6/4/2019 8:46:45 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:46:46 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:46:47 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:46:48 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:46:49 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:46:50 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:46:51 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:46:52 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:46:53 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:46:54 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:46:56 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:46:57 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:46:58 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:46:59 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:47:00 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:47:01 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:47:02 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:47:03 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:47:04 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:47:05 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:47:06 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:47:07 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:47:08 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:47:09 PM Error during DoPerSimStepLogic_OnMainThread debug number 90 System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (Arcen.Universal.ArcenSetting setting) [0x00033] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.GameSettings.GetIntBySetting (System.String setting) [0x00012] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.BaseAIFaction.DeployComposition (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Base entityToSpawnAt, System.Int32 TargetFactionIndex, Arcen.Universal.ArcenSparseLookup`2[K,T] composition, System.Collections.Generic.List`1[Arcen.AIW2.Core.GameEntity_Squad]& EntitiesForDeployment) [0x00054] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.SpawnWave (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.PlannedWave wave, System.Int32 TargetFactionIndex, Arcen.AIW2.Core.GameEntity_Squad overrideSpawnLocation) [0x0034f] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00603] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3fcb0568c07843b3a1d2b6f4c918b205>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass90_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <9d6af2d07809492c919c041020a2dd66>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 8:47:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/4/2019 8:49:47 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/4/2019 8:49:47 PM You're trying to load a settings file from version 865_TheReturnOfDeepstriking, but you're only at version 0.864. Sorry, no can do! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__116.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/4/2019 8:49:47 PM Resolution changed to windowed 1000x600 6/4/2019 8:49:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/4/2019 8:49:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/4/2019 8:49:59 PM You're trying to load a settings file from version 865_TheReturnOfDeepstriking, but you're only at version 0.864. Sorry, no can do! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenInput.DeserializeInputMappings (Arcen.Universal.ArcenXMLElement root) [0x00000] in :0 at Arcen.Universal.ArcenInput.LoadInputMappingsFromDisk () [0x00000] in :0 at Arcen.Universal.InputActionTypeDataTable.DoPostInitializationLogic () [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (System.Boolean IsPostInitReParse) [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__116.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 6/4/2019 8:50:04 PM ArcenAssetBundleCache.InstantiatedObjects: 759 6/4/2019 8:50:04 PM Game Version: 0.864 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/4/2019 8:50:04 PM 17.8 seconds total load time. LoadFinalSFXStuff (10.6s) ArcenUIPrefabTable (0.3s) ArcenUI.Instance.InitializeOnceOnly (0.3s) SpaceboxDefinitionTable (0.3s) GameEntityTypeDataTable.Initialize (0.7s) GameEntityTypeDataTable.InitVisualBits (2.2s) SurrogateTableTable (0.9s) 6/4/2019 8:50:05 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/4/2019 8:50:40 PM Base Color: c29AB87 Trim Color: PinkDeep 6/4/2019 8:51:21 PM Resolution changed to fullscreen 1080x1920 6/4/2019 8:51:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/4/2019 8:51:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/4/2019 8:51:57 PM No resolution change was required. 6/4/2019 8:51:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/4/2019 8:51:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/4/2019 8:52:11 PM PlayerAccount x-4000 has now been put in control of faction 10. 6/4/2019 8:52:11 PM PlayerAccount x-4000 has now been put in control of faction 10. 6/4/2019 8:52:11 PM Successfully opened host socket 6/4/2019 8:52:11 PM Start Generate FULL Map with Realistic and seed 371816769 and planet count 100 and 11 factions 6/4/2019 8:52:12 PM Generate FULL Map Complete 6/4/2019 9:12:08 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/4/2019 9:12:08 PM PlayerAccount x-4000 has now been put in control of faction 10. 6/4/2019 9:12:08 PM PlayerAccount x-4000 has now been put in control of faction 10. 6/4/2019 9:12:08 PM Successfully opened host socket 6/4/2019 9:12:08 PM Start Generate FULL Map with Realistic and seed 371816769 and planet count 100 and 11 factions 6/4/2019 9:12:09 PM Generate FULL Map Complete 6/4/2019 9:15:44 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 142 30 entities moved to loose of type DroneAutocannonMinipod 2 entities moved to loose of type DroneAblativeGatling 2 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 9:17:13 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 141 1 entities moved to loose of type SwarmerStealthGuardPost 7 entities moved to loose of type DroneAutocannonMinipod 1 entities moved to loose of type DroneAblativeGatling 1 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 9:29:36 PM No resolution change was required. 6/4/2019 9:29:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/4/2019 9:29:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/4/2019 9:41:29 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 133 8 entities moved to loose of type DroneAutocannonMinipod 1 NumberCreatedButNotDeployed discarded of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 10:43:36 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 114 6 entities moved to loose of type DroneAutocannonMinipod 1 NumberCreatedButNotDeployed discarded of type DroneAutocannonMinipod 24 entities moved to loose of type DroneAblativeGatling 4 entities moved to loose of type DroneStingray 1 NumberCreatedButNotDeployed discarded of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 11:43:45 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 100 and 11 factions 6/4/2019 11:43:45 PM World Created, Launching Server 6/4/2019 11:43:49 PM Start Generate Partial Map with Realistic and seed 429673972 and planet count 100 and 11 factions 6/4/2019 11:43:50 PM Generate Partial Map Complete 6/4/2019 11:47:00 PM Start Generate FULL Map with Realistic and seed 429673972 and planet count 100 and 14 factions 6/4/2019 11:47:01 PM Generate FULL Map Complete 6/4/2019 11:57:09 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 118 1 entities moved to loose of type CarrierGuardian 10 entities moved to loose of type Drone Vanguard 8 entities moved to loose of type Drone MLRS 1 NumberCreatedButNotDeployed discarded of type Drone MLRS 4 entities moved to loose of type Drone Raider at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/4/2019 11:58:19 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 119 10 entities moved to loose of type DroneAutocannonMinipod 2 entities moved to loose of type DroneAblativeGatling 2 entities moved to loose of type DroneStingray 1 NumberCreatedButNotDeployed discarded of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 12:34:42 AM DumpFleetContentsIntoFactionLoose for category Drone and fleet 117 14 entities moved to loose of type DroneAutocannonMinipod 3 entities moved to loose of type DroneAblativeGatling 1 NumberCreatedButNotDeployed discarded of type DroneAblativeGatling 3 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 1:18:59 AM DumpFleetContentsIntoFactionLoose for category Drone and fleet 120 24 entities moved to loose of type DroneAutocannonMinipod 4 entities moved to loose of type DroneAblativeGatling 5 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0f88fdcc1f1043e3b0e5080a18245a53>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 2:05:57 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/5/2019 10:40:14 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/5/2019 10:40:15 AM No resolution change was required. 6/5/2019 10:40:15 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/5/2019 10:40:15 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/5/2019 10:40:58 AM ArcenAssetBundleCache.InstantiatedObjects: 759 6/5/2019 10:40:59 AM Game Version: 0.866 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/5/2019 10:40:59 AM 44.5 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.6s) ExternalCoreConstants (0.6s) LoadFinalSFXStuff (13.2s) ExternalIconDictionaryTable (1.0s) ArcenUIPrefabTable (0.4s) ArcenUI.Instance.InitializeOnceOnly (0.3s) ExternalConstants (0.5s) PresentationLayer.LoadVisualConstants_Late (0.7s) ArcenCameraTypeTable (0.3s) SpaceboxDefinitionTable (3.0s) PlanetDefinitionTable (1.9s) GameEntityTypeDataTable.Initialize (1.2s) GameEntityTypeDataTable.InitVisualBits (17.4s) SurrogateTableTable (1.1s) 6/5/2019 10:41:00 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/5/2019 10:48:37 AM Start Generate Partial Map with Realistic and seed 429673972 and planet count 100 and 11 factions 6/5/2019 10:48:37 AM World Created, Launching Server 6/5/2019 10:48:37 AM Successfully opened host socket 6/5/2019 10:48:44 AM Start Generate Partial Map with Realistic and seed 429673972 and planet count 100 and 11 factions 6/5/2019 10:48:44 AM Generate Partial Map Complete 6/5/2019 10:52:04 AM Start Generate FULL Map with Realistic and seed 429673972 and planet count 100 and 17 factions 6/5/2019 10:52:04 AM Generate FULL Map Complete 6/5/2019 10:52:06 AM DumpFleetContentsIntoFactionLoose for category Drone and fleet 151 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 10:55:22 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/5/2019 1:46:20 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/5/2019 1:46:21 PM No resolution change was required. 6/5/2019 1:46:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/5/2019 1:46:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/5/2019 1:46:38 PM ArcenAssetBundleCache.InstantiatedObjects: 759 6/5/2019 1:46:39 PM Game Version: 0.866 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/5/2019 1:46:39 PM 18.9 seconds total load time. LoadFinalSFXStuff (10.8s) ArcenUIPrefabTable (0.3s) ArcenUI.Instance.InitializeOnceOnly (0.3s) InputActionTypeDataTable (0.3s) ExternalConstants (0.3s) SpaceboxDefinitionTable (0.4s) GameEntityTypeDataTable.Initialize (0.7s) GameEntityTypeDataTable.InitVisualBits (2.4s) SurrogateTableTable (0.8s) 6/5/2019 1:46:39 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/5/2019 1:47:41 PM Successfully opened host socket 6/5/2019 1:51:17 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 152 13 entities moved to loose of type DroneAutocannonMinipod 1 NumberCreatedButNotDeployed discarded of type DroneAutocannonMinipod 2 entities moved to loose of type DroneAblativeGatling 2 entities moved to loose of type DroneStingray 1 NumberCreatedButNotDeployed discarded of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 1:55:17 PM Resolution changed to windowed 1000x600 6/5/2019 1:55:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/5/2019 1:55:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/5/2019 2:03:11 PM Resolution changed to windowed 1000x600 6/5/2019 2:03:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/5/2019 2:03:11 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/5/2019 2:12:49 PM Resolution changed to windowed 1000x600 6/5/2019 2:12:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/5/2019 2:12:49 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/5/2019 2:29:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/5/2019 4:06:40 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/5/2019 4:06:40 PM Resolution changed to windowed 1000x600 6/5/2019 4:06:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/5/2019 4:06:40 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/5/2019 4:06:57 PM ArcenAssetBundleCache.InstantiatedObjects: 759 6/5/2019 4:06:57 PM Game Version: 0.866 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/5/2019 4:06:58 PM 18.2 seconds total load time. LoadFinalSFXStuff (10.6s) ArcenUIPrefabTable (0.3s) ArcenUI.Instance.InitializeOnceOnly (0.3s) SpaceboxDefinitionTable (0.3s) GameEntityTypeDataTable.Initialize (0.7s) GameEntityTypeDataTable.InitVisualBits (2.2s) SurrogateTableTable (0.9s) 6/5/2019 4:06:58 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/5/2019 4:07:20 PM Resolution changed to fullscreen 1080x1920 6/5/2019 4:07:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/5/2019 4:07:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/5/2019 4:07:53 PM Successfully opened host socket 6/5/2019 4:19:40 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 123 1 entities moved to loose of type SwarmerShieldGuardPost 3 entities moved to loose of type DroneAutocannonMinipod 2 entities moved to loose of type DroneAblativeGatling 1 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 4:45:04 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 122 1 entities moved to loose of type SwarmerStealthGuardPost 10 entities moved to loose of type DroneAutocannonMinipod 2 entities moved to loose of type DroneAblativeGatling 2 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 5:02:14 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 128 30 entities moved to loose of type DroneAutocannonMinipod 29 entities moved to loose of type DroneAblativeGatling 1 NumberCreatedButNotDeployed discarded of type DroneAblativeGatling 29 entities moved to loose of type DroneStingray 1 NumberCreatedButNotDeployed discarded of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 5:52:56 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 145 4 entities moved to loose of type Drone Vanguard 3 entities moved to loose of type Drone MLRS 1 NumberCreatedButNotDeployed discarded of type Drone MLRS 2 entities moved to loose of type Drone Raider 1 NumberCreatedButNotDeployed discarded of type Drone Raider at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 5:54:33 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 146 1 entities moved to loose of type SwarmerPikeGuardPost 13 entities moved to loose of type DroneAutocannonMinipod 1 NumberCreatedButNotDeployed discarded of type DroneAutocannonMinipod 1 NumberCreatedButNotDeployed discarded of type DroneAblativeGatling 1 entities moved to loose of type DroneStingray 1 NumberCreatedButNotDeployed discarded of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 6:01:15 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 143 9 entities moved to loose of type Drone Vanguard 2 entities moved to loose of type Drone MLRS 2 entities moved to loose of type Drone Raider at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 6:09:29 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 144 11 entities moved to loose of type DroneAutocannonMinipod 1 NumberCreatedButNotDeployed discarded of type DroneAutocannonMinipod 1 entities moved to loose of type DroneAblativeGatling 1 entities moved to loose of type DroneStingray 1 NumberCreatedButNotDeployed discarded of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 6:14:16 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 129 1 entities moved to loose of type SwarmerConcussionGuardPost 30 entities moved to loose of type DroneAutocannonMinipod 29 entities moved to loose of type DroneAblativeGatling 1 NumberCreatedButNotDeployed discarded of type DroneAblativeGatling 28 entities moved to loose of type DroneStingray 1 NumberCreatedButNotDeployed discarded of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 6:19:35 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 214 1 entities moved to loose of type MarauderOutpost at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 6:20:07 PM Post == null on planet Teng (90). ship group size: 14 6/5/2019 6:35:27 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 219 5 entities moved to loose of type MarauderVWing 2 entities moved to loose of type MarauderFusionBomber at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 6:56:48 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 225 11 entities moved to loose of type MarauderVWing 1 NumberCreatedButNotDeployed discarded of type MarauderVWing 11 entities moved to loose of type MarauderFusionBomber 1 entities moved to loose of type TritiumSniperTurret 1 entities moved to loose of type ConcussionTurret at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 7:13:03 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 227 17 entities moved to loose of type MarauderVWing 28 entities moved to loose of type MarauderFusionBomber 1 entities moved to loose of type ConcussionTurret 1 entities moved to loose of type TritiumSniperTurret at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 7:13:16 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 236 3 entities moved to loose of type MarauderVWing 1 entities moved to loose of type MarauderFusionBomber 2 entities moved to loose of type ConcussionTurret at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 7:13:50 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 221 1 entities moved to loose of type MarauderOutpost 40 entities moved to loose of type MarauderVWing 40 entities moved to loose of type MarauderFusionBomber 1 entities moved to loose of type ConcussionTurret 1 entities moved to loose of type TritiumSniperTurret 2 entities moved to loose of type MarauderConcussionTurret 1 entities moved to loose of type MarauderMLRSTurret at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 7:14:21 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 229 1 entities moved to loose of type MarauderOutpost 40 entities moved to loose of type MarauderVWing 40 entities moved to loose of type MarauderFusionBomber 2 entities moved to loose of type ConcussionTurret at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 7:17:41 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 231 1 entities moved to loose of type MarauderOutpost 40 entities moved to loose of type MarauderVWing 40 entities moved to loose of type MarauderFusionBomber 2 entities moved to loose of type ConcussionTurret at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 7:30:22 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 234 1 entities moved to loose of type CarrierGuardian 10 entities moved to loose of type Drone Vanguard 10 entities moved to loose of type Drone MLRS 10 entities moved to loose of type Drone Raider at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 7:30:42 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 248 1 entities moved to loose of type MarauderOutpost 11 entities moved to loose of type MarauderVWing 17 entities moved to loose of type MarauderFusionBomber 1 entities moved to loose of type ConcussionTurret at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 7:32:47 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 126 9 entities moved to loose of type Drone Vanguard 10 entities moved to loose of type Drone MLRS 10 entities moved to loose of type Drone Raider at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/5/2019 7:38:07 PM Post == null on planet Shan (13). ship group size: 14 6/5/2019 7:38:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/6/2019 3:38:22 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/6/2019 3:38:25 PM No resolution change was required. 6/6/2019 3:38:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2019 3:38:25 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2019 3:39:13 PM ArcenAssetBundleCache.InstantiatedObjects: 759 6/6/2019 3:39:14 PM Game Version: 0.866 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/6/2019 3:39:14 PM 52.3 seconds total load time. SetDirectoriesToBeUsed (0.4s) Language.Initialize (2.6s) PresentationLayer.LoadVisualConstants_Early (0.4s) ExternalCoreConstants (0.6s) LoadFinalSFXStuff (13.7s) ExternalIconDictionaryTable (1.1s) ArcenUIPrefabTable (1.2s) ArcenUI.Instance.InitializeOnceOnly (0.4s) InputActionTypeDataTable (0.4s) ExternalConstants (0.6s) PresentationLayer.LoadVisualConstants_Late (1.0s) ArcenCameraTypeTable (0.5s) SpaceboxDefinitionTable (2.9s) PlanetDefinitionTable (2.0s) GameEntityTypeDataTable.Initialize (3.2s) GameEntityTypeDataTable.InitVisualBits (17.2s) SurrogateTableTable (1.3s) 6/6/2019 3:39:15 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/6/2019 3:40:20 PM Resolution changed to windowed 1000x600 6/6/2019 3:40:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2019 3:40:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2019 3:42:00 PM PlayerAccount x-4000 has now been put in control of faction 10. 6/6/2019 3:42:00 PM PlayerAccount x-4000 has now been put in control of faction 10. 6/6/2019 3:42:00 PM Successfully opened host socket 6/6/2019 3:42:00 PM Start Generate FULL Map with Realistic and seed 371816769 and planet count 100 and 11 factions 6/6/2019 3:42:01 PM Generate FULL Map Complete 6/6/2019 3:48:01 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 117 1 entities moved to loose of type SwarmerShieldGuardPost 18 entities moved to loose of type DroneAutocannonMinipod 1 NumberCreatedButNotDeployed discarded of type DroneAutocannonMinipod 1 entities moved to loose of type DroneAblativeGatling 1 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/6/2019 4:05:45 PM Resolution changed to fullscreen 1080x1920 6/6/2019 4:05:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2019 4:05:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2019 4:08:16 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 114 1 entities moved to loose of type SwarmerSabotGuardPost 7 entities moved to loose of type DroneAutocannonMinipod 1 entities moved to loose of type DroneAblativeGatling 1 entities moved to loose of type DroneStingray 1 NumberCreatedButNotDeployed discarded of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/6/2019 4:22:58 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 116 27 entities moved to loose of type DroneAutocannonMinipod 1 NumberCreatedButNotDeployed discarded of type DroneAutocannonMinipod 1 entities moved to loose of type DroneAblativeGatling at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/6/2019 4:23:41 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 115 1 entities moved to loose of type SwarmerSabotGuardPost 8 entities moved to loose of type DroneAutocannonMinipod 1 entities moved to loose of type DroneAblativeGatling 1 NumberCreatedButNotDeployed discarded of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/6/2019 4:38:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/6/2019 6:48:49 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/6/2019 6:48:50 PM No resolution change was required. 6/6/2019 6:48:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2019 6:48:50 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2019 6:49:06 PM ArcenAssetBundleCache.InstantiatedObjects: 759 6/6/2019 6:49:06 PM Game Version: 0.866 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/6/2019 6:49:06 PM 17.3 seconds total load time. LoadFinalSFXStuff (10.7s) ArcenUIPrefabTable (0.3s) ArcenUI.Instance.InitializeOnceOnly (0.3s) SpaceboxDefinitionTable (0.3s) GameEntityTypeDataTable.Initialize (0.6s) GameEntityTypeDataTable.InitVisualBits (2.2s) SurrogateTableTable (0.9s) 6/6/2019 6:49:07 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/6/2019 6:49:29 PM No resolution change was required. 6/6/2019 6:49:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2019 6:49:29 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2019 6:49:38 PM Resolution changed to windowed 1000x600 6/6/2019 6:49:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2019 6:49:38 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2019 6:49:42 PM Resolution changed to fullscreen 1080x1920 6/6/2019 6:49:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2019 6:49:42 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2019 7:04:20 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/6/2019 7:04:21 PM No resolution change was required. 6/6/2019 7:04:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/6/2019 7:04:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/6/2019 7:04:37 PM ArcenAssetBundleCache.InstantiatedObjects: 759 6/6/2019 7:04:37 PM Game Version: 0.866 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/6/2019 7:04:37 PM 17.0 seconds total load time. LoadFinalSFXStuff (10.6s) ArcenUIPrefabTable (0.3s) ArcenUI.Instance.InitializeOnceOnly (0.3s) SpaceboxDefinitionTable (0.3s) GameEntityTypeDataTable.Initialize (0.6s) GameEntityTypeDataTable.InitVisualBits (2.2s) SurrogateTableTable (0.8s) 6/6/2019 7:04:38 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/6/2019 7:04:48 PM Successfully opened host socket 6/6/2019 8:43:12 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 215 10 entities moved to loose of type Drone Vanguard 10 entities moved to loose of type Drone MLRS 10 entities moved to loose of type Drone Raider at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/6/2019 10:03:33 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 145 30 entities moved to loose of type DroneAutocannonMinipod 13 entities moved to loose of type DroneAblativeGatling 10 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/6/2019 10:24:15 PM Post == null on planet Daring (53). ship group size: 14 6/6/2019 10:24:15 PM Post == null on planet Daring (53). ship group size: 14 6/6/2019 10:32:47 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/7/2019 11:36:18 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/7/2019 11:36:20 PM No resolution change was required. 6/7/2019 11:36:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/7/2019 11:36:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/7/2019 11:37:06 PM ArcenAssetBundleCache.InstantiatedObjects: 759 6/7/2019 11:37:07 PM Game Version: 0.866 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/7/2019 11:37:07 PM 49.6 seconds total load time. SetDirectoriesToBeUsed (0.5s) Language.Initialize (1.0s) PresentationLayer.LoadVisualConstants_Early (0.4s) ExternalCoreConstants (0.6s) LoadFinalSFXStuff (13.3s) ExternalIconDictionaryTable (1.1s) ArcenUIPrefabTable (1.2s) ArcenUI.Instance.InitializeOnceOnly (0.3s) InputActionTypeDataTable (0.4s) ExternalConstants (0.6s) PresentationLayer.LoadVisualConstants_Late (0.8s) ArcenCameraTypeTable (0.4s) SpaceboxDefinitionTable (2.9s) PlanetDefinitionTable (1.8s) GameEntityTypeDataTable.Initialize (3.3s) GameEntityTypeDataTable.InitVisualBits (17.2s) SurrogateTableTable (1.3s) 6/7/2019 11:37:08 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/7/2019 11:53:15 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 100 and 11 factions 6/7/2019 11:53:15 PM World Created, Launching Server 6/7/2019 11:53:15 PM Successfully opened host socket 6/7/2019 11:53:19 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 100 and 11 factions 6/7/2019 11:53:19 PM Generate Partial Map Complete 6/7/2019 11:53:19 PM NOT GENERATE A PLANET BAD JUJU GURU #253421 (more than 1000 failures trying to add planets in circle, so maybe not room?) 6/7/2019 11:53:25 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 100 and 11 factions 6/7/2019 11:53:25 PM Generate Partial Map Complete 6/7/2019 11:53:27 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 100 and 11 factions 6/7/2019 11:53:27 PM Generate Partial Map Complete 6/7/2019 11:53:34 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 100 and 11 factions 6/7/2019 11:53:34 PM Generate Partial Map Complete 6/7/2019 11:53:45 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 100 and 11 factions 6/7/2019 11:53:46 PM Generate Partial Map Complete 6/7/2019 11:54:06 PM Start Generate FULL Map with Realistic and seed 371816769 and planet count 100 and 11 factions 6/7/2019 11:54:07 PM Generate FULL Map Complete 6/7/2019 11:54:35 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 100 and 11 factions 6/7/2019 11:54:35 PM World Created, Launching Server 6/7/2019 11:55:47 PM Start Generate FULL Map with Realistic and seed 371816769 and planet count 100 and 12 factions 6/7/2019 11:55:48 PM Generate FULL Map Complete 6/8/2019 12:49:05 AM DumpFleetContentsIntoFactionLoose for category Drone and fleet 115 12 entities moved to loose of type DroneAutocannonMinipod 1 NumberCreatedButNotDeployed discarded of type DroneAutocannonMinipod 2 entities moved to loose of type DroneAblativeGatling 1 NumberCreatedButNotDeployed discarded of type DroneAblativeGatling 8 entities moved to loose of type DroneStingray 1 NumberCreatedButNotDeployed discarded of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/8/2019 12:59:11 AM DumpFleetContentsIntoFactionLoose for category Drone and fleet 154 11 entities moved to loose of type DroneAutocannonMinipod 3 entities moved to loose of type DroneAblativeGatling 2 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/8/2019 12:59:24 AM DumpFleetContentsIntoFactionLoose for category Drone and fleet 155 18 entities moved to loose of type DroneAutocannonMinipod 1 entities moved to loose of type DroneAblativeGatling at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/8/2019 12:59:57 AM DumpFleetContentsIntoFactionLoose for category Drone and fleet 153 1 entities moved to loose of type SwarmerSabotGuardPost 11 entities moved to loose of type DroneAutocannonMinipod 1 entities moved to loose of type DroneAblativeGatling 1 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/8/2019 1:00:21 AM DumpFleetContentsIntoFactionLoose for category Drone and fleet 152 1 entities moved to loose of type SwarmerNucleophilicGuardPost 9 entities moved to loose of type DroneAutocannonMinipod 1 entities moved to loose of type DroneAblativeGatling at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/8/2019 1:10:20 AM Window_InGameSelectionInfo: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.Fleet.CalculateEffectiveTotalSquadMaxHullPoints_OutOfAbsoluteTotal () [0x00059] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.CalculateEffectiveTotalSquadMaxHullPoints () [0x00014] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.Window_InGameSelectionInfo+btnSelectedShipEntry.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0010d] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/8/2019 1:22:25 AM DumpFleetContentsIntoFactionLoose for category Drone and fleet 146 3 entities moved to loose of type Drone Vanguard 1 NumberCreatedButNotDeployed discarded of type Drone Vanguard 2 entities moved to loose of type Drone MLRS 4 entities moved to loose of type Drone Raider 1 NumberCreatedButNotDeployed discarded of type Drone Raider at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/8/2019 1:25:05 AM DumpFleetContentsIntoFactionLoose for category Drone and fleet 133 10 entities moved to loose of type Drone Vanguard 9 entities moved to loose of type Drone MLRS 10 entities moved to loose of type Drone Raider at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/8/2019 1:26:56 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/10/2019 4:13:00 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/10/2019 4:13:02 PM No resolution change was required. 6/10/2019 4:13:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/10/2019 4:13:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/10/2019 4:13:47 PM ArcenAssetBundleCache.InstantiatedObjects: 759 6/10/2019 4:13:47 PM Game Version: 0.866 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/10/2019 4:13:47 PM 47.6 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.7s) PresentationLayer.LoadVisualConstants_Early (1.0s) ExternalCoreConstants (0.4s) LoadFinalSFXStuff (12.8s) ExternalIconDictionaryTable (1.0s) ArcenUIPrefabTable (1.1s) ArcenUI.Instance.InitializeOnceOnly (0.4s) ExternalConstants (0.5s) PresentationLayer.LoadVisualConstants_Late (0.9s) ArcenCameraTypeTable (0.4s) SpaceboxDefinitionTable (2.9s) PlanetDefinitionTable (1.8s) GameEntityTypeDataTable.Initialize (2.8s) GameEntityTypeDataTable.InitVisualBits (17.7s) SurrogateTableTable (1.1s) 6/10/2019 4:13:49 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/10/2019 4:15:43 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 100 and 11 factions 6/10/2019 4:15:43 PM World Created, Launching Server 6/10/2019 4:15:44 PM Successfully opened host socket 6/10/2019 4:15:49 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 100 and 11 factions 6/10/2019 4:15:50 PM Generate Partial Map Complete 6/10/2019 4:15:50 PM Start Generate Partial Map with Realistic and seed 577045423 and planet count 100 and 11 factions 6/10/2019 4:15:51 PM Generate Partial Map Complete 6/10/2019 4:15:51 PM Start Generate Partial Map with Realistic and seed 304404442 and planet count 100 and 11 factions 6/10/2019 4:15:52 PM Generate Partial Map Complete 6/10/2019 4:15:52 PM Start Generate Partial Map with Realistic and seed 304404442 and planet count 100 and 11 factions 6/10/2019 4:15:53 PM Generate Partial Map Complete 6/10/2019 4:18:04 PM Start Generate FULL Map with Realistic and seed 304404442 and planet count 100 and 13 factions 6/10/2019 4:18:04 PM Generate FULL Map Complete 6/10/2019 4:45:04 PM Start Generate Partial Map with Realistic and seed 304404442 and planet count 100 and 11 factions 6/10/2019 4:45:04 PM World Created, Launching Server 6/10/2019 4:45:54 PM Start Generate FULL Map with Realistic and seed 304404442 and planet count 100 and 13 factions 6/10/2019 4:45:55 PM Generate FULL Map Complete 6/10/2019 4:46:18 PM Start Generate Partial Map with Realistic and seed 304404442 and planet count 100 and 11 factions 6/10/2019 4:46:18 PM World Created, Launching Server 6/10/2019 4:47:11 PM Start Generate Partial Map with Realistic and seed 864689037 and planet count 100 and 13 factions 6/10/2019 4:47:12 PM Generate Partial Map Complete 6/10/2019 4:47:12 PM Start Generate Partial Map with Realistic and seed 279757756 and planet count 100 and 13 factions 6/10/2019 4:47:13 PM Generate Partial Map Complete 6/10/2019 4:47:13 PM Start Generate Partial Map with Realistic and seed 753470511 and planet count 100 and 13 factions 6/10/2019 4:47:14 PM Generate Partial Map Complete 6/10/2019 4:47:17 PM Start Generate Partial Map with Realistic and seed 753470511 and planet count 100 and 13 factions 6/10/2019 4:47:18 PM Generate Partial Map Complete 6/10/2019 4:47:24 PM Start Generate Partial Map with Realistic and seed 78116770 and planet count 100 and 13 factions 6/10/2019 4:47:25 PM Generate Partial Map Complete 6/10/2019 4:47:27 PM Start Generate Partial Map with Realistic and seed 792437080 and planet count 100 and 13 factions 6/10/2019 4:47:27 PM Generate Partial Map Complete 6/10/2019 4:47:37 PM Start Generate FULL Map with Realistic and seed 792437080 and planet count 100 and 13 factions 6/10/2019 4:47:38 PM Generate FULL Map Complete 6/10/2019 5:02:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 6/11/2019 3:56:40 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/11/2019 3:56:42 AM No resolution change was required. 6/11/2019 3:56:42 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/11/2019 3:56:42 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/11/2019 3:57:38 AM ArcenAssetBundleCache.InstantiatedObjects: 759 6/11/2019 3:57:39 AM Game Version: 0.866 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/11/2019 3:57:39 AM 59.1 seconds total load time. SetDirectoriesToBeUsed (0.4s) Language.Initialize (1.1s) LoadFinalSFXStuff (21.3s) ExternalIconDictionaryTable (1.2s) ArcenUIPrefabTable (1.2s) ArcenUI.Instance.InitializeOnceOnly (0.4s) InputActionTypeDataTable (0.3s) ExternalConstants (0.7s) PresentationLayer.LoadVisualConstants_Late (0.5s) SpaceboxDefinitionTable (3.0s) PlanetDefinitionTable (2.4s) GameEntityTypeDataTable.Initialize (3.3s) GameEntityTypeDataTable.InitVisualBits (18.5s) SurrogateTableTable (2.0s) 6/11/2019 3:57:41 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/11/2019 3:57:47 AM Start Generate Partial Map with Realistic and seed 792437080 and planet count 100 and 11 factions 6/11/2019 3:57:48 AM World Created, Launching Server 6/11/2019 3:57:48 AM Successfully opened host socket 6/11/2019 3:57:52 AM Start Generate Partial Map with Realistic and seed 686250271 and planet count 100 and 11 factions 6/11/2019 3:57:52 AM Generate Partial Map Complete 6/11/2019 3:57:55 AM Start Generate Partial Map with Realistic and seed 550724833 and planet count 100 and 11 factions 6/11/2019 3:57:56 AM Generate Partial Map Complete 6/11/2019 3:58:01 AM Start Generate Partial Map with Realistic and seed 71863394 and planet count 100 and 11 factions 6/11/2019 3:58:01 AM Generate Partial Map Complete 6/11/2019 3:58:04 AM Start Generate Partial Map with Realistic and seed 293131768 and planet count 100 and 11 factions 6/11/2019 3:58:04 AM Generate Partial Map Complete 6/11/2019 3:58:06 AM Start Generate Partial Map with Realistic and seed 574869607 and planet count 100 and 11 factions 6/11/2019 3:58:07 AM Generate Partial Map Complete 6/11/2019 4:00:50 AM Start Generate FULL Map with Realistic and seed 574869607 and planet count 100 and 13 factions 6/11/2019 4:00:51 AM Generate FULL Map Complete 6/11/2019 4:04:40 AM DumpFleetContentsIntoFactionLoose for category Drone and fleet 137 9 entities moved to loose of type DroneAutocannonMinipod 1 entities moved to loose of type DroneAblativeGatling 1 NumberCreatedButNotDeployed discarded of type DroneAblativeGatling 2 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/11/2019 4:12:57 AM DumpFleetContentsIntoFactionLoose for category Drone and fleet 122 8 entities moved to loose of type DroneAutocannonMinipod 1 entities moved to loose of type DroneAblativeGatling 2 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/11/2019 4:17:41 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/11/2019 10:17:19 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/11/2019 10:17:21 AM No resolution change was required. 6/11/2019 10:17:21 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/11/2019 10:17:21 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/11/2019 10:19:22 AM ArcenAssetBundleCache.InstantiatedObjects: 759 6/11/2019 10:19:24 AM Game Version: 0.866 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/11/2019 10:19:24 AM 125.0 seconds total load time. SetDirectoriesToBeUsed (0.5s) Language.Initialize (0.9s) PresentationLayer.LoadVisualConstants_Early (0.5s) ExternalCoreConstants (0.5s) LoadFinalSFXStuff (34.7s) ExternalIconDictionaryTable (1.8s) ArcenUIPrefabTable (2.5s) ArcenUI.Instance.InitializeOnceOnly (0.4s) InputActionTypeDataTable (0.5s) ExternalConstants (0.7s) PresentationLayer.LoadVisualConstants_Late (4.8s) GameSpeedTypeTable (0.8s) Balance_PriorityAsFRDTargetTable (0.3s) ArcenCameraTypeTable (0.4s) FleetDesignTemplateTable (0.3s) SpaceboxDefinitionTable (6.6s) PlanetDefinitionTable (10.4s) PlanetTypeData (0.5s) GameEntityTypeDataTable.Initialize (7.2s) GameEntityTypeDataTable.InitVisualBits (45.7s) SurrogateTableTable (1.8s) 6/11/2019 10:19:24 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/11/2019 10:19:47 AM Start Generate Partial Map with Realistic and seed 574869607 and planet count 100 and 11 factions 6/11/2019 10:19:47 AM World Created, Launching Server 6/11/2019 10:19:48 AM Successfully opened host socket 6/11/2019 10:19:52 AM Start Generate Partial Map with Realistic and seed 584716122 and planet count 100 and 11 factions 6/11/2019 10:19:53 AM Generate Partial Map Complete 6/11/2019 10:20:00 AM Start Generate Partial Map with Realistic and seed 886400691 and planet count 100 and 11 factions 6/11/2019 10:20:01 AM Generate Partial Map Complete 6/11/2019 10:20:05 AM Start Generate Partial Map with Realistic and seed 634505169 and planet count 100 and 11 factions 6/11/2019 10:20:05 AM Generate Partial Map Complete 6/11/2019 10:21:32 AM Start Generate FULL Map with Realistic and seed 634505169 and planet count 100 and 12 factions 6/11/2019 10:21:33 AM Generate FULL Map Complete 6/11/2019 10:32:09 AM DumpFleetContentsIntoFactionLoose for category Drone and fleet 115 1 entities moved to loose of type SwarmerStealthGuardPost 4 entities moved to loose of type DroneAutocannonMinipod 1 NumberCreatedButNotDeployed discarded of type DroneAutocannonMinipod 1 entities moved to loose of type DroneAblativeGatling 1 NumberCreatedButNotDeployed discarded of type DroneAblativeGatling 1 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/11/2019 11:03:13 AM DumpFleetContentsIntoFactionLoose for category Drone and fleet 140 1 entities moved to loose of type CarrierGuardian 2 entities moved to loose of type Drone Vanguard 1 entities moved to loose of type Drone MLRS 4 entities moved to loose of type Drone Raider at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <35eed4c1a7af43f49a39aac0e2846d80>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveMarksAndCaps (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0dcc75e5090c4bd199b8e560c79a8e81>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <6a8d557d7028498ebd513b5486dde3c9>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/11/2019 11:06:48 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/18/2019 2:59:35 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/18/2019 2:59:36 AM No resolution change was required. 6/18/2019 2:59:36 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/18/2019 2:59:36 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/18/2019 3:00:20 AM ArcenAssetBundleCache.InstantiatedObjects: 759 6/18/2019 3:00:20 AM Game Version: 0.867 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/18/2019 3:00:20 AM 45.6 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.5s) ExternalCoreConstants (0.4s) LoadFinalSFXStuff (12.5s) ExternalIconDictionaryTable (1.0s) ArcenUIPrefabTable (1.0s) ArcenUI.Instance.InitializeOnceOnly (0.3s) ExternalConstants (0.5s) PresentationLayer.LoadVisualConstants_Late (0.6s) ArcenCameraTypeTable (0.4s) SpaceboxDefinitionTable (2.8s) PlanetDefinitionTable (1.8s) GameEntityTypeDataTable.Initialize (2.9s) GameEntityTypeDataTable.InitVisualBits (17.6s) SurrogateTableTable (1.1s) 6/18/2019 3:00:21 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40d3059fcb2747dcb623558c4dd61af5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40d3059fcb2747dcb623558c4dd61af5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40d3059fcb2747dcb623558c4dd61af5>:0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/18/2019 3:01:25 AM Start Generate Partial Map with Realistic and seed 634505169 and planet count 100 and 11 factions 6/18/2019 3:01:25 AM World Created, Launching Server 6/18/2019 3:01:26 AM Successfully opened host socket 6/18/2019 3:01:31 AM Start Generate Partial Map with Realistic and seed 634505169 and planet count 100 and 11 factions 6/18/2019 3:01:31 AM Generate Partial Map Complete 6/18/2019 3:01:33 AM Start Generate Partial Map with Realistic and seed 357478141 and planet count 100 and 11 factions 6/18/2019 3:01:34 AM Generate Partial Map Complete 6/18/2019 3:01:35 AM Start Generate Partial Map with Realistic and seed 480963803 and planet count 100 and 11 factions 6/18/2019 3:01:36 AM Generate Partial Map Complete 6/18/2019 3:01:37 AM Start Generate Partial Map with Realistic and seed 13294950 and planet count 100 and 11 factions 6/18/2019 3:01:38 AM Generate Partial Map Complete 6/18/2019 3:01:39 AM Start Generate Partial Map with Realistic and seed 406543082 and planet count 100 and 11 factions 6/18/2019 3:01:39 AM Generate Partial Map Complete 6/18/2019 3:01:43 AM Start Generate Partial Map with Realistic and seed 801755011 and planet count 100 and 11 factions 6/18/2019 3:01:43 AM Generate Partial Map Complete 6/18/2019 3:03:03 AM Start Generate FULL Map with Realistic and seed 801755011 and planet count 100 and 11 factions 6/18/2019 3:03:04 AM Generate FULL Map Complete 6/18/2019 3:10:16 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/19/2019 3:53:44 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/19/2019 3:53:45 AM No resolution change was required. 6/19/2019 3:53:45 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/19/2019 3:53:45 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/19/2019 3:54:29 AM ArcenAssetBundleCache.InstantiatedObjects: 759 6/19/2019 3:54:30 AM Game Version: 0.867 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/19/2019 3:54:30 AM 46.5 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.6s) ExternalCoreConstants (0.5s) LoadFinalSFXStuff (12.5s) ExternalIconDictionaryTable (1.0s) ArcenUIPrefabTable (1.1s) ArcenUI.Instance.InitializeOnceOnly (0.4s) InputActionTypeDataTable (0.3s) ExternalConstants (0.6s) PresentationLayer.LoadVisualConstants_Late (0.8s) ArcenCameraTypeTable (0.3s) SpaceboxDefinitionTable (2.9s) PlanetDefinitionTable (1.6s) GameEntityTypeDataTable.Initialize (3.1s) GameEntityTypeDataTable.InitVisualBits (16.9s) SurrogateTableTable (1.2s) 6/19/2019 3:54:30 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40d3059fcb2747dcb623558c4dd61af5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40d3059fcb2747dcb623558c4dd61af5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40d3059fcb2747dcb623558c4dd61af5>:0 at ArcenGameController.Update () [0x00000] in <03f6f117f10f4b26a85c658813aeb19b>:0 6/19/2019 3:55:37 AM PlayerAccount x-4000 has now been put in control of faction 10. 6/19/2019 3:55:37 AM PlayerAccount x-4000 has now been put in control of faction 10. 6/19/2019 3:55:37 AM Successfully opened host socket 6/19/2019 3:55:37 AM Start Generate FULL Map with Realistic and seed 371816769 and planet count 100 and 11 factions 6/19/2019 3:55:38 AM Generate FULL Map Complete 6/19/2019 4:46:29 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/20/2019 5:34:39 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/20/2019 5:34:42 PM No resolution change was required. 6/20/2019 5:34:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/20/2019 5:34:42 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/20/2019 5:35:28 PM ArcenAssetBundleCache.InstantiatedObjects: 759 6/20/2019 5:35:29 PM Game Version: 0.868 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/20/2019 5:35:29 PM 49.4 seconds total load time. SetDirectoriesToBeUsed (0.4s) Language.Initialize (1.8s) LoadFinalSFXStuff (15.6s) ArcenUIPrefabTable (0.4s) ArcenUI.Instance.InitializeOnceOnly (0.4s) InputActionTypeDataTable (0.4s) ExternalConstants (0.6s) PresentationLayer.LoadVisualConstants_Late (0.4s) SpaceboxDefinitionTable (2.9s) PlanetDefinitionTable (1.7s) GameEntityTypeDataTable.Initialize (1.4s) GameEntityTypeDataTable.InitVisualBits (18.8s) SurrogateTableTable (1.3s) 6/20/2019 5:35:30 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at ArcenGameController.Update () [0x00000] in <3f44926ddd434aeeab645aa250c75454>:0 6/20/2019 5:36:41 PM Start Generate Partial Map with Realistic and seed 371816769 and planet count 100 and 11 factions 6/20/2019 5:36:41 PM World Created, Launching Server 6/20/2019 5:36:42 PM Successfully opened host socket 6/20/2019 5:36:44 PM Start Generate Partial Map with Realistic and seed 140971730 and planet count 100 and 11 factions 6/20/2019 5:36:45 PM Generate Partial Map Complete 6/20/2019 5:36:50 PM Start Generate Partial Map with Realistic and seed 468173592 and planet count 100 and 11 factions 6/20/2019 5:36:51 PM Generate Partial Map Complete 6/20/2019 5:37:24 PM Start Generate Partial Map with Realistic and seed 468173592 and planet count 100 and 11 factions 6/20/2019 5:37:24 PM Generate Partial Map Complete 6/20/2019 5:37:28 PM Start Generate Partial Map with Realistic and seed 468173592 and planet count 100 and 11 factions 6/20/2019 5:37:28 PM Generate Partial Map Complete 6/20/2019 5:37:32 PM Start Generate Partial Map with Realistic and seed 468173592 and planet count 100 and 11 factions 6/20/2019 5:37:32 PM Generate Partial Map Complete 6/20/2019 5:37:35 PM Start Generate Partial Map with Realistic and seed 468173592 and planet count 100 and 11 factions 6/20/2019 5:37:35 PM Generate Partial Map Complete 6/20/2019 5:37:42 PM Start Generate FULL Map with Realistic and seed 468173592 and planet count 100 and 11 factions 6/20/2019 5:37:42 PM Generate FULL Map Complete 6/20/2019 5:39:31 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 115 15 entities moved to loose of type DroneAutocannonMinipod 1 NumberCreatedButNotDeployed discarded of type DroneAutocannonMinipod 12 entities moved to loose of type DroneAblativeGatling 11 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in :0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <4a2d1b68de6941a186dde4b10353e899>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/20/2019 5:39:45 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 116 9 entities moved to loose of type DroneAutocannonMinipod 1 entities moved to loose of type DroneAblativeGatling 1 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in :0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <4a2d1b68de6941a186dde4b10353e899>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/20/2019 5:41:59 PM ----------- Exception: window: Window_NotificationsDisplay System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_NotificationsDisplay+customParent+<>c__DisplayClass4_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x0004d] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.Window_NotificationsDisplay+customParent.OnUpdateNotifications () [0x0002e] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+customParent.OnUpdate () [0x00092] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Single DeltaTime) [0x000d3] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenUI_Window.OnUpdate (System.Single DeltaTime) [0x00155] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00071] in <9ec847d52e304276863ef1b5d352a6a4>:0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <9ec847d52e304276863ef1b5d352a6a4>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <9ec847d52e304276863ef1b5d352a6a4>:0) ArcenGameController.Update () (at <3f44926ddd434aeeab645aa250c75454>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 6/20/2019 5:41:59 PM ErrorsReportedByEngine: ----------- Exception: window: Window_NotificationsDisplay System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_NotificationsDisplay+customParent+<>c__DisplayClass4_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x0004d] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.Window_NotificationsDisplay+customParent.OnUpdateNotifications () [0x0002e] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.AIW2.External.Window_NotificationsDisplay+customParent.OnUpdate () [0x00092] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.Universal.ArcenUI_CustomUI.OnUpdate_Subclass (System.Single DeltaTime) [0x00050] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Single DeltaTime) [0x000d3] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenUI_Window.OnUpdate (System.Single DeltaTime) [0x00155] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00071] in <9ec847d52e304276863ef1b5d352a6a4>:0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <9ec847d52e304276863ef1b5d352a6a4>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <9ec847d52e304276863ef1b5d352a6a4>:0) ArcenGameController.Update () (at <3f44926ddd434aeeab645aa250c75454>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 6/20/2019 5:42:19 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 119 25 entities moved to loose of type DroneAutocannonMinipod 7 entities moved to loose of type DroneAblativeGatling 1 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in :0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <4a2d1b68de6941a186dde4b10353e899>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/20/2019 5:42:51 PM DumpFleetContentsIntoFactionLoose for category Drone and fleet 120 1 entities moved to loose of type SwarmerSabotGuardPost 11 entities moved to loose of type DroneAutocannonMinipod 1 entities moved to loose of type DroneAblativeGatling 1 entities moved to loose of type DroneStingray at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ec847d52e304276863ef1b5d352a6a4>:0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in :0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <4a2d1b68de6941a186dde4b10353e899>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <4a2d1b68de6941a186dde4b10353e899>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 6/20/2019 5:56:34 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/1/2019 12:25:07 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/1/2019 12:25:08 AM No resolution change was required. 7/1/2019 12:25:08 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/1/2019 12:25:08 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/1/2019 12:25:24 AM Element 9 skipped due to non-null controller. In SystemMenu 30 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in :0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in :0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in :0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__117.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 7/1/2019 12:25:53 AM ArcenAssetBundleCache.InstantiatedObjects: 759 7/1/2019 12:25:54 AM Game Version: 0.871 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/1/2019 12:25:54 AM 47.5 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.6s) ExternalCoreConstants (0.4s) LoadFinalSFXStuff (12.6s) ExternalIconDictionaryTable (1.3s) ArcenUIPrefabTable (1.2s) ArcenUI.Instance.InitializeOnceOnly (0.3s) ExternalConstants (0.6s) PresentationLayer.LoadVisualConstants_Late (0.7s) ArcenCameraTypeTable (0.3s) SpaceboxDefinitionTable (2.9s) PlanetDefinitionTable (1.6s) GameEntityTypeDataTable.Initialize (3.2s) GameEntityTypeDataTable.InitVisualBits (18.2s) SurrogateTableTable (1.2s) 7/1/2019 12:25:55 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <3f44926ddd434aeeab645aa250c75454>:0 7/1/2019 12:42:40 AM PlayerAccount x-4000 has now been put in control of faction 10. 7/1/2019 12:42:40 AM PlayerAccount x-4000 has now been put in control of faction 10. 7/1/2019 12:42:40 AM Successfully opened host socket 7/1/2019 12:42:40 AM Start Generate FULL Map with Realistic and seed 371816769 and planet count 100 and 11 factions 7/1/2019 12:42:40 AM No initial battlestation was defined, so choosing one at random. 7/1/2019 12:42:40 AM No initial support fleet was defined, so choosing one at random. 7/1/2019 12:42:40 AM Generate FULL Map Complete 7/1/2019 1:10:56 AM PLAYER DISCONNECTED 0.0.0.0=>0 7/3/2019 8:10:13 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/3/2019 8:10:14 PM No resolution change was required. 7/3/2019 8:10:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/3/2019 8:10:14 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/3/2019 8:10:29 PM Element 9 skipped due to non-null controller. In SystemMenu 30 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.Engine_Universal+d__117.MoveNext () [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 7/3/2019 8:10:58 PM ArcenAssetBundleCache.InstantiatedObjects: 759 7/3/2019 8:10:59 PM Game Version: 0.872 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/3/2019 8:10:59 PM 46.2 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.6s) LoadFinalSFXStuff (12.4s) ExternalIconDictionaryTable (1.5s) ArcenUIPrefabTable (1.1s) ArcenUI.Instance.InitializeOnceOnly (0.3s) InputActionTypeDataTable (0.3s) ExternalConstants (0.6s) PresentationLayer.LoadVisualConstants_Late (0.4s) SpaceboxDefinitionTable (2.8s) PlanetDefinitionTable (1.7s) GameEntityTypeDataTable.Initialize (2.7s) GameEntityTypeDataTable.InitVisualBits (17.8s) SurrogateTableTable (1.2s) 7/3/2019 8:10:59 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <387e6498b6454389b1e43208693445f5>:0 at ArcenGameController.Update () [0x00000] in <3f44926ddd434aeeab645aa250c75454>:0 7/3/2019 8:11:10 PM PlayerAccount x-4000 has now been put in control of faction 10. 7/3/2019 8:11:10 PM PlayerAccount x-4000 has now been put in control of faction 10. 7/3/2019 8:11:10 PM Successfully opened host socket 7/3/2019 8:11:10 PM Start Generate FULL Map with Realistic and seed 371816769 and planet count 100 and 11 factions 7/3/2019 8:11:10 PM No initial battlestation was defined, so choosing one at random. 7/3/2019 8:11:10 PM No initial support fleet was defined, so choosing one at random. 7/3/2019 8:11:11 PM Generate FULL Map Complete 7/3/2019 8:11:40 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/6/2019 2:25:39 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/6/2019 2:25:40 AM No resolution change was required. 7/6/2019 2:25:40 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/6/2019 2:25:40 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 7/6/2019 2:25:56 AM Element 9 skipped due to non-null controller. In SystemMenu 30 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6599868ac38149d29348d4f26f9cd584>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6599868ac38149d29348d4f26f9cd584>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6599868ac38149d29348d4f26f9cd584>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLogWrapper (System.String Message) [0x00000] in <6599868ac38149d29348d4f26f9cd584>:0 at Arcen.Universal.ArcenUI_CustomUI.Initialize () [0x00000] in <6599868ac38149d29348d4f26f9cd584>:0 at Arcen.Universal.ArcenUI.Inner_DoRepeatablePartOfInitialization (System.Boolean IsReload) [0x00000] in <6599868ac38149d29348d4f26f9cd584>:0 at Arcen.Universal.ArcenUI.InitializeOnceOnly () [0x00000] in <6599868ac38149d29348d4f26f9cd584>:0 at Arcen.Universal.Engine_Universal+d__117.MoveNext () [0x00000] in <6599868ac38149d29348d4f26f9cd584>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 7/6/2019 2:26:23 AM ArcenAssetBundleCache.InstantiatedObjects: 759 7/6/2019 2:26:24 AM Game Version: 0.873 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/6/2019 2:26:24 AM 44.7 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.5s) LoadFinalSFXStuff (12.5s) ExternalIconDictionaryTable (1.3s) ArcenUIPrefabTable (1.0s) ArcenUI.Instance.InitializeOnceOnly (0.4s) ExternalConstants (0.5s) PresentationLayer.LoadVisualConstants_Late (0.4s) SpaceboxDefinitionTable (3.3s) PlanetDefinitionTable (1.6s) GameEntityTypeDataTable.Initialize (2.3s) GameEntityTypeDataTable.InitVisualBits (17.2s) SurrogateTableTable (1.2s) 7/6/2019 2:26:25 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6599868ac38149d29348d4f26f9cd584>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6599868ac38149d29348d4f26f9cd584>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6599868ac38149d29348d4f26f9cd584>:0 at ArcenGameController.Update () [0x00000] in <3f44926ddd434aeeab645aa250c75454>:0 7/6/2019 2:26:41 AM PlayerAccount x-4000 has now been put in control of faction 10. 7/6/2019 2:26:41 AM PlayerAccount x-4000 has now been put in control of faction 10. 7/6/2019 2:26:41 AM Successfully opened host socket 7/6/2019 2:26:41 AM Start Generate FULL Map with Realistic and seed 371816769 and planet count 100 and 11 factions 7/6/2019 2:26:41 AM No initial battlestation was defined, so choosing one at random. 7/6/2019 2:26:41 AM No initial support fleet was defined, so choosing one at random. 7/6/2019 2:26:42 AM Generate FULL Map Complete 7/6/2019 3:08:47 AM Start Generate Partial Map with Realistic and seed 371816769 and planet count 100 and 11 factions 7/6/2019 3:08:47 AM World Created, Launching Server 7/6/2019 3:09:14 AM Start Generate Partial Map with Realistic and seed 371816769 and planet count 100 and 11 factions 7/6/2019 3:09:15 AM Generate Partial Map Complete 7/6/2019 3:09:20 AM Start Generate Partial Map with Realistic and seed 294672224 and planet count 100 and 11 factions 7/6/2019 3:09:20 AM Generate Partial Map Complete 7/6/2019 3:09:22 AM Start Generate Partial Map with Realistic and seed 294672224 and planet count 100 and 11 factions 7/6/2019 3:09:22 AM Generate Partial Map Complete 7/6/2019 3:09:26 AM Start Generate Partial Map with Realistic and seed 121230180 and planet count 100 and 11 factions 7/6/2019 3:09:26 AM Generate Partial Map Complete 7/6/2019 3:09:28 AM Start Generate Partial Map with Realistic and seed 172650884 and planet count 100 and 11 factions 7/6/2019 3:09:28 AM Generate Partial Map Complete 7/6/2019 3:09:31 AM Start Generate Partial Map with Realistic and seed 70179676 and planet count 100 and 11 factions 7/6/2019 3:09:31 AM Generate Partial Map Complete 7/6/2019 3:09:35 AM Start Generate Partial Map with Realistic and seed 503827679 and planet count 100 and 11 factions 7/6/2019 3:09:36 AM Generate Partial Map Complete 7/6/2019 3:09:38 AM Start Generate Partial Map with Realistic and seed 18428502 and planet count 100 and 11 factions 7/6/2019 3:09:38 AM Generate Partial Map Complete 7/6/2019 3:09:40 AM Start Generate Partial Map with Realistic and seed 88760633 and planet count 100 and 11 factions 7/6/2019 3:09:40 AM Generate Partial Map Complete 7/6/2019 3:09:41 AM Start Generate Partial Map with Realistic and seed 10092862 and planet count 100 and 11 factions 7/6/2019 3:09:42 AM Generate Partial Map Complete 7/6/2019 3:09:59 AM Start Generate Partial Map with Realistic and seed 10092862 and planet count 100 and 11 factions 7/6/2019 3:09:59 AM Generate Partial Map Complete 7/6/2019 3:10:01 AM Start Generate Partial Map with Realistic and seed 10092862 and planet count 100 and 11 factions 7/6/2019 3:10:02 AM Generate Partial Map Complete 7/6/2019 3:10:03 AM Start Generate Partial Map with Realistic and seed 800830855 and planet count 100 and 11 factions 7/6/2019 3:10:04 AM Generate Partial Map Complete 7/6/2019 3:10:05 AM Start Generate Partial Map with Realistic and seed 567322135 and planet count 100 and 11 factions 7/6/2019 3:10:05 AM Generate Partial Map Complete 7/6/2019 3:10:07 AM Start Generate Partial Map with Realistic and seed 540828914 and planet count 100 and 11 factions 7/6/2019 3:10:07 AM Generate Partial Map Complete 7/6/2019 3:10:09 AM Start Generate Partial Map with Realistic and seed 475432540 and planet count 100 and 11 factions 7/6/2019 3:10:09 AM Generate Partial Map Complete 7/6/2019 3:10:15 AM Start Generate Partial Map with Realistic and seed 475432540 and planet count 100 and 11 factions 7/6/2019 3:10:16 AM Generate Partial Map Complete 7/6/2019 3:10:17 AM Start Generate Partial Map with Realistic and seed 15607148 and planet count 100 and 11 factions 7/6/2019 3:10:18 AM Generate Partial Map Complete 7/6/2019 3:10:20 AM Start Generate Partial Map with Realistic and seed 223499087 and planet count 100 and 11 factions 7/6/2019 3:10:21 AM Generate Partial Map Complete 7/6/2019 3:10:22 AM Start Generate Partial Map with Realistic and seed 122678252 and planet count 100 and 11 factions 7/6/2019 3:10:23 AM Generate Partial Map Complete 7/6/2019 3:10:24 AM Start Generate Partial Map with Realistic and seed 978904290 and planet count 100 and 11 factions 7/6/2019 3:10:25 AM Generate Partial Map Complete 7/6/2019 3:10:26 AM Start Generate Partial Map with Realistic and seed 749220022 and planet count 100 and 11 factions 7/6/2019 3:10:27 AM Generate Partial Map Complete 7/6/2019 3:10:29 AM Start Generate Partial Map with Realistic and seed 453090654 and planet count 100 and 11 factions 7/6/2019 3:10:29 AM Generate Partial Map Complete 7/6/2019 3:10:31 AM Start Generate Partial Map with Realistic and seed 948702847 and planet count 100 and 11 factions 7/6/2019 3:10:32 AM Generate Partial Map Complete 7/6/2019 3:10:33 AM Start Generate Partial Map with Realistic and seed 614751579 and planet count 100 and 11 factions 7/6/2019 3:10:34 AM Generate Partial Map Complete 7/6/2019 3:10:35 AM Start Generate Partial Map with Realistic and seed 494585556 and planet count 100 and 11 factions 7/6/2019 3:10:36 AM Generate Partial Map Complete 7/6/2019 3:11:37 AM Start Generate FULL Map with Realistic and seed 494585556 and planet count 100 and 12 factions 7/6/2019 3:11:38 AM Generate FULL Map Complete 7/6/2019 4:15:29 AM PLAYER DISCONNECTED 0.0.0.0=>0 8/21/2019 12:24:59 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/21/2019 12:25:00 PM No resolution change was required. 8/21/2019 12:25:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/21/2019 12:25:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 8/21/2019 12:25:48 PM ArcenAssetBundleCache.InstantiatedObjects: 784 8/21/2019 12:25:49 PM Game Version: 0.883 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/21/2019 12:25:49 PM 49.9 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.7s) LoadFinalSFXStuff (14.4s) ExternalIconDictionaryTable (0.8s) ArcenUIPrefabTable (1.4s) ArcenUI.Instance.InitializeOnceOnly (0.4s) InputActionTypeDataTable (0.4s) ExternalConstants (0.3s) PresentationLayer.LoadVisualConstants_Late (0.4s) SpaceboxDefinitionTable (2.9s) PlanetDefinitionTable (1.6s) GameEntityTypeDataTable.Initialize (2.3s) GameEntityTypeDataTable.InitVisualBits (19.5s) SurrogateTableTable (1.4s) 8/21/2019 12:25:49 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 8/21/2019 12:26:08 PM Start Generate Partial Map with Realistic and seed 494585556 and planet count 100 and 15 factions 8/21/2019 12:26:08 PM World Created, Launching Server 8/21/2019 12:26:09 PM Successfully opened host socket 8/21/2019 12:26:13 PM Start Generate Partial Map with Realistic and seed 89261365 and planet count 100 and 15 factions 8/21/2019 12:26:14 PM Generate Partial Map Complete 8/21/2019 12:26:16 PM Start Generate Partial Map with Realistic and seed 990604067 and planet count 100 and 15 factions 8/21/2019 12:26:17 PM Generate Partial Map Complete 8/21/2019 12:26:18 PM Start Generate Partial Map with Realistic and seed 235834202 and planet count 100 and 15 factions 8/21/2019 12:26:19 PM Generate Partial Map Complete 8/21/2019 12:26:22 PM Start Generate Partial Map with Realistic and seed 992037409 and planet count 100 and 15 factions 8/21/2019 12:26:23 PM Generate Partial Map Complete 8/21/2019 12:26:24 PM Start Generate Partial Map with Realistic and seed 818601801 and planet count 100 and 15 factions 8/21/2019 12:26:25 PM Generate Partial Map Complete 8/21/2019 12:26:31 PM Start Generate Partial Map with Realistic and seed 818601801 and planet count 100 and 15 factions 8/21/2019 12:26:32 PM Generate Partial Map Complete 8/21/2019 12:26:35 PM Start Generate Partial Map with Realistic and seed 818601801 and planet count 100 and 15 factions 8/21/2019 12:26:35 PM Generate Partial Map Complete 8/21/2019 12:26:36 PM Start Generate Partial Map with Realistic and seed 879621739 and planet count 100 and 15 factions 8/21/2019 12:26:37 PM Generate Partial Map Complete 8/21/2019 12:26:38 PM Start Generate Partial Map with Realistic and seed 132640798 and planet count 100 and 15 factions 8/21/2019 12:26:38 PM Generate Partial Map Complete 8/21/2019 12:26:41 PM Start Generate Partial Map with Realistic and seed 343326333 and planet count 100 and 15 factions 8/21/2019 12:26:41 PM Generate Partial Map Complete 8/21/2019 12:26:42 PM Start Generate Partial Map with Realistic and seed 19168833 and planet count 100 and 15 factions 8/21/2019 12:26:42 PM Generate Partial Map Complete 8/21/2019 12:26:44 PM Start Generate Partial Map with Realistic and seed 597866654 and planet count 100 and 15 factions 8/21/2019 12:26:44 PM Generate Partial Map Complete 8/21/2019 12:26:46 PM Start Generate Partial Map with Realistic and seed 271452861 and planet count 100 and 15 factions 8/21/2019 12:26:47 PM Generate Partial Map Complete 8/21/2019 12:26:49 PM Start Generate Partial Map with Realistic and seed 504478657 and planet count 100 and 15 factions 8/21/2019 12:26:50 PM Generate Partial Map Complete 8/21/2019 12:31:54 PM Start Generate FULL Map with Realistic and seed 504478657 and planet count 100 and 16 factions 8/21/2019 12:31:55 PM Generate FULL Map Complete 8/21/2019 12:31:55 PM ----------- ArgumentException: An item with the same key has already been added. Key: 276633935 Stack Trace: System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) TMPro.MaterialReferenceManager.AddFontAssetInternal (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <5ee3123a5dc94e13b1890207bc794592>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 8/21/2019 12:31:55 PM ErrorsReportedByEngine: ----------- ArgumentException: An item with the same key has already been added. Key: 276633935 Stack Trace: System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) TMPro.MaterialReferenceManager.AddFontAssetInternal (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <5ee3123a5dc94e13b1890207bc794592>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 8/21/2019 12:48:03 PM No resolution change was required. 