PM Intercepting Galactic Maps (0.0130s) 10/24/2019 10:04:34 PM Sterilizing Test Chamber (0.0120s) 10/24/2019 10:04:34 PM Faction Diagnostics (0.0170s) 10/24/2019 10:04:34 PM Buffering Hackers (0.0180s) 10/24/2019 10:04:34 PM Inverting Death (0.0120s) 10/24/2019 10:04:34 PM Linear Field Variance (0.0568s) 10/24/2019 10:04:34 PM Charging Marks (0.0110s) 10/24/2019 10:04:34 PM Range Manifolds (0.0120s) 10/24/2019 10:04:34 PM Purging ROFs (0.0110s) 10/24/2019 10:04:34 PM Manipulating Speeds (0.0110s) 10/24/2019 10:04:34 PM Detecting Projectiles (0.0110s) 10/24/2019 10:04:34 PM Grouping Flow Fields (0.0100s) 10/24/2019 10:04:34 PM Modulating Flow Field Groups (0.0130s) 10/24/2019 10:04:34 PM Designing Fleets (0.0409s) 10/24/2019 10:04:34 PM Thinking Of Technologies (0.0100s) 10/24/2019 10:04:34 PM Categorizing Starboard Sensors (0.0100s) 10/24/2019 10:04:34 PM Injecting Galactic Variables (0.0160s) 10/24/2019 10:04:34 PM Discharging Colored Ions (0.0219s) 10/24/2019 10:04:34 PM Replicating Ion Colors (0.0100s) 10/24/2019 10:04:34 PM Investigating Starfields (0.5106s) 10/24/2019 10:04:36 PM Combing Distant Planets (1.6027s) 10/24/2019 10:04:36 PM Investigating Map Signatures (0.0189s) 10/24/2019 10:04:36 PM Collating Solar Systems (0.0110s) 10/24/2019 10:04:36 PM Categorizing All Planets (0.0060s) 10/24/2019 10:04:36 PM Organizing Commands (0.0189s) 10/24/2019 10:04:36 PM Calculating Firing Cones (0.0060s) 10/24/2019 10:04:37 PM Developing New Ship Parts (0.5934s) 10/24/2019 10:04:40 PM Compensate for Neutrino Variance (3.0549s) 10/24/2019 10:04:40 PM Issuing Orders (0.0060s) 10/24/2019 10:04:40 PM Augmenting Infusers (0.0110s) 10/24/2019 10:04:40 PM Infusing (0.0354s) 10/24/2019 10:04:40 PM Post-Proton Surge (0.0060s) 10/24/2019 10:04:40 PM Calibrate Weapons Arrays (0.0180s) 10/24/2019 10:04:40 PM Stimulate Modulation (0.0140s) 10/24/2019 10:04:40 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/24/2019 10:04:40 PM Load Surrogates (0.6971s) 10/24/2019 10:04:40 PM Load Historical Documents (0.0060s) 10/24/2019 10:04:40 PM 9.3 seconds total load time. Briefly Panic (0.3s) Investigating Starfields (0.5s) Combing Distant Planets (1.6s) Developing New Ship Parts (0.6s) Compensate for Neutrino Variance (3.1s) Load Surrogates (0.7s) 10/24/2019 10:04:41 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/24/2019 10:07:53 PM Start Generate Partial Map with Realistic and seed 705978764 and planet count 100 and 16 factions 10/24/2019 10:07:53 PM World Created, Launching Server 10/24/2019 10:07:54 PM Successfully opened host socket 10/24/2019 10:11:15 PM Start Generate FULL Map with Realistic and seed 705978764 and planet count 100 and 22 factions 10/24/2019 10:11:15 PM Generate FULL Map Complete 10/24/2019 10:11:33 PM Start Generate Partial Map with Realistic and seed 705978764 and planet count 100 and 16 factions 10/24/2019 10:11:33 PM World Created, Launching Server 10/24/2019 10:14:19 PM Start Generate Partial Map with Realistic and seed 705978764 and planet count 100 and 22 factions 10/24/2019 10:14:19 PM Generate Partial Map Complete 10/24/2019 10:14:29 PM Start Generate Partial Map with Realistic and seed 705978764 and planet count 100 and 22 factions 10/24/2019 10:14:29 PM Generate Partial Map Complete 10/24/2019 10:14:41 PM Start Generate Partial Map with Realistic and seed 622500330 and planet count 100 and 22 factions 10/24/2019 10:14:41 PM Generate Partial Map Complete 10/24/2019 10:14:42 PM Start Generate Partial Map with Realistic and seed 570082341 and planet count 100 and 22 factions 10/24/2019 10:14:42 PM Generate Partial Map Complete 10/24/2019 10:14:43 PM Start Generate Partial Map with Realistic and seed 298981639 and planet count 100 and 22 factions 10/24/2019 10:14:43 PM Generate Partial Map Complete 10/24/2019 10:14:48 PM Start Generate Partial Map with Simple and seed 298981639 and planet count 100 and 22 factions 10/24/2019 10:14:48 PM Generate Partial Map Complete 10/24/2019 10:14:53 PM Start Generate Partial Map with Realistic and seed 298981639 and planet count 100 and 22 factions 10/24/2019 10:14:53 PM Generate Partial Map Complete 10/24/2019 10:14:58 PM Start Generate Partial Map with Simple and seed 298981639 and planet count 100 and 22 factions 10/24/2019 10:14:58 PM Generate Partial Map Complete 10/24/2019 10:15:00 PM Start Generate Partial Map with Realistic and seed 298981639 and planet count 100 and 22 factions 10/24/2019 10:15:00 PM Generate Partial Map Complete 10/24/2019 10:15:07 PM Start Generate Partial Map with Realistic and seed 298981639 and planet count 100 and 22 factions 10/24/2019 10:15:07 PM Generate Partial Map Complete 10/24/2019 10:15:14 PM Start Generate FULL Map with Realistic and seed 298981639 and planet count 100 and 22 factions 10/24/2019 10:15:14 PM Generate FULL Map Complete 10/24/2019 11:27:58 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/29/2019 9:38:59 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 10/29/2019 9:38:59 PM Boot up FleetOS (0.2194s) 10/29/2019 9:39:00 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/29/2019 9:39:00 PM Check System Logs For Rogue Intelligence (0.0329s) 10/29/2019 9:39:00 PM Organizing Alien Translation Routines (0.1376s) 10/29/2019 9:39:00 PM Remembering Alamo (0.0309s) 10/29/2019 9:39:00 PM Generating Framerates (0.0160s) 10/29/2019 9:39:00 PM Bring Cloaking Systems Online (0.0100s) 10/29/2019 9:39:00 PM Game Version: 1.003 10/29/2019 9:39:00 PM Eject Trash Into Hyperspace (0.0180s) 10/29/2019 9:39:00 PM Recalculate Speed Of Light (0.0279s) 10/29/2019 9:39:00 PM Check Nearby Stellar Masses (0.0150s) 10/29/2019 9:39:00 PM No resolution change was required. 10/29/2019 9:39:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/29/2019 9:39:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/29/2019 9:39:00 PM Refresh Optical Lensing (0.0279s) 10/29/2019 9:39:00 PM Revise Fundamental Physical Laws (0.1087s) 10/29/2019 9:39:00 PM Boot Audio Comms (0.0140s) 10/29/2019 9:39:00 PM Establish Individual Audio Links (0.0150s) 10/29/2019 9:39:00 PM Prepare Explosions and Crackles (0.1356s) 10/29/2019 9:39:00 PM Optimize Comfort On Command Decks (0.2249s) 10/29/2019 9:39:00 PM Check For Extra Modules (0.0180s) 10/29/2019 9:39:00 PM Calculate Odds Of Success (0.0170s) 10/29/2019 9:39:01 PM Briefly Panic (0.3087s) 10/29/2019 9:39:01 PM Install Confidence Routines (0.2384s) 10/29/2019 9:39:01 PM Bring Commander Interface Online (0.0962s) 10/29/2019 9:39:01 PM Motivate All Crews (0.0259s) 10/29/2019 9:39:01 PM Externalizing Patterns (0.0160s) 10/29/2019 9:39:01 PM Disengaging Constants (0.0828s) 10/29/2019 9:39:01 PM Late Axionic Computations (0.1316s) 10/29/2019 9:39:01 PM Thinking Of Advice (0.0110s) 10/29/2019 9:39:01 PM Degaussing Advice (0.0469s) 10/29/2019 9:39:01 PM Naming All Known Planets (0.0110s) 10/29/2019 9:39:01 PM Remembering Speeds (0.0100s) 10/29/2019 9:39:01 PM Prioritizing Targets (0.0120s) 10/29/2019 9:39:01 PM Rebooting Sensor Arrays (0.0110s) 10/29/2019 9:39:01 PM Unloading Prismatic Grid (0.0110s) 10/29/2019 9:39:01 PM Thinking Of Objectives (0.0090s) 10/29/2019 9:39:01 PM Re-Aligning Objectives (0.0110s) 10/29/2019 9:39:01 PM Inhibiting Visual Scans (0.0269s) 10/29/2019 9:39:01 PM Synthesizing Vocals (0.0100s) 10/29/2019 9:39:01 PM Ventilating Scenarios (0.0100s) 10/29/2019 9:39:01 PM Decontaminating Targeting Systems (0.0100s) 10/29/2019 9:39:01 PM Ejecting Tactical Core (0.0100s) 10/29/2019 9:39:01 PM Calibrating Formations (0.0090s) 10/29/2019 9:39:01 PM Intercepting Galactic Maps (0.0130s) 10/29/2019 9:39:01 PM Sterilizing Test Chamber (0.0115s) 10/29/2019 9:39:01 PM Faction Diagnostics (0.0180s) 10/29/2019 9:39:02 PM Buffering Hackers (0.0170s) 10/29/2019 9:39:02 PM Inverting Death (0.0130s) 10/29/2019 9:39:02 PM Linear Field Variance (0.0519s) 10/29/2019 9:39:02 PM Charging Marks (0.0100s) 10/29/2019 9:39:02 PM Range Manifolds (0.0090s) 10/29/2019 9:39:02 PM Purging ROFs (0.0100s) 10/29/2019 9:39:02 PM Manipulating Speeds (0.0090s) 10/29/2019 9:39:02 PM Detecting Projectiles (0.0090s) 10/29/2019 9:39:02 PM Grouping Flow Fields (0.0100s) 10/29/2019 9:39:02 PM Modulating Flow Field Groups (0.0140s) 10/29/2019 9:39:02 PM Designing Fleets (0.0389s) 10/29/2019 9:39:02 PM Thinking Of Technologies (0.0110s) 10/29/2019 9:39:02 PM Categorizing Starboard Sensors (0.0100s) 10/29/2019 9:39:02 PM Injecting Galactic Variables (0.0160s) 10/29/2019 9:39:02 PM Discharging Colored Ions (0.0229s) 10/29/2019 9:39:02 PM Replicating Ion Colors (0.0100s) 10/29/2019 9:39:02 PM Investigating Starfields (0.5007s) 10/29/2019 9:39:04 PM Resizing Distant Planets (1.6077s) 10/29/2019 9:39:04 PM Investigating Map Signatures (0.0229s) 10/29/2019 9:39:04 PM Collating Solar Systems (0.0100s) 10/29/2019 9:39:04 PM Categorizing All Planets (0.0060s) 10/29/2019 9:39:04 PM Organizing Commands (0.0180s) 10/29/2019 9:39:04 PM Calculating Firing Cones (0.0060s) 10/29/2019 9:39:04 PM Scrapping Extra Ship Parts (0.5625s) 10/29/2019 9:39:08 PM Submitting Paperwork To High Command (3.0339s) 10/29/2019 9:39:08 PM Issuing Orders (0.0060s) 10/29/2019 9:39:08 PM Augmenting Infusers (0.0110s) 10/29/2019 9:39:08 PM Infusing (0.0349s) 10/29/2019 9:39:08 PM Post-Proton Surge (0.0060s) 10/29/2019 9:39:08 PM Calibrate Weapons Arrays (0.0170s) 10/29/2019 9:39:08 PM Stimulate Modulation (0.0150s) 10/29/2019 9:39:08 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/29/2019 9:39:08 PM Load Surrogates (0.6946s) 10/29/2019 9:39:08 PM Load Historical Documents (0.0050s) 10/29/2019 9:39:08 PM 9.1 seconds total load time. Briefly Panic (0.3s) Investigating Starfields (0.5s) Resizing Distant Planets (1.6s) Scrapping Extra Ship Parts (0.6s) Submitting Paperwork To High Command (3.0s) Load Surrogates (0.7s) 10/29/2019 9:39:08 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/29/2019 9:39:14 PM Successfully opened host socket 10/29/2019 11:00:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/31/2019 9:36:01 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2019 9:36:01 PM Boot up FleetOS (0.2179s) 10/31/2019 9:36:01 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2019 9:36:01 PM Check System Logs For Rogue Intelligence (0.0259s) 10/31/2019 9:36:01 PM Organizing Alien Translation Routines (0.1386s) 10/31/2019 9:36:01 PM Remembering Alamo (0.0319s) 10/31/2019 9:36:01 PM Generating Framerates (0.0180s) 10/31/2019 9:36:01 PM Bring Cloaking Systems Online (0.0110s) 10/31/2019 9:36:01 PM Game Version: 1.003 10/31/2019 9:36:01 PM Eject Trash Into Hyperspace (0.0180s) 10/31/2019 9:36:01 PM Recalculate Speed Of Light (0.0219s) 10/31/2019 9:36:01 PM Check Nearby Stellar Masses (0.0160s) 10/31/2019 9:36:01 PM No resolution change was required. 10/31/2019 9:36:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 9:36:01 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 9:36:01 PM Refresh Optical Lensing (0.0289s) 10/31/2019 9:36:01 PM Revise Fundamental Physical Laws (0.1267s) 10/31/2019 9:36:01 PM Boot Audio Comms (0.0170s) 10/31/2019 9:36:01 PM Establish Individual Audio Links (0.0180s) 10/31/2019 9:36:01 PM Prepare Explosions and Crackles (0.1426s) 10/31/2019 9:36:02 PM Optimize Comfort On Command Decks (0.2374s) 10/31/2019 9:36:02 PM Check For Extra Modules (0.0319s) 10/31/2019 9:36:02 PM Calculate Odds Of Success (0.0180s) 10/31/2019 9:36:02 PM Briefly Panic (0.2443s) 10/31/2019 9:36:02 PM Install Confidence Routines (0.1685s) 10/31/2019 9:36:02 PM Bring Commander Interface Online (0.0878s) 10/31/2019 9:36:02 PM Motivate All Crews (0.0269s) 10/31/2019 9:36:02 PM Externalizing Patterns (0.0160s) 10/31/2019 9:36:02 PM Disengaging Constants (0.0858s) 10/31/2019 9:36:02 PM Late Axionic Computations (0.1336s) 10/31/2019 9:36:02 PM Thinking Of Advice (0.0120s) 10/31/2019 9:36:02 PM Degaussing Advice (0.0489s) 10/31/2019 9:36:02 PM Naming All Known Planets (0.0110s) 10/31/2019 9:36:02 PM Remembering Speeds (0.0110s) 10/31/2019 9:36:02 PM Prioritizing Targets (0.0120s) 10/31/2019 9:36:02 PM Rebooting Sensor Arrays (0.0110s) 10/31/2019 9:36:02 PM Unloading Prismatic Grid (0.0100s) 10/31/2019 9:36:02 PM Thinking Of Objectives (0.0110s) 10/31/2019 9:36:02 PM Re-Aligning Objectives (0.0110s) 10/31/2019 9:36:03 PM Inhibiting Visual Scans (0.0279s) 10/31/2019 9:36:03 PM Synthesizing Vocals (0.0100s) 10/31/2019 9:36:03 PM Ventilating Scenarios (0.0090s) 10/31/2019 9:36:03 PM Decontaminating Targeting Systems (0.0110s) 10/31/2019 9:36:03 PM Ejecting Tactical Core (0.0110s) 10/31/2019 9:36:03 PM Calibrating Formations (0.0090s) 10/31/2019 9:36:03 PM Intercepting Galactic Maps (0.0140s) 10/31/2019 9:36:03 PM Sterilizing Test Chamber (0.0120s) 10/31/2019 9:36:03 PM Faction Diagnostics (0.0170s) 10/31/2019 9:36:03 PM Buffering Hackers (0.0180s) 10/31/2019 9:36:03 PM Inverting Death (0.0140s) 10/31/2019 9:36:03 PM Linear Field Variance (0.0524s) 10/31/2019 9:36:03 PM Charging Marks (0.0110s) 10/31/2019 9:36:03 PM Range Manifolds (0.0090s) 10/31/2019 9:36:03 PM Purging ROFs (0.0100s) 10/31/2019 9:36:03 PM Manipulating Speeds (0.0090s) 10/31/2019 9:36:03 PM Detecting Projectiles (0.0110s) 10/31/2019 9:36:03 PM Grouping Flow Fields (0.0100s) 10/31/2019 9:36:03 PM Modulating Flow Field Groups (0.0140s) 10/31/2019 9:36:03 PM Designing Fleets (0.0429s) 10/31/2019 9:36:03 PM Thinking Of Technologies (0.0110s) 10/31/2019 9:36:03 PM Categorizing Starboard Sensors (0.0100s) 10/31/2019 9:36:03 PM Injecting Galactic Variables (0.0160s) 10/31/2019 9:36:03 PM Discharging Colored Ions (0.0229s) 10/31/2019 9:36:03 PM Replicating Ion Colors (0.0090s) 10/31/2019 9:36:03 PM Investigating Starfields (0.5066s) 10/31/2019 9:36:05 PM Mopping Up Distant Planets (1.6132s) 10/31/2019 9:36:05 PM Investigating Map Signatures (0.0239s) 10/31/2019 9:36:05 PM Collating Solar Systems (0.0110s) 10/31/2019 9:36:05 PM Categorizing All Planets (0.0070s) 10/31/2019 9:36:05 PM Organizing Commands (0.0180s) 10/31/2019 9:36:05 PM Calculating Firing Cones (0.0060s) 10/31/2019 9:36:06 PM Disassembling And Reassembling Ship Parts (0.5800s) 10/31/2019 9:36:09 PM Investigate Temporal Vortex (3.1007s) 10/31/2019 9:36:09 PM Issuing Orders (0.0060s) 10/31/2019 9:36:09 PM Augmenting Infusers (0.0100s) 10/31/2019 9:36:09 PM Infusing (0.0369s) 10/31/2019 9:36:09 PM Post-Proton Surge (0.0060s) 10/31/2019 9:36:09 PM Calibrate Weapons Arrays (0.0189s) 10/31/2019 9:36:09 PM Stimulate Modulation (0.0140s) 10/31/2019 9:36:09 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/31/2019 9:36:10 PM Load Surrogates (0.6991s) 10/31/2019 9:36:10 PM Load Historical Documents (0.0050s) 10/31/2019 9:36:10 PM 9.1 seconds total load time. Investigating Starfields (0.5s) Mopping Up Distant Planets (1.6s) Disassembling And Reassembling Ship Parts (0.6s) Investigate Temporal Vortex (3.1s) Load Surrogates (0.7s) 10/31/2019 9:36:10 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/31/2019 9:36:20 PM Successfully opened host socket 10/31/2019 10:25:36 PM No resolution change was required. 10/31/2019 10:25:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 10:25:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 10:27:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/31/2019 11:01:43 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2019 11:01:43 PM Boot up FleetOS (0.2050s) 10/31/2019 11:01:43 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2019 11:01:43 PM Check System Logs For Rogue Intelligence (0.0274s) 10/31/2019 11:01:44 PM Organizing Alien Translation Routines (0.1182s) 10/31/2019 11:01:44 PM Remembering Alamo (0.0249s) 10/31/2019 11:01:44 PM Generating Framerates (0.0140s) 10/31/2019 11:01:44 PM Bring Cloaking Systems Online (0.0090s) 10/31/2019 11:01:44 PM Game Version: 1.003 10/31/2019 11:01:44 PM Eject Trash Into Hyperspace (0.0165s) 10/31/2019 11:01:44 PM Recalculate Speed Of Light (0.0199s) 10/31/2019 11:01:44 PM Check Nearby Stellar Masses (0.0140s) 10/31/2019 11:01:44 PM No resolution change was required. 