2/15/2020 4:20:56 AM Achievement Skipped Because Of Cheating: Research Grant at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.Hacking_GrantShipLine.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic_AsPartOfMainSim (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass30_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatSecond_FromSimBGThread (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/15/2020 4:23:05 AM Donating team Fireteam 5 has 3 units with strength 143. Status Assembling No target planet No lurk planet. Ships: Hughes: 2, Aka: 1 to hunter, path A 2/15/2020 4:28:54 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/16/2020 12:51:17 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 12:51:17 PM Boot up FleetOS (0.4850s) 2/16/2020 12:51:17 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 12:51:17 PM Check System Logs For Rogue Intelligence (0.0380s) 2/16/2020 12:51:17 PM Game Version: 1.329 2/16/2020 12:51:17 PM Eject Trash Into Hyperspace (0.1160s) 2/16/2020 12:51:17 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 12:51:17 PM Check For Extra Modules (0.0120s) 2/16/2020 12:51:17 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 12:51:17 PM Bring Cloaking Systems Online (0.0200s) 2/16/2020 12:51:17 PM Remembering Alamo (0.0230s) 2/16/2020 12:51:17 PM Generating Framerates (0.0060s) 2/16/2020 12:51:17 PM Recalculate Speed Of Light (0.0220s) 2/16/2020 12:51:17 PM Optimize Comfort On Command Decks (0.0210s) 2/16/2020 12:51:17 PM Check Nearby Stellar Masses (0.0190s) 2/16/2020 12:51:17 PM No resolution change was required. 2/16/2020 12:51:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 12:51:17 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 12:51:17 PM Refresh Optical Lensing (0.0100s) 2/16/2020 12:51:17 PM Revise Fundamental Physical Laws (0.0520s) 2/16/2020 12:51:17 PM Boot Audio Comms (0.0140s) 2/16/2020 12:51:17 PM Establish Individual Audio Links (0.0150s) 2/16/2020 12:51:17 PM Prepare Explosions and Crackles (0.3190s) 2/16/2020 12:51:18 PM Calculate Odds Of Success (0.4650s) 2/16/2020 12:51:18 PM Briefly Panic (0.6050s) 2/16/2020 12:51:19 PM Install Confidence Routines (0.3360s) 2/16/2020 12:51:19 PM Bring Commander Interface Online (0.1270s) 2/16/2020 12:51:19 PM Motivate All Crews (0.0430s) 2/16/2020 12:51:19 PM Externalizing Patterns (0.0140s) 2/16/2020 12:51:19 PM Disengaging Constants (0.0460s) 2/16/2020 12:51:19 PM Late Axionic Computations (0.1660s) 2/16/2020 12:51:19 PM Connecting to Fleet Command (0.0100s) 2/16/2020 12:51:19 PM Thinking Of Advice (0.0110s) 2/16/2020 12:51:19 PM Degaussing Advice (0.0260s) 2/16/2020 12:51:19 PM Naming All Known Planets (0.0080s) 2/16/2020 12:51:19 PM Remembering Speeds (0.0130s) 2/16/2020 12:51:19 PM Prioritizing Targets (0.0140s) 2/16/2020 12:51:19 PM Rebooting Sensor Arrays (0.0120s) 2/16/2020 12:51:19 PM Unloading Prismatic Grid (0.0140s) 2/16/2020 12:51:19 PM Thinking Of Objectives (0.0120s) 2/16/2020 12:51:19 PM Re-Aligning Objectives (0.0140s) 2/16/2020 12:51:19 PM Inhibiting Visual Scans (0.0190s) 2/16/2020 12:51:19 PM Synthesizing Vocals (0.0080s) 2/16/2020 12:51:19 PM Ventilating Scenarios (0.0130s) 2/16/2020 12:51:19 PM Decontaminating Targeting Systems (0.0130s) 2/16/2020 12:51:19 PM Ejecting Tactical Core (0.0140s) 2/16/2020 12:51:19 PM Calibrating Formations (0.0130s) 2/16/2020 12:51:19 PM Intercepting Galactic Maps (0.0150s) 2/16/2020 12:51:19 PM Sterilizing Test Chamber (0.0150s) 2/16/2020 12:51:19 PM Faction Diagnostics (0.0180s) 2/16/2020 12:51:19 PM Buffering Hackers (0.0200s) 2/16/2020 12:51:19 PM Inverting Death (0.0090s) 2/16/2020 12:51:20 PM Linear Field Variance (0.1040s) 2/16/2020 12:51:20 PM Charging Marks (0.0140s) 2/16/2020 12:51:20 PM Guarding The Posts (0.0110s) 2/16/2020 12:51:20 PM Range Manifolds (0.0110s) 2/16/2020 12:51:20 PM Purging ROFs (0.0140s) 2/16/2020 12:51:20 PM Manipulating Speeds (0.0130s) 2/16/2020 12:51:20 PM Detecting Projectiles (0.0130s) 2/16/2020 12:51:20 PM Grouping Flow Fields (0.0130s) 2/16/2020 12:51:20 PM Modulating Flow Field Groups (0.0220s) 2/16/2020 12:51:20 PM Designing Fleets (0.0280s) 2/16/2020 12:51:20 PM Thinking Of Technologies (0.0100s) 2/16/2020 12:51:20 PM Categorizing Starboard Sensors (0.0110s) 2/16/2020 12:51:20 PM Injecting Galactic Variables (0.0190s) 2/16/2020 12:51:20 PM Discharging Colored Ions (0.0340s) 2/16/2020 12:51:20 PM Replicating Ion Colors (0.0080s) 2/16/2020 12:51:21 PM Underestimating Starfields (0.9261s) 2/16/2020 12:51:24 PM Mopping Up Distant Planets (3.3872s) 2/16/2020 12:51:24 PM Investigating Map Signatures (0.0350s) 2/16/2020 12:51:24 PM Collating Solar Systems (0.0310s) 2/16/2020 12:51:24 PM Categorizing All Planets (0.0060s) 2/16/2020 12:51:24 PM Organizing Commands (0.0300s) 2/16/2020 12:51:24 PM Calculating Firing Cones (0.0080s) 2/16/2020 12:51:26 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 12:51:26 PM Errors in reading GameEntityTypeDataTable internal name 'FortifiedEtherjet' had a partial record defined before the first full one (Path: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//GameEntity/KDL_Ships_FleetShips.xml) internal name 'Liberator' had a partial record defined before the first full one (Path: F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//GameEntity/KDL_Ships_FleetShips.xml) MetabolizingSpider: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSpider: has missing FInt in attribute size_scale MetabolizingSpider.MetabolizingSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSpider.MetabolizingSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingClaw: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingClaw: has missing FInt in attribute size_scale MetabolizingClaw.MetabolizingClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingClaw.MetabolizingClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingBomber: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingBomber: has missing FInt in attribute size_scale MetabolizingBomber.MetabolizingBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingBomber.MetabolizingBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingSiegeFrigate: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSiegeFrigate: has missing FInt in attribute size_scale MetabolizingSiegeFrigate.MetabolizingSiegeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSiegeFrigate.MetabolizingSiegeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate: has missing FInt in attribute size_scale MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: 2/16/2020 12:51:26 PM Declaring Ship Parts At Customs (1.5221s) 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:51:33 PM Reversing Particle Flux (7.4074s) 2/16/2020 12:51:33 PM Issuing Orders (0.0060s) 2/16/2020 12:51:33 PM Augmenting Infusers (0.0150s) 2/16/2020 12:51:33 PM Infusing (0.0340s) 2/16/2020 12:51:33 PM Post-Proton Surge (0.0070s) 2/16/2020 12:51:33 PM Calibrate Weapons Arrays (0.0300s) 2/16/2020 12:51:33 PM Stimulate Modulation (0.0390s) 2/16/2020 12:51:33 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/16/2020 12:51:33 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/16/2020 12:51:35 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/16/2020 12:51:35 PM Load Surrogates (1.8301s) 2/16/2020 12:51:35 PM Load Historical Documents (0.0090s) 2/16/2020 12:51:35 PM 18.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.3s) Underestimating Starfields (0.9s) Mopping Up Distant Planets (3.4s) Declaring Ship Parts At Customs (1.5s) Reversing Particle Flux (7.4s) Load Surrogates (1.8s) 2/16/2020 12:51:37 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/16/2020 12:53:45 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 12:53:45 PM Boot up FleetOS (0.4430s) 2/16/2020 12:53:45 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 12:53:45 PM Check System Logs For Rogue Intelligence (0.0420s) 2/16/2020 12:53:45 PM Game Version: 1.329 2/16/2020 12:53:45 PM Eject Trash Into Hyperspace (0.1220s) 2/16/2020 12:53:45 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 12:53:45 PM Check For Extra Modules (0.0130s) 2/16/2020 12:53:45 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 12:53:45 PM Bring Cloaking Systems Online (0.0240s) 2/16/2020 12:53:45 PM Remembering Alamo (0.0220s) 2/16/2020 12:53:45 PM Generating Framerates (0.0090s) 2/16/2020 12:53:45 PM Recalculate Speed Of Light (0.0250s) 2/16/2020 12:53:45 PM Optimize Comfort On Command Decks (0.0260s) 2/16/2020 12:53:45 PM Check Nearby Stellar Masses (0.0250s) 2/16/2020 12:53:45 PM No resolution change was required. 2/16/2020 12:53:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 12:53:45 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 12:53:45 PM Refresh Optical Lensing (0.0130s) 2/16/2020 12:53:45 PM Revise Fundamental Physical Laws (0.0310s) 2/16/2020 12:53:45 PM Boot Audio Comms (0.0140s) 2/16/2020 12:53:45 PM Establish Individual Audio Links (0.0160s) 2/16/2020 12:53:46 PM Prepare Explosions and Crackles (0.3020s) 2/16/2020 12:53:46 PM Calculate Odds Of Success (0.1390s) 2/16/2020 12:53:46 PM Briefly Panic (0.3770s) 2/16/2020 12:53:47 PM Install Confidence Routines (0.3460s) 2/16/2020 12:53:47 PM Bring Commander Interface Online (0.1260s) 2/16/2020 12:53:47 PM Motivate All Crews (0.0420s) 2/16/2020 12:53:47 PM Externalizing Patterns (0.0150s) 2/16/2020 12:53:47 PM Disengaging Constants (0.0370s) 2/16/2020 12:53:47 PM Late Axionic Computations (0.0790s) 2/16/2020 12:53:47 PM Connecting to Fleet Command (0.0090s) 2/16/2020 12:53:47 PM Thinking Of Advice (0.0110s) 2/16/2020 12:53:47 PM Degaussing Advice (0.0190s) 2/16/2020 12:53:47 PM Naming All Known Planets (0.0080s) 2/16/2020 12:53:47 PM Remembering Speeds (0.0130s) 2/16/2020 12:53:47 PM Prioritizing Targets (0.0130s) 2/16/2020 12:53:47 PM Rebooting Sensor Arrays (0.0130s) 2/16/2020 12:53:47 PM Unloading Prismatic Grid (0.0130s) 2/16/2020 12:53:47 PM Thinking Of Objectives (0.0150s) 2/16/2020 12:53:47 PM Re-Aligning Objectives (0.0130s) 2/16/2020 12:53:47 PM Inhibiting Visual Scans (0.0180s) 2/16/2020 12:53:47 PM Synthesizing Vocals (0.0090s) 2/16/2020 12:53:47 PM Ventilating Scenarios (0.0150s) 2/16/2020 12:53:47 PM Decontaminating Targeting Systems (0.0130s) 2/16/2020 12:53:47 PM Ejecting Tactical Core (0.0140s) 2/16/2020 12:53:47 PM Calibrating Formations (0.0110s) 2/16/2020 12:53:47 PM Intercepting Galactic Maps (0.0160s) 2/16/2020 12:53:47 PM Sterilizing Test Chamber (0.0150s) 2/16/2020 12:53:47 PM Faction Diagnostics (0.0170s) 2/16/2020 12:53:47 PM Buffering Hackers (0.0190s) 2/16/2020 12:53:47 PM Inverting Death (0.0080s) 2/16/2020 12:53:47 PM Linear Field Variance (0.0980s) 2/16/2020 12:53:47 PM Charging Marks (0.0110s) 2/16/2020 12:53:47 PM Guarding The Posts (0.0110s) 2/16/2020 12:53:47 PM Range Manifolds (0.0110s) 2/16/2020 12:53:47 PM Purging ROFs (0.0130s) 2/16/2020 12:53:47 PM Manipulating Speeds (0.0140s) 2/16/2020 12:53:47 PM Detecting Projectiles (0.0140s) 2/16/2020 12:53:47 PM Grouping Flow Fields (0.0130s) 2/16/2020 12:53:47 PM Modulating Flow Field Groups (0.0220s) 2/16/2020 12:53:47 PM Designing Fleets (0.0250s) 2/16/2020 12:53:47 PM Thinking Of Technologies (0.0120s) 2/16/2020 12:53:47 PM Categorizing Starboard Sensors (0.0090s) 2/16/2020 12:53:47 PM Injecting Galactic Variables (0.0170s) 2/16/2020 12:53:48 PM Discharging Colored Ions (0.0410s) 2/16/2020 12:53:48 PM Replicating Ion Colors (0.0090s) 2/16/2020 12:53:48 PM Investigating Starfields (0.3070s) 2/16/2020 12:53:49 PM Fondly Remembering Distant Planets (1.2041s) 2/16/2020 12:53:49 PM Investigating Map Signatures (0.0280s) 2/16/2020 12:53:49 PM Collating Solar Systems (0.0090s) 2/16/2020 12:53:49 PM Categorizing All Planets (0.0110s) 2/16/2020 12:53:49 PM Organizing Commands (0.0290s) 2/16/2020 12:53:49 PM Calculating Firing Cones (0.0080s) 2/16/2020 12:53:50 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 12:53:51 PM Error in RecalculateBalanceStats for EtherJet: ForMark is null 2/16/2020 12:53:51 PM Errors in reading GameEntityTypeDataTable TestFlagship: Unknown Arcen.AIW2.Core.FleetDesignLogic 'fleet_design_logic_i_grant_one_from'' (TestMix) TestFlagship: has invalid 'FleetDesignLogic' in attribute fleet_design_logic_i_grant_one_from row FortifiedEtherjet has copy_from='EtherJet' but that is not defined before this one! FortifiedEtherjet: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: FortifiedEtherjet: has missing FInt in attribute size_scale row Liberator has copy_from='EtherJet' but that is not defined before this one! Liberator: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: Liberator: has missing FInt in attribute size_scale Liberator.Liberator_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: Liberator.Liberator_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingSpider: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSpider: has missing FInt in attribute size_scale MetabolizingSpider.MetabolizingSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSpider.MetabolizingSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingClaw: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingClaw: has missing FInt in attribute size_scale MetabolizingClaw.MetabolizingClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingClaw.MetabolizingClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingBomber: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingBomber: has missing FInt in attribute size_scale MetabolizingBomber.MetabolizingBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingBomber.MetabolizingBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingSiegeFrigate: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSiegeFrigate: has missing FInt in attribute size_scale MetabolizingSiegeFrigate.MetabolizingSiegeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSiegeFrigate.MetabolizingSiegeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate: has missing FInt in attribute size_scale MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: 2/16/2020 12:53:51 PM Ruining Perfectly Good Ship Parts (1.3801s) 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'FortifiedEtherjet' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'FortifiedEtherjet' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'FortifiedEtherjet' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'FortifiedEtherjet' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM No VisualsByFaction for faction 'NaturalObject' for game entity type 'EtherJet'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM No VisualsByFaction for faction 'Player' for game entity type 'EtherJet'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM No VisualsByFaction for faction 'AI' for game entity type 'EtherJet'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM No VisualsByFaction for faction 'SpecialFaction' for game entity type 'EtherJet'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'Liberator' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'Liberator' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'Liberator' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'Liberator' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:53:54 PM Eject And Reinsert Warp Cores (3.5492s) 2/16/2020 12:53:54 PM Issuing Orders (0.0130s) 2/16/2020 12:53:54 PM Augmenting Infusers (0.0150s) 2/16/2020 12:53:54 PM Infusing (0.0310s) 2/16/2020 12:53:54 PM Error: table 'GameEntityTypeDataTable' does not have data for the following rows, which were referenced somewhere: EtherJet 2/16/2020 12:53:54 PM Post-Proton Surge (0.0080s) 2/16/2020 12:53:54 PM Calibrate Weapons Arrays (0.0280s) 2/16/2020 12:53:54 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.EntityRollupTypeExtensionMethods.Matches (Arcen.AIW2.Core.EntityRollupType Item, Arcen.AIW2.Core.GameEntityTypeData Data) (at <9c5b937b18a84a7fb84dfc45c192b7b6>:0) Arcen.AIW2.Core.GameEntityTypeData.ComputeMatchingRollups () (at <9c5b937b18a84a7fb84dfc45c192b7b6>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.CalculateMatchingRollupsVeryLate () (at <9c5b937b18a84a7fb84dfc45c192b7b6>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <9c5b937b18a84a7fb84dfc45c192b7b6>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/16/2020 12:53:54 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.EntityRollupTypeExtensionMethods.Matches (Arcen.AIW2.Core.EntityRollupType Item, Arcen.AIW2.Core.GameEntityTypeData Data) (at <9c5b937b18a84a7fb84dfc45c192b7b6>:0) Arcen.AIW2.Core.GameEntityTypeData.ComputeMatchingRollups () (at <9c5b937b18a84a7fb84dfc45c192b7b6>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.CalculateMatchingRollupsVeryLate () (at <9c5b937b18a84a7fb84dfc45c192b7b6>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <9c5b937b18a84a7fb84dfc45c192b7b6>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/16/2020 12:55:27 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 12:55:27 PM Boot up FleetOS (0.4460s) 2/16/2020 12:55:27 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 12:55:27 PM Check System Logs For Rogue Intelligence (0.0410s) 2/16/2020 12:55:27 PM Game Version: 1.329 2/16/2020 12:55:27 PM Eject Trash Into Hyperspace (0.0990s) 2/16/2020 12:55:27 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 12:55:27 PM Check For Extra Modules (0.0110s) 2/16/2020 12:55:27 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 12:55:27 PM Bring Cloaking Systems Online (0.0170s) 2/16/2020 12:55:27 PM Remembering Alamo (0.0210s) 2/16/2020 12:55:27 PM Generating Framerates (0.0060s) 2/16/2020 12:55:27 PM Recalculate Speed Of Light (0.0230s) 2/16/2020 12:55:27 PM Optimize Comfort On Command Decks (0.0240s) 2/16/2020 12:55:27 PM Check Nearby Stellar Masses (0.0200s) 2/16/2020 12:55:27 PM No resolution change was required. 2/16/2020 12:55:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 12:55:27 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 12:55:27 PM Refresh Optical Lensing (0.0100s) 2/16/2020 12:55:27 PM Revise Fundamental Physical Laws (0.0340s) 2/16/2020 12:55:27 PM Boot Audio Comms (0.0130s) 2/16/2020 12:55:27 PM Establish Individual Audio Links (0.0140s) 2/16/2020 12:55:27 PM Prepare Explosions and Crackles (0.2990s) 2/16/2020 12:55:27 PM Calculate Odds Of Success (0.1470s) 2/16/2020 12:55:28 PM Briefly Panic (0.3640s) 2/16/2020 12:55:28 PM Install Confidence Routines (0.3210s) 2/16/2020 12:55:28 PM Bring Commander Interface Online (0.1210s) 2/16/2020 12:55:28 PM Motivate All Crews (0.0420s) 2/16/2020 12:55:28 PM Externalizing Patterns (0.0140s) 2/16/2020 12:55:28 PM Disengaging Constants (0.0380s) 2/16/2020 12:55:28 PM Late Axionic Computations (0.0790s) 2/16/2020 12:55:28 PM Connecting to Fleet Command (0.0090s) 2/16/2020 12:55:28 PM Thinking Of Advice (0.0110s) 2/16/2020 12:55:28 PM Degaussing Advice (0.0230s) 2/16/2020 12:55:29 PM Naming All Known Planets (0.0070s) 2/16/2020 12:55:29 PM Remembering Speeds (0.0130s) 2/16/2020 12:55:29 PM Prioritizing Targets (0.0130s) 2/16/2020 12:55:29 PM Rebooting Sensor Arrays (0.0130s) 2/16/2020 12:55:29 PM Unloading Prismatic Grid (0.0130s) 2/16/2020 12:55:29 PM Thinking Of Objectives (0.0140s) 2/16/2020 12:55:29 PM Re-Aligning Objectives (0.0140s) 2/16/2020 12:55:29 PM Inhibiting Visual Scans (0.0180s) 2/16/2020 12:55:29 PM Synthesizing Vocals (0.0100s) 2/16/2020 12:55:29 PM Ventilating Scenarios (0.0130s) 2/16/2020 12:55:29 PM Decontaminating Targeting Systems (0.0120s) 2/16/2020 12:55:29 PM Ejecting Tactical Core (0.0140s) 2/16/2020 12:55:29 PM Calibrating Formations (0.0130s) 2/16/2020 12:55:29 PM Intercepting Galactic Maps (0.0140s) 2/16/2020 12:55:29 PM Sterilizing Test Chamber (0.0160s) 2/16/2020 12:55:29 PM Faction Diagnostics (0.0190s) 2/16/2020 12:55:29 PM Buffering Hackers (0.0210s) 2/16/2020 12:55:29 PM Inverting Death (0.0090s) 2/16/2020 12:55:29 PM Linear Field Variance (0.0950s) 2/16/2020 12:55:29 PM Charging Marks (0.0130s) 2/16/2020 12:55:29 PM Guarding The Posts (0.0110s) 2/16/2020 12:55:29 PM Range Manifolds (0.0120s) 2/16/2020 12:55:29 PM Purging ROFs (0.0140s) 2/16/2020 12:55:29 PM Manipulating Speeds (0.0140s) 2/16/2020 12:55:29 PM Detecting Projectiles (0.0120s) 2/16/2020 12:55:29 PM Grouping Flow Fields (0.0140s) 2/16/2020 12:55:29 PM Modulating Flow Field Groups (0.0200s) 2/16/2020 12:55:29 PM Designing Fleets (0.0260s) 2/16/2020 12:55:29 PM Thinking Of Technologies (0.0110s) 2/16/2020 12:55:29 PM Categorizing Starboard Sensors (0.0120s) 2/16/2020 12:55:29 PM Injecting Galactic Variables (0.0170s) 2/16/2020 12:55:29 PM Discharging Colored Ions (0.0340s) 2/16/2020 12:55:29 PM Replicating Ion Colors (0.0100s) 2/16/2020 12:55:29 PM Blowing Out Starfields (0.3150s) 2/16/2020 12:55:31 PM Verifying Distant Planets (1.1911s) 2/16/2020 12:55:31 PM Investigating Map Signatures (0.0210s) 2/16/2020 12:55:31 PM Collating Solar Systems (0.0090s) 2/16/2020 12:55:31 PM Categorizing All Planets (0.0110s) 2/16/2020 12:55:31 PM Organizing Commands (0.0290s) 2/16/2020 12:55:31 PM Calculating Firing Cones (0.0070s) 2/16/2020 12:55:32 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 12:55:32 PM Error in RecalculateBalanceStats for EtherJet: ForMark is null 2/16/2020 12:55:32 PM Errors in reading GameEntityTypeDataTable row FortifiedEtherjet has copy_from='EtherJet' but that is not defined before this one! FortifiedEtherjet: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: FortifiedEtherjet: has missing FInt in attribute size_scale row Liberator has copy_from='EtherJet' but that is not defined before this one! Liberator: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: Liberator: has missing FInt in attribute size_scale Liberator.Liberator_TractorBeam: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: Liberator.Liberator_TractorBeam: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingSpider: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSpider: has missing FInt in attribute size_scale MetabolizingSpider.MetabolizingSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSpider.MetabolizingSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingClaw: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingClaw: has missing FInt in attribute size_scale MetabolizingClaw.MetabolizingClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingClaw.MetabolizingClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingBomber: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingBomber: has missing FInt in attribute size_scale MetabolizingBomber.MetabolizingBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingBomber.MetabolizingBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingSiegeFrigate: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSiegeFrigate: has missing FInt in attribute size_scale MetabolizingSiegeFrigate.MetabolizingSiegeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSiegeFrigate.MetabolizingSiegeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate: has missing FInt in attribute size_scale MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: 2/16/2020 12:55:32 PM Ejecting Ship Parts Into Space (1.2991s) 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'FortifiedEtherjet' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'FortifiedEtherjet' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'FortifiedEtherjet' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'FortifiedEtherjet' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM No VisualsByFaction for faction 'NaturalObject' for game entity type 'EtherJet'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM No VisualsByFaction for faction 'Player' for game entity type 'EtherJet'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM No VisualsByFaction for faction 'AI' for game entity type 'EtherJet'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM No VisualsByFaction for faction 'SpecialFaction' for game entity type 'EtherJet'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'Liberator' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'Liberator' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'Liberator' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'Liberator' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:55:35 PM Ensure Time Travel Still Nonfunctional (3.3492s) 2/16/2020 12:55:35 PM Issuing Orders (0.0130s) 2/16/2020 12:55:35 PM Augmenting Infusers (0.0140s) 2/16/2020 12:55:35 PM Infusing (0.0320s) 2/16/2020 12:55:35 PM Error: table 'GameEntityTypeDataTable' does not have data for the following rows, which were referenced somewhere: EtherJet 2/16/2020 12:55:35 PM Post-Proton Surge (0.0070s) 2/16/2020 12:55:35 PM Calibrate Weapons Arrays (0.0320s) 2/16/2020 12:55:35 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.EntityRollupTypeExtensionMethods.Matches (Arcen.AIW2.Core.EntityRollupType Item, Arcen.AIW2.Core.GameEntityTypeData Data) (at <9c5b937b18a84a7fb84dfc45c192b7b6>:0) Arcen.AIW2.Core.GameEntityTypeData.ComputeMatchingRollups () (at <9c5b937b18a84a7fb84dfc45c192b7b6>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.CalculateMatchingRollupsVeryLate () (at <9c5b937b18a84a7fb84dfc45c192b7b6>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <9c5b937b18a84a7fb84dfc45c192b7b6>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/16/2020 12:55:35 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.EntityRollupTypeExtensionMethods.Matches (Arcen.AIW2.Core.EntityRollupType Item, Arcen.AIW2.Core.GameEntityTypeData Data) (at <9c5b937b18a84a7fb84dfc45c192b7b6>:0) Arcen.AIW2.Core.GameEntityTypeData.ComputeMatchingRollups () (at <9c5b937b18a84a7fb84dfc45c192b7b6>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.CalculateMatchingRollupsVeryLate () (at <9c5b937b18a84a7fb84dfc45c192b7b6>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <9c5b937b18a84a7fb84dfc45c192b7b6>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/16/2020 12:56:12 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 12:56:12 PM Boot up FleetOS (0.4400s) 2/16/2020 12:56:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 12:56:12 PM Check System Logs For Rogue Intelligence (0.0370s) 2/16/2020 12:56:12 PM Game Version: 1.329 2/16/2020 12:56:12 PM Eject Trash Into Hyperspace (0.0960s) 2/16/2020 12:56:12 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 12:56:12 PM Check For Extra Modules (0.0090s) 2/16/2020 12:56:12 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 12:56:12 PM Bring Cloaking Systems Online (0.0170s) 2/16/2020 12:56:12 PM Remembering Alamo (0.0210s) 2/16/2020 12:56:12 PM Generating Framerates (0.0070s) 2/16/2020 12:56:12 PM Recalculate Speed Of Light (0.0210s) 2/16/2020 12:56:12 PM Optimize Comfort On Command Decks (0.0220s) 2/16/2020 12:56:12 PM Check Nearby Stellar Masses (0.0210s) 2/16/2020 12:56:12 PM No resolution change was required. 2/16/2020 12:56:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 12:56:12 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 12:56:12 PM Refresh Optical Lensing (0.0130s) 2/16/2020 12:56:12 PM Revise Fundamental Physical Laws (0.0340s) 2/16/2020 12:56:12 PM Boot Audio Comms (0.0160s) 2/16/2020 12:56:12 PM Establish Individual Audio Links (0.0160s) 2/16/2020 12:56:13 PM Prepare Explosions and Crackles (0.3020s) 2/16/2020 12:56:13 PM Calculate Odds Of Success (0.1370s) 2/16/2020 12:56:13 PM Briefly Panic (0.3540s) 2/16/2020 12:56:13 PM Install Confidence Routines (0.3280s) 2/16/2020 12:56:14 PM Bring Commander Interface Online (0.1190s) 2/16/2020 12:56:14 PM Motivate All Crews (0.0420s) 2/16/2020 12:56:14 PM Externalizing Patterns (0.0160s) 2/16/2020 12:56:14 PM Disengaging Constants (0.0420s) 2/16/2020 12:56:14 PM Late Axionic Computations (0.0810s) 2/16/2020 12:56:14 PM Connecting to Fleet Command (0.0110s) 2/16/2020 12:56:14 PM Thinking Of Advice (0.0100s) 2/16/2020 12:56:14 PM Degaussing Advice (0.0200s) 2/16/2020 12:56:14 PM Naming All Known Planets (0.0070s) 2/16/2020 12:56:14 PM Remembering Speeds (0.0140s) 2/16/2020 12:56:14 PM Prioritizing Targets (0.0120s) 2/16/2020 12:56:14 PM Rebooting Sensor Arrays (0.0150s) 2/16/2020 12:56:14 PM Unloading Prismatic Grid (0.0120s) 2/16/2020 12:56:14 PM Thinking Of Objectives (0.0130s) 2/16/2020 12:56:14 PM Re-Aligning Objectives (0.0140s) 2/16/2020 12:56:14 PM Inhibiting Visual Scans (0.0180s) 2/16/2020 12:56:14 PM Synthesizing Vocals (0.0080s) 2/16/2020 12:56:14 PM Ventilating Scenarios (0.0150s) 2/16/2020 12:56:14 PM Decontaminating Targeting Systems (0.0120s) 2/16/2020 12:56:14 PM Ejecting Tactical Core (0.0140s) 2/16/2020 12:56:14 PM Calibrating Formations (0.0120s) 2/16/2020 12:56:14 PM Intercepting Galactic Maps (0.0140s) 2/16/2020 12:56:14 PM Sterilizing Test Chamber (0.0160s) 2/16/2020 12:56:14 PM Faction Diagnostics (0.0180s) 2/16/2020 12:56:14 PM Buffering Hackers (0.0190s) 2/16/2020 12:56:14 PM Inverting Death (0.0080s) 2/16/2020 12:56:14 PM Linear Field Variance (0.0920s) 2/16/2020 12:56:14 PM Charging Marks (0.0100s) 2/16/2020 12:56:14 PM Guarding The Posts (0.0110s) 2/16/2020 12:56:14 PM Range Manifolds (0.0120s) 2/16/2020 12:56:14 PM Purging ROFs (0.0130s) 2/16/2020 12:56:14 PM Manipulating Speeds (0.0140s) 2/16/2020 12:56:14 PM Detecting Projectiles (0.0130s) 2/16/2020 12:56:14 PM Grouping Flow Fields (0.0140s) 2/16/2020 12:56:14 PM Modulating Flow Field Groups (0.0210s) 2/16/2020 12:56:14 PM Designing Fleets (0.0270s) 2/16/2020 12:56:14 PM Thinking Of Technologies (0.0120s) 2/16/2020 12:56:14 PM Categorizing Starboard Sensors (0.0110s) 2/16/2020 12:56:14 PM Injecting Galactic Variables (0.0180s) 2/16/2020 12:56:14 PM Discharging Colored Ions (0.0420s) 2/16/2020 12:56:14 PM Replicating Ion Colors (0.0100s) 2/16/2020 12:56:15 PM Weepinig Over Starfields (0.3230s) 2/16/2020 12:56:16 PM Browsing Distant Planets (1.2061s) 2/16/2020 12:56:16 PM Investigating Map Signatures (0.0210s) 2/16/2020 12:56:16 PM Collating Solar Systems (0.0090s) 2/16/2020 12:56:16 PM Categorizing All Planets (0.0120s) 2/16/2020 12:56:16 PM Organizing Commands (0.0270s) 2/16/2020 12:56:16 PM Calculating Firing Cones (0.0080s) 2/16/2020 12:56:17 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 12:56:17 PM Errors in reading GameEntityTypeDataTable MetabolizingSpider: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSpider: has missing FInt in attribute size_scale MetabolizingSpider.MetabolizingSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSpider.MetabolizingSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingClaw: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingClaw: has missing FInt in attribute size_scale MetabolizingClaw.MetabolizingClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingClaw.MetabolizingClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingBomber: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingBomber: has missing FInt in attribute size_scale MetabolizingBomber.MetabolizingBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingBomber.MetabolizingBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingSiegeFrigate: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSiegeFrigate: has missing FInt in attribute size_scale MetabolizingSiegeFrigate.MetabolizingSiegeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSiegeFrigate.MetabolizingSiegeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate: has missing FInt in attribute size_scale MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: 2/16/2020 12:56:17 PM Finding Old Ship Parts (1.2351s) 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:56:21 PM Reactivate Cold Fusion Reactor (3.4902s) 2/16/2020 12:56:21 PM Issuing Orders (0.0140s) 2/16/2020 12:56:21 PM Augmenting Infusers (0.0150s) 2/16/2020 12:56:21 PM Infusing (0.0290s) 2/16/2020 12:56:21 PM Post-Proton Surge (0.0080s) 2/16/2020 12:56:21 PM Calibrate Weapons Arrays (0.0300s) 2/16/2020 12:56:21 PM Stimulate Modulation (0.0410s) 2/16/2020 12:56:21 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/16/2020 12:56:21 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/16/2020 12:56:23 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/16/2020 12:56:23 PM Load Surrogates (1.8291s) 2/16/2020 12:56:23 PM Load Historical Documents (0.0050s) 2/16/2020 12:56:23 PM 11.1 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Weepinig Over Starfields (0.3s) Browsing Distant Planets (1.2s) Finding Old Ship Parts (1.2s) Reactivate Cold Fusion Reactor (3.5s) Load Surrogates (1.8s) 2/16/2020 12:56:23 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/16/2020 12:59:35 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 12:59:35 PM Boot up FleetOS (0.4350s) 2/16/2020 12:59:35 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 12:59:35 PM Check System Logs For Rogue Intelligence (0.0360s) 2/16/2020 12:59:35 PM Game Version: 1.329 2/16/2020 12:59:35 PM Eject Trash Into Hyperspace (0.1070s) 2/16/2020 12:59:35 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 12:59:35 PM Check For Extra Modules (0.0120s) 2/16/2020 12:59:35 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 12:59:35 PM Bring Cloaking Systems Online (0.0190s) 2/16/2020 12:59:35 PM Remembering Alamo (0.0220s) 2/16/2020 12:59:35 PM Generating Framerates (0.0100s) 2/16/2020 12:59:35 PM Recalculate Speed Of Light (0.0250s) 2/16/2020 12:59:35 PM Optimize Comfort On Command Decks (0.0250s) 2/16/2020 12:59:35 PM Check Nearby Stellar Masses (0.0230s) 2/16/2020 12:59:35 PM No resolution change was required. 2/16/2020 12:59:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 12:59:35 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 12:59:35 PM Refresh Optical Lensing (0.0140s) 2/16/2020 12:59:35 PM Revise Fundamental Physical Laws (0.0340s) 2/16/2020 12:59:35 PM Boot Audio Comms (0.0120s) 2/16/2020 12:59:35 PM Establish Individual Audio Links (0.0170s) 2/16/2020 12:59:36 PM Prepare Explosions and Crackles (0.3030s) 2/16/2020 12:59:36 PM Calculate Odds Of Success (0.1290s) 2/16/2020 12:59:36 PM Briefly Panic (0.3660s) 2/16/2020 12:59:36 PM Install Confidence Routines (0.3470s) 2/16/2020 12:59:37 PM Bring Commander Interface Online (0.1240s) 2/16/2020 12:59:37 PM Motivate All Crews (0.0420s) 2/16/2020 12:59:37 PM Externalizing Patterns (0.0170s) 2/16/2020 12:59:37 PM Disengaging Constants (0.0440s) 2/16/2020 12:59:37 PM Late Axionic Computations (0.0910s) 2/16/2020 12:59:37 PM Connecting to Fleet Command (0.0090s) 2/16/2020 12:59:37 PM Thinking Of Advice (0.0120s) 2/16/2020 12:59:37 PM Degaussing Advice (0.0200s) 2/16/2020 12:59:37 PM Naming All Known Planets (0.0070s) 2/16/2020 12:59:37 PM Remembering Speeds (0.0140s) 2/16/2020 12:59:37 PM Prioritizing Targets (0.0130s) 2/16/2020 12:59:37 PM Rebooting Sensor Arrays (0.0150s) 2/16/2020 12:59:37 PM Unloading Prismatic Grid (0.0120s) 2/16/2020 12:59:37 PM Thinking Of Objectives (0.0120s) 2/16/2020 12:59:37 PM Re-Aligning Objectives (0.0140s) 2/16/2020 12:59:37 PM Inhibiting Visual Scans (0.0200s) 2/16/2020 12:59:37 PM Synthesizing Vocals (0.0080s) 2/16/2020 12:59:37 PM Ventilating Scenarios (0.0120s) 2/16/2020 12:59:37 PM Decontaminating Targeting Systems (0.0140s) 2/16/2020 12:59:37 PM Ejecting Tactical Core (0.0130s) 2/16/2020 12:59:37 PM Calibrating Formations (0.0130s) 2/16/2020 12:59:37 PM Intercepting Galactic Maps (0.0140s) 2/16/2020 12:59:37 PM Sterilizing Test Chamber (0.0180s) 2/16/2020 12:59:37 PM Faction Diagnostics (0.0180s) 2/16/2020 12:59:37 PM Buffering Hackers (0.0180s) 2/16/2020 12:59:37 PM Inverting Death (0.0100s) 2/16/2020 12:59:37 PM Linear Field Variance (0.1030s) 2/16/2020 12:59:37 PM Charging Marks (0.0120s) 2/16/2020 12:59:37 PM Guarding The Posts (0.0120s) 2/16/2020 12:59:37 PM Range Manifolds (0.0110s) 2/16/2020 12:59:37 PM Purging ROFs (0.0130s) 2/16/2020 12:59:37 PM Manipulating Speeds (0.0140s) 2/16/2020 12:59:37 PM Detecting Projectiles (0.0120s) 2/16/2020 12:59:37 PM Grouping Flow Fields (0.0150s) 2/16/2020 12:59:37 PM Modulating Flow Field Groups (0.0220s) 2/16/2020 12:59:37 PM Designing Fleets (0.0320s) 2/16/2020 12:59:37 PM Thinking Of Technologies (0.0140s) 2/16/2020 12:59:37 PM Categorizing Starboard Sensors (0.0080s) 2/16/2020 12:59:37 PM Injecting Galactic Variables (0.0180s) 2/16/2020 12:59:37 PM Discharging Colored Ions (0.0420s) 2/16/2020 12:59:37 PM Replicating Ion Colors (0.0100s) 2/16/2020 12:59:38 PM Underestimating Starfields (0.3140s) 2/16/2020 12:59:39 PM Scouring Distant Planets (1.2001s) 2/16/2020 12:59:39 PM Investigating Map Signatures (0.0230s) 2/16/2020 12:59:39 PM Collating Solar Systems (0.0090s) 2/16/2020 12:59:39 PM Categorizing All Planets (0.0100s) 2/16/2020 12:59:39 PM Organizing Commands (0.0300s) 2/16/2020 12:59:39 PM Calculating Firing Cones (0.0070s) 2/16/2020 12:59:40 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 12:59:40 PM Errors in reading GameEntityTypeDataTable MetabolizingSpider: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSpider: has missing FInt in attribute size_scale MetabolizingSpider.MetabolizingSpider_SpiderCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSpider.MetabolizingSpider_SpiderCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingClaw: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingClaw: has missing FInt in attribute size_scale MetabolizingClaw.MetabolizingClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingClaw.MetabolizingClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingBomber: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingBomber: has missing FInt in attribute size_scale MetabolizingBomber.MetabolizingBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingBomber.MetabolizingBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingSiegeFrigate: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSiegeFrigate: has missing FInt in attribute size_scale MetabolizingSiegeFrigate.MetabolizingSiegeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSiegeFrigate.MetabolizingSiegeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate: has missing FInt in attribute size_scale MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: 2/16/2020 12:59:40 PM Violating Ship Part Bylaws (1.2551s) 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingSpider' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 12:59:44 PM Investigate Tachyons (3.5022s) 2/16/2020 12:59:44 PM Issuing Orders (0.0120s) 2/16/2020 12:59:44 PM Augmenting Infusers (0.0150s) 2/16/2020 12:59:44 PM Infusing (0.0310s) 2/16/2020 12:59:44 PM Post-Proton Surge (0.0090s) 2/16/2020 12:59:44 PM Calibrate Weapons Arrays (0.0300s) 2/16/2020 12:59:44 PM Stimulate Modulation (0.0410s) 2/16/2020 12:59:44 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/16/2020 12:59:44 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/16/2020 12:59:46 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/16/2020 12:59:46 PM Load Surrogates (1.8291s) 2/16/2020 12:59:46 PM Load Historical Documents (0.0090s) 2/16/2020 12:59:46 PM 11.2 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Underestimating Starfields (0.3s) Scouring Distant Planets (1.2s) Violating Ship Part Bylaws (1.3s) Investigate Tachyons (3.5s) Load Surrogates (1.8s) 2/16/2020 12:59:46 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/16/2020 1:01:26 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 1:01:26 PM Boot up FleetOS (0.4260s) 2/16/2020 1:01:26 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 1:01:27 PM Check System Logs For Rogue Intelligence (0.0390s) 2/16/2020 1:01:27 PM Game Version: 1.329 2/16/2020 1:01:27 PM Eject Trash Into Hyperspace (0.1150s) 2/16/2020 1:01:27 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 1:01:27 PM Check For Extra Modules (0.0130s) 2/16/2020 1:01:27 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 1:01:27 PM Bring Cloaking Systems Online (0.0230s) 2/16/2020 1:01:27 PM Remembering Alamo (0.0230s) 2/16/2020 1:01:27 PM Generating Framerates (0.0080s) 2/16/2020 1:01:27 PM Recalculate Speed Of Light (0.0270s) 2/16/2020 1:01:27 PM Optimize Comfort On Command Decks (0.0230s) 2/16/2020 1:01:27 PM Check Nearby Stellar Masses (0.0220s) 2/16/2020 1:01:27 PM No resolution change was required. 2/16/2020 1:01:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 1:01:27 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 1:01:27 PM Refresh Optical Lensing (0.0130s) 2/16/2020 1:01:27 PM Revise Fundamental Physical Laws (0.0350s) 2/16/2020 1:01:27 PM Boot Audio Comms (0.0170s) 2/16/2020 1:01:27 PM Establish Individual Audio Links (0.0150s) 2/16/2020 1:01:27 PM Prepare Explosions and Crackles (0.3000s) 2/16/2020 1:01:27 PM Calculate Odds Of Success (0.1360s) 2/16/2020 1:01:28 PM Briefly Panic (0.3570s) 2/16/2020 1:01:28 PM Install Confidence Routines (0.3290s) 2/16/2020 1:01:28 PM Bring Commander Interface Online (0.1210s) 2/16/2020 1:01:28 PM Motivate All Crews (0.0500s) 2/16/2020 1:01:28 PM Externalizing Patterns (0.0300s) 2/16/2020 1:01:28 PM Disengaging Constants (0.0440s) 2/16/2020 1:01:28 PM Late Axionic Computations (0.0830s) 2/16/2020 1:01:28 PM Connecting to Fleet Command (0.0090s) 2/16/2020 1:01:28 PM Thinking Of Advice (0.0110s) 2/16/2020 1:01:28 PM Degaussing Advice (0.0200s) 2/16/2020 1:01:28 PM Naming All Known Planets (0.0070s) 2/16/2020 1:01:28 PM Remembering Speeds (0.0140s) 2/16/2020 1:01:28 PM Prioritizing Targets (0.0120s) 2/16/2020 1:01:28 PM Rebooting Sensor Arrays (0.0140s) 2/16/2020 1:01:28 PM Unloading Prismatic Grid (0.0130s) 2/16/2020 1:01:28 PM Thinking Of Objectives (0.0130s) 2/16/2020 1:01:28 PM Re-Aligning Objectives (0.0140s) 2/16/2020 1:01:28 PM Inhibiting Visual Scans (0.0180s) 2/16/2020 1:01:28 PM Synthesizing Vocals (0.0110s) 2/16/2020 1:01:28 PM Ventilating Scenarios (0.0130s) 2/16/2020 1:01:28 PM Decontaminating Targeting Systems (0.0120s) 2/16/2020 1:01:28 PM Ejecting Tactical Core (0.0150s) 2/16/2020 1:01:28 PM Calibrating Formations (0.0110s) 2/16/2020 1:01:29 PM Intercepting Galactic Maps (0.0140s) 2/16/2020 1:01:29 PM Sterilizing Test Chamber (0.0170s) 2/16/2020 1:01:29 PM Faction Diagnostics (0.0170s) 2/16/2020 1:01:29 PM Buffering Hackers (0.0190s) 2/16/2020 1:01:29 PM Inverting Death (0.0100s) 2/16/2020 1:01:29 PM Linear Field Variance (0.0930s) 2/16/2020 1:01:29 PM Charging Marks (0.0130s) 2/16/2020 1:01:29 PM Guarding The Posts (0.0110s) 2/16/2020 1:01:29 PM Range Manifolds (0.0100s) 2/16/2020 1:01:29 PM Purging ROFs (0.0150s) 2/16/2020 1:01:29 PM Manipulating Speeds (0.0150s) 2/16/2020 1:01:29 PM Detecting Projectiles (0.0120s) 2/16/2020 1:01:29 PM Grouping Flow Fields (0.0120s) 2/16/2020 1:01:29 PM Modulating Flow Field Groups (0.0260s) 2/16/2020 1:01:29 PM Designing Fleets (0.0270s) 2/16/2020 1:01:29 PM Thinking Of Technologies (0.0100s) 2/16/2020 1:01:29 PM Categorizing Starboard Sensors (0.0110s) 2/16/2020 1:01:29 PM Injecting Galactic Variables (0.0200s) 2/16/2020 1:01:29 PM Discharging Colored Ions (0.0410s) 2/16/2020 1:01:29 PM Replicating Ion Colors (0.0090s) 2/16/2020 1:01:29 PM Challenging Starfields (0.3310s) 2/16/2020 1:01:30 PM Mopping Up Distant Planets (1.2071s) 2/16/2020 1:01:30 PM Investigating Map Signatures (0.0230s) 2/16/2020 1:01:30 PM Collating Solar Systems (0.0100s) 2/16/2020 1:01:30 PM Categorizing All Planets (0.0240s) 2/16/2020 1:01:31 PM Organizing Commands (0.0230s) 2/16/2020 1:01:31 PM Calculating Firing Cones (0.0060s) 2/16/2020 1:01:32 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 1:01:32 PM Errors in reading GameEntityTypeDataTable MetabolizingClaw: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingClaw: has missing FInt in attribute size_scale MetabolizingClaw.MetabolizingClaw_Melee: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingClaw.MetabolizingClaw_Melee: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingBomber: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingBomber: has missing FInt in attribute size_scale MetabolizingBomber.MetabolizingBomber_FusionBomb: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingBomber.MetabolizingBomber_FusionBomb: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingSiegeFrigate: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSiegeFrigate: has missing FInt in attribute size_scale MetabolizingSiegeFrigate.MetabolizingSiegeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSiegeFrigate.MetabolizingSiegeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate: has missing FInt in attribute size_scale MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: 2/16/2020 1:01:32 PM Wearing Ship Parts On Head (1.2511s) 2/16/2020 1:01:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM PrototypeObject failed to load for 'MetabolizingClaw' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM PrototypeObject failed to load for 'MetabolizingBomber' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:01:35 PM Reboot Warp Drives (3.4862s) 2/16/2020 1:01:35 PM Issuing Orders (0.0130s) 2/16/2020 1:01:35 PM Augmenting Infusers (0.0150s) 2/16/2020 1:01:35 PM Infusing (0.0310s) 2/16/2020 1:01:35 PM Post-Proton Surge (0.0060s) 2/16/2020 1:01:35 PM Calibrate Weapons Arrays (0.0300s) 2/16/2020 1:01:35 PM Stimulate Modulation (0.0410s) 2/16/2020 1:01:36 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/16/2020 1:01:36 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/16/2020 1:01:37 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/16/2020 1:01:37 PM Load Surrogates (1.8211s) 2/16/2020 1:01:37 PM Load Historical Documents (0.0060s) 2/16/2020 1:01:37 PM 11.2 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Challenging Starfields (0.3s) Mopping Up Distant Planets (1.2s) Wearing Ship Parts On Head (1.3s) Reboot Warp Drives (3.5s) Load Surrogates (1.8s) 2/16/2020 1:01:37 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/16/2020 1:02:59 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 1:02:59 PM Boot up FleetOS (0.4420s) 2/16/2020 1:02:59 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 1:02:59 PM Check System Logs For Rogue Intelligence (0.0390s) 2/16/2020 1:03:00 PM Game Version: 1.329 2/16/2020 1:03:00 PM Eject Trash Into Hyperspace (0.1010s) 2/16/2020 1:03:00 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 1:03:00 PM Check For Extra Modules (0.0090s) 2/16/2020 1:03:00 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 1:03:00 PM Bring Cloaking Systems Online (0.0170s) 2/16/2020 1:03:00 PM Remembering Alamo (0.0190s) 2/16/2020 1:03:00 PM Generating Framerates (0.0070s) 2/16/2020 1:03:00 PM Recalculate Speed Of Light (0.0220s) 2/16/2020 1:03:00 PM Optimize Comfort On Command Decks (0.0210s) 2/16/2020 1:03:00 PM Check Nearby Stellar Masses (0.0230s) 2/16/2020 1:03:00 PM No resolution change was required. 2/16/2020 1:03:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 1:03:00 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 1:03:00 PM Refresh Optical Lensing (0.0090s) 2/16/2020 1:03:00 PM Revise Fundamental Physical Laws (0.0310s) 2/16/2020 1:03:00 PM Boot Audio Comms (0.0110s) 2/16/2020 1:03:00 PM Establish Individual Audio Links (0.0150s) 2/16/2020 1:03:00 PM Prepare Explosions and Crackles (0.3000s) 2/16/2020 1:03:00 PM Calculate Odds Of Success (0.1410s) 2/16/2020 1:03:00 PM Briefly Panic (0.3500s) 2/16/2020 1:03:01 PM Install Confidence Routines (0.3140s) 2/16/2020 1:03:01 PM Bring Commander Interface Online (0.1240s) 2/16/2020 1:03:01 PM Motivate All Crews (0.0460s) 2/16/2020 1:03:01 PM Externalizing Patterns (0.0170s) 2/16/2020 1:03:01 PM Disengaging Constants (0.0400s) 2/16/2020 1:03:01 PM Late Axionic Computations (0.0900s) 2/16/2020 1:03:01 PM Connecting to Fleet Command (0.0090s) 2/16/2020 1:03:01 PM Thinking Of Advice (0.0130s) 2/16/2020 1:03:01 PM Degaussing Advice (0.0200s) 2/16/2020 1:03:01 PM Naming All Known Planets (0.0080s) 2/16/2020 1:03:01 PM Remembering Speeds (0.0140s) 2/16/2020 1:03:01 PM Prioritizing Targets (0.0120s) 2/16/2020 1:03:01 PM Rebooting Sensor Arrays (0.0140s) 2/16/2020 1:03:01 PM Unloading Prismatic Grid (0.0130s) 2/16/2020 1:03:01 PM Thinking Of Objectives (0.0140s) 2/16/2020 1:03:01 PM Re-Aligning Objectives (0.0140s) 2/16/2020 1:03:01 PM Inhibiting Visual Scans (0.0180s) 2/16/2020 1:03:01 PM Synthesizing Vocals (0.0090s) 2/16/2020 1:03:01 PM Ventilating Scenarios (0.0140s) 2/16/2020 1:03:01 PM Decontaminating Targeting Systems (0.0140s) 2/16/2020 1:03:01 PM Ejecting Tactical Core (0.0130s) 2/16/2020 1:03:01 PM Calibrating Formations (0.0140s) 2/16/2020 1:03:01 PM Intercepting Galactic Maps (0.0120s) 2/16/2020 1:03:01 PM Sterilizing Test Chamber (0.0160s) 2/16/2020 1:03:01 PM Faction Diagnostics (0.0180s) 2/16/2020 1:03:01 PM Buffering Hackers (0.0200s) 2/16/2020 1:03:01 PM Inverting Death (0.0080s) 2/16/2020 1:03:01 PM Linear Field Variance (0.0950s) 2/16/2020 1:03:02 PM Charging Marks (0.0110s) 2/16/2020 1:03:02 PM Guarding The Posts (0.0100s) 2/16/2020 1:03:02 PM Range Manifolds (0.0120s) 2/16/2020 1:03:02 PM Purging ROFs (0.0130s) 2/16/2020 1:03:02 PM Manipulating Speeds (0.0150s) 2/16/2020 1:03:02 PM Detecting Projectiles (0.0120s) 2/16/2020 1:03:02 PM Grouping Flow Fields (0.0150s) 2/16/2020 1:03:02 PM Modulating Flow Field Groups (0.0210s) 2/16/2020 1:03:02 PM Designing Fleets (0.0260s) 2/16/2020 1:03:02 PM Thinking Of Technologies (0.0110s) 2/16/2020 1:03:02 PM Categorizing Starboard Sensors (0.0110s) 2/16/2020 1:03:02 PM Injecting Galactic Variables (0.0180s) 2/16/2020 1:03:02 PM Discharging Colored Ions (0.0450s) 2/16/2020 1:03:02 PM Replicating Ion Colors (0.0090s) 2/16/2020 1:03:02 PM Hugging Starfields (0.3270s) 2/16/2020 1:03:03 PM Screening Distant Planets (1.2061s) 2/16/2020 1:03:03 PM Investigating Map Signatures (0.0250s) 2/16/2020 1:03:03 PM Collating Solar Systems (0.0090s) 2/16/2020 1:03:03 PM Categorizing All Planets (0.0100s) 2/16/2020 1:03:03 PM Organizing Commands (0.0300s) 2/16/2020 1:03:03 PM Calculating Firing Cones (0.0080s) 2/16/2020 1:03:04 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 1:03:05 PM Errors in reading GameEntityTypeDataTable MetabolizingSiegeFrigate: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSiegeFrigate: has missing FInt in attribute size_scale MetabolizingSiegeFrigate.MetabolizingSiegeFrigate_PlasmaTorpedo: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingSiegeFrigate.MetabolizingSiegeFrigate_PlasmaTorpedo: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate: has missing FInt in attribute size_scale MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_TritiumRailcannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_BallisticCannon: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: MetabolizingTritiumSniperFrigate.MetabolizingTritiumSniperFrigate_BallisticCannon: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: 2/16/2020 1:03:05 PM Jailbreaking Favorite Ship Parts (1.1971s) 2/16/2020 1:03:08 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:03:08 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:03:08 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:03:08 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:03:08 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:03:08 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:03:08 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:03:08 PM PrototypeObject failed to load for 'MetabolizingSiegeFrigate' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:03:08 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:03:08 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:03:08 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:03:08 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:03:08 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:03:08 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:03:08 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:03:08 PM PrototypeObject failed to load for 'MetabolizingTritiumSniperFrigate' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 1:03:08 PM Accounting For Decay (3.3832s) 2/16/2020 1:03:08 PM Issuing Orders (0.0140s) 2/16/2020 1:03:08 PM Augmenting Infusers (0.0150s) 2/16/2020 1:03:08 PM Infusing (0.0330s) 2/16/2020 1:03:08 PM Post-Proton Surge (0.0090s) 2/16/2020 1:03:08 PM Calibrate Weapons Arrays (0.0330s) 2/16/2020 1:03:08 PM Stimulate Modulation (0.0440s) 2/16/2020 1:03:08 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/16/2020 1:03:08 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/16/2020 1:03:10 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/16/2020 1:03:10 PM Load Surrogates (1.8261s) 2/16/2020 1:03:10 PM Load Historical Documents (0.0050s) 2/16/2020 1:03:10 PM 11.0 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Hugging Starfields (0.3s) Screening Distant Planets (1.2s) Jailbreaking Favorite Ship Parts (1.2s) Accounting For Decay (3.4s) Load Surrogates (1.8s) 2/16/2020 1:03:10 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/16/2020 1:03:57 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 1:03:57 PM Boot up FleetOS (0.4480s) 2/16/2020 1:03:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 1:03:57 PM Check System Logs For Rogue Intelligence (0.0360s) 2/16/2020 1:03:57 PM Game Version: 1.329 2/16/2020 1:03:57 PM Eject Trash Into Hyperspace (0.0980s) 2/16/2020 1:03:57 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 1:03:57 PM Check For Extra Modules (0.0090s) 2/16/2020 1:03:57 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 1:03:57 PM Bring Cloaking Systems Online (0.0170s) 2/16/2020 1:03:57 PM Remembering Alamo (0.0190s) 2/16/2020 1:03:57 PM Generating Framerates (0.0060s) 2/16/2020 1:03:57 PM Recalculate Speed Of Light (0.0230s) 2/16/2020 1:03:57 PM Optimize Comfort On Command Decks (0.0210s) 2/16/2020 1:03:57 PM Check Nearby Stellar Masses (0.0190s) 2/16/2020 1:03:57 PM No resolution change was required. 2/16/2020 1:03:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 1:03:57 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 1:03:57 PM Refresh Optical Lensing (0.0110s) 2/16/2020 1:03:57 PM Revise Fundamental Physical Laws (0.0320s) 2/16/2020 1:03:57 PM Boot Audio Comms (0.0110s) 2/16/2020 1:03:57 PM Establish Individual Audio Links (0.0150s) 2/16/2020 1:03:57 PM Prepare Explosions and Crackles (0.3020s) 2/16/2020 1:03:58 PM Calculate Odds Of Success (0.1270s) 2/16/2020 1:03:58 PM Briefly Panic (0.3630s) 2/16/2020 1:03:58 PM Install Confidence Routines (0.3140s) 2/16/2020 1:03:58 PM Bring Commander Interface Online (0.1200s) 2/16/2020 1:03:58 PM Motivate All Crews (0.0440s) 2/16/2020 1:03:58 PM Externalizing Patterns (0.0170s) 2/16/2020 1:03:59 PM Disengaging Constants (0.0400s) 2/16/2020 1:03:59 PM Late Axionic Computations (0.0820s) 2/16/2020 1:03:59 PM Connecting to Fleet Command (0.0110s) 2/16/2020 1:03:59 PM Thinking Of Advice (0.0090s) 2/16/2020 1:03:59 PM Degaussing Advice (0.0220s) 2/16/2020 1:03:59 PM Naming All Known Planets (0.0090s) 2/16/2020 1:03:59 PM Remembering Speeds (0.0130s) 2/16/2020 1:03:59 PM Prioritizing Targets (0.0140s) 2/16/2020 1:03:59 PM Rebooting Sensor Arrays (0.0130s) 2/16/2020 1:03:59 PM Unloading Prismatic Grid (0.0130s) 2/16/2020 1:03:59 PM Thinking Of Objectives (0.0140s) 2/16/2020 1:03:59 PM Re-Aligning Objectives (0.0140s) 2/16/2020 1:03:59 PM Inhibiting Visual Scans (0.0170s) 2/16/2020 1:03:59 PM Synthesizing Vocals (0.0110s) 2/16/2020 1:03:59 PM Ventilating Scenarios (0.0120s) 2/16/2020 1:03:59 PM Decontaminating Targeting Systems (0.0130s) 2/16/2020 1:03:59 PM Ejecting Tactical Core (0.0130s) 2/16/2020 1:03:59 PM Calibrating Formations (0.0120s) 2/16/2020 1:03:59 PM Intercepting Galactic Maps (0.0140s) 2/16/2020 1:03:59 PM Sterilizing Test Chamber (0.0160s) 2/16/2020 1:03:59 PM Faction Diagnostics (0.0180s) 2/16/2020 1:03:59 PM Buffering Hackers (0.0200s) 2/16/2020 1:03:59 PM Inverting Death (0.0110s) 2/16/2020 1:03:59 PM Linear Field Variance (0.0950s) 2/16/2020 1:03:59 PM Charging Marks (0.0120s) 2/16/2020 1:03:59 PM Guarding The Posts (0.0120s) 2/16/2020 1:03:59 PM Range Manifolds (0.0110s) 2/16/2020 1:03:59 PM Purging ROFs (0.0130s) 2/16/2020 1:03:59 PM Manipulating Speeds (0.0140s) 2/16/2020 1:03:59 PM Detecting Projectiles (0.0130s) 2/16/2020 1:03:59 PM Grouping Flow Fields (0.0160s) 2/16/2020 1:03:59 PM Modulating Flow Field Groups (0.0200s) 2/16/2020 1:03:59 PM Designing Fleets (0.0290s) 2/16/2020 1:03:59 PM Thinking Of Technologies (0.0110s) 2/16/2020 1:03:59 PM Categorizing Starboard Sensors (0.0090s) 2/16/2020 1:03:59 PM Injecting Galactic Variables (0.0180s) 2/16/2020 1:03:59 PM Discharging Colored Ions (0.0420s) 2/16/2020 1:03:59 PM Replicating Ion Colors (0.0090s) 2/16/2020 1:04:00 PM Brandishing Starfields (0.3190s) 2/16/2020 1:04:01 PM Rejecting Distant Planets (1.1871s) 2/16/2020 1:04:01 PM Investigating Map Signatures (0.0210s) 2/16/2020 1:04:01 PM Collating Solar Systems (0.0110s) 2/16/2020 1:04:01 PM Categorizing All Planets (0.0100s) 2/16/2020 1:04:01 PM Organizing Commands (0.0330s) 2/16/2020 1:04:01 PM Calculating Firing Cones (0.0080s) 2/16/2020 1:04:02 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 1:04:02 PM Declaring Ship Part Sovereignty (1.1941s) 2/16/2020 1:04:05 PM Inhibiting Isotope Emitters (3.4172s) 2/16/2020 1:04:05 PM Issuing Orders (0.0140s) 2/16/2020 1:04:05 PM Augmenting Infusers (0.0150s) 2/16/2020 1:04:05 PM Infusing (0.0310s) 2/16/2020 1:04:05 PM Post-Proton Surge (0.0060s) 2/16/2020 1:04:06 PM Calibrate Weapons Arrays (0.0290s) 2/16/2020 1:04:06 PM Stimulate Modulation (0.0420s) 2/16/2020 1:04:06 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/16/2020 1:04:06 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/16/2020 1:04:07 PM Load Surrogates (1.8281s) 2/16/2020 1:04:07 PM Load Historical Documents (0.0100s) 2/16/2020 1:04:07 PM 11.0 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Brandishing Starfields (0.3s) Rejecting Distant Planets (1.2s) Declaring Ship Part Sovereignty (1.2s) Inhibiting Isotope Emitters (3.4s) Load Surrogates (1.8s) 2/16/2020 1:04:08 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/16/2020 1:04:11 PM Start Generate Partial Map with Realistic and seed 828017949 and planet count 80 and 19 factions 2/16/2020 1:04:11 PM World Created, Launching Server 2/16/2020 1:04:11 PM Successfully opened host socket 2/16/2020 1:04:20 PM Start Generate FULL Map with Realistic and seed 828017949 and planet count 80 and 19 factions 2/16/2020 1:04:20 PM Generate FULL Map Complete 2/16/2020 1:05:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/16/2020 1:06:00 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 1:06:00 PM Boot up FleetOS (0.4520s) 2/16/2020 1:06:01 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 1:06:01 PM Check System Logs For Rogue Intelligence (0.0420s) 2/16/2020 1:06:01 PM Game Version: 1.329 2/16/2020 1:06:01 PM Eject Trash Into Hyperspace (0.0980s) 2/16/2020 1:06:01 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 1:06:01 PM Check For Extra Modules (0.0110s) 2/16/2020 1:06:01 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 1:06:01 PM Bring Cloaking Systems Online (0.0170s) 2/16/2020 1:06:01 PM Remembering Alamo (0.0200s) 2/16/2020 1:06:01 PM Generating Framerates (0.0080s) 2/16/2020 1:06:01 PM Recalculate Speed Of Light (0.0240s) 2/16/2020 1:06:01 PM Optimize Comfort On Command Decks (0.0210s) 2/16/2020 1:06:01 PM Check Nearby Stellar Masses (0.0190s) 2/16/2020 1:06:01 PM No resolution change was required. 2/16/2020 1:06:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 1:06:01 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 1:06:01 PM Refresh Optical Lensing (0.0100s) 2/16/2020 1:06:01 PM Revise Fundamental Physical Laws (0.0290s) 2/16/2020 1:06:01 PM Boot Audio Comms (0.0110s) 2/16/2020 1:06:01 PM Establish Individual Audio Links (0.0150s) 2/16/2020 1:06:01 PM Prepare Explosions and Crackles (0.3000s) 2/16/2020 1:06:01 PM Calculate Odds Of Success (0.1310s) 2/16/2020 1:06:02 PM Briefly Panic (0.3630s) 2/16/2020 1:06:02 PM Install Confidence Routines (0.3130s) 2/16/2020 1:06:02 PM Bring Commander Interface Online (0.1240s) 2/16/2020 1:06:02 PM Motivate All Crews (0.0430s) 2/16/2020 1:06:02 PM Externalizing Patterns (0.0150s) 2/16/2020 1:06:02 PM Disengaging Constants (0.0390s) 2/16/2020 1:06:02 PM Late Axionic Computations (0.0790s) 2/16/2020 1:06:02 PM Connecting to Fleet Command (0.0080s) 2/16/2020 1:06:02 PM Thinking Of Advice (0.0110s) 2/16/2020 1:06:02 PM Degaussing Advice (0.0200s) 2/16/2020 1:06:02 PM Naming All Known Planets (0.0070s) 2/16/2020 1:06:02 PM Remembering Speeds (0.0140s) 2/16/2020 1:06:02 PM Prioritizing Targets (0.0130s) 2/16/2020 1:06:02 PM Rebooting Sensor Arrays (0.0130s) 2/16/2020 1:06:02 PM Unloading Prismatic Grid (0.0140s) 2/16/2020 1:06:02 PM Thinking Of Objectives (0.0140s) 2/16/2020 1:06:02 PM Re-Aligning Objectives (0.0120s) 2/16/2020 1:06:02 PM Inhibiting Visual Scans (0.0180s) 2/16/2020 1:06:02 PM Synthesizing Vocals (0.0090s) 2/16/2020 1:06:02 PM Ventilating Scenarios (0.0130s) 2/16/2020 1:06:02 PM Decontaminating Targeting Systems (0.0140s) 2/16/2020 1:06:02 PM Ejecting Tactical Core (0.0140s) 2/16/2020 1:06:02 PM Calibrating Formations (0.0120s) 2/16/2020 1:06:02 PM Intercepting Galactic Maps (0.0160s) 2/16/2020 1:06:02 PM Sterilizing Test Chamber (0.0160s) 2/16/2020 1:06:02 PM Faction Diagnostics (0.0190s) 2/16/2020 1:06:03 PM Buffering Hackers (0.0200s) 2/16/2020 1:06:03 PM Inverting Death (0.0100s) 2/16/2020 1:06:03 PM Linear Field Variance (0.0940s) 2/16/2020 1:06:03 PM Charging Marks (0.0110s) 2/16/2020 1:06:03 PM Guarding The Posts (0.0120s) 2/16/2020 1:06:03 PM Range Manifolds (0.0110s) 2/16/2020 1:06:03 PM Purging ROFs (0.0140s) 2/16/2020 1:06:03 PM Manipulating Speeds (0.0140s) 2/16/2020 1:06:03 PM Detecting Projectiles (0.0120s) 2/16/2020 1:06:03 PM Grouping Flow Fields (0.0140s) 2/16/2020 1:06:03 PM Modulating Flow Field Groups (0.0220s) 2/16/2020 1:06:03 PM Designing Fleets (0.0250s) 2/16/2020 1:06:03 PM Thinking Of Technologies (0.0110s) 2/16/2020 1:06:03 PM Categorizing Starboard Sensors (0.0100s) 2/16/2020 1:06:03 PM Injecting Galactic Variables (0.0190s) 2/16/2020 1:06:03 PM Discharging Colored Ions (0.0410s) 2/16/2020 1:06:03 PM Replicating Ion Colors (0.0090s) 2/16/2020 1:06:03 PM Propping Up Starfields (0.3170s) 2/16/2020 1:06:04 PM Fondly Remembering Distant Planets (1.2041s) 2/16/2020 1:06:04 PM Investigating Map Signatures (0.0240s) 2/16/2020 1:06:04 PM Collating Solar Systems (0.0100s) 2/16/2020 1:06:04 PM Categorizing All Planets (0.0110s) 2/16/2020 1:06:04 PM Organizing Commands (0.0270s) 2/16/2020 1:06:04 PM Calculating Firing Cones (0.0060s) 2/16/2020 1:06:06 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 1:06:06 PM Discontinue Your Favorite Ship Parts (1.2531s) 2/16/2020 1:06:09 PM Jiggling All Adapters (3.3702s) 2/16/2020 1:06:09 PM Issuing Orders (0.0140s) 2/16/2020 1:06:09 PM Augmenting Infusers (0.0140s) 2/16/2020 1:06:09 PM Infusing (0.0320s) 2/16/2020 1:06:09 PM Post-Proton Surge (0.0070s) 2/16/2020 1:06:09 PM Calibrate Weapons Arrays (0.0300s) 2/16/2020 1:06:09 PM Stimulate Modulation (0.0420s) 2/16/2020 1:06:09 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/16/2020 1:06:09 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/16/2020 1:06:11 PM Load Surrogates (1.8141s) 2/16/2020 1:06:11 PM Load Historical Documents (0.0100s) 2/16/2020 1:06:11 PM 11.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Propping Up Starfields (0.3s) Fondly Remembering Distant Planets (1.2s) Discontinue Your Favorite Ship Parts (1.3s) Jiggling All Adapters (3.4s) Load Surrogates (1.8s) 2/16/2020 1:06:11 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/16/2020 1:06:16 PM Start Generate Partial Map with Realistic and seed 158149903 and planet count 80 and 19 factions 2/16/2020 1:06:16 PM World Created, Launching Server 2/16/2020 1:06:17 PM Successfully opened host socket 2/16/2020 1:06:29 PM Start Generate FULL Map with Realistic and seed 158149903 and planet count 80 and 19 factions 2/16/2020 1:06:29 PM Generate FULL Map Complete 2/16/2020 1:08:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/16/2020 6:44:23 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 6:44:23 PM Boot up FleetOS (0.4770s) 2/16/2020 6:44:23 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 6:44:23 PM Check System Logs For Rogue Intelligence (0.0460s) 2/16/2020 6:44:23 PM Game Version: 1.329 2/16/2020 6:44:23 PM Eject Trash Into Hyperspace (0.1000s) 2/16/2020 6:44:23 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 6:44:23 PM Check For Extra Modules (0.0120s) 2/16/2020 6:44:23 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 6:44:23 PM Bring Cloaking Systems Online (0.0180s) 2/16/2020 6:44:23 PM Remembering Alamo (0.0250s) 2/16/2020 6:44:23 PM Generating Framerates (0.0060s) 2/16/2020 6:44:23 PM Recalculate Speed Of Light (0.0210s) 2/16/2020 6:44:23 PM Optimize Comfort On Command Decks (0.0210s) 2/16/2020 6:44:23 PM Check Nearby Stellar Masses (0.0200s) 2/16/2020 6:44:23 PM No resolution change was required. 2/16/2020 6:44:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 6:44:23 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 6:44:23 PM Refresh Optical Lensing (0.0140s) 2/16/2020 6:44:23 PM Revise Fundamental Physical Laws (0.0330s) 2/16/2020 6:44:23 PM Boot Audio Comms (0.0120s) 2/16/2020 6:44:23 PM Establish Individual Audio Links (0.0140s) 2/16/2020 6:44:24 PM Prepare Explosions and Crackles (0.3000s) 2/16/2020 6:44:24 PM Calculate Odds Of Success (0.2120s) 2/16/2020 6:44:24 PM Briefly Panic (0.3800s) 2/16/2020 6:44:25 PM Install Confidence Routines (0.3790s) 2/16/2020 6:44:25 PM Bring Commander Interface Online (0.1380s) 2/16/2020 6:44:25 PM Motivate All Crews (0.0470s) 2/16/2020 6:44:25 PM Externalizing Patterns (0.0170s) 2/16/2020 6:44:25 PM Disengaging Constants (0.0380s) 2/16/2020 6:44:25 PM Late Axionic Computations (0.0810s) 2/16/2020 6:44:25 PM Connecting to Fleet Command (0.0080s) 2/16/2020 6:44:25 PM Thinking Of Advice (0.0120s) 2/16/2020 6:44:25 PM Degaussing Advice (0.0190s) 2/16/2020 6:44:25 PM Naming All Known Planets (0.0100s) 2/16/2020 6:44:25 PM Remembering Speeds (0.0130s) 2/16/2020 6:44:25 PM Prioritizing Targets (0.0130s) 2/16/2020 6:44:25 PM Rebooting Sensor Arrays (0.0130s) 2/16/2020 6:44:25 PM Unloading Prismatic Grid (0.0120s) 2/16/2020 6:44:25 PM Thinking Of Objectives (0.0130s) 2/16/2020 6:44:25 PM Re-Aligning Objectives (0.0140s) 2/16/2020 6:44:25 PM Inhibiting Visual Scans (0.0180s) 2/16/2020 6:44:25 PM Synthesizing Vocals (0.0090s) 2/16/2020 6:44:25 PM Ventilating Scenarios (0.0130s) 2/16/2020 6:44:25 PM Decontaminating Targeting Systems (0.0130s) 2/16/2020 6:44:25 PM Ejecting Tactical Core (0.0140s) 2/16/2020 6:44:25 PM Calibrating Formations (0.0140s) 2/16/2020 6:44:25 PM Intercepting Galactic Maps (0.0120s) 2/16/2020 6:44:25 PM Sterilizing Test Chamber (0.0170s) 2/16/2020 6:44:25 PM Faction Diagnostics (0.0180s) 2/16/2020 6:44:25 PM Buffering Hackers (0.0200s) 2/16/2020 6:44:25 PM Inverting Death (0.0120s) 2/16/2020 6:44:25 PM Linear Field Variance (0.0940s) 2/16/2020 6:44:25 PM Charging Marks (0.0100s) 2/16/2020 6:44:25 PM Guarding The Posts (0.0130s) 2/16/2020 6:44:25 PM Range Manifolds (0.0120s) 2/16/2020 6:44:25 PM Purging ROFs (0.0120s) 2/16/2020 6:44:25 PM Manipulating Speeds (0.0150s) 2/16/2020 6:44:25 PM Detecting Projectiles (0.0130s) 2/16/2020 6:44:25 PM Grouping Flow Fields (0.0130s) 2/16/2020 6:44:25 PM Modulating Flow Field Groups (0.0210s) 2/16/2020 6:44:25 PM Designing Fleets (0.0270s) 2/16/2020 6:44:25 PM Thinking Of Technologies (0.0130s) 2/16/2020 6:44:25 PM Categorizing Starboard Sensors (0.0090s) 2/16/2020 6:44:25 PM Injecting Galactic Variables (0.0160s) 2/16/2020 6:44:25 PM Discharging Colored Ions (0.0360s) 2/16/2020 6:44:26 PM Replicating Ion Colors (0.0090s) 2/16/2020 6:44:26 PM Sucking In Starfields (0.3410s) 2/16/2020 6:44:27 PM Browsing Distant Planets (1.3151s) 2/16/2020 6:44:27 PM Investigating Map Signatures (0.0220s) 2/16/2020 6:44:27 PM Collating Solar Systems (0.0110s) 2/16/2020 6:44:27 PM Categorizing All Planets (0.0100s) 2/16/2020 6:44:27 PM Organizing Commands (0.0270s) 2/16/2020 6:44:27 PM Calculating Firing Cones (0.0070s) 2/16/2020 6:44:28 PM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//GameEntity/CMP_Ships_FlagshipsOther.xml:System.Xml.XmlException: An XML comment cannot contain '--', and '-' cannot be the last character. Line 88, position 5. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res) [0x0000c] in :0 at System.Xml.XmlTextReaderImpl.ParseCDataOrComment (System.Xml.XmlNodeType type, System.Int32& outStartPos, System.Int32& outEndPos) [0x000f5] in :0 at System.Xml.XmlTextReaderImpl.ParseCDataOrComment (System.Xml.XmlNodeType type) [0x00070] in :0 at System.Xml.XmlTextReaderImpl.ParseComment () [0x00026] in :0 at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x00094] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x00085] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership TestMix 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Helminth: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Helminth: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Helminth: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for BlackPlague: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for BlackPlague: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for BlackPlague: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Spider: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Spider: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Spider: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Spider: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for VampireClaw: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for VampireClaw: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for VampireClaw: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for VampireClaw: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Absorber: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Absorber: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Absorber: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Absorber: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Absorber: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Parasite: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Parasite: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Parasite: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Siphoner: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Siphoner: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Siphoner: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for Siphoner: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership Strike 2/16/2020 6:44:28 PM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership Strike 2/16/2020 6:44:28 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 6:44:29 PM Errors in reading GameEntityTypeDataTable Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//GameEntity/CMP_Ships_FlagshipsOther.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 2/16/2020 6:44:29 PM Declaring Ship Parts At Customs (1.3141s) 2/16/2020 6:44:36 PM Re-attaching Front Part (7.0324s) 2/16/2020 6:44:36 PM Issuing Orders (0.0140s) 2/16/2020 6:44:36 PM Augmenting Infusers (0.0140s) 2/16/2020 6:44:36 PM Infusing (0.0350s) 2/16/2020 6:44:36 PM Post-Proton Surge (0.0060s) 2/16/2020 6:44:36 PM Calibrate Weapons Arrays (0.0330s) 2/16/2020 6:44:36 PM Stimulate Modulation (0.0400s) 2/16/2020 6:44:36 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/16/2020 6:44:36 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/16/2020 6:44:36 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/16/2020 6:44:36 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/16/2020 6:44:36 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/16/2020 6:44:36 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/16/2020 6:44:36 PM Found null GameEntityTypeData for ProtectingStartingFleet: ship_membership itemForLater BulwarkTransportFlagship 2/16/2020 6:44:36 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/16/2020 6:44:37 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/16/2020 6:44:38 PM Load Surrogates (1.8611s) 2/16/2020 6:44:38 PM Load Historical Documents (0.0060s) 2/16/2020 6:44:38 PM 15.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Sucking In Starfields (0.3s) Browsing Distant Planets (1.3s) Declaring Ship Parts At Customs (1.3s) Re-attaching Front Part (7.0s) Load Surrogates (1.9s) 2/16/2020 6:44:40 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/16/2020 6:48:00 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 6:48:00 PM Boot up FleetOS (0.4450s) 2/16/2020 6:48:00 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 6:48:00 PM Check System Logs For Rogue Intelligence (0.0410s) 2/16/2020 6:48:00 PM Game Version: 1.329 2/16/2020 6:48:00 PM Eject Trash Into Hyperspace (0.1090s) 2/16/2020 6:48:00 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 6:48:00 PM Check For Extra Modules (0.0120s) 2/16/2020 6:48:00 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 6:48:00 PM Bring Cloaking Systems Online (0.0180s) 2/16/2020 6:48:00 PM Remembering Alamo (0.0220s) 2/16/2020 6:48:00 PM Generating Framerates (0.0060s) 2/16/2020 6:48:00 PM Recalculate Speed Of Light (0.0220s) 2/16/2020 6:48:00 PM Optimize Comfort On Command Decks (0.0250s) 2/16/2020 6:48:00 PM Check Nearby Stellar Masses (0.0230s) 2/16/2020 6:48:00 PM No resolution change was required. 2/16/2020 6:48:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 6:48:00 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 6:48:00 PM Refresh Optical Lensing (0.0110s) 2/16/2020 6:48:00 PM Revise Fundamental Physical Laws (0.0300s) 2/16/2020 6:48:00 PM Boot Audio Comms (0.0110s) 2/16/2020 6:48:00 PM Establish Individual Audio Links (0.0190s) 2/16/2020 6:48:01 PM Prepare Explosions and Crackles (0.3030s) 2/16/2020 6:48:01 PM Calculate Odds Of Success (0.1350s) 2/16/2020 6:48:01 PM Briefly Panic (0.3680s) 2/16/2020 6:48:02 PM Install Confidence Routines (0.3330s) 2/16/2020 6:48:02 PM Bring Commander Interface Online (0.1200s) 2/16/2020 6:48:02 PM Motivate All Crews (0.0430s) 2/16/2020 6:48:02 PM Externalizing Patterns (0.0180s) 2/16/2020 6:48:02 PM Disengaging Constants (0.0370s) 2/16/2020 6:48:02 PM Late Axionic Computations (0.0780s) 2/16/2020 6:48:02 PM Connecting to Fleet Command (0.0080s) 2/16/2020 6:48:02 PM Thinking Of Advice (0.0110s) 2/16/2020 6:48:02 PM Degaussing Advice (0.0210s) 2/16/2020 6:48:02 PM Naming All Known Planets (0.0070s) 2/16/2020 6:48:02 PM Remembering Speeds (0.0140s) 2/16/2020 6:48:02 PM Prioritizing Targets (0.0120s) 2/16/2020 6:48:02 PM Rebooting Sensor Arrays (0.0140s) 2/16/2020 6:48:02 PM Unloading Prismatic Grid (0.0130s) 2/16/2020 6:48:02 PM Thinking Of Objectives (0.0130s) 2/16/2020 6:48:02 PM Re-Aligning Objectives (0.0140s) 2/16/2020 6:48:02 PM Inhibiting Visual Scans (0.0180s) 2/16/2020 6:48:02 PM Synthesizing Vocals (0.0110s) 2/16/2020 6:48:02 PM Ventilating Scenarios (0.0130s) 2/16/2020 6:48:02 PM Decontaminating Targeting Systems (0.0130s) 2/16/2020 6:48:02 PM Ejecting Tactical Core (0.0120s) 2/16/2020 6:48:02 PM Calibrating Formations (0.0120s) 2/16/2020 6:48:02 PM Intercepting Galactic Maps (0.0150s) 2/16/2020 6:48:02 PM Sterilizing Test Chamber (0.0160s) 2/16/2020 6:48:02 PM Faction Diagnostics (0.0180s) 2/16/2020 6:48:02 PM Buffering Hackers (0.0190s) 2/16/2020 6:48:02 PM Inverting Death (0.0110s) 2/16/2020 6:48:02 PM Linear Field Variance (0.0940s) 2/16/2020 6:48:02 PM Charging Marks (0.0100s) 2/16/2020 6:48:02 PM Guarding The Posts (0.0120s) 2/16/2020 6:48:02 PM Range Manifolds (0.0110s) 2/16/2020 6:48:02 PM Purging ROFs (0.0130s) 2/16/2020 6:48:02 PM Manipulating Speeds (0.0150s) 2/16/2020 6:48:02 PM Detecting Projectiles (0.0140s) 2/16/2020 6:48:02 PM Grouping Flow Fields (0.0140s) 2/16/2020 6:48:02 PM Modulating Flow Field Groups (0.0220s) 2/16/2020 6:48:02 PM Designing Fleets (0.0280s) 2/16/2020 6:48:02 PM Thinking Of Technologies (0.0100s) 2/16/2020 6:48:02 PM Categorizing Starboard Sensors (0.0140s) 2/16/2020 6:48:02 PM Injecting Galactic Variables (0.0170s) 2/16/2020 6:48:02 PM Discharging Colored Ions (0.0400s) 2/16/2020 6:48:02 PM Replicating Ion Colors (0.0090s) 2/16/2020 6:48:03 PM Challenging Starfields (0.3280s) 2/16/2020 6:48:04 PM Browsing Distant Planets (1.2271s) 2/16/2020 6:48:04 PM Investigating Map Signatures (0.0240s) 2/16/2020 6:48:04 PM Collating Solar Systems (0.0090s) 2/16/2020 6:48:04 PM Categorizing All Planets (0.0100s) 2/16/2020 6:48:04 PM Organizing Commands (0.0300s) 2/16/2020 6:48:04 PM Calculating Firing Cones (0.0060s) 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership TestMix 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Helminth: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Helminth: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Helminth: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for BlackPlague: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for BlackPlague: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for BlackPlague: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Spider: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Spider: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Spider: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Spider: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for VampireClaw: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for VampireClaw: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for VampireClaw: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for VampireClaw: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Absorber: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Absorber: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Absorber: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Absorber: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Absorber: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Parasite: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Parasite: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Parasite: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Siphoner: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Siphoner: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Siphoner: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for Siphoner: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership Strike 2/16/2020 6:48:05 PM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership Strike 2/16/2020 6:48:05 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 6:48:05 PM Declaring Ship Parts At Customs (1.2511s) 2/16/2020 6:48:09 PM Routing Emergency Power (3.4342s) 2/16/2020 6:48:09 PM Issuing Orders (0.0140s) 2/16/2020 6:48:09 PM Augmenting Infusers (0.0120s) 2/16/2020 6:48:09 PM Infusing (0.0310s) 2/16/2020 6:48:09 PM Post-Proton Surge (0.0070s) 2/16/2020 6:48:09 PM Calibrate Weapons Arrays (0.0330s) 2/16/2020 6:48:09 PM Stimulate Modulation (0.0400s) 2/16/2020 6:48:09 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/16/2020 6:48:09 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/16/2020 6:48:09 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/16/2020 6:48:11 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/16/2020 6:48:11 PM Load Surrogates (1.9531s) 2/16/2020 6:48:11 PM Load Historical Documents (0.0050s) 2/16/2020 6:48:11 PM 11.3 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Challenging Starfields (0.3s) Browsing Distant Planets (1.2s) Declaring Ship Parts At Customs (1.3s) Routing Emergency Power (3.4s) Load Surrogates (2.0s) 2/16/2020 6:48:11 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/16/2020 6:49:51 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 6:49:51 PM Boot up FleetOS (0.4500s) 2/16/2020 6:49:52 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 6:49:52 PM Check System Logs For Rogue Intelligence (0.0390s) 2/16/2020 6:49:52 PM Game Version: 1.329 2/16/2020 6:49:52 PM Eject Trash Into Hyperspace (0.0980s) 2/16/2020 6:49:52 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 6:49:52 PM Check For Extra Modules (0.0090s) 2/16/2020 6:49:52 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 6:49:52 PM Bring Cloaking Systems Online (0.0170s) 2/16/2020 6:49:52 PM Remembering Alamo (0.0190s) 2/16/2020 6:49:52 PM Generating Framerates (0.0070s) 2/16/2020 6:49:52 PM Recalculate Speed Of Light (0.0220s) 2/16/2020 6:49:52 PM Optimize Comfort On Command Decks (0.0210s) 2/16/2020 6:49:52 PM Check Nearby Stellar Masses (0.0220s) 2/16/2020 6:49:52 PM No resolution change was required. 2/16/2020 6:49:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 6:49:52 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 6:49:52 PM Refresh Optical Lensing (0.0120s) 2/16/2020 6:49:52 PM Revise Fundamental Physical Laws (0.0280s) 2/16/2020 6:49:52 PM Boot Audio Comms (0.0110s) 2/16/2020 6:49:52 PM Establish Individual Audio Links (0.0150s) 2/16/2020 6:49:52 PM Prepare Explosions and Crackles (0.2990s) 2/16/2020 6:49:52 PM Calculate Odds Of Success (0.1340s) 2/16/2020 6:49:53 PM Briefly Panic (0.3880s) 2/16/2020 6:49:53 PM Install Confidence Routines (0.3150s) 2/16/2020 6:49:53 PM Bring Commander Interface Online (0.1220s) 2/16/2020 6:49:53 PM Motivate All Crews (0.0440s) 2/16/2020 6:49:53 PM Externalizing Patterns (0.0170s) 2/16/2020 6:49:53 PM Disengaging Constants (0.0400s) 2/16/2020 6:49:53 PM Late Axionic Computations (0.0910s) 2/16/2020 6:49:53 PM Connecting to Fleet Command (0.0110s) 2/16/2020 6:49:53 PM Thinking Of Advice (0.0110s) 2/16/2020 6:49:53 PM Degaussing Advice (0.0200s) 2/16/2020 6:49:53 PM Naming All Known Planets (0.0080s) 2/16/2020 6:49:53 PM Remembering Speeds (0.0140s) 2/16/2020 6:49:53 PM Prioritizing Targets (0.0130s) 2/16/2020 6:49:53 PM Rebooting Sensor Arrays (0.0140s) 2/16/2020 6:49:53 PM Unloading Prismatic Grid (0.0130s) 2/16/2020 6:49:53 PM Thinking Of Objectives (0.0130s) 2/16/2020 6:49:53 PM Re-Aligning Objectives (0.0130s) 2/16/2020 6:49:53 PM Inhibiting Visual Scans (0.0180s) 2/16/2020 6:49:53 PM Synthesizing Vocals (0.0100s) 2/16/2020 6:49:53 PM Ventilating Scenarios (0.0130s) 2/16/2020 6:49:53 PM Decontaminating Targeting Systems (0.0130s) 2/16/2020 6:49:53 PM Ejecting Tactical Core (0.0130s) 2/16/2020 6:49:53 PM Calibrating Formations (0.0110s) 2/16/2020 6:49:53 PM Intercepting Galactic Maps (0.0170s) 2/16/2020 6:49:54 PM Sterilizing Test Chamber (0.0140s) 2/16/2020 6:49:54 PM Faction Diagnostics (0.0200s) 2/16/2020 6:49:54 PM Buffering Hackers (0.0190s) 2/16/2020 6:49:54 PM Inverting Death (0.0100s) 2/16/2020 6:49:54 PM Linear Field Variance (0.0910s) 2/16/2020 6:49:54 PM Charging Marks (0.0130s) 2/16/2020 6:49:54 PM Guarding The Posts (0.0110s) 2/16/2020 6:49:54 PM Range Manifolds (0.0110s) 2/16/2020 6:49:54 PM Purging ROFs (0.0140s) 2/16/2020 6:49:54 PM Manipulating Speeds (0.0140s) 2/16/2020 6:49:54 PM Detecting Projectiles (0.0130s) 2/16/2020 6:49:54 PM Grouping Flow Fields (0.0140s) 2/16/2020 6:49:54 PM Modulating Flow Field Groups (0.0220s) 2/16/2020 6:49:54 PM Designing Fleets (0.0270s) 2/16/2020 6:49:54 PM Thinking Of Technologies (0.0110s) 2/16/2020 6:49:54 PM Categorizing Starboard Sensors (0.0110s) 2/16/2020 6:49:54 PM Injecting Galactic Variables (0.0180s) 2/16/2020 6:49:54 PM Discharging Colored Ions (0.0410s) 2/16/2020 6:49:54 PM Replicating Ion Colors (0.0130s) 2/16/2020 6:49:54 PM Gesticulating Starfields (0.3100s) 2/16/2020 6:49:55 PM Gazing At Distant Planets (1.2211s) 2/16/2020 6:49:55 PM Investigating Map Signatures (0.0210s) 2/16/2020 6:49:55 PM Collating Solar Systems (0.0090s) 2/16/2020 6:49:55 PM Categorizing All Planets (0.0120s) 2/16/2020 6:49:55 PM Organizing Commands (0.0280s) 2/16/2020 6:49:55 PM Calculating Firing Cones (0.0050s) 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for AcidSpider: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for BlackBiter: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for Helminth: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for Helminth: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for Helminth: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for BlackPlague: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for BlackPlague: fleet_membership Strike 2/16/2020 6:49:56 PM Found null FleetDesignTemplate for BlackPlague: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for Spider: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for Spider: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for Spider: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for Spider: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for VampireClaw: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for VampireClaw: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for VampireClaw: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for VampireClaw: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for Absorber: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for Absorber: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for Absorber: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for Absorber: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for Absorber: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for Parasite: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for Parasite: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for Parasite: fleet_membership Strike 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for Siphoner: fleet_membership Frigate 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for Siphoner: fleet_membership Frigate 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for Siphoner: fleet_membership Frigate 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for Siphoner: fleet_membership Frigate 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership Frigate 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership Frigate 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership Frigate 2/16/2020 6:49:57 PM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership Frigate 2/16/2020 6:49:57 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 6:49:57 PM Declaring Ship Parts At Customs (1.2411s) 2/16/2020 6:50:00 PM Routing Emergency Power (3.4262s) 2/16/2020 6:50:00 PM Issuing Orders (0.0150s) 2/16/2020 6:50:00 PM Augmenting Infusers (0.0140s) 2/16/2020 6:50:00 PM Infusing (0.0320s) 2/16/2020 6:50:00 PM Post-Proton Surge (0.0090s) 2/16/2020 6:50:00 PM Calibrate Weapons Arrays (0.0300s) 2/16/2020 6:50:00 PM Stimulate Modulation (0.0420s) 2/16/2020 6:50:00 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/16/2020 6:50:00 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/16/2020 6:50:00 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/16/2020 6:50:02 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/16/2020 6:50:02 PM Load Surrogates (1.8921s) 2/16/2020 6:50:02 PM Load Historical Documents (0.0110s) 2/16/2020 6:50:02 PM 11.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Gesticulating Starfields (0.3s) Gazing At Distant Planets (1.2s) Declaring Ship Parts At Customs (1.2s) Routing Emergency Power (3.4s) Load Surrogates (1.9s) 2/16/2020 6:50:02 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/16/2020 6:55:10 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 6:55:10 PM Boot up FleetOS (0.4440s) 2/16/2020 6:55:11 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 6:55:11 PM Check System Logs For Rogue Intelligence (0.0380s) 2/16/2020 6:55:11 PM Game Version: 1.329 2/16/2020 6:55:11 PM Eject Trash Into Hyperspace (0.0980s) 2/16/2020 6:55:11 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 6:55:11 PM Check For Extra Modules (0.0090s) 2/16/2020 6:55:11 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 6:55:11 PM Bring Cloaking Systems Online (0.0190s) 2/16/2020 6:55:11 PM Remembering Alamo (0.0190s) 2/16/2020 6:55:11 PM Generating Framerates (0.0060s) 2/16/2020 6:55:11 PM Recalculate Speed Of Light (0.0240s) 2/16/2020 6:55:11 PM Optimize Comfort On Command Decks (0.0260s) 2/16/2020 6:55:11 PM Check Nearby Stellar Masses (0.0220s) 2/16/2020 6:55:11 PM No resolution change was required. 