8/21/2019 12:48:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/21/2019 12:48:03 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 8/21/2019 12:59:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/25/2019 9:27:48 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/25/2019 9:27:49 AM No resolution change was required. 8/25/2019 9:27:49 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/25/2019 9:27:49 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 8/25/2019 9:28:47 AM ArcenAssetBundleCache.InstantiatedObjects: 784 8/25/2019 9:28:48 AM Game Version: 0.883 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/25/2019 9:28:48 AM 61.1 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.9s) ExternalCoreConstants (0.5s) LoadFinalSFXStuff (17.9s) ExternalIconDictionaryTable (1.0s) ArcenUIPrefabTable (1.5s) ArcenUI.Instance.InitializeOnceOnly (0.3s) InputActionTypeDataTable (0.4s) ExternalConstants (0.6s) PresentationLayer.LoadVisualConstants_Late (0.8s) ArcenCameraTypeTable (0.4s) SpaceboxDefinitionTable (3.1s) PlanetDefinitionTable (2.0s) GameEntityTypeDataTable.Initialize (3.9s) GameEntityTypeDataTable.InitVisualBits (22.4s) SurrogateTableTable (1.5s) 8/25/2019 9:28:49 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 8/25/2019 9:29:25 AM Start Generate Partial Map with Realistic and seed 504478657 and planet count 100 and 15 factions 8/25/2019 9:29:25 AM World Created, Launching Server 8/25/2019 9:29:26 AM Successfully opened host socket 8/25/2019 9:35:55 AM Start Generate FULL Map with Realistic and seed 504478657 and planet count 100 and 16 factions 8/25/2019 9:35:55 AM Generate FULL Map Complete 8/25/2019 9:35:56 AM ----------- ArgumentException: An item with the same key has already been added. Key: 276633935 Stack Trace: System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) TMPro.MaterialReferenceManager.AddFontAssetInternal (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <5ee3123a5dc94e13b1890207bc794592>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 8/25/2019 9:35:56 AM ErrorsReportedByEngine: ----------- ArgumentException: An item with the same key has already been added. Key: 276633935 Stack Trace: System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) TMPro.MaterialReferenceManager.AddFontAssetInternal (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <5ee3123a5dc94e13b1890207bc794592>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 8/25/2019 9:36:15 AM Start Generate Partial Map with Realistic and seed 504478657 and planet count 100 and 15 factions 8/25/2019 9:36:15 AM World Created, Launching Server 8/25/2019 9:36:18 AM Start Generate Partial Map with Realistic and seed 504478657 and planet count 100 and 15 factions 8/25/2019 9:36:19 AM Generate Partial Map Complete 8/25/2019 9:36:20 AM Start Generate Partial Map with Realistic and seed 940268208 and planet count 100 and 15 factions 8/25/2019 9:36:21 AM Generate Partial Map Complete 8/25/2019 9:36:22 AM Start Generate Partial Map with Realistic and seed 183597974 and planet count 100 and 15 factions 8/25/2019 9:36:22 AM Generate Partial Map Complete 8/25/2019 9:36:35 AM Start Generate Partial Map with Realistic and seed 183597974 and planet count 100 and 15 factions 8/25/2019 9:36:36 AM Generate Partial Map Complete 8/25/2019 9:36:41 AM Start Generate Partial Map with Realistic and seed 771246744 and planet count 100 and 15 factions 8/25/2019 9:36:42 AM Generate Partial Map Complete 8/25/2019 9:36:43 AM Start Generate Partial Map with Realistic and seed 789497431 and planet count 100 and 15 factions 8/25/2019 9:36:43 AM Generate Partial Map Complete 8/25/2019 9:36:44 AM Start Generate Partial Map with Realistic and seed 300487586 and planet count 100 and 15 factions 8/25/2019 9:36:45 AM Generate Partial Map Complete 8/25/2019 9:36:47 AM Start Generate Partial Map with Realistic and seed 164046661 and planet count 100 and 15 factions 8/25/2019 9:36:47 AM Generate Partial Map Complete 8/25/2019 9:36:49 AM Start Generate Partial Map with Realistic and seed 675518673 and planet count 100 and 15 factions 8/25/2019 9:36:49 AM Generate Partial Map Complete 8/25/2019 9:36:51 AM Start Generate Partial Map with Realistic and seed 386597839 and planet count 100 and 15 factions 8/25/2019 9:36:51 AM Generate Partial Map Complete 8/25/2019 9:36:53 AM Start Generate Partial Map with Realistic and seed 878875356 and planet count 100 and 15 factions 8/25/2019 9:36:53 AM Generate Partial Map Complete 8/25/2019 9:36:55 AM Start Generate Partial Map with Realistic and seed 212149783 and planet count 100 and 15 factions 8/25/2019 9:36:55 AM Generate Partial Map Complete 8/25/2019 9:36:56 AM Start Generate Partial Map with Realistic and seed 25712118 and planet count 100 and 15 factions 8/25/2019 9:36:56 AM Generate Partial Map Complete 8/25/2019 9:36:57 AM Start Generate Partial Map with Realistic and seed 411701801 and planet count 100 and 15 factions 8/25/2019 9:36:58 AM Generate Partial Map Complete 8/25/2019 9:36:59 AM Start Generate Partial Map with Realistic and seed 528218275 and planet count 100 and 15 factions 8/25/2019 9:36:59 AM Generate Partial Map Complete 8/25/2019 9:38:25 AM Start Generate FULL Map with Realistic and seed 528218275 and planet count 100 and 16 factions 8/25/2019 9:38:26 AM Generate FULL Map Complete 8/25/2019 10:00:50 AM PLAYER DISCONNECTED 0.0.0.0=>0 8/25/2019 4:05:12 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/25/2019 4:05:12 PM No resolution change was required. 8/25/2019 4:05:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/25/2019 4:05:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 8/25/2019 4:05:28 PM ArcenAssetBundleCache.InstantiatedObjects: 784 8/25/2019 4:05:28 PM Game Version: 0.883 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/25/2019 4:05:28 PM 16.6 seconds total load time. LoadFinalSFXStuff (10.4s) ArcenUIPrefabTable (0.3s) ArcenUI.Instance.InitializeOnceOnly (0.3s) SpaceboxDefinitionTable (0.3s) GameEntityTypeDataTable.Initialize (0.6s) GameEntityTypeDataTable.InitVisualBits (2.1s) SurrogateTableTable (0.8s) 8/25/2019 4:05:29 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 8/25/2019 4:05:38 PM No resolution change was required. 8/25/2019 4:05:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/25/2019 4:05:38 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 8/25/2019 4:05:48 PM Start Generate Partial Map with Realistic and seed 528218275 and planet count 100 and 15 factions 8/25/2019 4:05:48 PM World Created, Launching Server 8/25/2019 4:05:48 PM Successfully opened host socket 8/25/2019 4:05:52 PM Start Generate Partial Map with Realistic and seed 85181460 and planet count 100 and 15 factions 8/25/2019 4:05:52 PM Generate Partial Map Complete 8/25/2019 4:06:44 PM Start Generate Partial Map with D18Swirl and seed 85181460 and planet count 100 and 15 factions 8/25/2019 4:06:45 PM Generate Partial Map Complete 8/25/2019 4:06:46 PM Start Generate Partial Map with D18Swirl and seed 223593872 and planet count 100 and 15 factions 8/25/2019 4:06:47 PM Generate Partial Map Complete 8/25/2019 4:06:50 PM Start Generate Partial Map with D18Rings and seed 223593872 and planet count 100 and 15 factions 8/25/2019 4:06:50 PM Generate Partial Map Complete 8/25/2019 4:06:55 PM Start Generate Partial Map with Simple and seed 223593872 and planet count 100 and 15 factions 8/25/2019 4:06:55 PM Generate Partial Map Complete 8/25/2019 4:06:59 PM Start Generate Partial Map with Octopus and seed 223593872 and planet count 100 and 15 factions 8/25/2019 4:06:59 PM Generate Partial Map Complete 8/25/2019 4:07:03 PM Start Generate Partial Map with Octopus and seed 112792788 and planet count 100 and 15 factions 8/25/2019 4:07:03 PM Generate Partial Map Complete 8/25/2019 4:07:08 PM Start Generate Partial Map with Octopus and seed 862989662 and planet count 100 and 15 factions 8/25/2019 4:07:08 PM Generate Partial Map Complete 8/25/2019 4:07:10 PM Start Generate Partial Map with Octopus and seed 875576637 and planet count 100 and 15 factions 8/25/2019 4:07:10 PM Generate Partial Map Complete 8/25/2019 4:07:11 PM Start Generate Partial Map with Octopus and seed 939314138 and planet count 100 and 15 factions 8/25/2019 4:07:11 PM Generate Partial Map Complete 8/25/2019 4:07:12 PM Start Generate Partial Map with Octopus and seed 246477153 and planet count 100 and 15 factions 8/25/2019 4:07:12 PM Generate Partial Map Complete 8/25/2019 4:07:14 PM Start Generate Partial Map with Octopus and seed 336695899 and planet count 100 and 15 factions 8/25/2019 4:07:14 PM Generate Partial Map Complete 8/25/2019 4:07:15 PM Start Generate Partial Map with Octopus and seed 788185397 and planet count 100 and 15 factions 8/25/2019 4:07:15 PM Generate Partial Map Complete 8/25/2019 4:07:16 PM Start Generate Partial Map with Octopus and seed 422208613 and planet count 100 and 15 factions 8/25/2019 4:07:17 PM Generate Partial Map Complete 8/25/2019 4:07:18 PM Start Generate Partial Map with Octopus and seed 248592592 and planet count 100 and 15 factions 8/25/2019 4:07:18 PM Generate Partial Map Complete 8/25/2019 4:07:20 PM Start Generate Partial Map with Octopus and seed 96211785 and planet count 100 and 15 factions 8/25/2019 4:07:20 PM Generate Partial Map Complete 8/25/2019 4:07:21 PM Start Generate Partial Map with Octopus and seed 236659652 and planet count 100 and 15 factions 8/25/2019 4:07:21 PM Generate Partial Map Complete 8/25/2019 4:07:23 PM Start Generate Partial Map with Octopus and seed 404767631 and planet count 100 and 15 factions 8/25/2019 4:07:23 PM Generate Partial Map Complete 8/25/2019 4:07:24 PM Start Generate Partial Map with Octopus and seed 430197483 and planet count 100 and 15 factions 8/25/2019 4:07:24 PM Generate Partial Map Complete 8/25/2019 4:07:26 PM Start Generate Partial Map with Octopus and seed 738466310 and planet count 100 and 15 factions 8/25/2019 4:07:27 PM Generate Partial Map Complete 8/25/2019 4:07:33 PM Start Generate Partial Map with Octopus and seed 204347722 and planet count 100 and 15 factions 8/25/2019 4:07:33 PM Generate Partial Map Complete 8/25/2019 4:07:35 PM Start Generate Partial Map with Octopus and seed 236933435 and planet count 100 and 15 factions 8/25/2019 4:07:35 PM Generate Partial Map Complete 8/25/2019 4:07:36 PM Start Generate Partial Map with Octopus and seed 373217734 and planet count 100 and 15 factions 8/25/2019 4:07:36 PM Generate Partial Map Complete 8/25/2019 4:07:37 PM Start Generate Partial Map with Octopus and seed 926979786 and planet count 100 and 15 factions 8/25/2019 4:07:37 PM Generate Partial Map Complete 8/25/2019 4:07:39 PM Start Generate Partial Map with Octopus and seed 133644111 and planet count 100 and 15 factions 8/25/2019 4:07:39 PM Generate Partial Map Complete 8/25/2019 4:07:40 PM Start Generate Partial Map with Octopus and seed 262475861 and planet count 100 and 15 factions 8/25/2019 4:07:40 PM Generate Partial Map Complete 8/25/2019 4:07:41 PM Start Generate Partial Map with Octopus and seed 798486206 and planet count 100 and 15 factions 8/25/2019 4:07:41 PM Generate Partial Map Complete 8/25/2019 4:07:42 PM Start Generate Partial Map with Octopus and seed 355301523 and planet count 100 and 15 factions 8/25/2019 4:07:42 PM Generate Partial Map Complete 8/25/2019 4:07:43 PM Start Generate Partial Map with Octopus and seed 257922433 and planet count 100 and 15 factions 8/25/2019 4:07:43 PM Generate Partial Map Complete 8/25/2019 4:07:47 PM Start Generate Partial Map with Octopus and seed 865815758 and planet count 100 and 15 factions 8/25/2019 4:07:47 PM Generate Partial Map Complete 8/25/2019 4:07:48 PM Start Generate Partial Map with Octopus and seed 613174229 and planet count 100 and 15 factions 8/25/2019 4:07:48 PM Generate Partial Map Complete 8/25/2019 4:07:49 PM Start Generate Partial Map with Octopus and seed 530843749 and planet count 100 and 15 factions 8/25/2019 4:07:49 PM Generate Partial Map Complete 8/25/2019 4:07:51 PM Start Generate Partial Map with Octopus and seed 525839156 and planet count 100 and 15 factions 8/25/2019 4:07:51 PM Generate Partial Map Complete 8/25/2019 4:07:52 PM Start Generate Partial Map with Octopus and seed 161725247 and planet count 100 and 15 factions 8/25/2019 4:07:52 PM Generate Partial Map Complete 8/25/2019 4:07:53 PM Start Generate Partial Map with Octopus and seed 759786266 and planet count 100 and 15 factions 8/25/2019 4:07:53 PM Generate Partial Map Complete 8/25/2019 4:07:54 PM Start Generate Partial Map with Octopus and seed 919475898 and planet count 100 and 15 factions 8/25/2019 4:07:54 PM Generate Partial Map Complete 8/25/2019 4:07:56 PM Start Generate Partial Map with Octopus and seed 211262314 and planet count 100 and 15 factions 8/25/2019 4:07:56 PM Generate Partial Map Complete 8/25/2019 4:07:57 PM Start Generate Partial Map with Octopus and seed 415527823 and planet count 100 and 15 factions 8/25/2019 4:07:58 PM Generate Partial Map Complete 8/25/2019 4:07:59 PM Start Generate Partial Map with Octopus and seed 952622854 and planet count 100 and 15 factions 8/25/2019 4:07:59 PM Generate Partial Map Complete 8/25/2019 4:08:00 PM Start Generate Partial Map with Octopus and seed 99497125 and planet count 100 and 15 factions 8/25/2019 4:08:00 PM Generate Partial Map Complete 8/25/2019 4:08:03 PM Start Generate Partial Map with D18Bubbles and seed 99497125 and planet count 100 and 15 factions 8/25/2019 4:08:04 PM Generate Partial Map Complete 8/25/2019 4:08:07 PM Start Generate Partial Map with D18Swirl and seed 99497125 and planet count 100 and 15 factions 8/25/2019 4:08:07 PM Generate Partial Map Complete 8/25/2019 4:08:10 PM Start Generate Partial Map with Octopus and seed 99497125 and planet count 100 and 15 factions 8/25/2019 4:08:10 PM Generate Partial Map Complete 8/25/2019 4:08:14 PM Start Generate Partial Map with Concentric and seed 99497125 and planet count 100 and 15 factions 8/25/2019 4:08:14 PM Generate Partial Map Complete 8/25/2019 4:08:18 PM Start Generate Partial Map with D18Bubbles and seed 99497125 and planet count 100 and 15 factions 8/25/2019 4:08:19 PM Generate Partial Map Complete 8/25/2019 4:08:22 PM Start Generate Partial Map with ClustersMicrocosm and seed 99497125 and planet count 100 and 15 factions 8/25/2019 4:08:22 PM Generate Partial Map Complete 8/25/2019 4:08:27 PM Start Generate Partial Map with ClustersMicrocosm and seed 99497125 and planet count 100 and 15 factions 8/25/2019 4:08:27 PM Generate Partial Map Complete 8/25/2019 4:08:32 PM Start Generate Partial Map with D18Swirl and seed 99497125 and planet count 100 and 15 factions 8/25/2019 4:08:32 PM Generate Partial Map Complete 8/25/2019 4:08:35 PM Start Generate Partial Map with Realistic and seed 99497125 and planet count 100 and 15 factions 8/25/2019 4:08:35 PM Generate Partial Map Complete 8/25/2019 4:08:38 PM Start Generate Partial Map with Realistic and seed 326858633 and planet count 100 and 15 factions 8/25/2019 4:08:39 PM Generate Partial Map Complete 8/25/2019 4:08:40 PM Start Generate Partial Map with Realistic and seed 163410448 and planet count 100 and 15 factions 8/25/2019 4:08:40 PM Generate Partial Map Complete 8/25/2019 4:17:02 PM Start Generate FULL Map with Realistic and seed 163410448 and planet count 100 and 15 factions 8/25/2019 4:17:02 PM Generate FULL Map Complete 8/25/2019 4:17:03 PM ----------- ArgumentException: An item with the same key has already been added. Key: 276633935 Stack Trace: System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) TMPro.MaterialReferenceManager.AddFontAssetInternal (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <5ee3123a5dc94e13b1890207bc794592>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 8/25/2019 4:17:03 PM ErrorsReportedByEngine: ----------- ArgumentException: An item with the same key has already been added. Key: 276633935 Stack Trace: System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) TMPro.MaterialReferenceManager.AddFontAssetInternal (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <5ee3123a5dc94e13b1890207bc794592>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 8/25/2019 4:26:56 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/25/2019 11:52:19 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/25/2019 11:52:19 PM No resolution change was required. 8/25/2019 11:52:19 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/25/2019 11:52:19 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 8/25/2019 11:52:35 PM ArcenAssetBundleCache.InstantiatedObjects: 784 8/25/2019 11:52:35 PM Game Version: 0.883 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/25/2019 11:52:35 PM 16.5 seconds total load time. LoadFinalSFXStuff (10.4s) ArcenUIPrefabTable (0.3s) ArcenUI.Instance.InitializeOnceOnly (0.3s) SpaceboxDefinitionTable (0.3s) GameEntityTypeDataTable.Initialize (0.6s) GameEntityTypeDataTable.InitVisualBits (2.0s) SurrogateTableTable (0.8s) 8/25/2019 11:52:36 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at ArcenGameController.Update () [0x00000] in <803e24716a234e6281ef2b8a1d9e15f2>:0 8/25/2019 11:52:49 PM Start Generate Partial Map with Realistic and seed 163410448 and planet count 100 and 15 factions 8/25/2019 11:52:49 PM World Created, Launching Server 8/25/2019 11:52:49 PM Successfully opened host socket 8/25/2019 11:52:57 PM Start Generate Partial Map with Realistic and seed 37586302 and planet count 100 and 15 factions 8/25/2019 11:52:58 PM Generate Partial Map Complete 8/25/2019 11:53:02 PM Start Generate Partial Map with Snake and seed 37586302 and planet count 100 and 15 factions 8/25/2019 11:53:02 PM Generate Partial Map Complete 8/25/2019 11:53:05 PM Start Generate Partial Map with Snake and seed 955553991 and planet count 100 and 15 factions 8/25/2019 11:53:05 PM Generate Partial Map Complete 8/25/2019 11:53:08 PM Start Generate Partial Map with Realistic and seed 955553991 and planet count 100 and 15 factions 8/25/2019 11:53:08 PM Generate Partial Map Complete 8/25/2019 11:53:11 PM Start Generate Partial Map with Simple and seed 955553991 and planet count 100 and 15 factions 8/25/2019 11:53:12 PM Generate Partial Map Complete 8/25/2019 11:53:17 PM Start Generate Partial Map with Grid and seed 955553991 and planet count 100 and 15 factions 8/25/2019 11:53:17 PM Generate Partial Map Complete 8/25/2019 11:53:23 PM Start Generate Partial Map with Grid and seed 955553991 and planet count 100 and 15 factions 8/25/2019 11:53:23 PM Generate Partial Map Complete 8/25/2019 11:53:25 PM Start Generate Partial Map with Grid and seed 955553991 and planet count 100 and 15 factions 8/25/2019 11:53:25 PM Generate Partial Map Complete 8/25/2019 11:53:29 PM Start Generate Partial Map with D18Rings and seed 955553991 and planet count 100 and 15 factions 8/25/2019 11:53:29 PM Generate Partial Map Complete 8/25/2019 11:53:34 PM Start Generate Partial Map with Octopus and seed 955553991 and planet count 100 and 15 factions 8/25/2019 11:53:34 PM Generate Partial Map Complete 8/25/2019 11:53:40 PM Start Generate Partial Map with Octopus and seed 955553991 and planet count 100 and 15 factions 8/25/2019 11:53:40 PM Generate Partial Map Complete 8/25/2019 11:53:50 PM Start Generate Partial Map with Octopus and seed 226388272 and planet count 116 and 15 factions 8/25/2019 11:53:50 PM Generate Partial Map Complete 8/25/2019 11:53:57 PM Start Generate Partial Map with Maze and seed 226388272 and planet count 116 and 15 factions 8/25/2019 11:53:57 PM Generate Partial Map Complete 8/25/2019 11:54:02 PM Start Generate Partial Map with Realistic and seed 226388272 and planet count 100 and 15 factions 8/25/2019 11:54:03 PM Generate Partial Map Complete 8/25/2019 11:54:03 PM Start Generate Partial Map with Realistic and seed 226388272 and planet count 100 and 15 factions 8/25/2019 11:54:03 PM Generate Partial Map Complete 8/25/2019 11:54:09 PM Start Generate Partial Map with Realistic and seed 226388272 and planet count 100 and 15 factions 8/25/2019 11:54:09 PM Generate Partial Map Complete 8/25/2019 11:54:15 PM Start Generate Partial Map with Realistic and seed 685691364 and planet count 100 and 15 factions 8/25/2019 11:54:16 PM Generate Partial Map Complete 8/25/2019 11:54:17 PM Start Generate Partial Map with Realistic and seed 477772241 and planet count 100 and 15 factions 8/25/2019 11:54:18 PM Generate Partial Map Complete 8/25/2019 11:54:19 PM Start Generate Partial Map with Realistic and seed 546581577 and planet count 100 and 15 factions 8/25/2019 11:54:19 PM Generate Partial Map Complete 8/25/2019 11:54:21 PM Start Generate Partial Map with Realistic and seed 222364305 and planet count 100 and 15 factions 8/25/2019 11:54:21 PM Generate Partial Map Complete 8/25/2019 11:54:23 PM Start Generate Partial Map with Realistic and seed 967927099 and planet count 100 and 15 factions 8/25/2019 11:54:23 PM Generate Partial Map Complete 8/25/2019 11:54:25 PM Start Generate Partial Map with Realistic and seed 520848691 and planet count 100 and 15 factions 8/25/2019 11:54:26 PM Generate Partial Map Complete 8/25/2019 11:54:27 PM Start Generate Partial Map with Realistic and seed 571280427 and planet count 100 and 15 factions 8/25/2019 11:54:28 PM Generate Partial Map Complete 8/25/2019 11:54:29 PM Start Generate Partial Map with Realistic and seed 789104414 and planet count 100 and 15 factions 8/25/2019 11:54:29 PM Generate Partial Map Complete 8/25/2019 11:54:31 PM Start Generate Partial Map with Realistic and seed 213651830 and planet count 100 and 15 factions 8/25/2019 11:54:31 PM Generate Partial Map Complete 8/25/2019 11:54:32 PM Start Generate Partial Map with Realistic and seed 446649144 and planet count 100 and 15 factions 8/25/2019 11:54:33 PM Generate Partial Map Complete 8/25/2019 11:54:34 PM Start Generate Partial Map with Realistic and seed 622629604 and planet count 100 and 15 factions 8/25/2019 11:54:35 PM Generate Partial Map Complete 8/25/2019 11:54:36 PM Start Generate Partial Map with Realistic and seed 494315489 and planet count 100 and 15 factions 8/25/2019 11:54:37 PM Generate Partial Map Complete 8/25/2019 11:54:38 PM Start Generate Partial Map with Realistic and seed 984425835 and planet count 100 and 15 factions 8/25/2019 11:54:39 PM Generate Partial Map Complete 8/25/2019 11:54:40 PM Start Generate Partial Map with Realistic and seed 89213986 and planet count 100 and 15 factions 8/25/2019 11:54:41 PM Generate Partial Map Complete 8/25/2019 11:55:32 PM Start Generate Partial Map with Realistic and seed 371872114 and planet count 100 and 15 factions 8/25/2019 11:55:33 PM Generate Partial Map Complete 8/25/2019 11:55:35 PM Start Generate Partial Map with Realistic and seed 312481285 and planet count 100 and 15 factions 8/25/2019 11:55:36 PM Generate Partial Map Complete 8/25/2019 11:55:37 PM Start Generate Partial Map with Realistic and seed 624469215 and planet count 100 and 15 factions 8/25/2019 11:55:38 PM Generate Partial Map Complete 8/25/2019 11:55:47 PM Start Generate Partial Map with Realistic and seed 526988154 and planet count 100 and 15 factions 8/25/2019 11:55:47 PM Generate Partial Map Complete 8/25/2019 11:55:51 PM Start Generate Partial Map with Realistic and seed 576284157 and planet count 100 and 15 factions 8/25/2019 11:55:51 PM Generate Partial Map Complete 8/25/2019 11:55:58 PM Start Generate Partial Map with Realistic and seed 598552848 and planet count 100 and 15 factions 8/25/2019 11:55:59 PM Generate Partial Map Complete 8/25/2019 11:56:01 PM Start Generate Partial Map with Realistic and seed 406554331 and planet count 100 and 15 factions 8/25/2019 11:56:01 PM Generate Partial Map Complete 8/25/2019 11:56:04 PM Start Generate Partial Map with Realistic and seed 679521205 and planet count 100 and 15 factions 8/25/2019 11:56:05 PM Generate Partial Map Complete 8/25/2019 11:56:07 PM Start Generate Partial Map with Realistic and seed 699941635 and planet count 100 and 15 factions 8/25/2019 11:56:08 PM Generate Partial Map Complete 8/25/2019 11:56:11 PM Start Generate Partial Map with Realistic and seed 946557627 and planet count 100 and 15 factions 8/25/2019 11:56:11 PM Generate Partial Map Complete 8/25/2019 11:56:13 PM Start Generate Partial Map with Realistic and seed 730110703 and planet count 100 and 15 factions 8/25/2019 11:56:14 PM Generate Partial Map Complete 8/25/2019 11:56:16 PM Start Generate Partial Map with Realistic and seed 277952955 and planet count 100 and 15 factions 8/25/2019 11:56:17 PM Generate Partial Map Complete 8/25/2019 11:56:18 PM Start Generate Partial Map with Realistic and seed 581573750 and planet count 100 and 15 factions 8/25/2019 11:56:19 PM Generate Partial Map Complete 8/25/2019 11:56:21 PM Start Generate Partial Map with Realistic and seed 345762691 and planet count 100 and 15 factions 8/25/2019 11:56:22 PM Generate Partial Map Complete 8/25/2019 11:56:24 PM Start Generate Partial Map with Realistic and seed 771153012 and planet count 100 and 15 factions 8/25/2019 11:56:24 PM Generate Partial Map Complete 8/25/2019 11:56:29 PM Start Generate Partial Map with Realistic and seed 715828953 and planet count 100 and 15 factions 8/25/2019 11:56:29 PM Generate Partial Map Complete 8/25/2019 11:56:31 PM Start Generate Partial Map with Realistic and seed 735364548 and planet count 100 and 15 factions 8/25/2019 11:56:31 PM Generate Partial Map Complete 8/25/2019 11:56:33 PM Start Generate Partial Map with Realistic and seed 307384515 and planet count 100 and 15 factions 8/25/2019 11:56:33 PM Generate Partial Map Complete 8/25/2019 11:56:35 PM Start Generate Partial Map with Realistic and seed 932271339 and planet count 100 and 15 factions 8/25/2019 11:56:36 PM Generate Partial Map Complete 8/25/2019 11:56:39 PM Start Generate Partial Map with Realistic and seed 932271339 and planet count 100 and 15 factions 8/25/2019 11:56:40 PM Generate Partial Map Complete 8/25/2019 11:56:42 PM Start Generate Partial Map with Realistic and seed 138064564 and planet count 100 and 15 factions 8/25/2019 11:56:43 PM Generate Partial Map Complete 8/25/2019 11:56:44 PM Start Generate Partial Map with Realistic and seed 804635721 and planet count 100 and 15 factions 8/25/2019 11:56:45 PM Generate Partial Map Complete 8/25/2019 11:56:48 PM Start Generate Partial Map with Realistic and seed 804635721 and planet count 100 and 15 factions 8/25/2019 11:56:48 PM Generate Partial Map Complete 8/25/2019 11:56:51 PM Start Generate Partial Map with Realistic and seed 123361077 and planet count 100 and 15 factions 8/25/2019 11:56:52 PM Generate Partial Map Complete 8/25/2019 11:56:53 PM Start Generate Partial Map with Realistic and seed 629072708 and planet count 100 and 15 factions 8/25/2019 11:56:54 PM Generate Partial Map Complete 8/25/2019 11:56:55 PM Start Generate Partial Map with Realistic and seed 610920390 and planet count 100 and 15 factions 8/25/2019 11:56:56 PM Generate Partial Map Complete 8/25/2019 11:59:32 PM Start Generate FULL Map with Realistic and seed 610920390 and planet count 100 and 16 factions 8/25/2019 11:59:32 PM Generate FULL Map Complete 8/25/2019 11:59:33 PM ----------- ArgumentException: An item with the same key has already been added. Key: 276633935 Stack Trace: System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) TMPro.MaterialReferenceManager.AddFontAssetInternal (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <5ee3123a5dc94e13b1890207bc794592>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 8/25/2019 11:59:33 PM ErrorsReportedByEngine: ----------- ArgumentException: An item with the same key has already been added. Key: 276633935 Stack Trace: System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) TMPro.MaterialReferenceManager.AddFontAssetInternal (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.MaterialReferenceManager.AddFontAsset (TMPro.TMP_FontAsset fontAsset) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TMP_Text.ValidateHtmlTag (TMPro.TMP_Text+UnicodeChar[] chars, System.Int32 startIndex, System.Int32& endIndex) (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.GenerateTextMesh () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.OnPreRenderCanvas () (at <5ee3123a5dc94e13b1890207bc794592>:0) TMPro.TextMeshProUGUI.Rebuild (UnityEngine.UI.CanvasUpdate update) (at <5ee3123a5dc94e13b1890207bc794592>:0) UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.Canvas:SendWillRenderCanvases() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <7cdb8997090b47e49666cb9fb9fcc3c4>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.UI.CanvasUpdateRegistry.PerformUpdate () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.Canvas.SendWillRenderCanvases () [0x00000] in :0 8/26/2019 12:31:46 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/5/2019 10:19:28 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/5/2019 10:19:30 PM No resolution change was required. 9/5/2019 10:19:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/5/2019 10:19:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/5/2019 10:20:09 PM processing a praetorian xml entry 9/5/2019 10:20:10 PM ArcenAssetBundleCache.InstantiatedObjects: 784 9/5/2019 10:20:11 PM Game Version: 0.886 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/5/2019 10:20:11 PM 43.0 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.7s) ExternalCoreConstants (0.9s) LoadFinalSFXStuff (0.4s) ExternalIconDictionaryTable (1.3s) ArcenUIPrefabTable (4.2s) ArcenUI.Instance.InitializeOnceOnly (0.4s) InputActionTypeDataTable (0.7s) ExternalConstants (0.9s) PresentationLayer.LoadVisualConstants_Late (0.7s) TipTable (0.3s) ArcenCameraTypeTable (0.3s) FleetDesignTemplateTable (0.3s) SpaceboxDefinitionTable (2.9s) PlanetDefinitionTable (1.9s) GameEntityTypeDataTable.Initialize (3.5s) GameEntityTypeDataTable.InitVisualBits (18.0s) SurrogateTableTable (1.4s) 9/5/2019 10:20:11 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <9e067770c77d438499f7c01cf5150a41>:0 9/5/2019 10:20:35 PM No resolution change was required. 9/5/2019 10:20:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/5/2019 10:20:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/5/2019 10:21:26 PM Start Generate Partial Map with Realistic and seed 610920390 and planet count 100 and 16 factions 9/5/2019 10:21:26 PM World Created, Launching Server 9/5/2019 10:21:27 PM Successfully opened host socket 9/5/2019 10:21:37 PM Start Generate Partial Map with Realistic and seed 626971185 and planet count 100 and 16 factions 9/5/2019 10:21:38 PM Generate Partial Map Complete 9/5/2019 10:21:44 PM Start Generate Partial Map with Octopus and seed 626971185 and planet count 100 and 16 factions 9/5/2019 10:21:44 PM Generate Partial Map Complete 9/5/2019 10:21:46 PM Start Generate Partial Map with Realistic and seed 626971185 and planet count 100 and 16 factions 9/5/2019 10:21:47 PM Generate Partial Map Complete 9/5/2019 10:21:50 PM Start Generate Partial Map with Realistic and seed 626971185 and planet count 100 and 16 factions 9/5/2019 10:21:50 PM Generate Partial Map Complete 9/5/2019 10:21:52 PM Start Generate Partial Map with Realistic and seed 626971185 and planet count 100 and 16 factions 9/5/2019 10:21:53 PM Generate Partial Map Complete 9/5/2019 10:21:55 PM Start Generate Partial Map with Realistic and seed 626971185 and planet count 100 and 16 factions 9/5/2019 10:21:56 PM Generate Partial Map Complete 9/5/2019 10:21:56 PM Start Generate Partial Map with Realistic and seed 626971185 and planet count 100 and 16 factions 9/5/2019 10:21:57 PM Generate Partial Map Complete 9/5/2019 10:21:57 PM Start Generate Partial Map with Realistic and seed 626971185 and planet count 100 and 16 factions 9/5/2019 10:21:58 PM Generate Partial Map Complete 9/5/2019 10:22:03 PM Start Generate Partial Map with Realistic and seed 545064497 and planet count 100 and 16 factions 9/5/2019 10:22:04 PM Generate Partial Map Complete 9/5/2019 10:22:06 PM Start Generate Partial Map with Realistic and seed 297588430 and planet count 100 and 16 factions 9/5/2019 10:22:07 PM Generate Partial Map Complete 9/5/2019 10:22:08 PM Start Generate Partial Map with Realistic and seed 270561161 and planet count 100 and 16 factions 9/5/2019 10:22:09 PM Generate Partial Map Complete 9/5/2019 10:22:10 PM Start Generate Partial Map with Realistic and seed 14167707 and planet count 100 and 16 factions 9/5/2019 10:22:10 PM Generate Partial Map Complete 9/5/2019 10:22:11 PM Start Generate Partial Map with Realistic and seed 606772133 and planet count 100 and 16 factions 9/5/2019 10:22:12 PM Generate Partial Map Complete 9/5/2019 10:22:13 PM Start Generate Partial Map with Realistic and seed 112286835 and planet count 100 and 16 factions 9/5/2019 10:22:14 PM Generate Partial Map Complete 9/5/2019 10:22:15 PM Start Generate Partial Map with Realistic and seed 546257282 and planet count 100 and 16 factions 9/5/2019 10:22:16 PM Generate Partial Map Complete 9/5/2019 10:22:17 PM Start Generate Partial Map with Realistic and seed 620944358 and planet count 100 and 16 factions 9/5/2019 10:22:17 PM Generate Partial Map Complete 9/5/2019 10:22:18 PM Start Generate Partial Map with Realistic and seed 600591834 and planet count 100 and 16 factions 9/5/2019 10:22:19 PM Generate Partial Map Complete 9/5/2019 10:22:21 PM Start Generate Partial Map with Realistic and seed 495167785 and planet count 100 and 16 factions 9/5/2019 10:22:21 PM Generate Partial Map Complete 9/5/2019 10:22:23 PM Start Generate Partial Map with Realistic and seed 655375408 and planet count 100 and 16 factions 9/5/2019 10:22:23 PM Generate Partial Map Complete 9/5/2019 10:22:24 PM Start Generate Partial Map with Realistic and seed 364639038 and planet count 100 and 16 factions 9/5/2019 10:22:24 PM Generate Partial Map Complete 9/5/2019 10:22:25 PM Start Generate Partial Map with Realistic and seed 371389101 and planet count 100 and 16 factions 9/5/2019 10:22:26 PM Generate Partial Map Complete 9/5/2019 10:22:27 PM Start Generate Partial Map with Realistic and seed 83863976 and planet count 100 and 16 factions 9/5/2019 10:22:28 PM Generate Partial Map Complete 9/5/2019 10:22:32 PM Start Generate Partial Map with Realistic and seed 465477306 and planet count 100 and 16 factions 9/5/2019 10:22:32 PM Generate Partial Map Complete 9/5/2019 10:22:34 PM Start Generate Partial Map with Realistic and seed 167870154 and planet count 100 and 16 factions 9/5/2019 10:22:35 PM Generate Partial Map Complete 9/5/2019 10:22:37 PM Start Generate Partial Map with Realistic and seed 565242582 and planet count 100 and 16 factions 9/5/2019 10:22:38 PM Generate Partial Map Complete 9/5/2019 10:22:41 PM Start Generate Partial Map with Realistic and seed 254491418 and planet count 100 and 16 factions 9/5/2019 10:22:41 PM Generate Partial Map Complete 9/5/2019 10:22:43 PM Start Generate Partial Map with Realistic and seed 23688418 and planet count 100 and 16 factions 9/5/2019 10:22:44 PM Generate Partial Map Complete 9/5/2019 10:22:46 PM Start Generate Partial Map with Realistic and seed 977772845 and planet count 100 and 16 factions 9/5/2019 10:22:47 PM Generate Partial Map Complete 9/5/2019 10:22:53 PM Start Generate Partial Map with Realistic and seed 166795546 and planet count 100 and 16 factions 9/5/2019 10:22:54 PM Generate Partial Map Complete 9/5/2019 10:22:55 PM Start Generate Partial Map with Realistic and seed 301879451 and planet count 100 and 16 factions 9/5/2019 10:22:56 PM Generate Partial Map Complete 9/5/2019 10:22:57 PM Start Generate Partial Map with Realistic and seed 927506586 and planet count 100 and 16 factions 9/5/2019 10:22:58 PM Generate Partial Map Complete 9/5/2019 10:22:59 PM Start Generate Partial Map with Realistic and seed 344584172 and planet count 100 and 16 factions 9/5/2019 10:23:00 PM Generate Partial Map Complete 9/5/2019 10:23:02 PM Start Generate Partial Map with Realistic and seed 384236319 and planet count 100 and 16 factions 9/5/2019 10:23:02 PM Generate Partial Map Complete 9/5/2019 10:23:04 PM Start Generate Partial Map with Realistic and seed 162902582 and planet count 100 and 16 factions 9/5/2019 10:23:05 PM Generate Partial Map Complete 9/5/2019 10:23:07 PM Start Generate Partial Map with Realistic and seed 125332216 and planet count 100 and 16 factions 9/5/2019 10:23:07 PM Generate Partial Map Complete 9/5/2019 10:23:09 PM Start Generate Partial Map with Realistic and seed 317074031 and planet count 100 and 16 factions 9/5/2019 10:23:10 PM Generate Partial Map Complete 9/5/2019 10:23:12 PM Start Generate Partial Map with Realistic and seed 614585819 and planet count 100 and 16 factions 9/5/2019 10:23:12 PM Generate Partial Map Complete 9/5/2019 10:23:14 PM Start Generate Partial Map with Realistic and seed 589793285 and planet count 100 and 16 factions 9/5/2019 10:23:15 PM Generate Partial Map Complete 9/5/2019 10:25:11 PM Start Generate FULL Map with Realistic and seed 589793285 and planet count 100 and 17 factions 9/5/2019 10:25:12 PM Generate FULL Map Complete 9/5/2019 11:48:52 PM Hit debugCode 55 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x002a3] in <4ab95f27986d454c82040035eede73e7>:0 in StartReconquestDefenseSeeding 9/6/2019 12:05:01 AM DumpFleetContentsIntoFactionLoose for category Drone and fleet 164 10 entities moved to loose of type Drone Vanguard 10 entities moved to loose of type Drone MLRS 10 entities moved to loose of type Drone Raider at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.Fleet.DumpFleetContentsIntoFactionLoose () [0x00000] in <7e2157f0accb400dbf8295732ebca772>:0 at Arcen.AIW2.Core.Fleet.PerFrame_CalculateEffectiveFleetData (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction LocalPlayerFactionForUICalculations) [0x00000] in <7e2157f0accb400dbf8295732ebca772>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <7e2157f0accb400dbf8295732ebca772>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <4ab95f27986d454c82040035eede73e7>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <4ab95f27986d454c82040035eede73e7>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <4ab95f27986d454c82040035eede73e7>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <4ab95f27986d454c82040035eede73e7>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/6/2019 12:25:08 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/8/2019 12:27:56 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/8/2019 12:27:57 PM No resolution change was required. 9/8/2019 12:27:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/8/2019 12:27:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/8/2019 12:28:34 PM ArcenAssetBundleCache.InstantiatedObjects: 776 9/8/2019 12:28:35 PM Game Version: 0.887 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/8/2019 12:28:35 PM 39.4 seconds total load time. SetDirectoriesToBeUsed (0.5s) Language.Initialize (0.8s) LoadFinalSFXStuff (0.5s) ExternalIconDictionaryTable (1.1s) ArcenUIPrefabTable (4.3s) ArcenUI.Instance.InitializeOnceOnly (0.3s) InputActionTypeDataTable (0.5s) ExternalConstants (1.3s) PresentationLayer.LoadVisualConstants_Late (0.4s) TipTable (0.3s) FleetDesignTemplateTable (0.3s) SpaceboxDefinitionTable (2.6s) PlanetDefinitionTable (1.6s) GameEntityTypeDataTable.Initialize (3.5s) GameEntityTypeDataTable.InitVisualBits (17.5s) SurrogateTableTable (1.4s) 9/8/2019 12:28:35 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/8/2019 12:28:55 PM Start Generate Partial Map with Realistic and seed 589793285 and planet count 100 and 16 factions 9/8/2019 12:28:55 PM World Created, Launching Server 9/8/2019 12:28:56 PM Successfully opened host socket 9/8/2019 12:29:03 PM Start Generate Partial Map with Octopus and seed 589793285 and planet count 100 and 16 factions 9/8/2019 12:29:03 PM Generate Partial Map Complete 9/8/2019 12:29:05 PM Start Generate Partial Map with Realistic and seed 589793285 and planet count 100 and 16 factions 9/8/2019 12:29:06 PM Generate Partial Map Complete 9/8/2019 12:29:11 PM Start Generate Partial Map with Realistic and seed 589793285 and planet count 100 and 16 factions 9/8/2019 12:29:11 PM Generate Partial Map Complete 9/8/2019 12:29:14 PM Start Generate Partial Map with Realistic and seed 589793285 and planet count 100 and 16 factions 9/8/2019 12:29:14 PM Generate Partial Map Complete 9/8/2019 12:29:16 PM Start Generate Partial Map with Realistic and seed 589793285 and planet count 100 and 16 factions 9/8/2019 12:29:17 PM Generate Partial Map Complete 9/8/2019 12:29:23 PM Start Generate Partial Map with Realistic and seed 47557083 and planet count 100 and 16 factions 9/8/2019 12:29:24 PM Generate Partial Map Complete 9/8/2019 12:29:25 PM Start Generate Partial Map with Realistic and seed 47557083 and planet count 100 and 16 factions 9/8/2019 12:29:26 PM Generate Partial Map Complete 9/8/2019 12:29:28 PM Start Generate Partial Map with Realistic and seed 806929121 and planet count 100 and 16 factions 9/8/2019 12:29:29 PM Generate Partial Map Complete 9/8/2019 12:29:31 PM Start Generate Partial Map with Realistic and seed 935344066 and planet count 100 and 16 factions 9/8/2019 12:29:31 PM Generate Partial Map Complete 9/8/2019 12:29:34 PM Start Generate Partial Map with Realistic and seed 484553307 and planet count 100 and 16 factions 9/8/2019 12:29:34 PM Generate Partial Map Complete 9/8/2019 12:29:37 PM Start Generate Partial Map with Realistic and seed 845370114 and planet count 100 and 16 factions 9/8/2019 12:29:38 PM Generate Partial Map Complete 9/8/2019 12:29:42 PM Start Generate Partial Map with Realistic and seed 570921428 and planet count 100 and 16 factions 9/8/2019 12:29:43 PM Generate Partial Map Complete 9/8/2019 12:29:44 PM Start Generate Partial Map with Realistic and seed 966438100 and planet count 100 and 16 factions 9/8/2019 12:29:45 PM Generate Partial Map Complete 9/8/2019 12:29:47 PM Start Generate Partial Map with Realistic and seed 124143008 and planet count 100 and 16 factions 9/8/2019 12:29:48 PM Generate Partial Map Complete 9/8/2019 12:29:49 PM Start Generate Partial Map with Realistic and seed 352021363 and planet count 100 and 16 factions 9/8/2019 12:29:50 PM Generate Partial Map Complete 9/8/2019 12:29:54 PM Start Generate Partial Map with Realistic and seed 839151034 and planet count 100 and 16 factions 9/8/2019 12:29:55 PM Generate Partial Map Complete 9/8/2019 12:29:57 PM Start Generate Partial Map with Realistic and seed 6723907 and planet count 100 and 16 factions 9/8/2019 12:29:58 PM Generate Partial Map Complete 9/8/2019 12:30:00 PM Start Generate Partial Map with Realistic and seed 720667472 and planet count 100 and 16 factions 9/8/2019 12:30:01 PM Generate Partial Map Complete 9/8/2019 12:30:03 PM Start Generate Partial Map with Realistic and seed 176176509 and planet count 100 and 16 factions 9/8/2019 12:30:03 PM Generate Partial Map Complete 9/8/2019 12:30:06 PM Start Generate Partial Map with Realistic and seed 300268418 and planet count 100 and 16 factions 9/8/2019 12:30:07 PM Generate Partial Map Complete 9/8/2019 12:30:08 PM Start Generate Partial Map with Realistic and seed 557629974 and planet count 100 and 16 factions 9/8/2019 12:30:09 PM Generate Partial Map Complete 9/8/2019 12:30:11 PM Start Generate Partial Map with Realistic and seed 355488792 and planet count 100 and 16 factions 9/8/2019 12:30:11 PM Generate Partial Map Complete 9/8/2019 12:30:13 PM Start Generate Partial Map with Realistic and seed 425988436 and planet count 100 and 16 factions 9/8/2019 12:30:14 PM Generate Partial Map Complete 9/8/2019 12:30:18 PM Start Generate Partial Map with Realistic and seed 94712604 and planet count 100 and 16 factions 9/8/2019 12:30:19 PM Generate Partial Map Complete 9/8/2019 12:30:22 PM Start Generate Partial Map with Realistic and seed 82098367 and planet count 100 and 16 factions 9/8/2019 12:30:23 PM Generate Partial Map Complete 9/8/2019 12:30:24 PM Start Generate Partial Map with Realistic and seed 741176660 and planet count 100 and 16 factions 9/8/2019 12:30:25 PM Generate Partial Map Complete 9/8/2019 12:30:27 PM Start Generate Partial Map with Realistic and seed 973497834 and planet count 100 and 16 factions 9/8/2019 12:30:28 PM Generate Partial Map Complete 9/8/2019 12:38:14 PM Start Generate FULL Map with Realistic and seed 973497834 and planet count 100 and 18 factions 9/8/2019 12:38:15 PM Generate FULL Map Complete 9/8/2019 1:36:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/12/2019 10:30:56 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/12/2019 10:30:57 AM No resolution change was required. 9/12/2019 10:30:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/12/2019 10:30:57 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/12/2019 10:31:02 AM ArcenAssetBundleCache.InstantiatedObjects: 780 9/12/2019 10:31:03 AM Game Version: 0.888 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/12/2019 10:31:03 AM 7.4 seconds total load time. SetDirectoriesToBeUsed (0.4s) Language.Initialize (0.3s) ArcenUIPrefabTable (0.3s) ArcenUI.Instance.InitializeOnceOnly (0.4s) SpaceboxDefinitionTable (0.3s) GameEntityTypeDataTable.Initialize (0.6s) GameEntityTypeDataTable.InitVisualBits (2.2s) SurrogateTableTable (0.9s) 9/12/2019 10:31:03 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <15a8d73ac96046e1ae913167f0994469>:0 9/12/2019 10:31:36 AM No resolution change was required. 9/12/2019 10:31:37 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/12/2019 10:31:37 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/12/2019 10:31:53 AM No resolution change was required. 9/12/2019 10:31:53 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/12/2019 10:31:53 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/12/2019 10:32:25 AM Start Generate Partial Map with Realistic and seed 973497834 and planet count 100 and 16 factions 9/12/2019 10:32:25 AM World Created, Launching Server 9/12/2019 10:32:26 AM Successfully opened host socket 9/12/2019 10:32:33 AM Start Generate Partial Map with Realistic and seed 968272952 and planet count 100 and 16 factions 9/12/2019 10:32:34 AM Generate Partial Map Complete 9/12/2019 10:32:44 AM Start Generate Partial Map with Wheel and seed 968272952 and planet count 100 and 16 factions 9/12/2019 10:32:44 AM Generate Partial Map Complete 9/12/2019 10:32:48 AM Start Generate Partial Map with Realistic and seed 968272952 and planet count 100 and 16 factions 9/12/2019 10:32:49 AM Generate Partial Map Complete 9/12/2019 10:32:52 AM Start Generate Partial Map with Realistic and seed 6319213 and planet count 100 and 16 factions 9/12/2019 10:32:53 AM Generate Partial Map Complete 9/12/2019 10:32:54 AM Start Generate Partial Map with Realistic and seed 962269655 and planet count 100 and 16 factions 9/12/2019 10:32:55 AM Generate Partial Map Complete 9/12/2019 10:32:56 AM Start Generate Partial Map with Realistic and seed 63318333 and planet count 100 and 16 factions 9/12/2019 10:32:57 AM Generate Partial Map Complete 9/12/2019 10:32:59 AM Start Generate Partial Map with Realistic and seed 63318333 and planet count 100 and 16 factions 9/12/2019 10:33:00 AM Generate Partial Map Complete 9/12/2019 10:33:01 AM Start Generate Partial Map with Realistic and seed 474977100 and planet count 100 and 16 factions 9/12/2019 10:33:01 AM Generate Partial Map Complete 9/12/2019 10:33:03 AM Start Generate Partial Map with Realistic and seed 184933781 and planet count 100 and 16 factions 9/12/2019 10:33:03 AM Generate Partial Map Complete 9/12/2019 10:33:05 AM Start Generate Partial Map with Realistic and seed 855106578 and planet count 100 and 16 factions 9/12/2019 10:33:05 AM Generate Partial Map Complete 9/12/2019 10:33:06 AM Start Generate Partial Map with Realistic and seed 75827701 and planet count 100 and 16 factions 9/12/2019 10:33:06 AM Generate Partial Map Complete 9/12/2019 10:33:08 AM Start Generate Partial Map with Realistic and seed 981890429 and planet count 100 and 16 factions 9/12/2019 10:33:08 AM Generate Partial Map Complete 9/12/2019 10:38:13 AM Start Generate FULL Map with Realistic and seed 981890429 and planet count 100 and 16 factions 9/12/2019 10:38:14 AM Generate FULL Map Complete 9/12/2019 12:05:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/19/2019 6:11:31 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/19/2019 6:11:32 PM No resolution change was required. 9/19/2019 6:11:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/19/2019 6:11:32 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/19/2019 6:11:40 PM ArcenAssetBundleCache.InstantiatedObjects: 782 9/19/2019 6:11:40 PM Game Version: 0.890 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/19/2019 6:11:41 PM 9.5 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.4s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Disenagaging Constants (0.3s) Investigating Starfields (1.1s) Sequencing Nanosphere (0.9s) Investigating Parabolic Thrust (2.1s) Load Surrogates (1.0s) 9/19/2019 6:11:41 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at ArcenGameController.Update () [0x00000] in :0 9/19/2019 6:11:50 PM Start Generate Partial Map with Realistic and seed 981890429 and planet count 100 and 16 factions 9/19/2019 6:11:50 PM World Created, Launching Server 9/19/2019 6:11:51 PM Successfully opened host socket 9/19/2019 6:11:55 PM Start Generate Partial Map with Realistic and seed 981890429 and planet count 100 and 16 factions 9/19/2019 6:11:55 PM Generate Partial Map Complete 9/19/2019 6:11:57 PM Start Generate Partial Map with Realistic and seed 650648504 and planet count 100 and 16 factions 9/19/2019 6:11:57 PM Generate Partial Map Complete 9/19/2019 6:11:58 PM Start Generate Partial Map with Realistic and seed 685882983 and planet count 100 and 16 factions 9/19/2019 6:11:59 PM Generate Partial Map Complete 9/19/2019 6:12:00 PM Start Generate Partial Map with Realistic and seed 720953800 and planet count 100 and 16 factions 9/19/2019 6:12:00 PM Generate Partial Map Complete 9/19/2019 6:12:02 PM Start Generate Partial Map with Realistic and seed 873698470 and planet count 100 and 16 factions 9/19/2019 6:12:02 PM Generate Partial Map Complete 9/19/2019 6:12:06 PM Start Generate Partial Map with Realistic and seed 884649653 and planet count 100 and 16 factions 9/19/2019 6:12:06 PM Generate Partial Map Complete 9/19/2019 6:12:07 PM Start Generate Partial Map with Realistic and seed 384288492 and planet count 100 and 16 factions 9/19/2019 6:12:07 PM Generate Partial Map Complete 9/19/2019 6:12:09 PM Start Generate Partial Map with Realistic and seed 127782058 and planet count 100 and 16 factions 9/19/2019 6:12:09 PM Generate Partial Map Complete 9/19/2019 6:12:10 PM Start Generate Partial Map with Realistic and seed 812538929 and planet count 100 and 16 factions 9/19/2019 6:12:10 PM Generate Partial Map Complete 9/19/2019 6:12:19 PM Start Generate FULL Map with Realistic and seed 812538929 and planet count 100 and 16 factions 9/19/2019 6:12:20 PM Generate FULL Map Complete 9/19/2019 6:55:54 PM No resolution change was required. 9/19/2019 6:55:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/19/2019 6:55:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/19/2019 7:08:58 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/20/2019 8:06:41 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/20/2019 8:06:42 AM No resolution change was required. 9/20/2019 8:06:42 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/20/2019 8:06:42 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/20/2019 8:06:55 AM ArcenAssetBundleCache.InstantiatedObjects: 782 9/20/2019 8:06:56 AM Game Version: 0.890 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/20/2019 8:06:56 AM 14.8 seconds total load time. Boot up FleetOS (0.5s) Revise Fundamental Physical Laws (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Investigating Starfields (1.2s) Scanning Distant Planets (0.6s) Sequencing Nanosphere (1.1s) Facility Burst Components (6.5s) Load Surrogates (1.0s) 9/20/2019 8:06:56 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at ArcenGameController.Update () [0x00000] in :0 9/20/2019 8:07:07 AM Start Generate Partial Map with Realistic and seed 812538929 and planet count 100 and 16 factions 9/20/2019 8:07:07 AM World Created, Launching Server 9/20/2019 8:07:08 AM Successfully opened host socket 9/20/2019 8:07:11 AM Start Generate Partial Map with Realistic and seed 971855510 and planet count 100 and 16 factions 9/20/2019 8:07:11 AM Generate Partial Map Complete 9/20/2019 8:07:14 AM Start Generate Partial Map with Realistic and seed 952544271 and planet count 100 and 16 factions 9/20/2019 8:07:15 AM Generate Partial Map Complete 9/20/2019 8:08:36 AM Start Generate FULL Map with Realistic and seed 952544271 and planet count 100 and 17 factions 9/20/2019 8:08:36 AM Generate FULL Map Complete 9/20/2019 8:47:17 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/25/2019 2:29:58 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/25/2019 2:29:59 PM No resolution change was required. 9/25/2019 2:29:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/25/2019 2:29:59 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/25/2019 2:30:12 PM ArcenAssetBundleCache.InstantiatedObjects: 782 9/25/2019 2:30:13 PM Game Version: 0.891 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/25/2019 2:30:13 PM 15.2 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.4s) Optimize Comfort On Command Decks (0.6s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Disenagaging Constants (0.5s) Investigating Starfields (1.1s) Scanning Distant Planets (0.6s) Sequencing Nanosphere (0.9s) Weaponizing Cryonics (7.0s) Load Surrogates (1.0s) 9/25/2019 2:30:13 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/25/2019 2:33:05 PM Start Generate Partial Map with Realistic and seed 952544271 and planet count 100 and 16 factions 9/25/2019 2:33:05 PM World Created, Launching Server 9/25/2019 2:33:06 PM Successfully opened host socket 9/25/2019 2:33:09 PM Start Generate Partial Map with Realistic and seed 952544271 and planet count 100 and 16 factions 9/25/2019 2:33:09 PM Generate Partial Map Complete 9/25/2019 2:33:11 PM Start Generate Partial Map with Realistic and seed 740739178 and planet count 100 and 16 factions 9/25/2019 2:33:11 PM Generate Partial Map Complete 9/25/2019 2:34:40 PM Start Generate FULL Map with Realistic and seed 740739178 and planet count 100 and 16 factions 9/25/2019 2:34:40 PM Generate FULL Map Complete 9/25/2019 2:35:00 PM No resolution change was required. 9/25/2019 2:35:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/25/2019 2:35:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/25/2019 2:46:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/27/2019 10:34:31 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/27/2019 10:34:32 PM No resolution change was required. 9/27/2019 10:34:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/27/2019 10:34:32 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/27/2019 10:34:49 PM ArcenAssetBundleCache.InstantiatedObjects: 783 9/27/2019 10:34:49 PM Game Version: 0.892 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/27/2019 10:34:50 PM 18.5 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.4s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Disenagaging Constants (0.4s) Investigating Starfields (1.1s) Scanning Distant Planets (3.8s) Sequencing Nanosphere (0.9s) Download Extra RAM (7.2s) Load Surrogates (1.0s) 9/27/2019 10:34:50 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/27/2019 10:34:56 PM Start Generate Partial Map with Realistic and seed 740739178 and planet count 100 and 16 factions 9/27/2019 10:34:56 PM World Created, Launching Server 9/27/2019 10:34:56 PM Successfully opened host socket 9/27/2019 10:34:59 PM Start Generate Partial Map with Realistic and seed 515844797 and planet count 100 and 16 factions 9/27/2019 10:34:59 PM Generate Partial Map Complete 9/27/2019 10:35:02 PM Start Generate Partial Map with Realistic and seed 312943387 and planet count 100 and 16 factions 9/27/2019 10:35:03 PM Generate Partial Map Complete 9/27/2019 10:35:07 PM Start Generate Partial Map with Realistic and seed 481466437 and planet count 100 and 16 factions 9/27/2019 10:35:08 PM Generate Partial Map Complete 9/27/2019 10:35:19 PM Start Generate Partial Map with Realistic and seed 497668662 and planet count 100 and 16 factions 9/27/2019 10:35:19 PM Generate Partial Map Complete 9/27/2019 10:35:22 PM Start Generate Partial Map with Realistic and seed 110109209 and planet count 100 and 16 factions 9/27/2019 10:35:23 PM Generate Partial Map Complete 9/27/2019 10:35:29 PM Start Generate Partial Map with Realistic and seed 789587259 and planet count 100 and 16 factions 9/27/2019 10:35:29 PM Generate Partial Map Complete 9/27/2019 10:35:31 PM Start Generate Partial Map with Realistic and seed 568117903 and planet count 100 and 16 factions 9/27/2019 10:35:31 PM Generate Partial Map Complete 9/27/2019 10:37:25 PM Start Generate FULL Map with Realistic and seed 568117903 and planet count 100 and 16 factions 9/27/2019 10:37:26 PM Generate FULL Map Complete 9/27/2019 11:34:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2019 1:25:55 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/1/2019 1:25:56 AM No resolution change was required. 10/1/2019 1:25:56 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2019 1:25:56 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/1/2019 1:26:12 AM ArcenAssetBundleCache.InstantiatedObjects: 783 10/1/2019 1:26:13 AM Game Version: 0.893 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2019 1:26:13 AM 18.1 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Disenagaging Constants (0.3s) Investigating Starfields (1.1s) Scanning Distant Planets (3.8s) Sequencing Nanosphere (0.9s) Toy With Natives On Nearby Planet (7.1s) Load Surrogates (1.0s) 10/1/2019 1:26:13 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0262817afb6a4d75a24788f7b5264d95>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0262817afb6a4d75a24788f7b5264d95>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0262817afb6a4d75a24788f7b5264d95>:0 at ArcenGameController.Update () [0x00000] in :0 10/1/2019 1:27:47 AM Start Generate Partial Map with Realistic and seed 568117903 and planet count 100 and 16 factions 10/1/2019 1:27:47 AM World Created, Launching Server 10/1/2019 1:27:47 AM Successfully opened host socket 10/1/2019 1:27:51 AM Start Generate Partial Map with Realistic and seed 720190726 and planet count 100 and 16 factions 10/1/2019 1:27:51 AM Generate Partial Map Complete 10/1/2019 1:28:00 AM Start Generate Partial Map with Realistic and seed 720375885 and planet count 100 and 16 factions 10/1/2019 1:28:00 AM Generate Partial Map Complete 10/1/2019 1:28:04 AM Start Generate Partial Map with Realistic and seed 992078183 and planet count 100 and 16 factions 10/1/2019 1:28:04 AM Generate Partial Map Complete 10/1/2019 1:28:07 AM Start Generate Partial Map with Realistic and seed 957334391 and planet count 100 and 16 factions 10/1/2019 1:28:07 AM Generate Partial Map Complete 10/1/2019 1:28:09 AM Start Generate Partial Map with Realistic and seed 253104875 and planet count 100 and 16 factions 10/1/2019 1:28:10 AM Generate Partial Map Complete 10/1/2019 1:28:14 AM Start Generate Partial Map with Realistic and seed 858883795 and planet count 100 and 16 factions 10/1/2019 1:28:15 AM Generate Partial Map Complete 10/1/2019 1:28:17 AM Start Generate Partial Map with Realistic and seed 958764556 and planet count 100 and 16 factions 10/1/2019 1:28:17 AM Generate Partial Map Complete 10/1/2019 1:28:26 AM Start Generate Partial Map with Realistic and seed 854325708 and planet count 100 and 16 factions 10/1/2019 1:28:26 AM Generate Partial Map Complete 10/1/2019 1:28:29 AM Start Generate Partial Map with Realistic and seed 568895435 and planet count 100 and 16 factions 10/1/2019 1:28:29 AM Generate Partial Map Complete 10/1/2019 1:28:32 AM Start Generate Partial Map with Realistic and seed 225435268 and planet count 100 and 16 factions 10/1/2019 1:28:32 AM Generate Partial Map Complete 10/1/2019 1:28:36 AM Start Generate Partial Map with Realistic and seed 980608445 and planet count 100 and 16 factions 10/1/2019 1:28:36 AM Generate Partial Map Complete 10/1/2019 1:28:38 AM Start Generate Partial Map with Realistic and seed 519511806 and planet count 100 and 16 factions 10/1/2019 1:28:39 AM Generate Partial Map Complete 10/1/2019 1:28:41 AM Start Generate Partial Map with Realistic and seed 202910031 and planet count 100 and 16 factions 10/1/2019 1:28:41 AM Generate Partial Map Complete 10/1/2019 1:28:43 AM Start Generate Partial Map with Realistic and seed 763647912 and planet count 100 and 16 factions 10/1/2019 1:28:43 AM Generate Partial Map Complete 10/1/2019 1:28:50 AM Start Generate Partial Map with Realistic and seed 238041057 and planet count 100 and 16 factions 10/1/2019 1:28:50 AM Generate Partial Map Complete 10/1/2019 1:28:59 AM Start Generate Partial Map with Realistic and seed 303906884 and planet count 100 and 16 factions 10/1/2019 1:28:59 AM Generate Partial Map Complete 10/1/2019 1:29:01 AM Start Generate Partial Map with Realistic and seed 886070064 and planet count 100 and 16 factions 10/1/2019 1:29:01 AM Generate Partial Map Complete 10/1/2019 1:29:02 AM Start Generate Partial Map with Realistic and seed 766330255 and planet count 100 and 16 factions 10/1/2019 1:29:02 AM Generate Partial Map Complete 10/1/2019 1:29:04 AM Start Generate Partial Map with Realistic and seed 44108580 and planet count 100 and 16 factions 10/1/2019 1:29:05 AM Generate Partial Map Complete 10/1/2019 1:29:06 AM Start Generate Partial Map with Realistic and seed 299711812 and planet count 100 and 16 factions 10/1/2019 1:29:06 AM Generate Partial Map Complete 10/1/2019 1:29:08 AM Start Generate Partial Map with Realistic and seed 102899668 and planet count 100 and 16 factions 10/1/2019 1:29:08 AM Generate Partial Map Complete 10/1/2019 1:29:10 AM Start Generate Partial Map with Realistic and seed 876277906 and planet count 100 and 16 factions 10/1/2019 1:29:10 AM Generate Partial Map Complete 10/1/2019 1:29:13 AM Start Generate Partial Map with Realistic and seed 161246616 and planet count 100 and 16 factions 10/1/2019 1:29:13 AM Generate Partial Map Complete 10/1/2019 1:29:15 AM Start Generate Partial Map with Realistic and seed 347822803 and planet count 100 and 16 factions 10/1/2019 1:29:15 AM Generate Partial Map Complete 10/1/2019 1:29:16 AM Start Generate Partial Map with Realistic and seed 85785589 and planet count 100 and 16 factions 10/1/2019 1:29:16 AM Generate Partial Map Complete 10/1/2019 1:29:18 AM Start Generate Partial Map with Realistic and seed 171085172 and planet count 100 and 16 factions 10/1/2019 1:29:18 AM Generate Partial Map Complete 10/1/2019 1:29:20 AM Start Generate Partial Map with Realistic and seed 929937678 and planet count 100 and 16 factions 10/1/2019 1:29:20 AM Generate Partial Map Complete 10/1/2019 1:29:21 AM Start Generate Partial Map with Realistic and seed 230467275 and planet count 100 and 16 factions 10/1/2019 1:29:22 AM Generate Partial Map Complete 10/1/2019 1:29:24 AM Start Generate Partial Map with Realistic and seed 503051781 and planet count 100 and 16 factions 10/1/2019 1:29:24 AM Generate Partial Map Complete 10/1/2019 1:29:26 AM Start Generate Partial Map with Realistic and seed 243710571 and planet count 100 and 16 factions 10/1/2019 1:29:26 AM Generate Partial Map Complete 10/1/2019 1:29:28 AM Start Generate Partial Map with Realistic and seed 117948489 and planet count 100 and 16 factions 10/1/2019 1:29:28 AM Generate Partial Map Complete 10/1/2019 1:29:36 AM Start Generate Partial Map with Realistic and seed 272301167 and planet count 100 and 16 factions 10/1/2019 1:29:36 AM Generate Partial Map Complete 10/1/2019 1:29:39 AM Start Generate Partial Map with Realistic and seed 806429350 and planet count 100 and 16 factions 10/1/2019 1:29:39 AM Generate Partial Map Complete 10/1/2019 1:29:44 AM Start Generate Partial Map with Realistic and seed 521037548 and planet count 100 and 16 factions 10/1/2019 1:29:45 AM Generate Partial Map Complete 10/1/2019 1:29:47 AM Start Generate Partial Map with Realistic and seed 65077884 and planet count 100 and 16 factions 10/1/2019 1:29:47 AM Generate Partial Map Complete 10/1/2019 1:29:48 AM Start Generate Partial Map with Realistic and seed 752703127 and planet count 100 and 16 factions 10/1/2019 1:29:48 AM Generate Partial Map Complete 10/1/2019 1:29:50 AM Start Generate Partial Map with Realistic and seed 569469583 and planet count 100 and 16 factions 10/1/2019 1:29:50 AM Generate Partial Map Complete 10/1/2019 1:29:51 AM Start Generate Partial Map with Realistic and seed 61129564 and planet count 100 and 16 factions 10/1/2019 1:29:52 AM Generate Partial Map Complete 10/1/2019 1:29:53 AM Start Generate Partial Map with Realistic and seed 410686703 and planet count 100 and 16 factions 10/1/2019 1:29:53 AM Generate Partial Map Complete 10/1/2019 1:29:55 AM Start Generate Partial Map with Realistic and seed 683280613 and planet count 100 and 16 factions 10/1/2019 1:29:55 AM Generate Partial Map Complete 10/1/2019 1:29:56 AM Start Generate Partial Map with Realistic and seed 637646102 and planet count 100 and 16 factions 10/1/2019 1:29:57 AM Generate Partial Map Complete 10/1/2019 1:29:59 AM Start Generate Partial Map with Realistic and seed 225207762 and planet count 100 and 16 factions 10/1/2019 1:29:59 AM Generate Partial Map Complete 10/1/2019 1:30:03 AM Start Generate Partial Map with Realistic and seed 314127627 and planet count 100 and 16 factions 10/1/2019 1:30:04 AM Generate Partial Map Complete 10/1/2019 1:30:05 AM Start Generate Partial Map with Realistic and seed 634333147 and planet count 100 and 16 factions 10/1/2019 1:30:05 AM Generate Partial Map Complete 10/1/2019 1:30:22 AM Start Generate Partial Map with Realistic and seed 294165503 and planet count 100 and 16 factions 10/1/2019 1:30:22 AM Generate Partial Map Complete 10/1/2019 1:30:28 AM Start Generate Partial Map with Realistic and seed 67959251 and planet count 100 and 16 factions 10/1/2019 1:30:28 AM Generate Partial Map Complete 10/1/2019 1:30:29 AM Start Generate Partial Map with Realistic and seed 403831114 and planet count 100 and 16 factions 10/1/2019 1:30:29 AM Generate Partial Map Complete 10/1/2019 1:30:31 AM Start Generate Partial Map with Realistic and seed 812847801 and planet count 100 and 16 factions 10/1/2019 1:30:31 AM Generate Partial Map Complete 10/1/2019 1:30:32 AM Start Generate Partial Map with Realistic and seed 289311015 and planet count 100 and 16 factions 10/1/2019 1:30:33 AM Generate Partial Map Complete 10/1/2019 1:30:34 AM Start Generate Partial Map with Realistic and seed 38926810 and planet count 100 and 16 factions 10/1/2019 1:30:35 AM Generate Partial Map Complete 10/1/2019 1:30:36 AM Start Generate Partial Map with Realistic and seed 932465210 and planet count 100 and 16 factions 10/1/2019 1:30:37 AM Generate Partial Map Complete 10/1/2019 1:30:38 AM Start Generate Partial Map with Realistic and seed 83772336 and planet count 100 and 16 factions 10/1/2019 1:30:38 AM Generate Partial Map Complete 10/1/2019 1:33:00 AM Start Generate FULL Map with Realistic and seed 83772336 and planet count 100 and 17 factions 10/1/2019 1:33:00 AM Generate FULL Map Complete 10/1/2019 2:26:39 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2019 2:26:39 AM PlayerAccount Puffin has now been put in control of faction 11. 