10/31/2019 11:01:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 11:01:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 11:01:44 PM Refresh Optical Lensing (0.0199s) 10/31/2019 11:01:44 PM Revise Fundamental Physical Laws (0.0957s) 10/31/2019 11:01:44 PM Boot Audio Comms (0.0100s) 10/31/2019 11:01:44 PM Establish Individual Audio Links (0.0120s) 10/31/2019 11:01:44 PM Prepare Explosions and Crackles (0.1267s) 10/31/2019 11:01:44 PM Optimize Comfort On Command Decks (0.0578s) 10/31/2019 11:01:44 PM Check For Extra Modules (0.0199s) 10/31/2019 11:01:44 PM Calculate Odds Of Success (0.0170s) 10/31/2019 11:01:44 PM Briefly Panic (0.1366s) 10/31/2019 11:01:44 PM Install Confidence Routines (0.1825s) 10/31/2019 11:01:44 PM Bring Commander Interface Online (0.1017s) 10/31/2019 11:01:45 PM Motivate All Crews (0.0319s) 10/31/2019 11:01:45 PM Externalizing Patterns (0.0199s) 10/31/2019 11:01:45 PM Disengaging Constants (0.1027s) 10/31/2019 11:01:45 PM Late Axionic Computations (0.0878s) 10/31/2019 11:01:45 PM Thinking Of Advice (0.0090s) 10/31/2019 11:01:45 PM Degaussing Advice (0.0409s) 10/31/2019 11:01:45 PM Naming All Known Planets (0.0100s) 10/31/2019 11:01:45 PM Remembering Speeds (0.0120s) 10/31/2019 11:01:45 PM Prioritizing Targets (0.0110s) 10/31/2019 11:01:45 PM Rebooting Sensor Arrays (0.0110s) 10/31/2019 11:01:45 PM Unloading Prismatic Grid (0.0110s) 10/31/2019 11:01:45 PM Thinking Of Objectives (0.0100s) 10/31/2019 11:01:45 PM Re-Aligning Objectives (0.0080s) 10/31/2019 11:01:45 PM Inhibiting Visual Scans (0.0279s) 10/31/2019 11:01:45 PM Synthesizing Vocals (0.0100s) 10/31/2019 11:01:45 PM Ventilating Scenarios (0.0100s) 10/31/2019 11:01:45 PM Decontaminating Targeting Systems (0.0090s) 10/31/2019 11:01:45 PM Ejecting Tactical Core (0.0080s) 10/31/2019 11:01:45 PM Calibrating Formations (0.0080s) 10/31/2019 11:01:45 PM Intercepting Galactic Maps (0.0120s) 10/31/2019 11:01:45 PM Sterilizing Test Chamber (0.0095s) 10/31/2019 11:01:45 PM Faction Diagnostics (0.0150s) 10/31/2019 11:01:45 PM Buffering Hackers (0.0150s) 10/31/2019 11:01:45 PM Inverting Death (0.0100s) 10/31/2019 11:01:45 PM Linear Field Variance (0.0509s) 10/31/2019 11:01:45 PM Charging Marks (0.0070s) 10/31/2019 11:01:45 PM Range Manifolds (0.0100s) 10/31/2019 11:01:45 PM Purging ROFs (0.0090s) 10/31/2019 11:01:45 PM Manipulating Speeds (0.0100s) 10/31/2019 11:01:45 PM Detecting Projectiles (0.0150s) 10/31/2019 11:01:45 PM Grouping Flow Fields (0.0100s) 10/31/2019 11:01:45 PM Modulating Flow Field Groups (0.0130s) 10/31/2019 11:01:45 PM Designing Fleets (0.0369s) 10/31/2019 11:01:45 PM Thinking Of Technologies (0.0130s) 10/31/2019 11:01:45 PM Categorizing Starboard Sensors (0.0110s) 10/31/2019 11:01:45 PM Injecting Galactic Variables (0.0150s) 10/31/2019 11:01:45 PM Discharging Colored Ions (0.0229s) 10/31/2019 11:01:45 PM Replicating Ion Colors (0.0090s) 10/31/2019 11:01:45 PM Investigating Starfields (0.1426s) 10/31/2019 11:01:46 PM Combing Distant Planets (0.3665s) 10/31/2019 11:01:46 PM Investigating Map Signatures (0.0170s) 10/31/2019 11:01:46 PM Collating Solar Systems (0.0105s) 10/31/2019 11:01:46 PM Categorizing All Planets (0.0060s) 10/31/2019 11:01:46 PM Organizing Commands (0.0180s) 10/31/2019 11:01:46 PM Calculating Firing Cones (0.0798s) 10/31/2019 11:01:46 PM Finding Old Ship Parts (0.4408s) 10/31/2019 11:01:48 PM Printing Paper Copies Of All Data Banks (1.2233s) 10/31/2019 11:01:48 PM Issuing Orders (0.0070s) 10/31/2019 11:01:48 PM Augmenting Infusers (0.0100s) 10/31/2019 11:01:48 PM Infusing (0.0349s) 10/31/2019 11:01:48 PM Post-Proton Surge (0.0060s) 10/31/2019 11:01:48 PM Calibrate Weapons Arrays (0.0180s) 10/31/2019 11:01:48 PM Stimulate Modulation (0.0150s) 10/31/2019 11:01:48 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/31/2019 11:01:48 PM Load Surrogates (0.6762s) 10/31/2019 11:01:48 PM Load Historical Documents (0.0080s) 10/31/2019 11:01:48 PM 5.0 seconds total load time. Combing Distant Planets (0.4s) Finding Old Ship Parts (0.4s) Printing Paper Copies Of All Data Banks (1.2s) Load Surrogates (0.7s) 10/31/2019 11:01:48 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/31/2019 11:01:52 PM Successfully opened host socket 10/31/2019 11:23:18 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/5/2019 10:12:40 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 11/5/2019 10:12:40 PM Boot up FleetOS (0.2294s) 11/5/2019 10:12:40 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/5/2019 10:12:40 PM Check System Logs For Rogue Intelligence (0.2812s) 11/5/2019 10:12:40 PM Organizing Alien Translation Routines (0.1546s) 11/5/2019 10:12:40 PM Remembering Alamo (0.0319s) 11/5/2019 10:12:40 PM Generating Framerates (0.0170s) 11/5/2019 10:12:41 PM Bring Cloaking Systems Online (0.0209s) 11/5/2019 10:12:41 PM Game Version: 1.005 11/5/2019 10:12:41 PM Eject Trash Into Hyperspace (0.0195s) 11/5/2019 10:12:41 PM Recalculate Speed Of Light (0.0289s) 11/5/2019 10:12:41 PM Check Nearby Stellar Masses (0.0150s) 11/5/2019 10:12:41 PM No resolution change was required. 11/5/2019 10:12:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 10:12:41 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/5/2019 10:12:41 PM Refresh Optical Lensing (0.0289s) 11/5/2019 10:12:41 PM Revise Fundamental Physical Laws (0.0209s) 11/5/2019 10:12:41 PM Boot Audio Comms (0.0115s) 11/5/2019 10:12:41 PM Establish Individual Audio Links (0.0130s) 11/5/2019 10:12:41 PM Prepare Explosions and Crackles (0.1332s) 11/5/2019 10:12:41 PM Optimize Comfort On Command Decks (0.2264s) 11/5/2019 10:12:41 PM Check For Extra Modules (0.0449s) 11/5/2019 10:12:41 PM Calculate Odds Of Success (0.0209s) 11/5/2019 10:12:41 PM Briefly Panic (0.2234s) 11/5/2019 10:12:41 PM Install Confidence Routines (0.1546s) 11/5/2019 10:12:42 PM Bring Commander Interface Online (0.0898s) 11/5/2019 10:12:42 PM Motivate All Crews (0.0249s) 11/5/2019 10:12:42 PM Externalizing Patterns (0.0170s) 11/5/2019 10:12:42 PM Disengaging Constants (0.0818s) 11/5/2019 10:12:42 PM Late Axionic Computations (0.0977s) 11/5/2019 10:12:42 PM Thinking Of Advice (0.0110s) 11/5/2019 10:12:42 PM Degaussing Advice (0.0449s) 11/5/2019 10:12:42 PM Naming All Known Planets (0.0100s) 11/5/2019 10:12:42 PM Remembering Speeds (0.0110s) 11/5/2019 10:12:42 PM Prioritizing Targets (0.0110s) 11/5/2019 10:12:42 PM Rebooting Sensor Arrays (0.0100s) 11/5/2019 10:12:42 PM Unloading Prismatic Grid (0.0110s) 11/5/2019 10:12:42 PM Thinking Of Objectives (0.0090s) 11/5/2019 10:12:42 PM Re-Aligning Objectives (0.0120s) 11/5/2019 10:12:42 PM Inhibiting Visual Scans (0.0120s) 11/5/2019 10:12:42 PM Synthesizing Vocals (0.0100s) 11/5/2019 10:12:42 PM Ventilating Scenarios (0.0090s) 11/5/2019 10:12:42 PM Decontaminating Targeting Systems (0.0100s) 11/5/2019 10:12:42 PM Ejecting Tactical Core (0.0100s) 11/5/2019 10:12:42 PM Calibrating Formations (0.0100s) 11/5/2019 10:12:42 PM Intercepting Galactic Maps (0.0130s) 11/5/2019 10:12:42 PM Sterilizing Test Chamber (0.0120s) 11/5/2019 10:12:42 PM Faction Diagnostics (0.0100s) 11/5/2019 10:12:42 PM Buffering Hackers (0.0150s) 11/5/2019 10:12:42 PM Inverting Death (0.0070s) 11/5/2019 10:12:42 PM Linear Field Variance (0.0544s) 11/5/2019 10:12:42 PM Charging Marks (0.0060s) 11/5/2019 10:12:42 PM Range Manifolds (0.0100s) 11/5/2019 10:12:42 PM Purging ROFs (0.0090s) 11/5/2019 10:12:42 PM Manipulating Speeds (0.0100s) 11/5/2019 10:12:42 PM Detecting Projectiles (0.0090s) 11/5/2019 10:12:42 PM Grouping Flow Fields (0.0070s) 11/5/2019 10:12:42 PM Modulating Flow Field Groups (0.0100s) 11/5/2019 10:12:42 PM Designing Fleets (0.0344s) 11/5/2019 10:12:42 PM Thinking Of Technologies (0.0080s) 11/5/2019 10:12:42 PM Categorizing Starboard Sensors (0.0100s) 11/5/2019 10:12:42 PM Injecting Galactic Variables (0.0120s) 11/5/2019 10:12:42 PM Discharging Colored Ions (0.0229s) 11/5/2019 10:12:42 PM Replicating Ion Colors (0.0090s) 11/5/2019 10:12:43 PM Investigating Starfields (0.5017s) 11/5/2019 10:12:44 PM Browsing Distant Planets (1.6227s) 11/5/2019 10:12:44 PM Investigating Map Signatures (0.0229s) 11/5/2019 10:12:44 PM Collating Solar Systems (0.0100s) 11/5/2019 10:12:44 PM Categorizing All Planets (0.0070s) 11/5/2019 10:12:44 PM Organizing Commands (0.0160s) 11/5/2019 10:12:44 PM Calculating Firing Cones (0.0060s) 11/5/2019 10:12:45 PM Maliciously Weakening Ship Parts (0.5002s) 11/5/2019 10:12:48 PM Collecting Solar Wind (3.0843s) 11/5/2019 10:12:48 PM Issuing Orders (0.0060s) 11/5/2019 10:12:48 PM Augmenting Infusers (0.0110s) 11/5/2019 10:12:48 PM Infusing (0.0329s) 11/5/2019 10:12:48 PM Post-Proton Surge (0.0060s) 11/5/2019 10:12:48 PM Calibrate Weapons Arrays (0.0189s) 11/5/2019 10:12:48 PM Stimulate Modulation (0.0150s) 11/5/2019 10:12:48 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/5/2019 10:12:49 PM Load Surrogates (0.7146s) 11/5/2019 10:12:49 PM Load Historical Documents (0.0050s) 11/5/2019 10:12:49 PM 9.0 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Investigating Starfields (0.5s) Browsing Distant Planets (1.6s) Maliciously Weakening Ship Parts (0.5s) Collecting Solar Wind (3.1s) Load Surrogates (0.7s) 11/5/2019 10:12:49 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/5/2019 10:12:53 PM Start Generate Partial Map with Realistic and seed 298981639 and planet count 100 and 16 factions 11/5/2019 10:12:53 PM World Created, Launching Server 11/5/2019 10:12:53 PM Successfully opened host socket 11/5/2019 10:12:58 PM Start Generate Partial Map with Realistic and seed 298981639 and planet count 100 and 16 factions 11/5/2019 10:12:58 PM Generate Partial Map Complete 11/5/2019 10:13:01 PM Start Generate Partial Map with Realistic and seed 298981639 and planet count 100 and 16 factions 11/5/2019 10:13:01 PM Generate Partial Map Complete 11/5/2019 10:13:04 PM Start Generate Partial Map with Realistic and seed 853177593 and planet count 100 and 16 factions 11/5/2019 10:13:04 PM Generate Partial Map Complete 11/5/2019 10:13:06 PM Start Generate Partial Map with Realistic and seed 235412833 and planet count 100 and 16 factions 11/5/2019 10:13:06 PM Generate Partial Map Complete 11/5/2019 10:13:21 PM Start Generate Partial Map with Simple and seed 235412833 and planet count 100 and 16 factions 11/5/2019 10:13:21 PM Generate Partial Map Complete 11/5/2019 10:13:28 PM Start Generate Partial Map with Realistic and seed 235412833 and planet count 100 and 16 factions 11/5/2019 10:13:28 PM Generate Partial Map Complete 11/5/2019 10:13:33 PM Start Generate Partial Map with Realistic and seed 235412833 and planet count 100 and 16 factions 11/5/2019 10:13:33 PM Generate Partial Map Complete 11/5/2019 10:13:36 PM Start Generate Partial Map with Realistic and seed 235412833 and planet count 100 and 16 factions 11/5/2019 10:13:36 PM Generate Partial Map Complete 11/5/2019 10:13:49 PM Start Generate Partial Map with Simple and seed 235412833 and planet count 100 and 16 factions 11/5/2019 10:13:49 PM Generate Partial Map Complete 11/5/2019 10:13:55 PM Start Generate Partial Map with Simple and seed 235412833 and planet count 100 and 16 factions 11/5/2019 10:13:55 PM Generate Partial Map Complete 11/5/2019 10:14:10 PM Start Generate Partial Map with Simple and seed 873533183 and planet count 100 and 16 factions 11/5/2019 10:14:10 PM Generate Partial Map Complete 11/5/2019 10:14:11 PM Start Generate Partial Map with Simple and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:14:11 PM Generate Partial Map Complete 11/5/2019 10:14:16 PM Start Generate Partial Map with Simple and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:14:16 PM Generate Partial Map Complete 11/5/2019 10:14:26 PM Start Generate Partial Map with Octopus and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:14:26 PM Generate Partial Map Complete 11/5/2019 10:14:31 PM Start Generate Partial Map with D18Rings and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:14:31 PM Generate Partial Map Complete 11/5/2019 10:14:40 PM Start Generate Partial Map with D18Swirl and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:14:40 PM Generate Partial Map Complete 11/5/2019 10:14:45 PM Start Generate Partial Map with D18Bubbles and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:14:45 PM Generate Partial Map Complete 11/5/2019 10:14:51 PM Start Generate Partial Map with ClustersMicrocosm and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:14:51 PM Generate Partial Map Complete 11/5/2019 10:14:56 PM Start Generate Partial Map with Snake and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:14:56 PM Generate Partial Map Complete 11/5/2019 10:15:04 PM Start Generate Partial Map with Concentric and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:15:04 PM Generate Partial Map Complete 11/5/2019 10:15:13 PM Start Generate Partial Map with Grid and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:15:13 PM Generate Partial Map Complete 11/5/2019 10:15:18 PM Start Generate Partial Map with Grid and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:15:18 PM Generate Partial Map Complete 11/5/2019 10:15:22 PM Start Generate Partial Map with Grid and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:15:22 PM Generate Partial Map Complete 11/5/2019 10:15:25 PM Start Generate Partial Map with Grid and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:15:25 PM Generate Partial Map Complete 11/5/2019 10:15:30 PM Start Generate Partial Map with Grid and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:15:30 PM Generate Partial Map Complete 11/5/2019 10:15:38 PM Start Generate Partial Map with Clusters and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:15:38 PM Generate Partial Map Complete 11/5/2019 10:15:43 PM Start Generate Partial Map with Clusters and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:15:43 PM Generate Partial Map Complete 11/5/2019 10:15:49 PM Start Generate Partial Map with Clusters and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:15:49 PM Generate Partial Map Complete 11/5/2019 10:15:53 PM Start Generate Partial Map with Clusters and seed 103379373 and planet count 100 and 16 factions 11/5/2019 10:15:53 PM Generate Partial Map Complete 11/5/2019 10:15:59 PM Start Generate Partial Map with Clusters and seed 175438647 and planet count 100 and 16 factions 11/5/2019 10:15:59 PM Generate Partial Map Complete 11/5/2019 10:16:01 PM Start Generate Partial Map with Clusters and seed 101582785 and planet count 100 and 16 factions 11/5/2019 10:16:01 PM Generate Partial Map Complete 11/5/2019 10:16:05 PM Start Generate Partial Map with Clusters and seed 101582785 and planet count 100 and 16 factions 11/5/2019 10:16:05 PM Generate Partial Map Complete 11/5/2019 10:18:54 PM Start Generate FULL Map with Clusters and seed 101582785 and planet count 100 and 16 factions 11/5/2019 10:18:54 PM Generate FULL Map Complete 11/5/2019 11:05:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/5/2019 11:18:14 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 11/5/2019 11:18:14 PM Boot up FleetOS (0.2035s) 11/5/2019 11:18:14 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/5/2019 11:18:14 PM Check System Logs For Rogue Intelligence (0.0269s) 11/5/2019 11:18:15 PM Organizing Alien Translation Routines (0.0479s) 11/5/2019 11:18:15 PM Remembering Alamo (0.0199s) 11/5/2019 11:18:15 PM Generating Framerates (0.0130s) 11/5/2019 11:18:15 PM Bring Cloaking Systems Online (0.0060s) 11/5/2019 11:18:15 PM Game Version: 1.005 11/5/2019 11:18:15 PM Eject Trash Into Hyperspace (0.0170s) 11/5/2019 11:18:15 PM Recalculate Speed Of Light (0.0160s) 11/5/2019 11:18:15 PM Check Nearby Stellar Masses (0.0135s) 11/5/2019 11:18:15 PM No resolution change was required. 11/5/2019 11:18:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 11:18:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/5/2019 11:18:15 PM Refresh Optical Lensing (0.0219s) 11/5/2019 11:18:15 PM Revise Fundamental Physical Laws (0.0180s) 11/5/2019 11:18:15 PM Boot Audio Comms (0.0090s) 11/5/2019 11:18:15 PM Establish Individual Audio Links (0.0080s) 11/5/2019 11:18:15 PM Prepare Explosions and Crackles (0.1247s) 11/5/2019 11:18:15 PM Optimize Comfort On Command Decks (0.0578s) 11/5/2019 11:18:15 PM Check For Extra Modules (0.0648s) 11/5/2019 11:18:15 PM Calculate Odds Of Success (0.0379s) 11/5/2019 11:18:15 PM Briefly Panic (0.1426s) 11/5/2019 11:18:15 PM Install Confidence Routines (0.1526s) 11/5/2019 11:18:15 PM Bring Commander Interface Online (0.0638s) 11/5/2019 11:18:15 PM Motivate All Crews (0.0209s) 11/5/2019 11:18:15 PM Externalizing Patterns (0.0110s) 11/5/2019 11:18:15 PM Disengaging Constants (0.0249s) 11/5/2019 11:18:15 PM Late Axionic Computations (0.0339s) 11/5/2019 11:18:15 PM Thinking Of Advice (0.0070s) 11/5/2019 11:18:15 PM Degaussing Advice (0.0100s) 11/5/2019 11:18:15 PM Naming All Known Planets (0.0060s) 11/5/2019 11:18:15 PM Remembering Speeds (0.0070s) 11/5/2019 11:18:15 PM Prioritizing Targets (0.0080s) 11/5/2019 11:18:15 PM Rebooting Sensor Arrays (0.0070s) 11/5/2019 11:18:15 PM Unloading Prismatic Grid (0.0070s) 11/5/2019 11:18:15 PM Thinking Of Objectives (0.0070s) 11/5/2019 11:18:15 PM Re-Aligning Objectives (0.0070s) 11/5/2019 11:18:15 PM Inhibiting Visual Scans (0.0090s) 11/5/2019 11:18:15 PM Synthesizing Vocals (0.0080s) 11/5/2019 11:18:16 PM Ventilating Scenarios (0.0130s) 11/5/2019 11:18:16 PM Decontaminating Targeting Systems (0.0080s) 11/5/2019 11:18:16 PM Ejecting Tactical Core (0.0090s) 11/5/2019 11:18:16 PM Calibrating Formations (0.0065s) 11/5/2019 11:18:16 PM Intercepting Galactic Maps (0.0100s) 11/5/2019 11:18:16 PM Sterilizing Test Chamber (0.0090s) 11/5/2019 11:18:16 PM Faction Diagnostics (0.0110s) 11/5/2019 11:18:16 PM Buffering Hackers (0.0120s) 11/5/2019 11:18:16 PM Inverting Death (0.0070s) 11/5/2019 11:18:16 PM Linear Field Variance (0.0489s) 11/5/2019 11:18:16 PM Charging Marks (0.0085s) 11/5/2019 11:18:16 PM Range Manifolds (0.0080s) 11/5/2019 11:18:16 PM Purging ROFs (0.0110s) 11/5/2019 11:18:16 PM Manipulating Speeds (0.0080s) 11/5/2019 11:18:16 PM Detecting Projectiles (0.0070s) 11/5/2019 11:18:16 PM Grouping Flow Fields (0.0070s) 11/5/2019 11:18:16 PM Modulating Flow Field Groups (0.0100s) 11/5/2019 11:18:16 PM Designing Fleets (0.0120s) 11/5/2019 11:18:16 PM Thinking Of Technologies (0.0080s) 11/5/2019 11:18:16 PM Categorizing Starboard Sensors (0.0070s) 11/5/2019 11:18:16 PM Injecting Galactic Variables (0.0090s) 11/5/2019 11:18:16 PM Discharging Colored Ions (0.0180s) 11/5/2019 11:18:16 PM Replicating Ion Colors (0.0070s) 11/5/2019 11:18:16 PM Investigating Starfields (0.1326s) 11/5/2019 11:18:16 PM Scanning Distant Planets (0.3660s) 11/5/2019 11:18:16 PM Investigating Map Signatures (0.0120s) 11/5/2019 11:18:16 PM Collating Solar Systems (0.0080s) 11/5/2019 11:18:16 PM Categorizing All Planets (0.0070s) 11/5/2019 11:18:16 PM Organizing Commands (0.0120s) 11/5/2019 11:18:16 PM Calculating Firing Cones (0.0359s) 11/5/2019 11:18:17 PM Violating Ship Part Bylaws (0.3396s) 11/5/2019 11:18:18 PM Detecting Power Spikes (1.1824s) 11/5/2019 11:18:18 PM Issuing Orders (0.0060s) 11/5/2019 11:18:18 PM Augmenting Infusers (0.0080s) 11/5/2019 11:18:18 PM Infusing (0.0150s) 11/5/2019 11:18:18 PM Post-Proton Surge (0.0060s) 11/5/2019 11:18:18 PM Calibrate Weapons Arrays (0.0170s) 11/5/2019 11:18:18 PM Stimulate Modulation (0.0150s) 11/5/2019 11:18:18 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/5/2019 11:18:19 PM Load Surrogates (0.6543s) 11/5/2019 11:18:19 PM Load Historical Documents (0.0050s) 11/5/2019 11:18:19 PM 4.3 seconds total load time. Scanning Distant Planets (0.4s) Violating Ship Part Bylaws (0.3s) Detecting Power Spikes (1.2s) Load Surrogates (0.7s) 11/5/2019 11:18:19 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/6/2019 3:10:11 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 11/6/2019 3:10:11 PM Boot up FleetOS (0.2294s) 11/6/2019 3:10:11 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2019 3:10:11 PM Check System Logs For Rogue Intelligence (0.0289s) 11/6/2019 3:10:11 PM Organizing Alien Translation Routines (0.1536s) 11/6/2019 3:10:11 PM Remembering Alamo (0.0309s) 11/6/2019 3:10:11 PM Generating Framerates (0.0170s) 11/6/2019 3:10:11 PM Bring Cloaking Systems Online (0.0110s) 11/6/2019 3:10:11 PM Game Version: 1.005 11/6/2019 3:10:11 PM Eject Trash Into Hyperspace (0.0349s) 11/6/2019 3:10:11 PM Recalculate Speed Of Light (0.0239s) 11/6/2019 3:10:11 PM Check Nearby Stellar Masses (0.0160s) 11/6/2019 3:10:11 PM No resolution change was required. 