2/16/2020 6:55:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 6:55:11 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 6:55:11 PM Refresh Optical Lensing (0.0120s) 2/16/2020 6:55:11 PM Revise Fundamental Physical Laws (0.0330s) 2/16/2020 6:55:11 PM Boot Audio Comms (0.0120s) 2/16/2020 6:55:11 PM Establish Individual Audio Links (0.0160s) 2/16/2020 6:55:11 PM Prepare Explosions and Crackles (0.3000s) 2/16/2020 6:55:11 PM Calculate Odds Of Success (0.1700s) 2/16/2020 6:55:12 PM Briefly Panic (0.3510s) 2/16/2020 6:55:12 PM Install Confidence Routines (0.3260s) 2/16/2020 6:55:12 PM Bring Commander Interface Online (0.1210s) 2/16/2020 6:55:12 PM Motivate All Crews (0.0440s) 2/16/2020 6:55:12 PM Externalizing Patterns (0.0180s) 2/16/2020 6:55:12 PM Disengaging Constants (0.0400s) 2/16/2020 6:55:12 PM Late Axionic Computations (0.0790s) 2/16/2020 6:55:12 PM Connecting to Fleet Command (0.0080s) 2/16/2020 6:55:12 PM Thinking Of Advice (0.0120s) 2/16/2020 6:55:12 PM Degaussing Advice (0.0200s) 2/16/2020 6:55:12 PM Naming All Known Planets (0.0080s) 2/16/2020 6:55:12 PM Remembering Speeds (0.0140s) 2/16/2020 6:55:12 PM Prioritizing Targets (0.0120s) 2/16/2020 6:55:12 PM Rebooting Sensor Arrays (0.0120s) 2/16/2020 6:55:12 PM Unloading Prismatic Grid (0.0150s) 2/16/2020 6:55:12 PM Thinking Of Objectives (0.0120s) 2/16/2020 6:55:12 PM Re-Aligning Objectives (0.0140s) 2/16/2020 6:55:12 PM Inhibiting Visual Scans (0.0180s) 2/16/2020 6:55:12 PM Synthesizing Vocals (0.0110s) 2/16/2020 6:55:12 PM Ventilating Scenarios (0.0130s) 2/16/2020 6:55:12 PM Decontaminating Targeting Systems (0.0120s) 2/16/2020 6:55:12 PM Ejecting Tactical Core (0.0130s) 2/16/2020 6:55:12 PM Calibrating Formations (0.0120s) 2/16/2020 6:55:12 PM Intercepting Galactic Maps (0.0150s) 2/16/2020 6:55:12 PM Sterilizing Test Chamber (0.0160s) 2/16/2020 6:55:13 PM Faction Diagnostics (0.0190s) 2/16/2020 6:55:13 PM Buffering Hackers (0.0180s) 2/16/2020 6:55:13 PM Inverting Death (0.0090s) 2/16/2020 6:55:13 PM Linear Field Variance (0.0920s) 2/16/2020 6:55:13 PM Charging Marks (0.0120s) 2/16/2020 6:55:13 PM Guarding The Posts (0.0100s) 2/16/2020 6:55:13 PM Range Manifolds (0.0110s) 2/16/2020 6:55:13 PM Purging ROFs (0.0140s) 2/16/2020 6:55:13 PM Manipulating Speeds (0.0180s) 2/16/2020 6:55:13 PM Detecting Projectiles (0.0100s) 2/16/2020 6:55:13 PM Grouping Flow Fields (0.0150s) 2/16/2020 6:55:13 PM Modulating Flow Field Groups (0.0200s) 2/16/2020 6:55:13 PM Designing Fleets (0.0310s) 2/16/2020 6:55:13 PM Thinking Of Technologies (0.0110s) 2/16/2020 6:55:13 PM Categorizing Starboard Sensors (0.0120s) 2/16/2020 6:55:13 PM Injecting Galactic Variables (0.0170s) 2/16/2020 6:55:13 PM Discharging Colored Ions (0.0390s) 2/16/2020 6:55:13 PM Replicating Ion Colors (0.0100s) 2/16/2020 6:55:13 PM Initiating Starfields (0.3110s) 2/16/2020 6:55:14 PM Screening Distant Planets (1.2101s) 2/16/2020 6:55:14 PM Investigating Map Signatures (0.0220s) 2/16/2020 6:55:14 PM Collating Solar Systems (0.0080s) 2/16/2020 6:55:14 PM Categorizing All Planets (0.0120s) 2/16/2020 6:55:14 PM Organizing Commands (0.0300s) 2/16/2020 6:55:14 PM Calculating Firing Cones (0.0080s) 2/16/2020 6:55:16 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 6:55:16 PM Developing New Ship Parts (1.2231s) 2/16/2020 6:55:19 PM Facility Burst Components (3.4852s) 2/16/2020 6:55:19 PM Issuing Orders (0.0140s) 2/16/2020 6:55:19 PM Augmenting Infusers (0.0140s) 2/16/2020 6:55:19 PM Infusing (0.0350s) 2/16/2020 6:55:19 PM Post-Proton Surge (0.0080s) 2/16/2020 6:55:19 PM Calibrate Weapons Arrays (0.0270s) 2/16/2020 6:55:19 PM Stimulate Modulation (0.0410s) 2/16/2020 6:55:19 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/16/2020 6:55:19 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/16/2020 6:55:19 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/16/2020 6:55:21 PM Load Surrogates (1.8591s) 2/16/2020 6:55:21 PM Load Historical Documents (0.0050s) 2/16/2020 6:55:21 PM 11.2 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Initiating Starfields (0.3s) Screening Distant Planets (1.2s) Developing New Ship Parts (1.2s) Facility Burst Components (3.5s) Load Surrogates (1.9s) 2/16/2020 6:55:21 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/16/2020 6:55:30 PM Start Generate Partial Map with Realistic and seed 107414684 and planet count 80 and 19 factions 2/16/2020 6:55:30 PM World Created, Launching Server 2/16/2020 6:55:30 PM Successfully opened host socket 2/16/2020 6:55:32 PM Start Generate FULL Map with Realistic and seed 107414684 and planet count 80 and 19 factions 2/16/2020 6:55:32 PM Generate FULL Map Complete 2/16/2020 6:56:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/16/2020 6:58:06 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 6:58:06 PM Boot up FleetOS (0.4420s) 2/16/2020 6:58:06 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 6:58:06 PM Check System Logs For Rogue Intelligence (0.0380s) 2/16/2020 6:58:06 PM Game Version: 1.329 2/16/2020 6:58:06 PM Eject Trash Into Hyperspace (0.1040s) 2/16/2020 6:58:06 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 6:58:06 PM Check For Extra Modules (0.0100s) 2/16/2020 6:58:06 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 6:58:06 PM Bring Cloaking Systems Online (0.0230s) 2/16/2020 6:58:06 PM Remembering Alamo (0.0220s) 2/16/2020 6:58:06 PM Generating Framerates (0.0060s) 2/16/2020 6:58:06 PM Recalculate Speed Of Light (0.0230s) 2/16/2020 6:58:06 PM Optimize Comfort On Command Decks (0.0220s) 2/16/2020 6:58:06 PM Check Nearby Stellar Masses (0.0210s) 2/16/2020 6:58:06 PM No resolution change was required. 2/16/2020 6:58:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 6:58:06 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 6:58:06 PM Refresh Optical Lensing (0.0140s) 2/16/2020 6:58:06 PM Revise Fundamental Physical Laws (0.0310s) 2/16/2020 6:58:06 PM Boot Audio Comms (0.0120s) 2/16/2020 6:58:06 PM Establish Individual Audio Links (0.0160s) 2/16/2020 6:58:07 PM Prepare Explosions and Crackles (0.2990s) 2/16/2020 6:58:07 PM Calculate Odds Of Success (0.1330s) 2/16/2020 6:58:07 PM Briefly Panic (0.3440s) 2/16/2020 6:58:07 PM Install Confidence Routines (0.3180s) 2/16/2020 6:58:08 PM Bring Commander Interface Online (0.1200s) 2/16/2020 6:58:08 PM Motivate All Crews (0.0410s) 2/16/2020 6:58:08 PM Externalizing Patterns (0.0160s) 2/16/2020 6:58:08 PM Disengaging Constants (0.0390s) 2/16/2020 6:58:08 PM Late Axionic Computations (0.0860s) 2/16/2020 6:58:08 PM Connecting to Fleet Command (0.0090s) 2/16/2020 6:58:08 PM Thinking Of Advice (0.0110s) 2/16/2020 6:58:08 PM Degaussing Advice (0.0200s) 2/16/2020 6:58:08 PM Naming All Known Planets (0.0080s) 2/16/2020 6:58:08 PM Remembering Speeds (0.0150s) 2/16/2020 6:58:08 PM Prioritizing Targets (0.0120s) 2/16/2020 6:58:08 PM Rebooting Sensor Arrays (0.0130s) 2/16/2020 6:58:08 PM Unloading Prismatic Grid (0.0140s) 2/16/2020 6:58:08 PM Thinking Of Objectives (0.0120s) 2/16/2020 6:58:08 PM Re-Aligning Objectives (0.0140s) 2/16/2020 6:58:08 PM Inhibiting Visual Scans (0.0170s) 2/16/2020 6:58:08 PM Synthesizing Vocals (0.0110s) 2/16/2020 6:58:08 PM Ventilating Scenarios (0.0110s) 2/16/2020 6:58:08 PM Decontaminating Targeting Systems (0.0130s) 2/16/2020 6:58:08 PM Ejecting Tactical Core (0.0140s) 2/16/2020 6:58:08 PM Calibrating Formations (0.0120s) 2/16/2020 6:58:08 PM Intercepting Galactic Maps (0.0150s) 2/16/2020 6:58:08 PM Sterilizing Test Chamber (0.0160s) 2/16/2020 6:58:08 PM Faction Diagnostics (0.0190s) 2/16/2020 6:58:08 PM Buffering Hackers (0.0190s) 2/16/2020 6:58:08 PM Inverting Death (0.0130s) 2/16/2020 6:58:08 PM Linear Field Variance (0.0950s) 2/16/2020 6:58:08 PM Charging Marks (0.0100s) 2/16/2020 6:58:08 PM Guarding The Posts (0.0130s) 2/16/2020 6:58:08 PM Range Manifolds (0.0110s) 2/16/2020 6:58:08 PM Purging ROFs (0.0150s) 2/16/2020 6:58:08 PM Manipulating Speeds (0.0140s) 2/16/2020 6:58:08 PM Detecting Projectiles (0.0130s) 2/16/2020 6:58:08 PM Grouping Flow Fields (0.0140s) 2/16/2020 6:58:08 PM Modulating Flow Field Groups (0.0220s) 2/16/2020 6:58:08 PM Designing Fleets (0.0310s) 2/16/2020 6:58:08 PM Thinking Of Technologies (0.0120s) 2/16/2020 6:58:08 PM Categorizing Starboard Sensors (0.0100s) 2/16/2020 6:58:08 PM Injecting Galactic Variables (0.0200s) 2/16/2020 6:58:08 PM Discharging Colored Ions (0.0420s) 2/16/2020 6:58:08 PM Replicating Ion Colors (0.0100s) 2/16/2020 6:58:09 PM Burying Starfields (0.3330s) 2/16/2020 6:58:10 PM Mopping Up Distant Planets (1.2331s) 2/16/2020 6:58:10 PM Investigating Map Signatures (0.0220s) 2/16/2020 6:58:10 PM Collating Solar Systems (0.0100s) 2/16/2020 6:58:10 PM Categorizing All Planets (0.0090s) 2/16/2020 6:58:10 PM Organizing Commands (0.0300s) 2/16/2020 6:58:10 PM Calculating Firing Cones (0.0060s) 2/16/2020 6:58:11 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 6:58:11 PM Scrapping Extra Ship Parts (1.2411s) 2/16/2020 6:58:15 PM Detecting Microfractures (3.3822s) 2/16/2020 6:58:15 PM Issuing Orders (0.0140s) 2/16/2020 6:58:15 PM Augmenting Infusers (0.0140s) 2/16/2020 6:58:15 PM Infusing (0.0320s) 2/16/2020 6:58:15 PM Post-Proton Surge (0.0080s) 2/16/2020 6:58:15 PM Calibrate Weapons Arrays (0.0700s) 2/16/2020 6:58:15 PM Stimulate Modulation (0.0450s) 2/16/2020 6:58:15 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/16/2020 6:58:15 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/16/2020 6:58:15 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/16/2020 6:58:17 PM Load Surrogates (1.8771s) 2/16/2020 6:58:17 PM Load Historical Documents (0.0130s) 2/16/2020 6:58:17 PM 11.2 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Burying Starfields (0.3s) Mopping Up Distant Planets (1.2s) Scrapping Extra Ship Parts (1.2s) Detecting Microfractures (3.4s) Load Surrogates (1.9s) 2/16/2020 6:58:17 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/16/2020 6:58:20 PM Start Generate Partial Map with Realistic and seed 369041745 and planet count 80 and 19 factions 2/16/2020 6:58:20 PM World Created, Launching Server 2/16/2020 6:58:20 PM Successfully opened host socket 2/16/2020 6:58:24 PM Start Generate FULL Map with Realistic and seed 369041745 and planet count 80 and 19 factions 2/16/2020 6:58:24 PM Generate FULL Map Complete 2/16/2020 7:00:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/16/2020 10:15:02 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 10:15:02 PM Boot up FleetOS (0.4680s) 2/16/2020 10:15:02 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 10:15:02 PM Check System Logs For Rogue Intelligence (0.0400s) 2/16/2020 10:15:02 PM Game Version: 1.329 2/16/2020 10:15:02 PM Eject Trash Into Hyperspace (0.0980s) 2/16/2020 10:15:02 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 10:15:02 PM Check For Extra Modules (0.0100s) 2/16/2020 10:15:02 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 10:15:02 PM Bring Cloaking Systems Online (0.0180s) 2/16/2020 10:15:02 PM Remembering Alamo (0.0200s) 2/16/2020 10:15:02 PM Generating Framerates (0.0060s) 2/16/2020 10:15:02 PM Recalculate Speed Of Light (0.0250s) 2/16/2020 10:15:02 PM Optimize Comfort On Command Decks (0.0210s) 2/16/2020 10:15:02 PM Check Nearby Stellar Masses (0.0210s) 2/16/2020 10:15:02 PM No resolution change was required. 2/16/2020 10:15:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 10:15:02 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 10:15:02 PM Refresh Optical Lensing (0.0110s) 2/16/2020 10:15:02 PM Revise Fundamental Physical Laws (0.0400s) 2/16/2020 10:15:02 PM Boot Audio Comms (0.0120s) 2/16/2020 10:15:02 PM Establish Individual Audio Links (0.0160s) 2/16/2020 10:15:03 PM Prepare Explosions and Crackles (0.2980s) 2/16/2020 10:15:03 PM Calculate Odds Of Success (0.4330s) 2/16/2020 10:15:04 PM Briefly Panic (0.6020s) 2/16/2020 10:15:04 PM Install Confidence Routines (0.3470s) 2/16/2020 10:15:04 PM Bring Commander Interface Online (0.1350s) 2/16/2020 10:15:04 PM Motivate All Crews (0.0470s) 2/16/2020 10:15:04 PM Externalizing Patterns (0.0180s) 2/16/2020 10:15:04 PM Disengaging Constants (0.0390s) 2/16/2020 10:15:04 PM Late Axionic Computations (0.1610s) 2/16/2020 10:15:04 PM Connecting to Fleet Command (0.0110s) 2/16/2020 10:15:04 PM Thinking Of Advice (0.0120s) 2/16/2020 10:15:04 PM Degaussing Advice (0.0190s) 2/16/2020 10:15:04 PM Naming All Known Planets (0.0100s) 2/16/2020 10:15:04 PM Remembering Speeds (0.0130s) 2/16/2020 10:15:04 PM Prioritizing Targets (0.0110s) 2/16/2020 10:15:04 PM Rebooting Sensor Arrays (0.0130s) 2/16/2020 10:15:04 PM Unloading Prismatic Grid (0.0140s) 2/16/2020 10:15:04 PM Thinking Of Objectives (0.0150s) 2/16/2020 10:15:04 PM Re-Aligning Objectives (0.0120s) 2/16/2020 10:15:04 PM Inhibiting Visual Scans (0.0180s) 2/16/2020 10:15:04 PM Synthesizing Vocals (0.0090s) 2/16/2020 10:15:05 PM Ventilating Scenarios (0.0150s) 2/16/2020 10:15:05 PM Decontaminating Targeting Systems (0.0110s) 2/16/2020 10:15:05 PM Ejecting Tactical Core (0.0140s) 2/16/2020 10:15:05 PM Calibrating Formations (0.0120s) 2/16/2020 10:15:05 PM Intercepting Galactic Maps (0.0150s) 2/16/2020 10:15:05 PM Sterilizing Test Chamber (0.0150s) 2/16/2020 10:15:05 PM Faction Diagnostics (0.0190s) 2/16/2020 10:15:05 PM Buffering Hackers (0.0190s) 2/16/2020 10:15:05 PM Inverting Death (0.0080s) 2/16/2020 10:15:05 PM Linear Field Variance (0.0970s) 2/16/2020 10:15:05 PM Charging Marks (0.0140s) 2/16/2020 10:15:05 PM Guarding The Posts (0.0120s) 2/16/2020 10:15:05 PM Range Manifolds (0.0090s) 2/16/2020 10:15:05 PM Purging ROFs (0.0130s) 2/16/2020 10:15:05 PM Manipulating Speeds (0.0160s) 2/16/2020 10:15:05 PM Detecting Projectiles (0.0120s) 2/16/2020 10:15:05 PM Grouping Flow Fields (0.0130s) 2/16/2020 10:15:05 PM Modulating Flow Field Groups (0.0250s) 2/16/2020 10:15:05 PM Designing Fleets (0.0260s) 2/16/2020 10:15:05 PM Thinking Of Technologies (0.0100s) 2/16/2020 10:15:05 PM Categorizing Starboard Sensors (0.0100s) 2/16/2020 10:15:05 PM Injecting Galactic Variables (0.0190s) 2/16/2020 10:15:05 PM Discharging Colored Ions (0.0360s) 2/16/2020 10:15:05 PM Replicating Ion Colors (0.0090s) 2/16/2020 10:15:06 PM Propping Up Starfields (0.9351s) 2/16/2020 10:15:09 PM Discovering Distant Planets (3.3922s) 2/16/2020 10:15:09 PM Investigating Map Signatures (0.0410s) 2/16/2020 10:15:09 PM Collating Solar Systems (0.1180s) 2/16/2020 10:15:09 PM Categorizing All Planets (0.0080s) 2/16/2020 10:15:09 PM Organizing Commands (0.0300s) 2/16/2020 10:15:09 PM Calculating Firing Cones (0.0080s) 2/16/2020 10:15:11 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 10:15:11 PM Wearing Ship Parts On Head (1.4521s) 2/16/2020 10:15:18 PM Transgressing Quanta (7.4054s) 2/16/2020 10:15:18 PM Issuing Orders (0.0150s) 2/16/2020 10:15:18 PM Augmenting Infusers (0.0160s) 2/16/2020 10:15:18 PM Infusing (0.0320s) 2/16/2020 10:15:18 PM Post-Proton Surge (0.0090s) 2/16/2020 10:15:18 PM Calibrate Weapons Arrays (0.0560s) 2/16/2020 10:15:19 PM Stimulate Modulation (0.0430s) 2/16/2020 10:15:19 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/16/2020 10:15:19 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/16/2020 10:15:19 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/16/2020 10:15:20 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/16/2020 10:15:20 PM Load Surrogates (1.8861s) 2/16/2020 10:15:20 PM Load Historical Documents (0.0050s) 2/16/2020 10:15:20 PM 19.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.3s) Propping Up Starfields (0.9s) Discovering Distant Planets (3.4s) Wearing Ship Parts On Head (1.5s) Transgressing Quanta (7.4s) Load Surrogates (1.9s) 2/16/2020 10:15:22 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/16/2020 10:16:09 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 10:16:09 PM Boot up FleetOS (0.4500s) 2/16/2020 10:16:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 10:16:09 PM Check System Logs For Rogue Intelligence (0.0460s) 2/16/2020 10:16:09 PM Game Version: 1.329 2/16/2020 10:16:09 PM Eject Trash Into Hyperspace (0.1050s) 2/16/2020 10:16:09 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 10:16:09 PM Check For Extra Modules (0.0110s) 2/16/2020 10:16:09 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 10:16:09 PM Bring Cloaking Systems Online (0.0210s) 2/16/2020 10:16:09 PM Remembering Alamo (0.0230s) 2/16/2020 10:16:09 PM Generating Framerates (0.0070s) 2/16/2020 10:16:09 PM Recalculate Speed Of Light (0.0240s) 2/16/2020 10:16:09 PM Optimize Comfort On Command Decks (0.0200s) 2/16/2020 10:16:09 PM Check Nearby Stellar Masses (0.0220s) 2/16/2020 10:16:09 PM No resolution change was required. 2/16/2020 10:16:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 10:16:09 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 10:16:09 PM Refresh Optical Lensing (0.0130s) 2/16/2020 10:16:09 PM Revise Fundamental Physical Laws (0.0290s) 2/16/2020 10:16:09 PM Boot Audio Comms (0.0130s) 2/16/2020 10:16:09 PM Establish Individual Audio Links (0.0160s) 2/16/2020 10:16:10 PM Prepare Explosions and Crackles (0.3000s) 2/16/2020 10:16:10 PM Calculate Odds Of Success (0.1330s) 2/16/2020 10:16:10 PM Briefly Panic (0.3810s) 2/16/2020 10:16:10 PM Install Confidence Routines (0.3590s) 2/16/2020 10:16:11 PM Bring Commander Interface Online (0.1260s) 2/16/2020 10:16:11 PM Motivate All Crews (0.0470s) 2/16/2020 10:16:11 PM Externalizing Patterns (0.0170s) 2/16/2020 10:16:11 PM Disengaging Constants (0.0440s) 2/16/2020 10:16:11 PM Late Axionic Computations (0.0890s) 2/16/2020 10:16:11 PM Connecting to Fleet Command (0.0090s) 2/16/2020 10:16:11 PM Thinking Of Advice (0.0130s) 2/16/2020 10:16:11 PM Degaussing Advice (0.0190s) 2/16/2020 10:16:11 PM Naming All Known Planets (0.0070s) 2/16/2020 10:16:11 PM Remembering Speeds (0.0140s) 2/16/2020 10:16:11 PM Prioritizing Targets (0.0120s) 2/16/2020 10:16:11 PM Rebooting Sensor Arrays (0.0140s) 2/16/2020 10:16:11 PM Unloading Prismatic Grid (0.0130s) 2/16/2020 10:16:11 PM Thinking Of Objectives (0.0140s) 2/16/2020 10:16:11 PM Re-Aligning Objectives (0.0140s) 2/16/2020 10:16:11 PM Inhibiting Visual Scans (0.0180s) 2/16/2020 10:16:11 PM Synthesizing Vocals (0.0080s) 2/16/2020 10:16:11 PM Ventilating Scenarios (0.0130s) 2/16/2020 10:16:11 PM Decontaminating Targeting Systems (0.0140s) 2/16/2020 10:16:11 PM Ejecting Tactical Core (0.0160s) 2/16/2020 10:16:11 PM Calibrating Formations (0.0130s) 2/16/2020 10:16:11 PM Intercepting Galactic Maps (0.0140s) 2/16/2020 10:16:11 PM Sterilizing Test Chamber (0.0210s) 2/16/2020 10:16:11 PM Faction Diagnostics (0.0170s) 2/16/2020 10:16:11 PM Buffering Hackers (0.0210s) 2/16/2020 10:16:11 PM Inverting Death (0.0120s) 2/16/2020 10:16:11 PM Linear Field Variance (0.0910s) 2/16/2020 10:16:11 PM Charging Marks (0.0110s) 2/16/2020 10:16:11 PM Guarding The Posts (0.0110s) 2/16/2020 10:16:11 PM Range Manifolds (0.0120s) 2/16/2020 10:16:11 PM Purging ROFs (0.0140s) 2/16/2020 10:16:11 PM Manipulating Speeds (0.0140s) 2/16/2020 10:16:11 PM Detecting Projectiles (0.0130s) 2/16/2020 10:16:11 PM Grouping Flow Fields (0.0150s) 2/16/2020 10:16:11 PM Modulating Flow Field Groups (0.0200s) 2/16/2020 10:16:11 PM Designing Fleets (0.0270s) 2/16/2020 10:16:11 PM Thinking Of Technologies (0.0130s) 2/16/2020 10:16:11 PM Categorizing Starboard Sensors (0.0090s) 2/16/2020 10:16:11 PM Injecting Galactic Variables (0.0190s) 2/16/2020 10:16:11 PM Discharging Colored Ions (0.0400s) 2/16/2020 10:16:11 PM Replicating Ion Colors (0.0110s) 2/16/2020 10:16:12 PM Berating Starfields (0.3240s) 2/16/2020 10:16:13 PM Mapping Distant Planets (1.2391s) 2/16/2020 10:16:13 PM Investigating Map Signatures (0.0210s) 2/16/2020 10:16:13 PM Collating Solar Systems (0.0100s) 2/16/2020 10:16:13 PM Categorizing All Planets (0.0110s) 2/16/2020 10:16:13 PM Organizing Commands (0.0290s) 2/16/2020 10:16:13 PM Calculating Firing Cones (0.0080s) 2/16/2020 10:16:14 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 10:16:14 PM Holding Ship Parts For Comfort (1.2731s) 2/16/2020 10:16:18 PM Unscrewing Unessential Parts (3.6022s) 2/16/2020 10:16:18 PM Issuing Orders (0.0140s) 2/16/2020 10:16:18 PM Augmenting Infusers (0.0140s) 2/16/2020 10:16:18 PM Infusing (0.0330s) 2/16/2020 10:16:18 PM Post-Proton Surge (0.0070s) 2/16/2020 10:16:18 PM Calibrate Weapons Arrays (0.0310s) 2/16/2020 10:16:18 PM Stimulate Modulation (0.0410s) 2/16/2020 10:16:18 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/16/2020 10:16:18 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/16/2020 10:16:18 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/16/2020 10:16:20 PM Load Surrogates (1.8481s) 2/16/2020 10:16:20 PM Load Historical Documents (0.0070s) 2/16/2020 10:16:20 PM 11.4 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Berating Starfields (0.3s) Mapping Distant Planets (1.2s) Holding Ship Parts For Comfort (1.3s) Unscrewing Unessential Parts (3.6s) Load Surrogates (1.8s) 2/16/2020 10:16:20 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/16/2020 10:16:23 PM Start Generate Partial Map with Realistic and seed 494167642 and planet count 80 and 19 factions 2/16/2020 10:16:23 PM World Created, Launching Server 2/16/2020 10:16:24 PM Successfully opened host socket 2/16/2020 10:16:25 PM Start Generate FULL Map with Realistic and seed 494167642 and planet count 80 and 19 factions 2/16/2020 10:16:26 PM Generate FULL Map Complete 2/16/2020 10:16:33 PM Thread 'specialFactionContext_19_Nanocaust' is in state Running after 250 seconds, so killing it now 2/16/2020 10:16:40 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/16/2020 10:16:51 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 10:16:51 PM Boot up FleetOS (0.4540s) 2/16/2020 10:16:51 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 10:16:51 PM Check System Logs For Rogue Intelligence (0.0390s) 2/16/2020 10:16:52 PM Game Version: 1.329 2/16/2020 10:16:52 PM Eject Trash Into Hyperspace (0.1040s) 2/16/2020 10:16:52 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 10:16:52 PM Check For Extra Modules (0.0120s) 2/16/2020 10:16:52 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 10:16:52 PM Bring Cloaking Systems Online (0.0250s) 2/16/2020 10:16:52 PM Remembering Alamo (0.0210s) 2/16/2020 10:16:52 PM Generating Framerates (0.0070s) 2/16/2020 10:16:52 PM Recalculate Speed Of Light (0.0240s) 2/16/2020 10:16:52 PM Optimize Comfort On Command Decks (0.0200s) 2/16/2020 10:16:52 PM Check Nearby Stellar Masses (0.0220s) 2/16/2020 10:16:52 PM No resolution change was required. 2/16/2020 10:16:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 10:16:52 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 10:16:52 PM Refresh Optical Lensing (0.0120s) 2/16/2020 10:16:52 PM Revise Fundamental Physical Laws (0.0300s) 2/16/2020 10:16:52 PM Boot Audio Comms (0.0130s) 2/16/2020 10:16:52 PM Establish Individual Audio Links (0.0160s) 2/16/2020 10:16:52 PM Prepare Explosions and Crackles (0.3080s) 2/16/2020 10:16:52 PM Calculate Odds Of Success (0.1390s) 2/16/2020 10:16:53 PM Briefly Panic (0.3670s) 2/16/2020 10:16:53 PM Install Confidence Routines (0.3510s) 2/16/2020 10:16:53 PM Bring Commander Interface Online (0.1270s) 2/16/2020 10:16:53 PM Motivate All Crews (0.0430s) 2/16/2020 10:16:53 PM Externalizing Patterns (0.0160s) 2/16/2020 10:16:53 PM Disengaging Constants (0.0420s) 2/16/2020 10:16:53 PM Late Axionic Computations (0.0980s) 2/16/2020 10:16:53 PM Connecting to Fleet Command (0.0090s) 2/16/2020 10:16:53 PM Thinking Of Advice (0.0110s) 2/16/2020 10:16:53 PM Degaussing Advice (0.0200s) 2/16/2020 10:16:53 PM Naming All Known Planets (0.0070s) 2/16/2020 10:16:53 PM Remembering Speeds (0.0140s) 2/16/2020 10:16:53 PM Prioritizing Targets (0.0120s) 2/16/2020 10:16:53 PM Rebooting Sensor Arrays (0.0130s) 2/16/2020 10:16:53 PM Unloading Prismatic Grid (0.0150s) 2/16/2020 10:16:53 PM Thinking Of Objectives (0.0140s) 2/16/2020 10:16:53 PM Re-Aligning Objectives (0.0130s) 2/16/2020 10:16:53 PM Inhibiting Visual Scans (0.0170s) 2/16/2020 10:16:53 PM Synthesizing Vocals (0.0080s) 2/16/2020 10:16:53 PM Ventilating Scenarios (0.0140s) 2/16/2020 10:16:53 PM Decontaminating Targeting Systems (0.0130s) 2/16/2020 10:16:53 PM Ejecting Tactical Core (0.0150s) 2/16/2020 10:16:53 PM Calibrating Formations (0.0120s) 2/16/2020 10:16:53 PM Intercepting Galactic Maps (0.0140s) 2/16/2020 10:16:53 PM Sterilizing Test Chamber (0.0190s) 2/16/2020 10:16:53 PM Faction Diagnostics (0.0160s) 2/16/2020 10:16:54 PM Buffering Hackers (0.0190s) 2/16/2020 10:16:54 PM Inverting Death (0.0100s) 2/16/2020 10:16:54 PM Linear Field Variance (0.1040s) 2/16/2020 10:16:54 PM Charging Marks (0.0120s) 2/16/2020 10:16:54 PM Guarding The Posts (0.0110s) 2/16/2020 10:16:54 PM Range Manifolds (0.0110s) 2/16/2020 10:16:54 PM Purging ROFs (0.0130s) 2/16/2020 10:16:54 PM Manipulating Speeds (0.0150s) 2/16/2020 10:16:54 PM Detecting Projectiles (0.0130s) 2/16/2020 10:16:54 PM Grouping Flow Fields (0.0150s) 2/16/2020 10:16:54 PM Modulating Flow Field Groups (0.0200s) 2/16/2020 10:16:54 PM Designing Fleets (0.0280s) 2/16/2020 10:16:54 PM Thinking Of Technologies (0.0100s) 2/16/2020 10:16:54 PM Categorizing Starboard Sensors (0.0110s) 2/16/2020 10:16:54 PM Injecting Galactic Variables (0.0190s) 2/16/2020 10:16:54 PM Discharging Colored Ions (0.0450s) 2/16/2020 10:16:54 PM Replicating Ion Colors (0.0100s) 2/16/2020 10:16:54 PM Investigating Starfields (0.3460s) 2/16/2020 10:16:55 PM Cleaning Distant Planets (1.2471s) 2/16/2020 10:16:55 PM Investigating Map Signatures (0.0220s) 2/16/2020 10:16:55 PM Collating Solar Systems (0.0100s) 2/16/2020 10:16:55 PM Categorizing All Planets (0.0100s) 2/16/2020 10:16:56 PM Organizing Commands (0.0290s) 2/16/2020 10:16:56 PM Calculating Firing Cones (0.0070s) 2/16/2020 10:16:57 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 10:16:57 PM Offending Sentient Ship Parts (1.2851s) 2/16/2020 10:17:00 PM Jiggling All Adapters (3.5312s) 2/16/2020 10:17:00 PM Issuing Orders (0.0140s) 2/16/2020 10:17:00 PM Augmenting Infusers (0.0140s) 2/16/2020 10:17:00 PM Infusing (0.0320s) 2/16/2020 10:17:00 PM Post-Proton Surge (0.0090s) 2/16/2020 10:17:00 PM Calibrate Weapons Arrays (0.0300s) 2/16/2020 10:17:00 PM Stimulate Modulation (0.0420s) 2/16/2020 10:17:01 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/16/2020 10:17:01 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/16/2020 10:17:01 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/16/2020 10:17:02 PM Load Surrogates (1.8681s) 2/16/2020 10:17:02 PM Load Historical Documents (0.0070s) 2/16/2020 10:17:02 PM 11.4 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Investigating Starfields (0.3s) Cleaning Distant Planets (1.2s) Offending Sentient Ship Parts (1.3s) Jiggling All Adapters (3.5s) Load Surrogates (1.9s) 2/16/2020 10:17:03 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/16/2020 10:17:05 PM Start Generate Partial Map with Realistic and seed 375391579 and planet count 80 and 19 factions 2/16/2020 10:17:05 PM World Created, Launching Server 2/16/2020 10:17:05 PM Successfully opened host socket 2/16/2020 10:17:07 PM Start Generate FULL Map with Realistic and seed 375391579 and planet count 80 and 19 factions 2/16/2020 10:17:07 PM Generate FULL Map Complete 2/16/2020 10:17:21 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/16/2020 10:45:55 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/16/2020 10:45:55 PM Boot up FleetOS (0.4450s) 2/16/2020 10:45:55 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/16/2020 10:45:55 PM Check System Logs For Rogue Intelligence (0.0370s) 2/16/2020 10:45:55 PM Game Version: 1.329 2/16/2020 10:45:55 PM Eject Trash Into Hyperspace (0.1020s) 2/16/2020 10:45:55 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/16/2020 10:45:55 PM Check For Extra Modules (0.0110s) 2/16/2020 10:45:55 PM Installed Mods: GalacticConquest_Current (10000) 2/16/2020 10:45:55 PM Bring Cloaking Systems Online (0.0200s) 2/16/2020 10:45:55 PM Remembering Alamo (0.0220s) 2/16/2020 10:45:55 PM Generating Framerates (0.0100s) 2/16/2020 10:45:55 PM Recalculate Speed Of Light (0.0230s) 2/16/2020 10:45:55 PM Optimize Comfort On Command Decks (0.0210s) 2/16/2020 10:45:55 PM Check Nearby Stellar Masses (0.0200s) 2/16/2020 10:45:55 PM No resolution change was required. 2/16/2020 10:45:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/16/2020 10:45:55 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/16/2020 10:45:55 PM Refresh Optical Lensing (0.0130s) 2/16/2020 10:45:55 PM Revise Fundamental Physical Laws (0.0360s) 2/16/2020 10:45:55 PM Boot Audio Comms (0.0140s) 2/16/2020 10:45:55 PM Establish Individual Audio Links (0.0170s) 2/16/2020 10:45:56 PM Prepare Explosions and Crackles (0.3020s) 2/16/2020 10:45:56 PM Calculate Odds Of Success (0.1400s) 2/16/2020 10:45:56 PM Briefly Panic (0.3690s) 2/16/2020 10:45:56 PM Install Confidence Routines (0.3260s) 2/16/2020 10:45:57 PM Bring Commander Interface Online (0.1190s) 2/16/2020 10:45:57 PM Motivate All Crews (0.0410s) 2/16/2020 10:45:57 PM Externalizing Patterns (0.0160s) 2/16/2020 10:45:57 PM Disengaging Constants (0.0380s) 2/16/2020 10:45:57 PM Late Axionic Computations (0.0760s) 2/16/2020 10:45:57 PM Connecting to Fleet Command (0.0080s) 2/16/2020 10:45:57 PM Thinking Of Advice (0.0110s) 2/16/2020 10:45:57 PM Degaussing Advice (0.0200s) 2/16/2020 10:45:57 PM Naming All Known Planets (0.0070s) 2/16/2020 10:45:57 PM Remembering Speeds (0.0140s) 2/16/2020 10:45:57 PM Prioritizing Targets (0.0130s) 2/16/2020 10:45:57 PM Rebooting Sensor Arrays (0.0130s) 2/16/2020 10:45:57 PM Unloading Prismatic Grid (0.0130s) 2/16/2020 10:45:57 PM Thinking Of Objectives (0.0140s) 2/16/2020 10:45:57 PM Re-Aligning Objectives (0.0140s) 2/16/2020 10:45:57 PM Inhibiting Visual Scans (0.0180s) 2/16/2020 10:45:57 PM Synthesizing Vocals (0.0110s) 2/16/2020 10:45:57 PM Ventilating Scenarios (0.0110s) 2/16/2020 10:45:57 PM Decontaminating Targeting Systems (0.0130s) 2/16/2020 10:45:57 PM Ejecting Tactical Core (0.0140s) 2/16/2020 10:45:57 PM Calibrating Formations (0.0120s) 2/16/2020 10:45:57 PM Intercepting Galactic Maps (0.0150s) 2/16/2020 10:45:57 PM Sterilizing Test Chamber (0.0150s) 2/16/2020 10:45:57 PM Faction Diagnostics (0.0190s) 2/16/2020 10:45:57 PM Buffering Hackers (0.0190s) 2/16/2020 10:45:57 PM Inverting Death (0.0080s) 2/16/2020 10:45:57 PM Linear Field Variance (0.0950s) 2/16/2020 10:45:57 PM Charging Marks (0.0130s) 2/16/2020 10:45:57 PM Guarding The Posts (0.0140s) 2/16/2020 10:45:57 PM Range Manifolds (0.0110s) 2/16/2020 10:45:57 PM Purging ROFs (0.0130s) 2/16/2020 10:45:57 PM Manipulating Speeds (0.0170s) 2/16/2020 10:45:57 PM Detecting Projectiles (0.0140s) 2/16/2020 10:45:57 PM Grouping Flow Fields (0.0100s) 2/16/2020 10:45:57 PM Modulating Flow Field Groups (0.0280s) 2/16/2020 10:45:57 PM Designing Fleets (0.0340s) 2/16/2020 10:45:57 PM Thinking Of Technologies (0.0120s) 2/16/2020 10:45:57 PM Categorizing Starboard Sensors (0.0130s) 2/16/2020 10:45:57 PM Injecting Galactic Variables (0.0140s) 2/16/2020 10:45:57 PM Discharging Colored Ions (0.0350s) 2/16/2020 10:45:57 PM Replicating Ion Colors (0.0100s) 2/16/2020 10:45:58 PM Burying Starfields (0.3190s) 2/16/2020 10:45:59 PM Blowing Up Distant Planets (1.1941s) 2/16/2020 10:45:59 PM Investigating Map Signatures (0.0250s) 2/16/2020 10:45:59 PM Collating Solar Systems (0.0100s) 2/16/2020 10:45:59 PM Categorizing All Planets (0.0090s) 2/16/2020 10:45:59 PM Organizing Commands (0.0300s) 2/16/2020 10:45:59 PM Calculating Firing Cones (0.0050s) 2/16/2020 10:46:00 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/16/2020 10:46:00 PM Scrapping Extra Ship Parts (1.2711s) 2/16/2020 10:46:04 PM Breaking Nuclear Bonds (3.4242s) 2/16/2020 10:46:04 PM Issuing Orders (0.0140s) 2/16/2020 10:46:04 PM Augmenting Infusers (0.0150s) 2/16/2020 10:46:04 PM Infusing (0.0320s) 2/16/2020 10:46:04 PM Post-Proton Surge (0.0080s) 2/16/2020 10:46:04 PM Calibrate Weapons Arrays (0.0290s) 2/16/2020 10:46:04 PM Stimulate Modulation (0.0400s) 2/16/2020 10:46:04 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/16/2020 10:46:04 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/16/2020 10:46:04 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/16/2020 10:46:06 PM Load Surrogates (1.8921s) 2/16/2020 10:46:06 PM Load Historical Documents (0.0060s) 2/16/2020 10:46:06 PM 11.2 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Burying Starfields (0.3s) Blowing Up Distant Planets (1.2s) Scrapping Extra Ship Parts (1.3s) Breaking Nuclear Bonds (3.4s) Load Surrogates (1.9s) 2/16/2020 10:46:06 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/16/2020 10:46:13 PM Start Generate Partial Map with Realistic and seed 712949329 and planet count 80 and 19 factions 2/16/2020 10:46:13 PM World Created, Launching Server 2/16/2020 10:46:14 PM Successfully opened host socket 2/16/2020 10:46:15 PM Start Generate FULL Map with Realistic and seed 712949329 and planet count 80 and 19 factions 2/16/2020 10:46:15 PM Generate FULL Map Complete 2/16/2020 10:47:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/17/2020 12:45:25 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/17/2020 12:45:25 AM Boot up FleetOS (0.5080s) 2/17/2020 12:45:25 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/17/2020 12:45:25 AM Check System Logs For Rogue Intelligence (0.0430s) 2/17/2020 12:45:25 AM Game Version: 1.329 2/17/2020 12:45:25 AM Eject Trash Into Hyperspace (0.1120s) 2/17/2020 12:45:25 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/17/2020 12:45:25 AM Check For Extra Modules (0.0100s) 2/17/2020 12:45:25 AM Installed Mods: GalacticConquest_Current (10000) 2/17/2020 12:45:25 AM Bring Cloaking Systems Online (0.0180s) 2/17/2020 12:45:25 AM Remembering Alamo (0.0190s) 2/17/2020 12:45:25 AM Generating Framerates (0.0080s) 2/17/2020 12:45:25 AM Recalculate Speed Of Light (0.0250s) 2/17/2020 12:45:25 AM Optimize Comfort On Command Decks (0.0270s) 2/17/2020 12:45:25 AM Check Nearby Stellar Masses (0.0230s) 2/17/2020 12:45:25 AM No resolution change was required. 2/17/2020 12:45:25 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/17/2020 12:45:25 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/17/2020 12:45:25 AM Refresh Optical Lensing (0.0160s) 2/17/2020 12:45:25 AM Revise Fundamental Physical Laws (0.0350s) 2/17/2020 12:45:25 AM Boot Audio Comms (0.0150s) 2/17/2020 12:45:25 AM Establish Individual Audio Links (0.0170s) 2/17/2020 12:45:26 AM Prepare Explosions and Crackles (0.3010s) 2/17/2020 12:45:26 AM Calculate Odds Of Success (0.1830s) 2/17/2020 12:45:26 AM Briefly Panic (0.3850s) 2/17/2020 12:45:27 AM Install Confidence Routines (0.3430s) 2/17/2020 12:45:27 AM Bring Commander Interface Online (0.1220s) 2/17/2020 12:45:27 AM Motivate All Crews (0.0430s) 2/17/2020 12:45:27 AM Externalizing Patterns (0.0140s) 2/17/2020 12:45:27 AM Disengaging Constants (0.0400s) 2/17/2020 12:45:27 AM Late Axionic Computations (0.0940s) 2/17/2020 12:45:27 AM Connecting to Fleet Command (0.0100s) 2/17/2020 12:45:27 AM Thinking Of Advice (0.0110s) 2/17/2020 12:45:27 AM Degaussing Advice (0.0210s) 2/17/2020 12:45:27 AM Naming All Known Planets (0.0080s) 2/17/2020 12:45:27 AM Remembering Speeds (0.0140s) 2/17/2020 12:45:27 AM Prioritizing Targets (0.0120s) 2/17/2020 12:45:27 AM Rebooting Sensor Arrays (0.0130s) 2/17/2020 12:45:27 AM Unloading Prismatic Grid (0.0140s) 2/17/2020 12:45:27 AM Thinking Of Objectives (0.0130s) 2/17/2020 12:45:27 AM Re-Aligning Objectives (0.0150s) 2/17/2020 12:45:27 AM Inhibiting Visual Scans (0.0170s) 2/17/2020 12:45:27 AM Synthesizing Vocals (0.0090s) 2/17/2020 12:45:27 AM Ventilating Scenarios (0.0140s) 2/17/2020 12:45:27 AM Decontaminating Targeting Systems (0.0130s) 2/17/2020 12:45:27 AM Ejecting Tactical Core (0.0130s) 2/17/2020 12:45:27 AM Calibrating Formations (0.0120s) 2/17/2020 12:45:27 AM Intercepting Galactic Maps (0.0150s) 2/17/2020 12:45:27 AM Sterilizing Test Chamber (0.0160s) 2/17/2020 12:45:27 AM Faction Diagnostics (0.0180s) 2/17/2020 12:45:27 AM Buffering Hackers (0.0200s) 2/17/2020 12:45:27 AM Inverting Death (0.0090s) 2/17/2020 12:45:27 AM Linear Field Variance (0.0990s) 2/17/2020 12:45:27 AM Charging Marks (0.0160s) 2/17/2020 12:45:27 AM Guarding The Posts (0.0110s) 2/17/2020 12:45:27 AM Range Manifolds (0.0130s) 2/17/2020 12:45:27 AM Purging ROFs (0.0110s) 2/17/2020 12:45:27 AM Manipulating Speeds (0.0150s) 2/17/2020 12:45:27 AM Detecting Projectiles (0.0120s) 2/17/2020 12:45:27 AM Grouping Flow Fields (0.0130s) 2/17/2020 12:45:28 AM Modulating Flow Field Groups (0.0220s) 2/17/2020 12:45:28 AM Designing Fleets (0.0320s) 2/17/2020 12:45:28 AM Thinking Of Technologies (0.0100s) 2/17/2020 12:45:28 AM Categorizing Starboard Sensors (0.0110s) 2/17/2020 12:45:28 AM Injecting Galactic Variables (0.0170s) 2/17/2020 12:45:28 AM Discharging Colored Ions (0.0350s) 2/17/2020 12:45:28 AM Replicating Ion Colors (0.0070s) 2/17/2020 12:45:28 AM Cleansing Starfields (0.3360s) 2/17/2020 12:45:29 AM Pinpointing Distant Planets (1.3071s) 2/17/2020 12:45:29 AM Investigating Map Signatures (0.0220s) 2/17/2020 12:45:29 AM Collating Solar Systems (0.0090s) 2/17/2020 12:45:29 AM Categorizing All Planets (0.0100s) 2/17/2020 12:45:29 AM Organizing Commands (0.0290s) 2/17/2020 12:45:29 AM Calculating Firing Cones (0.0080s) 2/17/2020 12:45:31 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/17/2020 12:45:31 AM Errors in reading GameEntityTypeDataTable SuicideSaw.fleet_membership: Unknown Arcen.AIW2.Core.FleetItemDrawBagCategory 'ship_cap_group'' (I2_Suicidal_NoF) SuicideSaw.fleet_membership: has invalid 'FleetItemDrawBagCategory' in attribute ship_cap_group SuicideSaw.fleet_membership: Unknown Arcen.AIW2.Core.FleetItemDrawBagCategory 'ship_cap_group'' (I2_Swarmer_NoF) SuicideSaw.fleet_membership: has invalid 'FleetItemDrawBagCategory' in attribute ship_cap_group SuicideSaw.fleet_membership: Unknown Arcen.AIW2.Core.FleetItemDrawBagCategory 'ship_cap_group'' (I2_Swarmer_F) SuicideSaw.fleet_membership: has invalid 'FleetItemDrawBagCategory' in attribute ship_cap_group SuicideSaw.fleet_membership: Unknown Arcen.AIW2.Core.FleetItemDrawBagCategory 'ship_cap_group'' (I2_Fast_NoF) SuicideSaw.fleet_membership: has invalid 'FleetItemDrawBagCategory' in attribute ship_cap_group SuicideSaw.fleet_membership: Unknown Arcen.AIW2.Core.FleetItemDrawBagCategory 'ship_cap_group'' (I2_Fast_F) SuicideSaw.fleet_membership: has invalid 'FleetItemDrawBagCategory' in attribute ship_cap_group SuicideSaw.fleet_membership: Unknown Arcen.AIW2.Core.FleetItemDrawBagCategory 'ship_cap_group'' (I2_Antago) SuicideSaw.fleet_membership: has invalid 'FleetItemDrawBagCategory' in attribute ship_cap_group 2/17/2020 12:45:31 AM Breaking In New Ship Parts (1.3061s) 2/17/2020 12:45:35 AM Detecting Microfractures (4.2032s) 2/17/2020 12:45:35 AM Issuing Orders (0.0130s) 2/17/2020 12:45:35 AM Augmenting Infusers (0.0150s) 2/17/2020 12:45:35 AM Infusing (0.0340s) 2/17/2020 12:45:35 AM Post-Proton Surge (0.0060s) 2/17/2020 12:45:35 AM Calibrate Weapons Arrays (0.0310s) 2/17/2020 12:45:35 AM Stimulate Modulation (0.0440s) 2/17/2020 12:45:35 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/17/2020 12:45:35 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/17/2020 12:45:35 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/17/2020 12:45:35 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/17/2020 12:45:37 AM Load Surrogates (1.8781s) 2/17/2020 12:45:37 AM Load Historical Documents (0.0080s) 2/17/2020 12:45:37 AM 12.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Cleansing Starfields (0.3s) Pinpointing Distant Planets (1.3s) Breaking In New Ship Parts (1.3s) Detecting Microfractures (4.2s) Load Surrogates (1.9s) 2/17/2020 12:45:39 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/17/2020 12:47:02 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/17/2020 12:47:02 AM Boot up FleetOS (0.4460s) 2/17/2020 12:47:02 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/17/2020 12:47:02 AM Check System Logs For Rogue Intelligence (0.0380s) 2/17/2020 12:47:02 AM Game Version: 1.329 2/17/2020 12:47:02 AM Eject Trash Into Hyperspace (0.0980s) 2/17/2020 12:47:02 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/17/2020 12:47:02 AM Check For Extra Modules (0.0100s) 2/17/2020 12:47:02 AM Installed Mods: GalacticConquest_Current (10000) 2/17/2020 12:47:02 AM Bring Cloaking Systems Online (0.0170s) 2/17/2020 12:47:02 AM Remembering Alamo (0.0200s) 2/17/2020 12:47:02 AM Generating Framerates (0.0050s) 2/17/2020 12:47:02 AM Recalculate Speed Of Light (0.0230s) 2/17/2020 12:47:02 AM Optimize Comfort On Command Decks (0.0240s) 2/17/2020 12:47:02 AM Check Nearby Stellar Masses (0.0200s) 2/17/2020 12:47:02 AM No resolution change was required. 2/17/2020 12:47:02 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/17/2020 12:47:02 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/17/2020 12:47:02 AM Refresh Optical Lensing (0.0100s) 2/17/2020 12:47:02 AM Revise Fundamental Physical Laws (0.0340s) 2/17/2020 12:47:02 AM Boot Audio Comms (0.0160s) 2/17/2020 12:47:02 AM Establish Individual Audio Links (0.0140s) 2/17/2020 12:47:02 AM Prepare Explosions and Crackles (0.3010s) 2/17/2020 12:47:02 AM Calculate Odds Of Success (0.1320s) 2/17/2020 12:47:03 AM Briefly Panic (0.3950s) 2/17/2020 12:47:03 AM Install Confidence Routines (0.3390s) 2/17/2020 12:47:03 AM Bring Commander Interface Online (0.1210s) 2/17/2020 12:47:03 AM Motivate All Crews (0.0420s) 2/17/2020 12:47:03 AM Externalizing Patterns (0.0170s) 2/17/2020 12:47:03 AM Disengaging Constants (0.0420s) 2/17/2020 12:47:04 AM Late Axionic Computations (0.0810s) 2/17/2020 12:47:04 AM Connecting to Fleet Command (0.0090s) 2/17/2020 12:47:04 AM Thinking Of Advice (0.0110s) 2/17/2020 12:47:04 AM Degaussing Advice (0.0200s) 2/17/2020 12:47:04 AM Naming All Known Planets (0.0070s) 2/17/2020 12:47:04 AM Remembering Speeds (0.0130s) 2/17/2020 12:47:04 AM Prioritizing Targets (0.0130s) 2/17/2020 12:47:04 AM Rebooting Sensor Arrays (0.0130s) 2/17/2020 12:47:04 AM Unloading Prismatic Grid (0.0140s) 2/17/2020 12:47:04 AM Thinking Of Objectives (0.0150s) 2/17/2020 12:47:04 AM Re-Aligning Objectives (0.0140s) 2/17/2020 12:47:04 AM Inhibiting Visual Scans (0.0160s) 2/17/2020 12:47:04 AM Synthesizing Vocals (0.0110s) 2/17/2020 12:47:04 AM Ventilating Scenarios (0.0140s) 2/17/2020 12:47:04 AM Decontaminating Targeting Systems (0.0120s) 2/17/2020 12:47:04 AM Ejecting Tactical Core (0.0140s) 2/17/2020 12:47:04 AM Calibrating Formations (0.0120s) 2/17/2020 12:47:04 AM Intercepting Galactic Maps (0.0130s) 2/17/2020 12:47:04 AM Sterilizing Test Chamber (0.0160s) 2/17/2020 12:47:04 AM Faction Diagnostics (0.0220s) 2/17/2020 12:47:04 AM Buffering Hackers (0.0210s) 2/17/2020 12:47:04 AM Inverting Death (0.0130s) 2/17/2020 12:47:04 AM Linear Field Variance (0.0900s) 2/17/2020 12:47:04 AM Charging Marks (0.0110s) 2/17/2020 12:47:04 AM Guarding The Posts (0.0130s) 2/17/2020 12:47:04 AM Range Manifolds (0.0100s) 2/17/2020 12:47:04 AM Purging ROFs (0.0130s) 2/17/2020 12:47:04 AM Manipulating Speeds (0.0150s) 2/17/2020 12:47:04 AM Detecting Projectiles (0.0120s) 2/17/2020 12:47:04 AM Grouping Flow Fields (0.0140s) 2/17/2020 12:47:04 AM Modulating Flow Field Groups (0.0220s) 2/17/2020 12:47:04 AM Designing Fleets (0.0340s) 2/17/2020 12:47:04 AM Thinking Of Technologies (0.0100s) 2/17/2020 12:47:04 AM Categorizing Starboard Sensors (0.0110s) 2/17/2020 12:47:04 AM Injecting Galactic Variables (0.0180s) 2/17/2020 12:47:04 AM Discharging Colored Ions (0.0420s) 2/17/2020 12:47:04 AM Replicating Ion Colors (0.0110s) 2/17/2020 12:47:04 AM Hoping Starfields Are Nice (0.3180s) 2/17/2020 12:47:06 AM Gazing At Distant Planets (1.2311s) 2/17/2020 12:47:06 AM Investigating Map Signatures (0.0240s) 2/17/2020 12:47:06 AM Collating Solar Systems (0.0120s) 2/17/2020 12:47:06 AM Categorizing All Planets (0.0090s) 2/17/2020 12:47:06 AM Organizing Commands (0.0330s) 2/17/2020 12:47:06 AM Calculating Firing Cones (0.0060s) 2/17/2020 12:47:07 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/17/2020 12:47:07 AM Disassembling And Reassembling Ship Parts (1.2561s) 2/17/2020 12:47:10 AM Notify Next Of Kin (3.4412s) 2/17/2020 12:47:10 AM Issuing Orders (0.0150s) 2/17/2020 12:47:11 AM Augmenting Infusers (0.0140s) 2/17/2020 12:47:11 AM Infusing (0.0310s) 2/17/2020 12:47:11 AM Post-Proton Surge (0.0060s) 2/17/2020 12:47:11 AM Calibrate Weapons Arrays (0.0310s) 2/17/2020 12:47:11 AM Stimulate Modulation (0.0400s) 2/17/2020 12:47:11 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/17/2020 12:47:11 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/17/2020 12:47:11 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/17/2020 12:47:11 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/17/2020 12:47:12 AM Load Surrogates (1.8741s) 2/17/2020 12:47:13 AM Load Historical Documents (0.0100s) 2/17/2020 12:47:13 AM 11.2 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Hoping Starfields Are Nice (0.3s) Gazing At Distant Planets (1.2s) Disassembling And Reassembling Ship Parts (1.3s) Notify Next Of Kin (3.4s) Load Surrogates (1.9s) 2/17/2020 12:47:13 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/17/2020 12:47:14 AM Start Generate Partial Map with Realistic and seed 66102648 and planet count 80 and 19 factions 2/17/2020 12:47:14 AM World Created, Launching Server 2/17/2020 12:47:15 AM Successfully opened host socket 2/17/2020 12:47:46 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/17/2020 12:47:52 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/17/2020 12:47:52 AM Boot up FleetOS (0.4680s) 2/17/2020 12:47:52 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/17/2020 12:47:52 AM Check System Logs For Rogue Intelligence (0.0400s) 2/17/2020 12:47:52 AM Game Version: 1.329 2/17/2020 12:47:52 AM Eject Trash Into Hyperspace (0.1040s) 2/17/2020 12:47:52 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/17/2020 12:47:52 AM Check For Extra Modules (0.0120s) 2/17/2020 12:47:53 AM Installed Mods: GalacticConquest_Current (10000) 2/17/2020 12:47:53 AM Bring Cloaking Systems Online (0.0300s) 2/17/2020 12:47:53 AM Remembering Alamo (0.0210s) 2/17/2020 12:47:53 AM Generating Framerates (0.0060s) 2/17/2020 12:47:53 AM Recalculate Speed Of Light (0.0210s) 2/17/2020 12:47:53 AM Optimize Comfort On Command Decks (0.0250s) 2/17/2020 12:47:53 AM Check Nearby Stellar Masses (0.0220s) 2/17/2020 12:47:53 AM No resolution change was required. 2/17/2020 12:47:53 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/17/2020 12:47:53 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/17/2020 12:47:53 AM Refresh Optical Lensing (0.0140s) 2/17/2020 12:47:53 AM Revise Fundamental Physical Laws (0.0280s) 2/17/2020 12:47:53 AM Boot Audio Comms (0.0120s) 2/17/2020 12:47:53 AM Establish Individual Audio Links (0.0160s) 2/17/2020 12:47:53 AM Prepare Explosions and Crackles (0.2990s) 2/17/2020 12:47:53 AM Calculate Odds Of Success (0.1310s) 2/17/2020 12:47:53 AM Briefly Panic (0.3710s) 2/17/2020 12:47:54 AM Install Confidence Routines (0.3160s) 2/17/2020 12:47:54 AM Bring Commander Interface Online (0.1250s) 2/17/2020 12:47:54 AM Motivate All Crews (0.0410s) 2/17/2020 12:47:54 AM Externalizing Patterns (0.0170s) 2/17/2020 12:47:54 AM Disengaging Constants (0.0390s) 2/17/2020 12:47:54 AM Late Axionic Computations (0.0890s) 2/17/2020 12:47:54 AM Connecting to Fleet Command (0.0110s) 2/17/2020 12:47:54 AM Thinking Of Advice (0.0100s) 2/17/2020 12:47:54 AM Degaussing Advice (0.0300s) 2/17/2020 12:47:54 AM Naming All Known Planets (0.0120s) 2/17/2020 12:47:54 AM Remembering Speeds (0.0090s) 2/17/2020 12:47:54 AM Prioritizing Targets (0.0130s) 2/17/2020 12:47:54 AM Rebooting Sensor Arrays (0.0140s) 2/17/2020 12:47:54 AM Unloading Prismatic Grid (0.0130s) 2/17/2020 12:47:54 AM Thinking Of Objectives (0.0130s) 2/17/2020 12:47:54 AM Re-Aligning Objectives (0.0140s) 2/17/2020 12:47:54 AM Inhibiting Visual Scans (0.0180s) 2/17/2020 12:47:54 AM Synthesizing Vocals (0.0090s) 2/17/2020 12:47:54 AM Ventilating Scenarios (0.0130s) 2/17/2020 12:47:54 AM Decontaminating Targeting Systems (0.0130s) 2/17/2020 12:47:54 AM Ejecting Tactical Core (0.0140s) 2/17/2020 12:47:54 AM Calibrating Formations (0.0120s) 2/17/2020 12:47:54 AM Intercepting Galactic Maps (0.0150s) 2/17/2020 12:47:54 AM Sterilizing Test Chamber (0.0160s) 2/17/2020 12:47:54 AM Faction Diagnostics (0.0180s) 2/17/2020 12:47:54 AM Buffering Hackers (0.0280s) 2/17/2020 12:47:54 AM Inverting Death (0.0110s) 2/17/2020 12:47:55 AM Linear Field Variance (0.1000s) 2/17/2020 12:47:55 AM Charging Marks (0.0110s) 2/17/2020 12:47:55 AM Guarding The Posts (0.0120s) 2/17/2020 12:47:55 AM Range Manifolds (0.0110s) 2/17/2020 12:47:55 AM Purging ROFs (0.0130s) 2/17/2020 12:47:55 AM Manipulating Speeds (0.0150s) 2/17/2020 12:47:55 AM Detecting Projectiles (0.0120s) 2/17/2020 12:47:55 AM Grouping Flow Fields (0.0150s) 2/17/2020 12:47:55 AM Modulating Flow Field Groups (0.0210s) 2/17/2020 12:47:55 AM Designing Fleets (0.0340s) 2/17/2020 12:47:55 AM Thinking Of Technologies (0.0100s) 2/17/2020 12:47:55 AM Categorizing Starboard Sensors (0.0110s) 2/17/2020 12:47:55 AM Injecting Galactic Variables (0.0200s) 2/17/2020 12:47:55 AM Discharging Colored Ions (0.0410s) 2/17/2020 12:47:55 AM Replicating Ion Colors (0.0090s) 2/17/2020 12:47:55 AM Brandishing Starfields (0.3210s) 2/17/2020 12:47:56 AM Reconstituting Distant Planets (1.2101s) 2/17/2020 12:47:56 AM Investigating Map Signatures (0.0210s) 2/17/2020 12:47:56 AM Collating Solar Systems (0.0080s) 2/17/2020 12:47:56 AM Categorizing All Planets (0.0110s) 2/17/2020 12:47:56 AM Organizing Commands (0.0320s) 2/17/2020 12:47:56 AM Calculating Firing Cones (0.0070s) 2/17/2020 12:47:58 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/17/2020 12:47:58 AM Demoting Insubordinate Ship Parts (1.2211s) 2/17/2020 12:48:01 AM Flex All Capacitors (3.4122s) 2/17/2020 12:48:01 AM Issuing Orders (0.0140s) 2/17/2020 12:48:01 AM Augmenting Infusers (0.0150s) 2/17/2020 12:48:01 AM Infusing (0.0300s) 2/17/2020 12:48:01 AM Post-Proton Surge (0.0070s) 2/17/2020 12:48:01 AM Calibrate Weapons Arrays (0.0300s) 2/17/2020 12:48:01 AM Stimulate Modulation (0.0430s) 2/17/2020 12:48:01 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/17/2020 12:48:01 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/17/2020 12:48:01 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/17/2020 12:48:01 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/17/2020 12:48:03 AM Load Surrogates (1.9371s) 2/17/2020 12:48:03 AM Load Historical Documents (0.0050s) 2/17/2020 12:48:03 AM 11.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Brandishing Starfields (0.3s) Reconstituting Distant Planets (1.2s) Demoting Insubordinate Ship Parts (1.2s) Flex All Capacitors (3.4s) Load Surrogates (1.9s) 2/17/2020 12:48:03 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/17/2020 12:48:11 AM Start Generate Partial Map with Realistic and seed 501521761 and planet count 80 and 19 factions 2/17/2020 12:48:11 AM World Created, Launching Server 2/17/2020 12:48:11 AM Successfully opened host socket 2/17/2020 12:48:17 AM Start Generate FULL Map with Realistic and seed 501521761 and planet count 80 and 19 factions 2/17/2020 12:48:17 AM Generate FULL Map Complete 2/17/2020 12:52:25 AM Logged Achievement To Steam Lots Of Energy 2/17/2020 12:55:13 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/17/2020 12:59:03 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/17/2020 12:59:03 AM Boot up FleetOS (0.4450s) 2/17/2020 12:59:03 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/17/2020 12:59:03 AM Check System Logs For Rogue Intelligence (0.0430s) 2/17/2020 12:59:03 AM Game Version: 1.329 2/17/2020 12:59:03 AM Eject Trash Into Hyperspace (0.0980s) 2/17/2020 12:59:03 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/17/2020 12:59:03 AM Check For Extra Modules (0.0110s) 2/17/2020 12:59:03 AM Installed Mods: GalacticConquest_Current (10000) 2/17/2020 12:59:03 AM Bring Cloaking Systems Online (0.0190s) 2/17/2020 12:59:03 AM Remembering Alamo (0.0210s) 2/17/2020 12:59:03 AM Generating Framerates (0.0060s) 2/17/2020 12:59:03 AM Recalculate Speed Of Light (0.0220s) 2/17/2020 12:59:03 AM Optimize Comfort On Command Decks (0.0220s) 2/17/2020 12:59:03 AM Check Nearby Stellar Masses (0.0210s) 2/17/2020 12:59:03 AM No resolution change was required. 2/17/2020 12:59:03 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/17/2020 12:59:03 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/17/2020 12:59:03 AM Refresh Optical Lensing (0.0100s) 2/17/2020 12:59:03 AM Revise Fundamental Physical Laws (0.0310s) 2/17/2020 12:59:03 AM Boot Audio Comms (0.0120s) 2/17/2020 12:59:03 AM Establish Individual Audio Links (0.0150s) 2/17/2020 12:59:03 AM Prepare Explosions and Crackles (0.3000s) 2/17/2020 12:59:04 AM Calculate Odds Of Success (0.1560s) 2/17/2020 12:59:04 AM Briefly Panic (0.3630s) 2/17/2020 12:59:04 AM Install Confidence Routines (0.3260s) 2/17/2020 12:59:04 AM Bring Commander Interface Online (0.1310s) 2/17/2020 12:59:04 AM Motivate All Crews (0.0450s) 2/17/2020 12:59:04 AM Externalizing Patterns (0.0160s) 2/17/2020 12:59:04 AM Disengaging Constants (0.0390s) 2/17/2020 12:59:05 AM Late Axionic Computations (0.0820s) 2/17/2020 12:59:05 AM Connecting to Fleet Command (0.0090s) 2/17/2020 12:59:05 AM Thinking Of Advice (0.0110s) 2/17/2020 12:59:05 AM Degaussing Advice (0.0200s) 2/17/2020 12:59:05 AM Naming All Known Planets (0.0070s) 2/17/2020 12:59:05 AM Remembering Speeds (0.0130s) 2/17/2020 12:59:05 AM Prioritizing Targets (0.0130s) 2/17/2020 12:59:05 AM Rebooting Sensor Arrays (0.0140s) 2/17/2020 12:59:05 AM Unloading Prismatic Grid (0.0130s) 2/17/2020 12:59:05 AM Thinking Of Objectives (0.0130s) 2/17/2020 12:59:05 AM Re-Aligning Objectives (0.0140s) 2/17/2020 12:59:05 AM Inhibiting Visual Scans (0.0180s) 2/17/2020 12:59:05 AM Synthesizing Vocals (0.0090s) 2/17/2020 12:59:05 AM Ventilating Scenarios (0.0130s) 2/17/2020 12:59:05 AM Decontaminating Targeting Systems (0.0130s) 2/17/2020 12:59:05 AM Ejecting Tactical Core (0.0160s) 2/17/2020 12:59:05 AM Calibrating Formations (0.0120s) 2/17/2020 12:59:05 AM Intercepting Galactic Maps (0.0130s) 2/17/2020 12:59:05 AM Sterilizing Test Chamber (0.0170s) 2/17/2020 12:59:05 AM Faction Diagnostics (0.0200s) 2/17/2020 12:59:05 AM Buffering Hackers (0.0220s) 2/17/2020 12:59:05 AM Inverting Death (0.0100s) 2/17/2020 12:59:05 AM Linear Field Variance (0.0990s) 2/17/2020 12:59:05 AM Charging Marks (0.0140s) 2/17/2020 12:59:05 AM Guarding The Posts (0.0110s) 2/17/2020 12:59:05 AM Range Manifolds (0.0110s) 2/17/2020 12:59:05 AM Purging ROFs (0.0120s) 2/17/2020 12:59:05 AM Manipulating Speeds (0.0150s) 2/17/2020 12:59:05 AM Detecting Projectiles (0.0130s) 2/17/2020 12:59:05 AM Grouping Flow Fields (0.0130s) 2/17/2020 12:59:05 AM Modulating Flow Field Groups (0.0230s) 2/17/2020 12:59:05 AM Designing Fleets (0.0340s) 2/17/2020 12:59:05 AM Thinking Of Technologies (0.0100s) 2/17/2020 12:59:05 AM Categorizing Starboard Sensors (0.0110s) 2/17/2020 12:59:05 AM Injecting Galactic Variables (0.0180s) 2/17/2020 12:59:05 AM Discharging Colored Ions (0.0330s) 2/17/2020 12:59:05 AM Replicating Ion Colors (0.0080s) 2/17/2020 12:59:05 AM Sweet-Talking Starfields (0.3090s) 2/17/2020 12:59:07 AM Fondly Remembering Distant Planets (1.2341s) 2/17/2020 12:59:07 AM Investigating Map Signatures (0.0220s) 2/17/2020 12:59:07 AM Collating Solar Systems (0.0090s) 2/17/2020 12:59:07 AM Categorizing All Planets (0.0100s) 2/17/2020 12:59:07 AM Organizing Commands (0.0310s) 2/17/2020 12:59:07 AM Calculating Firing Cones (0.0060s) 2/17/2020 12:59:08 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/17/2020 12:59:08 AM Ejecting Ship Parts Into Space (1.3021s) 2/17/2020 12:59:11 AM Broadcasting Peace Message (3.2942s) 2/17/2020 12:59:11 AM Issuing Orders (0.0150s) 2/17/2020 12:59:11 AM Augmenting Infusers (0.0140s) 2/17/2020 12:59:11 AM Infusing (0.0320s) 2/17/2020 12:59:11 AM Post-Proton Surge (0.0060s) 2/17/2020 12:59:11 AM Calibrate Weapons Arrays (0.0300s) 2/17/2020 12:59:12 AM Stimulate Modulation (0.0410s) 2/17/2020 12:59:12 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/17/2020 12:59:12 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/17/2020 12:59:12 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/17/2020 12:59:12 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/17/2020 12:59:13 AM Load Surrogates (1.8971s) 2/17/2020 12:59:13 AM Load Historical Documents (0.0090s) 2/17/2020 12:59:13 AM 11.1 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Sweet-Talking Starfields (0.3s) Fondly Remembering Distant Planets (1.2s) Ejecting Ship Parts Into Space (1.3s) Broadcasting Peace Message (3.3s) Load Surrogates (1.9s) 2/17/2020 12:59:14 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/17/2020 12:59:26 AM Start Generate Partial Map with Realistic and seed 916152813 and planet count 80 and 19 factions 2/17/2020 12:59:26 AM World Created, Launching Server 2/17/2020 12:59:27 AM Successfully opened host socket 2/17/2020 12:59:32 AM Start Generate FULL Map with Realistic and seed 916152813 and planet count 80 and 19 factions 2/17/2020 12:59:32 AM Generate FULL Map Complete 2/17/2020 12:59:58 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/17/2020 1:03:49 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/17/2020 1:03:49 AM Boot up FleetOS (0.4570s) 2/17/2020 1:03:49 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/17/2020 1:03:49 AM Check System Logs For Rogue Intelligence (0.0380s) 2/17/2020 1:03:49 AM Game Version: 1.329 2/17/2020 1:03:49 AM Eject Trash Into Hyperspace (0.0990s) 2/17/2020 1:03:49 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/17/2020 1:03:49 AM Check For Extra Modules (0.0100s) 2/17/2020 1:03:49 AM Installed Mods: GalacticConquest_Current (10000) 2/17/2020 1:03:49 AM Bring Cloaking Systems Online (0.0180s) 2/17/2020 1:03:49 AM Remembering Alamo (0.0230s) 2/17/2020 1:03:49 AM Generating Framerates (0.0080s) 2/17/2020 1:03:49 AM Recalculate Speed Of Light (0.0280s) 2/17/2020 1:03:49 AM Optimize Comfort On Command Decks (0.0230s) 2/17/2020 1:03:49 AM Check Nearby Stellar Masses (0.0200s) 2/17/2020 1:03:49 AM No resolution change was required. 2/17/2020 1:03:49 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/17/2020 1:03:49 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/17/2020 1:03:49 AM Refresh Optical Lensing (0.0110s) 2/17/2020 1:03:49 AM Revise Fundamental Physical Laws (0.0280s) 2/17/2020 1:03:49 AM Boot Audio Comms (0.0130s) 2/17/2020 1:03:49 AM Establish Individual Audio Links (0.0160s) 2/17/2020 1:03:50 AM Prepare Explosions and Crackles (0.2990s) 2/17/2020 1:03:50 AM Calculate Odds Of Success (0.1380s) 2/17/2020 1:03:50 AM Briefly Panic (0.3780s) 2/17/2020 1:03:50 AM Install Confidence Routines (0.3240s) 2/17/2020 1:03:51 AM Bring Commander Interface Online (0.1310s) 2/17/2020 1:03:51 AM Motivate All Crews (0.0420s) 2/17/2020 1:03:51 AM Externalizing Patterns (0.0150s) 2/17/2020 1:03:51 AM Disengaging Constants (0.0380s) 2/17/2020 1:03:51 AM Late Axionic Computations (0.0810s) 2/17/2020 1:03:51 AM Connecting to Fleet Command (0.0080s) 2/17/2020 1:03:51 AM Thinking Of Advice (0.0120s) 2/17/2020 1:03:51 AM Degaussing Advice (0.0210s) 2/17/2020 1:03:51 AM Naming All Known Planets (0.0090s) 2/17/2020 1:03:51 AM Remembering Speeds (0.0130s) 2/17/2020 1:03:51 AM Prioritizing Targets (0.0110s) 2/17/2020 1:03:51 AM Rebooting Sensor Arrays (0.0140s) 2/17/2020 1:03:51 AM Unloading Prismatic Grid (0.0140s) 2/17/2020 1:03:51 AM Thinking Of Objectives (0.0130s) 2/17/2020 1:03:51 AM Re-Aligning Objectives (0.0120s) 2/17/2020 1:03:51 AM Inhibiting Visual Scans (0.0180s) 2/17/2020 1:03:51 AM Synthesizing Vocals (0.0090s) 2/17/2020 1:03:51 AM Ventilating Scenarios (0.0130s) 2/17/2020 1:03:51 AM Decontaminating Targeting Systems (0.0140s) 2/17/2020 1:03:51 AM Ejecting Tactical Core (0.0140s) 2/17/2020 1:03:51 AM Calibrating Formations (0.0120s) 2/17/2020 1:03:51 AM Intercepting Galactic Maps (0.0150s) 2/17/2020 1:03:51 AM Sterilizing Test Chamber (0.0150s) 2/17/2020 1:03:51 AM Faction Diagnostics (0.0180s) 2/17/2020 1:03:51 AM Buffering Hackers (0.0190s) 2/17/2020 1:03:51 AM Inverting Death (0.0110s) 2/17/2020 1:03:51 AM Linear Field Variance (0.0940s) 2/17/2020 1:03:51 AM Charging Marks (0.0120s) 2/17/2020 1:03:51 AM Guarding The Posts (0.0100s) 2/17/2020 1:03:51 AM Range Manifolds (0.0120s) 2/17/2020 1:03:51 AM Purging ROFs (0.0130s) 2/17/2020 1:03:51 AM Manipulating Speeds (0.0150s) 2/17/2020 1:03:51 AM Detecting Projectiles (0.0130s) 2/17/2020 1:03:51 AM Grouping Flow Fields (0.0150s) 2/17/2020 1:03:51 AM Modulating Flow Field Groups (0.0210s) 2/17/2020 1:03:51 AM Designing Fleets (0.0320s) 2/17/2020 1:03:51 AM Thinking Of Technologies (0.0130s) 2/17/2020 1:03:51 AM Categorizing Starboard Sensors (0.0090s) 2/17/2020 1:03:51 AM Injecting Galactic Variables (0.0170s) 2/17/2020 1:03:51 AM Discharging Colored Ions (0.0410s) 2/17/2020 1:03:51 AM Replicating Ion Colors (0.0100s) 2/17/2020 1:03:52 AM Blowing Out Starfields (0.3270s) 2/17/2020 1:03:53 AM Verifying Distant Planets (1.2811s) 2/17/2020 1:03:53 AM Investigating Map Signatures (0.0270s) 2/17/2020 1:03:53 AM Collating Solar Systems (0.0090s) 2/17/2020 1:03:53 AM Categorizing All Planets (0.0100s) 2/17/2020 1:03:53 AM Organizing Commands (0.0300s) 2/17/2020 1:03:53 AM Calculating Firing Cones (0.0060s) 2/17/2020 1:03:54 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/17/2020 1:03:54 AM Wearing Ship Parts On Head (1.3421s) 2/17/2020 1:03:58 AM Facility Burst Components (3.4342s) 2/17/2020 1:03:58 AM Issuing Orders (0.0150s) 2/17/2020 1:03:58 AM Augmenting Infusers (0.0140s) 2/17/2020 1:03:58 AM Infusing (0.0310s) 2/17/2020 1:03:58 AM Post-Proton Surge (0.0080s) 2/17/2020 1:03:58 AM Calibrate Weapons Arrays (0.0290s) 2/17/2020 1:03:58 AM Stimulate Modulation (0.0430s) 2/17/2020 1:03:58 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/17/2020 1:03:58 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/17/2020 1:03:58 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/17/2020 1:03:58 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/17/2020 1:04:00 AM Load Surrogates (1.8571s) 2/17/2020 1:04:00 AM Load Historical Documents (0.0040s) 2/17/2020 1:04:00 AM 11.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Blowing Out Starfields (0.3s) Verifying Distant Planets (1.3s) Wearing Ship Parts On Head (1.3s) Facility Burst Components (3.4s) Load Surrogates (1.9s) 2/17/2020 1:04:00 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/17/2020 1:04:05 AM Start Generate Partial Map with Realistic and seed 986103600 and planet count 80 and 19 factions 2/17/2020 1:04:05 AM World Created, Launching Server 2/17/2020 1:04:06 AM Successfully opened host socket 2/17/2020 1:04:14 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/17/2020 2:57:54 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/17/2020 2:57:54 AM Boot up FleetOS (0.4750s) 2/17/2020 2:57:54 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/17/2020 2:57:54 AM Check System Logs For Rogue Intelligence (0.0390s) 2/17/2020 2:57:54 AM Game Version: 1.329 2/17/2020 2:57:54 AM Eject Trash Into Hyperspace (0.1020s) 2/17/2020 2:57:54 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/17/2020 2:57:54 AM Check For Extra Modules (0.0100s) 2/17/2020 2:57:54 AM Installed Mods: GalacticConquest_Current (10000) 2/17/2020 2:57:54 AM Bring Cloaking Systems Online (0.0200s) 2/17/2020 2:57:54 AM Remembering Alamo (0.0220s) 2/17/2020 2:57:54 AM Generating Framerates (0.0170s) 2/17/2020 2:57:54 AM Recalculate Speed Of Light (0.0260s) 2/17/2020 2:57:54 AM Optimize Comfort On Command Decks (0.0260s) 2/17/2020 2:57:54 AM Check Nearby Stellar Masses (0.0220s) 2/17/2020 2:57:54 AM No resolution change was required. 2/17/2020 2:57:54 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/17/2020 2:57:54 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/17/2020 2:57:54 AM Refresh Optical Lensing (0.0140s) 2/17/2020 2:57:54 AM Revise Fundamental Physical Laws (0.0370s) 2/17/2020 2:57:54 AM Boot Audio Comms (0.0150s) 2/17/2020 2:57:54 AM Establish Individual Audio Links (0.0180s) 2/17/2020 2:57:55 AM Prepare Explosions and Crackles (0.3010s) 2/17/2020 2:57:55 AM Calculate Odds Of Success (0.3620s) 2/17/2020 2:57:56 AM Briefly Panic (0.4760s) 2/17/2020 2:57:56 AM Install Confidence Routines (0.3220s) 2/17/2020 2:57:56 AM Bring Commander Interface Online (0.1240s) 2/17/2020 2:57:56 AM Motivate All Crews (0.0430s) 2/17/2020 2:57:56 AM Externalizing Patterns (0.0180s) 2/17/2020 2:57:56 AM Disengaging Constants (0.0420s) 2/17/2020 2:57:56 AM Late Axionic Computations (0.0910s) 2/17/2020 2:57:56 AM Connecting to Fleet Command (0.0110s) 2/17/2020 2:57:56 AM Thinking Of Advice (0.0100s) 2/17/2020 2:57:56 AM Degaussing Advice (0.0250s) 2/17/2020 2:57:56 AM Naming All Known Planets (0.0100s) 2/17/2020 2:57:56 AM Remembering Speeds (0.0110s) 2/17/2020 2:57:56 AM Prioritizing Targets (0.0130s) 2/17/2020 2:57:56 AM Rebooting Sensor Arrays (0.0150s) 2/17/2020 2:57:56 AM Unloading Prismatic Grid (0.0110s) 2/17/2020 2:57:56 AM Thinking Of Objectives (0.0140s) 2/17/2020 2:57:56 AM Re-Aligning Objectives (0.0140s) 2/17/2020 2:57:56 AM Inhibiting Visual Scans (0.0190s) 2/17/2020 2:57:56 AM Synthesizing Vocals (0.0080s) 2/17/2020 2:57:56 AM Ventilating Scenarios (0.0160s) 2/17/2020 2:57:56 AM Decontaminating Targeting Systems (0.0120s) 2/17/2020 2:57:56 AM Ejecting Tactical Core (0.0130s) 2/17/2020 2:57:56 AM Calibrating Formations (0.0140s) 2/17/2020 2:57:56 AM Intercepting Galactic Maps (0.0120s) 2/17/2020 2:57:56 AM Sterilizing Test Chamber (0.0160s) 2/17/2020 2:57:56 AM Faction Diagnostics (0.0190s) 2/17/2020 2:57:57 AM Buffering Hackers (0.0190s) 2/17/2020 2:57:57 AM Inverting Death (0.0100s) 2/17/2020 2:57:57 AM Linear Field Variance (0.0970s) 2/17/2020 2:57:57 AM Charging Marks (0.0110s) 2/17/2020 2:57:57 AM Guarding The Posts (0.0120s) 2/17/2020 2:57:57 AM Range Manifolds (0.0130s) 2/17/2020 2:57:57 AM Purging ROFs (0.0110s) 2/17/2020 2:57:57 AM Manipulating Speeds (0.0140s) 2/17/2020 2:57:57 AM Detecting Projectiles (0.0130s) 2/17/2020 2:57:57 AM Grouping Flow Fields (0.0140s) 2/17/2020 2:57:57 AM Modulating Flow Field Groups (0.0230s) 2/17/2020 2:57:57 AM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//FleetDesignTemplate/CMP_MobileFleetDesigns.xml:System.Xml.XmlException: Unexpected end tag. Line 116, position 3. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res) [0x0000c] in :0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x001c0] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:57:57 AM Errors in reading FleetDesignTemplateTable Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//FleetDesignTemplate/CMP_MobileFleetDesigns.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 2/17/2020 2:57:57 AM Designing Fleets (0.0430s) 2/17/2020 2:57:57 AM Thinking Of Technologies (0.0130s) 2/17/2020 2:57:57 AM Categorizing Starboard Sensors (0.0070s) 2/17/2020 2:57:57 AM Injecting Galactic Variables (0.0190s) 2/17/2020 2:57:57 AM Discharging Colored Ions (0.0410s) 2/17/2020 2:57:57 AM Replicating Ion Colors (0.0120s) 2/17/2020 2:57:57 AM Fearing Starfields (0.6220s) 2/17/2020 2:58:00 AM Browsing Distant Planets (2.6322s) 2/17/2020 2:58:00 AM Investigating Map Signatures (0.0290s) 2/17/2020 2:58:00 AM Collating Solar Systems (0.0300s) 2/17/2020 2:58:00 AM Categorizing All Planets (0.0060s) 2/17/2020 2:58:00 AM Organizing Commands (0.0300s) 2/17/2020 2:58:00 AM Calculating Firing Cones (0.0080s) 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Speedy_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Speedy_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Close_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Close_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Utility_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Offense_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Offense_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Defense_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Defense_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Antago 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ObstructorVWing: fleet_membership ISF_Speedy_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ObstructorVWing: fleet_membership ISF_Speedy_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ObstructorVWing: fleet_membership ISF_Destruct_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ObstructorVWing: fleet_membership ISF_Destruct_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ObstructorVWing: fleet_membership ISF_Utility_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ObstructorVWing: fleet_membership ISF_Defense_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ObstructorVWing: fleet_membership ISF_Defense_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ObstructorVWing: fleet_membership ISF_Antago 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for BlastConcussionCorvette: fleet_membership ISF_Corvette_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for BlastConcussionCorvette: fleet_membership ISF_Destruct_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for BlastConcussionCorvette: fleet_membership ISF_Destruct_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for BlastConcussionCorvette: fleet_membership ISF_Offense_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for BlastConcussionCorvette: fleet_membership ISF_Offense_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for BlastConcussionCorvette: fleet_membership ISF_Antago 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ConcussionNeedleCorvette: fleet_membership ISF_Corvette_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ConcussionNeedleCorvette: fleet_membership ISF_Destruct_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ConcussionNeedleCorvette: fleet_membership ISF_Destruct_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ConcussionNeedleCorvette: fleet_membership ISF_Offense_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ConcussionNeedleCorvette: fleet_membership ISF_Offense_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ConcussionNeedleCorvette: fleet_membership ISF_Antago 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ImpalerCorvette: fleet_membership ISF_Corvette_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ImpalerCorvette: fleet_membership ISF_Destruct_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ImpalerCorvette: fleet_membership ISF_Destruct_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ImpalerCorvette: fleet_membership ISF_Close_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ImpalerCorvette: fleet_membership ISF_Close_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ImpalerCorvette: fleet_membership ISF_Offense_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ImpalerCorvette: fleet_membership ISF_Offense_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ImpalerCorvette: fleet_membership ISF_Antago 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for AlbedoBot: fleet_membership I2_Fast_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for AlbedoBot: fleet_membership I2_Fast_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for AlbedoBot: fleet_membership I2_Antago 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for VortexCorvette: fleet_membership I2_Slow_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for VortexCorvette: fleet_membership I2_Slow_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for VortexCorvette: fleet_membership I2_Antago 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for MGLSCorvette: fleet_membership ISF_Corvette_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for MGLSCorvette: fleet_membership ISF_Close_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for MGLSCorvette: fleet_membership ISF_Close_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for MGLSCorvette: fleet_membership ISF_Offense_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for MGLSCorvette: fleet_membership ISF_Offense_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for MGLSCorvette: fleet_membership ISF_Antago 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership CAK_Multiply_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership CAK_Multiply_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership CAK_Antago 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for GlassPlane: fleet_membership I2_Fast_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for GlassPlane: fleet_membership I2_Fast_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for GlassPlane: fleet_membership I2_Antago 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ParasiticSpider: fleet_membership CAK_Multiply_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ParasiticSpider: fleet_membership CAK_Multiply_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ParasiticSpider: fleet_membership CAK_Snare_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ParasiticSpider: fleet_membership CAK_Snare_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for ParasiticSpider: fleet_membership CAK_Antago 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for AcidSpider: fleet_membership I2_Slow_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for AcidSpider: fleet_membership I2_Slow_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for AcidSpider: fleet_membership I2_Antago 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for Nightwind: fleet_membership CAK_Snare_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for Nightwind: fleet_membership CAK_Snare_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for Nightwind: fleet_membership CAK_Antago 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for BlackBiter: fleet_membership CAK_Multiply_NoF 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for BlackBiter: fleet_membership CAK_Multiply_F 2/17/2020 2:58:01 AM Found null FleetDesignTemplate for BlackBiter: fleet_membership CAK_Snare_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for BlackBiter: fleet_membership CAK_Snare_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for BlackBiter: fleet_membership CAK_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for SuicideSaw: fleet_membership I2_Fast_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for SuicideSaw: fleet_membership I2_Fast_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for SuicideSaw: fleet_membership I2_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Megablade: fleet_membership I2_Slow_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Megablade: fleet_membership I2_Slow_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Megablade: fleet_membership I2_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Manta: fleet_membership I2_Fast_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Manta: fleet_membership I2_Fast_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Manta: fleet_membership I2_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Melter: fleet_membership I2_Fast_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Melter: fleet_membership I2_Fast_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Melter: fleet_membership I2_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for FortifiedEtherjet: fleet_membership I2_Fast_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for FortifiedEtherjet: fleet_membership I2_Fast_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for FortifiedEtherjet: fleet_membership I2_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Helminth: fleet_membership CAK_Multiply_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Helminth: fleet_membership CAK_Multiply_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Helminth: fleet_membership CAK_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for BlackPlague: fleet_membership CAK_Multiply_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for BlackPlague: fleet_membership CAK_Multiply_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for BlackPlague: fleet_membership CAK_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for VWing: fleet_membership ISF_Speedy_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for VWing: fleet_membership ISF_Speedy_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for VWing: fleet_membership ISF_Close_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for VWing: fleet_membership ISF_Close_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for VWing: fleet_membership ISF_Utility_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for VWing: fleet_membership ISF_Offense_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for VWing: fleet_membership ISF_Offense_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ParasiticFusionBomber: fleet_membership CAK_Multiply_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ParasiticFusionBomber: fleet_membership CAK_Multiply_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ParasiticFusionBomber: fleet_membership CAK_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ParasiticPikeCorvette: fleet_membership CAK_Multiply_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ParasiticPikeCorvette: fleet_membership CAK_Multiply_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ParasiticPikeCorvette: fleet_membership CAK_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Stalker: fleet_membership I2_Slow_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Stalker: fleet_membership I2_Slow_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Stalker: fleet_membership I2_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for VanguardHydra: fleet_membership CAK_Multiply_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for VanguardHydra: fleet_membership CAK_Multiply_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for VanguardHydra: fleet_membership CAK_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for InhibitingTeslaCorvette: fleet_membership ISF_Corvette_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for InhibitingTeslaCorvette: fleet_membership ISF_Close_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for InhibitingTeslaCorvette: fleet_membership ISF_Close_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for InhibitingTeslaCorvette: fleet_membership ISF_Utility_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for InhibitingTeslaCorvette: fleet_membership ISF_Defense_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for InhibitingTeslaCorvette: fleet_membership ISF_Defense_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Zapper: fleet_membership I2_Slow_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Zapper: fleet_membership I2_Slow_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Zapper: fleet_membership I2_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Molotov: fleet_membership ISF_Corvette_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Molotov: fleet_membership ISF_Utility_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Molotov: fleet_membership ISF_Offense_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Molotov: fleet_membership ISF_Offense_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Molotov: fleet_membership ISF_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for AgravicPod: fleet_membership I2_Slow_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for AgravicPod: fleet_membership I2_Slow_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Aggressor: fleet_membership ISF_Close_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Aggressor: fleet_membership ISF_Close_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Aggressor: fleet_membership ISF_Destruct_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Aggressor: fleet_membership ISF_Destruct_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Aggressor: fleet_membership ISF_Offense_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Aggressor: fleet_membership ISF_Offense_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Aggressor: fleet_membership ISF_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for MLRSCorvette: fleet_membership ISF_Corvette_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for MLRSCorvette: fleet_membership ISF_Destruct_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for MLRSCorvette: fleet_membership ISF_Destruct_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for MLRSCorvette: fleet_membership ISF_Defense_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for MLRSCorvette: fleet_membership ISF_Defense_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Dagger: fleet_membership ISF_Speedy_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Dagger: fleet_membership ISF_Speedy_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Dagger: fleet_membership ISF_Close_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Dagger: fleet_membership ISF_Close_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Dagger: fleet_membership ISF_Utility_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Dagger: fleet_membership ISF_Offense_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Dagger: fleet_membership ISF_Offense_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Dagger: fleet_membership ISF_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Ranger: fleet_membership ISF_Speedy_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Ranger: fleet_membership ISF_Speedy_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Ranger: fleet_membership ISF_Utility_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Ranger: fleet_membership ISF_Defense_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Ranger: fleet_membership ISF_Defense_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Ranger: fleet_membership ISF_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Railpod: fleet_membership I2_Slow_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Railpod: fleet_membership I2_Slow_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Railpod: fleet_membership I2_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Spider: fleet_membership CAK_Snare_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Spider: fleet_membership CAK_Snare_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Terrier: fleet_membership ISF_Speedy_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Terrier: fleet_membership ISF_Speedy_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Terrier: fleet_membership ISF_Utility_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Terrier: fleet_membership ISF_Defense_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Terrier: fleet_membership ISF_Defense_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Terrier: fleet_membership ISF_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Tarantula: fleet_membership ISF_Utility_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Tarantula: fleet_membership ISF_Defense_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Tarantula: fleet_membership ISF_Defense_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Tarantula: fleet_membership ISF_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for VampireClaw: fleet_membership CAK_Snare_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for VampireClaw: fleet_membership CAK_Snare_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for VampireClaw: fleet_membership CAK_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership CAK_Snare_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership CAK_Snare_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership CAK_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Absorber: fleet_membership CAK_Snare_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Absorber: fleet_membership CAK_Snare_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Absorber: fleet_membership CAK_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Stingray: fleet_membership ISF_Speedy_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Stingray: fleet_membership ISF_Speedy_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Stingray: fleet_membership ISF_Close_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Stingray: fleet_membership ISF_Close_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Stingray: fleet_membership ISF_Offense_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Stingray: fleet_membership ISF_Offense_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Paralyser: fleet_membership CAK_Snare_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Paralyser: fleet_membership CAK_Snare_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Paralyser: fleet_membership CAK_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for StingrayHydra: fleet_membership CAK_Multiply_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for StingrayHydra: fleet_membership CAK_Multiply_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for StingrayHydra: fleet_membership CAK_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for AutoBomb: fleet_membership I2_Fast_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for AutoBomb: fleet_membership I2_Fast_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ClusterBomb: fleet_membership I2_Fast_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ClusterBomb: fleet_membership I2_Fast_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ClusterBomb: fleet_membership I2_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Nanoswarm: fleet_membership CAK_Multiply_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Nanoswarm: fleet_membership CAK_Multiply_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Nanoswarm: fleet_membership CAK_Snare_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Nanoswarm: fleet_membership CAK_Snare_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Nanoswarm: fleet_membership CAK_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Ram: fleet_membership ISF_Close_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Ram: fleet_membership ISF_Close_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Ram: fleet_membership ISF_Destruct_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Ram: fleet_membership ISF_Destruct_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Ram: fleet_membership ISF_Offense_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Ram: fleet_membership ISF_Offense_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Ram: fleet_membership ISF_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Parasite: fleet_membership CAK_Multiply_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Parasite: fleet_membership CAK_Multiply_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Persuader: fleet_membership CAK_Multiply_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Persuader: fleet_membership CAK_Multiply_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Persuader: fleet_membership CAK_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ParasiteHydra: fleet_membership CAK_Multiply_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ParasiteHydra: fleet_membership CAK_Multiply_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ParasiteHydra: fleet_membership CAK_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for PhoenixWing: fleet_membership ISF_Speedy_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for PhoenixWing: fleet_membership ISF_Close_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for PhoenixWing: fleet_membership ISF_Offense_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for PhoenixWing: fleet_membership ISF_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for FlytrapFrigate: fleet_membership I2_Slow_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for FlytrapFrigate: fleet_membership I2_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for NorrisfieldFrigate: fleet_membership I2_Slow_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for NorrisfieldFrigate: fleet_membership I2_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for AblativeSniperFrigate: fleet_membership I2_Slow_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for AblativeSniperFrigate: fleet_membership I2_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for AssaultFrigate: fleet_membership ISF_Destruct_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for AssaultFrigate: fleet_membership ISF_Offense_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Brawler: fleet_membership ISF_Close_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Brawler: fleet_membership ISF_Utility_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Brawler: fleet_membership ISF_Defense_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Brawler: fleet_membership ISF_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Apparition: fleet_membership I2_Fast_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Apparition: fleet_membership I2_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ForcefieldFrigate: fleet_membership ISF_Close_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ForcefieldFrigate: fleet_membership ISF_Utility_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for ForcefieldFrigate: fleet_membership ISF_Defense_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Siphoner: fleet_membership CAK_Snare_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Siphoner: fleet_membership CAK_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Suppressor: fleet_membership ISF_Utility_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Suppressor: fleet_membership ISF_Defense_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for Suppressor: fleet_membership ISF_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for SiegeFrigate: fleet_membership I2_Slow_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for IonDisruptor: fleet_membership I2_Slow_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for IonDisruptor: fleet_membership I2_Antago 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership CAK_Multiply_F 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership CAK_Snare_NoF 2/17/2020 2:58:02 AM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership CAK_Antago 2/17/2020 2:58:02 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/17/2020 2:58:02 AM Errors in reading GameEntityTypeDataTable TransportFlagship_ISF_Corvette_NoF: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: TransportFlagship_ISF_Corvette_NoF: has missing FInt in attribute size_scale TransportFlagship_ISF_Speedy_NoF: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: TransportFlagship_ISF_Speedy_NoF: has missing FInt in attribute size_scale TransportFlagship_ISF_Speedy_F: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: TransportFlagship_ISF_Speedy_F: has missing FInt in attribute size_scale TransportFlagship_ISF_Close_NoF: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: TransportFlagship_ISF_Close_NoF: has missing FInt in attribute size_scale TransportFlagship_ISF_Close_F: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: TransportFlagship_ISF_Close_F: has missing FInt in attribute size_scale TransportFlagship_ISF_Destruct_NoF: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: TransportFlagship_ISF_Destruct_NoF: has missing FInt in attribute size_scale TransportFlagship_ISF_Destruct_F: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: TransportFlagship_ISF_Destruct_F: has missing FInt in attribute size_scale TransportFlagship_ISF_Utility_F: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: TransportFlagship_ISF_Utility_F: has missing FInt in attribute size_scale 2/17/2020 2:58:02 AM Breaking In New Ship Parts (1.6011s) 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Corvette_NoF' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Corvette_NoF' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Corvette_NoF' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Corvette_NoF' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Speedy_NoF' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Speedy_NoF' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Speedy_NoF' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Speedy_NoF' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Speedy_F' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Speedy_F' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Speedy_F' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Speedy_F' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Close_NoF' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Close_NoF' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Close_NoF' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Close_NoF' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Close_F' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Close_F' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Close_F' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Close_F' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Destruct_NoF' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Destruct_NoF' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Destruct_NoF' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Destruct_NoF' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Destruct_F' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Destruct_F' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Destruct_F' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Destruct_F' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Utility_F' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Utility_F' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Utility_F' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM PrototypeObject failed to load for 'TransportFlagship_ISF_Utility_F' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 2:58:09 AM Re-Route Anti-Matter (7.4314s) 2/17/2020 2:58:09 AM Issuing Orders (0.0140s) 2/17/2020 2:58:09 AM Augmenting Infusers (0.0140s) 2/17/2020 2:58:09 AM Infusing (0.0340s) 2/17/2020 2:58:09 AM Error: table 'FleetDesignTemplateTable' does not have data for the following rows, which were referenced somewhere: CAK_Zombie_NoF CAK_Hydras_NoF CAK_Hydras_F CAK_Disrupt_NoF CAK_Disrupt_F CAK_Leech_NoF CAK_Leech_F CAK_Heavy_F I2_Suicidal_NoF I2_Splash_NoF I2_Splash_F I2_Swarmer_NoF I2_Swarmer_F I2_Triality_NoF I2_Triality_F I2_Sabotage_F 2/17/2020 2:58:09 AM Post-Proton Surge (0.0090s) 2/17/2020 2:58:09 AM Calibrate Weapons Arrays (0.0290s) 2/17/2020 2:58:09 AM Stimulate Modulation (0.0430s) 2/17/2020 2:58:10 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/17/2020 2:58:10 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/17/2020 2:58:10 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/17/2020 2:58:10 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/17/2020 2:58:11 AM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/17/2020 2:58:11 AM Load Surrogates (1.9031s) 2/17/2020 2:58:11 AM Load Historical Documents (0.0060s) 2/17/2020 2:58:11 AM 17.