10/1/2019 2:26:39 AM PlayerAccount Puffin has now been put in control of faction 11. 10/1/2019 2:26:39 AM Successfully opened host socket 10/1/2019 2:26:39 AM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/1/2019 2:26:40 AM Generate FULL Map Complete 10/1/2019 4:16:31 AM Seeding golem on Tevanian 10/1/2019 6:12:11 AM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/1/2019 6:12:11 AM World Created, Launching Server 10/1/2019 6:15:09 AM Start Generate Partial Map with Octopus and seed 197769919 and planet count 100 and 16 factions 10/1/2019 6:15:09 AM Generate Partial Map Complete 10/1/2019 6:15:16 AM Start Generate Partial Map with Octopus and seed 586293031 and planet count 116 and 16 factions 10/1/2019 6:15:16 AM Generate Partial Map Complete 10/1/2019 6:15:17 AM Start Generate Partial Map with Octopus and seed 676849749 and planet count 116 and 16 factions 10/1/2019 6:15:17 AM Generate Partial Map Complete 10/1/2019 6:15:18 AM Start Generate Partial Map with Octopus and seed 90353394 and planet count 116 and 16 factions 10/1/2019 6:15:18 AM Generate Partial Map Complete 10/1/2019 6:15:19 AM Start Generate Partial Map with Octopus and seed 656755985 and planet count 116 and 16 factions 10/1/2019 6:15:19 AM Generate Partial Map Complete 10/1/2019 6:15:20 AM Start Generate Partial Map with Octopus and seed 193668282 and planet count 116 and 16 factions 10/1/2019 6:15:20 AM Generate Partial Map Complete 10/1/2019 6:15:24 AM Start Generate Partial Map with Octopus and seed 259120383 and planet count 116 and 16 factions 10/1/2019 6:15:25 AM Generate Partial Map Complete 10/1/2019 6:15:25 AM Start Generate Partial Map with Octopus and seed 896502818 and planet count 116 and 16 factions 10/1/2019 6:15:25 AM Generate Partial Map Complete 10/1/2019 6:15:26 AM Start Generate Partial Map with Octopus and seed 765699768 and planet count 116 and 16 factions 10/1/2019 6:15:26 AM Generate Partial Map Complete 10/1/2019 6:15:27 AM Start Generate Partial Map with Octopus and seed 556238284 and planet count 116 and 16 factions 10/1/2019 6:15:27 AM Generate Partial Map Complete 10/1/2019 6:15:29 AM Start Generate Partial Map with Octopus and seed 359568549 and planet count 116 and 16 factions 10/1/2019 6:15:29 AM Generate Partial Map Complete 10/1/2019 6:15:30 AM Start Generate Partial Map with Octopus and seed 425234 and planet count 116 and 16 factions 10/1/2019 6:15:30 AM Generate Partial Map Complete 10/1/2019 6:15:31 AM Start Generate Partial Map with Octopus and seed 291484062 and planet count 116 and 16 factions 10/1/2019 6:15:31 AM Generate Partial Map Complete 10/1/2019 6:15:32 AM Start Generate Partial Map with Octopus and seed 601290404 and planet count 116 and 16 factions 10/1/2019 6:15:32 AM Generate Partial Map Complete 10/1/2019 6:15:33 AM Start Generate Partial Map with Octopus and seed 93620570 and planet count 116 and 16 factions 10/1/2019 6:15:33 AM Generate Partial Map Complete 10/1/2019 6:15:34 AM Start Generate Partial Map with Octopus and seed 129061745 and planet count 116 and 16 factions 10/1/2019 6:15:34 AM Generate Partial Map Complete 10/1/2019 6:15:36 AM Start Generate Partial Map with Octopus and seed 203510945 and planet count 116 and 16 factions 10/1/2019 6:15:36 AM Generate Partial Map Complete 10/1/2019 6:15:37 AM Start Generate Partial Map with Octopus and seed 129382144 and planet count 116 and 16 factions 10/1/2019 6:15:37 AM Generate Partial Map Complete 10/1/2019 6:15:38 AM Start Generate Partial Map with Octopus and seed 853315951 and planet count 116 and 16 factions 10/1/2019 6:15:38 AM Generate Partial Map Complete 10/1/2019 6:15:40 AM Start Generate Partial Map with Octopus and seed 778412498 and planet count 116 and 16 factions 10/1/2019 6:15:40 AM Generate Partial Map Complete 10/1/2019 6:15:41 AM Start Generate Partial Map with Octopus and seed 554566387 and planet count 116 and 16 factions 10/1/2019 6:15:41 AM Generate Partial Map Complete 10/1/2019 6:15:42 AM Start Generate Partial Map with Octopus and seed 458580466 and planet count 116 and 16 factions 10/1/2019 6:15:42 AM Generate Partial Map Complete 10/1/2019 6:16:39 AM Start Generate FULL Map with Octopus and seed 458580466 and planet count 116 and 17 factions 10/1/2019 6:16:40 AM Generate FULL Map Complete 10/1/2019 7:20:37 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/2/2019 10:05:22 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/2/2019 10:05:23 PM No resolution change was required. 10/2/2019 10:05:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/2/2019 10:05:23 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/2/2019 10:05:38 PM ArcenAssetBundleCache.InstantiatedObjects: 784 10/2/2019 10:05:39 PM Game Version: 0.895 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/2/2019 10:05:39 PM 17.3 seconds total load time. Boot up FleetOS (0.5s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Investigating Starfields (1.1s) Scanning Distant Planets (3.6s) Sequencing Nanosphere (0.9s) Reversing Particle Flux (6.9s) Load Surrogates (1.0s) 10/2/2019 10:05:39 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/2/2019 10:05:53 PM Start Generate Partial Map with Octopus and seed 458580466 and planet count 116 and 16 factions 10/2/2019 10:05:53 PM World Created, Launching Server 10/2/2019 10:05:53 PM Successfully opened host socket 10/2/2019 10:05:55 PM Start Generate Partial Map with Octopus and seed 850994991 and planet count 116 and 16 factions 10/2/2019 10:05:56 PM Generate Partial Map Complete 10/2/2019 10:06:05 PM Start Generate Partial Map with Octopus and seed 850994991 and planet count 116 and 16 factions 10/2/2019 10:06:05 PM Generate Partial Map Complete 10/2/2019 10:07:29 PM Start Generate FULL Map with Octopus and seed 850994991 and planet count 116 and 16 factions 10/2/2019 10:07:29 PM Generate FULL Map Complete 10/2/2019 11:13:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/3/2019 9:43:04 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/3/2019 9:43:05 PM No resolution change was required. 10/3/2019 9:43:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2019 9:43:05 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/3/2019 9:43:21 PM ArcenAssetBundleCache.InstantiatedObjects: 784 10/3/2019 9:43:22 PM Game Version: 0.896 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/3/2019 9:43:22 PM 18.2 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.5s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Investigating Starfields (1.1s) Scanning Distant Planets (3.8s) Sequencing Nanosphere (0.9s) Breaking Nuclear Bonds (7.1s) Load Surrogates (1.0s) 10/3/2019 9:43:23 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at ArcenGameController.Update () [0x00000] in :0 10/3/2019 9:43:36 PM PlayerAccount Puffin has now been put in control of faction 11. 10/3/2019 9:43:36 PM PlayerAccount Puffin has now been put in control of faction 11. 10/3/2019 9:43:36 PM Successfully opened host socket 10/3/2019 9:43:37 PM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/3/2019 9:43:37 PM Generate FULL Map Complete 10/4/2019 12:39:42 AM Seeding golem on Tabar 10/4/2019 2:34:18 AM Exception in AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass stage 1059 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_AI+<>c__DisplayClass27_2.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x005f8] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00107] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/4/2019 2:34:39 AM Exception in AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass stage 1059 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_AI+<>c__DisplayClass27_2.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x005f8] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00107] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/4/2019 2:34:44 AM Exception in AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass stage 1059 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_AI+<>c__DisplayClass27_2.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x005f8] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00107] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/4/2019 2:34:59 AM Exception in AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass stage 1059 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_AI+<>c__DisplayClass27_2.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x005f8] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00107] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/4/2019 2:35:04 AM Exception in AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass stage 1059 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_AI+<>c__DisplayClass27_2.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x005f8] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00107] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/4/2019 2:35:09 AM Exception in AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass stage 1059 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_AI+<>c__DisplayClass27_2.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x005f8] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00107] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/4/2019 2:35:19 AM Exception in AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass stage 1059 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_AI+<>c__DisplayClass27_2.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x005f8] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00107] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/4/2019 2:35:26 AM Exception in AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass stage 1059 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_AI+<>c__DisplayClass27_2.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x005f8] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00107] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/4/2019 2:35:36 AM Exception in AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass stage 1059 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_AI+<>c__DisplayClass27_2.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x005f8] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00107] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/4/2019 2:35:48 AM Exception in AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass stage 1059 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_AI+<>c__DisplayClass27_2.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x005f8] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00046] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00107] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.AIW2.External.SpecialFaction_AI.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <52495902c98b43c6a66c39200f5f7715>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/4/2019 2:37:57 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/8/2019 6:14:49 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/8/2019 6:14:50 PM No resolution change was required. 10/8/2019 6:14:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/8/2019 6:14:50 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/8/2019 6:15:08 PM ArcenAssetBundleCache.InstantiatedObjects: 786 10/8/2019 6:15:08 PM Game Version: 0.898 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/8/2019 6:15:08 PM 19.8 seconds total load time. Boot up FleetOS (0.5s) Organizing Alien Translation Routines (0.4s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Disengaging Constants (0.4s) Late Axionic Computations (0.3s) Investigating Starfields (1.2s) Verifying Distant Planets (3.9s) Demoting Insubordinate Ship Parts (1.0s) Balancing Thermals (7.5s) Load Surrogates (1.1s) 10/8/2019 6:15:09 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3137887ebfcf4af49844aa1e9331f858>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3137887ebfcf4af49844aa1e9331f858>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3137887ebfcf4af49844aa1e9331f858>:0 at ArcenGameController.Update () [0x00000] in :0 10/8/2019 6:15:24 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/8/2019 6:15:24 PM World Created, Launching Server 10/8/2019 6:15:25 PM Successfully opened host socket 10/8/2019 6:15:44 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/8/2019 6:15:45 PM Generate Partial Map Complete 10/8/2019 6:15:49 PM Start Generate Partial Map with Realistic and seed 402749186 and planet count 100 and 16 factions 10/8/2019 6:15:49 PM Generate Partial Map Complete 10/8/2019 6:15:57 PM Start Generate Partial Map with Realistic and seed 402749186 and planet count 100 and 16 factions 10/8/2019 6:15:57 PM Generate Partial Map Complete 10/8/2019 6:15:58 PM Start Generate Partial Map with Realistic and seed 419774225 and planet count 100 and 16 factions 10/8/2019 6:15:58 PM Generate Partial Map Complete 10/8/2019 6:17:22 PM Start Generate Partial Map with Realistic and seed 419774225 and planet count 100 and 17 factions 10/8/2019 6:17:23 PM Generate Partial Map Complete 10/8/2019 6:17:27 PM Start Generate FULL Map with Realistic and seed 419774225 and planet count 100 and 17 factions 10/8/2019 6:17:27 PM Generate FULL Map Complete 10/8/2019 6:18:46 PM No resolution change was required. 10/8/2019 6:18:46 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/8/2019 6:18:46 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/8/2019 6:32:29 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/9/2019 3:51:23 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/9/2019 3:51:28 AM No resolution change was required. 10/9/2019 3:51:28 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/9/2019 3:51:29 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/9/2019 3:52:08 AM ArcenAssetBundleCache.InstantiatedObjects: 786 10/9/2019 3:52:09 AM Game Version: 0.898 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/9/2019 3:52:09 AM 52.5 seconds total load time. Boot up FleetOS (8.8s) Organizing Alien Translation Routines (2.7s) Revise Fundamental Physical Laws (0.4s) Optimize Comfort On Command Decks (0.6s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.6s) Inhibiting Visual Scans (0.9s) Investigating Starfields (1.5s) Dissolving Distant Planets (16.1s) Investigating Map Signatures (1.0s) Collating Solar Systems (0.5s) Organizing Commands (0.6s) Offending Sentient Ship Parts (5.6s) Toy With Natives On Nearby Planet (8.5s) Load Surrogates (1.4s) 10/9/2019 3:52:10 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3137887ebfcf4af49844aa1e9331f858>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3137887ebfcf4af49844aa1e9331f858>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3137887ebfcf4af49844aa1e9331f858>:0 at ArcenGameController.Update () [0x00000] in :0 10/9/2019 3:54:10 AM PlayerAccount Puffin has now been put in control of faction 11. 10/9/2019 3:54:10 AM PlayerAccount Puffin has now been put in control of faction 11. 10/9/2019 3:54:10 AM Successfully opened host socket 10/9/2019 3:54:10 AM Start Generate FULL Map with Simple and seed 325329512 and planet count 80 and 20 factions 10/9/2019 3:54:10 AM Generate FULL Map Complete 10/9/2019 4:37:02 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/12/2019 4:38:34 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/12/2019 4:38:35 AM No resolution change was required. 10/12/2019 4:38:35 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2019 4:38:35 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/12/2019 4:38:50 AM ArcenAssetBundleCache.InstantiatedObjects: 785 10/12/2019 4:38:51 AM Game Version: 0.900 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/12/2019 4:38:51 AM 17.4 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Investigating Starfields (1.1s) Screening Distant Planets (3.8s) Holding Ship Parts For Comfort (0.7s) Investigating Meaning Of Life (7.1s) Load Surrogates (1.1s) 10/12/2019 4:38:52 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at ArcenGameController.Update () [0x00000] in :0 10/12/2019 4:39:20 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/12/2019 4:39:20 AM World Created, Launching Server 10/12/2019 4:39:20 AM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 10/12/2019 4:39:20 AM PlayerAccount Ampersand has now been put in control of faction 1. 10/12/2019 4:39:20 AM Successfully opened host socket 10/12/2019 4:46:27 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/12/2019 4:46:27 AM World Created, Launching Server 10/12/2019 4:46:27 AM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 10/12/2019 4:46:27 AM PlayerAccount Ampersand has now been put in control of faction 1. 10/12/2019 4:53:19 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/12/2019 4:53:19 AM World Created, Launching Server 10/12/2019 4:53:19 AM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 10/12/2019 4:53:19 AM PlayerAccount Ampersand has now been put in control of faction 1. 10/12/2019 4:58:55 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/12/2019 4:58:55 AM World Created, Launching Server 10/12/2019 4:58:55 AM PlayerAccount Ampersand has now been put in control of faction 1. 10/12/2019 5:03:34 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/12/2019 5:03:34 AM PlayerAccount Puffin has now been put in control of faction 11. 10/12/2019 5:03:34 AM PlayerAccount Puffin has now been put in control of faction 11. 10/12/2019 5:03:34 AM Successfully opened host socket 10/12/2019 5:03:34 AM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/12/2019 5:03:35 AM Generate FULL Map Complete 10/12/2019 5:33:56 AM No resolution change was required. 10/12/2019 5:33:56 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2019 5:33:56 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/12/2019 6:31:56 AM Seeding golem on Rossem 10/12/2019 8:02:15 AM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/12/2019 8:02:15 AM World Created, Launching Server 10/12/2019 8:02:21 AM Start Generate Partial Map with Realistic and seed 759830093 and planet count 100 and 16 factions 10/12/2019 8:02:21 AM Generate Partial Map Complete 10/12/2019 8:02:32 AM Start Generate Partial Map with Realistic and seed 759830093 and planet count 100 and 16 factions 10/12/2019 8:02:33 AM Generate Partial Map Complete 10/12/2019 8:07:01 AM Start Generate FULL Map with Realistic and seed 759830093 and planet count 100 and 18 factions 10/12/2019 8:07:01 AM Generate FULL Map Complete 10/12/2019 8:10:02 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/12/2019 6:39:19 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/12/2019 6:39:20 PM No resolution change was required. 10/12/2019 6:39:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2019 6:39:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/12/2019 6:39:36 PM ArcenAssetBundleCache.InstantiatedObjects: 785 10/12/2019 6:39:37 PM Game Version: 0.900 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/12/2019 6:39:37 PM 17.6 seconds total load time. Boot up FleetOS (0.4s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Investigating Starfields (1.1s) Scanning Distant Planets (3.6s) Jailbreaking Favorite Ship Parts (1.0s) Balancing Thermals (6.9s) Load Surrogates (1.1s) 10/12/2019 6:39:37 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at ArcenGameController.Update () [0x00000] in :0 10/12/2019 6:39:41 PM Successfully opened host socket 10/12/2019 6:40:20 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/12/2019 6:40:21 PM PlayerAccount Puffin has now been put in control of faction 11. 10/12/2019 6:40:21 PM PlayerAccount Puffin has now been put in control of faction 11. 10/12/2019 6:40:21 PM Successfully opened host socket 10/12/2019 6:40:21 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 16 factions 10/12/2019 6:40:21 PM Generate FULL Map Complete 10/12/2019 8:41:01 PM Error in thread for execution context 'executionContext' ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 RemoveAt 9 202 0 0 Remove 12 66 0 0 DeactivateAndReturnToPool 60 162 0 0 ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 116 450 0 0 ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 20 81 0 0 ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack 11 76 0 0 TakeDamage 2662 6086 0 0 DoShotHitLogic 369 1234 0 0 DoShotHitLogic 13 130 0 0 DoEntityStepLogic_Shot 521 1471 0 0 b__6 78 234 0 0 DoForEntities 70 296 0 0 DoForEntities 31 162 0 0 DoCombatStep 285 1898 0 0 DoWorldStepLogic_FromSimBGThread 1125 3714 0 0 Execute 182 554 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00009] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.List`1[T].Remove (T item) [0x0000c] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.DeactivateAndReturnToPool (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x0003c] in <934e712717cf438aa85ae51e37a8c9bc>:0 at Arcen.AIW2.ExternalVisualization.SquadVisualizer.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad EntityProvidingReplacement) [0x00074] in <934e712717cf438aa85ae51e37a8c9bc>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x00014] in <934e712717cf438aa85ae51e37a8c9bc>:0 at PresentationLayer_AIW2.ShowBurningAndDyingEffectForShipInStackIfVisualObjectExistsForStack (Arcen.AIW2.Core.GameEntity_Squad SquadThatLostAShip) [0x0000b] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamage (System.Int32 Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, System.Boolean IsSelfDamage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context) [0x00a66] in <90b89cc141e14929b43879fd1d8eae22>:0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00171] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x0000d] in :0 at Arcen.AIW2.Core.GameEntity_Shot.DoEntityStepLogic_Shot (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt EffectiveDeltaTime) [0x00209] in <90b89cc141e14929b43879fd1d8eae22>:0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass161_0.b__6 (Arcen.AIW2.Core.GameEntity_Shot entity) [0x0004e] in <90b89cc141e14929b43879fd1d8eae22>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x00046] in <90b89cc141e14929b43879fd1d8eae22>:0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Shot+ProcessorDelegate Processor) [0x0001f] in <90b89cc141e14929b43879fd1d8eae22>:0 at Arcen.AIW2.Core.Planet.DoCombatStep (Arcen.AIW2.Core.ArcenSimContext Context) [0x0011d] in <90b89cc141e14929b43879fd1d8eae22>:0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00465] in <90b89cc141e14929b43879fd1d8eae22>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x000b6] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2019 9:19:58 PM No resolution change was required. 10/12/2019 9:19:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2019 9:19:58 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/12/2019 9:23:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/12/2019 11:06:58 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/12/2019 11:06:58 PM No resolution change was required. 10/12/2019 11:06:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2019 11:06:58 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/12/2019 11:07:04 PM ArcenAssetBundleCache.InstantiatedObjects: 785 10/12/2019 11:07:05 PM Game Version: 0.900 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/12/2019 11:07:05 PM 7.8 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Scanning Distant Planets (0.8s) Breaking In New Ship Parts (0.6s) Gathering Nuclear Power (2.3s) Load Surrogates (1.1s) 10/12/2019 11:07:06 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at ArcenGameController.Update () [0x00000] in :0 10/12/2019 11:07:31 PM Successfully opened host socket 10/12/2019 11:07:57 PM No resolution change was required. 10/12/2019 11:07:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2019 11:07:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/12/2019 11:53:06 PM No resolution change was required. 10/12/2019 11:53:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2019 11:53:06 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/13/2019 3:28:59 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/13/2019 3:32:34 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/13/2019 3:32:35 AM No resolution change was required. 10/13/2019 3:32:35 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/13/2019 3:32:35 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/13/2019 3:32:41 AM ArcenAssetBundleCache.InstantiatedObjects: 785 10/13/2019 3:32:42 AM Game Version: 0.900 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/13/2019 3:32:42 AM 7.8 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Detecting Distant Planets (0.8s) Scrapping Extra Ship Parts (0.6s) Breaking Nuclear Bonds (2.3s) Load Surrogates (1.1s) 10/13/2019 3:32:42 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at ArcenGameController.Update () [0x00000] in :0 10/13/2019 3:32:47 AM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 16 factions 10/13/2019 3:32:47 AM World Created, Launching Server 10/13/2019 3:32:47 AM Successfully opened host socket 10/13/2019 3:32:56 AM Start Generate Partial Map with Simple and seed 197769919 and planet count 100 and 16 factions 10/13/2019 3:32:56 AM Generate Partial Map Complete 10/13/2019 3:33:01 AM Start Generate Partial Map with D18Swirl and seed 197769919 and planet count 100 and 16 factions 10/13/2019 3:33:01 AM Generate Partial Map Complete 10/13/2019 3:33:08 AM Start Generate Partial Map with D18Bubbles and seed 197769919 and planet count 100 and 16 factions 10/13/2019 3:33:08 AM Generate Partial Map Complete 10/13/2019 3:33:14 AM Start Generate Partial Map with Snake and seed 197769919 and planet count 100 and 16 factions 10/13/2019 3:33:14 AM Generate Partial Map Complete 10/13/2019 3:33:22 AM Start Generate Partial Map with Concentric and seed 197769919 and planet count 100 and 16 factions 10/13/2019 3:33:22 AM Generate Partial Map Complete 10/13/2019 3:33:29 AM Start Generate Partial Map with Maze and seed 197769919 and planet count 100 and 16 factions 10/13/2019 3:33:29 AM Generate Partial Map Complete 10/13/2019 3:33:37 AM Start Generate Partial Map with Maze and seed 197769919 and planet count 100 and 16 factions 10/13/2019 3:33:37 AM Generate Partial Map Complete 10/13/2019 3:33:43 AM Start Generate Partial Map with D18Rings and seed 197769919 and planet count 100 and 16 factions 10/13/2019 3:33:43 AM Generate Partial Map Complete 10/13/2019 3:33:49 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 16 factions 10/13/2019 3:33:49 AM Generate Partial Map Complete 10/13/2019 3:33:52 AM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 16 factions 10/13/2019 3:33:52 AM Generate Partial Map Complete 10/13/2019 3:34:02 AM Start Generate Partial Map with X and seed 197769919 and planet count 100 and 16 factions 10/13/2019 3:34:02 AM Generate Partial Map Complete 10/13/2019 3:34:14 AM Start Generate Partial Map with Honeycomb and seed 197769919 and planet count 100 and 16 factions 10/13/2019 3:34:14 AM Generate Partial Map Complete 10/13/2019 3:34:27 AM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/13/2019 3:34:27 AM Generate Partial Map Complete 10/13/2019 3:34:34 AM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/13/2019 3:34:35 AM Generate Partial Map Complete 10/13/2019 3:34:41 AM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/13/2019 3:34:42 AM Generate Partial Map Complete 10/13/2019 3:34:47 AM Start Generate Partial Map with Realistic and seed 920629679 and planet count 100 and 16 factions 10/13/2019 3:34:48 AM Generate Partial Map Complete 10/13/2019 3:34:49 AM Start Generate Partial Map with Realistic and seed 724461588 and planet count 100 and 16 factions 10/13/2019 3:34:50 AM Generate Partial Map Complete 10/13/2019 3:34:51 AM Start Generate Partial Map with Realistic and seed 56288578 and planet count 100 and 16 factions 10/13/2019 3:34:52 AM Generate Partial Map Complete 10/13/2019 3:34:54 AM Start Generate Partial Map with Realistic and seed 388982243 and planet count 100 and 16 factions 10/13/2019 3:34:54 AM Generate Partial Map Complete 10/13/2019 3:38:05 AM Start Generate FULL Map with Realistic and seed 388982243 and planet count 100 and 19 factions 10/13/2019 3:38:06 AM Generate FULL Map Complete 10/13/2019 5:49:07 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/14/2019 8:42:54 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 8:42:55 PM No resolution change was required. 10/14/2019 8:42:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 8:42:55 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 8:43:12 PM ArcenAssetBundleCache.InstantiatedObjects: 785 10/14/2019 8:43:13 PM Game Version: 0.900 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/14/2019 8:43:13 PM 19.2 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.4s) Revise Fundamental Physical Laws (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.1s) Detecting Distant Planets (3.8s) Maliciously Weakening Ship Parts (1.0s) Smooth All Plasma Cells (7.2s) Load Surrogates (1.1s) 10/14/2019 8:43:14 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at ArcenGameController.Update () [0x00000] in :0 10/14/2019 8:52:08 PM PlayerAccount Puffin has now been put in control of faction 11. 10/14/2019 8:52:08 PM PlayerAccount Puffin has now been put in control of faction 11. 10/14/2019 8:52:08 PM Successfully opened host socket 10/14/2019 8:52:08 PM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/14/2019 8:52:09 PM Generate FULL Map Complete 10/15/2019 12:10:08 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/15/2019 12:18:42 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/15/2019 12:18:42 AM Boot up FleetOS (0.4590s) 10/15/2019 12:18:42 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/15/2019 12:18:42 AM Check System Logs For Rogue Intelligence (0.0850s) 10/15/2019 12:18:42 AM Organizing Alien Translation Routines (0.1170s) 10/15/2019 12:18:42 AM Remembering Alamo (0.0410s) 10/15/2019 12:18:42 AM Generating Framerates (0.0300s) 10/15/2019 12:18:42 AM Bring Cloaking Systems Online (0.0120s) 10/15/2019 12:18:42 AM Game Version: 0.950 10/15/2019 12:18:42 AM Eject Trash Into Hyperspace (0.0200s) 10/15/2019 12:18:42 AM Recalculate Speed Of Light (0.0290s) 10/15/2019 12:18:42 AM Check Nearby Stellar Masses (0.0280s) 10/15/2019 12:18:42 AM No resolution change was required. 10/15/2019 12:18:42 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2019 12:18:42 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/15/2019 12:18:42 AM Refresh Optical Lensing (0.0520s) 10/15/2019 12:18:42 AM Revise Fundamental Physical Laws (0.0390s) 10/15/2019 12:18:42 AM Boot Audio Comms (0.0160s) 10/15/2019 12:18:42 AM Establish Individual Audio Links (0.0150s) 10/15/2019 12:18:42 AM Prepare Explosions and Crackles (0.1860s) 10/15/2019 12:18:42 AM Optimize Comfort On Command Decks (0.1290s) 10/15/2019 12:18:42 AM Check For Extra Modules (0.0460s) 10/15/2019 12:18:42 AM Calculate Odds Of Success (0.0230s) 10/15/2019 12:18:43 AM Briefly Panic (0.3290s) 10/15/2019 12:18:43 AM Install Confidence Routines (0.4380s) 10/15/2019 12:18:43 AM Bring Commander Interface Online (0.1850s) 10/15/2019 12:18:43 AM Motivate All Crews (0.0580s) 10/15/2019 12:18:43 AM Externalizing Patterns (0.0230s) 10/15/2019 12:18:44 AM Disengaging Constants (0.0550s) 10/15/2019 12:18:44 AM Late Axionic Computations (0.0770s) 10/15/2019 12:18:44 AM Thinking Of Advice (0.0110s) 10/15/2019 12:18:44 AM Degaussing Advice (0.0180s) 10/15/2019 12:18:44 AM Naming All Known Planets (0.0110s) 10/15/2019 12:18:44 AM Remembering Speeds (0.0110s) 10/15/2019 12:18:44 AM Prioritizing Targets (0.0100s) 10/15/2019 12:18:44 AM Rebooting Sensor Arrays (0.0100s) 10/15/2019 12:18:44 AM Unloading Prismatic Grid (0.0100s) 10/15/2019 12:18:44 AM Thinking Of Objectives (0.0100s) 10/15/2019 12:18:44 AM Re-Aligning Objectives (0.0110s) 10/15/2019 12:18:44 AM Inhibiting Visual Scans (0.0170s) 10/15/2019 12:18:44 AM Synthesizing Vocals (0.0120s) 10/15/2019 12:18:44 AM Ventilating Scenarios (0.0110s) 10/15/2019 12:18:44 AM Decontaminating Targeting Systems (0.0110s) 10/15/2019 12:18:44 AM Ejecting Tactical Core (0.0110s) 10/15/2019 12:18:44 AM Calibrating Formations (0.0110s) 10/15/2019 12:18:44 AM Intercepting Galactic Maps (0.0120s) 10/15/2019 12:18:44 AM Sterilizing Test Chamber (0.0150s) 10/15/2019 12:18:44 AM Faction Diagnostics (0.0180s) 10/15/2019 12:18:44 AM Buffering Hackers (0.0220s) 10/15/2019 12:18:44 AM Inverting Death (0.0130s) 10/15/2019 12:18:44 AM Linear Field Variance (0.1800s) 10/15/2019 12:18:44 AM Charging Marks (0.0120s) 10/15/2019 12:18:44 AM Range Manifolds (0.0120s) 10/15/2019 12:18:44 AM Purging ROFs (0.0110s) 10/15/2019 12:18:44 AM Manipulating Speeds (0.0130s) 10/15/2019 12:18:44 AM Detecting Projectiles (0.0110s) 10/15/2019 12:18:44 AM Grouping Flow Fields (0.0120s) 10/15/2019 12:18:44 AM Modulating Flow Field Groups (0.0230s) 10/15/2019 12:18:44 AM Designing Fleets (0.0300s) 10/15/2019 12:18:44 AM Thinking Of Technologies (0.0130s) 10/15/2019 12:18:44 AM Categorizing Starbord Sensors (0.0100s) 10/15/2019 12:18:44 AM Injecting Galactic Variables (0.0160s) 10/15/2019 12:18:44 AM Discharging Colored Ions (0.0330s) 10/15/2019 12:18:44 AM Replicating Ion Colors (0.0110s) 10/15/2019 12:18:45 AM Investigating Starfields (0.2660s) 10/15/2019 12:18:45 AM Rejecting Distant Planets (0.8280s) 10/15/2019 12:18:45 AM Investigating Map Signatures (0.0250s) 10/15/2019 12:18:45 AM Collating Solar Systems (0.0160s) 10/15/2019 12:18:45 AM Categorizing All Planets (0.0080s) 10/15/2019 12:18:45 AM Organizing Commands (0.0270s) 10/15/2019 12:18:45 AM Calculating Firing Cones (0.0100s) 10/15/2019 12:18:46 AM Offending Sentient Ship Parts (0.6260s) 10/15/2019 12:18:48 AM Reboot Warp Drives (2.3010s) 10/15/2019 12:18:48 AM Issuing Orders (0.0090s) 10/15/2019 12:18:48 AM Augmenting Infusers (0.0110s) 10/15/2019 12:18:48 AM Infusing (0.0290s) 10/15/2019 12:18:48 AM Post-Proton Surge (0.0080s) 10/15/2019 12:18:48 AM Calibrate Weapons Arrays (0.0230s) 10/15/2019 12:18:48 AM Stimulate Modulation (0.0250s) 10/15/2019 12:18:49 AM ArcenAssetBundleCache.InstantiatedObjects: 804 10/15/2019 12:18:50 AM Load Surrogates (1.0940s) 10/15/2019 12:18:50 AM Load Historical Documents (0.0180s) 10/15/2019 12:18:50 AM 8.5 seconds total load time. Boot up FleetOS (0.5s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Investigating Starfields (0.3s) Rejecting Distant Planets (0.8s) Offending Sentient Ship Parts (0.6s) Reboot Warp Drives (2.3s) Load Surrogates (1.1s) 10/15/2019 12:18:50 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cc633f7115a44239ceee1372bbc8f97>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cc633f7115a44239ceee1372bbc8f97>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7cc633f7115a44239ceee1372bbc8f97>:0 at ArcenGameController.Update () [0x00000] in <92afac8a90754056b0a3cbba2e317cc7>:0 10/15/2019 12:19:20 AM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/15/2019 12:19:20 AM World Created, Launching Server 10/15/2019 12:19:21 AM Successfully opened host socket 10/15/2019 12:19:28 AM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/15/2019 12:19:28 AM Generate Partial Map Complete 10/15/2019 12:22:58 AM Start Generate Partial Map with Realistic and seed 527210049 and planet count 100 and 16 factions 10/15/2019 12:22:59 AM Generate Partial Map Complete 10/15/2019 12:23:01 AM Start Generate Partial Map with Realistic and seed 195054862 and planet count 100 and 16 factions 10/15/2019 12:23:02 AM Generate Partial Map Complete 10/15/2019 12:23:06 AM Start Generate Partial Map with Realistic and seed 831779064 and planet count 100 and 16 factions 10/15/2019 12:23:07 AM Generate Partial Map Complete 10/15/2019 12:23:10 AM Start Generate Partial Map with Realistic and seed 400919703 and planet count 100 and 16 factions 10/15/2019 12:23:10 AM Generate Partial Map Complete 10/15/2019 12:23:12 AM Start Generate Partial Map with Realistic and seed 29520577 and planet count 100 and 16 factions 10/15/2019 12:23:12 AM Generate Partial Map Complete 10/15/2019 12:23:52 AM Start Generate FULL Map with Realistic and seed 29520577 and planet count 100 and 17 factions 10/15/2019 12:23:53 AM Generate FULL Map Complete 10/15/2019 12:30:46 AM No resolution change was required. 10/15/2019 12:30:46 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2019 12:30:46 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/15/2019 12:31:28 AM No resolution change was required. 10/15/2019 12:31:28 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2019 12:31:28 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/15/2019 1:11:23 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/15/2019 7:08:44 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/15/2019 7:08:44 PM Boot up FleetOS (0.4690s) 10/15/2019 7:08:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/15/2019 7:08:44 PM Check System Logs For Rogue Intelligence (0.0810s) 10/15/2019 7:08:44 PM Organizing Alien Translation Routines (0.1480s) 10/15/2019 7:08:45 PM Remembering Alamo (0.0500s) 10/15/2019 7:08:45 PM Generating Framerates (0.0270s) 10/15/2019 7:08:45 PM Bring Cloaking Systems Online (0.0110s) 10/15/2019 7:08:45 PM Game Version: 0.951 10/15/2019 7:08:45 PM Eject Trash Into Hyperspace (0.0220s) 10/15/2019 7:08:45 PM Recalculate Speed Of Light (0.0260s) 10/15/2019 7:08:45 PM Check Nearby Stellar Masses (0.0320s) 10/15/2019 7:08:45 PM No resolution change was required. 10/15/2019 7:08:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2019 7:08:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/15/2019 7:08:45 PM Refresh Optical Lensing (0.0230s) 10/15/2019 7:08:45 PM Revise Fundamental Physical Laws (0.0510s) 10/15/2019 7:08:45 PM Boot Audio Comms (0.0210s) 10/15/2019 7:08:45 PM Establish Individual Audio Links (0.0210s) 10/15/2019 7:08:45 PM Prepare Explosions and Crackles (0.2050s) 10/15/2019 7:08:45 PM Optimize Comfort On Command Decks (0.4710s) 10/15/2019 7:08:45 PM Check For Extra Modules (0.0380s) 10/15/2019 7:08:46 PM Calculate Odds Of Success (0.0280s) 10/15/2019 7:08:46 PM Briefly Panic (0.5520s) 10/15/2019 7:08:46 PM Install Confidence Routines (0.3850s) 10/15/2019 7:08:47 PM Bring Commander Interface Online (0.1430s) 10/15/2019 7:08:47 PM Motivate All Crews (0.0550s) 10/15/2019 7:08:47 PM Externalizing Patterns (0.0240s) 10/15/2019 7:08:47 PM Disengaging Constants (0.0630s) 10/15/2019 7:08:47 PM Late Axionic Computations (0.2110s) 10/15/2019 7:08:47 PM Thinking Of Advice (0.0130s) 10/15/2019 7:08:47 PM Degaussing Advice (0.0240s) 10/15/2019 7:08:47 PM Naming All Known Planets (0.0110s) 10/15/2019 7:08:47 PM Remembering Speeds (0.0120s) 10/15/2019 7:08:47 PM Prioritizing Targets (0.0110s) 10/15/2019 7:08:47 PM Rebooting Sensor Arrays (0.0110s) 10/15/2019 7:08:47 PM Unloading Prismatic Grid (0.0110s) 10/15/2019 7:08:47 PM Thinking Of Objectives (0.0100s) 10/15/2019 7:08:47 PM Re-Aligning Objectives (0.0120s) 10/15/2019 7:08:47 PM Inhibiting Visual Scans (0.0190s) 10/15/2019 7:08:47 PM Synthesizing Vocals (0.0130s) 10/15/2019 7:08:47 PM Ventilating Scenarios (0.0110s) 10/15/2019 7:08:47 PM Decontaminating Targeting Systems (0.0130s) 10/15/2019 7:08:47 PM Ejecting Tactical Core (0.0120s) 10/15/2019 7:08:47 PM Calibrating Formations (0.0110s) 10/15/2019 7:08:47 PM Intercepting Galactic Maps (0.0140s) 10/15/2019 7:08:47 PM Sterilizing Test Chamber (0.0210s) 10/15/2019 7:08:47 PM Faction Diagnostics (0.0200s) 10/15/2019 7:08:47 PM Buffering Hackers (0.0230s) 10/15/2019 7:08:47 PM Inverting Death (0.0130s) 10/15/2019 7:08:47 PM Linear Field Variance (0.1830s) 10/15/2019 7:08:47 PM Charging Marks (0.0140s) 10/15/2019 7:08:47 PM Range Manifolds (0.0130s) 10/15/2019 7:08:47 PM Purging ROFs (0.0110s) 10/15/2019 7:08:47 PM Manipulating Speeds (0.0140s) 10/15/2019 7:08:47 PM Detecting Projectiles (0.0110s) 10/15/2019 7:08:47 PM Grouping Flow Fields (0.0130s) 10/15/2019 7:08:48 PM Modulating Flow Field Groups (0.0200s) 10/15/2019 7:08:48 PM Designing Fleets (0.0330s) 10/15/2019 7:08:48 PM Thinking Of Technologies (0.0180s) 10/15/2019 7:08:48 PM Categorizing Starbord Sensors (0.0120s) 10/15/2019 7:08:48 PM Injecting Galactic Variables (0.0160s) 10/15/2019 7:08:48 PM Discharging Colored Ions (0.0350s) 10/15/2019 7:08:48 PM Replicating Ion Colors (0.0120s) 10/15/2019 7:08:49 PM Investigating Starfields (1.1151s) 10/15/2019 7:08:53 PM Fondly Remembering Distant Planets (3.8033s) 10/15/2019 7:08:53 PM Investigating Map Signatures (0.0250s) 10/15/2019 7:08:53 PM Collating Solar Systems (0.0160s) 10/15/2019 7:08:53 PM Categorizing All Planets (0.0080s) 10/15/2019 7:08:53 PM Organizing Commands (0.0290s) 10/15/2019 7:08:53 PM Calculating Firing Cones (0.0100s) 10/15/2019 7:08:54 PM Declaring Ship Part Sovereignty (0.9691s) 10/15/2019 7:09:01 PM Eject And Reinsert Warp Cores (7.1875s) 10/15/2019 7:09:01 PM Issuing Orders (0.0080s) 10/15/2019 7:09:01 PM Augmenting Infusers (0.0100s) 10/15/2019 7:09:01 PM Infusing (0.0360s) 10/15/2019 7:09:01 PM Post-Proton Surge (0.0090s) 10/15/2019 7:09:01 PM Calibrate Weapons Arrays (0.0230s) 10/15/2019 7:09:01 PM Stimulate Modulation (0.0250s) 10/15/2019 7:09:01 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/15/2019 7:09:02 PM Load Surrogates (1.0971s) 10/15/2019 7:09:02 PM Load Historical Documents (0.0060s) 10/15/2019 7:09:02 PM 18.2 seconds total load time. Boot up FleetOS (0.5s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Investigating Starfields (1.1s) Fondly Remembering Distant Planets (3.8s) Declaring Ship Part Sovereignty (1.0s) Eject And Reinsert Warp Cores (7.2s) Load Surrogates (1.1s) 10/15/2019 7:09:02 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9f0e2af0dc154b0aa906c8f744548d25>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9f0e2af0dc154b0aa906c8f744548d25>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9f0e2af0dc154b0aa906c8f744548d25>:0 at ArcenGameController.Update () [0x00000] in <85373047697d47678ef6bb43a294699c>:0 10/15/2019 7:09:20 PM Start Generate Partial Map with Realistic and seed 29520577 and planet count 100 and 16 factions 10/15/2019 7:09:20 PM World Created, Launching Server 10/15/2019 7:09:21 PM Successfully opened host socket 10/15/2019 7:09:25 PM Start Generate Partial Map with Realistic and seed 60738943 and planet count 100 and 16 factions 10/15/2019 7:09:26 PM Generate Partial Map Complete 10/15/2019 7:09:28 PM Start Generate Partial Map with Realistic and seed 642617069 and planet count 100 and 16 factions 10/15/2019 7:09:29 PM Generate Partial Map Complete 10/15/2019 7:09:30 PM Start Generate Partial Map with Realistic and seed 82869802 and planet count 100 and 16 factions 10/15/2019 7:09:30 PM Generate Partial Map Complete 10/15/2019 7:09:31 PM Start Generate Partial Map with Realistic and seed 235533032 and planet count 100 and 16 factions 10/15/2019 7:09:32 PM Generate Partial Map Complete 10/15/2019 7:09:33 PM Start Generate Partial Map with Realistic and seed 175222403 and planet count 100 and 16 factions 10/15/2019 7:09:33 PM Generate Partial Map Complete 10/15/2019 7:09:35 PM Start Generate Partial Map with Realistic and seed 360251003 and planet count 100 and 16 factions 10/15/2019 7:09:35 PM Generate Partial Map Complete 10/15/2019 7:09:37 PM Start Generate Partial Map with Realistic and seed 66591415 and planet count 100 and 16 factions 10/15/2019 7:09:37 PM Generate Partial Map Complete 10/15/2019 7:09:41 PM Start Generate Partial Map with Realistic and seed 491268573 and planet count 100 and 16 factions 10/15/2019 7:09:41 PM Generate Partial Map Complete 10/15/2019 7:09:43 PM Start Generate Partial Map with Realistic and seed 921943106 and planet count 100 and 16 factions 10/15/2019 7:09:43 PM Generate Partial Map Complete 10/15/2019 7:09:45 PM Start Generate Partial Map with Realistic and seed 288198909 and planet count 100 and 16 factions 10/15/2019 7:09:45 PM Generate Partial Map Complete 10/15/2019 7:09:47 PM Start Generate Partial Map with Realistic and seed 378425867 and planet count 100 and 16 factions 10/15/2019 7:09:47 PM Generate Partial Map Complete 10/15/2019 7:09:48 PM Start Generate Partial Map with Realistic and seed 585823369 and planet count 100 and 16 factions 10/15/2019 7:09:49 PM Generate Partial Map Complete 10/15/2019 7:11:10 PM Start Generate FULL Map with Realistic and seed 585823369 and planet count 100 and 17 factions 10/15/2019 7:11:11 PM Generate FULL Map Complete 10/15/2019 7:37:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/18/2019 12:33:49 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/18/2019 12:33:49 AM Boot up FleetOS (0.4740s) 10/18/2019 12:33:49 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/18/2019 12:33:49 AM Check System Logs For Rogue Intelligence (0.0920s) 10/18/2019 12:33:49 AM Organizing Alien Translation Routines (0.2950s) 10/18/2019 12:33:49 AM Remembering Alamo (0.0510s) 10/18/2019 12:33:49 AM Generating Framerates (0.0270s) 10/18/2019 12:33:49 AM Bring Cloaking Systems Online (0.0200s) 10/18/2019 12:33:49 AM Game Version: 0.953 10/18/2019 12:33:49 AM Eject Trash Into Hyperspace (0.0310s) 10/18/2019 12:33:50 AM Recalculate Speed Of Light (0.0360s) 10/18/2019 12:33:50 AM Check Nearby Stellar Masses (0.0290s) 10/18/2019 12:33:50 AM No resolution change was required. 10/18/2019 12:33:50 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/18/2019 12:33:50 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/18/2019 12:33:50 AM Refresh Optical Lensing (0.0210s) 10/18/2019 12:33:50 AM Revise Fundamental Physical Laws (0.0490s) 10/18/2019 12:33:50 AM Boot Audio Comms (0.0190s) 10/18/2019 12:33:50 AM Establish Individual Audio Links (0.0160s) 10/18/2019 12:33:50 AM Prepare Explosions and Crackles (0.2060s) 10/18/2019 12:33:50 AM Optimize Comfort On Command Decks (0.4970s) 10/18/2019 12:33:50 AM Check For Extra Modules (0.0440s) 10/18/2019 12:33:50 AM Calculate Odds Of Success (0.0270s) 10/18/2019 12:33:51 AM Briefly Panic (0.5970s) 10/18/2019 12:33:51 AM Install Confidence Routines (0.4120s) 10/18/2019 12:33:52 AM Bring Commander Interface Online (0.1440s) 10/18/2019 12:33:52 AM Motivate All Crews (0.0570s) 10/18/2019 12:33:52 AM Externalizing Patterns (0.0260s) 10/18/2019 12:33:52 AM Disengaging Constants (0.3370s) 10/18/2019 12:33:52 AM Late Axionic Computations (0.1960s) 10/18/2019 12:33:52 AM Thinking Of Advice (0.0110s) 10/18/2019 12:33:52 AM Degaussing Advice (0.0250s) 10/18/2019 12:33:52 AM Naming All Known Planets (0.0100s) 10/18/2019 12:33:52 AM Remembering Speeds (0.0110s) 10/18/2019 12:33:52 AM Prioritizing Targets (0.0100s) 10/18/2019 12:33:52 AM Rebooting Sensor Arrays (0.0110s) 10/18/2019 12:33:52 AM Unloading Prismatic Grid (0.0100s) 10/18/2019 12:33:52 AM Thinking Of Objectives (0.0140s) 10/18/2019 12:33:52 AM Re-Aligning Objectives (0.0110s) 10/18/2019 12:33:52 AM Inhibiting Visual Scans (0.0190s) 10/18/2019 12:33:52 AM Synthesizing Vocals (0.0120s) 10/18/2019 12:33:52 AM Ventilating Scenarios (0.0110s) 10/18/2019 12:33:52 AM Decontaminating Targeting Systems (0.0120s) 10/18/2019 12:33:52 AM Ejecting Tactical Core (0.0120s) 10/18/2019 12:33:52 AM Calibrating Formations (0.0100s) 10/18/2019 12:33:52 AM Intercepting Galactic Maps (0.0140s) 10/18/2019 12:33:52 AM Sterilizing Test Chamber (0.0190s) 10/18/2019 12:33:52 AM Faction Diagnostics (0.0210s) 10/18/2019 12:33:52 AM Buffering Hackers (0.0240s) 10/18/2019 12:33:52 AM Inverting Death (0.0130s) 10/18/2019 12:33:53 AM Linear Field Variance (0.1830s) 10/18/2019 12:33:53 AM Charging Marks (0.0130s) 10/18/2019 12:33:53 AM Range Manifolds (0.0130s) 10/18/2019 12:33:53 AM Purging ROFs (0.0120s) 10/18/2019 12:33:53 AM Manipulating Speeds (0.0140s) 10/18/2019 12:33:53 AM Detecting Projectiles (0.0120s) 10/18/2019 12:33:53 AM Grouping Flow Fields (0.0130s) 10/18/2019 12:33:53 AM Modulating Flow Field Groups (0.0200s) 10/18/2019 12:33:53 AM Designing Fleets (0.0360s) 10/18/2019 12:33:53 AM Thinking Of Technologies (0.0160s) 10/18/2019 12:33:53 AM Categorizing Starbord Sensors (0.0120s) 10/18/2019 12:33:53 AM Injecting Galactic Variables (0.0180s) 10/18/2019 12:33:53 AM Discharging Colored Ions (0.0350s) 10/18/2019 12:33:53 AM Replicating Ion Colors (0.0100s) 10/18/2019 12:33:54 AM Investigating Starfields (1.0980s) 10/18/2019 12:33:58 AM Gazing At Distant Planets (3.7820s) 10/18/2019 12:33:58 AM Investigating Map Signatures (0.0290s) 10/18/2019 12:33:58 AM Collating Solar Systems (0.0160s) 10/18/2019 12:33:58 AM Categorizing All Planets (0.0080s) 10/18/2019 12:33:58 AM Organizing Commands (0.0310s) 10/18/2019 12:33:58 AM Calculating Firing Cones (0.0100s) 10/18/2019 12:33:59 AM Splitting Ship Parts Into Smaller Parts (0.9470s) 10/18/2019 12:34:01 AM Inhibiting Isotope Emitters (2.3605s) 10/18/2019 12:34:01 AM Issuing Orders (0.0080s) 10/18/2019 12:34:01 AM Augmenting Infusers (0.0120s) 10/18/2019 12:34:01 AM Infusing (0.0340s) 10/18/2019 12:34:01 AM Post-Proton Surge (0.0080s) 10/18/2019 12:34:01 AM Calibrate Weapons Arrays (0.0240s) 10/18/2019 12:34:01 AM Stimulate Modulation (0.0250s) 10/18/2019 12:34:01 AM ArcenAssetBundleCache.InstantiatedObjects: 804 10/18/2019 12:34:02 AM Load Surrogates (1.1030s) 10/18/2019 12:34:02 AM Load Historical Documents (0.0060s) 10/18/2019 12:34:02 AM 13.9 seconds total load time. Boot up FleetOS (0.5s) Organizing Alien Translation Routines (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Investigating Starfields (1.1s) Gazing At Distant Planets (3.8s) Splitting Ship Parts Into Smaller Parts (0.9s) Inhibiting Isotope Emitters (2.4s) Load Surrogates (1.1s) 10/18/2019 12:34:03 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/18/2019 12:36:11 AM Start Generate Partial Map with Realistic and seed 585823369 and planet count 100 and 16 factions 10/18/2019 12:36:11 AM World Created, Launching Server 10/18/2019 12:36:11 AM Successfully opened host socket 10/18/2019 12:36:15 AM Start Generate Partial Map with Realistic and seed 13589111 and planet count 100 and 16 factions 10/18/2019 12:36:15 AM Generate Partial Map Complete 10/18/2019 12:37:18 AM Start Generate FULL Map with Realistic and seed 13589111 and planet count 100 and 18 factions 10/18/2019 12:37:19 AM Generate FULL Map Complete 10/18/2019 2:14:48 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/23/2019 12:22:51 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/23/2019 12:22:51 PM Boot up FleetOS (0.4630s) 10/23/2019 12:22:51 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/23/2019 12:22:51 PM Check System Logs For Rogue Intelligence (0.0880s) 10/23/2019 12:22:52 PM Organizing Alien Translation Routines (0.3360s) 10/23/2019 12:22:52 PM Remembering Alamo (0.0590s) 10/23/2019 12:22:52 PM Generating Framerates (0.0350s) 10/23/2019 12:22:52 PM Bring Cloaking Systems Online (0.0170s) 10/23/2019 12:22:52 PM Game Version: 1.001 10/23/2019 12:22:52 PM Eject Trash Into Hyperspace (0.0300s) 10/23/2019 12:22:52 PM Recalculate Speed Of Light (0.0350s) 10/23/2019 12:22:52 PM Check Nearby Stellar Masses (0.0340s) 10/23/2019 12:22:52 PM No resolution change was required. 10/23/2019 12:22:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/23/2019 12:22:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/23/2019 12:22:52 PM Refresh Optical Lensing (0.0320s) 10/23/2019 12:22:52 PM Revise Fundamental Physical Laws (0.3510s) 10/23/2019 12:22:52 PM Boot Audio Comms (0.0210s) 10/23/2019 12:22:52 PM Establish Individual Audio Links (0.0200s) 10/23/2019 12:22:53 PM Prepare Explosions and Crackles (0.3400s) 10/23/2019 12:22:53 PM Optimize Comfort On Command Decks (0.4980s) 10/23/2019 12:22:53 PM Check For Extra Modules (0.0390s) 10/23/2019 12:22:53 PM Calculate Odds Of Success (0.0300s) 10/23/2019 12:22:54 PM Briefly Panic (0.7500s) 10/23/2019 12:22:54 PM Install Confidence Routines (0.4000s) 10/23/2019 12:22:54 PM Bring Commander Interface Online (0.1510s) 10/23/2019 12:22:54 PM Motivate All Crews (0.0580s) 10/23/2019 12:22:55 PM Externalizing Patterns (0.0280s) 10/23/2019 12:22:55 PM Disengaging Constants (0.3490s) 10/23/2019 12:22:55 PM Late Axionic Computations (0.4870s) 10/23/2019 12:22:55 PM Thinking Of Advice (0.0160s) 10/23/2019 12:22:55 PM Degaussing Advice (0.0330s) 10/23/2019 12:22:55 PM Naming All Known Planets (0.0140s) 10/23/2019 12:22:55 PM Remembering Speeds (0.0140s) 10/23/2019 12:22:55 PM Prioritizing Targets (0.0140s) 10/23/2019 12:22:55 PM Rebooting Sensor Arrays (0.0140s) 10/23/2019 12:22:55 PM Unloading Prismatic Grid (0.0130s) 10/23/2019 12:22:55 PM Thinking Of Objectives (0.0150s) 10/23/2019 12:22:56 PM Re-Aligning Objectives (0.0150s) 10/23/2019 12:22:56 PM Inhibiting Visual Scans (0.2880s) 10/23/2019 12:22:56 PM Synthesizing Vocals (0.0150s) 10/23/2019 12:22:56 PM Ventilating Scenarios (0.0150s) 10/23/2019 12:22:56 PM Decontaminating Targeting Systems (0.0150s) 10/23/2019 12:22:56 PM Ejecting Tactical Core (0.0130s) 10/23/2019 12:22:56 PM Calibrating Formations (0.0110s) 10/23/2019 12:22:56 PM Intercepting Galactic Maps (0.0150s) 10/23/2019 12:22:56 PM Sterilizing Test Chamber (0.0170s) 10/23/2019 12:22:56 PM Faction Diagnostics (0.0220s) 10/23/2019 12:22:56 PM Buffering Hackers (0.0250s) 10/23/2019 12:22:56 PM Inverting Death (0.0150s) 10/23/2019 12:22:56 PM Linear Field Variance (0.1870s) 10/23/2019 12:22:56 PM Charging Marks (0.0150s) 10/23/2019 12:22:56 PM Range Manifolds (0.0130s) 10/23/2019 12:22:56 PM Purging ROFs (0.0130s) 10/23/2019 12:22:56 PM Manipulating Speeds (0.0140s) 10/23/2019 12:22:56 PM Detecting Projectiles (0.0130s) 10/23/2019 12:22:56 PM Grouping Flow Fields (0.0140s) 10/23/2019 12:22:56 PM Modulating Flow Field Groups (0.0230s) 10/23/2019 12:22:56 PM Designing Fleets (0.0380s) 10/23/2019 12:22:56 PM Thinking Of Technologies (0.0150s) 10/23/2019 12:22:56 PM Categorizing Starboard Sensors (0.0130s) 10/23/2019 12:22:56 PM Injecting Galactic Variables (0.0210s) 10/23/2019 12:22:56 PM Discharging Colored Ions (0.0350s) 10/23/2019 12:22:56 PM Replicating Ion Colors (0.0120s) 10/23/2019 12:22:57 PM Investigating Starfields (1.1100s) 10/23/2019 12:23:01 PM Blowing Up Distant Planets (3.7520s) 10/23/2019 12:23:01 PM Investigating Map Signatures (0.0270s) 10/23/2019 12:23:01 PM Collating Solar Systems (0.0160s) 10/23/2019 12:23:01 PM Categorizing All Planets (0.0100s) 10/23/2019 12:23:01 PM Organizing Commands (0.0320s) 10/23/2019 12:23:01 PM Calculating Firing Cones (0.0080s) 10/23/2019 12:23:02 PM Maliciously Weakening Ship Parts (0.9720s) 10/23/2019 12:23:10 PM Check Forcefield Integrity (7.3110s) 10/23/2019 12:23:10 PM Issuing Orders (0.0090s) 10/23/2019 12:23:10 PM Augmenting Infusers (0.0110s) 10/23/2019 12:23:10 PM Infusing (0.0380s) 10/23/2019 12:23:10 PM Post-Proton Surge (0.0080s) 10/23/2019 12:23:10 PM Calibrate Weapons Arrays (0.0240s) 10/23/2019 12:23:10 PM Stimulate Modulation (0.0240s) 10/23/2019 12:23:10 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/23/2019 12:23:11 PM Load Surrogates (1.1140s) 10/23/2019 12:23:11 PM Load Historical Documents (0.0070s) 10/23/2019 12:23:11 PM 20.2 seconds total load time. Boot up FleetOS (0.5s) Organizing Alien Translation Routines (0.3s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.1s) Blowing Up Distant Planets (3.8s) Maliciously Weakening Ship Parts (1.0s) Check Forcefield Integrity (7.3s) Load Surrogates (1.1s) 10/23/2019 12:23:11 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/23/2019 12:23:36 PM PlayerAccount Puffin has now been put in control of faction 11. 10/23/2019 12:23:36 PM PlayerAccount Puffin has now been put in control of faction 11. 10/23/2019 12:23:36 PM Successfully opened host socket 10/23/2019 12:23:36 PM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/23/2019 12:23:36 PM Generate FULL Map Complete 10/23/2019 12:24:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/25/2019 2:47:24 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/25/2019 2:47:24 PM Boot up FleetOS (0.7840s) 10/25/2019 2:47:24 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/25/2019 2:47:24 PM Check System Logs For Rogue Intelligence (0.0920s) 10/25/2019 2:47:25 PM Organizing Alien Translation Routines (0.4490s) 10/25/2019 2:47:26 PM Remembering Alamo (1.5790s) 10/25/2019 2:47:26 PM Generating Framerates (0.0530s) 10/25/2019 2:47:26 PM Bring Cloaking Systems Online (0.0350s) 10/25/2019 2:47:26 PM Game Version: 1.001 10/25/2019 2:47:26 PM Eject Trash Into Hyperspace (0.0220s) 10/25/2019 2:47:26 PM Recalculate Speed Of Light (0.0560s) 10/25/2019 2:47:26 PM Check Nearby Stellar Masses (0.0320s) 10/25/2019 2:47:26 PM No resolution change was required. 10/25/2019 2:47:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/25/2019 2:47:26 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/25/2019 2:47:26 PM Refresh Optical Lensing (0.0230s) 10/25/2019 2:47:27 PM Revise Fundamental Physical Laws (0.3590s) 10/25/2019 2:47:27 PM Boot Audio Comms (0.0200s) 10/25/2019 2:47:27 PM Establish Individual Audio Links (0.0210s) 10/25/2019 2:47:27 PM Prepare Explosions and Crackles (0.3290s) 10/25/2019 2:47:28 PM Optimize Comfort On Command Decks (0.5710s) 10/25/2019 2:47:28 PM Check For Extra Modules (0.0290s) 10/25/2019 2:47:28 PM Calculate Odds Of Success (0.0310s) 10/25/2019 2:47:29 PM Briefly Panic (0.8930s) 10/25/2019 2:47:30 PM Install Confidence Routines (1.8500s) 10/25/2019 2:47:31 PM Bring Commander Interface Online (0.1880s) 10/25/2019 2:47:31 PM Motivate All Crews (0.0600s) 10/25/2019 2:47:31 PM Externalizing Patterns (0.0580s) 10/25/2019 2:47:31 PM Disengaging Constants (0.4950s) 10/25/2019 2:47:32 PM Late Axionic Computations (0.7030s) 10/25/2019 2:47:32 PM Thinking Of Advice (0.0130s) 10/25/2019 2:47:32 PM Degaussing Advice (0.0330s) 10/25/2019 2:47:32 PM Naming All Known Planets (0.0120s) 10/25/2019 2:47:32 PM Remembering Speeds (0.0130s) 10/25/2019 2:47:32 PM Prioritizing Targets (0.0120s) 10/25/2019 2:47:32 PM Rebooting Sensor Arrays (0.0120s) 10/25/2019 2:47:32 PM Unloading Prismatic Grid (0.0120s) 10/25/2019 2:47:32 PM Thinking Of Objectives (0.0140s) 10/25/2019 2:47:32 PM Re-Aligning Objectives (0.0130s) 10/25/2019 2:47:32 PM Inhibiting Visual Scans (0.2910s) 10/25/2019 2:47:32 PM Synthesizing Vocals (0.0150s) 10/25/2019 2:47:32 PM Ventilating Scenarios (0.0130s) 10/25/2019 2:47:32 PM Decontaminating Targeting Systems (0.0140s) 10/25/2019 2:47:32 PM Ejecting Tactical Core (0.0140s) 10/25/2019 2:47:32 PM Calibrating Formations (0.0120s) 10/25/2019 2:47:32 PM Intercepting Galactic Maps (0.0160s) 10/25/2019 2:47:32 PM Sterilizing Test Chamber (0.0170s) 10/25/2019 2:47:33 PM Faction Diagnostics (0.0230s) 10/25/2019 2:47:33 PM Buffering Hackers (0.0280s) 10/25/2019 2:47:33 PM Inverting Death (0.0170s) 10/25/2019 2:47:33 PM Linear Field Variance (0.3550s) 10/25/2019 2:47:33 PM Charging Marks (0.0160s) 10/25/2019 2:47:33 PM Range Manifolds (0.0150s) 10/25/2019 2:47:33 PM Purging ROFs (0.0220s) 10/25/2019 2:47:33 PM Manipulating Speeds (0.0430s) 10/25/2019 2:47:33 PM Detecting Projectiles (0.0470s) 10/25/2019 2:47:33 PM Grouping Flow Fields (0.0160s) 10/25/2019 2:47:33 PM Modulating Flow Field Groups (0.0230s) 10/25/2019 2:47:33 PM Designing Fleets (0.0400s) 10/25/2019 2:47:33 PM Thinking Of Technologies (0.0160s) 10/25/2019 2:47:33 PM Categorizing Starboard Sensors (0.0140s) 10/25/2019 2:47:33 PM Injecting Galactic Variables (0.0230s) 10/25/2019 2:47:33 PM Discharging Colored Ions (0.0480s) 10/25/2019 2:47:33 PM Replicating Ion Colors (0.0120s) 10/25/2019 2:47:35 PM Investigating Starfields (1.2890s) 10/25/2019 2:47:38 PM Fondly Remembering Distant Planets (3.9320s) 10/25/2019 2:47:38 PM Investigating Map Signatures (0.0350s) 10/25/2019 2:47:39 PM Collating Solar Systems (0.0170s) 10/25/2019 2:47:39 PM Categorizing All Planets (0.0090s) 10/25/2019 2:47:39 PM Organizing Commands (0.0310s) 10/25/2019 2:47:39 PM Calculating Firing Cones (0.0080s) 10/25/2019 2:47:40 PM Jailbreaking Favorite Ship Parts (1.0910s) 10/25/2019 2:47:47 PM Compensate for Neutrino Variance (7.4470s) 10/25/2019 2:47:47 PM Issuing Orders (0.0090s) 10/25/2019 2:47:47 PM Augmenting Infusers (0.0120s) 10/25/2019 2:47:47 PM Infusing (0.0390s) 10/25/2019 2:47:47 PM Post-Proton Surge (0.0090s) 10/25/2019 2:47:47 PM Calibrate Weapons Arrays (0.0240s) 10/25/2019 2:47:47 PM Stimulate Modulation (0.0250s) 10/25/2019 2:47:47 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/25/2019 2:47:48 PM Load Surrogates (1.1380s) 10/25/2019 2:47:48 PM Load Historical Documents (0.0070s) 10/25/2019 2:47:48 PM 25.1 seconds total load time. Boot up FleetOS (0.8s) Organizing Alien Translation Routines (0.4s) Remembering Alamo (1.6s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.6s) Briefly Panic (0.9s) Install Confidence Routines (1.8s) Disengaging Constants (0.5s) Late Axionic Computations (0.7s) Inhibiting Visual Scans (0.3s) Linear Field Variance (0.4s) Investigating Starfields (1.3s) Fondly Remembering Distant Planets (3.9s) Jailbreaking Favorite Ship Parts (1.1s) Compensate for Neutrino Variance (7.4s) Load Surrogates (1.1s) 10/25/2019 2:47:49 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/25/2019 2:48:08 PM PlayerAccount Puffin has now been put in control of faction 11. 10/25/2019 2:48:08 PM PlayerAccount Puffin has now been put in control of faction 11. 10/25/2019 2:48:08 PM Successfully opened host socket 10/25/2019 2:48:08 PM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/25/2019 2:48:09 PM Generate FULL Map Complete 10/25/2019 3:15:42 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/25/2019 3:15:42 PM Boot up FleetOS (0.4560s) 10/25/2019 3:15:42 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/25/2019 3:15:42 PM Check System Logs For Rogue Intelligence (0.0670s) 10/25/2019 3:15:43 PM Organizing Alien Translation Routines (0.3130s) 10/25/2019 3:15:43 PM Remembering Alamo (0.0580s) 10/25/2019 3:15:43 PM Generating Framerates (0.0250s) 10/25/2019 3:15:43 PM Bring Cloaking Systems Online (0.0130s) 10/25/2019 3:15:43 PM Game Version: 1.001 10/25/2019 3:15:43 PM Eject Trash Into Hyperspace (0.0300s) 10/25/2019 3:15:43 PM Recalculate Speed Of Light (0.0420s) 10/25/2019 3:15:43 PM Check Nearby Stellar Masses (0.0370s) 10/25/2019 3:15:43 PM No resolution change was required. 10/25/2019 3:15:43 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/25/2019 3:15:43 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/25/2019 3:15:43 PM Refresh Optical Lensing (0.0260s) 10/25/2019 3:15:43 PM Revise Fundamental Physical Laws (0.3380s) 10/25/2019 3:15:43 PM Boot Audio Comms (0.0180s) 10/25/2019 3:15:43 PM Establish Individual Audio Links (0.0190s) 10/25/2019 3:15:44 PM Prepare Explosions and Crackles (0.2580s) 10/25/2019 3:15:44 PM Optimize Comfort On Command Decks (0.4800s) 10/25/2019 3:15:44 PM Check For Extra Modules (0.0330s) 10/25/2019 3:15:44 PM Calculate Odds Of Success (0.0350s) 10/25/2019 3:15:45 PM Briefly Panic (0.6230s) 10/25/2019 3:15:45 PM Install Confidence Routines (0.3750s) 10/25/2019 3:15:45 PM Bring Commander Interface Online (0.1540s) 10/25/2019 3:15:45 PM Motivate All Crews (0.0580s) 10/25/2019 3:15:45 PM Externalizing Patterns (0.0250s) 10/25/2019 3:15:46 PM Disengaging Constants (0.3380s) 10/25/2019 3:15:46 PM Late Axionic Computations (0.4810s) 10/25/2019 3:15:46 PM Thinking Of Advice (0.0130s) 10/25/2019 3:15:46 PM Degaussing Advice (0.0310s) 10/25/2019 3:15:46 PM Naming All Known Planets (0.0110s) 10/25/2019 3:15:46 PM Remembering Speeds (0.0120s) 10/25/2019 3:15:46 PM Prioritizing Targets (0.0120s) 10/25/2019 3:15:46 PM Rebooting Sensor Arrays (0.0120s) 10/25/2019 3:15:46 PM Unloading Prismatic Grid (0.0110s) 10/25/2019 3:15:46 PM Thinking Of Objectives (0.0120s) 10/25/2019 3:15:46 PM Re-Aligning Objectives (0.0120s) 10/25/2019 3:15:47 PM Inhibiting Visual Scans (0.2890s) 10/25/2019 3:15:47 PM Synthesizing Vocals (0.0140s) 10/25/2019 3:15:47 PM Ventilating Scenarios (0.0120s) 10/25/2019 3:15:47 PM Decontaminating Targeting Systems (0.0280s) 10/25/2019 3:15:47 PM Ejecting Tactical Core (0.0390s) 10/25/2019 3:15:47 PM Calibrating Formations (0.0390s) 10/25/2019 3:15:47 PM Intercepting Galactic Maps (0.0400s) 10/25/2019 3:15:47 PM Sterilizing Test Chamber (0.0370s) 10/25/2019 3:15:47 PM Faction Diagnostics (0.0240s) 10/25/2019 3:15:47 PM Buffering Hackers (0.0260s) 10/25/2019 3:15:47 PM Inverting Death (0.0150s) 10/25/2019 3:15:47 PM Linear Field Variance (0.1870s) 10/25/2019 3:15:47 PM Charging Marks (0.0150s) 10/25/2019 3:15:47 PM Range Manifolds (0.0140s) 10/25/2019 3:15:47 PM Purging ROFs (0.0270s) 10/25/2019 3:15:47 PM Manipulating Speeds (0.0410s) 10/25/2019 3:15:47 PM Detecting Projectiles (0.0370s) 10/25/2019 3:15:47 PM Grouping Flow Fields (0.0410s) 10/25/2019 3:15:47 PM Modulating Flow Field Groups (0.0490s) 10/25/2019 3:15:47 PM Designing Fleets (0.0490s) 10/25/2019 3:15:47 PM Thinking Of Technologies (0.0150s) 10/25/2019 3:15:47 PM Categorizing Starboard Sensors (0.0140s) 10/25/2019 3:15:47 PM Injecting Galactic Variables (0.0200s) 10/25/2019 3:15:47 PM Discharging Colored Ions (0.0350s) 10/25/2019 3:15:47 PM Replicating Ion Colors (0.0120s) 10/25/2019 3:15:49 PM Investigating Starfields (1.1080s) 10/25/2019 3:15:52 PM Pillaging Distant Planets (3.7450s) 10/25/2019 3:15:52 PM Investigating Map Signatures (0.0290s) 10/25/2019 3:15:52 PM Collating Solar Systems (0.0200s) 10/25/2019 3:15:52 PM Categorizing All Planets (0.0100s) 10/25/2019 3:15:52 PM Organizing Commands (0.0370s) 10/25/2019 3:15:52 PM Calculating Firing Cones (0.0090s) 10/25/2019 3:15:53 PM Collapsing Pile Of Ship Parts (1.0130s) 10/25/2019 3:16:01 PM Issue Sufficient Warnings (7.4470s) 10/25/2019 3:16:01 PM Issuing Orders (0.0100s) 10/25/2019 3:16:01 PM Augmenting Infusers (0.0110s) 10/25/2019 3:16:01 PM Infusing (0.0380s) 10/25/2019 3:16:01 PM Post-Proton Surge (0.0080s) 10/25/2019 3:16:01 PM Calibrate Weapons Arrays (0.0250s) 10/25/2019 3:16:01 PM Stimulate Modulation (0.0250s) 10/25/2019 3:16:01 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/25/2019 3:16:02 PM Load Surrogates (1.1270s) 10/25/2019 3:16:02 PM Load Historical Documents (0.0090s) 10/25/2019 3:16:02 PM 20.2 seconds total load time. Boot up FleetOS (0.5s) Organizing Alien Translation Routines (0.3s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.1s) Pillaging Distant Planets (3.7s) Collapsing Pile Of Ship Parts (1.0s) Issue Sufficient Warnings (7.4s) Load Surrogates (1.1s) 10/25/2019 3:16:02 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/25/2019 3:16:14 PM PlayerAccount Puffin has now been put in control of faction 11. 10/25/2019 3:16:14 PM PlayerAccount Puffin has now been put in control of faction 11. 