11/6/2019 3:10:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 3:10:11 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 3:10:11 PM Refresh Optical Lensing (0.0209s) 11/6/2019 3:10:12 PM Revise Fundamental Physical Laws (0.1237s) 11/6/2019 3:10:12 PM Boot Audio Comms (0.0140s) 11/6/2019 3:10:12 PM Establish Individual Audio Links (0.0120s) 11/6/2019 3:10:12 PM Prepare Explosions and Crackles (0.1312s) 11/6/2019 3:10:12 PM Optimize Comfort On Command Decks (0.2613s) 11/6/2019 3:10:12 PM Check For Extra Modules (0.0170s) 11/6/2019 3:10:12 PM Calculate Odds Of Success (0.0339s) 11/6/2019 3:10:12 PM Briefly Panic (0.2244s) 11/6/2019 3:10:12 PM Install Confidence Routines (0.1571s) 11/6/2019 3:10:12 PM Bring Commander Interface Online (0.0878s) 11/6/2019 3:10:12 PM Motivate All Crews (0.0259s) 11/6/2019 3:10:13 PM Externalizing Patterns (0.0180s) 11/6/2019 3:10:13 PM Disengaging Constants (0.1027s) 11/6/2019 3:10:13 PM Late Axionic Computations (0.1356s) 11/6/2019 3:10:13 PM Thinking Of Advice (0.0120s) 11/6/2019 3:10:13 PM Degaussing Advice (0.0628s) 11/6/2019 3:10:13 PM Naming All Known Planets (0.0110s) 11/6/2019 3:10:13 PM Remembering Speeds (0.0259s) 11/6/2019 3:10:13 PM Prioritizing Targets (0.0294s) 11/6/2019 3:10:13 PM Rebooting Sensor Arrays (0.0289s) 11/6/2019 3:10:13 PM Unloading Prismatic Grid (0.0319s) 11/6/2019 3:10:13 PM Thinking Of Objectives (0.0279s) 11/6/2019 3:10:13 PM Re-Aligning Objectives (0.0110s) 11/6/2019 3:10:13 PM Inhibiting Visual Scans (0.0259s) 11/6/2019 3:10:13 PM Synthesizing Vocals (0.0100s) 11/6/2019 3:10:13 PM Ventilating Scenarios (0.0090s) 11/6/2019 3:10:13 PM Decontaminating Targeting Systems (0.0100s) 11/6/2019 3:10:13 PM Ejecting Tactical Core (0.0090s) 11/6/2019 3:10:13 PM Calibrating Formations (0.0100s) 11/6/2019 3:10:13 PM Intercepting Galactic Maps (0.0130s) 11/6/2019 3:10:13 PM Sterilizing Test Chamber (0.0110s) 11/6/2019 3:10:13 PM Faction Diagnostics (0.0160s) 11/6/2019 3:10:13 PM Buffering Hackers (0.0180s) 11/6/2019 3:10:13 PM Inverting Death (0.0130s) 11/6/2019 3:10:13 PM Linear Field Variance (0.0564s) 11/6/2019 3:10:13 PM Charging Marks (0.0090s) 11/6/2019 3:10:13 PM Range Manifolds (0.0100s) 11/6/2019 3:10:13 PM Purging ROFs (0.0090s) 11/6/2019 3:10:13 PM Manipulating Speeds (0.0090s) 11/6/2019 3:10:13 PM Detecting Projectiles (0.0090s) 11/6/2019 3:10:13 PM Grouping Flow Fields (0.0100s) 11/6/2019 3:10:13 PM Modulating Flow Field Groups (0.0120s) 11/6/2019 3:10:13 PM Designing Fleets (0.0404s) 11/6/2019 3:10:13 PM Thinking Of Technologies (0.0110s) 11/6/2019 3:10:13 PM Categorizing Starboard Sensors (0.0100s) 11/6/2019 3:10:13 PM Injecting Galactic Variables (0.0150s) 11/6/2019 3:10:13 PM Discharging Colored Ions (0.0219s) 11/6/2019 3:10:13 PM Replicating Ion Colors (0.0090s) 11/6/2019 3:10:14 PM Investigating Starfields (0.5156s) 11/6/2019 3:10:16 PM Fondly Remembering Distant Planets (1.6436s) 11/6/2019 3:10:16 PM Investigating Map Signatures (0.0219s) 11/6/2019 3:10:16 PM Collating Solar Systems (0.0110s) 11/6/2019 3:10:16 PM Categorizing All Planets (0.0070s) 11/6/2019 3:10:16 PM Organizing Commands (0.0160s) 11/6/2019 3:10:16 PM Calculating Firing Cones (0.0050s) 11/6/2019 3:10:16 PM Collapsing Pile Of Ship Parts (0.5815s) 11/6/2019 3:10:19 PM Check Forcefield Integrity (3.0598s) 11/6/2019 3:10:19 PM Issuing Orders (0.0060s) 11/6/2019 3:10:19 PM Augmenting Infusers (0.0100s) 11/6/2019 3:10:19 PM Infusing (0.0359s) 11/6/2019 3:10:19 PM Post-Proton Surge (0.0060s) 11/6/2019 3:10:19 PM Calibrate Weapons Arrays (0.0180s) 11/6/2019 3:10:19 PM Stimulate Modulation (0.0140s) 11/6/2019 3:10:19 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/6/2019 3:10:20 PM Load Surrogates (0.7096s) 11/6/2019 3:10:20 PM Load Historical Documents (0.0070s) 11/6/2019 3:10:20 PM 9.2 seconds total load time. Optimize Comfort On Command Decks (0.3s) Investigating Starfields (0.5s) Fondly Remembering Distant Planets (1.6s) Collapsing Pile Of Ship Parts (0.6s) Check Forcefield Integrity (3.1s) Load Surrogates (0.7s) 11/6/2019 3:10:20 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/6/2019 3:10:29 PM Successfully opened host socket 11/6/2019 4:07:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 4:12:33 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 11/6/2019 4:12:33 PM Boot up FleetOS (0.2025s) 11/6/2019 4:12:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2019 4:12:33 PM Check System Logs For Rogue Intelligence (0.0269s) 11/6/2019 4:12:34 PM Organizing Alien Translation Routines (0.0504s) 11/6/2019 4:12:34 PM Remembering Alamo (0.0199s) 11/6/2019 4:12:34 PM Generating Framerates (0.0130s) 11/6/2019 4:12:34 PM Bring Cloaking Systems Online (0.0189s) 11/6/2019 4:12:34 PM Game Version: 1.005 11/6/2019 4:12:34 PM Eject Trash Into Hyperspace (0.0189s) 11/6/2019 4:12:34 PM Recalculate Speed Of Light (0.0170s) 11/6/2019 4:12:34 PM Check Nearby Stellar Masses (0.0150s) 11/6/2019 4:12:34 PM No resolution change was required. 11/6/2019 4:12:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 4:12:34 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 4:12:34 PM Refresh Optical Lensing (0.0219s) 11/6/2019 4:12:34 PM Revise Fundamental Physical Laws (0.0189s) 11/6/2019 4:12:34 PM Boot Audio Comms (0.0100s) 11/6/2019 4:12:34 PM Establish Individual Audio Links (0.0110s) 11/6/2019 4:12:34 PM Prepare Explosions and Crackles (0.1247s) 11/6/2019 4:12:34 PM Optimize Comfort On Command Decks (0.0489s) 11/6/2019 4:12:34 PM Check For Extra Modules (0.1925s) 11/6/2019 4:12:34 PM Calculate Odds Of Success (0.0150s) 11/6/2019 4:12:34 PM Briefly Panic (0.2324s) 11/6/2019 4:12:34 PM Install Confidence Routines (0.1825s) 11/6/2019 4:12:35 PM Bring Commander Interface Online (0.0618s) 11/6/2019 4:12:35 PM Motivate All Crews (0.0209s) 11/6/2019 4:12:35 PM Externalizing Patterns (0.0095s) 11/6/2019 4:12:35 PM Disengaging Constants (0.0209s) 11/6/2019 4:12:35 PM Late Axionic Computations (0.0529s) 11/6/2019 4:12:35 PM Thinking Of Advice (0.0080s) 11/6/2019 4:12:35 PM Degaussing Advice (0.0110s) 11/6/2019 4:12:35 PM Naming All Known Planets (0.0085s) 11/6/2019 4:12:35 PM Remembering Speeds (0.0080s) 11/6/2019 4:12:35 PM Prioritizing Targets (0.0080s) 11/6/2019 4:12:35 PM Rebooting Sensor Arrays (0.0090s) 11/6/2019 4:12:35 PM Unloading Prismatic Grid (0.0090s) 11/6/2019 4:12:35 PM Thinking Of Objectives (0.0070s) 11/6/2019 4:12:35 PM Re-Aligning Objectives (0.0070s) 11/6/2019 4:12:35 PM Inhibiting Visual Scans (0.0090s) 11/6/2019 4:12:35 PM Synthesizing Vocals (0.0070s) 11/6/2019 4:12:35 PM Ventilating Scenarios (0.0070s) 11/6/2019 4:12:35 PM Decontaminating Targeting Systems (0.0070s) 11/6/2019 4:12:35 PM Ejecting Tactical Core (0.0070s) 11/6/2019 4:12:35 PM Calibrating Formations (0.0060s) 11/6/2019 4:12:35 PM Intercepting Galactic Maps (0.0080s) 11/6/2019 4:12:35 PM Sterilizing Test Chamber (0.0090s) 11/6/2019 4:12:35 PM Faction Diagnostics (0.0090s) 11/6/2019 4:12:35 PM Buffering Hackers (0.0110s) 11/6/2019 4:12:35 PM Inverting Death (0.0070s) 11/6/2019 4:12:35 PM Linear Field Variance (0.0449s) 11/6/2019 4:12:35 PM Charging Marks (0.0070s) 11/6/2019 4:12:35 PM Range Manifolds (0.0060s) 11/6/2019 4:12:35 PM Purging ROFs (0.0070s) 11/6/2019 4:12:35 PM Manipulating Speeds (0.0080s) 11/6/2019 4:12:35 PM Detecting Projectiles (0.0060s) 11/6/2019 4:12:35 PM Grouping Flow Fields (0.0070s) 11/6/2019 4:12:35 PM Modulating Flow Field Groups (0.0100s) 11/6/2019 4:12:35 PM Designing Fleets (0.0120s) 11/6/2019 4:12:35 PM Thinking Of Technologies (0.0070s) 11/6/2019 4:12:35 PM Categorizing Starboard Sensors (0.0070s) 11/6/2019 4:12:35 PM Injecting Galactic Variables (0.0080s) 11/6/2019 4:12:35 PM Discharging Colored Ions (0.0189s) 11/6/2019 4:12:35 PM Replicating Ion Colors (0.0060s) 11/6/2019 4:12:35 PM Investigating Starfields (0.1356s) 11/6/2019 4:12:35 PM Breaking Distant Planets (0.3630s) 11/6/2019 4:12:35 PM Investigating Map Signatures (0.0120s) 11/6/2019 4:12:35 PM Collating Solar Systems (0.0085s) 11/6/2019 4:12:35 PM Categorizing All Planets (0.0060s) 11/6/2019 4:12:36 PM Organizing Commands (0.0130s) 11/6/2019 4:12:36 PM Calculating Firing Cones (0.0060s) 11/6/2019 4:12:36 PM Collapsing Pile Of Ship Parts (0.3635s) 11/6/2019 4:12:37 PM Uncoupling Aft Ports (1.1739s) 11/6/2019 4:12:37 PM Issuing Orders (0.0060s) 11/6/2019 4:12:37 PM Augmenting Infusers (0.0070s) 11/6/2019 4:12:37 PM Infusing (0.0149s) 11/6/2019 4:12:37 PM Post-Proton Surge (0.0060s) 11/6/2019 4:12:37 PM Calibrate Weapons Arrays (0.0170s) 11/6/2019 4:12:37 PM Stimulate Modulation (0.0150s) 11/6/2019 4:12:37 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/6/2019 4:12:38 PM Load Surrogates (0.6458s) 11/6/2019 4:12:38 PM Load Historical Documents (0.0060s) 11/6/2019 4:12:38 PM 4.5 seconds total load time. Breaking Distant Planets (0.4s) Collapsing Pile Of Ship Parts (0.4s) Uncoupling Aft Ports (1.2s) Load Surrogates (0.6s) 11/6/2019 4:12:38 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/6/2019 4:12:42 PM Successfully opened host socket 11/6/2019 4:15:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 4:15:11 PM Successfully opened host socket 11/6/2019 4:15:11 PM OnLoad: Fixed positions of 0 ship(s), 5 shot(s), 0 other/wormhole(s). 11/6/2019 4:19:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 4:19:27 PM Successfully opened host socket 11/6/2019 4:19:27 PM OnLoad: Fixed positions of 0 ship(s), 5 shot(s), 0 other/wormhole(s). 11/6/2019 4:24:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 4:24:13 PM Successfully opened host socket 11/6/2019 4:28:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 4:28:19 PM Successfully opened host socket 11/6/2019 4:35:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 4:35:48 PM Successfully opened host socket 11/6/2019 4:37:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 5:09:13 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 11/6/2019 5:09:13 PM Boot up FleetOS (0.2064s) 11/6/2019 5:09:13 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2019 5:09:13 PM Check System Logs For Rogue Intelligence (0.0259s) 11/6/2019 5:09:13 PM Organizing Alien Translation Routines (0.1307s) 11/6/2019 5:09:13 PM Remembering Alamo (0.0259s) 11/6/2019 5:09:13 PM Generating Framerates (0.0130s) 11/6/2019 5:09:13 PM Bring Cloaking Systems Online (0.0120s) 11/6/2019 5:09:13 PM Game Version: 1.005 11/6/2019 5:09:13 PM Eject Trash Into Hyperspace (0.0299s) 11/6/2019 5:09:13 PM Recalculate Speed Of Light (0.0199s) 11/6/2019 5:09:13 PM Check Nearby Stellar Masses (0.0130s) 11/6/2019 5:09:13 PM No resolution change was required. 11/6/2019 5:09:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 5:09:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 5:09:13 PM Refresh Optical Lensing (0.0239s) 11/6/2019 5:09:13 PM Revise Fundamental Physical Laws (0.0937s) 11/6/2019 5:09:14 PM Boot Audio Comms (0.0090s) 11/6/2019 5:09:14 PM Establish Individual Audio Links (0.0120s) 11/6/2019 5:09:14 PM Prepare Explosions and Crackles (0.1332s) 11/6/2019 5:09:14 PM Optimize Comfort On Command Decks (0.0678s) 11/6/2019 5:09:14 PM Check For Extra Modules (0.0304s) 11/6/2019 5:09:14 PM Calculate Odds Of Success (0.0189s) 11/6/2019 5:09:14 PM Briefly Panic (0.1376s) 11/6/2019 5:09:14 PM Install Confidence Routines (0.1795s) 11/6/2019 5:09:14 PM Bring Commander Interface Online (0.0848s) 11/6/2019 5:09:14 PM Motivate All Crews (0.0269s) 11/6/2019 5:09:14 PM Externalizing Patterns (0.0140s) 11/6/2019 5:09:14 PM Disengaging Constants (0.0928s) 11/6/2019 5:09:14 PM Late Axionic Computations (0.1087s) 11/6/2019 5:09:14 PM Thinking Of Advice (0.0110s) 11/6/2019 5:09:14 PM Degaussing Advice (0.0439s) 11/6/2019 5:09:14 PM Naming All Known Planets (0.0120s) 11/6/2019 5:09:14 PM Remembering Speeds (0.0090s) 11/6/2019 5:09:15 PM Prioritizing Targets (0.0120s) 11/6/2019 5:09:15 PM Rebooting Sensor Arrays (0.0100s) 11/6/2019 5:09:15 PM Unloading Prismatic Grid (0.0110s) 11/6/2019 5:09:15 PM Thinking Of Objectives (0.0070s) 11/6/2019 5:09:15 PM Re-Aligning Objectives (0.0110s) 11/6/2019 5:09:15 PM Inhibiting Visual Scans (0.0249s) 11/6/2019 5:09:15 PM Synthesizing Vocals (0.0100s) 11/6/2019 5:09:15 PM Ventilating Scenarios (0.0090s) 11/6/2019 5:09:15 PM Decontaminating Targeting Systems (0.0070s) 11/6/2019 5:09:15 PM Ejecting Tactical Core (0.0100s) 11/6/2019 5:09:15 PM Calibrating Formations (0.0090s) 11/6/2019 5:09:15 PM Intercepting Galactic Maps (0.0130s) 11/6/2019 5:09:15 PM Sterilizing Test Chamber (0.0110s) 11/6/2019 5:09:15 PM Faction Diagnostics (0.0160s) 11/6/2019 5:09:15 PM Buffering Hackers (0.0180s) 11/6/2019 5:09:15 PM Inverting Death (0.0130s) 11/6/2019 5:09:15 PM Linear Field Variance (0.0539s) 11/6/2019 5:09:15 PM Charging Marks (0.0100s) 11/6/2019 5:09:15 PM Range Manifolds (0.0090s) 11/6/2019 5:09:15 PM Purging ROFs (0.0090s) 11/6/2019 5:09:15 PM Manipulating Speeds (0.0100s) 11/6/2019 5:09:15 PM Detecting Projectiles (0.0120s) 11/6/2019 5:09:15 PM Grouping Flow Fields (0.0090s) 11/6/2019 5:09:15 PM Modulating Flow Field Groups (0.0130s) 11/6/2019 5:09:15 PM Designing Fleets (0.0409s) 11/6/2019 5:09:15 PM Thinking Of Technologies (0.0110s) 11/6/2019 5:09:15 PM Categorizing Starboard Sensors (0.0100s) 11/6/2019 5:09:15 PM Injecting Galactic Variables (0.0130s) 11/6/2019 5:09:15 PM Discharging Colored Ions (0.0269s) 11/6/2019 5:09:15 PM Replicating Ion Colors (0.0090s) 11/6/2019 5:09:15 PM Investigating Starfields (0.1446s) 11/6/2019 5:09:15 PM Scanning Distant Planets (0.3775s) 11/6/2019 5:09:15 PM Investigating Map Signatures (0.0229s) 11/6/2019 5:09:15 PM Collating Solar Systems (0.0095s) 11/6/2019 5:09:15 PM Categorizing All Planets (0.0070s) 11/6/2019 5:09:15 PM Organizing Commands (0.0170s) 11/6/2019 5:09:16 PM Calculating Firing Cones (0.0060s) 11/6/2019 5:09:16 PM Ejecting Ship Parts Into Space (0.4368s) 11/6/2019 5:09:17 PM Notify Next Of Kin (1.1958s) 11/6/2019 5:09:17 PM Issuing Orders (0.0060s) 11/6/2019 5:09:17 PM Augmenting Infusers (0.0070s) 11/6/2019 5:09:17 PM Infusing (0.0344s) 11/6/2019 5:09:17 PM Post-Proton Surge (0.0060s) 11/6/2019 5:09:17 PM Calibrate Weapons Arrays (0.0180s) 11/6/2019 5:09:17 PM Stimulate Modulation (0.0150s) 11/6/2019 5:09:17 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/6/2019 5:09:18 PM Load Surrogates (0.6862s) 11/6/2019 5:09:18 PM Load Historical Documents (0.0060s) 11/6/2019 5:09:18 PM 5.0 seconds total load time. Scanning Distant Planets (0.4s) Ejecting Ship Parts Into Space (0.4s) Notify Next Of Kin (1.2s) Load Surrogates (0.7s) 11/6/2019 5:09:18 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/6/2019 5:09:23 PM Successfully opened host socket 11/6/2019 5:13:28 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/7/2019 6:36:02 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 11/7/2019 6:36:02 PM Boot up FleetOS (0.2194s) 11/7/2019 6:36:03 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/7/2019 6:36:03 PM Check System Logs For Rogue Intelligence (0.0269s) 11/7/2019 6:36:03 PM Organizing Alien Translation Routines (0.1476s) 11/7/2019 6:36:03 PM Remembering Alamo (0.0299s) 11/7/2019 6:36:03 PM Generating Framerates (0.0160s) 11/7/2019 6:36:03 PM Bring Cloaking Systems Online (0.0110s) 11/7/2019 6:36:03 PM Game Version: 1.006 11/7/2019 6:36:03 PM Eject Trash Into Hyperspace (0.0170s) 11/7/2019 6:36:03 PM Recalculate Speed Of Light (0.0199s) 11/7/2019 6:36:03 PM Check Nearby Stellar Masses (0.0130s) 11/7/2019 6:36:03 PM No resolution change was required. 