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Fearing Starfields (0.6s) Browsing Distant Planets (2.6s) Breaking In New Ship Parts (1.6s) Re-Route Anti-Matter (7.4s) Load Surrogates (1.9s) 2/17/2020 2:58:13 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/17/2020 3:00:36 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/17/2020 3:00:36 AM Boot up FleetOS (0.4550s) 2/17/2020 3:00:36 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/17/2020 3:00:36 AM Check System Logs For Rogue Intelligence (0.0390s) 2/17/2020 3:00:36 AM Game Version: 1.329 2/17/2020 3:00:36 AM Eject Trash Into Hyperspace (0.0990s) 2/17/2020 3:00:36 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/17/2020 3:00:36 AM Check For Extra Modules (0.0090s) 2/17/2020 3:00:36 AM Installed Mods: GalacticConquest_Current (10000) 2/17/2020 3:00:36 AM Bring Cloaking Systems Online (0.0150s) 2/17/2020 3:00:36 AM Remembering Alamo (0.0190s) 2/17/2020 3:00:36 AM Generating Framerates (0.0060s) 2/17/2020 3:00:36 AM Recalculate Speed Of Light (0.0210s) 2/17/2020 3:00:36 AM Optimize Comfort On Command Decks (0.0210s) 2/17/2020 3:00:36 AM Check Nearby Stellar Masses (0.0190s) 2/17/2020 3:00:36 AM No resolution change was required. 2/17/2020 3:00:36 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/17/2020 3:00:36 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/17/2020 3:00:36 AM Refresh Optical Lensing (0.0130s) 2/17/2020 3:00:36 AM Revise Fundamental Physical Laws (0.0310s) 2/17/2020 3:00:36 AM Boot Audio Comms (0.0120s) 2/17/2020 3:00:36 AM Establish Individual Audio Links (0.0150s) 2/17/2020 3:00:36 AM Prepare Explosions and Crackles (0.2990s) 2/17/2020 3:00:37 AM Calculate Odds Of Success (0.1480s) 2/17/2020 3:00:37 AM Briefly Panic (0.3550s) 2/17/2020 3:00:37 AM Install Confidence Routines (0.3310s) 2/17/2020 3:00:37 AM Bring Commander Interface Online (0.1230s) 2/17/2020 3:00:37 AM Motivate All Crews (0.0410s) 2/17/2020 3:00:37 AM Externalizing Patterns (0.0150s) 2/17/2020 3:00:37 AM Disengaging Constants (0.0380s) 2/17/2020 3:00:37 AM Late Axionic Computations (0.0800s) 2/17/2020 3:00:37 AM Connecting to Fleet Command (0.0080s) 2/17/2020 3:00:38 AM Thinking Of Advice (0.0120s) 2/17/2020 3:00:38 AM Degaussing Advice (0.0210s) 2/17/2020 3:00:38 AM Naming All Known Planets (0.0060s) 2/17/2020 3:00:38 AM Remembering Speeds (0.0150s) 2/17/2020 3:00:38 AM Prioritizing Targets (0.0130s) 2/17/2020 3:00:38 AM Rebooting Sensor Arrays (0.0130s) 2/17/2020 3:00:38 AM Unloading Prismatic Grid (0.0130s) 2/17/2020 3:00:38 AM Thinking Of Objectives (0.0140s) 2/17/2020 3:00:38 AM Re-Aligning Objectives (0.0130s) 2/17/2020 3:00:38 AM Inhibiting Visual Scans (0.0170s) 2/17/2020 3:00:38 AM Synthesizing Vocals (0.0090s) 2/17/2020 3:00:38 AM Ventilating Scenarios (0.0140s) 2/17/2020 3:00:38 AM Decontaminating Targeting Systems (0.0130s) 2/17/2020 3:00:38 AM Ejecting Tactical Core (0.0130s) 2/17/2020 3:00:38 AM Calibrating Formations (0.0130s) 2/17/2020 3:00:38 AM Intercepting Galactic Maps (0.0140s) 2/17/2020 3:00:38 AM Sterilizing Test Chamber (0.0160s) 2/17/2020 3:00:38 AM Faction Diagnostics (0.0180s) 2/17/2020 3:00:38 AM Buffering Hackers (0.0190s) 2/17/2020 3:00:38 AM Inverting Death (0.0080s) 2/17/2020 3:00:38 AM Linear Field Variance (0.0910s) 2/17/2020 3:00:38 AM Charging Marks (0.0120s) 2/17/2020 3:00:38 AM Guarding The Posts (0.0100s) 2/17/2020 3:00:38 AM Range Manifolds (0.0110s) 2/17/2020 3:00:38 AM Purging ROFs (0.0130s) 2/17/2020 3:00:38 AM Manipulating Speeds (0.0180s) 2/17/2020 3:00:38 AM Detecting Projectiles (0.0100s) 2/17/2020 3:00:38 AM Grouping Flow Fields (0.0130s) 2/17/2020 3:00:38 AM Modulating Flow Field Groups (0.0220s) 2/17/2020 3:00:38 AM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//FleetDesignTemplate/CMP_MobileFleetDesigns.xml:System.Xml.XmlException: Unexpected end tag. Line 116, position 3. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res) [0x0000c] in :0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x001c0] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 3:00:38 AM Errors in reading FleetDesignTemplateTable Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//FleetDesignTemplate/CMP_MobileFleetDesigns.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 2/17/2020 3:00:38 AM Designing Fleets (0.0420s) 2/17/2020 3:00:38 AM Thinking Of Technologies (0.0110s) 2/17/2020 3:00:38 AM Categorizing Starboard Sensors (0.0120s) 2/17/2020 3:00:38 AM Injecting Galactic Variables (0.0170s) 2/17/2020 3:00:38 AM Discharging Colored Ions (0.0450s) 2/17/2020 3:00:38 AM Replicating Ion Colors (0.0090s) 2/17/2020 3:00:38 AM Propping Up Starfields (0.3380s) 2/17/2020 3:00:40 AM Discovering Distant Planets (1.2751s) 2/17/2020 3:00:40 AM Investigating Map Signatures (0.0220s) 2/17/2020 3:00:40 AM Collating Solar Systems (0.0100s) 2/17/2020 3:00:40 AM Categorizing All Planets (0.0120s) 2/17/2020 3:00:40 AM Organizing Commands (0.0270s) 2/17/2020 3:00:40 AM Calculating Firing Cones (0.0070s) 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Offense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Offense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Defense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Defense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ObstructorVWing: fleet_membership ISF_Defense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ObstructorVWing: fleet_membership ISF_Defense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ObstructorVWing: fleet_membership ISF_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for BlastConcussionCorvette: fleet_membership ISF_Offense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for BlastConcussionCorvette: fleet_membership ISF_Offense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for BlastConcussionCorvette: fleet_membership ISF_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ConcussionNeedleCorvette: fleet_membership ISF_Offense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ConcussionNeedleCorvette: fleet_membership ISF_Offense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ConcussionNeedleCorvette: fleet_membership ISF_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ImpalerCorvette: fleet_membership ISF_Offense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ImpalerCorvette: fleet_membership ISF_Offense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ImpalerCorvette: fleet_membership ISF_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AlbedoBot: fleet_membership I2_Fast_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AlbedoBot: fleet_membership I2_Fast_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AlbedoBot: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for VortexCorvette: fleet_membership I2_Slow_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for VortexCorvette: fleet_membership I2_Slow_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for VortexCorvette: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for MGLSCorvette: fleet_membership ISF_Offense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for MGLSCorvette: fleet_membership ISF_Offense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for MGLSCorvette: fleet_membership ISF_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership CAK_Multiply_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership CAK_Multiply_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for GlassPlane: fleet_membership I2_Fast_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for GlassPlane: fleet_membership I2_Fast_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for GlassPlane: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ParasiticSpider: fleet_membership CAK_Multiply_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ParasiticSpider: fleet_membership CAK_Multiply_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ParasiticSpider: fleet_membership CAK_Snare_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ParasiticSpider: fleet_membership CAK_Snare_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ParasiticSpider: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AcidSpider: fleet_membership I2_Slow_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AcidSpider: fleet_membership I2_Slow_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AcidSpider: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Nightwind: fleet_membership CAK_Snare_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Nightwind: fleet_membership CAK_Snare_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Nightwind: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for BlackBiter: fleet_membership CAK_Multiply_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for BlackBiter: fleet_membership CAK_Multiply_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for BlackBiter: fleet_membership CAK_Snare_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for BlackBiter: fleet_membership CAK_Snare_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for BlackBiter: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for SuicideSaw: fleet_membership I2_Fast_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for SuicideSaw: fleet_membership I2_Fast_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for SuicideSaw: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Megablade: fleet_membership I2_Slow_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Megablade: fleet_membership I2_Slow_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Megablade: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Manta: fleet_membership I2_Fast_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Manta: fleet_membership I2_Fast_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Manta: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Melter: fleet_membership I2_Fast_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Melter: fleet_membership I2_Fast_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Melter: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for FortifiedEtherjet: fleet_membership I2_Fast_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for FortifiedEtherjet: fleet_membership I2_Fast_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for FortifiedEtherjet: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Helminth: fleet_membership CAK_Multiply_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Helminth: fleet_membership CAK_Multiply_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Helminth: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for BlackPlague: fleet_membership CAK_Multiply_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for BlackPlague: fleet_membership CAK_Multiply_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for BlackPlague: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for VWing: fleet_membership ISF_Offense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for VWing: fleet_membership ISF_Offense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ParasiticFusionBomber: fleet_membership CAK_Multiply_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ParasiticFusionBomber: fleet_membership CAK_Multiply_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ParasiticFusionBomber: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ParasiticPikeCorvette: fleet_membership CAK_Multiply_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ParasiticPikeCorvette: fleet_membership CAK_Multiply_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ParasiticPikeCorvette: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Stalker: fleet_membership I2_Slow_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Stalker: fleet_membership I2_Slow_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Stalker: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for VanguardHydra: fleet_membership CAK_Multiply_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for VanguardHydra: fleet_membership CAK_Multiply_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for VanguardHydra: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for InhibitingTeslaCorvette: fleet_membership ISF_Defense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for InhibitingTeslaCorvette: fleet_membership ISF_Defense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Zapper: fleet_membership I2_Slow_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Zapper: fleet_membership I2_Slow_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Zapper: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Molotov: fleet_membership ISF_Offense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Molotov: fleet_membership ISF_Offense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Molotov: fleet_membership ISF_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AgravicPod: fleet_membership I2_Slow_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AgravicPod: fleet_membership I2_Slow_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Aggressor: fleet_membership ISF_Offense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Aggressor: fleet_membership ISF_Offense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Aggressor: fleet_membership ISF_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for MLRSCorvette: fleet_membership ISF_Defense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for MLRSCorvette: fleet_membership ISF_Defense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Dagger: fleet_membership ISF_Offense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Dagger: fleet_membership ISF_Offense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Dagger: fleet_membership ISF_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Ranger: fleet_membership ISF_Defense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Ranger: fleet_membership ISF_Defense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Ranger: fleet_membership ISF_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Railpod: fleet_membership I2_Slow_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Railpod: fleet_membership I2_Slow_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Railpod: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Spider: fleet_membership CAK_Snare_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Spider: fleet_membership CAK_Snare_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Terrier: fleet_membership ISF_Defense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Terrier: fleet_membership ISF_Defense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Terrier: fleet_membership ISF_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Tarantula: fleet_membership ISF_Defense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Tarantula: fleet_membership ISF_Defense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Tarantula: fleet_membership ISF_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for VampireClaw: fleet_membership CAK_Snare_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for VampireClaw: fleet_membership CAK_Snare_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for VampireClaw: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership CAK_Snare_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership CAK_Snare_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Absorber: fleet_membership CAK_Snare_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Absorber: fleet_membership CAK_Snare_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Absorber: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Stingray: fleet_membership ISF_Offense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Stingray: fleet_membership ISF_Offense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Paralyser: fleet_membership CAK_Snare_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Paralyser: fleet_membership CAK_Snare_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Paralyser: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for StingrayHydra: fleet_membership CAK_Multiply_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for StingrayHydra: fleet_membership CAK_Multiply_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for StingrayHydra: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AutoBomb: fleet_membership I2_Fast_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AutoBomb: fleet_membership I2_Fast_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ClusterBomb: fleet_membership I2_Fast_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ClusterBomb: fleet_membership I2_Fast_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ClusterBomb: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Nanoswarm: fleet_membership CAK_Multiply_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Nanoswarm: fleet_membership CAK_Multiply_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Nanoswarm: fleet_membership CAK_Snare_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Nanoswarm: fleet_membership CAK_Snare_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Nanoswarm: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Ram: fleet_membership ISF_Offense_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Ram: fleet_membership ISF_Offense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Ram: fleet_membership ISF_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Parasite: fleet_membership CAK_Multiply_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Parasite: fleet_membership CAK_Multiply_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Persuader: fleet_membership CAK_Multiply_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Persuader: fleet_membership CAK_Multiply_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Persuader: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ParasiteHydra: fleet_membership CAK_Multiply_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ParasiteHydra: fleet_membership CAK_Multiply_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ParasiteHydra: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for PhoenixWing: fleet_membership ISF_Offense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for PhoenixWing: fleet_membership ISF_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for FlytrapFrigate: fleet_membership I2_Slow_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for FlytrapFrigate: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for NorrisfieldFrigate: fleet_membership I2_Slow_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for NorrisfieldFrigate: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AblativeSniperFrigate: fleet_membership I2_Slow_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AblativeSniperFrigate: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for AssaultFrigate: fleet_membership ISF_Offense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Brawler: fleet_membership ISF_Defense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Brawler: fleet_membership ISF_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Apparition: fleet_membership I2_Fast_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Apparition: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for ForcefieldFrigate: fleet_membership ISF_Defense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Siphoner: fleet_membership CAK_Snare_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Siphoner: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Suppressor: fleet_membership ISF_Defense_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for Suppressor: fleet_membership ISF_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for SiegeFrigate: fleet_membership I2_Slow_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for IonDisruptor: fleet_membership I2_Slow_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for IonDisruptor: fleet_membership I2_Antago 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership CAK_Multiply_F 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership CAK_Snare_NoF 2/17/2020 3:00:41 AM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership CAK_Antago 2/17/2020 3:00:41 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/17/2020 3:00:41 AM Maliciously Weakening Ship Parts (1.4001s) 2/17/2020 3:00:45 AM Resynchronize Auxiliary Primaries (3.5412s) 2/17/2020 3:00:45 AM Issuing Orders (0.0150s) 2/17/2020 3:00:45 AM Augmenting Infusers (0.0140s) 2/17/2020 3:00:45 AM Infusing (0.0340s) 2/17/2020 3:00:45 AM Error: table 'FleetDesignTemplateTable' does not have data for the following rows, which were referenced somewhere: CAK_Zombie_NoF CAK_Hydras_NoF CAK_Hydras_F CAK_Disrupt_NoF CAK_Disrupt_F CAK_Leech_NoF CAK_Leech_F CAK_Heavy_F I2_Suicidal_NoF I2_Splash_NoF I2_Splash_F I2_Swarmer_NoF I2_Swarmer_F I2_Triality_NoF I2_Triality_F I2_Sabotage_F ISF_Corvette_NoF ISF_Speedy_NoF ISF_Speedy_F ISF_Close_NoF ISF_Close_F ISF_Destruct_NoF ISF_Destruct_F ISF_Utility_F 2/17/2020 3:00:45 AM Post-Proton Surge (0.0080s) 2/17/2020 3:00:45 AM Calibrate Weapons Arrays (0.0290s) 2/17/2020 3:00:45 AM Stimulate Modulation (0.0420s) 2/17/2020 3:00:45 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/17/2020 3:00:45 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/17/2020 3:00:45 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/17/2020 3:00:45 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/17/2020 3:00:47 AM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/17/2020 3:00:47 AM Load Surrogates (1.9081s) 2/17/2020 3:00:47 AM Load Historical Documents (0.0070s) 2/17/2020 3:00:47 AM 11.5 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Propping Up Starfields (0.3s) Discovering Distant Planets (1.3s) Maliciously Weakening Ship Parts (1.4s) Resynchronize Auxiliary Primaries (3.5s) Load Surrogates (1.9s) 2/17/2020 3:00:47 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/17/2020 3:03:25 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/17/2020 3:03:25 AM Boot up FleetOS (0.4390s) 2/17/2020 3:03:25 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/17/2020 3:03:25 AM Check System Logs For Rogue Intelligence (0.0390s) 2/17/2020 3:03:25 AM Game Version: 1.329 2/17/2020 3:03:25 AM Eject Trash Into Hyperspace (0.1050s) 2/17/2020 3:03:25 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/17/2020 3:03:25 AM Check For Extra Modules (0.0110s) 2/17/2020 3:03:25 AM Installed Mods: GalacticConquest_Current (10000) 2/17/2020 3:03:25 AM Bring Cloaking Systems Online (0.0170s) 2/17/2020 3:03:25 AM Remembering Alamo (0.0200s) 2/17/2020 3:03:25 AM Generating Framerates (0.0070s) 2/17/2020 3:03:25 AM Recalculate Speed Of Light (0.0230s) 2/17/2020 3:03:25 AM Optimize Comfort On Command Decks (0.0270s) 2/17/2020 3:03:25 AM Check Nearby Stellar Masses (0.0220s) 2/17/2020 3:03:25 AM No resolution change was required. 2/17/2020 3:03:25 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/17/2020 3:03:25 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/17/2020 3:03:25 AM Refresh Optical Lensing (0.0110s) 2/17/2020 3:03:25 AM Revise Fundamental Physical Laws (0.0510s) 2/17/2020 3:03:25 AM Boot Audio Comms (0.0120s) 2/17/2020 3:03:25 AM Establish Individual Audio Links (0.0150s) 2/17/2020 3:03:26 AM Prepare Explosions and Crackles (0.2990s) 2/17/2020 3:03:26 AM Calculate Odds Of Success (0.1320s) 2/17/2020 3:03:26 AM Briefly Panic (0.3670s) 2/17/2020 3:03:26 AM Install Confidence Routines (0.3580s) 2/17/2020 3:03:26 AM Bring Commander Interface Online (0.1260s) 2/17/2020 3:03:27 AM Motivate All Crews (0.0420s) 2/17/2020 3:03:27 AM Externalizing Patterns (0.0160s) 2/17/2020 3:03:27 AM Disengaging Constants (0.0390s) 2/17/2020 3:03:27 AM Late Axionic Computations (0.0790s) 2/17/2020 3:03:27 AM Connecting to Fleet Command (0.0100s) 2/17/2020 3:03:27 AM Thinking Of Advice (0.0100s) 2/17/2020 3:03:27 AM Degaussing Advice (0.0190s) 2/17/2020 3:03:27 AM Naming All Known Planets (0.0070s) 2/17/2020 3:03:27 AM Remembering Speeds (0.0140s) 2/17/2020 3:03:27 AM Prioritizing Targets (0.0130s) 2/17/2020 3:03:27 AM Rebooting Sensor Arrays (0.0140s) 2/17/2020 3:03:27 AM Unloading Prismatic Grid (0.0130s) 2/17/2020 3:03:27 AM Thinking Of Objectives (0.0130s) 2/17/2020 3:03:27 AM Re-Aligning Objectives (0.0140s) 2/17/2020 3:03:27 AM Inhibiting Visual Scans (0.0180s) 2/17/2020 3:03:27 AM Synthesizing Vocals (0.0090s) 2/17/2020 3:03:27 AM Ventilating Scenarios (0.0130s) 2/17/2020 3:03:27 AM Decontaminating Targeting Systems (0.0130s) 2/17/2020 3:03:27 AM Ejecting Tactical Core (0.0140s) 2/17/2020 3:03:27 AM Calibrating Formations (0.0150s) 2/17/2020 3:03:27 AM Intercepting Galactic Maps (0.0130s) 2/17/2020 3:03:27 AM Sterilizing Test Chamber (0.0170s) 2/17/2020 3:03:27 AM Faction Diagnostics (0.0190s) 2/17/2020 3:03:27 AM Buffering Hackers (0.0190s) 2/17/2020 3:03:27 AM Inverting Death (0.0110s) 2/17/2020 3:03:27 AM Linear Field Variance (0.0950s) 2/17/2020 3:03:27 AM Charging Marks (0.0130s) 2/17/2020 3:03:27 AM Guarding The Posts (0.0110s) 2/17/2020 3:03:27 AM Range Manifolds (0.0120s) 2/17/2020 3:03:27 AM Purging ROFs (0.0120s) 2/17/2020 3:03:27 AM Manipulating Speeds (0.0150s) 2/17/2020 3:03:27 AM Detecting Projectiles (0.0120s) 2/17/2020 3:03:27 AM Grouping Flow Fields (0.0150s) 2/17/2020 3:03:27 AM Modulating Flow Field Groups (0.0220s) 2/17/2020 3:03:27 AM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//FleetDesignTemplate/CMP_MobileFleetDesigns.xml:System.Xml.XmlException: Unexpected end tag. Line 116, position 3. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg) [0x00029] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.Int32 pos, System.String res) [0x0000c] in :0 at System.Xml.XmlTextReaderImpl.ParseDocumentContent () [0x001c0] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x0008c] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <9c5b937b18a84a7fb84dfc45c192b7b6>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/17/2020 3:03:27 AM Errors in reading FleetDesignTemplateTable Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//FleetDesignTemplate/CMP_MobileFleetDesigns.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 2/17/2020 3:03:27 AM Designing Fleets (0.0410s) 2/17/2020 3:03:27 AM Thinking Of Technologies (0.0100s) 2/17/2020 3:03:27 AM Categorizing Starboard Sensors (0.0110s) 2/17/2020 3:03:27 AM Injecting Galactic Variables (0.0170s) 2/17/2020 3:03:27 AM Discharging Colored Ions (0.0340s) 2/17/2020 3:03:27 AM Replicating Ion Colors (0.0080s) 2/17/2020 3:03:28 AM Scattering Starfields (0.3080s) 2/17/2020 3:03:29 AM Gazing At Distant Planets (1.1991s) 2/17/2020 3:03:29 AM Investigating Map Signatures (0.0220s) 2/17/2020 3:03:29 AM Collating Solar Systems (0.0090s) 2/17/2020 3:03:29 AM Categorizing All Planets (0.0110s) 2/17/2020 3:03:29 AM Organizing Commands (0.0290s) 2/17/2020 3:03:29 AM Calculating Firing Cones (0.0050s) 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Offense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Offense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Defense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Defense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AntigraviticVWing: fleet_membership ISF_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ObstructorVWing: fleet_membership ISF_Defense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ObstructorVWing: fleet_membership ISF_Defense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ObstructorVWing: fleet_membership ISF_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for BlastConcussionCorvette: fleet_membership ISF_Offense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for BlastConcussionCorvette: fleet_membership ISF_Offense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for BlastConcussionCorvette: fleet_membership ISF_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ConcussionNeedleCorvette: fleet_membership ISF_Offense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ConcussionNeedleCorvette: fleet_membership ISF_Offense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ConcussionNeedleCorvette: fleet_membership ISF_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ImpalerCorvette: fleet_membership ISF_Offense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ImpalerCorvette: fleet_membership ISF_Offense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ImpalerCorvette: fleet_membership ISF_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AlbedoBot: fleet_membership I2_Fast_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AlbedoBot: fleet_membership I2_Fast_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AlbedoBot: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for VortexCorvette: fleet_membership I2_Slow_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for VortexCorvette: fleet_membership I2_Slow_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for VortexCorvette: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for MGLSCorvette: fleet_membership ISF_Offense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for MGLSCorvette: fleet_membership ISF_Offense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for MGLSCorvette: fleet_membership ISF_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership CAK_Multiply_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership CAK_Multiply_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for HydraMLRSCorvette: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for GlassPlane: fleet_membership I2_Fast_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for GlassPlane: fleet_membership I2_Fast_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for GlassPlane: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ParasiticSpider: fleet_membership CAK_Multiply_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ParasiticSpider: fleet_membership CAK_Multiply_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ParasiticSpider: fleet_membership CAK_Snare_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ParasiticSpider: fleet_membership CAK_Snare_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ParasiticSpider: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AcidSpider: fleet_membership I2_Slow_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AcidSpider: fleet_membership I2_Slow_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AcidSpider: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Nightwind: fleet_membership CAK_Snare_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Nightwind: fleet_membership CAK_Snare_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Nightwind: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for BlackBiter: fleet_membership CAK_Multiply_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for BlackBiter: fleet_membership CAK_Multiply_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for BlackBiter: fleet_membership CAK_Snare_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for BlackBiter: fleet_membership CAK_Snare_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for BlackBiter: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for SuicideSaw: fleet_membership I2_Fast_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for SuicideSaw: fleet_membership I2_Fast_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for SuicideSaw: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Megablade: fleet_membership I2_Slow_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Megablade: fleet_membership I2_Slow_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Megablade: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Manta: fleet_membership I2_Fast_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Manta: fleet_membership I2_Fast_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Manta: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Melter: fleet_membership I2_Fast_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Melter: fleet_membership I2_Fast_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Melter: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for FortifiedEtherjet: fleet_membership I2_Fast_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for FortifiedEtherjet: fleet_membership I2_Fast_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for FortifiedEtherjet: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Helminth: fleet_membership CAK_Multiply_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Helminth: fleet_membership CAK_Multiply_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Helminth: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for BlackPlague: fleet_membership CAK_Multiply_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for BlackPlague: fleet_membership CAK_Multiply_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for BlackPlague: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for VWing: fleet_membership ISF_Offense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for VWing: fleet_membership ISF_Offense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ParasiticFusionBomber: fleet_membership CAK_Multiply_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ParasiticFusionBomber: fleet_membership CAK_Multiply_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ParasiticFusionBomber: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ParasiticPikeCorvette: fleet_membership CAK_Multiply_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ParasiticPikeCorvette: fleet_membership CAK_Multiply_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ParasiticPikeCorvette: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Stalker: fleet_membership I2_Slow_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Stalker: fleet_membership I2_Slow_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Stalker: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for VanguardHydra: fleet_membership CAK_Multiply_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for VanguardHydra: fleet_membership CAK_Multiply_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for VanguardHydra: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for InhibitingTeslaCorvette: fleet_membership ISF_Defense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for InhibitingTeslaCorvette: fleet_membership ISF_Defense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Zapper: fleet_membership I2_Slow_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Zapper: fleet_membership I2_Slow_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Zapper: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Molotov: fleet_membership ISF_Offense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Molotov: fleet_membership ISF_Offense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Molotov: fleet_membership ISF_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AgravicPod: fleet_membership I2_Slow_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AgravicPod: fleet_membership I2_Slow_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Aggressor: fleet_membership ISF_Offense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Aggressor: fleet_membership ISF_Offense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Aggressor: fleet_membership ISF_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for MLRSCorvette: fleet_membership ISF_Defense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for MLRSCorvette: fleet_membership ISF_Defense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Dagger: fleet_membership ISF_Offense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Dagger: fleet_membership ISF_Offense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Dagger: fleet_membership ISF_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Ranger: fleet_membership ISF_Defense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Ranger: fleet_membership ISF_Defense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Ranger: fleet_membership ISF_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Railpod: fleet_membership I2_Slow_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Railpod: fleet_membership I2_Slow_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Railpod: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Spider: fleet_membership CAK_Snare_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Spider: fleet_membership CAK_Snare_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Terrier: fleet_membership ISF_Defense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Terrier: fleet_membership ISF_Defense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Terrier: fleet_membership ISF_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Tarantula: fleet_membership ISF_Defense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Tarantula: fleet_membership ISF_Defense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Tarantula: fleet_membership ISF_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for VampireClaw: fleet_membership CAK_Snare_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for VampireClaw: fleet_membership CAK_Snare_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for VampireClaw: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership CAK_Snare_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership CAK_Snare_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ViciousVampireClaw: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Absorber: fleet_membership CAK_Snare_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Absorber: fleet_membership CAK_Snare_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Absorber: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Stingray: fleet_membership ISF_Offense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Stingray: fleet_membership ISF_Offense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Paralyser: fleet_membership CAK_Snare_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Paralyser: fleet_membership CAK_Snare_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Paralyser: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for StingrayHydra: fleet_membership CAK_Multiply_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for StingrayHydra: fleet_membership CAK_Multiply_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for StingrayHydra: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AutoBomb: fleet_membership I2_Fast_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AutoBomb: fleet_membership I2_Fast_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ClusterBomb: fleet_membership I2_Fast_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ClusterBomb: fleet_membership I2_Fast_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ClusterBomb: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Nanoswarm: fleet_membership CAK_Multiply_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Nanoswarm: fleet_membership CAK_Multiply_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Nanoswarm: fleet_membership CAK_Snare_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Nanoswarm: fleet_membership CAK_Snare_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Nanoswarm: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Ram: fleet_membership ISF_Offense_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Ram: fleet_membership ISF_Offense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Ram: fleet_membership ISF_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Parasite: fleet_membership CAK_Multiply_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Parasite: fleet_membership CAK_Multiply_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Persuader: fleet_membership CAK_Multiply_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Persuader: fleet_membership CAK_Multiply_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Persuader: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ParasiteHydra: fleet_membership CAK_Multiply_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ParasiteHydra: fleet_membership CAK_Multiply_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ParasiteHydra: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for PhoenixWing: fleet_membership ISF_Offense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for PhoenixWing: fleet_membership ISF_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for FlytrapFrigate: fleet_membership I2_Slow_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for FlytrapFrigate: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for NorrisfieldFrigate: fleet_membership I2_Slow_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for NorrisfieldFrigate: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AblativeSniperFrigate: fleet_membership I2_Slow_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AblativeSniperFrigate: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for AssaultFrigate: fleet_membership ISF_Offense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Brawler: fleet_membership ISF_Defense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Brawler: fleet_membership ISF_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Apparition: fleet_membership I2_Fast_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Apparition: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for ForcefieldFrigate: fleet_membership ISF_Defense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Siphoner: fleet_membership CAK_Snare_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Siphoner: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Suppressor: fleet_membership ISF_Defense_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for Suppressor: fleet_membership ISF_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for SiegeFrigate: fleet_membership I2_Slow_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for IonDisruptor: fleet_membership I2_Slow_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for IonDisruptor: fleet_membership I2_Antago 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership CAK_Multiply_F 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership CAK_Snare_NoF 2/17/2020 3:03:30 AM Found null FleetDesignTemplate for WarbirdFrigateHydra: fleet_membership CAK_Antago 2/17/2020 3:03:30 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/17/2020 3:03:30 AM Demoting Insubordinate Ship Parts (1.4121s) 2/17/2020 3:03:34 AM Check Forcefield Integrity (3.3782s) 2/17/2020 3:03:34 AM Issuing Orders (0.0120s) 2/17/2020 3:03:34 AM Augmenting Infusers (0.0150s) 2/17/2020 3:03:34 AM Infusing (0.0360s) 2/17/2020 3:03:34 AM Error: table 'FleetDesignTemplateTable' does not have data for the following rows, which were referenced somewhere: CAK_Zombie_NoF CAK_Hydras_NoF CAK_Hydras_F CAK_Disrupt_NoF CAK_Disrupt_F CAK_Leech_NoF CAK_Leech_F CAK_Heavy_F I2_Suicidal_NoF I2_Splash_NoF I2_Splash_F I2_Swarmer_NoF I2_Swarmer_F I2_Triality_NoF I2_Triality_F I2_Sabotage_F ISF_Corvette_NoF ISF_Speedy_NoF ISF_Speedy_F ISF_Close_NoF ISF_Close_F ISF_Destruct_NoF ISF_Destruct_F ISF_Utility_F 2/17/2020 3:03:34 AM Post-Proton Surge (0.0120s) 2/17/2020 3:03:34 AM Calibrate Weapons Arrays (0.0360s) 2/17/2020 3:03:34 AM Stimulate Modulation (0.0410s) 2/17/2020 3:03:34 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/17/2020 3:03:34 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/17/2020 3:03:34 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/17/2020 3:03:34 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/17/2020 3:03:36 AM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/17/2020 3:03:36 AM Load Surrogates (1.8751s) 2/17/2020 3:03:36 AM Load Historical Documents (0.0050s) 2/17/2020 3:03:36 AM 11.3 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Scattering Starfields (0.3s) Gazing At Distant Planets (1.2s) Demoting Insubordinate Ship Parts (1.4s) Check Forcefield Integrity (3.4s) Load Surrogates (1.9s) 2/17/2020 3:03:36 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/17/2020 3:04:31 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/17/2020 3:04:32 AM Boot up FleetOS (0.4480s) 2/17/2020 3:04:32 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/17/2020 3:04:32 AM Check System Logs For Rogue Intelligence (0.0400s) 2/17/2020 3:04:32 AM Game Version: 1.329 2/17/2020 3:04:32 AM Eject Trash Into Hyperspace (0.1020s) 2/17/2020 3:04:32 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/17/2020 3:04:32 AM Check For Extra Modules (0.0120s) 2/17/2020 3:04:32 AM Installed Mods: GalacticConquest_Current (10000) 2/17/2020 3:04:32 AM Bring Cloaking Systems Online (0.0170s) 2/17/2020 3:04:32 AM Remembering Alamo (0.0210s) 2/17/2020 3:04:32 AM Generating Framerates (0.0070s) 2/17/2020 3:04:32 AM Recalculate Speed Of Light (0.0200s) 2/17/2020 3:04:32 AM Optimize Comfort On Command Decks (0.0230s) 2/17/2020 3:04:32 AM Check Nearby Stellar Masses (0.0260s) 2/17/2020 3:04:32 AM No resolution change was required. 2/17/2020 3:04:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/17/2020 3:04:32 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/17/2020 3:04:32 AM Refresh Optical Lensing (0.0120s) 2/17/2020 3:04:32 AM Revise Fundamental Physical Laws (0.0290s) 2/17/2020 3:04:32 AM Boot Audio Comms (0.0120s) 2/17/2020 3:04:32 AM Establish Individual Audio Links (0.0160s) 2/17/2020 3:04:32 AM Prepare Explosions and Crackles (0.2990s) 2/17/2020 3:04:32 AM Calculate Odds Of Success (0.1290s) 2/17/2020 3:04:33 AM Briefly Panic (0.3700s) 2/17/2020 3:04:33 AM Install Confidence Routines (0.3460s) 2/17/2020 3:04:33 AM Bring Commander Interface Online (0.1200s) 2/17/2020 3:04:33 AM Motivate All Crews (0.0440s) 2/17/2020 3:04:33 AM Externalizing Patterns (0.0170s) 2/17/2020 3:04:33 AM Disengaging Constants (0.0400s) 2/17/2020 3:04:33 AM Late Axionic Computations (0.0790s) 2/17/2020 3:04:33 AM Connecting to Fleet Command (0.0090s) 2/17/2020 3:04:33 AM Thinking Of Advice (0.0110s) 2/17/2020 3:04:33 AM Degaussing Advice (0.0200s) 2/17/2020 3:04:33 AM Naming All Known Planets (0.0070s) 2/17/2020 3:04:33 AM Remembering Speeds (0.0140s) 2/17/2020 3:04:33 AM Prioritizing Targets (0.0120s) 2/17/2020 3:04:33 AM Rebooting Sensor Arrays (0.0130s) 2/17/2020 3:04:33 AM Unloading Prismatic Grid (0.0140s) 2/17/2020 3:04:33 AM Thinking Of Objectives (0.0130s) 2/17/2020 3:04:33 AM Re-Aligning Objectives (0.0140s) 2/17/2020 3:04:33 AM Inhibiting Visual Scans (0.0180s) 2/17/2020 3:04:33 AM Synthesizing Vocals (0.0110s) 2/17/2020 3:04:33 AM Ventilating Scenarios (0.0130s) 2/17/2020 3:04:33 AM Decontaminating Targeting Systems (0.0130s) 2/17/2020 3:04:33 AM Ejecting Tactical Core (0.0130s) 2/17/2020 3:04:34 AM Calibrating Formations (0.0120s) 2/17/2020 3:04:34 AM Intercepting Galactic Maps (0.0140s) 2/17/2020 3:04:34 AM Sterilizing Test Chamber (0.0160s) 2/17/2020 3:04:34 AM Faction Diagnostics (0.0170s) 2/17/2020 3:04:34 AM Buffering Hackers (0.0190s) 2/17/2020 3:04:34 AM Inverting Death (0.0090s) 2/17/2020 3:04:34 AM Linear Field Variance (0.0970s) 2/17/2020 3:04:34 AM Charging Marks (0.0120s) 2/17/2020 3:04:34 AM Guarding The Posts (0.0120s) 2/17/2020 3:04:34 AM Range Manifolds (0.0130s) 2/17/2020 3:04:34 AM Purging ROFs (0.0120s) 2/17/2020 3:04:34 AM Manipulating Speeds (0.0150s) 2/17/2020 3:04:34 AM Detecting Projectiles (0.0120s) 2/17/2020 3:04:34 AM Grouping Flow Fields (0.0150s) 2/17/2020 3:04:34 AM Modulating Flow Field Groups (0.0190s) 2/17/2020 3:04:34 AM Designing Fleets (0.0320s) 2/17/2020 3:04:34 AM Thinking Of Technologies (0.0120s) 2/17/2020 3:04:34 AM Categorizing Starboard Sensors (0.0090s) 2/17/2020 3:04:34 AM Injecting Galactic Variables (0.0180s) 2/17/2020 3:04:34 AM Discharging Colored Ions (0.0470s) 2/17/2020 3:04:34 AM Replicating Ion Colors (0.0080s) 2/17/2020 3:04:34 AM Investigating Starfields (0.3220s) 2/17/2020 3:04:35 AM Destroying Distant Planets (1.2281s) 2/17/2020 3:04:35 AM Investigating Map Signatures (0.0250s) 2/17/2020 3:04:36 AM Collating Solar Systems (0.0100s) 2/17/2020 3:04:36 AM Categorizing All Planets (0.0110s) 2/17/2020 3:04:36 AM Organizing Commands (0.0300s) 2/17/2020 3:04:36 AM Calculating Firing Cones (0.0080s) 2/17/2020 3:04:37 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/17/2020 3:04:37 AM Collapsing Pile Of Ship Parts (1.2891s) 2/17/2020 3:04:40 AM Detecting Power Spikes (3.4002s) 2/17/2020 3:04:40 AM Issuing Orders (0.0120s) 2/17/2020 3:04:40 AM Augmenting Infusers (0.0140s) 2/17/2020 3:04:40 AM Infusing (0.0320s) 2/17/2020 3:04:40 AM Post-Proton Surge (0.0100s) 2/17/2020 3:04:40 AM Calibrate Weapons Arrays (0.0270s) 2/17/2020 3:04:40 AM Stimulate Modulation (0.0420s) 2/17/2020 3:04:40 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/17/2020 3:04:40 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/17/2020 3:04:40 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/17/2020 3:04:40 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/17/2020 3:04:42 AM Load Surrogates (1.8651s) 2/17/2020 3:04:42 AM Load Historical Documents (0.0050s) 2/17/2020 3:04:42 AM 11.2 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Investigating Starfields (0.3s) Destroying Distant Planets (1.2s) Collapsing Pile Of Ship Parts (1.3s) Detecting Power Spikes (3.4s) Load Surrogates (1.9s) 2/17/2020 3:04:42 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/17/2020 3:04:44 AM Start Generate Partial Map with Realistic and seed 679393108 and planet count 80 and 19 factions 2/17/2020 3:04:44 AM World Created, Launching Server 2/17/2020 3:04:45 AM Successfully opened host socket 2/17/2020 3:04:53 AM Start Generate FULL Map with Realistic and seed 679393108 and planet count 80 and 19 factions 2/17/2020 3:04:53 AM Generate FULL Map Complete 2/17/2020 3:05:28 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/18/2020 12:33:22 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/18/2020 12:33:22 PM Boot up FleetOS (0.5420s) 2/18/2020 12:33:22 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/18/2020 12:33:22 PM Check System Logs For Rogue Intelligence (0.0470s) 2/18/2020 12:33:22 PM Game Version: 1.330 2/18/2020 12:33:22 PM Eject Trash Into Hyperspace (0.1250s) 2/18/2020 12:33:22 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/18/2020 12:33:22 PM Check For Extra Modules (0.0160s) 2/18/2020 12:33:22 PM Installed Mods: GalacticConquest (10000) 2/18/2020 12:33:22 PM Bring Cloaking Systems Online (0.0350s) 2/18/2020 12:33:22 PM Remembering Alamo (0.0510s) 2/18/2020 12:33:22 PM Generating Framerates (0.0090s) 2/18/2020 12:33:22 PM Recalculate Speed Of Light (0.0290s) 2/18/2020 12:33:22 PM Optimize Comfort On Command Decks (0.0260s) 2/18/2020 12:33:22 PM Check Nearby Stellar Masses (0.0190s) 2/18/2020 12:33:22 PM No resolution change was required. 2/18/2020 12:33:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/18/2020 12:33:22 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/18/2020 12:33:22 PM Refresh Optical Lensing (0.0120s) 2/18/2020 12:33:22 PM Revise Fundamental Physical Laws (0.0460s) 2/18/2020 12:33:22 PM Boot Audio Comms (0.0170s) 2/18/2020 12:33:22 PM Establish Individual Audio Links (0.0180s) 2/18/2020 12:33:23 PM Prepare Explosions and Crackles (0.3130s) 2/18/2020 12:33:23 PM Calculate Odds Of Success (0.5000s) 2/18/2020 12:33:24 PM Briefly Panic (0.6250s) 2/18/2020 12:33:24 PM Install Confidence Routines (0.3900s) 2/18/2020 12:33:24 PM Bring Commander Interface Online (0.1660s) 2/18/2020 12:33:24 PM Motivate All Crews (0.0590s) 2/18/2020 12:33:24 PM Externalizing Patterns (0.0760s) 2/18/2020 12:33:24 PM Disengaging Constants (0.0830s) 2/18/2020 12:33:25 PM Late Axionic Computations (0.1960s) 2/18/2020 12:33:25 PM Connecting to Fleet Command (0.0120s) 2/18/2020 12:33:25 PM Thinking Of Advice (0.0120s) 2/18/2020 12:33:25 PM Degaussing Advice (0.0360s) 2/18/2020 12:33:25 PM Naming All Known Planets (0.0110s) 2/18/2020 12:33:25 PM Remembering Speeds (0.0120s) 2/18/2020 12:33:25 PM Prioritizing Targets (0.0130s) 2/18/2020 12:33:25 PM Rebooting Sensor Arrays (0.0140s) 2/18/2020 12:33:25 PM Unloading Prismatic Grid (0.0120s) 2/18/2020 12:33:25 PM Thinking Of Objectives (0.0150s) 2/18/2020 12:33:25 PM Re-Aligning Objectives (0.0150s) 2/18/2020 12:33:25 PM Inhibiting Visual Scans (0.0180s) 2/18/2020 12:33:25 PM Synthesizing Vocals (0.0110s) 2/18/2020 12:33:25 PM Ventilating Scenarios (0.0120s) 2/18/2020 12:33:25 PM Decontaminating Targeting Systems (0.0140s) 2/18/2020 12:33:25 PM Ejecting Tactical Core (0.0140s) 2/18/2020 12:33:25 PM Calibrating Formations (0.0140s) 2/18/2020 12:33:25 PM Intercepting Galactic Maps (0.0130s) 2/18/2020 12:33:25 PM Sterilizing Test Chamber (0.0160s) 2/18/2020 12:33:25 PM Faction Diagnostics (0.0230s) 2/18/2020 12:33:25 PM Buffering Hackers (0.0260s) 2/18/2020 12:33:25 PM Inverting Death (0.0160s) 2/18/2020 12:33:25 PM Linear Field Variance (0.1210s) 2/18/2020 12:33:25 PM Charging Marks (0.0180s) 2/18/2020 12:33:25 PM Guarding The Posts (0.0140s) 2/18/2020 12:33:25 PM Range Manifolds (0.0110s) 2/18/2020 12:33:25 PM Purging ROFs (0.0130s) 2/18/2020 12:33:25 PM Manipulating Speeds (0.0170s) 2/18/2020 12:33:25 PM Detecting Projectiles (0.0100s) 2/18/2020 12:33:25 PM Grouping Flow Fields (0.0160s) 2/18/2020 12:33:25 PM Modulating Flow Field Groups (0.0270s) 2/18/2020 12:33:25 PM Designing Fleets (0.0450s) 2/18/2020 12:33:25 PM Thinking Of Technologies (0.0140s) 2/18/2020 12:33:25 PM Categorizing Starboard Sensors (0.0100s) 2/18/2020 12:33:25 PM Injecting Galactic Variables (0.0190s) 2/18/2020 12:33:25 PM Discharging Colored Ions (0.0410s) 2/18/2020 12:33:25 PM Replicating Ion Colors (0.0120s) 2/18/2020 12:33:26 PM Sweet-Talking Starfields (0.9711s) 2/18/2020 12:33:30 PM Pinpointing Distant Planets (3.4472s) 2/18/2020 12:33:30 PM Investigating Map Signatures (0.0660s) 2/18/2020 12:33:30 PM Collating Solar Systems (0.0240s) 2/18/2020 12:33:30 PM Categorizing All Planets (0.0080s) 2/18/2020 12:33:30 PM Organizing Commands (0.0350s) 2/18/2020 12:33:30 PM Calculating Firing Cones (0.0070s) 2/18/2020 12:33:32 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/18/2020 12:33:32 PM Collapsing Pile Of Ship Parts (1.7341s) 2/18/2020 12:33:40 PM Broadcasting Peace Message (7.8264s) 2/18/2020 12:33:40 PM Issuing Orders (0.0140s) 2/18/2020 12:33:40 PM Augmenting Infusers (0.0160s) 2/18/2020 12:33:40 PM Infusing (0.0410s) 2/18/2020 12:33:40 PM Post-Proton Surge (0.0090s) 2/18/2020 12:33:40 PM Calibrate Weapons Arrays (0.0290s) 2/18/2020 12:33:40 PM Stimulate Modulation (0.0420s) 2/18/2020 12:33:40 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/18/2020 12:33:40 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/18/2020 12:33:42 PM Load Surrogates (2.0211s) 2/18/2020 12:33:42 PM Load Historical Documents (0.0100s) 2/18/2020 12:33:42 PM 20.4 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Sweet-Talking Starfields (1.0s) Pinpointing Distant Planets (3.4s) Collapsing Pile Of Ship Parts (1.7s) Broadcasting Peace Message (7.8s) Load Surrogates (2.0s) 2/18/2020 12:33:44 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <95d054b6ceb54b6b8d634b0d0a023e1b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <95d054b6ceb54b6b8d634b0d0a023e1b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <95d054b6ceb54b6b8d634b0d0a023e1b>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/18/2020 12:33:52 PM Start Generate Partial Map with Realistic and seed 213453488 and planet count 80 and 19 factions 2/18/2020 12:33:52 PM World Created, Launching Server 2/18/2020 12:33:53 PM Successfully opened host socket 2/18/2020 12:33:54 PM Start Generate FULL Map with Realistic and seed 213453488 and planet count 80 and 19 factions 2/18/2020 12:33:54 PM Generate FULL Map Complete 2/18/2020 12:34:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/18/2020 12:35:07 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/18/2020 12:35:07 PM Boot up FleetOS (0.4800s) 2/18/2020 12:35:07 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/18/2020 12:35:07 PM Check System Logs For Rogue Intelligence (0.0430s) 2/18/2020 12:35:07 PM Game Version: 1.330 2/18/2020 12:35:07 PM Eject Trash Into Hyperspace (0.1090s) 2/18/2020 12:35:07 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/18/2020 12:35:07 PM Check For Extra Modules (0.0140s) 2/18/2020 12:35:07 PM Installed Mods: GalacticConquest_Current (10000) 2/18/2020 12:35:07 PM Bring Cloaking Systems Online (0.0260s) 2/18/2020 12:35:07 PM Remembering Alamo (0.0230s) 2/18/2020 12:35:07 PM Generating Framerates (0.0100s) 2/18/2020 12:35:07 PM Recalculate Speed Of Light (0.0260s) 2/18/2020 12:35:07 PM Optimize Comfort On Command Decks (0.0250s) 2/18/2020 12:35:07 PM Check Nearby Stellar Masses (0.0200s) 2/18/2020 12:35:07 PM No resolution change was required. 2/18/2020 12:35:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/18/2020 12:35:07 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/18/2020 12:35:07 PM Refresh Optical Lensing (0.0120s) 2/18/2020 12:35:07 PM Revise Fundamental Physical Laws (0.0340s) 2/18/2020 12:35:07 PM Boot Audio Comms (0.0140s) 2/18/2020 12:35:07 PM Establish Individual Audio Links (0.0140s) 2/18/2020 12:35:08 PM Prepare Explosions and Crackles (0.3020s) 2/18/2020 12:35:08 PM Calculate Odds Of Success (0.1320s) 2/18/2020 12:35:08 PM Briefly Panic (0.3660s) 2/18/2020 12:35:08 PM Install Confidence Routines (0.3320s) 2/18/2020 12:35:09 PM Bring Commander Interface Online (0.1340s) 2/18/2020 12:35:09 PM Motivate All Crews (0.0420s) 2/18/2020 12:35:09 PM Externalizing Patterns (0.0170s) 2/18/2020 12:35:09 PM Disengaging Constants (0.0460s) 2/18/2020 12:35:09 PM Late Axionic Computations (0.0820s) 2/18/2020 12:35:09 PM Connecting to Fleet Command (0.0110s) 2/18/2020 12:35:09 PM Thinking Of Advice (0.0100s) 2/18/2020 12:35:09 PM Degaussing Advice (0.0200s) 2/18/2020 12:35:09 PM Naming All Known Planets (0.0080s) 2/18/2020 12:35:09 PM Remembering Speeds (0.0130s) 2/18/2020 12:35:09 PM Prioritizing Targets (0.0130s) 2/18/2020 12:35:09 PM Rebooting Sensor Arrays (0.0140s) 2/18/2020 12:35:09 PM Unloading Prismatic Grid (0.0130s) 2/18/2020 12:35:09 PM Thinking Of Objectives (0.0130s) 2/18/2020 12:35:09 PM Re-Aligning Objectives (0.0140s) 2/18/2020 12:35:09 PM Inhibiting Visual Scans (0.0180s) 2/18/2020 12:35:09 PM Synthesizing Vocals (0.0090s) 2/18/2020 12:35:09 PM Ventilating Scenarios (0.0130s) 2/18/2020 12:35:09 PM Decontaminating Targeting Systems (0.0140s) 2/18/2020 12:35:09 PM Ejecting Tactical Core (0.0150s) 2/18/2020 12:35:09 PM Calibrating Formations (0.0110s) 2/18/2020 12:35:09 PM Intercepting Galactic Maps (0.0130s) 2/18/2020 12:35:09 PM Sterilizing Test Chamber (0.0170s) 2/18/2020 12:35:09 PM Faction Diagnostics (0.0200s) 2/18/2020 12:35:09 PM Buffering Hackers (0.0200s) 2/18/2020 12:35:09 PM Inverting Death (0.0110s) 2/18/2020 12:35:09 PM Linear Field Variance (0.0900s) 2/18/2020 12:35:09 PM Charging Marks (0.0100s) 2/18/2020 12:35:09 PM Guarding The Posts (0.0130s) 2/18/2020 12:35:09 PM Range Manifolds (0.0110s) 2/18/2020 12:35:09 PM Purging ROFs (0.0140s) 2/18/2020 12:35:09 PM Manipulating Speeds (0.0140s) 2/18/2020 12:35:09 PM Detecting Projectiles (0.0130s) 2/18/2020 12:35:09 PM Grouping Flow Fields (0.0130s) 2/18/2020 12:35:09 PM Modulating Flow Field Groups (0.0220s) 2/18/2020 12:35:09 PM Designing Fleets (0.0430s) 2/18/2020 12:35:09 PM Thinking Of Technologies (0.0120s) 2/18/2020 12:35:09 PM Categorizing Starboard Sensors (0.0100s) 2/18/2020 12:35:09 PM Injecting Galactic Variables (0.0200s) 2/18/2020 12:35:09 PM Discharging Colored Ions (0.0430s) 2/18/2020 12:35:09 PM Replicating Ion Colors (0.0090s) 2/18/2020 12:35:10 PM Propping Up Starfields (0.3700s) 2/18/2020 12:35:11 PM Combing Distant Planets (1.2681s) 2/18/2020 12:35:11 PM Investigating Map Signatures (0.0220s) 2/18/2020 12:35:11 PM Collating Solar Systems (0.0100s) 2/18/2020 12:35:11 PM Categorizing All Planets (0.0100s) 2/18/2020 12:35:11 PM Organizing Commands (0.0310s) 2/18/2020 12:35:11 PM Calculating Firing Cones (0.0060s) 2/18/2020 12:35:12 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/18/2020 12:35:12 PM Declaring Ship Part Sovereignty (1.3591s) 2/18/2020 12:35:16 PM Deploying Portable Singularity (3.8182s) 2/18/2020 12:35:16 PM Issuing Orders (0.0120s) 2/18/2020 12:35:16 PM Augmenting Infusers (0.0140s) 2/18/2020 12:35:16 PM Infusing (0.0330s) 2/18/2020 12:35:16 PM Post-Proton Surge (0.0070s) 2/18/2020 12:35:16 PM Calibrate Weapons Arrays (0.0320s) 2/18/2020 12:35:16 PM Stimulate Modulation (0.0420s) 2/18/2020 12:35:17 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/18/2020 12:35:17 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/18/2020 12:35:17 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/18/2020 12:35:17 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/18/2020 12:35:19 PM Load Surrogates (2.1521s) 2/18/2020 12:35:19 PM Load Historical Documents (0.0070s) 2/18/2020 12:35:19 PM 12.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Propping Up Starfields (0.4s) Combing Distant Planets (1.3s) Declaring Ship Part Sovereignty (1.4s) Deploying Portable Singularity (3.8s) Load Surrogates (2.2s) 2/18/2020 12:35:19 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <95d054b6ceb54b6b8d634b0d0a023e1b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <95d054b6ceb54b6b8d634b0d0a023e1b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <95d054b6ceb54b6b8d634b0d0a023e1b>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/19/2020 3:54:12 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/19/2020 3:54:12 AM Boot up FleetOS (0.5540s) 2/19/2020 3:54:12 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/19/2020 3:54:12 AM Check System Logs For Rogue Intelligence (0.0800s) 2/19/2020 3:54:13 AM Game Version: 1.331 2/19/2020 3:54:13 AM Eject Trash Into Hyperspace (0.1370s) 2/19/2020 3:54:13 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/19/2020 3:54:13 AM Check For Extra Modules (0.0110s) 2/19/2020 3:54:13 AM Installed Mods: GalacticConquest_Current (10000) 2/19/2020 3:54:13 AM Bring Cloaking Systems Online (0.0240s) 2/19/2020 3:54:13 AM Remembering Alamo (0.0240s) 2/19/2020 3:54:13 AM Generating Framerates (0.0090s) 2/19/2020 3:54:13 AM Recalculate Speed Of Light (0.0300s) 2/19/2020 3:54:13 AM Optimize Comfort On Command Decks (0.0300s) 2/19/2020 3:54:13 AM Check Nearby Stellar Masses (0.0180s) 2/19/2020 3:54:13 AM No resolution change was required. 2/19/2020 3:54:13 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/19/2020 3:54:13 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/19/2020 3:54:13 AM Refresh Optical Lensing (0.0130s) 2/19/2020 3:54:13 AM Revise Fundamental Physical Laws (0.0880s) 2/19/2020 3:54:13 AM Boot Audio Comms (0.0150s) 2/19/2020 3:54:13 AM Establish Individual Audio Links (0.0180s) 2/19/2020 3:54:13 AM Prepare Explosions and Crackles (0.3040s) 2/19/2020 3:54:14 AM Calculate Odds Of Success (0.4680s) 2/19/2020 3:54:14 AM Briefly Panic (0.5970s) 2/19/2020 3:54:15 AM Install Confidence Routines (0.3760s) 2/19/2020 3:54:15 AM Bring Commander Interface Online (0.1570s) 2/19/2020 3:54:15 AM Motivate All Crews (0.0540s) 2/19/2020 3:54:15 AM Externalizing Patterns (0.0170s) 2/19/2020 3:54:15 AM Disengaging Constants (0.1420s) 2/19/2020 3:54:15 AM Late Axionic Computations (0.1820s) 2/19/2020 3:54:15 AM Connecting to Fleet Command (0.0140s) 2/19/2020 3:54:15 AM Thinking Of Advice (0.0100s) 2/19/2020 3:54:15 AM Degaussing Advice (0.0360s) 2/19/2020 3:54:15 AM Naming All Known Planets (0.0080s) 2/19/2020 3:54:15 AM Remembering Speeds (0.0130s) 2/19/2020 3:54:15 AM Prioritizing Targets (0.0140s) 2/19/2020 3:54:15 AM Rebooting Sensor Arrays (0.0130s) 2/19/2020 3:54:15 AM Unloading Prismatic Grid (0.0140s) 2/19/2020 3:54:15 AM Thinking Of Objectives (0.0120s) 2/19/2020 3:54:15 AM Re-Aligning Objectives (0.0180s) 2/19/2020 3:54:15 AM Inhibiting Visual Scans (0.0340s) 2/19/2020 3:54:15 AM Synthesizing Vocals (0.0110s) 2/19/2020 3:54:15 AM Ventilating Scenarios (0.0110s) 2/19/2020 3:54:15 AM Decontaminating Targeting Systems (0.0340s) 2/19/2020 3:54:15 AM Ejecting Tactical Core (0.0100s) 2/19/2020 3:54:15 AM Calibrating Formations (0.0110s) 2/19/2020 3:54:15 AM Intercepting Galactic Maps (0.0170s) 2/19/2020 3:54:15 AM Sterilizing Test Chamber (0.0140s) 2/19/2020 3:54:15 AM Faction Diagnostics (0.0210s) 2/19/2020 3:54:15 AM Buffering Hackers (0.0260s) 2/19/2020 3:54:15 AM Inverting Death (0.0200s) 2/19/2020 3:54:16 AM Linear Field Variance (0.0960s) 2/19/2020 3:54:16 AM Charging Marks (0.0170s) 2/19/2020 3:54:16 AM Guarding The Posts (0.0110s) 2/19/2020 3:54:16 AM Range Manifolds (0.0110s) 2/19/2020 3:54:16 AM Purging ROFs (0.0340s) 2/19/2020 3:54:16 AM Manipulating Speeds (0.0130s) 2/19/2020 3:54:16 AM Detecting Projectiles (0.0170s) 2/19/2020 3:54:16 AM Grouping Flow Fields (0.0120s) 2/19/2020 3:54:16 AM Modulating Flow Field Groups (0.0280s) 2/19/2020 3:54:16 AM Designing Fleets (0.0750s) 2/19/2020 3:54:16 AM Thinking Of Technologies (0.0170s) 2/19/2020 3:54:16 AM Categorizing Starboard Sensors (0.0110s) 2/19/2020 3:54:16 AM Injecting Galactic Variables (0.0230s) 2/19/2020 3:54:16 AM Discharging Colored Ions (0.0430s) 2/19/2020 3:54:16 AM Replicating Ion Colors (0.0260s) 2/19/2020 3:54:17 AM Grappling Starfields (0.9471s) 2/19/2020 3:54:20 AM Reconstituting Distant Planets (3.4392s) 2/19/2020 3:54:20 AM Investigating Map Signatures (0.0730s) 2/19/2020 3:54:20 AM Collating Solar Systems (0.0150s) 2/19/2020 3:54:20 AM Categorizing All Planets (0.0090s) 2/19/2020 3:54:20 AM Organizing Commands (0.0460s) 2/19/2020 3:54:20 AM Calculating Firing Cones (0.0060s) 2/19/2020 3:54:22 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/19/2020 3:54:22 AM Divulge Ship Part Schematics To Enemy (1.8261s) 2/19/2020 3:54:30 AM Notify Next Of Kin (7.7434s) 2/19/2020 3:54:30 AM Issuing Orders (0.0140s) 2/19/2020 3:54:30 AM Augmenting Infusers (0.0360s) 2/19/2020 3:54:30 AM Infusing (0.0650s) 2/19/2020 3:54:30 AM Post-Proton Surge (0.0070s) 2/19/2020 3:54:30 AM Calibrate Weapons Arrays (0.0290s) 2/19/2020 3:54:30 AM Stimulate Modulation (0.0430s) 2/19/2020 3:54:31 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/19/2020 3:54:31 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/19/2020 3:54:31 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/19/2020 3:54:31 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/19/2020 3:54:31 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/19/2020 3:54:33 AM Load Surrogates (2.4861s) 2/19/2020 3:54:33 AM Load Historical Documents (0.0070s) 2/19/2020 3:54:33 AM 20.9 seconds total load time. Boot up FleetOS (0.6s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Grappling Starfields (0.9s) Reconstituting Distant Planets (3.4s) Divulge Ship Part Schematics To Enemy (1.8s) Notify Next Of Kin (7.7s) Load Surrogates (2.5s) 2/19/2020 3:54:35 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3c172ef2ace24fba863d3c2fd05ee013>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3c172ef2ace24fba863d3c2fd05ee013>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3c172ef2ace24fba863d3c2fd05ee013>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/19/2020 3:54:40 AM Start Generate Partial Map with Realistic and seed 774744868 and planet count 80 and 19 factions 2/19/2020 3:54:40 AM World Created, Launching Server 2/19/2020 3:54:41 AM Successfully opened host socket 2/19/2020 3:54:46 AM Start Generate FULL Map with Realistic and seed 774744868 and planet count 80 and 19 factions 2/19/2020 3:54:47 AM Generate FULL Map Complete 2/19/2020 3:59:34 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/19/2020 11:11:11 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/19/2020 11:11:11 PM Boot up FleetOS (0.4840s) 2/19/2020 11:11:11 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/19/2020 11:11:11 PM Check System Logs For Rogue Intelligence (0.0410s) 2/19/2020 11:11:11 PM Game Version: 1.331 2/19/2020 11:11:11 PM Eject Trash Into Hyperspace (0.1270s) 2/19/2020 11:11:11 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/19/2020 11:11:11 PM Check For Extra Modules (0.0110s) 2/19/2020 11:11:11 PM Installed Mods: GalacticConquest_Current (10000) 2/19/2020 11:11:11 PM Bring Cloaking Systems Online (0.0210s) 2/19/2020 11:11:11 PM Remembering Alamo (0.0230s) 2/19/2020 11:11:11 PM Generating Framerates (0.0060s) 2/19/2020 11:11:11 PM Recalculate Speed Of Light (0.0220s) 2/19/2020 11:11:11 PM Optimize Comfort On Command Decks (0.0210s) 2/19/2020 11:11:11 PM Check Nearby Stellar Masses (0.0230s) 2/19/2020 11:11:11 PM No resolution change was required. 2/19/2020 11:11:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/19/2020 11:11:11 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/19/2020 11:11:11 PM Refresh Optical Lensing (0.0110s) 2/19/2020 11:11:11 PM Revise Fundamental Physical Laws (0.0440s) 2/19/2020 11:11:11 PM Boot Audio Comms (0.0130s) 2/19/2020 11:11:11 PM Establish Individual Audio Links (0.0150s) 2/19/2020 11:11:12 PM Prepare Explosions and Crackles (0.3000s) 2/19/2020 11:11:12 PM Calculate Odds Of Success (0.4090s) 2/19/2020 11:11:13 PM Briefly Panic (0.5310s) 2/19/2020 11:11:13 PM Install Confidence Routines (0.3560s) 2/19/2020 11:11:13 PM Bring Commander Interface Online (0.1380s) 2/19/2020 11:11:13 PM Motivate All Crews (0.0510s) 2/19/2020 11:11:13 PM Externalizing Patterns (0.0300s) 2/19/2020 11:11:13 PM Disengaging Constants (0.0550s) 2/19/2020 11:11:13 PM Late Axionic Computations (0.1680s) 2/19/2020 11:11:13 PM Connecting to Fleet Command (0.0140s) 2/19/2020 11:11:13 PM Thinking Of Advice (0.0100s) 2/19/2020 11:11:13 PM Degaussing Advice (0.0230s) 2/19/2020 11:11:13 PM Naming All Known Planets (0.0080s) 2/19/2020 11:11:13 PM Remembering Speeds (0.0140s) 2/19/2020 11:11:13 PM Prioritizing Targets (0.0130s) 2/19/2020 11:11:13 PM Rebooting Sensor Arrays (0.0130s) 2/19/2020 11:11:13 PM Unloading Prismatic Grid (0.0130s) 2/19/2020 11:11:13 PM Thinking Of Objectives (0.0130s) 2/19/2020 11:11:13 PM Re-Aligning Objectives (0.0140s) 2/19/2020 11:11:13 PM Inhibiting Visual Scans (0.0190s) 2/19/2020 11:11:14 PM Synthesizing Vocals (0.0090s) 2/19/2020 11:11:14 PM Ventilating Scenarios (0.0130s) 2/19/2020 11:11:14 PM Decontaminating Targeting Systems (0.0130s) 2/19/2020 11:11:14 PM Ejecting Tactical Core (0.0140s) 2/19/2020 11:11:14 PM Calibrating Formations (0.0120s) 2/19/2020 11:11:14 PM Intercepting Galactic Maps (0.0150s) 2/19/2020 11:11:14 PM Sterilizing Test Chamber (0.0150s) 2/19/2020 11:11:14 PM Faction Diagnostics (0.0180s) 2/19/2020 11:11:14 PM Buffering Hackers (0.0210s) 2/19/2020 11:11:14 PM Inverting Death (0.0080s) 2/19/2020 11:11:14 PM Linear Field Variance (0.1040s) 2/19/2020 11:11:14 PM Charging Marks (0.0120s) 2/19/2020 11:11:14 PM Guarding The Posts (0.0110s) 2/19/2020 11:11:14 PM Range Manifolds (0.0120s) 2/19/2020 11:11:14 PM Purging ROFs (0.0120s) 2/19/2020 11:11:14 PM Manipulating Speeds (0.0150s) 2/19/2020 11:11:14 PM Detecting Projectiles (0.0130s) 2/19/2020 11:11:14 PM Grouping Flow Fields (0.0140s) 2/19/2020 11:11:14 PM Modulating Flow Field Groups (0.0220s) 2/19/2020 11:11:14 PM Designing Fleets (0.0380s) 2/19/2020 11:11:14 PM Thinking Of Technologies (0.0100s) 2/19/2020 11:11:14 PM Categorizing Starboard Sensors (0.0120s) 2/19/2020 11:11:14 PM Injecting Galactic Variables (0.0170s) 2/19/2020 11:11:14 PM Discharging Colored Ions (0.0420s) 2/19/2020 11:11:14 PM Replicating Ion Colors (0.0100s) 2/19/2020 11:11:15 PM Challenging Starfields (0.9331s) 2/19/2020 11:11:18 PM Browsing Distant Planets (3.3742s) 2/19/2020 11:11:18 PM Investigating Map Signatures (0.0310s) 2/19/2020 11:11:18 PM Collating Solar Systems (0.0100s) 2/19/2020 11:11:18 PM Categorizing All Planets (0.0110s) 2/19/2020 11:11:18 PM Organizing Commands (0.0330s) 2/19/2020 11:11:18 PM Calculating Firing Cones (0.0060s) 2/19/2020 11:11:20 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/19/2020 11:11:20 PM Splitting Ship Parts Into Smaller Parts (1.7241s) 2/19/2020 11:11:28 PM Dreaming Of Quantum Computers (7.8534s) 2/19/2020 11:11:28 PM Issuing Orders (0.0140s) 2/19/2020 11:11:28 PM Augmenting Infusers (0.0150s) 2/19/2020 11:11:28 PM Infusing (0.0320s) 2/19/2020 11:11:28 PM Post-Proton Surge (0.0070s) 2/19/2020 11:11:28 PM Calibrate Weapons Arrays (0.0280s) 2/19/2020 11:11:28 PM Stimulate Modulation (0.0420s) 2/19/2020 11:11:28 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/19/2020 11:11:28 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/19/2020 11:11:28 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/19/2020 11:11:28 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/19/2020 11:11:28 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/19/2020 11:11:30 PM Load Surrogates (2.2551s) 2/19/2020 11:11:30 PM Load Historical Documents (0.0060s) 2/19/2020 11:11:30 PM 19.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Challenging Starfields (0.9s) Browsing Distant Planets (3.4s) Splitting Ship Parts Into Smaller Parts (1.7s) Dreaming Of Quantum Computers (7.9s) Load Surrogates (2.3s) 2/19/2020 11:11:33 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3c172ef2ace24fba863d3c2fd05ee013>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3c172ef2ace24fba863d3c2fd05ee013>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3c172ef2ace24fba863d3c2fd05ee013>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/19/2020 11:11:40 PM Start Generate Partial Map with Realistic and seed 909083321 and planet count 80 and 19 factions 2/19/2020 11:11:40 PM World Created, Launching Server 2/19/2020 11:11:40 PM Successfully opened host socket 2/19/2020 11:11:58 PM Start Generate FULL Map with Realistic and seed 909083321 and planet count 80 and 19 factions 2/19/2020 11:11:58 PM Generate FULL Map Complete 2/19/2020 11:12:40 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/21/2020 3:00:02 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/21/2020 3:00:02 AM Boot up FleetOS (0.4770s) 2/21/2020 3:00:03 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/21/2020 3:00:03 AM Check System Logs For Rogue Intelligence (0.0480s) 2/21/2020 3:00:03 AM Game Version: 1.331 2/21/2020 3:00:03 AM Eject Trash Into Hyperspace (0.1440s) 2/21/2020 3:00:03 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/21/2020 3:00:03 AM Check For Extra Modules (0.0130s) 2/21/2020 3:00:03 AM Installed Mods: GalacticConquest_Current (10000) 2/21/2020 3:00:03 AM Bring Cloaking Systems Online (0.0210s) 2/21/2020 3:00:03 AM Remembering Alamo (0.0300s) 2/21/2020 3:00:03 AM Generating Framerates (0.0080s) 2/21/2020 3:00:03 AM Recalculate Speed Of Light (0.0310s) 2/21/2020 3:00:03 AM Optimize Comfort On Command Decks (0.0280s) 2/21/2020 3:00:03 AM Check Nearby Stellar Masses (0.0210s) 2/21/2020 3:00:03 AM No resolution change was required. 2/21/2020 3:00:03 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/21/2020 3:00:03 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/21/2020 3:00:03 AM Refresh Optical Lensing (0.0100s) 2/21/2020 3:00:03 AM Revise Fundamental Physical Laws (0.0600s) 2/21/2020 3:00:03 AM Boot Audio Comms (0.0150s) 2/21/2020 3:00:03 AM Establish Individual Audio Links (0.0190s) 2/21/2020 3:00:03 AM Prepare Explosions and Crackles (0.3040s) 2/21/2020 3:00:04 AM Calculate Odds Of Success (0.4070s) 2/21/2020 3:00:04 AM Briefly Panic (0.6110s) 2/21/2020 3:00:05 AM Install Confidence Routines (0.3580s) 2/21/2020 3:00:05 AM Bring Commander Interface Online (0.1540s) 2/21/2020 3:00:05 AM Motivate All Crews (0.0500s) 2/21/2020 3:00:05 AM Externalizing Patterns (0.0190s) 2/21/2020 3:00:05 AM Disengaging Constants (0.0690s) 2/21/2020 3:00:05 AM Late Axionic Computations (0.1770s) 2/21/2020 3:00:05 AM Connecting to Fleet Command (0.0120s) 2/21/2020 3:00:05 AM Thinking Of Advice (0.0100s) 2/21/2020 3:00:05 AM Degaussing Advice (0.0360s) 2/21/2020 3:00:05 AM Naming All Known Planets (0.0090s) 2/21/2020 3:00:05 AM Remembering Speeds (0.0150s) 2/21/2020 3:00:05 AM Prioritizing Targets (0.0120s) 2/21/2020 3:00:05 AM Rebooting Sensor Arrays (0.0120s) 2/21/2020 3:00:05 AM Unloading Prismatic Grid (0.0140s) 2/21/2020 3:00:05 AM Thinking Of Objectives (0.0150s) 2/21/2020 3:00:05 AM Re-Aligning Objectives (0.0120s) 2/21/2020 3:00:05 AM Inhibiting Visual Scans (0.0280s) 2/21/2020 3:00:05 AM Synthesizing Vocals (0.0110s) 2/21/2020 3:00:05 AM Ventilating Scenarios (0.0110s) 2/21/2020 3:00:05 AM Decontaminating Targeting Systems (0.0140s) 2/21/2020 3:00:05 AM Ejecting Tactical Core (0.0150s) 2/21/2020 3:00:05 AM Calibrating Formations (0.0130s) 2/21/2020 3:00:05 AM Intercepting Galactic Maps (0.0150s) 2/21/2020 3:00:05 AM Sterilizing Test Chamber (0.0140s) 2/21/2020 3:00:05 AM Faction Diagnostics (0.0210s) 2/21/2020 3:00:05 AM Buffering Hackers (0.0260s) 2/21/2020 3:00:05 AM Inverting Death (0.0130s) 2/21/2020 3:00:05 AM Linear Field Variance (0.1040s) 2/21/2020 3:00:06 AM Charging Marks (0.0150s) 2/21/2020 3:00:06 AM Guarding The Posts (0.0100s) 2/21/2020 3:00:06 AM Range Manifolds (0.0130s) 2/21/2020 3:00:06 AM Purging ROFs (0.0120s) 2/21/2020 3:00:06 AM Manipulating Speeds (0.0150s) 2/21/2020 3:00:06 AM Detecting Projectiles (0.0130s) 2/21/2020 3:00:06 AM Grouping Flow Fields (0.0130s) 2/21/2020 3:00:06 AM Modulating Flow Field Groups (0.0240s) 2/21/2020 3:00:06 AM Designing Fleets (0.0570s) 2/21/2020 3:00:06 AM Thinking Of Technologies (0.0160s) 2/21/2020 3:00:06 AM Categorizing Starboard Sensors (0.0170s) 2/21/2020 3:00:06 AM Injecting Galactic Variables (0.0340s) 2/21/2020 3:00:06 AM Discharging Colored Ions (0.0560s) 2/21/2020 3:00:06 AM Replicating Ion Colors (0.0180s) 2/21/2020 3:00:07 AM Grappling Starfields (0.9051s) 2/21/2020 3:00:10 AM Destroying Distant Planets (3.3102s) 2/21/2020 3:00:10 AM Investigating Map Signatures (0.0260s) 2/21/2020 3:00:10 AM Collating Solar Systems (0.0140s) 2/21/2020 3:00:10 AM Categorizing All Planets (0.0090s) 2/21/2020 3:00:10 AM Organizing Commands (0.0310s) 2/21/2020 3:00:10 AM Calculating Firing Cones (0.0070s) 2/21/2020 3:00:12 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/21/2020 3:00:12 AM Developing New Ship Parts (1.6671s) 2/21/2020 3:00:19 AM Replicating Terminal (7.6654s) 2/21/2020 3:00:19 AM Issuing Orders (0.0150s) 2/21/2020 3:00:19 AM Augmenting Infusers (0.0160s) 2/21/2020 3:00:20 AM Infusing (0.0460s) 2/21/2020 3:00:20 AM Post-Proton Surge (0.0100s) 2/21/2020 3:00:20 AM Calibrate Weapons Arrays (0.0290s) 2/21/2020 3:00:20 AM Stimulate Modulation (0.0450s) 2/21/2020 3:00:20 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/21/2020 3:00:20 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/21/2020 3:00:20 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/21/2020 3:00:20 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/21/2020 3:00:20 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/21/2020 3:00:22 AM Load Surrogates (2.0531s) 2/21/2020 3:00:22 AM Load Historical Documents (0.0060s) 2/21/2020 3:00:22 AM 19.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Grappling Starfields (0.9s) Destroying Distant Planets (3.3s) Developing New Ship Parts (1.7s) Replicating Terminal (7.7s) Load Surrogates (2.1s) 2/21/2020 3:00:23 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3c172ef2ace24fba863d3c2fd05ee013>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3c172ef2ace24fba863d3c2fd05ee013>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3c172ef2ace24fba863d3c2fd05ee013>:0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/21/2020 3:00:26 AM Start Generate Partial Map with Realistic and seed 1025505019 and planet count 80 and 19 factions 2/21/2020 3:00:26 AM World Created, Launching Server 2/21/2020 3:00:27 AM Successfully opened host socket 2/21/2020 3:00:33 AM Start Generate FULL Map with Realistic and seed 1025505019 and planet count 80 and 19 factions 2/21/2020 3:00:34 AM Generate FULL Map Complete 2/21/2020 3:02:32 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/22/2020 4:08:08 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 4:08:08 PM Boot up FleetOS (0.4780s) 2/22/2020 4:08:08 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 4:08:08 PM Check System Logs For Rogue Intelligence (0.0460s) 2/22/2020 4:08:08 PM Game Version: 1.332 2/22/2020 4:08:08 PM Eject Trash Into Hyperspace (0.1260s) 2/22/2020 4:08:08 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 4:08:08 PM Check For Extra Modules (0.0110s) 2/22/2020 4:08:08 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 4:08:08 PM Bring Cloaking Systems Online (0.0220s) 2/22/2020 4:08:08 PM Remembering Alamo (0.0260s) 2/22/2020 4:08:08 PM Generating Framerates (0.0070s) 2/22/2020 4:08:08 PM Recalculate Speed Of Light (0.0250s) 2/22/2020 4:08:08 PM Optimize Comfort On Command Decks (0.0290s) 2/22/2020 4:08:08 PM Check Nearby Stellar Masses (0.0250s) 2/22/2020 4:08:08 PM No resolution change was required. 