10/25/2019 3:16:14 PM Successfully opened host socket 10/25/2019 3:16:14 PM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/25/2019 3:16:14 PM Generate FULL Map Complete 10/25/2019 4:45:22 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/25/2019 4:45:22 PM Boot up FleetOS (0.4630s) 10/25/2019 4:45:22 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/25/2019 4:45:22 PM Check System Logs For Rogue Intelligence (0.0720s) 10/25/2019 4:45:22 PM Organizing Alien Translation Routines (0.3120s) 10/25/2019 4:45:23 PM Remembering Alamo (0.0530s) 10/25/2019 4:45:23 PM Generating Framerates (0.0260s) 10/25/2019 4:45:23 PM Bring Cloaking Systems Online (0.0110s) 10/25/2019 4:45:23 PM Game Version: 1.001 10/25/2019 4:45:23 PM Eject Trash Into Hyperspace (0.0390s) 10/25/2019 4:45:23 PM Recalculate Speed Of Light (0.0460s) 10/25/2019 4:45:23 PM Check Nearby Stellar Masses (0.0280s) 10/25/2019 4:45:23 PM No resolution change was required. 10/25/2019 4:45:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/25/2019 4:45:23 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/25/2019 4:45:23 PM Refresh Optical Lensing (0.0270s) 10/25/2019 4:45:23 PM Revise Fundamental Physical Laws (0.3500s) 10/25/2019 4:45:23 PM Boot Audio Comms (0.0220s) 10/25/2019 4:45:23 PM Establish Individual Audio Links (0.0170s) 10/25/2019 4:45:23 PM Prepare Explosions and Crackles (0.2880s) 10/25/2019 4:45:24 PM Optimize Comfort On Command Decks (0.4670s) 10/25/2019 4:45:24 PM Check For Extra Modules (0.0280s) 10/25/2019 4:45:24 PM Calculate Odds Of Success (0.0270s) 10/25/2019 4:45:25 PM Briefly Panic (0.6720s) 10/25/2019 4:45:25 PM Install Confidence Routines (0.3830s) 10/25/2019 4:45:25 PM Bring Commander Interface Online (0.1510s) 10/25/2019 4:45:25 PM Motivate All Crews (0.0580s) 10/25/2019 4:45:25 PM Externalizing Patterns (0.0260s) 10/25/2019 4:45:26 PM Disengaging Constants (0.3420s) 10/25/2019 4:45:26 PM Late Axionic Computations (0.4730s) 10/25/2019 4:45:26 PM Thinking Of Advice (0.0150s) 10/25/2019 4:45:26 PM Degaussing Advice (0.0280s) 10/25/2019 4:45:26 PM Naming All Known Planets (0.0120s) 10/25/2019 4:45:26 PM Remembering Speeds (0.0390s) 10/25/2019 4:45:26 PM Prioritizing Targets (0.0170s) 10/25/2019 4:45:26 PM Rebooting Sensor Arrays (0.0130s) 10/25/2019 4:45:26 PM Unloading Prismatic Grid (0.0110s) 10/25/2019 4:45:26 PM Thinking Of Objectives (0.0110s) 10/25/2019 4:45:26 PM Re-Aligning Objectives (0.0120s) 10/25/2019 4:45:26 PM Inhibiting Visual Scans (0.2860s) 10/25/2019 4:45:26 PM Synthesizing Vocals (0.0130s) 10/25/2019 4:45:26 PM Ventilating Scenarios (0.0120s) 10/25/2019 4:45:26 PM Decontaminating Targeting Systems (0.0120s) 10/25/2019 4:45:26 PM Ejecting Tactical Core (0.0130s) 10/25/2019 4:45:26 PM Calibrating Formations (0.0110s) 10/25/2019 4:45:27 PM Intercepting Galactic Maps (0.0150s) 10/25/2019 4:45:27 PM Sterilizing Test Chamber (0.0160s) 10/25/2019 4:45:27 PM Faction Diagnostics (0.0200s) 10/25/2019 4:45:27 PM Buffering Hackers (0.0260s) 10/25/2019 4:45:27 PM Inverting Death (0.0150s) 10/25/2019 4:45:27 PM Linear Field Variance (0.1850s) 10/25/2019 4:45:27 PM Charging Marks (0.0140s) 10/25/2019 4:45:27 PM Range Manifolds (0.0130s) 10/25/2019 4:45:27 PM Purging ROFs (0.0120s) 10/25/2019 4:45:27 PM Manipulating Speeds (0.0150s) 10/25/2019 4:45:27 PM Detecting Projectiles (0.0120s) 10/25/2019 4:45:27 PM Grouping Flow Fields (0.0130s) 10/25/2019 4:45:27 PM Modulating Flow Field Groups (0.0220s) 10/25/2019 4:45:27 PM Designing Fleets (0.0380s) 10/25/2019 4:45:27 PM Thinking Of Technologies (0.0170s) 10/25/2019 4:45:27 PM Categorizing Starboard Sensors (0.0110s) 10/25/2019 4:45:27 PM Injecting Galactic Variables (0.0180s) 10/25/2019 4:45:27 PM Discharging Colored Ions (0.0370s) 10/25/2019 4:45:27 PM Replicating Ion Colors (0.0120s) 10/25/2019 4:45:28 PM Investigating Starfields (1.0890s) 10/25/2019 4:45:32 PM Fondly Remembering Distant Planets (3.8421s) 10/25/2019 4:45:32 PM Investigating Map Signatures (0.0320s) 10/25/2019 4:45:32 PM Collating Solar Systems (0.0170s) 10/25/2019 4:45:32 PM Categorizing All Planets (0.0090s) 10/25/2019 4:45:32 PM Organizing Commands (0.0320s) 10/25/2019 4:45:32 PM Calculating Firing Cones (0.0090s) 10/25/2019 4:45:33 PM Offending Sentient Ship Parts (0.9730s) 10/25/2019 4:45:40 PM Disconnect All Space Elevators (7.3280s) 10/25/2019 4:45:40 PM Issuing Orders (0.0090s) 10/25/2019 4:45:40 PM Augmenting Infusers (0.0120s) 10/25/2019 4:45:40 PM Infusing (0.0370s) 10/25/2019 4:45:40 PM Post-Proton Surge (0.0080s) 10/25/2019 4:45:40 PM Calibrate Weapons Arrays (0.0240s) 10/25/2019 4:45:40 PM Stimulate Modulation (0.0250s) 10/25/2019 4:45:41 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/25/2019 4:45:42 PM Load Surrogates (1.1120s) 10/25/2019 4:45:42 PM Load Historical Documents (0.0060s) 10/25/2019 4:45:42 PM 20.0 seconds total load time. Boot up FleetOS (0.5s) Organizing Alien Translation Routines (0.3s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.1s) Fondly Remembering Distant Planets (3.8s) Offending Sentient Ship Parts (1.0s) Disconnect All Space Elevators (7.3s) Load Surrogates (1.1s) 10/25/2019 4:45:42 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/25/2019 5:36:53 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/25/2019 5:36:53 PM Boot up FleetOS (0.4670s) 10/25/2019 5:36:53 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/25/2019 5:36:53 PM Check System Logs For Rogue Intelligence (0.0650s) 10/25/2019 5:36:54 PM Organizing Alien Translation Routines (0.3330s) 10/25/2019 5:36:54 PM Remembering Alamo (0.0620s) 10/25/2019 5:36:54 PM Generating Framerates (0.0250s) 10/25/2019 5:36:54 PM Bring Cloaking Systems Online (0.0130s) 10/25/2019 5:36:54 PM Game Version: 1.002 10/25/2019 5:36:54 PM Eject Trash Into Hyperspace (0.0340s) 10/25/2019 5:36:54 PM Recalculate Speed Of Light (0.0340s) 10/25/2019 5:36:54 PM Check Nearby Stellar Masses (0.0300s) 10/25/2019 5:36:54 PM No resolution change was required. 10/25/2019 5:36:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/25/2019 5:36:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/25/2019 5:36:54 PM Refresh Optical Lensing (0.0260s) 10/25/2019 5:36:54 PM Revise Fundamental Physical Laws (0.0360s) 10/25/2019 5:36:54 PM Boot Audio Comms (0.0200s) 10/25/2019 5:36:54 PM Establish Individual Audio Links (0.0250s) 10/25/2019 5:36:54 PM Prepare Explosions and Crackles (0.3280s) 10/25/2019 5:36:55 PM Optimize Comfort On Command Decks (0.5300s) 10/25/2019 5:36:55 PM Check For Extra Modules (0.0380s) 10/25/2019 5:36:55 PM Calculate Odds Of Success (0.0310s) 10/25/2019 5:36:56 PM Briefly Panic (0.7200s) 10/25/2019 5:36:56 PM Install Confidence Routines (0.3880s) 10/25/2019 5:36:56 PM Bring Commander Interface Online (0.1450s) 10/25/2019 5:36:56 PM Motivate All Crews (0.0640s) 10/25/2019 5:36:56 PM Externalizing Patterns (0.0250s) 10/25/2019 5:36:57 PM Disengaging Constants (0.3480s) 10/25/2019 5:36:57 PM Late Axionic Computations (0.2110s) 10/25/2019 5:36:57 PM Thinking Of Advice (0.0120s) 10/25/2019 5:36:57 PM Degaussing Advice (0.0320s) 10/25/2019 5:36:57 PM Naming All Known Planets (0.0140s) 10/25/2019 5:36:57 PM Remembering Speeds (0.0370s) 10/25/2019 5:36:57 PM Prioritizing Targets (0.0180s) 10/25/2019 5:36:57 PM Rebooting Sensor Arrays (0.0120s) 10/25/2019 5:36:57 PM Unloading Prismatic Grid (0.0110s) 10/25/2019 5:36:57 PM Thinking Of Objectives (0.0120s) 10/25/2019 5:36:57 PM Re-Aligning Objectives (0.0120s) 10/25/2019 5:36:57 PM Inhibiting Visual Scans (0.0180s) 10/25/2019 5:36:57 PM Synthesizing Vocals (0.0130s) 10/25/2019 5:36:57 PM Ventilating Scenarios (0.0110s) 10/25/2019 5:36:57 PM Decontaminating Targeting Systems (0.0120s) 10/25/2019 5:36:57 PM Ejecting Tactical Core (0.0130s) 10/25/2019 5:36:57 PM Calibrating Formations (0.0110s) 10/25/2019 5:36:57 PM Intercepting Galactic Maps (0.0140s) 10/25/2019 5:36:57 PM Sterilizing Test Chamber (0.0170s) 10/25/2019 5:36:57 PM Faction Diagnostics (0.0210s) 10/25/2019 5:36:57 PM Buffering Hackers (0.0230s) 10/25/2019 5:36:57 PM Inverting Death (0.0160s) 10/25/2019 5:36:57 PM Linear Field Variance (0.1870s) 10/25/2019 5:36:57 PM Charging Marks (0.0140s) 10/25/2019 5:36:57 PM Range Manifolds (0.0130s) 10/25/2019 5:36:57 PM Purging ROFs (0.0130s) 10/25/2019 5:36:57 PM Manipulating Speeds (0.0140s) 10/25/2019 5:36:57 PM Detecting Projectiles (0.0120s) 10/25/2019 5:36:57 PM Grouping Flow Fields (0.0140s) 10/25/2019 5:36:57 PM Modulating Flow Field Groups (0.0210s) 10/25/2019 5:36:57 PM Designing Fleets (0.0390s) 10/25/2019 5:36:57 PM Thinking Of Technologies (0.0180s) 10/25/2019 5:36:57 PM Categorizing Starboard Sensors (0.0110s) 10/25/2019 5:36:57 PM Injecting Galactic Variables (0.0200s) 10/25/2019 5:36:57 PM Discharging Colored Ions (0.0350s) 10/25/2019 5:36:57 PM Replicating Ion Colors (0.0110s) 10/25/2019 5:36:59 PM Investigating Starfields (1.1580s) 10/25/2019 5:37:02 PM Destroying Distant Planets (3.8470s) 10/25/2019 5:37:03 PM Investigating Map Signatures (0.0280s) 10/25/2019 5:37:03 PM Collating Solar Systems (0.0190s) 10/25/2019 5:37:03 PM Categorizing All Planets (0.0090s) 10/25/2019 5:37:03 PM Organizing Commands (0.0320s) 10/25/2019 5:37:03 PM Calculating Firing Cones (0.0090s) 10/25/2019 5:37:04 PM Finding Old Ship Parts (0.9450s) 10/25/2019 5:37:11 PM Investigate Temporal Vortex (7.1210s) 10/25/2019 5:37:11 PM Issuing Orders (0.0090s) 10/25/2019 5:37:11 PM Augmenting Infusers (0.0120s) 10/25/2019 5:37:11 PM Infusing (0.0310s) 10/25/2019 5:37:11 PM Post-Proton Surge (0.0080s) 10/25/2019 5:37:11 PM Calibrate Weapons Arrays (0.0230s) 10/25/2019 5:37:11 PM Stimulate Modulation (0.0250s) 10/25/2019 5:37:11 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/25/2019 5:37:12 PM Load Surrogates (1.1360s) 10/25/2019 5:37:12 PM Load Historical Documents (0.0080s) 10/25/2019 5:37:12 PM 19.2 seconds total load time. Boot up FleetOS (0.5s) Organizing Alien Translation Routines (0.3s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Investigating Starfields (1.2s) Destroying Distant Planets (3.8s) Finding Old Ship Parts (0.9s) Investigate Temporal Vortex (7.1s) Load Surrogates (1.1s) 10/25/2019 5:37:12 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/25/2019 5:37:26 PM PlayerAccount Puffin has now been put in control of faction 11. 10/25/2019 5:37:26 PM PlayerAccount Puffin has now been put in control of faction 11. 10/25/2019 5:37:26 PM Successfully opened host socket 10/25/2019 5:37:26 PM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/25/2019 5:37:27 PM Generate FULL Map Complete 10/25/2019 5:51:27 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/26/2019 4:55:11 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/26/2019 4:55:11 AM Boot up FleetOS (0.4500s) 10/26/2019 4:55:11 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/26/2019 4:55:11 AM Check System Logs For Rogue Intelligence (0.0740s) 10/26/2019 4:55:12 AM Organizing Alien Translation Routines (0.3300s) 10/26/2019 4:55:12 AM Remembering Alamo (0.0540s) 10/26/2019 4:55:12 AM Generating Framerates (0.0250s) 10/26/2019 4:55:12 AM Bring Cloaking Systems Online (0.0120s) 10/26/2019 4:55:12 AM Game Version: 1.002 10/26/2019 4:55:12 AM Eject Trash Into Hyperspace (0.0400s) 10/26/2019 4:55:12 AM Recalculate Speed Of Light (0.0480s) 10/26/2019 4:55:12 AM Check Nearby Stellar Masses (0.0410s) 10/26/2019 4:55:12 AM No resolution change was required. 10/26/2019 4:55:12 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2019 4:55:12 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/26/2019 4:55:12 AM Refresh Optical Lensing (0.0240s) 10/26/2019 4:55:12 AM Revise Fundamental Physical Laws (0.3390s) 10/26/2019 4:55:12 AM Boot Audio Comms (0.0180s) 10/26/2019 4:55:12 AM Establish Individual Audio Links (0.0180s) 10/26/2019 4:55:13 AM Prepare Explosions and Crackles (0.2990s) 10/26/2019 4:55:13 AM Optimize Comfort On Command Decks (0.4850s) 10/26/2019 4:55:13 AM Check For Extra Modules (0.0220s) 10/26/2019 4:55:13 AM Calculate Odds Of Success (0.0260s) 10/26/2019 4:55:14 AM Briefly Panic (0.7570s) 10/26/2019 4:55:14 AM Install Confidence Routines (0.3770s) 10/26/2019 4:55:15 AM Bring Commander Interface Online (0.1480s) 10/26/2019 4:55:15 AM Motivate All Crews (0.0590s) 10/26/2019 4:55:15 AM Externalizing Patterns (0.0260s) 10/26/2019 4:55:15 AM Disengaging Constants (0.3420s) 10/26/2019 4:55:15 AM Late Axionic Computations (0.4860s) 10/26/2019 4:55:15 AM Thinking Of Advice (0.0130s) 10/26/2019 4:55:15 AM Degaussing Advice (0.0300s) 10/26/2019 4:55:15 AM Naming All Known Planets (0.0110s) 10/26/2019 4:55:15 AM Remembering Speeds (0.0120s) 10/26/2019 4:55:15 AM Prioritizing Targets (0.0120s) 10/26/2019 4:55:16 AM Rebooting Sensor Arrays (0.0110s) 10/26/2019 4:55:16 AM Unloading Prismatic Grid (0.0110s) 10/26/2019 4:55:16 AM Thinking Of Objectives (0.0130s) 10/26/2019 4:55:16 AM Re-Aligning Objectives (0.0120s) 10/26/2019 4:55:16 AM Inhibiting Visual Scans (0.2910s) 10/26/2019 4:55:16 AM Synthesizing Vocals (0.0130s) 10/26/2019 4:55:16 AM Ventilating Scenarios (0.0120s) 10/26/2019 4:55:16 AM Decontaminating Targeting Systems (0.0270s) 10/26/2019 4:55:16 AM Ejecting Tactical Core (0.0390s) 10/26/2019 4:55:16 AM Calibrating Formations (0.0360s) 10/26/2019 4:55:16 AM Intercepting Galactic Maps (0.0265s) 10/26/2019 4:55:16 AM Sterilizing Test Chamber (0.0160s) 10/26/2019 4:55:16 AM Faction Diagnostics (0.0220s) 10/26/2019 4:55:16 AM Buffering Hackers (0.0260s) 10/26/2019 4:55:16 AM Inverting Death (0.0140s) 10/26/2019 4:55:16 AM Linear Field Variance (0.1760s) 10/26/2019 4:55:16 AM Charging Marks (0.0150s) 10/26/2019 4:55:16 AM Range Manifolds (0.0130s) 10/26/2019 4:55:16 AM Purging ROFs (0.0140s) 10/26/2019 4:55:16 AM Manipulating Speeds (0.0140s) 10/26/2019 4:55:16 AM Detecting Projectiles (0.0130s) 10/26/2019 4:55:16 AM Grouping Flow Fields (0.0130s) 10/26/2019 4:55:16 AM Modulating Flow Field Groups (0.0230s) 10/26/2019 4:55:16 AM Designing Fleets (0.0410s) 10/26/2019 4:55:16 AM Thinking Of Technologies (0.0140s) 10/26/2019 4:55:16 AM Categorizing Starboard Sensors (0.0120s) 10/26/2019 4:55:16 AM Injecting Galactic Variables (0.0180s) 10/26/2019 4:55:16 AM Discharging Colored Ions (0.0360s) 10/26/2019 4:55:16 AM Replicating Ion Colors (0.0120s) 10/26/2019 4:55:18 AM Investigating Starfields (1.1080s) 10/26/2019 4:55:21 AM Destroying Distant Planets (3.7370s) 10/26/2019 4:55:21 AM Investigating Map Signatures (0.0280s) 10/26/2019 4:55:21 AM Collating Solar Systems (0.0170s) 10/26/2019 4:55:21 AM Categorizing All Planets (0.0090s) 10/26/2019 4:55:21 AM Organizing Commands (0.0310s) 10/26/2019 4:55:21 AM Calculating Firing Cones (0.0080s) 10/26/2019 4:55:22 AM Demoting Insubordinate Ship Parts (0.9760s) 10/26/2019 4:55:30 AM Obfuscating Hulls (7.3760s) 10/26/2019 4:55:30 AM Issuing Orders (0.0090s) 10/26/2019 4:55:30 AM Augmenting Infusers (0.0110s) 10/26/2019 4:55:30 AM Infusing (0.0390s) 10/26/2019 4:55:30 AM Post-Proton Surge (0.0080s) 10/26/2019 4:55:30 AM Calibrate Weapons Arrays (0.0270s) 10/26/2019 4:55:30 AM Stimulate Modulation (0.0280s) 10/26/2019 4:55:30 AM ArcenAssetBundleCache.InstantiatedObjects: 804 10/26/2019 4:55:31 AM Load Surrogates (1.1250s) 10/26/2019 4:55:31 AM Load Historical Documents (0.0060s) 10/26/2019 4:55:31 AM 20.1 seconds total load time. Boot up FleetOS (0.5s) Organizing Alien Translation Routines (0.3s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.8s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.1s) Destroying Distant Planets (3.7s) Demoting Insubordinate Ship Parts (1.0s) Obfuscating Hulls (7.4s) Load Surrogates (1.1s) 10/26/2019 4:55:31 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/26/2019 4:57:32 AM PlayerAccount Puffin has now been put in control of faction 11. 10/26/2019 4:57:32 AM PlayerAccount Puffin has now been put in control of faction 11. 10/26/2019 4:57:32 AM Successfully opened host socket 10/26/2019 4:57:32 AM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/26/2019 4:57:32 AM Generate FULL Map Complete 10/26/2019 5:04:07 AM No resolution change was required. 10/26/2019 5:04:07 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2019 5:04:07 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/26/2019 5:04:07 AM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:MethodicalFRD RelatedIntegers(1): 1 10/26/2019 5:10:33 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/28/2019 4:23:46 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/28/2019 4:23:46 PM Boot up FleetOS (0.4710s) 10/28/2019 4:23:46 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/28/2019 4:23:46 PM Check System Logs For Rogue Intelligence (0.0820s) 10/28/2019 4:23:46 PM Organizing Alien Translation Routines (0.3160s) 10/28/2019 4:23:46 PM Remembering Alamo (0.0530s) 10/28/2019 4:23:47 PM Generating Framerates (0.0260s) 10/28/2019 4:23:47 PM Bring Cloaking Systems Online (0.0130s) 10/28/2019 4:23:47 PM Game Version: 1.003 10/28/2019 4:23:47 PM Eject Trash Into Hyperspace (0.0290s) 10/28/2019 4:23:47 PM Recalculate Speed Of Light (0.0330s) 10/28/2019 4:23:47 PM Check Nearby Stellar Masses (0.0320s) 10/28/2019 4:23:47 PM No resolution change was required. 10/28/2019 4:23:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/28/2019 4:23:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/28/2019 4:23:47 PM Refresh Optical Lensing (0.0240s) 10/28/2019 4:23:47 PM Revise Fundamental Physical Laws (0.0460s) 10/28/2019 4:23:47 PM Boot Audio Comms (0.0210s) 10/28/2019 4:23:47 PM Establish Individual Audio Links (0.0170s) 10/28/2019 4:23:47 PM Prepare Explosions and Crackles (0.3020s) 10/28/2019 4:23:48 PM Optimize Comfort On Command Decks (0.4710s) 10/28/2019 4:23:48 PM Check For Extra Modules (0.0480s) 10/28/2019 4:23:48 PM Calculate Odds Of Success (0.0390s) 10/28/2019 4:23:48 PM Briefly Panic (0.7140s) 10/28/2019 4:23:49 PM Install Confidence Routines (0.4150s) 10/28/2019 4:23:49 PM Bring Commander Interface Online (0.1510s) 10/28/2019 4:23:49 PM Motivate All Crews (0.0550s) 10/28/2019 4:23:49 PM Externalizing Patterns (0.0310s) 10/28/2019 4:23:49 PM Disengaging Constants (0.3560s) 10/28/2019 4:23:50 PM Late Axionic Computations (0.2120s) 10/28/2019 4:23:50 PM Thinking Of Advice (0.0120s) 10/28/2019 4:23:50 PM Degaussing Advice (0.0280s) 10/28/2019 4:23:50 PM Naming All Known Planets (0.0110s) 10/28/2019 4:23:50 PM Remembering Speeds (0.0390s) 10/28/2019 4:23:50 PM Prioritizing Targets (0.0160s) 10/28/2019 4:23:50 PM Rebooting Sensor Arrays (0.0110s) 10/28/2019 4:23:50 PM Unloading Prismatic Grid (0.0110s) 10/28/2019 4:23:50 PM Thinking Of Objectives (0.0120s) 10/28/2019 4:23:50 PM Re-Aligning Objectives (0.0120s) 10/28/2019 4:23:50 PM Inhibiting Visual Scans (0.0180s) 10/28/2019 4:23:50 PM Synthesizing Vocals (0.0120s) 10/28/2019 4:23:50 PM Ventilating Scenarios (0.0110s) 10/28/2019 4:23:50 PM Decontaminating Targeting Systems (0.0130s) 10/28/2019 4:23:50 PM Ejecting Tactical Core (0.0120s) 10/28/2019 4:23:50 PM Calibrating Formations (0.0110s) 10/28/2019 4:23:50 PM Intercepting Galactic Maps (0.0140s) 10/28/2019 4:23:50 PM Sterilizing Test Chamber (0.0160s) 10/28/2019 4:23:50 PM Faction Diagnostics (0.0200s) 10/28/2019 4:23:50 PM Buffering Hackers (0.0240s) 10/28/2019 4:23:50 PM Inverting Death (0.0140s) 10/28/2019 4:23:50 PM Linear Field Variance (0.1880s) 10/28/2019 4:23:50 PM Charging Marks (0.0140s) 10/28/2019 4:23:50 PM Range Manifolds (0.0130s) 10/28/2019 4:23:50 PM Purging ROFs (0.0120s) 10/28/2019 4:23:50 PM Manipulating Speeds (0.0140s) 10/28/2019 4:23:50 PM Detecting Projectiles (0.0120s) 10/28/2019 4:23:50 PM Grouping Flow Fields (0.0120s) 10/28/2019 4:23:50 PM Modulating Flow Field Groups (0.0220s) 10/28/2019 4:23:50 PM Designing Fleets (0.0360s) 10/28/2019 4:23:50 PM Thinking Of Technologies (0.0140s) 10/28/2019 4:23:50 PM Categorizing Starboard Sensors (0.0110s) 10/28/2019 4:23:50 PM Injecting Galactic Variables (0.0150s) 10/28/2019 4:23:50 PM Discharging Colored Ions (0.0350s) 10/28/2019 4:23:50 PM Replicating Ion Colors (0.0110s) 10/28/2019 4:23:51 PM Investigating Starfields (1.1230s) 10/28/2019 4:23:55 PM Resizing Distant Planets (3.8220s) 10/28/2019 4:23:55 PM Investigating Map Signatures (0.0260s) 10/28/2019 4:23:55 PM Collating Solar Systems (0.0190s) 10/28/2019 4:23:55 PM Categorizing All Planets (0.0080s) 10/28/2019 4:23:55 PM Organizing Commands (0.0300s) 10/28/2019 4:23:55 PM Calculating Firing Cones (0.0090s) 10/28/2019 4:23:56 PM Remembering Lost Ship Parts (0.9740s) 10/28/2019 4:24:04 PM Collecting Solar Wind (7.3850s) 10/28/2019 4:24:04 PM Issuing Orders (0.0090s) 10/28/2019 4:24:04 PM Augmenting Infusers (0.0110s) 10/28/2019 4:24:04 PM Infusing (0.0360s) 10/28/2019 4:24:04 PM Post-Proton Surge (0.0090s) 10/28/2019 4:24:04 PM Calibrate Weapons Arrays (0.0230s) 10/28/2019 4:24:04 PM Stimulate Modulation (0.0260s) 10/28/2019 4:24:04 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/28/2019 4:24:05 PM Load Surrogates (1.1100s) 10/28/2019 4:24:05 PM Load Historical Documents (0.0060s) 10/28/2019 4:24:05 PM 19.3 seconds total load time. Boot up FleetOS (0.5s) Organizing Alien Translation Routines (0.3s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Disengaging Constants (0.4s) Investigating Starfields (1.1s) Resizing Distant Planets (3.8s) Remembering Lost Ship Parts (1.0s) Collecting Solar Wind (7.4s) Load Surrogates (1.1s) 10/28/2019 4:24:05 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/28/2019 4:24:11 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/28/2019 4:24:11 PM World Created, Launching Server 10/28/2019 4:24:11 PM Successfully opened host socket 10/28/2019 4:24:18 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 10/28/2019 4:24:18 PM Generate Partial Map Complete 10/28/2019 4:25:35 PM Start Generate Partial Map with Realistic and seed 42764025 and planet count 100 and 17 factions 10/28/2019 4:25:36 PM Generate Partial Map Complete 10/28/2019 4:25:38 PM Start Generate Partial Map with Realistic and seed 254925485 and planet count 100 and 17 factions 10/28/2019 4:25:39 PM Generate Partial Map Complete 10/28/2019 4:25:42 PM Start Generate Partial Map with Realistic and seed 171362487 and planet count 100 and 17 factions 10/28/2019 4:25:43 PM Generate Partial Map Complete 10/28/2019 4:25:45 PM Start Generate Partial Map with Realistic and seed 691810946 and planet count 100 and 17 factions 10/28/2019 4:25:45 PM Generate Partial Map Complete 10/28/2019 4:25:46 PM Start Generate Partial Map with Realistic and seed 968019900 and planet count 100 and 17 factions 10/28/2019 4:25:47 PM Generate Partial Map Complete 10/28/2019 4:25:48 PM Start Generate Partial Map with Realistic and seed 935352898 and planet count 100 and 17 factions 10/28/2019 4:25:48 PM Generate Partial Map Complete 10/28/2019 4:25:52 PM Start Generate Partial Map with Realistic and seed 97225519 and planet count 100 and 17 factions 10/28/2019 4:25:52 PM Generate Partial Map Complete 10/28/2019 4:25:53 PM Start Generate Partial Map with Realistic and seed 742658627 and planet count 100 and 17 factions 10/28/2019 4:25:53 PM Generate Partial Map Complete 10/28/2019 4:25:54 PM Start Generate Partial Map with Realistic and seed 143717093 and planet count 100 and 17 factions 10/28/2019 4:25:55 PM Generate Partial Map Complete 10/28/2019 4:25:56 PM Start Generate Partial Map with Realistic and seed 856228420 and planet count 100 and 17 factions 10/28/2019 4:25:56 PM Generate Partial Map Complete 10/28/2019 4:25:57 PM Start Generate Partial Map with Realistic and seed 381613674 and planet count 100 and 17 factions 10/28/2019 4:25:58 PM Generate Partial Map Complete 10/28/2019 4:25:59 PM Start Generate Partial Map with Realistic and seed 875394351 and planet count 100 and 17 factions 10/28/2019 4:25:59 PM Generate Partial Map Complete 10/28/2019 4:26:03 PM Start Generate Partial Map with Realistic and seed 874972750 and planet count 100 and 17 factions 10/28/2019 4:26:03 PM Generate Partial Map Complete 10/28/2019 4:26:05 PM Start Generate Partial Map with Realistic and seed 113654479 and planet count 100 and 17 factions 10/28/2019 4:26:05 PM Generate Partial Map Complete 10/28/2019 4:26:08 PM Start Generate Partial Map with Realistic and seed 260125758 and planet count 100 and 17 factions 10/28/2019 4:26:09 PM Generate Partial Map Complete 10/28/2019 4:26:10 PM Start Generate Partial Map with Realistic and seed 367267895 and planet count 100 and 17 factions 10/28/2019 4:26:11 PM Generate Partial Map Complete 10/28/2019 4:26:12 PM Start Generate Partial Map with Realistic and seed 738031289 and planet count 100 and 17 factions 10/28/2019 4:26:13 PM Generate Partial Map Complete 10/28/2019 4:26:14 PM Start Generate Partial Map with Realistic and seed 962283500 and planet count 100 and 17 factions 10/28/2019 4:26:14 PM Generate Partial Map Complete 10/28/2019 4:26:16 PM Start Generate Partial Map with Realistic and seed 129231200 and planet count 100 and 17 factions 10/28/2019 4:26:16 PM Generate Partial Map Complete 10/28/2019 4:26:19 PM Start Generate Partial Map with Realistic and seed 837847560 and planet count 100 and 17 factions 10/28/2019 4:26:20 PM Generate Partial Map Complete 10/28/2019 4:26:21 PM Start Generate Partial Map with Realistic and seed 207003075 and planet count 100 and 17 factions 10/28/2019 4:26:22 PM Generate Partial Map Complete 10/28/2019 4:26:24 PM Start Generate Partial Map with Realistic and seed 206820013 and planet count 100 and 17 factions 10/28/2019 4:26:24 PM Generate Partial Map Complete 10/28/2019 4:26:25 PM Start Generate Partial Map with Realistic and seed 252988231 and planet count 100 and 17 factions 10/28/2019 4:26:25 PM Generate Partial Map Complete 10/28/2019 4:26:36 PM Start Generate FULL Map with Realistic and seed 252988231 and planet count 100 and 17 factions 10/28/2019 4:26:36 PM Generate FULL Map Complete 10/28/2019 4:49:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/31/2019 12:44:56 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2019 12:44:56 AM Boot up FleetOS (0.4490s) 10/31/2019 12:44:56 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2019 12:44:56 AM Check System Logs For Rogue Intelligence (0.0830s) 10/31/2019 12:44:56 AM Organizing Alien Translation Routines (0.5150s) 10/31/2019 12:44:56 AM Remembering Alamo (0.0510s) 10/31/2019 12:44:56 AM Generating Framerates (0.0280s) 10/31/2019 12:44:56 AM Bring Cloaking Systems Online (0.0130s) 10/31/2019 12:44:56 AM Game Version: 1.003 10/31/2019 12:44:56 AM Eject Trash Into Hyperspace (0.0280s) 10/31/2019 12:44:56 AM Recalculate Speed Of Light (0.0430s) 10/31/2019 12:44:57 AM Check Nearby Stellar Masses (0.0350s) 10/31/2019 12:44:57 AM No resolution change was required. 10/31/2019 12:44:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2019 12:44:57 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/31/2019 12:44:57 AM Refresh Optical Lensing (0.0220s) 10/31/2019 12:44:57 AM Revise Fundamental Physical Laws (0.6760s) 10/31/2019 12:44:57 AM Boot Audio Comms (0.0170s) 10/31/2019 12:44:57 AM Establish Individual Audio Links (0.0170s) 10/31/2019 12:44:57 AM Prepare Explosions and Crackles (0.2440s) 10/31/2019 12:44:58 AM Optimize Comfort On Command Decks (0.4940s) 10/31/2019 12:44:58 AM Check For Extra Modules (0.0340s) 10/31/2019 12:44:58 AM Calculate Odds Of Success (0.0430s) 10/31/2019 12:44:59 AM Briefly Panic (0.7390s) 10/31/2019 12:44:59 AM Install Confidence Routines (0.3870s) 10/31/2019 12:44:59 AM Bring Commander Interface Online (0.1560s) 10/31/2019 12:44:59 AM Motivate All Crews (0.0580s) 10/31/2019 12:44:59 AM Externalizing Patterns (0.0250s) 10/31/2019 12:45:00 AM Disengaging Constants (0.7020s) 10/31/2019 12:45:01 AM Late Axionic Computations (0.8050s) 10/31/2019 12:45:01 AM Thinking Of Advice (0.0160s) 10/31/2019 12:45:01 AM Degaussing Advice (0.0340s) 10/31/2019 12:45:01 AM Naming All Known Planets (0.0120s) 10/31/2019 12:45:01 AM Remembering Speeds (0.0120s) 10/31/2019 12:45:01 AM Prioritizing Targets (0.0120s) 10/31/2019 12:45:01 AM Rebooting Sensor Arrays (0.0120s) 10/31/2019 12:45:01 AM Unloading Prismatic Grid (0.0110s) 10/31/2019 12:45:01 AM Thinking Of Objectives (0.0130s) 10/31/2019 12:45:01 AM Re-Aligning Objectives (0.0130s) 10/31/2019 12:45:02 AM Inhibiting Visual Scans (0.6050s) 10/31/2019 12:45:02 AM Synthesizing Vocals (0.0140s) 10/31/2019 12:45:02 AM Ventilating Scenarios (0.0120s) 10/31/2019 12:45:02 AM Decontaminating Targeting Systems (0.0260s) 10/31/2019 12:45:02 AM Ejecting Tactical Core (0.0380s) 10/31/2019 12:45:02 AM Calibrating Formations (0.0170s) 10/31/2019 12:45:02 AM Intercepting Galactic Maps (0.0160s) 10/31/2019 12:45:02 AM Sterilizing Test Chamber (0.0160s) 10/31/2019 12:45:02 AM Faction Diagnostics (0.0220s) 10/31/2019 12:45:02 AM Buffering Hackers (0.0270s) 10/31/2019 12:45:02 AM Inverting Death (0.0150s) 10/31/2019 12:45:02 AM Linear Field Variance (0.1860s) 10/31/2019 12:45:02 AM Charging Marks (0.0150s) 10/31/2019 12:45:02 AM Range Manifolds (0.0140s) 10/31/2019 12:45:02 AM Purging ROFs (0.0130s) 10/31/2019 12:45:02 AM Manipulating Speeds (0.0140s) 10/31/2019 12:45:02 AM Detecting Projectiles (0.0130s) 10/31/2019 12:45:02 AM Grouping Flow Fields (0.0150s) 10/31/2019 12:45:02 AM Modulating Flow Field Groups (0.0230s) 10/31/2019 12:45:02 AM Designing Fleets (0.0420s) 10/31/2019 12:45:02 AM Thinking Of Technologies (0.0140s) 10/31/2019 12:45:02 AM Categorizing Starboard Sensors (0.0120s) 10/31/2019 12:45:02 AM Injecting Galactic Variables (0.0170s) 10/31/2019 12:45:02 AM Discharging Colored Ions (0.0370s) 10/31/2019 12:45:02 AM Replicating Ion Colors (0.0110s) 10/31/2019 12:45:03 AM Investigating Starfields (1.1120s) 10/31/2019 12:45:07 AM Cleaning Distant Planets (3.7690s) 10/31/2019 12:45:07 AM Investigating Map Signatures (0.0300s) 10/31/2019 12:45:07 AM Collating Solar Systems (0.0190s) 10/31/2019 12:45:07 AM Categorizing All Planets (0.0080s) 10/31/2019 12:45:07 AM Organizing Commands (0.0320s) 10/31/2019 12:45:07 AM Calculating Firing Cones (0.0080s) 10/31/2019 12:45:08 AM Finding Old Ship Parts (0.9800s) 10/31/2019 12:45:16 AM Reactivate Cold Fusion Reactor (7.3250s) 10/31/2019 12:45:16 AM Issuing Orders (0.0080s) 10/31/2019 12:45:16 AM Augmenting Infusers (0.0120s) 10/31/2019 12:45:16 AM Infusing (0.0400s) 10/31/2019 12:45:16 AM Post-Proton Surge (0.0080s) 10/31/2019 12:45:16 AM Calibrate Weapons Arrays (0.0240s) 10/31/2019 12:45:16 AM Stimulate Modulation (0.0250s) 10/31/2019 12:45:16 AM ArcenAssetBundleCache.InstantiatedObjects: 804 10/31/2019 12:45:17 AM Load Surrogates (1.1230s) 10/31/2019 12:45:17 AM Load Historical Documents (0.0060s) 10/31/2019 12:45:17 AM 21.6 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.5s) Revise Fundamental Physical Laws (0.7s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Disengaging Constants (0.7s) Late Axionic Computations (0.8s) Inhibiting Visual Scans (0.6s) Investigating Starfields (1.1s) Cleaning Distant Planets (3.8s) Finding Old Ship Parts (1.0s) Reactivate Cold Fusion Reactor (7.3s) Load Surrogates (1.1s) 10/31/2019 12:45:17 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/5/2019 9:53:57 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/5/2019 9:53:57 PM Boot up FleetOS (0.5290s) 11/5/2019 9:53:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/5/2019 9:53:57 PM Check System Logs For Rogue Intelligence (0.0810s) 11/5/2019 9:53:57 PM Organizing Alien Translation Routines (0.3540s) 11/5/2019 9:53:57 PM Remembering Alamo (0.0580s) 11/5/2019 9:53:57 PM Generating Framerates (0.0250s) 11/5/2019 9:53:57 PM Bring Cloaking Systems Online (0.0130s) 11/5/2019 9:53:57 PM Game Version: 1.005 11/5/2019 9:53:57 PM Eject Trash Into Hyperspace (0.0300s) 11/5/2019 9:53:57 PM Recalculate Speed Of Light (0.0380s) 11/5/2019 9:53:57 PM Check Nearby Stellar Masses (0.0380s) 11/5/2019 9:53:57 PM No resolution change was required. 11/5/2019 9:53:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 9:53:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/5/2019 9:53:57 PM Refresh Optical Lensing (0.0230s) 11/5/2019 9:53:57 PM Revise Fundamental Physical Laws (0.0430s) 11/5/2019 9:53:57 PM Boot Audio Comms (0.0210s) 11/5/2019 9:53:57 PM Establish Individual Audio Links (0.0200s) 11/5/2019 9:53:58 PM Prepare Explosions and Crackles (0.3460s) 11/5/2019 9:53:58 PM Optimize Comfort On Command Decks (0.5080s) 11/5/2019 9:53:58 PM Check For Extra Modules (0.0360s) 11/5/2019 9:53:58 PM Calculate Odds Of Success (0.0290s) 11/5/2019 9:53:59 PM Briefly Panic (0.9640s) 11/5/2019 9:54:00 PM Install Confidence Routines (0.4060s) 11/5/2019 9:54:00 PM Bring Commander Interface Online (0.1510s) 11/5/2019 9:54:00 PM Motivate All Crews (0.0660s) 11/5/2019 9:54:00 PM Externalizing Patterns (0.0260s) 11/5/2019 9:54:00 PM Disengaging Constants (0.5030s) 11/5/2019 9:54:01 PM Late Axionic Computations (0.2040s) 11/5/2019 9:54:01 PM Thinking Of Advice (0.0120s) 11/5/2019 9:54:01 PM Degaussing Advice (0.0290s) 11/5/2019 9:54:01 PM Naming All Known Planets (0.0110s) 11/5/2019 9:54:01 PM Remembering Speeds (0.0120s) 11/5/2019 9:54:01 PM Prioritizing Targets (0.0100s) 11/5/2019 9:54:01 PM Rebooting Sensor Arrays (0.0110s) 11/5/2019 9:54:01 PM Unloading Prismatic Grid (0.0110s) 11/5/2019 9:54:01 PM Thinking Of Objectives (0.0110s) 11/5/2019 9:54:01 PM Re-Aligning Objectives (0.0120s) 11/5/2019 9:54:01 PM Inhibiting Visual Scans (0.0170s) 11/5/2019 9:54:01 PM Synthesizing Vocals (0.0120s) 11/5/2019 9:54:01 PM Ventilating Scenarios (0.0120s) 11/5/2019 9:54:01 PM Decontaminating Targeting Systems (0.0120s) 11/5/2019 9:54:01 PM Ejecting Tactical Core (0.0120s) 11/5/2019 9:54:01 PM Calibrating Formations (0.0110s) 11/5/2019 9:54:01 PM Intercepting Galactic Maps (0.0140s) 11/5/2019 9:54:01 PM Sterilizing Test Chamber (0.0160s) 11/5/2019 9:54:01 PM Faction Diagnostics (0.0180s) 11/5/2019 9:54:01 PM Buffering Hackers (0.0240s) 11/5/2019 9:54:01 PM Inverting Death (0.0120s) 11/5/2019 9:54:01 PM Linear Field Variance (0.1750s) 11/5/2019 9:54:01 PM Charging Marks (0.0120s) 11/5/2019 9:54:01 PM Range Manifolds (0.0130s) 11/5/2019 9:54:01 PM Purging ROFs (0.0260s) 11/5/2019 9:54:01 PM Manipulating Speeds (0.0400s) 11/5/2019 9:54:01 PM Detecting Projectiles (0.0210s) 11/5/2019 9:54:01 PM Grouping Flow Fields (0.0130s) 11/5/2019 9:54:01 PM Modulating Flow Field Groups (0.0200s) 11/5/2019 9:54:01 PM Designing Fleets (0.0340s) 11/5/2019 9:54:01 PM Thinking Of Technologies (0.0130s) 11/5/2019 9:54:01 PM Categorizing Starboard Sensors (0.0130s) 11/5/2019 9:54:01 PM Injecting Galactic Variables (0.0190s) 11/5/2019 9:54:01 PM Discharging Colored Ions (0.0370s) 11/5/2019 9:54:01 PM Replicating Ion Colors (0.0120s) 11/5/2019 9:54:03 PM Investigating Starfields (1.1150s) 11/5/2019 9:54:06 PM Fondly Remembering Distant Planets (3.7480s) 11/5/2019 9:54:06 PM Investigating Map Signatures (0.0330s) 11/5/2019 9:54:06 PM Collating Solar Systems (0.0150s) 11/5/2019 9:54:06 PM Categorizing All Planets (0.0100s) 11/5/2019 9:54:06 PM Organizing Commands (0.0310s) 11/5/2019 9:54:06 PM Calculating Firing Cones (0.0090s) 11/5/2019 9:54:07 PM Declaring Ship Part Sovereignty (0.9480s) 11/5/2019 9:54:15 PM Investigate Tachyons (7.2830s) 11/5/2019 9:54:15 PM Issuing Orders (0.0090s) 11/5/2019 9:54:15 PM Augmenting Infusers (0.0110s) 11/5/2019 9:54:15 PM Infusing (0.0360s) 11/5/2019 9:54:15 PM Post-Proton Surge (0.0080s) 11/5/2019 9:54:15 PM Calibrate Weapons Arrays (0.0240s) 11/5/2019 9:54:15 PM Stimulate Modulation (0.0250s) 11/5/2019 9:54:15 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/5/2019 9:54:16 PM Load Surrogates (1.1310s) 11/5/2019 9:54:16 PM Load Historical Documents (0.0060s) 11/5/2019 9:54:16 PM 19.7 seconds total load time. Boot up FleetOS (0.5s) Organizing Alien Translation Routines (0.4s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (1.0s) Install Confidence Routines (0.4s) Disengaging Constants (0.5s) Investigating Starfields (1.1s) Fondly Remembering Distant Planets (3.7s) Declaring Ship Part Sovereignty (0.9s) Investigate Tachyons (7.3s) Load Surrogates (1.1s) 11/5/2019 9:54:16 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/5/2019 9:54:47 PM PlayerAccount Puffin has now been put in control of faction 11. 11/5/2019 9:54:47 PM PlayerAccount Puffin has now been put in control of faction 11. 11/5/2019 9:54:47 PM Successfully opened host socket 11/5/2019 9:54:47 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 16 factions 11/5/2019 9:54:48 PM Generate FULL Map Complete 11/5/2019 9:57:28 PM No resolution change was required. 11/5/2019 9:57:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 9:57:28 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/5/2019 9:57:28 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:MethodicalFRD RelatedIntegers(1): 1 11/5/2019 10:26:53 PM No resolution change was required. 11/5/2019 10:26:53 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 10:26:53 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/5/2019 10:26:53 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:ZombifyEverything RelatedIntegers(1): 1 11/5/2019 10:27:10 PM No resolution change was required. 11/5/2019 10:27:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2019 10:27:10 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/5/2019 10:27:21 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/5/2019 10:27:21 PM PlayerAccount Puffin has now been put in control of faction 11. 11/5/2019 10:27:21 PM PlayerAccount Puffin has now been put in control of faction 11. 11/5/2019 10:27:21 PM Successfully opened host socket 11/5/2019 10:27:21 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 16 factions 11/5/2019 10:27:21 PM Generate FULL Map Complete 11/5/2019 11:15:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/6/2019 4:18:44 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/6/2019 4:18:44 PM Boot up FleetOS (0.4500s) 11/6/2019 4:18:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2019 4:18:44 PM Check System Logs For Rogue Intelligence (0.0760s) 11/6/2019 4:18:45 PM Organizing Alien Translation Routines (0.3390s) 11/6/2019 4:18:45 PM Remembering Alamo (0.0580s) 11/6/2019 4:18:45 PM Generating Framerates (0.0270s) 11/6/2019 4:18:45 PM Bring Cloaking Systems Online (0.0120s) 11/6/2019 4:18:45 PM Game Version: 1.005 11/6/2019 4:18:45 PM Eject Trash Into Hyperspace (0.0440s) 11/6/2019 4:18:45 PM Recalculate Speed Of Light (0.0340s) 11/6/2019 4:18:45 PM Check Nearby Stellar Masses (0.0310s) 11/6/2019 4:18:45 PM No resolution change was required. 11/6/2019 4:18:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2019 4:18:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/6/2019 4:18:45 PM Refresh Optical Lensing (0.0240s) 11/6/2019 4:18:45 PM Revise Fundamental Physical Laws (0.3480s) 11/6/2019 4:18:45 PM Boot Audio Comms (0.0190s) 11/6/2019 4:18:45 PM Establish Individual Audio Links (0.0180s) 11/6/2019 4:18:46 PM Prepare Explosions and Crackles (0.5400s) 11/6/2019 4:18:46 PM Optimize Comfort On Command Decks (0.5130s) 11/6/2019 4:18:46 PM Check For Extra Modules (0.0570s) 11/6/2019 4:18:47 PM Calculate Odds Of Success (0.0700s) 11/6/2019 4:18:48 PM Briefly Panic (1.1550s) 11/6/2019 4:18:48 PM Install Confidence Routines (0.3730s) 11/6/2019 4:18:48 PM Bring Commander Interface Online (0.1550s) 11/6/2019 4:18:48 PM Motivate All Crews (0.0840s) 11/6/2019 4:18:48 PM Externalizing Patterns (0.0250s) 11/6/2019 4:18:49 PM Disengaging Constants (0.3010s) 11/6/2019 4:18:49 PM Late Axionic Computations (0.4780s) 11/6/2019 4:18:49 PM Thinking Of Advice (0.0130s) 11/6/2019 4:18:49 PM Degaussing Advice (0.0320s) 11/6/2019 4:18:49 PM Naming All Known Planets (0.0110s) 11/6/2019 4:18:49 PM Remembering Speeds (0.0340s) 11/6/2019 4:18:49 PM Prioritizing Targets (0.0250s) 11/6/2019 4:18:49 PM Rebooting Sensor Arrays (0.0110s) 11/6/2019 4:18:49 PM Unloading Prismatic Grid (0.0110s) 11/6/2019 4:18:49 PM Thinking Of Objectives (0.0110s) 11/6/2019 4:18:49 PM Re-Aligning Objectives (0.0120s) 11/6/2019 4:18:50 PM Inhibiting Visual Scans (0.2910s) 11/6/2019 4:18:50 PM Synthesizing Vocals (0.0120s) 11/6/2019 4:18:50 PM Ventilating Scenarios (0.0120s) 11/6/2019 4:18:50 PM Decontaminating Targeting Systems (0.0270s) 11/6/2019 4:18:50 PM Ejecting Tactical Core (0.0390s) 11/6/2019 4:18:50 PM Calibrating Formations (0.0370s) 11/6/2019 4:18:50 PM Intercepting Galactic Maps (0.0210s) 11/6/2019 4:18:50 PM Sterilizing Test Chamber (0.0160s) 11/6/2019 4:18:50 PM Faction Diagnostics (0.0210s) 11/6/2019 4:18:50 PM Buffering Hackers (0.0260s) 11/6/2019 4:18:50 PM Inverting Death (0.0150s) 11/6/2019 4:18:50 PM Linear Field Variance (0.1760s) 11/6/2019 4:18:50 PM Charging Marks (0.0140s) 11/6/2019 4:18:50 PM Range Manifolds (0.0130s) 11/6/2019 4:18:50 PM Purging ROFs (0.0120s) 11/6/2019 4:18:50 PM Manipulating Speeds (0.0150s) 11/6/2019 4:18:50 PM Detecting Projectiles (0.0120s) 11/6/2019 4:18:50 PM Grouping Flow Fields (0.0140s) 11/6/2019 4:18:50 PM Modulating Flow Field Groups (0.0210s) 11/6/2019 4:18:50 PM Designing Fleets (0.0370s) 11/6/2019 4:18:50 PM Thinking Of Technologies (0.0150s) 11/6/2019 4:18:50 PM Categorizing Starboard Sensors (0.0120s) 11/6/2019 4:18:50 PM Injecting Galactic Variables (0.0210s) 11/6/2019 4:18:50 PM Discharging Colored Ions (0.0350s) 11/6/2019 4:18:50 PM Replicating Ion Colors (0.0120s) 11/6/2019 4:18:51 PM Investigating Starfields (1.0610s) 11/6/2019 4:18:55 PM Blowing Up Distant Planets (3.5660s) 11/6/2019 4:18:55 PM Investigating Map Signatures (0.0290s) 11/6/2019 4:18:55 PM Collating Solar Systems (0.0140s) 11/6/2019 4:18:55 PM Categorizing All Planets (0.0100s) 11/6/2019 4:18:55 PM Organizing Commands (0.0300s) 11/6/2019 4:18:55 PM Calculating Firing Cones (0.0080s) 11/6/2019 4:18:56 PM Developing New Ship Parts (0.9670s) 11/6/2019 4:19:03 PM EXTERMINATE! EXTERMINATE! (7.1040s) 11/6/2019 4:19:03 PM Issuing Orders (0.0090s) 11/6/2019 4:19:03 PM Augmenting Infusers (0.0120s) 11/6/2019 4:19:03 PM Infusing (0.0380s) 11/6/2019 4:19:03 PM Post-Proton Surge (0.0080s) 11/6/2019 4:19:03 PM Calibrate Weapons Arrays (0.0240s) 11/6/2019 4:19:03 PM Stimulate Modulation (0.0270s) 11/6/2019 4:19:03 PM ArcenAssetBundleCache.InstantiatedObjects: 806 11/6/2019 4:19:04 PM Load Surrogates (1.1230s) 11/6/2019 4:19:04 PM Load Historical Documents (0.0080s) 11/6/2019 4:19:04 PM 20.4 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.3s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.5s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (1.2s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.1s) Blowing Up Distant Planets (3.6s) Developing New Ship Parts (1.0s) EXTERMINATE! EXTERMINATE! (7.1s) Load Surrogates (1.1s) 11/6/2019 4:19:04 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/6/2019 4:19:19 PM PlayerAccount Puffin has now been put in control of faction 11. 11/6/2019 4:19:19 PM PlayerAccount Puffin has now been put in control of faction 11. 11/6/2019 4:19:19 PM Successfully opened host socket 11/6/2019 4:19:19 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 16 factions 11/6/2019 4:19:19 PM Generate FULL Map Complete 11/6/2019 5:04:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/8/2019 12:28:37 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/8/2019 12:28:37 AM Boot up FleetOS (0.4660s) 11/8/2019 12:28:37 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/8/2019 12:28:37 AM Check System Logs For Rogue Intelligence (0.0760s) 11/8/2019 12:28:37 AM Organizing Alien Translation Routines (0.3340s) 11/8/2019 12:28:37 AM Remembering Alamo (0.0640s) 11/8/2019 12:28:37 AM Generating Framerates (0.0290s) 11/8/2019 12:28:37 AM Bring Cloaking Systems Online (0.0120s) 11/8/2019 12:28:37 AM Game Version: 1.006 11/8/2019 12:28:37 AM Eject Trash Into Hyperspace (0.0250s) 11/8/2019 12:28:37 AM Recalculate Speed Of Light (0.0310s) 11/8/2019 12:28:37 AM Check Nearby Stellar Masses (0.0380s) 11/8/2019 12:28:37 AM No resolution change was required. 11/8/2019 12:28:37 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/8/2019 12:28:37 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/8/2019 12:28:37 AM Refresh Optical Lensing (0.0340s) 11/8/2019 12:28:37 AM Revise Fundamental Physical Laws (0.0630s) 11/8/2019 12:28:37 AM Boot Audio Comms (0.0180s) 11/8/2019 12:28:37 AM Establish Individual Audio Links (0.0170s) 11/8/2019 12:28:38 AM Prepare Explosions and Crackles (0.4440s) 11/8/2019 12:28:38 AM Optimize Comfort On Command Decks (0.5229s) 11/8/2019 12:28:38 AM Check For Extra Modules (0.0320s) 11/8/2019 12:28:38 AM Calculate Odds Of Success (0.0320s) 11/8/2019 12:28:40 AM Briefly Panic (1.1159s) 11/8/2019 12:28:40 AM Install Confidence Routines (0.4230s) 11/8/2019 12:28:40 AM Bring Commander Interface Online (0.1720s) 11/8/2019 12:28:40 AM Motivate All Crews (0.0570s) 11/8/2019 12:28:40 AM Externalizing Patterns (0.0290s) 11/8/2019 12:28:41 AM Disengaging Constants (0.3660s) 11/8/2019 12:28:41 AM Late Axionic Computations (0.2090s) 11/8/2019 12:28:41 AM Thinking Of Advice (0.0120s) 11/8/2019 12:28:41 AM Degaussing Advice (0.0290s) 11/8/2019 12:28:41 AM Naming All Known Planets (0.0100s) 11/8/2019 12:28:41 AM Remembering Speeds (0.0120s) 11/8/2019 12:28:41 AM Prioritizing Targets (0.0120s) 11/8/2019 12:28:41 AM Rebooting Sensor Arrays (0.0110s) 11/8/2019 12:28:41 AM Unloading Prismatic Grid (0.0120s) 11/8/2019 12:28:41 AM Thinking Of Objectives (0.0110s) 11/8/2019 12:28:41 AM Re-Aligning Objectives (0.0120s) 11/8/2019 12:28:41 AM Inhibiting Visual Scans (0.0190s) 11/8/2019 12:28:41 AM Synthesizing Vocals (0.0130s) 11/8/2019 12:28:41 AM Ventilating Scenarios (0.0110s) 11/8/2019 12:28:41 AM Decontaminating Targeting Systems (0.0120s) 11/8/2019 12:28:41 AM Ejecting Tactical Core (0.0120s) 11/8/2019 12:28:41 AM Calibrating Formations (0.0110s) 11/8/2019 12:28:41 AM Intercepting Galactic Maps (0.0130s) 11/8/2019 12:28:41 AM Sterilizing Test Chamber (0.0160s) 11/8/2019 12:28:41 AM Faction Diagnostics (0.0200s) 11/8/2019 12:28:41 AM Buffering Hackers (0.0250s) 11/8/2019 12:28:41 AM Inverting Death (0.0140s) 11/8/2019 12:28:41 AM Linear Field Variance (0.1750s) 11/8/2019 12:28:41 AM Charging Marks (0.0140s) 11/8/2019 12:28:41 AM Range Manifolds (0.0120s) 11/8/2019 12:28:41 AM Purging ROFs (0.0120s) 11/8/2019 12:28:41 AM Manipulating Speeds (0.0150s) 11/8/2019 12:28:41 AM Detecting Projectiles (0.0110s) 11/8/2019 12:28:41 AM Grouping Flow Fields (0.0140s) 11/8/2019 12:28:41 AM Modulating Flow Field Groups (0.0210s) 11/8/2019 12:28:41 AM Designing Fleets (0.0340s) 11/8/2019 12:28:41 AM Thinking Of Technologies (0.0150s) 11/8/2019 12:28:41 AM Categorizing Starboard Sensors (0.0130s) 11/8/2019 12:28:41 AM Injecting Galactic Variables (0.0190s) 11/8/2019 12:28:41 AM Discharging Colored Ions (0.0350s) 11/8/2019 12:28:42 AM Replicating Ion Colors (0.0110s) 11/8/2019 12:28:43 AM Investigating Starfields (1.1419s) 11/8/2019 12:28:46 AM Fondly Remembering Distant Planets (3.6016s) 11/8/2019 12:28:46 AM Investigating Map Signatures (0.0320s) 11/8/2019 12:28:46 AM Collating Solar Systems (0.0170s) 11/8/2019 12:28:46 AM Categorizing All Planets (0.0080s) 11/8/2019 12:28:46 AM Organizing Commands (0.0310s) 11/8/2019 12:28:46 AM Calculating Firing Cones (0.0080s) 11/8/2019 12:28:47 AM Wearing Ship Parts On Head (0.9569s) 11/8/2019 12:28:54 AM Realigning Flow (7.0653s) 11/8/2019 12:28:54 AM Issuing Orders (0.0090s) 11/8/2019 12:28:54 AM Augmenting Infusers (0.0110s) 11/8/2019 12:28:54 AM Infusing (0.0340s) 11/8/2019 12:28:54 AM Post-Proton Surge (0.0090s) 11/8/2019 12:28:54 AM Calibrate Weapons Arrays (0.0230s) 11/8/2019 12:28:54 AM Stimulate Modulation (0.0250s) 11/8/2019 12:28:55 AM ArcenAssetBundleCache.InstantiatedObjects: 806 11/8/2019 12:28:56 AM Load Surrogates (1.1589s) 11/8/2019 12:28:56 AM Load Historical Documents (0.0060s) 11/8/2019 12:28:56 AM 19.4 seconds total load time. Boot up FleetOS (0.5s) Organizing Alien Translation Routines (0.3s) Prepare Explosions and Crackles (0.4s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (1.1s) Install Confidence Routines (0.4s) Disengaging Constants (0.4s) Investigating Starfields (1.1s) Fondly Remembering Distant Planets (3.6s) Wearing Ship Parts On Head (1.0s) Realigning Flow (7.1s) Load Surrogates (1.2s) 11/8/2019 12:28:56 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <429eeced52a041ca959687ea6e632329>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/8/2019 12:29:08 AM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 16 factions 11/8/2019 12:29:08 AM World Created, Launching Server 11/8/2019 12:29:08 AM Successfully opened host socket 11/8/2019 12:29:13 AM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/8/2019 12:29:13 AM Generate Partial Map Complete 11/8/2019 12:29:19 AM Start Generate Partial Map with Realistic and seed 839778276 and planet count 100 and 16 factions 11/8/2019 12:29:19 AM Generate Partial Map Complete 11/8/2019 12:29:21 AM Start Generate Partial Map with Realistic and seed 236857872 and planet count 100 and 16 factions 11/8/2019 12:29:21 AM Generate Partial Map Complete 11/8/2019 12:29:22 AM Start Generate Partial Map with Realistic and seed 501550740 and planet count 100 and 16 factions 11/8/2019 12:29:22 AM Generate Partial Map Complete 11/8/2019 12:29:24 AM Start Generate Partial Map with Realistic and seed 206069854 and planet count 100 and 16 factions 11/8/2019 12:29:24 AM Generate Partial Map Complete 11/8/2019 12:29:26 AM Start Generate Partial Map with Realistic and seed 916903171 and planet count 100 and 16 factions 11/8/2019 12:29:26 AM Generate Partial Map Complete 11/8/2019 12:29:27 AM Start Generate Partial Map with Realistic and seed 665998194 and planet count 100 and 16 factions 11/8/2019 12:29:28 AM Generate Partial Map Complete 11/8/2019 12:29:33 AM Start Generate Partial Map with Realistic and seed 466977779 and planet count 100 and 16 factions 11/8/2019 12:29:33 AM Generate Partial Map Complete 11/8/2019 12:29:34 AM Start Generate Partial Map with Realistic and seed 852525685 and planet count 100 and 16 factions 11/8/2019 12:29:35 AM Generate Partial Map Complete 11/8/2019 12:30:33 AM Start Generate Partial Map with Realistic and seed 398340612 and planet count 100 and 16 factions 11/8/2019 12:30:34 AM Generate Partial Map Complete 11/8/2019 12:30:36 AM Start Generate Partial Map with Realistic and seed 398340612 and planet count 100 and 16 factions 11/8/2019 12:30:37 AM Generate Partial Map Complete 11/8/2019 12:30:39 AM Start Generate Partial Map with Realistic and seed 611108345 and planet count 100 and 16 factions 11/8/2019 12:30:39 AM Generate Partial Map Complete 11/8/2019 12:30:46 AM Start Generate Partial Map with Realistic and seed 557854882 and planet count 100 and 16 factions 11/8/2019 12:30:46 AM Generate Partial Map Complete 11/8/2019 12:30:48 AM Start Generate Partial Map with Realistic and seed 871246521 and planet count 100 and 16 factions 11/8/2019 12:30:49 AM Generate Partial Map Complete 11/8/2019 12:30:50 AM Start Generate Partial Map with Realistic and seed 899302357 and planet count 100 and 16 factions 11/8/2019 12:30:50 AM Generate Partial Map Complete 11/8/2019 12:30:52 AM Start Generate Partial Map with Realistic and seed 431948026 and planet count 100 and 16 factions 11/8/2019 12:30:52 AM Generate Partial Map Complete 11/8/2019 12:30:53 AM Start Generate Partial Map with Realistic and seed 841655375 and planet count 100 and 16 factions 11/8/2019 12:30:54 AM Generate Partial Map Complete 11/8/2019 12:30:55 AM Start Generate Partial Map with Realistic and seed 602359097 and planet count 100 and 16 factions 11/8/2019 12:30:55 AM Generate Partial Map Complete 11/8/2019 12:31:02 AM Start Generate Partial Map with Realistic and seed 171371022 and planet count 100 and 16 factions 11/8/2019 12:31:02 AM Generate Partial Map Complete 11/8/2019 12:31:04 AM Start Generate Partial Map with Realistic and seed 949900147 and planet count 100 and 16 factions 11/8/2019 12:31:04 AM Generate Partial Map Complete 11/8/2019 12:31:05 AM Start Generate Partial Map with Realistic and seed 826832812 and planet count 100 and 16 factions 11/8/2019 12:31:06 AM Generate Partial Map Complete 11/8/2019 12:31:08 AM Start Generate Partial Map with Realistic and seed 24943534 and planet count 100 and 16 factions 11/8/2019 12:31:08 AM Generate Partial Map Complete 11/8/2019 12:31:10 AM Start Generate Partial Map with Realistic and seed 828957011 and planet count 100 and 16 factions 11/8/2019 12:31:10 AM Generate Partial Map Complete 11/8/2019 12:31:12 AM Start Generate Partial Map with Realistic and seed 68479 and planet count 100 and 16 factions 11/8/2019 12:31:12 AM Generate Partial Map Complete 11/8/2019 12:31:13 AM Start Generate Partial Map with Realistic and seed 818060965 and planet count 100 and 16 factions 11/8/2019 12:31:14 AM Generate Partial Map Complete 11/8/2019 12:31:16 AM Start Generate Partial Map with Realistic and seed 974854080 and planet count 100 and 16 factions 11/8/2019 12:31:16 AM Generate Partial Map Complete 11/8/2019 12:31:22 AM Start Generate Partial Map with Realistic and seed 62275691 and planet count 100 and 16 factions 11/8/2019 12:31:22 AM Generate Partial Map Complete 11/8/2019 12:31:24 AM Start Generate Partial Map with Realistic and seed 674716988 and planet count 100 and 16 factions 11/8/2019 12:31:24 AM Generate Partial Map Complete 11/8/2019 12:32:10 AM Start Generate FULL Map with Realistic and seed 674716988 and planet count 100 and 19 factions 11/8/2019 12:32:10 AM Generate FULL Map Complete 11/8/2019 12:32:59 AM No resolution change was required. 11/8/2019 12:32:59 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/8/2019 12:32:59 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/8/2019 1:10:48 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/15/2019 1:39:53 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/15/2019 1:39:53 PM Boot up FleetOS (0.4690s) 11/15/2019 1:39:53 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/15/2019 1:39:53 PM Check System Logs For Rogue Intelligence (0.0930s) 11/15/2019 1:39:53 PM Game Version: 1.009 11/15/2019 1:39:53 PM Eject Trash Into Hyperspace (0.2530s) 11/15/2019 1:39:53 PM Expansions: The Spire Rises (NOT INSTALLED) 11/15/2019 1:39:53 PM Check For Extra Modules (0.0250s) 11/15/2019 1:39:53 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/15/2019 1:39:53 PM Bring Cloaking Systems Online (0.0360s) 11/15/2019 1:39:53 PM Remembering Alamo (0.0790s) 11/15/2019 1:39:54 PM Generating Framerates (0.0150s) 11/15/2019 1:39:54 PM Recalculate Speed Of Light (0.0290s) 11/15/2019 1:39:54 PM Check Nearby Stellar Masses (0.0330s) 11/15/2019 1:39:54 PM No resolution change was required. 11/15/2019 1:39:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/15/2019 1:39:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/15/2019 1:39:54 PM Refresh Optical Lensing (0.0220s) 11/15/2019 1:39:54 PM Revise Fundamental Physical Laws (0.0340s) 11/15/2019 1:39:54 PM Boot Audio Comms (0.0170s) 11/15/2019 1:39:54 PM Establish Individual Audio Links (0.0170s) 11/15/2019 1:39:54 PM Prepare Explosions and Crackles (0.5840s) 11/15/2019 1:39:55 PM Optimize Comfort On Command Decks (0.5700s) 11/15/2019 1:39:55 PM Calculate Odds Of Success (0.0520s) 11/15/2019 1:39:56 PM Briefly Panic (1.4920s) 11/15/2019 1:39:57 PM Install Confidence Routines (0.3900s) 11/15/2019 1:39:57 PM Bring Commander Interface Online (0.2140s) 11/15/2019 1:39:57 PM Motivate All Crews (0.0570s) 11/15/2019 1:39:57 PM Externalizing Patterns (0.0620s) 11/15/2019 1:39:57 PM Disengaging Constants (0.3610s) 11/15/2019 1:39:58 PM Late Axionic Computations (0.2130s) 11/15/2019 1:39:58 PM Thinking Of Advice (0.0110s) 11/15/2019 1:39:58 PM Degaussing Advice (0.0300s) 11/15/2019 1:39:58 PM Naming All Known Planets (0.0100s) 11/15/2019 1:39:58 PM Remembering Speeds (0.0380s) 11/15/2019 1:39:58 PM Prioritizing Targets (0.0330s) 11/15/2019 1:39:58 PM Rebooting Sensor Arrays (0.0350s) 11/15/2019 1:39:58 PM Unloading Prismatic Grid (0.0340s) 11/15/2019 1:39:58 PM Thinking Of Objectives (0.0350s) 11/15/2019 1:39:58 PM Re-Aligning Objectives (0.0240s) 11/15/2019 1:39:58 PM Inhibiting Visual Scans (0.0180s) 11/15/2019 1:39:58 PM Synthesizing Vocals (0.0120s) 11/15/2019 1:39:58 PM Ventilating Scenarios (0.0100s) 11/15/2019 1:39:58 PM Decontaminating Targeting Systems (0.0120s) 11/15/2019 1:39:58 PM Ejecting Tactical Core (0.0120s) 11/15/2019 1:39:58 PM Calibrating Formations (0.0110s) 11/15/2019 1:39:58 PM Intercepting Galactic Maps (0.0130s) 11/15/2019 1:39:58 PM Sterilizing Test Chamber (0.0140s) 11/15/2019 1:39:58 PM Faction Diagnostics (0.0210s) 11/15/2019 1:39:58 PM Buffering Hackers (0.0240s) 11/15/2019 1:39:58 PM Inverting Death (0.0130s) 11/15/2019 1:39:58 PM Linear Field Variance (0.1720s) 11/15/2019 1:39:58 PM Charging Marks (0.0110s) 11/15/2019 1:39:58 PM Range Manifolds (0.0110s) 11/15/2019 1:39:58 PM Purging ROFs (0.0280s) 11/15/2019 1:39:58 PM Manipulating Speeds (0.0420s) 11/15/2019 1:39:58 PM Detecting Projectiles (0.0410s) 11/15/2019 1:39:58 PM Grouping Flow Fields (0.0360s) 11/15/2019 1:39:58 PM Modulating Flow Field Groups (0.0160s) 11/15/2019 1:39:58 PM Designing Fleets (0.0300s) 11/15/2019 1:39:58 PM Thinking Of Technologies (0.0130s) 11/15/2019 1:39:58 PM Categorizing Starboard Sensors (0.0110s) 11/15/2019 1:39:58 PM Injecting Galactic Variables (0.0170s) 11/15/2019 1:39:59 PM Discharging Colored Ions (0.0390s) 11/15/2019 1:39:59 PM Replicating Ion Colors (0.0120s) 11/15/2019 1:40:00 PM Investigating Starfields (1.1250s) 11/15/2019 1:40:04 PM Screening Distant Planets (3.8370s) 11/15/2019 1:40:04 PM Investigating Map Signatures (0.0260s) 11/15/2019 1:40:04 PM Collating Solar Systems (0.0140s) 11/15/2019 1:40:04 PM Categorizing All Planets (0.0080s) 11/15/2019 1:40:04 PM Organizing Commands (0.0280s) 11/15/2019 1:40:04 PM Calculating Firing Cones (0.0080s) 11/15/2019 1:40:05 PM Splitting Ship Parts Into Smaller Parts (0.9800s) 11/15/2019 1:40:12 PM Assimilate Technological Distinctiveness (7.3140s) 11/15/2019 1:40:12 PM Issuing Orders (0.0090s) 11/15/2019 1:40:12 PM Augmenting Infusers (0.0110s) 11/15/2019 1:40:12 PM Infusing (0.0370s) 11/15/2019 1:40:12 PM Post-Proton Surge (0.0080s) 11/15/2019 1:40:12 PM Calibrate Weapons Arrays (0.0240s) 11/15/2019 1:40:12 PM Stimulate Modulation (0.0250s) 11/15/2019 1:40:12 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/15/2019 1:40:13 PM Load Surrogates (1.1190s) 11/15/2019 1:40:13 PM Load Historical Documents (0.0060s) 11/15/2019 1:40:13 PM 20.6 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.6s) Optimize Comfort On Command Decks (0.6s) Briefly Panic (1.5s) Install Confidence Routines (0.4s) Disengaging Constants (0.4s) Investigating Starfields (1.1s) Screening Distant Planets (3.8s) Splitting Ship Parts Into Smaller Parts (1.0s) Assimilate Technological Distinctiveness (7.3s) Load Surrogates (1.1s) 11/15/2019 1:40:14 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/15/2019 1:40:42 PM Added the faction AIReserves. 11/15/2019 1:40:43 PM PlayerAccount Ampersand has now been put in control of faction 11. 11/15/2019 1:40:43 PM PlayerAccount Ampersand has now been put in control of faction 11. 11/15/2019 1:40:43 PM Successfully opened host socket 11/15/2019 1:40:43 PM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 17 factions 11/15/2019 1:40:43 PM Generate FULL Map Complete 11/15/2019 1:41:50 PM No resolution change was required. 11/15/2019 1:41:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/15/2019 1:41:50 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/15/2019 2:08:45 PM No resolution change was required. 11/15/2019 2:08:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/15/2019 2:08:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/15/2019 2:16:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/15/2019 7:37:32 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/15/2019 7:37:32 PM Boot up FleetOS (0.6570s) 11/15/2019 7:37:32 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/15/2019 7:37:32 PM Check System Logs For Rogue Intelligence (0.2220s) 11/15/2019 7:37:32 PM Game Version: 1.009 11/15/2019 7:37:32 PM Eject Trash Into Hyperspace (0.2150s) 11/15/2019 7:37:32 PM Expansions: The Spire Rises (NOT INSTALLED) 11/15/2019 7:37:32 PM Check For Extra Modules (0.0240s) 11/15/2019 7:37:32 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/15/2019 7:37:32 PM Bring Cloaking Systems Online (0.0420s) 11/15/2019 7:37:32 PM Remembering Alamo (0.0705s) 11/15/2019 7:37:32 PM Generating Framerates (0.0120s) 11/15/2019 7:37:32 PM Recalculate Speed Of Light (0.0565s) 11/15/2019 7:37:32 PM Check Nearby Stellar Masses (0.0515s) 11/15/2019 7:37:32 PM No resolution change was required. 11/15/2019 7:37:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/15/2019 7:37:32 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/15/2019 7:37:32 PM Refresh Optical Lensing (0.0355s) 11/15/2019 7:37:32 PM Revise Fundamental Physical Laws (0.0750s) 11/15/2019 7:37:32 PM Boot Audio Comms (0.0380s) 11/15/2019 7:37:32 PM Establish Individual Audio Links (0.0250s) 11/15/2019 7:37:33 PM Prepare Explosions and Crackles (0.3210s) 11/15/2019 7:37:33 PM Optimize Comfort On Command Decks (0.5375s) 11/15/2019 7:37:33 PM Calculate Odds Of Success (0.0640s) 11/15/2019 7:37:34 PM Briefly Panic (0.9660s) 11/15/2019 7:37:35 PM Install Confidence Routines (0.5870s) 11/15/2019 7:37:35 PM Bring Commander Interface Online (0.1800s) 11/15/2019 7:37:35 PM Motivate All Crews (0.0600s) 11/15/2019 7:37:35 PM Externalizing Patterns (0.0270s) 11/15/2019 7:37:35 PM Disengaging Constants (0.0650s) 11/15/2019 7:37:35 PM Late Axionic Computations (0.2240s) 11/15/2019 7:37:35 PM Thinking Of Advice (0.0120s) 11/15/2019 7:37:36 PM Degaussing Advice (0.0270s) 11/15/2019 7:37:36 PM Naming All Known Planets (0.0090s) 11/15/2019 7:37:36 PM Remembering Speeds (0.0120s) 11/15/2019 7:37:36 PM Prioritizing Targets (0.0110s) 11/15/2019 7:37:36 PM Rebooting Sensor Arrays (0.0110s) 11/15/2019 7:37:36 PM Unloading Prismatic Grid (0.0120s) 11/15/2019 7:37:36 PM Thinking Of Objectives (0.0110s) 11/15/2019 7:37:36 PM Re-Aligning Objectives (0.0140s) 11/15/2019 7:37:36 PM Inhibiting Visual Scans (0.0310s) 11/15/2019 7:37:36 PM Synthesizing Vocals (0.0180s) 11/15/2019 7:37:36 PM Ventilating Scenarios (0.0140s) 11/15/2019 7:37:36 PM Decontaminating Targeting Systems (0.0140s) 11/15/2019 7:37:36 PM Ejecting Tactical Core (0.0150s) 11/15/2019 7:37:36 PM Calibrating Formations (0.0110s) 11/15/2019 7:37:36 PM Intercepting Galactic Maps (0.0180s) 11/15/2019 7:37:36 PM Sterilizing Test Chamber (0.0190s) 11/15/2019 7:37:36 PM Faction Diagnostics (0.0210s) 11/15/2019 7:37:36 PM Buffering Hackers (0.0280s) 11/15/2019 7:37:36 PM Inverting Death (0.0140s) 11/15/2019 7:37:36 PM Linear Field Variance (0.2000s) 11/15/2019 7:37:36 PM Charging Marks (0.0130s) 11/15/2019 7:37:36 PM Range Manifolds (0.0130s) 11/15/2019 7:37:36 PM Purging ROFs (0.0120s) 11/15/2019 7:37:36 PM Manipulating Speeds (0.0150s) 11/15/2019 7:37:36 PM Detecting Projectiles (0.0130s) 11/15/2019 7:37:36 PM Grouping Flow Fields (0.0180s) 11/15/2019 7:37:36 PM Modulating Flow Field Groups (0.0240s) 11/15/2019 7:37:36 PM Designing Fleets (0.0330s) 11/15/2019 7:37:36 PM Thinking Of Technologies (0.0150s) 11/15/2019 7:37:36 PM Categorizing Starboard Sensors (0.0160s) 11/15/2019 7:37:36 PM Injecting Galactic Variables (0.0230s) 11/15/2019 7:37:36 PM Discharging Colored Ions (0.0380s) 11/15/2019 7:37:36 PM Replicating Ion Colors (0.0100s) 11/15/2019 7:37:37 PM Investigating Starfields (1.2210s) 11/15/2019 7:37:42 PM Digitising Distant Planets (4.0970s) 11/15/2019 7:37:42 PM Investigating Map Signatures (0.0320s) 11/15/2019 7:37:42 PM Collating Solar Systems (0.0180s) 11/15/2019 7:37:42 PM Categorizing All Planets (0.0090s) 11/15/2019 7:37:42 PM Organizing Commands (0.0340s) 11/15/2019 7:37:42 PM Calculating Firing Cones (0.0090s) 11/15/2019 7:37:43 PM Declaring Ship Part Sovereignty (1.1680s) 11/15/2019 7:37:52 PM Break Target Into Component Compounds (9.2240s) 11/15/2019 7:37:52 PM Issuing Orders (0.0110s) 11/15/2019 7:37:52 PM Augmenting Infusers (0.0300s) 11/15/2019 7:37:53 PM Infusing (0.9950s) 11/15/2019 7:37:53 PM Post-Proton Surge (0.0140s) 11/15/2019 7:37:53 PM Calibrate Weapons Arrays (0.0270s) 11/15/2019 7:37:53 PM Stimulate Modulation (0.0300s) 11/15/2019 7:37:53 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/15/2019 7:37:56 PM Load Surrogates (2.8490s) 11/15/2019 7:37:56 PM Load Historical Documents (0.0120s) 11/15/2019 7:37:56 PM 25.1 seconds total load time. Boot up FleetOS (0.7s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (1.0s) Install Confidence Routines (0.6s) Investigating Starfields (1.2s) Digitising Distant Planets (4.1s) Declaring Ship Part Sovereignty (1.2s) Break Target Into Component Compounds (9.2s) Infusing (1.0s) Load Surrogates (2.8s) 11/15/2019 7:37:58 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/15/2019 7:38:34 PM Added the faction AIReserves. 11/15/2019 7:38:35 PM PlayerAccount Ampersand has now been put in control of faction 11. 11/15/2019 7:38:35 PM PlayerAccount Ampersand has now been put in control of faction 11. 11/15/2019 7:38:36 PM Successfully opened host socket 11/15/2019 7:38:36 PM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 17 factions 11/15/2019 7:38:36 PM Generate FULL Map Complete 11/15/2019 8:03:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/15/2019 8:42:23 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/15/2019 8:42:23 PM Boot up FleetOS (0.6880s) 11/15/2019 8:42:23 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/15/2019 8:42:23 PM Check System Logs For Rogue Intelligence (0.1060s) 11/15/2019 8:42:23 PM Game Version: 1.009 11/15/2019 8:42:23 PM Eject Trash Into Hyperspace (0.2910s) 11/15/2019 8:42:23 PM Expansions: The Spire Rises (NOT INSTALLED) 11/15/2019 8:42:23 PM Check For Extra Modules (0.0210s) 11/15/2019 8:42:23 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/15/2019 8:42:23 PM Bring Cloaking Systems Online (0.0320s) 11/15/2019 8:42:23 PM Remembering Alamo (0.0400s) 11/15/2019 8:42:23 PM Generating Framerates (0.0130s) 11/15/2019 8:42:23 PM Recalculate Speed Of Light (0.0290s) 11/15/2019 8:42:23 PM Check Nearby Stellar Masses (0.0460s) 11/15/2019 8:42:24 PM No resolution change was required. 