11/7/2019 6:36:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2019 6:36:03 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/7/2019 6:36:03 PM Refresh Optical Lensing (0.0209s) 11/7/2019 6:36:03 PM Revise Fundamental Physical Laws (0.1017s) 11/7/2019 6:36:03 PM Boot Audio Comms (0.0110s) 11/7/2019 6:36:03 PM Establish Individual Audio Links (0.0130s) 11/7/2019 6:36:03 PM Prepare Explosions and Crackles (0.1307s) 11/7/2019 6:36:03 PM Optimize Comfort On Command Decks (0.2224s) 11/7/2019 6:36:03 PM Check For Extra Modules (0.0199s) 11/7/2019 6:36:03 PM Calculate Odds Of Success (0.0160s) 11/7/2019 6:36:04 PM Briefly Panic (0.2344s) 11/7/2019 6:36:04 PM Install Confidence Routines (0.2099s) 11/7/2019 6:36:04 PM Bring Commander Interface Online (0.0992s) 11/7/2019 6:36:04 PM Motivate All Crews (0.0279s) 11/7/2019 6:36:04 PM Externalizing Patterns (0.0160s) 11/7/2019 6:36:04 PM Disengaging Constants (0.0828s) 11/7/2019 6:36:04 PM Late Axionic Computations (0.1257s) 11/7/2019 6:36:04 PM Thinking Of Advice (0.0110s) 11/7/2019 6:36:04 PM Degaussing Advice (0.0459s) 11/7/2019 6:36:04 PM Naming All Known Planets (0.0110s) 11/7/2019 6:36:04 PM Remembering Speeds (0.0100s) 11/7/2019 6:36:04 PM Prioritizing Targets (0.0100s) 11/7/2019 6:36:04 PM Rebooting Sensor Arrays (0.0110s) 11/7/2019 6:36:04 PM Unloading Prismatic Grid (0.0090s) 11/7/2019 6:36:04 PM Thinking Of Objectives (0.0100s) 11/7/2019 6:36:04 PM Re-Aligning Objectives (0.0110s) 11/7/2019 6:36:04 PM Inhibiting Visual Scans (0.0239s) 11/7/2019 6:36:04 PM Synthesizing Vocals (0.0100s) 11/7/2019 6:36:04 PM Ventilating Scenarios (0.0090s) 11/7/2019 6:36:04 PM Decontaminating Targeting Systems (0.0100s) 11/7/2019 6:36:04 PM Ejecting Tactical Core (0.0090s) 11/7/2019 6:36:04 PM Calibrating Formations (0.0090s) 11/7/2019 6:36:04 PM Intercepting Galactic Maps (0.0130s) 11/7/2019 6:36:04 PM Sterilizing Test Chamber (0.0110s) 11/7/2019 6:36:04 PM Faction Diagnostics (0.0160s) 11/7/2019 6:36:04 PM Buffering Hackers (0.0180s) 11/7/2019 6:36:04 PM Inverting Death (0.0130s) 11/7/2019 6:36:04 PM Linear Field Variance (0.0519s) 11/7/2019 6:36:04 PM Charging Marks (0.0100s) 11/7/2019 6:36:04 PM Range Manifolds (0.0090s) 11/7/2019 6:36:04 PM Purging ROFs (0.0080s) 11/7/2019 6:36:04 PM Manipulating Speeds (0.0100s) 11/7/2019 6:36:04 PM Detecting Projectiles (0.0110s) 11/7/2019 6:36:04 PM Grouping Flow Fields (0.0090s) 11/7/2019 6:36:04 PM Modulating Flow Field Groups (0.0130s) 11/7/2019 6:36:05 PM Designing Fleets (0.0389s) 11/7/2019 6:36:05 PM Thinking Of Technologies (0.0100s) 11/7/2019 6:36:05 PM Categorizing Starboard Sensors (0.0090s) 11/7/2019 6:36:05 PM Injecting Galactic Variables (0.0150s) 11/7/2019 6:36:05 PM Discharging Colored Ions (0.0219s) 11/7/2019 6:36:05 PM Replicating Ion Colors (0.0090s) 11/7/2019 6:36:05 PM Investigating Starfields (0.5002s) 11/7/2019 6:36:07 PM Crawling Distant Planets (1.6112s) 11/7/2019 6:36:07 PM Investigating Map Signatures (0.0234s) 11/7/2019 6:36:07 PM Collating Solar Systems (0.0110s) 11/7/2019 6:36:07 PM Categorizing All Planets (0.0050s) 11/7/2019 6:36:07 PM Organizing Commands (0.1017s) 11/7/2019 6:36:07 PM Calculating Firing Cones (0.0060s) 11/7/2019 6:36:07 PM Offending Sentient Ship Parts (0.5640s) 11/7/2019 6:36:10 PM Re-inverting All Vacuum Chambers (3.0125s) 11/7/2019 6:36:10 PM Issuing Orders (0.0060s) 11/7/2019 6:36:10 PM Augmenting Infusers (0.0100s) 11/7/2019 6:36:10 PM Infusing (0.0359s) 11/7/2019 6:36:10 PM Post-Proton Surge (0.0060s) 11/7/2019 6:36:11 PM Calibrate Weapons Arrays (0.0179s) 11/7/2019 6:36:11 PM Stimulate Modulation (0.0140s) 11/7/2019 6:36:11 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/7/2019 6:36:11 PM Load Surrogates (0.7076s) 11/7/2019 6:36:11 PM Load Historical Documents (0.0060s) 11/7/2019 6:36:11 PM 9.0 seconds total load time. Investigating Starfields (0.5s) Crawling Distant Planets (1.6s) Offending Sentient Ship Parts (0.6s) Re-inverting All Vacuum Chambers (3.0s) Load Surrogates (0.7s) 11/7/2019 6:36:11 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/7/2019 6:36:16 PM Successfully opened host socket 11/7/2019 6:41:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/8/2019 7:43:36 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 11/8/2019 7:43:36 PM Boot up FleetOS (0.2424s) 11/8/2019 7:43:36 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/8/2019 7:43:36 PM Check System Logs For Rogue Intelligence (0.0329s) 11/8/2019 7:43:36 PM Organizing Alien Translation Routines (0.1307s) 11/8/2019 7:43:36 PM Remembering Alamo (0.0309s) 11/8/2019 7:43:36 PM Generating Framerates (0.0150s) 11/8/2019 7:43:36 PM Bring Cloaking Systems Online (0.0090s) 11/8/2019 7:43:36 PM Game Version: 1.007 11/8/2019 7:43:36 PM Eject Trash Into Hyperspace (0.0180s) 11/8/2019 7:43:36 PM Recalculate Speed Of Light (0.0249s) 11/8/2019 7:43:36 PM Check Nearby Stellar Masses (0.0160s) 11/8/2019 7:43:36 PM No resolution change was required. 11/8/2019 7:43:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/8/2019 7:43:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/8/2019 7:43:36 PM Refresh Optical Lensing (0.0219s) 11/8/2019 7:43:36 PM Revise Fundamental Physical Laws (0.0977s) 11/8/2019 7:43:36 PM Boot Audio Comms (0.0120s) 11/8/2019 7:43:36 PM Establish Individual Audio Links (0.0120s) 11/8/2019 7:43:36 PM Prepare Explosions and Crackles (0.1307s) 11/8/2019 7:43:36 PM Optimize Comfort On Command Decks (0.2344s) 11/8/2019 7:43:36 PM Check For Extra Modules (0.0439s) 11/8/2019 7:43:36 PM Calculate Odds Of Success (0.0349s) 11/8/2019 7:43:37 PM Briefly Panic (0.2573s) 11/8/2019 7:43:37 PM Install Confidence Routines (0.1845s) 11/8/2019 7:43:37 PM Bring Commander Interface Online (0.1047s) 11/8/2019 7:43:37 PM Motivate All Crews (0.0289s) 11/8/2019 7:43:37 PM Externalizing Patterns (0.0330s) 11/8/2019 7:43:37 PM Disengaging Constants (0.1257s) 11/8/2019 7:43:37 PM Late Axionic Computations (0.1371s) 11/8/2019 7:43:37 PM Thinking Of Advice (0.0120s) 11/8/2019 7:43:37 PM Degaussing Advice (0.0479s) 11/8/2019 7:43:37 PM Naming All Known Planets (0.0110s) 11/8/2019 7:43:37 PM Remembering Speeds (0.0110s) 11/8/2019 7:43:37 PM Prioritizing Targets (0.0100s) 11/8/2019 7:43:37 PM Rebooting Sensor Arrays (0.0110s) 11/8/2019 7:43:37 PM Unloading Prismatic Grid (0.0105s) 11/8/2019 7:43:37 PM Thinking Of Objectives (0.0100s) 11/8/2019 7:43:37 PM Re-Aligning Objectives (0.0130s) 11/8/2019 7:43:37 PM Inhibiting Visual Scans (0.0239s) 11/8/2019 7:43:37 PM Synthesizing Vocals (0.0110s) 11/8/2019 7:43:38 PM Ventilating Scenarios (0.0090s) 11/8/2019 7:43:38 PM Decontaminating Targeting Systems (0.0100s) 11/8/2019 7:43:38 PM Ejecting Tactical Core (0.0100s) 11/8/2019 7:43:38 PM Calibrating Formations (0.0095s) 11/8/2019 7:43:38 PM Intercepting Galactic Maps (0.0129s) 11/8/2019 7:43:38 PM Sterilizing Test Chamber (0.0110s) 11/8/2019 7:43:38 PM Faction Diagnostics (0.0160s) 11/8/2019 7:43:38 PM Buffering Hackers (0.0180s) 11/8/2019 7:43:38 PM Inverting Death (0.0130s) 11/8/2019 7:43:38 PM Linear Field Variance (0.0539s) 11/8/2019 7:43:38 PM Charging Marks (0.0100s) 11/8/2019 7:43:38 PM Range Manifolds (0.0100s) 11/8/2019 7:43:38 PM Purging ROFs (0.0100s) 11/8/2019 7:43:38 PM Manipulating Speeds (0.0110s) 11/8/2019 7:43:38 PM Detecting Projectiles (0.0090s) 11/8/2019 7:43:38 PM Grouping Flow Fields (0.0095s) 11/8/2019 7:43:38 PM Modulating Flow Field Groups (0.0130s) 11/8/2019 7:43:38 PM Designing Fleets (0.0399s) 11/8/2019 7:43:38 PM Thinking Of Technologies (0.0110s) 11/8/2019 7:43:38 PM Categorizing Starboard Sensors (0.0100s) 11/8/2019 7:43:38 PM Injecting Galactic Variables (0.0159s) 11/8/2019 7:43:38 PM Discharging Colored Ions (0.0219s) 11/8/2019 7:43:38 PM Replicating Ion Colors (0.0100s) 11/8/2019 7:43:38 PM Investigating Starfields (0.5076s) 11/8/2019 7:43:40 PM Blowing Up Distant Planets (1.6511s) 11/8/2019 7:43:40 PM Investigating Map Signatures (0.0239s) 11/8/2019 7:43:40 PM Collating Solar Systems (0.0120s) 11/8/2019 7:43:40 PM Categorizing All Planets (0.0050s) 11/8/2019 7:43:40 PM Organizing Commands (0.0180s) 11/8/2019 7:43:40 PM Calculating Firing Cones (0.0060s) 11/8/2019 7:43:41 PM Breaking In New Ship Parts (0.5745s) 11/8/2019 7:43:44 PM Check Forcefield Integrity (3.0539s) 11/8/2019 7:43:44 PM Issuing Orders (0.0060s) 11/8/2019 7:43:44 PM Augmenting Infusers (0.0140s) 11/8/2019 7:43:44 PM Infusing (0.0379s) 11/8/2019 7:43:44 PM Post-Proton Surge (0.0060s) 11/8/2019 7:43:44 PM Calibrate Weapons Arrays (0.0180s) 11/8/2019 7:43:44 PM Stimulate Modulation (0.0150s) 11/8/2019 7:43:44 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/8/2019 7:43:44 PM Load Surrogates (0.7136s) 11/8/2019 7:43:45 PM Load Historical Documents (0.0050s) 11/8/2019 7:43:45 PM 9.2 seconds total load time. Briefly Panic (0.3s) Investigating Starfields (0.5s) Blowing Up Distant Planets (1.7s) Breaking In New Ship Parts (0.6s) Check Forcefield Integrity (3.1s) Load Surrogates (0.7s) 11/8/2019 7:43:45 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/8/2019 7:44:03 PM Start Generate Partial Map with Clusters and seed 101582785 and planet count 100 and 17 factions 11/8/2019 7:44:03 PM World Created, Launching Server 11/8/2019 7:44:04 PM Successfully opened host socket 11/8/2019 7:44:07 PM Start Generate Partial Map with Clusters and seed 503525706 and planet count 100 and 17 factions 11/8/2019 7:44:07 PM Generate Partial Map Complete 11/8/2019 7:44:08 PM Start Generate Partial Map with Clusters and seed 138107004 and planet count 100 and 17 factions 11/8/2019 7:44:08 PM Generate Partial Map Complete 11/8/2019 7:44:10 PM Start Generate Partial Map with Clusters and seed 138107004 and planet count 100 and 17 factions 11/8/2019 7:44:10 PM Generate Partial Map Complete 11/8/2019 7:44:16 PM Start Generate Partial Map with Clusters and seed 138107004 and planet count 100 and 17 factions 11/8/2019 7:44:16 PM Generate Partial Map Complete 11/8/2019 7:44:22 PM Start Generate Partial Map with Clusters and seed 407886014 and planet count 100 and 17 factions 11/8/2019 7:44:22 PM Generate Partial Map Complete 11/8/2019 7:44:34 PM Start Generate Partial Map with Clusters and seed 940575685 and planet count 100 and 17 factions 11/8/2019 7:44:34 PM Generate Partial Map Complete 11/8/2019 7:44:40 PM Start Generate Partial Map with Clusters and seed 940575685 and planet count 100 and 17 factions 11/8/2019 7:44:40 PM Generate Partial Map Complete 11/8/2019 7:46:21 PM Start Generate FULL Map with Clusters and seed 940575685 and planet count 100 and 17 factions 11/8/2019 7:46:21 PM Generate FULL Map Complete 11/8/2019 8:27:41 PM No resolution change was required. 11/8/2019 8:27:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/8/2019 8:27:41 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/8/2019 8:32:50 PM No resolution change was required. 11/8/2019 8:32:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/8/2019 8:32:50 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/8/2019 9:09:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/8/2019 9:58:22 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 11/8/2019 9:58:22 PM Boot up FleetOS (0.2074s) 11/8/2019 9:58:22 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/8/2019 9:58:22 PM Check System Logs For Rogue Intelligence (0.0269s) 11/8/2019 9:58:22 PM Organizing Alien Translation Routines (0.1277s) 11/8/2019 9:58:22 PM Remembering Alamo (0.0294s) 11/8/2019 9:58:23 PM Generating Framerates (0.0170s) 11/8/2019 9:58:23 PM Bring Cloaking Systems Online (0.0120s) 11/8/2019 9:58:23 PM Game Version: 1.007 11/8/2019 9:58:23 PM Eject Trash Into Hyperspace (0.0170s) 11/8/2019 9:58:23 PM Recalculate Speed Of Light (0.0199s) 11/8/2019 9:58:23 PM Check Nearby Stellar Masses (0.0130s) 11/8/2019 9:58:23 PM No resolution change was required. 11/8/2019 9:58:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/8/2019 9:58:23 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/8/2019 9:58:23 PM Refresh Optical Lensing (0.0199s) 11/8/2019 9:58:23 PM Revise Fundamental Physical Laws (0.0913s) 11/8/2019 9:58:23 PM Boot Audio Comms (0.0120s) 11/8/2019 9:58:23 PM Establish Individual Audio Links (0.0110s) 11/8/2019 9:58:23 PM Prepare Explosions and Crackles (0.1247s) 11/8/2019 9:58:23 PM Optimize Comfort On Command Decks (0.0588s) 11/8/2019 9:58:23 PM Check For Extra Modules (0.0209s) 11/8/2019 9:58:23 PM Calculate Odds Of Success (0.0160s) 11/8/2019 9:58:23 PM Briefly Panic (0.1486s) 11/8/2019 9:58:23 PM Install Confidence Routines (0.2094s) 11/8/2019 9:58:23 PM Bring Commander Interface Online (0.0928s) 11/8/2019 9:58:23 PM Motivate All Crews (0.0259s) 11/8/2019 9:58:23 PM Externalizing Patterns (0.0130s) 11/8/2019 9:58:24 PM Disengaging Constants (0.0858s) 11/8/2019 9:58:24 PM Late Axionic Computations (0.0843s) 11/8/2019 9:58:24 PM Thinking Of Advice (0.0110s) 11/8/2019 9:58:24 PM Degaussing Advice (0.0539s) 11/8/2019 9:58:24 PM Naming All Known Planets (0.0100s) 11/8/2019 9:58:24 PM Remembering Speeds (0.0140s) 11/8/2019 9:58:24 PM Prioritizing Targets (0.0120s) 11/8/2019 9:58:24 PM Rebooting Sensor Arrays (0.0110s) 11/8/2019 9:58:24 PM Unloading Prismatic Grid (0.0160s) 11/8/2019 9:58:24 PM Thinking Of Objectives (0.0199s) 11/8/2019 9:58:24 PM Re-Aligning Objectives (0.0209s) 11/8/2019 9:58:24 PM Inhibiting Visual Scans (0.0588s) 11/8/2019 9:58:24 PM Synthesizing Vocals (0.0140s) 11/8/2019 9:58:24 PM Ventilating Scenarios (0.0090s) 11/8/2019 9:58:24 PM Decontaminating Targeting Systems (0.0100s) 11/8/2019 9:58:24 PM Ejecting Tactical Core (0.0090s) 11/8/2019 9:58:24 PM Calibrating Formations (0.0090s) 11/8/2019 9:58:24 PM Intercepting Galactic Maps (0.0120s) 11/8/2019 9:58:24 PM Sterilizing Test Chamber (0.0110s) 11/8/2019 9:58:24 PM Faction Diagnostics (0.0170s) 11/8/2019 9:58:24 PM Buffering Hackers (0.0189s) 11/8/2019 9:58:24 PM Inverting Death (0.0120s) 11/8/2019 9:58:24 PM Linear Field Variance (0.0628s) 11/8/2019 9:58:24 PM Charging Marks (0.0100s) 11/8/2019 9:58:24 PM Range Manifolds (0.0100s) 11/8/2019 9:58:24 PM Purging ROFs (0.0070s) 11/8/2019 9:58:24 PM Manipulating Speeds (0.0090s) 11/8/2019 9:58:24 PM Detecting Projectiles (0.0124s) 11/8/2019 9:58:24 PM Grouping Flow Fields (0.0095s) 11/8/2019 9:58:24 PM Modulating Flow Field Groups (0.0120s) 11/8/2019 9:58:24 PM Designing Fleets (0.0339s) 11/8/2019 9:58:24 PM Thinking Of Technologies (0.0100s) 11/8/2019 9:58:24 PM Categorizing Starboard Sensors (0.0100s) 11/8/2019 9:58:24 PM Injecting Galactic Variables (0.0140s) 11/8/2019 9:58:24 PM Discharging Colored Ions (0.0219s) 11/8/2019 9:58:24 PM Replicating Ion Colors (0.0090s) 11/8/2019 9:58:24 PM Investigating Starfields (0.1466s) 11/8/2019 9:58:25 PM Gazing At Distant Planets (0.3770s) 11/8/2019 9:58:25 PM Investigating Map Signatures (0.0199s) 11/8/2019 9:58:25 PM Collating Solar Systems (0.0110s) 11/8/2019 9:58:25 PM Categorizing All Planets (0.0060s) 11/8/2019 9:58:25 PM Organizing Commands (0.0170s) 11/8/2019 9:58:25 PM Calculating Firing Cones (0.0059s) 11/8/2019 9:58:25 PM Finding Old Ship Parts (0.4393s) 11/8/2019 9:58:26 PM Printing Paper Copies Of All Data Banks (1.2277s) 11/8/2019 9:58:26 PM Issuing Orders (0.0060s) 11/8/2019 9:58:26 PM Augmenting Infusers (0.0100s) 11/8/2019 9:58:26 PM Infusing (0.0349s) 11/8/2019 9:58:26 PM Post-Proton Surge (0.0060s) 11/8/2019 9:58:26 PM Calibrate Weapons Arrays (0.0175s) 11/8/2019 9:58:27 PM Stimulate Modulation (0.0140s) 11/8/2019 9:58:27 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/8/2019 9:58:27 PM Load Surrogates (0.6991s) 11/8/2019 9:58:27 PM Load Historical Documents (0.0060s) 11/8/2019 9:58:27 PM 5.1 seconds total load time. Gazing At Distant Planets (0.4s) Finding Old Ship Parts (0.4s) Printing Paper Copies Of All Data Banks (1.2s) Load Surrogates (0.7s) 11/8/2019 9:58:27 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/8/2019 9:58:31 PM Successfully opened host socket 11/8/2019 11:30:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2019 12:52:09 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 11/9/2019 12:52:09 PM Boot up FleetOS (0.2284s) 11/9/2019 12:52:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/9/2019 12:52:09 PM Check System Logs For Rogue Intelligence (0.0329s) 11/9/2019 12:52:09 PM Organizing Alien Translation Routines (0.1297s) 11/9/2019 12:52:09 PM Remembering Alamo (0.0309s) 11/9/2019 12:52:09 PM Generating Framerates (0.0170s) 11/9/2019 12:52:09 PM Bring Cloaking Systems Online (0.0090s) 11/9/2019 12:52:09 PM Game Version: 1.007 11/9/2019 12:52:09 PM Eject Trash Into Hyperspace (0.0180s) 11/9/2019 12:52:09 PM Recalculate Speed Of Light (0.0239s) 11/9/2019 12:52:09 PM Check Nearby Stellar Masses (0.0189s) 11/9/2019 12:52:09 PM No resolution change was required. 