2/22/2020 4:08:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 4:08:08 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 4:08:08 PM Refresh Optical Lensing (0.0130s) 2/22/2020 4:08:08 PM Revise Fundamental Physical Laws (0.0460s) 2/22/2020 4:08:08 PM Boot Audio Comms (0.0150s) 2/22/2020 4:08:08 PM Establish Individual Audio Links (0.0180s) 2/22/2020 4:08:09 PM Prepare Explosions and Crackles (0.3030s) 2/22/2020 4:08:09 PM Calculate Odds Of Success (0.4590s) 2/22/2020 4:08:10 PM Briefly Panic (0.6540s) 2/22/2020 4:08:10 PM Install Confidence Routines (0.3800s) 2/22/2020 4:08:10 PM Bring Commander Interface Online (0.1460s) 2/22/2020 4:08:10 PM Motivate All Crews (0.0520s) 2/22/2020 4:08:10 PM Externalizing Patterns (0.0210s) 2/22/2020 4:08:10 PM Disengaging Constants (0.0510s) 2/22/2020 4:08:11 PM Late Axionic Computations (0.1650s) 2/22/2020 4:08:11 PM Connecting to Fleet Command (0.0110s) 2/22/2020 4:08:11 PM Thinking Of Advice (0.0120s) 2/22/2020 4:08:11 PM Degaussing Advice (0.0240s) 2/22/2020 4:08:11 PM Naming All Known Planets (0.0090s) 2/22/2020 4:08:11 PM Remembering Speeds (0.0130s) 2/22/2020 4:08:11 PM Prioritizing Targets (0.0130s) 2/22/2020 4:08:11 PM Rebooting Sensor Arrays (0.0140s) 2/22/2020 4:08:11 PM Unloading Prismatic Grid (0.0120s) 2/22/2020 4:08:11 PM Thinking Of Objectives (0.0140s) 2/22/2020 4:08:11 PM Re-Aligning Objectives (0.0140s) 2/22/2020 4:08:11 PM Inhibiting Visual Scans (0.0190s) 2/22/2020 4:08:11 PM Synthesizing Vocals (0.0080s) 2/22/2020 4:08:11 PM Ventilating Scenarios (0.0140s) 2/22/2020 4:08:11 PM Decontaminating Targeting Systems (0.0140s) 2/22/2020 4:08:11 PM Ejecting Tactical Core (0.0140s) 2/22/2020 4:08:11 PM Calibrating Formations (0.0140s) 2/22/2020 4:08:11 PM Intercepting Galactic Maps (0.0150s) 2/22/2020 4:08:11 PM Sterilizing Test Chamber (0.0150s) 2/22/2020 4:08:11 PM Faction Diagnostics (0.0220s) 2/22/2020 4:08:11 PM Buffering Hackers (0.0250s) 2/22/2020 4:08:11 PM Inverting Death (0.0130s) 2/22/2020 4:08:11 PM Linear Field Variance (0.1160s) 2/22/2020 4:08:11 PM Charging Marks (0.0160s) 2/22/2020 4:08:11 PM Guarding The Posts (0.0140s) 2/22/2020 4:08:11 PM Range Manifolds (0.0100s) 2/22/2020 4:08:11 PM Purging ROFs (0.0130s) 2/22/2020 4:08:11 PM Manipulating Speeds (0.0150s) 2/22/2020 4:08:11 PM Detecting Projectiles (0.0130s) 2/22/2020 4:08:11 PM Grouping Flow Fields (0.0130s) 2/22/2020 4:08:11 PM Modulating Flow Field Groups (0.0270s) 2/22/2020 4:08:11 PM Designing Fleets (0.0430s) 2/22/2020 4:08:11 PM Thinking Of Technologies (0.0120s) 2/22/2020 4:08:11 PM Categorizing Starboard Sensors (0.0100s) 2/22/2020 4:08:11 PM Injecting Galactic Variables (0.0200s) 2/22/2020 4:08:11 PM Discharging Colored Ions (0.0360s) 2/22/2020 4:08:11 PM Replicating Ion Colors (0.0090s) 2/22/2020 4:08:12 PM Gazing Into Starfields (0.9491s) 2/22/2020 4:08:16 PM Resizing Distant Planets (3.5202s) 2/22/2020 4:08:16 PM Investigating Map Signatures (0.0310s) 2/22/2020 4:08:16 PM Collating Solar Systems (0.0120s) 2/22/2020 4:08:16 PM Categorizing All Planets (0.0080s) 2/22/2020 4:08:16 PM Organizing Commands (0.0340s) 2/22/2020 4:08:16 PM Calculating Firing Cones (0.0070s) 2/22/2020 4:08:17 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 4:08:17 PM Developing New Ship Parts (1.7501s) 2/22/2020 4:08:25 PM Restrain Self From Stating The Odds (7.7464s) 2/22/2020 4:08:25 PM Issuing Orders (0.0130s) 2/22/2020 4:08:25 PM Augmenting Infusers (0.0150s) 2/22/2020 4:08:25 PM Infusing (0.0330s) 2/22/2020 4:08:25 PM Post-Proton Surge (0.0080s) 2/22/2020 4:08:25 PM Calibrate Weapons Arrays (0.0310s) 2/22/2020 4:08:25 PM Stimulate Modulation (0.0520s) 2/22/2020 4:08:26 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 4:08:26 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 4:08:26 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 4:08:26 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 4:08:26 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 4:08:26 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 4:08:28 PM Load Surrogates (2.1221s) 2/22/2020 4:08:28 PM Load Historical Documents (0.0210s) 2/22/2020 4:08:28 PM 20.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Gazing Into Starfields (0.9s) Resizing Distant Planets (3.5s) Developing New Ship Parts (1.8s) Restrain Self From Stating The Odds (7.7s) Load Surrogates (2.1s) 2/22/2020 4:08:30 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 4:08:31 PM Start Generate Partial Map with Realistic and seed 297740935 and planet count 80 and 19 factions 2/22/2020 4:08:31 PM World Created, Launching Server 2/22/2020 4:08:32 PM Successfully opened host socket 2/22/2020 4:08:42 PM Start Generate FULL Map with Realistic and seed 297740935 and planet count 80 and 19 factions 2/22/2020 4:08:43 PM Generate FULL Map Complete 2/22/2020 4:09:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/22/2020 5:31:42 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 5:31:42 PM Boot up FleetOS (0.4520s) 2/22/2020 5:31:42 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 5:31:42 PM Check System Logs For Rogue Intelligence (0.0400s) 2/22/2020 5:31:42 PM Game Version: 1.332 2/22/2020 5:31:42 PM Eject Trash Into Hyperspace (0.1040s) 2/22/2020 5:31:42 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 5:31:42 PM Check For Extra Modules (0.0120s) 2/22/2020 5:31:42 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 5:31:42 PM Bring Cloaking Systems Online (0.0180s) 2/22/2020 5:31:42 PM Remembering Alamo (0.0230s) 2/22/2020 5:31:42 PM Generating Framerates (0.0080s) 2/22/2020 5:31:42 PM Recalculate Speed Of Light (0.0220s) 2/22/2020 5:31:42 PM Optimize Comfort On Command Decks (0.0320s) 2/22/2020 5:31:42 PM Check Nearby Stellar Masses (0.0250s) 2/22/2020 5:31:42 PM No resolution change was required. 2/22/2020 5:31:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 5:31:42 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 5:31:42 PM Refresh Optical Lensing (0.0120s) 2/22/2020 5:31:43 PM Revise Fundamental Physical Laws (0.0270s) 2/22/2020 5:31:43 PM Boot Audio Comms (0.0130s) 2/22/2020 5:31:43 PM Establish Individual Audio Links (0.0130s) 2/22/2020 5:31:43 PM Prepare Explosions and Crackles (0.3060s) 2/22/2020 5:31:43 PM Calculate Odds Of Success (0.1380s) 2/22/2020 5:31:43 PM Briefly Panic (0.3880s) 2/22/2020 5:31:44 PM Install Confidence Routines (0.3570s) 2/22/2020 5:31:44 PM Bring Commander Interface Online (0.1220s) 2/22/2020 5:31:44 PM Motivate All Crews (0.0430s) 2/22/2020 5:31:44 PM Externalizing Patterns (0.0150s) 2/22/2020 5:31:44 PM Disengaging Constants (0.0400s) 2/22/2020 5:31:44 PM Late Axionic Computations (0.0770s) 2/22/2020 5:31:44 PM Connecting to Fleet Command (0.0150s) 2/22/2020 5:31:44 PM Thinking Of Advice (0.0060s) 2/22/2020 5:31:44 PM Degaussing Advice (0.0200s) 2/22/2020 5:31:44 PM Naming All Known Planets (0.0090s) 2/22/2020 5:31:44 PM Remembering Speeds (0.0120s) 2/22/2020 5:31:44 PM Prioritizing Targets (0.0120s) 2/22/2020 5:31:44 PM Rebooting Sensor Arrays (0.0140s) 2/22/2020 5:31:44 PM Unloading Prismatic Grid (0.0130s) 2/22/2020 5:31:44 PM Thinking Of Objectives (0.0140s) 2/22/2020 5:31:44 PM Re-Aligning Objectives (0.0130s) 2/22/2020 5:31:44 PM Inhibiting Visual Scans (0.0180s) 2/22/2020 5:31:44 PM Synthesizing Vocals (0.0120s) 2/22/2020 5:31:44 PM Ventilating Scenarios (0.0130s) 2/22/2020 5:31:44 PM Decontaminating Targeting Systems (0.0110s) 2/22/2020 5:31:44 PM Ejecting Tactical Core (0.0130s) 2/22/2020 5:31:44 PM Calibrating Formations (0.0120s) 2/22/2020 5:31:44 PM Intercepting Galactic Maps (0.0150s) 2/22/2020 5:31:44 PM Sterilizing Test Chamber (0.0170s) 2/22/2020 5:31:44 PM Faction Diagnostics (0.0170s) 2/22/2020 5:31:44 PM Buffering Hackers (0.0200s) 2/22/2020 5:31:44 PM Inverting Death (0.0110s) 2/22/2020 5:31:44 PM Linear Field Variance (0.0930s) 2/22/2020 5:31:44 PM Charging Marks (0.0140s) 2/22/2020 5:31:44 PM Guarding The Posts (0.0100s) 2/22/2020 5:31:44 PM Range Manifolds (0.0100s) 2/22/2020 5:31:44 PM Purging ROFs (0.0130s) 2/22/2020 5:31:44 PM Manipulating Speeds (0.0160s) 2/22/2020 5:31:44 PM Detecting Projectiles (0.0110s) 2/22/2020 5:31:44 PM Grouping Flow Fields (0.0170s) 2/22/2020 5:31:45 PM Modulating Flow Field Groups (0.0190s) 2/22/2020 5:31:45 PM Designing Fleets (0.0390s) 2/22/2020 5:31:45 PM Thinking Of Technologies (0.0100s) 2/22/2020 5:31:45 PM Categorizing Starboard Sensors (0.0100s) 2/22/2020 5:31:45 PM Injecting Galactic Variables (0.0180s) 2/22/2020 5:31:45 PM Discharging Colored Ions (0.0360s) 2/22/2020 5:31:45 PM Replicating Ion Colors (0.0090s) 2/22/2020 5:31:45 PM Eating Starfields (0.3220s) 2/22/2020 5:31:46 PM Cleaning Distant Planets (1.2441s) 2/22/2020 5:31:46 PM Investigating Map Signatures (0.0240s) 2/22/2020 5:31:46 PM Collating Solar Systems (0.0110s) 2/22/2020 5:31:46 PM Categorizing All Planets (0.0160s) 2/22/2020 5:31:46 PM Organizing Commands (0.0330s) 2/22/2020 5:31:46 PM Calculating Firing Cones (0.0090s) 2/22/2020 5:31:48 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 5:31:48 PM Collapsing Pile Of Ship Parts (1.3671s) 2/22/2020 5:31:52 PM Re-attaching Front Part (3.9542s) 2/22/2020 5:31:52 PM Issuing Orders (0.0140s) 2/22/2020 5:31:52 PM Augmenting Infusers (0.0150s) 2/22/2020 5:31:52 PM Infusing (0.0330s) 2/22/2020 5:31:52 PM Post-Proton Surge (0.0080s) 2/22/2020 5:31:52 PM Calibrate Weapons Arrays (0.0460s) 2/22/2020 5:31:52 PM Stimulate Modulation (0.0440s) 2/22/2020 5:31:52 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 5:31:52 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 5:31:52 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 5:31:52 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 5:31:52 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 5:31:52 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 5:31:54 PM Load Surrogates (2.1361s) 2/22/2020 5:31:54 PM Load Historical Documents (0.0090s) 2/22/2020 5:31:54 PM 12.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Eating Starfields (0.3s) Cleaning Distant Planets (1.2s) Collapsing Pile Of Ship Parts (1.4s) Re-attaching Front Part (4.0s) Load Surrogates (2.1s) 2/22/2020 5:31:56 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 5:32:01 PM Start Generate Partial Map with Realistic and seed 220984359 and planet count 80 and 19 factions 2/22/2020 5:32:01 PM World Created, Launching Server 2/22/2020 5:32:02 PM Successfully opened host socket 2/22/2020 5:32:12 PM Start Generate FULL Map with Realistic and seed 220984359 and planet count 80 and 19 factions 2/22/2020 5:32:12 PM Generate FULL Map Complete 2/22/2020 5:34:03 PM Skipped log Achievement To Steam Knowledge is Power because we think it's already there. 2/22/2020 5:34:32 PM Start Generate Partial Map with Realistic and seed 220984359 and planet count 80 and 19 factions 2/22/2020 5:34:32 PM World Created, Launching Server 2/22/2020 5:34:36 PM Start Generate Partial Map with Realistic and seed 113524456 and planet count 80 and 19 factions 2/22/2020 5:34:36 PM Generate Partial Map Complete 2/22/2020 5:34:36 PM Start Generate FULL Map with Realistic and seed 113524456 and planet count 80 and 19 factions 2/22/2020 5:34:37 PM Generate FULL Map Complete 2/22/2020 5:34:58 PM Start Generate Partial Map with Realistic and seed 113524456 and planet count 80 and 19 factions 2/22/2020 5:34:58 PM World Created, Launching Server 2/22/2020 5:34:59 PM Start Generate Partial Map with Realistic and seed 247763193 and planet count 80 and 19 factions 2/22/2020 5:35:00 PM Generate Partial Map Complete 2/22/2020 5:35:00 PM Start Generate FULL Map with Realistic and seed 247763193 and planet count 80 and 19 factions 2/22/2020 5:35:00 PM Generate FULL Map Complete 2/22/2020 5:35:19 PM Start Generate Partial Map with Realistic and seed 247763193 and planet count 80 and 19 factions 2/22/2020 5:35:19 PM World Created, Launching Server 2/22/2020 5:35:22 PM Start Generate Partial Map with Realistic and seed 606023413 and planet count 80 and 19 factions 2/22/2020 5:35:22 PM Generate Partial Map Complete 2/22/2020 5:35:23 PM Start Generate FULL Map with Realistic and seed 606023413 and planet count 80 and 19 factions 2/22/2020 5:35:23 PM Generate FULL Map Complete 2/22/2020 5:35:40 PM Start Generate Partial Map with Realistic and seed 606023413 and planet count 80 and 19 factions 2/22/2020 5:35:40 PM World Created, Launching Server 2/22/2020 5:35:42 PM Start Generate Partial Map with Realistic and seed 953490198 and planet count 80 and 19 factions 2/22/2020 5:35:42 PM Generate Partial Map Complete 2/22/2020 5:35:43 PM Start Generate FULL Map with Realistic and seed 953490198 and planet count 80 and 19 factions 2/22/2020 5:35:43 PM Generate FULL Map Complete 2/22/2020 5:36:02 PM Start Generate Partial Map with Realistic and seed 953490198 and planet count 80 and 19 factions 2/22/2020 5:36:02 PM World Created, Launching Server 2/22/2020 5:36:04 PM Start Generate Partial Map with Realistic and seed 219844199 and planet count 80 and 19 factions 2/22/2020 5:36:04 PM Generate Partial Map Complete 2/22/2020 5:36:18 PM Start Generate Partial Map with Realistic and seed 219844199 and planet count 80 and 19 factions 2/22/2020 5:36:18 PM World Created, Launching Server 2/22/2020 5:36:20 PM Start Generate FULL Map with Realistic and seed 219844199 and planet count 80 and 19 factions 2/22/2020 5:36:20 PM Generate FULL Map Complete 2/22/2020 5:36:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/22/2020 5:37:07 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 5:37:07 PM Boot up FleetOS (0.4970s) 2/22/2020 5:37:07 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 5:37:07 PM Check System Logs For Rogue Intelligence (0.0470s) 2/22/2020 5:37:07 PM Game Version: 1.332 2/22/2020 5:37:07 PM Eject Trash Into Hyperspace (0.1170s) 2/22/2020 5:37:07 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 5:37:07 PM Check For Extra Modules (0.0130s) 2/22/2020 5:37:07 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 5:37:07 PM Bring Cloaking Systems Online (0.0260s) 2/22/2020 5:37:07 PM Remembering Alamo (0.0240s) 2/22/2020 5:37:07 PM Generating Framerates (0.0100s) 2/22/2020 5:37:07 PM Recalculate Speed Of Light (0.0300s) 2/22/2020 5:37:07 PM Optimize Comfort On Command Decks (0.0260s) 2/22/2020 5:37:07 PM Check Nearby Stellar Masses (0.0260s) 2/22/2020 5:37:07 PM No resolution change was required. 2/22/2020 5:37:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 5:37:07 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 5:37:07 PM Refresh Optical Lensing (0.0120s) 2/22/2020 5:37:07 PM Revise Fundamental Physical Laws (0.0320s) 2/22/2020 5:37:07 PM Boot Audio Comms (0.0140s) 2/22/2020 5:37:07 PM Establish Individual Audio Links (0.0160s) 2/22/2020 5:37:07 PM Prepare Explosions and Crackles (0.3020s) 2/22/2020 5:37:08 PM Calculate Odds Of Success (0.1750s) 2/22/2020 5:37:08 PM Briefly Panic (0.4170s) 2/22/2020 5:37:08 PM Install Confidence Routines (0.3640s) 2/22/2020 5:37:09 PM Bring Commander Interface Online (0.1340s) 2/22/2020 5:37:09 PM Motivate All Crews (0.0490s) 2/22/2020 5:37:09 PM Externalizing Patterns (0.0180s) 2/22/2020 5:37:09 PM Disengaging Constants (0.0420s) 2/22/2020 5:37:09 PM Late Axionic Computations (0.0840s) 2/22/2020 5:37:09 PM Connecting to Fleet Command (0.0110s) 2/22/2020 5:37:09 PM Thinking Of Advice (0.0120s) 2/22/2020 5:37:09 PM Degaussing Advice (0.0200s) 2/22/2020 5:37:09 PM Naming All Known Planets (0.0070s) 2/22/2020 5:37:09 PM Remembering Speeds (0.0140s) 2/22/2020 5:37:09 PM Prioritizing Targets (0.0150s) 2/22/2020 5:37:09 PM Rebooting Sensor Arrays (0.0140s) 2/22/2020 5:37:09 PM Unloading Prismatic Grid (0.0120s) 2/22/2020 5:37:09 PM Thinking Of Objectives (0.0140s) 2/22/2020 5:37:09 PM Re-Aligning Objectives (0.0120s) 2/22/2020 5:37:09 PM Inhibiting Visual Scans (0.0180s) 2/22/2020 5:37:09 PM Synthesizing Vocals (0.0090s) 2/22/2020 5:37:09 PM Ventilating Scenarios (0.0130s) 2/22/2020 5:37:09 PM Decontaminating Targeting Systems (0.0130s) 2/22/2020 5:37:09 PM Ejecting Tactical Core (0.0150s) 2/22/2020 5:37:09 PM Calibrating Formations (0.0150s) 2/22/2020 5:37:09 PM Intercepting Galactic Maps (0.0130s) 2/22/2020 5:37:09 PM Sterilizing Test Chamber (0.0180s) 2/22/2020 5:37:09 PM Faction Diagnostics (0.0170s) 2/22/2020 5:37:09 PM Buffering Hackers (0.0200s) 2/22/2020 5:37:09 PM Inverting Death (0.0130s) 2/22/2020 5:37:09 PM Linear Field Variance (0.0930s) 2/22/2020 5:37:09 PM Charging Marks (0.0110s) 2/22/2020 5:37:09 PM Guarding The Posts (0.0120s) 2/22/2020 5:37:09 PM Range Manifolds (0.0110s) 2/22/2020 5:37:09 PM Purging ROFs (0.0140s) 2/22/2020 5:37:09 PM Manipulating Speeds (0.0140s) 2/22/2020 5:37:09 PM Detecting Projectiles (0.0120s) 2/22/2020 5:37:09 PM Grouping Flow Fields (0.0140s) 2/22/2020 5:37:09 PM Modulating Flow Field Groups (0.0230s) 2/22/2020 5:37:09 PM Designing Fleets (0.0410s) 2/22/2020 5:37:09 PM Thinking Of Technologies (0.0110s) 2/22/2020 5:37:09 PM Categorizing Starboard Sensors (0.0110s) 2/22/2020 5:37:09 PM Injecting Galactic Variables (0.0180s) 2/22/2020 5:37:09 PM Discharging Colored Ions (0.0410s) 2/22/2020 5:37:09 PM Replicating Ion Colors (0.0080s) 2/22/2020 5:37:10 PM Miming Starfields (0.3460s) 2/22/2020 5:37:11 PM Milking Distant Planets (1.4401s) 2/22/2020 5:37:11 PM Investigating Map Signatures (0.0290s) 2/22/2020 5:37:11 PM Collating Solar Systems (0.0130s) 2/22/2020 5:37:11 PM Categorizing All Planets (0.0100s) 2/22/2020 5:37:11 PM Organizing Commands (0.0400s) 2/22/2020 5:37:11 PM Calculating Firing Cones (0.0080s) 2/22/2020 5:37:13 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 5:37:13 PM Scrapping Extra Ship Parts (1.4451s) 2/22/2020 5:37:16 PM Investigate Tachyons (3.5772s) 2/22/2020 5:37:16 PM Issuing Orders (0.0130s) 2/22/2020 5:37:16 PM Augmenting Infusers (0.0140s) 2/22/2020 5:37:16 PM Infusing (0.0370s) 2/22/2020 5:37:16 PM Post-Proton Surge (0.0100s) 2/22/2020 5:37:16 PM Calibrate Weapons Arrays (0.0450s) 2/22/2020 5:37:16 PM Stimulate Modulation (0.0740s) 2/22/2020 5:37:17 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 5:37:17 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 5:37:17 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 5:37:17 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 5:37:17 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 5:37:17 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 5:37:18 PM Load Surrogates (1.9901s) 2/22/2020 5:37:18 PM Load Historical Documents (0.0050s) 2/22/2020 5:37:18 PM 12.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Miming Starfields (0.3s) Milking Distant Planets (1.4s) Scrapping Extra Ship Parts (1.4s) Investigate Tachyons (3.6s) Load Surrogates (2.0s) 2/22/2020 5:37:19 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 5:37:23 PM Start Generate Partial Map with Realistic and seed 72373651 and planet count 80 and 19 factions 2/22/2020 5:37:23 PM World Created, Launching Server 2/22/2020 5:37:23 PM Successfully opened host socket 2/22/2020 5:37:34 PM Start Generate FULL Map with Realistic and seed 72373651 and planet count 80 and 19 factions 2/22/2020 5:37:34 PM Generate FULL Map Complete 2/22/2020 5:37:45 PM ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 2/22/2020 5:37:45 PM ErrorsReportedByEngine: ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 2/22/2020 5:41:28 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/22/2020 6:32:11 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 6:32:11 PM Boot up FleetOS (0.4850s) 2/22/2020 6:32:11 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 6:32:11 PM Check System Logs For Rogue Intelligence (0.0380s) 2/22/2020 6:32:11 PM Game Version: 1.332 2/22/2020 6:32:11 PM Eject Trash Into Hyperspace (0.1050s) 2/22/2020 6:32:11 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 6:32:11 PM Check For Extra Modules (0.0120s) 2/22/2020 6:32:11 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 6:32:11 PM Bring Cloaking Systems Online (0.0180s) 2/22/2020 6:32:11 PM Remembering Alamo (0.0200s) 2/22/2020 6:32:11 PM Generating Framerates (0.0060s) 2/22/2020 6:32:11 PM Recalculate Speed Of Light (0.0230s) 2/22/2020 6:32:11 PM Optimize Comfort On Command Decks (0.0240s) 2/22/2020 6:32:11 PM Check Nearby Stellar Masses (0.0240s) 2/22/2020 6:32:11 PM No resolution change was required. 2/22/2020 6:32:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 6:32:11 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 6:32:11 PM Refresh Optical Lensing (0.0100s) 2/22/2020 6:32:11 PM Revise Fundamental Physical Laws (0.0270s) 2/22/2020 6:32:11 PM Boot Audio Comms (0.0140s) 2/22/2020 6:32:11 PM Establish Individual Audio Links (0.0160s) 2/22/2020 6:32:11 PM Prepare Explosions and Crackles (0.3020s) 2/22/2020 6:32:11 PM Calculate Odds Of Success (0.1880s) 2/22/2020 6:32:12 PM Briefly Panic (0.3600s) 2/22/2020 6:32:12 PM Install Confidence Routines (0.3260s) 2/22/2020 6:32:12 PM Bring Commander Interface Online (0.1350s) 2/22/2020 6:32:12 PM Motivate All Crews (0.0490s) 2/22/2020 6:32:12 PM Externalizing Patterns (0.0170s) 2/22/2020 6:32:12 PM Disengaging Constants (0.0430s) 2/22/2020 6:32:12 PM Late Axionic Computations (0.1000s) 2/22/2020 6:32:12 PM Connecting to Fleet Command (0.0130s) 2/22/2020 6:32:13 PM Thinking Of Advice (0.0120s) 2/22/2020 6:32:13 PM Degaussing Advice (0.0210s) 2/22/2020 6:32:13 PM Naming All Known Planets (0.0090s) 2/22/2020 6:32:13 PM Remembering Speeds (0.0150s) 2/22/2020 6:32:13 PM Prioritizing Targets (0.0130s) 2/22/2020 6:32:13 PM Rebooting Sensor Arrays (0.0120s) 2/22/2020 6:32:13 PM Unloading Prismatic Grid (0.0140s) 2/22/2020 6:32:13 PM Thinking Of Objectives (0.0130s) 2/22/2020 6:32:13 PM Re-Aligning Objectives (0.0140s) 2/22/2020 6:32:13 PM Inhibiting Visual Scans (0.0170s) 2/22/2020 6:32:13 PM Synthesizing Vocals (0.0100s) 2/22/2020 6:32:13 PM Ventilating Scenarios (0.0110s) 2/22/2020 6:32:13 PM Decontaminating Targeting Systems (0.0140s) 2/22/2020 6:32:13 PM Ejecting Tactical Core (0.0130s) 2/22/2020 6:32:13 PM Calibrating Formations (0.0120s) 2/22/2020 6:32:13 PM Intercepting Galactic Maps (0.0150s) 2/22/2020 6:32:13 PM Sterilizing Test Chamber (0.0160s) 2/22/2020 6:32:13 PM Faction Diagnostics (0.0180s) 2/22/2020 6:32:13 PM Buffering Hackers (0.0200s) 2/22/2020 6:32:13 PM Inverting Death (0.0100s) 2/22/2020 6:32:13 PM Linear Field Variance (0.0970s) 2/22/2020 6:32:13 PM Charging Marks (0.0110s) 2/22/2020 6:32:13 PM Guarding The Posts (0.0110s) 2/22/2020 6:32:13 PM Range Manifolds (0.0130s) 2/22/2020 6:32:13 PM Purging ROFs (0.0120s) 2/22/2020 6:32:13 PM Manipulating Speeds (0.0150s) 2/22/2020 6:32:13 PM Detecting Projectiles (0.0130s) 2/22/2020 6:32:13 PM Grouping Flow Fields (0.0130s) 2/22/2020 6:32:13 PM Modulating Flow Field Groups (0.0220s) 2/22/2020 6:32:13 PM Designing Fleets (0.0380s) 2/22/2020 6:32:13 PM Thinking Of Technologies (0.0100s) 2/22/2020 6:32:13 PM Categorizing Starboard Sensors (0.0120s) 2/22/2020 6:32:13 PM Injecting Galactic Variables (0.0170s) 2/22/2020 6:32:13 PM Discharging Colored Ions (0.0360s) 2/22/2020 6:32:13 PM Replicating Ion Colors (0.0090s) 2/22/2020 6:32:13 PM Sucking In Starfields (0.3550s) 2/22/2020 6:32:15 PM Mopping Up Distant Planets (1.3321s) 2/22/2020 6:32:15 PM Investigating Map Signatures (0.0250s) 2/22/2020 6:32:15 PM Collating Solar Systems (0.0100s) 2/22/2020 6:32:15 PM Categorizing All Planets (0.0100s) 2/22/2020 6:32:15 PM Organizing Commands (0.0320s) 2/22/2020 6:32:15 PM Calculating Firing Cones (0.0080s) 2/22/2020 6:32:16 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 6:32:16 PM Breaking In New Ship Parts (1.3351s) 2/22/2020 6:32:20 PM Irradiating Low-Ranking Crew (3.6992s) 2/22/2020 6:32:20 PM Issuing Orders (0.0160s) 2/22/2020 6:32:20 PM Augmenting Infusers (0.0120s) 2/22/2020 6:32:20 PM Infusing (0.0300s) 2/22/2020 6:32:20 PM Post-Proton Surge (0.0090s) 2/22/2020 6:32:20 PM Calibrate Weapons Arrays (0.0290s) 2/22/2020 6:32:20 PM Stimulate Modulation (0.0450s) 2/22/2020 6:32:20 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 6:32:20 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 6:32:20 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 6:32:20 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 6:32:20 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 6:32:20 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 6:32:22 PM Load Surrogates (2.0061s) 2/22/2020 6:32:22 PM Load Historical Documents (0.0170s) 2/22/2020 6:32:22 PM 12.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Sucking In Starfields (0.4s) Mopping Up Distant Planets (1.3s) Breaking In New Ship Parts (1.3s) Irradiating Low-Ranking Crew (3.7s) Load Surrogates (2.0s) 2/22/2020 6:32:22 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 6:32:25 PM Start Generate Partial Map with Realistic and seed 413731837 and planet count 80 and 19 factions 2/22/2020 6:32:25 PM World Created, Launching Server 2/22/2020 6:32:25 PM Successfully opened host socket 2/22/2020 6:32:36 PM Start Generate FULL Map with Realistic and seed 413731837 and planet count 80 and 19 factions 2/22/2020 6:32:37 PM Generate FULL Map Complete 2/22/2020 6:33:57 PM Start Generate Partial Map with Realistic and seed 413731837 and planet count 80 and 19 factions 2/22/2020 6:33:57 PM World Created, Launching Server 2/22/2020 6:33:59 PM Start Generate Partial Map with Realistic and seed 40687824 and planet count 80 and 19 factions 2/22/2020 6:34:00 PM Generate Partial Map Complete 2/22/2020 6:34:01 PM Start Generate FULL Map with Realistic and seed 40687824 and planet count 80 and 19 factions 2/22/2020 6:34:01 PM Generate FULL Map Complete 2/22/2020 6:34:13 PM Start Generate Partial Map with Realistic and seed 40687824 and planet count 80 and 19 factions 2/22/2020 6:34:13 PM World Created, Launching Server 2/22/2020 6:34:15 PM Start Generate Partial Map with Realistic and seed 89224991 and planet count 80 and 19 factions 2/22/2020 6:34:15 PM Generate Partial Map Complete 2/22/2020 6:34:16 PM Start Generate FULL Map with Realistic and seed 89224991 and planet count 80 and 19 factions 2/22/2020 6:34:16 PM Generate FULL Map Complete 2/22/2020 6:34:26 PM Start Generate Partial Map with Realistic and seed 89224991 and planet count 80 and 19 factions 2/22/2020 6:34:26 PM World Created, Launching Server 2/22/2020 6:34:28 PM Start Generate Partial Map with Realistic and seed 588338378 and planet count 80 and 19 factions 2/22/2020 6:34:28 PM Generate Partial Map Complete 2/22/2020 6:34:29 PM Start Generate FULL Map with Realistic and seed 588338378 and planet count 80 and 19 factions 2/22/2020 6:34:29 PM Generate FULL Map Complete 2/22/2020 6:34:43 PM Start Generate Partial Map with Realistic and seed 588338378 and planet count 80 and 19 factions 2/22/2020 6:34:43 PM World Created, Launching Server 2/22/2020 6:34:45 PM Start Generate Partial Map with Realistic and seed 40787230 and planet count 80 and 19 factions 2/22/2020 6:34:45 PM Generate Partial Map Complete 2/22/2020 6:34:46 PM Start Generate FULL Map with Realistic and seed 40787230 and planet count 80 and 19 factions 2/22/2020 6:34:46 PM Generate FULL Map Complete 2/22/2020 6:36:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/22/2020 6:56:47 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 6:56:47 PM Boot up FleetOS (0.4560s) 2/22/2020 6:56:48 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 6:56:48 PM Check System Logs For Rogue Intelligence (0.0410s) 2/22/2020 6:56:48 PM Game Version: 1.332 2/22/2020 6:56:48 PM Eject Trash Into Hyperspace (0.0990s) 2/22/2020 6:56:48 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 6:56:48 PM Check For Extra Modules (0.0100s) 2/22/2020 6:56:48 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 6:56:48 PM Bring Cloaking Systems Online (0.0160s) 2/22/2020 6:56:48 PM Remembering Alamo (0.0210s) 2/22/2020 6:56:48 PM Generating Framerates (0.0070s) 2/22/2020 6:56:48 PM Recalculate Speed Of Light (0.0230s) 2/22/2020 6:56:48 PM Optimize Comfort On Command Decks (0.0240s) 2/22/2020 6:56:48 PM Check Nearby Stellar Masses (0.0250s) 2/22/2020 6:56:48 PM No resolution change was required. 2/22/2020 6:56:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 6:56:48 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 6:56:48 PM Refresh Optical Lensing (0.0130s) 2/22/2020 6:56:48 PM Revise Fundamental Physical Laws (0.0280s) 2/22/2020 6:56:48 PM Boot Audio Comms (0.0120s) 2/22/2020 6:56:48 PM Establish Individual Audio Links (0.0140s) 2/22/2020 6:56:48 PM Prepare Explosions and Crackles (0.3010s) 2/22/2020 6:56:48 PM Calculate Odds Of Success (0.1750s) 2/22/2020 6:56:49 PM Briefly Panic (0.3750s) 2/22/2020 6:56:49 PM Install Confidence Routines (0.3190s) 2/22/2020 6:56:49 PM Bring Commander Interface Online (0.1390s) 2/22/2020 6:56:49 PM Motivate All Crews (0.0440s) 2/22/2020 6:56:49 PM Externalizing Patterns (0.0170s) 2/22/2020 6:56:49 PM Disengaging Constants (0.0440s) 2/22/2020 6:56:49 PM Late Axionic Computations (0.0840s) 2/22/2020 6:56:49 PM Connecting to Fleet Command (0.0100s) 2/22/2020 6:56:49 PM Thinking Of Advice (0.0110s) 2/22/2020 6:56:49 PM Degaussing Advice (0.0190s) 2/22/2020 6:56:49 PM Naming All Known Planets (0.0070s) 2/22/2020 6:56:49 PM Remembering Speeds (0.0140s) 2/22/2020 6:56:49 PM Prioritizing Targets (0.0130s) 2/22/2020 6:56:49 PM Rebooting Sensor Arrays (0.0140s) 2/22/2020 6:56:49 PM Unloading Prismatic Grid (0.0130s) 2/22/2020 6:56:49 PM Thinking Of Objectives (0.0140s) 2/22/2020 6:56:49 PM Re-Aligning Objectives (0.0150s) 2/22/2020 6:56:49 PM Inhibiting Visual Scans (0.0160s) 2/22/2020 6:56:49 PM Synthesizing Vocals (0.0090s) 2/22/2020 6:56:49 PM Ventilating Scenarios (0.0140s) 2/22/2020 6:56:50 PM Decontaminating Targeting Systems (0.0130s) 2/22/2020 6:56:50 PM Ejecting Tactical Core (0.0130s) 2/22/2020 6:56:50 PM Calibrating Formations (0.0120s) 2/22/2020 6:56:50 PM Intercepting Galactic Maps (0.0140s) 2/22/2020 6:56:50 PM Sterilizing Test Chamber (0.0170s) 2/22/2020 6:56:50 PM Faction Diagnostics (0.0180s) 2/22/2020 6:56:50 PM Buffering Hackers (0.0180s) 2/22/2020 6:56:50 PM Inverting Death (0.0070s) 2/22/2020 6:56:50 PM Linear Field Variance (0.0960s) 2/22/2020 6:56:50 PM Charging Marks (0.0120s) 2/22/2020 6:56:50 PM Guarding The Posts (0.0120s) 2/22/2020 6:56:50 PM Range Manifolds (0.0120s) 2/22/2020 6:56:50 PM Purging ROFs (0.0120s) 2/22/2020 6:56:50 PM Manipulating Speeds (0.0140s) 2/22/2020 6:56:50 PM Detecting Projectiles (0.0120s) 2/22/2020 6:56:50 PM Grouping Flow Fields (0.0150s) 2/22/2020 6:56:50 PM Modulating Flow Field Groups (0.0200s) 2/22/2020 6:56:50 PM Designing Fleets (0.0380s) 2/22/2020 6:56:50 PM Thinking Of Technologies (0.0130s) 2/22/2020 6:56:50 PM Categorizing Starboard Sensors (0.0100s) 2/22/2020 6:56:50 PM Injecting Galactic Variables (0.0170s) 2/22/2020 6:56:50 PM Discharging Colored Ions (0.0340s) 2/22/2020 6:56:50 PM Replicating Ion Colors (0.0100s) 2/22/2020 6:56:50 PM Exploding Starfields (0.3170s) 2/22/2020 6:56:52 PM Rejecting Distant Planets (1.2731s) 2/22/2020 6:56:52 PM Investigating Map Signatures (0.0240s) 2/22/2020 6:56:52 PM Collating Solar Systems (0.0100s) 2/22/2020 6:56:52 PM Categorizing All Planets (0.0150s) 2/22/2020 6:56:52 PM Organizing Commands (0.0240s) 2/22/2020 6:56:52 PM Calculating Firing Cones (0.0060s) 2/22/2020 6:56:53 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 6:56:53 PM Ruining Perfectly Good Ship Parts (1.3911s) 2/22/2020 6:56:56 PM EXTERMINATE! EXTERMINATE! (3.2662s) 2/22/2020 6:56:56 PM Issuing Orders (0.0140s) 2/22/2020 6:56:56 PM Augmenting Infusers (0.0150s) 2/22/2020 6:56:56 PM Infusing (0.0320s) 2/22/2020 6:56:56 PM Post-Proton Surge (0.0060s) 2/22/2020 6:56:56 PM Calibrate Weapons Arrays (0.0330s) 2/22/2020 6:56:56 PM Stimulate Modulation (0.0580s) 2/22/2020 6:56:57 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 6:56:57 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 6:56:57 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 6:56:57 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 6:56:57 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 6:56:57 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 6:56:57 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 6:56:58 PM Load Surrogates (1.9891s) 2/22/2020 6:56:58 PM Load Historical Documents (0.0120s) 2/22/2020 6:56:58 PM 11.4 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Exploding Starfields (0.3s) Rejecting Distant Planets (1.3s) Ruining Perfectly Good Ship Parts (1.4s) EXTERMINATE! EXTERMINATE! (3.3s) Load Surrogates (2.0s) 2/22/2020 6:56:59 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 6:57:01 PM Start Generate Partial Map with Realistic and seed 487316413 and planet count 80 and 19 factions 2/22/2020 6:57:01 PM World Created, Launching Server 2/22/2020 6:57:02 PM Successfully opened host socket 2/22/2020 6:57:12 PM Start Generate FULL Map with Realistic and seed 487316413 and planet count 80 and 19 factions 2/22/2020 6:57:12 PM Generate FULL Map Complete 2/22/2020 6:58:05 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/22/2020 8:19:19 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 8:19:19 PM Boot up FleetOS (0.4540s) 2/22/2020 8:19:19 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 8:19:19 PM Check System Logs For Rogue Intelligence (0.0430s) 2/22/2020 8:19:19 PM Game Version: 1.332 2/22/2020 8:19:19 PM Eject Trash Into Hyperspace (0.1050s) 2/22/2020 8:19:19 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 8:19:19 PM Check For Extra Modules (0.0150s) 2/22/2020 8:19:19 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 8:19:19 PM Bring Cloaking Systems Online (0.0270s) 2/22/2020 8:19:19 PM Remembering Alamo (0.0260s) 2/22/2020 8:19:19 PM Generating Framerates (0.0070s) 2/22/2020 8:19:19 PM Recalculate Speed Of Light (0.0230s) 2/22/2020 8:19:19 PM Optimize Comfort On Command Decks (0.0230s) 2/22/2020 8:19:19 PM Check Nearby Stellar Masses (0.0220s) 2/22/2020 8:19:19 PM No resolution change was required. 2/22/2020 8:19:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 8:19:19 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 8:19:19 PM Refresh Optical Lensing (0.0110s) 2/22/2020 8:19:19 PM Revise Fundamental Physical Laws (0.0310s) 2/22/2020 8:19:19 PM Boot Audio Comms (0.0130s) 2/22/2020 8:19:19 PM Establish Individual Audio Links (0.0170s) 2/22/2020 8:19:19 PM Prepare Explosions and Crackles (0.2990s) 2/22/2020 8:19:19 PM Calculate Odds Of Success (0.1750s) 2/22/2020 8:19:20 PM Briefly Panic (0.3740s) 2/22/2020 8:19:20 PM Install Confidence Routines (0.3530s) 2/22/2020 8:19:20 PM Bring Commander Interface Online (0.1260s) 2/22/2020 8:19:20 PM Motivate All Crews (0.0450s) 2/22/2020 8:19:20 PM Externalizing Patterns (0.0160s) 2/22/2020 8:19:20 PM Disengaging Constants (0.0410s) 2/22/2020 8:19:20 PM Late Axionic Computations (0.0860s) 2/22/2020 8:19:20 PM Connecting to Fleet Command (0.0100s) 2/22/2020 8:19:21 PM Thinking Of Advice (0.0110s) 2/22/2020 8:19:21 PM Degaussing Advice (0.0200s) 2/22/2020 8:19:21 PM Naming All Known Planets (0.0070s) 2/22/2020 8:19:21 PM Remembering Speeds (0.0140s) 2/22/2020 8:19:21 PM Prioritizing Targets (0.0130s) 2/22/2020 8:19:21 PM Rebooting Sensor Arrays (0.0140s) 2/22/2020 8:19:21 PM Unloading Prismatic Grid (0.0130s) 2/22/2020 8:19:21 PM Thinking Of Objectives (0.0130s) 2/22/2020 8:19:21 PM Re-Aligning Objectives (0.0140s) 2/22/2020 8:19:21 PM Inhibiting Visual Scans (0.0180s) 2/22/2020 8:19:21 PM Synthesizing Vocals (0.0080s) 2/22/2020 8:19:21 PM Ventilating Scenarios (0.0130s) 2/22/2020 8:19:21 PM Decontaminating Targeting Systems (0.0160s) 2/22/2020 8:19:21 PM Ejecting Tactical Core (0.0110s) 2/22/2020 8:19:21 PM Calibrating Formations (0.0130s) 2/22/2020 8:19:21 PM Intercepting Galactic Maps (0.0140s) 2/22/2020 8:19:21 PM Sterilizing Test Chamber (0.0180s) 2/22/2020 8:19:21 PM Faction Diagnostics (0.0160s) 2/22/2020 8:19:21 PM Buffering Hackers (0.0180s) 2/22/2020 8:19:21 PM Inverting Death (0.0100s) 2/22/2020 8:19:21 PM Linear Field Variance (0.0960s) 2/22/2020 8:19:21 PM Charging Marks (0.0110s) 2/22/2020 8:19:21 PM Guarding The Posts (0.0120s) 2/22/2020 8:19:21 PM Range Manifolds (0.0110s) 2/22/2020 8:19:21 PM Purging ROFs (0.0130s) 2/22/2020 8:19:21 PM Manipulating Speeds (0.0170s) 2/22/2020 8:19:21 PM Detecting Projectiles (0.0090s) 2/22/2020 8:19:21 PM Grouping Flow Fields (0.0140s) 2/22/2020 8:19:21 PM Modulating Flow Field Groups (0.0240s) 2/22/2020 8:19:21 PM Designing Fleets (0.0360s) 2/22/2020 8:19:21 PM Thinking Of Technologies (0.0100s) 2/22/2020 8:19:21 PM Categorizing Starboard Sensors (0.0140s) 2/22/2020 8:19:21 PM Injecting Galactic Variables (0.0150s) 2/22/2020 8:19:21 PM Discharging Colored Ions (0.0340s) 2/22/2020 8:19:21 PM Replicating Ion Colors (0.0080s) 2/22/2020 8:19:21 PM Pining For Starfields (0.3510s) 2/22/2020 8:19:23 PM Gazing At Distant Planets (1.3111s) 2/22/2020 8:19:23 PM Investigating Map Signatures (0.0240s) 2/22/2020 8:19:23 PM Collating Solar Systems (0.0090s) 2/22/2020 8:19:23 PM Categorizing All Planets (0.0120s) 2/22/2020 8:19:23 PM Organizing Commands (0.0270s) 2/22/2020 8:19:23 PM Calculating Firing Cones (0.0050s) 2/22/2020 8:19:24 PM Could not find 'shield_points' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXMLElement.ComplainIfAttributeNotFound (System.String AttributeName) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.NodeProcessor (Arcen.Universal.ArcenXMLElement Data) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.Core.GameEntityTypeData TypeDataObject) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:19:24 PM Could not find 'energy_consumption' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXMLElement.ComplainIfAttributeNotFound (System.String AttributeName) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.NodeProcessor (Arcen.Universal.ArcenXMLElement Data) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.Core.GameEntityTypeData TypeDataObject) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:19:24 PM Could not find 'metal_cost' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXMLElement.ComplainIfAttributeNotFound (System.String AttributeName) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.NodeProcessor (Arcen.Universal.ArcenXMLElement Data) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.Core.GameEntityTypeData TypeDataObject) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:19:24 PM Error while initializing a table Arcen.AIW2.Core.GameEntityTypeDataTable: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData.NodeProcessor (Arcen.Universal.ArcenXMLElement Data) [0x00b09] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.AIW2.Core.GameEntityTypeData TypeDataObject) [0x00001] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00469] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x001e7] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00092] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00022] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x0004d] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:19:24 PM Errors in reading GameEntityTypeDataTable Ark_Base: is missing int attribute hull_points Ark_Base: has missing, invalid, or default 'Balance_SpeedDirect' in attribute speed Ark_Base: is missing int attribute armor_mm 2/22/2020 8:19:24 PM Demoting Insubordinate Ship Parts (1.1361s) 2/22/2020 8:19:28 PM No VisualsByFaction for faction 'NaturalObject' for game entity type 'HarvesterTurretDrone'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:19:28 PM No VisualsByFaction for faction 'Player' for game entity type 'HarvesterTurretDrone'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:19:28 PM No VisualsByFaction for faction 'AI' for game entity type 'HarvesterTurretDrone'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:19:28 PM No VisualsByFaction for faction 'SpecialFaction' for game entity type 'HarvesterTurretDrone'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:19:28 PM No VisualsByFaction for faction 'NaturalObject' for game entity type 'Ark_Base'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:19:28 PM No VisualsByFaction for faction 'Player' for game entity type 'Ark_Base'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:19:28 PM No VisualsByFaction for faction 'AI' for game entity type 'Ark_Base'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:19:28 PM No VisualsByFaction for faction 'SpecialFaction' for game entity type 'Ark_Base'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:19:28 PM No VisualsByFaction for faction 'NaturalObject' for game entity type 'Ark_Base'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:19:28 PM No VisualsByFaction for faction 'Player' for game entity type 'Ark_Base'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:19:28 PM No VisualsByFaction for faction 'AI' for game entity type 'Ark_Base'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:19:28 PM No VisualsByFaction for faction 'SpecialFaction' for game entity type 'Ark_Base'. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:19:28 PM Broadcasting Peace Message (3.5862s) 2/22/2020 8:19:28 PM Issuing Orders (0.0100s) 2/22/2020 8:19:28 PM Augmenting Infusers (0.0140s) 2/22/2020 8:19:28 PM Infusing (0.0310s) 2/22/2020 8:19:28 PM Error: table 'GameEntityTypeDataTable' does not have data for the following rows, which were referenced somewhere: HarvesterTurretDrone Ark_Base 2/22/2020 8:19:28 PM Post-Proton Surge (0.0060s) 2/22/2020 8:19:28 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.WriteBalanceStatsToBuffer (System.Boolean WriteHeaderInstead, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferCSV, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferXMLOrNull) (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.DumpBalanceStatsToCSV () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <4688975df0da44369e8cfe53adf5f96b>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/22/2020 8:19:28 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.WriteBalanceStatsToBuffer (System.Boolean WriteHeaderInstead, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferCSV, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferXMLOrNull) (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.DumpBalanceStatsToCSV () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <4688975df0da44369e8cfe53adf5f96b>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/22/2020 8:22:18 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 8:22:18 PM Boot up FleetOS (0.4950s) 2/22/2020 8:22:18 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 8:22:18 PM Check System Logs For Rogue Intelligence (0.0430s) 2/22/2020 8:22:18 PM Game Version: 1.332 2/22/2020 8:22:18 PM Eject Trash Into Hyperspace (0.1050s) 2/22/2020 8:22:18 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 8:22:18 PM Check For Extra Modules (0.0100s) 2/22/2020 8:22:18 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 8:22:18 PM Bring Cloaking Systems Online (0.0180s) 2/22/2020 8:22:18 PM Remembering Alamo (0.0200s) 2/22/2020 8:22:18 PM Generating Framerates (0.0080s) 2/22/2020 8:22:18 PM Recalculate Speed Of Light (0.0210s) 2/22/2020 8:22:18 PM Optimize Comfort On Command Decks (0.0230s) 2/22/2020 8:22:18 PM Check Nearby Stellar Masses (0.0240s) 2/22/2020 8:22:18 PM No resolution change was required. 2/22/2020 8:22:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 8:22:18 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 8:22:18 PM Refresh Optical Lensing (0.0120s) 2/22/2020 8:22:18 PM Revise Fundamental Physical Laws (0.0350s) 2/22/2020 8:22:18 PM Boot Audio Comms (0.0120s) 2/22/2020 8:22:18 PM Establish Individual Audio Links (0.0150s) 2/22/2020 8:22:18 PM Prepare Explosions and Crackles (0.3010s) 2/22/2020 8:22:18 PM Calculate Odds Of Success (0.1530s) 2/22/2020 8:22:19 PM Briefly Panic (0.3600s) 2/22/2020 8:22:19 PM Install Confidence Routines (0.3200s) 2/22/2020 8:22:19 PM Bring Commander Interface Online (0.1230s) 2/22/2020 8:22:19 PM Motivate All Crews (0.0470s) 2/22/2020 8:22:19 PM Externalizing Patterns (0.0160s) 2/22/2020 8:22:19 PM Disengaging Constants (0.0430s) 2/22/2020 8:22:19 PM Late Axionic Computations (0.0910s) 2/22/2020 8:22:19 PM Connecting to Fleet Command (0.0090s) 2/22/2020 8:22:19 PM Thinking Of Advice (0.0120s) 2/22/2020 8:22:20 PM Degaussing Advice (0.0200s) 2/22/2020 8:22:20 PM Naming All Known Planets (0.0070s) 2/22/2020 8:22:20 PM Remembering Speeds (0.0140s) 2/22/2020 8:22:20 PM Prioritizing Targets (0.0120s) 2/22/2020 8:22:20 PM Rebooting Sensor Arrays (0.0140s) 2/22/2020 8:22:20 PM Unloading Prismatic Grid (0.0130s) 2/22/2020 8:22:20 PM Thinking Of Objectives (0.0130s) 2/22/2020 8:22:20 PM Re-Aligning Objectives (0.0140s) 2/22/2020 8:22:20 PM Inhibiting Visual Scans (0.0180s) 2/22/2020 8:22:20 PM Synthesizing Vocals (0.0090s) 2/22/2020 8:22:20 PM Ventilating Scenarios (0.0130s) 2/22/2020 8:22:20 PM Decontaminating Targeting Systems (0.0130s) 2/22/2020 8:22:20 PM Ejecting Tactical Core (0.0140s) 2/22/2020 8:22:20 PM Calibrating Formations (0.0120s) 2/22/2020 8:22:20 PM Intercepting Galactic Maps (0.0150s) 2/22/2020 8:22:20 PM Sterilizing Test Chamber (0.0150s) 2/22/2020 8:22:20 PM Faction Diagnostics (0.0190s) 2/22/2020 8:22:20 PM Buffering Hackers (0.0190s) 2/22/2020 8:22:20 PM Inverting Death (0.0090s) 2/22/2020 8:22:20 PM Linear Field Variance (0.0950s) 2/22/2020 8:22:20 PM Charging Marks (0.0130s) 2/22/2020 8:22:20 PM Guarding The Posts (0.0130s) 2/22/2020 8:22:20 PM Range Manifolds (0.0100s) 2/22/2020 8:22:20 PM Purging ROFs (0.0120s) 2/22/2020 8:22:20 PM Manipulating Speeds (0.0140s) 2/22/2020 8:22:20 PM Detecting Projectiles (0.0130s) 2/22/2020 8:22:20 PM Grouping Flow Fields (0.0130s) 2/22/2020 8:22:20 PM Modulating Flow Field Groups (0.0210s) 2/22/2020 8:22:20 PM Designing Fleets (0.0390s) 2/22/2020 8:22:20 PM Thinking Of Technologies (0.0110s) 2/22/2020 8:22:20 PM Categorizing Starboard Sensors (0.0090s) 2/22/2020 8:22:20 PM Injecting Galactic Variables (0.0180s) 2/22/2020 8:22:20 PM Discharging Colored Ions (0.0360s) 2/22/2020 8:22:20 PM Replicating Ion Colors (0.0110s) 2/22/2020 8:22:20 PM Pining For Starfields (0.3320s) 2/22/2020 8:22:22 PM Scanning Distant Planets (1.2441s) 2/22/2020 8:22:22 PM Investigating Map Signatures (0.0230s) 2/22/2020 8:22:22 PM Collating Solar Systems (0.0110s) 2/22/2020 8:22:22 PM Categorizing All Planets (0.0100s) 2/22/2020 8:22:22 PM Organizing Commands (0.0290s) 2/22/2020 8:22:22 PM Calculating Firing Cones (0.0060s) 2/22/2020 8:22:23 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 8:22:23 PM Errors in reading GameEntityTypeDataTable Ark_Base: has missing FInt in attribute size_scale Ark_Base: is missing string attribute voice_group Antagonist_Base: has missing FInt in attribute size_scale Antagonist_Base: is missing string attribute voice_group 2/22/2020 8:22:23 PM Developing New Ship Parts (1.4891s) 2/22/2020 8:22:27 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:22:27 PM PrototypeObject failed to load for 'Ark_Base' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:22:27 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:22:27 PM PrototypeObject failed to load for 'Ark_Base' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:22:27 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:22:27 PM PrototypeObject failed to load for 'Ark_Base' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:22:27 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:22:27 PM PrototypeObject failed to load for 'Ark_Base' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:22:27 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:22:27 PM PrototypeObject failed to load for 'Antagonist_Base' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:22:27 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:22:27 PM PrototypeObject failed to load for 'Antagonist_Base' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:22:27 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:22:27 PM PrototypeObject failed to load for 'Antagonist_Base' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:22:27 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:22:27 PM PrototypeObject failed to load for 'Antagonist_Base' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:22:27 PM Feeding Random Generator Monkeys (3.5482s) 2/22/2020 8:22:27 PM Issuing Orders (0.0150s) 2/22/2020 8:22:27 PM Augmenting Infusers (0.0140s) 2/22/2020 8:22:27 PM Infusing (0.0320s) 2/22/2020 8:22:27 PM Error: table 'Balance_PriorityToProtectTable' does not have data for the following rows, which were referenced somewhere: IrreplaceableMisc 2/22/2020 8:22:27 PM Post-Proton Surge (0.0070s) 2/22/2020 8:22:27 PM Calibrate Weapons Arrays (0.0300s) 2/22/2020 8:22:27 PM Stimulate Modulation (0.0490s) 2/22/2020 8:22:27 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 8:22:27 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 8:22:27 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 8:22:27 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 8:22:27 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 8:22:27 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 8:22:27 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 8:22:29 PM Load Surrogates (2.1481s) 2/22/2020 8:22:29 PM Load Historical Documents (0.0200s) 2/22/2020 8:22:29 PM 11.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Pining For Starfields (0.3s) Scanning Distant Planets (1.2s) Developing New Ship Parts (1.5s) Feeding Random Generator Monkeys (3.5s) Load Surrogates (2.1s) 2/22/2020 8:22:31 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 8:23:03 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 8:23:03 PM Boot up FleetOS (0.4950s) 2/22/2020 8:23:03 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 8:23:03 PM Check System Logs For Rogue Intelligence (0.0470s) 2/22/2020 8:23:03 PM Game Version: 1.332 2/22/2020 8:23:03 PM Eject Trash Into Hyperspace (0.1060s) 2/22/2020 8:23:03 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 8:23:03 PM Check For Extra Modules (0.0140s) 2/22/2020 8:23:03 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 8:23:03 PM Bring Cloaking Systems Online (0.0220s) 2/22/2020 8:23:03 PM Remembering Alamo (0.0220s) 2/22/2020 8:23:03 PM Generating Framerates (0.0090s) 2/22/2020 8:23:03 PM Recalculate Speed Of Light (0.0230s) 2/22/2020 8:23:03 PM Optimize Comfort On Command Decks (0.0240s) 2/22/2020 8:23:03 PM Check Nearby Stellar Masses (0.0230s) 2/22/2020 8:23:03 PM No resolution change was required. 2/22/2020 8:23:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 8:23:03 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 8:23:03 PM Refresh Optical Lensing (0.0140s) 2/22/2020 8:23:03 PM Revise Fundamental Physical Laws (0.0290s) 2/22/2020 8:23:03 PM Boot Audio Comms (0.0130s) 2/22/2020 8:23:03 PM Establish Individual Audio Links (0.0130s) 2/22/2020 8:23:04 PM Prepare Explosions and Crackles (0.3000s) 2/22/2020 8:23:04 PM Calculate Odds Of Success (0.1370s) 2/22/2020 8:23:04 PM Briefly Panic (0.3780s) 2/22/2020 8:23:04 PM Install Confidence Routines (0.3340s) 2/22/2020 8:23:05 PM Bring Commander Interface Online (0.1260s) 2/22/2020 8:23:05 PM Motivate All Crews (0.0450s) 2/22/2020 8:23:05 PM Externalizing Patterns (0.0170s) 2/22/2020 8:23:05 PM Disengaging Constants (0.0400s) 2/22/2020 8:23:05 PM Late Axionic Computations (0.0800s) 2/22/2020 8:23:05 PM Connecting to Fleet Command (0.0090s) 2/22/2020 8:23:05 PM Thinking Of Advice (0.0120s) 2/22/2020 8:23:05 PM Degaussing Advice (0.0190s) 2/22/2020 8:23:05 PM Naming All Known Planets (0.0090s) 2/22/2020 8:23:05 PM Remembering Speeds (0.0120s) 2/22/2020 8:23:05 PM Prioritizing Targets (0.0130s) 2/22/2020 8:23:05 PM Rebooting Sensor Arrays (0.0130s) 2/22/2020 8:23:05 PM Unloading Prismatic Grid (0.0140s) 2/22/2020 8:23:05 PM Thinking Of Objectives (0.0120s) 2/22/2020 8:23:05 PM Re-Aligning Objectives (0.0150s) 2/22/2020 8:23:05 PM Inhibiting Visual Scans (0.0190s) 2/22/2020 8:23:05 PM Synthesizing Vocals (0.0090s) 2/22/2020 8:23:05 PM Ventilating Scenarios (0.0130s) 2/22/2020 8:23:05 PM Decontaminating Targeting Systems (0.0120s) 2/22/2020 8:23:05 PM Ejecting Tactical Core (0.0140s) 2/22/2020 8:23:05 PM Calibrating Formations (0.0110s) 2/22/2020 8:23:05 PM Intercepting Galactic Maps (0.0150s) 2/22/2020 8:23:05 PM Sterilizing Test Chamber (0.0160s) 2/22/2020 8:23:05 PM Faction Diagnostics (0.0190s) 2/22/2020 8:23:05 PM Buffering Hackers (0.0180s) 2/22/2020 8:23:05 PM Inverting Death (0.0110s) 2/22/2020 8:23:05 PM Linear Field Variance (0.1020s) 2/22/2020 8:23:05 PM Charging Marks (0.0140s) 2/22/2020 8:23:05 PM Guarding The Posts (0.0120s) 2/22/2020 8:23:05 PM Range Manifolds (0.0120s) 2/22/2020 8:23:05 PM Purging ROFs (0.0130s) 2/22/2020 8:23:05 PM Manipulating Speeds (0.0160s) 2/22/2020 8:23:05 PM Detecting Projectiles (0.0100s) 2/22/2020 8:23:05 PM Grouping Flow Fields (0.0150s) 2/22/2020 8:23:05 PM Modulating Flow Field Groups (0.0240s) 2/22/2020 8:23:05 PM Designing Fleets (0.0490s) 2/22/2020 8:23:05 PM Thinking Of Technologies (0.0120s) 2/22/2020 8:23:05 PM Categorizing Starboard Sensors (0.0110s) 2/22/2020 8:23:05 PM Injecting Galactic Variables (0.0190s) 2/22/2020 8:23:05 PM Discharging Colored Ions (0.0350s) 2/22/2020 8:23:05 PM Replicating Ion Colors (0.0100s) 2/22/2020 8:23:06 PM Brandishing Starfields (0.3290s) 2/22/2020 8:23:07 PM Discovering Distant Planets (1.2871s) 2/22/2020 8:23:07 PM Investigating Map Signatures (0.0310s) 2/22/2020 8:23:07 PM Collating Solar Systems (0.0120s) 2/22/2020 8:23:07 PM Categorizing All Planets (0.0100s) 2/22/2020 8:23:07 PM Organizing Commands (0.0290s) 2/22/2020 8:23:07 PM Calculating Firing Cones (0.0070s) 2/22/2020 8:23:08 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 8:23:09 PM Errors in reading GameEntityTypeDataTable Ark_Base: has missing FInt in attribute size_scale Ark_Base: is missing string attribute voice_group Antagonist_Base: has missing FInt in attribute size_scale Antagonist_Base: is missing string attribute voice_group 2/22/2020 8:23:09 PM Violating Ship Part Bylaws (1.4521s) 2/22/2020 8:23:12 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:23:12 PM PrototypeObject failed to load for 'Ark_Base' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:23:12 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:23:12 PM PrototypeObject failed to load for 'Ark_Base' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:23:12 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:23:12 PM PrototypeObject failed to load for 'Ark_Base' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:23:12 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:23:12 PM PrototypeObject failed to load for 'Ark_Base' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:23:12 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:23:12 PM PrototypeObject failed to load for 'Antagonist_Base' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:23:12 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:23:12 PM PrototypeObject failed to load for 'Antagonist_Base' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:23:12 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:23:12 PM PrototypeObject failed to load for 'Antagonist_Base' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:23:12 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:23:12 PM PrototypeObject failed to load for 'Antagonist_Base' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:23:12 PM Obfuscating Hulls (3.4772s) 2/22/2020 8:23:12 PM Issuing Orders (0.0150s) 2/22/2020 8:23:12 PM Augmenting Infusers (0.0150s) 2/22/2020 8:23:12 PM Infusing (0.0380s) 2/22/2020 8:23:12 PM Post-Proton Surge (0.0080s) 2/22/2020 8:23:12 PM Calibrate Weapons Arrays (0.0300s) 2/22/2020 8:23:12 PM Stimulate Modulation (0.0540s) 2/22/2020 8:23:12 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 8:23:12 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 8:23:12 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 8:23:12 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 8:23:12 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 8:23:12 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 8:23:12 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 8:23:14 PM Load Surrogates (2.0971s) 2/22/2020 8:23:14 PM Load Historical Documents (0.0050s) 2/22/2020 8:23:14 PM 11.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Brandishing Starfields (0.3s) Discovering Distant Planets (1.3s) Violating Ship Part Bylaws (1.5s) Obfuscating Hulls (3.5s) Load Surrogates (2.1s) 2/22/2020 8:23:15 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 8:24:20 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 8:24:20 PM Boot up FleetOS (0.4640s) 2/22/2020 8:24:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 8:24:20 PM Check System Logs For Rogue Intelligence (0.0510s) 2/22/2020 8:24:20 PM Game Version: 1.332 2/22/2020 8:24:20 PM Eject Trash Into Hyperspace (0.1030s) 2/22/2020 8:24:20 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 8:24:20 PM Check For Extra Modules (0.0110s) 2/22/2020 8:24:21 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 8:24:21 PM Bring Cloaking Systems Online (0.0190s) 2/22/2020 8:24:21 PM Remembering Alamo (0.0210s) 2/22/2020 8:24:21 PM Generating Framerates (0.0070s) 2/22/2020 8:24:21 PM Recalculate Speed Of Light (0.0250s) 2/22/2020 8:24:21 PM Optimize Comfort On Command Decks (0.0220s) 2/22/2020 8:24:21 PM Check Nearby Stellar Masses (0.0190s) 2/22/2020 8:24:21 PM No resolution change was required. 2/22/2020 8:24:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 8:24:21 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 8:24:21 PM Refresh Optical Lensing (0.0110s) 2/22/2020 8:24:21 PM Revise Fundamental Physical Laws (0.0270s) 2/22/2020 8:24:21 PM Boot Audio Comms (0.0130s) 2/22/2020 8:24:21 PM Establish Individual Audio Links (0.0150s) 2/22/2020 8:24:21 PM Prepare Explosions and Crackles (0.3010s) 2/22/2020 8:24:21 PM Calculate Odds Of Success (0.1460s) 2/22/2020 8:24:21 PM Briefly Panic (0.3530s) 2/22/2020 8:24:22 PM Install Confidence Routines (0.3240s) 2/22/2020 8:24:22 PM Bring Commander Interface Online (0.1190s) 2/22/2020 8:24:22 PM Motivate All Crews (0.0440s) 2/22/2020 8:24:22 PM Externalizing Patterns (0.0160s) 2/22/2020 8:24:22 PM Disengaging Constants (0.0610s) 2/22/2020 8:24:22 PM Late Axionic Computations (0.0990s) 2/22/2020 8:24:22 PM Connecting to Fleet Command (0.0200s) 2/22/2020 8:24:22 PM Thinking Of Advice (0.0110s) 2/22/2020 8:24:22 PM Degaussing Advice (0.0260s) 2/22/2020 8:24:22 PM Naming All Known Planets (0.0080s) 2/22/2020 8:24:22 PM Remembering Speeds (0.0140s) 2/22/2020 8:24:22 PM Prioritizing Targets (0.0120s) 2/22/2020 8:24:22 PM Rebooting Sensor Arrays (0.0140s) 2/22/2020 8:24:22 PM Unloading Prismatic Grid (0.0130s) 2/22/2020 8:24:22 PM Thinking Of Objectives (0.0130s) 2/22/2020 8:24:22 PM Re-Aligning Objectives (0.0140s) 2/22/2020 8:24:22 PM Inhibiting Visual Scans (0.0170s) 2/22/2020 8:24:22 PM Synthesizing Vocals (0.0090s) 2/22/2020 8:24:22 PM Ventilating Scenarios (0.0140s) 2/22/2020 8:24:22 PM Decontaminating Targeting Systems (0.0140s) 2/22/2020 8:24:22 PM Ejecting Tactical Core (0.0140s) 2/22/2020 8:24:22 PM Calibrating Formations (0.0120s) 2/22/2020 8:24:22 PM Intercepting Galactic Maps (0.0130s) 2/22/2020 8:24:22 PM Sterilizing Test Chamber (0.0170s) 2/22/2020 8:24:22 PM Faction Diagnostics (0.0220s) 2/22/2020 8:24:22 PM Buffering Hackers (0.0210s) 2/22/2020 8:24:22 PM Inverting Death (0.0100s) 2/22/2020 8:24:23 PM Linear Field Variance (0.0950s) 2/22/2020 8:24:23 PM Charging Marks (0.0120s) 2/22/2020 8:24:23 PM Guarding The Posts (0.0120s) 2/22/2020 8:24:23 PM Range Manifolds (0.0130s) 2/22/2020 8:24:23 PM Purging ROFs (0.0100s) 2/22/2020 8:24:23 PM Manipulating Speeds (0.0150s) 2/22/2020 8:24:23 PM Detecting Projectiles (0.0130s) 2/22/2020 8:24:23 PM Grouping Flow Fields (0.0130s) 2/22/2020 8:24:23 PM Modulating Flow Field Groups (0.0220s) 2/22/2020 8:24:23 PM Designing Fleets (0.0370s) 2/22/2020 8:24:23 PM Thinking Of Technologies (0.0120s) 2/22/2020 8:24:23 PM Categorizing Starboard Sensors (0.0090s) 2/22/2020 8:24:23 PM Injecting Galactic Variables (0.0180s) 2/22/2020 8:24:23 PM Discharging Colored Ions (0.0430s) 2/22/2020 8:24:23 PM Replicating Ion Colors (0.0100s) 2/22/2020 8:24:23 PM Underestimating Starfields (0.3210s) 2/22/2020 8:24:24 PM Verifying Distant Planets (1.2831s) 2/22/2020 8:24:24 PM Investigating Map Signatures (0.0230s) 2/22/2020 8:24:24 PM Collating Solar Systems (0.0100s) 2/22/2020 8:24:24 PM Categorizing All Planets (0.0100s) 2/22/2020 8:24:24 PM Organizing Commands (0.0300s) 2/22/2020 8:24:24 PM Calculating Firing Cones (0.0060s) 2/22/2020 8:24:26 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 8:24:26 PM Wearing Ship Parts On Head (1.4131s) 2/22/2020 8:24:29 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:24:29 PM PrototypeObject failed to load for 'Ark_Base' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:24:29 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:24:29 PM PrototypeObject failed to load for 'Ark_Base' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:24:29 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:24:29 PM PrototypeObject failed to load for 'Ark_Base' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:24:29 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:24:29 PM PrototypeObject failed to load for 'Ark_Base' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:24:29 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:24:29 PM PrototypeObject failed to load for 'Antagonist_Base' faction 'NaturalObject' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:24:29 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:24:29 PM PrototypeObject failed to load for 'Antagonist_Base' faction 'Player' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:24:29 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:24:29 PM PrototypeObject failed to load for 'Antagonist_Base' faction 'AI' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:24:29 PM Error load bundle item aiwar2goodiebox: System.Exception: Blank pathInBundle passed to bundle 'aiwar2goodiebox'! at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00026] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00001] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00015] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle_Direct (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:24:29 PM PrototypeObject failed to load for 'Antagonist_Base' faction 'SpecialFaction' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 8:24:29 PM Disconnect All Space Elevators (3.6182s) 2/22/2020 8:24:30 PM Issuing Orders (0.0160s) 2/22/2020 8:24:30 PM Augmenting Infusers (0.0130s) 2/22/2020 8:24:30 PM Infusing (0.0300s) 2/22/2020 8:24:30 PM Post-Proton Surge (0.0070s) 2/22/2020 8:24:30 PM Calibrate Weapons Arrays (0.0310s) 2/22/2020 8:24:30 PM Stimulate Modulation (0.0480s) 2/22/2020 8:24:30 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 8:24:30 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 8:24:30 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 8:24:30 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 8:24:30 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 8:24:30 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 8:24:30 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 8:24:32 PM Load Surrogates (2.0621s) 2/22/2020 8:24:32 PM Load Historical Documents (0.0060s) 2/22/2020 8:24:32 PM 11.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Underestimating Starfields (0.3s) Verifying Distant Planets (1.3s) Wearing Ship Parts On Head (1.4s) Disconnect All Space Elevators (3.6s) Load Surrogates (2.1s) 2/22/2020 8:24:32 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 8:27:08 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 8:27:08 PM Boot up FleetOS (0.5060s) 2/22/2020 8:27:08 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 8:27:08 PM Check System Logs For Rogue Intelligence (0.0470s) 2/22/2020 8:27:08 PM Game Version: 1.332 2/22/2020 8:27:08 PM Eject Trash Into Hyperspace (0.1100s) 2/22/2020 8:27:08 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 8:27:08 PM Check For Extra Modules (0.0120s) 2/22/2020 8:27:08 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 8:27:08 PM Bring Cloaking Systems Online (0.0240s) 2/22/2020 8:27:08 PM Remembering Alamo (0.0230s) 2/22/2020 8:27:08 PM Generating Framerates (0.0080s) 2/22/2020 8:27:08 PM Recalculate Speed Of Light (0.0190s) 2/22/2020 8:27:09 PM Optimize Comfort On Command Decks (0.0240s) 2/22/2020 8:27:09 PM Check Nearby Stellar Masses (0.0200s) 2/22/2020 8:27:09 PM No resolution change was required. 2/22/2020 8:27:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 8:27:09 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 8:27:09 PM Refresh Optical Lensing (0.0130s) 2/22/2020 8:27:09 PM Revise Fundamental Physical Laws (0.0310s) 2/22/2020 8:27:09 PM Boot Audio Comms (0.0130s) 2/22/2020 8:27:09 PM Establish Individual Audio Links (0.0160s) 2/22/2020 8:27:09 PM Prepare Explosions and Crackles (0.3070s) 2/22/2020 8:27:09 PM Calculate Odds Of Success (0.1710s) 2/22/2020 8:27:09 PM Briefly Panic (0.3640s) 2/22/2020 8:27:10 PM Install Confidence Routines (0.3610s) 2/22/2020 8:27:10 PM Bring Commander Interface Online (0.1260s) 2/22/2020 8:27:10 PM Motivate All Crews (0.0430s) 2/22/2020 8:27:10 PM Externalizing Patterns (0.0140s) 2/22/2020 8:27:10 PM Disengaging Constants (0.0380s) 2/22/2020 8:27:10 PM Late Axionic Computations (0.0770s) 2/22/2020 8:27:10 PM Connecting to Fleet Command (0.0080s) 2/22/2020 8:27:10 PM Thinking Of Advice (0.0120s) 2/22/2020 8:27:10 PM Degaussing Advice (0.0220s) 2/22/2020 8:27:10 PM Naming All Known Planets (0.0060s) 2/22/2020 8:27:10 PM Remembering Speeds (0.0140s) 2/22/2020 8:27:10 PM Prioritizing Targets (0.0130s) 2/22/2020 8:27:10 PM Rebooting Sensor Arrays (0.0160s) 2/22/2020 8:27:10 PM Unloading Prismatic Grid (0.0140s) 2/22/2020 8:27:10 PM Thinking Of Objectives (0.0120s) 2/22/2020 8:27:10 PM Re-Aligning Objectives (0.0120s) 2/22/2020 8:27:10 PM Inhibiting Visual Scans (0.0200s) 2/22/2020 8:27:10 PM Synthesizing Vocals (0.0080s) 2/22/2020 8:27:10 PM Ventilating Scenarios (0.0150s) 2/22/2020 8:27:10 PM Decontaminating Targeting Systems (0.0110s) 2/22/2020 8:27:10 PM Ejecting Tactical Core (0.0170s) 2/22/2020 8:27:10 PM Calibrating Formations (0.0090s) 2/22/2020 8:27:10 PM Intercepting Galactic Maps (0.0150s) 2/22/2020 8:27:10 PM Sterilizing Test Chamber (0.0150s) 2/22/2020 8:27:10 PM Faction Diagnostics (0.0200s) 2/22/2020 8:27:10 PM Buffering Hackers (0.0200s) 2/22/2020 8:27:10 PM Inverting Death (0.0110s) 2/22/2020 8:27:11 PM Linear Field Variance (0.1080s) 2/22/2020 8:27:11 PM Charging Marks (0.0130s) 2/22/2020 8:27:11 PM Guarding The Posts (0.0140s) 2/22/2020 8:27:11 PM Range Manifolds (0.0080s) 2/22/2020 8:27:11 PM Purging ROFs (0.0140s) 2/22/2020 8:27:11 PM Manipulating Speeds (0.0140s) 2/22/2020 8:27:11 PM Detecting Projectiles (0.0130s) 2/22/2020 8:27:11 PM Grouping Flow Fields (0.0130s) 2/22/2020 8:27:11 PM Modulating Flow Field Groups (0.0220s) 2/22/2020 8:27:11 PM Designing Fleets (0.0360s) 2/22/2020 8:27:11 PM Thinking Of Technologies (0.0090s) 2/22/2020 8:27:11 PM Categorizing Starboard Sensors (0.0110s) 2/22/2020 8:27:11 PM Injecting Galactic Variables (0.0200s) 2/22/2020 8:27:11 PM Discharging Colored Ions (0.0350s) 2/22/2020 8:27:11 PM Replicating Ion Colors (0.0100s) 2/22/2020 8:27:11 PM Stabbing Starfields (0.3190s) 2/22/2020 8:27:12 PM Blowing Up Distant Planets (1.2471s) 2/22/2020 8:27:12 PM Investigating Map Signatures (0.0300s) 2/22/2020 8:27:12 PM Collating Solar Systems (0.0090s) 2/22/2020 8:27:12 PM Categorizing All Planets (0.0100s) 2/22/2020 8:27:12 PM Organizing Commands (0.0320s) 2/22/2020 8:27:12 PM Calculating Firing Cones (0.0070s) 2/22/2020 8:27:14 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 8:27:14 PM Kicking Ship Parts Down Elevator Shaft (1.4641s) 2/22/2020 8:27:17 PM Detecting Power Spikes (3.4932s) 2/22/2020 8:27:17 PM Issuing Orders (0.0140s) 2/22/2020 8:27:17 PM Augmenting Infusers (0.0140s) 2/22/2020 8:27:17 PM Infusing (0.0300s) 2/22/2020 8:27:17 PM Post-Proton Surge (0.0070s) 2/22/2020 8:27:17 PM Calibrate Weapons Arrays (0.0300s) 2/22/2020 8:27:17 PM Stimulate Modulation (0.0480s) 2/22/2020 8:27:18 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 8:27:18 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 8:27:18 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 8:27:18 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 8:27:18 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 8:27:18 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 8:27:18 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 8:27:20 PM Load Surrogates (2.1111s) 2/22/2020 8:27:20 PM Load Historical Documents (0.0060s) 2/22/2020 8:27:20 PM 11.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Stabbing Starfields (0.3s) Blowing Up Distant Planets (1.2s) Kicking Ship Parts Down Elevator Shaft (1.5s) Detecting Power Spikes (3.5s) Load Surrogates (2.1s) 2/22/2020 8:27:20 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 8:27:23 PM Start Generate Partial Map with Realistic and seed 2829209 and planet count 80 and 19 factions 2/22/2020 8:27:23 PM World Created, Launching Server 2/22/2020 8:27:23 PM Successfully opened host socket 2/22/2020 8:27:31 PM Start Generate FULL Map with Realistic and seed 2829209 and planet count 80 and 19 factions 2/22/2020 8:27:32 PM Generate FULL Map Complete 2/22/2020 8:29:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/22/2020 8:40:42 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 8:40:42 PM Boot up FleetOS (0.5010s) 2/22/2020 8:40:42 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 8:40:42 PM Check System Logs For Rogue Intelligence (0.0380s) 2/22/2020 8:40:43 PM Game Version: 1.332 2/22/2020 8:40:43 PM Eject Trash Into Hyperspace (0.1010s) 2/22/2020 8:40:43 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 8:40:43 PM Check For Extra Modules (0.0100s) 2/22/2020 8:40:43 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 8:40:43 PM Bring Cloaking Systems Online (0.0180s) 2/22/2020 8:40:43 PM Remembering Alamo (0.0200s) 2/22/2020 8:40:43 PM Generating Framerates (0.0060s) 2/22/2020 8:40:43 PM Recalculate Speed Of Light (0.0210s) 2/22/2020 8:40:43 PM Optimize Comfort On Command Decks (0.0230s) 2/22/2020 8:40:43 PM Check Nearby Stellar Masses (0.0230s) 2/22/2020 8:40:43 PM No resolution change was required. 2/22/2020 8:40:43 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 8:40:43 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 8:40:43 PM Refresh Optical Lensing (0.0100s) 2/22/2020 8:40:43 PM Revise Fundamental Physical Laws (0.0290s) 2/22/2020 8:40:43 PM Boot Audio Comms (0.0120s) 2/22/2020 8:40:43 PM Establish Individual Audio Links (0.0140s) 2/22/2020 8:40:43 PM Prepare Explosions and Crackles (0.2990s) 2/22/2020 8:40:43 PM Calculate Odds Of Success (0.1470s) 2/22/2020 8:40:44 PM Briefly Panic (0.3670s) 2/22/2020 8:40:44 PM Install Confidence Routines (0.3210s) 2/22/2020 8:40:44 PM Bring Commander Interface Online (0.1300s) 2/22/2020 8:40:44 PM Motivate All Crews (0.0440s) 2/22/2020 8:40:44 PM Externalizing Patterns (0.0150s) 2/22/2020 8:40:44 PM Disengaging Constants (0.0370s) 2/22/2020 8:40:44 PM Late Axionic Computations (0.0800s) 2/22/2020 8:40:44 PM Connecting to Fleet Command (0.0120s) 2/22/2020 8:40:44 PM Thinking Of Advice (0.0090s) 2/22/2020 8:40:44 PM Degaussing Advice (0.0270s) 2/22/2020 8:40:44 PM Naming All Known Planets (0.0090s) 2/22/2020 8:40:44 PM Remembering Speeds (0.0130s) 2/22/2020 8:40:44 PM Prioritizing Targets (0.0120s) 2/22/2020 8:40:44 PM Rebooting Sensor Arrays (0.0150s) 2/22/2020 8:40:44 PM Unloading Prismatic Grid (0.0110s) 2/22/2020 8:40:44 PM Thinking Of Objectives (0.0130s) 2/22/2020 8:40:44 PM Re-Aligning Objectives (0.0140s) 2/22/2020 8:40:44 PM Inhibiting Visual Scans (0.0180s) 2/22/2020 8:40:44 PM Synthesizing Vocals (0.0090s) 2/22/2020 8:40:44 PM Ventilating Scenarios (0.0130s) 2/22/2020 8:40:44 PM Decontaminating Targeting Systems (0.0160s) 2/22/2020 8:40:44 PM Ejecting Tactical Core (0.0130s) 2/22/2020 8:40:44 PM Calibrating Formations (0.0130s) 2/22/2020 8:40:44 PM Intercepting Galactic Maps (0.0140s) 2/22/2020 8:40:44 PM Sterilizing Test Chamber (0.0150s) 2/22/2020 8:40:44 PM Faction Diagnostics (0.0180s) 2/22/2020 8:40:44 PM Buffering Hackers (0.0190s) 2/22/2020 8:40:44 PM Inverting Death (0.0110s) 2/22/2020 8:40:45 PM Linear Field Variance (0.0970s) 2/22/2020 8:40:45 PM Charging Marks (0.0140s) 2/22/2020 8:40:45 PM Guarding The Posts (0.0130s) 2/22/2020 8:40:45 PM Range Manifolds (0.0110s) 2/22/2020 8:40:45 PM Purging ROFs (0.0140s) 2/22/2020 8:40:45 PM Manipulating Speeds (0.0130s) 2/22/2020 8:40:45 PM Detecting Projectiles (0.0110s) 2/22/2020 8:40:45 PM Grouping Flow Fields (0.0170s) 2/22/2020 8:40:45 PM Modulating Flow Field Groups (0.0280s) 2/22/2020 8:40:45 PM Designing Fleets (0.0370s) 2/22/2020 8:40:45 PM Thinking Of Technologies (0.0120s) 2/22/2020 8:40:45 PM Categorizing Starboard Sensors (0.0110s) 2/22/2020 8:40:45 PM Injecting Galactic Variables (0.0180s) 2/22/2020 8:40:45 PM Discharging Colored Ions (0.0330s) 2/22/2020 8:40:45 PM Replicating Ion Colors (0.0090s) 2/22/2020 8:40:45 PM Gazing Into Starfields (0.3510s) 2/22/2020 8:40:46 PM Resizing Distant Planets (1.2571s) 2/22/2020 8:40:46 PM Investigating Map Signatures (0.0240s) 2/22/2020 8:40:46 PM Collating Solar Systems (0.0110s) 2/22/2020 8:40:46 PM Categorizing All Planets (0.0100s) 2/22/2020 8:40:46 PM Organizing Commands (0.0320s) 2/22/2020 8:40:46 PM Calculating Firing Cones (0.0140s) 2/22/2020 8:40:48 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 8:40:48 PM Holding Ship Parts For Comfort (1.4601s) 2/22/2020 8:40:51 PM Realigning Flow (3.4712s) 2/22/2020 8:40:51 PM Issuing Orders (0.0140s) 2/22/2020 8:40:51 PM Augmenting Infusers (0.0130s) 2/22/2020 8:40:51 PM Infusing (0.0300s) 2/22/2020 8:40:51 PM Post-Proton Surge (0.0080s) 2/22/2020 8:40:52 PM Calibrate Weapons Arrays (0.0300s) 2/22/2020 8:40:52 PM Stimulate Modulation (0.0440s) 2/22/2020 8:40:52 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 8:40:52 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 8:40:52 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 8:40:52 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 8:40:52 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 8:40:52 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 8:40:52 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 8:40:54 PM Load Surrogates (2.1031s) 2/22/2020 8:40:54 PM Load Historical Documents (0.0110s) 2/22/2020 8:40:54 PM 11.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Gazing Into Starfields (0.4s) Resizing Distant Planets (1.3s) Holding Ship Parts For Comfort (1.5s) Realigning Flow (3.5s) Load Surrogates (2.1s) 2/22/2020 8:40:54 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 8:40:56 PM Start Generate Partial Map with Realistic and seed 80831214 and planet count 80 and 19 factions 2/22/2020 8:40:56 PM World Created, Launching Server 2/22/2020 8:40:56 PM Successfully opened host socket 2/22/2020 8:41:02 PM Start Generate FULL Map with Realistic and seed 80831214 and planet count 80 and 19 factions 2/22/2020 8:41:02 PM Generate FULL Map Complete 2/22/2020 8:41:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/22/2020 8:53:39 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 8:53:39 PM Boot up FleetOS (0.4820s) 2/22/2020 8:53:39 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 8:53:39 PM Check System Logs For Rogue Intelligence (0.0410s) 2/22/2020 8:53:39 PM Game Version: 1.332 2/22/2020 8:53:39 PM Eject Trash Into Hyperspace (0.1170s) 2/22/2020 8:53:39 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 8:53:39 PM Check For Extra Modules (0.0120s) 2/22/2020 8:53:39 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 8:53:39 PM Bring Cloaking Systems Online (0.0190s) 2/22/2020 8:53:39 PM Remembering Alamo (0.0220s) 2/22/2020 8:53:39 PM Generating Framerates (0.0060s) 2/22/2020 8:53:39 PM Recalculate Speed Of Light (0.0220s) 2/22/2020 8:53:39 PM Optimize Comfort On Command Decks (0.0240s) 2/22/2020 8:53:39 PM Check Nearby Stellar Masses (0.0260s) 2/22/2020 8:53:39 PM No resolution change was required. 2/22/2020 8:53:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 8:53:39 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 8:53:39 PM Refresh Optical Lensing (0.0130s) 2/22/2020 8:53:39 PM Revise Fundamental Physical Laws (0.0350s) 2/22/2020 8:53:39 PM Boot Audio Comms (0.0190s) 2/22/2020 8:53:39 PM Establish Individual Audio Links (0.0170s) 2/22/2020 8:53:40 PM Prepare Explosions and Crackles (0.3000s) 2/22/2020 8:53:40 PM Calculate Odds Of Success (0.2930s) 2/22/2020 8:53:40 PM Briefly Panic (0.3490s) 2/22/2020 8:53:41 PM Install Confidence Routines (0.4170s) 2/22/2020 8:53:41 PM Bring Commander Interface Online (0.1350s) 2/22/2020 8:53:41 PM Motivate All Crews (0.0490s) 2/22/2020 8:53:41 PM Externalizing Patterns (0.0200s) 2/22/2020 8:53:41 PM Disengaging Constants (0.0470s) 2/22/2020 8:53:41 PM Late Axionic Computations (0.1380s) 2/22/2020 8:53:41 PM Connecting to Fleet Command (0.0190s) 2/22/2020 8:53:41 PM Thinking Of Advice (0.0110s) 2/22/2020 8:53:41 PM Degaussing Advice (0.0260s) 2/22/2020 8:53:41 PM Naming All Known Planets (0.0090s) 2/22/2020 8:53:41 PM Remembering Speeds (0.0140s) 2/22/2020 8:53:41 PM Prioritizing Targets (0.0130s) 2/22/2020 8:53:41 PM Rebooting Sensor Arrays (0.0130s) 2/22/2020 8:53:41 PM Unloading Prismatic Grid (0.0140s) 2/22/2020 8:53:41 PM Thinking Of Objectives (0.0140s) 2/22/2020 8:53:41 PM Re-Aligning Objectives (0.0120s) 2/22/2020 8:53:41 PM Inhibiting Visual Scans (0.0190s) 2/22/2020 8:53:41 PM Synthesizing Vocals (0.0080s) 2/22/2020 8:53:41 PM Ventilating Scenarios (0.0130s) 2/22/2020 8:53:41 PM Decontaminating Targeting Systems (0.0130s) 2/22/2020 8:53:41 PM Ejecting Tactical Core (0.0140s) 2/22/2020 8:53:41 PM Calibrating Formations (0.0120s) 2/22/2020 8:53:41 PM Intercepting Galactic Maps (0.0140s) 2/22/2020 8:53:41 PM Sterilizing Test Chamber (0.0160s) 2/22/2020 8:53:41 PM Faction Diagnostics (0.0180s) 2/22/2020 8:53:41 PM Buffering Hackers (0.0190s) 2/22/2020 8:53:41 PM Inverting Death (0.0090s) 2/22/2020 8:53:42 PM Linear Field Variance (0.0910s) 2/22/2020 8:53:42 PM Charging Marks (0.0110s) 2/22/2020 8:53:42 PM Guarding The Posts (0.0120s) 2/22/2020 8:53:42 PM Range Manifolds (0.0110s) 2/22/2020 8:53:42 PM Purging ROFs (0.0130s) 2/22/2020 8:53:42 PM Manipulating Speeds (0.0160s) 2/22/2020 8:53:42 PM Detecting Projectiles (0.0110s) 2/22/2020 8:53:42 PM Grouping Flow Fields (0.0140s) 2/22/2020 8:53:42 PM Modulating Flow Field Groups (0.0220s) 2/22/2020 8:53:42 PM Designing Fleets (0.0400s) 2/22/2020 8:53:42 PM Thinking Of Technologies (0.0100s) 2/22/2020 8:53:42 PM Categorizing Starboard Sensors (0.0120s) 2/22/2020 8:53:42 PM Injecting Galactic Variables (0.0160s) 2/22/2020 8:53:42 PM Discharging Colored Ions (0.0350s) 2/22/2020 8:53:42 PM Replicating Ion Colors (0.0090s) 2/22/2020 8:53:42 PM Hugging Starfields (0.3340s) 2/22/2020 8:53:43 PM Resizing Distant Planets (1.3291s) 2/22/2020 8:53:44 PM Investigating Map Signatures (0.0300s) 2/22/2020 8:53:44 PM Collating Solar Systems (0.0150s) 2/22/2020 8:53:44 PM Categorizing All Planets (0.0080s) 2/22/2020 8:53:44 PM Organizing Commands (0.0470s) 2/22/2020 8:53:44 PM Calculating Firing Cones (0.0120s) 2/22/2020 8:53:45 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 8:53:45 PM Kicking Ship Parts Down Elevator Shaft (1.4031s) 2/22/2020 8:53:49 PM Upgrade Blast Capacity (3.6112s) 2/22/2020 8:53:49 PM Issuing Orders (0.0130s) 2/22/2020 8:53:49 PM Augmenting Infusers (0.0140s) 2/22/2020 8:53:49 PM Infusing (0.0310s) 2/22/2020 8:53:49 PM Post-Proton Surge (0.0090s) 2/22/2020 8:53:49 PM Calibrate Weapons Arrays (0.0270s) 2/22/2020 8:53:49 PM Stimulate Modulation (0.0510s) 2/22/2020 8:53:49 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 8:53:49 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 8:53:49 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 8:53:49 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 8:53:49 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 8:53:49 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 8:53:49 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 8:53:51 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/22/2020 8:53:51 PM Load Surrogates (2.0391s) 2/22/2020 8:53:51 PM Load Historical Documents (0.0170s) 2/22/2020 8:53:51 PM 12.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Hugging Starfields (0.3s) Resizing Distant Planets (1.3s) Kicking Ship Parts Down Elevator Shaft (1.4s) Upgrade Blast Capacity (3.6s) Load Surrogates (2.0s) 2/22/2020 8:53:51 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 8:56:02 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 8:56:02 PM Boot up FleetOS (0.4570s) 2/22/2020 8:56:02 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 8:56:02 PM Check System Logs For Rogue Intelligence (0.0390s) 2/22/2020 8:56:02 PM Game Version: 1.332 2/22/2020 8:56:02 PM Eject Trash Into Hyperspace (0.1000s) 2/22/2020 8:56:02 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 8:56:02 PM Check For Extra Modules (0.0100s) 2/22/2020 8:56:02 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 8:56:02 PM Bring Cloaking Systems Online (0.0210s) 2/22/2020 8:56:02 PM Remembering Alamo (0.0230s) 2/22/2020 8:56:02 PM Generating Framerates (0.0080s) 2/22/2020 8:56:02 PM Recalculate Speed Of Light (0.0220s) 2/22/2020 8:56:02 PM Optimize Comfort On Command Decks (0.0330s) 2/22/2020 8:56:02 PM Check Nearby Stellar Masses (0.0200s) 2/22/2020 8:56:02 PM No resolution change was required. 2/22/2020 8:56:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 8:56:02 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 8:56:02 PM Refresh Optical Lensing (0.0120s) 2/22/2020 8:56:02 PM Revise Fundamental Physical Laws (0.0390s) 2/22/2020 8:56:02 PM Boot Audio Comms (0.0140s) 2/22/2020 8:56:02 PM Establish Individual Audio Links (0.0150s) 2/22/2020 8:56:03 PM Prepare Explosions and Crackles (0.3000s) 2/22/2020 8:56:03 PM Calculate Odds Of Success (0.1440s) 2/22/2020 8:56:03 PM Briefly Panic (0.3420s) 2/22/2020 8:56:03 PM Install Confidence Routines (0.3390s) 2/22/2020 8:56:03 PM Bring Commander Interface Online (0.1330s) 2/22/2020 8:56:04 PM Motivate All Crews (0.0450s) 2/22/2020 8:56:04 PM Externalizing Patterns (0.0160s) 2/22/2020 8:56:04 PM Disengaging Constants (0.0390s) 2/22/2020 8:56:04 PM Late Axionic Computations (0.0770s) 2/22/2020 8:56:04 PM Connecting to Fleet Command (0.0140s) 2/22/2020 8:56:04 PM Thinking Of Advice (0.0080s) 2/22/2020 8:56:04 PM Degaussing Advice (0.0200s) 2/22/2020 8:56:04 PM Naming All Known Planets (0.0070s) 2/22/2020 8:56:04 PM Remembering Speeds (0.0140s) 2/22/2020 8:56:04 PM Prioritizing Targets (0.0120s) 2/22/2020 8:56:04 PM Rebooting Sensor Arrays (0.0140s) 2/22/2020 8:56:04 PM Unloading Prismatic Grid (0.0130s) 2/22/2020 8:56:04 PM Thinking Of Objectives (0.0130s) 2/22/2020 8:56:04 PM Re-Aligning Objectives (0.0140s) 2/22/2020 8:56:04 PM Inhibiting Visual Scans (0.0200s) 2/22/2020 8:56:04 PM Synthesizing Vocals (0.0070s) 2/22/2020 8:56:04 PM Ventilating Scenarios (0.0130s) 2/22/2020 8:56:04 PM Decontaminating Targeting Systems (0.0140s) 2/22/2020 8:56:04 PM Ejecting Tactical Core (0.0160s) 2/22/2020 8:56:04 PM Calibrating Formations (0.0120s) 2/22/2020 8:56:04 PM Intercepting Galactic Maps (0.0140s) 2/22/2020 8:56:04 PM Sterilizing Test Chamber (0.0130s) 2/22/2020 8:56:04 PM Faction Diagnostics (0.0180s) 2/22/2020 8:56:04 PM Buffering Hackers (0.0200s) 2/22/2020 8:56:04 PM Inverting Death (0.0150s) 2/22/2020 8:56:04 PM Linear Field Variance (0.0900s) 2/22/2020 8:56:04 PM Charging Marks (0.0100s) 2/22/2020 8:56:04 PM Guarding The Posts (0.0130s) 2/22/2020 8:56:04 PM Range Manifolds (0.0120s) 2/22/2020 8:56:04 PM Purging ROFs (0.0120s) 2/22/2020 8:56:04 PM Manipulating Speeds (0.0150s) 2/22/2020 8:56:04 PM Detecting Projectiles (0.0120s) 2/22/2020 8:56:04 PM Grouping Flow Fields (0.0150s) 2/22/2020 8:56:04 PM Modulating Flow Field Groups (0.0290s) 2/22/2020 8:56:04 PM Designing Fleets (0.0440s) 2/22/2020 8:56:04 PM Thinking Of Technologies (0.0120s) 2/22/2020 8:56:04 PM Categorizing Starboard Sensors (0.0110s) 2/22/2020 8:56:04 PM Injecting Galactic Variables (0.0170s) 2/22/2020 8:56:04 PM Discharging Colored Ions (0.0340s) 2/22/2020 8:56:04 PM Replicating Ion Colors (0.0090s) 2/22/2020 8:56:05 PM Initiating Starfields (0.3510s) 2/22/2020 8:56:06 PM Destroying Distant Planets (1.2821s) 2/22/2020 8:56:06 PM Investigating Map Signatures (0.0320s) 2/22/2020 8:56:06 PM Collating Solar Systems (0.0130s) 2/22/2020 8:56:06 PM Categorizing All Planets (0.0090s) 2/22/2020 8:56:06 PM Organizing Commands (0.0390s) 2/22/2020 8:56:06 PM Calculating Firing Cones (0.0060s) 2/22/2020 8:56:07 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 8:56:08 PM Declaring Ship Parts At Customs (1.5071s) 2/22/2020 8:56:11 PM Bend Laws Of Gravity (3.4982s) 2/22/2020 8:56:11 PM Issuing Orders (0.0130s) 2/22/2020 8:56:11 PM Augmenting Infusers (0.0150s) 2/22/2020 8:56:11 PM Infusing (0.0300s) 2/22/2020 8:56:11 PM Post-Proton Surge (0.0060s) 2/22/2020 8:56:11 PM Calibrate Weapons Arrays (0.0300s) 2/22/2020 8:56:11 PM Stimulate Modulation (0.0460s) 2/22/2020 8:56:11 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 8:56:11 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 8:56:11 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 8:56:11 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 8:56:11 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 8:56:11 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 8:56:11 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 8:56:13 PM Load Surrogates (2.0671s) 2/22/2020 8:56:13 PM Load Historical Documents (0.0050s) 2/22/2020 8:56:13 PM 11.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Initiating Starfields (0.4s) Destroying Distant Planets (1.3s) Declaring Ship Parts At Customs (1.5s) Bend Laws Of Gravity (3.5s) Load Surrogates (2.1s) 2/22/2020 8:56:13 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 8:56:15 PM Start Generate Partial Map with Realistic and seed 399958961 and planet count 80 and 19 factions 2/22/2020 8:56:15 PM World Created, Launching Server 2/22/2020 8:56:16 PM Successfully opened host socket 2/22/2020 8:56:26 PM Start Generate FULL Map with Realistic and seed 399958961 and planet count 80 and 19 factions 2/22/2020 8:56:26 PM Generate FULL Map Complete 2/22/2020 8:57:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/22/2020 9:34:24 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 9:34:24 PM Boot up FleetOS (0.4890s) 2/22/2020 9:34:24 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 9:34:24 PM Check System Logs For Rogue Intelligence (0.0600s) 2/22/2020 9:34:24 PM Game Version: 1.332 2/22/2020 9:34:24 PM Eject Trash Into Hyperspace (0.1320s) 2/22/2020 9:34:24 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 9:34:24 PM Check For Extra Modules (0.0140s) 2/22/2020 9:34:24 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 9:34:24 PM Bring Cloaking Systems Online (0.0200s) 2/22/2020 9:34:24 PM Remembering Alamo (0.0210s) 2/22/2020 9:34:24 PM Generating Framerates (0.0070s) 2/22/2020 9:34:24 PM Recalculate Speed Of Light (0.0240s) 2/22/2020 9:34:24 PM Optimize Comfort On Command Decks (0.0220s) 2/22/2020 9:34:24 PM Check Nearby Stellar Masses (0.0210s) 2/22/2020 9:34:24 PM No resolution change was required. 2/22/2020 9:34:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 9:34:24 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 9:34:24 PM Refresh Optical Lensing (0.0130s) 2/22/2020 9:34:24 PM Revise Fundamental Physical Laws (0.0340s) 2/22/2020 9:34:24 PM Boot Audio Comms (0.0130s) 2/22/2020 9:34:24 PM Establish Individual Audio Links (0.0150s) 2/22/2020 9:34:25 PM Prepare Explosions and Crackles (0.3020s) 2/22/2020 9:34:25 PM Calculate Odds Of Success (0.1810s) 2/22/2020 9:34:25 PM Briefly Panic (0.3880s) 2/22/2020 9:34:26 PM Install Confidence Routines (0.3250s) 2/22/2020 9:34:26 PM Bring Commander Interface Online (0.1190s) 2/22/2020 9:34:26 PM Motivate All Crews (0.0440s) 2/22/2020 9:34:26 PM Externalizing Patterns (0.0160s) 2/22/2020 9:34:26 PM Disengaging Constants (0.0400s) 2/22/2020 9:34:26 PM Late Axionic Computations (0.0820s) 2/22/2020 9:34:26 PM Connecting to Fleet Command (0.0150s) 2/22/2020 9:34:26 PM Thinking Of Advice (0.0080s) 2/22/2020 9:34:26 PM Degaussing Advice (0.0190s) 2/22/2020 9:34:26 PM Naming All Known Planets (0.0090s) 2/22/2020 9:34:26 PM Remembering Speeds (0.0130s) 2/22/2020 9:34:26 PM Prioritizing Targets (0.0120s) 2/22/2020 9:34:26 PM Rebooting Sensor Arrays (0.0160s) 2/22/2020 9:34:26 PM Unloading Prismatic Grid (0.0120s) 2/22/2020 9:34:26 PM Thinking Of Objectives (0.0140s) 2/22/2020 9:34:26 PM Re-Aligning Objectives (0.0150s) 2/22/2020 9:34:26 PM Inhibiting Visual Scans (0.0240s) 2/22/2020 9:34:26 PM Synthesizing Vocals (0.0090s) 2/22/2020 9:34:26 PM Ventilating Scenarios (0.0130s) 2/22/2020 9:34:26 PM Decontaminating Targeting Systems (0.0150s) 2/22/2020 9:34:26 PM Ejecting Tactical Core (0.0110s) 2/22/2020 9:34:26 PM Calibrating Formations (0.0120s) 2/22/2020 9:34:26 PM Intercepting Galactic Maps (0.0150s) 2/22/2020 9:34:26 PM Sterilizing Test Chamber (0.0180s) 2/22/2020 9:34:26 PM Faction Diagnostics (0.0160s) 2/22/2020 9:34:26 PM Buffering Hackers (0.0180s) 2/22/2020 9:34:26 PM Inverting Death (0.0100s) 2/22/2020 9:34:26 PM Linear Field Variance (0.0900s) 2/22/2020 9:34:26 PM Charging Marks (0.0110s) 2/22/2020 9:34:26 PM Guarding The Posts (0.0110s) 2/22/2020 9:34:26 PM Range Manifolds (0.0120s) 2/22/2020 9:34:26 PM Purging ROFs (0.0140s) 2/22/2020 9:34:26 PM Manipulating Speeds (0.0140s) 2/22/2020 9:34:26 PM Detecting Projectiles (0.0140s) 2/22/2020 9:34:26 PM Grouping Flow Fields (0.0120s) 2/22/2020 9:34:26 PM Modulating Flow Field Groups (0.0220s) 2/22/2020 9:34:26 PM Designing Fleets (0.0380s) 2/22/2020 9:34:26 PM Thinking Of Technologies (0.0130s) 2/22/2020 9:34:26 PM Categorizing Starboard Sensors (0.0110s) 2/22/2020 9:34:26 PM Injecting Galactic Variables (0.0190s) 2/22/2020 9:34:27 PM Discharging Colored Ions (0.0470s) 2/22/2020 9:34:27 PM Replicating Ion Colors (0.0100s) 2/22/2020 9:34:27 PM Cooking Starfields (0.3330s) 2/22/2020 9:34:28 PM Ejecting Distant Planets (1.3811s) 2/22/2020 9:34:28 PM Investigating Map Signatures (0.0250s) 2/22/2020 9:34:28 PM Collating Solar Systems (0.0100s) 2/22/2020 9:34:28 PM Categorizing All Planets (0.0130s) 2/22/2020 9:34:28 PM Organizing Commands (0.0260s) 2/22/2020 9:34:28 PM Calculating Firing Cones (0.0070s) 2/22/2020 9:34:29 PM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//GameEntity/KDL_Ships_Arks.xml:System.Xml.XmlException: The 'system' start tag on line 249 position 6 does not match the end tag of 'entity'. Line 260, position 5. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00029] in :0 at System.Xml.XmlTextReaderImpl.ThrowTagMismatch (System.Xml.XmlTextReaderImpl+NodeData startTag) [0x00086] in :0 at System.Xml.XmlTextReaderImpl.ParseEndElement () [0x00085] in :0 at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x00149] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x00085] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 9:34:30 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 9:34:30 PM Errors in reading GameEntityTypeDataTable Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//GameEntity/KDL_Ships_Arks.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 2/22/2020 9:34:30 PM Violating Ship Part Bylaws (1.3831s) 2/22/2020 9:34:33 PM Reformatting Navigation (3.7022s) 2/22/2020 9:34:33 PM Issuing Orders (0.0140s) 2/22/2020 9:34:33 PM Augmenting Infusers (0.0150s) 2/22/2020 9:34:33 PM Infusing (0.0330s) 2/22/2020 9:34:33 PM Post-Proton Surge (0.0090s) 2/22/2020 9:34:34 PM Calibrate Weapons Arrays (0.0430s) 2/22/2020 9:34:34 PM Stimulate Modulation (0.0460s) 2/22/2020 9:34:34 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 9:34:34 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 9:34:34 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 9:34:34 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 9:34:34 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 9:34:34 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 9:34:34 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 9:34:36 PM Load Surrogates (2.0791s) 2/22/2020 9:34:36 PM Load Historical Documents (0.0060s) 2/22/2020 9:34:36 PM 12.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Cooking Starfields (0.3s) Ejecting Distant Planets (1.4s) Violating Ship Part Bylaws (1.4s) Reformatting Navigation (3.7s) Load Surrogates (2.1s) 2/22/2020 9:34:36 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 9:35:48 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 9:35:48 PM Boot up FleetOS (0.4760s) 2/22/2020 9:35:48 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 9:35:48 PM Check System Logs For Rogue Intelligence (0.0440s) 2/22/2020 9:35:48 PM Game Version: 1.332 2/22/2020 9:35:48 PM Eject Trash Into Hyperspace (0.1070s) 2/22/2020 9:35:48 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 9:35:48 PM Check For Extra Modules (0.0100s) 2/22/2020 9:35:48 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 9:35:48 PM Bring Cloaking Systems Online (0.0210s) 2/22/2020 9:35:48 PM Remembering Alamo (0.0200s) 2/22/2020 9:35:48 PM Generating Framerates (0.0070s) 2/22/2020 9:35:48 PM Recalculate Speed Of Light (0.0220s) 2/22/2020 9:35:48 PM Optimize Comfort On Command Decks (0.0230s) 2/22/2020 9:35:48 PM Check Nearby Stellar Masses (0.0220s) 2/22/2020 9:35:48 PM No resolution change was required. 2/22/2020 9:35:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 9:35:48 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 9:35:48 PM Refresh Optical Lensing (0.0120s) 2/22/2020 9:35:48 PM Revise Fundamental Physical Laws (0.0290s) 2/22/2020 9:35:48 PM Boot Audio Comms (0.0120s) 2/22/2020 9:35:48 PM Establish Individual Audio Links (0.0150s) 2/22/2020 9:35:48 PM Prepare Explosions and Crackles (0.2980s) 2/22/2020 9:35:49 PM Calculate Odds Of Success (0.1380s) 2/22/2020 9:35:49 PM Briefly Panic (0.3680s) 2/22/2020 9:35:49 PM Install Confidence Routines (0.3340s) 2/22/2020 9:35:49 PM Bring Commander Interface Online (0.1210s) 2/22/2020 9:35:49 PM Motivate All Crews (0.0430s) 2/22/2020 9:35:49 PM Externalizing Patterns (0.0150s) 2/22/2020 9:35:50 PM Disengaging Constants (0.0380s) 2/22/2020 9:35:50 PM Late Axionic Computations (0.0830s) 2/22/2020 9:35:50 PM Connecting to Fleet Command (0.0080s) 2/22/2020 9:35:50 PM Thinking Of Advice (0.0120s) 2/22/2020 9:35:50 PM Degaussing Advice (0.0210s) 2/22/2020 9:35:50 PM Naming All Known Planets (0.0060s) 2/22/2020 9:35:50 PM Remembering Speeds (0.0140s) 2/22/2020 9:35:50 PM Prioritizing Targets (0.0130s) 2/22/2020 9:35:50 PM Rebooting Sensor Arrays (0.0150s) 2/22/2020 9:35:50 PM Unloading Prismatic Grid (0.0130s) 2/22/2020 9:35:50 PM Thinking Of Objectives (0.0130s) 2/22/2020 9:35:50 PM Re-Aligning Objectives (0.0130s) 2/22/2020 9:35:50 PM Inhibiting Visual Scans (0.0180s) 2/22/2020 9:35:50 PM Synthesizing Vocals (0.0080s) 2/22/2020 9:35:50 PM Ventilating Scenarios (0.0140s) 2/22/2020 9:35:50 PM Decontaminating Targeting Systems (0.0130s) 2/22/2020 9:35:50 PM Ejecting Tactical Core (0.0160s) 2/22/2020 9:35:50 PM Calibrating Formations (0.0130s) 2/22/2020 9:35:50 PM Intercepting Galactic Maps (0.0110s) 2/22/2020 9:35:50 PM Sterilizing Test Chamber (0.0160s) 2/22/2020 9:35:50 PM Faction Diagnostics (0.0210s) 2/22/2020 9:35:50 PM Buffering Hackers (0.0200s) 2/22/2020 9:35:50 PM Inverting Death (0.0090s) 2/22/2020 9:35:50 PM Linear Field Variance (0.0950s) 2/22/2020 9:35:50 PM Charging Marks (0.0130s) 2/22/2020 9:35:50 PM Guarding The Posts (0.0120s) 2/22/2020 9:35:50 PM Range Manifolds (0.0110s) 2/22/2020 9:35:50 PM Purging ROFs (0.0120s) 2/22/2020 9:35:50 PM Manipulating Speeds (0.0180s) 2/22/2020 9:35:50 PM Detecting Projectiles (0.0100s) 2/22/2020 9:35:50 PM Grouping Flow Fields (0.0130s) 2/22/2020 9:35:50 PM Modulating Flow Field Groups (0.0220s) 2/22/2020 9:35:50 PM Designing Fleets (0.0350s) 2/22/2020 9:35:50 PM Thinking Of Technologies (0.0120s) 2/22/2020 9:35:50 PM Categorizing Starboard Sensors (0.0090s) 2/22/2020 9:35:50 PM Injecting Galactic Variables (0.0190s) 2/22/2020 9:35:50 PM Discharging Colored Ions (0.0340s) 2/22/2020 9:35:50 PM Replicating Ion Colors (0.0080s) 2/22/2020 9:35:51 PM Grappling Starfields (0.3180s) 2/22/2020 9:35:52 PM Screening Distant Planets (1.2391s) 2/22/2020 9:35:52 PM Investigating Map Signatures (0.0230s) 2/22/2020 9:35:52 PM Collating Solar Systems (0.0090s) 2/22/2020 9:35:52 PM Categorizing All Planets (0.0110s) 2/22/2020 9:35:52 PM Organizing Commands (0.0290s) 2/22/2020 9:35:52 PM Calculating Firing Cones (0.0050s) 2/22/2020 9:35:53 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 9:35:53 PM Fatal error in ComputeBalanceStats_OneTimeOnly. debugCode 120 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystemTypeData.ComputeBalanceStats_OneTimeOnly (Arcen.AIW2.Core.GameEntityTypeData entityData) [0x001e0] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats_OneTimeOnly () [0x007fe] in <4688975df0da44369e8cfe53adf5f96b>:0 2/22/2020 9:35:53 PM Grindstone_Antagonist: Problem in RecalculateSystemBalance_PreStrengthForSquadSet. ForMark is null 2/22/2020 9:35:53 PM Error while initializing a table Arcen.AIW2.Core.GameEntityTypeDataTable: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PostSystemRecalculate () [0x0010b] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00273] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00035] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00057] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 9:35:53 PM Errors in reading GameEntityTypeDataTable Grindstone_Antagonist.Grindstone_Antagonist_KineticRayEmitter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: Grindstone_Antagonist.Grindstone_Antagonist_KineticRayEmitter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: 2/22/2020 9:35:53 PM Fumbling With Ship Parts (1.4441s) 2/22/2020 9:35:57 PM Re-attaching Front Part (3.4742s) 2/22/2020 9:35:57 PM Issuing Orders (0.0130s) 2/22/2020 9:35:57 PM Augmenting Infusers (0.0140s) 2/22/2020 9:35:57 PM Infusing (0.0310s) 2/22/2020 9:35:57 PM Post-Proton Surge (0.0120s) 2/22/2020 9:35:57 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.WriteBalanceStatsToBuffer (System.Boolean WriteHeaderInstead, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferCSV, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferXMLOrNull) (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.DumpBalanceStatsToCSV () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <4688975df0da44369e8cfe53adf5f96b>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/22/2020 9:35:57 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.WriteBalanceStatsToBuffer (System.Boolean WriteHeaderInstead, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferCSV, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferXMLOrNull) (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.DumpBalanceStatsToCSV () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <4688975df0da44369e8cfe53adf5f96b>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/22/2020 9:38:02 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 9:38:02 PM Boot up FleetOS (0.4480s) 2/22/2020 9:38:02 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 9:38:02 PM Check System Logs For Rogue Intelligence (0.0370s) 2/22/2020 9:38:02 PM Game Version: 1.332 2/22/2020 9:38:02 PM Eject Trash Into Hyperspace (0.1000s) 2/22/2020 9:38:02 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 9:38:02 PM Check For Extra Modules (0.0090s) 2/22/2020 9:38:02 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 9:38:02 PM Bring Cloaking Systems Online (0.0170s) 2/22/2020 9:38:02 PM Remembering Alamo (0.0190s) 2/22/2020 9:38:02 PM Generating Framerates (0.0060s) 2/22/2020 9:38:02 PM Recalculate Speed Of Light (0.0220s) 2/22/2020 9:38:02 PM Optimize Comfort On Command Decks (0.0210s) 2/22/2020 9:38:02 PM Check Nearby Stellar Masses (0.0220s) 2/22/2020 9:38:02 PM No resolution change was required. 2/22/2020 9:38:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 9:38:02 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 9:38:02 PM Refresh Optical Lensing (0.0110s) 2/22/2020 9:38:02 PM Revise Fundamental Physical Laws (0.0280s) 2/22/2020 9:38:02 PM Boot Audio Comms (0.0140s) 2/22/2020 9:38:02 PM Establish Individual Audio Links (0.0140s) 2/22/2020 9:38:02 PM Prepare Explosions and Crackles (0.2990s) 2/22/2020 9:38:02 PM Calculate Odds Of Success (0.1530s) 2/22/2020 9:38:03 PM Briefly Panic (0.4100s) 2/22/2020 9:38:03 PM Install Confidence Routines (0.3370s) 2/22/2020 9:38:03 PM Bring Commander Interface Online (0.1400s) 2/22/2020 9:38:03 PM Motivate All Crews (0.0440s) 2/22/2020 9:38:03 PM Externalizing Patterns (0.0160s) 2/22/2020 9:38:03 PM Disengaging Constants (0.0390s) 2/22/2020 9:38:03 PM Late Axionic Computations (0.0790s) 2/22/2020 9:38:03 PM Connecting to Fleet Command (0.0080s) 2/22/2020 9:38:03 PM Thinking Of Advice (0.0120s) 2/22/2020 9:38:04 PM Degaussing Advice (0.0200s) 2/22/2020 9:38:04 PM Naming All Known Planets (0.0060s) 2/22/2020 9:38:04 PM Remembering Speeds (0.0140s) 2/22/2020 9:38:04 PM Prioritizing Targets (0.0130s) 2/22/2020 9:38:04 PM Rebooting Sensor Arrays (0.0130s) 2/22/2020 9:38:04 PM Unloading Prismatic Grid (0.0150s) 2/22/2020 9:38:04 PM Thinking Of Objectives (0.0130s) 2/22/2020 9:38:04 PM Re-Aligning Objectives (0.0140s) 2/22/2020 9:38:04 PM Inhibiting Visual Scans (0.0190s) 2/22/2020 9:38:04 PM Synthesizing Vocals (0.0100s) 2/22/2020 9:38:04 PM Ventilating Scenarios (0.0120s) 2/22/2020 9:38:04 PM Decontaminating Targeting Systems (0.0130s) 2/22/2020 9:38:04 PM Ejecting Tactical Core (0.0140s) 2/22/2020 9:38:04 PM Calibrating Formations (0.0120s) 2/22/2020 9:38:04 PM Intercepting Galactic Maps (0.0140s) 2/22/2020 9:38:04 PM Sterilizing Test Chamber (0.0180s) 2/22/2020 9:38:04 PM Faction Diagnostics (0.0170s) 2/22/2020 9:38:04 PM Buffering Hackers (0.0180s) 2/22/2020 9:38:04 PM Inverting Death (0.0090s) 2/22/2020 9:38:04 PM Linear Field Variance (0.1030s) 2/22/2020 9:38:04 PM Charging Marks (0.0160s) 2/22/2020 9:38:04 PM Guarding The Posts (0.0110s) 2/22/2020 9:38:04 PM Range Manifolds (0.0120s) 2/22/2020 9:38:04 PM Purging ROFs (0.0120s) 2/22/2020 9:38:04 PM Manipulating Speeds (0.0150s) 2/22/2020 9:38:04 PM Detecting Projectiles (0.0130s) 2/22/2020 9:38:04 PM Grouping Flow Fields (0.0130s) 2/22/2020 9:38:04 PM Modulating Flow Field Groups (0.0230s) 2/22/2020 9:38:04 PM Designing Fleets (0.0380s) 2/22/2020 9:38:04 PM Thinking Of Technologies (0.0120s) 2/22/2020 9:38:04 PM Categorizing Starboard Sensors (0.0090s) 2/22/2020 9:38:04 PM Injecting Galactic Variables (0.0180s) 2/22/2020 9:38:04 PM Discharging Colored Ions (0.0390s) 2/22/2020 9:38:04 PM Replicating Ion Colors (0.0090s) 2/22/2020 9:38:04 PM Stabbing Starfields (0.3180s) 2/22/2020 9:38:06 PM Pillaging Distant Planets (1.2661s) 2/22/2020 9:38:06 PM Investigating Map Signatures (0.0260s) 2/22/2020 9:38:06 PM Collating Solar Systems (0.0110s) 2/22/2020 9:38:06 PM Categorizing All Planets (0.0110s) 2/22/2020 9:38:06 PM Organizing Commands (0.0300s) 2/22/2020 9:38:06 PM Calculating Firing Cones (0.0080s) 2/22/2020 9:38:07 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 9:38:07 PM Fatal error in ComputeBalanceStats_OneTimeOnly. debugCode 120 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystemTypeData.ComputeBalanceStats_OneTimeOnly (Arcen.AIW2.Core.GameEntityTypeData entityData) [0x001e0] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats_OneTimeOnly () [0x007fe] in <4688975df0da44369e8cfe53adf5f96b>:0 2/22/2020 9:38:07 PM Grindstone_Antagonist: Problem in RecalculateSystemBalance_PreStrengthForSquadSet. ForMark is null 2/22/2020 9:38:07 PM Error while initializing a table Arcen.AIW2.Core.GameEntityTypeDataTable: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PostSystemRecalculate () [0x0010b] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00273] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00035] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00057] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 9:38:07 PM Errors in reading GameEntityTypeDataTable Grindstone_Antagonist.Grindstone_Antagonist_KineticRayEmitter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: Grindstone_Antagonist.Grindstone_Antagonist_KineticRayEmitter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: 2/22/2020 9:38:07 PM Finding Old Ship Parts (1.5371s) 2/22/2020 9:38:11 PM Reticulate Splines (3.5292s) 2/22/2020 9:38:11 PM Issuing Orders (0.0140s) 2/22/2020 9:38:11 PM Augmenting Infusers (0.0140s) 2/22/2020 9:38:11 PM Infusing (0.0320s) 2/22/2020 9:38:11 PM Post-Proton Surge (0.0080s) 2/22/2020 9:38:11 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.WriteBalanceStatsToBuffer (System.Boolean WriteHeaderInstead, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferCSV, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferXMLOrNull) (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.DumpBalanceStatsToCSV () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <4688975df0da44369e8cfe53adf5f96b>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/22/2020 9:38:11 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.WriteBalanceStatsToBuffer (System.Boolean WriteHeaderInstead, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferCSV, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferXMLOrNull) (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.DumpBalanceStatsToCSV () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <4688975df0da44369e8cfe53adf5f96b>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/22/2020 9:39:54 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 9:39:54 PM Boot up FleetOS (0.4820s) 2/22/2020 9:39:54 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 9:39:54 PM Check System Logs For Rogue Intelligence (0.0440s) 2/22/2020 9:39:54 PM Game Version: 1.332 2/22/2020 9:39:54 PM Eject Trash Into Hyperspace (0.1100s) 2/22/2020 9:39:54 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 9:39:54 PM Check For Extra Modules (0.0100s) 2/22/2020 9:39:54 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 9:39:54 PM Bring Cloaking Systems Online (0.0180s) 2/22/2020 9:39:54 PM Remembering Alamo (0.0190s) 2/22/2020 9:39:54 PM Generating Framerates (0.0070s) 2/22/2020 9:39:54 PM Recalculate Speed Of Light (0.0220s) 2/22/2020 9:39:54 PM Optimize Comfort On Command Decks (0.0240s) 2/22/2020 9:39:54 PM Check Nearby Stellar Masses (0.0200s) 2/22/2020 9:39:54 PM No resolution change was required. 2/22/2020 9:39:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 9:39:54 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 9:39:54 PM Refresh Optical Lensing (0.0100s) 2/22/2020 9:39:54 PM Revise Fundamental Physical Laws (0.0290s) 2/22/2020 9:39:54 PM Boot Audio Comms (0.0120s) 2/22/2020 9:39:54 PM Establish Individual Audio Links (0.0160s) 2/22/2020 9:39:55 PM Prepare Explosions and Crackles (0.2990s) 2/22/2020 9:39:55 PM Calculate Odds Of Success (0.1390s) 2/22/2020 9:39:55 PM Briefly Panic (0.3810s) 2/22/2020 9:39:56 PM Install Confidence Routines (0.3320s) 2/22/2020 9:39:56 PM Bring Commander Interface Online (0.1200s) 2/22/2020 9:39:56 PM Motivate All Crews (0.0440s) 2/22/2020 9:39:56 PM Externalizing Patterns (0.0150s) 2/22/2020 9:39:56 PM Disengaging Constants (0.0380s) 2/22/2020 9:39:56 PM Late Axionic Computations (0.0760s) 2/22/2020 9:39:56 PM Connecting to Fleet Command (0.0090s) 2/22/2020 9:39:56 PM Thinking Of Advice (0.0130s) 2/22/2020 9:39:56 PM Degaussing Advice (0.0190s) 2/22/2020 9:39:56 PM Naming All Known Planets (0.0080s) 2/22/2020 9:39:56 PM Remembering Speeds (0.0140s) 2/22/2020 9:39:56 PM Prioritizing Targets (0.0140s) 2/22/2020 9:39:56 PM Rebooting Sensor Arrays (0.0110s) 2/22/2020 9:39:56 PM Unloading Prismatic Grid (0.0130s) 2/22/2020 9:39:56 PM Thinking Of Objectives (0.0130s) 2/22/2020 9:39:56 PM Re-Aligning Objectives (0.0150s) 2/22/2020 9:39:56 PM Inhibiting Visual Scans (0.0160s) 2/22/2020 9:39:56 PM Synthesizing Vocals (0.0100s) 2/22/2020 9:39:56 PM Ventilating Scenarios (0.0130s) 2/22/2020 9:39:56 PM Decontaminating Targeting Systems (0.0140s) 2/22/2020 9:39:56 PM Ejecting Tactical Core (0.0130s) 2/22/2020 9:39:56 PM Calibrating Formations (0.0120s) 2/22/2020 9:39:56 PM Intercepting Galactic Maps (0.0150s) 2/22/2020 9:39:56 PM Sterilizing Test Chamber (0.0160s) 2/22/2020 9:39:56 PM Faction Diagnostics (0.0190s) 2/22/2020 9:39:56 PM Buffering Hackers (0.0230s) 2/22/2020 9:39:56 PM Inverting Death (0.0100s) 2/22/2020 9:39:56 PM Linear Field Variance (0.0980s) 2/22/2020 9:39:56 PM Charging Marks (0.0130s) 2/22/2020 9:39:56 PM Guarding The Posts (0.0120s) 2/22/2020 9:39:56 PM Range Manifolds (0.0110s) 2/22/2020 9:39:56 PM Purging ROFs (0.0120s) 2/22/2020 9:39:56 PM Manipulating Speeds (0.0160s) 2/22/2020 9:39:56 PM Detecting Projectiles (0.0110s) 2/22/2020 9:39:56 PM Grouping Flow Fields (0.0150s) 2/22/2020 9:39:56 PM Modulating Flow Field Groups (0.0210s) 2/22/2020 9:39:56 PM Designing Fleets (0.0450s) 2/22/2020 9:39:56 PM Thinking Of Technologies (0.0100s) 2/22/2020 9:39:56 PM Categorizing Starboard Sensors (0.0110s) 2/22/2020 9:39:56 PM Injecting Galactic Variables (0.0190s) 2/22/2020 9:39:56 PM Discharging Colored Ions (0.0350s) 2/22/2020 9:39:56 PM Replicating Ion Colors (0.0090s) 2/22/2020 9:39:57 PM Digging Up Starfields (0.3220s) 2/22/2020 9:39:58 PM Blowing Up Distant Planets (1.2901s) 2/22/2020 9:39:58 PM Investigating Map Signatures (0.0240s) 2/22/2020 9:39:58 PM Collating Solar Systems (0.0110s) 2/22/2020 9:39:58 PM Categorizing All Planets (0.0090s) 2/22/2020 9:39:58 PM Organizing Commands (0.0300s) 2/22/2020 9:39:58 PM Calculating Firing Cones (0.0060s) 2/22/2020 9:40:00 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 9:40:00 PM Jailbreaking Favorite Ship Parts (1.5161s) 2/22/2020 9:40:03 PM Fiddle With Inertial Dampers (3.5062s) 2/22/2020 9:40:03 PM Issuing Orders (0.0140s) 2/22/2020 9:40:03 PM Augmenting Infusers (0.0150s) 2/22/2020 9:40:03 PM Infusing (0.0310s) 2/22/2020 9:40:03 PM Post-Proton Surge (0.0060s) 2/22/2020 9:40:03 PM Calibrate Weapons Arrays (0.0320s) 2/22/2020 9:40:03 PM Stimulate Modulation (0.0450s) 2/22/2020 9:40:03 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 9:40:03 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 9:40:03 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 9:40:03 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 9:40:03 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 9:40:03 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 9:40:03 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 9:40:05 PM Load Surrogates (1.9871s) 2/22/2020 9:40:05 PM Load Historical Documents (0.0080s) 2/22/2020 9:40:05 PM 11.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Digging Up Starfields (0.3s) Blowing Up Distant Planets (1.3s) Jailbreaking Favorite Ship Parts (1.5s) Fiddle With Inertial Dampers (3.5s) Load Surrogates (2.0s) 2/22/2020 9:40:06 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 9:40:20 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 9:40:20 PM Boot up FleetOS (0.4570s) 2/22/2020 9:40:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 9:40:20 PM Check System Logs For Rogue Intelligence (0.0470s) 2/22/2020 9:40:20 PM Game Version: 1.332 2/22/2020 9:40:20 PM Eject Trash Into Hyperspace (0.0980s) 2/22/2020 9:40:20 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 9:40:20 PM Check For Extra Modules (0.0100s) 2/22/2020 9:40:20 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 9:40:20 PM Bring Cloaking Systems Online (0.0200s) 2/22/2020 9:40:20 PM Remembering Alamo (0.0230s) 2/22/2020 9:40:21 PM Generating Framerates (0.0070s) 2/22/2020 9:40:21 PM Recalculate Speed Of Light (0.0200s) 2/22/2020 9:40:21 PM Optimize Comfort On Command Decks (0.0240s) 2/22/2020 9:40:21 PM Check Nearby Stellar Masses (0.0270s) 2/22/2020 9:40:21 PM No resolution change was required. 2/22/2020 9:40:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 9:40:21 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 9:40:21 PM Refresh Optical Lensing (0.0110s) 2/22/2020 9:40:21 PM Revise Fundamental Physical Laws (0.0280s) 2/22/2020 9:40:21 PM Boot Audio Comms (0.0120s) 2/22/2020 9:40:21 PM Establish Individual Audio Links (0.0160s) 2/22/2020 9:40:21 PM Prepare Explosions and Crackles (0.3020s) 2/22/2020 9:40:21 PM Calculate Odds Of Success (0.1720s) 2/22/2020 9:40:21 PM Briefly Panic (0.3610s) 2/22/2020 9:40:22 PM Install Confidence Routines (0.3420s) 2/22/2020 9:40:22 PM Bring Commander Interface Online (0.1330s) 2/22/2020 9:40:22 PM Motivate All Crews (0.0420s) 2/22/2020 9:40:22 PM Externalizing Patterns (0.0150s) 2/22/2020 9:40:22 PM Disengaging Constants (0.0380s) 2/22/2020 9:40:22 PM Late Axionic Computations (0.0780s) 2/22/2020 9:40:22 PM Connecting to Fleet Command (0.0110s) 2/22/2020 9:40:22 PM Thinking Of Advice (0.0110s) 2/22/2020 9:40:22 PM Degaussing Advice (0.0190s) 2/22/2020 9:40:22 PM Naming All Known Planets (0.0070s) 2/22/2020 9:40:22 PM Remembering Speeds (0.0140s) 2/22/2020 9:40:22 PM Prioritizing Targets (0.0130s) 2/22/2020 9:40:22 PM Rebooting Sensor Arrays (0.0130s) 2/22/2020 9:40:22 PM Unloading Prismatic Grid (0.0130s) 2/22/2020 9:40:22 PM Thinking Of Objectives (0.0140s) 2/22/2020 9:40:22 PM Re-Aligning Objectives (0.0160s) 2/22/2020 9:40:22 PM Inhibiting Visual Scans (0.0170s) 2/22/2020 9:40:22 PM Synthesizing Vocals (0.0080s) 2/22/2020 9:40:22 PM Ventilating Scenarios (0.0140s) 2/22/2020 9:40:22 PM Decontaminating Targeting Systems (0.0130s) 2/22/2020 9:40:22 PM Ejecting Tactical Core (0.0160s) 2/22/2020 9:40:22 PM Calibrating Formations (0.0130s) 2/22/2020 9:40:22 PM Intercepting Galactic Maps (0.0110s) 2/22/2020 9:40:22 PM Sterilizing Test Chamber (0.0190s) 2/22/2020 9:40:22 PM Faction Diagnostics (0.0180s) 2/22/2020 9:40:22 PM Buffering Hackers (0.0240s) 2/22/2020 9:40:22 PM Inverting Death (0.0110s) 2/22/2020 9:40:23 PM Linear Field Variance (0.0940s) 2/22/2020 9:40:23 PM Charging Marks (0.0110s) 2/22/2020 9:40:23 PM Guarding The Posts (0.0110s) 2/22/2020 9:40:23 PM Range Manifolds (0.0120s) 2/22/2020 9:40:23 PM Purging ROFs (0.0140s) 2/22/2020 9:40:23 PM Manipulating Speeds (0.0130s) 2/22/2020 9:40:23 PM Detecting Projectiles (0.0120s) 2/22/2020 9:40:23 PM Grouping Flow Fields (0.0170s) 2/22/2020 9:40:23 PM Modulating Flow Field Groups (0.0200s) 2/22/2020 9:40:23 PM Designing Fleets (0.0400s) 2/22/2020 9:40:23 PM Thinking Of Technologies (0.0120s) 2/22/2020 9:40:23 PM Categorizing Starboard Sensors (0.0100s) 2/22/2020 9:40:23 PM Injecting Galactic Variables (0.0200s) 2/22/2020 9:40:23 PM Discharging Colored Ions (0.0360s) 2/22/2020 9:40:23 PM Replicating Ion Colors (0.0090s) 2/22/2020 9:40:23 PM Berating Starfields (0.3410s) 2/22/2020 9:40:24 PM Scouring Distant Planets (1.2481s) 2/22/2020 9:40:24 PM Investigating Map Signatures (0.0290s) 2/22/2020 9:40:24 PM Collating Solar Systems (0.0120s) 2/22/2020 9:40:24 PM Categorizing All Planets (0.0100s) 2/22/2020 9:40:24 PM Organizing Commands (0.0360s) 2/22/2020 9:40:24 PM Calculating Firing Cones (0.0070s) 2/22/2020 9:40:26 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 9:40:26 PM Demoting Insubordinate Ship Parts (1.4131s) 2/22/2020 9:40:29 PM Investigating Parabolic Thrust (3.5492s) 2/22/2020 9:40:29 PM Issuing Orders (0.0150s) 2/22/2020 9:40:29 PM Augmenting Infusers (0.0130s) 2/22/2020 9:40:29 PM Infusing (0.0310s) 2/22/2020 9:40:29 PM Post-Proton Surge (0.0080s) 2/22/2020 9:40:29 PM Calibrate Weapons Arrays (0.0270s) 2/22/2020 9:40:30 PM Stimulate Modulation (0.0460s) 2/22/2020 9:40:30 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 9:40:30 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 9:40:30 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 9:40:30 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 9:40:30 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 9:40:30 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 9:40:30 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 9:40:32 PM Load Surrogates (2.0311s) 2/22/2020 9:40:32 PM Load Historical Documents (0.0050s) 2/22/2020 9:40:32 PM 11.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Berating Starfields (0.3s) Scouring Distant Planets (1.2s) Demoting Insubordinate Ship Parts (1.4s) Investigating Parabolic Thrust (3.5s) Load Surrogates (2.0s) 2/22/2020 9:40:32 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 9:40:45 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 9:40:45 PM Boot up FleetOS (0.4570s) 2/22/2020 9:40:45 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 9:40:45 PM Check System Logs For Rogue Intelligence (0.0410s) 2/22/2020 9:40:45 PM Game Version: 1.332 2/22/2020 9:40:45 PM Eject Trash Into Hyperspace (0.1070s) 2/22/2020 9:40:45 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 9:40:45 PM Check For Extra Modules (0.0110s) 2/22/2020 9:40:45 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 9:40:45 PM Bring Cloaking Systems Online (0.0180s) 2/22/2020 9:40:45 PM Remembering Alamo (0.0200s) 2/22/2020 9:40:45 PM Generating Framerates (0.0070s) 2/22/2020 9:40:45 PM Recalculate Speed Of Light (0.0240s) 2/22/2020 9:40:45 PM Optimize Comfort On Command Decks (0.0240s) 2/22/2020 9:40:45 PM Check Nearby Stellar Masses (0.0220s) 2/22/2020 9:40:45 PM No resolution change was required. 2/22/2020 9:40:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 9:40:45 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 9:40:45 PM Refresh Optical Lensing (0.0110s) 2/22/2020 9:40:45 PM Revise Fundamental Physical Laws (0.0270s) 2/22/2020 9:40:45 PM Boot Audio Comms (0.0120s) 2/22/2020 9:40:45 PM Establish Individual Audio Links (0.0140s) 2/22/2020 9:40:45 PM Prepare Explosions and Crackles (0.3020s) 2/22/2020 9:40:45 PM Calculate Odds Of Success (0.1530s) 2/22/2020 9:40:46 PM Briefly Panic (0.3940s) 2/22/2020 9:40:46 PM Install Confidence Routines (0.3220s) 2/22/2020 9:40:46 PM Bring Commander Interface Online (0.1300s) 2/22/2020 9:40:46 PM Motivate All Crews (0.0460s) 2/22/2020 9:40:46 PM Externalizing Patterns (0.0180s) 2/22/2020 9:40:46 PM Disengaging Constants (0.0420s) 2/22/2020 9:40:46 PM Late Axionic Computations (0.0770s) 2/22/2020 9:40:46 PM Connecting to Fleet Command (0.0080s) 2/22/2020 9:40:46 PM Thinking Of Advice (0.0120s) 2/22/2020 9:40:46 PM Degaussing Advice (0.0200s) 2/22/2020 9:40:46 PM Naming All Known Planets (0.0070s) 2/22/2020 9:40:46 PM Remembering Speeds (0.0140s) 2/22/2020 9:40:46 PM Prioritizing Targets (0.0130s) 2/22/2020 9:40:46 PM Rebooting Sensor Arrays (0.0120s) 2/22/2020 9:40:47 PM Unloading Prismatic Grid (0.0140s) 2/22/2020 9:40:47 PM Thinking Of Objectives (0.0130s) 2/22/2020 9:40:47 PM Re-Aligning Objectives (0.0140s) 2/22/2020 9:40:47 PM Inhibiting Visual Scans (0.0180s) 2/22/2020 9:40:47 PM Synthesizing Vocals (0.0090s) 2/22/2020 9:40:47 PM Ventilating Scenarios (0.0130s) 2/22/2020 9:40:47 PM Decontaminating Targeting Systems (0.0130s) 2/22/2020 9:40:47 PM Ejecting Tactical Core (0.0150s) 2/22/2020 9:40:47 PM Calibrating Formations (0.0110s) 2/22/2020 9:40:47 PM Intercepting Galactic Maps (0.0140s) 2/22/2020 9:40:47 PM Sterilizing Test Chamber (0.0170s) 2/22/2020 9:40:47 PM Faction Diagnostics (0.0190s) 2/22/2020 9:40:47 PM Buffering Hackers (0.0190s) 2/22/2020 9:40:47 PM Inverting Death (0.0090s) 2/22/2020 9:40:47 PM Linear Field Variance (0.1080s) 2/22/2020 9:40:47 PM Charging Marks (0.0120s) 2/22/2020 9:40:47 PM Guarding The Posts (0.0130s) 2/22/2020 9:40:47 PM Range Manifolds (0.0110s) 2/22/2020 9:40:47 PM Purging ROFs (0.0140s) 2/22/2020 9:40:47 PM Manipulating Speeds (0.0140s) 2/22/2020 9:40:47 PM Detecting Projectiles (0.0110s) 2/22/2020 9:40:47 PM Grouping Flow Fields (0.0170s) 2/22/2020 9:40:47 PM Modulating Flow Field Groups (0.0200s) 2/22/2020 9:40:47 PM Designing Fleets (0.0400s) 2/22/2020 9:40:47 PM Thinking Of Technologies (0.0130s) 2/22/2020 9:40:47 PM Categorizing Starboard Sensors (0.0100s) 2/22/2020 9:40:47 PM Injecting Galactic Variables (0.0170s) 2/22/2020 9:40:47 PM Discharging Colored Ions (0.0360s) 2/22/2020 9:40:47 PM Replicating Ion Colors (0.0090s) 2/22/2020 9:40:47 PM Gazing Into Starfields (0.3200s) 2/22/2020 9:40:49 PM Cleaning Distant Planets (1.2631s) 2/22/2020 9:40:49 PM Investigating Map Signatures (0.0280s) 2/22/2020 9:40:49 PM Collating Solar Systems (0.0090s) 2/22/2020 9:40:49 PM Categorizing All Planets (0.0200s) 2/22/2020 9:40:49 PM Organizing Commands (0.0260s) 2/22/2020 9:40:49 PM Calculating Firing Cones (0.0080s) 2/22/2020 9:40:50 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 9:40:50 PM Disassembling And Reassembling Ship Parts (1.4601s) 2/22/2020 9:40:54 PM Eject And Reinsert Warp Cores (3.4672s) 2/22/2020 9:40:54 PM Issuing Orders (0.0150s) 2/22/2020 9:40:54 PM Augmenting Infusers (0.0140s) 2/22/2020 9:40:54 PM Infusing (0.0300s) 2/22/2020 9:40:54 PM Post-Proton Surge (0.0110s) 2/22/2020 9:40:54 PM Calibrate Weapons Arrays (0.0310s) 2/22/2020 9:40:54 PM Stimulate Modulation (0.0510s) 2/22/2020 9:40:54 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 9:40:54 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 9:40:54 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 9:40:54 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 9:40:54 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 9:40:54 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 9:40:54 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 9:40:56 PM Load Surrogates (2.0341s) 2/22/2020 9:40:56 PM Load Historical Documents (0.0070s) 2/22/2020 9:40:56 PM 11.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Gazing Into Starfields (0.3s) Cleaning Distant Planets (1.3s) Disassembling And Reassembling Ship Parts (1.5s) Eject And Reinsert Warp Cores (3.5s) Load Surrogates (2.0s) 2/22/2020 9:40:56 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 9:41:11 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 9:41:11 PM Boot up FleetOS (0.4510s) 2/22/2020 9:41:11 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 9:41:11 PM Check System Logs For Rogue Intelligence (0.0410s) 2/22/2020 9:41:11 PM Game Version: 1.332 2/22/2020 9:41:11 PM Eject Trash Into Hyperspace (0.0990s) 2/22/2020 9:41:11 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 9:41:11 PM Check For Extra Modules (0.0120s) 2/22/2020 9:41:11 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 9:41:11 PM Bring Cloaking Systems Online (0.0180s) 2/22/2020 9:41:11 PM Remembering Alamo (0.0180s) 2/22/2020 9:41:11 PM Generating Framerates (0.0060s) 2/22/2020 9:41:11 PM Recalculate Speed Of Light (0.0220s) 2/22/2020 9:41:11 PM Optimize Comfort On Command Decks (0.0280s) 2/22/2020 9:41:11 PM Check Nearby Stellar Masses (0.0150s) 2/22/2020 9:41:11 PM No resolution change was required. 2/22/2020 9:41:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 9:41:11 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 9:41:11 PM Refresh Optical Lensing (0.0100s) 2/22/2020 9:41:11 PM Revise Fundamental Physical Laws (0.0280s) 2/22/2020 9:41:11 PM Boot Audio Comms (0.0120s) 2/22/2020 9:41:11 PM Establish Individual Audio Links (0.0140s) 2/22/2020 9:41:11 PM Prepare Explosions and Crackles (0.3050s) 2/22/2020 9:41:11 PM Calculate Odds Of Success (0.1550s) 2/22/2020 9:41:12 PM Briefly Panic (0.3810s) 2/22/2020 9:41:12 PM Install Confidence Routines (0.3580s) 2/22/2020 9:41:12 PM Bring Commander Interface Online (0.1300s) 2/22/2020 9:41:12 PM Motivate All Crews (0.0450s) 2/22/2020 9:41:12 PM Externalizing Patterns (0.0160s) 2/22/2020 9:41:12 PM Disengaging Constants (0.0400s) 2/22/2020 9:41:12 PM Late Axionic Computations (0.0780s) 2/22/2020 9:41:12 PM Connecting to Fleet Command (0.0130s) 2/22/2020 9:41:12 PM Thinking Of Advice (0.0080s) 2/22/2020 9:41:12 PM Degaussing Advice (0.0210s) 2/22/2020 9:41:12 PM Naming All Known Planets (0.0080s) 2/22/2020 9:41:12 PM Remembering Speeds (0.0140s) 2/22/2020 9:41:12 PM Prioritizing Targets (0.0110s) 2/22/2020 9:41:12 PM Rebooting Sensor Arrays (0.0150s) 2/22/2020 9:41:12 PM Unloading Prismatic Grid (0.0130s) 2/22/2020 9:41:13 PM Thinking Of Objectives (0.0240s) 2/22/2020 9:41:13 PM Re-Aligning Objectives (0.0080s) 2/22/2020 9:41:13 PM Inhibiting Visual Scans (0.0210s) 2/22/2020 9:41:13 PM Synthesizing Vocals (0.0090s) 2/22/2020 9:41:13 PM Ventilating Scenarios (0.0140s) 2/22/2020 9:41:13 PM Decontaminating Targeting Systems (0.0140s) 2/22/2020 9:41:13 PM Ejecting Tactical Core (0.0150s) 2/22/2020 9:41:13 PM Calibrating Formations (0.0140s) 2/22/2020 9:41:13 PM Intercepting Galactic Maps (0.0160s) 2/22/2020 9:41:13 PM Sterilizing Test Chamber (0.0150s) 2/22/2020 9:41:13 PM Faction Diagnostics (0.0160s) 2/22/2020 9:41:13 PM Buffering Hackers (0.0190s) 2/22/2020 9:41:13 PM Inverting Death (0.0090s) 2/22/2020 9:41:13 PM Linear Field Variance (0.1010s) 2/22/2020 9:41:13 PM Charging Marks (0.0130s) 2/22/2020 9:41:13 PM Guarding The Posts (0.0100s) 2/22/2020 9:41:13 PM Range Manifolds (0.0120s) 2/22/2020 9:41:13 PM Purging ROFs (0.0120s) 2/22/2020 9:41:13 PM Manipulating Speeds (0.0160s) 2/22/2020 9:41:13 PM Detecting Projectiles (0.0110s) 2/22/2020 9:41:13 PM Grouping Flow Fields (0.0160s) 2/22/2020 9:41:13 PM Modulating Flow Field Groups (0.0200s) 2/22/2020 9:41:13 PM Designing Fleets (0.0410s) 2/22/2020 9:41:13 PM Thinking Of Technologies (0.0150s) 2/22/2020 9:41:13 PM Categorizing Starboard Sensors (0.0090s) 2/22/2020 9:41:13 PM Injecting Galactic Variables (0.0170s) 2/22/2020 9:41:13 PM Discharging Colored Ions (0.0460s) 2/22/2020 9:41:13 PM Replicating Ion Colors (0.0090s) 2/22/2020 9:41:13 PM Exploding Starfields (0.3300s) 2/22/2020 9:41:15 PM Cleaning Distant Planets (1.2371s) 2/22/2020 9:41:15 PM Investigating Map Signatures (0.0250s) 2/22/2020 9:41:15 PM Collating Solar Systems (0.0130s) 2/22/2020 9:41:15 PM Categorizing All Planets (0.0090s) 2/22/2020 9:41:15 PM Organizing Commands (0.0330s) 2/22/2020 9:41:15 PM Calculating Firing Cones (0.0070s) 2/22/2020 9:41:16 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 9:41:16 PM Fatal error in ComputeBalanceStats_OneTimeOnly. debugCode 120 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystemTypeData.ComputeBalanceStats_OneTimeOnly (Arcen.AIW2.Core.GameEntityTypeData entityData) [0x001e0] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats_OneTimeOnly () [0x007fe] in <4688975df0da44369e8cfe53adf5f96b>:0 2/22/2020 9:41:16 PM Grindstone_Antagonist: Problem in RecalculateSystemBalance_PreStrengthForSquadSet. ForMark is null 2/22/2020 9:41:16 PM Error while initializing a table Arcen.AIW2.Core.GameEntityTypeDataTable: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PostSystemRecalculate () [0x0010b] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00273] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00035] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00057] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 9:41:16 PM Errors in reading GameEntityTypeDataTable Grindstone_Antagonist.Grindstone_Antagonist_KineticRayEmitter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: Grindstone_Antagonist.Grindstone_Antagonist_KineticRayEmitter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: 2/22/2020 9:41:16 PM Finding Old Ship Parts (1.3761s) 2/22/2020 9:41:20 PM Remembering Singularity (3.5872s) 2/22/2020 9:41:20 PM Issuing Orders (0.0140s) 2/22/2020 9:41:20 PM Augmenting Infusers (0.0150s) 2/22/2020 9:41:20 PM Infusing (0.0320s) 2/22/2020 9:41:20 PM Post-Proton Surge (0.0100s) 2/22/2020 9:41:20 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.WriteBalanceStatsToBuffer (System.Boolean WriteHeaderInstead, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferCSV, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferXMLOrNull) (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.DumpBalanceStatsToCSV () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <4688975df0da44369e8cfe53adf5f96b>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/22/2020 9:41:20 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.WriteBalanceStatsToBuffer (System.Boolean WriteHeaderInstead, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferCSV, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferXMLOrNull) (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.DumpBalanceStatsToCSV () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <4688975df0da44369e8cfe53adf5f96b>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/22/2020 9:41:36 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 9:41:36 PM Boot up FleetOS (0.4700s) 2/22/2020 9:41:36 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 9:41:36 PM Check System Logs For Rogue Intelligence (0.0450s) 2/22/2020 9:41:36 PM Game Version: 1.332 2/22/2020 9:41:36 PM Eject Trash Into Hyperspace (0.1070s) 2/22/2020 9:41:36 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 9:41:36 PM Check For Extra Modules (0.0110s) 2/22/2020 9:41:36 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 9:41:36 PM Bring Cloaking Systems Online (0.0190s) 2/22/2020 9:41:36 PM Remembering Alamo (0.0220s) 2/22/2020 9:41:36 PM Generating Framerates (0.0060s) 2/22/2020 9:41:36 PM Recalculate Speed Of Light (0.0240s) 2/22/2020 9:41:36 PM Optimize Comfort On Command Decks (0.0250s) 2/22/2020 9:41:36 PM Check Nearby Stellar Masses (0.0230s) 2/22/2020 9:41:36 PM No resolution change was required. 2/22/2020 9:41:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 9:41:36 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 9:41:36 PM Refresh Optical Lensing (0.0140s) 2/22/2020 9:41:36 PM Revise Fundamental Physical Laws (0.0320s) 2/22/2020 9:41:37 PM Boot Audio Comms (0.0130s) 2/22/2020 9:41:37 PM Establish Individual Audio Links (0.0140s) 2/22/2020 9:41:37 PM Prepare Explosions and Crackles (0.2990s) 2/22/2020 9:41:37 PM Calculate Odds Of Success (0.1420s) 2/22/2020 9:41:37 PM Briefly Panic (0.3950s) 2/22/2020 9:41:38 PM Install Confidence Routines (0.3490s) 2/22/2020 9:41:38 PM Bring Commander Interface Online (0.1420s) 2/22/2020 9:41:38 PM Motivate All Crews (0.0450s) 2/22/2020 9:41:38 PM Externalizing Patterns (0.0180s) 2/22/2020 9:41:38 PM Disengaging Constants (0.0400s) 2/22/2020 9:41:38 PM Late Axionic Computations (0.0800s) 2/22/2020 9:41:38 PM Connecting to Fleet Command (0.0080s) 2/22/2020 9:41:38 PM Thinking Of Advice (0.0110s) 2/22/2020 9:41:38 PM Degaussing Advice (0.0200s) 2/22/2020 9:41:38 PM Naming All Known Planets (0.0070s) 2/22/2020 9:41:38 PM Remembering Speeds (0.0140s) 2/22/2020 9:41:38 PM Prioritizing Targets (0.0130s) 2/22/2020 9:41:38 PM Rebooting Sensor Arrays (0.0140s) 2/22/2020 9:41:38 PM Unloading Prismatic Grid (0.0130s) 2/22/2020 9:41:38 PM Thinking Of Objectives (0.0130s) 2/22/2020 9:41:38 PM Re-Aligning Objectives (0.0140s) 2/22/2020 9:41:38 PM Inhibiting Visual Scans (0.0210s) 2/22/2020 9:41:38 PM Synthesizing Vocals (0.0080s) 2/22/2020 9:41:38 PM Ventilating Scenarios (0.0130s) 2/22/2020 9:41:38 PM Decontaminating Targeting Systems (0.0140s) 2/22/2020 9:41:38 PM Ejecting Tactical Core (0.0140s) 2/22/2020 9:41:38 PM Calibrating Formations (0.0120s) 2/22/2020 9:41:38 PM Intercepting Galactic Maps (0.0140s) 2/22/2020 9:41:38 PM Sterilizing Test Chamber (0.0170s) 2/22/2020 9:41:38 PM Faction Diagnostics (0.0160s) 2/22/2020 9:41:38 PM Buffering Hackers (0.0200s) 2/22/2020 9:41:38 PM Inverting Death (0.0090s) 2/22/2020 9:41:38 PM Linear Field Variance (0.1120s) 2/22/2020 9:41:38 PM Charging Marks (0.0170s) 2/22/2020 9:41:38 PM Guarding The Posts (0.0150s) 2/22/2020 9:41:38 PM Range Manifolds (0.0070s) 2/22/2020 9:41:38 PM Purging ROFs (0.0120s) 2/22/2020 9:41:39 PM Manipulating Speeds (0.0170s) 2/22/2020 9:41:39 PM Detecting Projectiles (0.0130s) 2/22/2020 9:41:39 PM Grouping Flow Fields (0.0120s) 2/22/2020 9:41:39 PM Modulating Flow Field Groups (0.0220s) 2/22/2020 9:41:39 PM Designing Fleets (0.0380s) 2/22/2020 9:41:39 PM Thinking Of Technologies (0.0100s) 2/22/2020 9:41:39 PM Categorizing Starboard Sensors (0.0110s) 2/22/2020 9:41:39 PM Injecting Galactic Variables (0.0200s) 2/22/2020 9:41:39 PM Discharging Colored Ions (0.0340s) 2/22/2020 9:41:39 PM Replicating Ion Colors (0.0090s) 2/22/2020 9:41:39 PM Hugging Starfields (0.3110s) 2/22/2020 9:41:40 PM Blowing Up Distant Planets (1.2001s) 2/22/2020 9:41:40 PM Investigating Map Signatures (0.0230s) 2/22/2020 9:41:40 PM Collating Solar Systems (0.0090s) 2/22/2020 9:41:40 PM Categorizing All Planets (0.0110s) 2/22/2020 9:41:40 PM Organizing Commands (0.0360s) 2/22/2020 9:41:40 PM Calculating Firing Cones (0.0070s) 2/22/2020 9:41:42 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 9:41:42 PM Fatal error in ComputeBalanceStats_OneTimeOnly. debugCode 120 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystemTypeData.ComputeBalanceStats_OneTimeOnly (Arcen.AIW2.Core.GameEntityTypeData entityData) [0x001e0] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats_OneTimeOnly () [0x007fe] in <4688975df0da44369e8cfe53adf5f96b>:0 2/22/2020 9:41:42 PM Grindstone_Antagonist: Problem in RecalculateSystemBalance_PreStrengthForSquadSet. ForMark is null 2/22/2020 9:41:42 PM Error while initializing a table Arcen.AIW2.Core.GameEntityTypeDataTable: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PostSystemRecalculate () [0x0010b] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00273] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00035] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00057] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 9:41:42 PM Errors in reading GameEntityTypeDataTable Grindstone_Antagonist.Grindstone_Antagonist_KineticRayEmitter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: Grindstone_Antagonist.Grindstone_Antagonist_KineticRayEmitter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: 2/22/2020 9:41:42 PM Ruining Perfectly Good Ship Parts (1.3821s) 2/22/2020 9:41:45 PM Destroying Nanotech Chamber (3.5922s) 2/22/2020 9:41:45 PM Issuing Orders (0.0140s) 2/22/2020 9:41:45 PM Augmenting Infusers (0.0150s) 2/22/2020 9:41:45 PM Infusing (0.0300s) 2/22/2020 9:41:45 PM Post-Proton Surge (0.0090s) 2/22/2020 9:41:45 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.WriteBalanceStatsToBuffer (System.Boolean WriteHeaderInstead, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferCSV, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferXMLOrNull) (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.DumpBalanceStatsToCSV () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <4688975df0da44369e8cfe53adf5f96b>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/22/2020 9:41:45 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.WriteBalanceStatsToBuffer (System.Boolean WriteHeaderInstead, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferCSV, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferXMLOrNull) (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.DumpBalanceStatsToCSV () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <4688975df0da44369e8cfe53adf5f96b>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/22/2020 9:42:47 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 9:42:47 PM Boot up FleetOS (0.4720s) 2/22/2020 9:42:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 9:42:47 PM Check System Logs For Rogue Intelligence (0.0430s) 2/22/2020 9:42:47 PM Game Version: 1.332 2/22/2020 9:42:47 PM Eject Trash Into Hyperspace (0.1150s) 2/22/2020 9:42:47 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 9:42:47 PM Check For Extra Modules (0.0100s) 2/22/2020 9:42:47 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 9:42:47 PM Bring Cloaking Systems Online (0.0220s) 2/22/2020 9:42:47 PM Remembering Alamo (0.0220s) 2/22/2020 9:42:47 PM Generating Framerates (0.0070s) 2/22/2020 9:42:47 PM Recalculate Speed Of Light (0.0280s) 2/22/2020 9:42:47 PM Optimize Comfort On Command Decks (0.0210s) 2/22/2020 9:42:47 PM Check Nearby Stellar Masses (0.0210s) 2/22/2020 9:42:47 PM No resolution change was required. 2/22/2020 9:42:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 9:42:47 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 9:42:47 PM Refresh Optical Lensing (0.0100s) 2/22/2020 9:42:47 PM Revise Fundamental Physical Laws (0.0270s) 2/22/2020 9:42:47 PM Boot Audio Comms (0.0120s) 2/22/2020 9:42:47 PM Establish Individual Audio Links (0.0160s) 2/22/2020 9:42:47 PM Prepare Explosions and Crackles (0.3020s) 2/22/2020 9:42:47 PM Calculate Odds Of Success (0.1370s) 2/22/2020 9:42:48 PM Briefly Panic (0.3490s) 2/22/2020 9:42:48 PM Install Confidence Routines (0.3540s) 2/22/2020 9:42:48 PM Bring Commander Interface Online (0.1340s) 2/22/2020 9:42:48 PM Motivate All Crews (0.0480s) 2/22/2020 9:42:48 PM Externalizing Patterns (0.0200s) 2/22/2020 9:42:48 PM Disengaging Constants (0.0440s) 2/22/2020 9:42:48 PM Late Axionic Computations (0.0810s) 2/22/2020 9:42:48 PM Connecting to Fleet Command (0.0120s) 2/22/2020 9:42:48 PM Thinking Of Advice (0.0100s) 2/22/2020 9:42:48 PM Degaussing Advice (0.0220s) 2/22/2020 9:42:48 PM Naming All Known Planets (0.0120s) 2/22/2020 9:42:48 PM Remembering Speeds (0.0120s) 2/22/2020 9:42:48 PM Prioritizing Targets (0.0130s) 2/22/2020 9:42:48 PM Rebooting Sensor Arrays (0.0150s) 2/22/2020 9:42:48 PM Unloading Prismatic Grid (0.0120s) 2/22/2020 9:42:48 PM Thinking Of Objectives (0.0120s) 2/22/2020 9:42:49 PM Re-Aligning Objectives (0.0150s) 2/22/2020 9:42:49 PM Inhibiting Visual Scans (0.0160s) 2/22/2020 9:42:49 PM Synthesizing Vocals (0.0100s) 2/22/2020 9:42:49 PM Ventilating Scenarios (0.0130s) 2/22/2020 9:42:49 PM Decontaminating Targeting Systems (0.0130s) 2/22/2020 9:42:49 PM Ejecting Tactical Core (0.0130s) 2/22/2020 9:42:49 PM Calibrating Formations (0.0140s) 2/22/2020 9:42:49 PM Intercepting Galactic Maps (0.0140s) 2/22/2020 9:42:49 PM Sterilizing Test Chamber (0.0160s) 2/22/2020 9:42:49 PM Faction Diagnostics (0.0200s) 2/22/2020 9:42:49 PM Buffering Hackers (0.0200s) 2/22/2020 9:42:49 PM Inverting Death (0.0080s) 2/22/2020 9:42:49 PM Linear Field Variance (0.0990s) 2/22/2020 9:42:49 PM Charging Marks (0.0090s) 2/22/2020 9:42:49 PM Guarding The Posts (0.0130s) 2/22/2020 9:42:49 PM Range Manifolds (0.0110s) 2/22/2020 9:42:49 PM Purging ROFs (0.0130s) 2/22/2020 9:42:49 PM Manipulating Speeds (0.0150s) 2/22/2020 9:42:49 PM Detecting Projectiles (0.0120s) 2/22/2020 9:42:49 PM Grouping Flow Fields (0.0160s) 2/22/2020 9:42:49 PM Modulating Flow Field Groups (0.0210s) 2/22/2020 9:42:49 PM Designing Fleets (0.0380s) 2/22/2020 9:42:49 PM Thinking Of Technologies (0.0120s) 2/22/2020 9:42:49 PM Categorizing Starboard Sensors (0.0110s) 2/22/2020 9:42:49 PM Injecting Galactic Variables (0.0180s) 2/22/2020 9:42:49 PM Discharging Colored Ions (0.0360s) 2/22/2020 9:42:49 PM Replicating Ion Colors (0.0100s) 2/22/2020 9:42:49 PM Gazing Into Starfields (0.3530s) 2/22/2020 9:42:51 PM Detecting Distant Planets (1.2731s) 2/22/2020 9:42:51 PM Investigating Map Signatures (0.0290s) 2/22/2020 9:42:51 PM Collating Solar Systems (0.0110s) 2/22/2020 9:42:51 PM Categorizing All Planets (0.0090s) 2/22/2020 9:42:51 PM Organizing Commands (0.0340s) 2/22/2020 9:42:51 PM Calculating Firing Cones (0.0060s) 2/22/2020 9:42:52 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 9:42:52 PM Fatal error in ComputeBalanceStats_OneTimeOnly. debugCode 120 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystemTypeData.ComputeBalanceStats_OneTimeOnly (Arcen.AIW2.Core.GameEntityTypeData entityData) [0x001e0] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats_OneTimeOnly () [0x007fe] in <4688975df0da44369e8cfe53adf5f96b>:0 2/22/2020 9:42:52 PM Grindstone_Antagonist: Problem in RecalculateSystemBalance_PreStrengthForSquadSet. ForMark is null 2/22/2020 9:42:52 PM Error while initializing a table Arcen.AIW2.Core.GameEntityTypeDataTable: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PostSystemRecalculate () [0x0010b] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00273] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00035] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00057] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 9:42:52 PM Errors in reading GameEntityTypeDataTable Grindstone_Antagonist.Grindstone_Antagonist_KineticRayEmitter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: Grindstone_Antagonist.Grindstone_Antagonist_KineticRayEmitter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: 2/22/2020 9:42:52 PM Fumbling With Ship Parts (1.3881s) 2/22/2020 9:42:56 PM Investigate Temporal Vortex (3.5812s) 2/22/2020 9:42:56 PM Issuing Orders (0.0140s) 2/22/2020 9:42:56 PM Augmenting Infusers (0.0140s) 2/22/2020 9:42:56 PM Infusing (0.0300s) 2/22/2020 9:42:56 PM Post-Proton Surge (0.0080s) 2/22/2020 9:42:56 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.WriteBalanceStatsToBuffer (System.Boolean WriteHeaderInstead, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferCSV, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferXMLOrNull) (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.DumpBalanceStatsToCSV () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <4688975df0da44369e8cfe53adf5f96b>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/22/2020 9:42:56 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.WriteBalanceStatsToBuffer (System.Boolean WriteHeaderInstead, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferCSV, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferXMLOrNull) (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.DumpBalanceStatsToCSV () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <4688975df0da44369e8cfe53adf5f96b>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/22/2020 9:43:25 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 9:43:25 PM Boot up FleetOS (0.4910s) 2/22/2020 9:43:25 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 9:43:25 PM Check System Logs For Rogue Intelligence (0.0400s) 2/22/2020 9:43:25 PM Game Version: 1.332 2/22/2020 9:43:25 PM Eject Trash Into Hyperspace (0.1100s) 2/22/2020 9:43:25 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 9:43:25 PM Check For Extra Modules (0.0100s) 2/22/2020 9:43:25 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 9:43:25 PM Bring Cloaking Systems Online (0.0220s) 2/22/2020 9:43:25 PM Remembering Alamo (0.0200s) 2/22/2020 9:43:25 PM Generating Framerates (0.0070s) 2/22/2020 9:43:25 PM Recalculate Speed Of Light (0.0220s) 2/22/2020 9:43:25 PM Optimize Comfort On Command Decks (0.0240s) 2/22/2020 9:43:25 PM Check Nearby Stellar Masses (0.0200s) 2/22/2020 9:43:25 PM No resolution change was required. 2/22/2020 9:43:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 9:43:25 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 9:43:25 PM Refresh Optical Lensing (0.0120s) 2/22/2020 9:43:25 PM Revise Fundamental Physical Laws (0.0320s) 2/22/2020 9:43:25 PM Boot Audio Comms (0.0130s) 2/22/2020 9:43:25 PM Establish Individual Audio Links (0.0160s) 2/22/2020 9:43:25 PM Prepare Explosions and Crackles (0.3020s) 2/22/2020 9:43:25 PM Calculate Odds Of Success (0.1730s) 2/22/2020 9:43:26 PM Briefly Panic (0.3610s) 2/22/2020 9:43:26 PM Install Confidence Routines (0.3360s) 2/22/2020 9:43:26 PM Bring Commander Interface Online (0.1240s) 2/22/2020 9:43:26 PM Motivate All Crews (0.0430s) 2/22/2020 9:43:26 PM Externalizing Patterns (0.0160s) 2/22/2020 9:43:26 PM Disengaging Constants (0.0410s) 2/22/2020 9:43:26 PM Late Axionic Computations (0.0750s) 2/22/2020 9:43:26 PM Connecting to Fleet Command (0.0090s) 2/22/2020 9:43:26 PM Thinking Of Advice (0.0110s) 2/22/2020 9:43:26 PM Degaussing Advice (0.0200s) 2/22/2020 9:43:27 PM Naming All Known Planets (0.0070s) 2/22/2020 9:43:27 PM Remembering Speeds (0.0140s) 2/22/2020 9:43:27 PM Prioritizing Targets (0.0150s) 2/22/2020 9:43:27 PM Rebooting Sensor Arrays (0.0130s) 2/22/2020 9:43:27 PM Unloading Prismatic Grid (0.0140s) 2/22/2020 9:43:27 PM Thinking Of Objectives (0.0130s) 2/22/2020 9:43:27 PM Re-Aligning Objectives (0.0130s) 2/22/2020 9:43:27 PM Inhibiting Visual Scans (0.0190s) 2/22/2020 9:43:27 PM Synthesizing Vocals (0.0110s) 2/22/2020 9:43:27 PM Ventilating Scenarios (0.0130s) 2/22/2020 9:43:27 PM Decontaminating Targeting Systems (0.0120s) 2/22/2020 9:43:27 PM Ejecting Tactical Core (0.0150s) 2/22/2020 9:43:27 PM Calibrating Formations (0.0100s) 2/22/2020 9:43:27 PM Intercepting Galactic Maps (0.0150s) 2/22/2020 9:43:27 PM Sterilizing Test Chamber (0.0160s) 2/22/2020 9:43:27 PM Faction Diagnostics (0.0160s) 2/22/2020 9:43:27 PM Buffering Hackers (0.0190s) 2/22/2020 9:43:27 PM Inverting Death (0.0090s) 2/22/2020 9:43:27 PM Linear Field Variance (0.1020s) 2/22/2020 9:43:27 PM Charging Marks (0.0130s) 2/22/2020 9:43:27 PM Guarding The Posts (0.0120s) 2/22/2020 9:43:27 PM Range Manifolds (0.0110s) 2/22/2020 9:43:27 PM Purging ROFs (0.0120s) 2/22/2020 9:43:27 PM Manipulating Speeds (0.0150s) 2/22/2020 9:43:27 PM Detecting Projectiles (0.0130s) 2/22/2020 9:43:27 PM Grouping Flow Fields (0.0130s) 2/22/2020 9:43:27 PM Modulating Flow Field Groups (0.0210s) 2/22/2020 9:43:27 PM Designing Fleets (0.0360s) 2/22/2020 9:43:27 PM Thinking Of Technologies (0.0110s) 2/22/2020 9:43:27 PM Categorizing Starboard Sensors (0.0120s) 2/22/2020 9:43:27 PM Injecting Galactic Variables (0.0180s) 2/22/2020 9:43:27 PM Discharging Colored Ions (0.0380s) 2/22/2020 9:43:27 PM Replicating Ion Colors (0.0090s) 2/22/2020 9:43:27 PM Pining For Starfields (0.3270s) 2/22/2020 9:43:29 PM Detecting Distant Planets (1.2541s) 2/22/2020 9:43:29 PM Investigating Map Signatures (0.0220s) 2/22/2020 9:43:29 PM Collating Solar Systems (0.0100s) 2/22/2020 9:43:29 PM Categorizing All Planets (0.0090s) 2/22/2020 9:43:29 PM Organizing Commands (0.0300s) 2/22/2020 9:43:29 PM Calculating Firing Cones (0.0080s) 2/22/2020 9:43:30 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 9:43:30 PM Fatal error in ComputeBalanceStats_OneTimeOnly. debugCode 120 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.EntitySystemTypeData.ComputeBalanceStats_OneTimeOnly (Arcen.AIW2.Core.GameEntityTypeData entityData) [0x001e0] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.ComputeBalanceStats_OneTimeOnly () [0x007fe] in <4688975df0da44369e8cfe53adf5f96b>:0 2/22/2020 9:43:30 PM Grindstone_Antagonist: Problem in RecalculateSystemBalance_PreStrengthForSquadSet. ForMark is null 2/22/2020 9:43:30 PM Error while initializing a table Arcen.AIW2.Core.GameEntityTypeDataTable: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntityTypeData+MarkLevelStats.Recalculate_PostSystemRecalculate () [0x0010b] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeData.RecalculateBalanceStats () [0x00273] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable.DoPostInitializationLogic () [0x00035] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00057] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 9:43:30 PM Errors in reading GameEntityTypeDataTable Grindstone_Antagonist.Grindstone_Antagonist_KineticRayEmitter: has missing, invalid, or default 'EntitySystemCategory' in attribute category HasAttribute: False Node-Text: Grindstone_Antagonist.Grindstone_Antagonist_KineticRayEmitter: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: False Node-Text: 2/22/2020 9:43:30 PM Kicking Ship Parts Down Elevator Shaft (1.4311s) 2/22/2020 9:43:34 PM Harmonizing Prisms (3.4672s) 2/22/2020 9:43:34 PM Issuing Orders (0.0140s) 2/22/2020 9:43:34 PM Augmenting Infusers (0.0170s) 2/22/2020 9:43:34 PM Infusing (0.0310s) 2/22/2020 9:43:34 PM Post-Proton Surge (0.0080s) 2/22/2020 9:43:34 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.WriteBalanceStatsToBuffer (System.Boolean WriteHeaderInstead, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferCSV, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferXMLOrNull) (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.DumpBalanceStatsToCSV () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <4688975df0da44369e8cfe53adf5f96b>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/22/2020 9:43:34 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntityTypeData.WriteBalanceStatsToBuffer (System.Boolean WriteHeaderInstead, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferCSV, Arcen.Universal.ArcenCharacterBuffer referenceDataBufferXMLOrNull) (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.GameEntityTypeDataTable.DumpBalanceStatsToCSV () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () (at <4688975df0da44369e8cfe53adf5f96b>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/22/2020 9:44:55 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 9:44:55 PM Boot up FleetOS (0.4530s) 2/22/2020 9:44:55 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 9:44:55 PM Check System Logs For Rogue Intelligence (0.0400s) 2/22/2020 9:44:55 PM Game Version: 1.332 2/22/2020 9:44:55 PM Eject Trash Into Hyperspace (0.1070s) 2/22/2020 9:44:55 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 9:44:55 PM Check For Extra Modules (0.0110s) 2/22/2020 9:44:55 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 9:44:55 PM Bring Cloaking Systems Online (0.0190s) 2/22/2020 9:44:55 PM Remembering Alamo (0.0180s) 2/22/2020 9:44:55 PM Generating Framerates (0.0060s) 2/22/2020 9:44:55 PM Recalculate Speed Of Light (0.0220s) 2/22/2020 9:44:55 PM Optimize Comfort On Command Decks (0.0290s) 2/22/2020 9:44:55 PM Check Nearby Stellar Masses (0.0280s) 2/22/2020 9:44:55 PM No resolution change was required. 2/22/2020 9:44:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 9:44:55 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 9:44:55 PM Refresh Optical Lensing (0.0120s) 2/22/2020 9:44:55 PM Revise Fundamental Physical Laws (0.0350s) 2/22/2020 9:44:55 PM Boot Audio Comms (0.0120s) 2/22/2020 9:44:55 PM Establish Individual Audio Links (0.0140s) 2/22/2020 9:44:56 PM Prepare Explosions and Crackles (0.2980s) 2/22/2020 9:44:56 PM Calculate Odds Of Success (0.1410s) 2/22/2020 9:44:56 PM Briefly Panic (0.3810s) 2/22/2020 9:44:57 PM Install Confidence Routines (0.3700s) 2/22/2020 9:44:57 PM Bring Commander Interface Online (0.1220s) 2/22/2020 9:44:57 PM Motivate All Crews (0.0420s) 2/22/2020 9:44:57 PM Externalizing Patterns (0.0170s) 2/22/2020 9:44:57 PM Disengaging Constants (0.0400s) 2/22/2020 9:44:57 PM Late Axionic Computations (0.0760s) 2/22/2020 9:44:57 PM Connecting to Fleet Command (0.0130s) 2/22/2020 9:44:57 PM Thinking Of Advice (0.0090s) 2/22/2020 9:44:57 PM Degaussing Advice (0.0190s) 2/22/2020 9:44:57 PM Naming All Known Planets (0.0070s) 2/22/2020 9:44:57 PM Remembering Speeds (0.0140s) 2/22/2020 9:44:57 PM Prioritizing Targets (0.0130s) 2/22/2020 9:44:57 PM Rebooting Sensor Arrays (0.0130s) 2/22/2020 9:44:57 PM Unloading Prismatic Grid (0.0160s) 2/22/2020 9:44:57 PM Thinking Of Objectives (0.0120s) 2/22/2020 9:44:57 PM Re-Aligning Objectives (0.0120s) 2/22/2020 9:44:57 PM Inhibiting Visual Scans (0.0180s) 2/22/2020 9:44:57 PM Synthesizing Vocals (0.0120s) 2/22/2020 9:44:57 PM Ventilating Scenarios (0.0130s) 2/22/2020 9:44:57 PM Decontaminating Targeting Systems (0.0130s) 2/22/2020 9:44:57 PM Ejecting Tactical Core (0.0130s) 2/22/2020 9:44:57 PM Calibrating Formations (0.0120s) 2/22/2020 9:44:57 PM Intercepting Galactic Maps (0.0150s) 2/22/2020 9:44:57 PM Sterilizing Test Chamber (0.0180s) 2/22/2020 9:44:57 PM Faction Diagnostics (0.0170s) 2/22/2020 9:44:57 PM Buffering Hackers (0.0180s) 2/22/2020 9:44:57 PM Inverting Death (0.0110s) 2/22/2020 9:44:57 PM Linear Field Variance (0.0890s) 2/22/2020 9:44:57 PM Charging Marks (0.0090s) 2/22/2020 9:44:57 PM Guarding The Posts (0.0130s) 2/22/2020 9:44:57 PM Range Manifolds (0.0120s) 2/22/2020 9:44:57 PM Purging ROFs (0.0130s) 2/22/2020 9:44:57 PM Manipulating Speeds (0.0140s) 2/22/2020 9:44:57 PM Detecting Projectiles (0.0130s) 2/22/2020 9:44:57 PM Grouping Flow Fields (0.0140s) 2/22/2020 9:44:57 PM Modulating Flow Field Groups (0.0230s) 2/22/2020 9:44:57 PM Designing Fleets (0.0430s) 2/22/2020 9:44:57 PM Thinking Of Technologies (0.0120s) 2/22/2020 9:44:57 PM Categorizing Starboard Sensors (0.0100s) 2/22/2020 9:44:57 PM Injecting Galactic Variables (0.0160s) 2/22/2020 9:44:58 PM Discharging Colored Ions (0.0350s) 2/22/2020 9:44:58 PM Replicating Ion Colors (0.0100s) 2/22/2020 9:44:58 PM Burying Starfields (0.3190s) 2/22/2020 9:44:59 PM Detecting Distant Planets (1.2681s) 2/22/2020 9:44:59 PM Investigating Map Signatures (0.0270s) 2/22/2020 9:44:59 PM Collating Solar Systems (0.0130s) 2/22/2020 9:44:59 PM Categorizing All Planets (0.0090s) 2/22/2020 9:44:59 PM Organizing Commands (0.0350s) 2/22/2020 9:44:59 PM Calculating Firing Cones (0.0060s) 2/22/2020 9:45:00 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 9:45:01 PM Scrapping Extra Ship Parts (1.3771s) 2/22/2020 9:45:04 PM Planetary Collision Avoidance (3.5672s) 2/22/2020 9:45:04 PM Issuing Orders (0.0140s) 2/22/2020 9:45:04 PM Augmenting Infusers (0.0150s) 2/22/2020 9:45:04 PM Infusing (0.0320s) 2/22/2020 9:45:04 PM Post-Proton Surge (0.0070s) 2/22/2020 9:45:04 PM Calibrate Weapons Arrays (0.0300s) 2/22/2020 9:45:04 PM Stimulate Modulation (0.0460s) 2/22/2020 9:45:04 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 9:45:04 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 9:45:04 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 9:45:04 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 9:45:04 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 9:45:04 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 9:45:04 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 9:45:06 PM Load Surrogates (1.9981s) 2/22/2020 9:45:06 PM Load Historical Documents (0.0050s) 2/22/2020 9:45:06 PM 11.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Burying Starfields (0.3s) Detecting Distant Planets (1.3s) Scrapping Extra Ship Parts (1.4s) Planetary Collision Avoidance (3.6s) Load Surrogates (2.0s) 2/22/2020 9:45:07 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 9:45:41 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 9:45:41 PM Boot up FleetOS (0.4870s) 2/22/2020 9:45:42 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 9:45:42 PM Check System Logs For Rogue Intelligence (0.0410s) 2/22/2020 9:45:42 PM Game Version: 1.332 2/22/2020 9:45:42 PM Eject Trash Into Hyperspace (0.1130s) 2/22/2020 9:45:42 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 9:45:42 PM Check For Extra Modules (0.0100s) 2/22/2020 9:45:42 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 9:45:42 PM Bring Cloaking Systems Online (0.0190s) 2/22/2020 9:45:42 PM Remembering Alamo (0.0210s) 2/22/2020 9:45:42 PM Generating Framerates (0.0060s) 2/22/2020 9:45:42 PM Recalculate Speed Of Light (0.0220s) 2/22/2020 9:45:42 PM Optimize Comfort On Command Decks (0.0270s) 2/22/2020 9:45:42 PM Check Nearby Stellar Masses (0.0220s) 2/22/2020 9:45:42 PM No resolution change was required. 2/22/2020 9:45:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 9:45:42 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 9:45:42 PM Refresh Optical Lensing (0.0110s) 2/22/2020 9:45:42 PM Revise Fundamental Physical Laws (0.0310s) 2/22/2020 9:45:42 PM Boot Audio Comms (0.0120s) 2/22/2020 9:45:42 PM Establish Individual Audio Links (0.0150s) 2/22/2020 9:45:42 PM Prepare Explosions and Crackles (0.2980s) 2/22/2020 9:45:42 PM Calculate Odds Of Success (0.1400s) 2/22/2020 9:45:43 PM Briefly Panic (0.3560s) 2/22/2020 9:45:43 PM Install Confidence Routines (0.3200s) 2/22/2020 9:45:43 PM Bring Commander Interface Online (0.1340s) 2/22/2020 9:45:43 PM Motivate All Crews (0.0440s) 2/22/2020 9:45:43 PM Externalizing Patterns (0.0160s) 2/22/2020 9:45:43 PM Disengaging Constants (0.0370s) 2/22/2020 9:45:43 PM Late Axionic Computations (0.0790s) 2/22/2020 9:45:43 PM Connecting to Fleet Command (0.0130s) 2/22/2020 9:45:43 PM Thinking Of Advice (0.0080s) 2/22/2020 9:45:43 PM Degaussing Advice (0.0200s) 2/22/2020 9:45:43 PM Naming All Known Planets (0.0070s) 2/22/2020 9:45:43 PM Remembering Speeds (0.0160s) 2/22/2020 9:45:43 PM Prioritizing Targets (0.0120s) 2/22/2020 9:45:43 PM Rebooting Sensor Arrays (0.0130s) 2/22/2020 9:45:43 PM Unloading Prismatic Grid (0.0120s) 2/22/2020 9:45:43 PM Thinking Of Objectives (0.0150s) 2/22/2020 9:45:43 PM Re-Aligning Objectives (0.0150s) 2/22/2020 9:45:43 PM Inhibiting Visual Scans (0.0200s) 2/22/2020 9:45:43 PM Synthesizing Vocals (0.0100s) 2/22/2020 9:45:43 PM Ventilating Scenarios (0.0130s) 2/22/2020 9:45:43 PM Decontaminating Targeting Systems (0.0140s) 2/22/2020 9:45:43 PM Ejecting Tactical Core (0.0120s) 2/22/2020 9:45:43 PM Calibrating Formations (0.0120s) 2/22/2020 9:45:43 PM Intercepting Galactic Maps (0.0140s) 2/22/2020 9:45:44 PM Sterilizing Test Chamber (0.0170s) 2/22/2020 9:45:44 PM Faction Diagnostics (0.0200s) 2/22/2020 9:45:44 PM Buffering Hackers (0.0220s) 2/22/2020 9:45:44 PM Inverting Death (0.0140s) 2/22/2020 9:45:44 PM Linear Field Variance (0.1120s) 2/22/2020 9:45:44 PM Charging Marks (0.0120s) 2/22/2020 9:45:44 PM Guarding The Posts (0.0130s) 2/22/2020 9:45:44 PM Range Manifolds (0.0110s) 2/22/2020 9:45:44 PM Purging ROFs (0.0120s) 2/22/2020 9:45:44 PM Manipulating Speeds (0.0150s) 2/22/2020 9:45:44 PM Detecting Projectiles (0.0120s) 2/22/2020 9:45:44 PM Grouping Flow Fields (0.0150s) 2/22/2020 9:45:44 PM Modulating Flow Field Groups (0.0220s) 2/22/2020 9:45:44 PM Designing Fleets (0.0400s) 2/22/2020 9:45:44 PM Thinking Of Technologies (0.0110s) 2/22/2020 9:45:44 PM Categorizing Starboard Sensors (0.0100s) 2/22/2020 9:45:44 PM Injecting Galactic Variables (0.0190s) 2/22/2020 9:45:44 PM Discharging Colored Ions (0.0370s) 2/22/2020 9:45:44 PM Replicating Ion Colors (0.0090s) 2/22/2020 9:45:44 PM Hoping Starfields Are Nice (0.3350s) 2/22/2020 9:45:46 PM Gazing At Distant Planets (1.3201s) 2/22/2020 9:45:46 PM Investigating Map Signatures (0.0270s) 2/22/2020 9:45:46 PM Collating Solar Systems (0.0110s) 2/22/2020 9:45:46 PM Categorizing All Planets (0.0090s) 2/22/2020 9:45:46 PM Organizing Commands (0.0310s) 2/22/2020 9:45:46 PM Calculating Firing Cones (0.0060s) 2/22/2020 9:45:47 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 9:45:47 PM Developing New Ship Parts (1.4601s) 2/22/2020 9:45:51 PM Assimilate Technological Distinctiveness (3.7012s) 2/22/2020 9:45:51 PM Issuing Orders (0.0150s) 2/22/2020 9:45:51 PM Augmenting Infusers (0.0120s) 2/22/2020 9:45:51 PM Infusing (0.0310s) 2/22/2020 9:45:51 PM Post-Proton Surge (0.0090s) 2/22/2020 9:45:51 PM Calibrate Weapons Arrays (0.0280s) 2/22/2020 9:45:51 PM Stimulate Modulation (0.0460s) 2/22/2020 9:45:51 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 9:45:51 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 9:45:51 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 9:45:51 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 9:45:51 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 9:45:51 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 9:45:51 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 9:45:53 PM Load Surrogates (2.1171s) 2/22/2020 9:45:53 PM Load Historical Documents (0.0100s) 2/22/2020 9:45:53 PM 12.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Hoping Starfields Are Nice (0.3s) Gazing At Distant Planets (1.3s) Developing New Ship Parts (1.5s) Assimilate Technological Distinctiveness (3.7s) Load Surrogates (2.1s) 2/22/2020 9:45:53 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 9:45:55 PM Start Generate Partial Map with Realistic and seed 663516716 and planet count 80 and 19 factions 2/22/2020 9:45:55 PM World Created, Launching Server 2/22/2020 9:45:56 PM Successfully opened host socket 2/22/2020 9:46:01 PM Start Generate FULL Map with Realistic and seed 663516716 and planet count 80 and 19 factions 2/22/2020 9:46:02 PM Generate FULL Map Complete 2/22/2020 9:48:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/22/2020 9:51:07 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 9:51:07 PM Boot up FleetOS (0.4530s) 2/22/2020 9:51:07 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 9:51:07 PM Check System Logs For Rogue Intelligence (0.0400s) 2/22/2020 9:51:07 PM Game Version: 1.332 2/22/2020 9:51:07 PM Eject Trash Into Hyperspace (0.0990s) 2/22/2020 9:51:07 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 9:51:07 PM Check For Extra Modules (0.0100s) 2/22/2020 9:51:07 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 9:51:07 PM Bring Cloaking Systems Online (0.0170s) 2/22/2020 9:51:07 PM Remembering Alamo (0.0190s) 2/22/2020 9:51:07 PM Generating Framerates (0.0060s) 2/22/2020 9:51:07 PM Recalculate Speed Of Light (0.0210s) 2/22/2020 9:51:08 PM Optimize Comfort On Command Decks (0.0200s) 2/22/2020 9:51:08 PM Check Nearby Stellar Masses (0.0220s) 2/22/2020 9:51:08 PM No resolution change was required. 2/22/2020 9:51:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 9:51:08 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 9:51:08 PM Refresh Optical Lensing (0.0120s) 2/22/2020 9:51:08 PM Revise Fundamental Physical Laws (0.0300s) 2/22/2020 9:51:08 PM Boot Audio Comms (0.0120s) 2/22/2020 9:51:08 PM Establish Individual Audio Links (0.0140s) 2/22/2020 9:51:08 PM Prepare Explosions and Crackles (0.2990s) 2/22/2020 9:51:08 PM Calculate Odds Of Success (0.1470s) 2/22/2020 9:51:08 PM Briefly Panic (0.3650s) 2/22/2020 9:51:09 PM Install Confidence Routines (0.3130s) 2/22/2020 9:51:09 PM Bring Commander Interface Online (0.1190s) 2/22/2020 9:51:09 PM Motivate All Crews (0.0420s) 2/22/2020 9:51:09 PM Externalizing Patterns (0.0150s) 2/22/2020 9:51:09 PM Disengaging Constants (0.0380s) 2/22/2020 9:51:09 PM Late Axionic Computations (0.0870s) 2/22/2020 9:51:09 PM Connecting to Fleet Command (0.0090s) 2/22/2020 9:51:09 PM Thinking Of Advice (0.0110s) 2/22/2020 9:51:09 PM Degaussing Advice (0.0200s) 2/22/2020 9:51:09 PM Naming All Known Planets (0.0070s) 2/22/2020 9:51:09 PM Remembering Speeds (0.0140s) 2/22/2020 9:51:09 PM Prioritizing Targets (0.0130s) 2/22/2020 9:51:09 PM Rebooting Sensor Arrays (0.0130s) 2/22/2020 9:51:09 PM Unloading Prismatic Grid (0.0130s) 2/22/2020 9:51:09 PM Thinking Of Objectives (0.0190s) 2/22/2020 9:51:09 PM Re-Aligning Objectives (0.0120s) 2/22/2020 9:51:09 PM Inhibiting Visual Scans (0.0140s) 2/22/2020 9:51:09 PM Synthesizing Vocals (0.0130s) 2/22/2020 9:51:09 PM Ventilating Scenarios (0.0110s) 2/22/2020 9:51:09 PM Decontaminating Targeting Systems (0.0130s) 2/22/2020 9:51:09 PM Ejecting Tactical Core (0.0150s) 2/22/2020 9:51:09 PM Calibrating Formations (0.0120s) 2/22/2020 9:51:09 PM Intercepting Galactic Maps (0.0130s) 2/22/2020 9:51:09 PM Sterilizing Test Chamber (0.0160s) 2/22/2020 9:51:09 PM Faction Diagnostics (0.0200s) 2/22/2020 9:51:09 PM Buffering Hackers (0.0180s) 2/22/2020 9:51:09 PM Inverting Death (0.0130s) 2/22/2020 9:51:09 PM Linear Field Variance (0.0930s) 2/22/2020 9:51:09 PM Charging Marks (0.0130s) 2/22/2020 9:51:09 PM Guarding The Posts (0.0120s) 2/22/2020 9:51:09 PM Range Manifolds (0.0110s) 2/22/2020 9:51:09 PM Purging ROFs (0.0140s) 2/22/2020 9:51:09 PM Manipulating Speeds (0.0140s) 2/22/2020 9:51:09 PM Detecting Projectiles (0.0130s) 2/22/2020 9:51:09 PM Grouping Flow Fields (0.0130s) 2/22/2020 9:51:10 PM Modulating Flow Field Groups (0.0200s) 2/22/2020 9:51:10 PM Designing Fleets (0.0370s) 2/22/2020 9:51:10 PM Thinking Of Technologies (0.0120s) 2/22/2020 9:51:10 PM Categorizing Starboard Sensors (0.0080s) 2/22/2020 9:51:10 PM Injecting Galactic Variables (0.0180s) 2/22/2020 9:51:10 PM Discharging Colored Ions (0.0370s) 2/22/2020 9:51:10 PM Replicating Ion Colors (0.0100s) 2/22/2020 9:51:10 PM Wishing On Starfields (0.3140s) 2/22/2020 9:51:11 PM Combing Distant Planets (1.2581s) 2/22/2020 9:51:11 PM Investigating Map Signatures (0.0260s) 2/22/2020 9:51:11 PM Collating Solar Systems (0.0110s) 2/22/2020 9:51:11 PM Categorizing All Planets (0.0090s) 2/22/2020 9:51:11 PM Organizing Commands (0.0300s) 2/22/2020 9:51:11 PM Calculating Firing Cones (0.0070s) 2/22/2020 9:51:13 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 9:51:13 PM Breaking In New Ship Parts (1.5351s) 2/22/2020 9:51:16 PM Detecting Power Spikes (3.3952s) 2/22/2020 9:51:16 PM Issuing Orders (0.0140s) 2/22/2020 9:51:16 PM Augmenting Infusers (0.0150s) 2/22/2020 9:51:16 PM Infusing (0.0300s) 2/22/2020 9:51:16 PM Post-Proton Surge (0.0080s) 2/22/2020 9:51:16 PM Calibrate Weapons Arrays (0.0300s) 2/22/2020 9:51:16 PM Stimulate Modulation (0.0520s) 2/22/2020 9:51:16 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 9:51:16 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 9:51:16 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 9:51:16 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 9:51:16 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 9:51:16 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 9:51:16 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 9:51:18 PM Load Surrogates (2.0891s) 2/22/2020 9:51:18 PM Load Historical Documents (0.0090s) 2/22/2020 9:51:18 PM 11.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Wishing On Starfields (0.3s) Combing Distant Planets (1.3s) Breaking In New Ship Parts (1.5s) Detecting Power Spikes (3.4s) Load Surrogates (2.1s) 2/22/2020 9:51:19 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 9:52:09 PM Start Generate Partial Map with Realistic and seed 120851879 and planet count 80 and 19 factions 2/22/2020 9:52:09 PM World Created, Launching Server 2/22/2020 9:52:09 PM Successfully opened host socket 2/22/2020 9:52:16 PM Start Generate FULL Map with Realistic and seed 120851879 and planet count 80 and 19 factions 2/22/2020 9:52:16 PM Generate FULL Map Complete 2/22/2020 10:02:03 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/22/2020 10:28:11 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 10:28:11 PM Boot up FleetOS (0.4940s) 2/22/2020 10:28:11 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 10:28:11 PM Check System Logs For Rogue Intelligence (0.0460s) 2/22/2020 10:28:11 PM Game Version: 1.332 2/22/2020 10:28:11 PM Eject Trash Into Hyperspace (0.1190s) 2/22/2020 10:28:11 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 10:28:11 PM Check For Extra Modules (0.0100s) 2/22/2020 10:28:11 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 10:28:11 PM Bring Cloaking Systems Online (0.0180s) 2/22/2020 10:28:11 PM Remembering Alamo (0.0200s) 2/22/2020 10:28:11 PM Generating Framerates (0.0070s) 2/22/2020 10:28:11 PM Recalculate Speed Of Light (0.0220s) 2/22/2020 10:28:11 PM Optimize Comfort On Command Decks (0.0200s) 2/22/2020 10:28:11 PM Check Nearby Stellar Masses (0.0190s) 2/22/2020 10:28:11 PM No resolution change was required. 2/22/2020 10:28:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 10:28:11 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 10:28:11 PM Refresh Optical Lensing (0.0150s) 2/22/2020 10:28:11 PM Revise Fundamental Physical Laws (0.0310s) 2/22/2020 10:28:11 PM Boot Audio Comms (0.0130s) 2/22/2020 10:28:11 PM Establish Individual Audio Links (0.0160s) 2/22/2020 10:28:12 PM Prepare Explosions and Crackles (0.2990s) 2/22/2020 10:28:12 PM Calculate Odds Of Success (0.1470s) 2/22/2020 10:28:12 PM Briefly Panic (0.3770s) 2/22/2020 10:28:13 PM Install Confidence Routines (0.3300s) 2/22/2020 10:28:13 PM Bring Commander Interface Online (0.1190s) 2/22/2020 10:28:13 PM Motivate All Crews (0.0440s) 2/22/2020 10:28:13 PM Externalizing Patterns (0.0150s) 2/22/2020 10:28:13 PM Disengaging Constants (0.0480s) 2/22/2020 10:28:13 PM Late Axionic Computations (0.1040s) 2/22/2020 10:28:13 PM Connecting to Fleet Command (0.0150s) 2/22/2020 10:28:13 PM Thinking Of Advice (0.0110s) 2/22/2020 10:28:13 PM Degaussing Advice (0.0210s) 2/22/2020 10:28:13 PM Naming All Known Planets (0.0090s) 2/22/2020 10:28:13 PM Remembering Speeds (0.0110s) 2/22/2020 10:28:13 PM Prioritizing Targets (0.0140s) 2/22/2020 10:28:13 PM Rebooting Sensor Arrays (0.0140s) 2/22/2020 10:28:13 PM Unloading Prismatic Grid (0.0120s) 2/22/2020 10:28:13 PM Thinking Of Objectives (0.0130s) 2/22/2020 10:28:13 PM Re-Aligning Objectives (0.0140s) 2/22/2020 10:28:13 PM Inhibiting Visual Scans (0.0180s) 2/22/2020 10:28:13 PM Synthesizing Vocals (0.0110s) 2/22/2020 10:28:13 PM Ventilating Scenarios (0.0120s) 2/22/2020 10:28:13 PM Decontaminating Targeting Systems (0.0130s) 2/22/2020 10:28:13 PM Ejecting Tactical Core (0.0160s) 2/22/2020 10:28:13 PM Calibrating Formations (0.0100s) 2/22/2020 10:28:13 PM Intercepting Galactic Maps (0.0140s) 2/22/2020 10:28:13 PM Sterilizing Test Chamber (0.0170s) 2/22/2020 10:28:13 PM Faction Diagnostics (0.0180s) 2/22/2020 10:28:13 PM Buffering Hackers (0.0190s) 2/22/2020 10:28:13 PM Inverting Death (0.0090s) 2/22/2020 10:28:13 PM Linear Field Variance (0.0960s) 2/22/2020 10:28:13 PM Charging Marks (0.0120s) 2/22/2020 10:28:13 PM Guarding The Posts (0.0120s) 2/22/2020 10:28:13 PM Range Manifolds (0.0100s) 2/22/2020 10:28:13 PM Purging ROFs (0.0130s) 2/22/2020 10:28:13 PM Manipulating Speeds (0.0150s) 2/22/2020 10:28:13 PM Detecting Projectiles (0.0120s) 2/22/2020 10:28:13 PM Grouping Flow Fields (0.0150s) 2/22/2020 10:28:13 PM Modulating Flow Field Groups (0.0210s) 2/22/2020 10:28:13 PM Designing Fleets (0.0380s) 2/22/2020 10:28:13 PM Thinking Of Technologies (0.0100s) 2/22/2020 10:28:13 PM Categorizing Starboard Sensors (0.0110s) 2/22/2020 10:28:13 PM Injecting Galactic Variables (0.0190s) 2/22/2020 10:28:13 PM Discharging Colored Ions (0.0420s) 2/22/2020 10:28:13 PM Replicating Ion Colors (0.0110s) 2/22/2020 10:28:14 PM Taunting Starfields (0.3360s) 2/22/2020 10:28:15 PM Dissolving Distant Planets (1.2511s) 2/22/2020 10:28:15 PM Investigating Map Signatures (0.0250s) 2/22/2020 10:28:15 PM Collating Solar Systems (0.0110s) 2/22/2020 10:28:15 PM Categorizing All Planets (0.0100s) 2/22/2020 10:28:15 PM Organizing Commands (0.0350s) 2/22/2020 10:28:15 PM Calculating Firing Cones (0.0070s) 2/22/2020 10:28:16 PM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//GameEntity/KDL_Ships_Arks.xml:System.Xml.XmlException: 'aip_to_claim' is a duplicate attribute name. Line 230, position 4. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg, System.Int32 lineNo, System.Int32 linePos) [0x00016] in :0 at System.Xml.XmlTextReaderImpl.AttributeDuplCheck () [0x00094] in :0 at System.Xml.XmlTextReaderImpl.ParseAttributes () [0x004a2] in :0 at System.Xml.XmlTextReaderImpl.ParseElement () [0x001df] in :0 at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x0016f] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x00085] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 10:28:16 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 10:28:17 PM Errors in reading GameEntityTypeDataTable Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//GameEntity/KDL_Ships_Arks.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 2/22/2020 10:28:17 PM Declaring Ship Part Sovereignty (1.3921s) 2/22/2020 10:28:20 PM Upgrade /dev/null (3.5962s) 2/22/2020 10:28:20 PM Issuing Orders (0.0130s) 2/22/2020 10:28:20 PM Augmenting Infusers (0.0140s) 2/22/2020 10:28:20 PM Infusing (0.0310s) 2/22/2020 10:28:20 PM Post-Proton Surge (0.0060s) 2/22/2020 10:28:20 PM Calibrate Weapons Arrays (0.0330s) 2/22/2020 10:28:20 PM Stimulate Modulation (0.0450s) 2/22/2020 10:28:20 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 10:28:20 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 10:28:20 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 10:28:20 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 10:28:20 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 10:28:20 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 10:28:20 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 10:28:22 PM Load Surrogates (2.0271s) 2/22/2020 10:28:22 PM Load Historical Documents (0.0080s) 2/22/2020 10:28:22 PM 11.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Taunting Starfields (0.3s) Dissolving Distant Planets (1.3s) Declaring Ship Part Sovereignty (1.4s) Upgrade /dev/null (3.6s) Load Surrogates (2.0s) 2/22/2020 10:28:23 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 10:34:57 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 10:34:57 PM Boot up FleetOS (0.4840s) 2/22/2020 10:34:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 10:34:57 PM Check System Logs For Rogue Intelligence (0.0460s) 2/22/2020 10:34:57 PM Game Version: 1.332 2/22/2020 10:34:57 PM Eject Trash Into Hyperspace (0.1060s) 2/22/2020 10:34:57 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 10:34:57 PM Check For Extra Modules (0.0100s) 2/22/2020 10:34:57 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 10:34:57 PM Bring Cloaking Systems Online (0.0200s) 2/22/2020 10:34:57 PM Remembering Alamo (0.0240s) 2/22/2020 10:34:57 PM Generating Framerates (0.0060s) 2/22/2020 10:34:57 PM Recalculate Speed Of Light (0.0260s) 2/22/2020 10:34:57 PM Optimize Comfort On Command Decks (0.0230s) 2/22/2020 10:34:57 PM Check Nearby Stellar Masses (0.0200s) 2/22/2020 10:34:57 PM No resolution change was required. 2/22/2020 10:34:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 10:34:58 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 10:34:58 PM Refresh Optical Lensing (0.0110s) 2/22/2020 10:34:58 PM Revise Fundamental Physical Laws (0.0300s) 2/22/2020 10:34:58 PM Boot Audio Comms (0.0120s) 2/22/2020 10:34:58 PM Establish Individual Audio Links (0.0150s) 2/22/2020 10:34:58 PM Prepare Explosions and Crackles (0.2990s) 2/22/2020 10:34:58 PM Calculate Odds Of Success (0.1340s) 2/22/2020 10:34:58 PM Briefly Panic (0.3680s) 2/22/2020 10:34:59 PM Install Confidence Routines (0.3330s) 2/22/2020 10:34:59 PM Bring Commander Interface Online (0.1220s) 2/22/2020 10:34:59 PM Motivate All Crews (0.0470s) 2/22/2020 10:34:59 PM Externalizing Patterns (0.0140s) 2/22/2020 10:34:59 PM Disengaging Constants (0.0380s) 2/22/2020 10:34:59 PM Late Axionic Computations (0.0790s) 2/22/2020 10:34:59 PM Connecting to Fleet Command (0.0090s) 2/22/2020 10:34:59 PM Thinking Of Advice (0.0110s) 2/22/2020 10:34:59 PM Degaussing Advice (0.0200s) 2/22/2020 10:34:59 PM Naming All Known Planets (0.0090s) 2/22/2020 10:34:59 PM Remembering Speeds (0.0120s) 2/22/2020 10:34:59 PM Prioritizing Targets (0.0120s) 2/22/2020 10:34:59 PM Rebooting Sensor Arrays (0.0140s) 2/22/2020 10:34:59 PM Unloading Prismatic Grid (0.0120s) 2/22/2020 10:34:59 PM Thinking Of Objectives (0.0140s) 2/22/2020 10:34:59 PM Re-Aligning Objectives (0.0140s) 2/22/2020 10:34:59 PM Inhibiting Visual Scans (0.0230s) 2/22/2020 10:34:59 PM Synthesizing Vocals (0.0080s) 2/22/2020 10:34:59 PM Ventilating Scenarios (0.0130s) 2/22/2020 10:34:59 PM Decontaminating Targeting Systems (0.0130s) 2/22/2020 10:34:59 PM Ejecting Tactical Core (0.0140s) 2/22/2020 10:34:59 PM Calibrating Formations (0.0120s) 2/22/2020 10:34:59 PM Intercepting Galactic Maps (0.0150s) 2/22/2020 10:34:59 PM Sterilizing Test Chamber (0.0160s) 2/22/2020 10:34:59 PM Faction Diagnostics (0.0180s) 2/22/2020 10:34:59 PM Buffering Hackers (0.0220s) 2/22/2020 10:34:59 PM Inverting Death (0.0090s) 2/22/2020 10:34:59 PM Linear Field Variance (0.0940s) 2/22/2020 10:34:59 PM Charging Marks (0.0110s) 2/22/2020 10:34:59 PM Guarding The Posts (0.0120s) 2/22/2020 10:34:59 PM Range Manifolds (0.0110s) 2/22/2020 10:34:59 PM Purging ROFs (0.0130s) 2/22/2020 10:34:59 PM Manipulating Speeds (0.0150s) 2/22/2020 10:34:59 PM Detecting Projectiles (0.0130s) 2/22/2020 10:34:59 PM Grouping Flow Fields (0.0160s) 2/22/2020 10:34:59 PM Modulating Flow Field Groups (0.0250s) 2/22/2020 10:35:00 PM Designing Fleets (0.0460s) 2/22/2020 10:35:00 PM Thinking Of Technologies (0.0110s) 2/22/2020 10:35:00 PM Categorizing Starboard Sensors (0.0110s) 2/22/2020 10:35:00 PM Injecting Galactic Variables (0.0190s) 2/22/2020 10:35:00 PM Discharging Colored Ions (0.0470s) 2/22/2020 10:35:00 PM Replicating Ion Colors (0.0100s) 2/22/2020 10:35:00 PM Weepinig Over Starfields (0.3140s) 2/22/2020 10:35:01 PM Crawling Distant Planets (1.2211s) 2/22/2020 10:35:01 PM Investigating Map Signatures (0.0280s) 2/22/2020 10:35:01 PM Collating Solar Systems (0.0120s) 2/22/2020 10:35:01 PM Categorizing All Planets (0.0090s) 2/22/2020 10:35:01 PM Organizing Commands (0.0300s) 2/22/2020 10:35:01 PM Calculating Firing Cones (0.0080s) 2/22/2020 10:35:02 PM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//GameEntity/KDL_Ships_Arks.xml:System.Xml.XmlException: 'aip_to_claim' is a duplicate attribute name. Line 230, position 4. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg, System.Int32 lineNo, System.Int32 linePos) [0x00016] in :0 at System.Xml.XmlTextReaderImpl.AttributeDuplCheck () [0x00094] in :0 at System.Xml.XmlTextReaderImpl.ParseAttributes () [0x004a2] in :0 at System.Xml.XmlTextReaderImpl.ParseElement () [0x001df] in :0 at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x0016f] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x00085] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 10:35:03 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 10:35:03 PM Errors in reading GameEntityTypeDataTable Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//GameEntity/KDL_Ships_Arks.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 2/22/2020 10:35:03 PM Ejecting Ship Parts Into Space (1.3451s) 2/22/2020 10:35:06 PM Reversing Particle Flux (3.5622s) 2/22/2020 10:35:06 PM Issuing Orders (0.0150s) 2/22/2020 10:35:06 PM Augmenting Infusers (0.0140s) 2/22/2020 10:35:06 PM Infusing (0.0300s) 2/22/2020 10:35:06 PM Post-Proton Surge (0.0070s) 2/22/2020 10:35:06 PM Calibrate Weapons Arrays (0.0290s) 2/22/2020 10:35:06 PM Stimulate Modulation (0.0450s) 2/22/2020 10:35:06 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 10:35:06 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 10:35:06 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 10:35:06 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 10:35:06 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 10:35:06 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 10:35:06 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 10:35:08 PM Load Surrogates (2.0261s) 2/22/2020 10:35:08 PM Load Historical Documents (0.0050s) 2/22/2020 10:35:08 PM 11.6 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Weepinig Over Starfields (0.3s) Crawling Distant Planets (1.2s) Ejecting Ship Parts Into Space (1.3s) Reversing Particle Flux (3.6s) Load Surrogates (2.0s) 2/22/2020 10:35:09 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 10:36:03 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 10:36:03 PM Boot up FleetOS (0.5440s) 2/22/2020 10:36:03 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 10:36:03 PM Check System Logs For Rogue Intelligence (0.0430s) 2/22/2020 10:36:03 PM Game Version: 1.332 2/22/2020 10:36:03 PM Eject Trash Into Hyperspace (0.1240s) 2/22/2020 10:36:03 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 10:36:03 PM Check For Extra Modules (0.0120s) 2/22/2020 10:36:03 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 10:36:03 PM Bring Cloaking Systems Online (0.0230s) 2/22/2020 10:36:03 PM Remembering Alamo (0.0270s) 2/22/2020 10:36:03 PM Generating Framerates (0.0110s) 2/22/2020 10:36:03 PM Recalculate Speed Of Light (0.0320s) 2/22/2020 10:36:03 PM Optimize Comfort On Command Decks (0.0260s) 2/22/2020 10:36:03 PM Check Nearby Stellar Masses (0.0250s) 2/22/2020 10:36:03 PM No resolution change was required. 