11/15/2019 8:42:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/15/2019 8:42:24 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/15/2019 8:42:24 PM Refresh Optical Lensing (0.0310s) 11/15/2019 8:42:24 PM Revise Fundamental Physical Laws (0.0590s) 11/15/2019 8:42:24 PM Boot Audio Comms (0.0360s) 11/15/2019 8:42:24 PM Establish Individual Audio Links (0.0220s) 11/15/2019 8:42:24 PM Prepare Explosions and Crackles (0.3495s) 11/15/2019 8:42:25 PM Optimize Comfort On Command Decks (0.5560s) 11/15/2019 8:42:25 PM Calculate Odds Of Success (0.0680s) 11/15/2019 8:42:25 PM Briefly Panic (0.7120s) 11/15/2019 8:42:26 PM Install Confidence Routines (0.5170s) 11/15/2019 8:42:26 PM Bring Commander Interface Online (0.1520s) 11/15/2019 8:42:26 PM Motivate All Crews (0.0580s) 11/15/2019 8:42:26 PM Externalizing Patterns (0.0290s) 11/15/2019 8:42:26 PM Disengaging Constants (0.0610s) 11/15/2019 8:42:26 PM Late Axionic Computations (0.2480s) 11/15/2019 8:42:26 PM Thinking Of Advice (0.0130s) 11/15/2019 8:42:26 PM Degaussing Advice (0.0260s) 11/15/2019 8:42:26 PM Naming All Known Planets (0.0120s) 11/15/2019 8:42:26 PM Remembering Speeds (0.0140s) 11/15/2019 8:42:27 PM Prioritizing Targets (0.2460s) 11/15/2019 8:42:27 PM Rebooting Sensor Arrays (0.0910s) 11/15/2019 8:42:27 PM Unloading Prismatic Grid (0.0640s) 11/15/2019 8:42:27 PM Thinking Of Objectives (0.0200s) 11/15/2019 8:42:27 PM Re-Aligning Objectives (0.0280s) 11/15/2019 8:42:27 PM Inhibiting Visual Scans (0.0760s) 11/15/2019 8:42:27 PM Synthesizing Vocals (0.0260s) 11/15/2019 8:42:27 PM Ventilating Scenarios (0.0240s) 11/15/2019 8:42:27 PM Decontaminating Targeting Systems (0.0190s) 11/15/2019 8:42:27 PM Ejecting Tactical Core (0.0290s) 11/15/2019 8:42:27 PM Calibrating Formations (0.0100s) 11/15/2019 8:42:27 PM Intercepting Galactic Maps (0.0130s) 11/15/2019 8:42:27 PM Sterilizing Test Chamber (0.0200s) 11/15/2019 8:42:27 PM Faction Diagnostics (0.0230s) 11/15/2019 8:42:27 PM Buffering Hackers (0.0250s) 11/15/2019 8:42:27 PM Inverting Death (0.0140s) 11/15/2019 8:42:27 PM Linear Field Variance (0.2120s) 11/15/2019 8:42:27 PM Charging Marks (0.0120s) 11/15/2019 8:42:27 PM Range Manifolds (0.0120s) 11/15/2019 8:42:27 PM Purging ROFs (0.0120s) 11/15/2019 8:42:27 PM Manipulating Speeds (0.0150s) 11/15/2019 8:42:27 PM Detecting Projectiles (0.0130s) 11/15/2019 8:42:27 PM Grouping Flow Fields (0.0120s) 11/15/2019 8:42:27 PM Modulating Flow Field Groups (0.0240s) 11/15/2019 8:42:28 PM Designing Fleets (0.0350s) 11/15/2019 8:42:28 PM Thinking Of Technologies (0.0160s) 11/15/2019 8:42:28 PM Categorizing Starboard Sensors (0.0160s) 11/15/2019 8:42:28 PM Injecting Galactic Variables (0.0170s) 11/15/2019 8:42:28 PM Discharging Colored Ions (0.0420s) 11/15/2019 8:42:28 PM Replicating Ion Colors (0.0110s) 11/15/2019 8:42:29 PM Investigating Starfields (1.4630s) 11/15/2019 8:42:53 PM Scanning Distant Planets (23.8020s) 11/15/2019 8:42:53 PM Investigating Map Signatures (0.0310s) 11/15/2019 8:42:53 PM Collating Solar Systems (0.0170s) 11/15/2019 8:42:53 PM Categorizing All Planets (0.0120s) 11/15/2019 8:42:53 PM Organizing Commands (0.0350s) 11/15/2019 8:42:53 PM Calculating Firing Cones (0.0100s) 11/15/2019 8:42:54 PM Disassembling And Reassembling Ship Parts (1.3360s) 11/15/2019 8:44:03 PM Accounting For Decay (68.2360s) 11/15/2019 8:44:03 PM Issuing Orders (0.0100s) 11/15/2019 8:44:03 PM Augmenting Infusers (0.0120s) 11/15/2019 8:44:03 PM Infusing (0.0380s) 11/15/2019 8:44:03 PM Post-Proton Surge (0.0090s) 11/15/2019 8:44:03 PM Calibrate Weapons Arrays (0.0280s) 11/15/2019 8:44:03 PM Stimulate Modulation (0.0280s) 11/15/2019 8:44:03 PM ArcenAssetBundleCache.InstantiatedObjects: 805 11/15/2019 8:44:04 PM Load Surrogates (1.2590s) 11/15/2019 8:44:04 PM Load Historical Documents (0.0070s) 11/15/2019 8:44:04 PM 101.7 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.6s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Investigating Starfields (1.5s) Scanning Distant Planets (23.8s) Disassembling And Reassembling Ship Parts (1.3s) Accounting For Decay (68.2s) Load Surrogates (1.3s) 11/15/2019 8:44:04 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/15/2019 8:49:46 PM Added the faction AIReserves. 11/15/2019 8:49:47 PM PlayerAccount Ampersand has now been put in control of faction 11. 11/15/2019 8:49:47 PM PlayerAccount Ampersand has now been put in control of faction 11. 11/15/2019 8:49:47 PM Successfully opened host socket 11/15/2019 8:49:47 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions 11/15/2019 8:49:47 PM Generate FULL Map Complete 11/15/2019 10:56:12 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/17/2019 4:17:26 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/17/2019 4:17:26 AM Boot up FleetOS (0.6980s) 11/17/2019 4:17:26 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/17/2019 4:17:26 AM Check System Logs For Rogue Intelligence (0.1190s) 11/17/2019 4:17:26 AM Game Version: 1.009 11/17/2019 4:17:26 AM Eject Trash Into Hyperspace (0.4230s) 11/17/2019 4:17:26 AM Expansions: The Spire Rises (NOT INSTALLED) 11/17/2019 4:17:26 AM Check For Extra Modules (0.0360s) 11/17/2019 4:17:26 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/17/2019 4:17:26 AM Bring Cloaking Systems Online (0.0390s) 11/17/2019 4:17:26 AM Remembering Alamo (0.0450s) 11/17/2019 4:17:26 AM Generating Framerates (0.0200s) 11/17/2019 4:17:26 AM Recalculate Speed Of Light (0.0510s) 11/17/2019 4:17:27 AM Check Nearby Stellar Masses (0.0420s) 11/17/2019 4:17:27 AM No resolution change was required. 11/17/2019 4:17:27 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/17/2019 4:17:27 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/17/2019 4:17:27 AM Refresh Optical Lensing (0.0380s) 11/17/2019 4:17:27 AM Revise Fundamental Physical Laws (0.3410s) 11/17/2019 4:17:27 AM Boot Audio Comms (0.0220s) 11/17/2019 4:17:27 AM Establish Individual Audio Links (0.0200s) 11/17/2019 4:17:28 AM Prepare Explosions and Crackles (0.7150s) 11/17/2019 4:17:28 AM Optimize Comfort On Command Decks (0.6610s) 11/17/2019 4:17:28 AM Calculate Odds Of Success (0.0950s) 11/17/2019 4:17:31 AM Briefly Panic (2.3260s) 11/17/2019 4:17:31 AM Install Confidence Routines (0.6800s) 11/17/2019 4:17:32 AM Bring Commander Interface Online (0.3570s) 11/17/2019 4:17:32 AM Motivate All Crews (0.1260s) 11/17/2019 4:17:32 AM Externalizing Patterns (0.0330s) 11/17/2019 4:17:33 AM Disengaging Constants (0.5730s) 11/17/2019 4:17:33 AM Late Axionic Computations (0.6860s) 11/17/2019 4:17:33 AM Thinking Of Advice (0.0140s) 11/17/2019 4:17:33 AM Degaussing Advice (0.0310s) 11/17/2019 4:17:33 AM Naming All Known Planets (0.0120s) 11/17/2019 4:17:33 AM Remembering Speeds (0.0120s) 11/17/2019 4:17:33 AM Prioritizing Targets (0.0120s) 11/17/2019 4:17:33 AM Rebooting Sensor Arrays (0.0120s) 11/17/2019 4:17:33 AM Unloading Prismatic Grid (0.0100s) 11/17/2019 4:17:33 AM Thinking Of Objectives (0.0120s) 11/17/2019 4:17:33 AM Re-Aligning Objectives (0.0120s) 11/17/2019 4:17:34 AM Inhibiting Visual Scans (0.3700s) 11/17/2019 4:17:34 AM Synthesizing Vocals (0.0140s) 11/17/2019 4:17:34 AM Ventilating Scenarios (0.0130s) 11/17/2019 4:17:34 AM Decontaminating Targeting Systems (0.0150s) 11/17/2019 4:17:34 AM Ejecting Tactical Core (0.0130s) 11/17/2019 4:17:34 AM Calibrating Formations (0.0130s) 11/17/2019 4:17:34 AM Intercepting Galactic Maps (0.0150s) 11/17/2019 4:17:34 AM Sterilizing Test Chamber (0.0180s) 11/17/2019 4:17:34 AM Faction Diagnostics (0.0240s) 11/17/2019 4:17:34 AM Buffering Hackers (0.0290s) 11/17/2019 4:17:34 AM Inverting Death (0.0160s) 11/17/2019 4:17:34 AM Linear Field Variance (0.2030s) 11/17/2019 4:17:34 AM Charging Marks (0.0140s) 11/17/2019 4:17:34 AM Range Manifolds (0.0160s) 11/17/2019 4:17:34 AM Purging ROFs (0.0150s) 11/17/2019 4:17:34 AM Manipulating Speeds (0.0150s) 11/17/2019 4:17:34 AM Detecting Projectiles (0.0140s) 11/17/2019 4:17:34 AM Grouping Flow Fields (0.0150s) 11/17/2019 4:17:34 AM Modulating Flow Field Groups (0.0250s) 11/17/2019 4:17:34 AM Designing Fleets (0.0440s) 11/17/2019 4:17:34 AM Thinking Of Technologies (0.0190s) 11/17/2019 4:17:34 AM Categorizing Starboard Sensors (0.0120s) 11/17/2019 4:17:34 AM Injecting Galactic Variables (0.0190s) 11/17/2019 4:17:34 AM Discharging Colored Ions (0.0430s) 11/17/2019 4:17:34 AM Replicating Ion Colors (0.0140s) 11/17/2019 4:17:36 AM Investigating Starfields (1.5240s) 11/17/2019 4:17:40 AM Mopping Up Distant Planets (4.2700s) 11/17/2019 4:17:40 AM Investigating Map Signatures (0.0470s) 11/17/2019 4:17:40 AM Collating Solar Systems (0.0180s) 11/17/2019 4:17:40 AM Categorizing All Planets (0.0090s) 11/17/2019 4:17:40 AM Organizing Commands (0.0310s) 11/17/2019 4:17:40 AM Calculating Firing Cones (0.0100s) 11/17/2019 4:17:41 AM Holding Ship Parts For Comfort (1.1780s) 11/17/2019 4:17:50 AM Reformatting Navigation (8.5670s) 11/17/2019 4:17:50 AM Issuing Orders (0.0090s) 11/17/2019 4:17:50 AM Augmenting Infusers (0.0110s) 11/17/2019 4:17:50 AM Infusing (0.0380s) 11/17/2019 4:17:50 AM Post-Proton Surge (0.0100s) 11/17/2019 4:17:50 AM Calibrate Weapons Arrays (0.0250s) 11/17/2019 4:17:50 AM Stimulate Modulation (0.0270s) 11/17/2019 4:17:50 AM ArcenAssetBundleCache.InstantiatedObjects: 805 11/17/2019 4:17:51 AM Load Surrogates (1.2440s) 11/17/2019 4:17:51 AM Load Historical Documents (0.0070s) 11/17/2019 4:17:51 AM 26.3 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.4s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (0.7s) Briefly Panic (2.3s) Install Confidence Routines (0.7s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.6s) Late Axionic Computations (0.7s) Inhibiting Visual Scans (0.4s) Investigating Starfields (1.5s) Mopping Up Distant Planets (4.3s) Holding Ship Parts For Comfort (1.2s) Reformatting Navigation (8.6s) Load Surrogates (1.2s) 11/17/2019 4:17:52 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <606bc0f771794e1f87e5751024181447>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/17/2019 4:18:59 AM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions 11/17/2019 4:18:59 AM World Created, Launching Server 11/17/2019 4:18:59 AM Successfully opened host socket 11/17/2019 4:19:04 AM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 17 factions 11/17/2019 4:19:04 AM Generate Partial Map Complete 11/17/2019 4:19:10 AM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 17 factions 11/17/2019 4:19:10 AM Generate Partial Map Complete 11/17/2019 4:19:19 AM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 17 factions 11/17/2019 4:19:20 AM Generate Partial Map Complete 11/17/2019 4:19:21 AM Start Generate Partial Map with Realistic and seed 751081853 and planet count 100 and 17 factions 11/17/2019 4:19:22 AM Generate Partial Map Complete 11/17/2019 4:19:23 AM Start Generate Partial Map with Realistic and seed 159675318 and planet count 100 and 17 factions 11/17/2019 4:19:24 AM Generate Partial Map Complete 11/17/2019 4:19:25 AM Start Generate Partial Map with Realistic and seed 833002379 and planet count 100 and 17 factions 11/17/2019 4:19:26 AM Generate Partial Map Complete 11/17/2019 4:19:27 AM Start Generate Partial Map with Realistic and seed 533348148 and planet count 100 and 17 factions 11/17/2019 4:19:28 AM Generate Partial Map Complete 11/17/2019 4:19:29 AM Start Generate Partial Map with Realistic and seed 278529991 and planet count 100 and 17 factions 11/17/2019 4:19:30 AM Generate Partial Map Complete 11/17/2019 4:19:31 AM Start Generate Partial Map with Realistic and seed 856719121 and planet count 100 and 17 factions 11/17/2019 4:19:32 AM Generate Partial Map Complete 11/17/2019 4:19:33 AM Start Generate Partial Map with Realistic and seed 512226899 and planet count 100 and 17 factions 11/17/2019 4:19:34 AM Generate Partial Map Complete 11/17/2019 4:19:36 AM Start Generate Partial Map with Realistic and seed 605713737 and planet count 100 and 17 factions 11/17/2019 4:19:36 AM Generate Partial Map Complete 11/17/2019 4:22:18 AM Start Generate FULL Map with Realistic and seed 605713737 and planet count 100 and 19 factions 11/17/2019 4:22:19 AM Generate FULL Map Complete 11/17/2019 5:49:00 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/7/2019 3:53:45 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/7/2019 3:53:45 AM Boot up FleetOS (0.8850s) 12/7/2019 3:53:45 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/7/2019 3:53:45 AM Check System Logs For Rogue Intelligence (0.1300s) 12/7/2019 3:53:46 AM Game Version: 1.013 12/7/2019 3:53:46 AM Eject Trash Into Hyperspace (0.3780s) 12/7/2019 3:53:46 AM Expansions: The Spire Rises (NOT INSTALLED) 12/7/2019 3:53:46 AM Check For Extra Modules (0.0300s) 12/7/2019 3:53:46 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/7/2019 3:53:46 AM Bring Cloaking Systems Online (0.0530s) 12/7/2019 3:53:46 AM Remembering Alamo (0.0880s) 12/7/2019 3:53:46 AM Generating Framerates (0.0200s) 12/7/2019 3:53:46 AM Recalculate Speed Of Light (0.0560s) 12/7/2019 3:53:46 AM Check Nearby Stellar Masses (0.0470s) 12/7/2019 3:53:46 AM No resolution change was required. 12/7/2019 3:53:46 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2019 3:53:46 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/7/2019 3:53:46 AM Refresh Optical Lensing (0.0330s) 12/7/2019 3:53:46 AM Revise Fundamental Physical Laws (0.0790s) 12/7/2019 3:53:46 AM Boot Audio Comms (0.0220s) 12/7/2019 3:53:46 AM Establish Individual Audio Links (0.0270s) 12/7/2019 3:53:47 AM Prepare Explosions and Crackles (0.3820s) 12/7/2019 3:53:47 AM Optimize Comfort On Command Decks (0.6050s) 12/7/2019 3:53:47 AM Calculate Odds Of Success (0.0410s) 12/7/2019 3:53:49 AM Briefly Panic (1.6310s) 12/7/2019 3:53:49 AM Install Confidence Routines (0.5140s) 12/7/2019 3:53:50 AM Bring Commander Interface Online (0.2080s) 12/7/2019 3:53:50 AM Motivate All Crews (0.1200s) 12/7/2019 3:53:50 AM Externalizing Patterns (0.0350s) 12/7/2019 3:53:50 AM Disengaging Constants (0.4480s) 12/7/2019 3:53:51 AM Late Axionic Computations (0.5540s) 12/7/2019 3:53:51 AM Connecting to Fleet Command (0.0170s) 12/7/2019 3:53:51 AM Thinking Of Advice (0.0180s) 12/7/2019 3:53:51 AM Degaussing Advice (0.0410s) 12/7/2019 3:53:51 AM Naming All Known Planets (0.0180s) 12/7/2019 3:53:51 AM Remembering Speeds (0.0170s) 12/7/2019 3:53:51 AM Prioritizing Targets (0.0140s) 12/7/2019 3:53:51 AM Rebooting Sensor Arrays (0.0140s) 12/7/2019 3:53:51 AM Unloading Prismatic Grid (0.0140s) 12/7/2019 3:53:51 AM Thinking Of Objectives (0.0150s) 12/7/2019 3:53:51 AM Re-Aligning Objectives (0.0130s) 12/7/2019 3:53:51 AM Inhibiting Visual Scans (0.3540s) 12/7/2019 3:53:52 AM Synthesizing Vocals (0.5530s) 12/7/2019 3:53:52 AM Ventilating Scenarios (0.0190s) 12/7/2019 3:53:52 AM Decontaminating Targeting Systems (0.0300s) 12/7/2019 3:53:52 AM Ejecting Tactical Core (0.0200s) 12/7/2019 3:53:52 AM Calibrating Formations (0.0210s) 12/7/2019 3:53:52 AM Intercepting Galactic Maps (0.0840s) 12/7/2019 3:53:52 AM Sterilizing Test Chamber (0.0330s) 12/7/2019 3:53:52 AM Faction Diagnostics (0.0390s) 12/7/2019 3:53:52 AM Buffering Hackers (0.0340s) 12/7/2019 3:53:52 AM Inverting Death (0.0200s) 12/7/2019 3:53:52 AM Linear Field Variance (0.3100s) 12/7/2019 3:53:53 AM Charging Marks (0.0500s) 12/7/2019 3:53:53 AM Range Manifolds (0.0960s) 12/7/2019 3:53:53 AM Purging ROFs (0.0370s) 12/7/2019 3:53:53 AM Manipulating Speeds (0.0360s) 12/7/2019 3:53:53 AM Detecting Projectiles (0.0510s) 12/7/2019 3:53:53 AM Grouping Flow Fields (0.1090s) 12/7/2019 3:53:53 AM Modulating Flow Field Groups (0.1650s) 12/7/2019 3:53:53 AM Designing Fleets (0.3000s) 12/7/2019 3:53:53 AM Thinking Of Technologies (0.1450s) 12/7/2019 3:53:53 AM Categorizing Starboard Sensors (0.0370s) 12/7/2019 3:53:54 AM Injecting Galactic Variables (0.0850s) 12/7/2019 3:53:54 AM Discharging Colored Ions (0.1300s) 12/7/2019 3:53:54 AM Replicating Ion Colors (0.0200s) 12/7/2019 3:53:56 AM Investigating Starfields (2.7510s) 12/7/2019 3:54:04 AM Verifying Distant Planets (7.6410s) 12/7/2019 3:54:04 AM Investigating Map Signatures (0.1290s) 12/7/2019 3:54:04 AM Collating Solar Systems (0.0790s) 12/7/2019 3:54:04 AM Categorizing All Planets (0.0090s) 12/7/2019 3:54:04 AM Organizing Commands (0.1590s) 12/7/2019 3:54:04 AM Calculating Firing Cones (0.0080s) 12/7/2019 3:54:08 AM Violating Ship Part Bylaws (3.9840s) 12/7/2019 3:54:21 AM Transgressing Quanta (12.7500s) 12/7/2019 3:54:21 AM Issuing Orders (0.0110s) 12/7/2019 3:54:21 AM Augmenting Infusers (0.0490s) 12/7/2019 3:54:21 AM Infusing (0.1100s) 12/7/2019 3:54:21 AM Post-Proton Surge (0.0090s) 12/7/2019 3:54:21 AM Calibrate Weapons Arrays (0.0430s) 12/7/2019 3:54:21 AM Stimulate Modulation (0.0300s) 12/7/2019 3:54:22 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/7/2019 3:54:23 AM Load Surrogates (1.7370s) 12/7/2019 3:54:23 AM Load Historical Documents (0.0070s) 12/7/2019 3:54:23 AM 38.9 seconds total load time. Boot up FleetOS (0.9s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.4s) Optimize Comfort On Command Decks (0.6s) Briefly Panic (1.6s) Install Confidence Routines (0.5s) Disengaging Constants (0.4s) Late Axionic Computations (0.6s) Inhibiting Visual Scans (0.4s) Synthesizing Vocals (0.6s) Linear Field Variance (0.3s) Designing Fleets (0.3s) Investigating Starfields (2.8s) Verifying Distant Planets (7.6s) Violating Ship Part Bylaws (4.0s) Transgressing Quanta (12.8s) Load Surrogates (1.7s) 12/7/2019 3:54:24 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/7/2019 3:54:32 AM Start Generate Partial Map with Realistic and seed 605713737 and planet count 100 and 17 factions 12/7/2019 3:54:32 AM World Created, Launching Server 12/7/2019 3:54:35 AM Successfully opened host socket 12/7/2019 3:54:39 AM Start Generate Partial Map with Realistic and seed 47777081 and planet count 100 and 17 factions 12/7/2019 3:54:40 AM Generate Partial Map Complete 12/7/2019 3:54:43 AM Start Generate Partial Map with Realistic and seed 943629851 and planet count 100 and 17 factions 12/7/2019 3:54:44 AM Generate Partial Map Complete 12/7/2019 3:54:50 AM Start Generate Partial Map with Realistic and seed 943629851 and planet count 100 and 17 factions 12/7/2019 3:54:50 AM Generate Partial Map Complete 12/7/2019 3:54:52 AM Start Generate Partial Map with Realistic and seed 943629851 and planet count 100 and 17 factions 12/7/2019 3:54:53 AM Generate Partial Map Complete 12/7/2019 3:54:55 AM Start Generate Partial Map with Realistic and seed 943629851 and planet count 100 and 17 factions 12/7/2019 3:54:56 AM Generate Partial Map Complete 12/7/2019 3:54:58 AM Start Generate Partial Map with Realistic and seed 978220303 and planet count 100 and 17 factions 12/7/2019 3:54:58 AM Generate Partial Map Complete 12/7/2019 3:55:00 AM Start Generate Partial Map with Realistic and seed 731117485 and planet count 100 and 17 factions 12/7/2019 3:55:01 AM Generate Partial Map Complete 12/7/2019 3:55:02 AM Start Generate Partial Map with Realistic and seed 231956071 and planet count 100 and 17 factions 12/7/2019 3:55:03 AM Generate Partial Map Complete 12/7/2019 3:55:05 AM Start Generate Partial Map with Realistic and seed 400295150 and planet count 100 and 17 factions 12/7/2019 3:55:05 AM Generate Partial Map Complete 12/7/2019 3:55:07 AM Start Generate Partial Map with Realistic and seed 770591109 and planet count 100 and 17 factions 12/7/2019 3:55:08 AM Generate Partial Map Complete 12/7/2019 3:55:09 AM Start Generate Partial Map with Realistic and seed 60181200 and planet count 100 and 17 factions 12/7/2019 3:55:10 AM Generate Partial Map Complete 12/7/2019 3:55:11 AM Start Generate Partial Map with Realistic and seed 917966096 and planet count 100 and 17 factions 12/7/2019 3:55:12 AM Generate Partial Map Complete 12/7/2019 3:58:04 AM Start Generate FULL Map with Realistic and seed 917966096 and planet count 100 and 19 factions 12/7/2019 3:58:05 AM Generate FULL Map Complete 12/7/2019 3:58:48 AM No resolution change was required. 12/7/2019 3:58:48 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2019 3:58:48 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/7/2019 4:02:56 AM No resolution change was required. 12/7/2019 4:02:56 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2019 4:02:56 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/7/2019 4:24:18 AM No resolution change was required. 12/7/2019 4:24:18 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/7/2019 4:24:18 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/7/2019 4:37:00 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/9/2019 3:14:52 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/9/2019 3:14:52 PM Boot up FleetOS (0.4660s) 12/9/2019 3:14:52 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/9/2019 3:14:52 PM Check System Logs For Rogue Intelligence (0.0870s) 12/9/2019 3:14:52 PM Game Version: 1.013 12/9/2019 3:14:52 PM Eject Trash Into Hyperspace (0.3110s) 12/9/2019 3:14:52 PM Expansions: The Spire Rises (NOT INSTALLED) 12/9/2019 3:14:52 PM Check For Extra Modules (0.0210s) 12/9/2019 3:14:52 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/9/2019 3:14:52 PM Bring Cloaking Systems Online (0.0380s) 12/9/2019 3:14:52 PM Remembering Alamo (0.0570s) 12/9/2019 3:14:52 PM Generating Framerates (0.0240s) 12/9/2019 3:14:52 PM Recalculate Speed Of Light (0.0370s) 12/9/2019 3:14:52 PM Check Nearby Stellar Masses (0.0320s) 12/9/2019 3:14:52 PM No resolution change was required. 12/9/2019 3:14:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/9/2019 3:14:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/9/2019 3:14:52 PM Refresh Optical Lensing (0.0280s) 12/9/2019 3:14:53 PM Revise Fundamental Physical Laws (0.3010s) 12/9/2019 3:14:53 PM Boot Audio Comms (0.0180s) 12/9/2019 3:14:53 PM Establish Individual Audio Links (0.0200s) 12/9/2019 3:14:54 PM Prepare Explosions and Crackles (0.9740s) 12/9/2019 3:14:54 PM Optimize Comfort On Command Decks (0.7640s) 12/9/2019 3:14:54 PM Calculate Odds Of Success (0.0920s) 12/9/2019 3:14:57 PM Briefly Panic (2.9059s) 12/9/2019 3:14:58 PM Install Confidence Routines (0.4200s) 12/9/2019 3:14:58 PM Bring Commander Interface Online (0.2320s) 12/9/2019 3:14:58 PM Motivate All Crews (0.0570s) 12/9/2019 3:14:58 PM Externalizing Patterns (0.0330s) 12/9/2019 3:14:58 PM Disengaging Constants (0.4750s) 12/9/2019 3:14:59 PM Late Axionic Computations (0.5000s) 12/9/2019 3:14:59 PM Connecting to Fleet Command (0.0130s) 12/9/2019 3:14:59 PM Thinking Of Advice (0.0120s) 12/9/2019 3:14:59 PM Degaussing Advice (0.0330s) 12/9/2019 3:14:59 PM Naming All Known Planets (0.0110s) 12/9/2019 3:14:59 PM Remembering Speeds (0.0130s) 12/9/2019 3:14:59 PM Prioritizing Targets (0.0130s) 12/9/2019 3:14:59 PM Rebooting Sensor Arrays (0.0110s) 12/9/2019 3:14:59 PM Unloading Prismatic Grid (0.0110s) 12/9/2019 3:14:59 PM Thinking Of Objectives (0.0120s) 12/9/2019 3:14:59 PM Re-Aligning Objectives (0.0120s) 12/9/2019 3:14:59 PM Inhibiting Visual Scans (0.2910s) 12/9/2019 3:14:59 PM Synthesizing Vocals (0.0140s) 12/9/2019 3:14:59 PM Ventilating Scenarios (0.0120s) 12/9/2019 3:14:59 PM Decontaminating Targeting Systems (0.0150s) 12/9/2019 3:14:59 PM Ejecting Tactical Core (0.0140s) 12/9/2019 3:14:59 PM Calibrating Formations (0.0110s) 12/9/2019 3:15:00 PM Intercepting Galactic Maps (0.0160s) 12/9/2019 3:15:00 PM Sterilizing Test Chamber (0.0170s) 12/9/2019 3:15:00 PM Faction Diagnostics (0.0230s) 12/9/2019 3:15:00 PM Buffering Hackers (0.0280s) 12/9/2019 3:15:00 PM Inverting Death (0.0150s) 12/9/2019 3:15:00 PM Linear Field Variance (0.1950s) 12/9/2019 3:15:00 PM Charging Marks (0.0140s) 12/9/2019 3:15:00 PM Range Manifolds (0.0140s) 12/9/2019 3:15:00 PM Purging ROFs (0.0120s) 12/9/2019 3:15:00 PM Manipulating Speeds (0.0150s) 12/9/2019 3:15:00 PM Detecting Projectiles (0.0120s) 12/9/2019 3:15:00 PM Grouping Flow Fields (0.0140s) 12/9/2019 3:15:00 PM Modulating Flow Field Groups (0.0230s) 12/9/2019 3:15:00 PM Designing Fleets (0.0390s) 12/9/2019 3:15:00 PM Thinking Of Technologies (0.0190s) 12/9/2019 3:15:00 PM Categorizing Starboard Sensors (0.0120s) 12/9/2019 3:15:00 PM Injecting Galactic Variables (0.0190s) 12/9/2019 3:15:00 PM Discharging Colored Ions (0.0370s) 12/9/2019 3:15:00 PM Replicating Ion Colors (0.0120s) 12/9/2019 3:15:01 PM Investigating Starfields (1.1460s) 12/9/2019 3:15:06 PM Detecting Distant Planets (5.1755s) 12/9/2019 3:15:06 PM Investigating Map Signatures (0.0280s) 12/9/2019 3:15:06 PM Collating Solar Systems (0.0170s) 12/9/2019 3:15:06 PM Categorizing All Planets (0.0110s) 12/9/2019 3:15:06 PM Organizing Commands (0.0320s) 12/9/2019 3:15:06 PM Calculating Firing Cones (0.0090s) 12/9/2019 3:15:07 PM Offending Sentient Ship Parts (1.0070s) 12/9/2019 3:15:15 PM Check for Magnetic Feedback (7.1989s) 12/9/2019 3:15:15 PM Issuing Orders (0.0110s) 12/9/2019 3:15:15 PM Augmenting Infusers (0.0130s) 12/9/2019 3:15:15 PM Infusing (0.0430s) 12/9/2019 3:15:15 PM Post-Proton Surge (0.0090s) 12/9/2019 3:15:15 PM Calibrate Weapons Arrays (0.0240s) 12/9/2019 3:15:15 PM Stimulate Modulation (0.0250s) 12/9/2019 3:15:15 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/9/2019 3:15:16 PM Load Surrogates (1.1390s) 12/9/2019 3:15:16 PM Load Historical Documents (0.0060s) 12/9/2019 3:15:16 PM 24.8 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (1.0s) Optimize Comfort On Command Decks (0.8s) Briefly Panic (2.9s) Install Confidence Routines (0.4s) Disengaging Constants (0.5s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.1s) Detecting Distant Planets (5.2s) Offending Sentient Ship Parts (1.0s) Check for Magnetic Feedback (7.2s) Load Surrogates (1.1s) 12/9/2019 3:15:16 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/9/2019 3:17:04 PM Added the faction AIReserves. 12/9/2019 3:17:05 PM PlayerAccount Ampersand has now been put in control of faction 11. 12/9/2019 3:17:05 PM PlayerAccount Ampersand has now been put in control of faction 11. 12/9/2019 3:17:05 PM Successfully opened host socket 12/9/2019 3:17:05 PM Start Generate FULL Map with Honeycomb and seed 371816769 and planet count 50 and 19 factions 12/9/2019 3:17:05 PM Generate FULL Map Complete 12/9/2019 3:57:56 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/10/2019 11:02:53 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/10/2019 11:02:53 AM Boot up FleetOS (0.4549s) 12/10/2019 11:02:53 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/10/2019 11:02:53 AM Check System Logs For Rogue Intelligence (0.0890s) 12/10/2019 11:02:53 AM Game Version: 1.013 12/10/2019 11:02:53 AM Eject Trash Into Hyperspace (0.3129s) 12/10/2019 11:02:53 AM Expansions: The Spire Rises (NOT INSTALLED) 12/10/2019 11:02:53 AM Check For Extra Modules (0.0190s) 12/10/2019 11:02:53 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/10/2019 11:02:53 AM Bring Cloaking Systems Online (0.0390s) 12/10/2019 11:02:53 AM Remembering Alamo (0.0590s) 12/10/2019 11:02:53 AM Generating Framerates (0.0230s) 12/10/2019 11:02:53 AM Recalculate Speed Of Light (0.0350s) 12/10/2019 11:02:53 AM Check Nearby Stellar Masses (0.0280s) 12/10/2019 11:02:53 AM No resolution change was required. 12/10/2019 11:02:53 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/10/2019 11:02:53 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/10/2019 11:02:53 AM Refresh Optical Lensing (0.0240s) 12/10/2019 11:02:54 AM Revise Fundamental Physical Laws (0.4689s) 12/10/2019 11:02:54 AM Boot Audio Comms (0.0180s) 12/10/2019 11:02:54 AM Establish Individual Audio Links (0.0210s) 12/10/2019 11:02:55 AM Prepare Explosions and Crackles (0.9918s) 12/10/2019 11:02:56 AM Optimize Comfort On Command Decks (0.5909s) 12/10/2019 11:02:56 AM Calculate Odds Of Success (0.1140s) 12/10/2019 11:02:59 AM Briefly Panic (2.9335s) 12/10/2019 11:02:59 AM Install Confidence Routines (0.3959s) 12/10/2019 11:02:59 AM Bring Commander Interface Online (0.1940s) 12/10/2019 11:02:59 AM Motivate All Crews (0.0570s) 12/10/2019 11:02:59 AM Externalizing Patterns (0.0290s) 12/10/2019 11:03:00 AM Disengaging Constants (0.4119s) 12/10/2019 11:03:00 AM Late Axionic Computations (0.5929s) 12/10/2019 11:03:00 AM Connecting to Fleet Command (0.0130s) 12/10/2019 11:03:00 AM Thinking Of Advice (0.0130s) 12/10/2019 11:03:00 AM Degaussing Advice (0.0350s) 12/10/2019 11:03:00 AM Naming All Known Planets (0.0120s) 12/10/2019 11:03:00 AM Remembering Speeds (0.0130s) 12/10/2019 11:03:00 AM Prioritizing Targets (0.0120s) 12/10/2019 11:03:00 AM Rebooting Sensor Arrays (0.0110s) 12/10/2019 11:03:00 AM Unloading Prismatic Grid (0.0120s) 12/10/2019 11:03:00 AM Thinking Of Objectives (0.0120s) 12/10/2019 11:03:00 AM Re-Aligning Objectives (0.0130s) 12/10/2019 11:03:01 AM Inhibiting Visual Scans (0.2939s) 12/10/2019 11:03:01 AM Synthesizing Vocals (0.0150s) 12/10/2019 11:03:01 AM Ventilating Scenarios (0.0120s) 12/10/2019 11:03:01 AM Decontaminating Targeting Systems (0.0130s) 12/10/2019 11:03:01 AM Ejecting Tactical Core (0.0140s) 12/10/2019 11:03:01 AM Calibrating Formations (0.0110s) 12/10/2019 11:03:01 AM Intercepting Galactic Maps (0.0150s) 12/10/2019 11:03:01 AM Sterilizing Test Chamber (0.0160s) 12/10/2019 11:03:01 AM Faction Diagnostics (0.0220s) 12/10/2019 11:03:01 AM Buffering Hackers (0.0290s) 12/10/2019 11:03:01 AM Inverting Death (0.0170s) 12/10/2019 11:03:01 AM Linear Field Variance (0.2030s) 12/10/2019 11:03:01 AM Charging Marks (0.0140s) 12/10/2019 11:03:01 AM Range Manifolds (0.0140s) 12/10/2019 11:03:01 AM Purging ROFs (0.0140s) 12/10/2019 11:03:01 AM Manipulating Speeds (0.0140s) 12/10/2019 11:03:01 AM Detecting Projectiles (0.0130s) 12/10/2019 11:03:01 AM Grouping Flow Fields (0.0150s) 12/10/2019 11:03:01 AM Modulating Flow Field Groups (0.0240s) 12/10/2019 11:03:01 AM Designing Fleets (0.0420s) 12/10/2019 11:03:01 AM Thinking Of Technologies (0.0160s) 12/10/2019 11:03:01 AM Categorizing Starboard Sensors (0.0130s) 12/10/2019 11:03:01 AM Injecting Galactic Variables (0.0230s) 12/10/2019 11:03:01 AM Discharging Colored Ions (0.0380s) 12/10/2019 11:03:01 AM Replicating Ion Colors (0.0130s) 12/10/2019 11:03:02 AM Investigating Starfields (1.1618s) 12/10/2019 11:03:09 AM Fondly Remembering Distant Planets (6.4388s) 12/10/2019 11:03:09 AM Investigating Map Signatures (0.0390s) 12/10/2019 11:03:09 AM Collating Solar Systems (0.0180s) 12/10/2019 11:03:09 AM Categorizing All Planets (0.0090s) 12/10/2019 11:03:09 AM Organizing Commands (0.0310s) 12/10/2019 11:03:09 AM Calculating Firing Cones (0.0090s) 12/10/2019 11:03:10 AM Breaking In New Ship Parts (1.0338s) 12/10/2019 11:03:18 AM Reversing Particle Flux (7.6326s) 12/10/2019 11:03:18 AM Issuing Orders (0.0110s) 12/10/2019 11:03:18 AM Augmenting Infusers (0.0130s) 12/10/2019 11:03:18 AM Infusing (0.0470s) 12/10/2019 11:03:18 AM Post-Proton Surge (0.0100s) 12/10/2019 11:03:18 AM Calibrate Weapons Arrays (0.0250s) 12/10/2019 11:03:18 AM Stimulate Modulation (0.0260s) 12/10/2019 11:03:18 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/10/2019 11:03:19 AM Load Surrogates (1.1518s) 12/10/2019 11:03:19 AM Load Historical Documents (0.0100s) 12/10/2019 11:03:19 AM 26.6 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Revise Fundamental Physical Laws (0.5s) Prepare Explosions and Crackles (1.0s) Optimize Comfort On Command Decks (0.6s) Briefly Panic (2.9s) Install Confidence Routines (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.6s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.2s) Fondly Remembering Distant Planets (6.4s) Breaking In New Ship Parts (1.0s) Reversing Particle Flux (7.6s) Load Surrogates (1.2s) 12/10/2019 11:03:19 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <79f0f0634e3e4ea995d5a19b55e1c75e>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/10/2019 11:03:53 AM Added the faction AIReserves. 12/10/2019 11:03:54 AM PlayerAccount Ampersand has now been put in control of faction 11. 12/10/2019 11:03:54 AM PlayerAccount Ampersand has now been put in control of faction 11. 12/10/2019 11:03:54 AM Successfully opened host socket 12/10/2019 11:03:54 AM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions 12/10/2019 11:03:54 AM Generate FULL Map Complete 12/10/2019 12:08:55 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions 12/10/2019 12:08:55 PM World Created, Launching Server 12/10/2019 12:09:05 PM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 17 factions 12/10/2019 12:09:05 PM Generate Partial Map Complete 12/10/2019 12:09:19 PM Start Generate Partial Map with D18Rings and seed 197769919 and planet count 100 and 17 factions 12/10/2019 12:09:19 PM Generate Partial Map Complete 12/10/2019 12:09:25 PM Start Generate Partial Map with D18Swirl and seed 197769919 and planet count 100 and 17 factions 12/10/2019 12:09:25 PM Generate Partial Map Complete 12/10/2019 12:09:32 PM Start Generate Partial Map with Simple and seed 197769919 and planet count 100 and 17 factions 12/10/2019 12:09:32 PM Generate Partial Map Complete 12/10/2019 12:09:39 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 17 factions 12/10/2019 12:09:40 PM Generate Partial Map Complete 12/10/2019 12:09:42 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 17 factions 12/10/2019 12:09:42 PM Generate Partial Map Complete 12/10/2019 12:09:50 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 17 factions 12/10/2019 12:09:51 PM Generate Partial Map Complete 12/10/2019 12:09:59 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 17 factions 12/10/2019 12:10:00 PM Generate Partial Map Complete 12/10/2019 12:10:06 PM Start Generate Partial Map with Realistic and seed 400590242 and planet count 100 and 17 factions 12/10/2019 12:10:07 PM Generate Partial Map Complete 12/10/2019 12:10:11 PM Start Generate Partial Map with Realistic and seed 400590242 and planet count 100 and 17 factions 12/10/2019 12:10:11 PM Generate Partial Map Complete 12/10/2019 12:10:12 PM Start Generate Partial Map with Realistic and seed 360684932 and planet count 100 and 17 factions 12/10/2019 12:10:13 PM Generate Partial Map Complete 12/10/2019 12:10:15 PM Start Generate Partial Map with Realistic and seed 225674525 and planet count 100 and 17 factions 12/10/2019 12:10:15 PM Generate Partial Map Complete 12/10/2019 12:10:20 PM Start Generate Partial Map with Realistic and seed 526633455 and planet count 100 and 17 factions 12/10/2019 12:10:21 PM Generate Partial Map Complete 12/10/2019 12:10:24 PM Start Generate Partial Map with Realistic and seed 714173140 and planet count 100 and 17 factions 12/10/2019 12:10:24 PM Generate Partial Map Complete 12/10/2019 12:10:27 PM Start Generate Partial Map with Realistic and seed 30016004 and planet count 100 and 17 factions 12/10/2019 12:10:28 PM Generate Partial Map Complete 12/10/2019 12:15:11 PM Start Generate FULL Map with Realistic and seed 30016004 and planet count 100 and 19 factions 12/10/2019 12:15:12 PM Generate FULL Map Complete 12/10/2019 2:09:29 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/11/2019 1:38:07 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/11/2019 1:38:07 AM Boot up FleetOS (0.5140s) 12/11/2019 1:38:07 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/11/2019 1:38:07 AM Check System Logs For Rogue Intelligence (0.0950s) 12/11/2019 1:38:07 AM Game Version: 1.014 12/11/2019 1:38:07 AM Eject Trash Into Hyperspace (0.1780s) 12/11/2019 1:38:07 AM Expansions: The Spire Rises (NOT INSTALLED) 12/11/2019 1:38:07 AM Check For Extra Modules (0.0240s) 12/11/2019 1:38:07 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/11/2019 1:38:07 AM Bring Cloaking Systems Online (0.0310s) 12/11/2019 1:38:07 AM Remembering Alamo (0.0360s) 12/11/2019 1:38:07 AM Generating Framerates (0.0110s) 12/11/2019 1:38:08 AM Recalculate Speed Of Light (0.0360s) 12/11/2019 1:38:08 AM Check Nearby Stellar Masses (0.0280s) 12/11/2019 1:38:08 AM No resolution change was required. 12/11/2019 1:38:08 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/11/2019 1:38:08 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/11/2019 1:38:08 AM Refresh Optical Lensing (0.0290s) 12/11/2019 1:38:08 AM Revise Fundamental Physical Laws (0.0470s) 12/11/2019 1:38:08 AM Boot Audio Comms (0.0220s) 12/11/2019 1:38:08 AM Establish Individual Audio Links (0.0220s) 12/11/2019 1:38:08 AM Prepare Explosions and Crackles (0.5700s) 12/11/2019 1:38:09 AM Optimize Comfort On Command Decks (0.5850s) 12/11/2019 1:38:09 AM Calculate Odds Of Success (0.0640s) 12/11/2019 1:38:12 AM Briefly Panic (2.9460s) 12/11/2019 1:38:12 AM Install Confidence Routines (0.4480s) 12/11/2019 1:38:13 AM Bring Commander Interface Online (0.2570s) 12/11/2019 1:38:13 AM Motivate All Crews (0.0650s) 12/11/2019 1:38:13 AM Externalizing Patterns (0.0300s) 12/11/2019 1:38:13 AM Disengaging Constants (0.1890s) 12/11/2019 1:38:13 AM Late Axionic Computations (0.3000s) 12/11/2019 1:38:13 AM Connecting to Fleet Command (0.0140s) 12/11/2019 1:38:13 AM Thinking Of Advice (0.0120s) 12/11/2019 1:38:13 AM Degaussing Advice (0.0530s) 12/11/2019 1:38:13 AM Naming All Known Planets (0.0130s) 12/11/2019 1:38:13 AM Remembering Speeds (0.0340s) 12/11/2019 1:38:13 AM Prioritizing Targets (0.0390s) 12/11/2019 1:38:13 AM Rebooting Sensor Arrays (0.0260s) 12/11/2019 1:38:13 AM Unloading Prismatic Grid (0.0110s) 12/11/2019 1:38:13 AM Thinking Of Objectives (0.0110s) 12/11/2019 1:38:13 AM Re-Aligning Objectives (0.0120s) 12/11/2019 1:38:13 AM Inhibiting Visual Scans (0.0180s) 12/11/2019 1:38:13 AM Synthesizing Vocals (0.0130s) 12/11/2019 1:38:13 AM Ventilating Scenarios (0.0130s) 12/11/2019 1:38:13 AM Decontaminating Targeting Systems (0.0120s) 12/11/2019 1:38:13 AM Ejecting Tactical Core (0.0130s) 12/11/2019 1:38:13 AM Calibrating Formations (0.0110s) 12/11/2019 1:38:13 AM Intercepting Galactic Maps (0.0140s) 12/11/2019 1:38:13 AM Sterilizing Test Chamber (0.0160s) 12/11/2019 1:38:13 AM Faction Diagnostics (0.0230s) 12/11/2019 1:38:13 AM Buffering Hackers (0.0280s) 12/11/2019 1:38:14 AM Inverting Death (0.0150s) 12/11/2019 1:38:14 AM Linear Field Variance (0.1960s) 12/11/2019 1:38:14 AM Charging Marks (0.0130s) 12/11/2019 1:38:14 AM Range Manifolds (0.0140s) 12/11/2019 1:38:14 AM Purging ROFs (0.0230s) 12/11/2019 1:38:14 AM Manipulating Speeds (0.0420s) 12/11/2019 1:38:14 AM Detecting Projectiles (0.0170s) 12/11/2019 1:38:14 AM Grouping Flow Fields (0.0150s) 12/11/2019 1:38:14 AM Modulating Flow Field Groups (0.0220s) 12/11/2019 1:38:14 AM Designing Fleets (0.0440s) 12/11/2019 1:38:14 AM Thinking Of Technologies (0.0140s) 12/11/2019 1:38:14 AM Categorizing Starboard Sensors (0.0120s) 12/11/2019 1:38:14 AM Injecting Galactic Variables (0.0180s) 12/11/2019 1:38:14 AM Discharging Colored Ions (0.0400s) 12/11/2019 1:38:14 AM Replicating Ion Colors (0.0130s) 12/11/2019 1:38:15 AM Investigating Starfields (1.1660s) 12/11/2019 1:38:21 AM Breaking Distant Planets (6.3010s) 12/11/2019 1:38:21 AM Investigating Map Signatures (0.0270s) 12/11/2019 1:38:22 AM Collating Solar Systems (0.0190s) 12/11/2019 1:38:22 AM Categorizing All Planets (0.0080s) 12/11/2019 1:38:22 AM Organizing Commands (0.0440s) 12/11/2019 1:38:22 AM Calculating Firing Cones (0.0160s) 12/11/2019 1:38:23 AM Splitting Ship Parts Into Smaller Parts (1.1470s) 12/11/2019 1:38:31 AM Breaking Nuclear Bonds (7.8780s) 12/11/2019 1:38:31 AM Issuing Orders (0.0120s) 12/11/2019 1:38:31 AM Augmenting Infusers (0.0130s) 12/11/2019 1:38:31 AM Infusing (0.0520s) 12/11/2019 1:38:31 AM Post-Proton Surge (0.0100s) 12/11/2019 1:38:31 AM Calibrate Weapons Arrays (0.0260s) 12/11/2019 1:38:31 AM Stimulate Modulation (0.0270s) 12/11/2019 1:38:31 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/11/2019 1:38:32 AM Load Surrogates (1.2190s) 12/11/2019 1:38:32 AM Load Historical Documents (0.0070s) 12/11/2019 1:38:32 AM 25.4 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.6s) Optimize Comfort On Command Decks (0.6s) Briefly Panic (2.9s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.3s) Investigating Starfields (1.2s) Breaking Distant Planets (6.3s) Splitting Ship Parts Into Smaller Parts (1.1s) Breaking Nuclear Bonds (7.9s) Load Surrogates (1.2s) 12/11/2019 1:38:32 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6dcef55f41164a6bae53c252ffa99015>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/11/2019 1:39:00 AM Start Generate Partial Map with Realistic and seed 30016004 and planet count 100 and 17 factions 12/11/2019 1:39:00 AM World Created, Launching Server 12/11/2019 1:39:01 AM Successfully opened host socket 12/11/2019 1:39:08 AM Start Generate Partial Map with Realistic and seed 134365091 and planet count 100 and 17 factions 12/11/2019 1:39:09 AM Generate Partial Map Complete 12/11/2019 1:39:57 AM Start Generate FULL Map with Realistic and seed 134365091 and planet count 100 and 19 factions 12/11/2019 1:39:57 AM Generate FULL Map Complete 12/11/2019 2:04:56 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/13/2019 3:06:53 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/13/2019 3:06:53 AM Boot up FleetOS (0.4639s) 12/13/2019 3:06:53 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/13/2019 3:06:53 AM Check System Logs For Rogue Intelligence (0.0930s) 12/13/2019 3:06:54 AM Game Version: 1.015 12/13/2019 3:06:54 AM Eject Trash Into Hyperspace (0.3810s) 12/13/2019 3:06:54 AM Expansions: The Spire Rises (NOT INSTALLED) 12/13/2019 3:06:54 AM Check For Extra Modules (0.0180s) 12/13/2019 3:06:54 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/13/2019 3:06:54 AM Bring Cloaking Systems Online (0.0390s) 12/13/2019 3:06:54 AM Remembering Alamo (0.0610s) 12/13/2019 3:06:54 AM Generating Framerates (0.0160s) 12/13/2019 3:06:54 AM Recalculate Speed Of Light (0.0270s) 12/13/2019 3:06:54 AM Check Nearby Stellar Masses (0.0300s) 12/13/2019 3:06:54 AM No resolution change was required. 12/13/2019 3:06:54 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/13/2019 3:06:54 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/13/2019 3:06:54 AM Refresh Optical Lensing (0.0260s) 12/13/2019 3:06:54 AM Revise Fundamental Physical Laws (0.0410s) 12/13/2019 3:06:54 AM Boot Audio Comms (0.0200s) 12/13/2019 3:06:54 AM Establish Individual Audio Links (0.0160s) 12/13/2019 3:06:54 AM Prepare Explosions and Crackles (0.2470s) 12/13/2019 3:06:55 AM Optimize Comfort On Command Decks (0.5149s) 12/13/2019 3:06:55 AM Calculate Odds Of Success (0.0490s) 12/13/2019 3:06:55 AM Briefly Panic (0.6209s) 12/13/2019 3:06:56 AM Install Confidence Routines (0.5089s) 12/13/2019 3:06:56 AM Bring Commander Interface Online (0.1610s) 12/13/2019 3:06:56 AM Motivate All Crews (0.0590s) 12/13/2019 3:06:56 AM Externalizing Patterns (0.0280s) 12/13/2019 3:06:56 AM Disengaging Constants (0.3380s) 12/13/2019 3:06:57 AM Late Axionic Computations (0.2080s) 12/13/2019 3:06:57 AM Connecting to Fleet Command (0.0120s) 12/13/2019 3:06:57 AM Thinking Of Advice (0.0120s) 12/13/2019 3:06:57 AM Degaussing Advice (0.0330s) 12/13/2019 3:06:57 AM Naming All Known Planets (0.0110s) 12/13/2019 3:06:57 AM Remembering Speeds (0.0110s) 12/13/2019 3:06:57 AM Prioritizing Targets (0.0110s) 12/13/2019 3:06:57 AM Rebooting Sensor Arrays (0.0100s) 12/13/2019 3:06:57 AM Unloading Prismatic Grid (0.0110s) 12/13/2019 3:06:57 AM Thinking Of Objectives (0.0100s) 12/13/2019 3:06:57 AM Re-Aligning Objectives (0.0110s) 12/13/2019 3:06:57 AM Inhibiting Visual Scans (0.0190s) 12/13/2019 3:06:57 AM Synthesizing Vocals (0.0130s) 12/13/2019 3:06:57 AM Ventilating Scenarios (0.0130s) 12/13/2019 3:06:57 AM Decontaminating Targeting Systems (0.0120s) 12/13/2019 3:06:57 AM Ejecting Tactical Core (0.0130s) 12/13/2019 3:06:57 AM Calibrating Formations (0.0110s) 12/13/2019 3:06:57 AM Intercepting Galactic Maps (0.0140s) 12/13/2019 3:06:57 AM Sterilizing Test Chamber (0.0150s) 12/13/2019 3:06:57 AM Faction Diagnostics (0.0210s) 12/13/2019 3:06:57 AM Buffering Hackers (0.0250s) 12/13/2019 3:06:57 AM Inverting Death (0.0150s) 12/13/2019 3:06:57 AM Linear Field Variance (0.1890s) 12/13/2019 3:06:57 AM Charging Marks (0.0140s) 12/13/2019 3:06:57 AM Range Manifolds (0.0120s) 12/13/2019 3:06:57 AM Purging ROFs (0.0120s) 12/13/2019 3:06:57 AM Manipulating Speeds (0.0140s) 12/13/2019 3:06:57 AM Detecting Projectiles (0.0110s) 12/13/2019 3:06:57 AM Grouping Flow Fields (0.0130s) 12/13/2019 3:06:57 AM Modulating Flow Field Groups (0.0210s) 12/13/2019 3:06:57 AM Designing Fleets (0.0410s) 12/13/2019 3:06:57 AM Thinking Of Technologies (0.0130s) 12/13/2019 3:06:57 AM Categorizing Starboard Sensors (0.0110s) 12/13/2019 3:06:57 AM Injecting Galactic Variables (0.0170s) 12/13/2019 3:06:57 AM Discharging Colored Ions (0.0370s) 12/13/2019 3:06:57 AM Replicating Ion Colors (0.0110s) 12/13/2019 3:06:58 AM Investigating Starfields (1.1239s) 12/13/2019 3:07:05 AM Breaking Distant Planets (6.3633s) 12/13/2019 3:07:05 AM Investigating Map Signatures (0.0300s) 12/13/2019 3:07:05 AM Collating Solar Systems (0.0150s) 12/13/2019 3:07:05 AM Categorizing All Planets (0.0080s) 12/13/2019 3:07:05 AM Organizing Commands (0.0440s) 12/13/2019 3:07:05 AM Calculating Firing Cones (0.0160s) 12/13/2019 3:07:06 AM Jailbreaking Favorite Ship Parts (1.0039s) 12/13/2019 3:07:13 AM Investigate Temporal Vortex (7.4852s) 12/13/2019 3:07:13 AM Issuing Orders (0.0100s) 12/13/2019 3:07:13 AM Augmenting Infusers (0.0130s) 12/13/2019 3:07:13 AM Infusing (0.0420s) 12/13/2019 3:07:13 AM Post-Proton Surge (0.0090s) 12/13/2019 3:07:13 AM Calibrate Weapons Arrays (0.0230s) 12/13/2019 3:07:13 AM Stimulate Modulation (0.0260s) 12/13/2019 3:07:14 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/13/2019 3:07:15 AM Load Surrogates (1.1669s) 12/13/2019 3:07:15 AM Load Historical Documents (0.0060s) 12/13/2019 3:07:15 AM 22.1 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.4s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Disengaging Constants (0.3s) Investigating Starfields (1.1s) Breaking Distant Planets (6.4s) Jailbreaking Favorite Ship Parts (1.0s) Investigate Temporal Vortex (7.5s) Load Surrogates (1.2s) 12/13/2019 3:07:15 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <45f43e24a099440da991c21336cc954b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <45f43e24a099440da991c21336cc954b>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <45f43e24a099440da991c21336cc954b>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/13/2019 3:07:40 AM Added the faction AIReserves. 12/13/2019 3:07:40 AM PlayerAccount Ampersand has now been put in control of faction 11. 12/13/2019 3:07:40 AM PlayerAccount Ampersand has now been put in control of faction 11. 12/13/2019 3:07:40 AM Successfully opened host socket 12/13/2019 3:07:40 AM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions 12/13/2019 3:07:41 AM Generate FULL Map Complete 12/13/2019 3:28:22 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/14/2019 1:34:16 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/14/2019 1:34:16 PM Boot up FleetOS (0.4929s) 12/14/2019 1:34:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/14/2019 1:34:16 PM Check System Logs For Rogue Intelligence (0.0960s) 12/14/2019 1:34:16 PM Game Version: 1.016 12/14/2019 1:34:16 PM Eject Trash Into Hyperspace (0.3345s) 12/14/2019 1:34:16 PM Expansions: The Spire Rises (NOT INSTALLED) 12/14/2019 1:34:16 PM Check For Extra Modules (0.0220s) 12/14/2019 1:34:16 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/14/2019 1:34:16 PM Bring Cloaking Systems Online (0.0320s) 12/14/2019 1:34:16 PM Remembering Alamo (0.0340s) 12/14/2019 1:34:16 PM Generating Framerates (0.0130s) 12/14/2019 1:34:16 PM Recalculate Speed Of Light (0.0390s) 12/14/2019 1:34:17 PM Check Nearby Stellar Masses (0.0450s) 12/14/2019 1:34:17 PM No resolution change was required. 12/14/2019 1:34:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2019 1:34:17 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/14/2019 1:34:17 PM Refresh Optical Lensing (0.0260s) 12/14/2019 1:34:17 PM Revise Fundamental Physical Laws (0.0590s) 12/14/2019 1:34:17 PM Boot Audio Comms (0.0180s) 12/14/2019 1:34:17 PM Establish Individual Audio Links (0.0220s) 12/14/2019 1:34:17 PM Prepare Explosions and Crackles (0.2480s) 12/14/2019 1:34:17 PM Optimize Comfort On Command Decks (0.4979s) 12/14/2019 1:34:17 PM Calculate Odds Of Success (0.0450s) 12/14/2019 1:34:18 PM Briefly Panic (0.7029s) 12/14/2019 1:34:19 PM Install Confidence Routines (0.4489s) 12/14/2019 1:34:19 PM Bring Commander Interface Online (0.1510s) 12/14/2019 1:34:19 PM Motivate All Crews (0.0590s) 12/14/2019 1:34:19 PM Externalizing Patterns (0.0280s) 12/14/2019 1:34:19 PM Disengaging Constants (0.3280s) 12/14/2019 1:34:19 PM Late Axionic Computations (0.2200s) 12/14/2019 1:34:19 PM Connecting to Fleet Command (0.0130s) 12/14/2019 1:34:19 PM Thinking Of Advice (0.0110s) 12/14/2019 1:34:19 PM Degaussing Advice (0.0280s) 12/14/2019 1:34:19 PM Naming All Known Planets (0.0120s) 12/14/2019 1:34:19 PM Remembering Speeds (0.0120s) 12/14/2019 1:34:19 PM Prioritizing Targets (0.0110s) 12/14/2019 1:34:19 PM Rebooting Sensor Arrays (0.0110s) 12/14/2019 1:34:20 PM Unloading Prismatic Grid (0.0120s) 12/14/2019 1:34:20 PM Thinking Of Objectives (0.0110s) 12/14/2019 1:34:20 PM Re-Aligning Objectives (0.0110s) 12/14/2019 1:34:20 PM Inhibiting Visual Scans (0.0200s) 12/14/2019 1:34:20 PM Synthesizing Vocals (0.0130s) 12/14/2019 1:34:20 PM Ventilating Scenarios (0.0120s) 12/14/2019 1:34:20 PM Decontaminating Targeting Systems (0.0120s) 12/14/2019 1:34:20 PM Ejecting Tactical Core (0.0130s) 12/14/2019 1:34:20 PM Calibrating Formations (0.0120s) 12/14/2019 1:34:20 PM Intercepting Galactic Maps (0.0140s) 12/14/2019 1:34:20 PM Sterilizing Test Chamber (0.0200s) 12/14/2019 1:34:20 PM Faction Diagnostics (0.0210s) 12/14/2019 1:34:20 PM Buffering Hackers (0.0260s) 12/14/2019 1:34:20 PM Inverting Death (0.0150s) 12/14/2019 1:34:20 PM Linear Field Variance (0.1890s) 12/14/2019 1:34:20 PM Charging Marks (0.0140s) 12/14/2019 1:34:20 PM Range Manifolds (0.0130s) 12/14/2019 1:34:20 PM Purging ROFs (0.0120s) 12/14/2019 1:34:20 PM Manipulating Speeds (0.0140s) 12/14/2019 1:34:20 PM Detecting Projectiles (0.0120s) 12/14/2019 1:34:20 PM Grouping Flow Fields (0.0140s) 12/14/2019 1:34:20 PM Modulating Flow Field Groups (0.0230s) 12/14/2019 1:34:20 PM Designing Fleets (0.0400s) 12/14/2019 1:34:20 PM Thinking Of Technologies (0.0130s) 12/14/2019 1:34:20 PM Categorizing Starboard Sensors (0.0120s) 12/14/2019 1:34:20 PM Injecting Galactic Variables (0.0180s) 12/14/2019 1:34:20 PM Discharging Colored Ions (0.0380s) 12/14/2019 1:34:20 PM Replicating Ion Colors (0.0110s) 12/14/2019 1:34:21 PM Investigating Starfields (1.1469s) 12/14/2019 1:34:30 PM Scanning Distant Planets (9.0790s) 12/14/2019 1:34:30 PM Investigating Map Signatures (0.0400s) 12/14/2019 1:34:30 PM Collating Solar Systems (0.0140s) 12/14/2019 1:34:30 PM Categorizing All Planets (0.0100s) 12/14/2019 1:34:30 PM Organizing Commands (0.0310s) 12/14/2019 1:34:30 PM Calculating Firing Cones (0.0080s) 12/14/2019 1:34:32 PM Ruining Perfectly Good Ship Parts (1.0849s) 12/14/2019 1:34:39 PM Printing Paper Copies Of All Data Banks (7.6622s) 12/14/2019 1:34:39 PM Issuing Orders (0.0110s) 12/14/2019 1:34:39 PM Augmenting Infusers (0.0120s) 12/14/2019 1:34:39 PM Infusing (0.0420s) 12/14/2019 1:34:39 PM Post-Proton Surge (0.0080s) 12/14/2019 1:34:39 PM Calibrate Weapons Arrays (0.0260s) 12/14/2019 1:34:39 PM Stimulate Modulation (0.0270s) 12/14/2019 1:34:39 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/14/2019 1:34:41 PM Load Surrogates (1.2119s) 12/14/2019 1:34:41 PM Load Historical Documents (0.0070s) 12/14/2019 1:34:41 PM 25.1 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Investigating Starfields (1.1s) Scanning Distant Planets (9.1s) Ruining Perfectly Good Ship Parts (1.1s) Printing Paper Copies Of All Data Banks (7.7s) Load Surrogates (1.2s) 12/14/2019 1:34:41 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2c80aa65f28c43dc81bc3ec0d76760c3>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/14/2019 1:34:52 PM No resolution change was required. 12/14/2019 1:34:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2019 1:34:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/14/2019 1:35:05 PM No resolution change was required. 12/14/2019 1:35:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2019 1:35:05 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/14/2019 1:35:44 PM No resolution change was required. 12/14/2019 1:35:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/14/2019 1:35:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/14/2019 1:35:47 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions 12/14/2019 1:35:47 PM World Created, Launching Server 12/14/2019 1:35:47 PM Successfully opened host socket 12/14/2019 1:35:53 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 17 factions 12/14/2019 1:35:53 PM Generate Partial Map Complete 12/14/2019 1:35:57 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 17 factions 12/14/2019 1:35:58 PM Generate Partial Map Complete 12/14/2019 1:36:02 PM Start Generate Partial Map with Realistic and seed 240009626 and planet count 100 and 17 factions 12/14/2019 1:36:03 PM Generate Partial Map Complete 12/14/2019 1:36:04 PM Start Generate Partial Map with Realistic and seed 961117990 and planet count 100 and 17 factions 12/14/2019 1:36:05 PM Generate Partial Map Complete 12/14/2019 1:36:06 PM Start Generate Partial Map with Realistic and seed 622505645 and planet count 100 and 17 factions 12/14/2019 1:36:07 PM Generate Partial Map Complete 12/14/2019 1:36:09 PM Start Generate Partial Map with Realistic and seed 513266258 and planet count 100 and 17 factions 12/14/2019 1:36:09 PM Generate Partial Map Complete 12/14/2019 1:36:11 PM Start Generate Partial Map with Realistic and seed 86736675 and planet count 100 and 17 factions 12/14/2019 1:36:12 PM Generate Partial Map Complete 12/14/2019 1:36:13 PM Start Generate Partial Map with Realistic and seed 163512288 and planet count 100 and 17 factions 12/14/2019 1:36:14 PM Generate Partial Map Complete 12/14/2019 1:36:15 PM Start Generate Partial Map with Realistic and seed 273406355 and planet count 100 and 17 factions 12/14/2019 1:36:16 PM Generate Partial Map Complete 12/14/2019 1:36:19 PM Start Generate Partial Map with Realistic and seed 446788599 and planet count 100 and 17 factions 12/14/2019 1:36:19 PM Generate Partial Map Complete 12/14/2019 1:36:21 PM Start Generate Partial Map with Realistic and seed 909161825 and planet count 100 and 17 factions 12/14/2019 1:36:22 PM Generate Partial Map Complete 12/14/2019 1:36:23 PM Start Generate Partial Map with Realistic and seed 670599370 and planet count 100 and 17 factions 12/14/2019 1:36:24 PM Generate Partial Map Complete 12/14/2019 1:36:25 PM Start Generate Partial Map with Realistic and seed 354519400 and planet count 100 and 17 factions 12/14/2019 1:36:26 PM Generate Partial Map Complete 12/14/2019 1:36:28 PM Start Generate Partial Map with Realistic and seed 861033141 and planet count 100 and 17 factions 12/14/2019 1:36:28 PM Generate Partial Map Complete 12/14/2019 1:36:30 PM Start Generate Partial Map with Realistic and seed 324050066 and planet count 100 and 17 factions 12/14/2019 1:36:31 PM Generate Partial Map Complete 12/14/2019 1:36:32 PM Start Generate Partial Map with Realistic and seed 386770166 and planet count 100 and 17 factions 12/14/2019 1:36:33 PM Generate Partial Map Complete 12/14/2019 1:36:34 PM Start Generate Partial Map with Realistic and seed 632896598 and planet count 100 and 17 factions 12/14/2019 1:36:35 PM Generate Partial Map Complete 12/14/2019 1:36:36 PM Start Generate Partial Map with Realistic and seed 898624040 and planet count 100 and 17 factions 12/14/2019 1:36:37 PM Generate Partial Map Complete 12/14/2019 1:36:38 PM Start Generate Partial Map with Realistic and seed 184477767 and planet count 100 and 17 factions 12/14/2019 1:36:39 PM Generate Partial Map Complete 12/14/2019 1:36:40 PM Start Generate Partial Map with Realistic and seed 240324003 and planet count 100 and 17 factions 12/14/2019 1:36:41 PM Generate Partial Map Complete 12/14/2019 1:37:41 PM Start Generate FULL Map with Realistic and seed 240324003 and planet count 100 and 20 factions 12/14/2019 1:37:42 PM Generate FULL Map Complete 12/14/2019 1:46:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/17/2019 2:13:39 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/17/2019 2:13:39 AM Boot up FleetOS (0.4540s) 12/17/2019 2:13:39 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/17/2019 2:13:39 AM Check System Logs For Rogue Intelligence (0.0780s) 12/17/2019 2:13:39 AM Game Version: 1.017 12/17/2019 2:13:39 AM Eject Trash Into Hyperspace (0.3010s) 12/17/2019 2:13:39 AM Expansions: The Spire Rises (NOT INSTALLED) 12/17/2019 2:13:39 AM Check For Extra Modules (0.0170s) 12/17/2019 2:13:39 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/17/2019 2:13:39 AM Bring Cloaking Systems Online (0.0340s) 12/17/2019 2:13:39 AM Remembering Alamo (0.0630s) 12/17/2019 2:13:39 AM Generating Framerates (0.0190s) 12/17/2019 2:13:39 AM Recalculate Speed Of Light (0.0240s) 12/17/2019 2:13:39 AM Check Nearby Stellar Masses (0.0330s) 12/17/2019 2:13:39 AM No resolution change was required. 12/17/2019 2:13:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/17/2019 2:13:39 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/17/2019 2:13:39 AM Refresh Optical Lensing (0.0240s) 12/17/2019 2:13:40 AM Revise Fundamental Physical Laws (0.0480s) 12/17/2019 2:13:40 AM Boot Audio Comms (0.0220s) 12/17/2019 2:13:40 AM Establish Individual Audio Links (0.0210s) 12/17/2019 2:13:40 AM Prepare Explosions and Crackles (0.2670s) 12/17/2019 2:13:40 AM Optimize Comfort On Command Decks (0.5220s) 12/17/2019 2:13:40 AM Calculate Odds Of Success (0.0510s) 12/17/2019 2:13:41 AM Briefly Panic (0.6160s) 12/17/2019 2:13:41 AM Install Confidence Routines (0.4600s) 12/17/2019 2:13:42 AM Bring Commander Interface Online (0.1660s) 12/17/2019 2:13:42 AM Motivate All Crews (0.0580s) 12/17/2019 2:13:42 AM Externalizing Patterns (0.0290s) 12/17/2019 2:13:42 AM Disengaging Constants (0.3490s) 12/17/2019 2:13:42 AM Late Axionic Computations (0.2210s) 12/17/2019 2:13:42 AM Connecting to Fleet Command (0.0110s) 12/17/2019 2:13:42 AM Thinking Of Advice (0.0120s) 12/17/2019 2:13:42 AM Degaussing Advice (0.0320s) 12/17/2019 2:13:42 AM Naming All Known Planets (0.0120s) 12/17/2019 2:13:42 AM Remembering Speeds (0.0130s) 12/17/2019 2:13:42 AM Prioritizing Targets (0.0120s) 12/17/2019 2:13:42 AM Rebooting Sensor Arrays (0.0140s) 12/17/2019 2:13:42 AM Unloading Prismatic Grid (0.0120s) 12/17/2019 2:13:42 AM Thinking Of Objectives (0.0110s) 12/17/2019 2:13:42 AM Re-Aligning Objectives (0.0150s) 12/17/2019 2:13:42 AM Inhibiting Visual Scans (0.0200s) 12/17/2019 2:13:42 AM Synthesizing Vocals (0.0140s) 12/17/2019 2:13:43 AM Ventilating Scenarios (0.0150s) 12/17/2019 2:13:43 AM Decontaminating Targeting Systems (0.0160s) 12/17/2019 2:13:43 AM Ejecting Tactical Core (0.0130s) 12/17/2019 2:13:43 AM Calibrating Formations (0.0120s) 12/17/2019 2:13:43 AM Intercepting Galactic Maps (0.0170s) 12/17/2019 2:13:43 AM Sterilizing Test Chamber (0.0180s) 12/17/2019 2:13:43 AM Faction Diagnostics (0.0260s) 12/17/2019 2:13:43 AM Buffering Hackers (0.0400s) 12/17/2019 2:13:43 AM Inverting Death (0.0400s) 12/17/2019 2:13:43 AM Linear Field Variance (0.1950s) 12/17/2019 2:13:43 AM Charging Marks (0.0130s) 12/17/2019 2:13:43 AM Range Manifolds (0.0130s) 12/17/2019 2:13:43 AM Purging ROFs (0.0110s) 12/17/2019 2:13:43 AM Manipulating Speeds (0.0140s) 12/17/2019 2:13:43 AM Detecting Projectiles (0.0120s) 12/17/2019 2:13:43 AM Grouping Flow Fields (0.0190s) 12/17/2019 2:13:43 AM Modulating Flow Field Groups (0.0220s) 12/17/2019 2:13:43 AM Designing Fleets (0.0420s) 12/17/2019 2:13:43 AM Thinking Of Technologies (0.0140s) 12/17/2019 2:13:43 AM Categorizing Starboard Sensors (0.0150s) 12/17/2019 2:13:43 AM Injecting Galactic Variables (0.0210s) 12/17/2019 2:13:43 AM Discharging Colored Ions (0.0360s) 12/17/2019 2:13:43 AM Replicating Ion Colors (0.0120s) 12/17/2019 2:13:44 AM Investigating Starfields (1.1320s) 12/17/2019 2:13:53 AM Crawling Distant Planets (9.1150s) 12/17/2019 2:13:53 AM Investigating Map Signatures (0.0570s) 12/17/2019 2:13:53 AM Collating Solar Systems (0.0160s) 12/17/2019 2:13:53 AM Categorizing All Planets (0.0100s) 12/17/2019 2:13:53 AM Organizing Commands (0.0450s) 12/17/2019 2:13:54 AM Calculating Firing Cones (0.0170s) 12/17/2019 2:13:55 AM Collapsing Pile Of Ship Parts (1.0340s) 12/17/2019 2:14:02 AM Ejecting Data Cores (7.9190s) 12/17/2019 2:14:02 AM Issuing Orders (0.0100s) 12/17/2019 2:14:02 AM Augmenting Infusers (0.0120s) 12/17/2019 2:14:03 AM Infusing (0.0440s) 12/17/2019 2:14:03 AM Post-Proton Surge (0.0090s) 12/17/2019 2:14:03 AM Calibrate Weapons Arrays (0.0230s) 12/17/2019 2:14:03 AM Stimulate Modulation (0.0260s) 12/17/2019 2:14:03 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/17/2019 2:14:04 AM Load Surrogates (1.1800s) 12/17/2019 2:14:04 AM Load Historical Documents (0.0060s) 12/17/2019 2:14:04 AM 25.4 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Disengaging Constants (0.3s) Investigating Starfields (1.1s) Crawling Distant Planets (9.1s) Collapsing Pile Of Ship Parts (1.0s) Ejecting Data Cores (7.9s) Load Surrogates (1.2s) 12/17/2019 2:14:04 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/17/2019 2:14:18 AM Start Generate Partial Map with Realistic and seed 240324003 and planet count 100 and 17 factions 12/17/2019 2:14:18 AM World Created, Launching Server 12/17/2019 2:14:19 AM Successfully opened host socket 12/17/2019 2:14:52 AM No resolution change was required. 12/17/2019 2:14:52 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/17/2019 2:14:52 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/17/2019 2:15:03 AM No resolution change was required. 12/17/2019 2:15:03 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/17/2019 2:15:03 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/17/2019 2:15:06 AM Start Generate Partial Map with Realistic and seed 240324003 and planet count 100 and 17 factions 12/17/2019 2:15:06 AM World Created, Launching Server 12/17/2019 2:15:10 AM Start Generate Partial Map with Realistic and seed 257686614 and planet count 100 and 17 factions 12/17/2019 2:15:10 AM Generate Partial Map Complete 12/17/2019 2:17:08 AM Start Generate FULL Map with Realistic and seed 257686614 and planet count 100 and 18 factions 12/17/2019 2:17:09 AM Generate FULL Map Complete 12/17/2019 2:37:49 AM Start Generate Partial Map with Realistic and seed 257686614 and planet count 100 and 17 factions 12/17/2019 2:37:49 AM World Created, Launching Server 12/17/2019 2:37:59 AM Start Generate Partial Map with Realistic and seed 604981964 and planet count 100 and 17 factions 12/17/2019 2:37:59 AM Generate Partial Map Complete 12/17/2019 2:38:02 AM Start Generate Partial Map with Realistic and seed 28200536 and planet count 100 and 17 factions 12/17/2019 2:38:02 AM Generate Partial Map Complete 12/17/2019 2:38:04 AM Start Generate Partial Map with Realistic and seed 85105624 and planet count 100 and 17 factions 12/17/2019 2:38:05 AM Generate Partial Map Complete 12/17/2019 2:38:06 AM Start Generate Partial Map with Realistic and seed 811329155 and planet count 100 and 17 factions 12/17/2019 2:38:07 AM Generate Partial Map Complete 12/17/2019 2:38:09 AM Start Generate Partial Map with Realistic and seed 540291482 and planet count 100 and 17 factions 12/17/2019 2:38:10 AM Generate Partial Map Complete 12/17/2019 2:38:12 AM Start Generate Partial Map with Realistic and seed 426596409 and planet count 100 and 17 factions 12/17/2019 2:38:13 AM Generate Partial Map Complete 12/17/2019 2:38:15 AM Start Generate Partial Map with Realistic and seed 569511895 and planet count 100 and 17 factions 12/17/2019 2:38:15 AM Generate Partial Map Complete 12/17/2019 2:38:17 AM Start Generate Partial Map with Realistic and seed 510411192 and planet count 100 and 17 factions 12/17/2019 2:38:18 AM Generate Partial Map Complete 12/17/2019 2:38:20 AM Start Generate Partial Map with Realistic and seed 114883001 and planet count 100 and 17 factions 12/17/2019 2:38:20 AM Generate Partial Map Complete 12/17/2019 2:38:23 AM Start Generate Partial Map with Realistic and seed 188505088 and planet count 100 and 17 factions 12/17/2019 2:38:23 AM Generate Partial Map Complete 12/17/2019 2:38:25 AM Start Generate Partial Map with Realistic and seed 2413999 and planet count 100 and 17 factions 12/17/2019 2:38:26 AM Generate Partial Map Complete 12/17/2019 2:38:28 AM Start Generate Partial Map with Realistic and seed 994060124 and planet count 100 and 17 factions 12/17/2019 2:38:28 AM Generate Partial Map Complete 12/17/2019 2:38:30 AM Start Generate Partial Map with Realistic and seed 30594841 and planet count 100 and 17 factions 12/17/2019 2:38:31 AM Generate Partial Map Complete 12/17/2019 2:38:32 AM Start Generate Partial Map with Realistic and seed 638278169 and planet count 100 and 17 factions 12/17/2019 2:38:33 AM Generate Partial Map Complete 12/17/2019 2:39:03 AM Start Generate FULL Map with Realistic and seed 638278169 and planet count 100 and 18 factions 12/17/2019 2:39:04 AM Generate FULL Map Complete 12/17/2019 2:45:14 AM No resolution change was required. 12/17/2019 2:45:14 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/17/2019 2:45:14 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/17/2019 3:25:11 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/19/2019 5:12:11 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/19/2019 5:12:11 AM Boot up FleetOS (0.4730s) 12/19/2019 5:12:11 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/19/2019 5:12:11 AM Check System Logs For Rogue Intelligence (0.0770s) 12/19/2019 5:12:11 AM Game Version: 1.021 12/19/2019 5:12:11 AM Eject Trash Into Hyperspace (0.3220s) 12/19/2019 5:12:11 AM Expansions: The Spire Rises (NOT INSTALLED) 12/19/2019 5:12:11 AM Check For Extra Modules (0.0200s) 12/19/2019 5:12:11 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/19/2019 5:12:11 AM Bring Cloaking Systems Online (0.0380s) 12/19/2019 5:12:11 AM Remembering Alamo (0.0550s) 12/19/2019 5:12:11 AM Generating Framerates (0.0180s) 12/19/2019 5:12:11 AM Recalculate Speed Of Light (0.0300s) 12/19/2019 5:12:12 AM Check Nearby Stellar Masses (0.0290s) 12/19/2019 5:12:12 AM No resolution change was required. 12/19/2019 5:12:12 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/19/2019 5:12:12 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/19/2019 5:12:12 AM Refresh Optical Lensing (0.0310s) 12/19/2019 5:12:12 AM Revise Fundamental Physical Laws (0.0440s) 12/19/2019 5:12:12 AM Boot Audio Comms (0.0180s) 12/19/2019 5:12:12 AM Establish Individual Audio Links (0.0190s) 12/19/2019 5:12:12 AM Prepare Explosions and Crackles (0.2410s) 12/19/2019 5:12:12 AM Optimize Comfort On Command Decks (0.4830s) 12/19/2019 5:12:12 AM Calculate Odds Of Success (0.0400s) 12/19/2019 5:12:13 AM Briefly Panic (0.5460s) 12/19/2019 5:12:13 AM Install Confidence Routines (0.4320s) 12/19/2019 5:12:14 AM Bring Commander Interface Online (0.1690s) 12/19/2019 5:12:14 AM Motivate All Crews (0.0550s) 12/19/2019 5:12:14 AM Externalizing Patterns (0.0260s) 12/19/2019 5:12:14 AM Disengaging Constants (0.3390s) 12/19/2019 5:12:14 AM Late Axionic Computations (0.2020s) 12/19/2019 5:12:14 AM Connecting to Fleet Command (0.0160s) 12/19/2019 5:12:14 AM Thinking Of Advice (0.0110s) 12/19/2019 5:12:14 AM Degaussing Advice (0.0300s) 12/19/2019 5:12:14 AM Naming All Known Planets (0.0100s) 12/19/2019 5:12:14 AM Remembering Speeds (0.0110s) 12/19/2019 5:12:14 AM Prioritizing Targets (0.0110s) 12/19/2019 5:12:14 AM Rebooting Sensor Arrays (0.0110s) 12/19/2019 5:12:14 AM Unloading Prismatic Grid (0.0100s) 12/19/2019 5:12:14 AM Thinking Of Objectives (0.0100s) 12/19/2019 5:12:14 AM Re-Aligning Objectives (0.0120s) 12/19/2019 5:12:14 AM Inhibiting Visual Scans (0.0180s) 12/19/2019 5:12:14 AM Synthesizing Vocals (0.0120s) 12/19/2019 5:12:14 AM Ventilating Scenarios (0.0110s) 12/19/2019 5:12:14 AM Decontaminating Targeting Systems (0.0120s) 12/19/2019 5:12:14 AM Ejecting Tactical Core (0.0120s) 12/19/2019 5:12:14 AM Calibrating Formations (0.0100s) 12/19/2019 5:12:14 AM Intercepting Galactic Maps (0.0140s) 12/19/2019 5:12:14 AM Sterilizing Test Chamber (0.0160s) 12/19/2019 5:12:14 AM Faction Diagnostics (0.0210s) 12/19/2019 5:12:14 AM Buffering Hackers (0.0270s) 12/19/2019 5:12:14 AM Inverting Death (0.0140s) 12/19/2019 5:12:15 AM Linear Field Variance (0.1860s) 12/19/2019 5:12:15 AM Charging Marks (0.0130s) 12/19/2019 5:12:15 AM Range Manifolds (0.0130s) 12/19/2019 5:12:15 AM Purging ROFs (0.0110s) 12/19/2019 5:12:15 AM Manipulating Speeds (0.0140s) 12/19/2019 5:12:15 AM Detecting Projectiles (0.0110s) 12/19/2019 5:12:15 AM Grouping Flow Fields (0.0130s) 12/19/2019 5:12:15 AM Modulating Flow Field Groups (0.0210s) 12/19/2019 5:12:15 AM Designing Fleets (0.0380s) 12/19/2019 5:12:15 AM Thinking Of Technologies (0.0170s) 12/19/2019 5:12:15 AM Categorizing Starboard Sensors (0.0110s) 12/19/2019 5:12:15 AM Injecting Galactic Variables (0.0160s) 12/19/2019 5:12:15 AM Discharging Colored Ions (0.0370s) 12/19/2019 5:12:15 AM Replicating Ion Colors (0.0120s) 12/19/2019 5:12:16 AM Investigating Starfields (1.1270s) 12/19/2019 5:12:26 AM Resizing Distant Planets (10.3660s) 12/19/2019 5:12:26 AM Investigating Map Signatures (0.0280s) 12/19/2019 5:12:26 AM Collating Solar Systems (0.0170s) 12/19/2019 5:12:26 AM Categorizing All Planets (0.0080s) 12/19/2019 5:12:26 AM Organizing Commands (0.0420s) 12/19/2019 5:12:26 AM Calculating Firing Cones (0.0180s) 12/19/2019 5:12:27 AM Collapsing Pile Of Ship Parts (0.9870s) 12/19/2019 5:12:35 AM Replicating Terminal (7.5480s) 12/19/2019 5:12:35 AM Issuing Orders (0.0090s) 12/19/2019 5:12:35 AM Augmenting Infusers (0.0110s) 12/19/2019 5:12:35 AM Infusing (0.0410s) 12/19/2019 5:12:35 AM Post-Proton Surge (0.0100s) 12/19/2019 5:12:35 AM Calibrate Weapons Arrays (0.0310s) 12/19/2019 5:12:35 AM Stimulate Modulation (0.0260s) 12/19/2019 5:12:35 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/19/2019 5:12:36 AM Load Surrogates (1.1680s) 12/19/2019 5:12:36 AM Load Historical Documents (0.0060s) 12/19/2019 5:12:36 AM 25.9 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Investigating Starfields (1.1s) Resizing Distant Planets (10.4s) Collapsing Pile Of Ship Parts (1.0s) Replicating Terminal (7.5s) Load Surrogates (1.2s) 12/19/2019 5:12:37 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at ArcenGameController.Update () [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 12/19/2019 5:13:03 AM Start Generate Partial Map with Realistic and seed 638278169 and planet count 100 and 17 factions 12/19/2019 5:13:03 AM World Created, Launching Server 12/19/2019 5:13:04 AM Successfully opened host socket 12/19/2019 5:13:43 AM Start Generate Partial Map with Realistic and seed 97375219 and planet count 100 and 18 factions 12/19/2019 5:13:44 AM Generate Partial Map Complete 12/19/2019 5:13:45 AM Start Generate Partial Map with Realistic and seed 957743130 and planet count 100 and 18 factions 12/19/2019 5:13:46 AM Generate Partial Map Complete 12/19/2019 5:13:47 AM Start Generate Partial Map with Realistic and seed 44288272 and planet count 100 and 18 factions 12/19/2019 5:13:48 AM Generate Partial Map Complete 12/19/2019 5:13:50 AM Start Generate Partial Map with Realistic and seed 286585949 and planet count 100 and 18 factions 12/19/2019 5:13:50 AM Generate Partial Map Complete 12/19/2019 5:14:20 AM Start Generate FULL Map with Realistic and seed 286585949 and planet count 100 and 18 factions 12/19/2019 5:14:20 AM Generate FULL Map Complete 12/19/2019 5:15:34 AM Could not find Steam achievement with identifier 'Snap Out of It!' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 at SteamworksControllerBase.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass133_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/19/2019 5:15:34 AM Logged Achievement To Steam Snap Out of It! 12/19/2019 5:15:34 AM Could not find Steam achievement with identifier 'Fighting a Shadow' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 at SteamworksControllerBase.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass133_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/19/2019 5:15:34 AM Logged Achievement To Steam Fighting a Shadow 12/19/2019 5:15:34 AM Could not find Steam achievement with identifier 'Off to the Dire Graveyard' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 at SteamworksControllerBase.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.AIW2.External.SpecialFaction_Human.HandleAchievementsEarned (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSecondLogic_Stage3Main_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass133_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/19/2019 5:15:34 AM Logged Achievement To Steam Off to the Dire Graveyard 12/19/2019 5:25:12 AM Could not find Steam achievement with identifier 'Research Grant' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at FrontEndLinkImplementation.LogSteamAchievementAsComplete (System.String AchievementIdentifier) [0x00000] in <44750061a5774c98ad0f428ece4ca2ea>:0 at SteamworksControllerBase.LogSteamAchievementAsComplete (System.String AchievementName) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at PresentationLayer_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement item, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in <12657d7e3f7a4578a232d5b863e929c7>:0 at Arcen.AIW2.Core.Engine_AIW2.Achievement_AfterBeingMarkedComplete (Arcen.Universal.Achievement achievement, System.Boolean AlreadyHadThisAchievementGlobally) [0x00000] in :0 at Arcen.Universal.Achievement.MarkComplete_Internal () [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.Universal.Achievement.MarkCompleteAndReturnIfAnyDataChanged (System.Boolean AlsoSaveToDiskIfLoggedAnything) [0x00000] in <40ae26c12fbb430281be7df6d1d81039>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad TargetOrNull, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.Hacking_GrantShipLine.DoSuccessfulCompletionLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.BaseHackingImplementation.DoOneSecondOfHackingLogic (Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntity_Squad Hacker, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.HackingType type, Arcen.AIW2.Core.HackingEvent Event) [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntitySecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.Planet+<>c__DisplayClass159_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoCombatSecond (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <0bb486dea58142f0be5b37780af52a74>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/19/2019 5:25:12 AM Logged Achievement To Steam Research Grant 12/19/2019 5:51:23 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/21/2019 3:44:55 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/21/2019 3:44:55 AM Boot up FleetOS (0.5130s) 12/21/2019 3:44:55 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/21/2019 3:44:55 AM Check System Logs For Rogue Intelligence (0.0860s) 12/21/2019 3:44:56 AM Game Version: 1.023 12/21/2019 3:44:56 AM Eject Trash Into Hyperspace (0.3290s) 12/21/2019 3:44:56 AM Expansions: The Spire Rises (NOT INSTALLED) 12/21/2019 3:44:56 AM Check For Extra Modules (0.0200s) 12/21/2019 3:44:56 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/21/2019 3:44:56 AM Bring Cloaking Systems Online (0.0360s) 12/21/2019 3:44:56 AM Remembering Alamo (0.0610s) 12/21/2019 3:44:56 AM Generating Framerates (0.0130s) 12/21/2019 3:44:56 AM Recalculate Speed Of Light (0.0310s) 12/21/2019 3:44:56 AM Check Nearby Stellar Masses (0.0370s) 12/21/2019 3:44:56 AM No resolution change was required. 12/21/2019 3:44:56 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/21/2019 3:44:56 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/21/2019 3:44:56 AM Refresh Optical Lensing (0.0290s) 12/21/2019 3:44:56 AM Revise Fundamental Physical Laws (0.0550s) 12/21/2019 3:44:56 AM Boot Audio Comms (0.0180s) 12/21/2019 3:44:56 AM Establish Individual Audio Links (0.0170s) 12/21/2019 3:44:56 AM Prepare Explosions and Crackles (0.2230s) 12/21/2019 3:44:57 AM Optimize Comfort On Command Decks (0.5070s) 12/21/2019 3:44:57 AM Calculate Odds Of Success (0.0440s) 12/21/2019 3:44:57 AM Briefly Panic (0.5330s) 12/21/2019 3:44:58 AM Install Confidence Routines (0.4100s) 12/21/2019 3:44:58 AM Bring Commander Interface Online (0.1410s) 12/21/2019 3:44:58 AM Motivate All Crews (0.0580s) 12/21/2019 3:44:58 AM Externalizing Patterns (0.0270s) 12/21/2019 3:44:58 AM Disengaging Constants (0.3540s) 12/21/2019 3:44:58 AM Late Axionic Computations (0.2130s) 12/21/2019 3:44:58 AM Connecting to Fleet Command (0.0120s) 12/21/2019 3:44:58 AM Thinking Of Advice (0.0100s) 12/21/2019 3:44:58 AM Degaussing Advice (0.0300s) 12/21/2019 3:44:58 AM Naming All Known Planets (0.0100s) 12/21/2019 3:44:58 AM Remembering Speeds (0.0100s) 12/21/2019 3:44:58 AM Prioritizing Targets (0.0110s) 12/21/2019 3:44:58 AM Rebooting Sensor Arrays (0.0100s) 12/21/2019 3:44:59 AM Unloading Prismatic Grid (0.0100s) 12/21/2019 3:44:59 AM Thinking Of Objectives (0.0100s) 12/21/2019 3:44:59 AM Re-Aligning Objectives (0.0120s) 12/21/2019 3:44:59 AM Inhibiting Visual Scans (0.0200s) 12/21/2019 3:44:59 AM Synthesizing Vocals (0.0110s) 12/21/2019 3:44:59 AM Ventilating Scenarios (0.0110s) 12/21/2019 3:44:59 AM Decontaminating Targeting Systems (0.0120s) 12/21/2019 3:44:59 AM Ejecting Tactical Core (0.0110s) 12/21/2019 3:44:59 AM Calibrating Formations (0.0110s) 12/21/2019 3:44:59 AM Intercepting Galactic Maps (0.0130s) 12/21/2019 3:44:59 AM Sterilizing Test Chamber (0.0150s) 12/21/2019 3:44:59 AM Faction Diagnostics (0.0210s) 12/21/2019 3:44:59 AM Buffering Hackers (0.0260s) 12/21/2019 3:44:59 AM Inverting Death (0.0130s) 12/21/2019 3:44:59 AM Linear Field Variance (0.1970s) 12/21/2019 3:44:59 AM Charging Marks (0.0130s) 12/21/2019 3:44:59 AM Range Manifolds (0.0130s) 12/21/2019 3:44:59 AM Purging ROFs (0.0110s) 12/21/2019 3:44:59 AM Manipulating Speeds (0.0140s) 12/21/2019 3:44:59 AM Detecting Projectiles (0.0110s) 12/21/2019 3:44:59 AM Grouping Flow Fields (0.0130s) 12/21/2019 3:44:59 AM Modulating Flow Field Groups (0.0210s) 12/21/2019 3:44:59 AM Designing Fleets (0.0350s) 12/21/2019 3:44:59 AM Thinking Of Technologies (0.0150s) 12/21/2019 3:44:59 AM Categorizing Starboard Sensors (0.0120s) 12/21/2019 3:44:59 AM Injecting Galactic Variables (0.0200s) 12/21/2019 3:44:59 AM Discharging Colored Ions (0.0370s) 12/21/2019 3:44:59 AM Replicating Ion Colors (0.0110s) 12/21/2019 3:45:00 AM Investigating Starfields (1.1080s) 12/21/2019 3:45:08 AM Blowing Up Distant Planets (7.7580s) 12/21/2019 3:45:08 AM Investigating Map Signatures (0.0280s) 12/21/2019 3:45:08 AM Collating Solar Systems (0.0160s) 12/21/2019 3:45:08 AM Categorizing All Planets (0.0090s) 12/21/2019 3:45:08 AM Organizing Commands (0.0420s) 12/21/2019 3:45:08 AM Calculating Firing Cones (0.0160s) 12/21/2019 3:45:09 AM Ejecting Ship Parts Into Space (1.0180s) 12/21/2019 3:45:17 AM Polarize Deflectors (7.3920s) 12/21/2019 3:45:17 AM Issuing Orders (0.0090s) 12/21/2019 3:45:17 AM Augmenting Infusers (0.0100s) 12/21/2019 3:45:17 AM Infusing (0.0350s) 12/21/2019 3:45:17 AM Post-Proton Surge (0.0130s) 12/21/2019 3:45:17 AM Calibrate Weapons Arrays (0.0330s) 12/21/2019 3:45:17 AM Stimulate Modulation (0.0260s) 12/21/2019 3:45:17 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/21/2019 3:45:18 AM Load Surrogates (1.1910s) 12/21/2019 3:45:18 AM Load Historical Documents (0.0070s) 12/21/2019 3:45:18 AM 23.2 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Disengaging Constants (0.4s) Investigating Starfields (1.1s) Blowing Up Distant Planets (7.8s) Ejecting Ship Parts Into Space (1.0s) Polarize Deflectors (7.4s) Load Surrogates (1.2s) 12/21/2019 3:45:18 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/21/2019 3:45:57 AM Start Generate Partial Map with Realistic and seed 286585949 and planet count 100 and 17 factions 12/21/2019 3:45:57 AM World Created, Launching Server 12/21/2019 3:45:58 AM Successfully opened host socket 12/21/2019 3:46:01 AM Start Generate Partial Map with Realistic and seed 525093779 and planet count 100 and 17 factions 12/21/2019 3:46:02 AM Generate Partial Map Complete 12/21/2019 3:46:04 AM Start Generate Partial Map with Realistic and seed 844524665 and planet count 100 and 17 factions 12/21/2019 3:46:05 AM Generate Partial Map Complete 12/21/2019 3:46:06 AM Start Generate Partial Map with Realistic and seed 752446544 and planet count 100 and 17 factions 12/21/2019 3:46:07 AM Generate Partial Map Complete 12/21/2019 3:47:33 AM Start Generate FULL Map with Realistic and seed 752446544 and planet count 100 and 18 factions 12/21/2019 3:47:34 AM Generate FULL Map Complete 12/21/2019 3:53:51 AM Logged Achievement To Steam Teach a Man to Fish... 12/21/2019 3:57:20 AM Logged Achievement To Steam Research Grant 12/21/2019 4:19:12 AM Logged Achievement To Steam Tech Tree 12/21/2019 5:48:16 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/21/2019 1:35:35 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/21/2019 1:35:35 PM Boot up FleetOS (0.4949s) 12/21/2019 1:35:35 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/21/2019 1:35:35 PM Check System Logs For Rogue Intelligence (0.0810s) 12/21/2019 1:35:35 PM Game Version: 1.023 12/21/2019 1:35:35 PM Eject Trash Into Hyperspace (0.1780s) 12/21/2019 1:35:35 PM Expansions: The Spire Rises (NOT INSTALLED) 12/21/2019 1:35:35 PM Check For Extra Modules (0.0220s) 12/21/2019 1:35:35 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/21/2019 1:35:35 PM Bring Cloaking Systems Online (0.0360s) 12/21/2019 1:35:35 PM Remembering Alamo (0.0860s) 12/21/2019 1:35:35 PM Generating Framerates (0.0180s) 12/21/2019 1:35:35 PM Recalculate Speed Of Light (0.0320s) 12/21/2019 1:35:35 PM Check Nearby Stellar Masses (0.0370s) 12/21/2019 1:35:35 PM No resolution change was required. 12/21/2019 1:35:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/21/2019 1:35:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/21/2019 1:35:35 PM Refresh Optical Lensing (0.0280s) 12/21/2019 1:35:35 PM Revise Fundamental Physical Laws (0.0620s) 12/21/2019 1:35:35 PM Boot Audio Comms (0.0210s) 12/21/2019 1:35:35 PM Establish Individual Audio Links (0.0170s) 12/21/2019 1:35:35 PM Prepare Explosions and Crackles (0.2380s) 12/21/2019 1:35:36 PM Optimize Comfort On Command Decks (0.4969s) 12/21/2019 1:35:36 PM Calculate Odds Of Success (0.0590s) 12/21/2019 1:35:37 PM Briefly Panic (0.5629s) 12/21/2019 1:35:37 PM Install Confidence Routines (0.4239s) 12/21/2019 1:35:37 PM Bring Commander Interface Online (0.1430s) 12/21/2019 1:35:37 PM Motivate All Crews (0.0550s) 12/21/2019 1:35:37 PM Externalizing Patterns (0.0260s) 12/21/2019 1:35:37 PM Disengaging Constants (0.0640s) 12/21/2019 1:35:38 PM Late Axionic Computations (0.2140s) 12/21/2019 1:35:38 PM Connecting to Fleet Command (0.0120s) 12/21/2019 1:35:38 PM Thinking Of Advice (0.0110s) 12/21/2019 1:35:38 PM Degaussing Advice (0.0280s) 12/21/2019 1:35:38 PM Naming All Known Planets (0.0100s) 12/21/2019 1:35:38 PM Remembering Speeds (0.0120s) 12/21/2019 1:35:38 PM Prioritizing Targets (0.0110s) 12/21/2019 1:35:38 PM Rebooting Sensor Arrays (0.0110s) 12/21/2019 1:35:38 PM Unloading Prismatic Grid (0.0100s) 12/21/2019 1:35:38 PM Thinking Of Objectives (0.0100s) 12/21/2019 1:35:38 PM Re-Aligning Objectives (0.0120s) 12/21/2019 1:35:38 PM Inhibiting Visual Scans (0.0190s) 12/21/2019 1:35:38 PM Synthesizing Vocals (0.0110s) 12/21/2019 1:35:38 PM Ventilating Scenarios (0.0110s) 12/21/2019 1:35:38 PM Decontaminating Targeting Systems (0.0130s) 12/21/2019 1:35:38 PM Ejecting Tactical Core (0.0120s) 12/21/2019 1:35:38 PM Calibrating Formations (0.0100s) 12/21/2019 1:35:38 PM Intercepting Galactic Maps (0.0130s) 12/21/2019 1:35:38 PM Sterilizing Test Chamber (0.0160s) 12/21/2019 1:35:38 PM Faction Diagnostics (0.0200s) 12/21/2019 1:35:38 PM Buffering Hackers (0.0250s) 12/21/2019 1:35:38 PM Inverting Death (0.0140s) 12/21/2019 1:35:38 PM Linear Field Variance (0.1850s) 12/21/2019 1:35:38 PM Charging Marks (0.0130s) 12/21/2019 1:35:38 PM Range Manifolds (0.0120s) 12/21/2019 1:35:38 PM Purging ROFs (0.0120s) 12/21/2019 1:35:38 PM Manipulating Speeds (0.0150s) 12/21/2019 1:35:38 PM Detecting Projectiles (0.0110s) 12/21/2019 1:35:38 PM Grouping Flow Fields (0.0120s) 12/21/2019 1:35:38 PM Modulating Flow Field Groups (0.0230s) 12/21/2019 1:35:38 PM Designing Fleets (0.0380s) 12/21/2019 1:35:38 PM Thinking Of Technologies (0.0120s) 12/21/2019 1:35:38 PM Categorizing Starboard Sensors (0.0110s) 12/21/2019 1:35:38 PM Injecting Galactic Variables (0.0170s) 12/21/2019 1:35:38 PM Discharging Colored Ions (0.0360s) 12/21/2019 1:35:38 PM Replicating Ion Colors (0.0110s) 12/21/2019 1:35:39 PM Investigating Starfields (1.1398s) 12/21/2019 1:35:54 PM Cleaning Distant Planets (14.4208s) 12/21/2019 1:35:54 PM Investigating Map Signatures (0.0260s) 12/21/2019 1:35:54 PM Collating Solar Systems (0.0170s) 12/21/2019 1:35:54 PM Categorizing All Planets (0.0080s) 12/21/2019 1:35:54 PM Organizing Commands (0.0420s) 12/21/2019 1:35:54 PM Calculating Firing Cones (0.0180s) 12/21/2019 1:35:55 PM Offending Sentient Ship Parts (0.9998s) 12/21/2019 1:36:03 PM Resynchronize Auxiliary Primaries (7.9243s) 12/21/2019 1:36:03 PM Issuing Orders (0.0080s) 12/21/2019 1:36:03 PM Augmenting Infusers (0.0110s) 12/21/2019 1:36:03 PM Infusing (0.0380s) 12/21/2019 1:36:03 PM Post-Proton Surge (0.0100s) 12/21/2019 1:36:03 PM Calibrate Weapons Arrays (0.0310s) 12/21/2019 1:36:03 PM Stimulate Modulation (0.0260s) 12/21/2019 1:36:03 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/21/2019 1:36:04 PM Load Surrogates (1.1768s) 12/21/2019 1:36:04 PM Load Historical Documents (0.0060s) 12/21/2019 1:36:04 PM 30.0 seconds total load time. Boot up FleetOS (0.5s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Investigating Starfields (1.1s) Cleaning Distant Planets (14.4s) Offending Sentient Ship Parts (1.0s) Resynchronize Auxiliary Primaries (7.9s) Load Surrogates (1.2s) 12/21/2019 1:36:04 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/21/2019 1:51:28 PM Added the faction AIReserves. 12/21/2019 1:51:28 PM PlayerAccount Ampersand has now been put in control of faction 11. 12/21/2019 1:51:28 PM PlayerAccount Ampersand has now been put in control of faction 11. 12/21/2019 1:51:28 PM Successfully opened host socket 12/21/2019 1:51:28 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions 12/21/2019 1:51:28 PM Generate FULL Map Complete 12/21/2019 1:58:47 PM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/21/2019 1:59:52 PM Skipped log Achievement To Steam Tech Tree because we think it's already there. 12/21/2019 2:14:12 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 12/21/2019 2:19:46 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/22/2019 5:15:49 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/22/2019 5:15:49 PM Boot up FleetOS (0.5490s) 12/22/2019 5:15:49 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/22/2019 5:15:49 PM Check System Logs For Rogue Intelligence (0.0820s) 12/22/2019 5:15:49 PM Game Version: 1.023 12/22/2019 5:15:49 PM Eject Trash Into Hyperspace (0.3330s) 12/22/2019 5:15:49 PM Expansions: The Spire Rises (NOT INSTALLED) 12/22/2019 5:15:49 PM Check For Extra Modules (0.0280s) 12/22/2019 5:15:49 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/22/2019 5:15:49 PM Bring Cloaking Systems Online (0.0380s) 12/22/2019 5:15:49 PM Remembering Alamo (0.0390s) 12/22/2019 5:15:49 PM Generating Framerates (0.0160s) 12/22/2019 5:15:49 PM Recalculate Speed Of Light (0.0400s) 12/22/2019 5:15:49 PM Check Nearby Stellar Masses (0.0520s) 12/22/2019 5:15:49 PM No resolution change was required. 12/22/2019 5:15:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/22/2019 5:15:49 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/22/2019 5:15:49 PM Refresh Optical Lensing (0.0350s) 12/22/2019 5:15:50 PM Revise Fundamental Physical Laws (0.3380s) 12/22/2019 5:15:50 PM Boot Audio Comms (0.0210s) 12/22/2019 5:15:50 PM Establish Individual Audio Links (0.0220s) 12/22/2019 5:15:50 PM Prepare Explosions and Crackles (0.2790s) 12/22/2019 5:15:50 PM Optimize Comfort On Command Decks (0.4540s) 12/22/2019 5:15:50 PM Calculate Odds Of Success (0.0620s) 12/22/2019 5:15:51 PM Briefly Panic (0.5290s) 12/22/2019 5:15:51 PM Install Confidence Routines (0.4030s) 12/22/2019 5:15:52 PM Bring Commander Interface Online (0.1510s) 12/22/2019 5:15:52 PM Motivate All Crews (0.0540s) 12/22/2019 5:15:52 PM Externalizing Patterns (0.0270s) 12/22/2019 5:15:52 PM Disengaging Constants (0.3390s) 12/22/2019 5:15:52 PM Late Axionic Computations (0.4690s) 12/22/2019 5:15:52 PM Connecting to Fleet Command (0.0140s) 12/22/2019 5:15:52 PM Thinking Of Advice (0.0120s) 12/22/2019 5:15:53 PM Degaussing Advice (0.0460s) 12/22/2019 5:15:53 PM Naming All Known Planets (0.0150s) 12/22/2019 5:15:53 PM Remembering Speeds (0.0400s) 12/22/2019 5:15:53 PM Prioritizing Targets (0.0360s) 12/22/2019 5:15:53 PM Rebooting Sensor Arrays (0.0360s) 12/22/2019 5:15:53 PM Unloading Prismatic Grid (0.0370s) 12/22/2019 5:15:53 PM Thinking Of Objectives (0.0140s) 12/22/2019 5:15:53 PM Re-Aligning Objectives (0.0140s) 12/22/2019 5:15:53 PM Inhibiting Visual Scans (0.2830s) 12/22/2019 5:15:53 PM Synthesizing Vocals (0.0160s) 12/22/2019 5:15:53 PM Ventilating Scenarios (0.0120s) 12/22/2019 5:15:53 PM Decontaminating Targeting Systems (0.0290s) 12/22/2019 5:15:53 PM Ejecting Tactical Core (0.0410s) 12/22/2019 5:15:53 PM Calibrating Formations (0.0530s) 12/22/2019 5:15:53 PM Intercepting Galactic Maps (0.0555s) 12/22/2019 5:15:53 PM Sterilizing Test Chamber (0.0240s) 12/22/2019 5:15:53 PM Faction Diagnostics (0.0230s) 12/22/2019 5:15:53 PM Buffering Hackers (0.0270s) 12/22/2019 5:15:53 PM Inverting Death (0.0160s) 12/22/2019 5:15:54 PM Linear Field Variance (0.1990s) 12/22/2019 5:15:54 PM Charging Marks (0.0150s) 12/22/2019 5:15:54 PM Range Manifolds (0.0160s) 12/22/2019 5:15:54 PM Purging ROFs (0.0200s) 12/22/2019 5:15:54 PM Manipulating Speeds (0.0400s) 12/22/2019 5:15:54 PM Detecting Projectiles (0.0370s) 12/22/2019 5:15:54 PM Grouping Flow Fields (0.0180s) 12/22/2019 5:15:54 PM Modulating Flow Field Groups (0.0250s) 12/22/2019 5:15:54 PM Designing Fleets (0.0410s) 12/22/2019 5:15:54 PM Thinking Of Technologies (0.0170s) 12/22/2019 5:15:54 PM Categorizing Starboard Sensors (0.0130s) 12/22/2019 5:15:54 PM Injecting Galactic Variables (0.0230s) 12/22/2019 5:15:54 PM Discharging Colored Ions (0.0390s) 12/22/2019 5:15:54 PM Replicating Ion Colors (0.0130s) 12/22/2019 5:15:55 PM Investigating Starfields (1.0860s) 12/22/2019 5:16:09 PM Detecting Distant Planets (14.0222s) 12/22/2019 5:16:09 PM Investigating Map Signatures (0.0350s) 12/22/2019 5:16:09 PM Collating Solar Systems (0.0170s) 12/22/2019 5:16:09 PM Categorizing All Planets (0.0080s) 12/22/2019 5:16:09 PM Organizing Commands (0.0450s) 12/22/2019 5:16:09 PM Calculating Firing Cones (0.0160s) 12/22/2019 5:16:10 PM Ejecting Ship Parts Into Space (1.0110s) 12/22/2019 5:16:18 PM Collecting Solar Wind (7.5051s) 12/22/2019 5:16:18 PM Issuing Orders (0.0080s) 12/22/2019 5:16:18 PM Augmenting Infusers (0.0110s) 12/22/2019 5:16:18 PM Infusing (0.0390s) 12/22/2019 5:16:18 PM Post-Proton Surge (0.0120s) 12/22/2019 5:16:18 PM Calibrate Weapons Arrays (0.0350s) 12/22/2019 5:16:18 PM Stimulate Modulation (0.0260s) 12/22/2019 5:16:18 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/22/2019 5:16:19 PM Load Surrogates (1.1870s) 12/22/2019 5:16:19 PM Load Historical Documents (0.0060s) 12/22/2019 5:16:19 PM 30.8 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.1s) Detecting Distant Planets (14.0s) Ejecting Ship Parts Into Space (1.0s) Collecting Solar Wind (7.5s) Load Surrogates (1.2s) 12/22/2019 5:16:19 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/22/2019 5:16:49 PM Added the faction AIReserves. 12/22/2019 5:16:49 PM PlayerAccount Ampersand has now been put in control of faction 11. 12/22/2019 5:16:49 PM PlayerAccount Ampersand has now been put in control of faction 11. 12/22/2019 5:16:49 PM Successfully opened host socket 12/22/2019 5:16:49 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions 12/22/2019 5:16:50 PM Generate FULL Map Complete 12/22/2019 5:31:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/24/2019 6:35:53 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/24/2019 6:35:53 PM Boot up FleetOS (0.4710s) 12/24/2019 6:35:53 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/24/2019 6:35:53 PM Check System Logs For Rogue Intelligence (0.0920s) 12/24/2019 6:35:54 PM Game Version: 1.025 12/24/2019 6:35:54 PM Eject Trash Into Hyperspace (0.3930s) 12/24/2019 6:35:54 PM Expansions: The Spire Rises (NOT INSTALLED) 12/24/2019 6:35:54 PM Check For Extra Modules (0.0200s) 12/24/2019 6:35:54 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/24/2019 6:35:54 PM Bring Cloaking Systems Online (0.0280s) 12/24/2019 6:35:54 PM Remembering Alamo (0.0290s) 12/24/2019 6:35:54 PM Generating Framerates (0.0110s) 12/24/2019 6:35:54 PM Recalculate Speed Of Light (0.0260s) 12/24/2019 6:35:54 PM Check Nearby Stellar Masses (0.0350s) 12/24/2019 6:35:54 PM No resolution change was required. 12/24/2019 6:35:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/24/2019 6:35:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/24/2019 6:35:54 PM Refresh Optical Lensing (0.0270s) 12/24/2019 6:35:54 PM Revise Fundamental Physical Laws (0.3420s) 12/24/2019 6:35:54 PM Boot Audio Comms (0.0180s) 12/24/2019 6:35:54 PM Establish Individual Audio Links (0.0200s) 12/24/2019 6:35:54 PM Prepare Explosions and Crackles (0.2320s) 12/24/2019 6:35:55 PM Optimize Comfort On Command Decks (0.5110s) 12/24/2019 6:35:55 PM Calculate Odds Of Success (0.0650s) 12/24/2019 6:35:55 PM Briefly Panic (0.5500s) 12/24/2019 6:35:56 PM Install Confidence Routines (0.3930s) 12/24/2019 6:35:56 PM Bring Commander Interface Online (0.1430s) 12/24/2019 6:35:56 PM Motivate All Crews (0.0580s) 12/24/2019 6:35:56 PM Externalizing Patterns (0.0270s) 12/24/2019 6:35:56 PM Disengaging Constants (0.3380s) 12/24/2019 6:35:57 PM Late Axionic Computations (0.4980s) 12/24/2019 6:35:57 PM Connecting to Fleet Command (0.0150s) 12/24/2019 6:35:57 PM Thinking Of Advice (0.0120s) 12/24/2019 6:35:57 PM Degaussing Advice (0.0330s) 12/24/2019 6:35:57 PM Naming All Known Planets (0.0110s) 12/24/2019 6:35:57 PM Remembering Speeds (0.0120s) 12/24/2019 6:35:57 PM Prioritizing Targets (0.0120s) 12/24/2019 6:35:57 PM Rebooting Sensor Arrays (0.0130s) 12/24/2019 6:35:57 PM Unloading Prismatic Grid (0.0100s) 12/24/2019 6:35:57 PM Thinking Of Objectives (0.0120s) 12/24/2019 6:35:57 PM Re-Aligning Objectives (0.0120s) 12/24/2019 6:35:57 PM Inhibiting Visual Scans (0.2940s) 12/24/2019 6:35:57 PM Synthesizing Vocals (0.0180s) 12/24/2019 6:35:57 PM Ventilating Scenarios (0.0140s) 12/24/2019 6:35:57 PM Decontaminating Targeting Systems (0.0160s) 12/24/2019 6:35:57 PM Ejecting Tactical Core (0.0140s) 12/24/2019 6:35:57 PM Calibrating Formations (0.0160s) 12/24/2019 6:35:57 PM Intercepting Galactic Maps (0.0230s) 12/24/2019 6:35:57 PM Sterilizing Test Chamber (0.0190s) 12/24/2019 6:35:57 PM Faction Diagnostics (0.0270s) 12/24/2019 6:35:58 PM Buffering Hackers (0.0290s) 12/24/2019 6:35:58 PM Inverting Death (0.0160s) 12/24/2019 6:35:58 PM Linear Field Variance (0.2070s) 12/24/2019 6:35:58 PM Charging Marks (0.0140s) 12/24/2019 6:35:58 PM Range Manifolds (0.0130s) 12/24/2019 6:35:58 PM Purging ROFs (0.0120s) 12/24/2019 6:35:58 PM Manipulating Speeds (0.0150s) 12/24/2019 6:35:58 PM Detecting Projectiles (0.0130s) 12/24/2019 6:35:58 PM Grouping Flow Fields (0.0140s) 12/24/2019 6:35:58 PM Modulating Flow Field Groups (0.0240s) 12/24/2019 6:35:58 PM Designing Fleets (0.0450s) 12/24/2019 6:35:58 PM Thinking Of Technologies (0.0170s) 12/24/2019 6:35:58 PM Categorizing Starboard Sensors (0.0130s) 12/24/2019 6:35:58 PM Injecting Galactic Variables (0.0250s) 12/24/2019 6:35:58 PM Discharging Colored Ions (0.0370s) 12/24/2019 6:35:58 PM Replicating Ion Colors (0.0130s) 12/24/2019 6:35:59 PM Investigating Starfields (1.1630s) 12/24/2019 6:36:11 PM Pinpointing Distant Planets (11.7450s) 12/24/2019 6:36:11 PM Investigating Map Signatures (0.0340s) 12/24/2019 6:36:11 PM Collating Solar Systems (0.0160s) 12/24/2019 6:36:11 PM Categorizing All Planets (0.0090s) 12/24/2019 6:36:11 PM Organizing Commands (0.0300s) 12/24/2019 6:36:11 PM Calculating Firing Cones (0.0080s) 12/24/2019 6:36:12 PM Maliciously Weakening Ship Parts (1.0290s) 12/24/2019 6:36:20 PM Check for Magnetic Feedback (7.8380s) 12/24/2019 6:36:20 PM Issuing Orders (0.0090s) 12/24/2019 6:36:20 PM Augmenting Infusers (0.0110s) 12/24/2019 6:36:20 PM Infusing (0.0390s) 12/24/2019 6:36:20 PM Post-Proton Surge (0.0080s) 12/24/2019 6:36:20 PM Calibrate Weapons Arrays (0.0280s) 12/24/2019 6:36:20 PM Stimulate Modulation (0.0280s) 12/24/2019 6:36:20 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/24/2019 6:36:21 PM Load Surrogates (1.1900s) 12/24/2019 6:36:21 PM Load Historical Documents (0.0060s) 12/24/2019 6:36:21 PM 28.6 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.4s) Revise Fundamental Physical Laws (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.2s) Pinpointing Distant Planets (11.7s) Maliciously Weakening Ship Parts (1.0s) Check for Magnetic Feedback (7.8s) Load Surrogates (1.2s) 12/24/2019 6:36:22 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at ArcenGameController.Update () [0x00000] in :0 12/24/2019 6:38:11 PM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions 12/24/2019 6:38:11 PM World Created, Launching Server 12/24/2019 6:38:11 PM Successfully opened host socket 12/24/2019 6:38:15 PM Start Generate Partial Map with Octopus and seed 197769919 and planet count 100 and 17 factions 12/24/2019 6:38:15 PM Generate Partial Map Complete 12/24/2019 6:38:25 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 17 factions 12/24/2019 6:38:25 PM Generate Partial Map Complete 12/24/2019 6:38:31 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 17 factions 12/24/2019 6:38:31 PM Generate Partial Map Complete 12/24/2019 6:38:36 PM Start Generate Partial Map with Realistic and seed 785345425 and planet count 100 and 17 factions 12/24/2019 6:38:37 PM Generate Partial Map Complete 12/24/2019 6:38:38 PM Start Generate Partial Map with Realistic and seed 718551102 and planet count 100 and 17 factions 12/24/2019 6:38:38 PM Generate Partial Map Complete 12/24/2019 6:38:40 PM Start Generate Partial Map with Realistic and seed 695906089 and planet count 100 and 17 factions 12/24/2019 6:38:40 PM Generate Partial Map Complete 12/24/2019 6:38:42 PM Start Generate Partial Map with Realistic and seed 134008195 and planet count 100 and 17 factions 12/24/2019 6:38:42 PM Generate Partial Map Complete 12/24/2019 6:38:43 PM Start Generate Partial Map with Realistic and seed 210555334 and planet count 100 and 17 factions 12/24/2019 6:38:44 PM Generate Partial Map Complete 12/24/2019 6:38:45 PM Start Generate Partial Map with Realistic and seed 393155985 and planet count 100 and 17 factions 12/24/2019 6:38:45 PM Generate Partial Map Complete 12/24/2019 6:38:46 PM Start Generate Partial Map with Realistic and seed 533899192 and planet count 100 and 17 factions 12/24/2019 6:38:47 PM Generate Partial Map Complete 12/24/2019 6:38:48 PM Start Generate Partial Map with Realistic and seed 463223221 and planet count 100 and 17 factions 12/24/2019 6:38:48 PM Generate Partial Map Complete 12/24/2019 6:38:50 PM Start Generate Partial Map with Realistic and seed 777161239 and planet count 100 and 17 factions 12/24/2019 6:38:50 PM Generate Partial Map Complete 12/24/2019 6:38:52 PM Start Generate Partial Map with Realistic and seed 258024488 and planet count 100 and 17 factions 12/24/2019 6:38:52 PM Generate Partial Map Complete 12/24/2019 6:38:54 PM Start Generate Partial Map with Realistic and seed 362561853 and planet count 100 and 17 factions 12/24/2019 6:38:54 PM Generate Partial Map Complete 12/24/2019 6:38:55 PM Start Generate Partial Map with Realistic and seed 413102125 and planet count 100 and 17 factions 12/24/2019 6:38:56 PM Generate Partial Map Complete 12/24/2019 6:38:57 PM Start Generate Partial Map with Realistic and seed 760644870 and planet count 100 and 17 factions 12/24/2019 6:38:57 PM Generate Partial Map Complete 12/24/2019 6:38:59 PM Start Generate Partial Map with Realistic and seed 877317425 and planet count 100 and 17 factions 12/24/2019 6:38:59 PM Generate Partial Map Complete 12/24/2019 6:39:02 PM Start Generate Partial Map with Realistic and seed 28245400 and planet count 100 and 17 factions 12/24/2019 6:39:02 PM Generate Partial Map Complete 12/24/2019 6:39:04 PM Start Generate Partial Map with Realistic and seed 117838541 and planet count 100 and 17 factions 12/24/2019 6:39:04 PM Generate Partial Map Complete 12/24/2019 6:39:09 PM Start Generate Partial Map with Realistic and seed 596153498 and planet count 100 and 17 factions 12/24/2019 6:39:10 PM Generate Partial Map Complete 12/24/2019 6:39:11 PM Start Generate Partial Map with Realistic and seed 228511509 and planet count 100 and 17 factions 12/24/2019 6:39:11 PM Generate Partial Map Complete 12/24/2019 6:39:13 PM Start Generate Partial Map with Realistic and seed 714675673 and planet count 100 and 17 factions 12/24/2019 6:39:13 PM Generate Partial Map Complete 12/24/2019 6:39:15 PM Start Generate Partial Map with Realistic and seed 163176600 and planet count 100 and 17 factions 12/24/2019 6:39:15 PM Generate Partial Map Complete 12/24/2019 6:41:43 PM Start Generate FULL Map with Realistic and seed 163176600 and planet count 100 and 19 factions 12/24/2019 6:41:44 PM Generate FULL Map Complete 12/24/2019 6:47:45 PM No resolution change was required. 12/24/2019 6:47:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/24/2019 6:47:45 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/24/2019 7:14:50 PM Skipped log Achievement To Steam Tech Tree because we think it's already there. 12/24/2019 7:14:50 PM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/24/2019 7:19:15 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 12/24/2019 7:39:39 PM Logged Achievement To Steam Lots Of Energy 12/24/2019 7:51:43 PM Logged Achievement To Steam Snap Out of It! 12/24/2019 8:03:37 PM Logged Achievement To Steam Off to the Dire Graveyard 12/24/2019 8:12:05 PM Error in PreFillFactionBasedData inner entity loop innerDebugStage: 300 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.SpecialFaction_DysonSphere.GetShouldAttackNormallyExcludedTarget (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Squad Target) [0x00029] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.GameEntity_Squad.GetDamageForbiddenToThisTargetByTargetingRules (Arcen.AIW2.Core.PlanetFaction AttackerFaction, System.Boolean IsDirectOrder) [0x000ae] in :0 at Arcen.AIW2.Core.GameEntity_Squad.GetDoesThisTargetPassBasicEligibilityTests (Arcen.AIW2.Core.PlanetFaction AttackerFaction, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Collections.Generic.List`1[T] ExcludedTargetIDs, System.Boolean IsDirectOrder, Arcen.AIW2.Core.RangeCheckType RangeCheck) [0x000d9] in :0 at Arcen.AIW2.External.TargetListPlanning+<>c__DisplayClass22_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad defenderEntity) [0x000e8] in <8dde4b0329564619842f51eca3999aad>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.External.TargetListPlanning+<>c__DisplayClass22_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad defenderEntity) [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities_DebugOnly (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex) [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <8dde4b0329564619842f51eca3999aad>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/24/2019 8:58:04 PM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 12/24/2019 9:05:55 PM Logged Achievement To Steam Abandon All Cookies Ye Who Enter Here 12/24/2019 9:21:30 PM Logged Achievement To Steam Lots Of Metal 12/24/2019 10:05:38 PM Logged Achievement To Steam The Way Home 12/24/2019 10:13:58 PM Logged Achievement To Steam Kills: Warrior 12/24/2019 10:40:46 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:46 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:46 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:46 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:46 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:46 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:46 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:46 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:46 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:46 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:46 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:46 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:46 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:46 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:40:47 PM BUG: Ship is on burningAndDying list but has not exploded at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.QuickDebug (System.String Message) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.AIW2.ExternalVisualization.ShipVisualizer.UpdateBurningAndDyingStatus (System.Single DeltaTime) [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleLODsAndShipPartAnimations () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <2af91bf092bf43418669e9c4bb14b20a>:0 at ArcenMainGameVisuals.Update () [0x00000] in <0600d4bd2cf24151a04d44fa4fb120b9>:0 12/24/2019 10:46:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/26/2019 3:50:25 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/26/2019 3:50:25 AM Boot up FleetOS (0.4920s) 12/26/2019 3:50:25 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/26/2019 3:50:25 AM Check System Logs For Rogue Intelligence (0.0800s) 12/26/2019 3:50:25 AM Game Version: 1.025 12/26/2019 3:50:25 AM Eject Trash Into Hyperspace (0.3120s) 12/26/2019 3:50:25 AM Expansions: The Spire Rises (NOT INSTALLED) 12/26/2019 3:50:25 AM Check For Extra Modules (0.0250s) 12/26/2019 3:50:25 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/26/2019 3:50:25 AM Bring Cloaking Systems Online (0.0290s) 12/26/2019 3:50:25 AM Remembering Alamo (0.0350s) 12/26/2019 3:50:25 AM Generating Framerates (0.0120s) 12/26/2019 3:50:25 AM Recalculate Speed Of Light (0.0330s) 12/26/2019 3:50:26 AM Check Nearby Stellar Masses (0.0490s) 12/26/2019 3:50:26 AM No resolution change was required. 12/26/2019 3:50:26 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/26/2019 3:50:26 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/26/2019 3:50:26 AM Refresh Optical Lensing (0.0300s) 12/26/2019 3:50:26 AM Revise Fundamental Physical Laws (0.2880s) 12/26/2019 3:50:26 AM Boot Audio Comms (0.0220s) 12/26/2019 3:50:26 AM Establish Individual Audio Links (0.0200s) 12/26/2019 3:50:26 AM Prepare Explosions and Crackles (0.2560s) 12/26/2019 3:50:27 AM Optimize Comfort On Command Decks (0.4530s) 12/26/2019 3:50:27 AM Calculate Odds Of Success (0.0430s) 12/26/2019 3:50:27 AM Briefly Panic (0.5380s) 12/26/2019 3:50:28 AM Install Confidence Routines (0.4080s) 12/26/2019 3:50:28 AM Bring Commander Interface Online (0.1450s) 12/26/2019 3:50:28 AM Motivate All Crews (0.0560s) 12/26/2019 3:50:28 AM Externalizing Patterns (0.0260s) 12/26/2019 3:50:28 AM Disengaging Constants (0.3190s) 12/26/2019 3:50:29 AM Late Axionic Computations (0.4720s) 12/26/2019 3:50:29 AM Connecting to Fleet Command (0.0130s) 12/26/2019 3:50:29 AM Thinking Of Advice (0.0110s) 12/26/2019 3:50:29 AM Degaussing Advice (0.0290s) 12/26/2019 3:50:29 AM Naming All Known Planets (0.0090s) 12/26/2019 3:50:29 AM Remembering Speeds (0.0120s) 12/26/2019 3:50:29 AM Prioritizing Targets (0.0110s) 12/26/2019 3:50:29 AM Rebooting Sensor Arrays (0.0110s) 12/26/2019 3:50:29 AM Unloading Prismatic Grid (0.0100s) 12/26/2019 3:50:29 AM Thinking Of Objectives (0.0110s) 12/26/2019 3:50:29 AM Re-Aligning Objectives (0.0110s) 12/26/2019 3:50:29 AM Inhibiting Visual Scans (0.2800s) 12/26/2019 3:50:29 AM Synthesizing Vocals (0.0120s) 12/26/2019 3:50:29 AM Ventilating Scenarios (0.0110s) 12/26/2019 3:50:29 AM Decontaminating Targeting Systems (0.0130s) 12/26/2019 3:50:29 AM Ejecting Tactical Core (0.0120s) 12/26/2019 3:50:29 AM Calibrating Formations (0.0100s) 12/26/2019 3:50:29 AM Intercepting Galactic Maps (0.0150s) 12/26/2019 3:50:29 AM Sterilizing Test Chamber (0.0160s) 12/26/2019 3:50:29 AM Faction Diagnostics (0.0200s) 12/26/2019 3:50:29 AM Buffering Hackers (0.0270s) 12/26/2019 3:50:29 AM Inverting Death (0.0140s) 12/26/2019 3:50:29 AM Linear Field Variance (0.1830s) 12/26/2019 3:50:29 AM Charging Marks (0.0120s) 12/26/2019 3:50:29 AM Range Manifolds (0.0110s) 12/26/2019 3:50:29 AM Purging ROFs (0.0110s) 12/26/2019 3:50:29 AM Manipulating Speeds (0.0130s) 12/26/2019 3:50:29 AM Detecting Projectiles (0.0110s) 12/26/2019 3:50:29 AM Grouping Flow Fields (0.0110s) 12/26/2019 3:50:29 AM Modulating Flow Field Groups (0.0180s) 12/26/2019 3:50:29 AM Designing Fleets (0.0320s) 12/26/2019 3:50:29 AM Thinking Of Technologies (0.0140s) 12/26/2019 3:50:29 AM Categorizing Starboard Sensors (0.0110s) 12/26/2019 3:50:30 AM Injecting Galactic Variables (0.0190s) 12/26/2019 3:50:30 AM Discharging Colored Ions (0.0360s) 12/26/2019 3:50:30 AM Replicating Ion Colors (0.0130s) 12/26/2019 3:50:31 AM Investigating Starfields (1.0790s) 12/26/2019 3:50:40 AM Mapping Distant Planets (9.1110s) 12/26/2019 3:50:40 AM Investigating Map Signatures (0.0250s) 12/26/2019 3:50:40 AM Collating Solar Systems (0.0140s) 12/26/2019 3:50:40 AM Categorizing All Planets (0.0090s) 12/26/2019 3:50:40 AM Organizing Commands (0.0290s) 12/26/2019 3:50:40 AM Calculating Firing Cones (0.0090s) 12/26/2019 3:50:41 AM Jailbreaking Favorite Ship Parts (1.0040s) 12/26/2019 3:50:49 AM Gathering Nuclear Power (7.7380s) 12/26/2019 3:50:49 AM Issuing Orders (0.0090s) 12/26/2019 3:50:49 AM Augmenting Infusers (0.0110s) 12/26/2019 3:50:49 AM Infusing (0.0360s) 12/26/2019 3:50:49 AM Post-Proton Surge (0.0090s) 12/26/2019 3:50:49 AM Calibrate Weapons Arrays (0.0280s) 12/26/2019 3:50:49 AM Stimulate Modulation (0.0280s) 12/26/2019 3:50:49 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/26/2019 3:50:50 AM Load Surrogates (1.1890s) 12/26/2019 3:50:50 AM Load Historical Documents (0.0070s) 12/26/2019 3:50:50 AM 25.4 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.1s) Mapping Distant Planets (9.1s) Jailbreaking Favorite Ship Parts (1.0s) Gathering Nuclear Power (7.7s) Load Surrogates (1.2s) 12/26/2019 3:50:50 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at ArcenGameController.Update () [0x00000] in :0 12/26/2019 3:51:01 AM Start Generate Partial Map with Realistic and seed 163176600 and planet count 100 and 17 factions 12/26/2019 3:51:01 AM World Created, Launching Server 12/26/2019 3:51:02 AM Successfully opened host socket 12/26/2019 3:51:10 AM Start Generate Partial Map with Realistic and seed 393807755 and planet count 100 and 17 factions 12/26/2019 3:51:10 AM Generate Partial Map Complete 12/26/2019 3:53:35 AM Start Generate FULL Map with Realistic and seed 393807755 and planet count 100 and 18 factions 12/26/2019 3:53:36 AM Generate FULL Map Complete 12/26/2019 3:54:37 AM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/26/2019 4:00:52 AM Skipped log Achievement To Steam Research Grant because we think it's already there. 12/26/2019 4:44:23 AM Skipped log Achievement To Steam Tech Tree because we think it's already there. 12/26/2019 4:57:02 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/31/2019 12:32:13 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 12/31/2019 12:32:13 AM Boot up FleetOS (0.5100s) 12/31/2019 12:32:13 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/31/2019 12:32:13 AM Check System Logs For Rogue Intelligence (0.0895s) 12/31/2019 12:32:13 AM Game Version: 1.025 12/31/2019 12:32:13 AM Eject Trash Into Hyperspace (0.3400s) 12/31/2019 12:32:13 AM Expansions: The Spire Rises (NOT INSTALLED) 12/31/2019 12:32:13 AM Check For Extra Modules (0.0300s) 12/31/2019 12:32:13 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/31/2019 12:32:13 AM Bring Cloaking Systems Online (0.0450s) 12/31/2019 12:32:13 AM Remembering Alamo (0.0680s) 12/31/2019 12:32:13 AM Generating Framerates (0.0180s) 12/31/2019 12:32:13 AM Recalculate Speed Of Light (0.0320s) 12/31/2019 12:32:13 AM Check Nearby Stellar Masses (0.0350s) 12/31/2019 12:32:13 AM No resolution change was required. 12/31/2019 12:32:13 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/31/2019 12:32:13 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/31/2019 12:32:13 AM Refresh Optical Lensing (0.0280s) 12/31/2019 12:32:14 AM Revise Fundamental Physical Laws (0.4030s) 12/31/2019 12:32:14 AM Boot Audio Comms (0.0210s) 12/31/2019 12:32:14 AM Establish Individual Audio Links (0.0250s) 12/31/2019 12:32:14 AM Prepare Explosions and Crackles (0.2610s) 12/31/2019 12:32:15 AM Optimize Comfort On Command Decks (0.5180s) 12/31/2019 12:32:15 AM Calculate Odds Of Success (0.0630s) 12/31/2019 12:32:15 AM Briefly Panic (0.6100s) 12/31/2019 12:32:16 AM Install Confidence Routines (0.4210s) 12/31/2019 12:32:16 AM Bring Commander Interface Online (0.1590s) 12/31/2019 12:32:16 AM Motivate All Crews (0.0610s) 12/31/2019 12:32:16 AM Externalizing Patterns (0.0280s) 12/31/2019 12:32:16 AM Disengaging Constants (0.3410s) 12/31/2019 12:32:17 AM Late Axionic Computations (0.4890s) 12/31/2019 12:32:17 AM Connecting to Fleet Command (0.0150s) 12/31/2019 12:32:17 AM Thinking Of Advice (0.0130s) 12/31/2019 12:32:17 AM Degaussing Advice (0.0370s) 12/31/2019 12:32:17 AM Naming All Known Planets (0.0110s) 12/31/2019 12:32:17 AM Remembering Speeds (0.0130s) 12/31/2019 12:32:17 AM Prioritizing Targets (0.0130s) 12/31/2019 12:32:17 AM Rebooting Sensor Arrays (0.0130s) 12/31/2019 12:32:17 AM Unloading Prismatic Grid (0.0130s) 12/31/2019 12:32:17 AM Thinking Of Objectives (0.0120s) 12/31/2019 12:32:17 AM Re-Aligning Objectives (0.0120s) 12/31/2019 12:32:17 AM Inhibiting Visual Scans (0.2870s) 12/31/2019 12:32:17 AM Synthesizing Vocals (0.0150s) 12/31/2019 12:32:17 AM Ventilating Scenarios (0.0120s) 12/31/2019 12:32:17 AM Decontaminating Targeting Systems (0.0130s) 12/31/2019 12:32:17 AM Ejecting Tactical Core (0.0140s) 12/31/2019 12:32:17 AM Calibrating Formations (0.0120s) 12/31/2019 12:32:17 AM Intercepting Galactic Maps (0.0150s) 12/31/2019 12:32:17 AM Sterilizing Test Chamber (0.0170s) 12/31/2019 12:32:17 AM Faction Diagnostics (0.0220s) 12/31/2019 12:32:17 AM Buffering Hackers (0.0290s) 12/31/2019 12:32:17 AM Inverting Death (0.0150s) 12/31/2019 12:32:18 AM Linear Field Variance (0.1860s) 12/31/2019 12:32:18 AM Charging Marks (0.0150s) 12/31/2019 12:32:18 AM Range Manifolds (0.0120s) 12/31/2019 12:32:18 AM Purging ROFs (0.0110s) 12/31/2019 12:32:18 AM Manipulating Speeds (0.0130s) 12/31/2019 12:32:18 AM Detecting Projectiles (0.0110s) 12/31/2019 12:32:18 AM Grouping Flow Fields (0.0130s) 12/31/2019 12:32:18 AM Modulating Flow Field Groups (0.0190s) 12/31/2019 12:32:18 AM Designing Fleets (0.0380s) 12/31/2019 12:32:18 AM Thinking Of Technologies (0.0140s) 12/31/2019 12:32:18 AM Categorizing Starboard Sensors (0.0130s) 12/31/2019 12:32:18 AM Injecting Galactic Variables (0.0200s) 12/31/2019 12:32:18 AM Discharging Colored Ions (0.0380s) 12/31/2019 12:32:18 AM Replicating Ion Colors (0.0150s) 12/31/2019 12:32:19 AM Investigating Starfields (1.1660s) 12/31/2019 12:32:23 AM Detecting Distant Planets (3.9070s) 12/31/2019 12:32:23 AM Investigating Map Signatures (0.0250s) 12/31/2019 12:32:23 AM Collating Solar Systems (0.0150s) 12/31/2019 12:32:23 AM Categorizing All Planets (0.0090s) 12/31/2019 12:32:23 AM Organizing Commands (0.0320s) 12/31/2019 12:32:23 AM Calculating Firing Cones (0.0090s) 12/31/2019 12:32:24 AM Splitting Ship Parts Into Smaller Parts (1.0650s) 12/31/2019 12:32:31 AM Remembering Singularity (7.4610s) 12/31/2019 12:32:31 AM Issuing Orders (0.0090s) 12/31/2019 12:32:32 AM Augmenting Infusers (0.0130s) 12/31/2019 12:32:32 AM Infusing (0.0400s) 12/31/2019 12:32:32 AM Post-Proton Surge (0.0120s) 12/31/2019 12:32:32 AM Calibrate Weapons Arrays (0.0350s) 12/31/2019 12:32:32 AM Stimulate Modulation (0.0280s) 12/31/2019 12:32:32 AM ArcenAssetBundleCache.InstantiatedObjects: 856 12/31/2019 12:32:33 AM Load Surrogates (1.2160s) 12/31/2019 12:32:33 AM Load Historical Documents (0.0070s) 12/31/2019 12:32:33 AM 20.7 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.2s) Detecting Distant Planets (3.9s) Splitting Ship Parts Into Smaller Parts (1.1s) Remembering Singularity (7.5s) Load Surrogates (1.2s) 12/31/2019 12:32:33 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at ArcenGameController.Update () [0x00000] in :0 12/31/2019 12:32:44 AM Start Generate Partial Map with Realistic and seed 393807755 and planet count 100 and 17 factions 12/31/2019 12:32:44 AM World Created, Launching Server 12/31/2019 12:32:45 AM Successfully opened host socket 12/31/2019 12:32:48 AM Start Generate Partial Map with Realistic and seed 697243441 and planet count 100 and 17 factions 12/31/2019 12:32:49 AM Generate Partial Map Complete 12/31/2019 12:32:52 AM Start Generate Partial Map with Realistic and seed 136235373 and planet count 100 and 17 factions 12/31/2019 12:32:52 AM Generate Partial Map Complete 12/31/2019 12:32:54 AM Start Generate Partial Map with Realistic and seed 490603255 and planet count 100 and 17 factions 12/31/2019 12:32:54 AM Generate Partial Map Complete 12/31/2019 12:32:58 AM Start Generate Partial Map with Realistic and seed 430538230 and planet count 100 and 17 factions 12/31/2019 12:32:58 AM Generate Partial Map Complete 12/31/2019 12:33:00 AM Start Generate Partial Map with Realistic and seed 567475851 and planet count 100 and 17 factions 12/31/2019 12:33:00 AM Generate Partial Map Complete 12/31/2019 12:33:02 AM Start Generate Partial Map with Realistic and seed 230652189 and planet count 100 and 17 factions 12/31/2019 12:33:02 AM Generate Partial Map Complete 12/31/2019 12:33:04 AM Start Generate Partial Map with Realistic and seed 970439281 and planet count 100 and 17 factions 12/31/2019 12:33:04 AM Generate Partial Map Complete 12/31/2019 12:33:06 AM Start Generate Partial Map with Realistic and seed 556818942 and planet count 100 and 17 factions 12/31/2019 12:33:06 AM Generate Partial Map Complete 12/31/2019 12:33:07 AM Start Generate Partial Map with Realistic and seed 13543571 and planet count 100 and 17 factions 12/31/2019 12:33:08 AM Generate Partial Map Complete 12/31/2019 12:33:09 AM Start Generate Partial Map with Realistic and seed 169864087 and planet count 100 and 17 factions 12/31/2019 12:33:10 AM Generate Partial Map Complete 12/31/2019 12:33:11 AM Start Generate Partial Map with Realistic and seed 724109757 and planet count 100 and 17 factions 12/31/2019 12:33:12 AM Generate Partial Map Complete 12/31/2019 12:33:13 AM Start Generate Partial Map with Realistic and seed 469744080 and planet count 100 and 17 factions 12/31/2019 12:33:14 AM Generate Partial Map Complete 12/31/2019 12:33:15 AM Start Generate Partial Map with Realistic and seed 265073652 and planet count 100 and 17 factions 12/31/2019 12:33:16 AM Generate Partial Map Complete 12/31/2019 12:33:17 AM Start Generate Partial Map with Realistic and seed 923178117 and planet count 100 and 17 factions 12/31/2019 12:33:17 AM Generate Partial Map Complete 12/31/2019 12:33:19 AM Start Generate Partial Map with Realistic and seed 997697859 and planet count 100 and 17 factions 12/31/2019 12:33:19 AM Generate Partial Map Complete 12/31/2019 12:35:02 AM Start Generate FULL Map with Realistic and seed 997697859 and planet count 100 and 17 factions 12/31/2019 12:35:02 AM Generate FULL Map Complete 12/31/2019 12:47:49 AM Skipped log Achievement To Steam Research Grant because we think it's already there. 12/31/2019 12:57:05 AM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at :0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at :0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <8dde4b0329564619842f51eca3999aad>:0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at :0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at :0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <8dde4b0329564619842f51eca3999aad>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <2af91bf092bf43418669e9c4bb14b20a>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <2af91bf092bf43418669e9c4bb14b20a>:0) SelectionManager.Update () (at <0600d4bd2cf24151a04d44fa4fb120b9>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 12/31/2019 12:57:05 AM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed, System.Int32& DistanceIfNotInRange) (at :0) Arcen.AIW2.Core.GameEntity_Squad.GetIsWithinRangeOf (Arcen.Universal.ArcenPoint Point, System.Int32 ExtraDistanceAllowed) (at :0) Arcen.AIW2.External.PlanetExtensions+<>c__DisplayClass5_0.b__0 (Arcen.AIW2.Core.GameEntity_Squad entity) (at <8dde4b0329564619842f51eca3999aad>:0) Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at :0) Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at :0) Arcen.AIW2.External.PlanetExtensions.GetIsPlacementPointSafe (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.GameEntityTypeData EntityTypeToPlace, Arcen.Universal.ArcenPoint Point, System.Boolean OutrightIgnoreMobileUnits) (at <8dde4b0329564619842f51eca3999aad>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.DrawCursorStateForPlanetView (System.Boolean IsHoveringOverEntity) (at <2af91bf092bf43418669e9c4bb14b20a>:0) Arcen.AIW2.ExternalVisualization.PlanetViewSelector.RunUpdate () (at <2af91bf092bf43418669e9c4bb14b20a>:0) SelectionManager.Update () (at <0600d4bd2cf24151a04d44fa4fb120b9>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 12/31/2019 1:02:44 AM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/31/2019 1:09:38 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/1/2020 12:46:07 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/1/2020 12:46:07 PM Boot up FleetOS (0.4850s) 1/1/2020 12:46:07 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/1/2020 12:46:07 PM Check System Logs For Rogue Intelligence (0.0780s) 1/1/2020 12:46:07 PM Game Version: 1.025 1/1/2020 12:46:07 PM Eject Trash Into Hyperspace (0.1940s) 1/1/2020 12:46:07 PM Expansions: The Spire Rises (NOT INSTALLED) 1/1/2020 12:46:07 PM Check For Extra Modules (0.0220s) 1/1/2020 12:46:07 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/1/2020 12:46:07 PM Bring Cloaking Systems Online (0.0310s) 1/1/2020 12:46:07 PM Remembering Alamo (0.0350s) 1/1/2020 12:46:07 PM Generating Framerates (0.0110s) 1/1/2020 12:46:07 PM Recalculate Speed Of Light (0.0280s) 1/1/2020 12:46:07 PM Check Nearby Stellar Masses (0.0380s) 1/1/2020 12:46:07 PM No resolution change was required. 1/1/2020 12:46:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/1/2020 12:46:07 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/1/2020 12:46:07 PM Refresh Optical Lensing (0.0240s) 1/1/2020 12:46:07 PM Revise Fundamental Physical Laws (0.0660s) 1/1/2020 12:46:07 PM Boot Audio Comms (0.0190s) 1/1/2020 12:46:07 PM Establish Individual Audio Links (0.0200s) 1/1/2020 12:46:07 PM Prepare Explosions and Crackles (0.2760s) 1/1/2020 12:46:08 PM Optimize Comfort On Command Decks (0.5180s) 1/1/2020 12:46:08 PM Calculate Odds Of Success (0.0820s) 1/1/2020 12:46:09 PM Briefly Panic (0.6760s) 1/1/2020 12:46:09 PM Install Confidence Routines (0.4550s) 1/1/2020 12:46:09 PM Bring Commander Interface Online (0.1450s) 1/1/2020 12:46:09 PM Motivate All Crews (0.0550s) 1/1/2020 12:46:09 PM Externalizing Patterns (0.0270s) 1/1/2020 12:46:09 PM Disengaging Constants (0.0590s) 1/1/2020 12:46:10 PM Late Axionic Computations (0.2270s) 1/1/2020 12:46:10 PM Connecting to Fleet Command (0.0130s) 1/1/2020 12:46:10 PM Thinking Of Advice (0.0120s) 1/1/2020 12:46:10 PM Degaussing Advice (0.0290s) 1/1/2020 12:46:10 PM Naming All Known Planets (0.0120s) 1/1/2020 12:46:10 PM Remembering Speeds (0.0110s) 1/1/2020 12:46:10 PM Prioritizing Targets (0.0120s) 1/1/2020 12:46:10 PM Rebooting Sensor Arrays (0.0110s) 1/1/2020 12:46:10 PM Unloading Prismatic Grid (0.0100s) 1/1/2020 12:46:10 PM Thinking Of Objectives (0.0110s) 1/1/2020 12:46:10 PM Re-Aligning Objectives (0.0110s) 1/1/2020 12:46:10 PM Inhibiting Visual Scans (0.0190s) 1/1/2020 12:46:10 PM Synthesizing Vocals (0.0130s) 1/1/2020 12:46:10 PM Ventilating Scenarios (0.0110s) 1/1/2020 12:46:10 PM Decontaminating Targeting Systems (0.0130s) 1/1/2020 12:46:10 PM Ejecting Tactical Core (0.0130s) 1/1/2020 12:46:10 PM Calibrating Formations (0.0100s) 1/1/2020 12:46:10 PM Intercepting Galactic Maps (0.0140s) 1/1/2020 12:46:10 PM Sterilizing Test Chamber (0.0160s) 1/1/2020 12:46:10 PM Faction Diagnostics (0.0210s) 1/1/2020 12:46:10 PM Buffering Hackers (0.0260s) 1/1/2020 12:46:10 PM Inverting Death (0.0140s) 1/1/2020 12:46:10 PM Linear Field Variance (0.1870s) 1/1/2020 12:46:10 PM Charging Marks (0.0140s) 1/1/2020 12:46:10 PM Range Manifolds (0.0130s) 1/1/2020 12:46:10 PM Purging ROFs (0.0120s) 1/1/2020 12:46:10 PM Manipulating Speeds (0.0140s) 1/1/2020 12:46:10 PM Detecting Projectiles (0.0120s) 1/1/2020 12:46:10 PM Grouping Flow Fields (0.0130s) 1/1/2020 12:46:10 PM Modulating Flow Field Groups (0.0230s) 1/1/2020 12:46:10 PM Designing Fleets (0.0380s) 1/1/2020 12:46:10 PM Thinking Of Technologies (0.0130s) 1/1/2020 12:46:10 PM Categorizing Starboard Sensors (0.0110s) 1/1/2020 12:46:10 PM Injecting Galactic Variables (0.0190s) 1/1/2020 12:46:10 PM Discharging Colored Ions (0.0350s) 1/1/2020 12:46:10 PM Replicating Ion Colors (0.0110s) 1/1/2020 12:46:12 PM Investigating Starfields (1.1720s) 1/1/2020 12:46:16 PM Gazing At Distant Planets (3.9790s) 1/1/2020 12:46:16 PM Investigating Map Signatures (0.0320s) 1/1/2020 12:46:16 PM Collating Solar Systems (0.0170s) 1/1/2020 12:46:16 PM Categorizing All Planets (0.0080s) 1/1/2020 12:46:16 PM Organizing Commands (0.0300s) 1/1/2020 12:46:16 PM Calculating Firing Cones (0.0080s) 1/1/2020 12:46:17 PM Collapsing Pile Of Ship Parts (1.0150s) 1/1/2020 12:46:24 PM Bend Laws Of Gravity (7.0770s) 1/1/2020 12:46:24 PM Issuing Orders (0.0090s) 1/1/2020 12:46:24 PM Augmenting Infusers (0.0100s) 1/1/2020 12:46:24 PM Infusing (0.0350s) 1/1/2020 12:46:24 PM Post-Proton Surge (0.0080s) 1/1/2020 12:46:24 PM Calibrate Weapons Arrays (0.0260s) 1/1/2020 12:46:24 PM Stimulate Modulation (0.0300s) 1/1/2020 12:46:24 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/1/2020 12:46:25 PM Load Surrogates (1.1990s) 1/1/2020 12:46:25 PM Load Historical Documents (0.0060s) 1/1/2020 12:46:25 PM 19.0 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Investigating Starfields (1.2s) Gazing At Distant Planets (4.0s) Collapsing Pile Of Ship Parts (1.0s) Bend Laws Of Gravity (7.1s) Load Surrogates (1.2s) 1/1/2020 12:46:25 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at ArcenGameController.Update () [0x00000] in :0 1/1/2020 12:47:02 PM Added the faction AIReserves. 1/1/2020 12:47:02 PM PlayerAccount Ampersand has now been put in control of faction 11. 1/1/2020 12:47:02 PM PlayerAccount Ampersand has now been put in control of faction 11. 1/1/2020 12:47:02 PM Successfully opened host socket 1/1/2020 12:47:02 PM Start Generate FULL Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions 1/1/2020 12:47:03 PM Generate FULL Map Complete 1/1/2020 12:59:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/2/2020 5:44:24 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/2/2020 5:44:24 AM Boot up FleetOS (0.7070s) 1/2/2020 5:44:24 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/2/2020 5:44:24 AM Check System Logs For Rogue Intelligence (0.0780s) 1/2/2020 5:44:24 AM Game Version: 1.025 1/2/2020 5:44:24 AM Eject Trash Into Hyperspace (0.3330s) 1/2/2020 5:44:24 AM Expansions: The Spire Rises (NOT INSTALLED) 1/2/2020 5:44:24 AM Check For Extra Modules (0.0340s) 1/2/2020 5:44:24 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/2/2020 5:44:24 AM Bring Cloaking Systems Online (0.0320s) 1/2/2020 5:44:24 AM Remembering Alamo (0.0690s) 1/2/2020 5:44:24 AM Generating Framerates (0.0170s) 1/2/2020 5:44:24 AM Recalculate Speed Of Light (0.0260s) 1/2/2020 5:44:24 AM Check Nearby Stellar Masses (0.0300s) 1/2/2020 5:44:24 AM No resolution change was required. 1/2/2020 5:44:24 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/2/2020 5:44:24 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/2/2020 5:44:24 AM Refresh Optical Lensing (0.0260s) 1/2/2020 5:44:25 AM Revise Fundamental Physical Laws (0.4130s) 1/2/2020 5:44:25 AM Boot Audio Comms (0.0190s) 1/2/2020 5:44:25 AM Establish Individual Audio Links (0.0460s) 1/2/2020 5:44:25 AM Prepare Explosions and Crackles (0.2510s) 1/2/2020 5:44:26 AM Optimize Comfort On Command Decks (0.4440s) 1/2/2020 5:44:26 AM Calculate Odds Of Success (0.0470s) 1/2/2020 5:44:26 AM Briefly Panic (0.5370s) 1/2/2020 5:44:27 AM Install Confidence Routines (0.3850s) 1/2/2020 5:44:27 AM Bring Commander Interface Online (0.1580s) 1/2/2020 5:44:27 AM Motivate All Crews (0.0540s) 1/2/2020 5:44:27 AM Externalizing Patterns (0.0310s) 1/2/2020 5:44:27 AM Disengaging Constants (0.3460s) 1/2/2020 5:44:28 AM Late Axionic Computations (0.4960s) 1/2/2020 5:44:28 AM Connecting to Fleet Command (0.0170s) 1/2/2020 5:44:28 AM Thinking Of Advice (0.0110s) 1/2/2020 5:44:28 AM Degaussing Advice (0.0300s) 1/2/2020 5:44:28 AM Naming All Known Planets (0.0100s) 1/2/2020 5:44:28 AM Remembering Speeds (0.0120s) 1/2/2020 5:44:28 AM Prioritizing Targets (0.0120s) 1/2/2020 5:44:28 AM Rebooting Sensor Arrays (0.0100s) 1/2/2020 5:44:28 AM Unloading Prismatic Grid (0.0110s) 1/2/2020 5:44:28 AM Thinking Of Objectives (0.0110s) 1/2/2020 5:44:28 AM Re-Aligning Objectives (0.0120s) 1/2/2020 5:44:28 AM Inhibiting Visual Scans (0.2930s) 1/2/2020 5:44:28 AM Synthesizing Vocals (0.0120s) 1/2/2020 5:44:28 AM Ventilating Scenarios (0.0120s) 1/2/2020 5:44:28 AM Decontaminating Targeting Systems (0.0130s) 1/2/2020 5:44:28 AM Ejecting Tactical Core (0.0130s) 1/2/2020 5:44:28 AM Calibrating Formations (0.0110s) 1/2/2020 5:44:28 AM Intercepting Galactic Maps (0.0140s) 1/2/2020 5:44:28 AM Sterilizing Test Chamber (0.0170s) 1/2/2020 5:44:28 AM Faction Diagnostics (0.0200s) 1/2/2020 5:44:28 AM Buffering Hackers (0.0270s) 1/2/2020 5:44:28 AM Inverting Death (0.0140s) 1/2/2020 5:44:28 AM Linear Field Variance (0.1890s) 1/2/2020 5:44:28 AM Charging Marks (0.0130s) 1/2/2020 5:44:28 AM Range Manifolds (0.0110s) 1/2/2020 5:44:28 AM Purging ROFs (0.0110s) 1/2/2020 5:44:28 AM Manipulating Speeds (0.0120s) 1/2/2020 5:44:28 AM Detecting Projectiles (0.0100s) 1/2/2020 5:44:28 AM Grouping Flow Fields (0.0120s) 1/2/2020 5:44:28 AM Modulating Flow Field Groups (0.0180s) 1/2/2020 5:44:28 AM Designing Fleets (0.0320s) 1/2/2020 5:44:28 AM Thinking Of Technologies (0.0170s) 1/2/2020 5:44:29 AM Categorizing Starboard Sensors (0.0120s) 1/2/2020 5:44:29 AM Injecting Galactic Variables (0.0180s) 1/2/2020 5:44:29 AM Discharging Colored Ions (0.0410s) 1/2/2020 5:44:29 AM Replicating Ion Colors (0.0140s) 1/2/2020 5:44:30 AM Investigating Starfields (1.0960s) 1/2/2020 5:44:33 AM Screening Distant Planets (3.6740s) 1/2/2020 5:44:33 AM Investigating Map Signatures (0.0250s) 1/2/2020 5:44:33 AM Collating Solar Systems (0.0140s) 1/2/2020 5:44:33 AM Categorizing All Planets (0.0080s) 1/2/2020 5:44:33 AM Organizing Commands (0.0300s) 1/2/2020 5:44:33 AM Calculating Firing Cones (0.0090s) 1/2/2020 5:44:34 AM Ruining Perfectly Good Ship Parts (1.0270s) 1/2/2020 5:44:42 AM Check Forcefield Integrity (7.3880s) 1/2/2020 5:44:42 AM Issuing Orders (0.0090s) 1/2/2020 5:44:42 AM Augmenting Infusers (0.0110s) 1/2/2020 5:44:42 AM Infusing (0.0360s) 1/2/2020 5:44:42 AM Post-Proton Surge (0.0090s) 1/2/2020 5:44:42 AM Calibrate Weapons Arrays (0.0240s) 1/2/2020 5:44:42 AM Stimulate Modulation (0.0260s) 1/2/2020 5:44:42 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/2/2020 5:44:43 AM Load Surrogates (1.1800s) 1/2/2020 5:44:43 AM Load Historical Documents (0.0070s) 1/2/2020 5:44:43 AM 20.2 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.3s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.1s) Screening Distant Planets (3.7s) Ruining Perfectly Good Ship Parts (1.0s) Check Forcefield Integrity (7.4s) Load Surrogates (1.2s) 1/2/2020 5:44:43 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at ArcenGameController.Update () [0x00000] in :0 1/2/2020 5:45:18 AM Start Generate Partial Map with ClustersMicrocosm and seed 197769919 and planet count 100 and 17 factions 1/2/2020 5:45:18 AM World Created, Launching Server 1/2/2020 5:45:18 AM Successfully opened host socket 1/2/2020 5:45:25 AM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 17 factions 1/2/2020 5:45:26 AM Generate Partial Map Complete 1/2/2020 5:45:28 AM Start Generate Partial Map with Realistic and seed 177211912 and planet count 100 and 17 factions 1/2/2020 5:45:29 AM Generate Partial Map Complete 1/2/2020 5:45:30 AM Start Generate Partial Map with Realistic and seed 808766882 and planet count 100 and 17 factions 1/2/2020 5:45:30 AM Generate Partial Map Complete 1/2/2020 5:45:32 AM Start Generate Partial Map with Realistic and seed 750348465 and planet count 100 and 17 factions 1/2/2020 5:45:32 AM Generate Partial Map Complete 1/2/2020 5:45:33 AM Start Generate Partial Map with Realistic and seed 107299493 and planet count 100 and 17 factions 1/2/2020 5:45:33 AM Generate Partial Map Complete 1/2/2020 5:45:35 AM Start Generate Partial Map with Realistic and seed 10352076 and planet count 100 and 17 factions 1/2/2020 5:45:35 AM Generate Partial Map Complete 1/2/2020 5:45:36 AM Start Generate Partial Map with Realistic and seed 865490282 and planet count 100 and 17 factions 1/2/2020 5:45:37 AM Generate Partial Map Complete 1/2/2020 5:45:38 AM Start Generate Partial Map with Realistic and seed 81999041 and planet count 100 and 17 factions 1/2/2020 5:45:38 AM Generate Partial Map Complete 1/2/2020 5:45:40 AM Start Generate Partial Map with Realistic and seed 255036967 and planet count 100 and 17 factions 1/2/2020 5:45:40 AM Generate Partial Map Complete 1/2/2020 5:45:41 AM Start Generate Partial Map with Realistic and seed 749705264 and planet count 100 and 17 factions 1/2/2020 5:45:41 AM Generate Partial Map Complete 1/2/2020 5:45:43 AM Start Generate Partial Map with Realistic and seed 635657658 and planet count 100 and 17 factions 1/2/2020 5:45:44 AM Generate Partial Map Complete 1/2/2020 5:45:45 AM Start Generate Partial Map with Realistic and seed 426668452 and planet count 100 and 17 factions 1/2/2020 5:45:45 AM Generate Partial Map Complete 1/2/2020 5:47:46 AM Start Generate FULL Map with Realistic and seed 426668452 and planet count 100 and 18 factions 1/2/2020 5:47:46 AM Generate FULL Map Complete 1/2/2020 5:55:42 AM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 1/2/2020 6:00:23 AM Skipped log Achievement To Steam Tech Tree because we think it's already there. 1/2/2020 6:32:55 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/3/2020 4:02:34 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/3/2020 4:02:34 AM Boot up FleetOS (0.5030s) 1/3/2020 4:02:34 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/3/2020 4:02:34 AM Check System Logs For Rogue Intelligence (0.0860s) 1/3/2020 4:02:34 AM Game Version: 1.025 1/3/2020 4:02:34 AM Eject Trash Into Hyperspace (0.1650s) 1/3/2020 4:02:34 AM Expansions: The Spire Rises (NOT INSTALLED) 1/3/2020 4:02:34 AM Check For Extra Modules (0.0190s) 1/3/2020 4:02:34 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/3/2020 4:02:34 AM Bring Cloaking Systems Online (0.0280s) 1/3/2020 4:02:34 AM Remembering Alamo (0.0290s) 1/3/2020 4:02:34 AM Generating Framerates (0.0100s) 1/3/2020 4:02:34 AM Recalculate Speed Of Light (0.0290s) 1/3/2020 4:02:34 AM Check Nearby Stellar Masses (0.0530s) 1/3/2020 4:02:35 AM No resolution change was required. 