11/9/2019 12:52:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2019 12:52:09 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2019 12:52:09 PM Refresh Optical Lensing (0.0209s) 11/9/2019 12:52:09 PM Revise Fundamental Physical Laws (0.1227s) 11/9/2019 12:52:09 PM Boot Audio Comms (0.0115s) 11/9/2019 12:52:09 PM Establish Individual Audio Links (0.0239s) 11/9/2019 12:52:09 PM Prepare Explosions and Crackles (0.1356s) 11/9/2019 12:52:09 PM Optimize Comfort On Command Decks (0.2284s) 11/9/2019 12:52:09 PM Check For Extra Modules (0.0219s) 11/9/2019 12:52:10 PM Calculate Odds Of Success (0.0160s) 11/9/2019 12:52:10 PM Briefly Panic (0.2184s) 11/9/2019 12:52:10 PM Install Confidence Routines (0.1716s) 11/9/2019 12:52:10 PM Bring Commander Interface Online (0.1177s) 11/9/2019 12:52:10 PM Motivate All Crews (0.0279s) 11/9/2019 12:52:10 PM Externalizing Patterns (0.0170s) 11/9/2019 12:52:10 PM Disengaging Constants (0.1187s) 11/9/2019 12:52:10 PM Late Axionic Computations (0.1326s) 11/9/2019 12:52:10 PM Thinking Of Advice (0.0110s) 11/9/2019 12:52:10 PM Degaussing Advice (0.0479s) 11/9/2019 12:52:10 PM Naming All Known Planets (0.0110s) 11/9/2019 12:52:10 PM Remembering Speeds (0.0110s) 11/9/2019 12:52:10 PM Prioritizing Targets (0.0110s) 11/9/2019 12:52:10 PM Rebooting Sensor Arrays (0.0110s) 11/9/2019 12:52:10 PM Unloading Prismatic Grid (0.0110s) 11/9/2019 12:52:10 PM Thinking Of Objectives (0.0090s) 11/9/2019 12:52:10 PM Re-Aligning Objectives (0.0120s) 11/9/2019 12:52:10 PM Inhibiting Visual Scans (0.0249s) 11/9/2019 12:52:10 PM Synthesizing Vocals (0.0100s) 11/9/2019 12:52:10 PM Ventilating Scenarios (0.0100s) 11/9/2019 12:52:11 PM Decontaminating Targeting Systems (0.0090s) 11/9/2019 12:52:11 PM Ejecting Tactical Core (0.0100s) 11/9/2019 12:52:11 PM Calibrating Formations (0.0100s) 11/9/2019 12:52:11 PM Intercepting Galactic Maps (0.0130s) 11/9/2019 12:52:11 PM Sterilizing Test Chamber (0.0110s) 11/9/2019 12:52:11 PM Faction Diagnostics (0.0170s) 11/9/2019 12:52:11 PM Buffering Hackers (0.0180s) 11/9/2019 12:52:11 PM Inverting Death (0.0130s) 11/9/2019 12:52:11 PM Linear Field Variance (0.0539s) 11/9/2019 12:52:11 PM Charging Marks (0.0100s) 11/9/2019 12:52:11 PM Range Manifolds (0.0100s) 11/9/2019 12:52:11 PM Purging ROFs (0.0090s) 11/9/2019 12:52:11 PM Manipulating Speeds (0.0100s) 11/9/2019 12:52:11 PM Detecting Projectiles (0.0090s) 11/9/2019 12:52:11 PM Grouping Flow Fields (0.0100s) 11/9/2019 12:52:11 PM Modulating Flow Field Groups (0.0180s) 11/9/2019 12:52:11 PM Designing Fleets (0.0399s) 11/9/2019 12:52:11 PM Thinking Of Technologies (0.0100s) 11/9/2019 12:52:11 PM Categorizing Starboard Sensors (0.0110s) 11/9/2019 12:52:11 PM Injecting Galactic Variables (0.0160s) 11/9/2019 12:52:11 PM Discharging Colored Ions (0.0219s) 11/9/2019 12:52:11 PM Replicating Ion Colors (0.0090s) 11/9/2019 12:52:11 PM Investigating Starfields (0.5485s) 11/9/2019 12:52:13 PM Digitising Distant Planets (1.6107s) 11/9/2019 12:52:13 PM Investigating Map Signatures (0.0229s) 11/9/2019 12:52:13 PM Collating Solar Systems (0.0120s) 11/9/2019 12:52:13 PM Categorizing All Planets (0.0060s) 11/9/2019 12:52:13 PM Organizing Commands (0.0180s) 11/9/2019 12:52:13 PM Calculating Firing Cones (0.0060s) 11/9/2019 12:52:14 PM Developing New Ship Parts (0.5844s) 11/9/2019 12:52:17 PM Reticulate Splines (3.0469s) 11/9/2019 12:52:17 PM Issuing Orders (0.0050s) 11/9/2019 12:52:17 PM Augmenting Infusers (0.0110s) 11/9/2019 12:52:17 PM Infusing (0.0369s) 11/9/2019 12:52:17 PM Post-Proton Surge (0.0060s) 11/9/2019 12:52:17 PM Calibrate Weapons Arrays (0.0180s) 11/9/2019 12:52:17 PM Stimulate Modulation (0.0150s) 11/9/2019 12:52:17 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/9/2019 12:52:17 PM Load Surrogates (0.7181s) 11/9/2019 12:52:18 PM Load Historical Documents (0.0050s) 11/9/2019 12:52:18 PM 9.1 seconds total load time. Investigating Starfields (0.5s) Digitising Distant Planets (1.6s) Developing New Ship Parts (0.6s) Reticulate Splines (3.0s) Load Surrogates (0.7s) 11/9/2019 12:52:18 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/9/2019 12:52:31 PM Successfully opened host socket 11/9/2019 2:17:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2019 2:17:31 PM Successfully opened host socket 11/9/2019 2:38:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2019 2:38:17 PM Successfully opened host socket 11/9/2019 2:39:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2019 2:39:36 PM Successfully opened host socket 11/9/2019 4:17:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2019 5:36:04 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 11/9/2019 5:36:04 PM Boot up FleetOS (0.2089s) 11/9/2019 5:36:04 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/9/2019 5:36:04 PM Check System Logs For Rogue Intelligence (0.0259s) 11/9/2019 5:36:04 PM Organizing Alien Translation Routines (0.0519s) 11/9/2019 5:36:04 PM Remembering Alamo (0.0189s) 11/9/2019 5:36:04 PM Generating Framerates (0.0120s) 11/9/2019 5:36:04 PM Bring Cloaking Systems Online (0.0070s) 11/9/2019 5:36:04 PM Game Version: 1.007 11/9/2019 5:36:04 PM Eject Trash Into Hyperspace (0.0141s) 11/9/2019 5:36:04 PM Recalculate Speed Of Light (0.0139s) 11/9/2019 5:36:04 PM Check Nearby Stellar Masses (0.0140s) 11/9/2019 5:36:04 PM No resolution change was required. 11/9/2019 5:36:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2019 5:36:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2019 5:36:04 PM Refresh Optical Lensing (0.0199s) 11/9/2019 5:36:04 PM Revise Fundamental Physical Laws (0.0201s) 11/9/2019 5:36:04 PM Boot Audio Comms (0.0100s) 11/9/2019 5:36:04 PM Establish Individual Audio Links (0.0090s) 11/9/2019 5:36:04 PM Prepare Explosions and Crackles (0.1267s) 11/9/2019 5:36:04 PM Optimize Comfort On Command Decks (0.0449s) 11/9/2019 5:36:04 PM Check For Extra Modules (0.0474s) 11/9/2019 5:36:04 PM Calculate Odds Of Success (0.0135s) 11/9/2019 5:36:05 PM Briefly Panic (0.1491s) 11/9/2019 5:36:05 PM Install Confidence Routines (0.1865s) 11/9/2019 5:36:05 PM Bring Commander Interface Online (0.0678s) 11/9/2019 5:36:05 PM Motivate All Crews (0.0219s) 11/9/2019 5:36:05 PM Externalizing Patterns (0.0100s) 11/9/2019 5:36:05 PM Disengaging Constants (0.0219s) 11/9/2019 5:36:05 PM Late Axionic Computations (0.0369s) 11/9/2019 5:36:05 PM Thinking Of Advice (0.0080s) 11/9/2019 5:36:05 PM Degaussing Advice (0.0110s) 11/9/2019 5:36:05 PM Naming All Known Planets (0.0080s) 11/9/2019 5:36:05 PM Remembering Speeds (0.0080s) 11/9/2019 5:36:05 PM Prioritizing Targets (0.0070s) 11/9/2019 5:36:05 PM Rebooting Sensor Arrays (0.0080s) 11/9/2019 5:36:05 PM Unloading Prismatic Grid (0.0080s) 11/9/2019 5:36:05 PM Thinking Of Objectives (0.0070s) 11/9/2019 5:36:05 PM Re-Aligning Objectives (0.0080s) 11/9/2019 5:36:05 PM Inhibiting Visual Scans (0.0090s) 11/9/2019 5:36:05 PM Synthesizing Vocals (0.0070s) 11/9/2019 5:36:05 PM Ventilating Scenarios (0.0060s) 11/9/2019 5:36:05 PM Decontaminating Targeting Systems (0.0140s) 11/9/2019 5:36:05 PM Ejecting Tactical Core (0.0080s) 11/9/2019 5:36:05 PM Calibrating Formations (0.0080s) 11/9/2019 5:36:05 PM Intercepting Galactic Maps (0.0080s) 11/9/2019 5:36:05 PM Sterilizing Test Chamber (0.0110s) 11/9/2019 5:36:05 PM Faction Diagnostics (0.0100s) 11/9/2019 5:36:05 PM Buffering Hackers (0.0110s) 11/9/2019 5:36:05 PM Inverting Death (0.0070s) 11/9/2019 5:36:05 PM Linear Field Variance (0.0444s) 11/9/2019 5:36:05 PM Charging Marks (0.0070s) 11/9/2019 5:36:05 PM Range Manifolds (0.0070s) 11/9/2019 5:36:05 PM Purging ROFs (0.0070s) 11/9/2019 5:36:05 PM Manipulating Speeds (0.0070s) 11/9/2019 5:36:05 PM Detecting Projectiles (0.0070s) 11/9/2019 5:36:05 PM Grouping Flow Fields (0.0070s) 11/9/2019 5:36:05 PM Modulating Flow Field Groups (0.0100s) 11/9/2019 5:36:05 PM Designing Fleets (0.0110s) 11/9/2019 5:36:05 PM Thinking Of Technologies (0.0080s) 11/9/2019 5:36:05 PM Categorizing Starboard Sensors (0.0060s) 11/9/2019 5:36:05 PM Injecting Galactic Variables (0.0090s) 11/9/2019 5:36:05 PM Discharging Colored Ions (0.0189s) 11/9/2019 5:36:05 PM Replicating Ion Colors (0.0060s) 11/9/2019 5:36:05 PM Investigating Starfields (0.1316s) 11/9/2019 5:36:06 PM Scouring Distant Planets (0.3625s) 11/9/2019 5:36:06 PM Investigating Map Signatures (0.0130s) 11/9/2019 5:36:06 PM Collating Solar Systems (0.0090s) 11/9/2019 5:36:06 PM Categorizing All Planets (0.0060s) 11/9/2019 5:36:06 PM Organizing Commands (0.0140s) 11/9/2019 5:36:06 PM Calculating Firing Cones (0.0868s) 11/9/2019 5:36:06 PM Declaring Ship Part Sovereignty (0.3306s) 11/9/2019 5:36:07 PM Polarize Deflectors (1.1973s) 11/9/2019 5:36:07 PM Issuing Orders (0.0060s) 11/9/2019 5:36:07 PM Augmenting Infusers (0.0080s) 11/9/2019 5:36:07 PM Infusing (0.0160s) 11/9/2019 5:36:07 PM Post-Proton Surge (0.0060s) 11/9/2019 5:36:07 PM Calibrate Weapons Arrays (0.0180s) 11/9/2019 5:36:07 PM Stimulate Modulation (0.0150s) 11/9/2019 5:36:08 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/9/2019 5:36:08 PM Load Surrogates (0.6528s) 11/9/2019 5:36:08 PM Load Historical Documents (0.0060s) 11/9/2019 5:36:08 PM 4.4 seconds total load time. Scouring Distant Planets (0.4s) Declaring Ship Part Sovereignty (0.3s) Polarize Deflectors (1.2s) Load Surrogates (0.7s) 11/9/2019 5:36:08 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/9/2019 5:36:18 PM Successfully opened host socket 11/9/2019 5:41:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2019 5:41:39 PM Successfully opened host socket 11/9/2019 5:56:47 PM Error in PreFillFactionBasedData inner entity loop innerDebugStage: 1200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.TargetListPlanning+<>c__DisplayClass22_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad defenderEntity) [0x001ee] in <618b10d74bae45f981eb15ba9e618517>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.AIW2.External.TargetListPlanning+<>c__DisplayClass22_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad defenderEntity) [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <7ba61871bf8b486bb1159f36c73511ba>:0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <618b10d74bae45f981eb15ba9e618517>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 11/9/2019 7:07:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2019 7:21:46 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 11/9/2019 7:21:46 PM Boot up FleetOS (0.2045s) 11/9/2019 7:21:46 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/9/2019 7:21:46 PM Check System Logs For Rogue Intelligence (0.0309s) 11/9/2019 7:21:46 PM Organizing Alien Translation Routines (0.0479s) 11/9/2019 7:21:46 PM Remembering Alamo (0.0199s) 11/9/2019 7:21:46 PM Generating Framerates (0.0140s) 11/9/2019 7:21:46 PM Bring Cloaking Systems Online (0.0080s) 11/9/2019 7:21:46 PM Game Version: 1.007 11/9/2019 7:21:46 PM Eject Trash Into Hyperspace (0.0259s) 11/9/2019 7:21:46 PM Recalculate Speed Of Light (0.0160s) 11/9/2019 7:21:46 PM Check Nearby Stellar Masses (0.0150s) 11/9/2019 7:21:46 PM No resolution change was required. 11/9/2019 7:21:46 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2019 7:21:46 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2019 7:21:46 PM Refresh Optical Lensing (0.0349s) 11/9/2019 7:21:46 PM Revise Fundamental Physical Laws (0.0209s) 11/9/2019 7:21:46 PM Boot Audio Comms (0.0095s) 11/9/2019 7:21:46 PM Establish Individual Audio Links (0.0140s) 11/9/2019 7:21:46 PM Prepare Explosions and Crackles (0.1307s) 11/9/2019 7:21:47 PM Optimize Comfort On Command Decks (0.0613s) 11/9/2019 7:21:47 PM Check For Extra Modules (0.0324s) 11/9/2019 7:21:47 PM Calculate Odds Of Success (0.0289s) 11/9/2019 7:21:47 PM Briefly Panic (0.1396s) 11/9/2019 7:21:47 PM Install Confidence Routines (0.1576s) 11/9/2019 7:21:47 PM Bring Commander Interface Online (0.0638s) 11/9/2019 7:21:47 PM Motivate All Crews (0.0219s) 11/9/2019 7:21:47 PM Externalizing Patterns (0.0110s) 11/9/2019 7:21:47 PM Disengaging Constants (0.0219s) 11/9/2019 7:21:47 PM Late Axionic Computations (0.0359s) 11/9/2019 7:21:47 PM Thinking Of Advice (0.0080s) 11/9/2019 7:21:47 PM Degaussing Advice (0.0120s) 11/9/2019 7:21:47 PM Naming All Known Planets (0.0070s) 11/9/2019 7:21:47 PM Remembering Speeds (0.0080s) 11/9/2019 7:21:47 PM Prioritizing Targets (0.0080s) 11/9/2019 7:21:47 PM Rebooting Sensor Arrays (0.0080s) 11/9/2019 7:21:47 PM Unloading Prismatic Grid (0.0080s) 11/9/2019 7:21:47 PM Thinking Of Objectives (0.0070s) 11/9/2019 7:21:47 PM Re-Aligning Objectives (0.0070s) 11/9/2019 7:21:47 PM Inhibiting Visual Scans (0.0143s) 11/9/2019 7:21:47 PM Synthesizing Vocals (0.0066s) 11/9/2019 7:21:47 PM Ventilating Scenarios (0.0070s) 11/9/2019 7:21:47 PM Decontaminating Targeting Systems (0.0070s) 11/9/2019 7:21:47 PM Ejecting Tactical Core (0.0100s) 11/9/2019 7:21:47 PM Calibrating Formations (0.0070s) 11/9/2019 7:21:47 PM Intercepting Galactic Maps (0.0100s) 11/9/2019 7:21:47 PM Sterilizing Test Chamber (0.0085s) 11/9/2019 7:21:47 PM Faction Diagnostics (0.0110s) 11/9/2019 7:21:47 PM Buffering Hackers (0.0110s) 11/9/2019 7:21:47 PM Inverting Death (0.0080s) 11/9/2019 7:21:47 PM Linear Field Variance (0.0439s) 11/9/2019 7:21:47 PM Charging Marks (0.0070s) 11/9/2019 7:21:47 PM Range Manifolds (0.0070s) 11/9/2019 7:21:47 PM Purging ROFs (0.0070s) 11/9/2019 7:21:47 PM Manipulating Speeds (0.0080s) 11/9/2019 7:21:47 PM Detecting Projectiles (0.0060s) 11/9/2019 7:21:47 PM Grouping Flow Fields (0.0080s) 11/9/2019 7:21:47 PM Modulating Flow Field Groups (0.0100s) 11/9/2019 7:21:47 PM Designing Fleets (0.0110s) 11/9/2019 7:21:47 PM Thinking Of Technologies (0.0080s) 11/9/2019 7:21:47 PM Categorizing Starboard Sensors (0.0070s) 11/9/2019 7:21:47 PM Injecting Galactic Variables (0.0090s) 11/9/2019 7:21:47 PM Discharging Colored Ions (0.0180s) 11/9/2019 7:21:47 PM Replicating Ion Colors (0.0080s) 11/9/2019 7:21:48 PM Investigating Starfields (0.1326s) 11/9/2019 7:21:48 PM Cleaning Distant Planets (0.3630s) 11/9/2019 7:21:48 PM Investigating Map Signatures (0.0130s) 11/9/2019 7:21:48 PM Collating Solar Systems (0.0090s) 11/9/2019 7:21:48 PM Categorizing All Planets (0.0060s) 11/9/2019 7:21:48 PM Organizing Commands (0.0140s) 11/9/2019 7:21:48 PM Calculating Firing Cones (0.0788s) 11/9/2019 7:21:48 PM Divulge Ship Part Schematics To Enemy (0.3291s) 11/9/2019 7:21:50 PM EXTERMINATE! EXTERMINATE! (1.3126s) 11/9/2019 7:21:50 PM Issuing Orders (0.0060s) 11/9/2019 7:21:50 PM Augmenting Infusers (0.0080s) 11/9/2019 7:21:50 PM Infusing (0.0140s) 11/9/2019 7:21:50 PM Post-Proton Surge (0.0070s) 11/9/2019 7:21:50 PM Calibrate Weapons Arrays (0.0170s) 11/9/2019 7:21:50 PM Stimulate Modulation (0.0150s) 11/9/2019 7:21:50 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/9/2019 7:21:50 PM Load Surrogates (0.6518s) 11/9/2019 7:21:50 PM Load Historical Documents (0.0050s) 11/9/2019 7:21:50 PM 4.5 seconds total load time. Cleaning Distant Planets (0.4s) Divulge Ship Part Schematics To Enemy (0.3s) EXTERMINATE! EXTERMINATE! (1.3s) Load Surrogates (0.7s) 11/9/2019 7:21:50 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/9/2019 7:22:12 PM Successfully opened host socket 11/9/2019 7:26:51 PM Active Windows: Window_InGameBottomLeftMenu (250_Window_InGameBottomLeftMenu) IsConsideredActive: 1 UISpaceWidth: 540.00000 UISpaceHeight: 50.00000 Rect: (x:0.00, y:0.00, width:540.00, height:50.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_InGameSelectionInfo (50_Window_InGameSelectionInfo) IsConsideredActive: 1 UISpaceWidth: 240.00000 UISpaceHeight: 200.00000 Rect: (x:-240.00, y:0.00, width:240.00, height:200.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_SidebarShips (100_Window_SidebarShips) IsConsideredActive: 1 UISpaceWidth: 200.00000 UISpaceHeight: 530.00000 Rect: (x:0.00, y:-530.00, width:200.00, height:530.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_InGameHoverPlanetInfo (20_Window_InGameHoverPlanetInfo) IsConsideredActive: 1 UISpaceWidth: 1.00000 UISpaceHeight: 1.00000 Rect: (x:0.00, y:0.00, width:1.00, height:1.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_InGameHoverEntityInfo (20_Window_InGameHoverEntityInfo) IsConsideredActive: 1 UISpaceWidth: 1.00000 UISpaceHeight: 1.00000 Rect: (x:0.00, y:0.00, width:1.00, height:1.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_OngoingMessageDisplay (300_Window_OngoingMessageDisplay) IsConsideredActive: 1 UISpaceWidth: 300.00000 UISpaceHeight: 400.00000 Rect: (x:-300.00, y:-400.00, width:300.00, height:400.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_NotificationsDisplay (300_Window_NotificationsDisplay) IsConsideredActive: 1 UISpaceWidth: 800.00000 UISpaceHeight: 120.00000 Rect: (x:0.00, y:-120.00, width:800.00, height:120.