2/22/2020 10:36:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 10:36:03 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 10:36:03 PM Refresh Optical Lensing (0.0150s) 2/22/2020 10:36:04 PM Revise Fundamental Physical Laws (0.0400s) 2/22/2020 10:36:04 PM Boot Audio Comms (0.0120s) 2/22/2020 10:36:04 PM Establish Individual Audio Links (0.0190s) 2/22/2020 10:36:04 PM Prepare Explosions and Crackles (0.2990s) 2/22/2020 10:36:04 PM Calculate Odds Of Success (0.1470s) 2/22/2020 10:36:04 PM Briefly Panic (0.4890s) 2/22/2020 10:36:05 PM Install Confidence Routines (0.3440s) 2/22/2020 10:36:05 PM Bring Commander Interface Online (0.1210s) 2/22/2020 10:36:05 PM Motivate All Crews (0.0460s) 2/22/2020 10:36:05 PM Externalizing Patterns (0.0170s) 2/22/2020 10:36:05 PM Disengaging Constants (0.0370s) 2/22/2020 10:36:05 PM Late Axionic Computations (0.0780s) 2/22/2020 10:36:05 PM Connecting to Fleet Command (0.0090s) 2/22/2020 10:36:05 PM Thinking Of Advice (0.0110s) 2/22/2020 10:36:05 PM Degaussing Advice (0.0200s) 2/22/2020 10:36:05 PM Naming All Known Planets (0.0080s) 2/22/2020 10:36:05 PM Remembering Speeds (0.0140s) 2/22/2020 10:36:05 PM Prioritizing Targets (0.0170s) 2/22/2020 10:36:05 PM Rebooting Sensor Arrays (0.0090s) 2/22/2020 10:36:05 PM Unloading Prismatic Grid (0.0120s) 2/22/2020 10:36:05 PM Thinking Of Objectives (0.0140s) 2/22/2020 10:36:05 PM Re-Aligning Objectives (0.0130s) 2/22/2020 10:36:05 PM Inhibiting Visual Scans (0.0190s) 2/22/2020 10:36:05 PM Synthesizing Vocals (0.0090s) 2/22/2020 10:36:05 PM Ventilating Scenarios (0.0120s) 2/22/2020 10:36:05 PM Decontaminating Targeting Systems (0.0160s) 2/22/2020 10:36:05 PM Ejecting Tactical Core (0.0120s) 2/22/2020 10:36:05 PM Calibrating Formations (0.0110s) 2/22/2020 10:36:05 PM Intercepting Galactic Maps (0.0150s) 2/22/2020 10:36:05 PM Sterilizing Test Chamber (0.0200s) 2/22/2020 10:36:05 PM Faction Diagnostics (0.0180s) 2/22/2020 10:36:05 PM Buffering Hackers (0.0190s) 2/22/2020 10:36:05 PM Inverting Death (0.0110s) 2/22/2020 10:36:06 PM Linear Field Variance (0.0940s) 2/22/2020 10:36:06 PM Charging Marks (0.0130s) 2/22/2020 10:36:06 PM Guarding The Posts (0.0110s) 2/22/2020 10:36:06 PM Range Manifolds (0.0120s) 2/22/2020 10:36:06 PM Purging ROFs (0.0120s) 2/22/2020 10:36:06 PM Manipulating Speeds (0.0150s) 2/22/2020 10:36:06 PM Detecting Projectiles (0.0120s) 2/22/2020 10:36:06 PM Grouping Flow Fields (0.0160s) 2/22/2020 10:36:06 PM Modulating Flow Field Groups (0.0190s) 2/22/2020 10:36:06 PM Designing Fleets (0.0360s) 2/22/2020 10:36:06 PM Thinking Of Technologies (0.0090s) 2/22/2020 10:36:06 PM Categorizing Starboard Sensors (0.0130s) 2/22/2020 10:36:06 PM Injecting Galactic Variables (0.0170s) 2/22/2020 10:36:06 PM Discharging Colored Ions (0.0350s) 2/22/2020 10:36:06 PM Replicating Ion Colors (0.0090s) 2/22/2020 10:36:06 PM Initiating Starfields (0.3130s) 2/22/2020 10:36:07 PM Verifying Distant Planets (1.2341s) 2/22/2020 10:36:07 PM Investigating Map Signatures (0.0270s) 2/22/2020 10:36:07 PM Collating Solar Systems (0.0100s) 2/22/2020 10:36:07 PM Categorizing All Planets (0.0100s) 2/22/2020 10:36:07 PM Organizing Commands (0.0300s) 2/22/2020 10:36:07 PM Calculating Firing Cones (0.0070s) 2/22/2020 10:36:09 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 10:36:09 PM Maliciously Weakening Ship Parts (1.4521s) 2/22/2020 10:36:12 PM Reformatting Navigation (3.4712s) 2/22/2020 10:36:12 PM Issuing Orders (0.0120s) 2/22/2020 10:36:12 PM Augmenting Infusers (0.0150s) 2/22/2020 10:36:12 PM Infusing (0.0310s) 2/22/2020 10:36:12 PM Post-Proton Surge (0.0060s) 2/22/2020 10:36:12 PM Calibrate Weapons Arrays (0.0290s) 2/22/2020 10:36:12 PM Stimulate Modulation (0.0450s) 2/22/2020 10:36:13 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 10:36:13 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 10:36:13 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 10:36:13 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 10:36:13 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 10:36:13 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 10:36:13 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 10:36:15 PM Load Surrogates (2.1221s) 2/22/2020 10:36:15 PM Load Historical Documents (0.0120s) 2/22/2020 10:36:15 PM 12.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Initiating Starfields (0.3s) Verifying Distant Planets (1.2s) Maliciously Weakening Ship Parts (1.5s) Reformatting Navigation (3.5s) Load Surrogates (2.1s) 2/22/2020 10:36:15 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 10:36:17 PM Start Generate Partial Map with Realistic and seed 299398308 and planet count 80 and 19 factions 2/22/2020 10:36:17 PM World Created, Launching Server 2/22/2020 10:36:17 PM Successfully opened host socket 2/22/2020 10:36:28 PM Start Generate FULL Map with Realistic and seed 299398308 and planet count 80 and 19 factions 2/22/2020 10:36:28 PM Generate FULL Map Complete 2/22/2020 10:37:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/22/2020 10:38:44 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 10:38:44 PM Boot up FleetOS (0.4450s) 2/22/2020 10:38:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 10:38:44 PM Check System Logs For Rogue Intelligence (0.0390s) 2/22/2020 10:38:44 PM Game Version: 1.332 2/22/2020 10:38:44 PM Eject Trash Into Hyperspace (0.1000s) 2/22/2020 10:38:44 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 10:38:44 PM Check For Extra Modules (0.0100s) 2/22/2020 10:38:44 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 10:38:44 PM Bring Cloaking Systems Online (0.0230s) 2/22/2020 10:38:44 PM Remembering Alamo (0.0230s) 2/22/2020 10:38:44 PM Generating Framerates (0.0070s) 2/22/2020 10:38:44 PM Recalculate Speed Of Light (0.0250s) 2/22/2020 10:38:44 PM Optimize Comfort On Command Decks (0.0230s) 2/22/2020 10:38:44 PM Check Nearby Stellar Masses (0.0250s) 2/22/2020 10:38:44 PM No resolution change was required. 2/22/2020 10:38:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 10:38:44 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 10:38:44 PM Refresh Optical Lensing (0.0130s) 2/22/2020 10:38:44 PM Revise Fundamental Physical Laws (0.0280s) 2/22/2020 10:38:44 PM Boot Audio Comms (0.0140s) 2/22/2020 10:38:44 PM Establish Individual Audio Links (0.0150s) 2/22/2020 10:38:44 PM Prepare Explosions and Crackles (0.2990s) 2/22/2020 10:38:44 PM Calculate Odds Of Success (0.1400s) 2/22/2020 10:38:45 PM Briefly Panic (0.3390s) 2/22/2020 10:38:45 PM Install Confidence Routines (0.3320s) 2/22/2020 10:38:45 PM Bring Commander Interface Online (0.1290s) 2/22/2020 10:38:45 PM Motivate All Crews (0.0430s) 2/22/2020 10:38:45 PM Externalizing Patterns (0.0180s) 2/22/2020 10:38:45 PM Disengaging Constants (0.0380s) 2/22/2020 10:38:45 PM Late Axionic Computations (0.0800s) 2/22/2020 10:38:45 PM Connecting to Fleet Command (0.0090s) 2/22/2020 10:38:45 PM Thinking Of Advice (0.0110s) 2/22/2020 10:38:45 PM Degaussing Advice (0.0340s) 2/22/2020 10:38:45 PM Naming All Known Planets (0.0060s) 2/22/2020 10:38:46 PM Remembering Speeds (0.0140s) 2/22/2020 10:38:46 PM Prioritizing Targets (0.0130s) 2/22/2020 10:38:46 PM Rebooting Sensor Arrays (0.0130s) 2/22/2020 10:38:46 PM Unloading Prismatic Grid (0.0140s) 2/22/2020 10:38:46 PM Thinking Of Objectives (0.0130s) 2/22/2020 10:38:46 PM Re-Aligning Objectives (0.0140s) 2/22/2020 10:38:46 PM Inhibiting Visual Scans (0.0170s) 2/22/2020 10:38:46 PM Synthesizing Vocals (0.0100s) 2/22/2020 10:38:46 PM Ventilating Scenarios (0.0130s) 2/22/2020 10:38:46 PM Decontaminating Targeting Systems (0.0130s) 2/22/2020 10:38:46 PM Ejecting Tactical Core (0.0140s) 2/22/2020 10:38:46 PM Calibrating Formations (0.0130s) 2/22/2020 10:38:46 PM Intercepting Galactic Maps (0.0140s) 2/22/2020 10:38:46 PM Sterilizing Test Chamber (0.0170s) 2/22/2020 10:38:46 PM Faction Diagnostics (0.0190s) 2/22/2020 10:38:46 PM Buffering Hackers (0.0200s) 2/22/2020 10:38:46 PM Inverting Death (0.0130s) 2/22/2020 10:38:46 PM Linear Field Variance (0.0950s) 2/22/2020 10:38:46 PM Charging Marks (0.0140s) 2/22/2020 10:38:46 PM Guarding The Posts (0.0140s) 2/22/2020 10:38:46 PM Range Manifolds (0.0170s) 2/22/2020 10:38:46 PM Purging ROFs (0.0120s) 2/22/2020 10:38:46 PM Manipulating Speeds (0.0110s) 2/22/2020 10:38:46 PM Detecting Projectiles (0.0130s) 2/22/2020 10:38:46 PM Grouping Flow Fields (0.0140s) 2/22/2020 10:38:46 PM Modulating Flow Field Groups (0.0260s) 2/22/2020 10:38:46 PM Designing Fleets (0.0370s) 2/22/2020 10:38:46 PM Thinking Of Technologies (0.0100s) 2/22/2020 10:38:46 PM Categorizing Starboard Sensors (0.0110s) 2/22/2020 10:38:46 PM Injecting Galactic Variables (0.0180s) 2/22/2020 10:38:46 PM Discharging Colored Ions (0.0330s) 2/22/2020 10:38:46 PM Replicating Ion Colors (0.0080s) 2/22/2020 10:38:46 PM Sweet-Talking Starfields (0.3190s) 2/22/2020 10:38:48 PM Discovering Distant Planets (1.2251s) 2/22/2020 10:38:48 PM Investigating Map Signatures (0.0280s) 2/22/2020 10:38:48 PM Collating Solar Systems (0.0090s) 2/22/2020 10:38:48 PM Categorizing All Planets (0.0120s) 2/22/2020 10:38:48 PM Organizing Commands (0.0280s) 2/22/2020 10:38:48 PM Calculating Firing Cones (0.0080s) 2/22/2020 10:38:49 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 10:38:49 PM Wearing Ship Parts On Head (1.4931s) 2/22/2020 10:38:53 PM EXTERMINATE! EXTERMINATE! (3.5002s) 2/22/2020 10:38:53 PM Issuing Orders (0.0130s) 2/22/2020 10:38:53 PM Augmenting Infusers (0.0150s) 2/22/2020 10:38:53 PM Infusing (0.0330s) 2/22/2020 10:38:53 PM Post-Proton Surge (0.0100s) 2/22/2020 10:38:53 PM Calibrate Weapons Arrays (0.0290s) 2/22/2020 10:38:53 PM Stimulate Modulation (0.0520s) 2/22/2020 10:38:53 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 10:38:53 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 10:38:53 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 10:38:53 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 10:38:53 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 10:38:53 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 10:38:53 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 10:38:55 PM Load Surrogates (2.0411s) 2/22/2020 10:38:55 PM Load Historical Documents (0.0040s) 2/22/2020 10:38:55 PM 11.7 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Sweet-Talking Starfields (0.3s) Discovering Distant Planets (1.2s) Wearing Ship Parts On Head (1.5s) EXTERMINATE! EXTERMINATE! (3.5s) Load Surrogates (2.0s) 2/22/2020 10:38:55 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 10:38:56 PM Start Generate Partial Map with Realistic and seed 299768676 and planet count 80 and 19 factions 2/22/2020 10:38:56 PM World Created, Launching Server 2/22/2020 10:38:57 PM Successfully opened host socket 2/22/2020 10:39:03 PM Start Generate FULL Map with Realistic and seed 299768676 and planet count 80 and 19 factions 2/22/2020 10:39:03 PM Generate FULL Map Complete 2/22/2020 10:39:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/22/2020 10:53:57 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 10:53:57 PM Boot up FleetOS (0.4560s) 2/22/2020 10:53:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 10:53:57 PM Check System Logs For Rogue Intelligence (0.0410s) 2/22/2020 10:53:57 PM Game Version: 1.332 2/22/2020 10:53:57 PM Eject Trash Into Hyperspace (0.1320s) 2/22/2020 10:53:57 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 10:53:57 PM Check For Extra Modules (0.0210s) 2/22/2020 10:53:57 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 10:53:57 PM Bring Cloaking Systems Online (0.0330s) 2/22/2020 10:53:57 PM Remembering Alamo (0.0300s) 2/22/2020 10:53:57 PM Generating Framerates (0.0080s) 2/22/2020 10:53:57 PM Recalculate Speed Of Light (0.0300s) 2/22/2020 10:53:58 PM Optimize Comfort On Command Decks (0.0310s) 2/22/2020 10:53:58 PM Check Nearby Stellar Masses (0.0290s) 2/22/2020 10:53:58 PM No resolution change was required. 2/22/2020 10:53:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 10:53:58 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 10:53:58 PM Refresh Optical Lensing (0.0120s) 2/22/2020 10:53:58 PM Revise Fundamental Physical Laws (0.0310s) 2/22/2020 10:53:58 PM Boot Audio Comms (0.0140s) 2/22/2020 10:53:58 PM Establish Individual Audio Links (0.0200s) 2/22/2020 10:53:58 PM Prepare Explosions and Crackles (0.3670s) 2/22/2020 10:53:58 PM Calculate Odds Of Success (0.1660s) 2/22/2020 10:53:59 PM Briefly Panic (0.4060s) 2/22/2020 10:53:59 PM Install Confidence Routines (0.3360s) 2/22/2020 10:53:59 PM Bring Commander Interface Online (0.1210s) 2/22/2020 10:53:59 PM Motivate All Crews (0.0590s) 2/22/2020 10:53:59 PM Externalizing Patterns (0.0150s) 2/22/2020 10:53:59 PM Disengaging Constants (0.0400s) 2/22/2020 10:53:59 PM Late Axionic Computations (0.0880s) 2/22/2020 10:53:59 PM Connecting to Fleet Command (0.0100s) 2/22/2020 10:53:59 PM Thinking Of Advice (0.0100s) 2/22/2020 10:53:59 PM Degaussing Advice (0.0200s) 2/22/2020 10:53:59 PM Naming All Known Planets (0.0080s) 2/22/2020 10:53:59 PM Remembering Speeds (0.0130s) 2/22/2020 10:53:59 PM Prioritizing Targets (0.0130s) 2/22/2020 10:53:59 PM Rebooting Sensor Arrays (0.0130s) 2/22/2020 10:53:59 PM Unloading Prismatic Grid (0.0140s) 2/22/2020 10:53:59 PM Thinking Of Objectives (0.0130s) 2/22/2020 10:53:59 PM Re-Aligning Objectives (0.0160s) 2/22/2020 10:53:59 PM Inhibiting Visual Scans (0.0280s) 2/22/2020 10:53:59 PM Synthesizing Vocals (0.0100s) 2/22/2020 10:53:59 PM Ventilating Scenarios (0.0130s) 2/22/2020 10:53:59 PM Decontaminating Targeting Systems (0.0110s) 2/22/2020 10:53:59 PM Ejecting Tactical Core (0.0140s) 2/22/2020 10:53:59 PM Calibrating Formations (0.0130s) 2/22/2020 10:53:59 PM Intercepting Galactic Maps (0.0140s) 2/22/2020 10:53:59 PM Sterilizing Test Chamber (0.0160s) 2/22/2020 10:54:00 PM Faction Diagnostics (0.0180s) 2/22/2020 10:54:00 PM Buffering Hackers (0.0180s) 2/22/2020 10:54:00 PM Inverting Death (0.0090s) 2/22/2020 10:54:00 PM Linear Field Variance (0.0910s) 2/22/2020 10:54:00 PM Charging Marks (0.0110s) 2/22/2020 10:54:00 PM Guarding The Posts (0.0120s) 2/22/2020 10:54:00 PM Range Manifolds (0.0120s) 2/22/2020 10:54:00 PM Purging ROFs (0.0130s) 2/22/2020 10:54:00 PM Manipulating Speeds (0.0150s) 2/22/2020 10:54:00 PM Detecting Projectiles (0.0110s) 2/22/2020 10:54:00 PM Grouping Flow Fields (0.0150s) 2/22/2020 10:54:00 PM Modulating Flow Field Groups (0.0230s) 2/22/2020 10:54:00 PM Designing Fleets (0.0540s) 2/22/2020 10:54:00 PM Thinking Of Technologies (0.0140s) 2/22/2020 10:54:00 PM Categorizing Starboard Sensors (0.0090s) 2/22/2020 10:54:00 PM Injecting Galactic Variables (0.0190s) 2/22/2020 10:54:00 PM Discharging Colored Ions (0.0490s) 2/22/2020 10:54:00 PM Replicating Ion Colors (0.0090s) 2/22/2020 10:54:00 PM Grappling Starfields (0.3470s) 2/22/2020 10:54:02 PM Pinpointing Distant Planets (1.2801s) 2/22/2020 10:54:02 PM Investigating Map Signatures (0.0280s) 2/22/2020 10:54:02 PM Collating Solar Systems (0.0110s) 2/22/2020 10:54:02 PM Categorizing All Planets (0.0090s) 2/22/2020 10:54:02 PM Organizing Commands (0.0290s) 2/22/2020 10:54:02 PM Calculating Firing Cones (0.0060s) 2/22/2020 10:54:03 PM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//GameEntity/KDL_Ships_Arks.xml:System.Xml.XmlException: 'metal_to_claim' is a duplicate attribute name. Line 290, position 4. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg, System.Int32 lineNo, System.Int32 linePos) [0x00016] in :0 at System.Xml.XmlTextReaderImpl.AttributeDuplCheck () [0x00094] in :0 at System.Xml.XmlTextReaderImpl.ParseAttributes () [0x004a2] in :0 at System.Xml.XmlTextReaderImpl.ParseElement () [0x001df] in :0 at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x0016f] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x00085] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 10:54:03 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 10:54:03 PM Errors in reading GameEntityTypeDataTable Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//GameEntity/KDL_Ships_Arks.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 2/22/2020 10:54:03 PM Declaring Ship Parts At Customs (1.4311s) 2/22/2020 10:54:07 PM Breaking Nuclear Bonds (3.7862s) 2/22/2020 10:54:07 PM Issuing Orders (0.0140s) 2/22/2020 10:54:07 PM Augmenting Infusers (0.0140s) 2/22/2020 10:54:07 PM Infusing (0.0310s) 2/22/2020 10:54:07 PM Post-Proton Surge (0.0080s) 2/22/2020 10:54:07 PM Calibrate Weapons Arrays (0.0420s) 2/22/2020 10:54:07 PM Stimulate Modulation (0.0480s) 2/22/2020 10:54:07 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 10:54:07 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 10:54:07 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 10:54:07 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 10:54:07 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 10:54:07 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 10:54:07 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 10:54:09 PM Load Surrogates (1.9991s) 2/22/2020 10:54:09 PM Load Historical Documents (0.0180s) 2/22/2020 10:54:09 PM 12.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Grappling Starfields (0.3s) Pinpointing Distant Planets (1.3s) Declaring Ship Parts At Customs (1.4s) Breaking Nuclear Bonds (3.8s) Load Surrogates (2.0s) 2/22/2020 10:54:09 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 10:55:13 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 10:55:13 PM Boot up FleetOS (0.4570s) 2/22/2020 10:55:13 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 10:55:13 PM Check System Logs For Rogue Intelligence (0.0390s) 2/22/2020 10:55:13 PM Game Version: 1.332 2/22/2020 10:55:13 PM Eject Trash Into Hyperspace (0.1000s) 2/22/2020 10:55:13 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 10:55:13 PM Check For Extra Modules (0.0130s) 2/22/2020 10:55:13 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 10:55:13 PM Bring Cloaking Systems Online (0.0200s) 2/22/2020 10:55:13 PM Remembering Alamo (0.0190s) 2/22/2020 10:55:13 PM Generating Framerates (0.0060s) 2/22/2020 10:55:13 PM Recalculate Speed Of Light (0.0200s) 2/22/2020 10:55:13 PM Optimize Comfort On Command Decks (0.0200s) 2/22/2020 10:55:13 PM Check Nearby Stellar Masses (0.0210s) 2/22/2020 10:55:13 PM No resolution change was required. 2/22/2020 10:55:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 10:55:13 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 10:55:13 PM Refresh Optical Lensing (0.0150s) 2/22/2020 10:55:13 PM Revise Fundamental Physical Laws (0.0290s) 2/22/2020 10:55:13 PM Boot Audio Comms (0.0110s) 2/22/2020 10:55:13 PM Establish Individual Audio Links (0.0150s) 2/22/2020 10:55:14 PM Prepare Explosions and Crackles (0.3030s) 2/22/2020 10:55:14 PM Calculate Odds Of Success (0.1660s) 2/22/2020 10:55:14 PM Briefly Panic (0.4140s) 2/22/2020 10:55:15 PM Install Confidence Routines (0.3140s) 2/22/2020 10:55:15 PM Bring Commander Interface Online (0.1230s) 2/22/2020 10:55:15 PM Motivate All Crews (0.0440s) 2/22/2020 10:55:15 PM Externalizing Patterns (0.0170s) 2/22/2020 10:55:15 PM Disengaging Constants (0.0450s) 2/22/2020 10:55:15 PM Late Axionic Computations (0.0740s) 2/22/2020 10:55:15 PM Connecting to Fleet Command (0.0090s) 2/22/2020 10:55:15 PM Thinking Of Advice (0.0110s) 2/22/2020 10:55:15 PM Degaussing Advice (0.0200s) 2/22/2020 10:55:15 PM Naming All Known Planets (0.0090s) 2/22/2020 10:55:15 PM Remembering Speeds (0.0140s) 2/22/2020 10:55:15 PM Prioritizing Targets (0.0120s) 2/22/2020 10:55:15 PM Rebooting Sensor Arrays (0.0140s) 2/22/2020 10:55:15 PM Unloading Prismatic Grid (0.0140s) 2/22/2020 10:55:15 PM Thinking Of Objectives (0.0130s) 2/22/2020 10:55:15 PM Re-Aligning Objectives (0.0140s) 2/22/2020 10:55:15 PM Inhibiting Visual Scans (0.0170s) 2/22/2020 10:55:15 PM Synthesizing Vocals (0.0090s) 2/22/2020 10:55:15 PM Ventilating Scenarios (0.0140s) 2/22/2020 10:55:15 PM Decontaminating Targeting Systems (0.0130s) 2/22/2020 10:55:15 PM Ejecting Tactical Core (0.0130s) 2/22/2020 10:55:15 PM Calibrating Formations (0.0120s) 2/22/2020 10:55:15 PM Intercepting Galactic Maps (0.0150s) 2/22/2020 10:55:15 PM Sterilizing Test Chamber (0.0150s) 2/22/2020 10:55:15 PM Faction Diagnostics (0.0190s) 2/22/2020 10:55:15 PM Buffering Hackers (0.0200s) 2/22/2020 10:55:15 PM Inverting Death (0.0100s) 2/22/2020 10:55:15 PM Linear Field Variance (0.0950s) 2/22/2020 10:55:15 PM Charging Marks (0.0120s) 2/22/2020 10:55:15 PM Guarding The Posts (0.0120s) 2/22/2020 10:55:15 PM Range Manifolds (0.0110s) 2/22/2020 10:55:15 PM Purging ROFs (0.0140s) 2/22/2020 10:55:15 PM Manipulating Speeds (0.0140s) 2/22/2020 10:55:15 PM Detecting Projectiles (0.0140s) 2/22/2020 10:55:15 PM Grouping Flow Fields (0.0120s) 2/22/2020 10:55:15 PM Modulating Flow Field Groups (0.0210s) 2/22/2020 10:55:16 PM Designing Fleets (0.0360s) 2/22/2020 10:55:16 PM Thinking Of Technologies (0.0100s) 2/22/2020 10:55:16 PM Categorizing Starboard Sensors (0.0100s) 2/22/2020 10:55:16 PM Injecting Galactic Variables (0.0180s) 2/22/2020 10:55:16 PM Discharging Colored Ions (0.0350s) 2/22/2020 10:55:16 PM Replicating Ion Colors (0.0070s) 2/22/2020 10:55:16 PM Investigating Starfields (0.3260s) 2/22/2020 10:55:17 PM Milking Distant Planets (1.2311s) 2/22/2020 10:55:17 PM Investigating Map Signatures (0.0230s) 2/22/2020 10:55:17 PM Collating Solar Systems (0.0090s) 2/22/2020 10:55:17 PM Categorizing All Planets (0.0150s) 2/22/2020 10:55:17 PM Organizing Commands (0.0250s) 2/22/2020 10:55:17 PM Calculating Firing Cones (0.0070s) 2/22/2020 10:55:18 PM ArcenXML::ArcenLoadRootElement(), error opening file F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//GameEntity/KDL_Ships_Arks.xml:System.Xml.XmlException: 'fleet_design_templates_i_always_grant' is a duplicate attribute name. Line 313, position 4. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String arg, System.Int32 lineNo, System.Int32 linePos) [0x00016] in :0 at System.Xml.XmlTextReaderImpl.AttributeDuplCheck () [0x00094] in :0 at System.Xml.XmlTextReaderImpl.ParseAttributes () [0x004a2] in :0 at System.Xml.XmlTextReaderImpl.ParseElement () [0x001df] in :0 at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x0016f] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x00085] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass13_0`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__34.MoveNext () [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/22/2020 10:55:19 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 10:55:19 PM Errors in reading GameEntityTypeDataTable Error in ArcenXML.ImportIntoDynamicTable while reading F:/SteamLibrary/steamapps/common/AI War 2/XMLMods/GalacticConquest_Current//GameEntity/KDL_Ships_Arks.xml: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenXMLElement.GetFor (System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, Arcen.Universal.Expansion ForExpansion) [0x00023] in :0 2/22/2020 10:55:19 PM Jailbreaking Favorite Ship Parts (1.3971s) 2/22/2020 10:55:22 PM Routing Emergency Power (3.4122s) 2/22/2020 10:55:22 PM Issuing Orders (0.0140s) 2/22/2020 10:55:22 PM Augmenting Infusers (0.0140s) 2/22/2020 10:55:22 PM Infusing (0.0300s) 2/22/2020 10:55:22 PM Post-Proton Surge (0.0060s) 2/22/2020 10:55:22 PM Calibrate Weapons Arrays (0.0320s) 2/22/2020 10:55:22 PM Stimulate Modulation (0.0470s) 2/22/2020 10:55:22 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 10:55:22 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 10:55:22 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 10:55:22 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 10:55:22 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 10:55:22 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 10:55:22 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 10:55:24 PM Load Surrogates (1.9981s) 2/22/2020 10:55:24 PM Load Historical Documents (0.0050s) 2/22/2020 10:55:24 PM 11.5 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Investigating Starfields (0.3s) Milking Distant Planets (1.2s) Jailbreaking Favorite Ship Parts (1.4s) Routing Emergency Power (3.4s) Load Surrogates (2.0s) 2/22/2020 10:55:24 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 10:56:28 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/22/2020 10:56:28 PM Boot up FleetOS (0.5000s) 2/22/2020 10:56:28 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/22/2020 10:56:28 PM Check System Logs For Rogue Intelligence (0.0500s) 2/22/2020 10:56:28 PM Game Version: 1.332 2/22/2020 10:56:28 PM Eject Trash Into Hyperspace (0.1070s) 2/22/2020 10:56:28 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/22/2020 10:56:28 PM Check For Extra Modules (0.0100s) 2/22/2020 10:56:28 PM Installed Mods: GalacticConquest_Current (10000) 2/22/2020 10:56:28 PM Bring Cloaking Systems Online (0.0210s) 2/22/2020 10:56:28 PM Remembering Alamo (0.0240s) 2/22/2020 10:56:28 PM Generating Framerates (0.0070s) 2/22/2020 10:56:28 PM Recalculate Speed Of Light (0.0340s) 2/22/2020 10:56:28 PM Optimize Comfort On Command Decks (0.0210s) 2/22/2020 10:56:28 PM Check Nearby Stellar Masses (0.0240s) 2/22/2020 10:56:28 PM No resolution change was required. 2/22/2020 10:56:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/22/2020 10:56:28 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/22/2020 10:56:28 PM Refresh Optical Lensing (0.0110s) 2/22/2020 10:56:28 PM Revise Fundamental Physical Laws (0.0280s) 2/22/2020 10:56:28 PM Boot Audio Comms (0.0120s) 2/22/2020 10:56:28 PM Establish Individual Audio Links (0.0150s) 2/22/2020 10:56:29 PM Prepare Explosions and Crackles (0.2990s) 2/22/2020 10:56:29 PM Calculate Odds Of Success (0.1470s) 2/22/2020 10:56:29 PM Briefly Panic (0.4050s) 2/22/2020 10:56:30 PM Install Confidence Routines (0.3380s) 2/22/2020 10:56:30 PM Bring Commander Interface Online (0.1220s) 2/22/2020 10:56:30 PM Motivate All Crews (0.0420s) 2/22/2020 10:56:30 PM Externalizing Patterns (0.0140s) 2/22/2020 10:56:30 PM Disengaging Constants (0.0390s) 2/22/2020 10:56:30 PM Late Axionic Computations (0.0760s) 2/22/2020 10:56:30 PM Connecting to Fleet Command (0.0080s) 2/22/2020 10:56:30 PM Thinking Of Advice (0.0120s) 2/22/2020 10:56:30 PM Degaussing Advice (0.0190s) 2/22/2020 10:56:30 PM Naming All Known Planets (0.0090s) 2/22/2020 10:56:30 PM Remembering Speeds (0.0140s) 2/22/2020 10:56:30 PM Prioritizing Targets (0.0130s) 2/22/2020 10:56:30 PM Rebooting Sensor Arrays (0.0130s) 2/22/2020 10:56:30 PM Unloading Prismatic Grid (0.0130s) 2/22/2020 10:56:30 PM Thinking Of Objectives (0.0120s) 2/22/2020 10:56:30 PM Re-Aligning Objectives (0.0140s) 2/22/2020 10:56:30 PM Inhibiting Visual Scans (0.0190s) 2/22/2020 10:56:30 PM Synthesizing Vocals (0.0100s) 2/22/2020 10:56:30 PM Ventilating Scenarios (0.0110s) 2/22/2020 10:56:30 PM Decontaminating Targeting Systems (0.0140s) 2/22/2020 10:56:30 PM Ejecting Tactical Core (0.0170s) 2/22/2020 10:56:30 PM Calibrating Formations (0.0090s) 2/22/2020 10:56:30 PM Intercepting Galactic Maps (0.0150s) 2/22/2020 10:56:30 PM Sterilizing Test Chamber (0.0150s) 2/22/2020 10:56:30 PM Faction Diagnostics (0.0240s) 2/22/2020 10:56:30 PM Buffering Hackers (0.0230s) 2/22/2020 10:56:30 PM Inverting Death (0.0090s) 2/22/2020 10:56:30 PM Linear Field Variance (0.0980s) 2/22/2020 10:56:30 PM Charging Marks (0.0130s) 2/22/2020 10:56:30 PM Guarding The Posts (0.0110s) 2/22/2020 10:56:30 PM Range Manifolds (0.0120s) 2/22/2020 10:56:30 PM Purging ROFs (0.0120s) 2/22/2020 10:56:30 PM Manipulating Speeds (0.0150s) 2/22/2020 10:56:30 PM Detecting Projectiles (0.0120s) 2/22/2020 10:56:30 PM Grouping Flow Fields (0.0150s) 2/22/2020 10:56:30 PM Modulating Flow Field Groups (0.0210s) 2/22/2020 10:56:30 PM Designing Fleets (0.0390s) 2/22/2020 10:56:30 PM Thinking Of Technologies (0.0110s) 2/22/2020 10:56:30 PM Categorizing Starboard Sensors (0.0100s) 2/22/2020 10:56:30 PM Injecting Galactic Variables (0.0200s) 2/22/2020 10:56:30 PM Discharging Colored Ions (0.0340s) 2/22/2020 10:56:30 PM Replicating Ion Colors (0.0100s) 2/22/2020 10:56:31 PM Gazing Into Starfields (0.3520s) 2/22/2020 10:56:32 PM Browsing Distant Planets (1.3141s) 2/22/2020 10:56:32 PM Investigating Map Signatures (0.0270s) 2/22/2020 10:56:32 PM Collating Solar Systems (0.0110s) 2/22/2020 10:56:32 PM Categorizing All Planets (0.0090s) 2/22/2020 10:56:32 PM Organizing Commands (0.0290s) 2/22/2020 10:56:32 PM Calculating Firing Cones (0.0050s) 2/22/2020 10:56:34 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/22/2020 10:56:34 PM Holding Ship Parts For Comfort (1.5361s) 2/22/2020 10:56:37 PM Feeding Random Generator Monkeys (3.5772s) 2/22/2020 10:56:37 PM Issuing Orders (0.0130s) 2/22/2020 10:56:37 PM Augmenting Infusers (0.0140s) 2/22/2020 10:56:37 PM Infusing (0.0300s) 2/22/2020 10:56:37 PM Post-Proton Surge (0.0060s) 2/22/2020 10:56:37 PM Calibrate Weapons Arrays (0.0310s) 2/22/2020 10:56:37 PM Stimulate Modulation (0.0450s) 2/22/2020 10:56:38 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/22/2020 10:56:38 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/22/2020 10:56:38 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/22/2020 10:56:38 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/22/2020 10:56:38 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/22/2020 10:56:38 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/22/2020 10:56:38 PM ArcenAssetBundleCache.InstantiatedObjects: 872 2/22/2020 10:56:39 PM Load Surrogates (2.0131s) 2/22/2020 10:56:39 PM Load Historical Documents (0.0050s) 2/22/2020 10:56:39 PM 12.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Gazing Into Starfields (0.4s) Browsing Distant Planets (1.3s) Holding Ship Parts For Comfort (1.5s) Feeding Random Generator Monkeys (3.6s) Load Surrogates (2.0s) 2/22/2020 10:56:40 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/22/2020 10:56:41 PM Start Generate Partial Map with Realistic and seed 120986749 and planet count 80 and 19 factions 2/22/2020 10:56:41 PM World Created, Launching Server 2/22/2020 10:56:42 PM Successfully opened host socket 2/22/2020 10:56:47 PM Start Generate FULL Map with Realistic and seed 120986749 and planet count 80 and 19 factions 2/22/2020 10:56:47 PM Generate FULL Map Complete 2/22/2020 10:57:20 PM Start Generate Partial Map with Realistic and seed 120986749 and planet count 80 and 19 factions 2/22/2020 10:57:20 PM World Created, Launching Server 2/22/2020 10:57:23 PM Start Generate Partial Map with Realistic and seed 899851964 and planet count 80 and 19 factions 2/22/2020 10:57:23 PM Generate Partial Map Complete 2/22/2020 10:57:24 PM Start Generate FULL Map with Realistic and seed 899851964 and planet count 80 and 19 factions 2/22/2020 10:57:25 PM Generate FULL Map Complete 2/22/2020 10:58:17 PM Start Generate Partial Map with Realistic and seed 899851964 and planet count 80 and 19 factions 2/22/2020 10:58:17 PM World Created, Launching Server 2/22/2020 10:58:19 PM Start Generate Partial Map with Realistic and seed 579574368 and planet count 80 and 19 factions 2/22/2020 10:58:19 PM Generate Partial Map Complete 2/22/2020 10:58:20 PM Start Generate FULL Map with Realistic and seed 579574368 and planet count 80 and 19 factions 2/22/2020 10:58:20 PM Generate FULL Map Complete 2/22/2020 10:59:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 4:11:23 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 4:11:23 AM Boot up FleetOS (0.5070s) 2/23/2020 4:11:23 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 4:11:23 AM Check System Logs For Rogue Intelligence (0.0430s) 2/23/2020 4:11:23 AM Game Version: 1.332 2/23/2020 4:11:23 AM Eject Trash Into Hyperspace (0.1070s) 2/23/2020 4:11:23 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 4:11:23 AM Check For Extra Modules (0.0100s) 2/23/2020 4:11:23 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 4:11:23 AM Bring Cloaking Systems Online (0.0170s) 2/23/2020 4:11:23 AM Remembering Alamo (0.0200s) 2/23/2020 4:11:23 AM Generating Framerates (0.0060s) 2/23/2020 4:11:23 AM Recalculate Speed Of Light (0.0230s) 2/23/2020 4:11:23 AM Optimize Comfort On Command Decks (0.0200s) 2/23/2020 4:11:23 AM Check Nearby Stellar Masses (0.0190s) 2/23/2020 4:11:23 AM No resolution change was required. 2/23/2020 4:11:23 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 4:11:23 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 4:11:23 AM Refresh Optical Lensing (0.0100s) 2/23/2020 4:11:23 AM Revise Fundamental Physical Laws (0.0400s) 2/23/2020 4:11:23 AM Boot Audio Comms (0.0160s) 2/23/2020 4:11:23 AM Establish Individual Audio Links (0.0140s) 2/23/2020 4:11:23 AM Prepare Explosions and Crackles (0.3000s) 2/23/2020 4:11:24 AM Calculate Odds Of Success (0.4630s) 2/23/2020 4:11:24 AM Briefly Panic (0.5890s) 2/23/2020 4:11:25 AM Install Confidence Routines (0.3510s) 2/23/2020 4:11:25 AM Bring Commander Interface Online (0.1270s) 2/23/2020 4:11:25 AM Motivate All Crews (0.0450s) 2/23/2020 4:11:25 AM Externalizing Patterns (0.0170s) 2/23/2020 4:11:25 AM Disengaging Constants (0.0410s) 2/23/2020 4:11:25 AM Late Axionic Computations (0.1680s) 2/23/2020 4:11:25 AM Connecting to Fleet Command (0.0090s) 2/23/2020 4:11:25 AM Thinking Of Advice (0.0140s) 2/23/2020 4:11:25 AM Degaussing Advice (0.0250s) 2/23/2020 4:11:25 AM Naming All Known Planets (0.0090s) 2/23/2020 4:11:25 AM Remembering Speeds (0.0140s) 2/23/2020 4:11:25 AM Prioritizing Targets (0.0140s) 2/23/2020 4:11:25 AM Rebooting Sensor Arrays (0.0130s) 2/23/2020 4:11:25 AM Unloading Prismatic Grid (0.0140s) 2/23/2020 4:11:25 AM Thinking Of Objectives (0.0110s) 2/23/2020 4:11:25 AM Re-Aligning Objectives (0.0140s) 2/23/2020 4:11:25 AM Inhibiting Visual Scans (0.0180s) 2/23/2020 4:11:25 AM Synthesizing Vocals (0.0110s) 2/23/2020 4:11:25 AM Ventilating Scenarios (0.0130s) 2/23/2020 4:11:25 AM Decontaminating Targeting Systems (0.0140s) 2/23/2020 4:11:25 AM Ejecting Tactical Core (0.0120s) 2/23/2020 4:11:25 AM Calibrating Formations (0.0130s) 2/23/2020 4:11:25 AM Intercepting Galactic Maps (0.0130s) 2/23/2020 4:11:25 AM Sterilizing Test Chamber (0.0160s) 2/23/2020 4:11:25 AM Faction Diagnostics (0.0200s) 2/23/2020 4:11:25 AM Buffering Hackers (0.0190s) 2/23/2020 4:11:25 AM Inverting Death (0.0090s) 2/23/2020 4:11:25 AM Linear Field Variance (0.1030s) 2/23/2020 4:11:26 AM Charging Marks (0.0130s) 2/23/2020 4:11:26 AM Guarding The Posts (0.0130s) 2/23/2020 4:11:26 AM Range Manifolds (0.0100s) 2/23/2020 4:11:26 AM Purging ROFs (0.0130s) 2/23/2020 4:11:26 AM Manipulating Speeds (0.0140s) 2/23/2020 4:11:26 AM Detecting Projectiles (0.0120s) 2/23/2020 4:11:26 AM Grouping Flow Fields (0.0160s) 2/23/2020 4:11:26 AM Modulating Flow Field Groups (0.0200s) 2/23/2020 4:11:26 AM Designing Fleets (0.0380s) 2/23/2020 4:11:26 AM Thinking Of Technologies (0.0120s) 2/23/2020 4:11:26 AM Categorizing Starboard Sensors (0.0100s) 2/23/2020 4:11:26 AM Injecting Galactic Variables (0.0180s) 2/23/2020 4:11:26 AM Discharging Colored Ions (0.0350s) 2/23/2020 4:11:26 AM Replicating Ion Colors (0.0100s) 2/23/2020 4:11:27 AM Cooking Starfields (0.9511s) 2/23/2020 4:11:30 AM Scanning Distant Planets (3.3912s) 2/23/2020 4:11:30 AM Investigating Map Signatures (0.0230s) 2/23/2020 4:11:30 AM Collating Solar Systems (0.0110s) 2/23/2020 4:11:30 AM Categorizing All Planets (0.0110s) 2/23/2020 4:11:30 AM Organizing Commands (0.0260s) 2/23/2020 4:11:30 AM Calculating Firing Cones (0.0070s) 2/23/2020 4:11:32 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 4:11:32 AM Errors in reading GameEntityTypeDataTable CarrierPrimeArk_Base: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: CarrierPrimeArk_LSN_AntiLarge_NoF: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: CarrierPrimeArk_LSN_AntiLarge_F: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: CarrierPrimeArk_LSN_AntiSmall_NoF: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: CarrierPrimeArk_LSN_AntiSmall_F: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: 2/23/2020 4:11:32 AM Declaring Ship Parts At Customs (1.6741s) 2/23/2020 4:11:39 AM Deploying Portable Singularity (7.2024s) 2/23/2020 4:11:39 AM Issuing Orders (0.0140s) 2/23/2020 4:11:39 AM Augmenting Infusers (0.0150s) 2/23/2020 4:11:39 AM Infusing (0.0310s) 2/23/2020 4:11:39 AM Error: table 'Balance_SpeedDirectTable' does not have data for the following rows, which were referenced somewhere: VeryHigh6 2/23/2020 4:11:39 AM Post-Proton Surge (0.0070s) 2/23/2020 4:11:39 AM Calibrate Weapons Arrays (0.0840s) 2/23/2020 4:11:39 AM Stimulate Modulation (0.0490s) 2/23/2020 4:11:39 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 4:11:39 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 4:11:39 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 4:11:39 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 4:11:39 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 4:11:39 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 4:11:39 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/23/2020 4:11:41 AM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/23/2020 4:11:41 AM Load Surrogates (2.1571s) 2/23/2020 4:11:41 AM Load Historical Documents (0.0050s) 2/23/2020 4:11:41 AM 19.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Cooking Starfields (1.0s) Scanning Distant Planets (3.4s) Declaring Ship Parts At Customs (1.7s) Deploying Portable Singularity (7.2s) Load Surrogates (2.2s) 2/23/2020 4:11:44 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 4:13:02 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 4:13:02 AM Boot up FleetOS (0.5150s) 2/23/2020 4:13:02 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 4:13:02 AM Check System Logs For Rogue Intelligence (0.0460s) 2/23/2020 4:13:02 AM Game Version: 1.332 2/23/2020 4:13:02 AM Eject Trash Into Hyperspace (0.1180s) 2/23/2020 4:13:02 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 4:13:02 AM Check For Extra Modules (0.0100s) 2/23/2020 4:13:02 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 4:13:02 AM Bring Cloaking Systems Online (0.0230s) 2/23/2020 4:13:02 AM Remembering Alamo (0.0220s) 2/23/2020 4:13:02 AM Generating Framerates (0.0070s) 2/23/2020 4:13:02 AM Recalculate Speed Of Light (0.0280s) 2/23/2020 4:13:02 AM Optimize Comfort On Command Decks (0.0210s) 2/23/2020 4:13:02 AM Check Nearby Stellar Masses (0.0210s) 2/23/2020 4:13:02 AM No resolution change was required. 2/23/2020 4:13:02 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 4:13:02 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 4:13:02 AM Refresh Optical Lensing (0.0130s) 2/23/2020 4:13:02 AM Revise Fundamental Physical Laws (0.0330s) 2/23/2020 4:13:02 AM Boot Audio Comms (0.0120s) 2/23/2020 4:13:02 AM Establish Individual Audio Links (0.0180s) 2/23/2020 4:13:02 AM Prepare Explosions and Crackles (0.3000s) 2/23/2020 4:13:03 AM Calculate Odds Of Success (0.1270s) 2/23/2020 4:13:03 AM Briefly Panic (0.4100s) 2/23/2020 4:13:03 AM Install Confidence Routines (0.3250s) 2/23/2020 4:13:03 AM Bring Commander Interface Online (0.1270s) 2/23/2020 4:13:04 AM Motivate All Crews (0.0450s) 2/23/2020 4:13:04 AM Externalizing Patterns (0.0180s) 2/23/2020 4:13:04 AM Disengaging Constants (0.0380s) 2/23/2020 4:13:04 AM Late Axionic Computations (0.0820s) 2/23/2020 4:13:04 AM Connecting to Fleet Command (0.0140s) 2/23/2020 4:13:04 AM Thinking Of Advice (0.0080s) 2/23/2020 4:13:04 AM Degaussing Advice (0.0200s) 2/23/2020 4:13:04 AM Naming All Known Planets (0.0070s) 2/23/2020 4:13:04 AM Remembering Speeds (0.0150s) 2/23/2020 4:13:04 AM Prioritizing Targets (0.0120s) 2/23/2020 4:13:04 AM Rebooting Sensor Arrays (0.0130s) 2/23/2020 4:13:04 AM Unloading Prismatic Grid (0.0130s) 2/23/2020 4:13:04 AM Thinking Of Objectives (0.0140s) 2/23/2020 4:13:04 AM Re-Aligning Objectives (0.0130s) 2/23/2020 4:13:04 AM Inhibiting Visual Scans (0.0180s) 2/23/2020 4:13:04 AM Synthesizing Vocals (0.0090s) 2/23/2020 4:13:04 AM Ventilating Scenarios (0.0140s) 2/23/2020 4:13:04 AM Decontaminating Targeting Systems (0.0130s) 2/23/2020 4:13:04 AM Ejecting Tactical Core (0.0140s) 2/23/2020 4:13:04 AM Calibrating Formations (0.0140s) 2/23/2020 4:13:04 AM Intercepting Galactic Maps (0.0130s) 2/23/2020 4:13:04 AM Sterilizing Test Chamber (0.0160s) 2/23/2020 4:13:04 AM Faction Diagnostics (0.0190s) 2/23/2020 4:13:04 AM Buffering Hackers (0.0190s) 2/23/2020 4:13:04 AM Inverting Death (0.0110s) 2/23/2020 4:13:04 AM Linear Field Variance (0.0930s) 2/23/2020 4:13:04 AM Charging Marks (0.0110s) 2/23/2020 4:13:04 AM Guarding The Posts (0.0130s) 2/23/2020 4:13:04 AM Range Manifolds (0.0110s) 2/23/2020 4:13:04 AM Purging ROFs (0.0140s) 2/23/2020 4:13:04 AM Manipulating Speeds (0.0140s) 2/23/2020 4:13:04 AM Detecting Projectiles (0.0120s) 2/23/2020 4:13:04 AM Grouping Flow Fields (0.0140s) 2/23/2020 4:13:04 AM Modulating Flow Field Groups (0.0210s) 2/23/2020 4:13:04 AM Designing Fleets (0.0370s) 2/23/2020 4:13:04 AM Thinking Of Technologies (0.0100s) 2/23/2020 4:13:04 AM Categorizing Starboard Sensors (0.0110s) 2/23/2020 4:13:04 AM Injecting Galactic Variables (0.0170s) 2/23/2020 4:13:04 AM Discharging Colored Ions (0.0360s) 2/23/2020 4:13:04 AM Replicating Ion Colors (0.0080s) 2/23/2020 4:13:05 AM Hugging Starfields (0.3170s) 2/23/2020 4:13:06 AM Crawling Distant Planets (1.2371s) 2/23/2020 4:13:06 AM Investigating Map Signatures (0.0220s) 2/23/2020 4:13:06 AM Collating Solar Systems (0.0090s) 2/23/2020 4:13:06 AM Categorizing All Planets (0.0110s) 2/23/2020 4:13:06 AM Organizing Commands (0.0310s) 2/23/2020 4:13:06 AM Calculating Firing Cones (0.0070s) 2/23/2020 4:13:07 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 4:13:07 AM Developing New Ship Parts (1.4611s) 2/23/2020 4:13:11 AM Jettisoning VIPs (3.4972s) 2/23/2020 4:13:11 AM Issuing Orders (0.0140s) 2/23/2020 4:13:11 AM Augmenting Infusers (0.0140s) 2/23/2020 4:13:11 AM Infusing (0.0320s) 2/23/2020 4:13:11 AM Error: table 'Balance_SpeedDirectTable' does not have data for the following rows, which were referenced somewhere: VeryHigh6 2/23/2020 4:13:11 AM Post-Proton Surge (0.0060s) 2/23/2020 4:13:11 AM Calibrate Weapons Arrays (0.0410s) 2/23/2020 4:13:11 AM Stimulate Modulation (0.0490s) 2/23/2020 4:13:11 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 4:13:11 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 4:13:11 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 4:13:11 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 4:13:11 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 4:13:11 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 4:13:11 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/23/2020 4:13:13 AM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/23/2020 4:13:13 AM Load Surrogates (2.1261s) 2/23/2020 4:13:13 AM Load Historical Documents (0.0060s) 2/23/2020 4:13:13 AM 11.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Hugging Starfields (0.3s) Crawling Distant Planets (1.2s) Developing New Ship Parts (1.5s) Jettisoning VIPs (3.5s) Load Surrogates (2.1s) 2/23/2020 4:13:13 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 4:13:56 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 4:13:56 AM Boot up FleetOS (0.4630s) 2/23/2020 4:13:56 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 4:13:56 AM Check System Logs For Rogue Intelligence (0.0390s) 2/23/2020 4:13:56 AM Game Version: 1.332 2/23/2020 4:13:56 AM Eject Trash Into Hyperspace (0.1100s) 2/23/2020 4:13:56 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 4:13:56 AM Check For Extra Modules (0.0120s) 2/23/2020 4:13:56 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 4:13:56 AM Bring Cloaking Systems Online (0.0170s) 2/23/2020 4:13:56 AM Remembering Alamo (0.0190s) 2/23/2020 4:13:56 AM Generating Framerates (0.0050s) 2/23/2020 4:13:56 AM Recalculate Speed Of Light (0.0230s) 2/23/2020 4:13:56 AM Optimize Comfort On Command Decks (0.0220s) 2/23/2020 4:13:56 AM Check Nearby Stellar Masses (0.0200s) 2/23/2020 4:13:56 AM No resolution change was required. 2/23/2020 4:13:56 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 4:13:56 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 4:13:56 AM Refresh Optical Lensing (0.0150s) 2/23/2020 4:13:56 AM Revise Fundamental Physical Laws (0.0310s) 2/23/2020 4:13:56 AM Boot Audio Comms (0.0120s) 2/23/2020 4:13:56 AM Establish Individual Audio Links (0.0160s) 2/23/2020 4:13:57 AM Prepare Explosions and Crackles (0.3010s) 2/23/2020 4:13:57 AM Calculate Odds Of Success (0.1530s) 2/23/2020 4:13:57 AM Briefly Panic (0.4050s) 2/23/2020 4:13:57 AM Install Confidence Routines (0.3530s) 2/23/2020 4:13:58 AM Bring Commander Interface Online (0.1230s) 2/23/2020 4:13:58 AM Motivate All Crews (0.0440s) 2/23/2020 4:13:58 AM Externalizing Patterns (0.0160s) 2/23/2020 4:13:58 AM Disengaging Constants (0.0380s) 2/23/2020 4:13:58 AM Late Axionic Computations (0.0740s) 2/23/2020 4:13:58 AM Connecting to Fleet Command (0.0090s) 2/23/2020 4:13:58 AM Thinking Of Advice (0.0110s) 2/23/2020 4:13:58 AM Degaussing Advice (0.0200s) 2/23/2020 4:13:58 AM Naming All Known Planets (0.0070s) 2/23/2020 4:13:58 AM Remembering Speeds (0.0140s) 2/23/2020 4:13:58 AM Prioritizing Targets (0.0120s) 2/23/2020 4:13:58 AM Rebooting Sensor Arrays (0.0140s) 2/23/2020 4:13:58 AM Unloading Prismatic Grid (0.0130s) 2/23/2020 4:13:58 AM Thinking Of Objectives (0.0130s) 2/23/2020 4:13:58 AM Re-Aligning Objectives (0.0140s) 2/23/2020 4:13:58 AM Inhibiting Visual Scans (0.0190s) 2/23/2020 4:13:58 AM Synthesizing Vocals (0.0080s) 2/23/2020 4:13:58 AM Ventilating Scenarios (0.0130s) 2/23/2020 4:13:58 AM Decontaminating Targeting Systems (0.0150s) 2/23/2020 4:13:58 AM Ejecting Tactical Core (0.0120s) 2/23/2020 4:13:58 AM Calibrating Formations (0.0130s) 2/23/2020 4:13:58 AM Intercepting Galactic Maps (0.0140s) 2/23/2020 4:13:58 AM Sterilizing Test Chamber (0.0160s) 2/23/2020 4:13:58 AM Faction Diagnostics (0.0180s) 2/23/2020 4:13:58 AM Buffering Hackers (0.0180s) 2/23/2020 4:13:58 AM Inverting Death (0.0090s) 2/23/2020 4:13:58 AM Linear Field Variance (0.1070s) 2/23/2020 4:13:58 AM Charging Marks (0.0120s) 2/23/2020 4:13:58 AM Guarding The Posts (0.0110s) 2/23/2020 4:13:58 AM Range Manifolds (0.0120s) 2/23/2020 4:13:58 AM Purging ROFs (0.0130s) 2/23/2020 4:13:58 AM Manipulating Speeds (0.0150s) 2/23/2020 4:13:58 AM Detecting Projectiles (0.0120s) 2/23/2020 4:13:58 AM Grouping Flow Fields (0.0130s) 2/23/2020 4:13:58 AM Modulating Flow Field Groups (0.0260s) 2/23/2020 4:13:58 AM Designing Fleets (0.0370s) 2/23/2020 4:13:58 AM Thinking Of Technologies (0.0120s) 2/23/2020 4:13:58 AM Categorizing Starboard Sensors (0.0100s) 2/23/2020 4:13:58 AM Injecting Galactic Variables (0.0230s) 2/23/2020 4:13:58 AM Discharging Colored Ions (0.0410s) 2/23/2020 4:13:58 AM Replicating Ion Colors (0.0080s) 2/23/2020 4:13:59 AM Investigating Starfields (0.3370s) 2/23/2020 4:14:00 AM Cleaning Distant Planets (1.2551s) 2/23/2020 4:14:00 AM Investigating Map Signatures (0.0250s) 2/23/2020 4:14:00 AM Collating Solar Systems (0.0110s) 2/23/2020 4:14:00 AM Categorizing All Planets (0.0080s) 2/23/2020 4:14:00 AM Organizing Commands (0.0300s) 2/23/2020 4:14:00 AM Calculating Firing Cones (0.0070s) 2/23/2020 4:14:01 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 4:14:02 AM Disassembling And Reassembling Ship Parts (1.4421s) 2/23/2020 4:14:05 AM Facility Burst Components (3.5712s) 2/23/2020 4:14:05 AM Issuing Orders (0.0150s) 2/23/2020 4:14:05 AM Augmenting Infusers (0.0140s) 2/23/2020 4:14:05 AM Infusing (0.0310s) 2/23/2020 4:14:05 AM Post-Proton Surge (0.0070s) 2/23/2020 4:14:05 AM Calibrate Weapons Arrays (0.0290s) 2/23/2020 4:14:05 AM Stimulate Modulation (0.0480s) 2/23/2020 4:14:05 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 4:14:05 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 4:14:05 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 4:14:05 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 4:14:05 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 4:14:05 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 4:14:05 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/23/2020 4:14:07 AM Load Surrogates (2.1301s) 2/23/2020 4:14:07 AM Load Historical Documents (0.0040s) 2/23/2020 4:14:07 AM 11.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Investigating Starfields (0.3s) Cleaning Distant Planets (1.3s) Disassembling And Reassembling Ship Parts (1.4s) Facility Burst Components (3.6s) Load Surrogates (2.1s) 2/23/2020 4:14:08 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 4:14:10 AM Start Generate Partial Map with Realistic and seed 466710249 and planet count 80 and 19 factions 2/23/2020 4:14:10 AM World Created, Launching Server 2/23/2020 4:14:10 AM Successfully opened host socket 2/23/2020 4:14:17 AM Start Generate FULL Map with Realistic and seed 466710249 and planet count 80 and 19 factions 2/23/2020 4:14:18 AM Generate FULL Map Complete 2/23/2020 4:15:20 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 4:24:38 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 4:24:38 AM Boot up FleetOS (0.4570s) 2/23/2020 4:24:38 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 4:24:38 AM Check System Logs For Rogue Intelligence (0.0430s) 2/23/2020 4:24:39 AM Game Version: 1.332 2/23/2020 4:24:39 AM Eject Trash Into Hyperspace (0.1170s) 2/23/2020 4:24:39 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 4:24:39 AM Check For Extra Modules (0.0140s) 2/23/2020 4:24:39 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 4:24:39 AM Bring Cloaking Systems Online (0.0220s) 2/23/2020 4:24:39 AM Remembering Alamo (0.0250s) 2/23/2020 4:24:39 AM Generating Framerates (0.0060s) 2/23/2020 4:24:39 AM Recalculate Speed Of Light (0.0220s) 2/23/2020 4:24:39 AM Optimize Comfort On Command Decks (0.0230s) 2/23/2020 4:24:39 AM Check Nearby Stellar Masses (0.0210s) 2/23/2020 4:24:39 AM No resolution change was required. 2/23/2020 4:24:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 4:24:39 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 4:24:39 AM Refresh Optical Lensing (0.0130s) 2/23/2020 4:24:39 AM Revise Fundamental Physical Laws (0.0330s) 2/23/2020 4:24:39 AM Boot Audio Comms (0.0140s) 2/23/2020 4:24:39 AM Establish Individual Audio Links (0.0140s) 2/23/2020 4:24:39 AM Prepare Explosions and Crackles (0.3000s) 2/23/2020 4:24:39 AM Calculate Odds Of Success (0.1280s) 2/23/2020 4:24:40 AM Briefly Panic (0.4360s) 2/23/2020 4:24:40 AM Install Confidence Routines (0.3750s) 2/23/2020 4:24:40 AM Bring Commander Interface Online (0.1240s) 2/23/2020 4:24:40 AM Motivate All Crews (0.0440s) 2/23/2020 4:24:40 AM Externalizing Patterns (0.0150s) 2/23/2020 4:24:40 AM Disengaging Constants (0.0430s) 2/23/2020 4:24:40 AM Late Axionic Computations (0.0820s) 2/23/2020 4:24:40 AM Connecting to Fleet Command (0.0090s) 2/23/2020 4:24:40 AM Thinking Of Advice (0.0130s) 2/23/2020 4:24:40 AM Degaussing Advice (0.0230s) 2/23/2020 4:24:40 AM Naming All Known Planets (0.0080s) 2/23/2020 4:24:40 AM Remembering Speeds (0.0140s) 2/23/2020 4:24:40 AM Prioritizing Targets (0.0130s) 2/23/2020 4:24:40 AM Rebooting Sensor Arrays (0.0120s) 2/23/2020 4:24:40 AM Unloading Prismatic Grid (0.0140s) 2/23/2020 4:24:40 AM Thinking Of Objectives (0.0130s) 2/23/2020 4:24:40 AM Re-Aligning Objectives (0.0150s) 2/23/2020 4:24:40 AM Inhibiting Visual Scans (0.0170s) 2/23/2020 4:24:40 AM Synthesizing Vocals (0.0100s) 2/23/2020 4:24:40 AM Ventilating Scenarios (0.0120s) 2/23/2020 4:24:41 AM Decontaminating Targeting Systems (0.0130s) 2/23/2020 4:24:41 AM Ejecting Tactical Core (0.0150s) 2/23/2020 4:24:41 AM Calibrating Formations (0.0130s) 2/23/2020 4:24:41 AM Intercepting Galactic Maps (0.0150s) 2/23/2020 4:24:41 AM Sterilizing Test Chamber (0.0140s) 2/23/2020 4:24:41 AM Faction Diagnostics (0.0180s) 2/23/2020 4:24:41 AM Buffering Hackers (0.0250s) 2/23/2020 4:24:41 AM Inverting Death (0.0100s) 2/23/2020 4:24:41 AM Linear Field Variance (0.0970s) 2/23/2020 4:24:41 AM Charging Marks (0.0130s) 2/23/2020 4:24:41 AM Guarding The Posts (0.0110s) 2/23/2020 4:24:41 AM Range Manifolds (0.0120s) 2/23/2020 4:24:41 AM Purging ROFs (0.0120s) 2/23/2020 4:24:41 AM Manipulating Speeds (0.0160s) 2/23/2020 4:24:41 AM Detecting Projectiles (0.0120s) 2/23/2020 4:24:41 AM Grouping Flow Fields (0.0150s) 2/23/2020 4:24:41 AM Modulating Flow Field Groups (0.0200s) 2/23/2020 4:24:41 AM Designing Fleets (0.0370s) 2/23/2020 4:24:41 AM Thinking Of Technologies (0.0120s) 2/23/2020 4:24:41 AM Categorizing Starboard Sensors (0.0090s) 2/23/2020 4:24:41 AM Injecting Galactic Variables (0.0170s) 2/23/2020 4:24:41 AM Discharging Colored Ions (0.0360s) 2/23/2020 4:24:41 AM Replicating Ion Colors (0.0100s) 2/23/2020 4:24:41 AM Propping Up Starfields (0.3350s) 2/23/2020 4:24:43 AM Scouring Distant Planets (1.2281s) 2/23/2020 4:24:43 AM Investigating Map Signatures (0.0250s) 2/23/2020 4:24:43 AM Collating Solar Systems (0.0110s) 2/23/2020 4:24:43 AM Categorizing All Planets (0.0090s) 2/23/2020 4:24:43 AM Organizing Commands (0.0290s) 2/23/2020 4:24:43 AM Calculating Firing Cones (0.0070s) 2/23/2020 4:24:44 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 4:24:44 AM Errors in reading GameEntityTypeDataTable Converter_Antagonist.Converter_Antagonist_IntegrityTeleport: Unknown Arcen.AIW2.Core.FiringTiming 'firing_timing'' (EssentiallyInfinite) Converter_Antagonist.Converter_Antagonist_IntegrityTeleport: has invalid 'FiringTiming' in attribute firing_timing Converter_Antagonist.Converter_Antagonist_IntegrityTeleport: has missing, invalid, or default 'FiringTiming' in attribute firing_timing HasAttribute: True Node-Text: 2/23/2020 4:24:44 AM Fumbling With Ship Parts (1.6021s) 2/23/2020 4:24:48 AM Harvesting Magnetic Monopoles (3.4852s) 2/23/2020 4:24:48 AM Issuing Orders (0.0140s) 2/23/2020 4:24:48 AM Augmenting Infusers (0.0150s) 2/23/2020 4:24:48 AM Infusing (0.0300s) 2/23/2020 4:24:48 AM Post-Proton Surge (0.0090s) 2/23/2020 4:24:48 AM Calibrate Weapons Arrays (0.0320s) 2/23/2020 4:24:48 AM Stimulate Modulation (0.0470s) 2/23/2020 4:24:48 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 4:24:48 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 4:24:48 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 4:24:48 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 4:24:48 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 4:24:48 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 4:24:48 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/23/2020 4:24:50 AM Load Surrogates (2.2211s) 2/23/2020 4:24:50 AM Load Historical Documents (0.0070s) 2/23/2020 4:24:50 AM 12.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Propping Up Starfields (0.3s) Scouring Distant Planets (1.2s) Fumbling With Ship Parts (1.6s) Harvesting Magnetic Monopoles (3.5s) Load Surrogates (2.2s) 2/23/2020 4:24:50 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 4:25:18 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 4:25:18 AM Boot up FleetOS (0.4660s) 2/23/2020 4:25:18 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 4:25:18 AM Check System Logs For Rogue Intelligence (0.0460s) 2/23/2020 4:25:19 AM Game Version: 1.332 2/23/2020 4:25:19 AM Eject Trash Into Hyperspace (0.1030s) 2/23/2020 4:25:19 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 4:25:19 AM Check For Extra Modules (0.0120s) 2/23/2020 4:25:19 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 4:25:19 AM Bring Cloaking Systems Online (0.0210s) 2/23/2020 4:25:19 AM Remembering Alamo (0.0200s) 2/23/2020 4:25:19 AM Generating Framerates (0.0060s) 2/23/2020 4:25:19 AM Recalculate Speed Of Light (0.0220s) 2/23/2020 4:25:19 AM Optimize Comfort On Command Decks (0.0210s) 2/23/2020 4:25:19 AM Check Nearby Stellar Masses (0.0230s) 2/23/2020 4:25:19 AM No resolution change was required. 2/23/2020 4:25:19 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 4:25:19 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 4:25:19 AM Refresh Optical Lensing (0.0140s) 2/23/2020 4:25:19 AM Revise Fundamental Physical Laws (0.0310s) 2/23/2020 4:25:19 AM Boot Audio Comms (0.0130s) 2/23/2020 4:25:19 AM Establish Individual Audio Links (0.0160s) 2/23/2020 4:25:19 AM Prepare Explosions and Crackles (0.3000s) 2/23/2020 4:25:19 AM Calculate Odds Of Success (0.1810s) 2/23/2020 4:25:20 AM Briefly Panic (0.4900s) 2/23/2020 4:25:20 AM Install Confidence Routines (0.3830s) 2/23/2020 4:25:20 AM Bring Commander Interface Online (0.1270s) 2/23/2020 4:25:20 AM Motivate All Crews (0.0440s) 2/23/2020 4:25:20 AM Externalizing Patterns (0.0150s) 2/23/2020 4:25:20 AM Disengaging Constants (0.0390s) 2/23/2020 4:25:20 AM Late Axionic Computations (0.0750s) 2/23/2020 4:25:20 AM Connecting to Fleet Command (0.0080s) 2/23/2020 4:25:20 AM Thinking Of Advice (0.0120s) 2/23/2020 4:25:20 AM Degaussing Advice (0.0190s) 2/23/2020 4:25:20 AM Naming All Known Planets (0.0090s) 2/23/2020 4:25:20 AM Remembering Speeds (0.0130s) 2/23/2020 4:25:20 AM Prioritizing Targets (0.0120s) 2/23/2020 4:25:20 AM Rebooting Sensor Arrays (0.0140s) 2/23/2020 4:25:21 AM Unloading Prismatic Grid (0.0150s) 2/23/2020 4:25:21 AM Thinking Of Objectives (0.0120s) 2/23/2020 4:25:21 AM Re-Aligning Objectives (0.0130s) 2/23/2020 4:25:21 AM Inhibiting Visual Scans (0.0180s) 2/23/2020 4:25:21 AM Synthesizing Vocals (0.0090s) 2/23/2020 4:25:21 AM Ventilating Scenarios (0.0130s) 2/23/2020 4:25:21 AM Decontaminating Targeting Systems (0.0130s) 2/23/2020 4:25:21 AM Ejecting Tactical Core (0.0150s) 2/23/2020 4:25:21 AM Calibrating Formations (0.0120s) 2/23/2020 4:25:21 AM Intercepting Galactic Maps (0.0140s) 2/23/2020 4:25:21 AM Sterilizing Test Chamber (0.0160s) 2/23/2020 4:25:21 AM Faction Diagnostics (0.0190s) 2/23/2020 4:25:21 AM Buffering Hackers (0.0210s) 2/23/2020 4:25:21 AM Inverting Death (0.0110s) 2/23/2020 4:25:21 AM Linear Field Variance (0.0980s) 2/23/2020 4:25:21 AM Charging Marks (0.0110s) 2/23/2020 4:25:21 AM Guarding The Posts (0.0160s) 2/23/2020 4:25:21 AM Range Manifolds (0.0100s) 2/23/2020 4:25:21 AM Purging ROFs (0.0120s) 2/23/2020 4:25:21 AM Manipulating Speeds (0.0170s) 2/23/2020 4:25:21 AM Detecting Projectiles (0.0120s) 2/23/2020 4:25:21 AM Grouping Flow Fields (0.0150s) 2/23/2020 4:25:21 AM Modulating Flow Field Groups (0.0180s) 2/23/2020 4:25:21 AM Designing Fleets (0.0400s) 2/23/2020 4:25:21 AM Thinking Of Technologies (0.0130s) 2/23/2020 4:25:21 AM Categorizing Starboard Sensors (0.0100s) 2/23/2020 4:25:21 AM Injecting Galactic Variables (0.0160s) 2/23/2020 4:25:21 AM Discharging Colored Ions (0.0400s) 2/23/2020 4:25:21 AM Replicating Ion Colors (0.0080s) 2/23/2020 4:25:21 AM Challenging Starfields (0.3490s) 2/23/2020 4:25:23 AM Scanning Distant Planets (1.2461s) 2/23/2020 4:25:23 AM Investigating Map Signatures (0.0230s) 2/23/2020 4:25:23 AM Collating Solar Systems (0.0100s) 2/23/2020 4:25:23 AM Categorizing All Planets (0.0100s) 2/23/2020 4:25:23 AM Organizing Commands (0.0290s) 2/23/2020 4:25:23 AM Calculating Firing Cones (0.0080s) 2/23/2020 4:25:24 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 4:25:24 AM Collapsing Pile Of Ship Parts (1.5041s) 2/23/2020 4:25:28 AM Calculate Closest Relative Dimensions (3.5312s) 2/23/2020 4:25:28 AM Issuing Orders (0.0150s) 2/23/2020 4:25:28 AM Augmenting Infusers (0.0150s) 2/23/2020 4:25:28 AM Infusing (0.0300s) 2/23/2020 4:25:28 AM Post-Proton Surge (0.0070s) 2/23/2020 4:25:28 AM Calibrate Weapons Arrays (0.0300s) 2/23/2020 4:25:28 AM Stimulate Modulation (0.0500s) 2/23/2020 4:25:28 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 4:25:28 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 4:25:28 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 4:25:28 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 4:25:28 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 4:25:28 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 4:25:28 AM ArcenAssetBundleCache.InstantiatedObjects: 872 2/23/2020 4:25:30 AM Load Surrogates (2.1611s) 2/23/2020 4:25:30 AM Load Historical Documents (0.0070s) 2/23/2020 4:25:30 AM 12.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Challenging Starfields (0.3s) Scanning Distant Planets (1.2s) Collapsing Pile Of Ship Parts (1.5s) Calculate Closest Relative Dimensions (3.5s) Load Surrogates (2.2s) 2/23/2020 4:25:30 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 4:25:32 AM Start Generate Partial Map with Realistic and seed 612166577 and planet count 80 and 19 factions 2/23/2020 4:25:32 AM World Created, Launching Server 2/23/2020 4:25:33 AM Successfully opened host socket 2/23/2020 4:25:39 AM Start Generate FULL Map with Realistic and seed 612166577 and planet count 80 and 19 factions 2/23/2020 4:25:39 AM Generate FULL Map Complete 2/23/2020 4:27:41 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 4:27:47 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 4:27:47 AM Boot up FleetOS (0.4510s) 2/23/2020 4:27:47 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 4:27:47 AM Check System Logs For Rogue Intelligence (0.0380s) 2/23/2020 4:27:47 AM Game Version: 1.332 2/23/2020 4:27:47 AM Eject Trash Into Hyperspace (0.1000s) 2/23/2020 4:27:47 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 4:27:47 AM Check For Extra Modules (0.0090s) 2/23/2020 4:27:47 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 4:27:47 AM Bring Cloaking Systems Online (0.0190s) 2/23/2020 4:27:47 AM Remembering Alamo (0.0190s) 2/23/2020 4:27:47 AM Generating Framerates (0.0070s) 2/23/2020 4:27:47 AM Recalculate Speed Of Light (0.0220s) 2/23/2020 4:27:47 AM Optimize Comfort On Command Decks (0.0240s) 2/23/2020 4:27:47 AM Check Nearby Stellar Masses (0.0460s) 2/23/2020 4:27:47 AM No resolution change was required. 2/23/2020 4:27:47 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 4:27:47 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 4:27:47 AM Refresh Optical Lensing (0.0160s) 2/23/2020 4:27:47 AM Revise Fundamental Physical Laws (0.0350s) 2/23/2020 4:27:47 AM Boot Audio Comms (0.0120s) 2/23/2020 4:27:47 AM Establish Individual Audio Links (0.0170s) 2/23/2020 4:27:48 AM Prepare Explosions and Crackles (0.3120s) 2/23/2020 4:27:48 AM Calculate Odds Of Success (0.1370s) 2/23/2020 4:27:48 AM Briefly Panic (0.4010s) 2/23/2020 4:27:48 AM Install Confidence Routines (0.3500s) 2/23/2020 4:27:49 AM Bring Commander Interface Online (0.1220s) 2/23/2020 4:27:49 AM Motivate All Crews (0.0440s) 2/23/2020 4:27:49 AM Externalizing Patterns (0.0170s) 2/23/2020 4:27:49 AM Disengaging Constants (0.0400s) 2/23/2020 4:27:49 AM Late Axionic Computations (0.0780s) 2/23/2020 4:27:49 AM Connecting to Fleet Command (0.0080s) 2/23/2020 4:27:49 AM Thinking Of Advice (0.0120s) 2/23/2020 4:27:49 AM Degaussing Advice (0.0200s) 2/23/2020 4:27:49 AM Naming All Known Planets (0.0060s) 2/23/2020 4:27:49 AM Remembering Speeds (0.0140s) 2/23/2020 4:27:49 AM Prioritizing Targets (0.0130s) 2/23/2020 4:27:49 AM Rebooting Sensor Arrays (0.0150s) 2/23/2020 4:27:49 AM Unloading Prismatic Grid (0.0120s) 2/23/2020 4:27:49 AM Thinking Of Objectives (0.0130s) 2/23/2020 4:27:49 AM Re-Aligning Objectives (0.0130s) 2/23/2020 4:27:49 AM Inhibiting Visual Scans (0.0210s) 2/23/2020 4:27:49 AM Synthesizing Vocals (0.0090s) 2/23/2020 4:27:49 AM Ventilating Scenarios (0.0130s) 2/23/2020 4:27:49 AM Decontaminating Targeting Systems (0.0140s) 2/23/2020 4:27:49 AM Ejecting Tactical Core (0.0150s) 2/23/2020 4:27:49 AM Calibrating Formations (0.0090s) 2/23/2020 4:27:49 AM Intercepting Galactic Maps (0.0140s) 2/23/2020 4:27:49 AM Sterilizing Test Chamber (0.0160s) 2/23/2020 4:27:49 AM Faction Diagnostics (0.0180s) 2/23/2020 4:27:49 AM Buffering Hackers (0.0170s) 2/23/2020 4:27:49 AM Inverting Death (0.0100s) 2/23/2020 4:27:49 AM Linear Field Variance (0.1000s) 2/23/2020 4:27:49 AM Charging Marks (0.0130s) 2/23/2020 4:27:49 AM Guarding The Posts (0.0130s) 2/23/2020 4:27:49 AM Range Manifolds (0.0100s) 2/23/2020 4:27:49 AM Purging ROFs (0.0120s) 2/23/2020 4:27:49 AM Manipulating Speeds (0.0180s) 2/23/2020 4:27:49 AM Detecting Projectiles (0.0090s) 2/23/2020 4:27:49 AM Grouping Flow Fields (0.0180s) 2/23/2020 4:27:49 AM Modulating Flow Field Groups (0.0170s) 2/23/2020 4:27:49 AM Designing Fleets (0.0470s) 2/23/2020 4:27:49 AM Thinking Of Technologies (0.0140s) 2/23/2020 4:27:49 AM Categorizing Starboard Sensors (0.0090s) 2/23/2020 4:27:49 AM Injecting Galactic Variables (0.0210s) 2/23/2020 4:27:49 AM Discharging Colored Ions (0.0430s) 2/23/2020 4:27:49 AM Replicating Ion Colors (0.0090s) 2/23/2020 4:27:50 AM Exploding Starfields (0.3270s) 2/23/2020 4:27:51 AM Ejecting Distant Planets (1.2771s) 2/23/2020 4:27:51 AM Investigating Map Signatures (0.0240s) 2/23/2020 4:27:51 AM Collating Solar Systems (0.0140s) 2/23/2020 4:27:51 AM Categorizing All Planets (0.0130s) 2/23/2020 4:27:51 AM Organizing Commands (0.0280s) 2/23/2020 4:27:51 AM Calculating Firing Cones (0.0070s) 2/23/2020 4:27:53 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 4:27:53 AM Disassembling And Reassembling Ship Parts (1.5471s) 2/23/2020 4:27:56 AM Dreaming Of Quantum Computers (3.5542s) 2/23/2020 4:27:56 AM Issuing Orders (0.0130s) 2/23/2020 4:27:56 AM Augmenting Infusers (0.0140s) 2/23/2020 4:27:56 AM Infusing (0.0300s) 2/23/2020 4:27:56 AM Post-Proton Surge (0.0080s) 2/23/2020 4:27:56 AM Calibrate Weapons Arrays (0.0320s) 2/23/2020 4:27:56 AM Stimulate Modulation (0.0550s) 2/23/2020 4:27:56 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 4:27:56 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 4:27:56 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 4:27:56 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 4:27:56 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 4:27:56 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 4:27:56 AM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 4:27:59 AM Load Surrogates (2.2251s) 2/23/2020 4:27:59 AM Load Historical Documents (0.0050s) 2/23/2020 4:27:59 AM 12.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Exploding Starfields (0.3s) Ejecting Distant Planets (1.3s) Disassembling And Reassembling Ship Parts (1.5s) Dreaming Of Quantum Computers (3.6s) Load Surrogates (2.2s) 2/23/2020 4:27:59 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 4:28:06 AM Start Generate Partial Map with Realistic and seed 977371525 and planet count 80 and 19 factions 2/23/2020 4:28:06 AM World Created, Launching Server 2/23/2020 4:28:07 AM Successfully opened host socket 2/23/2020 4:28:13 AM Start Generate FULL Map with Realistic and seed 977371525 and planet count 80 and 19 factions 2/23/2020 4:28:13 AM Generate FULL Map Complete 2/23/2020 4:29:34 AM Start Generate Partial Map with Realistic and seed 977371525 and planet count 80 and 19 factions 2/23/2020 4:29:34 AM World Created, Launching Server 2/23/2020 4:29:37 AM Start Generate Partial Map with Realistic and seed 436891034 and planet count 80 and 19 factions 2/23/2020 4:29:37 AM Generate Partial Map Complete 2/23/2020 4:29:38 AM Start Generate FULL Map with Realistic and seed 436891034 and planet count 80 and 19 factions 2/23/2020 4:29:38 AM Generate FULL Map Complete 2/23/2020 4:30:29 AM Start Generate Partial Map with Realistic and seed 436891034 and planet count 80 and 19 factions 2/23/2020 4:30:29 AM World Created, Launching Server 2/23/2020 4:30:31 AM Start Generate Partial Map with Realistic and seed 645298168 and planet count 80 and 19 factions 2/23/2020 4:30:31 AM Generate Partial Map Complete 2/23/2020 4:30:33 AM Start Generate FULL Map with Realistic and seed 645298168 and planet count 80 and 19 factions 2/23/2020 4:30:33 AM Generate FULL Map Complete 2/23/2020 4:31:21 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 4:32:39 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 4:32:39 AM Boot up FleetOS (0.4490s) 2/23/2020 4:32:39 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 4:32:39 AM Check System Logs For Rogue Intelligence (0.0420s) 2/23/2020 4:32:39 AM Game Version: 1.332 2/23/2020 4:32:39 AM Eject Trash Into Hyperspace (0.1110s) 2/23/2020 4:32:39 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 4:32:39 AM Check For Extra Modules (0.0110s) 2/23/2020 4:32:39 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 4:32:39 AM Bring Cloaking Systems Online (0.0200s) 2/23/2020 4:32:39 AM Remembering Alamo (0.0210s) 2/23/2020 4:32:39 AM Generating Framerates (0.0090s) 2/23/2020 4:32:39 AM Recalculate Speed Of Light (0.0340s) 2/23/2020 4:32:40 AM Optimize Comfort On Command Decks (0.0260s) 2/23/2020 4:32:40 AM Check Nearby Stellar Masses (0.0200s) 2/23/2020 4:32:40 AM No resolution change was required. 2/23/2020 4:32:40 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 4:32:40 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 4:32:40 AM Refresh Optical Lensing (0.0110s) 2/23/2020 4:32:40 AM Revise Fundamental Physical Laws (0.0300s) 2/23/2020 4:32:40 AM Boot Audio Comms (0.0120s) 2/23/2020 4:32:40 AM Establish Individual Audio Links (0.0160s) 2/23/2020 4:32:40 AM Prepare Explosions and Crackles (0.3570s) 2/23/2020 4:32:40 AM Calculate Odds Of Success (0.1450s) 2/23/2020 4:32:40 AM Briefly Panic (0.3760s) 2/23/2020 4:32:41 AM Install Confidence Routines (0.3320s) 2/23/2020 4:32:41 AM Bring Commander Interface Online (0.1270s) 2/23/2020 4:32:41 AM Motivate All Crews (0.0420s) 2/23/2020 4:32:41 AM Externalizing Patterns (0.0190s) 2/23/2020 4:32:41 AM Disengaging Constants (0.0410s) 2/23/2020 4:32:41 AM Late Axionic Computations (0.0740s) 2/23/2020 4:32:41 AM Connecting to Fleet Command (0.0090s) 2/23/2020 4:32:41 AM Thinking Of Advice (0.0110s) 2/23/2020 4:32:41 AM Degaussing Advice (0.0200s) 2/23/2020 4:32:41 AM Naming All Known Planets (0.0070s) 2/23/2020 4:32:41 AM Remembering Speeds (0.0130s) 2/23/2020 4:32:41 AM Prioritizing Targets (0.0130s) 2/23/2020 4:32:41 AM Rebooting Sensor Arrays (0.0130s) 2/23/2020 4:32:41 AM Unloading Prismatic Grid (0.0160s) 2/23/2020 4:32:41 AM Thinking Of Objectives (0.0110s) 2/23/2020 4:32:41 AM Re-Aligning Objectives (0.0140s) 2/23/2020 4:32:41 AM Inhibiting Visual Scans (0.0180s) 2/23/2020 4:32:41 AM Synthesizing Vocals (0.0080s) 2/23/2020 4:32:41 AM Ventilating Scenarios (0.0150s) 2/23/2020 4:32:41 AM Decontaminating Targeting Systems (0.0120s) 2/23/2020 4:32:41 AM Ejecting Tactical Core (0.0140s) 2/23/2020 4:32:41 AM Calibrating Formations (0.0130s) 2/23/2020 4:32:41 AM Intercepting Galactic Maps (0.0130s) 2/23/2020 4:32:41 AM Sterilizing Test Chamber (0.0170s) 2/23/2020 4:32:41 AM Faction Diagnostics (0.0210s) 2/23/2020 4:32:41 AM Buffering Hackers (0.0240s) 2/23/2020 4:32:41 AM Inverting Death (0.0130s) 2/23/2020 4:32:42 AM Linear Field Variance (0.1160s) 2/23/2020 4:32:42 AM Charging Marks (0.0140s) 2/23/2020 4:32:42 AM Guarding The Posts (0.0120s) 2/23/2020 4:32:42 AM Range Manifolds (0.0120s) 2/23/2020 4:32:42 AM Purging ROFs (0.0120s) 2/23/2020 4:32:42 AM Manipulating Speeds (0.0150s) 2/23/2020 4:32:42 AM Detecting Projectiles (0.0120s) 2/23/2020 4:32:42 AM Grouping Flow Fields (0.0160s) 2/23/2020 4:32:42 AM Modulating Flow Field Groups (0.0260s) 2/23/2020 4:32:42 AM Designing Fleets (0.0440s) 2/23/2020 4:32:42 AM Thinking Of Technologies (0.0150s) 2/23/2020 4:32:42 AM Categorizing Starboard Sensors (0.0090s) 2/23/2020 4:32:42 AM Injecting Galactic Variables (0.0200s) 2/23/2020 4:32:42 AM Discharging Colored Ions (0.0370s) 2/23/2020 4:32:42 AM Replicating Ion Colors (0.0100s) 2/23/2020 4:32:42 AM Weepinig Over Starfields (0.3340s) 2/23/2020 4:32:43 AM Scanning Distant Planets (1.2641s) 2/23/2020 4:32:43 AM Investigating Map Signatures (0.0230s) 2/23/2020 4:32:43 AM Collating Solar Systems (0.0110s) 2/23/2020 4:32:43 AM Categorizing All Planets (0.0100s) 2/23/2020 4:32:43 AM Organizing Commands (0.0310s) 2/23/2020 4:32:43 AM Calculating Firing Cones (0.0080s) 2/23/2020 4:32:45 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 4:32:45 AM Kicking Ship Parts Down Elevator Shaft (1.4511s) 2/23/2020 4:32:48 AM Install Replacement Weapons (3.4582s) 2/23/2020 4:32:48 AM Issuing Orders (0.0140s) 2/23/2020 4:32:48 AM Augmenting Infusers (0.0140s) 2/23/2020 4:32:48 AM Infusing (0.0300s) 2/23/2020 4:32:48 AM Post-Proton Surge (0.0080s) 2/23/2020 4:32:48 AM Calibrate Weapons Arrays (0.0300s) 2/23/2020 4:32:49 AM Stimulate Modulation (0.0700s) 2/23/2020 4:32:49 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 4:32:49 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 4:32:49 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 4:32:49 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 4:32:49 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 4:32:49 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 4:32:49 AM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 4:32:51 AM Load Surrogates (2.1031s) 2/23/2020 4:32:51 AM Load Historical Documents (0.0050s) 2/23/2020 4:32:51 AM 11.9 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Weepinig Over Starfields (0.3s) Scanning Distant Planets (1.3s) Kicking Ship Parts Down Elevator Shaft (1.5s) Install Replacement Weapons (3.5s) Load Surrogates (2.1s) 2/23/2020 4:32:51 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 4:32:53 AM Start Generate Partial Map with Realistic and seed 440478147 and planet count 80 and 19 factions 2/23/2020 4:32:53 AM World Created, Launching Server 2/23/2020 4:32:53 AM Successfully opened host socket 2/23/2020 4:33:05 AM Start Generate FULL Map with Realistic and seed 440478147 and planet count 80 and 19 factions 2/23/2020 4:33:05 AM Generate FULL Map Complete 2/23/2020 4:33:33 AM Start Generate Partial Map with Realistic and seed 440478147 and planet count 80 and 19 factions 2/23/2020 4:33:33 AM World Created, Launching Server 2/23/2020 4:33:36 AM Start Generate Partial Map with Realistic and seed 325981493 and planet count 80 and 19 factions 2/23/2020 4:33:36 AM Generate Partial Map Complete 2/23/2020 4:33:37 AM Start Generate Partial Map with Realistic and seed 325981493 and planet count 80 and 19 factions 2/23/2020 4:33:37 AM Generate Partial Map Complete 2/23/2020 4:33:40 AM Start Generate FULL Map with Realistic and seed 325981493 and planet count 80 and 19 factions 2/23/2020 4:33:40 AM Generate FULL Map Complete 2/23/2020 4:34:15 AM Start Generate Partial Map with Realistic and seed 325981493 and planet count 80 and 19 factions 2/23/2020 4:34:15 AM World Created, Launching Server 2/23/2020 4:34:18 AM Start Generate Partial Map with Realistic and seed 183729556 and planet count 80 and 19 factions 2/23/2020 4:34:18 AM Generate Partial Map Complete 2/23/2020 4:34:19 AM Start Generate FULL Map with Realistic and seed 183729556 and planet count 80 and 19 factions 2/23/2020 4:34:20 AM Generate FULL Map Complete 2/23/2020 4:34:36 AM Start Generate Partial Map with Realistic and seed 183729556 and planet count 80 and 19 factions 2/23/2020 4:34:36 AM World Created, Launching Server 2/23/2020 4:34:39 AM Start Generate Partial Map with Realistic and seed 393342335 and planet count 80 and 19 factions 2/23/2020 4:34:39 AM Generate Partial Map Complete 2/23/2020 4:34:40 AM Start Generate FULL Map with Realistic and seed 393342335 and planet count 80 and 19 factions 2/23/2020 4:34:41 AM Generate FULL Map Complete 2/23/2020 4:35:04 AM Start Generate Partial Map with Realistic and seed 393342335 and planet count 80 and 19 factions 2/23/2020 4:35:04 AM World Created, Launching Server 2/23/2020 4:35:06 AM Start Generate Partial Map with Realistic and seed 270555516 and planet count 80 and 19 factions 2/23/2020 4:35:07 AM Generate Partial Map Complete 2/23/2020 4:35:07 AM Start Generate FULL Map with Realistic and seed 270555516 and planet count 80 and 19 factions 2/23/2020 4:35:08 AM Generate FULL Map Complete 2/23/2020 4:35:37 AM Start Generate Partial Map with Realistic and seed 270555516 and planet count 80 and 19 factions 2/23/2020 4:35:37 AM World Created, Launching Server 2/23/2020 4:35:39 AM Start Generate Partial Map with Realistic and seed 38051241 and planet count 80 and 19 factions 2/23/2020 4:35:39 AM Generate Partial Map Complete 2/23/2020 4:35:40 AM Start Generate FULL Map with Realistic and seed 38051241 and planet count 80 and 19 factions 2/23/2020 4:35:40 AM Generate FULL Map Complete 2/23/2020 4:36:23 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 4:36:30 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 4:36:30 AM Boot up FleetOS (0.4510s) 2/23/2020 4:36:30 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 4:36:30 AM Check System Logs For Rogue Intelligence (0.0430s) 2/23/2020 4:36:30 AM Game Version: 1.332 2/23/2020 4:36:30 AM Eject Trash Into Hyperspace (0.1060s) 2/23/2020 4:36:30 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 4:36:30 AM Check For Extra Modules (0.0110s) 2/23/2020 4:36:30 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 4:36:31 AM Bring Cloaking Systems Online (0.0200s) 2/23/2020 4:36:31 AM Remembering Alamo (0.0200s) 2/23/2020 4:36:31 AM Generating Framerates (0.0060s) 2/23/2020 4:36:31 AM Recalculate Speed Of Light (0.0200s) 2/23/2020 4:36:31 AM Optimize Comfort On Command Decks (0.0210s) 2/23/2020 4:36:31 AM Check Nearby Stellar Masses (0.0260s) 2/23/2020 4:36:31 AM No resolution change was required. 2/23/2020 4:36:31 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 4:36:31 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 4:36:31 AM Refresh Optical Lensing (0.0110s) 2/23/2020 4:36:31 AM Revise Fundamental Physical Laws (0.0290s) 2/23/2020 4:36:31 AM Boot Audio Comms (0.0400s) 2/23/2020 4:36:31 AM Establish Individual Audio Links (0.0160s) 2/23/2020 4:36:31 AM Prepare Explosions and Crackles (0.3000s) 2/23/2020 4:36:31 AM Calculate Odds Of Success (0.1610s) 2/23/2020 4:36:32 AM Briefly Panic (0.3750s) 2/23/2020 4:36:32 AM Install Confidence Routines (0.3730s) 2/23/2020 4:36:32 AM Bring Commander Interface Online (0.1310s) 2/23/2020 4:36:32 AM Motivate All Crews (0.0460s) 2/23/2020 4:36:32 AM Externalizing Patterns (0.0220s) 2/23/2020 4:36:32 AM Disengaging Constants (0.0430s) 2/23/2020 4:36:32 AM Late Axionic Computations (0.0830s) 2/23/2020 4:36:32 AM Connecting to Fleet Command (0.0090s) 2/23/2020 4:36:32 AM Thinking Of Advice (0.0110s) 2/23/2020 4:36:32 AM Degaussing Advice (0.0210s) 2/23/2020 4:36:32 AM Naming All Known Planets (0.0070s) 2/23/2020 4:36:32 AM Remembering Speeds (0.0130s) 2/23/2020 4:36:32 AM Prioritizing Targets (0.0140s) 2/23/2020 4:36:32 AM Rebooting Sensor Arrays (0.0130s) 2/23/2020 4:36:32 AM Unloading Prismatic Grid (0.0120s) 2/23/2020 4:36:32 AM Thinking Of Objectives (0.0130s) 2/23/2020 4:36:32 AM Re-Aligning Objectives (0.0160s) 2/23/2020 4:36:32 AM Inhibiting Visual Scans (0.0170s) 2/23/2020 4:36:32 AM Synthesizing Vocals (0.0090s) 2/23/2020 4:36:32 AM Ventilating Scenarios (0.0140s) 2/23/2020 4:36:32 AM Decontaminating Targeting Systems (0.0130s) 2/23/2020 4:36:32 AM Ejecting Tactical Core (0.0130s) 2/23/2020 4:36:32 AM Calibrating Formations (0.0120s) 2/23/2020 4:36:32 AM Intercepting Galactic Maps (0.0150s) 2/23/2020 4:36:32 AM Sterilizing Test Chamber (0.0170s) 2/23/2020 4:36:32 AM Faction Diagnostics (0.0190s) 2/23/2020 4:36:33 AM Buffering Hackers (0.0230s) 2/23/2020 4:36:33 AM Inverting Death (0.0100s) 2/23/2020 4:36:33 AM Linear Field Variance (0.0940s) 2/23/2020 4:36:33 AM Charging Marks (0.0130s) 2/23/2020 4:36:33 AM Guarding The Posts (0.0120s) 2/23/2020 4:36:33 AM Range Manifolds (0.0110s) 2/23/2020 4:36:33 AM Purging ROFs (0.0140s) 2/23/2020 4:36:33 AM Manipulating Speeds (0.0140s) 2/23/2020 4:36:33 AM Detecting Projectiles (0.0110s) 2/23/2020 4:36:33 AM Grouping Flow Fields (0.0160s) 2/23/2020 4:36:33 AM Modulating Flow Field Groups (0.0190s) 2/23/2020 4:36:33 AM Designing Fleets (0.0410s) 2/23/2020 4:36:33 AM Thinking Of Technologies (0.0100s) 2/23/2020 4:36:33 AM Categorizing Starboard Sensors (0.0110s) 2/23/2020 4:36:33 AM Injecting Galactic Variables (0.0190s) 2/23/2020 4:36:33 AM Discharging Colored Ions (0.0330s) 2/23/2020 4:36:33 AM Replicating Ion Colors (0.0080s) 2/23/2020 4:36:33 AM Pining For Starfields (0.3150s) 2/23/2020 4:36:34 AM Blowing Up Distant Planets (1.2381s) 2/23/2020 4:36:34 AM Investigating Map Signatures (0.0270s) 2/23/2020 4:36:34 AM Collating Solar Systems (0.0090s) 2/23/2020 4:36:34 AM Categorizing All Planets (0.0330s) 2/23/2020 4:36:34 AM Organizing Commands (0.0230s) 2/23/2020 4:36:34 AM Calculating Firing Cones (0.0060s) 2/23/2020 4:36:36 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 4:36:36 AM Scrapping Extra Ship Parts (1.6571s) 2/23/2020 4:36:40 AM Polarize Deflectors (3.6192s) 2/23/2020 4:36:40 AM Issuing Orders (0.0150s) 2/23/2020 4:36:40 AM Augmenting Infusers (0.0140s) 2/23/2020 4:36:40 AM Infusing (0.0460s) 2/23/2020 4:36:40 AM Post-Proton Surge (0.0100s) 2/23/2020 4:36:40 AM Calibrate Weapons Arrays (0.0280s) 2/23/2020 4:36:40 AM Stimulate Modulation (0.0520s) 2/23/2020 4:36:40 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 4:36:40 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 4:36:40 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 4:36:40 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 4:36:40 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 4:36:40 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 4:36:40 AM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 4:36:42 AM Load Surrogates (2.2221s) 2/23/2020 4:36:42 AM Load Historical Documents (0.0100s) 2/23/2020 4:36:42 AM 12.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Pining For Starfields (0.3s) Blowing Up Distant Planets (1.2s) Scrapping Extra Ship Parts (1.7s) Polarize Deflectors (3.6s) Load Surrogates (2.2s) 2/23/2020 4:36:42 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 4:36:45 AM Start Generate Partial Map with Realistic and seed 857411892 and planet count 80 and 19 factions 2/23/2020 4:36:45 AM World Created, Launching Server 2/23/2020 4:36:45 AM Successfully opened host socket 2/23/2020 4:36:51 AM Start Generate FULL Map with Realistic and seed 857411892 and planet count 80 and 19 factions 2/23/2020 4:36:51 AM Generate FULL Map Complete 2/23/2020 4:37:20 AM Start Generate Partial Map with Realistic and seed 857411892 and planet count 80 and 19 factions 2/23/2020 4:37:20 AM World Created, Launching Server 2/23/2020 4:37:25 AM Start Generate Partial Map with Realistic and seed 276833749 and planet count 80 and 19 factions 2/23/2020 4:37:25 AM Generate Partial Map Complete 2/23/2020 4:37:26 AM Start Generate FULL Map with Realistic and seed 276833749 and planet count 80 and 19 factions 2/23/2020 4:37:27 AM Generate FULL Map Complete 2/23/2020 4:37:59 AM Start Generate Partial Map with Realistic and seed 276833749 and planet count 80 and 19 factions 2/23/2020 4:37:59 AM World Created, Launching Server 2/23/2020 4:38:01 AM Start Generate Partial Map with Realistic and seed 313005157 and planet count 80 and 19 factions 2/23/2020 4:38:01 AM Generate Partial Map Complete 2/23/2020 4:38:02 AM Start Generate FULL Map with Realistic and seed 313005157 and planet count 80 and 19 factions 2/23/2020 4:38:03 AM Generate FULL Map Complete 2/23/2020 4:38:32 AM Start Generate Partial Map with Realistic and seed 313005157 and planet count 80 and 19 factions 2/23/2020 4:38:32 AM World Created, Launching Server 2/23/2020 4:38:34 AM Start Generate Partial Map with Realistic and seed 849622029 and planet count 80 and 19 factions 2/23/2020 4:38:35 AM Generate Partial Map Complete 2/23/2020 4:38:43 AM Start Generate FULL Map with Realistic and seed 849622029 and planet count 80 and 19 factions 2/23/2020 4:38:43 AM Generate FULL Map Complete 2/23/2020 4:39:08 AM Start Generate Partial Map with Realistic and seed 849622029 and planet count 80 and 19 factions 2/23/2020 4:39:08 AM World Created, Launching Server 2/23/2020 4:39:11 AM Start Generate Partial Map with Realistic and seed 764872266 and planet count 80 and 19 factions 2/23/2020 4:39:11 AM Generate Partial Map Complete 2/23/2020 4:39:12 AM Start Generate FULL Map with Realistic and seed 764872266 and planet count 80 and 19 factions 2/23/2020 4:39:12 AM Generate FULL Map Complete 2/23/2020 4:39:52 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 4:39:59 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 4:39:59 AM Boot up FleetOS (0.4490s) 2/23/2020 4:39:59 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 4:39:59 AM Check System Logs For Rogue Intelligence (0.0440s) 2/23/2020 4:39:59 AM Game Version: 1.332 2/23/2020 4:39:59 AM Eject Trash Into Hyperspace (0.1020s) 2/23/2020 4:39:59 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 4:39:59 AM Check For Extra Modules (0.0100s) 2/23/2020 4:39:59 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 4:39:59 AM Bring Cloaking Systems Online (0.0200s) 2/23/2020 4:39:59 AM Remembering Alamo (0.0200s) 2/23/2020 4:39:59 AM Generating Framerates (0.0060s) 2/23/2020 4:39:59 AM Recalculate Speed Of Light (0.0220s) 2/23/2020 4:39:59 AM Optimize Comfort On Command Decks (0.0220s) 2/23/2020 4:39:59 AM Check Nearby Stellar Masses (0.0180s) 2/23/2020 4:39:59 AM No resolution change was required. 