1/3/2020 4:02:35 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/3/2020 4:02:35 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/3/2020 4:02:35 AM Refresh Optical Lensing (0.0660s) 1/3/2020 4:02:35 AM Revise Fundamental Physical Laws (0.0690s) 1/3/2020 4:02:35 AM Boot Audio Comms (0.0220s) 1/3/2020 4:02:35 AM Establish Individual Audio Links (0.0220s) 1/3/2020 4:02:35 AM Prepare Explosions and Crackles (0.2260s) 1/3/2020 4:02:35 AM Optimize Comfort On Command Decks (0.4840s) 1/3/2020 4:02:35 AM Calculate Odds Of Success (0.0600s) 1/3/2020 4:02:36 AM Briefly Panic (0.5770s) 1/3/2020 4:02:36 AM Install Confidence Routines (0.4130s) 1/3/2020 4:02:37 AM Bring Commander Interface Online (0.1480s) 1/3/2020 4:02:37 AM Motivate All Crews (0.0540s) 1/3/2020 4:02:37 AM Externalizing Patterns (0.0260s) 1/3/2020 4:02:37 AM Disengaging Constants (0.0660s) 1/3/2020 4:02:37 AM Late Axionic Computations (0.2160s) 1/3/2020 4:02:37 AM Connecting to Fleet Command (0.0120s) 1/3/2020 4:02:37 AM Thinking Of Advice (0.0110s) 1/3/2020 4:02:37 AM Degaussing Advice (0.0300s) 1/3/2020 4:02:37 AM Naming All Known Planets (0.0100s) 1/3/2020 4:02:37 AM Remembering Speeds (0.0110s) 1/3/2020 4:02:37 AM Prioritizing Targets (0.0110s) 1/3/2020 4:02:37 AM Rebooting Sensor Arrays (0.0100s) 1/3/2020 4:02:37 AM Unloading Prismatic Grid (0.0110s) 1/3/2020 4:02:37 AM Thinking Of Objectives (0.0110s) 1/3/2020 4:02:37 AM Re-Aligning Objectives (0.0120s) 1/3/2020 4:02:37 AM Inhibiting Visual Scans (0.0190s) 1/3/2020 4:02:37 AM Synthesizing Vocals (0.0120s) 1/3/2020 4:02:37 AM Ventilating Scenarios (0.0100s) 1/3/2020 4:02:37 AM Decontaminating Targeting Systems (0.0140s) 1/3/2020 4:02:37 AM Ejecting Tactical Core (0.0140s) 1/3/2020 4:02:37 AM Calibrating Formations (0.0110s) 1/3/2020 4:02:37 AM Intercepting Galactic Maps (0.0150s) 1/3/2020 4:02:37 AM Sterilizing Test Chamber (0.0170s) 1/3/2020 4:02:37 AM Faction Diagnostics (0.0220s) 1/3/2020 4:02:37 AM Buffering Hackers (0.0280s) 1/3/2020 4:02:37 AM Inverting Death (0.0130s) 1/3/2020 4:02:37 AM Linear Field Variance (0.1860s) 1/3/2020 4:02:37 AM Charging Marks (0.0130s) 1/3/2020 4:02:37 AM Range Manifolds (0.0120s) 1/3/2020 4:02:37 AM Purging ROFs (0.0130s) 1/3/2020 4:02:37 AM Manipulating Speeds (0.0140s) 1/3/2020 4:02:37 AM Detecting Projectiles (0.0120s) 1/3/2020 4:02:38 AM Grouping Flow Fields (0.0130s) 1/3/2020 4:02:38 AM Modulating Flow Field Groups (0.0210s) 1/3/2020 4:02:38 AM Designing Fleets (0.0450s) 1/3/2020 4:02:38 AM Thinking Of Technologies (0.0180s) 1/3/2020 4:02:38 AM Categorizing Starboard Sensors (0.0100s) 1/3/2020 4:02:38 AM Injecting Galactic Variables (0.0190s) 1/3/2020 4:02:38 AM Discharging Colored Ions (0.0360s) 1/3/2020 4:02:38 AM Replicating Ion Colors (0.0110s) 1/3/2020 4:02:39 AM Investigating Starfields (1.1490s) 1/3/2020 4:02:43 AM Mapping Distant Planets (3.7979s) 1/3/2020 4:02:43 AM Investigating Map Signatures (0.0330s) 1/3/2020 4:02:43 AM Collating Solar Systems (0.0170s) 1/3/2020 4:02:43 AM Categorizing All Planets (0.0140s) 1/3/2020 4:02:43 AM Organizing Commands (0.0330s) 1/3/2020 4:02:43 AM Calculating Firing Cones (0.0080s) 1/3/2020 4:02:44 AM Jailbreaking Favorite Ship Parts (1.0040s) 1/3/2020 4:02:51 AM Detecting Microfractures (7.2798s) 1/3/2020 4:02:51 AM Issuing Orders (0.0090s) 1/3/2020 4:02:51 AM Augmenting Infusers (0.0110s) 1/3/2020 4:02:51 AM Infusing (0.0380s) 1/3/2020 4:02:51 AM Post-Proton Surge (0.0110s) 1/3/2020 4:02:51 AM Calibrate Weapons Arrays (0.0320s) 1/3/2020 4:02:51 AM Stimulate Modulation (0.0260s) 1/3/2020 4:02:51 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/3/2020 4:02:52 AM Load Surrogates (1.1970s) 1/3/2020 4:02:52 AM Load Historical Documents (0.0070s) 1/3/2020 4:02:52 AM 18.8 seconds total load time. Boot up FleetOS (0.5s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Investigating Starfields (1.1s) Mapping Distant Planets (3.8s) Jailbreaking Favorite Ship Parts (1.0s) Detecting Microfractures (7.3s) Load Surrogates (1.2s) 1/3/2020 4:02:53 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at ArcenGameController.Update () [0x00000] in :0 1/3/2020 4:03:28 AM Start Generate Partial Map with Realistic and seed 426668452 and planet count 100 and 17 factions 1/3/2020 4:03:28 AM World Created, Launching Server 1/3/2020 4:03:28 AM Successfully opened host socket 1/3/2020 4:03:34 AM Start Generate Partial Map with Realistic and seed 11081993 and planet count 100 and 17 factions 1/3/2020 4:03:35 AM Generate Partial Map Complete 1/3/2020 4:03:36 AM Start Generate Partial Map with Realistic and seed 327789524 and planet count 100 and 17 factions 1/3/2020 4:03:37 AM Generate Partial Map Complete 1/3/2020 4:03:38 AM Start Generate Partial Map with Realistic and seed 845654541 and planet count 100 and 17 factions 1/3/2020 4:03:39 AM Generate Partial Map Complete 1/3/2020 4:03:40 AM Start Generate Partial Map with Realistic and seed 39548518 and planet count 100 and 17 factions 1/3/2020 4:03:40 AM Generate Partial Map Complete 1/3/2020 4:03:44 AM Start Generate Partial Map with Realistic and seed 468515186 and planet count 100 and 17 factions 1/3/2020 4:03:44 AM Generate Partial Map Complete 1/3/2020 4:03:45 AM Start Generate Partial Map with Realistic and seed 927778097 and planet count 100 and 17 factions 1/3/2020 4:03:46 AM Generate Partial Map Complete 1/3/2020 4:03:48 AM Start Generate Partial Map with Realistic and seed 92877477 and planet count 100 and 17 factions 1/3/2020 4:03:48 AM Generate Partial Map Complete 1/3/2020 4:03:49 AM Start Generate Partial Map with Realistic and seed 91904955 and planet count 100 and 17 factions 1/3/2020 4:03:49 AM Generate Partial Map Complete 1/3/2020 4:03:51 AM Start Generate Partial Map with Realistic and seed 813392029 and planet count 100 and 17 factions 1/3/2020 4:03:51 AM Generate Partial Map Complete 1/3/2020 4:03:52 AM Start Generate Partial Map with Realistic and seed 126088088 and planet count 100 and 17 factions 1/3/2020 4:03:53 AM Generate Partial Map Complete 1/3/2020 4:03:54 AM Start Generate Partial Map with Realistic and seed 878467072 and planet count 100 and 17 factions 1/3/2020 4:03:54 AM Generate Partial Map Complete 1/3/2020 4:03:56 AM Start Generate Partial Map with Realistic and seed 758489101 and planet count 100 and 17 factions 1/3/2020 4:03:56 AM Generate Partial Map Complete 1/3/2020 4:03:57 AM Start Generate Partial Map with Realistic and seed 110925735 and planet count 100 and 17 factions 1/3/2020 4:03:57 AM Generate Partial Map Complete 1/3/2020 4:03:58 AM Start Generate Partial Map with Realistic and seed 45033720 and planet count 100 and 17 factions 1/3/2020 4:03:59 AM Generate Partial Map Complete 1/3/2020 4:04:00 AM Start Generate Partial Map with Realistic and seed 499753390 and planet count 100 and 17 factions 1/3/2020 4:04:00 AM Generate Partial Map Complete 1/3/2020 4:04:02 AM Start Generate Partial Map with Realistic and seed 62321393 and planet count 100 and 17 factions 1/3/2020 4:04:02 AM Generate Partial Map Complete 1/3/2020 4:04:03 AM Start Generate Partial Map with Realistic and seed 136743250 and planet count 100 and 17 factions 1/3/2020 4:04:04 AM Generate Partial Map Complete 1/3/2020 4:04:05 AM Start Generate Partial Map with Realistic and seed 153298181 and planet count 100 and 17 factions 1/3/2020 4:04:05 AM Generate Partial Map Complete 1/3/2020 4:04:06 AM Start Generate Partial Map with Realistic and seed 988999397 and planet count 100 and 17 factions 1/3/2020 4:04:07 AM Generate Partial Map Complete 1/3/2020 4:04:08 AM Start Generate Partial Map with Realistic and seed 440138631 and planet count 100 and 17 factions 1/3/2020 4:04:08 AM Generate Partial Map Complete 1/3/2020 4:04:10 AM Start Generate Partial Map with Realistic and seed 548687003 and planet count 100 and 17 factions 1/3/2020 4:04:10 AM Generate Partial Map Complete 1/3/2020 4:04:11 AM Start Generate Partial Map with Realistic and seed 568353469 and planet count 100 and 17 factions 1/3/2020 4:04:11 AM Generate Partial Map Complete 1/3/2020 4:04:13 AM Start Generate Partial Map with Realistic and seed 43159766 and planet count 100 and 17 factions 1/3/2020 4:04:13 AM Generate Partial Map Complete 1/3/2020 4:04:15 AM Start Generate Partial Map with Realistic and seed 242176734 and planet count 100 and 17 factions 1/3/2020 4:04:15 AM Generate Partial Map Complete 1/3/2020 4:04:17 AM Start Generate Partial Map with Realistic and seed 147413020 and planet count 100 and 17 factions 1/3/2020 4:04:18 AM Generate Partial Map Complete 1/3/2020 4:04:19 AM Start Generate Partial Map with Realistic and seed 36183840 and planet count 100 and 17 factions 1/3/2020 4:04:19 AM Generate Partial Map Complete 1/3/2020 4:04:21 AM Start Generate Partial Map with Realistic and seed 54909482 and planet count 100 and 17 factions 1/3/2020 4:04:21 AM Generate Partial Map Complete 1/3/2020 4:04:24 AM Start Generate Partial Map with Realistic and seed 30128152 and planet count 100 and 17 factions 1/3/2020 4:04:25 AM Generate Partial Map Complete 1/3/2020 4:04:26 AM Start Generate Partial Map with Realistic and seed 755861447 and planet count 100 and 17 factions 1/3/2020 4:04:26 AM Generate Partial Map Complete 1/3/2020 4:04:27 AM Start Generate Partial Map with Realistic and seed 958837341 and planet count 100 and 17 factions 1/3/2020 4:04:28 AM Generate Partial Map Complete 1/3/2020 4:04:29 AM Start Generate Partial Map with Realistic and seed 875532618 and planet count 100 and 17 factions 1/3/2020 4:04:29 AM Generate Partial Map Complete 1/3/2020 4:04:30 AM Start Generate Partial Map with Realistic and seed 915328832 and planet count 100 and 17 factions 1/3/2020 4:04:30 AM Generate Partial Map Complete 1/3/2020 4:04:32 AM Start Generate Partial Map with Realistic and seed 197258255 and planet count 100 and 17 factions 1/3/2020 4:04:32 AM Generate Partial Map Complete 1/3/2020 4:04:33 AM Start Generate Partial Map with Realistic and seed 928780164 and planet count 100 and 17 factions 1/3/2020 4:04:33 AM Generate Partial Map Complete 1/3/2020 4:04:35 AM Start Generate Partial Map with Realistic and seed 415387510 and planet count 100 and 17 factions 1/3/2020 4:04:35 AM Generate Partial Map Complete 1/3/2020 4:04:36 AM Start Generate Partial Map with Realistic and seed 493315502 and planet count 100 and 17 factions 1/3/2020 4:04:36 AM Generate Partial Map Complete 1/3/2020 4:04:38 AM Start Generate Partial Map with Realistic and seed 556632779 and planet count 100 and 17 factions 1/3/2020 4:04:38 AM Generate Partial Map Complete 1/3/2020 4:04:39 AM Start Generate Partial Map with Realistic and seed 807115168 and planet count 100 and 17 factions 1/3/2020 4:04:39 AM Generate Partial Map Complete 1/3/2020 4:04:40 AM Start Generate Partial Map with Realistic and seed 928840199 and planet count 100 and 17 factions 1/3/2020 4:04:41 AM Generate Partial Map Complete 1/3/2020 4:04:42 AM Start Generate Partial Map with Realistic and seed 301690910 and planet count 100 and 17 factions 1/3/2020 4:04:42 AM Generate Partial Map Complete 1/3/2020 4:04:43 AM Start Generate Partial Map with Realistic and seed 736836414 and planet count 100 and 17 factions 1/3/2020 4:04:43 AM Generate Partial Map Complete 1/3/2020 4:04:45 AM Start Generate Partial Map with Realistic and seed 529441503 and planet count 100 and 17 factions 1/3/2020 4:04:45 AM Generate Partial Map Complete 1/3/2020 4:04:47 AM Start Generate Partial Map with Realistic and seed 49872996 and planet count 100 and 17 factions 1/3/2020 4:04:47 AM Generate Partial Map Complete 1/3/2020 4:04:48 AM Start Generate Partial Map with Realistic and seed 947772655 and planet count 100 and 17 factions 1/3/2020 4:04:48 AM Generate Partial Map Complete 1/3/2020 4:04:50 AM Start Generate Partial Map with Realistic and seed 466647190 and planet count 100 and 17 factions 1/3/2020 4:04:50 AM Generate Partial Map Complete 1/3/2020 4:04:51 AM Start Generate Partial Map with Realistic and seed 348301967 and planet count 100 and 17 factions 1/3/2020 4:04:51 AM Generate Partial Map Complete 1/3/2020 4:04:53 AM Start Generate Partial Map with Realistic and seed 453418374 and planet count 100 and 17 factions 1/3/2020 4:04:53 AM Generate Partial Map Complete 1/3/2020 4:04:54 AM Start Generate Partial Map with Realistic and seed 522460086 and planet count 100 and 17 factions 1/3/2020 4:04:54 AM Generate Partial Map Complete 1/3/2020 4:07:00 AM Start Generate FULL Map with Realistic and seed 522460086 and planet count 100 and 18 factions 1/3/2020 4:07:00 AM Generate FULL Map Complete 1/3/2020 4:16:45 AM Skipped log Achievement To Steam Research Grant because we think it's already there. 1/3/2020 4:17:52 AM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 1/3/2020 4:37:26 AM Skipped log Achievement To Steam Tech Tree because we think it's already there. 1/3/2020 4:48:08 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/3/2020 1:54:05 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/3/2020 1:54:05 PM Boot up FleetOS (0.4970s) 1/3/2020 1:54:05 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/3/2020 1:54:05 PM Check System Logs For Rogue Intelligence (0.0880s) 1/3/2020 1:54:06 PM Game Version: 1.025 1/3/2020 1:54:06 PM Eject Trash Into Hyperspace (0.1770s) 1/3/2020 1:54:06 PM Expansions: The Spire Rises (NOT INSTALLED) 1/3/2020 1:54:06 PM Check For Extra Modules (0.0210s) 1/3/2020 1:54:06 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/3/2020 1:54:06 PM Bring Cloaking Systems Online (0.0290s) 1/3/2020 1:54:06 PM Remembering Alamo (0.0320s) 1/3/2020 1:54:06 PM Generating Framerates (0.0130s) 1/3/2020 1:54:06 PM Recalculate Speed Of Light (0.0330s) 1/3/2020 1:54:06 PM Check Nearby Stellar Masses (0.0380s) 1/3/2020 1:54:06 PM No resolution change was required. 1/3/2020 1:54:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/3/2020 1:54:06 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/3/2020 1:54:06 PM Refresh Optical Lensing (0.0250s) 1/3/2020 1:54:06 PM Revise Fundamental Physical Laws (0.0770s) 1/3/2020 1:54:06 PM Boot Audio Comms (0.0240s) 1/3/2020 1:54:06 PM Establish Individual Audio Links (0.0180s) 1/3/2020 1:54:06 PM Prepare Explosions and Crackles (0.2410s) 1/3/2020 1:54:07 PM Optimize Comfort On Command Decks (0.5070s) 1/3/2020 1:54:07 PM Calculate Odds Of Success (0.0850s) 1/3/2020 1:54:07 PM Briefly Panic (0.5910s) 1/3/2020 1:54:08 PM Install Confidence Routines (0.4610s) 1/3/2020 1:54:08 PM Bring Commander Interface Online (0.1520s) 1/3/2020 1:54:08 PM Motivate All Crews (0.0520s) 1/3/2020 1:54:08 PM Externalizing Patterns (0.0250s) 1/3/2020 1:54:08 PM Disengaging Constants (0.0640s) 1/3/2020 1:54:08 PM Late Axionic Computations (0.2060s) 1/3/2020 1:54:08 PM Connecting to Fleet Command (0.0130s) 1/3/2020 1:54:08 PM Thinking Of Advice (0.0110s) 1/3/2020 1:54:08 PM Degaussing Advice (0.0270s) 1/3/2020 1:54:08 PM Naming All Known Planets (0.0100s) 1/3/2020 1:54:08 PM Remembering Speeds (0.0110s) 1/3/2020 1:54:08 PM Prioritizing Targets (0.0110s) 1/3/2020 1:54:08 PM Rebooting Sensor Arrays (0.0100s) 1/3/2020 1:54:08 PM Unloading Prismatic Grid (0.0100s) 1/3/2020 1:54:08 PM Thinking Of Objectives (0.0100s) 1/3/2020 1:54:08 PM Re-Aligning Objectives (0.0120s) 1/3/2020 1:54:09 PM Inhibiting Visual Scans (0.0180s) 1/3/2020 1:54:09 PM Synthesizing Vocals (0.0120s) 1/3/2020 1:54:09 PM Ventilating Scenarios (0.0100s) 1/3/2020 1:54:09 PM Decontaminating Targeting Systems (0.0120s) 1/3/2020 1:54:09 PM Ejecting Tactical Core (0.0120s) 1/3/2020 1:54:09 PM Calibrating Formations (0.0100s) 1/3/2020 1:54:09 PM Intercepting Galactic Maps (0.0130s) 1/3/2020 1:54:09 PM Sterilizing Test Chamber (0.0160s) 1/3/2020 1:54:09 PM Faction Diagnostics (0.0190s) 1/3/2020 1:54:09 PM Buffering Hackers (0.0260s) 1/3/2020 1:54:09 PM Inverting Death (0.0140s) 1/3/2020 1:54:09 PM Linear Field Variance (0.1850s) 1/3/2020 1:54:09 PM Charging Marks (0.0130s) 1/3/2020 1:54:09 PM Range Manifolds (0.0130s) 1/3/2020 1:54:09 PM Purging ROFs (0.0250s) 1/3/2020 1:54:09 PM Manipulating Speeds (0.0390s) 1/3/2020 1:54:09 PM Detecting Projectiles (0.0170s) 1/3/2020 1:54:09 PM Grouping Flow Fields (0.0130s) 1/3/2020 1:54:09 PM Modulating Flow Field Groups (0.0210s) 1/3/2020 1:54:09 PM Designing Fleets (0.0350s) 1/3/2020 1:54:09 PM Thinking Of Technologies (0.0170s) 1/3/2020 1:54:09 PM Categorizing Starboard Sensors (0.0110s) 1/3/2020 1:54:09 PM Injecting Galactic Variables (0.0180s) 1/3/2020 1:54:09 PM Discharging Colored Ions (0.0370s) 1/3/2020 1:54:09 PM Replicating Ion Colors (0.0100s) 1/3/2020 1:54:10 PM Investigating Starfields (1.1070s) 1/3/2020 1:54:14 PM Crawling Distant Planets (3.5610s) 1/3/2020 1:54:14 PM Investigating Map Signatures (0.0300s) 1/3/2020 1:54:14 PM Collating Solar Systems (0.0150s) 1/3/2020 1:54:14 PM Categorizing All Planets (0.0110s) 1/3/2020 1:54:14 PM Organizing Commands (0.0310s) 1/3/2020 1:54:14 PM Calculating Firing Cones (0.0090s) 1/3/2020 1:54:15 PM Finding Old Ship Parts (0.9830s) 1/3/2020 1:54:22 PM Broadcasting Peace Message (7.0569s) 1/3/2020 1:54:22 PM Issuing Orders (0.0090s) 1/3/2020 1:54:22 PM Augmenting Infusers (0.0100s) 1/3/2020 1:54:22 PM Infusing (0.0350s) 1/3/2020 1:54:22 PM Post-Proton Surge (0.0080s) 1/3/2020 1:54:22 PM Calibrate Weapons Arrays (0.0260s) 1/3/2020 1:54:22 PM Stimulate Modulation (0.0280s) 1/3/2020 1:54:22 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/3/2020 1:54:23 PM Load Surrogates (1.1810s) 1/3/2020 1:54:23 PM Load Historical Documents (0.0070s) 1/3/2020 1:54:23 PM 18.3 seconds total load time. Boot up FleetOS (0.5s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Investigating Starfields (1.1s) Crawling Distant Planets (3.6s) Finding Old Ship Parts (1.0s) Broadcasting Peace Message (7.1s) Load Surrogates (1.2s) 1/3/2020 1:54:23 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at ArcenGameController.Update () [0x00000] in :0 1/3/2020 1:54:30 PM Start Generate Partial Map with Realistic and seed 522460086 and planet count 100 and 17 factions 1/3/2020 1:54:30 PM World Created, Launching Server 1/3/2020 1:54:31 PM Successfully opened host socket 1/3/2020 1:54:36 PM Start Generate Partial Map with Realistic and seed 142673162 and planet count 100 and 17 factions 1/3/2020 1:54:36 PM Generate Partial Map Complete 1/3/2020 1:54:37 PM Start Generate Partial Map with Realistic and seed 126029840 and planet count 100 and 17 factions 1/3/2020 1:54:38 PM Generate Partial Map Complete 1/3/2020 1:54:39 PM Start Generate Partial Map with Realistic and seed 99965413 and planet count 100 and 17 factions 1/3/2020 1:54:39 PM Generate Partial Map Complete 1/3/2020 1:54:40 PM Start Generate Partial Map with Realistic and seed 140154048 and planet count 100 and 17 factions 1/3/2020 1:54:41 PM Generate Partial Map Complete 1/3/2020 1:54:42 PM Start Generate Partial Map with Realistic and seed 839205938 and planet count 100 and 17 factions 1/3/2020 1:54:42 PM Generate Partial Map Complete 1/3/2020 1:54:43 PM Start Generate Partial Map with Realistic and seed 725319102 and planet count 100 and 17 factions 1/3/2020 1:54:44 PM Generate Partial Map Complete 1/3/2020 1:54:46 PM Start Generate Partial Map with Realistic and seed 740511279 and planet count 100 and 17 factions 1/3/2020 1:54:46 PM Generate Partial Map Complete 1/3/2020 1:54:47 PM Start Generate Partial Map with Realistic and seed 167385781 and planet count 100 and 17 factions 1/3/2020 1:54:48 PM Generate Partial Map Complete 1/3/2020 1:54:49 PM Start Generate Partial Map with Realistic and seed 969146083 and planet count 100 and 17 factions 1/3/2020 1:54:49 PM Generate Partial Map Complete 1/3/2020 1:54:51 PM Start Generate Partial Map with Realistic and seed 992249519 and planet count 100 and 17 factions 1/3/2020 1:54:51 PM Generate Partial Map Complete 1/3/2020 1:54:52 PM Start Generate Partial Map with Realistic and seed 967905631 and planet count 100 and 17 factions 1/3/2020 1:54:52 PM Generate Partial Map Complete 1/3/2020 1:54:53 PM Start Generate Partial Map with Realistic and seed 543380257 and planet count 100 and 17 factions 1/3/2020 1:54:54 PM Generate Partial Map Complete 1/3/2020 1:54:55 PM Start Generate Partial Map with Realistic and seed 915107379 and planet count 100 and 17 factions 1/3/2020 1:54:55 PM Generate Partial Map Complete 1/3/2020 1:54:56 PM Start Generate Partial Map with Realistic and seed 932695934 and planet count 100 and 17 factions 1/3/2020 1:54:57 PM Generate Partial Map Complete 1/3/2020 1:54:58 PM Start Generate Partial Map with Realistic and seed 760802427 and planet count 100 and 17 factions 1/3/2020 1:54:58 PM Generate Partial Map Complete 1/3/2020 1:55:00 PM Start Generate Partial Map with Realistic and seed 166028045 and planet count 100 and 17 factions 1/3/2020 1:55:00 PM Generate Partial Map Complete 1/3/2020 1:55:01 PM Start Generate Partial Map with Realistic and seed 454471709 and planet count 100 and 17 factions 1/3/2020 1:55:01 PM Generate Partial Map Complete 1/3/2020 1:55:03 PM Start Generate Partial Map with Realistic and seed 354108457 and planet count 100 and 17 factions 1/3/2020 1:55:03 PM Generate Partial Map Complete 1/3/2020 1:55:04 PM Start Generate Partial Map with Realistic and seed 186166650 and planet count 100 and 17 factions 1/3/2020 1:55:05 PM Generate Partial Map Complete 1/3/2020 1:55:06 PM Start Generate Partial Map with Realistic and seed 204390611 and planet count 100 and 17 factions 1/3/2020 1:55:06 PM Generate Partial Map Complete 1/3/2020 1:55:08 PM Start Generate Partial Map with Realistic and seed 481492992 and planet count 100 and 17 factions 1/3/2020 1:55:08 PM Generate Partial Map Complete 1/3/2020 1:55:09 PM Start Generate Partial Map with Realistic and seed 464483694 and planet count 100 and 17 factions 1/3/2020 1:55:09 PM Generate Partial Map Complete 1/3/2020 1:55:11 PM Start Generate Partial Map with Realistic and seed 891695507 and planet count 100 and 17 factions 1/3/2020 1:55:11 PM Generate Partial Map Complete 1/3/2020 1:55:13 PM Start Generate Partial Map with Realistic and seed 277510581 and planet count 100 and 17 factions 1/3/2020 1:55:13 PM Generate Partial Map Complete 1/3/2020 1:55:14 PM Start Generate Partial Map with Realistic and seed 408037291 and planet count 100 and 17 factions 1/3/2020 1:55:14 PM Generate Partial Map Complete 1/3/2020 1:55:16 PM Start Generate Partial Map with Realistic and seed 828721136 and planet count 100 and 17 factions 1/3/2020 1:55:16 PM Generate Partial Map Complete 1/3/2020 1:55:18 PM Start Generate Partial Map with Realistic and seed 840104006 and planet count 100 and 17 factions 1/3/2020 1:55:19 PM Generate Partial Map Complete 1/3/2020 1:55:20 PM Start Generate Partial Map with Realistic and seed 467207207 and planet count 100 and 17 factions 1/3/2020 1:55:20 PM Generate Partial Map Complete 1/3/2020 1:55:23 PM Start Generate Partial Map with Realistic and seed 187771615 and planet count 100 and 17 factions 1/3/2020 1:55:23 PM Generate Partial Map Complete 1/3/2020 1:55:24 PM Start Generate Partial Map with Realistic and seed 720991384 and planet count 100 and 17 factions 1/3/2020 1:55:24 PM Generate Partial Map Complete 1/3/2020 1:55:26 PM Start Generate Partial Map with Realistic and seed 164102434 and planet count 100 and 17 factions 1/3/2020 1:55:26 PM Generate Partial Map Complete 1/3/2020 1:55:28 PM Start Generate Partial Map with Realistic and seed 322782474 and planet count 100 and 17 factions 1/3/2020 1:55:28 PM Generate Partial Map Complete 1/3/2020 1:55:29 PM Start Generate Partial Map with Realistic and seed 283385059 and planet count 100 and 17 factions 1/3/2020 1:55:30 PM Generate Partial Map Complete 1/3/2020 1:55:31 PM Start Generate Partial Map with Realistic and seed 135602387 and planet count 100 and 17 factions 1/3/2020 1:55:32 PM Generate Partial Map Complete 1/3/2020 1:55:33 PM Start Generate Partial Map with Realistic and seed 941474233 and planet count 100 and 17 factions 1/3/2020 1:55:33 PM Generate Partial Map Complete 1/3/2020 1:55:36 PM Start Generate Partial Map with Realistic and seed 257029809 and planet count 100 and 17 factions 1/3/2020 1:55:36 PM Generate Partial Map Complete 1/3/2020 1:55:39 PM Start Generate Partial Map with Realistic and seed 689253451 and planet count 100 and 17 factions 1/3/2020 1:55:39 PM Generate Partial Map Complete 1/3/2020 1:55:42 PM Start Generate Partial Map with Realistic and seed 491377614 and planet count 100 and 17 factions 1/3/2020 1:55:42 PM Generate Partial Map Complete 1/3/2020 1:55:44 PM Start Generate Partial Map with Realistic and seed 748399902 and planet count 100 and 17 factions 1/3/2020 1:55:44 PM Generate Partial Map Complete 1/3/2020 1:55:48 PM Start Generate Partial Map with Realistic and seed 172695448 and planet count 100 and 17 factions 1/3/2020 1:55:48 PM Generate Partial Map Complete 1/3/2020 1:55:51 PM Start Generate Partial Map with Realistic and seed 69220412 and planet count 100 and 17 factions 1/3/2020 1:55:51 PM Generate Partial Map Complete 1/3/2020 1:55:53 PM Start Generate Partial Map with Realistic and seed 358256471 and planet count 100 and 17 factions 1/3/2020 1:55:53 PM Generate Partial Map Complete 1/3/2020 1:57:44 PM Start Generate FULL Map with Realistic and seed 358256471 and planet count 100 and 18 factions 1/3/2020 1:57:45 PM Generate FULL Map Complete 1/3/2020 2:00:48 PM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 1/3/2020 2:05:21 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 1/3/2020 2:09:45 PM Skipped log Achievement To Steam Tech Tree because we think it's already there. 1/3/2020 2:27:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/5/2020 1:55:49 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/5/2020 1:55:49 PM Boot up FleetOS (0.5080s) 1/5/2020 1:55:49 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/5/2020 1:55:49 PM Check System Logs For Rogue Intelligence (0.0790s) 1/5/2020 1:55:49 PM Game Version: 1.025 1/5/2020 1:55:49 PM Eject Trash Into Hyperspace (0.3060s) 1/5/2020 1:55:49 PM Expansions: The Spire Rises (NOT INSTALLED) 1/5/2020 1:55:49 PM Check For Extra Modules (0.0210s) 1/5/2020 1:55:49 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/5/2020 1:55:49 PM Bring Cloaking Systems Online (0.0370s) 1/5/2020 1:55:49 PM Remembering Alamo (0.0560s) 1/5/2020 1:55:49 PM Generating Framerates (0.0170s) 1/5/2020 1:55:49 PM Recalculate Speed Of Light (0.0260s) 1/5/2020 1:55:49 PM Check Nearby Stellar Masses (0.0330s) 1/5/2020 1:55:49 PM No resolution change was required. 1/5/2020 1:55:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/5/2020 1:55:49 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/5/2020 1:55:49 PM Refresh Optical Lensing (0.0270s) 1/5/2020 1:55:50 PM Revise Fundamental Physical Laws (0.3470s) 1/5/2020 1:55:50 PM Boot Audio Comms (0.0170s) 1/5/2020 1:55:50 PM Establish Individual Audio Links (0.0170s) 1/5/2020 1:55:50 PM Prepare Explosions and Crackles (0.2580s) 1/5/2020 1:55:50 PM Optimize Comfort On Command Decks (0.5130s) 1/5/2020 1:55:51 PM Calculate Odds Of Success (0.0560s) 1/5/2020 1:55:51 PM Briefly Panic (0.5920s) 1/5/2020 1:55:52 PM Install Confidence Routines (0.3840s) 1/5/2020 1:55:52 PM Bring Commander Interface Online (0.1440s) 1/5/2020 1:55:52 PM Motivate All Crews (0.0550s) 1/5/2020 1:55:52 PM Externalizing Patterns (0.0260s) 1/5/2020 1:55:52 PM Disengaging Constants (0.3390s) 1/5/2020 1:55:53 PM Late Axionic Computations (0.4920s) 1/5/2020 1:55:53 PM Connecting to Fleet Command (0.0140s) 1/5/2020 1:55:53 PM Thinking Of Advice (0.0110s) 1/5/2020 1:55:53 PM Degaussing Advice (0.0290s) 1/5/2020 1:55:53 PM Naming All Known Planets (0.0100s) 1/5/2020 1:55:53 PM Remembering Speeds (0.0120s) 1/5/2020 1:55:53 PM Prioritizing Targets (0.0120s) 1/5/2020 1:55:53 PM Rebooting Sensor Arrays (0.0100s) 1/5/2020 1:55:53 PM Unloading Prismatic Grid (0.0110s) 1/5/2020 1:55:53 PM Thinking Of Objectives (0.0100s) 1/5/2020 1:55:53 PM Re-Aligning Objectives (0.0120s) 1/5/2020 1:55:53 PM Inhibiting Visual Scans (0.2880s) 1/5/2020 1:55:53 PM Synthesizing Vocals (0.0130s) 1/5/2020 1:55:53 PM Ventilating Scenarios (0.0110s) 1/5/2020 1:55:53 PM Decontaminating Targeting Systems (0.0130s) 1/5/2020 1:55:53 PM Ejecting Tactical Core (0.0130s) 1/5/2020 1:55:53 PM Calibrating Formations (0.0100s) 1/5/2020 1:55:53 PM Intercepting Galactic Maps (0.0140s) 1/5/2020 1:55:53 PM Sterilizing Test Chamber (0.0150s) 1/5/2020 1:55:53 PM Faction Diagnostics (0.0210s) 1/5/2020 1:55:53 PM Buffering Hackers (0.0260s) 1/5/2020 1:55:53 PM Inverting Death (0.0140s) 1/5/2020 1:55:53 PM Linear Field Variance (0.1850s) 1/5/2020 1:55:53 PM Charging Marks (0.0140s) 1/5/2020 1:55:53 PM Range Manifolds (0.0130s) 1/5/2020 1:55:53 PM Purging ROFs (0.0120s) 1/5/2020 1:55:53 PM Manipulating Speeds (0.0140s) 1/5/2020 1:55:53 PM Detecting Projectiles (0.0110s) 1/5/2020 1:55:53 PM Grouping Flow Fields (0.0130s) 1/5/2020 1:55:53 PM Modulating Flow Field Groups (0.0230s) 1/5/2020 1:55:53 PM Designing Fleets (0.0360s) 1/5/2020 1:55:53 PM Thinking Of Technologies (0.0160s) 1/5/2020 1:55:53 PM Categorizing Starboard Sensors (0.0120s) 1/5/2020 1:55:54 PM Injecting Galactic Variables (0.0220s) 1/5/2020 1:55:54 PM Discharging Colored Ions (0.0350s) 1/5/2020 1:55:54 PM Replicating Ion Colors (0.0160s) 1/5/2020 1:55:55 PM Investigating Starfields (1.1810s) 1/5/2020 1:55:59 PM Resizing Distant Planets (3.8310s) 1/5/2020 1:55:59 PM Investigating Map Signatures (0.0260s) 1/5/2020 1:55:59 PM Collating Solar Systems (0.0170s) 1/5/2020 1:55:59 PM Categorizing All Planets (0.0090s) 1/5/2020 1:55:59 PM Organizing Commands (0.0300s) 1/5/2020 1:55:59 PM Calculating Firing Cones (0.0090s) 1/5/2020 1:56:00 PM Maliciously Weakening Ship Parts (0.9990s) 1/5/2020 1:56:07 PM Bend Laws Of Gravity (7.2491s) 1/5/2020 1:56:07 PM Issuing Orders (0.0090s) 1/5/2020 1:56:07 PM Augmenting Infusers (0.0110s) 1/5/2020 1:56:07 PM Infusing (0.0350s) 1/5/2020 1:56:07 PM Post-Proton Surge (0.0130s) 1/5/2020 1:56:07 PM Calibrate Weapons Arrays (0.0330s) 1/5/2020 1:56:07 PM Stimulate Modulation (0.0270s) 1/5/2020 1:56:07 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/5/2020 1:56:08 PM Load Surrogates (1.1770s) 1/5/2020 1:56:08 PM Load Historical Documents (0.0060s) 1/5/2020 1:56:08 PM 20.0 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.2s) Resizing Distant Planets (3.8s) Maliciously Weakening Ship Parts (1.0s) Bend Laws Of Gravity (7.2s) Load Surrogates (1.2s) 1/5/2020 1:56:08 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at ArcenGameController.Update () [0x00000] in :0 1/5/2020 1:59:32 PM ----------- DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\AI War 2\PlayerData\Save\Lerni 2'. Stack Trace: System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.GetDirectories (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.RecursiveDelete (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.Universal.World.DeleteCampaign (System.String CampaignName) (at <62305dd9f77844759c73e433ec212dcf>:0) Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () (at <8dde4b0329564619842f51eca3999aad>:0) Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) (at <8dde4b0329564619842f51eca3999aad>:0) Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at <8dde4b0329564619842f51eca3999aad>:0) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at <62305dd9f77844759c73e433ec212dcf>:0) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <62305dd9f77844759c73e433ec212dcf>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 1/5/2020 1:59:32 PM ErrorsReportedByEngine: ----------- DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\AI War 2\PlayerData\Save\Lerni 2'. Stack Trace: System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.InternalGetDirectories (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.GetDirectories (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.RecursiveDelete (System.String path) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.Universal.World.DeleteCampaign (System.String CampaignName) (at <62305dd9f77844759c73e433ec212dcf>:0) Arcen.AIW2.External.Window_LoadGameMenu+bDeleteCampaign.deleteCampaign () (at <8dde4b0329564619842f51eca3999aad>:0) Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) (at <8dde4b0329564619842f51eca3999aad>:0) Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) (at <8dde4b0329564619842f51eca3999aad>:0) Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) (at <62305dd9f77844759c73e433ec212dcf>:0) Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <62305dd9f77844759c73e433ec212dcf>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <9bb8f6e40006490da4518a3cf5afe42e>:0) UnityEngine.EventSystems.EventSystem:Update() at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 at UnityEngine.DebugLogHandler.Internal_LogException (System.Exception exception, UnityEngine.Object obj) [0x00000] in :0 at UnityEngine.DebugLogHandler.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Logger.LogException (System.Exception exception, UnityEngine.Object context) [0x00000] in :0 at UnityEngine.Debug.LogException (System.Exception exception) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 1/5/2020 2:00:10 PM Start Generate Partial Map with Realistic and seed 358256471 and planet count 100 and 17 factions 1/5/2020 2:00:10 PM World Created, Launching Server 1/5/2020 2:00:10 PM Successfully opened host socket 1/5/2020 2:00:28 PM Start Generate Partial Map with Realistic and seed 627544782 and planet count 100 and 17 factions 1/5/2020 2:00:28 PM Generate Partial Map Complete 1/5/2020 2:00:29 PM Start Generate Partial Map with Realistic and seed 148876014 and planet count 100 and 17 factions 1/5/2020 2:00:29 PM Generate Partial Map Complete 1/5/2020 2:00:31 PM Start Generate Partial Map with Realistic and seed 241250820 and planet count 100 and 17 factions 1/5/2020 2:00:31 PM Generate Partial Map Complete 1/5/2020 2:00:33 PM Start Generate Partial Map with Realistic and seed 185481497 and planet count 100 and 17 factions 1/5/2020 2:00:33 PM Generate Partial Map Complete 1/5/2020 2:00:34 PM Start Generate Partial Map with Realistic and seed 590113494 and planet count 100 and 17 factions 1/5/2020 2:00:35 PM Generate Partial Map Complete 1/5/2020 2:00:36 PM Start Generate Partial Map with Realistic and seed 470883740 and planet count 100 and 17 factions 1/5/2020 2:00:36 PM Generate Partial Map Complete 1/5/2020 2:00:37 PM Start Generate Partial Map with Realistic and seed 100783394 and planet count 100 and 17 factions 1/5/2020 2:00:38 PM Generate Partial Map Complete 1/5/2020 2:00:39 PM Start Generate Partial Map with Realistic and seed 149248589 and planet count 100 and 17 factions 1/5/2020 2:00:39 PM Generate Partial Map Complete 1/5/2020 2:00:41 PM Start Generate Partial Map with Realistic and seed 328548170 and planet count 100 and 17 factions 1/5/2020 2:00:41 PM Generate Partial Map Complete 1/5/2020 2:00:42 PM Start Generate Partial Map with Realistic and seed 399435111 and planet count 100 and 17 factions 1/5/2020 2:00:43 PM Generate Partial Map Complete 1/5/2020 2:00:44 PM Start Generate Partial Map with Realistic and seed 946077427 and planet count 100 and 17 factions 1/5/2020 2:00:44 PM Generate Partial Map Complete 1/5/2020 2:00:46 PM Start Generate Partial Map with Realistic and seed 166794701 and planet count 100 and 17 factions 1/5/2020 2:00:46 PM Generate Partial Map Complete 1/5/2020 2:00:48 PM Start Generate Partial Map with Realistic and seed 357030391 and planet count 100 and 17 factions 1/5/2020 2:00:49 PM Generate Partial Map Complete 1/5/2020 2:00:50 PM Start Generate Partial Map with Realistic and seed 526914761 and planet count 100 and 17 factions 1/5/2020 2:00:50 PM Generate Partial Map Complete 1/5/2020 2:00:51 PM Start Generate Partial Map with Realistic and seed 154328301 and planet count 100 and 17 factions 1/5/2020 2:00:52 PM Generate Partial Map Complete 1/5/2020 2:00:53 PM Start Generate Partial Map with Realistic and seed 939438004 and planet count 100 and 17 factions 1/5/2020 2:00:53 PM Generate Partial Map Complete 1/5/2020 2:00:55 PM Start Generate Partial Map with Realistic and seed 266795160 and planet count 100 and 17 factions 1/5/2020 2:00:55 PM Generate Partial Map Complete 1/5/2020 2:00:58 PM Start Generate Partial Map with Realistic and seed 698186228 and planet count 100 and 17 factions 1/5/2020 2:00:58 PM Generate Partial Map Complete 1/5/2020 2:00:59 PM Start Generate Partial Map with Realistic and seed 599757982 and planet count 100 and 17 factions 1/5/2020 2:01:00 PM Generate Partial Map Complete 1/5/2020 2:01:01 PM Start Generate Partial Map with Realistic and seed 541784224 and planet count 100 and 17 factions 1/5/2020 2:01:01 PM Generate Partial Map Complete 1/5/2020 2:01:03 PM Start Generate Partial Map with Realistic and seed 740114032 and planet count 100 and 17 factions 1/5/2020 2:01:03 PM Generate Partial Map Complete 1/5/2020 2:01:04 PM Start Generate Partial Map with Realistic and seed 920743842 and planet count 100 and 17 factions 1/5/2020 2:01:04 PM Generate Partial Map Complete 1/5/2020 2:01:06 PM Start Generate Partial Map with Realistic and seed 305592584 and planet count 100 and 17 factions 1/5/2020 2:01:06 PM Generate Partial Map Complete 1/5/2020 2:01:09 PM Start Generate Partial Map with Realistic and seed 918375509 and planet count 100 and 17 factions 1/5/2020 2:01:09 PM Generate Partial Map Complete 1/5/2020 2:01:11 PM Start Generate Partial Map with Realistic and seed 42773185 and planet count 100 and 17 factions 1/5/2020 2:01:11 PM Generate Partial Map Complete 1/5/2020 2:01:14 PM Start Generate Partial Map with Realistic and seed 771345747 and planet count 100 and 17 factions 1/5/2020 2:01:14 PM Generate Partial Map Complete 1/5/2020 2:01:15 PM Start Generate Partial Map with Realistic and seed 275783275 and planet count 100 and 17 factions 1/5/2020 2:01:15 PM Generate Partial Map Complete 1/5/2020 2:01:17 PM Start Generate Partial Map with Realistic and seed 993037158 and planet count 100 and 17 factions 1/5/2020 2:01:17 PM Generate Partial Map Complete 1/5/2020 2:01:18 PM Start Generate Partial Map with Realistic and seed 225235636 and planet count 100 and 17 factions 1/5/2020 2:01:19 PM Generate Partial Map Complete 1/5/2020 2:01:21 PM Start Generate Partial Map with Realistic and seed 914356830 and planet count 100 and 17 factions 1/5/2020 2:01:21 PM Generate Partial Map Complete 1/5/2020 2:01:23 PM Start Generate Partial Map with Realistic and seed 980869112 and planet count 100 and 17 factions 1/5/2020 2:01:23 PM Generate Partial Map Complete 1/5/2020 2:01:24 PM Start Generate Partial Map with Realistic and seed 514617448 and planet count 100 and 17 factions 1/5/2020 2:01:25 PM Generate Partial Map Complete 1/5/2020 2:01:26 PM Start Generate Partial Map with Realistic and seed 574676948 and planet count 100 and 17 factions 1/5/2020 2:01:26 PM Generate Partial Map Complete 1/5/2020 2:01:27 PM Start Generate Partial Map with Realistic and seed 162291291 and planet count 100 and 17 factions 1/5/2020 2:01:28 PM Generate Partial Map Complete 1/5/2020 2:05:51 PM Start Generate FULL Map with Realistic and seed 162291291 and planet count 100 and 17 factions 1/5/2020 2:05:52 PM Generate FULL Map Complete 1/5/2020 2:13:42 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 1/5/2020 2:20:01 PM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 1/5/2020 3:00:17 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/9/2020 1:33:39 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/9/2020 1:33:39 PM Boot up FleetOS (0.5100s) 1/9/2020 1:33:39 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/9/2020 1:33:39 PM Check System Logs For Rogue Intelligence (0.0870s) 1/9/2020 1:33:40 PM Game Version: 1.025 1/9/2020 1:33:40 PM Eject Trash Into Hyperspace (0.3660s) 1/9/2020 1:33:40 PM Expansions: The Spire Rises (NOT INSTALLED) 1/9/2020 1:33:40 PM Check For Extra Modules (0.0180s) 1/9/2020 1:33:40 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/9/2020 1:33:40 PM Bring Cloaking Systems Online (0.0360s) 1/9/2020 1:33:40 PM Remembering Alamo (0.0610s) 1/9/2020 1:33:40 PM Generating Framerates (0.0150s) 1/9/2020 1:33:40 PM Recalculate Speed Of Light (0.0290s) 1/9/2020 1:33:40 PM Check Nearby Stellar Masses (0.0420s) 1/9/2020 1:33:40 PM No resolution change was required. 1/9/2020 1:33:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/9/2020 1:33:40 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/9/2020 1:33:40 PM Refresh Optical Lensing (0.0260s) 1/9/2020 1:33:40 PM Revise Fundamental Physical Laws (0.3390s) 1/9/2020 1:33:40 PM Boot Audio Comms (0.0190s) 1/9/2020 1:33:40 PM Establish Individual Audio Links (0.0200s) 1/9/2020 1:33:40 PM Prepare Explosions and Crackles (0.2570s) 1/9/2020 1:33:41 PM Optimize Comfort On Command Decks (0.4970s) 1/9/2020 1:33:41 PM Calculate Odds Of Success (0.0420s) 1/9/2020 1:33:42 PM Briefly Panic (0.5810s) 1/9/2020 1:33:42 PM Install Confidence Routines (0.4180s) 1/9/2020 1:33:42 PM Bring Commander Interface Online (0.1400s) 1/9/2020 1:33:42 PM Motivate All Crews (0.0550s) 1/9/2020 1:33:42 PM Externalizing Patterns (0.0260s) 1/9/2020 1:33:43 PM Disengaging Constants (0.3440s) 1/9/2020 1:33:43 PM Late Axionic Computations (0.5000s) 1/9/2020 1:33:43 PM Connecting to Fleet Command (0.0130s) 1/9/2020 1:33:43 PM Thinking Of Advice (0.0110s) 1/9/2020 1:33:43 PM Degaussing Advice (0.0290s) 1/9/2020 1:33:43 PM Naming All Known Planets (0.0100s) 1/9/2020 1:33:43 PM Remembering Speeds (0.0120s) 1/9/2020 1:33:43 PM Prioritizing Targets (0.0100s) 1/9/2020 1:33:43 PM Rebooting Sensor Arrays (0.0110s) 1/9/2020 1:33:43 PM Unloading Prismatic Grid (0.0100s) 1/9/2020 1:33:43 PM Thinking Of Objectives (0.0110s) 1/9/2020 1:33:43 PM Re-Aligning Objectives (0.0110s) 1/9/2020 1:33:43 PM Inhibiting Visual Scans (0.2830s) 1/9/2020 1:33:43 PM Synthesizing Vocals (0.0120s) 1/9/2020 1:33:43 PM Ventilating Scenarios (0.0110s) 1/9/2020 1:33:43 PM Decontaminating Targeting Systems (0.0280s) 1/9/2020 1:33:44 PM Ejecting Tactical Core (0.0400s) 1/9/2020 1:33:44 PM Calibrating Formations (0.0350s) 1/9/2020 1:33:44 PM Intercepting Galactic Maps (0.0400s) 1/9/2020 1:33:44 PM Sterilizing Test Chamber (0.0280s) 1/9/2020 1:33:44 PM Faction Diagnostics (0.0200s) 1/9/2020 1:33:44 PM Buffering Hackers (0.0270s) 1/9/2020 1:33:44 PM Inverting Death (0.0140s) 1/9/2020 1:33:44 PM Linear Field Variance (0.1850s) 1/9/2020 1:33:44 PM Charging Marks (0.0140s) 1/9/2020 1:33:44 PM Range Manifolds (0.0130s) 1/9/2020 1:33:44 PM Purging ROFs (0.0250s) 1/9/2020 1:33:44 PM Manipulating Speeds (0.0390s) 1/9/2020 1:33:44 PM Detecting Projectiles (0.0320s) 1/9/2020 1:33:44 PM Grouping Flow Fields (0.0390s) 1/9/2020 1:33:44 PM Modulating Flow Field Groups (0.0420s) 1/9/2020 1:33:44 PM Designing Fleets (0.0510s) 1/9/2020 1:33:44 PM Thinking Of Technologies (0.0190s) 1/9/2020 1:33:44 PM Categorizing Starboard Sensors (0.0110s) 1/9/2020 1:33:44 PM Injecting Galactic Variables (0.0180s) 1/9/2020 1:33:44 PM Discharging Colored Ions (0.0370s) 1/9/2020 1:33:44 PM Replicating Ion Colors (0.0120s) 1/9/2020 1:33:45 PM Investigating Starfields (1.1990s) 1/9/2020 1:33:49 PM Crawling Distant Planets (3.6790s) 1/9/2020 1:33:49 PM Investigating Map Signatures (0.0250s) 1/9/2020 1:33:49 PM Collating Solar Systems (0.0150s) 1/9/2020 1:33:49 PM Categorizing All Planets (0.0120s) 1/9/2020 1:33:49 PM Organizing Commands (0.0300s) 1/9/2020 1:33:49 PM Calculating Firing Cones (0.0080s) 1/9/2020 1:33:50 PM Breaking In New Ship Parts (0.9790s) 1/9/2020 1:33:57 PM Reformatting Navigation (7.2670s) 1/9/2020 1:33:57 PM Issuing Orders (0.0090s) 1/9/2020 1:33:57 PM Augmenting Infusers (0.0110s) 1/9/2020 1:33:57 PM Infusing (0.0350s) 1/9/2020 1:33:58 PM Post-Proton Surge (0.0120s) 1/9/2020 1:33:58 PM Calibrate Weapons Arrays (0.0320s) 1/9/2020 1:33:58 PM Stimulate Modulation (0.0280s) 1/9/2020 1:33:58 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/9/2020 1:33:59 PM Load Surrogates (1.2360s) 1/9/2020 1:33:59 PM Load Historical Documents (0.0070s) 1/9/2020 1:33:59 PM 20.2 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.4s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Investigating Starfields (1.2s) Crawling Distant Planets (3.7s) Breaking In New Ship Parts (1.0s) Reformatting Navigation (7.3s) Load Surrogates (1.2s) 1/9/2020 1:34:00 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <62305dd9f77844759c73e433ec212dcf>:0 at ArcenGameController.Update () [0x00000] in :0 1/9/2020 1:34:29 PM Added the faction AIReserves. 1/9/2020 1:34:30 PM PlayerAccount Ampersand has now been put in control of faction 11. 1/9/2020 1:34:30 PM PlayerAccount Ampersand has now been put in control of faction 11. 1/9/2020 1:34:30 PM Successfully opened host socket 1/9/2020 1:34:30 PM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 17 factions 1/9/2020 1:34:30 PM Generate FULL Map Complete 1/9/2020 1:54:45 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 1/9/2020 2:13:56 PM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 1/9/2020 2:23:45 PM Skipped log Achievement To Steam Abandon All Cookies Ye Who Enter Here because we think it's already there. 1/9/2020 3:09:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/11/2020 9:58:33 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/11/2020 9:58:33 AM Boot up FleetOS (0.4870s) 1/11/2020 9:58:33 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/11/2020 9:58:33 AM Check System Logs For Rogue Intelligence (0.0730s) 1/11/2020 9:58:33 AM Game Version: 1.300 1/11/2020 9:58:33 AM Eject Trash Into Hyperspace (0.1660s) 1/11/2020 9:58:33 AM Expansions: The Spire Rises (NOT INSTALLED) 1/11/2020 9:58:33 AM Check For Extra Modules (0.0200s) 1/11/2020 9:58:33 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/11/2020 9:58:33 AM Bring Cloaking Systems Online (0.0370s) 1/11/2020 9:58:33 AM Remembering Alamo (0.0850s) 1/11/2020 9:58:34 AM Generating Framerates (0.0150s) 1/11/2020 9:58:34 AM Recalculate Speed Of Light (0.0360s) 1/11/2020 9:58:34 AM Optimize Comfort On Command Decks (0.0300s) 1/11/2020 9:58:34 AM Check Nearby Stellar Masses (0.0390s) 1/11/2020 9:58:34 AM No resolution change was required. 1/11/2020 9:58:34 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/11/2020 9:58:34 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/11/2020 9:58:34 AM Refresh Optical Lensing (0.0260s) 1/11/2020 9:58:34 AM Revise Fundamental Physical Laws (0.0610s) 1/11/2020 9:58:34 AM Boot Audio Comms (0.0230s) 1/11/2020 9:58:34 AM Establish Individual Audio Links (0.0200s) 1/11/2020 9:58:34 AM Prepare Explosions and Crackles (0.2910s) 1/11/2020 9:58:35 AM Calculate Odds Of Success (0.4750s) 1/11/2020 9:58:35 AM Briefly Panic (0.6730s) 1/11/2020 9:58:36 AM Install Confidence Routines (0.4340s) 1/11/2020 9:58:36 AM Bring Commander Interface Online (0.1430s) 1/11/2020 9:58:36 AM Motivate All Crews (0.0570s) 1/11/2020 9:58:36 AM Externalizing Patterns (0.0270s) 1/11/2020 9:58:36 AM Disengaging Constants (0.0610s) 1/11/2020 9:58:36 AM Late Axionic Computations (0.2150s) 1/11/2020 9:58:36 AM Connecting to Fleet Command (0.0150s) 1/11/2020 9:58:36 AM Thinking Of Advice (0.0090s) 1/11/2020 9:58:36 AM Degaussing Advice (0.0330s) 1/11/2020 9:58:36 AM Naming All Known Planets (0.0100s) 1/11/2020 9:58:36 AM Remembering Speeds (0.0100s) 1/11/2020 9:58:36 AM Prioritizing Targets (0.0110s) 1/11/2020 9:58:36 AM Rebooting Sensor Arrays (0.0100s) 1/11/2020 9:58:36 AM Unloading Prismatic Grid (0.0110s) 1/11/2020 9:58:36 AM Thinking Of Objectives (0.0100s) 1/11/2020 9:58:36 AM Re-Aligning Objectives (0.0110s) 1/11/2020 9:58:36 AM Inhibiting Visual Scans (0.0180s) 1/11/2020 9:58:36 AM Synthesizing Vocals (0.0110s) 1/11/2020 9:58:36 AM Ventilating Scenarios (0.0110s) 1/11/2020 9:58:36 AM Decontaminating Targeting Systems (0.0120s) 1/11/2020 9:58:36 AM Ejecting Tactical Core (0.0130s) 1/11/2020 9:58:36 AM Calibrating Formations (0.0100s) 1/11/2020 9:58:36 AM Intercepting Galactic Maps (0.0140s) 1/11/2020 9:58:36 AM Sterilizing Test Chamber (0.0130s) 1/11/2020 9:58:36 AM Faction Diagnostics (0.0210s) 1/11/2020 9:58:36 AM Buffering Hackers (0.0260s) 1/11/2020 9:58:36 AM Inverting Death (0.0130s) 1/11/2020 9:58:37 AM Linear Field Variance (0.1790s) 1/11/2020 9:58:37 AM Charging Marks (0.0110s) 1/11/2020 9:58:37 AM Guarding The Posts (0.0140s) 1/11/2020 9:58:37 AM Range Manifolds (0.0100s) 1/11/2020 9:58:37 AM Purging ROFs (0.0110s) 1/11/2020 9:58:37 AM Manipulating Speeds (0.0120s) 1/11/2020 9:58:37 AM Detecting Projectiles (0.0100s) 1/11/2020 9:58:37 AM Grouping Flow Fields (0.0100s) 1/11/2020 9:58:37 AM Modulating Flow Field Groups (0.0180s) 1/11/2020 9:58:37 AM Designing Fleets (0.0350s) 1/11/2020 9:58:37 AM Thinking Of Technologies (0.0130s) 1/11/2020 9:58:37 AM Categorizing Starboard Sensors (0.0120s) 1/11/2020 9:58:37 AM Injecting Galactic Variables (0.0150s) 1/11/2020 9:58:37 AM Discharging Colored Ions (0.0390s) 1/11/2020 9:58:37 AM Replicating Ion Colors (0.0120s) 1/11/2020 9:58:38 AM Sucking In Starfields (1.3210s) 1/11/2020 9:58:42 AM Destroying Distant Planets (3.6000s) 1/11/2020 9:58:42 AM Investigating Map Signatures (0.0270s) 1/11/2020 9:58:42 AM Collating Solar Systems (0.0150s) 1/11/2020 9:58:42 AM Categorizing All Planets (0.0090s) 1/11/2020 9:58:42 AM Organizing Commands (0.0360s) 1/11/2020 9:58:42 AM Calculating Firing Cones (0.0130s) 1/11/2020 9:58:43 AM Finding Old Ship Parts (1.0140s) 1/11/2020 9:58:50 AM Checking Discrete Energy (7.0740s) 1/11/2020 9:58:50 AM Issuing Orders (0.0080s) 1/11/2020 9:58:50 AM Augmenting Infusers (0.0110s) 1/11/2020 9:58:50 AM Infusing (0.0350s) 1/11/2020 9:58:50 AM Post-Proton Surge (0.0080s) 1/11/2020 9:58:50 AM Calibrate Weapons Arrays (0.0240s) 1/11/2020 9:58:50 AM Stimulate Modulation (0.0260s) 1/11/2020 9:58:50 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/11/2020 9:58:51 AM Load Surrogates (1.2260s) 1/11/2020 9:58:51 AM Load Historical Documents (0.0070s) 1/11/2020 9:58:51 AM 18.6 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Sucking In Starfields (1.3s) Destroying Distant Planets (3.6s) Finding Old Ship Parts (1.0s) Checking Discrete Energy (7.1s) Load Surrogates (1.2s) 1/11/2020 9:58:52 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 1/11/2020 9:59:02 AM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 17 factions 1/11/2020 9:59:02 AM World Created, Launching Server 1/11/2020 9:59:03 AM Successfully opened host socket 1/11/2020 9:59:09 AM Start Generate Partial Map with Realistic and seed 660757882 and planet count 100 and 17 factions 1/11/2020 9:59:10 AM Generate Partial Map Complete 1/11/2020 9:59:11 AM Start Generate Partial Map with Realistic and seed 178224987 and planet count 100 and 17 factions 1/11/2020 9:59:12 AM Generate Partial Map Complete 1/11/2020 9:59:14 AM Start Generate Partial Map with Realistic and seed 991945628 and planet count 100 and 17 factions 1/11/2020 9:59:14 AM Generate Partial Map Complete 1/11/2020 9:59:20 AM Start Generate Partial Map with D18Swirl and seed 991945628 and planet count 100 and 17 factions 1/11/2020 9:59:20 AM Generate Partial Map Complete 1/11/2020 9:59:28 AM Start Generate Partial Map with Clusters and seed 991945628 and planet count 100 and 17 factions 1/11/2020 9:59:28 AM Generate Partial Map Complete 1/11/2020 9:59:31 AM Start Generate Partial Map with Clusters and seed 991945628 and planet count 100 and 17 factions 1/11/2020 9:59:31 AM Generate Partial Map Complete 1/11/2020 9:59:33 AM Start Generate Partial Map with Clusters and seed 991945628 and planet count 100 and 17 factions 1/11/2020 9:59:33 AM Generate Partial Map Complete 1/11/2020 9:59:34 AM Start Generate Partial Map with Clusters and seed 991945628 and planet count 100 and 17 factions 1/11/2020 9:59:34 AM Generate Partial Map Complete 1/11/2020 9:59:35 AM Start Generate Partial Map with Clusters and seed 991945628 and planet count 100 and 17 factions 1/11/2020 9:59:35 AM Generate Partial Map Complete 1/11/2020 9:59:39 AM Start Generate Partial Map with Clusters and seed 991945628 and planet count 100 and 17 factions 1/11/2020 9:59:39 AM Generate Partial Map Complete 1/11/2020 9:59:40 AM Start Generate Partial Map with Clusters and seed 228685456 and planet count 100 and 17 factions 1/11/2020 9:59:40 AM Generate Partial Map Complete 1/11/2020 9:59:42 AM Start Generate Partial Map with Clusters and seed 345672029 and planet count 100 and 17 factions 1/11/2020 9:59:42 AM Generate Partial Map Complete 1/11/2020 9:59:44 AM Start Generate Partial Map with Clusters and seed 948155952 and planet count 100 and 17 factions 1/11/2020 9:59:44 AM Generate Partial Map Complete 1/11/2020 9:59:50 AM Start Generate Partial Map with Clusters and seed 618258175 and planet count 100 and 17 factions 1/11/2020 9:59:50 AM Generate Partial Map Complete 1/11/2020 9:59:51 AM Start Generate Partial Map with Clusters and seed 348574503 and planet count 100 and 17 factions 1/11/2020 9:59:51 AM Generate Partial Map Complete 1/11/2020 10:00:12 AM Start Generate Partial Map with Clusters and seed 348574503 and planet count 100 and 17 factions 1/11/2020 10:00:12 AM Generate Partial Map Complete 1/11/2020 10:01:54 AM Start Generate FULL Map with Clusters and seed 348574503 and planet count 100 and 17 factions 1/11/2020 10:01:54 AM Generate FULL Map Complete 1/11/2020 10:17:56 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/12/2020 10:59:02 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/12/2020 10:59:02 AM Boot up FleetOS (0.4990s) 1/12/2020 10:59:02 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/12/2020 10:59:02 AM Check System Logs For Rogue Intelligence (0.0850s) 1/12/2020 10:59:02 AM Game Version: 1.300 1/12/2020 10:59:02 AM Eject Trash Into Hyperspace (0.3130s) 1/12/2020 10:59:02 AM Expansions: The Spire Rises (NOT INSTALLED) 1/12/2020 10:59:02 AM Check For Extra Modules (0.0220s) 1/12/2020 10:59:02 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/12/2020 10:59:02 AM Bring Cloaking Systems Online (0.0310s) 1/12/2020 10:59:02 AM Remembering Alamo (0.0380s) 1/12/2020 10:59:02 AM Generating Framerates (0.0120s) 1/12/2020 10:59:02 AM Recalculate Speed Of Light (0.0330s) 1/12/2020 10:59:02 AM Optimize Comfort On Command Decks (0.0330s) 1/12/2020 10:59:03 AM Check Nearby Stellar Masses (0.0480s) 1/12/2020 10:59:03 AM No resolution change was required. 1/12/2020 10:59:03 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/12/2020 10:59:03 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/12/2020 10:59:03 AM Refresh Optical Lensing (0.0350s) 1/12/2020 10:59:03 AM Revise Fundamental Physical Laws (0.3550s) 1/12/2020 10:59:03 AM Boot Audio Comms (0.0240s) 1/12/2020 10:59:03 AM Establish Individual Audio Links (0.0220s) 1/12/2020 10:59:03 AM Prepare Explosions and Crackles (0.2710s) 1/12/2020 10:59:04 AM Calculate Odds Of Success (0.5200s) 1/12/2020 10:59:04 AM Briefly Panic (0.6620s) 1/12/2020 10:59:05 AM Install Confidence Routines (0.4230s) 1/12/2020 10:59:05 AM Bring Commander Interface Online (0.1520s) 1/12/2020 10:59:05 AM Motivate All Crews (0.0590s) 1/12/2020 10:59:05 AM Externalizing Patterns (0.0270s) 1/12/2020 10:59:05 AM Disengaging Constants (0.3310s) 1/12/2020 10:59:06 AM Late Axionic Computations (0.4810s) 1/12/2020 10:59:06 AM Connecting to Fleet Command (0.0140s) 1/12/2020 10:59:06 AM Thinking Of Advice (0.0120s) 1/12/2020 10:59:06 AM Degaussing Advice (0.0360s) 1/12/2020 10:59:06 AM Naming All Known Planets (0.0110s) 1/12/2020 10:59:06 AM Remembering Speeds (0.0120s) 1/12/2020 10:59:06 AM Prioritizing Targets (0.0120s) 1/12/2020 10:59:06 AM Rebooting Sensor Arrays (0.0120s) 1/12/2020 10:59:06 AM Unloading Prismatic Grid (0.0110s) 1/12/2020 10:59:06 AM Thinking Of Objectives (0.0110s) 1/12/2020 10:59:06 AM Re-Aligning Objectives (0.0130s) 1/12/2020 10:59:06 AM Inhibiting Visual Scans (0.2820s) 1/12/2020 10:59:06 AM Synthesizing Vocals (0.0130s) 1/12/2020 10:59:06 AM Ventilating Scenarios (0.0110s) 1/12/2020 10:59:06 AM Decontaminating Targeting Systems (0.0140s) 1/12/2020 10:59:06 AM Ejecting Tactical Core (0.0130s) 1/12/2020 10:59:06 AM Calibrating Formations (0.0120s) 1/12/2020 10:59:06 AM Intercepting Galactic Maps (0.0150s) 1/12/2020 10:59:06 AM Sterilizing Test Chamber (0.0160s) 1/12/2020 10:59:06 AM Faction Diagnostics (0.0240s) 1/12/2020 10:59:06 AM Buffering Hackers (0.0290s) 1/12/2020 10:59:06 AM Inverting Death (0.0160s) 1/12/2020 10:59:07 AM Linear Field Variance (0.1840s) 1/12/2020 10:59:07 AM Charging Marks (0.0150s) 1/12/2020 10:59:07 AM Guarding The Posts (0.0190s) 1/12/2020 10:59:07 AM Range Manifolds (0.0130s) 1/12/2020 10:59:07 AM Purging ROFs (0.0130s) 1/12/2020 10:59:07 AM Manipulating Speeds (0.0150s) 1/12/2020 10:59:07 AM Detecting Projectiles (0.0130s) 1/12/2020 10:59:07 AM Grouping Flow Fields (0.0150s) 1/12/2020 10:59:07 AM Modulating Flow Field Groups (0.0250s) 1/12/2020 10:59:07 AM Designing Fleets (0.0450s) 1/12/2020 10:59:07 AM Thinking Of Technologies (0.0140s) 1/12/2020 10:59:07 AM Categorizing Starboard Sensors (0.0120s) 1/12/2020 10:59:07 AM Injecting Galactic Variables (0.0190s) 1/12/2020 10:59:07 AM Discharging Colored Ions (0.0370s) 1/12/2020 10:59:07 AM Replicating Ion Colors (0.0130s) 1/12/2020 10:59:08 AM Wishing On Starfields (1.2460s) 1/12/2020 10:59:12 AM Destroying Distant Planets (3.6200s) 1/12/2020 10:59:12 AM Investigating Map Signatures (0.0290s) 1/12/2020 10:59:12 AM Collating Solar Systems (0.0190s) 1/12/2020 10:59:12 AM Categorizing All Planets (0.0090s) 1/12/2020 10:59:12 AM Organizing Commands (0.0320s) 1/12/2020 10:59:12 AM Calculating Firing Cones (0.0080s) 1/12/2020 10:59:13 AM Kicking Ship Parts Down Elevator Shaft (1.0650s) 1/12/2020 10:59:20 AM Upgrade Blast Capacity (7.0525s) 1/12/2020 10:59:20 AM Issuing Orders (0.0090s) 1/12/2020 10:59:20 AM Augmenting Infusers (0.0120s) 1/12/2020 10:59:20 AM Infusing (0.0390s) 1/12/2020 10:59:20 AM Post-Proton Surge (0.0090s) 1/12/2020 10:59:20 AM Calibrate Weapons Arrays (0.0240s) 1/12/2020 10:59:20 AM Stimulate Modulation (0.0270s) 1/12/2020 10:59:20 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/12/2020 10:59:21 AM Load Surrogates (1.2700s) 1/12/2020 10:59:21 AM Load Historical Documents (0.0080s) 1/12/2020 10:59:21 AM 20.0 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Wishing On Starfields (1.2s) Destroying Distant Planets (3.6s) Kicking Ship Parts Down Elevator Shaft (1.1s) Upgrade Blast Capacity (7.1s) Load Surrogates (1.3s) 1/12/2020 10:59:22 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 1/12/2020 10:59:26 AM Successfully opened host socket 1/12/2020 11:13:12 AM Skipped log Achievement To Steam Tech Tree because we think it's already there. 1/12/2020 11:42:17 AM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 1/12/2020 12:52:56 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 1/12/2020 1:10:12 PM Skipped log Achievement To Steam Lots Of Metal because we think it's already there. 1/12/2020 1:24:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/13/2020 2:44:21 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/13/2020 2:44:21 PM Boot up FleetOS (0.5510s) 1/13/2020 2:44:22 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/13/2020 2:44:22 PM Check System Logs For Rogue Intelligence (0.1090s) 1/13/2020 2:44:22 PM Game Version: 1.302 1/13/2020 2:44:22 PM Eject Trash Into Hyperspace (0.3605s) 1/13/2020 2:44:22 PM Expansions: The Spire Rises (NOT INSTALLED) 1/13/2020 2:44:22 PM Check For Extra Modules (0.0350s) 1/13/2020 2:44:22 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/13/2020 2:44:22 PM Bring Cloaking Systems Online (0.0370s) 1/13/2020 2:44:22 PM Remembering Alamo (0.0400s) 1/13/2020 2:44:22 PM Generating Framerates (0.0160s) 1/13/2020 2:44:22 PM Recalculate Speed Of Light (0.0330s) 1/13/2020 2:44:22 PM Optimize Comfort On Command Decks (0.0270s) 1/13/2020 2:44:22 PM Check Nearby Stellar Masses (0.0490s) 1/13/2020 2:44:22 PM No resolution change was required. 1/13/2020 2:44:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/13/2020 2:44:22 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/13/2020 2:44:22 PM Refresh Optical Lensing (0.0470s) 1/13/2020 2:44:22 PM Revise Fundamental Physical Laws (0.0600s) 1/13/2020 2:44:22 PM Boot Audio Comms (0.0220s) 1/13/2020 2:44:22 PM Establish Individual Audio Links (0.0240s) 1/13/2020 2:44:23 PM Prepare Explosions and Crackles (0.2670s) 1/13/2020 2:44:23 PM Calculate Odds Of Success (0.5040s) 1/13/2020 2:44:24 PM Briefly Panic (0.6770s) 1/13/2020 2:44:24 PM Install Confidence Routines (0.4230s) 1/13/2020 2:44:24 PM Bring Commander Interface Online (0.1500s) 1/13/2020 2:44:24 PM Motivate All Crews (0.0600s) 1/13/2020 2:44:24 PM Externalizing Patterns (0.0320s) 1/13/2020 2:44:25 PM Disengaging Constants (0.3340s) 1/13/2020 2:44:25 PM Late Axionic Computations (0.2210s) 1/13/2020 2:44:25 PM Connecting to Fleet Command (0.0170s) 1/13/2020 2:44:25 PM Thinking Of Advice (0.0160s) 1/13/2020 2:44:25 PM Degaussing Advice (0.0350s) 1/13/2020 2:44:25 PM Naming All Known Planets (0.0140s) 1/13/2020 2:44:25 PM Remembering Speeds (0.0160s) 1/13/2020 2:44:25 PM Prioritizing Targets (0.0150s) 1/13/2020 2:44:25 PM Rebooting Sensor Arrays (0.0160s) 1/13/2020 2:44:25 PM Unloading Prismatic Grid (0.0170s) 1/13/2020 2:44:25 PM Thinking Of Objectives (0.0160s) 1/13/2020 2:44:25 PM Re-Aligning Objectives (0.0160s) 1/13/2020 2:44:26 PM Inhibiting Visual Scans (0.2990s) 1/13/2020 2:44:26 PM Synthesizing Vocals (0.0170s) 1/13/2020 2:44:26 PM Ventilating Scenarios (0.0120s) 1/13/2020 2:44:26 PM Decontaminating Targeting Systems (0.0140s) 1/13/2020 2:44:26 PM Ejecting Tactical Core (0.0120s) 1/13/2020 2:44:26 PM Calibrating Formations (0.0120s) 1/13/2020 2:44:26 PM Intercepting Galactic Maps (0.0150s) 1/13/2020 2:44:26 PM Sterilizing Test Chamber (0.0150s) 1/13/2020 2:44:26 PM Faction Diagnostics (0.0210s) 1/13/2020 2:44:26 PM Buffering Hackers (0.0270s) 1/13/2020 2:44:26 PM Inverting Death (0.0150s) 1/13/2020 2:44:26 PM Linear Field Variance (0.1950s) 1/13/2020 2:44:26 PM Charging Marks (0.0120s) 1/13/2020 2:44:26 PM Guarding The Posts (0.0160s) 1/13/2020 2:44:26 PM Range Manifolds (0.0140s) 1/13/2020 2:44:26 PM Purging ROFs (0.0130s) 1/13/2020 2:44:26 PM Manipulating Speeds (0.0160s) 1/13/2020 2:44:26 PM Detecting Projectiles (0.0140s) 1/13/2020 2:44:26 PM Grouping Flow Fields (0.0130s) 1/13/2020 2:44:26 PM Modulating Flow Field Groups (0.0210s) 1/13/2020 2:44:26 PM Designing Fleets (0.0450s) 1/13/2020 2:44:26 PM Thinking Of Technologies (0.0160s) 1/13/2020 2:44:26 PM Categorizing Starboard Sensors (0.0110s) 1/13/2020 2:44:26 PM Injecting Galactic Variables (0.0170s) 1/13/2020 2:44:26 PM Discharging Colored Ions (0.0590s) 1/13/2020 2:44:26 PM Replicating Ion Colors (0.0140s) 1/13/2020 2:44:27 PM Challenging Starfields (1.3220s) 1/13/2020 2:44:31 PM Blowing Up Distant Planets (3.8510s) 1/13/2020 2:44:31 PM Investigating Map Signatures (0.0260s) 1/13/2020 2:44:31 PM Collating Solar Systems (0.0170s) 1/13/2020 2:44:31 PM Categorizing All Planets (0.0100s) 1/13/2020 2:44:31 PM Organizing Commands (0.0320s) 1/13/2020 2:44:31 PM Calculating Firing Cones (0.0090s) 1/13/2020 2:44:33 PM Maliciously Weakening Ship Parts (1.1010s) 1/13/2020 2:44:40 PM Ensure Ordnance Functional (7.3470s) 1/13/2020 2:44:40 PM Issuing Orders (0.0100s) 1/13/2020 2:44:40 PM Augmenting Infusers (0.0100s) 1/13/2020 2:44:40 PM Infusing (0.0390s) 1/13/2020 2:44:40 PM Post-Proton Surge (0.0100s) 1/13/2020 2:44:40 PM Calibrate Weapons Arrays (0.0320s) 1/13/2020 2:44:40 PM Stimulate Modulation (0.0280s) 1/13/2020 2:44:40 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/13/2020 2:44:41 PM Load Surrogates (1.3420s) 1/13/2020 2:44:41 PM Load Historical Documents (0.0070s) 1/13/2020 2:44:41 PM 20.4 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Inhibiting Visual Scans (0.3s) Challenging Starfields (1.3s) Blowing Up Distant Planets (3.9s) Maliciously Weakening Ship Parts (1.1s) Ensure Ordnance Functional (7.3s) Load Surrogates (1.3s) 1/13/2020 2:44:42 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 1/13/2020 2:45:25 PM Start Generate Partial Map with Clusters and seed 348574503 and planet count 100 and 17 factions 1/13/2020 2:45:25 PM World Created, Launching Server 1/13/2020 2:45:25 PM Successfully opened host socket 1/13/2020 2:45:28 PM Start Generate Partial Map with Clusters and seed 722891733 and planet count 100 and 17 factions 1/13/2020 2:45:28 PM Generate Partial Map Complete 1/13/2020 2:45:29 PM Start Generate Partial Map with Clusters and seed 281121354 and planet count 100 and 17 factions 1/13/2020 2:45:29 PM Generate Partial Map Complete 1/13/2020 2:45:30 PM Start Generate Partial Map with Clusters and seed 588770146 and planet count 100 and 17 factions 1/13/2020 2:45:30 PM Generate Partial Map Complete 1/13/2020 2:45:32 PM Start Generate Partial Map with Clusters and seed 709032078 and planet count 100 and 17 factions 1/13/2020 2:45:32 PM Generate Partial Map Complete 1/13/2020 2:45:38 PM Start Generate Partial Map with Clusters and seed 552624902 and planet count 100 and 17 factions 1/13/2020 2:45:39 PM Generate Partial Map Complete 1/13/2020 2:45:42 PM Start Generate Partial Map with Clusters and seed 351565987 and planet count 100 and 17 factions 1/13/2020 2:45:42 PM Generate Partial Map Complete 1/13/2020 2:45:44 PM Start Generate Partial Map with Clusters and seed 323894518 and planet count 100 and 17 factions 1/13/2020 2:45:44 PM Generate Partial Map Complete 1/13/2020 2:45:47 PM Start Generate Partial Map with D18Swirl and seed 323894518 and planet count 100 and 17 factions 1/13/2020 2:45:47 PM Generate Partial Map Complete 1/13/2020 2:45:51 PM Start Generate Partial Map with Octopus and seed 323894518 and planet count 100 and 17 factions 1/13/2020 2:45:51 PM Generate Partial Map Complete 1/13/2020 2:45:54 PM Start Generate Partial Map with Octopus and seed 382939522 and planet count 100 and 17 factions 1/13/2020 2:45:54 PM Generate Partial Map Complete 1/13/2020 2:45:57 PM Start Generate Partial Map with Octopus and seed 136223393 and planet count 100 and 17 factions 1/13/2020 2:45:57 PM total central planets: 22 1/13/2020 2:45:57 PM created central planets: 22 1/13/2020 2:45:57 PM Generate Partial Map Complete 1/13/2020 2:45:59 PM Start Generate Partial Map with Octopus and seed 138771717 and planet count 100 and 17 factions 1/13/2020 2:45:59 PM Generate Partial Map Complete 1/13/2020 2:46:01 PM Start Generate Partial Map with Octopus and seed 401431107 and planet count 100 and 17 factions 1/13/2020 2:46:01 PM Generate Partial Map Complete 1/13/2020 2:46:02 PM Start Generate Partial Map with Octopus and seed 190659121 and planet count 100 and 17 factions 1/13/2020 2:46:02 PM total central planets: 28 1/13/2020 2:46:02 PM created central planets: 28 1/13/2020 2:46:02 PM Generate Partial Map Complete 1/13/2020 2:46:03 PM Start Generate Partial Map with Octopus and seed 425631884 and planet count 100 and 17 factions 1/13/2020 2:46:03 PM total central planets: 28 1/13/2020 2:46:03 PM created central planets: 28 1/13/2020 2:46:03 PM Generate Partial Map Complete 1/13/2020 2:46:05 PM Start Generate Partial Map with Octopus and seed 970743755 and planet count 100 and 17 factions 1/13/2020 2:46:05 PM total central planets: 31 1/13/2020 2:46:05 PM created central planets: 31 1/13/2020 2:46:05 PM Generate Partial Map Complete 1/13/2020 2:46:06 PM Start Generate Partial Map with Octopus and seed 294690486 and planet count 100 and 17 factions 1/13/2020 2:46:06 PM Generate Partial Map Complete 1/13/2020 2:46:08 PM Start Generate Partial Map with Octopus and seed 141990003 and planet count 100 and 17 factions 1/13/2020 2:46:08 PM total central planets: 33 1/13/2020 2:46:08 PM created central planets: 33 1/13/2020 2:46:08 PM Generate Partial Map Complete 1/13/2020 2:46:09 PM Start Generate Partial Map with Octopus and seed 16593485 and planet count 100 and 17 factions 1/13/2020 2:46:09 PM total central planets: 29 1/13/2020 2:46:09 PM created central planets: 29 1/13/2020 2:46:09 PM Generate Partial Map Complete 1/13/2020 2:46:11 PM Start Generate Partial Map with Octopus and seed 944720340 and planet count 100 and 17 factions 1/13/2020 2:46:11 PM total central planets: 33 1/13/2020 2:46:11 PM created central planets: 33 1/13/2020 2:46:11 PM Generate Partial Map Complete 1/13/2020 2:46:12 PM Start Generate Partial Map with Octopus and seed 473342744 and planet count 100 and 17 factions 1/13/2020 2:46:12 PM Generate Partial Map Complete 1/13/2020 2:46:13 PM Start Generate Partial Map with Octopus and seed 896840111 and planet count 100 and 17 factions 1/13/2020 2:46:13 PM total central planets: 35 1/13/2020 2:46:13 PM created central planets: 35 1/13/2020 2:46:13 PM Generate Partial Map Complete 1/13/2020 2:46:15 PM Start Generate Partial Map with Octopus and seed 3283168 and planet count 100 and 17 factions 1/13/2020 2:46:15 PM Generate Partial Map Complete 1/13/2020 2:46:17 PM Start Generate Partial Map with Octopus and seed 142050444 and planet count 100 and 17 factions 1/13/2020 2:46:17 PM Generate Partial Map Complete 1/13/2020 2:47:10 PM Start Generate FULL Map with Octopus and seed 142050444 and planet count 100 and 17 factions 1/13/2020 2:47:10 PM Generate FULL Map Complete 1/13/2020 3:25:05 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/14/2020 2:44:51 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/14/2020 2:44:51 AM Boot up FleetOS (0.5100s) 1/14/2020 2:44:51 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/14/2020 2:44:51 AM Check System Logs For Rogue Intelligence (0.0890s) 1/14/2020 2:44:51 AM Game Version: 1.303 1/14/2020 2:44:51 AM Eject Trash Into Hyperspace (0.1670s) 1/14/2020 2:44:51 AM Expansions: The Spire Rises (NOT INSTALLED) 1/14/2020 2:44:51 AM Check For Extra Modules (0.0260s) 1/14/2020 2:44:51 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/14/2020 2:44:52 AM Bring Cloaking Systems Online (0.0330s) 1/14/2020 2:44:52 AM Remembering Alamo (0.0630s) 1/14/2020 2:44:52 AM Generating Framerates (0.0150s) 1/14/2020 2:44:52 AM Recalculate Speed Of Light (0.0350s) 1/14/2020 2:44:52 AM Optimize Comfort On Command Decks (0.0280s) 1/14/2020 2:44:52 AM Check Nearby Stellar Masses (0.0400s) 1/14/2020 2:44:52 AM No resolution change was required. 