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_ResourceBar (150_Window_ResourceBar) IsConsideredActive: 1 UISpaceWidth: 980.00000 UISpaceHeight: 26.00000 Rect: (x:0.00, y:-26.00, width:980.00, height:26.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_DebugInfo (1100_Window_DebugInfo) IsConsideredActive: 1 UISpaceWidth: 500.00000 UISpaceHeight: 50.00000 Rect: (x:-500.00, y:-50.00, width:500.00, height:50.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_AtMouseTooltipPanelWide (1200_Window_AtMouseTooltipPanelWide) IsConsideredActive: 1 UISpaceWidth: 1.00000 UISpaceHeight: 1.00000 Rect: (x:0.00, y:-1.00, width:1.00, height:1.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_AtMouseTooltipPanelBesideSidebar (1200_Window_AtMouseTooltipPanelBesideSidebar) IsConsideredActive: 1 UISpaceWidth: 1.00000 UISpaceHeight: 1.00000 Rect: (x:0.00, y:-1.00, width:1.00, height:1.00) InPreventsInputList: 0 InAllowsInputList: 1 Window_AtMouseTooltipPanelNarrow (1200_Window_AtMouseTooltipPanelNarrow) IsConsideredActive: 1 UISpaceWidth: 1.00000 UISpaceHeight: 1.00000 Rect: (x:0.00, y:-1.00, width:1.00, height:1.00) InPreventsInputList: 0 InAllowsInputList: 1 11/9/2019 8:16:48 PM Seeding golem on Werel 11/9/2019 8:27:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2019 10:32:27 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 11/9/2019 10:32:27 PM Boot up FleetOS (0.2104s) 11/9/2019 10:32:27 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/9/2019 10:32:27 PM Check System Logs For Rogue Intelligence (0.0339s) 11/9/2019 10:32:27 PM Organizing Alien Translation Routines (0.1247s) 11/9/2019 10:32:27 PM Remembering Alamo (0.0479s) 11/9/2019 10:32:27 PM Generating Framerates (0.0160s) 11/9/2019 10:32:27 PM Bring Cloaking Systems Online (0.0130s) 11/9/2019 10:32:27 PM Game Version: 1.007 11/9/2019 10:32:27 PM Eject Trash Into Hyperspace (0.0200s) 11/9/2019 10:32:27 PM Recalculate Speed Of Light (0.0210s) 11/9/2019 10:32:27 PM Check Nearby Stellar Masses (0.0140s) 11/9/2019 10:32:27 PM No resolution change was required. 11/9/2019 10:32:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2019 10:32:27 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2019 10:32:27 PM Refresh Optical Lensing (0.0219s) 11/9/2019 10:32:27 PM Revise Fundamental Physical Laws (0.1057s) 11/9/2019 10:32:27 PM Boot Audio Comms (0.0140s) 11/9/2019 10:32:27 PM Establish Individual Audio Links (0.0160s) 11/9/2019 10:32:28 PM Prepare Explosions and Crackles (0.1382s) 11/9/2019 10:32:28 PM Optimize Comfort On Command Decks (0.0588s) 11/9/2019 10:32:28 PM Check For Extra Modules (0.0370s) 11/9/2019 10:32:28 PM Calculate Odds Of Success (0.0170s) 11/9/2019 10:32:28 PM Briefly Panic (0.1516s) 11/9/2019 10:32:28 PM Install Confidence Routines (0.1955s) 11/9/2019 10:32:28 PM Bring Commander Interface Online (0.0868s) 11/9/2019 10:32:28 PM Motivate All Crews (0.0279s) 11/9/2019 10:32:28 PM Externalizing Patterns (0.0160s) 11/9/2019 10:32:28 PM Disengaging Constants (0.1087s) 11/9/2019 10:32:28 PM Late Axionic Computations (0.0858s) 11/9/2019 10:32:28 PM Thinking Of Advice (0.0110s) 11/9/2019 10:32:28 PM Degaussing Advice (0.0459s) 11/9/2019 10:32:28 PM Naming All Known Planets (0.0100s) 11/9/2019 10:32:28 PM Remembering Speeds (0.0100s) 11/9/2019 10:32:28 PM Prioritizing Targets (0.0110s) 11/9/2019 10:32:28 PM Rebooting Sensor Arrays (0.0110s) 11/9/2019 10:32:28 PM Unloading Prismatic Grid (0.0100s) 11/9/2019 10:32:28 PM Thinking Of Objectives (0.0100s) 11/9/2019 10:32:28 PM Re-Aligning Objectives (0.0100s) 11/9/2019 10:32:29 PM Inhibiting Visual Scans (0.0249s) 11/9/2019 10:32:29 PM Synthesizing Vocals (0.0090s) 11/9/2019 10:32:29 PM Ventilating Scenarios (0.0100s) 11/9/2019 10:32:29 PM Decontaminating Targeting Systems (0.0100s) 11/9/2019 10:32:29 PM Ejecting Tactical Core (0.0110s) 11/9/2019 10:32:29 PM Calibrating Formations (0.0100s) 11/9/2019 10:32:29 PM Intercepting Galactic Maps (0.0130s) 11/9/2019 10:32:29 PM Sterilizing Test Chamber (0.0120s) 11/9/2019 10:32:29 PM Faction Diagnostics (0.0180s) 11/9/2019 10:32:29 PM Buffering Hackers (0.0180s) 11/9/2019 10:32:29 PM Inverting Death (0.0150s) 11/9/2019 10:32:29 PM Linear Field Variance (0.0499s) 11/9/2019 10:32:29 PM Charging Marks (0.0110s) 11/9/2019 10:32:29 PM Range Manifolds (0.0090s) 11/9/2019 10:32:29 PM Purging ROFs (0.0100s) 11/9/2019 10:32:29 PM Manipulating Speeds (0.0090s) 11/9/2019 10:32:29 PM Detecting Projectiles (0.0100s) 11/9/2019 10:32:29 PM Grouping Flow Fields (0.0090s) 11/9/2019 10:32:29 PM Modulating Flow Field Groups (0.0130s) 11/9/2019 10:32:29 PM Designing Fleets (0.0399s) 11/9/2019 10:32:29 PM Thinking Of Technologies (0.0110s) 11/9/2019 10:32:29 PM Categorizing Starboard Sensors (0.0100s) 11/9/2019 10:32:29 PM Injecting Galactic Variables (0.0150s) 11/9/2019 10:32:29 PM Discharging Colored Ions (0.0219s) 11/9/2019 10:32:29 PM Replicating Ion Colors (0.0090s) 11/9/2019 10:32:29 PM Investigating Starfields (0.1456s) 11/9/2019 10:32:29 PM Resizing Distant Planets (0.3720s) 11/9/2019 10:32:29 PM Investigating Map Signatures (0.0239s) 11/9/2019 10:32:29 PM Collating Solar Systems (0.0120s) 11/9/2019 10:32:29 PM Categorizing All Planets (0.0060s) 11/9/2019 10:32:29 PM Organizing Commands (0.0180s) 11/9/2019 10:32:29 PM Calculating Firing Cones (0.0060s) 11/9/2019 10:32:30 PM Fumbling With Ship Parts (0.4498s) 11/9/2019 10:32:31 PM Assimilate Technological Distinctiveness (1.2247s) 11/9/2019 10:32:31 PM Issuing Orders (0.0060s) 11/9/2019 10:32:31 PM Augmenting Infusers (0.0100s) 11/9/2019 10:32:31 PM Infusing (0.0339s) 11/9/2019 10:32:31 PM Post-Proton Surge (0.0060s) 11/9/2019 10:32:31 PM Calibrate Weapons Arrays (0.0180s) 11/9/2019 10:32:31 PM Stimulate Modulation (0.0145s) 11/9/2019 10:32:31 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/9/2019 10:32:32 PM Load Surrogates (0.6971s) 11/9/2019 10:32:32 PM Load Historical Documents (0.0050s) 11/9/2019 10:32:32 PM 5.1 seconds total load time. Resizing Distant Planets (0.4s) Fumbling With Ship Parts (0.4s) Assimilate Technological Distinctiveness (1.2s) Load Surrogates (0.7s) 11/9/2019 10:32:32 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/9/2019 10:32:35 PM Successfully opened host socket 11/9/2019 11:00:44 PM No resolution change was required. 11/9/2019 11:00:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2019 11:00:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2019 11:05:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2019 11:05:26 PM Successfully opened host socket 11/10/2019 12:29:48 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/10/2019 9:58:36 AM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 11/10/2019 9:58:36 AM Boot up FleetOS (0.2274s) 11/10/2019 9:58:36 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/10/2019 9:58:36 AM Check System Logs For Rogue Intelligence (0.1277s) 11/10/2019 9:58:36 AM Organizing Alien Translation Routines (0.1396s) 11/10/2019 9:58:36 AM Remembering Alamo (0.0369s) 11/10/2019 9:58:36 AM Generating Framerates (0.0189s) 11/10/2019 9:58:36 AM Bring Cloaking Systems Online (0.0259s) 11/10/2019 9:58:36 AM Game Version: 1.007 11/10/2019 9:58:36 AM Eject Trash Into Hyperspace (0.0209s) 11/10/2019 9:58:36 AM Recalculate Speed Of Light (0.0319s) 11/10/2019 9:58:36 AM Check Nearby Stellar Masses (0.0160s) 11/10/2019 9:58:36 AM No resolution change was required. 11/10/2019 9:58:36 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 9:58:36 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 9:58:36 AM Refresh Optical Lensing (0.0330s) 11/10/2019 9:58:36 AM Revise Fundamental Physical Laws (0.1790s) 11/10/2019 9:58:36 AM Boot Audio Comms (0.0140s) 11/10/2019 9:58:36 AM Establish Individual Audio Links (0.0150s) 11/10/2019 9:58:36 AM Prepare Explosions and Crackles (0.1327s) 11/10/2019 9:58:37 AM Optimize Comfort On Command Decks (0.2304s) 11/10/2019 9:58:37 AM Check For Extra Modules (0.0229s) 11/10/2019 9:58:37 AM Calculate Odds Of Success (0.0189s) 11/10/2019 9:58:37 AM Briefly Panic (0.2424s) 11/10/2019 9:58:37 AM Install Confidence Routines (0.1860s) 11/10/2019 9:58:37 AM Bring Commander Interface Online (0.0943s) 11/10/2019 9:58:37 AM Motivate All Crews (0.0290s) 11/10/2019 9:58:37 AM Externalizing Patterns (0.0219s) 11/10/2019 9:58:37 AM Disengaging Constants (0.1037s) 11/10/2019 9:58:37 AM Late Axionic Computations (0.1361s) 11/10/2019 9:58:37 AM Thinking Of Advice (0.0120s) 11/10/2019 9:58:38 AM Degaussing Advice (0.0578s) 11/10/2019 9:58:38 AM Naming All Known Planets (0.0120s) 11/10/2019 9:58:38 AM Remembering Speeds (0.0120s) 11/10/2019 9:58:38 AM Prioritizing Targets (0.0180s) 11/10/2019 9:58:38 AM Rebooting Sensor Arrays (0.0170s) 11/10/2019 9:58:38 AM Unloading Prismatic Grid (0.0110s) 11/10/2019 9:58:38 AM Thinking Of Objectives (0.0110s) 11/10/2019 9:58:38 AM Re-Aligning Objectives (0.0130s) 11/10/2019 9:58:38 AM Inhibiting Visual Scans (0.0279s) 11/10/2019 9:58:38 AM Synthesizing Vocals (0.0110s) 11/10/2019 9:58:38 AM Ventilating Scenarios (0.0100s) 11/10/2019 9:58:38 AM Decontaminating Targeting Systems (0.0130s) 11/10/2019 9:58:38 AM Ejecting Tactical Core (0.0120s) 11/10/2019 9:58:38 AM Calibrating Formations (0.0110s) 11/10/2019 9:58:38 AM Intercepting Galactic Maps (0.0140s) 11/10/2019 9:58:38 AM Sterilizing Test Chamber (0.0110s) 11/10/2019 9:58:38 AM Faction Diagnostics (0.0180s) 11/10/2019 9:58:38 AM Buffering Hackers (0.0189s) 11/10/2019 9:58:38 AM Inverting Death (0.0140s) 11/10/2019 9:58:38 AM Linear Field Variance (0.0588s) 11/10/2019 9:58:38 AM Charging Marks (0.0110s) 11/10/2019 9:58:38 AM Range Manifolds (0.0120s) 11/10/2019 9:58:38 AM Purging ROFs (0.0110s) 11/10/2019 9:58:38 AM Manipulating Speeds (0.0110s) 11/10/2019 9:58:38 AM Detecting Projectiles (0.0130s) 11/10/2019 9:58:38 AM Grouping Flow Fields (0.0120s) 11/10/2019 9:58:38 AM Modulating Flow Field Groups (0.0139s) 11/10/2019 9:58:38 AM Designing Fleets (0.0459s) 11/10/2019 9:58:38 AM Thinking Of Technologies (0.0120s) 11/10/2019 9:58:38 AM Categorizing Starboard Sensors (0.0110s) 11/10/2019 9:58:38 AM Injecting Galactic Variables (0.0160s) 11/10/2019 9:58:38 AM Discharging Colored Ions (0.0259s) 11/10/2019 9:58:38 AM Replicating Ion Colors (0.0100s) 11/10/2019 9:58:39 AM Investigating Starfields (0.5166s) 11/10/2019 9:58:40 AM Pinpointing Distant Planets (1.7756s) 11/10/2019 9:58:40 AM Investigating Map Signatures (0.0244s) 11/10/2019 9:58:40 AM Collating Solar Systems (0.0160s) 11/10/2019 9:58:40 AM Categorizing All Planets (0.0085s) 11/10/2019 9:58:40 AM Organizing Commands (0.0219s) 11/10/2019 9:58:40 AM Calculating Firing Cones (0.0100s) 11/10/2019 9:58:41 AM Ruining Perfectly Good Ship Parts (0.6623s) 11/10/2019 9:58:44 AM Re-Scan For Hostile Intelligences (3.1895s) 11/10/2019 9:58:44 AM Issuing Orders (0.0080s) 11/10/2019 9:58:44 AM Augmenting Infusers (0.0150s) 11/10/2019 9:58:44 AM Infusing (0.0389s) 11/10/2019 9:58:44 AM Post-Proton Surge (0.0070s) 11/10/2019 9:58:44 AM Calibrate Weapons Arrays (0.0209s) 11/10/2019 9:58:44 AM Stimulate Modulation (0.0150s) 11/10/2019 9:58:44 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/10/2019 9:58:45 AM Load Surrogates (0.7565s) 11/10/2019 9:58:45 AM Load Historical Documents (0.0070s) 11/10/2019 9:58:45 AM 9.8 seconds total load time. Investigating Starfields (0.5s) Pinpointing Distant Planets (1.8s) Ruining Perfectly Good Ship Parts (0.7s) Re-Scan For Hostile Intelligences (3.2s) Load Surrogates (0.8s) 11/10/2019 9:58:45 AM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/10/2019 9:58:50 AM Successfully opened host socket 11/10/2019 10:00:53 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/10/2019 10:00:53 AM Successfully opened host socket 11/10/2019 10:06:40 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/10/2019 10:06:40 AM Successfully opened host socket 11/10/2019 10:06:40 AM OnLoad: Fixed positions of 0 ship(s), 2 shot(s), 0 other/wormhole(s). 11/10/2019 10:08:38 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/10/2019 10:08:38 AM Successfully opened host socket 11/10/2019 10:08:38 AM OnLoad: Fixed positions of 0 ship(s), 2 shot(s), 0 other/wormhole(s). 11/10/2019 10:56:15 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/10/2019 3:40:05 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 11/10/2019 3:40:05 PM Boot up FleetOS (0.2070s) 11/10/2019 3:40:05 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/10/2019 3:40:05 PM Check System Logs For Rogue Intelligence (0.2663s) 11/10/2019 3:40:05 PM Organizing Alien Translation Routines (0.0539s) 11/10/2019 3:40:05 PM Remembering Alamo (0.0239s) 11/10/2019 3:40:05 PM Generating Framerates (0.0209s) 11/10/2019 3:40:05 PM Bring Cloaking Systems Online (0.0090s) 11/10/2019 3:40:05 PM Game Version: 1.007 11/10/2019 3:40:05 PM Eject Trash Into Hyperspace (0.0189s) 11/10/2019 3:40:05 PM Recalculate Speed Of Light (0.0160s) 11/10/2019 3:40:05 PM Check Nearby Stellar Masses (0.0165s) 11/10/2019 3:40:05 PM No resolution change was required. 11/10/2019 3:40:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2019 3:40:05 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/10/2019 3:40:05 PM Refresh Optical Lensing (0.0209s) 11/10/2019 3:40:05 PM Revise Fundamental Physical Laws (0.0170s) 11/10/2019 3:40:05 PM Boot Audio Comms (0.0100s) 11/10/2019 3:40:05 PM Establish Individual Audio Links (0.0090s) 11/10/2019 3:40:05 PM Prepare Explosions and Crackles (0.1267s) 11/10/2019 3:40:05 PM Optimize Comfort On Command Decks (0.0519s) 11/10/2019 3:40:05 PM Check For Extra Modules (0.0249s) 11/10/2019 3:40:05 PM Calculate Odds Of Success (0.0130s) 11/10/2019 3:40:06 PM Briefly Panic (0.1267s) 11/10/2019 3:40:06 PM Install Confidence Routines (0.1546s) 11/10/2019 3:40:06 PM Bring Commander Interface Online (0.0668s) 11/10/2019 3:40:06 PM Motivate All Crews (0.0239s) 11/10/2019 3:40:06 PM Externalizing Patterns (0.0110s) 11/10/2019 3:40:06 PM Disengaging Constants (0.0219s) 11/10/2019 3:40:06 PM Late Axionic Computations (0.0369s) 11/10/2019 3:40:06 PM Thinking Of Advice (0.0080s) 11/10/2019 3:40:06 PM Degaussing Advice (0.0110s) 11/10/2019 3:40:06 PM Naming All Known Planets (0.0070s) 11/10/2019 3:40:06 PM Remembering Speeds (0.0080s) 11/10/2019 3:40:06 PM Prioritizing Targets (0.0070s) 11/10/2019 3:40:06 PM Rebooting Sensor Arrays (0.0080s) 11/10/2019 3:40:06 PM Unloading Prismatic Grid (0.0070s) 11/10/2019 3:40:06 PM Thinking Of Objectives (0.0070s) 11/10/2019 3:40:06 PM Re-Aligning Objectives (0.0080s) 11/10/2019 3:40:06 PM Inhibiting Visual Scans (0.0090s) 11/10/2019 3:40:06 PM Synthesizing Vocals (0.0070s) 11/10/2019 3:40:06 PM Ventilating Scenarios (0.0060s) 11/10/2019 3:40:06 PM Decontaminating Targeting Systems (0.0080s) 11/10/2019 3:40:06 PM Ejecting Tactical Core (0.0070s) 11/10/2019 3:40:06 PM Calibrating Formations (0.0070s) 11/10/2019 3:40:06 PM Intercepting Galactic Maps (0.0100s) 11/10/2019 3:40:06 PM Sterilizing Test Chamber (0.0080s) 11/10/2019 3:40:06 PM Faction Diagnostics (0.0110s) 11/10/2019 3:40:06 PM Buffering Hackers (0.0110s) 11/10/2019 3:40:06 PM Inverting Death (0.0080s) 11/10/2019 3:40:06 PM Linear Field Variance (0.0449s) 11/10/2019 3:40:06 PM Charging Marks (0.0070s) 11/10/2019 3:40:06 PM Range Manifolds (0.0070s) 11/10/2019 3:40:06 PM Purging ROFs (0.0060s) 11/10/2019 3:40:06 PM Manipulating Speeds (0.0080s) 11/10/2019 3:40:06 PM Detecting Projectiles (0.0070s) 11/10/2019 3:40:06 PM Grouping Flow Fields (0.0070s) 11/10/2019 3:40:06 PM Modulating Flow Field Groups (0.0100s) 11/10/2019 3:40:06 PM Designing Fleets (0.0120s) 11/10/2019 3:40:06 PM Thinking Of Technologies (0.0070s) 11/10/2019 3:40:06 PM Categorizing Starboard Sensors (0.0070s) 11/10/2019 3:40:06 PM Injecting Galactic Variables (0.0090s) 11/10/2019 3:40:06 PM Discharging Colored Ions (0.0189s) 11/10/2019 3:40:06 PM Replicating Ion Colors (0.0060s) 11/10/2019 3:40:06 PM Investigating Starfields (0.1297s) 11/10/2019 3:40:07 PM Mapping Distant Planets (0.3620s) 11/10/2019 3:40:07 PM Investigating Map Signatures (0.0120s) 11/10/2019 3:40:07 PM Collating Solar Systems (0.0090s) 11/10/2019 3:40:07 PM Categorizing All Planets (0.0060s) 11/10/2019 3:40:07 PM Organizing Commands (0.0140s) 11/10/2019 3:40:07 PM Calculating Firing Cones (0.0060s) 11/10/2019 3:40:07 PM Divulge Ship Part Schematics To Enemy (0.3351s) 11/10/2019 3:40:08 PM Reactivate Cold Fusion Reactor (1.2457s) 11/10/2019 3:40:08 PM Issuing Orders (0.0060s) 11/10/2019 3:40:08 PM Augmenting Infusers (0.0080s) 11/10/2019 3:40:08 PM Infusing (0.0140s) 11/10/2019 3:40:08 PM Post-Proton Surge (0.0060s) 11/10/2019 3:40:08 PM Calibrate Weapons Arrays (0.0189s) 11/10/2019 3:40:08 PM Stimulate Modulation (0.0150s) 11/10/2019 3:40:08 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/10/2019 3:40:09 PM Load Surrogates (0.6512s) 11/10/2019 3:40:09 PM Load Historical Documents (0.0060s) 11/10/2019 3:40:09 PM 4.5 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Mapping Distant Planets (0.4s) Divulge Ship Part Schematics To Enemy (0.3s) Reactivate Cold Fusion Reactor (1.2s) Load Surrogates (0.7s) 11/10/2019 3:40:09 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/10/2019 3:40:24 PM Successfully opened host socket 11/10/2019 3:43:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/10/2019 3:43:43 PM Successfully opened host socket 11/10/2019 3:43:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/10/2019 3:43:52 PM Successfully opened host socket 11/10/2019 3:45:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/11/2019 10:03:38 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 11/11/2019 10:03:38 PM Boot up FleetOS (0.2354s) 11/11/2019 10:03:38 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/11/2019 10:03:38 PM Check System Logs For Rogue Intelligence (0.0289s) 11/11/2019 10:03:38 PM Organizing Alien Translation Routines (0.1267s) 11/11/2019 10:03:38 PM Remembering Alamo (0.0319s) 11/11/2019 10:03:38 PM Generating Framerates (0.0170s) 11/11/2019 10:03:38 PM Bring Cloaking Systems Online (0.0090s) 11/11/2019 10:03:38 PM Game Version: 1.007 11/11/2019 10:03:38 PM Eject Trash Into Hyperspace (0.0189s) 11/11/2019 10:03:39 PM Recalculate Speed Of Light (0.0229s) 11/11/2019 10:03:39 PM Check Nearby Stellar Masses (0.0160s) 11/11/2019 10:03:39 PM No resolution change was required. 