2/23/2020 4:39:59 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 4:39:59 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 4:39:59 AM Refresh Optical Lensing (0.0110s) 2/23/2020 4:39:59 AM Revise Fundamental Physical Laws (0.0290s) 2/23/2020 4:39:59 AM Boot Audio Comms (0.0120s) 2/23/2020 4:39:59 AM Establish Individual Audio Links (0.0160s) 2/23/2020 4:39:59 AM Prepare Explosions and Crackles (0.3010s) 2/23/2020 4:39:59 AM Calculate Odds Of Success (0.1420s) 2/23/2020 4:40:00 AM Briefly Panic (0.3810s) 2/23/2020 4:40:00 AM Install Confidence Routines (0.3390s) 2/23/2020 4:40:00 AM Bring Commander Interface Online (0.1290s) 2/23/2020 4:40:00 AM Motivate All Crews (0.0400s) 2/23/2020 4:40:00 AM Externalizing Patterns (0.0150s) 2/23/2020 4:40:00 AM Disengaging Constants (0.0370s) 2/23/2020 4:40:00 AM Late Axionic Computations (0.0770s) 2/23/2020 4:40:00 AM Connecting to Fleet Command (0.0130s) 2/23/2020 4:40:00 AM Thinking Of Advice (0.0090s) 2/23/2020 4:40:00 AM Degaussing Advice (0.0220s) 2/23/2020 4:40:00 AM Naming All Known Planets (0.0090s) 2/23/2020 4:40:01 AM Remembering Speeds (0.0130s) 2/23/2020 4:40:01 AM Prioritizing Targets (0.0110s) 2/23/2020 4:40:01 AM Rebooting Sensor Arrays (0.0140s) 2/23/2020 4:40:01 AM Unloading Prismatic Grid (0.0130s) 2/23/2020 4:40:01 AM Thinking Of Objectives (0.0130s) 2/23/2020 4:40:01 AM Re-Aligning Objectives (0.0140s) 2/23/2020 4:40:01 AM Inhibiting Visual Scans (0.0200s) 2/23/2020 4:40:01 AM Synthesizing Vocals (0.0090s) 2/23/2020 4:40:01 AM Ventilating Scenarios (0.0120s) 2/23/2020 4:40:01 AM Decontaminating Targeting Systems (0.0130s) 2/23/2020 4:40:01 AM Ejecting Tactical Core (0.0160s) 2/23/2020 4:40:01 AM Calibrating Formations (0.0110s) 2/23/2020 4:40:01 AM Intercepting Galactic Maps (0.0150s) 2/23/2020 4:40:01 AM Sterilizing Test Chamber (0.0150s) 2/23/2020 4:40:01 AM Faction Diagnostics (0.0210s) 2/23/2020 4:40:01 AM Buffering Hackers (0.0230s) 2/23/2020 4:40:01 AM Inverting Death (0.0110s) 2/23/2020 4:40:01 AM Linear Field Variance (0.0880s) 2/23/2020 4:40:01 AM Charging Marks (0.0090s) 2/23/2020 4:40:01 AM Guarding The Posts (0.0130s) 2/23/2020 4:40:01 AM Range Manifolds (0.0120s) 2/23/2020 4:40:01 AM Purging ROFs (0.0130s) 2/23/2020 4:40:01 AM Manipulating Speeds (0.0140s) 2/23/2020 4:40:01 AM Detecting Projectiles (0.0130s) 2/23/2020 4:40:01 AM Grouping Flow Fields (0.0140s) 2/23/2020 4:40:01 AM Modulating Flow Field Groups (0.0210s) 2/23/2020 4:40:01 AM Designing Fleets (0.0380s) 2/23/2020 4:40:01 AM Thinking Of Technologies (0.0110s) 2/23/2020 4:40:01 AM Categorizing Starboard Sensors (0.0110s) 2/23/2020 4:40:01 AM Injecting Galactic Variables (0.0180s) 2/23/2020 4:40:01 AM Discharging Colored Ions (0.0340s) 2/23/2020 4:40:01 AM Replicating Ion Colors (0.0100s) 2/23/2020 4:40:01 AM Dropping Starfields (0.3060s) 2/23/2020 4:40:03 AM Screening Distant Planets (1.2541s) 2/23/2020 4:40:03 AM Investigating Map Signatures (0.0270s) 2/23/2020 4:40:03 AM Collating Solar Systems (0.0120s) 2/23/2020 4:40:03 AM Categorizing All Planets (0.0100s) 2/23/2020 4:40:03 AM Organizing Commands (0.0370s) 2/23/2020 4:40:03 AM Calculating Firing Cones (0.0060s) 2/23/2020 4:40:04 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 4:40:04 AM Holding Ship Parts For Comfort (1.4111s) 2/23/2020 4:40:08 AM Balancing Thermals (3.5342s) 2/23/2020 4:40:08 AM Issuing Orders (0.0140s) 2/23/2020 4:40:08 AM Augmenting Infusers (0.0140s) 2/23/2020 4:40:08 AM Infusing (0.0330s) 2/23/2020 4:40:08 AM Post-Proton Surge (0.0070s) 2/23/2020 4:40:08 AM Calibrate Weapons Arrays (0.0330s) 2/23/2020 4:40:08 AM Stimulate Modulation (0.0540s) 2/23/2020 4:40:08 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 4:40:08 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 4:40:08 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 4:40:08 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 4:40:08 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 4:40:08 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 4:40:08 AM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 4:40:10 AM Load Surrogates (2.0681s) 2/23/2020 4:40:10 AM Load Historical Documents (0.0070s) 2/23/2020 4:40:10 AM 11.7 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Dropping Starfields (0.3s) Screening Distant Planets (1.3s) Holding Ship Parts For Comfort (1.4s) Balancing Thermals (3.5s) Load Surrogates (2.1s) 2/23/2020 4:40:10 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 4:40:12 AM Start Generate Partial Map with Realistic and seed 143974628 and planet count 80 and 19 factions 2/23/2020 4:40:12 AM World Created, Launching Server 2/23/2020 4:40:12 AM Successfully opened host socket 2/23/2020 4:40:14 AM Start Generate FULL Map with Realistic and seed 143974628 and planet count 80 and 19 factions 2/23/2020 4:40:15 AM Generate FULL Map Complete 2/23/2020 4:40:59 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 4:43:48 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 4:43:48 AM Boot up FleetOS (0.4550s) 2/23/2020 4:43:48 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 4:43:48 AM Check System Logs For Rogue Intelligence (0.0430s) 2/23/2020 4:43:48 AM Game Version: 1.332 2/23/2020 4:43:48 AM Eject Trash Into Hyperspace (0.1140s) 2/23/2020 4:43:48 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 4:43:48 AM Check For Extra Modules (0.0120s) 2/23/2020 4:43:48 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 4:43:48 AM Bring Cloaking Systems Online (0.0200s) 2/23/2020 4:43:48 AM Remembering Alamo (0.0220s) 2/23/2020 4:43:48 AM Generating Framerates (0.0080s) 2/23/2020 4:43:48 AM Recalculate Speed Of Light (0.0280s) 2/23/2020 4:43:48 AM Optimize Comfort On Command Decks (0.0210s) 2/23/2020 4:43:49 AM Check Nearby Stellar Masses (0.0280s) 2/23/2020 4:43:49 AM No resolution change was required. 2/23/2020 4:43:49 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 4:43:49 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 4:43:49 AM Refresh Optical Lensing (0.0130s) 2/23/2020 4:43:49 AM Revise Fundamental Physical Laws (0.0280s) 2/23/2020 4:43:49 AM Boot Audio Comms (0.0120s) 2/23/2020 4:43:49 AM Establish Individual Audio Links (0.0230s) 2/23/2020 4:43:49 AM Prepare Explosions and Crackles (0.3000s) 2/23/2020 4:43:49 AM Calculate Odds Of Success (0.1580s) 2/23/2020 4:43:49 AM Briefly Panic (0.3890s) 2/23/2020 4:43:50 AM Install Confidence Routines (0.3450s) 2/23/2020 4:43:50 AM Bring Commander Interface Online (0.1300s) 2/23/2020 4:43:50 AM Motivate All Crews (0.0460s) 2/23/2020 4:43:50 AM Externalizing Patterns (0.0150s) 2/23/2020 4:43:50 AM Disengaging Constants (0.0380s) 2/23/2020 4:43:50 AM Late Axionic Computations (0.0830s) 2/23/2020 4:43:50 AM Connecting to Fleet Command (0.0100s) 2/23/2020 4:43:50 AM Thinking Of Advice (0.0110s) 2/23/2020 4:43:50 AM Degaussing Advice (0.0220s) 2/23/2020 4:43:50 AM Naming All Known Planets (0.0070s) 2/23/2020 4:43:50 AM Remembering Speeds (0.0140s) 2/23/2020 4:43:50 AM Prioritizing Targets (0.0120s) 2/23/2020 4:43:50 AM Rebooting Sensor Arrays (0.0150s) 2/23/2020 4:43:50 AM Unloading Prismatic Grid (0.0120s) 2/23/2020 4:43:50 AM Thinking Of Objectives (0.0140s) 2/23/2020 4:43:50 AM Re-Aligning Objectives (0.0140s) 2/23/2020 4:43:50 AM Inhibiting Visual Scans (0.0190s) 2/23/2020 4:43:50 AM Synthesizing Vocals (0.0080s) 2/23/2020 4:43:50 AM Ventilating Scenarios (0.0150s) 2/23/2020 4:43:50 AM Decontaminating Targeting Systems (0.0120s) 2/23/2020 4:43:50 AM Ejecting Tactical Core (0.0140s) 2/23/2020 4:43:50 AM Calibrating Formations (0.0120s) 2/23/2020 4:43:50 AM Intercepting Galactic Maps (0.0140s) 2/23/2020 4:43:50 AM Sterilizing Test Chamber (0.0170s) 2/23/2020 4:43:50 AM Faction Diagnostics (0.0170s) 2/23/2020 4:43:50 AM Buffering Hackers (0.0210s) 2/23/2020 4:43:50 AM Inverting Death (0.0090s) 2/23/2020 4:43:50 AM Linear Field Variance (0.0970s) 2/23/2020 4:43:50 AM Charging Marks (0.0140s) 2/23/2020 4:43:51 AM Guarding The Posts (0.0110s) 2/23/2020 4:43:51 AM Range Manifolds (0.0110s) 2/23/2020 4:43:51 AM Purging ROFs (0.0120s) 2/23/2020 4:43:51 AM Manipulating Speeds (0.0150s) 2/23/2020 4:43:51 AM Detecting Projectiles (0.0120s) 2/23/2020 4:43:51 AM Grouping Flow Fields (0.0140s) 2/23/2020 4:43:51 AM Modulating Flow Field Groups (0.0240s) 2/23/2020 4:43:51 AM Designing Fleets (0.0390s) 2/23/2020 4:43:51 AM Thinking Of Technologies (0.0120s) 2/23/2020 4:43:51 AM Categorizing Starboard Sensors (0.0110s) 2/23/2020 4:43:51 AM Injecting Galactic Variables (0.0180s) 2/23/2020 4:43:51 AM Discharging Colored Ions (0.0380s) 2/23/2020 4:43:51 AM Replicating Ion Colors (0.0080s) 2/23/2020 4:43:51 AM Cleansing Starfields (0.3230s) 2/23/2020 4:43:52 AM Mapping Distant Planets (1.2171s) 2/23/2020 4:43:52 AM Investigating Map Signatures (0.0270s) 2/23/2020 4:43:52 AM Collating Solar Systems (0.0100s) 2/23/2020 4:43:52 AM Categorizing All Planets (0.0280s) 2/23/2020 4:43:52 AM Organizing Commands (0.0230s) 2/23/2020 4:43:52 AM Calculating Firing Cones (0.0050s) 2/23/2020 4:43:54 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 4:43:54 AM Disassembling And Reassembling Ship Parts (1.4991s) 2/23/2020 4:43:57 AM Break Target Into Component Compounds (3.5112s) 2/23/2020 4:43:57 AM Issuing Orders (0.0140s) 2/23/2020 4:43:57 AM Augmenting Infusers (0.0140s) 2/23/2020 4:43:57 AM Infusing (0.0310s) 2/23/2020 4:43:57 AM Post-Proton Surge (0.0090s) 2/23/2020 4:43:57 AM Calibrate Weapons Arrays (0.0290s) 2/23/2020 4:43:58 AM Stimulate Modulation (0.0490s) 2/23/2020 4:43:58 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 4:43:58 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 4:43:58 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 4:43:58 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 4:43:58 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 4:43:58 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 4:43:58 AM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 4:44:00 AM Load Surrogates (2.0991s) 2/23/2020 4:44:00 AM Load Historical Documents (0.0050s) 2/23/2020 4:44:00 AM 11.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Cleansing Starfields (0.3s) Mapping Distant Planets (1.2s) Disassembling And Reassembling Ship Parts (1.5s) Break Target Into Component Compounds (3.5s) Load Surrogates (2.1s) 2/23/2020 4:44:00 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 4:44:02 AM Start Generate Partial Map with Realistic and seed 762572682 and planet count 80 and 19 factions 2/23/2020 4:44:02 AM World Created, Launching Server 2/23/2020 4:44:02 AM Successfully opened host socket 2/23/2020 4:44:05 AM Start Generate FULL Map with Realistic and seed 762572682 and planet count 80 and 19 factions 2/23/2020 4:44:06 AM Generate FULL Map Complete 2/23/2020 4:48:05 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 5:16:53 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 5:16:53 AM Boot up FleetOS (0.5670s) 2/23/2020 5:16:53 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 5:16:53 AM Check System Logs For Rogue Intelligence (0.0420s) 2/23/2020 5:16:53 AM Game Version: 1.332 2/23/2020 5:16:53 AM Eject Trash Into Hyperspace (0.1070s) 2/23/2020 5:16:53 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 5:16:53 AM Check For Extra Modules (0.0100s) 2/23/2020 5:16:53 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 5:16:53 AM Bring Cloaking Systems Online (0.0210s) 2/23/2020 5:16:53 AM Remembering Alamo (0.0200s) 2/23/2020 5:16:53 AM Generating Framerates (0.0070s) 2/23/2020 5:16:53 AM Recalculate Speed Of Light (0.0250s) 2/23/2020 5:16:53 AM Optimize Comfort On Command Decks (0.0280s) 2/23/2020 5:16:53 AM Check Nearby Stellar Masses (0.0260s) 2/23/2020 5:16:53 AM No resolution change was required. 2/23/2020 5:16:53 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 5:16:53 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 5:16:53 AM Refresh Optical Lensing (0.0120s) 2/23/2020 5:16:53 AM Revise Fundamental Physical Laws (0.0310s) 2/23/2020 5:16:53 AM Boot Audio Comms (0.0120s) 2/23/2020 5:16:53 AM Establish Individual Audio Links (0.0170s) 2/23/2020 5:16:53 AM Prepare Explosions and Crackles (0.2980s) 2/23/2020 5:16:53 AM Calculate Odds Of Success (0.1500s) 2/23/2020 5:16:54 AM Briefly Panic (0.3640s) 2/23/2020 5:16:54 AM Install Confidence Routines (0.4840s) 2/23/2020 5:16:54 AM Bring Commander Interface Online (0.1620s) 2/23/2020 5:16:54 AM Motivate All Crews (0.0520s) 2/23/2020 5:16:54 AM Externalizing Patterns (0.0170s) 2/23/2020 5:16:55 AM Disengaging Constants (0.0390s) 2/23/2020 5:16:55 AM Late Axionic Computations (0.0800s) 2/23/2020 5:16:55 AM Connecting to Fleet Command (0.0100s) 2/23/2020 5:16:55 AM Thinking Of Advice (0.0110s) 2/23/2020 5:16:55 AM Degaussing Advice (0.0200s) 2/23/2020 5:16:55 AM Naming All Known Planets (0.0070s) 2/23/2020 5:16:55 AM Remembering Speeds (0.0140s) 2/23/2020 5:16:55 AM Prioritizing Targets (0.0130s) 2/23/2020 5:16:55 AM Rebooting Sensor Arrays (0.0130s) 2/23/2020 5:16:55 AM Unloading Prismatic Grid (0.0130s) 2/23/2020 5:16:55 AM Thinking Of Objectives (0.0130s) 2/23/2020 5:16:55 AM Re-Aligning Objectives (0.0140s) 2/23/2020 5:16:55 AM Inhibiting Visual Scans (0.0190s) 2/23/2020 5:16:55 AM Synthesizing Vocals (0.0080s) 2/23/2020 5:16:55 AM Ventilating Scenarios (0.0140s) 2/23/2020 5:16:55 AM Decontaminating Targeting Systems (0.0130s) 2/23/2020 5:16:55 AM Ejecting Tactical Core (0.0130s) 2/23/2020 5:16:55 AM Calibrating Formations (0.0120s) 2/23/2020 5:16:55 AM Intercepting Galactic Maps (0.0150s) 2/23/2020 5:16:55 AM Sterilizing Test Chamber (0.0160s) 2/23/2020 5:16:55 AM Faction Diagnostics (0.0180s) 2/23/2020 5:16:55 AM Buffering Hackers (0.0190s) 2/23/2020 5:16:55 AM Inverting Death (0.0080s) 2/23/2020 5:16:55 AM Linear Field Variance (0.0970s) 2/23/2020 5:16:55 AM Charging Marks (0.0140s) 2/23/2020 5:16:55 AM Guarding The Posts (0.0130s) 2/23/2020 5:16:55 AM Range Manifolds (0.0100s) 2/23/2020 5:16:55 AM Purging ROFs (0.0120s) 2/23/2020 5:16:55 AM Manipulating Speeds (0.0140s) 2/23/2020 5:16:55 AM Detecting Projectiles (0.0120s) 2/23/2020 5:16:55 AM Grouping Flow Fields (0.0150s) 2/23/2020 5:16:55 AM Modulating Flow Field Groups (0.0210s) 2/23/2020 5:16:55 AM Designing Fleets (0.0360s) 2/23/2020 5:16:55 AM Thinking Of Technologies (0.0120s) 2/23/2020 5:16:55 AM Categorizing Starboard Sensors (0.0090s) 2/23/2020 5:16:55 AM Injecting Galactic Variables (0.0180s) 2/23/2020 5:16:55 AM Discharging Colored Ions (0.0340s) 2/23/2020 5:16:55 AM Replicating Ion Colors (0.0100s) 2/23/2020 5:16:56 AM Burying Starfields (0.3310s) 2/23/2020 5:16:57 AM Scouring Distant Planets (1.3171s) 2/23/2020 5:16:57 AM Investigating Map Signatures (0.0230s) 2/23/2020 5:16:57 AM Collating Solar Systems (0.0100s) 2/23/2020 5:16:57 AM Categorizing All Planets (0.0150s) 2/23/2020 5:16:57 AM Organizing Commands (0.0350s) 2/23/2020 5:16:57 AM Calculating Firing Cones (0.0070s) 2/23/2020 5:16:58 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 5:16:58 AM Declaring Ship Part Sovereignty (1.4671s) 2/23/2020 5:17:05 AM Discharging Static (6.1013s) 2/23/2020 5:17:05 AM Issuing Orders (0.0140s) 2/23/2020 5:17:05 AM Augmenting Infusers (0.0150s) 2/23/2020 5:17:05 AM Infusing (0.0340s) 2/23/2020 5:17:05 AM Post-Proton Surge (0.0070s) 2/23/2020 5:17:05 AM Calibrate Weapons Arrays (0.0320s) 2/23/2020 5:17:05 AM Stimulate Modulation (0.0510s) 2/23/2020 5:17:05 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 5:17:05 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 5:17:05 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 5:17:05 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 5:17:05 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 5:17:05 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 5:17:05 AM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 5:17:07 AM Load Surrogates (2.0811s) 2/23/2020 5:17:07 AM Load Historical Documents (0.0060s) 2/23/2020 5:17:07 AM 14.7 seconds total load time. Boot up FleetOS (0.6s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.5s) Burying Starfields (0.3s) Scouring Distant Planets (1.3s) Declaring Ship Part Sovereignty (1.5s) Discharging Static (6.1s) Load Surrogates (2.1s) 2/23/2020 5:17:09 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 5:17:11 AM Start Generate Partial Map with Realistic and seed 500988664 and planet count 80 and 19 factions 2/23/2020 5:17:11 AM World Created, Launching Server 2/23/2020 5:17:12 AM Successfully opened host socket 2/23/2020 5:17:27 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 5:17:45 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 5:17:45 AM Boot up FleetOS (0.4660s) 2/23/2020 5:17:45 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 5:17:45 AM Check System Logs For Rogue Intelligence (0.0390s) 2/23/2020 5:17:45 AM Game Version: 1.332 2/23/2020 5:17:45 AM Eject Trash Into Hyperspace (0.0970s) 2/23/2020 5:17:45 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 5:17:45 AM Check For Extra Modules (0.0090s) 2/23/2020 5:17:45 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 5:17:45 AM Bring Cloaking Systems Online (0.0170s) 2/23/2020 5:17:45 AM Remembering Alamo (0.0200s) 2/23/2020 5:17:45 AM Generating Framerates (0.0050s) 2/23/2020 5:17:45 AM Recalculate Speed Of Light (0.0210s) 2/23/2020 5:17:45 AM Optimize Comfort On Command Decks (0.0200s) 2/23/2020 5:17:45 AM Check Nearby Stellar Masses (0.0190s) 2/23/2020 5:17:45 AM No resolution change was required. 2/23/2020 5:17:45 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 5:17:45 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 5:17:45 AM Refresh Optical Lensing (0.0120s) 2/23/2020 5:17:45 AM Revise Fundamental Physical Laws (0.0300s) 2/23/2020 5:17:45 AM Boot Audio Comms (0.0140s) 2/23/2020 5:17:45 AM Establish Individual Audio Links (0.0170s) 2/23/2020 5:17:45 AM Prepare Explosions and Crackles (0.3010s) 2/23/2020 5:17:45 AM Calculate Odds Of Success (0.1630s) 2/23/2020 5:17:46 AM Briefly Panic (0.3730s) 2/23/2020 5:17:46 AM Install Confidence Routines (0.3860s) 2/23/2020 5:17:46 AM Bring Commander Interface Online (0.1320s) 2/23/2020 5:17:46 AM Motivate All Crews (0.0430s) 2/23/2020 5:17:46 AM Externalizing Patterns (0.0140s) 2/23/2020 5:17:46 AM Disengaging Constants (0.0370s) 2/23/2020 5:17:46 AM Late Axionic Computations (0.0740s) 2/23/2020 5:17:46 AM Connecting to Fleet Command (0.0090s) 2/23/2020 5:17:46 AM Thinking Of Advice (0.0110s) 2/23/2020 5:17:46 AM Degaussing Advice (0.0200s) 2/23/2020 5:17:47 AM Naming All Known Planets (0.0070s) 2/23/2020 5:17:47 AM Remembering Speeds (0.0140s) 2/23/2020 5:17:47 AM Prioritizing Targets (0.0130s) 2/23/2020 5:17:47 AM Rebooting Sensor Arrays (0.0140s) 2/23/2020 5:17:47 AM Unloading Prismatic Grid (0.0120s) 2/23/2020 5:17:47 AM Thinking Of Objectives (0.0130s) 2/23/2020 5:17:47 AM Re-Aligning Objectives (0.0140s) 2/23/2020 5:17:47 AM Inhibiting Visual Scans (0.0180s) 2/23/2020 5:17:47 AM Synthesizing Vocals (0.0110s) 2/23/2020 5:17:47 AM Ventilating Scenarios (0.0120s) 2/23/2020 5:17:47 AM Decontaminating Targeting Systems (0.0130s) 2/23/2020 5:17:47 AM Ejecting Tactical Core (0.0150s) 2/23/2020 5:17:47 AM Calibrating Formations (0.0120s) 2/23/2020 5:17:47 AM Intercepting Galactic Maps (0.0170s) 2/23/2020 5:17:47 AM Sterilizing Test Chamber (0.0140s) 2/23/2020 5:17:47 AM Faction Diagnostics (0.0230s) 2/23/2020 5:17:47 AM Buffering Hackers (0.0220s) 2/23/2020 5:17:47 AM Inverting Death (0.0090s) 2/23/2020 5:17:47 AM Linear Field Variance (0.1030s) 2/23/2020 5:17:47 AM Charging Marks (0.0130s) 2/23/2020 5:17:47 AM Guarding The Posts (0.0120s) 2/23/2020 5:17:47 AM Range Manifolds (0.0100s) 2/23/2020 5:17:47 AM Purging ROFs (0.0140s) 2/23/2020 5:17:47 AM Manipulating Speeds (0.0150s) 2/23/2020 5:17:47 AM Detecting Projectiles (0.0110s) 2/23/2020 5:17:47 AM Grouping Flow Fields (0.0140s) 2/23/2020 5:17:47 AM Modulating Flow Field Groups (0.0220s) 2/23/2020 5:17:47 AM Designing Fleets (0.0420s) 2/23/2020 5:17:47 AM Thinking Of Technologies (0.0100s) 2/23/2020 5:17:47 AM Categorizing Starboard Sensors (0.0120s) 2/23/2020 5:17:47 AM Injecting Galactic Variables (0.0200s) 2/23/2020 5:17:47 AM Discharging Colored Ions (0.0330s) 2/23/2020 5:17:47 AM Replicating Ion Colors (0.0080s) 2/23/2020 5:17:47 AM Burying Starfields (0.3210s) 2/23/2020 5:17:49 AM Screening Distant Planets (1.2141s) 2/23/2020 5:17:49 AM Investigating Map Signatures (0.0230s) 2/23/2020 5:17:49 AM Collating Solar Systems (0.0090s) 2/23/2020 5:17:49 AM Categorizing All Planets (0.0220s) 2/23/2020 5:17:49 AM Organizing Commands (0.0250s) 2/23/2020 5:17:49 AM Calculating Firing Cones (0.0070s) 2/23/2020 5:17:50 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 5:17:50 AM Discontinue Your Favorite Ship Parts (1.4941s) 2/23/2020 5:17:54 AM Turn Systems On And Off Again (3.7412s) 2/23/2020 5:17:54 AM Issuing Orders (0.0140s) 2/23/2020 5:17:54 AM Augmenting Infusers (0.0150s) 2/23/2020 5:17:54 AM Infusing (0.0330s) 2/23/2020 5:17:54 AM Post-Proton Surge (0.0070s) 2/23/2020 5:17:54 AM Calibrate Weapons Arrays (0.0300s) 2/23/2020 5:17:54 AM Stimulate Modulation (0.0470s) 2/23/2020 5:17:54 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 5:17:54 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 5:17:54 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 5:17:54 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 5:17:54 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 5:17:54 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 5:17:54 AM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 5:17:56 AM Load Surrogates (2.0831s) 2/23/2020 5:17:56 AM Load Historical Documents (0.0070s) 2/23/2020 5:17:56 AM 12.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Burying Starfields (0.3s) Screening Distant Planets (1.2s) Discontinue Your Favorite Ship Parts (1.5s) Turn Systems On And Off Again (3.7s) Load Surrogates (2.1s) 2/23/2020 5:17:59 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 5:18:00 AM Start Generate Partial Map with Realistic and seed 99536098 and planet count 80 and 19 factions 2/23/2020 5:18:00 AM World Created, Launching Server 2/23/2020 5:18:01 AM Successfully opened host socket 2/23/2020 5:18:02 AM Start Generate FULL Map with Realistic and seed 99536098 and planet count 80 and 19 factions 2/23/2020 5:18:02 AM Generate FULL Map Complete 2/23/2020 5:19:19 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 5:30:13 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 5:30:13 AM Boot up FleetOS (0.4620s) 2/23/2020 5:30:13 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 5:30:13 AM Check System Logs For Rogue Intelligence (0.0390s) 2/23/2020 5:30:13 AM Game Version: 1.332 2/23/2020 5:30:13 AM Eject Trash Into Hyperspace (0.0990s) 2/23/2020 5:30:13 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 5:30:13 AM Check For Extra Modules (0.0090s) 2/23/2020 5:30:13 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 5:30:13 AM Bring Cloaking Systems Online (0.0190s) 2/23/2020 5:30:13 AM Remembering Alamo (0.0200s) 2/23/2020 5:30:13 AM Generating Framerates (0.0060s) 2/23/2020 5:30:13 AM Recalculate Speed Of Light (0.0210s) 2/23/2020 5:30:13 AM Optimize Comfort On Command Decks (0.0200s) 2/23/2020 5:30:13 AM Check Nearby Stellar Masses (0.0200s) 2/23/2020 5:30:13 AM No resolution change was required. 2/23/2020 5:30:13 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 5:30:13 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 5:30:13 AM Refresh Optical Lensing (0.0110s) 2/23/2020 5:30:13 AM Revise Fundamental Physical Laws (0.0350s) 2/23/2020 5:30:13 AM Boot Audio Comms (0.0120s) 2/23/2020 5:30:13 AM Establish Individual Audio Links (0.0150s) 2/23/2020 5:30:13 AM Prepare Explosions and Crackles (0.2990s) 2/23/2020 5:30:14 AM Calculate Odds Of Success (0.3030s) 2/23/2020 5:30:14 AM Briefly Panic (0.3730s) 2/23/2020 5:30:14 AM Install Confidence Routines (0.3680s) 2/23/2020 5:30:15 AM Bring Commander Interface Online (0.1420s) 2/23/2020 5:30:15 AM Motivate All Crews (0.0520s) 2/23/2020 5:30:15 AM Externalizing Patterns (0.0170s) 2/23/2020 5:30:15 AM Disengaging Constants (0.0400s) 2/23/2020 5:30:15 AM Late Axionic Computations (0.0800s) 2/23/2020 5:30:15 AM Connecting to Fleet Command (0.0090s) 2/23/2020 5:30:15 AM Thinking Of Advice (0.0130s) 2/23/2020 5:30:15 AM Degaussing Advice (0.0220s) 2/23/2020 5:30:15 AM Naming All Known Planets (0.0080s) 2/23/2020 5:30:15 AM Remembering Speeds (0.0150s) 2/23/2020 5:30:15 AM Prioritizing Targets (0.0130s) 2/23/2020 5:30:15 AM Rebooting Sensor Arrays (0.0110s) 2/23/2020 5:30:15 AM Unloading Prismatic Grid (0.0140s) 2/23/2020 5:30:15 AM Thinking Of Objectives (0.0140s) 2/23/2020 5:30:15 AM Re-Aligning Objectives (0.0140s) 2/23/2020 5:30:15 AM Inhibiting Visual Scans (0.0200s) 2/23/2020 5:30:15 AM Synthesizing Vocals (0.0120s) 2/23/2020 5:30:15 AM Ventilating Scenarios (0.0120s) 2/23/2020 5:30:15 AM Decontaminating Targeting Systems (0.0130s) 2/23/2020 5:30:15 AM Ejecting Tactical Core (0.0120s) 2/23/2020 5:30:15 AM Calibrating Formations (0.0130s) 2/23/2020 5:30:15 AM Intercepting Galactic Maps (0.0130s) 2/23/2020 5:30:15 AM Sterilizing Test Chamber (0.0160s) 2/23/2020 5:30:15 AM Faction Diagnostics (0.0180s) 2/23/2020 5:30:15 AM Buffering Hackers (0.0220s) 2/23/2020 5:30:15 AM Inverting Death (0.0120s) 2/23/2020 5:30:15 AM Linear Field Variance (0.0950s) 2/23/2020 5:30:15 AM Charging Marks (0.0110s) 2/23/2020 5:30:15 AM Guarding The Posts (0.0140s) 2/23/2020 5:30:15 AM Range Manifolds (0.0120s) 2/23/2020 5:30:15 AM Purging ROFs (0.0120s) 2/23/2020 5:30:15 AM Manipulating Speeds (0.0150s) 2/23/2020 5:30:15 AM Detecting Projectiles (0.0130s) 2/23/2020 5:30:15 AM Grouping Flow Fields (0.0140s) 2/23/2020 5:30:15 AM Modulating Flow Field Groups (0.0200s) 2/23/2020 5:30:15 AM Designing Fleets (0.0390s) 2/23/2020 5:30:15 AM Thinking Of Technologies (0.0100s) 2/23/2020 5:30:15 AM Categorizing Starboard Sensors (0.0110s) 2/23/2020 5:30:15 AM Injecting Galactic Variables (0.0190s) 2/23/2020 5:30:15 AM Discharging Colored Ions (0.0330s) 2/23/2020 5:30:15 AM Replicating Ion Colors (0.0100s) 2/23/2020 5:30:16 AM Pining For Starfields (0.3250s) 2/23/2020 5:30:17 AM Browsing Distant Planets (1.2431s) 2/23/2020 5:30:17 AM Investigating Map Signatures (0.0230s) 2/23/2020 5:30:17 AM Collating Solar Systems (0.0100s) 2/23/2020 5:30:17 AM Categorizing All Planets (0.0310s) 2/23/2020 5:30:17 AM Organizing Commands (0.0210s) 2/23/2020 5:30:17 AM Calculating Firing Cones (0.0070s) 2/23/2020 5:30:18 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 5:30:19 AM Errors in reading GameEntityTypeDataTable LightningTorpedoMIRVDrone: is missing int attribute cost_for_ai_to_purchase LightningTorpedoMIRVDrone.fleet_membership: Unknown Arcen.AIW2.Core.FleetItemDrawBagCategory 'ship_cap_group'' (LightningTorpedos) LightningTorpedoMIRVDrone.fleet_membership: has invalid 'FleetItemDrawBagCategory' in attribute ship_cap_group LightningTorpedoDrone: is missing int attribute cost_for_ai_to_purchase 2/23/2020 5:30:19 AM Collapsing Pile Of Ship Parts (1.5211s) 2/23/2020 5:30:23 AM Printing Paper Copies Of All Data Banks (3.8982s) 2/23/2020 5:30:23 AM Issuing Orders (0.0140s) 2/23/2020 5:30:23 AM Augmenting Infusers (0.0140s) 2/23/2020 5:30:23 AM Infusing (0.0320s) 2/23/2020 5:30:23 AM Post-Proton Surge (0.0060s) 2/23/2020 5:30:23 AM Calibrate Weapons Arrays (0.0300s) 2/23/2020 5:30:23 AM Stimulate Modulation (0.0600s) 2/23/2020 5:30:23 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 5:30:23 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 5:30:23 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 5:30:23 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 5:30:23 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 5:30:23 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 5:30:23 AM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 5:30:25 AM Load Surrogates (2.2371s) 2/23/2020 5:30:25 AM Load Historical Documents (0.0050s) 2/23/2020 5:30:25 AM 12.6 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Pining For Starfields (0.3s) Browsing Distant Planets (1.2s) Collapsing Pile Of Ship Parts (1.5s) Printing Paper Copies Of All Data Banks (3.9s) Load Surrogates (2.2s) 2/23/2020 5:30:27 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 5:32:27 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 5:32:27 AM Boot up FleetOS (0.5980s) 2/23/2020 5:32:27 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 5:32:27 AM Check System Logs For Rogue Intelligence (0.0480s) 2/23/2020 5:32:27 AM Game Version: 1.332 2/23/2020 5:32:27 AM Eject Trash Into Hyperspace (0.0990s) 2/23/2020 5:32:27 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 5:32:27 AM Check For Extra Modules (0.0110s) 2/23/2020 5:32:27 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 5:32:27 AM Bring Cloaking Systems Online (0.0170s) 2/23/2020 5:32:27 AM Remembering Alamo (0.0200s) 2/23/2020 5:32:27 AM Generating Framerates (0.0100s) 2/23/2020 5:32:27 AM Recalculate Speed Of Light (0.0230s) 2/23/2020 5:32:27 AM Optimize Comfort On Command Decks (0.0250s) 2/23/2020 5:32:27 AM Check Nearby Stellar Masses (0.0200s) 2/23/2020 5:32:27 AM No resolution change was required. 2/23/2020 5:32:27 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 5:32:27 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 5:32:27 AM Refresh Optical Lensing (0.0120s) 2/23/2020 5:32:27 AM Revise Fundamental Physical Laws (0.0300s) 2/23/2020 5:32:27 AM Boot Audio Comms (0.0140s) 2/23/2020 5:32:27 AM Establish Individual Audio Links (0.0140s) 2/23/2020 5:32:27 AM Prepare Explosions and Crackles (0.3520s) 2/23/2020 5:32:27 AM Calculate Odds Of Success (0.1640s) 2/23/2020 5:32:28 AM Briefly Panic (0.3890s) 2/23/2020 5:32:28 AM Install Confidence Routines (0.3150s) 2/23/2020 5:32:28 AM Bring Commander Interface Online (0.1230s) 2/23/2020 5:32:28 AM Motivate All Crews (0.0430s) 2/23/2020 5:32:28 AM Externalizing Patterns (0.0150s) 2/23/2020 5:32:28 AM Disengaging Constants (0.0380s) 2/23/2020 5:32:29 AM Late Axionic Computations (0.1000s) 2/23/2020 5:32:29 AM Connecting to Fleet Command (0.0110s) 2/23/2020 5:32:29 AM Thinking Of Advice (0.0110s) 2/23/2020 5:32:29 AM Degaussing Advice (0.0200s) 2/23/2020 5:32:29 AM Naming All Known Planets (0.0070s) 2/23/2020 5:32:29 AM Remembering Speeds (0.0150s) 2/23/2020 5:32:29 AM Prioritizing Targets (0.0110s) 2/23/2020 5:32:29 AM Rebooting Sensor Arrays (0.0140s) 2/23/2020 5:32:29 AM Unloading Prismatic Grid (0.0130s) 2/23/2020 5:32:29 AM Thinking Of Objectives (0.0130s) 2/23/2020 5:32:29 AM Re-Aligning Objectives (0.0150s) 2/23/2020 5:32:29 AM Inhibiting Visual Scans (0.0170s) 2/23/2020 5:32:29 AM Synthesizing Vocals (0.0090s) 2/23/2020 5:32:29 AM Ventilating Scenarios (0.0140s) 2/23/2020 5:32:29 AM Decontaminating Targeting Systems (0.0130s) 2/23/2020 5:32:29 AM Ejecting Tactical Core (0.0130s) 2/23/2020 5:32:29 AM Calibrating Formations (0.0140s) 2/23/2020 5:32:29 AM Intercepting Galactic Maps (0.0130s) 2/23/2020 5:32:29 AM Sterilizing Test Chamber (0.0160s) 2/23/2020 5:32:29 AM Faction Diagnostics (0.0170s) 2/23/2020 5:32:29 AM Buffering Hackers (0.0200s) 2/23/2020 5:32:29 AM Inverting Death (0.0100s) 2/23/2020 5:32:29 AM Linear Field Variance (0.0910s) 2/23/2020 5:32:29 AM Charging Marks (0.0110s) 2/23/2020 5:32:29 AM Guarding The Posts (0.0110s) 2/23/2020 5:32:29 AM Range Manifolds (0.0120s) 2/23/2020 5:32:29 AM Purging ROFs (0.0130s) 2/23/2020 5:32:29 AM Manipulating Speeds (0.0150s) 2/23/2020 5:32:29 AM Detecting Projectiles (0.0120s) 2/23/2020 5:32:29 AM Grouping Flow Fields (0.0140s) 2/23/2020 5:32:29 AM Modulating Flow Field Groups (0.0240s) 2/23/2020 5:32:29 AM Designing Fleets (0.0520s) 2/23/2020 5:32:29 AM Thinking Of Technologies (0.0100s) 2/23/2020 5:32:29 AM Categorizing Starboard Sensors (0.0110s) 2/23/2020 5:32:29 AM Injecting Galactic Variables (0.0180s) 2/23/2020 5:32:29 AM Discharging Colored Ions (0.0390s) 2/23/2020 5:32:29 AM Replicating Ion Colors (0.0090s) 2/23/2020 5:32:29 AM Hoping Starfields Are Nice (0.3240s) 2/23/2020 5:32:31 AM Ejecting Distant Planets (1.2621s) 2/23/2020 5:32:31 AM Investigating Map Signatures (0.0240s) 2/23/2020 5:32:31 AM Collating Solar Systems (0.0100s) 2/23/2020 5:32:31 AM Categorizing All Planets (0.0090s) 2/23/2020 5:32:31 AM Organizing Commands (0.0310s) 2/23/2020 5:32:31 AM Calculating Firing Cones (0.0060s) 2/23/2020 5:32:32 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 5:32:32 AM Errors in reading GameEntityTypeDataTable LightningTorpedoMIRVDrone.fleet_membership: Unknown Arcen.AIW2.Core.FleetItemDrawBagCategory 'ship_cap_group'' (LightningTorpedos) LightningTorpedoMIRVDrone.fleet_membership: has invalid 'FleetItemDrawBagCategory' in attribute ship_cap_group 2/23/2020 5:32:32 AM Fumbling With Ship Parts (1.4571s) 2/23/2020 5:32:36 AM Routing Emergency Power (3.8722s) 2/23/2020 5:32:36 AM Issuing Orders (0.0130s) 2/23/2020 5:32:36 AM Augmenting Infusers (0.0140s) 2/23/2020 5:32:36 AM Infusing (0.0300s) 2/23/2020 5:32:36 AM Post-Proton Surge (0.0080s) 2/23/2020 5:32:36 AM Calibrate Weapons Arrays (0.0290s) 2/23/2020 5:32:36 AM Stimulate Modulation (0.0530s) 2/23/2020 5:32:36 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 5:32:36 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 5:32:36 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 5:32:36 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 5:32:36 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 5:32:36 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 5:32:36 AM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 5:32:38 AM Load Surrogates (2.0921s) 2/23/2020 5:32:38 AM Load Historical Documents (0.0080s) 2/23/2020 5:32:38 AM 12.4 seconds total load time. Boot up FleetOS (0.6s) Prepare Explosions and Crackles (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Hoping Starfields Are Nice (0.3s) Ejecting Distant Planets (1.3s) Fumbling With Ship Parts (1.5s) Routing Emergency Power (3.9s) Load Surrogates (2.1s) 2/23/2020 5:32:39 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 5:32:58 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 5:32:58 AM Boot up FleetOS (0.4730s) 2/23/2020 5:32:58 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 5:32:58 AM Check System Logs For Rogue Intelligence (0.0410s) 2/23/2020 5:32:58 AM Game Version: 1.332 2/23/2020 5:32:58 AM Eject Trash Into Hyperspace (0.1040s) 2/23/2020 5:32:58 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 5:32:58 AM Check For Extra Modules (0.0110s) 2/23/2020 5:32:58 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 5:32:58 AM Bring Cloaking Systems Online (0.0180s) 2/23/2020 5:32:58 AM Remembering Alamo (0.0220s) 2/23/2020 5:32:58 AM Generating Framerates (0.0070s) 2/23/2020 5:32:58 AM Recalculate Speed Of Light (0.0210s) 2/23/2020 5:32:58 AM Optimize Comfort On Command Decks (0.0240s) 2/23/2020 5:32:58 AM Check Nearby Stellar Masses (0.0220s) 2/23/2020 5:32:58 AM No resolution change was required. 2/23/2020 5:32:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 5:32:58 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 5:32:58 AM Refresh Optical Lensing (0.0110s) 2/23/2020 5:32:58 AM Revise Fundamental Physical Laws (0.0270s) 2/23/2020 5:32:58 AM Boot Audio Comms (0.0120s) 2/23/2020 5:32:58 AM Establish Individual Audio Links (0.0150s) 2/23/2020 5:32:59 AM Prepare Explosions and Crackles (0.2990s) 2/23/2020 5:32:59 AM Calculate Odds Of Success (0.1590s) 2/23/2020 5:32:59 AM Briefly Panic (0.3780s) 2/23/2020 5:32:59 AM Install Confidence Routines (0.3150s) 2/23/2020 5:33:00 AM Bring Commander Interface Online (0.1200s) 2/23/2020 5:33:00 AM Motivate All Crews (0.0460s) 2/23/2020 5:33:00 AM Externalizing Patterns (0.0220s) 2/23/2020 5:33:00 AM Disengaging Constants (0.0470s) 2/23/2020 5:33:00 AM Late Axionic Computations (0.0800s) 2/23/2020 5:33:00 AM Connecting to Fleet Command (0.0110s) 2/23/2020 5:33:00 AM Thinking Of Advice (0.0100s) 2/23/2020 5:33:00 AM Degaussing Advice (0.0210s) 2/23/2020 5:33:00 AM Naming All Known Planets (0.0070s) 2/23/2020 5:33:00 AM Remembering Speeds (0.0130s) 2/23/2020 5:33:00 AM Prioritizing Targets (0.0150s) 2/23/2020 5:33:00 AM Rebooting Sensor Arrays (0.0140s) 2/23/2020 5:33:00 AM Unloading Prismatic Grid (0.0130s) 2/23/2020 5:33:00 AM Thinking Of Objectives (0.0140s) 2/23/2020 5:33:00 AM Re-Aligning Objectives (0.0140s) 2/23/2020 5:33:00 AM Inhibiting Visual Scans (0.0180s) 2/23/2020 5:33:00 AM Synthesizing Vocals (0.0110s) 2/23/2020 5:33:00 AM Ventilating Scenarios (0.0140s) 2/23/2020 5:33:00 AM Decontaminating Targeting Systems (0.0120s) 2/23/2020 5:33:00 AM Ejecting Tactical Core (0.0140s) 2/23/2020 5:33:00 AM Calibrating Formations (0.0140s) 2/23/2020 5:33:00 AM Intercepting Galactic Maps (0.0140s) 2/23/2020 5:33:00 AM Sterilizing Test Chamber (0.0190s) 2/23/2020 5:33:00 AM Faction Diagnostics (0.0200s) 2/23/2020 5:33:00 AM Buffering Hackers (0.0220s) 2/23/2020 5:33:00 AM Inverting Death (0.0140s) 2/23/2020 5:33:00 AM Linear Field Variance (0.0960s) 2/23/2020 5:33:00 AM Charging Marks (0.0120s) 2/23/2020 5:33:00 AM Guarding The Posts (0.0120s) 2/23/2020 5:33:00 AM Range Manifolds (0.0120s) 2/23/2020 5:33:00 AM Purging ROFs (0.0120s) 2/23/2020 5:33:00 AM Manipulating Speeds (0.0160s) 2/23/2020 5:33:00 AM Detecting Projectiles (0.0120s) 2/23/2020 5:33:00 AM Grouping Flow Fields (0.0140s) 2/23/2020 5:33:00 AM Modulating Flow Field Groups (0.0230s) 2/23/2020 5:33:00 AM Designing Fleets (0.0370s) 2/23/2020 5:33:00 AM Thinking Of Technologies (0.0100s) 2/23/2020 5:33:00 AM Categorizing Starboard Sensors (0.0100s) 2/23/2020 5:33:00 AM Injecting Galactic Variables (0.0180s) 2/23/2020 5:33:00 AM Discharging Colored Ions (0.0340s) 2/23/2020 5:33:00 AM Replicating Ion Colors (0.0080s) 2/23/2020 5:33:01 AM Sweet-Talking Starfields (0.3280s) 2/23/2020 5:33:02 AM Gazing At Distant Planets (1.2301s) 2/23/2020 5:33:02 AM Investigating Map Signatures (0.0260s) 2/23/2020 5:33:02 AM Collating Solar Systems (0.0120s) 2/23/2020 5:33:02 AM Categorizing All Planets (0.0130s) 2/23/2020 5:33:02 AM Organizing Commands (0.0350s) 2/23/2020 5:33:02 AM Calculating Firing Cones (0.0080s) 2/23/2020 5:33:03 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 5:33:03 AM Ruining Perfectly Good Ship Parts (1.3981s) 2/23/2020 5:33:07 AM Planetary Collision Avoidance (3.6042s) 2/23/2020 5:33:07 AM Issuing Orders (0.0140s) 2/23/2020 5:33:07 AM Augmenting Infusers (0.0140s) 2/23/2020 5:33:07 AM Infusing (0.0350s) 2/23/2020 5:33:07 AM Post-Proton Surge (0.0080s) 2/23/2020 5:33:07 AM Calibrate Weapons Arrays (0.0290s) 2/23/2020 5:33:07 AM Stimulate Modulation (0.0480s) 2/23/2020 5:33:07 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 5:33:07 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 5:33:07 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 5:33:07 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 5:33:07 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 5:33:07 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 5:33:07 AM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 5:33:09 AM Load Surrogates (2.1761s) 2/23/2020 5:33:09 AM Load Historical Documents (0.0040s) 2/23/2020 5:33:09 AM 11.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Sweet-Talking Starfields (0.3s) Gazing At Distant Planets (1.2s) Ruining Perfectly Good Ship Parts (1.4s) Planetary Collision Avoidance (3.6s) Load Surrogates (2.2s) 2/23/2020 5:33:10 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 5:33:13 AM Start Generate Partial Map with Realistic and seed 942633037 and planet count 80 and 19 factions 2/23/2020 5:33:13 AM World Created, Launching Server 2/23/2020 5:33:13 AM Successfully opened host socket 2/23/2020 5:33:26 AM Start Generate FULL Map with Realistic and seed 942633037 and planet count 80 and 19 factions 2/23/2020 5:33:26 AM Generate FULL Map Complete 2/23/2020 5:33:56 AM Start Generate Partial Map with Realistic and seed 942633037 and planet count 80 and 19 factions 2/23/2020 5:33:56 AM World Created, Launching Server 2/23/2020 5:34:01 AM Start Generate Partial Map with X and seed 942633037 and planet count 80 and 19 factions 2/23/2020 5:34:01 AM Generate Partial Map Complete 2/23/2020 5:34:04 AM Start Generate Partial Map with X and seed 942633037 and planet count 40 and 19 factions 2/23/2020 5:34:04 AM Generate Partial Map Complete 2/23/2020 5:34:06 AM Start Generate FULL Map with X and seed 942633037 and planet count 40 and 19 factions 2/23/2020 5:34:06 AM Generate FULL Map Complete 2/23/2020 5:34:51 AM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 5:38:04 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 2/23/2020 5:38:05 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 5:38:58 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 5:38:58 AM Boot up FleetOS (0.4520s) 2/23/2020 5:38:58 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 5:38:58 AM Check System Logs For Rogue Intelligence (0.0380s) 2/23/2020 5:38:58 AM Game Version: 1.332 2/23/2020 5:38:58 AM Eject Trash Into Hyperspace (0.1100s) 2/23/2020 5:38:58 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 5:38:58 AM Check For Extra Modules (0.0110s) 2/23/2020 5:38:58 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 5:38:58 AM Bring Cloaking Systems Online (0.0170s) 2/23/2020 5:38:58 AM Remembering Alamo (0.0210s) 2/23/2020 5:38:58 AM Generating Framerates (0.0060s) 2/23/2020 5:38:58 AM Recalculate Speed Of Light (0.0210s) 2/23/2020 5:38:58 AM Optimize Comfort On Command Decks (0.0210s) 2/23/2020 5:38:59 AM Check Nearby Stellar Masses (0.0200s) 2/23/2020 5:38:59 AM No resolution change was required. 2/23/2020 5:38:59 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 5:38:59 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 5:38:59 AM Refresh Optical Lensing (0.0100s) 2/23/2020 5:38:59 AM Revise Fundamental Physical Laws (0.0440s) 2/23/2020 5:38:59 AM Boot Audio Comms (0.0130s) 2/23/2020 5:38:59 AM Establish Individual Audio Links (0.0130s) 2/23/2020 5:38:59 AM Prepare Explosions and Crackles (0.3000s) 2/23/2020 5:38:59 AM Calculate Odds Of Success (0.1660s) 2/23/2020 5:38:59 AM Briefly Panic (0.4300s) 2/23/2020 5:39:00 AM Install Confidence Routines (0.3920s) 2/23/2020 5:39:00 AM Bring Commander Interface Online (0.1400s) 2/23/2020 5:39:00 AM Motivate All Crews (0.0540s) 2/23/2020 5:39:00 AM Externalizing Patterns (0.0210s) 2/23/2020 5:39:00 AM Disengaging Constants (0.0480s) 2/23/2020 5:39:00 AM Late Axionic Computations (0.0870s) 2/23/2020 5:39:00 AM Connecting to Fleet Command (0.0100s) 2/23/2020 5:39:00 AM Thinking Of Advice (0.0120s) 2/23/2020 5:39:00 AM Degaussing Advice (0.0210s) 2/23/2020 5:39:00 AM Naming All Known Planets (0.0080s) 2/23/2020 5:39:00 AM Remembering Speeds (0.0150s) 2/23/2020 5:39:00 AM Prioritizing Targets (0.0110s) 2/23/2020 5:39:00 AM Rebooting Sensor Arrays (0.0140s) 2/23/2020 5:39:00 AM Unloading Prismatic Grid (0.0130s) 2/23/2020 5:39:00 AM Thinking Of Objectives (0.0130s) 2/23/2020 5:39:00 AM Re-Aligning Objectives (0.0140s) 2/23/2020 5:39:00 AM Inhibiting Visual Scans (0.0190s) 2/23/2020 5:39:00 AM Synthesizing Vocals (0.0090s) 2/23/2020 5:39:00 AM Ventilating Scenarios (0.0130s) 2/23/2020 5:39:00 AM Decontaminating Targeting Systems (0.0130s) 2/23/2020 5:39:00 AM Ejecting Tactical Core (0.0150s) 2/23/2020 5:39:00 AM Calibrating Formations (0.0100s) 2/23/2020 5:39:00 AM Intercepting Galactic Maps (0.0150s) 2/23/2020 5:39:00 AM Sterilizing Test Chamber (0.0160s) 2/23/2020 5:39:00 AM Faction Diagnostics (0.0170s) 2/23/2020 5:39:01 AM Buffering Hackers (0.0190s) 2/23/2020 5:39:01 AM Inverting Death (0.0090s) 2/23/2020 5:39:01 AM Linear Field Variance (0.0980s) 2/23/2020 5:39:01 AM Charging Marks (0.0160s) 2/23/2020 5:39:01 AM Guarding The Posts (0.0120s) 2/23/2020 5:39:01 AM Range Manifolds (0.0110s) 2/23/2020 5:39:01 AM Purging ROFs (0.0120s) 2/23/2020 5:39:01 AM Manipulating Speeds (0.0150s) 2/23/2020 5:39:01 AM Detecting Projectiles (0.0130s) 2/23/2020 5:39:01 AM Grouping Flow Fields (0.0130s) 2/23/2020 5:39:01 AM Modulating Flow Field Groups (0.0250s) 2/23/2020 5:39:01 AM Designing Fleets (0.0400s) 2/23/2020 5:39:01 AM Thinking Of Technologies (0.0100s) 2/23/2020 5:39:01 AM Categorizing Starboard Sensors (0.0120s) 2/23/2020 5:39:01 AM Injecting Galactic Variables (0.0180s) 2/23/2020 5:39:01 AM Discharging Colored Ions (0.0350s) 2/23/2020 5:39:01 AM Replicating Ion Colors (0.0090s) 2/23/2020 5:39:01 AM Propping Up Starfields (0.3350s) 2/23/2020 5:39:02 AM Crawling Distant Planets (1.2921s) 2/23/2020 5:39:03 AM Investigating Map Signatures (0.0230s) 2/23/2020 5:39:03 AM Collating Solar Systems (0.0090s) 2/23/2020 5:39:03 AM Categorizing All Planets (0.0110s) 2/23/2020 5:39:03 AM Organizing Commands (0.0290s) 2/23/2020 5:39:03 AM Calculating Firing Cones (0.0060s) 2/23/2020 5:39:04 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 5:39:04 AM Scrapping Extra Ship Parts (1.4391s) 2/23/2020 5:39:08 AM Harmonizing Prisms (3.5382s) 2/23/2020 5:39:08 AM Issuing Orders (0.0130s) 2/23/2020 5:39:08 AM Augmenting Infusers (0.0150s) 2/23/2020 5:39:08 AM Infusing (0.0290s) 2/23/2020 5:39:08 AM Post-Proton Surge (0.0080s) 2/23/2020 5:39:08 AM Calibrate Weapons Arrays (0.0290s) 2/23/2020 5:39:08 AM Stimulate Modulation (0.0500s) 2/23/2020 5:39:08 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 5:39:08 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 5:39:08 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 5:39:08 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 5:39:08 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 5:39:08 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 5:39:08 AM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 5:39:10 AM Load Surrogates (2.0661s) 2/23/2020 5:39:10 AM Load Historical Documents (0.0070s) 2/23/2020 5:39:10 AM 12.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Propping Up Starfields (0.3s) Crawling Distant Planets (1.3s) Scrapping Extra Ship Parts (1.4s) Harmonizing Prisms (3.5s) Load Surrogates (2.1s) 2/23/2020 5:39:10 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 5:39:13 AM Successfully opened host socket 2/23/2020 5:39:13 AM OnLoad: Detected 14 player ship(s) that are in the loose fleet (bad). Was able to correct 14 of those. 2/23/2020 5:39:16 AM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 5:39:36 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 5:40:05 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 5:40:05 AM Boot up FleetOS (0.4690s) 2/23/2020 5:40:05 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 5:40:05 AM Check System Logs For Rogue Intelligence (0.0460s) 2/23/2020 5:40:05 AM Game Version: 1.332 2/23/2020 5:40:05 AM Eject Trash Into Hyperspace (0.1020s) 2/23/2020 5:40:05 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 5:40:05 AM Check For Extra Modules (0.0100s) 2/23/2020 5:40:05 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 5:40:05 AM Bring Cloaking Systems Online (0.0220s) 2/23/2020 5:40:06 AM Remembering Alamo (0.0210s) 2/23/2020 5:40:06 AM Generating Framerates (0.0060s) 2/23/2020 5:40:06 AM Recalculate Speed Of Light (0.0230s) 2/23/2020 5:40:06 AM Optimize Comfort On Command Decks (0.0240s) 2/23/2020 5:40:06 AM Check Nearby Stellar Masses (0.0210s) 2/23/2020 5:40:06 AM No resolution change was required. 2/23/2020 5:40:06 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 5:40:06 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 5:40:06 AM Refresh Optical Lensing (0.0130s) 2/23/2020 5:40:06 AM Revise Fundamental Physical Laws (0.0310s) 2/23/2020 5:40:06 AM Boot Audio Comms (0.0130s) 2/23/2020 5:40:06 AM Establish Individual Audio Links (0.0150s) 2/23/2020 5:40:06 AM Prepare Explosions and Crackles (0.3000s) 2/23/2020 5:40:06 AM Calculate Odds Of Success (0.1500s) 2/23/2020 5:40:07 AM Briefly Panic (0.4040s) 2/23/2020 5:40:07 AM Install Confidence Routines (0.3520s) 2/23/2020 5:40:07 AM Bring Commander Interface Online (0.1260s) 2/23/2020 5:40:07 AM Motivate All Crews (0.0440s) 2/23/2020 5:40:07 AM Externalizing Patterns (0.0150s) 2/23/2020 5:40:07 AM Disengaging Constants (0.0370s) 2/23/2020 5:40:07 AM Late Axionic Computations (0.0750s) 2/23/2020 5:40:07 AM Connecting to Fleet Command (0.0080s) 2/23/2020 5:40:07 AM Thinking Of Advice (0.0120s) 2/23/2020 5:40:07 AM Degaussing Advice (0.0200s) 2/23/2020 5:40:07 AM Naming All Known Planets (0.0100s) 2/23/2020 5:40:07 AM Remembering Speeds (0.0140s) 2/23/2020 5:40:07 AM Prioritizing Targets (0.0110s) 2/23/2020 5:40:07 AM Rebooting Sensor Arrays (0.0140s) 2/23/2020 5:40:07 AM Unloading Prismatic Grid (0.0130s) 2/23/2020 5:40:07 AM Thinking Of Objectives (0.0130s) 2/23/2020 5:40:07 AM Re-Aligning Objectives (0.0150s) 2/23/2020 5:40:07 AM Inhibiting Visual Scans (0.0160s) 2/23/2020 5:40:07 AM Synthesizing Vocals (0.0120s) 2/23/2020 5:40:07 AM Ventilating Scenarios (0.0130s) 2/23/2020 5:40:07 AM Decontaminating Targeting Systems (0.0130s) 2/23/2020 5:40:07 AM Ejecting Tactical Core (0.0140s) 2/23/2020 5:40:07 AM Calibrating Formations (0.0120s) 2/23/2020 5:40:07 AM Intercepting Galactic Maps (0.0150s) 2/23/2020 5:40:07 AM Sterilizing Test Chamber (0.0150s) 2/23/2020 5:40:07 AM Faction Diagnostics (0.0210s) 2/23/2020 5:40:07 AM Buffering Hackers (0.0200s) 2/23/2020 5:40:07 AM Inverting Death (0.0090s) 2/23/2020 5:40:08 AM Linear Field Variance (0.0930s) 2/23/2020 5:40:08 AM Charging Marks (0.0130s) 2/23/2020 5:40:08 AM Guarding The Posts (0.0110s) 2/23/2020 5:40:08 AM Range Manifolds (0.0110s) 2/23/2020 5:40:08 AM Purging ROFs (0.0140s) 2/23/2020 5:40:08 AM Manipulating Speeds (0.0140s) 2/23/2020 5:40:08 AM Detecting Projectiles (0.0120s) 2/23/2020 5:40:08 AM Grouping Flow Fields (0.0140s) 2/23/2020 5:40:08 AM Modulating Flow Field Groups (0.0220s) 2/23/2020 5:40:08 AM Designing Fleets (0.0360s) 2/23/2020 5:40:08 AM Thinking Of Technologies (0.0110s) 2/23/2020 5:40:08 AM Categorizing Starboard Sensors (0.0120s) 2/23/2020 5:40:08 AM Injecting Galactic Variables (0.0180s) 2/23/2020 5:40:08 AM Discharging Colored Ions (0.0370s) 2/23/2020 5:40:08 AM Replicating Ion Colors (0.0100s) 2/23/2020 5:40:08 AM Stabbing Starfields (0.3330s) 2/23/2020 5:40:09 AM Dissolving Distant Planets (1.2181s) 2/23/2020 5:40:09 AM Investigating Map Signatures (0.0230s) 2/23/2020 5:40:09 AM Collating Solar Systems (0.0100s) 2/23/2020 5:40:09 AM Categorizing All Planets (0.0120s) 2/23/2020 5:40:09 AM Organizing Commands (0.0320s) 2/23/2020 5:40:09 AM Calculating Firing Cones (0.0100s) 2/23/2020 5:40:11 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 5:40:11 AM Violating Ship Part Bylaws (1.4521s) 2/23/2020 5:40:14 AM Check for Magnetic Feedback (3.5802s) 2/23/2020 5:40:14 AM Issuing Orders (0.0140s) 2/23/2020 5:40:14 AM Augmenting Infusers (0.0130s) 2/23/2020 5:40:15 AM Infusing (0.0320s) 2/23/2020 5:40:15 AM Post-Proton Surge (0.0060s) 2/23/2020 5:40:15 AM Calibrate Weapons Arrays (0.0310s) 2/23/2020 5:40:15 AM Stimulate Modulation (0.0520s) 2/23/2020 5:40:15 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 5:40:15 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 5:40:15 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 5:40:15 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 5:40:15 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 5:40:15 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 5:40:15 AM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 5:40:17 AM Load Surrogates (2.1071s) 2/23/2020 5:40:17 AM Load Historical Documents (0.0070s) 2/23/2020 5:40:17 AM 11.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Stabbing Starfields (0.3s) Dissolving Distant Planets (1.2s) Violating Ship Part Bylaws (1.5s) Check for Magnetic Feedback (3.6s) Load Surrogates (2.1s) 2/23/2020 5:40:17 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 5:40:19 AM Successfully opened host socket 2/23/2020 5:40:19 AM OnLoad: Detected 14 player ship(s) that are in the loose fleet (bad). Was able to correct 14 of those. 2/23/2020 5:40:21 AM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 5:42:00 AM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 5:49:55 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 5:51:50 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 5:51:50 AM Boot up FleetOS (0.4520s) 2/23/2020 5:51:50 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 5:51:50 AM Check System Logs For Rogue Intelligence (0.0370s) 2/23/2020 5:51:50 AM Game Version: 1.332 2/23/2020 5:51:50 AM Eject Trash Into Hyperspace (0.1050s) 2/23/2020 5:51:50 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 5:51:50 AM Check For Extra Modules (0.0120s) 2/23/2020 5:51:50 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 5:51:50 AM Bring Cloaking Systems Online (0.0200s) 2/23/2020 5:51:50 AM Remembering Alamo (0.0220s) 2/23/2020 5:51:50 AM Generating Framerates (0.0070s) 2/23/2020 5:51:50 AM Recalculate Speed Of Light (0.0250s) 2/23/2020 5:51:50 AM Optimize Comfort On Command Decks (0.0230s) 2/23/2020 5:51:50 AM Check Nearby Stellar Masses (0.0230s) 2/23/2020 5:51:50 AM No resolution change was required. 2/23/2020 5:51:50 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 5:51:50 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 5:51:50 AM Refresh Optical Lensing (0.0120s) 2/23/2020 5:51:50 AM Revise Fundamental Physical Laws (0.0420s) 2/23/2020 5:51:50 AM Boot Audio Comms (0.0120s) 2/23/2020 5:51:50 AM Establish Individual Audio Links (0.0140s) 2/23/2020 5:51:50 AM Prepare Explosions and Crackles (0.3020s) 2/23/2020 5:51:50 AM Calculate Odds Of Success (0.1850s) 2/23/2020 5:51:51 AM Briefly Panic (0.4170s) 2/23/2020 5:51:51 AM Install Confidence Routines (0.3890s) 2/23/2020 5:51:51 AM Bring Commander Interface Online (0.1410s) 2/23/2020 5:51:51 AM Motivate All Crews (0.0460s) 2/23/2020 5:51:51 AM Externalizing Patterns (0.0160s) 2/23/2020 5:51:51 AM Disengaging Constants (0.0390s) 2/23/2020 5:51:52 AM Late Axionic Computations (0.0840s) 2/23/2020 5:51:52 AM Connecting to Fleet Command (0.0100s) 2/23/2020 5:51:52 AM Thinking Of Advice (0.0110s) 2/23/2020 5:51:52 AM Degaussing Advice (0.0220s) 2/23/2020 5:51:52 AM Naming All Known Planets (0.0080s) 2/23/2020 5:51:52 AM Remembering Speeds (0.0150s) 2/23/2020 5:51:52 AM Prioritizing Targets (0.0100s) 2/23/2020 5:51:52 AM Rebooting Sensor Arrays (0.0140s) 2/23/2020 5:51:52 AM Unloading Prismatic Grid (0.0130s) 2/23/2020 5:51:52 AM Thinking Of Objectives (0.0140s) 2/23/2020 5:51:52 AM Re-Aligning Objectives (0.0130s) 2/23/2020 5:51:52 AM Inhibiting Visual Scans (0.0190s) 2/23/2020 5:51:52 AM Synthesizing Vocals (0.0100s) 2/23/2020 5:51:52 AM Ventilating Scenarios (0.0110s) 2/23/2020 5:51:52 AM Decontaminating Targeting Systems (0.0140s) 2/23/2020 5:51:52 AM Ejecting Tactical Core (0.0160s) 2/23/2020 5:51:52 AM Calibrating Formations (0.0100s) 2/23/2020 5:51:52 AM Intercepting Galactic Maps (0.0140s) 2/23/2020 5:51:52 AM Sterilizing Test Chamber (0.0180s) 2/23/2020 5:51:52 AM Faction Diagnostics (0.0170s) 2/23/2020 5:51:52 AM Buffering Hackers (0.0200s) 2/23/2020 5:51:52 AM Inverting Death (0.0110s) 2/23/2020 5:51:52 AM Linear Field Variance (0.0950s) 2/23/2020 5:51:52 AM Charging Marks (0.0090s) 2/23/2020 5:51:52 AM Guarding The Posts (0.0160s) 2/23/2020 5:51:52 AM Range Manifolds (0.0110s) 2/23/2020 5:51:52 AM Purging ROFs (0.0110s) 2/23/2020 5:51:52 AM Manipulating Speeds (0.0150s) 2/23/2020 5:51:52 AM Detecting Projectiles (0.0120s) 2/23/2020 5:51:52 AM Grouping Flow Fields (0.0150s) 2/23/2020 5:51:52 AM Modulating Flow Field Groups (0.0220s) 2/23/2020 5:51:52 AM Designing Fleets (0.0430s) 2/23/2020 5:51:52 AM Thinking Of Technologies (0.0110s) 2/23/2020 5:51:52 AM Categorizing Starboard Sensors (0.0110s) 2/23/2020 5:51:52 AM Injecting Galactic Variables (0.0190s) 2/23/2020 5:51:52 AM Discharging Colored Ions (0.0420s) 2/23/2020 5:51:52 AM Replicating Ion Colors (0.0100s) 2/23/2020 5:51:53 AM Cooking Starfields (0.3390s) 2/23/2020 5:51:54 AM Resizing Distant Planets (1.2441s) 2/23/2020 5:51:54 AM Investigating Map Signatures (0.0250s) 2/23/2020 5:51:54 AM Collating Solar Systems (0.0100s) 2/23/2020 5:51:54 AM Categorizing All Planets (0.0260s) 2/23/2020 5:51:54 AM Organizing Commands (0.0240s) 2/23/2020 5:51:54 AM Calculating Firing Cones (0.0070s) 2/23/2020 5:51:55 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 5:51:55 AM Breaking In New Ship Parts (1.4561s) 2/23/2020 5:51:59 AM Bend Laws Of Gravity (3.6022s) 2/23/2020 5:51:59 AM Issuing Orders (0.0140s) 2/23/2020 5:51:59 AM Augmenting Infusers (0.0170s) 2/23/2020 5:51:59 AM Infusing (0.0300s) 2/23/2020 5:51:59 AM Post-Proton Surge (0.0070s) 2/23/2020 5:51:59 AM Calibrate Weapons Arrays (0.0290s) 2/23/2020 5:51:59 AM Stimulate Modulation (0.0500s) 2/23/2020 5:51:59 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 5:51:59 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 5:51:59 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 5:51:59 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 5:51:59 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 5:51:59 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 5:51:59 AM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 5:52:01 AM Load Surrogates (2.2631s) 2/23/2020 5:52:01 AM Load Historical Documents (0.0290s) 2/23/2020 5:52:01 AM 12.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Cooking Starfields (0.3s) Resizing Distant Planets (1.2s) Breaking In New Ship Parts (1.5s) Bend Laws Of Gravity (3.6s) Load Surrogates (2.3s) 2/23/2020 5:52:02 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 5:52:06 AM Successfully opened host socket 2/23/2020 5:52:07 AM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 5:52:07 AM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 5:54:33 AM Donating team Fireteam 10 has 11 units with strength 382. Status Assembling No target planet No lurk planet. Ships: Hiyen: 8, Vardi: 3 to hunter, path A 2/23/2020 5:55:24 AM Donating team Fireteam 10 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Vardi: 1 to hunter, path A 2/23/2020 5:55:24 AM Donating team Fireteam 11 has 4 units with strength 871. Status Assembling No target planet No lurk planet. Ships: Hiyen: 4 to hunter, path A 2/23/2020 5:55:28 AM Donating team Fireteam 9 has 3 units with strength 1349. Status Assembling No target planet No lurk planet. Ships: Hiyen: 1, Vardi: 2 to hunter, path A 2/23/2020 5:55:28 AM Donating team Fireteam 10 has 2 units with strength 770. Status Assembling No target planet No lurk planet. Ships: Vardi: 2 to hunter, path A 2/23/2020 5:56:42 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 2/23/2020 5:56:43 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 5:56:49 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 5:56:49 AM Boot up FleetOS (0.4520s) 2/23/2020 5:56:49 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 5:56:49 AM Check System Logs For Rogue Intelligence (0.0490s) 2/23/2020 5:56:50 AM Game Version: 1.332 2/23/2020 5:56:50 AM Eject Trash Into Hyperspace (0.1100s) 2/23/2020 5:56:50 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 5:56:50 AM Check For Extra Modules (0.0130s) 2/23/2020 5:56:50 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 5:56:50 AM Bring Cloaking Systems Online (0.0230s) 2/23/2020 5:56:50 AM Remembering Alamo (0.0210s) 2/23/2020 5:56:50 AM Generating Framerates (0.0060s) 2/23/2020 5:56:50 AM Recalculate Speed Of Light (0.0300s) 2/23/2020 5:56:50 AM Optimize Comfort On Command Decks (0.0210s) 2/23/2020 5:56:50 AM Check Nearby Stellar Masses (0.0190s) 2/23/2020 5:56:50 AM No resolution change was required. 2/23/2020 5:56:50 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 5:56:50 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 5:56:50 AM Refresh Optical Lensing (0.0140s) 2/23/2020 5:56:50 AM Revise Fundamental Physical Laws (0.0380s) 2/23/2020 5:56:50 AM Boot Audio Comms (0.0120s) 2/23/2020 5:56:50 AM Establish Individual Audio Links (0.0150s) 2/23/2020 5:56:50 AM Prepare Explosions and Crackles (0.2980s) 2/23/2020 5:56:50 AM Calculate Odds Of Success (0.3810s) 2/23/2020 5:56:51 AM Briefly Panic (0.3840s) 2/23/2020 5:56:51 AM Install Confidence Routines (0.3340s) 2/23/2020 5:56:51 AM Bring Commander Interface Online (0.1200s) 2/23/2020 5:56:51 AM Motivate All Crews (0.0410s) 2/23/2020 5:56:51 AM Externalizing Patterns (0.0150s) 2/23/2020 5:56:51 AM Disengaging Constants (0.0370s) 2/23/2020 5:56:52 AM Late Axionic Computations (0.0910s) 2/23/2020 5:56:52 AM Connecting to Fleet Command (0.0160s) 2/23/2020 5:56:52 AM Thinking Of Advice (0.0070s) 2/23/2020 5:56:52 AM Degaussing Advice (0.0200s) 2/23/2020 5:56:52 AM Naming All Known Planets (0.0090s) 2/23/2020 5:56:52 AM Remembering Speeds (0.0130s) 2/23/2020 5:56:52 AM Prioritizing Targets (0.0120s) 2/23/2020 5:56:52 AM Rebooting Sensor Arrays (0.0140s) 2/23/2020 5:56:52 AM Unloading Prismatic Grid (0.0120s) 2/23/2020 5:56:52 AM Thinking Of Objectives (0.0130s) 2/23/2020 5:56:52 AM Re-Aligning Objectives (0.0140s) 2/23/2020 5:56:52 AM Inhibiting Visual Scans (0.0180s) 2/23/2020 5:56:52 AM Synthesizing Vocals (0.0090s) 2/23/2020 5:56:52 AM Ventilating Scenarios (0.0140s) 2/23/2020 5:56:52 AM Decontaminating Targeting Systems (0.0120s) 2/23/2020 5:56:52 AM Ejecting Tactical Core (0.0140s) 2/23/2020 5:56:52 AM Calibrating Formations (0.0120s) 2/23/2020 5:56:52 AM Intercepting Galactic Maps (0.0150s) 2/23/2020 5:56:52 AM Sterilizing Test Chamber (0.0150s) 2/23/2020 5:56:52 AM Faction Diagnostics (0.0190s) 2/23/2020 5:56:52 AM Buffering Hackers (0.0180s) 2/23/2020 5:56:52 AM Inverting Death (0.0110s) 2/23/2020 5:56:52 AM Linear Field Variance (0.0900s) 2/23/2020 5:56:52 AM Charging Marks (0.0090s) 2/23/2020 5:56:52 AM Guarding The Posts (0.0140s) 2/23/2020 5:56:52 AM Range Manifolds (0.0120s) 2/23/2020 5:56:52 AM Purging ROFs (0.0120s) 2/23/2020 5:56:52 AM Manipulating Speeds (0.0150s) 2/23/2020 5:56:52 AM Detecting Projectiles (0.0120s) 2/23/2020 5:56:52 AM Grouping Flow Fields (0.0140s) 2/23/2020 5:56:52 AM Modulating Flow Field Groups (0.0230s) 2/23/2020 5:56:52 AM Designing Fleets (0.0430s) 2/23/2020 5:56:52 AM Thinking Of Technologies (0.0110s) 2/23/2020 5:56:52 AM Categorizing Starboard Sensors (0.0100s) 2/23/2020 5:56:52 AM Injecting Galactic Variables (0.0190s) 2/23/2020 5:56:52 AM Discharging Colored Ions (0.0370s) 2/23/2020 5:56:52 AM Replicating Ion Colors (0.0080s) 2/23/2020 5:56:52 AM Underestimating Starfields (0.3370s) 2/23/2020 5:56:54 AM Breaking Distant Planets (1.2891s) 2/23/2020 5:56:54 AM Investigating Map Signatures (0.0280s) 2/23/2020 5:56:54 AM Collating Solar Systems (0.0130s) 2/23/2020 5:56:54 AM Categorizing All Planets (0.0080s) 2/23/2020 5:56:54 AM Organizing Commands (0.0340s) 2/23/2020 5:56:54 AM Calculating Firing Cones (0.0060s) 2/23/2020 5:56:55 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 5:56:55 AM Breaking In New Ship Parts (1.4341s) 2/23/2020 5:56:59 AM Gathering Nuclear Power (3.7372s) 2/23/2020 5:56:59 AM Issuing Orders (0.0140s) 2/23/2020 5:56:59 AM Augmenting Infusers (0.0140s) 2/23/2020 5:56:59 AM Infusing (0.0300s) 2/23/2020 5:56:59 AM Post-Proton Surge (0.0090s) 2/23/2020 5:56:59 AM Calibrate Weapons Arrays (0.1490s) 2/23/2020 5:56:59 AM Stimulate Modulation (0.0510s) 2/23/2020 5:56:59 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 5:56:59 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 5:56:59 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 5:56:59 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 5:56:59 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 5:56:59 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 5:56:59 AM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 5:57:01 AM Load Surrogates (2.1061s) 2/23/2020 5:57:01 AM Load Historical Documents (0.0160s) 2/23/2020 5:57:01 AM 12.4 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Underestimating Starfields (0.3s) Breaking Distant Planets (1.3s) Breaking In New Ship Parts (1.4s) Gathering Nuclear Power (3.7s) Load Surrogates (2.1s) 2/23/2020 5:57:02 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 5:57:04 AM Successfully opened host socket 2/23/2020 5:57:05 AM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 5:57:05 AM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 5:58:42 AM Waiting On Server, at frame 0 client mode: False SocketMode: Host 2/23/2020 5:58:43 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 5:58:50 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 5:58:50 AM Boot up FleetOS (0.4480s) 2/23/2020 5:58:50 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 5:58:50 AM Check System Logs For Rogue Intelligence (0.0400s) 2/23/2020 5:58:50 AM Game Version: 1.332 2/23/2020 5:58:50 AM Eject Trash Into Hyperspace (0.1060s) 2/23/2020 5:58:50 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 5:58:50 AM Check For Extra Modules (0.0120s) 2/23/2020 5:58:50 AM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 5:58:50 AM Bring Cloaking Systems Online (0.0190s) 2/23/2020 5:58:50 AM Remembering Alamo (0.0200s) 2/23/2020 5:58:50 AM Generating Framerates (0.0070s) 2/23/2020 5:58:50 AM Recalculate Speed Of Light (0.0210s) 2/23/2020 5:58:50 AM Optimize Comfort On Command Decks (0.0210s) 2/23/2020 5:58:50 AM Check Nearby Stellar Masses (0.0210s) 2/23/2020 5:58:50 AM No resolution change was required. 2/23/2020 5:58:50 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 5:58:50 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 5:58:50 AM Refresh Optical Lensing (0.0110s) 2/23/2020 5:58:50 AM Revise Fundamental Physical Laws (0.0380s) 2/23/2020 5:58:50 AM Boot Audio Comms (0.0150s) 2/23/2020 5:58:50 AM Establish Individual Audio Links (0.0150s) 2/23/2020 5:58:51 AM Prepare Explosions and Crackles (0.3000s) 2/23/2020 5:58:51 AM Calculate Odds Of Success (0.1560s) 2/23/2020 5:58:51 AM Briefly Panic (0.3690s) 2/23/2020 5:58:51 AM Install Confidence Routines (0.3450s) 2/23/2020 5:58:52 AM Bring Commander Interface Online (0.1260s) 2/23/2020 5:58:52 AM Motivate All Crews (0.0430s) 2/23/2020 5:58:52 AM Externalizing Patterns (0.0190s) 2/23/2020 5:58:52 AM Disengaging Constants (0.0410s) 2/23/2020 5:58:52 AM Late Axionic Computations (0.0800s) 2/23/2020 5:58:52 AM Connecting to Fleet Command (0.0090s) 2/23/2020 5:58:52 AM Thinking Of Advice (0.0100s) 2/23/2020 5:58:52 AM Degaussing Advice (0.0250s) 2/23/2020 5:58:52 AM Naming All Known Planets (0.0080s) 2/23/2020 5:58:52 AM Remembering Speeds (0.0130s) 2/23/2020 5:58:52 AM Prioritizing Targets (0.0150s) 2/23/2020 5:58:52 AM Rebooting Sensor Arrays (0.0120s) 2/23/2020 5:58:52 AM Unloading Prismatic Grid (0.0110s) 2/23/2020 5:58:52 AM Thinking Of Objectives (0.0160s) 2/23/2020 5:58:52 AM Re-Aligning Objectives (0.0140s) 2/23/2020 5:58:52 AM Inhibiting Visual Scans (0.0170s) 2/23/2020 5:58:52 AM Synthesizing Vocals (0.0080s) 2/23/2020 5:58:52 AM Ventilating Scenarios (0.0150s) 2/23/2020 5:58:52 AM Decontaminating Targeting Systems (0.0130s) 2/23/2020 5:58:52 AM Ejecting Tactical Core (0.0130s) 2/23/2020 5:58:52 AM Calibrating Formations (0.0130s) 2/23/2020 5:58:52 AM Intercepting Galactic Maps (0.0150s) 2/23/2020 5:58:52 AM Sterilizing Test Chamber (0.0140s) 2/23/2020 5:58:52 AM Faction Diagnostics (0.0180s) 2/23/2020 5:58:52 AM Buffering Hackers (0.0180s) 2/23/2020 5:58:52 AM Inverting Death (0.0090s) 2/23/2020 5:58:52 AM Linear Field Variance (0.0960s) 2/23/2020 5:58:52 AM Charging Marks (0.0140s) 2/23/2020 5:58:52 AM Guarding The Posts (0.0110s) 2/23/2020 5:58:52 AM Range Manifolds (0.0120s) 2/23/2020 5:58:52 AM Purging ROFs (0.0120s) 2/23/2020 5:58:52 AM Manipulating Speeds (0.0150s) 2/23/2020 5:58:52 AM Detecting Projectiles (0.0140s) 2/23/2020 5:58:52 AM Grouping Flow Fields (0.0120s) 2/23/2020 5:58:52 AM Modulating Flow Field Groups (0.0230s) 2/23/2020 5:58:52 AM Designing Fleets (0.0370s) 2/23/2020 5:58:52 AM Thinking Of Technologies (0.0130s) 2/23/2020 5:58:52 AM Categorizing Starboard Sensors (0.0080s) 2/23/2020 5:58:52 AM Injecting Galactic Variables (0.0210s) 2/23/2020 5:58:52 AM Discharging Colored Ions (0.0390s) 2/23/2020 5:58:52 AM Replicating Ion Colors (0.0110s) 2/23/2020 5:58:53 AM Exploding Starfields (0.3050s) 2/23/2020 5:58:54 AM Pillaging Distant Planets (1.2461s) 2/23/2020 5:58:54 AM Investigating Map Signatures (0.0230s) 2/23/2020 5:58:54 AM Collating Solar Systems (0.0090s) 2/23/2020 5:58:54 AM Categorizing All Planets (0.0160s) 2/23/2020 5:58:54 AM Organizing Commands (0.0230s) 2/23/2020 5:58:54 AM Calculating Firing Cones (0.0060s) 2/23/2020 5:58:55 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 5:58:55 AM Ruining Perfectly Good Ship Parts (1.4871s) 2/23/2020 5:58:59 AM Eject And Reinsert Warp Cores (3.5202s) 2/23/2020 5:58:59 AM Issuing Orders (0.0140s) 2/23/2020 5:58:59 AM Augmenting Infusers (0.0150s) 2/23/2020 5:58:59 AM Infusing (0.0310s) 2/23/2020 5:58:59 AM Post-Proton Surge (0.0060s) 2/23/2020 5:58:59 AM Calibrate Weapons Arrays (0.0310s) 2/23/2020 5:58:59 AM Stimulate Modulation (0.0490s) 2/23/2020 5:58:59 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 5:58:59 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 5:58:59 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 5:58:59 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 5:58:59 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 5:58:59 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 5:58:59 AM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 5:59:01 AM Load Surrogates (2.0851s) 2/23/2020 5:59:01 AM Load Historical Documents (0.0080s) 2/23/2020 5:59:01 AM 11.8 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Exploding Starfields (0.3s) Pillaging Distant Planets (1.2s) Ruining Perfectly Good Ship Parts (1.5s) Eject And Reinsert Warp Cores (3.5s) Load Surrogates (2.1s) 2/23/2020 5:59:01 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 5:59:03 AM Successfully opened host socket 2/23/2020 5:59:08 AM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 5:59:08 AM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 6:08:02 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 2:17:24 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 2:17:24 PM Boot up FleetOS (0.4490s) 2/23/2020 2:17:24 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 2:17:24 PM Check System Logs For Rogue Intelligence (0.0430s) 2/23/2020 2:17:24 PM Game Version: 1.332 2/23/2020 2:17:24 PM Eject Trash Into Hyperspace (0.1060s) 2/23/2020 2:17:24 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 2:17:24 PM Check For Extra Modules (0.0120s) 2/23/2020 2:17:24 PM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 2:17:24 PM Bring Cloaking Systems Online (0.0210s) 2/23/2020 2:17:24 PM Remembering Alamo (0.0220s) 2/23/2020 2:17:24 PM Generating Framerates (0.0090s) 2/23/2020 2:17:24 PM Recalculate Speed Of Light (0.0320s) 2/23/2020 2:17:24 PM Optimize Comfort On Command Decks (0.0260s) 2/23/2020 2:17:24 PM Check Nearby Stellar Masses (0.0190s) 2/23/2020 2:17:24 PM No resolution change was required. 2/23/2020 2:17:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 2:17:24 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 2:17:24 PM Refresh Optical Lensing (0.0110s) 2/23/2020 2:17:24 PM Revise Fundamental Physical Laws (0.0410s) 2/23/2020 2:17:24 PM Boot Audio Comms (0.0110s) 2/23/2020 2:17:24 PM Establish Individual Audio Links (0.0150s) 2/23/2020 2:17:25 PM Prepare Explosions and Crackles (0.2990s) 2/23/2020 2:17:25 PM Calculate Odds Of Success (0.3970s) 2/23/2020 2:17:26 PM Briefly Panic (0.4850s) 2/23/2020 2:17:26 PM Install Confidence Routines (0.4420s) 2/23/2020 2:17:26 PM Bring Commander Interface Online (0.1380s) 2/23/2020 2:17:26 PM Motivate All Crews (0.0500s) 2/23/2020 2:17:26 PM Externalizing Patterns (0.0190s) 2/23/2020 2:17:26 PM Disengaging Constants (0.0500s) 2/23/2020 2:17:27 PM Late Axionic Computations (0.1720s) 2/23/2020 2:17:27 PM Connecting to Fleet Command (0.0110s) 2/23/2020 2:17:27 PM Thinking Of Advice (0.0100s) 2/23/2020 2:17:27 PM Degaussing Advice (0.0220s) 2/23/2020 2:17:27 PM Naming All Known Planets (0.0100s) 2/23/2020 2:17:27 PM Remembering Speeds (0.0120s) 2/23/2020 2:17:27 PM Prioritizing Targets (0.0140s) 2/23/2020 2:17:27 PM Rebooting Sensor Arrays (0.0150s) 2/23/2020 2:17:27 PM Unloading Prismatic Grid (0.0130s) 2/23/2020 2:17:27 PM Thinking Of Objectives (0.0120s) 2/23/2020 2:17:27 PM Re-Aligning Objectives (0.0140s) 2/23/2020 2:17:27 PM Inhibiting Visual Scans (0.0170s) 2/23/2020 2:17:27 PM Synthesizing Vocals (0.0100s) 2/23/2020 2:17:27 PM Ventilating Scenarios (0.0130s) 2/23/2020 2:17:27 PM Decontaminating Targeting Systems (0.0130s) 2/23/2020 2:17:27 PM Ejecting Tactical Core (0.0140s) 2/23/2020 2:17:27 PM Calibrating Formations (0.0120s) 2/23/2020 2:17:27 PM Intercepting Galactic Maps (0.0140s) 2/23/2020 2:17:27 PM Sterilizing Test Chamber (0.0170s) 2/23/2020 2:17:27 PM Faction Diagnostics (0.0180s) 2/23/2020 2:17:27 PM Buffering Hackers (0.0230s) 2/23/2020 2:17:27 PM Inverting Death (0.0110s) 2/23/2020 2:17:27 PM Linear Field Variance (0.0960s) 2/23/2020 2:17:27 PM Charging Marks (0.0130s) 2/23/2020 2:17:27 PM Guarding The Posts (0.0100s) 2/23/2020 2:17:27 PM Range Manifolds (0.0120s) 2/23/2020 2:17:27 PM Purging ROFs (0.0120s) 2/23/2020 2:17:27 PM Manipulating Speeds (0.0160s) 2/23/2020 2:17:27 PM Detecting Projectiles (0.0110s) 2/23/2020 2:17:27 PM Grouping Flow Fields (0.0150s) 2/23/2020 2:17:27 PM Modulating Flow Field Groups (0.0210s) 2/23/2020 2:17:27 PM Designing Fleets (0.0380s) 2/23/2020 2:17:27 PM Thinking Of Technologies (0.0120s) 2/23/2020 2:17:27 PM Categorizing Starboard Sensors (0.0100s) 2/23/2020 2:17:27 PM Injecting Galactic Variables (0.0170s) 2/23/2020 2:17:27 PM Discharging Colored Ions (0.0430s) 2/23/2020 2:17:27 PM Replicating Ion Colors (0.0070s) 2/23/2020 2:17:28 PM Fearing Starfields (0.8240s) 2/23/2020 2:17:31 PM Dissolving Distant Planets (3.2892s) 2/23/2020 2:17:31 PM Investigating Map Signatures (0.0230s) 2/23/2020 2:17:31 PM Collating Solar Systems (0.0090s) 2/23/2020 2:17:31 PM Categorizing All Planets (0.0140s) 2/23/2020 2:17:31 PM Organizing Commands (0.0250s) 2/23/2020 2:17:31 PM Calculating Firing Cones (0.0060s) 2/23/2020 2:17:33 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 2:17:33 PM Divulge Ship Part Schematics To Enemy (1.7231s) 2/23/2020 2:17:40 PM Inhibiting Isotope Emitters (7.2434s) 2/23/2020 2:17:40 PM Issuing Orders (0.0150s) 2/23/2020 2:17:40 PM Augmenting Infusers (0.0140s) 2/23/2020 2:17:40 PM Infusing (0.0340s) 2/23/2020 2:17:40 PM Post-Proton Surge (0.0070s) 2/23/2020 2:17:41 PM Calibrate Weapons Arrays (0.1770s) 2/23/2020 2:17:41 PM Stimulate Modulation (0.0480s) 2/23/2020 2:17:41 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 2:17:41 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 2:17:41 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 2:17:41 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 2:17:41 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 2:17:41 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 2:17:41 PM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 2:17:43 PM Load Surrogates (2.1251s) 2/23/2020 2:17:43 PM Load Historical Documents (0.0170s) 2/23/2020 2:17:43 PM 19.1 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Fearing Starfields (0.8s) Dissolving Distant Planets (3.3s) Divulge Ship Part Schematics To Enemy (1.7s) Inhibiting Isotope Emitters (7.2s) Load Surrogates (2.1s) 2/23/2020 2:17:45 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 2:17:47 PM Start Generate Partial Map with Realistic and seed 415276844 and planet count 80 and 19 factions 2/23/2020 2:17:47 PM World Created, Launching Server 2/23/2020 2:17:47 PM Successfully opened host socket 2/23/2020 2:18:01 PM Start Generate FULL Map with Realistic and seed 415276844 and planet count 80 and 19 factions 2/23/2020 2:18:02 PM Generate FULL Map Complete 2/23/2020 2:18:07 PM Logged Achievement To Steam Lots Of Metal 2/23/2020 2:18:09 PM Logged Achievement To Steam Lots Of Energy 2/23/2020 2:18:28 PM Start Generate Partial Map with Realistic and seed 415276844 and planet count 80 and 19 factions 2/23/2020 2:18:28 PM World Created, Launching Server 2/23/2020 2:18:33 PM Start Generate Partial Map with X and seed 415276844 and planet count 80 and 19 factions 2/23/2020 2:18:33 PM Generate Partial Map Complete 2/23/2020 2:18:35 PM Start Generate FULL Map with X and seed 415276844 and planet count 40 and 19 factions 2/23/2020 2:18:35 PM Generate FULL Map Complete 2/23/2020 2:26:59 PM RenderShip error: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x004ae] in <0c66b350d1c8450ca56af1207aca883f>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () [0x00000] in <0c66b350d1c8450ca56af1207aca883f>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <0c66b350d1c8450ca56af1207aca883f>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <0c66b350d1c8450ca56af1207aca883f>:0 at ArcenMainGameVisuals.Update () [0x00000] in <037b2237750748c0a5d5bf0b3c4ae299>:0 2/23/2020 2:31:51 PM Donating team Fireteam 6 has 1 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Gehenna: 1 to hunter, path A 2/23/2020 2:35:33 PM ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.Core.HackingEvent.ToString () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.External.Window_ResourceBar+tHacking.GetHackingHistory (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) (at :0) Arcen.AIW2.External.Window_ResourceBar+tHacking.b__4_0 (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) (at :0) Arcen.AIW2.External.Window_ModalSelfUpdatingTextWindow.Open (System.Single SecondsBetweenUpdates, System.Single SecondsBeforeUpdateToNothing, System.String HeaderText, System.String CloseText, Arcen.AIW2.External.Window_ModalSelfUpdatingTextWindow+UpdaterDelegate Updater) (at :0) Arcen.AIW2.External.Window_ResourceBar+tHacking.HandleClick_Subclass (MouseHandlingInput input) (at :0) Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at :0) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 2/23/2020 2:35:33 PM ErrorsReportedByEngine: ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.Core.HackingEvent.ToString () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.External.Window_ResourceBar+tHacking.GetHackingHistory (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) (at :0) Arcen.AIW2.External.Window_ResourceBar+tHacking.b__4_0 (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) (at :0) Arcen.AIW2.External.Window_ModalSelfUpdatingTextWindow.Open (System.Single SecondsBetweenUpdates, System.Single SecondsBeforeUpdateToNothing, System.String HeaderText, System.String CloseText, Arcen.AIW2.External.Window_ModalSelfUpdatingTextWindow+UpdaterDelegate Updater) (at :0) Arcen.AIW2.External.Window_ResourceBar+tHacking.HandleClick_Subclass (MouseHandlingInput input) (at :0) Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at :0) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 2/23/2020 2:35:33 PM ----------- Exception: window: Window_ModalSelfUpdatingTextWindow System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.Core.HackingEvent.ToString () [0x00526] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetHackingHistory (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00068] in :0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.b__4_0 (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00001] in :0 at Arcen.AIW2.External.Window_ModalSelfUpdatingTextWindow+customParent.OnUpdate () [0x00059] in :0 at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in :0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in :0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in :0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at :0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at :0) ArcenGameController.Update () (at <673317963de34bfb8aac2e7b0b028374>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/23/2020 2:35:33 PM ErrorsReportedByEngine: ----------- Exception: window: Window_ModalSelfUpdatingTextWindow System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.Core.HackingEvent.ToString () [0x00526] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetHackingHistory (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00068] in :0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.b__4_0 (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00001] in :0 at Arcen.AIW2.External.Window_ModalSelfUpdatingTextWindow+customParent.OnUpdate () [0x00059] in :0 at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in :0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in :0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in :0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at :0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at :0) ArcenGameController.Update () (at <673317963de34bfb8aac2e7b0b028374>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/23/2020 2:37:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 2:38:50 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 2:38:50 PM Boot up FleetOS (0.4460s) 2/23/2020 2:38:50 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 2:38:50 PM Check System Logs For Rogue Intelligence (0.0360s) 2/23/2020 2:38:50 PM Game Version: 1.332 2/23/2020 2:38:50 PM Eject Trash Into Hyperspace (0.1000s) 2/23/2020 2:38:50 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 2:38:50 PM Check For Extra Modules (0.0110s) 2/23/2020 2:38:50 PM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 2:38:50 PM Bring Cloaking Systems Online (0.0200s) 2/23/2020 2:38:51 PM Remembering Alamo (0.0200s) 2/23/2020 2:38:51 PM Generating Framerates (0.0070s) 2/23/2020 2:38:51 PM Recalculate Speed Of Light (0.0240s) 2/23/2020 2:38:51 PM Optimize Comfort On Command Decks (0.0210s) 2/23/2020 2:38:51 PM Check Nearby Stellar Masses (0.0190s) 2/23/2020 2:38:51 PM No resolution change was required. 2/23/2020 2:38:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 2:38:51 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 2:38:51 PM Refresh Optical Lensing (0.0120s) 2/23/2020 2:38:51 PM Revise Fundamental Physical Laws (0.1010s) 2/23/2020 2:38:51 PM Boot Audio Comms (0.0150s) 2/23/2020 2:38:51 PM Establish Individual Audio Links (0.0170s) 2/23/2020 2:38:51 PM Prepare Explosions and Crackles (0.3020s) 2/23/2020 2:38:51 PM Calculate Odds Of Success (0.4350s) 2/23/2020 2:38:52 PM Briefly Panic (0.4960s) 2/23/2020 2:38:52 PM Install Confidence Routines (0.3590s) 2/23/2020 2:38:52 PM Bring Commander Interface Online (0.1310s) 2/23/2020 2:38:53 PM Motivate All Crews (0.0450s) 2/23/2020 2:38:53 PM Externalizing Patterns (0.0180s) 2/23/2020 2:38:53 PM Disengaging Constants (0.0730s) 2/23/2020 2:38:53 PM Late Axionic Computations (0.1910s) 2/23/2020 2:38:53 PM Connecting to Fleet Command (0.0140s) 2/23/2020 2:38:53 PM Thinking Of Advice (0.0110s) 2/23/2020 2:38:53 PM Degaussing Advice (0.0230s) 2/23/2020 2:38:53 PM Naming All Known Planets (0.0160s) 2/23/2020 2:38:53 PM Remembering Speeds (0.0100s) 2/23/2020 2:38:53 PM Prioritizing Targets (0.0670s) 2/23/2020 2:38:53 PM Rebooting Sensor Arrays (0.0110s) 2/23/2020 2:38:53 PM Unloading Prismatic Grid (0.0100s) 2/23/2020 2:38:53 PM Thinking Of Objectives (0.0130s) 2/23/2020 2:38:53 PM Re-Aligning Objectives (0.0140s) 2/23/2020 2:38:53 PM Inhibiting Visual Scans (0.0180s) 2/23/2020 2:38:53 PM Synthesizing Vocals (0.0090s) 2/23/2020 2:38:53 PM Ventilating Scenarios (0.0140s) 2/23/2020 2:38:53 PM Decontaminating Targeting Systems (0.0130s) 2/23/2020 2:38:53 PM Ejecting Tactical Core (0.0140s) 2/23/2020 2:38:53 PM Calibrating Formations (0.0110s) 2/23/2020 2:38:53 PM Intercepting Galactic Maps (0.0170s) 2/23/2020 2:38:53 PM Sterilizing Test Chamber (0.0150s) 2/23/2020 2:38:53 PM Faction Diagnostics (0.0210s) 2/23/2020 2:38:53 PM Buffering Hackers (0.0230s) 2/23/2020 2:38:53 PM Inverting Death (0.0100s) 2/23/2020 2:38:53 PM Linear Field Variance (0.1070s) 2/23/2020 2:38:53 PM Charging Marks (0.0150s) 2/23/2020 2:38:53 PM Guarding The Posts (0.0140s) 2/23/2020 2:38:53 PM Range Manifolds (0.0120s) 2/23/2020 2:38:53 PM Purging ROFs (0.0110s) 2/23/2020 2:38:53 PM Manipulating Speeds (0.0140s) 2/23/2020 2:38:53 PM Detecting Projectiles (0.0120s) 2/23/2020 2:38:53 PM Grouping Flow Fields (0.0150s) 2/23/2020 2:38:53 PM Modulating Flow Field Groups (0.0310s) 2/23/2020 2:38:53 PM Designing Fleets (0.1000s) 2/23/2020 2:38:53 PM Thinking Of Technologies (0.0160s) 2/23/2020 2:38:54 PM Categorizing Starboard Sensors (0.0200s) 2/23/2020 2:38:54 PM Injecting Galactic Variables (0.0220s) 2/23/2020 2:38:54 PM Discharging Colored Ions (0.0480s) 2/23/2020 2:38:54 PM Replicating Ion Colors (0.0150s) 2/23/2020 2:38:55 PM Gazing Into Starfields (0.9531s) 2/23/2020 2:38:58 PM Dissolving Distant Planets (3.2932s) 2/23/2020 2:38:58 PM Investigating Map Signatures (0.0490s) 2/23/2020 2:38:58 PM Collating Solar Systems (0.0120s) 2/23/2020 2:38:58 PM Categorizing All Planets (0.0080s) 2/23/2020 2:38:58 PM Organizing Commands (0.0310s) 2/23/2020 2:38:58 PM Calculating Firing Cones (0.0070s) 2/23/2020 2:39:00 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 2:39:00 PM Violating Ship Part Bylaws (1.7971s) 2/23/2020 2:39:07 PM Submitting Paperwork To High Command (7.2564s) 2/23/2020 2:39:07 PM Issuing Orders (0.0140s) 2/23/2020 2:39:07 PM Augmenting Infusers (0.0150s) 2/23/2020 2:39:07 PM Infusing (0.0320s) 2/23/2020 2:39:07 PM Post-Proton Surge (0.0070s) 2/23/2020 2:39:07 PM Calibrate Weapons Arrays (0.0330s) 2/23/2020 2:39:07 PM Stimulate Modulation (0.0560s) 2/23/2020 2:39:07 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 2:39:07 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 2:39:07 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 2:39:07 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 2:39:07 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 2:39:07 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 2:39:07 PM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 2:39:10 PM Load Surrogates (2.3671s) 2/23/2020 2:39:10 PM Load Historical Documents (0.0040s) 2/23/2020 2:39:10 PM 19.7 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Gazing Into Starfields (1.0s) Dissolving Distant Planets (3.3s) Violating Ship Part Bylaws (1.8s) Submitting Paperwork To High Command (7.3s) Load Surrogates (2.4s) 2/23/2020 2:39:12 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 2:39:14 PM Start Generate Partial Map with Realistic and seed 333623590 and planet count 80 and 19 factions 2/23/2020 2:39:14 PM World Created, Launching Server 2/23/2020 2:39:14 PM Successfully opened host socket 2/23/2020 2:39:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 2:39:18 PM Successfully opened host socket 2/23/2020 2:39:18 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 2:39:18 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 2:40:10 PM Waiting On Server, at frame 0 client mode: False SocketMode: Host 2/23/2020 2:40:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 2:40:23 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 2:40:23 PM Boot up FleetOS (0.4890s) 2/23/2020 2:40:23 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 2:40:23 PM Check System Logs For Rogue Intelligence (0.0400s) 2/23/2020 2:40:23 PM Game Version: 1.332 2/23/2020 2:40:23 PM Eject Trash Into Hyperspace (0.1100s) 2/23/2020 2:40:23 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 2:40:23 PM Check For Extra Modules (0.0160s) 2/23/2020 2:40:23 PM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 2:40:23 PM Bring Cloaking Systems Online (0.0230s) 2/23/2020 2:40:23 PM Remembering Alamo (0.0240s) 2/23/2020 2:40:23 PM Generating Framerates (0.0090s) 2/23/2020 2:40:23 PM Recalculate Speed Of Light (0.0260s) 2/23/2020 2:40:23 PM Optimize Comfort On Command Decks (0.0230s) 2/23/2020 2:40:23 PM Check Nearby Stellar Masses (0.0220s) 2/23/2020 2:40:23 PM No resolution change was required. 2/23/2020 2:40:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 2:40:23 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 2:40:23 PM Refresh Optical Lensing (0.0120s) 2/23/2020 2:40:23 PM Revise Fundamental Physical Laws (0.0460s) 2/23/2020 2:40:23 PM Boot Audio Comms (0.0140s) 2/23/2020 2:40:23 PM Establish Individual Audio Links (0.0160s) 2/23/2020 2:40:23 PM Prepare Explosions and Crackles (0.3000s) 2/23/2020 2:40:24 PM Calculate Odds Of Success (0.4050s) 2/23/2020 2:40:24 PM Briefly Panic (0.4990s) 2/23/2020 2:40:25 PM Install Confidence Routines (0.3800s) 2/23/2020 2:40:25 PM Bring Commander Interface Online (0.1360s) 2/23/2020 2:40:25 PM Motivate All Crews (0.0510s) 2/23/2020 2:40:25 PM Externalizing Patterns (0.0200s) 2/23/2020 2:40:25 PM Disengaging Constants (0.0510s) 2/23/2020 2:40:25 PM Late Axionic Computations (0.1520s) 2/23/2020 2:40:25 PM Connecting to Fleet Command (0.0100s) 2/23/2020 2:40:25 PM Thinking Of Advice (0.0110s) 2/23/2020 2:40:25 PM Degaussing Advice (0.0290s) 2/23/2020 2:40:25 PM Naming All Known Planets (0.0110s) 2/23/2020 2:40:25 PM Remembering Speeds (0.0170s) 2/23/2020 2:40:25 PM Prioritizing Targets (0.0090s) 2/23/2020 2:40:25 PM Rebooting Sensor Arrays (0.0140s) 2/23/2020 2:40:25 PM Unloading Prismatic Grid (0.0150s) 2/23/2020 2:40:25 PM Thinking Of Objectives (0.0100s) 2/23/2020 2:40:25 PM Re-Aligning Objectives (0.0140s) 2/23/2020 2:40:25 PM Inhibiting Visual Scans (0.0230s) 2/23/2020 2:40:25 PM Synthesizing Vocals (0.0140s) 2/23/2020 2:40:25 PM Ventilating Scenarios (0.0100s) 2/23/2020 2:40:25 PM Decontaminating Targeting Systems (0.0130s) 2/23/2020 2:40:25 PM Ejecting Tactical Core (0.0150s) 2/23/2020 2:40:25 PM Calibrating Formations (0.0100s) 2/23/2020 2:40:25 PM Intercepting Galactic Maps (0.0160s) 2/23/2020 2:40:25 PM Sterilizing Test Chamber (0.0170s) 2/23/2020 2:40:25 PM Faction Diagnostics (0.0190s) 2/23/2020 2:40:25 PM Buffering Hackers (0.0240s) 2/23/2020 2:40:25 PM Inverting Death (0.0120s) 2/23/2020 2:40:26 PM Linear Field Variance (0.0990s) 2/23/2020 2:40:26 PM Charging Marks (0.0120s) 2/23/2020 2:40:26 PM Guarding The Posts (0.0130s) 2/23/2020 2:40:26 PM Range Manifolds (0.0120s) 2/23/2020 2:40:26 PM Purging ROFs (0.0130s) 2/23/2020 2:40:26 PM Manipulating Speeds (0.0140s) 2/23/2020 2:40:26 PM Detecting Projectiles (0.0130s) 2/23/2020 2:40:26 PM Grouping Flow Fields (0.0170s) 2/23/2020 2:40:26 PM Modulating Flow Field Groups (0.0180s) 2/23/2020 2:40:26 PM Designing Fleets (0.0430s) 2/23/2020 2:40:26 PM Thinking Of Technologies (0.0110s) 2/23/2020 2:40:26 PM Categorizing Starboard Sensors (0.0110s) 2/23/2020 2:40:26 PM Injecting Galactic Variables (0.0180s) 2/23/2020 2:40:26 PM Discharging Colored Ions (0.0380s) 2/23/2020 2:40:26 PM Replicating Ion Colors (0.0100s) 2/23/2020 2:40:27 PM Medicating Starfields (0.8901s) 2/23/2020 2:40:28 PM Scouring Distant Planets (1.6741s) 2/23/2020 2:40:28 PM Investigating Map Signatures (0.0220s) 2/23/2020 2:40:28 PM Collating Solar Systems (0.0100s) 2/23/2020 2:40:28 PM Categorizing All Planets (0.0100s) 2/23/2020 2:40:28 PM Organizing Commands (0.0300s) 2/23/2020 2:40:28 PM Calculating Firing Cones (0.0090s) 2/23/2020 2:40:30 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 2:40:30 PM Fumbling With Ship Parts (1.7281s) 2/23/2020 2:40:37 PM Reassembling All Ships (7.0964s) 2/23/2020 2:40:37 PM Issuing Orders (0.0150s) 2/23/2020 2:40:37 PM Augmenting Infusers (0.0140s) 2/23/2020 2:40:37 PM Infusing (0.0330s) 2/23/2020 2:40:37 PM Post-Proton Surge (0.0080s) 2/23/2020 2:40:37 PM Calibrate Weapons Arrays (0.0320s) 2/23/2020 2:40:37 PM Stimulate Modulation (0.0640s) 2/23/2020 2:40:38 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 2:40:38 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 2:40:38 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 2:40:38 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 2:40:38 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 2:40:38 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 2:40:38 PM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 2:40:40 PM Load Surrogates (2.3511s) 2/23/2020 2:40:40 PM Load Historical Documents (0.0060s) 2/23/2020 2:40:40 PM 17.5 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Medicating Starfields (0.9s) Scouring Distant Planets (1.7s) Fumbling With Ship Parts (1.7s) Reassembling All Ships (7.1s) Load Surrogates (2.4s) 2/23/2020 2:40:42 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 2:41:09 PM Successfully opened host socket 2/23/2020 2:41:11 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 2:41:11 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 2:42:08 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 2:42:57 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 2:42:57 PM Boot up FleetOS (0.4670s) 2/23/2020 2:42:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 2:42:57 PM Check System Logs For Rogue Intelligence (0.0390s) 2/23/2020 2:42:57 PM Game Version: 1.332 2/23/2020 2:42:57 PM Eject Trash Into Hyperspace (0.1020s) 2/23/2020 2:42:57 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 2:42:57 PM Check For Extra Modules (0.0130s) 2/23/2020 2:42:57 PM Bring Cloaking Systems Online (0.0160s) 2/23/2020 2:42:57 PM Remembering Alamo (0.0210s) 2/23/2020 2:42:57 PM Generating Framerates (0.0070s) 2/23/2020 2:42:57 PM Recalculate Speed Of Light (0.0210s) 2/23/2020 2:42:57 PM Optimize Comfort On Command Decks (0.0220s) 2/23/2020 2:42:57 PM Check Nearby Stellar Masses (0.0230s) 2/23/2020 2:42:57 PM No resolution change was required. 