11/11/2019 10:03:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2019 10:03:39 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/11/2019 10:03:39 PM Refresh Optical Lensing (0.0209s) 11/11/2019 10:03:39 PM Revise Fundamental Physical Laws (0.1127s) 11/11/2019 10:03:39 PM Boot Audio Comms (0.0140s) 11/11/2019 10:03:39 PM Establish Individual Audio Links (0.0140s) 11/11/2019 10:03:39 PM Prepare Explosions and Crackles (0.1376s) 11/11/2019 10:03:39 PM Optimize Comfort On Command Decks (0.2334s) 11/11/2019 10:03:39 PM Check For Extra Modules (0.0449s) 11/11/2019 10:03:39 PM Calculate Odds Of Success (0.0195s) 11/11/2019 10:03:39 PM Briefly Panic (0.3381s) 11/11/2019 10:03:40 PM Install Confidence Routines (0.2783s) 11/11/2019 10:03:40 PM Bring Commander Interface Online (0.0913s) 11/11/2019 10:03:40 PM Motivate All Crews (0.0249s) 11/11/2019 10:03:40 PM Externalizing Patterns (0.0170s) 11/11/2019 10:03:40 PM Disengaging Constants (0.0878s) 11/11/2019 10:03:40 PM Late Axionic Computations (0.1307s) 11/11/2019 10:03:40 PM Thinking Of Advice (0.0120s) 11/11/2019 10:03:40 PM Degaussing Advice (0.0558s) 11/11/2019 10:03:40 PM Naming All Known Planets (0.0110s) 11/11/2019 10:03:40 PM Remembering Speeds (0.0110s) 11/11/2019 10:03:40 PM Prioritizing Targets (0.0120s) 11/11/2019 10:03:40 PM Rebooting Sensor Arrays (0.0120s) 11/11/2019 10:03:40 PM Unloading Prismatic Grid (0.0110s) 11/11/2019 10:03:40 PM Thinking Of Objectives (0.0130s) 11/11/2019 10:03:40 PM Re-Aligning Objectives (0.0150s) 11/11/2019 10:03:40 PM Inhibiting Visual Scans (0.0289s) 11/11/2019 10:03:40 PM Synthesizing Vocals (0.0110s) 11/11/2019 10:03:40 PM Ventilating Scenarios (0.0100s) 11/11/2019 10:03:40 PM Decontaminating Targeting Systems (0.0110s) 11/11/2019 10:03:40 PM Ejecting Tactical Core (0.0110s) 11/11/2019 10:03:40 PM Calibrating Formations (0.0120s) 11/11/2019 10:03:40 PM Intercepting Galactic Maps (0.0140s) 11/11/2019 10:03:40 PM Sterilizing Test Chamber (0.0130s) 11/11/2019 10:03:40 PM Faction Diagnostics (0.0199s) 11/11/2019 10:03:40 PM Buffering Hackers (0.0199s) 11/11/2019 10:03:40 PM Inverting Death (0.0199s) 11/11/2019 10:03:41 PM Linear Field Variance (0.0918s) 11/11/2019 10:03:41 PM Charging Marks (0.0299s) 11/11/2019 10:03:41 PM Range Manifolds (0.0170s) 11/11/2019 10:03:41 PM Purging ROFs (0.0110s) 11/11/2019 10:03:41 PM Manipulating Speeds (0.0180s) 11/11/2019 10:03:41 PM Detecting Projectiles (0.0190s) 11/11/2019 10:03:41 PM Grouping Flow Fields (0.0165s) 11/11/2019 10:03:41 PM Modulating Flow Field Groups (0.0175s) 11/11/2019 10:03:41 PM Designing Fleets (0.0559s) 11/11/2019 10:03:41 PM Thinking Of Technologies (0.0309s) 11/11/2019 10:03:41 PM Categorizing Starboard Sensors (0.0209s) 11/11/2019 10:03:41 PM Injecting Galactic Variables (0.0209s) 11/11/2019 10:03:41 PM Discharging Colored Ions (0.0269s) 11/11/2019 10:03:41 PM Replicating Ion Colors (0.0120s) 11/11/2019 10:03:41 PM Investigating Starfields (0.5580s) 11/11/2019 10:03:43 PM Blowing Up Distant Planets (1.6541s) 11/11/2019 10:03:43 PM Investigating Map Signatures (0.0299s) 11/11/2019 10:03:43 PM Collating Solar Systems (0.0120s) 11/11/2019 10:03:43 PM Categorizing All Planets (0.0070s) 11/11/2019 10:03:43 PM Organizing Commands (0.0170s) 11/11/2019 10:03:43 PM Calculating Firing Cones (0.0070s) 11/11/2019 10:03:44 PM Holding Ship Parts For Comfort (0.6213s) 11/11/2019 10:03:47 PM Jettisoning VIPs (3.1980s) 11/11/2019 10:03:47 PM Issuing Orders (0.0080s) 11/11/2019 10:03:47 PM Augmenting Infusers (0.0100s) 11/11/2019 10:03:47 PM Infusing (0.0379s) 11/11/2019 10:03:47 PM Post-Proton Surge (0.0060s) 11/11/2019 10:03:47 PM Calibrate Weapons Arrays (0.0170s) 11/11/2019 10:03:47 PM Stimulate Modulation (0.0150s) 11/11/2019 10:03:47 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/11/2019 10:03:48 PM Load Surrogates (0.7306s) 11/11/2019 10:03:48 PM Load Historical Documents (0.0070s) 11/11/2019 10:03:48 PM 9.7 seconds total load time. Briefly Panic (0.3s) Install Confidence Routines (0.3s) Investigating Starfields (0.6s) Blowing Up Distant Planets (1.7s) Holding Ship Parts For Comfort (0.6s) Jettisoning VIPs (3.2s) Load Surrogates (0.7s) 11/11/2019 10:03:48 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <695d0a2849a249889b4fcb335d9fd7dc>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/11/2019 10:04:09 PM Successfully opened host socket 11/11/2019 10:10:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/5/2019 9:13:24 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 12/5/2019 9:13:24 PM Boot up FleetOS (0.2493s) 12/5/2019 9:13:24 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/5/2019 9:13:24 PM Check System Logs For Rogue Intelligence (0.0798s) 12/5/2019 9:13:24 PM Game Version: 1.011 12/5/2019 9:13:24 PM Eject Trash Into Hyperspace (0.1446s) 12/5/2019 9:13:24 PM Expansions: The Spire Rises (NOT INSTALLED) 12/5/2019 9:13:24 PM Check For Extra Modules (0.0160s) 12/5/2019 9:13:24 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/5/2019 9:13:24 PM Bring Cloaking Systems Online (0.0249s) 12/5/2019 9:13:24 PM Remembering Alamo (0.0229s) 12/5/2019 9:13:24 PM Generating Framerates (0.0110s) 12/5/2019 9:13:24 PM Recalculate Speed Of Light (0.0279s) 12/5/2019 9:13:24 PM Check Nearby Stellar Masses (0.0189s) 12/5/2019 9:13:24 PM No resolution change was required. 12/5/2019 9:13:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/5/2019 9:13:24 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/5/2019 9:13:24 PM Refresh Optical Lensing (0.0329s) 12/5/2019 9:13:24 PM Revise Fundamental Physical Laws (0.1406s) 12/5/2019 9:13:24 PM Boot Audio Comms (0.0150s) 12/5/2019 9:13:24 PM Establish Individual Audio Links (0.0150s) 12/5/2019 9:13:24 PM Prepare Explosions and Crackles (0.1326s) 12/5/2019 9:13:25 PM Optimize Comfort On Command Decks (0.2349s) 12/5/2019 9:13:25 PM Calculate Odds Of Success (0.0269s) 12/5/2019 9:13:25 PM Briefly Panic (0.2523s) 12/5/2019 9:13:25 PM Install Confidence Routines (0.1636s) 12/5/2019 9:13:25 PM Bring Commander Interface Online (0.0962s) 12/5/2019 9:13:25 PM Motivate All Crews (0.0299s) 12/5/2019 9:13:25 PM Externalizing Patterns (0.0205s) 12/5/2019 9:13:25 PM Disengaging Constants (0.0957s) 12/5/2019 9:13:25 PM Late Axionic Computations (0.1326s) 12/5/2019 9:13:25 PM Thinking Of Advice (0.0110s) 12/5/2019 9:13:26 PM Degaussing Advice (0.0519s) 12/5/2019 9:13:26 PM Naming All Known Planets (0.0100s) 12/5/2019 9:13:26 PM Remembering Speeds (0.0100s) 12/5/2019 9:13:26 PM Prioritizing Targets (0.0110s) 12/5/2019 9:13:26 PM Rebooting Sensor Arrays (0.0100s) 12/5/2019 9:13:26 PM Unloading Prismatic Grid (0.0110s) 12/5/2019 9:13:26 PM Thinking Of Objectives (0.0100s) 12/5/2019 9:13:26 PM Re-Aligning Objectives (0.0120s) 12/5/2019 9:13:26 PM Inhibiting Visual Scans (0.0269s) 12/5/2019 9:13:26 PM Synthesizing Vocals (0.0100s) 12/5/2019 9:13:26 PM Ventilating Scenarios (0.0100s) 12/5/2019 9:13:26 PM Decontaminating Targeting Systems (0.0110s) 12/5/2019 9:13:26 PM Ejecting Tactical Core (0.0100s) 12/5/2019 9:13:26 PM Calibrating Formations (0.0110s) 12/5/2019 9:13:26 PM Intercepting Galactic Maps (0.0150s) 12/5/2019 9:13:26 PM Sterilizing Test Chamber (0.0120s) 12/5/2019 9:13:26 PM Faction Diagnostics (0.0189s) 12/5/2019 9:13:26 PM Buffering Hackers (0.0209s) 12/5/2019 9:13:26 PM Inverting Death (0.0140s) 12/5/2019 9:13:26 PM Linear Field Variance (0.0568s) 12/5/2019 9:13:26 PM Charging Marks (0.0100s) 12/5/2019 9:13:26 PM Range Manifolds (0.0110s) 12/5/2019 9:13:26 PM Purging ROFs (0.0100s) 12/5/2019 9:13:26 PM Manipulating Speeds (0.0100s) 12/5/2019 9:13:26 PM Detecting Projectiles (0.0100s) 12/5/2019 9:13:26 PM Grouping Flow Fields (0.0100s) 12/5/2019 9:13:26 PM Modulating Flow Field Groups (0.0140s) 12/5/2019 9:13:26 PM Designing Fleets (0.0439s) 12/5/2019 9:13:26 PM Thinking Of Technologies (0.0120s) 12/5/2019 9:13:26 PM Categorizing Starboard Sensors (0.0110s) 12/5/2019 9:13:26 PM Injecting Galactic Variables (0.0180s) 12/5/2019 9:13:26 PM Discharging Colored Ions (0.0219s) 12/5/2019 9:13:26 PM Replicating Ion Colors (0.0110s) 12/5/2019 9:13:27 PM Investigating Starfields (0.5530s) 12/5/2019 9:13:28 PM Pillaging Distant Planets (1.6770s) 12/5/2019 9:13:28 PM Investigating Map Signatures (0.0239s) 12/5/2019 9:13:28 PM Collating Solar Systems (0.0120s) 12/5/2019 9:13:28 PM Categorizing All Planets (0.0080s) 12/5/2019 9:13:28 PM Organizing Commands (0.0199s) 12/5/2019 9:13:28 PM Calculating Firing Cones (0.0080s) 12/5/2019 9:13:29 PM Demoting Insubordinate Ship Parts (0.6014s) 12/5/2019 9:13:32 PM Balancing Thermals (3.1013s) 12/5/2019 9:13:32 PM Issuing Orders (0.0070s) 12/5/2019 9:13:32 PM Augmenting Infusers (0.0110s) 12/5/2019 9:13:32 PM Infusing (0.0374s) 12/5/2019 9:13:32 PM Post-Proton Surge (0.0060s) 12/5/2019 9:13:32 PM Calibrate Weapons Arrays (0.0189s) 12/5/2019 9:13:32 PM Stimulate Modulation (0.0150s) 12/5/2019 9:13:32 PM ArcenAssetBundleCache.InstantiatedObjects: 805 12/5/2019 9:13:33 PM Load Surrogates (0.7221s) 12/5/2019 9:13:33 PM Load Historical Documents (0.0050s) 12/5/2019 9:13:33 PM 9.4 seconds total load time. Briefly Panic (0.3s) Investigating Starfields (0.6s) Pillaging Distant Planets (1.7s) Demoting Insubordinate Ship Parts (0.6s) Balancing Thermals (3.1s) Load Surrogates (0.7s) 12/5/2019 9:13:33 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/5/2019 9:13:37 PM Start Generate Partial Map with Clusters and seed 940575685 and planet count 100 and 17 factions 12/5/2019 9:13:37 PM World Created, Launching Server 12/5/2019 9:13:37 PM Successfully opened host socket 12/5/2019 9:21:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/15/2020 11:01:26 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 2/15/2020 11:01:26 PM Boot up FleetOS (0.2329s) 2/15/2020 11:01:26 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/15/2020 11:01:26 PM Check System Logs For Rogue Intelligence (0.0489s) 2/15/2020 11:01:26 PM Game Version: 1.329 2/15/2020 11:01:26 PM Eject Trash Into Hyperspace (0.1596s) 2/15/2020 11:01:26 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/15/2020 11:01:26 PM Check For Extra Modules (0.0160s) 2/15/2020 11:01:26 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 2/15/2020 11:01:26 PM Bring Cloaking Systems Online (0.0279s) 2/15/2020 11:01:26 PM Remembering Alamo (0.0259s) 2/15/2020 11:01:26 PM Generating Framerates (0.0170s) 2/15/2020 11:01:26 PM Recalculate Speed Of Light (0.0279s) 2/15/2020 11:01:26 PM Optimize Comfort On Command Decks (0.0299s) 2/15/2020 11:01:26 PM Check Nearby Stellar Masses (0.0120s) 2/15/2020 11:01:27 PM No resolution change was required. 2/15/2020 11:01:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/15/2020 11:01:27 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/15/2020 11:01:27 PM Refresh Optical Lensing (0.0389s) 2/15/2020 11:01:27 PM Revise Fundamental Physical Laws (0.1676s) 2/15/2020 11:01:27 PM Boot Audio Comms (0.0209s) 2/15/2020 11:01:27 PM Establish Individual Audio Links (0.0289s) 2/15/2020 11:01:27 PM Prepare Explosions and Crackles (0.1810s) 2/15/2020 11:01:27 PM Calculate Odds Of Success (0.2483s) 2/15/2020 11:01:27 PM Briefly Panic (0.2738s) 2/15/2020 11:01:28 PM Install Confidence Routines (0.1676s) 2/15/2020 11:01:28 PM Bring Commander Interface Online (0.0937s) 2/15/2020 11:01:28 PM Motivate All Crews (0.0289s) 2/15/2020 11:01:28 PM Externalizing Patterns (0.0189s) 2/15/2020 11:01:28 PM Disengaging Constants (0.0977s) 2/15/2020 11:01:28 PM Late Axionic Computations (0.1376s) 2/15/2020 11:01:28 PM Connecting to Fleet Command (0.0100s) 2/15/2020 11:01:28 PM Thinking Of Advice (0.0110s) 2/15/2020 11:01:28 PM Degaussing Advice (0.0539s) 2/15/2020 11:01:28 PM Naming All Known Planets (0.0100s) 2/15/2020 11:01:28 PM Remembering Speeds (0.0100s) 2/15/2020 11:01:28 PM Prioritizing Targets (0.0110s) 2/15/2020 11:01:28 PM Rebooting Sensor Arrays (0.0564s) 2/15/2020 11:01:28 PM Unloading Prismatic Grid (0.0110s) 2/15/2020 11:01:28 PM Thinking Of Objectives (0.0100s) 2/15/2020 11:01:28 PM Re-Aligning Objectives (0.0120s) 2/15/2020 11:01:28 PM Inhibiting Visual Scans (0.0289s) 2/15/2020 11:01:28 PM Synthesizing Vocals (0.0110s) 2/15/2020 11:01:28 PM Ventilating Scenarios (0.0110s) 2/15/2020 11:01:28 PM Decontaminating Targeting Systems (0.0095s) 2/15/2020 11:01:28 PM Ejecting Tactical Core (0.0120s) 2/15/2020 11:01:28 PM Calibrating Formations (0.0100s) 2/15/2020 11:01:28 PM Intercepting Galactic Maps (0.0160s) 2/15/2020 11:01:28 PM Sterilizing Test Chamber (0.0120s) 2/15/2020 11:01:28 PM Faction Diagnostics (0.0189s) 2/15/2020 11:01:28 PM Buffering Hackers (0.0199s) 2/15/2020 11:01:28 PM Inverting Death (0.0150s) 2/15/2020 11:01:28 PM Linear Field Variance (0.0593s) 2/15/2020 11:01:28 PM Charging Marks (0.0110s) 2/15/2020 11:01:28 PM Guarding The Posts (0.0150s) 2/15/2020 11:01:28 PM Range Manifolds (0.0110s) 2/15/2020 11:01:28 PM Purging ROFs (0.0110s) 2/15/2020 11:01:28 PM Manipulating Speeds (0.0120s) 2/15/2020 11:01:28 PM Detecting Projectiles (0.0120s) 2/15/2020 11:01:28 PM Grouping Flow Fields (0.0110s) 2/15/2020 11:01:29 PM Modulating Flow Field Groups (0.0150s) 2/15/2020 11:01:29 PM Designing Fleets (0.0459s) 2/15/2020 11:01:29 PM Thinking Of Technologies (0.0110s) 2/15/2020 11:01:29 PM Categorizing Starboard Sensors (0.0110s) 2/15/2020 11:01:29 PM Injecting Galactic Variables (0.0170s) 2/15/2020 11:01:29 PM Discharging Colored Ions (0.0229s) 2/15/2020 11:01:29 PM Replicating Ion Colors (0.0100s) 2/15/2020 11:01:29 PM Scattering Starfields (0.5875s) 2/15/2020 11:01:31 PM Breaking Distant Planets (1.6237s) 2/15/2020 11:01:31 PM Investigating Map Signatures (0.0309s) 2/15/2020 11:01:31 PM Collating Solar Systems (0.0130s) 2/15/2020 11:01:31 PM Categorizing All Planets (0.0060s) 2/15/2020 11:01:31 PM Organizing Commands (0.0189s) 2/15/2020 11:01:31 PM Calculating Firing Cones (0.0060s) 2/15/2020 11:01:32 PM Ruining Perfectly Good Ship Parts (0.6962s) 2/15/2020 11:01:35 PM Upgrade Blast Capacity (3.5450s) 2/15/2020 11:01:35 PM Issuing Orders (0.0060s) 2/15/2020 11:01:35 PM Augmenting Infusers (0.0110s) 2/15/2020 11:01:35 PM Infusing (0.0399s) 2/15/2020 11:01:35 PM Post-Proton Surge (0.0070s) 2/15/2020 11:01:35 PM Calibrate Weapons Arrays (0.0189s) 2/15/2020 11:01:35 PM Stimulate Modulation (0.0170s) 2/15/2020 11:01:35 PM ArcenAssetBundleCache.InstantiatedObjects: 861 2/15/2020 11:01:36 PM Load Surrogates (0.9066s) 2/15/2020 11:01:36 PM Load Historical Documents (0.0050s) 2/15/2020 11:01:36 PM 10.3 seconds total load time. Briefly Panic (0.3s) Scattering Starfields (0.6s) Breaking Distant Planets (1.6s) Ruining Perfectly Good Ship Parts (0.7s) Upgrade Blast Capacity (3.5s) Load Surrogates (0.9s) 2/15/2020 11:01:36 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/15/2020 11:01:45 PM Start Generate Partial Map with Realistic and seed 943541724 and planet count 80 and 19 factions 2/15/2020 11:01:45 PM World Created, Launching Server 2/15/2020 11:01:45 PM Successfully opened host socket 2/15/2020 11:05:58 PM Start Generate FULL Map with Realistic and seed 943541724 and planet count 80 and 23 factions 2/15/2020 11:05:58 PM Generate FULL Map Complete 2/15/2020 11:27:12 PM Donating team Fireteam 7 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Strion: 1 to hunter, path A 2/15/2020 11:33:39 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 2/15/2020 11:33:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 7:58:39 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 2/23/2020 7:58:39 PM Boot up FleetOS (0.2294s) 2/23/2020 7:58:39 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 7:58:39 PM Check System Logs For Rogue Intelligence (0.0249s) 2/23/2020 7:58:40 PM Game Version: 1.332 2/23/2020 7:58:40 PM Eject Trash Into Hyperspace (0.1297s) 2/23/2020 7:58:40 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 2/23/2020 7:58:40 PM Check For Extra Modules (0.0150s) 2/23/2020 7:58:40 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 2/23/2020 7:58:40 PM Bring Cloaking Systems Online (0.0249s) 2/23/2020 7:58:40 PM Remembering Alamo (0.0229s) 2/23/2020 7:58:40 PM Generating Framerates (0.0110s) 2/23/2020 7:58:40 PM Recalculate Speed Of Light (0.0259s) 2/23/2020 7:58:40 PM Optimize Comfort On Command Decks (0.0199s) 2/23/2020 7:58:40 PM Check Nearby Stellar Masses (0.0160s) 2/23/2020 7:58:40 PM No resolution change was required. 2/23/2020 7:58:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 7:58:40 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/23/2020 7:58:40 PM Refresh Optical Lensing (0.0259s) 2/23/2020 7:58:40 PM Revise Fundamental Physical Laws (0.1416s) 2/23/2020 7:58:40 PM Boot Audio Comms (0.0170s) 2/23/2020 7:58:40 PM Establish Individual Audio Links (0.0160s) 2/23/2020 7:58:40 PM Prepare Explosions and Crackles (0.1795s) 2/23/2020 7:58:40 PM Calculate Odds Of Success (0.2320s) 2/23/2020 7:58:41 PM Briefly Panic (0.3740s) 2/23/2020 7:58:41 PM Install Confidence Routines (0.2125s) 2/23/2020 7:58:41 PM Bring Commander Interface Online (0.1131s) 2/23/2020 7:58:41 PM Motivate All Crews (0.0319s) 2/23/2020 7:58:41 PM Externalizing Patterns (0.0244s) 2/23/2020 7:58:41 PM Disengaging Constants (0.0997s) 2/23/2020 7:58:41 PM Late Axionic Computations (0.1396s) 2/23/2020 7:58:41 PM Connecting to Fleet Command (0.0130s) 2/23/2020 7:58:41 PM Thinking Of Advice (0.0120s) 2/23/2020 7:58:41 PM Degaussing Advice (0.0568s) 2/23/2020 7:58:41 PM Naming All Known Planets (0.0120s) 2/23/2020 7:58:41 PM Remembering Speeds (0.0110s) 2/23/2020 7:58:41 PM Prioritizing Targets (0.0120s) 2/23/2020 7:58:41 PM Rebooting Sensor Arrays (0.0120s) 2/23/2020 7:58:41 PM Unloading Prismatic Grid (0.0130s) 2/23/2020 7:58:41 PM Thinking Of Objectives (0.0100s) 2/23/2020 7:58:41 PM Re-Aligning Objectives (0.0120s) 2/23/2020 7:58:41 PM Inhibiting Visual Scans (0.0279s) 2/23/2020 7:58:41 PM Synthesizing Vocals (0.0120s) 2/23/2020 7:58:42 PM Ventilating Scenarios (0.0110s) 2/23/2020 7:58:42 PM Decontaminating Targeting Systems (0.0110s) 2/23/2020 7:58:42 PM Ejecting Tactical Core (0.0120s) 2/23/2020 7:58:42 PM Calibrating Formations (0.0115s) 2/23/2020 7:58:42 PM Intercepting Galactic Maps (0.0150s) 2/23/2020 7:58:42 PM Sterilizing Test Chamber (0.0189s) 2/23/2020 7:58:42 PM Faction Diagnostics (0.0239s) 2/23/2020 7:58:42 PM Buffering Hackers (0.0239s) 2/23/2020 7:58:42 PM Inverting Death (0.0145s) 2/23/2020 7:58:42 PM Linear Field Variance (0.0549s) 2/23/2020 7:58:42 PM Charging Marks (0.0160s) 2/23/2020 7:58:42 PM Guarding The Posts (0.0150s) 2/23/2020 7:58:42 PM Range Manifolds (0.0110s) 2/23/2020 7:58:42 PM Purging ROFs (0.0100s) 2/23/2020 7:58:42 PM Manipulating Speeds (0.0140s) 2/23/2020 7:58:42 PM Detecting Projectiles (0.0110s) 2/23/2020 7:58:42 PM Grouping Flow Fields (0.0110s) 2/23/2020 7:58:42 PM Modulating Flow Field Groups (0.0189s) 2/23/2020 7:58:42 PM Designing Fleets (0.0479s) 2/23/2020 7:58:42 PM Thinking Of Technologies (0.0110s) 2/23/2020 7:58:42 PM Categorizing Starboard Sensors (0.0140s) 2/23/2020 7:58:42 PM Injecting Galactic Variables (0.0199s) 2/23/2020 7:58:42 PM Discharging Colored Ions (0.0239s) 2/23/2020 7:58:42 PM Replicating Ion Colors (0.0110s) 2/23/2020 7:58:42 PM Wishing On Starfields (0.5600s) 2/23/2020 7:58:44 PM Milking Distant Planets (1.6267s) 2/23/2020 7:58:44 PM Investigating Map Signatures (0.0259s) 2/23/2020 7:58:44 PM Collating Solar Systems (0.0130s) 2/23/2020 7:58:44 PM Categorizing All Planets (0.0070s) 2/23/2020 7:58:44 PM Organizing Commands (0.0369s) 2/23/2020 7:58:44 PM Calculating Firing Cones (0.0060s) 2/23/2020 7:58:45 PM Demoting Insubordinate Ship Parts (0.8607s) 2/23/2020 7:58:49 PM Integrate Leading Edges (3.8338s) 2/23/2020 7:58:49 PM Issuing Orders (0.0080s) 2/23/2020 7:58:49 PM Augmenting Infusers (0.0120s) 2/23/2020 7:58:49 PM Infusing (0.0389s) 2/23/2020 7:58:49 PM Post-Proton Surge (0.0060s) 2/23/2020 7:58:49 PM Calibrate Weapons Arrays (0.0199s) 2/23/2020 7:58:49 PM Stimulate Modulation (0.0229s) 2/23/2020 7:58:49 PM ArcenAssetBundleCache.InstantiatedObjects: 900 2/23/2020 7:58:50 PM Load Surrogates (1.1659s) 2/23/2020 7:58:50 PM Load Historical Documents (0.0205s) 2/23/2020 7:58:50 PM 11.0 seconds total load time. Briefly Panic (0.4s) Wishing On Starfields (0.6s) Milking Distant Planets (1.6s) Demoting Insubordinate Ship Parts (0.9s) Integrate Leading Edges (3.8s) Load Surrogates (1.2s) 2/23/2020 7:58:50 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 7:59:05 PM Start Generate Partial Map with Realistic and seed 552479687 and planet count 80 and 20 factions 2/23/2020 7:59:05 PM World Created, Launching Server 2/23/2020 7:59:05 PM Successfully opened host socket 2/23/2020 8:01:34 PM Start Generate FULL Map with Realistic and seed 552479687 and planet count 80 and 21 factions 2/23/2020 8:01:34 PM Generate FULL Map Complete 2/23/2020 8:28:50 PM Logged Achievement To Steam Lots Of Energy 2/23/2020 8:35:11 PM Logged Achievement To Steam Research Grant 2/23/2020 9:11:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 9:11:35 PM Successfully opened host socket 2/23/2020 9:11:35 PM OnLoad: Fixed positions of 0 ship(s), 2 shot(s), 0 other/wormhole(s). 2/23/2020 9:20:47 PM Donating team Fireteam 14 has 42 units with strength 2173. Status Assembling No target planet No lurk planet. Ships: Dham: 38, Timbale: 4 to hunter, path A 2/23/2020 9:47:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 9:47:39 PM Successfully opened host socket 2/23/2020 9:47:39 PM OnLoad: Fixed positions of 0 ship(s), 4 shot(s), 0 other/wormhole(s). 2/23/2020 9:47:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 9:47:51 PM Successfully opened host socket 2/23/2020 9:47:51 PM OnLoad: Fixed positions of 0 ship(s), 2 shot(s), 0 other/wormhole(s). 2/23/2020 9:48:36 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 2/23/2020 9:48:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/24/2020 1:14:56 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 2/24/2020 1:14:56 PM Boot up FleetOS (0.2354s) 2/24/2020 1:14:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/24/2020 1:14:56 PM Check System Logs For Rogue Intelligence (0.0269s) 2/24/2020 1:14:56 PM Game Version: 1.332 2/24/2020 1:14:56 PM Eject Trash Into Hyperspace (0.1406s) 2/24/2020 1:14:56 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 2/24/2020 1:14:56 PM Check For Extra Modules (0.0189s) 2/24/2020 1:14:56 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 2/24/2020 1:14:56 PM Bring Cloaking Systems Online (0.0279s) 2/24/2020 1:14:56 PM Remembering Alamo (0.0229s) 2/24/2020 1:14:56 PM Generating Framerates (0.0120s) 2/24/2020 1:14:56 PM Recalculate Speed Of Light (0.0269s) 2/24/2020 1:14:56 PM Optimize Comfort On Command Decks (0.0199s) 2/24/2020 1:14:56 PM Check Nearby Stellar Masses (0.0170s) 2/24/2020 1:14:56 PM No resolution change was required. 2/24/2020 1:14:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/24/2020 1:14:56 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/24/2020 1:14:56 PM Refresh Optical Lensing (0.0229s) 2/24/2020 1:14:56 PM Revise Fundamental Physical Laws (0.1187s) 2/24/2020 1:14:56 PM Boot Audio Comms (0.0140s) 2/24/2020 1:14:56 PM Establish Individual Audio Links (0.0189s) 2/24/2020 1:14:57 PM Prepare Explosions and Crackles (0.1695s) 2/24/2020 1:14:57 PM Calculate Odds Of Success (0.2344s) 2/24/2020 1:14:57 PM Briefly Panic (0.3790s) 2/24/2020 1:14:57 PM Install Confidence Routines (0.2217s) 2/24/2020 1:14:57 PM Bring Commander Interface Online (0.1060s) 2/24/2020 1:14:57 PM Motivate All Crews (0.0329s) 2/24/2020 1:14:58 PM Externalizing Patterns (0.0359s) 2/24/2020 1:14:58 PM Disengaging Constants (0.1157s) 2/24/2020 1:14:58 PM Late Axionic Computations (0.1396s) 2/24/2020 1:14:58 PM Connecting to Fleet Command (0.0130s) 2/24/2020 1:14:58 PM Thinking Of Advice (0.0120s) 2/24/2020 1:14:58 PM Degaussing Advice (0.0613s) 2/24/2020 1:14:58 PM Naming All Known Planets (0.0120s) 2/24/2020 1:14:58 PM Remembering Speeds (0.0120s) 2/24/2020 1:14:58 PM Prioritizing Targets (0.0120s) 2/24/2020 1:14:58 PM Rebooting Sensor Arrays (0.0120s) 2/24/2020 1:14:58 PM Unloading Prismatic Grid (0.0110s) 2/24/2020 1:14:58 PM Thinking Of Objectives (0.0110s) 2/24/2020 1:14:58 PM Re-Aligning Objectives (0.0115s) 2/24/2020 1:14:58 PM Inhibiting Visual Scans (0.0289s) 2/24/2020 1:14:58 PM Synthesizing Vocals (0.0110s) 2/24/2020 1:14:58 PM Ventilating Scenarios (0.0110s) 2/24/2020 1:14:58 PM Decontaminating Targeting Systems (0.0110s) 2/24/2020 1:14:58 PM Ejecting Tactical Core (0.0130s) 2/24/2020 1:14:58 PM Calibrating Formations (0.0110s) 2/24/2020 1:14:58 PM Intercepting Galactic Maps (0.0145s) 2/24/2020 1:14:58 PM Sterilizing Test Chamber (0.0180s) 2/24/2020 1:14:58 PM Faction Diagnostics (0.0239s) 2/24/2020 1:14:58 PM Buffering Hackers (0.0239s) 2/24/2020 1:14:58 PM Inverting Death (0.0140s) 2/24/2020 1:14:58 PM Linear Field Variance (0.0574s) 2/24/2020 1:14:58 PM Charging Marks (0.0110s) 2/24/2020 1:14:58 PM Guarding The Posts (0.0140s) 2/24/2020 1:14:58 PM Range Manifolds (0.0100s) 2/24/2020 1:14:58 PM Purging ROFs (0.0100s) 2/24/2020 1:14:58 PM Manipulating Speeds (0.0120s) 2/24/2020 1:14:58 PM Detecting Projectiles (0.0100s) 2/24/2020 1:14:58 PM Grouping Flow Fields (0.0110s) 2/24/2020 1:14:58 PM Modulating Flow Field Groups (0.0209s) 2/24/2020 1:14:58 PM Designing Fleets (0.0469s) 2/24/2020 1:14:58 PM Thinking Of Technologies (0.0140s) 2/24/2020 1:14:58 PM Categorizing Starboard Sensors (0.0180s) 2/24/2020 1:14:58 PM Injecting Galactic Variables (0.0209s) 2/24/2020 1:14:58 PM Discharging Colored Ions (0.0289s) 2/24/2020 1:14:58 PM Replicating Ion Colors (0.0160s) 2/24/2020 1:14:59 PM Weepinig Over Starfields (0.6029s) 2/24/2020 1:15:01 PM Breaking Distant Planets (1.6257s) 2/24/2020 1:15:01 PM Investigating Map Signatures (0.0279s) 2/24/2020 1:15:01 PM Collating Solar Systems (0.0120s) 2/24/2020 1:15:01 PM Categorizing All Planets (0.0070s) 2/24/2020 1:15:01 PM Organizing Commands (0.0189s) 2/24/2020 1:15:01 PM Calculating Firing Cones (0.0060s) 2/24/2020 1:15:02 PM Jailbreaking Favorite Ship Parts (0.8478s) 2/24/2020 1:15:06 PM Polarize Deflectors (4.3903s) 2/24/2020 1:15:06 PM Issuing Orders (0.0080s) 2/24/2020 1:15:06 PM Augmenting Infusers (0.0110s) 2/24/2020 1:15:06 PM Infusing (0.0389s) 2/24/2020 1:15:06 PM Post-Proton Surge (0.0060s) 2/24/2020 1:15:06 PM Calibrate Weapons Arrays (0.0199s) 2/24/2020 1:15:06 PM Stimulate Modulation (0.0229s) 2/24/2020 1:15:06 PM ArcenAssetBundleCache.InstantiatedObjects: 900 2/24/2020 1:15:07 PM Load Surrogates (1.1594s) 2/24/2020 1:15:07 PM Load Historical Documents (0.0199s) 2/24/2020 1:15:07 PM 11.7 seconds total load time. Briefly Panic (0.4s) Weepinig Over Starfields (0.6s) Breaking Distant Planets (1.6s) Jailbreaking Favorite Ship Parts (0.8s) Polarize Deflectors (4.4s) Load Surrogates (1.2s) 2/24/2020 1:15:07 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/24/2020 1:19:22 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 2/24/2020 1:19:22 PM Boot up FleetOS (0.2074s) 2/24/2020 1:19:22 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 32701 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/24/2020 1:19:22 PM Check System Logs For Rogue Intelligence (0.0259s) 2/24/2020 1:19:22 PM Game Version: 1.332 2/24/2020 1:19:22 PM Eject Trash Into Hyperspace (0.0658s) 2/24/2020 1:19:22 PM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 2/24/2020 1:19:22 PM Check For Extra Modules (0.0150s) 2/24/2020 1:19:22 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 2/24/2020 1:19:22 PM Bring Cloaking Systems Online (0.0209s) 2/24/2020 1:19:22 PM Remembering Alamo (0.0269s) 2/24/2020 1:19:22 PM Generating Framerates (0.0070s) 2/24/2020 1:19:22 PM Recalculate Speed Of Light (0.0150s) 2/24/2020 1:19:22 PM Optimize Comfort On Command Decks (0.0135s) 2/24/2020 1:19:22 PM Check Nearby Stellar Masses (0.0384s) 2/24/2020 1:19:22 PM No resolution change was required. 2/24/2020 1:19:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/24/2020 1:19:22 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/24/2020 1:19:22 PM Refresh Optical Lensing (0.0459s) 2/24/2020 1:19:23 PM Revise Fundamental Physical Laws (0.0189s) 2/24/2020 1:19:23 PM Boot Audio Comms (0.0090s) 2/24/2020 1:19:23 PM Establish Individual Audio Links (0.0100s) 2/24/2020 1:19:23 PM Prepare Explosions and Crackles (0.1785s) 2/24/2020 1:19:23 PM Calculate Odds Of Success (0.0992s) 2/24/2020 1:19:23 PM Briefly Panic (0.2938s) 2/24/2020 1:19:23 PM Install Confidence Routines (0.1666s) 2/24/2020 1:19:23 PM Bring Commander Interface Online (0.0638s) 2/24/2020 1:19:23 PM Motivate All Crews (0.0269s) 2/24/2020 1:19:23 PM Externalizing Patterns (0.0120s) 2/24/2020 1:19:23 PM Disengaging Constants (0.0209s) 2/24/2020 1:19:23 PM Late Axionic Computations (0.0389s) 2/24/2020 1:19:23 PM Connecting to Fleet Command (0.0090s) 2/24/2020 1:19:23 PM Thinking Of Advice (0.0090s) 2/24/2020 1:19:23 PM Degaussing Advice (0.0130s) 2/24/2020 1:19:23 PM Naming All Known Planets (0.0090s) 2/24/2020 1:19:23 PM Remembering Speeds (0.0080s) 2/24/2020 1:19:23 PM Prioritizing Targets (0.0090s) 2/24/2020 1:19:23 PM Rebooting Sensor Arrays (0.0090s) 2/24/2020 1:19:24 PM Unloading Prismatic Grid (0.0090s) 2/24/2020 1:19:24 PM Thinking Of Objectives (0.0080s) 2/24/2020 1:19:24 PM Re-Aligning Objectives (0.0080s) 2/24/2020 1:19:24 PM Inhibiting Visual Scans (0.0100s) 2/24/2020 1:19:24 PM Synthesizing Vocals (0.0080s) 2/24/2020 1:19:24 PM Ventilating Scenarios (0.0070s) 2/24/2020 1:19:24 PM Decontaminating Targeting Systems (0.0080s) 2/24/2020 1:19:24 PM Ejecting Tactical Core (0.0070s) 2/24/2020 1:19:24 PM Calibrating Formations (0.0070s) 2/24/2020 1:19:24 PM Intercepting Galactic Maps (0.0080s) 2/24/2020 1:19:24 PM Sterilizing Test Chamber (0.0110s) 2/24/2020 1:19:24 PM Faction Diagnostics (0.0115s) 2/24/2020 1:19:24 PM Buffering Hackers (0.0120s) 2/24/2020 1:19:24 PM Inverting Death (0.0080s) 2/24/2020 1:19:24 PM Linear Field Variance (0.0449s) 2/24/2020 1:19:24 PM Charging Marks (0.0070s) 2/24/2020 1:19:24 PM Guarding The Posts (0.0090s) 2/24/2020 1:19:24 PM Range Manifolds (0.0070s) 2/24/2020 1:19:24 PM Purging ROFs (0.0070s) 2/24/2020 1:19:24 PM Manipulating Speeds (0.0075s) 2/24/2020 1:19:24 PM Detecting Projectiles (0.0070s) 2/24/2020 1:19:24 PM Grouping Flow Fields (0.0080s) 2/24/2020 1:19:24 PM Modulating Flow Field Groups (0.0120s) 2/24/2020 1:19:24 PM Designing Fleets (0.0130s) 2/24/2020 1:19:24 PM Thinking Of Technologies (0.0080s) 2/24/2020 1:19:24 PM Categorizing Starboard Sensors (0.0070s) 2/24/2020 1:19:24 PM Injecting Galactic Variables (0.0090s) 2/24/2020 1:19:24 PM Discharging Colored Ions (0.0189s) 2/24/2020 1:19:24 PM Replicating Ion Colors (0.0080s) 2/24/2020 1:19:24 PM Sweet-Talking Starfields (0.1366s) 2/24/2020 1:19:24 PM Screening Distant Planets (0.3720s) 2/24/2020 1:19:24 PM Investigating Map Signatures (0.0110s) 2/24/2020 1:19:24 PM Collating Solar Systems (0.0080s) 2/24/2020 1:19:24 PM Categorizing All Planets (0.0080s) 2/24/2020 1:19:24 PM Organizing Commands (0.0150s) 2/24/2020 1:19:24 PM Calculating Firing Cones (0.0080s) 2/24/2020 1:19:25 PM Ruining Perfectly Good Ship Parts (0.5196s) 2/24/2020 1:19:27 PM Upgrade Blast Capacity (1.7020s) 2/24/2020 1:19:27 PM Issuing Orders (0.0070s) 2/24/2020 1:19:27 PM Augmenting Infusers (0.0080s) 2/24/2020 1:19:27 PM Infusing (0.0160s) 2/24/2020 1:19:27 PM Post-Proton Surge (0.0070s) 2/24/2020 1:19:27 PM Calibrate Weapons Arrays (0.0180s) 2/24/2020 1:19:27 PM Stimulate Modulation (0.0229s) 2/24/2020 1:19:27 PM ArcenAssetBundleCache.InstantiatedObjects: 900 2/24/2020 1:19:28 PM Load Surrogates (1.0841s) 2/24/2020 1:19:28 PM Load Historical Documents (0.0199s) 2/24/2020 1:19:28 PM 5.8 seconds total load time. Briefly Panic (0.3s) Screening Distant Planets (0.4s) Ruining Perfectly Good Ship Parts (0.5s) Upgrade Blast Capacity (1.7s) Load Surrogates (1.1s) 2/24/2020 1:19:28 PM Hello Steam user 'vinco' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/24/2020 1:20:17 PM Successfully opened host socket 2/24/2020 1:20:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/24/2020 1:20:53 PM Successfully opened host socket 2/24/2020 1:33:16 PM Donating team Fireteam 22 has 24 units with strength 2577. Status Assembling No target planet No lurk planet. Ships: Timbale: 22, Danube: 2 to hunter, path A 2/24/2020 1:33:16 PM Donating team Fireteam 20 has 39 units with strength 2262. Status Staging No target planet No lurk planet. Ships: Timbale: 38, Danube: 1 to hunter, path B 2/24/2020 1:43:58 PM Logged Achievement To Steam Off to the Dire Graveyard 2/24/2020 1:44:02 PM Donating team Fireteam 28 has 3 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Timbale: 2, Danube: 1 to hunter, path A 2/24/2020 1:54:24 PM Exception in entity tooltip text generation at stage 5950:System.Exception: Unknown ArcenRejectionReason EntityIsUnrebuiltRemains at Arcen.AIW2.Core.GameEntity_Squad.GetIsSelfConstructionBlocked () [0x000b6] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x0a828] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0