2/23/2020 2:42:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 2:42:57 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 2:42:57 PM Refresh Optical Lensing (0.0130s) 2/23/2020 2:42:57 PM Revise Fundamental Physical Laws (0.0450s) 2/23/2020 2:42:57 PM Boot Audio Comms (0.0130s) 2/23/2020 2:42:57 PM Establish Individual Audio Links (0.0160s) 2/23/2020 2:42:57 PM Prepare Explosions and Crackles (0.3000s) 2/23/2020 2:42:58 PM Calculate Odds Of Success (0.3960s) 2/23/2020 2:42:58 PM Briefly Panic (0.5130s) 2/23/2020 2:42:59 PM Install Confidence Routines (0.4120s) 2/23/2020 2:42:59 PM Bring Commander Interface Online (0.1470s) 2/23/2020 2:42:59 PM Motivate All Crews (0.0470s) 2/23/2020 2:42:59 PM Externalizing Patterns (0.0200s) 2/23/2020 2:42:59 PM Disengaging Constants (0.0440s) 2/23/2020 2:42:59 PM Late Axionic Computations (0.1550s) 2/23/2020 2:42:59 PM Connecting to Fleet Command (0.0090s) 2/23/2020 2:42:59 PM Thinking Of Advice (0.0130s) 2/23/2020 2:42:59 PM Degaussing Advice (0.0260s) 2/23/2020 2:42:59 PM Naming All Known Planets (0.0070s) 2/23/2020 2:42:59 PM Remembering Speeds (0.0140s) 2/23/2020 2:42:59 PM Prioritizing Targets (0.0130s) 2/23/2020 2:42:59 PM Rebooting Sensor Arrays (0.0140s) 2/23/2020 2:42:59 PM Unloading Prismatic Grid (0.0130s) 2/23/2020 2:42:59 PM Thinking Of Objectives (0.0130s) 2/23/2020 2:42:59 PM Re-Aligning Objectives (0.0140s) 2/23/2020 2:42:59 PM Inhibiting Visual Scans (0.0190s) 2/23/2020 2:42:59 PM Synthesizing Vocals (0.0090s) 2/23/2020 2:42:59 PM Ventilating Scenarios (0.0130s) 2/23/2020 2:42:59 PM Decontaminating Targeting Systems (0.0130s) 2/23/2020 2:42:59 PM Ejecting Tactical Core (0.0150s) 2/23/2020 2:42:59 PM Calibrating Formations (0.0110s) 2/23/2020 2:42:59 PM Intercepting Galactic Maps (0.0170s) 2/23/2020 2:42:59 PM Sterilizing Test Chamber (0.0140s) 2/23/2020 2:42:59 PM Faction Diagnostics (0.0200s) 2/23/2020 2:42:59 PM Buffering Hackers (0.0210s) 2/23/2020 2:42:59 PM Inverting Death (0.0110s) 2/23/2020 2:43:00 PM Linear Field Variance (0.0970s) 2/23/2020 2:43:00 PM Charging Marks (0.0100s) 2/23/2020 2:43:00 PM Guarding The Posts (0.0180s) 2/23/2020 2:43:00 PM Range Manifolds (0.0090s) 2/23/2020 2:43:00 PM Purging ROFs (0.0150s) 2/23/2020 2:43:00 PM Manipulating Speeds (0.0130s) 2/23/2020 2:43:00 PM Detecting Projectiles (0.0110s) 2/23/2020 2:43:00 PM Grouping Flow Fields (0.0170s) 2/23/2020 2:43:00 PM Modulating Flow Field Groups (0.0230s) 2/23/2020 2:43:00 PM Designing Fleets (0.0260s) 2/23/2020 2:43:00 PM Thinking Of Technologies (0.0100s) 2/23/2020 2:43:00 PM Categorizing Starboard Sensors (0.0110s) 2/23/2020 2:43:00 PM Injecting Galactic Variables (0.0190s) 2/23/2020 2:43:00 PM Discharging Colored Ions (0.0360s) 2/23/2020 2:43:00 PM Replicating Ion Colors (0.0100s) 2/23/2020 2:43:01 PM Ignoring Starfields (0.8781s) 2/23/2020 2:43:02 PM Dissolving Distant Planets (1.4001s) 2/23/2020 2:43:02 PM Investigating Map Signatures (0.0300s) 2/23/2020 2:43:02 PM Collating Solar Systems (0.0130s) 2/23/2020 2:43:02 PM Categorizing All Planets (0.0090s) 2/23/2020 2:43:02 PM Organizing Commands (0.0300s) 2/23/2020 2:43:02 PM Calculating Firing Cones (0.0060s) 2/23/2020 2:43:03 PM Demoting Insubordinate Ship Parts (1.0991s) 2/23/2020 2:43:10 PM Toy With Natives On Nearby Planet (6.5784s) 2/23/2020 2:43:10 PM Issuing Orders (0.0120s) 2/23/2020 2:43:10 PM Augmenting Infusers (0.0150s) 2/23/2020 2:43:10 PM Infusing (0.0320s) 2/23/2020 2:43:10 PM Post-Proton Surge (0.0060s) 2/23/2020 2:43:10 PM Calibrate Weapons Arrays (0.0400s) 2/23/2020 2:43:10 PM Stimulate Modulation (0.0300s) 2/23/2020 2:43:10 PM ArcenAssetBundleCache.InstantiatedObjects: 861 2/23/2020 2:43:12 PM Load Surrogates (1.6671s) 2/23/2020 2:43:12 PM Load Historical Documents (0.0070s) 2/23/2020 2:43:12 PM 15.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Ignoring Starfields (0.9s) Dissolving Distant Planets (1.4s) Demoting Insubordinate Ship Parts (1.1s) Toy With Natives On Nearby Planet (6.6s) Load Surrogates (1.7s) 2/23/2020 2:43:13 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 2:43:15 PM Start Generate Partial Map with Realistic and seed 510239351 and planet count 80 and 19 factions 2/23/2020 2:43:15 PM World Created, Launching Server 2/23/2020 2:43:16 PM Successfully opened host socket 2/23/2020 2:43:17 PM Start Generate FULL Map with Realistic and seed 510239351 and planet count 80 and 19 factions 2/23/2020 2:43:17 PM Generate FULL Map Complete 2/23/2020 2:43:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 2:44:08 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 2:44:08 PM Boot up FleetOS (0.4520s) 2/23/2020 2:44:08 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 2:44:08 PM Check System Logs For Rogue Intelligence (0.0430s) 2/23/2020 2:44:08 PM Game Version: 1.332 2/23/2020 2:44:08 PM Eject Trash Into Hyperspace (0.1150s) 2/23/2020 2:44:08 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 2:44:08 PM Check For Extra Modules (0.0130s) 2/23/2020 2:44:08 PM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 2:44:08 PM Bring Cloaking Systems Online (0.0230s) 2/23/2020 2:44:08 PM Remembering Alamo (0.0220s) 2/23/2020 2:44:08 PM Generating Framerates (0.0080s) 2/23/2020 2:44:08 PM Recalculate Speed Of Light (0.0270s) 2/23/2020 2:44:08 PM Optimize Comfort On Command Decks (0.0250s) 2/23/2020 2:44:08 PM Check Nearby Stellar Masses (0.0220s) 2/23/2020 2:44:08 PM No resolution change was required. 2/23/2020 2:44:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 2:44:08 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 2:44:08 PM Refresh Optical Lensing (0.0130s) 2/23/2020 2:44:08 PM Revise Fundamental Physical Laws (0.0450s) 2/23/2020 2:44:08 PM Boot Audio Comms (0.0150s) 2/23/2020 2:44:08 PM Establish Individual Audio Links (0.0150s) 2/23/2020 2:44:09 PM Prepare Explosions and Crackles (0.3010s) 2/23/2020 2:44:09 PM Calculate Odds Of Success (0.4030s) 2/23/2020 2:44:10 PM Briefly Panic (0.4920s) 2/23/2020 2:44:10 PM Install Confidence Routines (0.3480s) 2/23/2020 2:44:10 PM Bring Commander Interface Online (0.1690s) 2/23/2020 2:44:10 PM Motivate All Crews (0.0800s) 2/23/2020 2:44:10 PM Externalizing Patterns (0.0230s) 2/23/2020 2:44:10 PM Disengaging Constants (0.0610s) 2/23/2020 2:44:10 PM Late Axionic Computations (0.1600s) 2/23/2020 2:44:10 PM Connecting to Fleet Command (0.0120s) 2/23/2020 2:44:10 PM Thinking Of Advice (0.0100s) 2/23/2020 2:44:10 PM Degaussing Advice (0.0200s) 2/23/2020 2:44:10 PM Naming All Known Planets (0.0080s) 2/23/2020 2:44:10 PM Remembering Speeds (0.0140s) 2/23/2020 2:44:10 PM Prioritizing Targets (0.0130s) 2/23/2020 2:44:10 PM Rebooting Sensor Arrays (0.0130s) 2/23/2020 2:44:10 PM Unloading Prismatic Grid (0.0140s) 2/23/2020 2:44:11 PM Thinking Of Objectives (0.0130s) 2/23/2020 2:44:11 PM Re-Aligning Objectives (0.0130s) 2/23/2020 2:44:11 PM Inhibiting Visual Scans (0.0190s) 2/23/2020 2:44:11 PM Synthesizing Vocals (0.0130s) 2/23/2020 2:44:11 PM Ventilating Scenarios (0.0110s) 2/23/2020 2:44:11 PM Decontaminating Targeting Systems (0.0130s) 2/23/2020 2:44:11 PM Ejecting Tactical Core (0.0140s) 2/23/2020 2:44:11 PM Calibrating Formations (0.0120s) 2/23/2020 2:44:11 PM Intercepting Galactic Maps (0.0140s) 2/23/2020 2:44:11 PM Sterilizing Test Chamber (0.0170s) 2/23/2020 2:44:11 PM Faction Diagnostics (0.0190s) 2/23/2020 2:44:11 PM Buffering Hackers (0.0200s) 2/23/2020 2:44:11 PM Inverting Death (0.0090s) 2/23/2020 2:44:11 PM Linear Field Variance (0.0960s) 2/23/2020 2:44:11 PM Charging Marks (0.0120s) 2/23/2020 2:44:11 PM Guarding The Posts (0.0110s) 2/23/2020 2:44:11 PM Range Manifolds (0.0120s) 2/23/2020 2:44:11 PM Purging ROFs (0.0130s) 2/23/2020 2:44:11 PM Manipulating Speeds (0.0170s) 2/23/2020 2:44:11 PM Detecting Projectiles (0.0120s) 2/23/2020 2:44:11 PM Grouping Flow Fields (0.0120s) 2/23/2020 2:44:11 PM Modulating Flow Field Groups (0.0240s) 2/23/2020 2:44:11 PM Designing Fleets (0.0430s) 2/23/2020 2:44:11 PM Thinking Of Technologies (0.0110s) 2/23/2020 2:44:11 PM Categorizing Starboard Sensors (0.0130s) 2/23/2020 2:44:11 PM Injecting Galactic Variables (0.0170s) 2/23/2020 2:44:11 PM Discharging Colored Ions (0.0450s) 2/23/2020 2:44:11 PM Replicating Ion Colors (0.0110s) 2/23/2020 2:44:12 PM Challenging Starfields (0.8070s) 2/23/2020 2:44:13 PM Combing Distant Planets (1.4711s) 2/23/2020 2:44:13 PM Investigating Map Signatures (0.0240s) 2/23/2020 2:44:13 PM Collating Solar Systems (0.0100s) 2/23/2020 2:44:13 PM Categorizing All Planets (0.0110s) 2/23/2020 2:44:13 PM Organizing Commands (0.0290s) 2/23/2020 2:44:13 PM Calculating Firing Cones (0.0060s) 2/23/2020 2:44:15 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 2:44:15 PM Scrapping Extra Ship Parts (1.5411s) 2/23/2020 2:44:22 PM Inhibiting Isotope Emitters (7.0664s) 2/23/2020 2:44:22 PM Issuing Orders (0.0140s) 2/23/2020 2:44:22 PM Augmenting Infusers (0.0150s) 2/23/2020 2:44:22 PM Infusing (0.0320s) 2/23/2020 2:44:22 PM Post-Proton Surge (0.0070s) 2/23/2020 2:44:22 PM Calibrate Weapons Arrays (0.0350s) 2/23/2020 2:44:22 PM Stimulate Modulation (0.0500s) 2/23/2020 2:44:22 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 2:44:22 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 2:44:22 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 2:44:22 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 2:44:22 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 2:44:22 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 2:44:22 PM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 2:44:25 PM Load Surrogates (2.4031s) 2/23/2020 2:44:25 PM Load Historical Documents (0.0050s) 2/23/2020 2:44:25 PM 17.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Challenging Starfields (0.8s) Combing Distant Planets (1.5s) Scrapping Extra Ship Parts (1.5s) Inhibiting Isotope Emitters (7.1s) Load Surrogates (2.4s) 2/23/2020 2:44:26 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 2:44:44 PM Successfully opened host socket 2/23/2020 2:44:47 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 2:44:47 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 2:47:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 2:49:25 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 2:49:25 PM Boot up FleetOS (0.5540s) 2/23/2020 2:49:25 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 2:49:25 PM Check System Logs For Rogue Intelligence (0.0450s) 2/23/2020 2:49:25 PM Game Version: 1.332 2/23/2020 2:49:25 PM Eject Trash Into Hyperspace (0.1160s) 2/23/2020 2:49:25 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 2:49:25 PM Check For Extra Modules (0.0120s) 2/23/2020 2:49:26 PM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 2:49:26 PM Bring Cloaking Systems Online (0.0240s) 2/23/2020 2:49:26 PM Remembering Alamo (0.0220s) 2/23/2020 2:49:26 PM Generating Framerates (0.0080s) 2/23/2020 2:49:26 PM Recalculate Speed Of Light (0.0210s) 2/23/2020 2:49:26 PM Optimize Comfort On Command Decks (0.0240s) 2/23/2020 2:49:26 PM Check Nearby Stellar Masses (0.0230s) 2/23/2020 2:49:26 PM No resolution change was required. 2/23/2020 2:49:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 2:49:26 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 2:49:26 PM Refresh Optical Lensing (0.0150s) 2/23/2020 2:49:26 PM Revise Fundamental Physical Laws (0.0430s) 2/23/2020 2:49:26 PM Boot Audio Comms (0.0130s) 2/23/2020 2:49:26 PM Establish Individual Audio Links (0.0150s) 2/23/2020 2:49:26 PM Prepare Explosions and Crackles (0.2990s) 2/23/2020 2:49:26 PM Calculate Odds Of Success (0.4220s) 2/23/2020 2:49:27 PM Briefly Panic (0.4810s) 2/23/2020 2:49:27 PM Install Confidence Routines (0.3790s) 2/23/2020 2:49:27 PM Bring Commander Interface Online (0.1450s) 2/23/2020 2:49:27 PM Motivate All Crews (0.0500s) 2/23/2020 2:49:27 PM Externalizing Patterns (0.0190s) 2/23/2020 2:49:28 PM Disengaging Constants (0.0460s) 2/23/2020 2:49:28 PM Late Axionic Computations (0.1560s) 2/23/2020 2:49:28 PM Connecting to Fleet Command (0.0160s) 2/23/2020 2:49:28 PM Thinking Of Advice (0.0130s) 2/23/2020 2:49:28 PM Degaussing Advice (0.0190s) 2/23/2020 2:49:28 PM Naming All Known Planets (0.0090s) 2/23/2020 2:49:28 PM Remembering Speeds (0.0130s) 2/23/2020 2:49:28 PM Prioritizing Targets (0.0130s) 2/23/2020 2:49:28 PM Rebooting Sensor Arrays (0.0130s) 2/23/2020 2:49:28 PM Unloading Prismatic Grid (0.0130s) 2/23/2020 2:49:28 PM Thinking Of Objectives (0.0130s) 2/23/2020 2:49:28 PM Re-Aligning Objectives (0.0150s) 2/23/2020 2:49:28 PM Inhibiting Visual Scans (0.0180s) 2/23/2020 2:49:28 PM Synthesizing Vocals (0.0090s) 2/23/2020 2:49:28 PM Ventilating Scenarios (0.0130s) 2/23/2020 2:49:28 PM Decontaminating Targeting Systems (0.0150s) 2/23/2020 2:49:28 PM Ejecting Tactical Core (0.0120s) 2/23/2020 2:49:28 PM Calibrating Formations (0.0120s) 2/23/2020 2:49:28 PM Intercepting Galactic Maps (0.0150s) 2/23/2020 2:49:28 PM Sterilizing Test Chamber (0.0150s) 2/23/2020 2:49:28 PM Faction Diagnostics (0.0180s) 2/23/2020 2:49:28 PM Buffering Hackers (0.0320s) 2/23/2020 2:49:28 PM Inverting Death (0.0130s) 2/23/2020 2:49:28 PM Linear Field Variance (0.1050s) 2/23/2020 2:49:28 PM Charging Marks (0.0120s) 2/23/2020 2:49:28 PM Guarding The Posts (0.0120s) 2/23/2020 2:49:28 PM Range Manifolds (0.0120s) 2/23/2020 2:49:28 PM Purging ROFs (0.0130s) 2/23/2020 2:49:28 PM Manipulating Speeds (0.0140s) 2/23/2020 2:49:28 PM Detecting Projectiles (0.0120s) 2/23/2020 2:49:28 PM Grouping Flow Fields (0.0130s) 2/23/2020 2:49:28 PM Modulating Flow Field Groups (0.0250s) 2/23/2020 2:49:28 PM Designing Fleets (0.0410s) 2/23/2020 2:49:28 PM Thinking Of Technologies (0.0110s) 2/23/2020 2:49:28 PM Categorizing Starboard Sensors (0.0120s) 2/23/2020 2:49:28 PM Injecting Galactic Variables (0.0180s) 2/23/2020 2:49:28 PM Discharging Colored Ions (0.0370s) 2/23/2020 2:49:28 PM Replicating Ion Colors (0.0090s) 2/23/2020 2:49:29 PM Investigating Starfields (0.8901s) 2/23/2020 2:49:31 PM Gazing At Distant Planets (1.4791s) 2/23/2020 2:49:31 PM Investigating Map Signatures (0.0250s) 2/23/2020 2:49:31 PM Collating Solar Systems (0.0110s) 2/23/2020 2:49:31 PM Categorizing All Planets (0.0090s) 2/23/2020 2:49:31 PM Organizing Commands (0.0350s) 2/23/2020 2:49:31 PM Calculating Firing Cones (0.0070s) 2/23/2020 2:49:32 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 2:49:32 PM Scrapping Extra Ship Parts (1.5421s) 2/23/2020 2:49:39 PM Recording Result: 42 (7.0844s) 2/23/2020 2:49:39 PM Issuing Orders (0.0150s) 2/23/2020 2:49:39 PM Augmenting Infusers (0.0140s) 2/23/2020 2:49:40 PM Infusing (0.0390s) 2/23/2020 2:49:40 PM Post-Proton Surge (0.0080s) 2/23/2020 2:49:40 PM Calibrate Weapons Arrays (0.0420s) 2/23/2020 2:49:40 PM Stimulate Modulation (0.0560s) 2/23/2020 2:49:40 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 2:49:40 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 2:49:40 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 2:49:40 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 2:49:40 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 2:49:40 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 2:49:40 PM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 2:49:42 PM Load Surrogates (2.2891s) 2/23/2020 2:49:42 PM Load Historical Documents (0.0370s) 2/23/2020 2:49:42 PM 17.2 seconds total load time. Boot up FleetOS (0.6s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Investigating Starfields (0.9s) Gazing At Distant Planets (1.5s) Scrapping Extra Ship Parts (1.5s) Recording Result: 42 (7.1s) Load Surrogates (2.3s) 2/23/2020 2:49:44 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 2:49:48 PM Successfully opened host socket 2/23/2020 2:49:50 PM ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.Core.HackingEvent.ToString () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.External.Window_ResourceBar+tHacking.GetHackingHistory (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) (at :0) Arcen.AIW2.External.Window_ResourceBar+tHacking.b__4_0 (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) (at :0) Arcen.AIW2.External.Window_ModalSelfUpdatingTextWindow.Open (System.Single SecondsBetweenUpdates, System.Single SecondsBeforeUpdateToNothing, System.String HeaderText, System.String CloseText, Arcen.AIW2.External.Window_ModalSelfUpdatingTextWindow+UpdaterDelegate Updater) (at :0) Arcen.AIW2.External.Window_ResourceBar+tHacking.HandleClick_Subclass (MouseHandlingInput input) (at :0) Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at :0) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 2/23/2020 2:49:50 PM ErrorsReportedByEngine: ----------- ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index Stack Trace: System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.AIW2.Core.HackingEvent.ToString () (at <4688975df0da44369e8cfe53adf5f96b>:0) Arcen.AIW2.External.Window_ResourceBar+tHacking.GetHackingHistory (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) (at :0) Arcen.AIW2.External.Window_ResourceBar+tHacking.b__4_0 (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) (at :0) Arcen.AIW2.External.Window_ModalSelfUpdatingTextWindow.Open (System.Single SecondsBetweenUpdates, System.Single SecondsBeforeUpdateToNothing, System.String HeaderText, System.String CloseText, Arcen.AIW2.External.Window_ModalSelfUpdatingTextWindow+UpdaterDelegate Updater) (at :0) Arcen.AIW2.External.Window_ResourceBar+tHacking.HandleClick_Subclass (MouseHandlingInput input) (at :0) Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at :0) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at :0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 2/23/2020 2:49:50 PM ----------- Exception: window: Window_ModalSelfUpdatingTextWindow System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.Core.HackingEvent.ToString () [0x00526] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetHackingHistory (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00068] in :0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.b__4_0 (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00001] in :0 at Arcen.AIW2.External.Window_ModalSelfUpdatingTextWindow+customParent.OnUpdate () [0x00059] in :0 at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in :0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in :0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in :0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at :0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at :0) ArcenGameController.Update () (at <673317963de34bfb8aac2e7b0b028374>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/23/2020 2:49:50 PM ErrorsReportedByEngine: ----------- Exception: window: Window_ModalSelfUpdatingTextWindow System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.Core.HackingEvent.ToString () [0x00526] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetHackingHistory (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00068] in :0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.b__4_0 (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00001] in :0 at Arcen.AIW2.External.Window_ModalSelfUpdatingTextWindow+customParent.OnUpdate () [0x00059] in :0 at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in :0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in :0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in :0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at :0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at :0) ArcenGameController.Update () (at <673317963de34bfb8aac2e7b0b028374>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/23/2020 2:49:54 PM Achievement Skipped Because Of Cheating: Lots Of Metal at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 2:49:54 PM Achievement Skipped Because Of Cheating: Lots Of Energy at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in :0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass40_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 2/23/2020 2:51:09 PM ----------- Exception: window: Window_ModalSelfUpdatingTextWindow System.IndexOutOfRangeException: Index was outside the bounds of the array. at TMPro.MaterialReference.AddMaterialReference (UnityEngine.Material material, TMPro.TMP_FontAsset fontAsset, TMPro.MaterialReference[] materialReferences, System.Collections.Generic.Dictionary`2[TKey,TValue] materialReferenceIndexLookup) [0x00023] in <3b0c5ad175a14ed4a98a32e6a262af4c>:0 at TMPro.TextMeshProUGUI.SetArraySizes (TMPro.TMP_Text+UnicodeChar[] chars) [0x00afd] in <3b0c5ad175a14ed4a98a32e6a262af4c>:0 at TMPro.TMP_Text.ParseInputText () [0x0004c] in <3b0c5ad175a14ed4a98a32e6a262af4c>:0 at TMPro.TMP_Text.GetPreferredValues (System.Single width, System.Single height) [0x00017] in <3b0c5ad175a14ed4a98a32e6a262af4c>:0 at Arcen.Universal.ArcenUI.CalculatePreferredHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.Single DesiredWidth) [0x00014] in :0 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x000a1] in :0 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (System.Single DeltaTime) [0x000b3] in :0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in :0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in :0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at :0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at :0) ArcenGameController.Update () (at <673317963de34bfb8aac2e7b0b028374>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/23/2020 2:51:09 PM ErrorsReportedByEngine: ----------- Exception: window: Window_ModalSelfUpdatingTextWindow System.IndexOutOfRangeException: Index was outside the bounds of the array. at TMPro.MaterialReference.AddMaterialReference (UnityEngine.Material material, TMPro.TMP_FontAsset fontAsset, TMPro.MaterialReference[] materialReferences, System.Collections.Generic.Dictionary`2[TKey,TValue] materialReferenceIndexLookup) [0x00023] in <3b0c5ad175a14ed4a98a32e6a262af4c>:0 at TMPro.TextMeshProUGUI.SetArraySizes (TMPro.TMP_Text+UnicodeChar[] chars) [0x00afd] in <3b0c5ad175a14ed4a98a32e6a262af4c>:0 at TMPro.TMP_Text.ParseInputText () [0x0004c] in <3b0c5ad175a14ed4a98a32e6a262af4c>:0 at TMPro.TMP_Text.GetPreferredValues (System.Single width, System.Single height) [0x00017] in <3b0c5ad175a14ed4a98a32e6a262af4c>:0 at Arcen.Universal.ArcenUI.CalculatePreferredHeightOfTextMeshProUGUIText (TMPro.TextMeshProUGUI text, System.Single DesiredWidth) [0x00014] in :0 at Arcen.Universal.ArcenUI_Text.DoSizingOfRelevantRectHeightToText () [0x000a1] in :0 at Arcen.Universal.ArcenUI_Text.OnUpdate_Subclass (System.Single DeltaTime) [0x000b3] in :0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in :0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00083] in :0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at :0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at :0) ArcenGameController.Update () (at <673317963de34bfb8aac2e7b0b028374>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/23/2020 2:51:09 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: TMPro.TextMeshProUGUI.GenerateTextMesh () (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 2/23/2020 2:51:09 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: TMPro.TextMeshProUGUI.GenerateTextMesh () (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 2/23/2020 2:51:23 PM ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 2/23/2020 2:51:23 PM ErrorsReportedByEngine: ----------- IndexOutOfRangeException: Index was outside the bounds of the array. Stack Trace: TMPro.TMP_Text.DrawUnderlineMesh (UnityEngine.Vector3 start, UnityEngine.Vector3 end, System.Int32& index, System.Single startScale, System.Single endScale, System.Single maxScale, System.Single sdfScale, UnityEngine.Color32 underlineColor) (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <3b0c5ad175a14ed4a98a32e6a262af4c>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 2/23/2020 2:53:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 2:53:32 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 2:53:32 PM Boot up FleetOS (0.5140s) 2/23/2020 2:53:32 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 2:53:32 PM Check System Logs For Rogue Intelligence (0.0440s) 2/23/2020 2:53:33 PM Game Version: 1.332 2/23/2020 2:53:33 PM Eject Trash Into Hyperspace (0.1200s) 2/23/2020 2:53:33 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 2:53:33 PM Check For Extra Modules (0.0110s) 2/23/2020 2:53:33 PM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 2:53:33 PM Bring Cloaking Systems Online (0.0200s) 2/23/2020 2:53:33 PM Remembering Alamo (0.0210s) 2/23/2020 2:53:33 PM Generating Framerates (0.0070s) 2/23/2020 2:53:33 PM Recalculate Speed Of Light (0.0230s) 2/23/2020 2:53:33 PM Optimize Comfort On Command Decks (0.0220s) 2/23/2020 2:53:33 PM Check Nearby Stellar Masses (0.0210s) 2/23/2020 2:53:33 PM No resolution change was required. 2/23/2020 2:53:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 2:53:33 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 2:53:33 PM Refresh Optical Lensing (0.0110s) 2/23/2020 2:53:33 PM Revise Fundamental Physical Laws (0.0470s) 2/23/2020 2:53:33 PM Boot Audio Comms (0.0120s) 2/23/2020 2:53:33 PM Establish Individual Audio Links (0.0150s) 2/23/2020 2:53:33 PM Prepare Explosions and Crackles (0.2990s) 2/23/2020 2:53:33 PM Calculate Odds Of Success (0.3860s) 2/23/2020 2:53:34 PM Briefly Panic (0.5440s) 2/23/2020 2:53:34 PM Install Confidence Routines (0.3460s) 2/23/2020 2:53:34 PM Bring Commander Interface Online (0.1370s) 2/23/2020 2:53:35 PM Motivate All Crews (0.0530s) 2/23/2020 2:53:35 PM Externalizing Patterns (0.0240s) 2/23/2020 2:53:35 PM Disengaging Constants (0.0630s) 2/23/2020 2:53:35 PM Late Axionic Computations (0.1570s) 2/23/2020 2:53:35 PM Connecting to Fleet Command (0.0130s) 2/23/2020 2:53:35 PM Thinking Of Advice (0.0110s) 2/23/2020 2:53:35 PM Degaussing Advice (0.0250s) 2/23/2020 2:53:35 PM Naming All Known Planets (0.0090s) 2/23/2020 2:53:35 PM Remembering Speeds (0.0150s) 2/23/2020 2:53:35 PM Prioritizing Targets (0.0110s) 2/23/2020 2:53:35 PM Rebooting Sensor Arrays (0.0140s) 2/23/2020 2:53:35 PM Unloading Prismatic Grid (0.0130s) 2/23/2020 2:53:35 PM Thinking Of Objectives (0.0140s) 2/23/2020 2:53:35 PM Re-Aligning Objectives (0.0140s) 2/23/2020 2:53:35 PM Inhibiting Visual Scans (0.0210s) 2/23/2020 2:53:35 PM Synthesizing Vocals (0.0120s) 2/23/2020 2:53:35 PM Ventilating Scenarios (0.0100s) 2/23/2020 2:53:35 PM Decontaminating Targeting Systems (0.0130s) 2/23/2020 2:53:35 PM Ejecting Tactical Core (0.0140s) 2/23/2020 2:53:35 PM Calibrating Formations (0.0120s) 2/23/2020 2:53:35 PM Intercepting Galactic Maps (0.0160s) 2/23/2020 2:53:35 PM Sterilizing Test Chamber (0.0160s) 2/23/2020 2:53:35 PM Faction Diagnostics (0.0170s) 2/23/2020 2:53:35 PM Buffering Hackers (0.0230s) 2/23/2020 2:53:35 PM Inverting Death (0.0110s) 2/23/2020 2:53:35 PM Linear Field Variance (0.1020s) 2/23/2020 2:53:35 PM Charging Marks (0.0150s) 2/23/2020 2:53:35 PM Guarding The Posts (0.0110s) 2/23/2020 2:53:35 PM Range Manifolds (0.0130s) 2/23/2020 2:53:35 PM Purging ROFs (0.0150s) 2/23/2020 2:53:35 PM Manipulating Speeds (0.0120s) 2/23/2020 2:53:35 PM Detecting Projectiles (0.0120s) 2/23/2020 2:53:35 PM Grouping Flow Fields (0.0150s) 2/23/2020 2:53:35 PM Modulating Flow Field Groups (0.0240s) 2/23/2020 2:53:35 PM Designing Fleets (0.0420s) 2/23/2020 2:53:35 PM Thinking Of Technologies (0.0110s) 2/23/2020 2:53:35 PM Categorizing Starboard Sensors (0.0120s) 2/23/2020 2:53:35 PM Injecting Galactic Variables (0.0180s) 2/23/2020 2:53:35 PM Discharging Colored Ions (0.0350s) 2/23/2020 2:53:35 PM Replicating Ion Colors (0.0090s) 2/23/2020 2:53:36 PM Cooking Starfields (0.9231s) 2/23/2020 2:53:40 PM Crawling Distant Planets (3.2382s) 2/23/2020 2:53:40 PM Investigating Map Signatures (0.0330s) 2/23/2020 2:53:40 PM Collating Solar Systems (0.0110s) 2/23/2020 2:53:40 PM Categorizing All Planets (0.0100s) 2/23/2020 2:53:40 PM Organizing Commands (0.0300s) 2/23/2020 2:53:40 PM Calculating Firing Cones (0.0060s) 2/23/2020 2:53:41 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 2:53:41 PM Discontinue Your Favorite Ship Parts (1.7511s) 2/23/2020 2:53:47 PM Remembering Singularity (5.8973s) 2/23/2020 2:53:47 PM Issuing Orders (0.0140s) 2/23/2020 2:53:47 PM Augmenting Infusers (0.0140s) 2/23/2020 2:53:47 PM Infusing (0.0320s) 2/23/2020 2:53:47 PM Post-Proton Surge (0.0060s) 2/23/2020 2:53:47 PM Calibrate Weapons Arrays (0.0340s) 2/23/2020 2:53:47 PM Stimulate Modulation (0.0480s) 2/23/2020 2:53:48 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 2:53:48 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 2:53:48 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 2:53:48 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 2:53:48 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 2:53:48 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 2:53:48 PM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 2:53:50 PM Load Surrogates (2.2001s) 2/23/2020 2:53:50 PM Load Historical Documents (0.0040s) 2/23/2020 2:53:50 PM 17.8 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Cooking Starfields (0.9s) Crawling Distant Planets (3.2s) Discontinue Your Favorite Ship Parts (1.8s) Remembering Singularity (5.9s) Load Surrogates (2.2s) 2/23/2020 2:53:50 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 2:53:53 PM Start Generate Partial Map with Realistic and seed 701549706 and planet count 80 and 19 factions 2/23/2020 2:53:53 PM World Created, Launching Server 2/23/2020 2:53:54 PM Successfully opened host socket 2/23/2020 2:53:55 PM Start Generate FULL Map with Realistic and seed 701549706 and planet count 80 and 19 factions 2/23/2020 2:53:55 PM Generate FULL Map Complete 2/23/2020 2:55:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 3:12:48 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 3:12:48 PM Boot up FleetOS (0.5140s) 2/23/2020 3:12:48 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 3:12:48 PM Check System Logs For Rogue Intelligence (0.0400s) 2/23/2020 3:12:48 PM Game Version: 1.332 2/23/2020 3:12:48 PM Eject Trash Into Hyperspace (0.1250s) 2/23/2020 3:12:48 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 3:12:48 PM Check For Extra Modules (0.0150s) 2/23/2020 3:12:48 PM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 3:12:48 PM Bring Cloaking Systems Online (0.0220s) 2/23/2020 3:12:48 PM Remembering Alamo (0.0230s) 2/23/2020 3:12:48 PM Generating Framerates (0.0070s) 2/23/2020 3:12:48 PM Recalculate Speed Of Light (0.0220s) 2/23/2020 3:12:48 PM Optimize Comfort On Command Decks (0.0310s) 2/23/2020 3:12:48 PM Check Nearby Stellar Masses (0.0260s) 2/23/2020 3:12:48 PM No resolution change was required. 2/23/2020 3:12:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 3:12:48 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 3:12:48 PM Refresh Optical Lensing (0.0110s) 2/23/2020 3:12:48 PM Revise Fundamental Physical Laws (0.0350s) 2/23/2020 3:12:48 PM Boot Audio Comms (0.0140s) 2/23/2020 3:12:48 PM Establish Individual Audio Links (0.0160s) 2/23/2020 3:12:49 PM Prepare Explosions and Crackles (0.3010s) 2/23/2020 3:12:49 PM Calculate Odds Of Success (0.1640s) 2/23/2020 3:12:49 PM Briefly Panic (0.4970s) 2/23/2020 3:12:50 PM Install Confidence Routines (0.3330s) 2/23/2020 3:12:50 PM Bring Commander Interface Online (0.1250s) 2/23/2020 3:12:50 PM Motivate All Crews (0.0440s) 2/23/2020 3:12:50 PM Externalizing Patterns (0.0160s) 2/23/2020 3:12:50 PM Disengaging Constants (0.0430s) 2/23/2020 3:12:50 PM Late Axionic Computations (0.0880s) 2/23/2020 3:12:50 PM Connecting to Fleet Command (0.0100s) 2/23/2020 3:12:50 PM Thinking Of Advice (0.0120s) 2/23/2020 3:12:50 PM Degaussing Advice (0.0210s) 2/23/2020 3:12:50 PM Naming All Known Planets (0.0070s) 2/23/2020 3:12:50 PM Remembering Speeds (0.0150s) 2/23/2020 3:12:50 PM Prioritizing Targets (0.0110s) 2/23/2020 3:12:50 PM Rebooting Sensor Arrays (0.0130s) 2/23/2020 3:12:50 PM Unloading Prismatic Grid (0.0150s) 2/23/2020 3:12:50 PM Thinking Of Objectives (0.0120s) 2/23/2020 3:12:50 PM Re-Aligning Objectives (0.0170s) 2/23/2020 3:12:50 PM Inhibiting Visual Scans (0.0170s) 2/23/2020 3:12:50 PM Synthesizing Vocals (0.0090s) 2/23/2020 3:12:50 PM Ventilating Scenarios (0.0120s) 2/23/2020 3:12:50 PM Decontaminating Targeting Systems (0.0130s) 2/23/2020 3:12:50 PM Ejecting Tactical Core (0.0140s) 2/23/2020 3:12:50 PM Calibrating Formations (0.0130s) 2/23/2020 3:12:50 PM Intercepting Galactic Maps (0.0150s) 2/23/2020 3:12:50 PM Sterilizing Test Chamber (0.0150s) 2/23/2020 3:12:50 PM Faction Diagnostics (0.0180s) 2/23/2020 3:12:50 PM Buffering Hackers (0.0310s) 2/23/2020 3:12:50 PM Inverting Death (0.0090s) 2/23/2020 3:12:50 PM Linear Field Variance (0.1040s) 2/23/2020 3:12:50 PM Charging Marks (0.0160s) 2/23/2020 3:12:50 PM Guarding The Posts (0.0410s) 2/23/2020 3:12:50 PM Range Manifolds (0.0140s) 2/23/2020 3:12:50 PM Purging ROFs (0.0120s) 2/23/2020 3:12:50 PM Manipulating Speeds (0.0160s) 2/23/2020 3:12:50 PM Detecting Projectiles (0.0210s) 2/23/2020 3:12:50 PM Grouping Flow Fields (0.0130s) 2/23/2020 3:12:50 PM Modulating Flow Field Groups (0.0260s) 2/23/2020 3:12:51 PM Designing Fleets (0.0590s) 2/23/2020 3:12:51 PM Thinking Of Technologies (0.0140s) 2/23/2020 3:12:51 PM Categorizing Starboard Sensors (0.0090s) 2/23/2020 3:12:51 PM Injecting Galactic Variables (0.0180s) 2/23/2020 3:12:51 PM Discharging Colored Ions (0.0370s) 2/23/2020 3:12:51 PM Replicating Ion Colors (0.0090s) 2/23/2020 3:12:51 PM Cleansing Starfields (0.3230s) 2/23/2020 3:12:52 PM Verifying Distant Planets (1.2341s) 2/23/2020 3:12:52 PM Investigating Map Signatures (0.0260s) 2/23/2020 3:12:52 PM Collating Solar Systems (0.0090s) 2/23/2020 3:12:52 PM Categorizing All Planets (0.0100s) 2/23/2020 3:12:52 PM Organizing Commands (0.0300s) 2/23/2020 3:12:52 PM Calculating Firing Cones (0.0060s) 2/23/2020 3:12:54 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 3:12:54 PM Developing New Ship Parts (1.5621s) 2/23/2020 3:12:59 PM Flex All Capacitors (4.8733s) 2/23/2020 3:12:59 PM Issuing Orders (0.0150s) 2/23/2020 3:12:59 PM Augmenting Infusers (0.0140s) 2/23/2020 3:12:59 PM Infusing (0.0300s) 2/23/2020 3:12:59 PM Post-Proton Surge (0.0080s) 2/23/2020 3:12:59 PM Calibrate Weapons Arrays (0.0290s) 2/23/2020 3:12:59 PM Stimulate Modulation (0.0550s) 2/23/2020 3:12:59 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 3:12:59 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 3:12:59 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 3:12:59 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 3:12:59 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 3:12:59 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 3:12:59 PM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 3:13:01 PM Load Surrogates (2.2711s) 2/23/2020 3:13:01 PM Load Historical Documents (0.0140s) 2/23/2020 3:13:01 PM 13.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Cleansing Starfields (0.3s) Verifying Distant Planets (1.2s) Developing New Ship Parts (1.6s) Flex All Capacitors (4.9s) Load Surrogates (2.3s) 2/23/2020 3:13:01 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 3:13:13 PM Start Generate Partial Map with Realistic and seed 1029211709 and planet count 80 and 19 factions 2/23/2020 3:13:13 PM World Created, Launching Server 2/23/2020 3:13:13 PM Successfully opened host socket 2/23/2020 3:13:19 PM Start Generate FULL Map with Realistic and seed 1029211709 and planet count 80 and 19 factions 2/23/2020 3:13:20 PM Generate FULL Map Complete 2/23/2020 3:14:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 3:36:52 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 3:36:52 PM Boot up FleetOS (0.4910s) 2/23/2020 3:36:52 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 3:36:52 PM Check System Logs For Rogue Intelligence (0.0440s) 2/23/2020 3:36:52 PM Game Version: 1.332 2/23/2020 3:36:52 PM Eject Trash Into Hyperspace (0.1190s) 2/23/2020 3:36:52 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 3:36:52 PM Check For Extra Modules (0.0120s) 2/23/2020 3:36:52 PM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 3:36:52 PM Bring Cloaking Systems Online (0.0210s) 2/23/2020 3:36:52 PM Remembering Alamo (0.0240s) 2/23/2020 3:36:52 PM Generating Framerates (0.0080s) 2/23/2020 3:36:52 PM Recalculate Speed Of Light (0.0220s) 2/23/2020 3:36:52 PM Optimize Comfort On Command Decks (0.0200s) 2/23/2020 3:36:52 PM Check Nearby Stellar Masses (0.0230s) 2/23/2020 3:36:52 PM No resolution change was required. 2/23/2020 3:36:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 3:36:52 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 3:36:52 PM Refresh Optical Lensing (0.0140s) 2/23/2020 3:36:52 PM Revise Fundamental Physical Laws (0.0380s) 2/23/2020 3:36:52 PM Boot Audio Comms (0.0140s) 2/23/2020 3:36:52 PM Establish Individual Audio Links (0.0150s) 2/23/2020 3:36:53 PM Prepare Explosions and Crackles (0.3000s) 2/23/2020 3:36:53 PM Calculate Odds Of Success (0.1400s) 2/23/2020 3:36:53 PM Briefly Panic (0.3730s) 2/23/2020 3:36:54 PM Install Confidence Routines (0.3400s) 2/23/2020 3:36:54 PM Bring Commander Interface Online (0.1230s) 2/23/2020 3:36:54 PM Motivate All Crews (0.0430s) 2/23/2020 3:36:54 PM Externalizing Patterns (0.0150s) 2/23/2020 3:36:54 PM Disengaging Constants (0.0400s) 2/23/2020 3:36:54 PM Late Axionic Computations (0.0810s) 2/23/2020 3:36:54 PM Connecting to Fleet Command (0.0110s) 2/23/2020 3:36:54 PM Thinking Of Advice (0.0100s) 2/23/2020 3:36:54 PM Degaussing Advice (0.0200s) 2/23/2020 3:36:54 PM Naming All Known Planets (0.0070s) 2/23/2020 3:36:54 PM Remembering Speeds (0.0140s) 2/23/2020 3:36:54 PM Prioritizing Targets (0.0120s) 2/23/2020 3:36:54 PM Rebooting Sensor Arrays (0.0150s) 2/23/2020 3:36:54 PM Unloading Prismatic Grid (0.0120s) 2/23/2020 3:36:54 PM Thinking Of Objectives (0.0140s) 2/23/2020 3:36:54 PM Re-Aligning Objectives (0.0130s) 2/23/2020 3:36:54 PM Inhibiting Visual Scans (0.0200s) 2/23/2020 3:36:54 PM Synthesizing Vocals (0.0080s) 2/23/2020 3:36:54 PM Ventilating Scenarios (0.0130s) 2/23/2020 3:36:54 PM Decontaminating Targeting Systems (0.0130s) 2/23/2020 3:36:54 PM Ejecting Tactical Core (0.0140s) 2/23/2020 3:36:54 PM Calibrating Formations (0.0120s) 2/23/2020 3:36:54 PM Intercepting Galactic Maps (0.0140s) 2/23/2020 3:36:54 PM Sterilizing Test Chamber (0.0170s) 2/23/2020 3:36:54 PM Faction Diagnostics (0.0180s) 2/23/2020 3:36:54 PM Buffering Hackers (0.0190s) 2/23/2020 3:36:54 PM Inverting Death (0.0090s) 2/23/2020 3:36:54 PM Linear Field Variance (0.0960s) 2/23/2020 3:36:54 PM Charging Marks (0.0130s) 2/23/2020 3:36:54 PM Guarding The Posts (0.0120s) 2/23/2020 3:36:54 PM Range Manifolds (0.0110s) 2/23/2020 3:36:54 PM Purging ROFs (0.0120s) 2/23/2020 3:36:54 PM Manipulating Speeds (0.0170s) 2/23/2020 3:36:54 PM Detecting Projectiles (0.0100s) 2/23/2020 3:36:54 PM Grouping Flow Fields (0.0140s) 2/23/2020 3:36:54 PM Modulating Flow Field Groups (0.0230s) 2/23/2020 3:36:54 PM Designing Fleets (0.0400s) 2/23/2020 3:36:54 PM Thinking Of Technologies (0.0110s) 2/23/2020 3:36:54 PM Categorizing Starboard Sensors (0.0100s) 2/23/2020 3:36:54 PM Injecting Galactic Variables (0.0190s) 2/23/2020 3:36:54 PM Discharging Colored Ions (0.0420s) 2/23/2020 3:36:54 PM Replicating Ion Colors (0.0080s) 2/23/2020 3:36:55 PM Hugging Starfields (0.3150s) 2/23/2020 3:36:56 PM Ejecting Distant Planets (1.2441s) 2/23/2020 3:36:56 PM Investigating Map Signatures (0.0220s) 2/23/2020 3:36:56 PM Collating Solar Systems (0.0100s) 2/23/2020 3:36:56 PM Categorizing All Planets (0.0100s) 2/23/2020 3:36:56 PM Organizing Commands (0.0300s) 2/23/2020 3:36:56 PM Calculating Firing Cones (0.0060s) 2/23/2020 3:36:58 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 3:36:58 PM Demoting Insubordinate Ship Parts (1.5561s) 2/23/2020 3:37:01 PM Smooth All Plasma Cells (3.6062s) 2/23/2020 3:37:01 PM Issuing Orders (0.0140s) 2/23/2020 3:37:01 PM Augmenting Infusers (0.0170s) 2/23/2020 3:37:01 PM Infusing (0.0310s) 2/23/2020 3:37:01 PM Post-Proton Surge (0.0090s) 2/23/2020 3:37:01 PM Calibrate Weapons Arrays (0.0320s) 2/23/2020 3:37:01 PM Stimulate Modulation (0.0510s) 2/23/2020 3:37:02 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 3:37:02 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 3:37:02 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 3:37:02 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 3:37:02 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 3:37:02 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 3:37:02 PM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 3:37:04 PM Load Surrogates (2.1601s) 2/23/2020 3:37:04 PM Load Historical Documents (0.0170s) 2/23/2020 3:37:04 PM 12.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Hugging Starfields (0.3s) Ejecting Distant Planets (1.2s) Demoting Insubordinate Ship Parts (1.6s) Smooth All Plasma Cells (3.6s) Load Surrogates (2.2s) 2/23/2020 3:37:04 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 3:37:10 PM Start Generate Partial Map with Realistic and seed 320396191 and planet count 80 and 19 factions 2/23/2020 3:37:10 PM World Created, Launching Server 2/23/2020 3:37:11 PM Successfully opened host socket 2/23/2020 3:37:12 PM Start Generate FULL Map with Realistic and seed 320396191 and planet count 80 and 19 factions 2/23/2020 3:37:12 PM Generate FULL Map Complete 2/23/2020 3:38:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 3:57:07 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 3:57:07 PM Boot up FleetOS (0.5140s) 2/23/2020 3:57:07 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 3:57:07 PM Check System Logs For Rogue Intelligence (0.0410s) 2/23/2020 3:57:07 PM Game Version: 1.332 2/23/2020 3:57:07 PM Eject Trash Into Hyperspace (0.1070s) 2/23/2020 3:57:07 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 3:57:07 PM Check For Extra Modules (0.0090s) 2/23/2020 3:57:07 PM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 3:57:07 PM Bring Cloaking Systems Online (0.0180s) 2/23/2020 3:57:07 PM Remembering Alamo (0.0210s) 2/23/2020 3:57:07 PM Generating Framerates (0.0070s) 2/23/2020 3:57:07 PM Recalculate Speed Of Light (0.0240s) 2/23/2020 3:57:07 PM Optimize Comfort On Command Decks (0.0220s) 2/23/2020 3:57:07 PM Check Nearby Stellar Masses (0.0240s) 2/23/2020 3:57:07 PM No resolution change was required. 2/23/2020 3:57:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 3:57:07 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 3:57:07 PM Refresh Optical Lensing (0.0150s) 2/23/2020 3:57:07 PM Revise Fundamental Physical Laws (0.0330s) 2/23/2020 3:57:07 PM Boot Audio Comms (0.0140s) 2/23/2020 3:57:07 PM Establish Individual Audio Links (0.0160s) 2/23/2020 3:57:08 PM Prepare Explosions and Crackles (0.3250s) 2/23/2020 3:57:08 PM Calculate Odds Of Success (0.1560s) 2/23/2020 3:57:08 PM Briefly Panic (0.3610s) 2/23/2020 3:57:09 PM Install Confidence Routines (0.3360s) 2/23/2020 3:57:09 PM Bring Commander Interface Online (0.1430s) 2/23/2020 3:57:09 PM Motivate All Crews (0.0440s) 2/23/2020 3:57:09 PM Externalizing Patterns (0.0160s) 2/23/2020 3:57:09 PM Disengaging Constants (0.0420s) 2/23/2020 3:57:09 PM Late Axionic Computations (0.0750s) 2/23/2020 3:57:09 PM Connecting to Fleet Command (0.0080s) 2/23/2020 3:57:09 PM Thinking Of Advice (0.0120s) 2/23/2020 3:57:09 PM Degaussing Advice (0.0200s) 2/23/2020 3:57:09 PM Naming All Known Planets (0.0070s) 2/23/2020 3:57:09 PM Remembering Speeds (0.0130s) 2/23/2020 3:57:09 PM Prioritizing Targets (0.0140s) 2/23/2020 3:57:09 PM Rebooting Sensor Arrays (0.0150s) 2/23/2020 3:57:09 PM Unloading Prismatic Grid (0.0140s) 2/23/2020 3:57:09 PM Thinking Of Objectives (0.0130s) 2/23/2020 3:57:09 PM Re-Aligning Objectives (0.0150s) 2/23/2020 3:57:09 PM Inhibiting Visual Scans (0.0210s) 2/23/2020 3:57:09 PM Synthesizing Vocals (0.0090s) 2/23/2020 3:57:09 PM Ventilating Scenarios (0.0130s) 2/23/2020 3:57:09 PM Decontaminating Targeting Systems (0.0140s) 2/23/2020 3:57:09 PM Ejecting Tactical Core (0.0140s) 2/23/2020 3:57:09 PM Calibrating Formations (0.0110s) 2/23/2020 3:57:09 PM Intercepting Galactic Maps (0.0160s) 2/23/2020 3:57:09 PM Sterilizing Test Chamber (0.0160s) 2/23/2020 3:57:09 PM Faction Diagnostics (0.0170s) 2/23/2020 3:57:09 PM Buffering Hackers (0.0190s) 2/23/2020 3:57:09 PM Inverting Death (0.0100s) 2/23/2020 3:57:09 PM Linear Field Variance (0.0980s) 2/23/2020 3:57:09 PM Charging Marks (0.0120s) 2/23/2020 3:57:09 PM Guarding The Posts (0.0120s) 2/23/2020 3:57:09 PM Range Manifolds (0.0110s) 2/23/2020 3:57:09 PM Purging ROFs (0.0120s) 2/23/2020 3:57:09 PM Manipulating Speeds (0.0160s) 2/23/2020 3:57:09 PM Detecting Projectiles (0.0110s) 2/23/2020 3:57:09 PM Grouping Flow Fields (0.0150s) 2/23/2020 3:57:09 PM Modulating Flow Field Groups (0.0200s) 2/23/2020 3:57:09 PM Designing Fleets (0.0360s) 2/23/2020 3:57:09 PM Thinking Of Technologies (0.0110s) 2/23/2020 3:57:09 PM Categorizing Starboard Sensors (0.0120s) 2/23/2020 3:57:09 PM Injecting Galactic Variables (0.0170s) 2/23/2020 3:57:09 PM Discharging Colored Ions (0.0330s) 2/23/2020 3:57:09 PM Replicating Ion Colors (0.0100s) 2/23/2020 3:57:10 PM Initiating Starfields (0.3640s) 2/23/2020 3:57:11 PM Blowing Up Distant Planets (1.2601s) 2/23/2020 3:57:11 PM Investigating Map Signatures (0.0230s) 2/23/2020 3:57:11 PM Collating Solar Systems (0.0120s) 2/23/2020 3:57:11 PM Categorizing All Planets (0.0080s) 2/23/2020 3:57:11 PM Organizing Commands (0.0290s) 2/23/2020 3:57:11 PM Calculating Firing Cones (0.0060s) 2/23/2020 3:57:13 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 3:57:13 PM Declaring Ship Part Sovereignty (1.6711s) 2/23/2020 3:57:17 PM Destroying Nanotech Chamber (3.6632s) 2/23/2020 3:57:17 PM Issuing Orders (0.0140s) 2/23/2020 3:57:17 PM Augmenting Infusers (0.0130s) 2/23/2020 3:57:17 PM Infusing (0.0310s) 2/23/2020 3:57:17 PM Post-Proton Surge (0.0090s) 2/23/2020 3:57:17 PM Calibrate Weapons Arrays (0.0280s) 2/23/2020 3:57:17 PM Stimulate Modulation (0.0580s) 2/23/2020 3:57:17 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 3:57:17 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 3:57:17 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 3:57:17 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 3:57:17 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 3:57:17 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 3:57:17 PM ArcenAssetBundleCache.InstantiatedObjects: 876 2/23/2020 3:57:19 PM Load Surrogates (2.2041s) 2/23/2020 3:57:19 PM Load Historical Documents (0.0110s) 2/23/2020 3:57:19 PM 12.4 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Initiating Starfields (0.4s) Blowing Up Distant Planets (1.3s) Declaring Ship Part Sovereignty (1.7s) Destroying Nanotech Chamber (3.7s) Load Surrogates (2.2s) 2/23/2020 3:57:19 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 3:57:46 PM Start Generate Partial Map with Realistic and seed 850295562 and planet count 80 and 19 factions 2/23/2020 3:57:46 PM World Created, Launching Server 2/23/2020 3:57:46 PM Successfully opened host socket 2/23/2020 3:57:51 PM Start Generate FULL Map with Realistic and seed 850295562 and planet count 80 and 19 factions 2/23/2020 3:57:51 PM Generate FULL Map Complete 2/23/2020 3:59:18 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 4:15:58 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 4:15:58 PM Boot up FleetOS (0.4980s) 2/23/2020 4:15:58 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 4:15:58 PM Check System Logs For Rogue Intelligence (0.0430s) 2/23/2020 4:15:58 PM Game Version: 1.332 2/23/2020 4:15:58 PM Eject Trash Into Hyperspace (0.1050s) 2/23/2020 4:15:58 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 4:15:58 PM Check For Extra Modules (0.0090s) 2/23/2020 4:15:58 PM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 4:15:58 PM Bring Cloaking Systems Online (0.0180s) 2/23/2020 4:15:59 PM Remembering Alamo (0.0200s) 2/23/2020 4:15:59 PM Generating Framerates (0.0070s) 2/23/2020 4:15:59 PM Recalculate Speed Of Light (0.0210s) 2/23/2020 4:15:59 PM Optimize Comfort On Command Decks (0.0230s) 2/23/2020 4:15:59 PM Check Nearby Stellar Masses (0.0210s) 2/23/2020 4:15:59 PM No resolution change was required. 2/23/2020 4:15:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 4:15:59 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 4:15:59 PM Refresh Optical Lensing (0.0140s) 2/23/2020 4:15:59 PM Revise Fundamental Physical Laws (0.0320s) 2/23/2020 4:15:59 PM Boot Audio Comms (0.0130s) 2/23/2020 4:15:59 PM Establish Individual Audio Links (0.0140s) 2/23/2020 4:15:59 PM Prepare Explosions and Crackles (0.2990s) 2/23/2020 4:15:59 PM Calculate Odds Of Success (0.1410s) 2/23/2020 4:15:59 PM Briefly Panic (0.3860s) 2/23/2020 4:16:00 PM Install Confidence Routines (0.3370s) 2/23/2020 4:16:00 PM Bring Commander Interface Online (0.1190s) 2/23/2020 4:16:00 PM Motivate All Crews (0.0420s) 2/23/2020 4:16:00 PM Externalizing Patterns (0.0150s) 2/23/2020 4:16:00 PM Disengaging Constants (0.0390s) 2/23/2020 4:16:00 PM Late Axionic Computations (0.0800s) 2/23/2020 4:16:00 PM Connecting to Fleet Command (0.0110s) 2/23/2020 4:16:00 PM Thinking Of Advice (0.0100s) 2/23/2020 4:16:00 PM Degaussing Advice (0.0200s) 2/23/2020 4:16:00 PM Naming All Known Planets (0.0090s) 2/23/2020 4:16:00 PM Remembering Speeds (0.0130s) 2/23/2020 4:16:00 PM Prioritizing Targets (0.0110s) 2/23/2020 4:16:00 PM Rebooting Sensor Arrays (0.0150s) 2/23/2020 4:16:00 PM Unloading Prismatic Grid (0.0150s) 2/23/2020 4:16:00 PM Thinking Of Objectives (0.0110s) 2/23/2020 4:16:00 PM Re-Aligning Objectives (0.0140s) 2/23/2020 4:16:00 PM Inhibiting Visual Scans (0.0210s) 2/23/2020 4:16:00 PM Synthesizing Vocals (0.0080s) 2/23/2020 4:16:00 PM Ventilating Scenarios (0.0120s) 2/23/2020 4:16:00 PM Decontaminating Targeting Systems (0.0140s) 2/23/2020 4:16:00 PM Ejecting Tactical Core (0.0130s) 2/23/2020 4:16:00 PM Calibrating Formations (0.0130s) 2/23/2020 4:16:00 PM Intercepting Galactic Maps (0.0140s) 2/23/2020 4:16:00 PM Sterilizing Test Chamber (0.0160s) 2/23/2020 4:16:00 PM Faction Diagnostics (0.0190s) 2/23/2020 4:16:00 PM Buffering Hackers (0.0250s) 2/23/2020 4:16:00 PM Inverting Death (0.0120s) 2/23/2020 4:16:01 PM Linear Field Variance (0.0900s) 2/23/2020 4:16:01 PM Charging Marks (0.0080s) 2/23/2020 4:16:01 PM Guarding The Posts (0.0140s) 2/23/2020 4:16:01 PM Range Manifolds (0.0120s) 2/23/2020 4:16:01 PM Purging ROFs (0.0130s) 2/23/2020 4:16:01 PM Manipulating Speeds (0.0170s) 2/23/2020 4:16:01 PM Detecting Projectiles (0.0110s) 2/23/2020 4:16:01 PM Grouping Flow Fields (0.0140s) 2/23/2020 4:16:01 PM Modulating Flow Field Groups (0.0220s) 2/23/2020 4:16:01 PM Designing Fleets (0.0560s) 2/23/2020 4:16:01 PM Thinking Of Technologies (0.0120s) 2/23/2020 4:16:01 PM Categorizing Starboard Sensors (0.0110s) 2/23/2020 4:16:01 PM Injecting Galactic Variables (0.0170s) 2/23/2020 4:16:01 PM Discharging Colored Ions (0.0350s) 2/23/2020 4:16:01 PM Replicating Ion Colors (0.0090s) 2/23/2020 4:16:01 PM Challenging Starfields (0.3520s) 2/23/2020 4:16:02 PM Dissolving Distant Planets (1.2991s) 2/23/2020 4:16:02 PM Investigating Map Signatures (0.0270s) 2/23/2020 4:16:02 PM Collating Solar Systems (0.0110s) 2/23/2020 4:16:02 PM Categorizing All Planets (0.0120s) 2/23/2020 4:16:02 PM Organizing Commands (0.0350s) 2/23/2020 4:16:02 PM Calculating Firing Cones (0.0060s) 2/23/2020 4:16:04 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 4:16:04 PM Breaking In New Ship Parts (1.4271s) 2/23/2020 4:16:08 PM Eject And Reinsert Warp Cores (3.5862s) 2/23/2020 4:16:08 PM Issuing Orders (0.0130s) 2/23/2020 4:16:08 PM Augmenting Infusers (0.0140s) 2/23/2020 4:16:08 PM Infusing (0.0290s) 2/23/2020 4:16:08 PM Post-Proton Surge (0.0080s) 2/23/2020 4:16:08 PM Calibrate Weapons Arrays (0.0320s) 2/23/2020 4:16:08 PM Stimulate Modulation (0.0700s) 2/23/2020 4:16:08 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 4:16:08 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 4:16:08 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 4:16:08 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 4:16:08 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 4:16:08 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 4:16:08 PM ArcenAssetBundleCache.InstantiatedObjects: 874 2/23/2020 4:16:10 PM Load Surrogates (2.1151s) 2/23/2020 4:16:10 PM Load Historical Documents (0.0050s) 2/23/2020 4:16:10 PM 12.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Challenging Starfields (0.4s) Dissolving Distant Planets (1.3s) Breaking In New Ship Parts (1.4s) Eject And Reinsert Warp Cores (3.6s) Load Surrogates (2.1s) 2/23/2020 4:16:10 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 4:16:11 PM Start Generate Partial Map with Realistic and seed 924371447 and planet count 80 and 19 factions 2/23/2020 4:16:11 PM World Created, Launching Server 2/23/2020 4:16:12 PM Successfully opened host socket 2/23/2020 4:16:13 PM Start Generate FULL Map with Realistic and seed 924371447 and planet count 80 and 19 factions 2/23/2020 4:16:14 PM Generate FULL Map Complete 2/23/2020 4:18:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 10:58:54 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 10:58:54 PM Boot up FleetOS (0.4790s) 2/23/2020 10:58:54 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 10:58:54 PM Check System Logs For Rogue Intelligence (0.0370s) 2/23/2020 10:58:54 PM Game Version: 1.332 2/23/2020 10:58:54 PM Eject Trash Into Hyperspace (0.0980s) 2/23/2020 10:58:54 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 10:58:54 PM Check For Extra Modules (0.0090s) 2/23/2020 10:58:54 PM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 10:58:54 PM Bring Cloaking Systems Online (0.0170s) 2/23/2020 10:58:55 PM Remembering Alamo (0.0190s) 2/23/2020 10:58:55 PM Generating Framerates (0.0060s) 2/23/2020 10:58:55 PM Recalculate Speed Of Light (0.0200s) 2/23/2020 10:58:55 PM Optimize Comfort On Command Decks (0.0280s) 2/23/2020 10:58:55 PM Check Nearby Stellar Masses (0.0200s) 2/23/2020 10:58:55 PM No resolution change was required. 2/23/2020 10:58:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 10:58:55 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 10:58:55 PM Refresh Optical Lensing (0.0100s) 2/23/2020 10:58:55 PM Revise Fundamental Physical Laws (0.0340s) 2/23/2020 10:58:55 PM Boot Audio Comms (0.0130s) 2/23/2020 10:58:55 PM Establish Individual Audio Links (0.0140s) 2/23/2020 10:58:55 PM Prepare Explosions and Crackles (0.3010s) 2/23/2020 10:58:55 PM Calculate Odds Of Success (0.3990s) 2/23/2020 10:58:56 PM Briefly Panic (0.3650s) 2/23/2020 10:58:56 PM Install Confidence Routines (0.3380s) 2/23/2020 10:58:56 PM Bring Commander Interface Online (0.1280s) 2/23/2020 10:58:56 PM Motivate All Crews (0.0440s) 2/23/2020 10:58:56 PM Externalizing Patterns (0.0180s) 2/23/2020 10:58:56 PM Disengaging Constants (0.0400s) 2/23/2020 10:58:56 PM Late Axionic Computations (0.1020s) 2/23/2020 10:58:56 PM Connecting to Fleet Command (0.0160s) 2/23/2020 10:58:56 PM Thinking Of Advice (0.0080s) 2/23/2020 10:58:56 PM Degaussing Advice (0.0240s) 2/23/2020 10:58:56 PM Naming All Known Planets (0.0080s) 2/23/2020 10:58:56 PM Remembering Speeds (0.0130s) 2/23/2020 10:58:56 PM Prioritizing Targets (0.0140s) 2/23/2020 10:58:56 PM Rebooting Sensor Arrays (0.0130s) 2/23/2020 10:58:56 PM Unloading Prismatic Grid (0.0120s) 2/23/2020 10:58:57 PM Thinking Of Objectives (0.0140s) 2/23/2020 10:58:57 PM Re-Aligning Objectives (0.0140s) 2/23/2020 10:58:57 PM Inhibiting Visual Scans (0.0170s) 2/23/2020 10:58:57 PM Synthesizing Vocals (0.0100s) 2/23/2020 10:58:57 PM Ventilating Scenarios (0.0130s) 2/23/2020 10:58:57 PM Decontaminating Targeting Systems (0.0120s) 2/23/2020 10:58:57 PM Ejecting Tactical Core (0.0140s) 2/23/2020 10:58:57 PM Calibrating Formations (0.0130s) 2/23/2020 10:58:57 PM Intercepting Galactic Maps (0.0160s) 2/23/2020 10:58:57 PM Sterilizing Test Chamber (0.0140s) 2/23/2020 10:58:57 PM Faction Diagnostics (0.0180s) 2/23/2020 10:58:57 PM Buffering Hackers (0.0210s) 2/23/2020 10:58:57 PM Inverting Death (0.0090s) 2/23/2020 10:58:57 PM Linear Field Variance (0.0910s) 2/23/2020 10:58:57 PM Charging Marks (0.0110s) 2/23/2020 10:58:57 PM Guarding The Posts (0.0140s) 2/23/2020 10:58:57 PM Range Manifolds (0.0090s) 2/23/2020 10:58:57 PM Purging ROFs (0.0130s) 2/23/2020 10:58:57 PM Manipulating Speeds (0.0140s) 2/23/2020 10:58:57 PM Detecting Projectiles (0.0150s) 2/23/2020 10:58:57 PM Grouping Flow Fields (0.0200s) 2/23/2020 10:58:57 PM Modulating Flow Field Groups (0.0180s) 2/23/2020 10:58:57 PM Designing Fleets (0.0430s) 2/23/2020 10:58:57 PM Thinking Of Technologies (0.0110s) 2/23/2020 10:58:57 PM Categorizing Starboard Sensors (0.0130s) 2/23/2020 10:58:57 PM Injecting Galactic Variables (0.0150s) 2/23/2020 10:58:57 PM Discharging Colored Ions (0.0350s) 2/23/2020 10:58:57 PM Replicating Ion Colors (0.0080s) 2/23/2020 10:58:58 PM Hoping Starfields Are Nice (0.8640s) 2/23/2020 10:59:01 PM Gazing At Distant Planets (3.2032s) 2/23/2020 10:59:01 PM Investigating Map Signatures (0.0280s) 2/23/2020 10:59:01 PM Collating Solar Systems (0.0110s) 2/23/2020 10:59:01 PM Categorizing All Planets (0.0090s) 2/23/2020 10:59:01 PM Organizing Commands (0.0320s) 2/23/2020 10:59:01 PM Calculating Firing Cones (0.0070s) 2/23/2020 10:59:02 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 10:59:03 PM Errors in reading GameEntityTypeDataTable LoneArmoredGolem: has missing, invalid, or default 'GameEntityCategory' in attribute category HasAttribute: False Node-Text: 2/23/2020 10:59:03 PM Jailbreaking Favorite Ship Parts (1.4131s) 2/23/2020 10:59:10 PM Routing Emergency Power (7.1084s) 2/23/2020 10:59:10 PM Issuing Orders (0.0140s) 2/23/2020 10:59:10 PM Augmenting Infusers (0.0140s) 2/23/2020 10:59:10 PM Infusing (0.0320s) 2/23/2020 10:59:10 PM Post-Proton Surge (0.0080s) 2/23/2020 10:59:10 PM Calibrate Weapons Arrays (0.0420s) 2/23/2020 10:59:10 PM Stimulate Modulation (0.0490s) 2/23/2020 10:59:10 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 10:59:10 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 10:59:10 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 10:59:10 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 10:59:10 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 10:59:10 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 10:59:10 PM ArcenAssetBundleCache.InstantiatedObjects: 874 2/23/2020 10:59:12 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 2/23/2020 10:59:12 PM Load Surrogates (2.1531s) 2/23/2020 10:59:12 PM Load Historical Documents (0.0050s) 2/23/2020 10:59:12 PM 18.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Hoping Starfields Are Nice (0.9s) Gazing At Distant Planets (3.2s) Jailbreaking Favorite Ship Parts (1.4s) Routing Emergency Power (7.1s) Load Surrogates (2.2s) 2/23/2020 10:59:12 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 11:00:12 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 11:00:12 PM Boot up FleetOS (0.4670s) 2/23/2020 11:00:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 11:00:12 PM Check System Logs For Rogue Intelligence (0.0390s) 2/23/2020 11:00:12 PM Game Version: 1.332 2/23/2020 11:00:12 PM Eject Trash Into Hyperspace (0.0990s) 2/23/2020 11:00:12 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 11:00:12 PM Check For Extra Modules (0.0110s) 2/23/2020 11:00:12 PM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 11:00:12 PM Bring Cloaking Systems Online (0.0170s) 2/23/2020 11:00:12 PM Remembering Alamo (0.0190s) 2/23/2020 11:00:12 PM Generating Framerates (0.0070s) 2/23/2020 11:00:13 PM Recalculate Speed Of Light (0.0230s) 2/23/2020 11:00:13 PM Optimize Comfort On Command Decks (0.0260s) 2/23/2020 11:00:13 PM Check Nearby Stellar Masses (0.0230s) 2/23/2020 11:00:13 PM No resolution change was required. 2/23/2020 11:00:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 11:00:13 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 11:00:13 PM Refresh Optical Lensing (0.0130s) 2/23/2020 11:00:13 PM Revise Fundamental Physical Laws (0.0300s) 2/23/2020 11:00:13 PM Boot Audio Comms (0.0160s) 2/23/2020 11:00:13 PM Establish Individual Audio Links (0.0190s) 2/23/2020 11:00:13 PM Prepare Explosions and Crackles (0.3020s) 2/23/2020 11:00:13 PM Calculate Odds Of Success (0.1470s) 2/23/2020 11:00:14 PM Briefly Panic (0.4900s) 2/23/2020 11:00:14 PM Install Confidence Routines (0.3420s) 2/23/2020 11:00:14 PM Bring Commander Interface Online (0.1220s) 2/23/2020 11:00:14 PM Motivate All Crews (0.0420s) 2/23/2020 11:00:14 PM Externalizing Patterns (0.0200s) 2/23/2020 11:00:14 PM Disengaging Constants (0.0410s) 2/23/2020 11:00:14 PM Late Axionic Computations (0.0780s) 2/23/2020 11:00:14 PM Connecting to Fleet Command (0.0090s) 2/23/2020 11:00:14 PM Thinking Of Advice (0.0110s) 2/23/2020 11:00:14 PM Degaussing Advice (0.0200s) 2/23/2020 11:00:14 PM Naming All Known Planets (0.0070s) 2/23/2020 11:00:14 PM Remembering Speeds (0.0140s) 2/23/2020 11:00:14 PM Prioritizing Targets (0.0130s) 2/23/2020 11:00:14 PM Rebooting Sensor Arrays (0.0130s) 2/23/2020 11:00:14 PM Unloading Prismatic Grid (0.0140s) 2/23/2020 11:00:14 PM Thinking Of Objectives (0.0130s) 2/23/2020 11:00:14 PM Re-Aligning Objectives (0.0140s) 2/23/2020 11:00:14 PM Inhibiting Visual Scans (0.0180s) 2/23/2020 11:00:14 PM Synthesizing Vocals (0.0090s) 2/23/2020 11:00:14 PM Ventilating Scenarios (0.0120s) 2/23/2020 11:00:14 PM Decontaminating Targeting Systems (0.0140s) 2/23/2020 11:00:14 PM Ejecting Tactical Core (0.0130s) 2/23/2020 11:00:14 PM Calibrating Formations (0.0130s) 2/23/2020 11:00:14 PM Intercepting Galactic Maps (0.0150s) 2/23/2020 11:00:14 PM Sterilizing Test Chamber (0.0150s) 2/23/2020 11:00:14 PM Faction Diagnostics (0.0190s) 2/23/2020 11:00:14 PM Buffering Hackers (0.0180s) 2/23/2020 11:00:14 PM Inverting Death (0.0110s) 2/23/2020 11:00:15 PM Linear Field Variance (0.1030s) 2/23/2020 11:00:15 PM Charging Marks (0.0150s) 2/23/2020 11:00:15 PM Guarding The Posts (0.0150s) 2/23/2020 11:00:15 PM Range Manifolds (0.0100s) 2/23/2020 11:00:15 PM Purging ROFs (0.0140s) 2/23/2020 11:00:15 PM Manipulating Speeds (0.0140s) 2/23/2020 11:00:15 PM Detecting Projectiles (0.0110s) 2/23/2020 11:00:15 PM Grouping Flow Fields (0.0150s) 2/23/2020 11:00:15 PM Modulating Flow Field Groups (0.0240s) 2/23/2020 11:00:15 PM Designing Fleets (0.0380s) 2/23/2020 11:00:15 PM Thinking Of Technologies (0.0120s) 2/23/2020 11:00:15 PM Categorizing Starboard Sensors (0.0090s) 2/23/2020 11:00:15 PM Injecting Galactic Variables (0.0200s) 2/23/2020 11:00:15 PM Discharging Colored Ions (0.0330s) 2/23/2020 11:00:15 PM Replicating Ion Colors (0.0080s) 2/23/2020 11:00:15 PM Dropping Starfields (0.3340s) 2/23/2020 11:00:16 PM Reconstituting Distant Planets (1.3061s) 2/23/2020 11:00:17 PM Investigating Map Signatures (0.0310s) 2/23/2020 11:00:17 PM Collating Solar Systems (0.0110s) 2/23/2020 11:00:17 PM Categorizing All Planets (0.0100s) 2/23/2020 11:00:17 PM Organizing Commands (0.0290s) 2/23/2020 11:00:17 PM Calculating Firing Cones (0.0060s) 2/23/2020 11:00:18 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 11:00:18 PM Holding Ship Parts For Comfort (1.4891s) 2/23/2020 11:00:22 PM Toy With Natives On Nearby Planet (3.5962s) 2/23/2020 11:00:22 PM Issuing Orders (0.0130s) 2/23/2020 11:00:22 PM Augmenting Infusers (0.0150s) 2/23/2020 11:00:22 PM Infusing (0.0290s) 2/23/2020 11:00:22 PM Post-Proton Surge (0.0070s) 2/23/2020 11:00:22 PM Calibrate Weapons Arrays (0.0300s) 2/23/2020 11:00:22 PM Stimulate Modulation (0.0500s) 2/23/2020 11:00:22 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 11:00:22 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 11:00:22 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 11:00:22 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 11:00:22 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 11:00:22 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 11:00:22 PM ArcenAssetBundleCache.InstantiatedObjects: 874 2/23/2020 11:00:24 PM Load Surrogates (2.2671s) 2/23/2020 11:00:24 PM Load Historical Documents (0.0040s) 2/23/2020 11:00:24 PM 12.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Dropping Starfields (0.3s) Reconstituting Distant Planets (1.3s) Holding Ship Parts For Comfort (1.5s) Toy With Natives On Nearby Planet (3.6s) Load Surrogates (2.3s) 2/23/2020 11:00:24 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 11:00:26 PM Start Generate Partial Map with Realistic and seed 629097560 and planet count 80 and 19 factions 2/23/2020 11:00:26 PM World Created, Launching Server 2/23/2020 11:00:26 PM Successfully opened host socket 2/23/2020 11:00:31 PM Start Generate Partial Map with X and seed 629097560 and planet count 40 and 19 factions 2/23/2020 11:00:31 PM Generate Partial Map Complete 2/23/2020 11:00:33 PM Start Generate FULL Map with X and seed 629097560 and planet count 40 and 19 factions 2/23/2020 11:00:33 PM Generate FULL Map Complete 2/23/2020 11:01:00 PM Logged Achievement To Steam Lots Of Energy 2/23/2020 11:05:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/23/2020 11:08:21 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/23/2020 11:08:21 PM Boot up FleetOS (0.4860s) 2/23/2020 11:08:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/23/2020 11:08:21 PM Check System Logs For Rogue Intelligence (0.0450s) 2/23/2020 11:08:21 PM Game Version: 1.332 2/23/2020 11:08:21 PM Eject Trash Into Hyperspace (0.1040s) 2/23/2020 11:08:21 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/23/2020 11:08:21 PM Check For Extra Modules (0.0100s) 2/23/2020 11:08:21 PM Installed Mods: GalacticConquest_Current (10000) 2/23/2020 11:08:21 PM Bring Cloaking Systems Online (0.0200s) 2/23/2020 11:08:21 PM Remembering Alamo (0.0190s) 2/23/2020 11:08:21 PM Generating Framerates (0.0060s) 2/23/2020 11:08:21 PM Recalculate Speed Of Light (0.0210s) 2/23/2020 11:08:22 PM Optimize Comfort On Command Decks (0.0210s) 2/23/2020 11:08:22 PM Check Nearby Stellar Masses (0.0240s) 2/23/2020 11:08:22 PM No resolution change was required. 2/23/2020 11:08:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/23/2020 11:08:22 PM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/23/2020 11:08:22 PM Refresh Optical Lensing (0.0100s) 2/23/2020 11:08:22 PM Revise Fundamental Physical Laws (0.0280s) 2/23/2020 11:08:22 PM Boot Audio Comms (0.0170s) 2/23/2020 11:08:22 PM Establish Individual Audio Links (0.0170s) 2/23/2020 11:08:22 PM Prepare Explosions and Crackles (0.2980s) 2/23/2020 11:08:22 PM Calculate Odds Of Success (0.1400s) 2/23/2020 11:08:22 PM Briefly Panic (0.3730s) 2/23/2020 11:08:23 PM Install Confidence Routines (0.3530s) 2/23/2020 11:08:23 PM Bring Commander Interface Online (0.1250s) 2/23/2020 11:08:23 PM Motivate All Crews (0.0430s) 2/23/2020 11:08:23 PM Externalizing Patterns (0.0150s) 2/23/2020 11:08:23 PM Disengaging Constants (0.0400s) 2/23/2020 11:08:23 PM Late Axionic Computations (0.0770s) 2/23/2020 11:08:23 PM Connecting to Fleet Command (0.0110s) 2/23/2020 11:08:23 PM Thinking Of Advice (0.0100s) 2/23/2020 11:08:23 PM Degaussing Advice (0.0200s) 2/23/2020 11:08:23 PM Naming All Known Planets (0.0090s) 2/23/2020 11:08:23 PM Remembering Speeds (0.0140s) 2/23/2020 11:08:23 PM Prioritizing Targets (0.0120s) 2/23/2020 11:08:23 PM Rebooting Sensor Arrays (0.0160s) 2/23/2020 11:08:23 PM Unloading Prismatic Grid (0.0110s) 2/23/2020 11:08:23 PM Thinking Of Objectives (0.0130s) 2/23/2020 11:08:23 PM Re-Aligning Objectives (0.0130s) 2/23/2020 11:08:23 PM Inhibiting Visual Scans (0.0200s) 2/23/2020 11:08:23 PM Synthesizing Vocals (0.0100s) 2/23/2020 11:08:23 PM Ventilating Scenarios (0.0120s) 2/23/2020 11:08:23 PM Decontaminating Targeting Systems (0.0140s) 2/23/2020 11:08:23 PM Ejecting Tactical Core (0.0140s) 2/23/2020 11:08:23 PM Calibrating Formations (0.0120s) 2/23/2020 11:08:23 PM Intercepting Galactic Maps (0.0130s) 2/23/2020 11:08:23 PM Sterilizing Test Chamber (0.0170s) 2/23/2020 11:08:23 PM Faction Diagnostics (0.0200s) 2/23/2020 11:08:23 PM Buffering Hackers (0.0180s) 2/23/2020 11:08:23 PM Inverting Death (0.0110s) 2/23/2020 11:08:23 PM Linear Field Variance (0.0880s) 2/23/2020 11:08:23 PM Charging Marks (0.0100s) 2/23/2020 11:08:23 PM Guarding The Posts (0.0130s) 2/23/2020 11:08:23 PM Range Manifolds (0.0110s) 2/23/2020 11:08:23 PM Purging ROFs (0.0150s) 2/23/2020 11:08:24 PM Manipulating Speeds (0.0150s) 2/23/2020 11:08:24 PM Detecting Projectiles (0.0110s) 2/23/2020 11:08:24 PM Grouping Flow Fields (0.0150s) 2/23/2020 11:08:24 PM Modulating Flow Field Groups (0.0210s) 2/23/2020 11:08:24 PM Designing Fleets (0.0410s) 2/23/2020 11:08:24 PM Thinking Of Technologies (0.0110s) 2/23/2020 11:08:24 PM Categorizing Starboard Sensors (0.0110s) 2/23/2020 11:08:24 PM Injecting Galactic Variables (0.0190s) 2/23/2020 11:08:24 PM Discharging Colored Ions (0.0360s) 2/23/2020 11:08:24 PM Replicating Ion Colors (0.0110s) 2/23/2020 11:08:24 PM Eating Starfields (0.3530s) 2/23/2020 11:08:25 PM Pinpointing Distant Planets (1.3371s) 2/23/2020 11:08:25 PM Investigating Map Signatures (0.0240s) 2/23/2020 11:08:25 PM Collating Solar Systems (0.0110s) 2/23/2020 11:08:25 PM Categorizing All Planets (0.0110s) 2/23/2020 11:08:25 PM Organizing Commands (0.0340s) 2/23/2020 11:08:25 PM Calculating Firing Cones (0.0070s) 2/23/2020 11:08:27 PM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/23/2020 11:08:27 PM Ruining Perfectly Good Ship Parts (1.4711s) 2/23/2020 11:08:31 PM Restrain Self From Stating The Odds (3.5742s) 2/23/2020 11:08:31 PM Issuing Orders (0.0130s) 2/23/2020 11:08:31 PM Augmenting Infusers (0.0160s) 2/23/2020 11:08:31 PM Infusing (0.0290s) 2/23/2020 11:08:31 PM Post-Proton Surge (0.0090s) 2/23/2020 11:08:31 PM Calibrate Weapons Arrays (0.0310s) 2/23/2020 11:08:31 PM Stimulate Modulation (0.0580s) 2/23/2020 11:08:31 PM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/23/2020 11:08:31 PM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/23/2020 11:08:31 PM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/23/2020 11:08:31 PM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/23/2020 11:08:31 PM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/23/2020 11:08:31 PM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/23/2020 11:08:31 PM ArcenAssetBundleCache.InstantiatedObjects: 874 2/23/2020 11:08:33 PM Load Surrogates (2.2281s) 2/23/2020 11:08:33 PM Load Historical Documents (0.0040s) 2/23/2020 11:08:33 PM 12.1 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Eating Starfields (0.4s) Pinpointing Distant Planets (1.3s) Ruining Perfectly Good Ship Parts (1.5s) Restrain Self From Stating The Odds (3.6s) Load Surrogates (2.2s) 2/23/2020 11:08:33 PM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/23/2020 11:08:36 PM Start Generate Partial Map with Realistic and seed 388458562 and planet count 80 and 19 factions 2/23/2020 11:08:36 PM World Created, Launching Server 2/23/2020 11:08:36 PM Successfully opened host socket 2/23/2020 11:08:41 PM Start Generate Partial Map with X and seed 388458562 and planet count 80 and 19 factions 2/23/2020 11:08:41 PM Generate Partial Map Complete 2/23/2020 11:08:44 PM Start Generate Partial Map with X and seed 388458562 and planet count 40 and 19 factions 2/23/2020 11:08:44 PM Generate Partial Map Complete 2/23/2020 11:08:46 PM Start Generate FULL Map with X and seed 388458562 and planet count 40 and 19 factions 2/23/2020 11:08:46 PM Generate FULL Map Complete 2/23/2020 11:08:53 PM Thread 'specialFactionContext_17_HumanResistanceFighters' is in state Running after 250 seconds, so killing it now 2/23/2020 11:08:53 PM Thread 'specialFactionContext_19_Nanocaust' is in state Running after 250 seconds, so killing it now 2/23/2020 11:09:02 PM Logged Achievement To Steam Lots Of Energy 2/23/2020 11:14:02 PM DoEntitySecondLogic for LoneArmoredGolemStage2 debug code 180 exception System.IndexOutOfRangeException: Index was outside the bounds of the array. at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000f9] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].set_Item (TKey key, TValue value) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.Core.World_AIW2.RegisterNewEntity (Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00001] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntity_Squad.InitializeSquad (Arcen.AIW2.Core.Planet Planet, System.Int32 PrimaryKeyID, Arcen.AIW2.Core.GameEntityTypeData TypeData) [0x0002c] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNewWithExistingID (Arcen.AIW2.Core.PlanetFaction Faction, System.Int32 PrimaryKeyID, Arcen.AIW2.Core.GameEntityTypeData TypeData) [0x00021] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntity_Squad.CreateNew (Arcen.AIW2.Core.PlanetFaction PFaction, Arcen.AIW2.Core.GameEntityTypeData TypeData, System.Int32 CurrentMarkLevel, Arcen.AIW2.Core.Fleet FleetOrNullIfNotShip, System.Int32 UniqueTypeDataDifferentiatorForDuplicatesOrZero, Arcen.Universal.ArcenPoint StartingLocation, Arcen.AIW2.Core.ArcenSimContext Context) [0x00077] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntity_Squad.TransformInto (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.GameEntityTypeData typeICanTransformInto, System.Int32 numEntitiesToSpawn) [0x00074] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x01262] in <4688975df0da44369e8cfe53adf5f96b>:0 2/24/2020 1:22:43 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 2/24/2020 1:22:43 AM Boot up FleetOS (0.4660s) 2/24/2020 1:22:43 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 12267 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/24/2020 1:22:43 AM Check System Logs For Rogue Intelligence (0.0400s) 2/24/2020 1:22:43 AM Game Version: 1.332 2/24/2020 1:22:43 AM Eject Trash Into Hyperspace (0.2000s) 2/24/2020 1:22:43 AM Expansions: The Spire Rises (Installed!) Zenith Onslaught (NOT INSTALLED) 2/24/2020 1:22:43 AM Check For Extra Modules (0.0120s) 2/24/2020 1:22:43 AM Installed Mods: GalacticConquest_Current (10000) 2/24/2020 1:22:43 AM Bring Cloaking Systems Online (0.0170s) 2/24/2020 1:22:43 AM Remembering Alamo (0.0190s) 2/24/2020 1:22:43 AM Generating Framerates (0.0080s) 2/24/2020 1:22:43 AM Recalculate Speed Of Light (0.0250s) 2/24/2020 1:22:43 AM Optimize Comfort On Command Decks (0.0230s) 2/24/2020 1:22:43 AM Check Nearby Stellar Masses (0.0180s) 2/24/2020 1:22:43 AM No resolution change was required. 2/24/2020 1:22:43 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/24/2020 1:22:43 AM Applied Framerate Type: 75 FPS (vsync: 0 targetFPS:75) 2/24/2020 1:22:43 AM Refresh Optical Lensing (0.0120s) 2/24/2020 1:22:43 AM Revise Fundamental Physical Laws (0.1350s) 2/24/2020 1:22:43 AM Boot Audio Comms (0.0140s) 2/24/2020 1:22:43 AM Establish Individual Audio Links (0.0160s) 2/24/2020 1:22:46 AM Prepare Explosions and Crackles (2.3031s) 2/24/2020 1:22:46 AM Calculate Odds Of Success (0.5120s) 2/24/2020 1:22:57 AM Briefly Panic (11.0066s) 2/24/2020 1:22:58 AM Install Confidence Routines (0.4510s) 2/24/2020 1:22:58 AM Bring Commander Interface Online (0.1400s) 2/24/2020 1:22:58 AM Motivate All Crews (0.0420s) 2/24/2020 1:22:58 AM Externalizing Patterns (0.0200s) 2/24/2020 1:22:58 AM Disengaging Constants (0.0550s) 2/24/2020 1:22:58 AM Late Axionic Computations (0.6340s) 2/24/2020 1:22:58 AM Connecting to Fleet Command (0.0140s) 2/24/2020 1:22:58 AM Thinking Of Advice (0.0120s) 2/24/2020 1:22:58 AM Degaussing Advice (0.0240s) 2/24/2020 1:22:59 AM Naming All Known Planets (0.0090s) 2/24/2020 1:22:59 AM Remembering Speeds (0.0120s) 2/24/2020 1:22:59 AM Prioritizing Targets (0.0130s) 2/24/2020 1:22:59 AM Rebooting Sensor Arrays (0.0140s) 2/24/2020 1:22:59 AM Unloading Prismatic Grid (0.0130s) 2/24/2020 1:22:59 AM Thinking Of Objectives (0.0130s) 2/24/2020 1:22:59 AM Re-Aligning Objectives (0.0140s) 2/24/2020 1:22:59 AM Inhibiting Visual Scans (0.0180s) 2/24/2020 1:22:59 AM Synthesizing Vocals (0.0090s) 2/24/2020 1:22:59 AM Ventilating Scenarios (0.0130s) 2/24/2020 1:22:59 AM Decontaminating Targeting Systems (0.0140s) 2/24/2020 1:22:59 AM Ejecting Tactical Core (0.0130s) 2/24/2020 1:22:59 AM Calibrating Formations (0.0120s) 2/24/2020 1:22:59 AM Intercepting Galactic Maps (0.0150s) 2/24/2020 1:22:59 AM Sterilizing Test Chamber (0.0230s) 2/24/2020 1:22:59 AM Faction Diagnostics (0.0170s) 2/24/2020 1:22:59 AM Buffering Hackers (0.0200s) 2/24/2020 1:22:59 AM Inverting Death (0.0090s) 2/24/2020 1:22:59 AM Linear Field Variance (0.0920s) 2/24/2020 1:22:59 AM Charging Marks (0.0110s) 2/24/2020 1:22:59 AM Guarding The Posts (0.0110s) 2/24/2020 1:22:59 AM Range Manifolds (0.0120s) 2/24/2020 1:22:59 AM Purging ROFs (0.0130s) 2/24/2020 1:22:59 AM Manipulating Speeds (0.0140s) 2/24/2020 1:22:59 AM Detecting Projectiles (0.0130s) 2/24/2020 1:22:59 AM Grouping Flow Fields (0.0140s) 2/24/2020 1:22:59 AM Modulating Flow Field Groups (0.0270s) 2/24/2020 1:22:59 AM Designing Fleets (0.0380s) 2/24/2020 1:22:59 AM Thinking Of Technologies (0.0160s) 2/24/2020 1:22:59 AM Categorizing Starboard Sensors (0.0120s) 2/24/2020 1:22:59 AM Injecting Galactic Variables (0.0180s) 2/24/2020 1:22:59 AM Discharging Colored Ions (0.0450s) 2/24/2020 1:22:59 AM Replicating Ion Colors (0.0110s) 2/24/2020 1:23:00 AM Burying Starfields (1.1711s) 2/24/2020 1:23:04 AM Dissolving Distant Planets (4.1532s) 2/24/2020 1:23:04 AM Investigating Map Signatures (0.0260s) 2/24/2020 1:23:04 AM Collating Solar Systems (0.0090s) 2/24/2020 1:23:04 AM Categorizing All Planets (0.0170s) 2/24/2020 1:23:04 AM Organizing Commands (0.0250s) 2/24/2020 1:23:05 AM Calculating Firing Cones (0.0080s) 2/24/2020 1:23:07 AM Overwrote old entry for AIStealthNuke in RoyalAntiStructureGuardians 2/24/2020 1:23:07 AM Disassembling And Reassembling Ship Parts (2.3031s) 2/24/2020 1:23:34 AM Submitting Paperwork To High Command (27.5006s) 2/24/2020 1:23:34 AM Issuing Orders (0.0140s) 2/24/2020 1:23:34 AM Augmenting Infusers (0.0140s) 2/24/2020 1:23:34 AM Infusing (0.0320s) 2/24/2020 1:23:34 AM Post-Proton Surge (0.0080s) 2/24/2020 1:23:34 AM Calibrate Weapons Arrays (0.0350s) 2/24/2020 1:23:34 AM Stimulate Modulation (0.0640s) 2/24/2020 1:23:35 AM Found null GameEntityTypeData for UniversalStarterFleet: ship_membership itemForLater CoordinatorTransportFlagship 2/24/2020 1:23:35 AM Found null GameEntityTypeData for StealthStartingFleet: ship_membership itemForLater StealthTransportFlagship 2/24/2020 1:23:35 AM Found null GameEntityTypeData for CorruptingStartingFleet: ship_membership itemForLater LocustTransportFlagship 2/24/2020 1:23:35 AM Found null GameEntityTypeData for RapidStartingFleet: ship_membership itemForLater ArtilleryTransportFlagship 2/24/2020 1:23:35 AM Found null GameEntityTypeData for InvasionStartingFleet: ship_membership itemForLater InvasionTransportFlagship 2/24/2020 1:23:35 AM Found null GameEntityTypeData for EngineeringStartingFleet: ship_membership itemForLater EngineeringTransportFlagship 2/24/2020 1:23:35 AM ArcenAssetBundleCache.InstantiatedObjects: 911 2/24/2020 1:23:37 AM Load Surrogates (2.9372s) 2/24/2020 1:23:37 AM Load Historical Documents (0.0040s) 2/24/2020 1:23:37 AM 55.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (2.3s) Calculate Odds Of Success (0.5s) Briefly Panic (11.0s) Install Confidence Routines (0.5s) Late Axionic Computations (0.6s) Burying Starfields (1.2s) Dissolving Distant Planets (4.2s) Disassembling And Reassembling Ship Parts (2.3s) Submitting Paperwork To High Command (27.5s) Load Surrogates (2.9s) 2/24/2020 1:23:38 AM Hello Steam user 'Sir Limbo' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0 2/24/2020 1:24:10 AM Start Generate Partial Map with Realistic and seed 478523105 and planet count 80 and 20 factions 2/24/2020 1:24:10 AM World Created, Launching Server 2/24/2020 1:24:11 AM Successfully opened host socket 2/24/2020 1:25:09 AM Start Generate Partial Map with Clusters and seed 478523105 and planet count 100 and 20 factions 2/24/2020 1:25:09 AM Generate Partial Map Complete 2/24/2020 1:25:11 AM Start Generate Partial Map with Clusters and seed 478523105 and planet count 100 and 20 factions 2/24/2020 1:25:11 AM Generate Partial Map Complete 2/24/2020 1:25:14 AM Start Generate Partial Map with Clusters and seed 83835143 and planet count 200 and 20 factions 2/24/2020 1:25:14 AM Generate Partial Map Complete 2/24/2020 1:25:17 AM Start Generate Partial Map with Clusters and seed 163070423 and planet count 200 and 20 factions 2/24/2020 1:25:17 AM Generate Partial Map Complete 2/24/2020 1:25:19 AM Start Generate Partial Map with Clusters and seed 334040341 and planet count 200 and 20 factions 2/24/2020 1:25:20 AM Generate Partial Map Complete 2/24/2020 1:25:20 AM Start Generate Partial Map with Clusters and seed 507239371 and planet count 200 and 20 factions 2/24/2020 1:25:21 AM Generate Partial Map Complete 2/24/2020 1:25:31 AM Start Generate Partial Map with Clusters and seed 550396946 and planet count 200 and 20 factions 2/24/2020 1:25:31 AM Generate Partial Map Complete 2/24/2020 1:25:36 AM Start Generate Partial Map with Clusters and seed 41654725 and planet count 200 and 20 factions 2/24/2020 1:25:36 AM Generate Partial Map Complete 2/24/2020 1:25:55 AM Start Generate Partial Map with Clusters and seed 425912302 and planet count 200 and 20 factions 2/24/2020 1:25:55 AM Generate Partial Map Complete 2/24/2020 1:26:01 AM Start Generate Partial Map with Clusters and seed 457844347 and planet count 200 and 20 factions 2/24/2020 1:26:01 AM Generate Partial Map Complete 2/24/2020 1:26:09 AM Start Generate Partial Map with Clusters and seed 50532239 and planet count 200 and 20 factions 2/24/2020 1:26:10 AM Generate Partial Map Complete 2/24/2020 1:26:12 AM Start Generate Partial Map with Clusters and seed 463021816 and planet count 200 and 20 factions 2/24/2020 1:26:12 AM Generate Partial Map Complete 2/24/2020 1:26:18 AM Start Generate Partial Map with Clusters and seed 963415155 and planet count 200 and 20 factions 2/24/2020 1:26:18 AM Generate Partial Map Complete 2/24/2020 1:26:29 AM Start Generate Partial Map with Clusters and seed 963415155 and planet count 200 and 20 factions 2/24/2020 1:26:29 AM Generate Partial Map Complete 2/24/2020 1:28:51 AM Start Generate FULL Map with Clusters and seed 963415155 and planet count 200 and 28 factions 2/24/2020 1:28:54 AM Generate FULL Map Complete 2/24/2020 1:29:01 AM Thread 'specialFactionContext_25_Scourge' is in state Running after 250 seconds, so killing it now 2/24/2020 1:35:57 AM Logged Achievement To Steam Lots Of Energy 2/24/2020 1:37:24 AM Logged Achievement To Steam Research Grant 2/24/2020 1:41:44 AM Using upgrade percentage 50 ai-allied True upgradable infrastructure 1 total infrastructure 1 2/24/2020 1:43:58 AM Using upgrade percentage 50 ai-allied True upgradable infrastructure 1 total infrastructure 2 2/24/2020 1:46:59 AM Using upgrade percentage 99 ai-allied True upgradable infrastructure 3 total infrastructure 3 2/24/2020 1:53:47 AM Using upgrade percentage 99 ai-allied True upgradable infrastructure 4 total infrastructure 4 2/24/2020 2:04:17 AM Using upgrade percentage 50 ai-allied True upgradable infrastructure 3 total infrastructure 5 2/24/2020 2:04:47 AM Using upgrade percentage 99 ai-allied True upgradable infrastructure 4 total infrastructure 5 2/24/2020 2:06:37 AM Logged Achievement To Steam Off to the Dire Graveyard 2/24/2020 2:07:24 AM Using upgrade percentage 99 ai-allied True upgradable infrastructure 5 total infrastructure 7 2/24/2020 2:13:31 AM Using upgrade percentage 99 ai-allied True upgradable infrastructure 7 total infrastructure 8 2/24/2020 2:13:31 AM Logged Achievement To Steam Knowledge is Power 2/24/2020 2:18:01 AM Using upgrade percentage 99 ai-allied True upgradable infrastructure 7 total infrastructure 9 2/24/2020 2:26:21 AM Using upgrade percentage 99 ai-allied True upgradable infrastructure 6 total infrastructure 10 2/24/2020 2:27:39 AM Using upgrade percentage 99 ai-allied True upgradable infrastructure 6 total infrastructure 11 2/24/2020 2:29:38 AM Donating team Fireteam 19 has 2 units with strength 56. Status Assembling No target planet No lurk planet. Ships: Toulon: 2 to hunter, path A 2/24/2020 2:30:40 AM Using upgrade percentage 99 ai-allied True upgradable infrastructure 10 total infrastructure 12 2/24/2020 2:37:21 AM Donating team Fireteam 23 has 49 units with strength 1712. Status Assembling No target planet No lurk planet. Ships: Nadin: 49 to hunter, path A 2/24/2020 2:40:12 AM Using upgrade percentage 99 ai-allied True upgradable infrastructure 11 total infrastructure 13 2/24/2020 2:45:53 AM Logged Achievement To Steam Lots Of Metal 2/24/2020 2:45:56 AM Using upgrade percentage 99 ai-allied True upgradable infrastructure 12 total infrastructure 14 2/24/2020 2:50:36 AM Using upgrade percentage 99 ai-allied True upgradable infrastructure 12 total infrastructure 15 2/24/2020 2:50:48 AM Using upgrade percentage 99 ai-allied True upgradable infrastructure 12 total infrastructure 15 2/24/2020 2:51:34 AM Using upgrade percentage 99 ai-allied True upgradable infrastructure 11 total infrastructure 15 2/24/2020 2:52:50 AM Donating team Fireteam 24 has 4 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Skichi: 4 to hunter, path A 2/24/2020 2:55:33 AM Donating team Fireteam 26 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Hoare: 2 to hunter, path A 2/24/2020 2:55:58 AM Exception in entity tooltip text generation at stage 5950:System.Exception: Unknown ArcenRejectionReason EntityIsUnrebuiltRemains at Arcen.AIW2.Core.GameEntity_Squad.GetIsSelfConstructionBlocked () [0x000b6] in <4688975df0da44369e8cfe53adf5f96b>:0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x0a828] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo.GetTextForEntity (Arcen.Universal.ArcenDoubleCharacterBuffer buffer, Arcen.AIW2.Core.GameEntity_Base EntityBase, Arcen.AIW2.Core.Fleet+Membership MembershipBase, Arcen.AIW2.Core.GameEntityTypeData TypeDataOrNull, System.Int32 OptionalCountToShow, Arcen.AIW2.Core.Faction ForFactionOrNull, System.Int32 OptionalForMarkLevel, Arcen.AIW2.Core.FromSidebarType IsFromSidebarType, Arcen.AIW2.External.ShipExtraDetailsInfo DetailsType) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.GetTextToRender (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00000] in :0 at Arcen.AIW2.External.Window_InGameHoverEntityInfo+bPanel.UpdateContentFromVolatile (Arcen.Universal.ArcenUIWrapperedUnityImage Image, Arcen.Universal.ArcenUI_Image+SubImageGroup _SubImages, Arcen.Universal.SubTextGroup _SubTexts) [0x00000] in :0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <673317963de34bfb8aac2e7b0b028374>:0