1/14/2020 2:44:52 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/14/2020 2:44:52 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/14/2020 2:44:52 AM Refresh Optical Lensing (0.0270s) 1/14/2020 2:44:52 AM Revise Fundamental Physical Laws (0.0440s) 1/14/2020 2:44:52 AM Boot Audio Comms (0.0200s) 1/14/2020 2:44:52 AM Establish Individual Audio Links (0.0270s) 1/14/2020 2:44:52 AM Prepare Explosions and Crackles (0.2770s) 1/14/2020 2:44:53 AM Calculate Odds Of Success (0.5010s) 1/14/2020 2:44:53 AM Briefly Panic (0.6310s) 1/14/2020 2:44:54 AM Install Confidence Routines (0.4000s) 1/14/2020 2:44:54 AM Bring Commander Interface Online (0.1530s) 1/14/2020 2:44:54 AM Motivate All Crews (0.0560s) 1/14/2020 2:44:54 AM Externalizing Patterns (0.0250s) 1/14/2020 2:44:54 AM Disengaging Constants (0.0580s) 1/14/2020 2:44:54 AM Late Axionic Computations (0.2090s) 1/14/2020 2:44:54 AM Connecting to Fleet Command (0.0150s) 1/14/2020 2:44:54 AM Thinking Of Advice (0.0110s) 1/14/2020 2:44:54 AM Degaussing Advice (0.0260s) 1/14/2020 2:44:54 AM Naming All Known Planets (0.0090s) 1/14/2020 2:44:54 AM Remembering Speeds (0.0120s) 1/14/2020 2:44:54 AM Prioritizing Targets (0.0100s) 1/14/2020 2:44:54 AM Rebooting Sensor Arrays (0.0110s) 1/14/2020 2:44:54 AM Unloading Prismatic Grid (0.0100s) 1/14/2020 2:44:54 AM Thinking Of Objectives (0.0100s) 1/14/2020 2:44:54 AM Re-Aligning Objectives (0.0110s) 1/14/2020 2:44:54 AM Inhibiting Visual Scans (0.0170s) 1/14/2020 2:44:54 AM Synthesizing Vocals (0.0120s) 1/14/2020 2:44:54 AM Ventilating Scenarios (0.0100s) 1/14/2020 2:44:54 AM Decontaminating Targeting Systems (0.0120s) 1/14/2020 2:44:54 AM Ejecting Tactical Core (0.0110s) 1/14/2020 2:44:54 AM Calibrating Formations (0.0100s) 1/14/2020 2:44:54 AM Intercepting Galactic Maps (0.0140s) 1/14/2020 2:44:54 AM Sterilizing Test Chamber (0.0150s) 1/14/2020 2:44:54 AM Faction Diagnostics (0.0200s) 1/14/2020 2:44:54 AM Buffering Hackers (0.0260s) 1/14/2020 2:44:54 AM Inverting Death (0.0130s) 1/14/2020 2:44:55 AM Linear Field Variance (0.1790s) 1/14/2020 2:44:55 AM Charging Marks (0.0110s) 1/14/2020 2:44:55 AM Guarding The Posts (0.0140s) 1/14/2020 2:44:55 AM Range Manifolds (0.0100s) 1/14/2020 2:44:55 AM Purging ROFs (0.0110s) 1/14/2020 2:44:55 AM Manipulating Speeds (0.0130s) 1/14/2020 2:44:55 AM Detecting Projectiles (0.0100s) 1/14/2020 2:44:55 AM Grouping Flow Fields (0.0120s) 1/14/2020 2:44:55 AM Modulating Flow Field Groups (0.0200s) 1/14/2020 2:44:55 AM Designing Fleets (0.0300s) 1/14/2020 2:44:55 AM Thinking Of Technologies (0.0120s) 1/14/2020 2:44:55 AM Categorizing Starboard Sensors (0.0110s) 1/14/2020 2:44:55 AM Injecting Galactic Variables (0.0160s) 1/14/2020 2:44:55 AM Discharging Colored Ions (0.0380s) 1/14/2020 2:44:55 AM Replicating Ion Colors (0.0140s) 1/14/2020 2:44:56 AM Challenging Starfields (1.2700s) 1/14/2020 2:45:00 AM Gazing At Distant Planets (3.8690s) 1/14/2020 2:45:00 AM Investigating Map Signatures (0.0250s) 1/14/2020 2:45:00 AM Collating Solar Systems (0.0140s) 1/14/2020 2:45:00 AM Categorizing All Planets (0.0090s) 1/14/2020 2:45:00 AM Organizing Commands (0.0390s) 1/14/2020 2:45:00 AM Calculating Firing Cones (0.0080s) 1/14/2020 2:45:01 AM Breaking In New Ship Parts (1.0380s) 1/14/2020 2:45:08 AM Collecting Solar Wind (7.3356s) 1/14/2020 2:45:08 AM Issuing Orders (0.0080s) 1/14/2020 2:45:08 AM Augmenting Infusers (0.0110s) 1/14/2020 2:45:08 AM Infusing (0.0340s) 1/14/2020 2:45:08 AM Post-Proton Surge (0.0080s) 1/14/2020 2:45:08 AM Calibrate Weapons Arrays (0.0230s) 1/14/2020 2:45:09 AM Stimulate Modulation (0.0270s) 1/14/2020 2:45:09 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/14/2020 2:45:10 AM Load Surrogates (1.3500s) 1/14/2020 2:45:10 AM Load Historical Documents (0.0070s) 1/14/2020 2:45:10 AM 19.2 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Challenging Starfields (1.3s) Gazing At Distant Planets (3.9s) Breaking In New Ship Parts (1.0s) Collecting Solar Wind (7.3s) Load Surrogates (1.4s) 1/14/2020 2:45:10 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 1/14/2020 2:45:18 AM Start Generate Partial Map with Octopus and seed 142050444 and planet count 100 and 17 factions 1/14/2020 2:45:18 AM World Created, Launching Server 1/14/2020 2:45:18 AM Successfully opened host socket 1/14/2020 2:45:21 AM Start Generate Partial Map with Realistic and seed 142050444 and planet count 100 and 17 factions 1/14/2020 2:45:22 AM Generate Partial Map Complete 1/14/2020 2:45:24 AM Start Generate Partial Map with Realistic and seed 283925602 and planet count 100 and 17 factions 1/14/2020 2:45:24 AM Generate Partial Map Complete 1/14/2020 2:45:26 AM Start Generate Partial Map with Realistic and seed 164387453 and planet count 100 and 17 factions 1/14/2020 2:45:26 AM Generate Partial Map Complete 1/14/2020 2:45:28 AM Start Generate Partial Map with Realistic and seed 72409210 and planet count 100 and 17 factions 1/14/2020 2:45:28 AM Generate Partial Map Complete 1/14/2020 2:45:30 AM Start Generate Partial Map with Realistic and seed 246641035 and planet count 100 and 17 factions 1/14/2020 2:45:31 AM Generate Partial Map Complete 1/14/2020 2:45:32 AM Start Generate Partial Map with Realistic and seed 107042749 and planet count 100 and 17 factions 1/14/2020 2:45:32 AM Generate Partial Map Complete 1/14/2020 2:45:33 AM Start Generate Partial Map with Realistic and seed 761817184 and planet count 100 and 17 factions 1/14/2020 2:45:34 AM Generate Partial Map Complete 1/14/2020 2:45:35 AM Start Generate Partial Map with Realistic and seed 512936082 and planet count 100 and 17 factions 1/14/2020 2:45:35 AM Generate Partial Map Complete 1/14/2020 2:45:37 AM Start Generate Partial Map with Realistic and seed 34178466 and planet count 100 and 17 factions 1/14/2020 2:45:37 AM Generate Partial Map Complete 1/14/2020 2:45:38 AM Start Generate Partial Map with Realistic and seed 514445683 and planet count 100 and 17 factions 1/14/2020 2:45:39 AM Generate Partial Map Complete 1/14/2020 2:45:40 AM Start Generate Partial Map with Realistic and seed 829478009 and planet count 100 and 17 factions 1/14/2020 2:45:40 AM Generate Partial Map Complete 1/14/2020 2:45:42 AM Start Generate Partial Map with Realistic and seed 632541410 and planet count 100 and 17 factions 1/14/2020 2:45:42 AM Generate Partial Map Complete 1/14/2020 2:45:43 AM Start Generate Partial Map with Realistic and seed 478722314 and planet count 100 and 17 factions 1/14/2020 2:45:44 AM Generate Partial Map Complete 1/14/2020 2:45:45 AM Start Generate Partial Map with Realistic and seed 984415861 and planet count 100 and 17 factions 1/14/2020 2:45:45 AM Generate Partial Map Complete 1/14/2020 2:45:47 AM Start Generate Partial Map with Realistic and seed 757909568 and planet count 100 and 17 factions 1/14/2020 2:45:47 AM Generate Partial Map Complete 1/14/2020 2:45:48 AM Start Generate Partial Map with Realistic and seed 197135686 and planet count 100 and 17 factions 1/14/2020 2:45:49 AM Generate Partial Map Complete 1/14/2020 2:45:50 AM Start Generate Partial Map with Realistic and seed 185954679 and planet count 100 and 17 factions 1/14/2020 2:45:50 AM Generate Partial Map Complete 1/14/2020 2:45:52 AM Start Generate Partial Map with Realistic and seed 213693348 and planet count 100 and 17 factions 1/14/2020 2:45:52 AM Generate Partial Map Complete 1/14/2020 2:45:54 AM Start Generate Partial Map with Realistic and seed 639356790 and planet count 100 and 17 factions 1/14/2020 2:45:54 AM Generate Partial Map Complete 1/14/2020 2:45:56 AM Start Generate Partial Map with Realistic and seed 410013852 and planet count 100 and 17 factions 1/14/2020 2:45:56 AM Generate Partial Map Complete 1/14/2020 2:46:00 AM Start Generate Partial Map with Realistic and seed 997443102 and planet count 100 and 17 factions 1/14/2020 2:46:00 AM Generate Partial Map Complete 1/14/2020 2:46:02 AM Start Generate Partial Map with Realistic and seed 832621255 and planet count 100 and 17 factions 1/14/2020 2:46:02 AM Generate Partial Map Complete 1/14/2020 2:46:04 AM Start Generate Partial Map with Realistic and seed 975930209 and planet count 100 and 17 factions 1/14/2020 2:46:04 AM Generate Partial Map Complete 1/14/2020 2:46:07 AM Start Generate Partial Map with Realistic and seed 103735490 and planet count 100 and 17 factions 1/14/2020 2:46:08 AM Generate Partial Map Complete 1/14/2020 2:46:09 AM Start Generate Partial Map with Realistic and seed 237255912 and planet count 100 and 17 factions 1/14/2020 2:46:09 AM Generate Partial Map Complete 1/14/2020 2:46:12 AM Start Generate Partial Map with Realistic and seed 589080984 and planet count 100 and 17 factions 1/14/2020 2:46:12 AM Generate Partial Map Complete 1/14/2020 2:46:15 AM Start Generate Partial Map with Realistic and seed 452527934 and planet count 100 and 17 factions 1/14/2020 2:46:15 AM Generate Partial Map Complete 1/14/2020 2:46:17 AM Start Generate Partial Map with Realistic and seed 149555036 and planet count 100 and 17 factions 1/14/2020 2:46:17 AM Generate Partial Map Complete 1/14/2020 2:46:18 AM Start Generate Partial Map with Realistic and seed 423601414 and planet count 100 and 17 factions 1/14/2020 2:46:19 AM Generate Partial Map Complete 1/14/2020 2:47:00 AM Start Generate FULL Map with Realistic and seed 423601414 and planet count 100 and 17 factions 1/14/2020 2:47:00 AM Generate FULL Map Complete 1/14/2020 4:02:56 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/14/2020 9:42:03 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/14/2020 9:42:03 AM Boot up FleetOS (1.1900s) 1/14/2020 9:42:03 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/14/2020 9:42:03 AM Check System Logs For Rogue Intelligence (0.0860s) 1/14/2020 9:42:03 AM Game Version: 1.303 1/14/2020 9:42:03 AM Eject Trash Into Hyperspace (0.4560s) 1/14/2020 9:42:03 AM Expansions: The Spire Rises (NOT INSTALLED) 1/14/2020 9:42:03 AM Check For Extra Modules (0.0200s) 1/14/2020 9:42:03 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/14/2020 9:42:03 AM Bring Cloaking Systems Online (0.1160s) 1/14/2020 9:42:04 AM Remembering Alamo (0.3590s) 1/14/2020 9:42:04 AM Generating Framerates (0.0120s) 1/14/2020 9:42:04 AM Recalculate Speed Of Light (0.0300s) 1/14/2020 9:42:04 AM Optimize Comfort On Command Decks (0.1480s) 1/14/2020 9:42:04 AM Check Nearby Stellar Masses (0.0760s) 1/14/2020 9:42:04 AM No resolution change was required. 1/14/2020 9:42:04 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/14/2020 9:42:04 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/14/2020 9:42:04 AM Refresh Optical Lensing (0.0260s) 1/14/2020 9:42:04 AM Revise Fundamental Physical Laws (0.1500s) 1/14/2020 9:42:04 AM Boot Audio Comms (0.0360s) 1/14/2020 9:42:04 AM Establish Individual Audio Links (0.0750s) 1/14/2020 9:42:05 AM Prepare Explosions and Crackles (0.2990s) 1/14/2020 9:42:05 AM Calculate Odds Of Success (0.5790s) 1/14/2020 9:42:07 AM Briefly Panic (2.0120s) 1/14/2020 9:42:08 AM Install Confidence Routines (0.4310s) 1/14/2020 9:42:08 AM Bring Commander Interface Online (0.1660s) 1/14/2020 9:42:08 AM Motivate All Crews (0.0700s) 1/14/2020 9:42:08 AM Externalizing Patterns (0.0340s) 1/14/2020 9:42:08 AM Disengaging Constants (0.1270s) 1/14/2020 9:42:08 AM Late Axionic Computations (0.2420s) 1/14/2020 9:42:08 AM Connecting to Fleet Command (0.0150s) 1/14/2020 9:42:08 AM Thinking Of Advice (0.0120s) 1/14/2020 9:42:08 AM Degaussing Advice (0.0430s) 1/14/2020 9:42:08 AM Naming All Known Planets (0.0110s) 1/14/2020 9:42:08 AM Remembering Speeds (0.0140s) 1/14/2020 9:42:08 AM Prioritizing Targets (0.0130s) 1/14/2020 9:42:08 AM Rebooting Sensor Arrays (0.0170s) 1/14/2020 9:42:08 AM Unloading Prismatic Grid (0.0140s) 1/14/2020 9:42:08 AM Thinking Of Objectives (0.0140s) 1/14/2020 9:42:08 AM Re-Aligning Objectives (0.0120s) 1/14/2020 9:42:08 AM Inhibiting Visual Scans (0.0270s) 1/14/2020 9:42:08 AM Synthesizing Vocals (0.0150s) 1/14/2020 9:42:08 AM Ventilating Scenarios (0.0130s) 1/14/2020 9:42:08 AM Decontaminating Targeting Systems (0.0140s) 1/14/2020 9:42:08 AM Ejecting Tactical Core (0.0190s) 1/14/2020 9:42:08 AM Calibrating Formations (0.0110s) 1/14/2020 9:42:09 AM Intercepting Galactic Maps (0.0170s) 1/14/2020 9:42:09 AM Sterilizing Test Chamber (0.0170s) 1/14/2020 9:42:09 AM Faction Diagnostics (0.0280s) 1/14/2020 9:42:09 AM Buffering Hackers (0.0320s) 1/14/2020 9:42:09 AM Inverting Death (0.0150s) 1/14/2020 9:42:09 AM Linear Field Variance (0.2120s) 1/14/2020 9:42:09 AM Charging Marks (0.0120s) 1/14/2020 9:42:09 AM Guarding The Posts (0.0160s) 1/14/2020 9:42:09 AM Range Manifolds (0.0140s) 1/14/2020 9:42:09 AM Purging ROFs (0.0130s) 1/14/2020 9:42:09 AM Manipulating Speeds (0.0180s) 1/14/2020 9:42:09 AM Detecting Projectiles (0.0120s) 1/14/2020 9:42:09 AM Grouping Flow Fields (0.0160s) 1/14/2020 9:42:09 AM Modulating Flow Field Groups (0.0230s) 1/14/2020 9:42:09 AM Designing Fleets (0.0390s) 1/14/2020 9:42:09 AM Thinking Of Technologies (0.0160s) 1/14/2020 9:42:09 AM Categorizing Starboard Sensors (0.0130s) 1/14/2020 9:42:09 AM Injecting Galactic Variables (0.0180s) 1/14/2020 9:42:09 AM Discharging Colored Ions (0.0520s) 1/14/2020 9:42:09 AM Replicating Ion Colors (0.0150s) 1/14/2020 9:42:10 AM Grappling Starfields (1.2040s) 1/14/2020 9:42:14 AM Resizing Distant Planets (4.1180s) 1/14/2020 9:42:14 AM Investigating Map Signatures (0.0350s) 1/14/2020 9:42:14 AM Collating Solar Systems (0.0180s) 1/14/2020 9:42:14 AM Categorizing All Planets (0.0080s) 1/14/2020 9:42:15 AM Organizing Commands (0.0340s) 1/14/2020 9:42:15 AM Calculating Firing Cones (0.0110s) 1/14/2020 9:42:16 AM Discontinue Your Favorite Ship Parts (1.3790s) 1/14/2020 9:42:24 AM Integrate Leading Edges (7.7480s) 1/14/2020 9:42:24 AM Issuing Orders (0.0090s) 1/14/2020 9:42:24 AM Augmenting Infusers (0.0120s) 1/14/2020 9:42:24 AM Infusing (0.0420s) 1/14/2020 9:42:24 AM Post-Proton Surge (0.0100s) 1/14/2020 9:42:24 AM Calibrate Weapons Arrays (0.0290s) 1/14/2020 9:42:24 AM Stimulate Modulation (0.0330s) 1/14/2020 9:42:24 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/14/2020 9:42:26 AM Load Surrogates (1.8630s) 1/14/2020 9:42:26 AM Load Historical Documents (0.0070s) 1/14/2020 9:42:26 AM 24.2 seconds total load time. Boot up FleetOS (1.2s) Eject Trash Into Hyperspace (0.5s) Remembering Alamo (0.4s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.6s) Briefly Panic (2.0s) Install Confidence Routines (0.4s) Grappling Starfields (1.2s) Resizing Distant Planets (4.1s) Discontinue Your Favorite Ship Parts (1.4s) Integrate Leading Edges (7.7s) Load Surrogates (1.9s) 1/14/2020 9:42:26 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 1/14/2020 9:42:31 AM Start Generate Partial Map with Realistic and seed 423601414 and planet count 100 and 17 factions 1/14/2020 9:42:31 AM World Created, Launching Server 1/14/2020 9:42:32 AM Successfully opened host socket 1/14/2020 9:42:37 AM Start Generate Partial Map with Realistic and seed 96913183 and planet count 100 and 17 factions 1/14/2020 9:42:37 AM Generate Partial Map Complete 1/14/2020 9:42:39 AM Start Generate Partial Map with Realistic and seed 272927989 and planet count 100 and 17 factions 1/14/2020 9:42:39 AM Generate Partial Map Complete 1/14/2020 9:42:40 AM Start Generate Partial Map with Realistic and seed 986430842 and planet count 100 and 17 factions 1/14/2020 9:42:41 AM Generate Partial Map Complete 1/14/2020 9:42:42 AM Start Generate Partial Map with Realistic and seed 489693054 and planet count 100 and 17 factions 1/14/2020 9:42:42 AM Generate Partial Map Complete 1/14/2020 9:42:48 AM Start Generate Partial Map with Realistic and seed 489693054 and planet count 100 and 17 factions 1/14/2020 9:42:48 AM Generate Partial Map Complete 1/14/2020 9:42:51 AM Start Generate Partial Map with Realistic and seed 249162089 and planet count 100 and 17 factions 1/14/2020 9:42:51 AM Generate Partial Map Complete 1/14/2020 9:42:53 AM Start Generate Partial Map with Realistic and seed 456544157 and planet count 100 and 17 factions 1/14/2020 9:42:53 AM Generate Partial Map Complete 1/14/2020 9:42:54 AM Start Generate Partial Map with Realistic and seed 210717139 and planet count 100 and 17 factions 1/14/2020 9:42:55 AM Generate Partial Map Complete 1/14/2020 9:42:56 AM Start Generate Partial Map with Realistic and seed 231784715 and planet count 100 and 17 factions 1/14/2020 9:42:56 AM Generate Partial Map Complete 1/14/2020 9:42:58 AM Start Generate Partial Map with Realistic and seed 294553849 and planet count 100 and 17 factions 1/14/2020 9:42:58 AM Generate Partial Map Complete 1/14/2020 9:43:00 AM Start Generate Partial Map with Realistic and seed 159185867 and planet count 100 and 17 factions 1/14/2020 9:43:00 AM Generate Partial Map Complete 1/14/2020 9:44:04 AM Start Generate FULL Map with Realistic and seed 159185867 and planet count 100 and 17 factions 1/14/2020 9:44:04 AM Generate FULL Map Complete 1/14/2020 10:05:37 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/15/2020 1:31:29 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/15/2020 1:31:29 PM Boot up FleetOS (0.4470s) 1/15/2020 1:31:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/15/2020 1:31:29 PM Check System Logs For Rogue Intelligence (0.0770s) 1/15/2020 1:31:29 PM Game Version: 1.304 1/15/2020 1:31:29 PM Eject Trash Into Hyperspace (0.3220s) 1/15/2020 1:31:29 PM Expansions: The Spire Rises (NOT INSTALLED) 1/15/2020 1:31:29 PM Check For Extra Modules (0.0340s) 1/15/2020 1:31:29 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/15/2020 1:31:29 PM Bring Cloaking Systems Online (0.0300s) 1/15/2020 1:31:29 PM Remembering Alamo (0.0840s) 1/15/2020 1:31:29 PM Generating Framerates (0.0130s) 1/15/2020 1:31:29 PM Recalculate Speed Of Light (0.0280s) 1/15/2020 1:31:29 PM Optimize Comfort On Command Decks (0.0320s) 1/15/2020 1:31:29 PM Check Nearby Stellar Masses (0.0425s) 1/15/2020 1:31:29 PM No resolution change was required. 1/15/2020 1:31:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/15/2020 1:31:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/15/2020 1:31:30 PM Refresh Optical Lensing (0.0290s) 1/15/2020 1:31:30 PM Revise Fundamental Physical Laws (0.0620s) 1/15/2020 1:31:30 PM Boot Audio Comms (0.0220s) 1/15/2020 1:31:30 PM Establish Individual Audio Links (0.0330s) 1/15/2020 1:31:30 PM Prepare Explosions and Crackles (0.2800s) 1/15/2020 1:31:30 PM Calculate Odds Of Success (0.5050s) 1/15/2020 1:31:31 PM Briefly Panic (0.6190s) 1/15/2020 1:31:31 PM Install Confidence Routines (0.4090s) 1/15/2020 1:31:32 PM Bring Commander Interface Online (0.1440s) 1/15/2020 1:31:32 PM Motivate All Crews (0.0560s) 1/15/2020 1:31:32 PM Externalizing Patterns (0.0260s) 1/15/2020 1:31:32 PM Disengaging Constants (0.3370s) 1/15/2020 1:31:32 PM Late Axionic Computations (0.4940s) 1/15/2020 1:31:33 PM Connecting to Fleet Command (0.0160s) 1/15/2020 1:31:33 PM Thinking Of Advice (0.0110s) 1/15/2020 1:31:33 PM Degaussing Advice (0.0330s) 1/15/2020 1:31:33 PM Naming All Known Planets (0.0100s) 1/15/2020 1:31:33 PM Remembering Speeds (0.0110s) 1/15/2020 1:31:33 PM Prioritizing Targets (0.0110s) 1/15/2020 1:31:33 PM Rebooting Sensor Arrays (0.0110s) 1/15/2020 1:31:33 PM Unloading Prismatic Grid (0.0110s) 1/15/2020 1:31:33 PM Thinking Of Objectives (0.0110s) 1/15/2020 1:31:33 PM Re-Aligning Objectives (0.0130s) 1/15/2020 1:31:33 PM Inhibiting Visual Scans (0.2940s) 1/15/2020 1:31:33 PM Synthesizing Vocals (0.0130s) 1/15/2020 1:31:33 PM Ventilating Scenarios (0.0110s) 1/15/2020 1:31:33 PM Decontaminating Targeting Systems (0.0130s) 1/15/2020 1:31:33 PM Ejecting Tactical Core (0.0120s) 1/15/2020 1:31:33 PM Calibrating Formations (0.0110s) 1/15/2020 1:31:33 PM Intercepting Galactic Maps (0.0140s) 1/15/2020 1:31:33 PM Sterilizing Test Chamber (0.0150s) 1/15/2020 1:31:33 PM Faction Diagnostics (0.0200s) 1/15/2020 1:31:33 PM Buffering Hackers (0.0270s) 1/15/2020 1:31:33 PM Inverting Death (0.0140s) 1/15/2020 1:31:33 PM Linear Field Variance (0.1850s) 1/15/2020 1:31:33 PM Charging Marks (0.0120s) 1/15/2020 1:31:33 PM Guarding The Posts (0.0150s) 1/15/2020 1:31:33 PM Range Manifolds (0.0220s) 1/15/2020 1:31:33 PM Purging ROFs (0.0400s) 1/15/2020 1:31:33 PM Manipulating Speeds (0.0400s) 1/15/2020 1:31:33 PM Detecting Projectiles (0.0330s) 1/15/2020 1:31:33 PM Grouping Flow Fields (0.0340s) 1/15/2020 1:31:33 PM Modulating Flow Field Groups (0.0190s) 1/15/2020 1:31:34 PM Designing Fleets (0.0350s) 1/15/2020 1:31:34 PM Thinking Of Technologies (0.0130s) 1/15/2020 1:31:34 PM Categorizing Starboard Sensors (0.0110s) 1/15/2020 1:31:34 PM Injecting Galactic Variables (0.0180s) 1/15/2020 1:31:34 PM Discharging Colored Ions (0.0390s) 1/15/2020 1:31:34 PM Replicating Ion Colors (0.0120s) 1/15/2020 1:31:35 PM Wishing On Starfields (1.2989s) 1/15/2020 1:31:39 PM Breaking Distant Planets (3.8817s) 1/15/2020 1:31:39 PM Investigating Map Signatures (0.0270s) 1/15/2020 1:31:39 PM Collating Solar Systems (0.0150s) 1/15/2020 1:31:39 PM Categorizing All Planets (0.0090s) 1/15/2020 1:31:39 PM Organizing Commands (0.0360s) 1/15/2020 1:31:39 PM Calculating Firing Cones (0.0090s) 1/15/2020 1:31:40 PM Ejecting Ship Parts Into Space (1.0479s) 1/15/2020 1:31:47 PM Investigating Parabolic Thrust (7.0244s) 1/15/2020 1:31:47 PM Issuing Orders (0.0090s) 1/15/2020 1:31:47 PM Augmenting Infusers (0.0100s) 1/15/2020 1:31:47 PM Infusing (0.0370s) 1/15/2020 1:31:47 PM Post-Proton Surge (0.0090s) 1/15/2020 1:31:47 PM Calibrate Weapons Arrays (0.0230s) 1/15/2020 1:31:47 PM Stimulate Modulation (0.0260s) 1/15/2020 1:31:47 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/15/2020 1:31:48 PM Load Surrogates (1.3329s) 1/15/2020 1:31:48 PM Load Historical Documents (0.0070s) 1/15/2020 1:31:48 PM 20.0 seconds total load time. Boot up FleetOS (0.4s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Wishing On Starfields (1.3s) Breaking Distant Planets (3.9s) Ejecting Ship Parts Into Space (1.0s) Investigating Parabolic Thrust (7.0s) Load Surrogates (1.3s) 1/15/2020 1:31:49 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/15/2020 1:31:55 PM Start Generate Partial Map with Realistic and seed 159185867 and planet count 100 and 17 factions 1/15/2020 1:31:55 PM World Created, Launching Server 1/15/2020 1:31:55 PM Successfully opened host socket 1/15/2020 1:31:59 PM Start Generate Partial Map with Realistic and seed 493077203 and planet count 100 and 17 factions 1/15/2020 1:32:00 PM Generate Partial Map Complete 1/15/2020 1:32:01 PM Start Generate Partial Map with Realistic and seed 624283746 and planet count 100 and 17 factions 1/15/2020 1:32:01 PM Generate Partial Map Complete 1/15/2020 1:32:02 PM Start Generate Partial Map with Realistic and seed 485610288 and planet count 100 and 17 factions 1/15/2020 1:32:02 PM Generate Partial Map Complete 1/15/2020 1:32:04 PM Start Generate Partial Map with Realistic and seed 654339338 and planet count 100 and 17 factions 1/15/2020 1:32:05 PM Generate Partial Map Complete 1/15/2020 1:32:06 PM Start Generate Partial Map with Realistic and seed 373458503 and planet count 100 and 17 factions 1/15/2020 1:32:07 PM Generate Partial Map Complete 1/15/2020 1:33:06 PM Start Generate FULL Map with Realistic and seed 373458503 and planet count 100 and 17 factions 1/15/2020 1:33:06 PM Generate FULL Map Complete 1/15/2020 2:29:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/16/2020 12:06:49 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/16/2020 12:06:49 PM Boot up FleetOS (0.4790s) 1/16/2020 12:06:49 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/16/2020 12:06:49 PM Check System Logs For Rogue Intelligence (0.0760s) 1/16/2020 12:06:49 PM Game Version: 1.304 1/16/2020 12:06:49 PM Eject Trash Into Hyperspace (0.1650s) 1/16/2020 12:06:49 PM Expansions: The Spire Rises (NOT INSTALLED) 1/16/2020 12:06:49 PM Check For Extra Modules (0.0250s) 1/16/2020 12:06:49 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/16/2020 12:06:49 PM Bring Cloaking Systems Online (0.0370s) 1/16/2020 12:06:50 PM Remembering Alamo (0.0830s) 1/16/2020 12:06:50 PM Generating Framerates (0.0130s) 1/16/2020 12:06:50 PM Recalculate Speed Of Light (0.0390s) 1/16/2020 12:06:50 PM Optimize Comfort On Command Decks (0.0310s) 1/16/2020 12:06:50 PM Check Nearby Stellar Masses (0.0450s) 1/16/2020 12:06:50 PM No resolution change was required. 1/16/2020 12:06:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/16/2020 12:06:50 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/16/2020 12:06:50 PM Refresh Optical Lensing (0.0260s) 1/16/2020 12:06:50 PM Revise Fundamental Physical Laws (0.5690s) 1/16/2020 12:06:50 PM Boot Audio Comms (0.0180s) 1/16/2020 12:06:50 PM Establish Individual Audio Links (0.0180s) 1/16/2020 12:06:51 PM Prepare Explosions and Crackles (0.2790s) 1/16/2020 12:06:51 PM Calculate Odds Of Success (0.4940s) 1/16/2020 12:06:52 PM Briefly Panic (0.6100s) 1/16/2020 12:06:52 PM Install Confidence Routines (0.3920s) 1/16/2020 12:06:52 PM Bring Commander Interface Online (0.1410s) 1/16/2020 12:06:52 PM Motivate All Crews (0.0560s) 1/16/2020 12:06:52 PM Externalizing Patterns (0.0250s) 1/16/2020 12:06:52 PM Disengaging Constants (0.0570s) 1/16/2020 12:06:53 PM Late Axionic Computations (0.2160s) 1/16/2020 12:06:53 PM Connecting to Fleet Command (0.0130s) 1/16/2020 12:06:53 PM Thinking Of Advice (0.0110s) 1/16/2020 12:06:53 PM Degaussing Advice (0.0300s) 1/16/2020 12:06:53 PM Naming All Known Planets (0.0100s) 1/16/2020 12:06:53 PM Remembering Speeds (0.0120s) 1/16/2020 12:06:53 PM Prioritizing Targets (0.0110s) 1/16/2020 12:06:53 PM Rebooting Sensor Arrays (0.0120s) 1/16/2020 12:06:53 PM Unloading Prismatic Grid (0.0100s) 1/16/2020 12:06:53 PM Thinking Of Objectives (0.0110s) 1/16/2020 12:06:53 PM Re-Aligning Objectives (0.0110s) 1/16/2020 12:06:53 PM Inhibiting Visual Scans (0.0180s) 1/16/2020 12:06:53 PM Synthesizing Vocals (0.0120s) 1/16/2020 12:06:53 PM Ventilating Scenarios (0.0100s) 1/16/2020 12:06:53 PM Decontaminating Targeting Systems (0.0120s) 1/16/2020 12:06:53 PM Ejecting Tactical Core (0.0130s) 1/16/2020 12:06:53 PM Calibrating Formations (0.0100s) 1/16/2020 12:06:53 PM Intercepting Galactic Maps (0.0140s) 1/16/2020 12:06:53 PM Sterilizing Test Chamber (0.0150s) 1/16/2020 12:06:53 PM Faction Diagnostics (0.0210s) 1/16/2020 12:06:53 PM Buffering Hackers (0.0250s) 1/16/2020 12:06:53 PM Inverting Death (0.0140s) 1/16/2020 12:06:53 PM Linear Field Variance (0.1780s) 1/16/2020 12:06:53 PM Charging Marks (0.0110s) 1/16/2020 12:06:53 PM Guarding The Posts (0.0150s) 1/16/2020 12:06:53 PM Range Manifolds (0.0110s) 1/16/2020 12:06:53 PM Purging ROFs (0.0100s) 1/16/2020 12:06:53 PM Manipulating Speeds (0.0120s) 1/16/2020 12:06:53 PM Detecting Projectiles (0.0100s) 1/16/2020 12:06:53 PM Grouping Flow Fields (0.0110s) 1/16/2020 12:06:53 PM Modulating Flow Field Groups (0.0180s) 1/16/2020 12:06:53 PM Designing Fleets (0.0320s) 1/16/2020 12:06:53 PM Thinking Of Technologies (0.0130s) 1/16/2020 12:06:53 PM Categorizing Starboard Sensors (0.0110s) 1/16/2020 12:06:53 PM Injecting Galactic Variables (0.0180s) 1/16/2020 12:06:53 PM Discharging Colored Ions (0.0430s) 1/16/2020 12:06:53 PM Replicating Ion Colors (0.0140s) 1/16/2020 12:06:55 PM Wiping Down Starfields (1.3660s) 1/16/2020 12:06:59 PM Fondly Remembering Distant Planets (3.9510s) 1/16/2020 12:06:59 PM Investigating Map Signatures (0.0250s) 1/16/2020 12:06:59 PM Collating Solar Systems (0.0150s) 1/16/2020 12:06:59 PM Categorizing All Planets (0.0080s) 1/16/2020 12:06:59 PM Organizing Commands (0.0310s) 1/16/2020 12:06:59 PM Calculating Firing Cones (0.0080s) 1/16/2020 12:07:00 PM Declaring Ship Part Sovereignty (1.1150s) 1/16/2020 12:07:07 PM Rewire Lower Decks (7.0270s) 1/16/2020 12:07:07 PM Issuing Orders (0.0080s) 1/16/2020 12:07:07 PM Augmenting Infusers (0.0100s) 1/16/2020 12:07:07 PM Infusing (0.0360s) 1/16/2020 12:07:07 PM Post-Proton Surge (0.0080s) 1/16/2020 12:07:07 PM Calibrate Weapons Arrays (0.0240s) 1/16/2020 12:07:07 PM Stimulate Modulation (0.0260s) 1/16/2020 12:07:07 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/16/2020 12:07:08 PM Load Surrogates (1.5610s) 1/16/2020 12:07:08 PM Load Historical Documents (0.0060s) 1/16/2020 12:07:09 PM 19.8 seconds total load time. Boot up FleetOS (0.5s) Revise Fundamental Physical Laws (0.6s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Wiping Down Starfields (1.4s) Fondly Remembering Distant Planets (4.0s) Declaring Ship Part Sovereignty (1.1s) Rewire Lower Decks (7.0s) Load Surrogates (1.6s) 1/16/2020 12:07:09 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/16/2020 12:07:25 PM Successfully opened host socket 1/16/2020 12:34:05 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/17/2020 9:14:29 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/17/2020 9:14:29 PM Boot up FleetOS (0.5010s) 1/17/2020 9:14:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/17/2020 9:14:30 PM Check System Logs For Rogue Intelligence (0.1850s) 1/17/2020 9:14:30 PM Game Version: 1.304 1/17/2020 9:14:30 PM Eject Trash Into Hyperspace (0.3350s) 1/17/2020 9:14:30 PM Expansions: The Spire Rises (NOT INSTALLED) 1/17/2020 9:14:30 PM Check For Extra Modules (0.0210s) 1/17/2020 9:14:30 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/17/2020 9:14:30 PM Bring Cloaking Systems Online (0.0430s) 1/17/2020 9:14:30 PM Remembering Alamo (0.0780s) 1/17/2020 9:14:30 PM Generating Framerates (0.0160s) 1/17/2020 9:14:30 PM Recalculate Speed Of Light (0.0360s) 1/17/2020 9:14:30 PM Optimize Comfort On Command Decks (0.0300s) 1/17/2020 9:14:30 PM Check Nearby Stellar Masses (0.0520s) 1/17/2020 9:14:30 PM No resolution change was required. 1/17/2020 9:14:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/17/2020 9:14:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/17/2020 9:14:30 PM Refresh Optical Lensing (0.0270s) 1/17/2020 9:14:31 PM Revise Fundamental Physical Laws (0.4100s) 1/17/2020 9:14:31 PM Boot Audio Comms (0.0180s) 1/17/2020 9:14:31 PM Establish Individual Audio Links (0.0180s) 1/17/2020 9:14:31 PM Prepare Explosions and Crackles (0.2310s) 1/17/2020 9:14:31 PM Calculate Odds Of Success (0.5050s) 1/17/2020 9:14:32 PM Briefly Panic (0.6130s) 1/17/2020 9:14:32 PM Install Confidence Routines (0.4300s) 1/17/2020 9:14:33 PM Bring Commander Interface Online (0.1580s) 1/17/2020 9:14:33 PM Motivate All Crews (0.0620s) 1/17/2020 9:14:33 PM Externalizing Patterns (0.0260s) 1/17/2020 9:14:33 PM Disengaging Constants (0.2910s) 1/17/2020 9:14:33 PM Late Axionic Computations (0.4890s) 1/17/2020 9:14:33 PM Connecting to Fleet Command (0.0140s) 1/17/2020 9:14:33 PM Thinking Of Advice (0.0130s) 1/17/2020 9:14:34 PM Degaussing Advice (0.0310s) 1/17/2020 9:14:34 PM Naming All Known Planets (0.0120s) 1/17/2020 9:14:34 PM Remembering Speeds (0.0120s) 1/17/2020 9:14:34 PM Prioritizing Targets (0.0120s) 1/17/2020 9:14:34 PM Rebooting Sensor Arrays (0.0110s) 1/17/2020 9:14:34 PM Unloading Prismatic Grid (0.0110s) 1/17/2020 9:14:34 PM Thinking Of Objectives (0.0120s) 1/17/2020 9:14:34 PM Re-Aligning Objectives (0.0130s) 1/17/2020 9:14:34 PM Inhibiting Visual Scans (0.2840s) 1/17/2020 9:14:34 PM Synthesizing Vocals (0.0130s) 1/17/2020 9:14:34 PM Ventilating Scenarios (0.0110s) 1/17/2020 9:14:34 PM Decontaminating Targeting Systems (0.0140s) 1/17/2020 9:14:34 PM Ejecting Tactical Core (0.0130s) 1/17/2020 9:14:34 PM Calibrating Formations (0.0110s) 1/17/2020 9:14:34 PM Intercepting Galactic Maps (0.0130s) 1/17/2020 9:14:34 PM Sterilizing Test Chamber (0.0170s) 1/17/2020 9:14:34 PM Faction Diagnostics (0.0230s) 1/17/2020 9:14:34 PM Buffering Hackers (0.0270s) 1/17/2020 9:14:34 PM Inverting Death (0.0160s) 1/17/2020 9:14:34 PM Linear Field Variance (0.1950s) 1/17/2020 9:14:34 PM Charging Marks (0.0140s) 1/17/2020 9:14:34 PM Guarding The Posts (0.0170s) 1/17/2020 9:14:34 PM Range Manifolds (0.0120s) 1/17/2020 9:14:34 PM Purging ROFs (0.0120s) 1/17/2020 9:14:34 PM Manipulating Speeds (0.0140s) 1/17/2020 9:14:34 PM Detecting Projectiles (0.0120s) 1/17/2020 9:14:34 PM Grouping Flow Fields (0.0140s) 1/17/2020 9:14:34 PM Modulating Flow Field Groups (0.0270s) 1/17/2020 9:14:34 PM Designing Fleets (0.0410s) 1/17/2020 9:14:34 PM Thinking Of Technologies (0.0130s) 1/17/2020 9:14:34 PM Categorizing Starboard Sensors (0.0120s) 1/17/2020 9:14:34 PM Injecting Galactic Variables (0.0200s) 1/17/2020 9:14:34 PM Discharging Colored Ions (0.0380s) 1/17/2020 9:14:34 PM Replicating Ion Colors (0.0130s) 1/17/2020 9:14:36 PM Cooking Starfields (1.2070s) 1/17/2020 9:14:40 PM Combing Distant Planets (3.8790s) 1/17/2020 9:14:40 PM Investigating Map Signatures (0.0260s) 1/17/2020 9:14:40 PM Collating Solar Systems (0.0170s) 1/17/2020 9:14:40 PM Categorizing All Planets (0.0110s) 1/17/2020 9:14:40 PM Organizing Commands (0.0330s) 1/17/2020 9:14:40 PM Calculating Firing Cones (0.0080s) 1/17/2020 9:14:41 PM Remembering Lost Ship Parts (1.1000s) 1/17/2020 9:14:48 PM Install Replacement Weapons (7.4310s) 1/17/2020 9:14:48 PM Issuing Orders (0.0100s) 1/17/2020 9:14:48 PM Augmenting Infusers (0.0110s) 1/17/2020 9:14:48 PM Infusing (0.0360s) 1/17/2020 9:14:48 PM Post-Proton Surge (0.0090s) 1/17/2020 9:14:48 PM Calibrate Weapons Arrays (0.0260s) 1/17/2020 9:14:48 PM Stimulate Modulation (0.0280s) 1/17/2020 9:14:48 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/17/2020 9:14:50 PM Load Surrogates (1.4710s) 1/17/2020 9:14:50 PM Load Historical Documents (0.0070s) 1/17/2020 9:14:50 PM 20.9 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Revise Fundamental Physical Laws (0.4s) Calculate Odds Of Success (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Cooking Starfields (1.2s) Combing Distant Planets (3.9s) Remembering Lost Ship Parts (1.1s) Install Replacement Weapons (7.4s) Load Surrogates (1.5s) 1/17/2020 9:14:50 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/17/2020 9:15:18 PM Start Generate Partial Map with Realistic and seed 373458503 and planet count 100 and 17 factions 1/17/2020 9:15:18 PM World Created, Launching Server 1/17/2020 9:15:18 PM Successfully opened host socket 1/17/2020 9:15:23 PM Start Generate Partial Map with Realistic and seed 667714751 and planet count 100 and 17 factions 1/17/2020 9:15:23 PM Generate Partial Map Complete 1/17/2020 9:15:25 PM Start Generate Partial Map with Realistic and seed 537574728 and planet count 100 and 17 factions 1/17/2020 9:15:25 PM Generate Partial Map Complete 1/17/2020 9:15:28 PM Start Generate Partial Map with Realistic and seed 245554667 and planet count 100 and 17 factions 1/17/2020 9:15:28 PM Generate Partial Map Complete 1/17/2020 9:15:30 PM Start Generate Partial Map with Realistic and seed 580004051 and planet count 100 and 17 factions 1/17/2020 9:15:30 PM Generate Partial Map Complete 1/17/2020 9:15:32 PM Start Generate Partial Map with Realistic and seed 15461277 and planet count 100 and 17 factions 1/17/2020 9:15:32 PM Generate Partial Map Complete 1/17/2020 9:15:34 PM Start Generate Partial Map with Realistic and seed 685430497 and planet count 100 and 17 factions 1/17/2020 9:15:34 PM Generate Partial Map Complete 1/17/2020 9:15:36 PM Start Generate Partial Map with Realistic and seed 811747350 and planet count 100 and 17 factions 1/17/2020 9:15:36 PM Generate Partial Map Complete 1/17/2020 9:15:39 PM Start Generate Partial Map with Realistic and seed 229207538 and planet count 100 and 17 factions 1/17/2020 9:15:39 PM Generate Partial Map Complete 1/17/2020 9:15:42 PM Start Generate Partial Map with Realistic and seed 91588740 and planet count 100 and 17 factions 1/17/2020 9:15:42 PM Generate Partial Map Complete 1/17/2020 9:15:44 PM Start Generate Partial Map with Realistic and seed 637431349 and planet count 100 and 17 factions 1/17/2020 9:15:44 PM Generate Partial Map Complete 1/17/2020 9:15:52 PM Start Generate Partial Map with Realistic and seed 818136400 and planet count 100 and 17 factions 1/17/2020 9:15:52 PM Generate Partial Map Complete 1/17/2020 9:15:55 PM Start Generate Partial Map with Realistic and seed 891358156 and planet count 100 and 17 factions 1/17/2020 9:15:55 PM Generate Partial Map Complete 1/17/2020 9:15:56 PM Start Generate Partial Map with Realistic and seed 627012965 and planet count 100 and 17 factions 1/17/2020 9:15:57 PM Generate Partial Map Complete 1/17/2020 9:15:58 PM Start Generate Partial Map with Realistic and seed 296806939 and planet count 100 and 17 factions 1/17/2020 9:15:58 PM Generate Partial Map Complete 1/17/2020 9:16:00 PM Start Generate Partial Map with Realistic and seed 828844406 and planet count 100 and 17 factions 1/17/2020 9:16:00 PM Generate Partial Map Complete 1/17/2020 9:16:02 PM Start Generate Partial Map with Realistic and seed 105350714 and planet count 100 and 17 factions 1/17/2020 9:16:02 PM Generate Partial Map Complete 1/17/2020 9:16:03 PM Start Generate Partial Map with Realistic and seed 148204547 and planet count 100 and 17 factions 1/17/2020 9:16:04 PM Generate Partial Map Complete 1/17/2020 9:17:17 PM Start Generate FULL Map with Realistic and seed 148204547 and planet count 100 and 17 factions 1/17/2020 9:17:17 PM Generate FULL Map Complete 1/17/2020 10:57:50 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/19/2020 2:32:09 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/19/2020 2:32:09 AM Boot up FleetOS (0.4860s) 1/19/2020 2:32:09 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/19/2020 2:32:09 AM Check System Logs For Rogue Intelligence (0.0850s) 1/19/2020 2:32:09 AM Game Version: 1.304 1/19/2020 2:32:09 AM Eject Trash Into Hyperspace (0.1660s) 1/19/2020 2:32:09 AM Expansions: The Spire Rises (NOT INSTALLED) 1/19/2020 2:32:09 AM Check For Extra Modules (0.0280s) 1/19/2020 2:32:09 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/19/2020 2:32:09 AM Bring Cloaking Systems Online (0.0300s) 1/19/2020 2:32:09 AM Remembering Alamo (0.0560s) 1/19/2020 2:32:09 AM Generating Framerates (0.0140s) 1/19/2020 2:32:09 AM Recalculate Speed Of Light (0.0280s) 1/19/2020 2:32:10 AM Optimize Comfort On Command Decks (0.0280s) 1/19/2020 2:32:10 AM Check Nearby Stellar Masses (0.0450s) 1/19/2020 2:32:10 AM No resolution change was required. 1/19/2020 2:32:10 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/19/2020 2:32:10 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/19/2020 2:32:10 AM Refresh Optical Lensing (0.0270s) 1/19/2020 2:32:10 AM Revise Fundamental Physical Laws (0.0670s) 1/19/2020 2:32:10 AM Boot Audio Comms (0.0200s) 1/19/2020 2:32:10 AM Establish Individual Audio Links (0.0270s) 1/19/2020 2:32:10 AM Prepare Explosions and Crackles (0.3020s) 1/19/2020 2:32:11 AM Calculate Odds Of Success (0.5020s) 1/19/2020 2:32:11 AM Briefly Panic (0.6290s) 1/19/2020 2:32:12 AM Install Confidence Routines (0.4360s) 1/19/2020 2:32:12 AM Bring Commander Interface Online (0.1550s) 1/19/2020 2:32:12 AM Motivate All Crews (0.0570s) 1/19/2020 2:32:12 AM Externalizing Patterns (0.0250s) 1/19/2020 2:32:12 AM Disengaging Constants (0.0590s) 1/19/2020 2:32:12 AM Late Axionic Computations (0.2240s) 1/19/2020 2:32:12 AM Connecting to Fleet Command (0.0170s) 1/19/2020 2:32:12 AM Thinking Of Advice (0.0140s) 1/19/2020 2:32:12 AM Degaussing Advice (0.0290s) 1/19/2020 2:32:12 AM Naming All Known Planets (0.0120s) 1/19/2020 2:32:12 AM Remembering Speeds (0.0120s) 1/19/2020 2:32:12 AM Prioritizing Targets (0.0120s) 1/19/2020 2:32:12 AM Rebooting Sensor Arrays (0.0120s) 1/19/2020 2:32:12 AM Unloading Prismatic Grid (0.0110s) 1/19/2020 2:32:12 AM Thinking Of Objectives (0.0120s) 1/19/2020 2:32:12 AM Re-Aligning Objectives (0.0120s) 1/19/2020 2:32:12 AM Inhibiting Visual Scans (0.0210s) 1/19/2020 2:32:12 AM Synthesizing Vocals (0.0120s) 1/19/2020 2:32:12 AM Ventilating Scenarios (0.0120s) 1/19/2020 2:32:12 AM Decontaminating Targeting Systems (0.0130s) 1/19/2020 2:32:12 AM Ejecting Tactical Core (0.0110s) 1/19/2020 2:32:12 AM Calibrating Formations (0.0110s) 1/19/2020 2:32:12 AM Intercepting Galactic Maps (0.0130s) 1/19/2020 2:32:12 AM Sterilizing Test Chamber (0.0150s) 1/19/2020 2:32:12 AM Faction Diagnostics (0.0220s) 1/19/2020 2:32:12 AM Buffering Hackers (0.0270s) 1/19/2020 2:32:12 AM Inverting Death (0.0150s) 1/19/2020 2:32:13 AM Linear Field Variance (0.1840s) 1/19/2020 2:32:13 AM Charging Marks (0.0110s) 1/19/2020 2:32:13 AM Guarding The Posts (0.0140s) 1/19/2020 2:32:13 AM Range Manifolds (0.0110s) 1/19/2020 2:32:13 AM Purging ROFs (0.0100s) 1/19/2020 2:32:13 AM Manipulating Speeds (0.0120s) 1/19/2020 2:32:13 AM Detecting Projectiles (0.0100s) 1/19/2020 2:32:13 AM Grouping Flow Fields (0.0110s) 1/19/2020 2:32:13 AM Modulating Flow Field Groups (0.0190s) 1/19/2020 2:32:13 AM Designing Fleets (0.0310s) 1/19/2020 2:32:13 AM Thinking Of Technologies (0.0130s) 1/19/2020 2:32:13 AM Categorizing Starboard Sensors (0.0110s) 1/19/2020 2:32:13 AM Injecting Galactic Variables (0.0170s) 1/19/2020 2:32:13 AM Discharging Colored Ions (0.0380s) 1/19/2020 2:32:13 AM Replicating Ion Colors (0.0120s) 1/19/2020 2:32:14 AM Medicating Starfields (1.3770s) 1/19/2020 2:32:18 AM Destroying Distant Planets (3.9410s) 1/19/2020 2:32:18 AM Investigating Map Signatures (0.0260s) 1/19/2020 2:32:18 AM Collating Solar Systems (0.0150s) 1/19/2020 2:32:18 AM Categorizing All Planets (0.0090s) 1/19/2020 2:32:18 AM Organizing Commands (0.0360s) 1/19/2020 2:32:18 AM Calculating Firing Cones (0.0130s) 1/19/2020 2:32:19 AM Maliciously Weakening Ship Parts (1.0590s) 1/19/2020 2:32:27 AM Redefine Best Practices (7.4430s) 1/19/2020 2:32:27 AM Issuing Orders (0.0090s) 1/19/2020 2:32:27 AM Augmenting Infusers (0.0100s) 1/19/2020 2:32:27 AM Infusing (0.0360s) 1/19/2020 2:32:27 AM Post-Proton Surge (0.0080s) 1/19/2020 2:32:27 AM Calibrate Weapons Arrays (0.0240s) 1/19/2020 2:32:27 AM Stimulate Modulation (0.0260s) 1/19/2020 2:32:27 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/19/2020 2:32:28 AM Load Surrogates (1.4530s) 1/19/2020 2:32:28 AM Load Historical Documents (0.0070s) 1/19/2020 2:32:28 AM 19.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Medicating Starfields (1.4s) Destroying Distant Planets (3.9s) Maliciously Weakening Ship Parts (1.1s) Redefine Best Practices (7.4s) Load Surrogates (1.5s) 1/19/2020 2:32:29 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/19/2020 2:33:49 AM PlayerAccount Ampersand has now been put in control of faction 12. 1/19/2020 2:33:49 AM PlayerAccount Ampersand has now been put in control of faction 12. 1/19/2020 2:33:49 AM Successfully opened host socket 1/19/2020 2:33:49 AM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 18 factions 1/19/2020 2:33:49 AM Generate FULL Map Complete 1/19/2020 3:04:46 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/20/2020 5:35:47 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/20/2020 5:35:47 PM Boot up FleetOS (0.6020s) 1/20/2020 5:35:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/20/2020 5:35:47 PM Check System Logs For Rogue Intelligence (0.1590s) 1/20/2020 5:35:48 PM Game Version: 1.304 1/20/2020 5:35:48 PM Eject Trash Into Hyperspace (0.6290s) 1/20/2020 5:35:48 PM Expansions: The Spire Rises (NOT INSTALLED) 1/20/2020 5:35:48 PM Check For Extra Modules (0.0330s) 1/20/2020 5:35:48 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/20/2020 5:35:48 PM Bring Cloaking Systems Online (0.0360s) 1/20/2020 5:35:48 PM Remembering Alamo (0.0490s) 1/20/2020 5:35:48 PM Generating Framerates (0.0130s) 1/20/2020 5:35:48 PM Recalculate Speed Of Light (0.0330s) 1/20/2020 5:35:48 PM Optimize Comfort On Command Decks (0.0280s) 1/20/2020 5:35:48 PM Check Nearby Stellar Masses (0.0370s) 1/20/2020 5:35:48 PM No resolution change was required. 1/20/2020 5:35:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/20/2020 5:35:48 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/20/2020 5:35:48 PM Refresh Optical Lensing (0.0240s) 1/20/2020 5:35:48 PM Revise Fundamental Physical Laws (0.4540s) 1/20/2020 5:35:48 PM Boot Audio Comms (0.0170s) 1/20/2020 5:35:48 PM Establish Individual Audio Links (0.0170s) 1/20/2020 5:35:49 PM Prepare Explosions and Crackles (0.2470s) 1/20/2020 5:35:49 PM Calculate Odds Of Success (0.4940s) 1/20/2020 5:36:10 PM Briefly Panic (20.3560s) 1/20/2020 5:36:12 PM Install Confidence Routines (2.1810s) 1/20/2020 5:36:14 PM Bring Commander Interface Online (1.8780s) 1/20/2020 5:36:14 PM Motivate All Crews (0.2830s) 1/20/2020 5:36:14 PM Externalizing Patterns (0.1630s) 1/20/2020 5:36:19 PM Disengaging Constants (4.6000s) 1/20/2020 5:36:24 PM Late Axionic Computations (5.7260s) 1/20/2020 5:36:25 PM Connecting to Fleet Command (0.5050s) 1/20/2020 5:36:25 PM Thinking Of Advice (0.4050s) 1/20/2020 5:36:26 PM Degaussing Advice (1.1730s) 1/20/2020 5:36:26 PM Naming All Known Planets (0.0240s) 1/20/2020 5:36:27 PM Remembering Speeds (0.0210s) 1/20/2020 5:36:27 PM Prioritizing Targets (0.0290s) 1/20/2020 5:36:27 PM Rebooting Sensor Arrays (0.0200s) 1/20/2020 5:36:27 PM Unloading Prismatic Grid (0.0200s) 1/20/2020 5:36:27 PM Thinking Of Objectives (0.0140s) 1/20/2020 5:36:27 PM Re-Aligning Objectives (0.0150s) 1/20/2020 5:36:28 PM Inhibiting Visual Scans (1.0420s) 1/20/2020 5:36:28 PM Synthesizing Vocals (0.0140s) 1/20/2020 5:36:28 PM Ventilating Scenarios (0.0110s) 1/20/2020 5:36:28 PM Decontaminating Targeting Systems (0.0140s) 1/20/2020 5:36:28 PM Ejecting Tactical Core (0.0130s) 1/20/2020 5:36:28 PM Calibrating Formations (0.0110s) 1/20/2020 5:36:28 PM Intercepting Galactic Maps (0.0150s) 1/20/2020 5:36:28 PM Sterilizing Test Chamber (0.0160s) 1/20/2020 5:36:28 PM Faction Diagnostics (0.0220s) 1/20/2020 5:36:28 PM Buffering Hackers (0.0270s) 1/20/2020 5:36:28 PM Inverting Death (0.0160s) 1/20/2020 5:36:28 PM Linear Field Variance (0.1890s) 1/20/2020 5:36:28 PM Charging Marks (0.0130s) 1/20/2020 5:36:28 PM Guarding The Posts (0.0180s) 1/20/2020 5:36:28 PM Range Manifolds (0.0130s) 1/20/2020 5:36:28 PM Purging ROFs (0.0120s) 1/20/2020 5:36:28 PM Manipulating Speeds (0.0140s) 1/20/2020 5:36:28 PM Detecting Projectiles (0.0110s) 1/20/2020 5:36:28 PM Grouping Flow Fields (0.0120s) 1/20/2020 5:36:28 PM Modulating Flow Field Groups (0.0270s) 1/20/2020 5:36:28 PM Designing Fleets (0.0410s) 1/20/2020 5:36:28 PM Thinking Of Technologies (0.0140s) 1/20/2020 5:36:28 PM Categorizing Starboard Sensors (0.0130s) 1/20/2020 5:36:28 PM Injecting Galactic Variables (0.0180s) 1/20/2020 5:36:28 PM Discharging Colored Ions (0.0390s) 1/20/2020 5:36:28 PM Replicating Ion Colors (0.0200s) 1/20/2020 5:36:30 PM Propping Up Starfields (1.3050s) 1/20/2020 5:36:34 PM Milking Distant Planets (4.1250s) 1/20/2020 5:36:34 PM Investigating Map Signatures (0.0300s) 1/20/2020 5:36:34 PM Collating Solar Systems (0.0170s) 1/20/2020 5:36:34 PM Categorizing All Planets (0.0100s) 1/20/2020 5:36:34 PM Organizing Commands (0.0460s) 1/20/2020 5:36:34 PM Calculating Firing Cones (0.0120s) 1/20/2020 5:36:35 PM Scrapping Extra Ship Parts (1.2860s) 1/20/2020 5:36:44 PM Re-inverting All Vacuum Chambers (8.9000s) 1/20/2020 5:36:44 PM Issuing Orders (0.0110s) 1/20/2020 5:36:44 PM Augmenting Infusers (0.0130s) 1/20/2020 5:36:44 PM Infusing (0.0390s) 1/20/2020 5:36:44 PM Post-Proton Surge (0.0160s) 1/20/2020 5:36:44 PM Calibrate Weapons Arrays (0.0260s) 1/20/2020 5:36:44 PM Stimulate Modulation (0.0370s) 1/20/2020 5:36:44 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/20/2020 5:36:46 PM Load Surrogates (1.5500s) 1/20/2020 5:36:46 PM Load Historical Documents (0.0090s) 1/20/2020 5:36:46 PM 59.4 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.6s) Revise Fundamental Physical Laws (0.5s) Calculate Odds Of Success (0.5s) Briefly Panic (20.4s) Install Confidence Routines (2.2s) Bring Commander Interface Online (1.9s) Motivate All Crews (0.3s) Disengaging Constants (4.6s) Late Axionic Computations (5.7s) Connecting to Fleet Command (0.5s) Thinking Of Advice (0.4s) Degaussing Advice (1.2s) Inhibiting Visual Scans (1.0s) Propping Up Starfields (1.3s) Milking Distant Planets (4.1s) Scrapping Extra Ship Parts (1.3s) Re-inverting All Vacuum Chambers (8.9s) Load Surrogates (1.5s) 1/20/2020 5:36:46 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/20/2020 5:36:53 PM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 17 factions 1/20/2020 5:36:53 PM World Created, Launching Server 1/20/2020 5:36:58 PM Successfully opened host socket 1/20/2020 5:37:03 PM Start Generate Partial Map with Realistic and seed 855049586 and planet count 80 and 17 factions 1/20/2020 5:37:03 PM Generate Partial Map Complete 1/20/2020 5:37:06 PM Start Generate Partial Map with Realistic and seed 800260836 and planet count 80 and 17 factions 1/20/2020 5:37:06 PM Generate Partial Map Complete 1/20/2020 5:37:07 PM Start Generate Partial Map with Realistic and seed 857300725 and planet count 80 and 17 factions 1/20/2020 5:37:07 PM Generate Partial Map Complete 1/20/2020 5:37:19 PM Start Generate Partial Map with Realistic and seed 196285567 and planet count 80 and 17 factions 1/20/2020 5:37:19 PM Generate Partial Map Complete 1/20/2020 5:37:22 PM Start Generate Partial Map with Realistic and seed 157309339 and planet count 80 and 17 factions 1/20/2020 5:37:22 PM Generate Partial Map Complete 1/20/2020 5:37:23 PM Start Generate Partial Map with Realistic and seed 563564612 and planet count 80 and 17 factions 1/20/2020 5:37:23 PM Generate Partial Map Complete 1/20/2020 5:37:25 PM Start Generate Partial Map with Realistic and seed 291495171 and planet count 80 and 17 factions 1/20/2020 5:37:25 PM Generate Partial Map Complete 1/20/2020 5:37:27 PM Start Generate Partial Map with Realistic and seed 803593233 and planet count 80 and 17 factions 1/20/2020 5:37:27 PM Generate Partial Map Complete 1/20/2020 5:37:29 PM Start Generate Partial Map with Realistic and seed 75789897 and planet count 80 and 17 factions 1/20/2020 5:37:30 PM Generate Partial Map Complete 1/20/2020 5:37:31 PM Start Generate Partial Map with Realistic and seed 361799170 and planet count 80 and 17 factions 1/20/2020 5:37:31 PM Generate Partial Map Complete 1/20/2020 5:37:33 PM Start Generate Partial Map with Realistic and seed 412840471 and planet count 80 and 17 factions 1/20/2020 5:37:33 PM Generate Partial Map Complete 1/20/2020 5:37:35 PM Start Generate Partial Map with Realistic and seed 987260724 and planet count 80 and 17 factions 1/20/2020 5:37:35 PM Generate Partial Map Complete 1/20/2020 5:37:38 PM Start Generate Partial Map with Realistic and seed 962500227 and planet count 80 and 17 factions 1/20/2020 5:37:38 PM Generate Partial Map Complete 1/20/2020 5:37:39 PM Start Generate Partial Map with Realistic and seed 737950831 and planet count 80 and 17 factions 1/20/2020 5:37:39 PM Generate Partial Map Complete 1/20/2020 5:37:41 PM Start Generate Partial Map with Realistic and seed 857141257 and planet count 80 and 17 factions 1/20/2020 5:37:41 PM Generate Partial Map Complete 1/20/2020 5:37:43 PM Start Generate Partial Map with Realistic and seed 630415175 and planet count 80 and 17 factions 1/20/2020 5:37:44 PM Generate Partial Map Complete 1/20/2020 5:37:49 PM Start Generate Partial Map with Realistic and seed 151423780 and planet count 80 and 17 factions 1/20/2020 5:37:49 PM Generate Partial Map Complete 1/20/2020 5:38:02 PM Start Generate Partial Map with Realistic and seed 310270580 and planet count 80 and 17 factions 1/20/2020 5:38:03 PM Generate Partial Map Complete 1/20/2020 5:38:07 PM Start Generate Partial Map with Realistic and seed 196027087 and planet count 80 and 17 factions 1/20/2020 5:38:07 PM Generate Partial Map Complete 1/20/2020 5:38:10 PM Start Generate Partial Map with Realistic and seed 361788225 and planet count 80 and 17 factions 1/20/2020 5:38:10 PM Generate Partial Map Complete 1/20/2020 5:41:53 PM Start Generate FULL Map with Realistic and seed 361788225 and planet count 80 and 18 factions 1/20/2020 5:41:54 PM Generate FULL Map Complete 1/20/2020 7:06:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/21/2020 11:47:15 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/21/2020 11:47:15 PM Boot up FleetOS (0.5400s) 1/21/2020 11:47:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/21/2020 11:47:15 PM Check System Logs For Rogue Intelligence (0.0800s) 1/21/2020 11:47:15 PM Game Version: 1.304 1/21/2020 11:47:15 PM Eject Trash Into Hyperspace (0.3390s) 1/21/2020 11:47:15 PM Expansions: The Spire Rises (NOT INSTALLED) 1/21/2020 11:47:15 PM Check For Extra Modules (0.0220s) 1/21/2020 11:47:15 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/21/2020 11:47:15 PM Bring Cloaking Systems Online (0.0320s) 1/21/2020 11:47:15 PM Remembering Alamo (0.0910s) 1/21/2020 11:47:15 PM Generating Framerates (0.0210s) 1/21/2020 11:47:15 PM Recalculate Speed Of Light (0.0320s) 1/21/2020 11:47:15 PM Optimize Comfort On Command Decks (0.0250s) 1/21/2020 11:47:16 PM Check Nearby Stellar Masses (0.0380s) 1/21/2020 11:47:16 PM No resolution change was required. 1/21/2020 11:47:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/21/2020 11:47:16 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/21/2020 11:47:16 PM Refresh Optical Lensing (0.0270s) 1/21/2020 11:47:16 PM Revise Fundamental Physical Laws (0.0820s) 1/21/2020 11:47:16 PM Boot Audio Comms (0.0180s) 1/21/2020 11:47:16 PM Establish Individual Audio Links (0.0180s) 1/21/2020 11:47:16 PM Prepare Explosions and Crackles (0.3050s) 1/21/2020 11:47:16 PM Calculate Odds Of Success (0.4840s) 1/21/2020 11:47:17 PM Briefly Panic (0.6720s) 1/21/2020 11:47:18 PM Install Confidence Routines (0.4110s) 1/21/2020 11:47:18 PM Bring Commander Interface Online (0.1480s) 1/21/2020 11:47:18 PM Motivate All Crews (0.0660s) 1/21/2020 11:47:18 PM Externalizing Patterns (0.0270s) 1/21/2020 11:47:18 PM Disengaging Constants (0.0580s) 1/21/2020 11:47:18 PM Late Axionic Computations (0.2110s) 1/21/2020 11:47:18 PM Connecting to Fleet Command (0.0140s) 1/21/2020 11:47:18 PM Thinking Of Advice (0.0100s) 1/21/2020 11:47:18 PM Degaussing Advice (0.0290s) 1/21/2020 11:47:18 PM Naming All Known Planets (0.0100s) 1/21/2020 11:47:18 PM Remembering Speeds (0.0120s) 1/21/2020 11:47:18 PM Prioritizing Targets (0.0110s) 1/21/2020 11:47:18 PM Rebooting Sensor Arrays (0.0110s) 1/21/2020 11:47:18 PM Unloading Prismatic Grid (0.0100s) 1/21/2020 11:47:18 PM Thinking Of Objectives (0.0110s) 1/21/2020 11:47:18 PM Re-Aligning Objectives (0.0110s) 1/21/2020 11:47:18 PM Inhibiting Visual Scans (0.0190s) 1/21/2020 11:47:18 PM Synthesizing Vocals (0.0120s) 1/21/2020 11:47:18 PM Ventilating Scenarios (0.0110s) 1/21/2020 11:47:18 PM Decontaminating Targeting Systems (0.0120s) 1/21/2020 11:47:18 PM Ejecting Tactical Core (0.0120s) 1/21/2020 11:47:18 PM Calibrating Formations (0.0100s) 1/21/2020 11:47:18 PM Intercepting Galactic Maps (0.0130s) 1/21/2020 11:47:18 PM Sterilizing Test Chamber (0.0150s) 1/21/2020 11:47:18 PM Faction Diagnostics (0.0210s) 1/21/2020 11:47:18 PM Buffering Hackers (0.0260s) 1/21/2020 11:47:18 PM Inverting Death (0.0140s) 1/21/2020 11:47:19 PM Linear Field Variance (0.1830s) 1/21/2020 11:47:19 PM Charging Marks (0.0130s) 1/21/2020 11:47:19 PM Guarding The Posts (0.0160s) 1/21/2020 11:47:19 PM Range Manifolds (0.0120s) 1/21/2020 11:47:19 PM Purging ROFs (0.0120s) 1/21/2020 11:47:19 PM Manipulating Speeds (0.0130s) 1/21/2020 11:47:19 PM Detecting Projectiles (0.0110s) 1/21/2020 11:47:19 PM Grouping Flow Fields (0.0130s) 1/21/2020 11:47:19 PM Modulating Flow Field Groups (0.0220s) 1/21/2020 11:47:19 PM Designing Fleets (0.0390s) 1/21/2020 11:47:19 PM Thinking Of Technologies (0.0130s) 1/21/2020 11:47:19 PM Categorizing Starboard Sensors (0.0110s) 1/21/2020 11:47:19 PM Injecting Galactic Variables (0.0160s) 1/21/2020 11:47:19 PM Discharging Colored Ions (0.0400s) 1/21/2020 11:47:19 PM Replicating Ion Colors (0.0130s) 1/21/2020 11:47:20 PM Miming Starfields (1.4070s) 1/21/2020 11:47:24 PM Cleaning Distant Planets (3.7690s) 1/21/2020 11:47:24 PM Investigating Map Signatures (0.0260s) 1/21/2020 11:47:24 PM Collating Solar Systems (0.0170s) 1/21/2020 11:47:24 PM Categorizing All Planets (0.0080s) 1/21/2020 11:47:24 PM Organizing Commands (0.0310s) 1/21/2020 11:47:24 PM Calculating Firing Cones (0.0080s) 1/21/2020 11:47:25 PM Scrapping Extra Ship Parts (1.0570s) 1/21/2020 11:47:32 PM Engaging Dorsal Circuits (7.2850s) 1/21/2020 11:47:32 PM Issuing Orders (0.0090s) 1/21/2020 11:47:32 PM Augmenting Infusers (0.0100s) 1/21/2020 11:47:32 PM Infusing (0.0360s) 1/21/2020 11:47:32 PM Post-Proton Surge (0.0080s) 1/21/2020 11:47:32 PM Calibrate Weapons Arrays (0.0240s) 1/21/2020 11:47:32 PM Stimulate Modulation (0.0260s) 1/21/2020 11:47:33 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/21/2020 11:47:34 PM Load Surrogates (1.4440s) 1/21/2020 11:47:34 PM Load Historical Documents (0.0060s) 1/21/2020 11:47:34 PM 19.6 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Miming Starfields (1.4s) Cleaning Distant Planets (3.8s) Scrapping Extra Ship Parts (1.1s) Engaging Dorsal Circuits (7.3s) Load Surrogates (1.4s) 1/21/2020 11:47:34 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <47607aa321d74a9ba15022771d5536fe>:0 at ArcenGameController.Update () [0x00000] in :0 1/21/2020 11:47:57 PM PlayerAccount Ampersand has now been put in control of faction 12. 1/21/2020 11:47:57 PM PlayerAccount Ampersand has now been put in control of faction 12. 1/21/2020 11:47:57 PM Successfully opened host socket 1/21/2020 11:47:57 PM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 22 factions 1/21/2020 11:47:58 PM Generate FULL Map Complete 1/22/2020 1:40:32 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/23/2020 12:14:26 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/23/2020 12:14:26 PM Boot up FleetOS (0.5430s) 1/23/2020 12:14:26 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/23/2020 12:14:26 PM Check System Logs For Rogue Intelligence (0.0730s) 1/23/2020 12:14:26 PM Game Version: 1.308 1/23/2020 12:14:26 PM Eject Trash Into Hyperspace (0.1790s) 1/23/2020 12:14:26 PM Expansions: The Spire Rises (NOT INSTALLED) 1/23/2020 12:14:26 PM Check For Extra Modules (0.0220s) 1/23/2020 12:14:26 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/23/2020 12:14:26 PM Bring Cloaking Systems Online (0.0280s) 1/23/2020 12:14:26 PM Remembering Alamo (0.0360s) 1/23/2020 12:14:26 PM Generating Framerates (0.0110s) 1/23/2020 12:14:26 PM Recalculate Speed Of Light (0.0310s) 1/23/2020 12:14:26 PM Optimize Comfort On Command Decks (0.0300s) 1/23/2020 12:14:26 PM Check Nearby Stellar Masses (0.0430s) 1/23/2020 12:14:26 PM No resolution change was required. 1/23/2020 12:14:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/23/2020 12:14:26 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/23/2020 12:14:26 PM Refresh Optical Lensing (0.0270s) 1/23/2020 12:14:27 PM Revise Fundamental Physical Laws (0.3410s) 1/23/2020 12:14:27 PM Boot Audio Comms (0.0190s) 1/23/2020 12:14:27 PM Establish Individual Audio Links (0.0180s) 1/23/2020 12:14:27 PM Prepare Explosions and Crackles (0.2770s) 1/23/2020 12:14:28 PM Calculate Odds Of Success (0.4900s) 1/23/2020 12:14:28 PM Briefly Panic (0.6120s) 1/23/2020 12:14:29 PM Install Confidence Routines (0.4510s) 1/23/2020 12:14:29 PM Bring Commander Interface Online (0.1610s) 1/23/2020 12:14:29 PM Motivate All Crews (0.0630s) 1/23/2020 12:14:29 PM Externalizing Patterns (0.0270s) 1/23/2020 12:14:29 PM Disengaging Constants (0.3370s) 1/23/2020 12:14:30 PM Late Axionic Computations (0.4930s) 1/23/2020 12:14:30 PM Connecting to Fleet Command (0.0150s) 1/23/2020 12:14:30 PM Thinking Of Advice (0.0110s) 1/23/2020 12:14:30 PM Degaussing Advice (0.0310s) 1/23/2020 12:14:30 PM Naming All Known Planets (0.0110s) 1/23/2020 12:14:30 PM Remembering Speeds (0.0120s) 1/23/2020 12:14:30 PM Prioritizing Targets (0.0110s) 1/23/2020 12:14:30 PM Rebooting Sensor Arrays (0.0120s) 1/23/2020 12:14:30 PM Unloading Prismatic Grid (0.0120s) 1/23/2020 12:14:30 PM Thinking Of Objectives (0.0110s) 1/23/2020 12:14:30 PM Re-Aligning Objectives (0.0130s) 1/23/2020 12:14:30 PM Inhibiting Visual Scans (0.2890s) 1/23/2020 12:14:30 PM Synthesizing Vocals (0.0140s) 1/23/2020 12:14:30 PM Ventilating Scenarios (0.0120s) 1/23/2020 12:14:30 PM Decontaminating Targeting Systems (0.0130s) 1/23/2020 12:14:30 PM Ejecting Tactical Core (0.0120s) 1/23/2020 12:14:30 PM Calibrating Formations (0.0130s) 1/23/2020 12:14:30 PM Intercepting Galactic Maps (0.0150s) 1/23/2020 12:14:30 PM Sterilizing Test Chamber (0.0150s) 1/23/2020 12:14:30 PM Faction Diagnostics (0.0220s) 1/23/2020 12:14:30 PM Buffering Hackers (0.0310s) 1/23/2020 12:14:30 PM Inverting Death (0.0150s) 1/23/2020 12:14:30 PM Linear Field Variance (0.1870s) 1/23/2020 12:14:30 PM Charging Marks (0.0120s) 1/23/2020 12:14:30 PM Guarding The Posts (0.0150s) 1/23/2020 12:14:30 PM Range Manifolds (0.0120s) 1/23/2020 12:14:30 PM Purging ROFs (0.0100s) 1/23/2020 12:14:30 PM Manipulating Speeds (0.0130s) 1/23/2020 12:14:30 PM Detecting Projectiles (0.0110s) 1/23/2020 12:14:31 PM Grouping Flow Fields (0.0130s) 1/23/2020 12:14:31 PM Modulating Flow Field Groups (0.0180s) 1/23/2020 12:14:31 PM Designing Fleets (0.0330s) 1/23/2020 12:14:31 PM Thinking Of Technologies (0.0140s) 1/23/2020 12:14:31 PM Categorizing Starboard Sensors (0.0130s) 1/23/2020 12:14:31 PM Injecting Galactic Variables (0.0190s) 1/23/2020 12:14:31 PM Discharging Colored Ions (0.0430s) 1/23/2020 12:14:31 PM Replicating Ion Colors (0.0150s) 1/23/2020 12:14:32 PM Wishing On Starfields (1.4999s) 1/23/2020 12:14:36 PM Destroying Distant Planets (3.8428s) 1/23/2020 12:14:36 PM Investigating Map Signatures (0.0250s) 1/23/2020 12:14:36 PM Collating Solar Systems (0.0160s) 1/23/2020 12:14:36 PM Categorizing All Planets (0.0090s) 1/23/2020 12:14:36 PM Organizing Commands (0.0350s) 1/23/2020 12:14:36 PM Calculating Firing Cones (0.0090s) 1/23/2020 12:14:37 PM Kicking Ship Parts Down Elevator Shaft (1.1489s) 1/23/2020 12:14:51 PM Compensate for Neutrino Variance (13.5254s) 1/23/2020 12:14:51 PM Issuing Orders (0.0110s) 1/23/2020 12:14:51 PM Augmenting Infusers (0.0110s) 1/23/2020 12:14:51 PM Infusing (0.0360s) 1/23/2020 12:14:51 PM Post-Proton Surge (0.0100s) 1/23/2020 12:14:51 PM Calibrate Weapons Arrays (0.0240s) 1/23/2020 12:14:51 PM Stimulate Modulation (0.0290s) 1/23/2020 12:14:51 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/23/2020 12:14:53 PM Load Surrogates (1.6279s) 1/23/2020 12:14:53 PM Load Historical Documents (0.0060s) 1/23/2020 12:14:53 PM 27.2 seconds total load time. Boot up FleetOS (0.5s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Wishing On Starfields (1.5s) Destroying Distant Planets (3.8s) Kicking Ship Parts Down Elevator Shaft (1.1s) Compensate for Neutrino Variance (13.5s) Load Surrogates (1.6s) 1/23/2020 12:14:53 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2135db908b374b6d880d339507c32e24>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2135db908b374b6d880d339507c32e24>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2135db908b374b6d880d339507c32e24>:0 at ArcenGameController.Update () [0x00000] in :0 1/23/2020 12:15:05 PM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 17 factions 1/23/2020 12:15:05 PM World Created, Launching Server 1/23/2020 12:15:06 PM Successfully opened host socket 1/23/2020 12:15:11 PM Start Generate Partial Map with Realistic and seed 439473321 and planet count 80 and 17 factions 1/23/2020 12:15:11 PM Generate Partial Map Complete 1/23/2020 12:15:15 PM Start Generate Partial Map with Realistic and seed 470140141 and planet count 80 and 17 factions 1/23/2020 12:15:15 PM Generate Partial Map Complete 1/23/2020 12:15:17 PM Start Generate Partial Map with Realistic and seed 642996160 and planet count 80 and 17 factions 1/23/2020 12:15:18 PM Generate Partial Map Complete 1/23/2020 12:15:21 PM Start Generate Partial Map with Realistic and seed 35271034 and planet count 80 and 17 factions 1/23/2020 12:15:21 PM Generate Partial Map Complete 1/23/2020 12:15:26 PM Start Generate Partial Map with Realistic and seed 424173546 and planet count 80 and 17 factions 1/23/2020 12:15:26 PM Generate Partial Map Complete 1/23/2020 12:15:29 PM Start Generate Partial Map with Realistic and seed 879627573 and planet count 80 and 17 factions 1/23/2020 12:15:30 PM Generate Partial Map Complete 1/23/2020 12:15:31 PM Start Generate Partial Map with Realistic and seed 49087034 and planet count 80 and 17 factions 1/23/2020 12:15:31 PM Generate Partial Map Complete 1/23/2020 12:15:33 PM Start Generate Partial Map with Realistic and seed 105848919 and planet count 80 and 17 factions 1/23/2020 12:15:33 PM Generate Partial Map Complete 1/23/2020 12:15:40 PM Start Generate Partial Map with Realistic and seed 336609044 and planet count 80 and 17 factions 1/23/2020 12:15:40 PM Generate Partial Map Complete 1/23/2020 12:16:41 PM Start Generate FULL Map with Realistic and seed 336609044 and planet count 80 and 17 factions 1/23/2020 12:16:41 PM Generate FULL Map Complete 1/23/2020 1:05:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/23/2020 8:33:51 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/23/2020 8:33:51 PM Boot up FleetOS (0.4940s) 1/23/2020 8:33:51 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/23/2020 8:33:51 PM Check System Logs For Rogue Intelligence (0.0840s) 1/23/2020 8:33:52 PM Game Version: 1.308 1/23/2020 8:33:52 PM Eject Trash Into Hyperspace (0.3030s) 1/23/2020 8:33:52 PM Expansions: The Spire Rises (NOT INSTALLED) 1/23/2020 8:33:52 PM Check For Extra Modules (0.0240s) 1/23/2020 8:33:52 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/23/2020 8:33:52 PM Bring Cloaking Systems Online (0.0330s) 1/23/2020 8:33:52 PM Remembering Alamo (0.0640s) 1/23/2020 8:33:52 PM Generating Framerates (0.0140s) 1/23/2020 8:33:52 PM Recalculate Speed Of Light (0.0420s) 1/23/2020 8:33:52 PM Optimize Comfort On Command Decks (0.0290s) 1/23/2020 8:33:52 PM Check Nearby Stellar Masses (0.0410s) 1/23/2020 8:33:52 PM No resolution change was required. 1/23/2020 8:33:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/23/2020 8:33:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/23/2020 8:33:52 PM Refresh Optical Lensing (0.0310s) 1/23/2020 8:33:52 PM Revise Fundamental Physical Laws (0.0600s) 1/23/2020 8:33:52 PM Boot Audio Comms (0.0200s) 1/23/2020 8:33:52 PM Establish Individual Audio Links (0.0180s) 1/23/2020 8:33:52 PM Prepare Explosions and Crackles (0.2610s) 1/23/2020 8:33:53 PM Calculate Odds Of Success (0.4790s) 1/23/2020 8:33:53 PM Briefly Panic (0.6170s) 1/23/2020 8:33:54 PM Install Confidence Routines (0.4210s) 1/23/2020 8:33:54 PM Bring Commander Interface Online (0.1420s) 1/23/2020 8:33:54 PM Motivate All Crews (0.0560s) 1/23/2020 8:33:54 PM Externalizing Patterns (0.0250s) 1/23/2020 8:33:54 PM Disengaging Constants (0.0600s) 1/23/2020 8:33:54 PM Late Axionic Computations (0.2220s) 1/23/2020 8:33:54 PM Connecting to Fleet Command (0.0120s) 1/23/2020 8:33:54 PM Thinking Of Advice (0.0110s) 1/23/2020 8:33:54 PM Degaussing Advice (0.0280s) 1/23/2020 8:33:54 PM Naming All Known Planets (0.0110s) 1/23/2020 8:33:54 PM Remembering Speeds (0.0120s) 1/23/2020 8:33:54 PM Prioritizing Targets (0.0100s) 1/23/2020 8:33:54 PM Rebooting Sensor Arrays (0.0110s) 1/23/2020 8:33:54 PM Unloading Prismatic Grid (0.0100s) 1/23/2020 8:33:54 PM Thinking Of Objectives (0.0100s) 1/23/2020 8:33:54 PM Re-Aligning Objectives (0.0110s) 1/23/2020 8:33:54 PM Inhibiting Visual Scans (0.0190s) 1/23/2020 8:33:54 PM Synthesizing Vocals (0.0120s) 1/23/2020 8:33:54 PM Ventilating Scenarios (0.0100s) 1/23/2020 8:33:54 PM Decontaminating Targeting Systems (0.0120s) 1/23/2020 8:33:54 PM Ejecting Tactical Core (0.0120s) 1/23/2020 8:33:54 PM Calibrating Formations (0.0110s) 1/23/2020 8:33:54 PM Intercepting Galactic Maps (0.0130s) 1/23/2020 8:33:54 PM Sterilizing Test Chamber (0.0140s) 1/23/2020 8:33:55 PM Faction Diagnostics (0.0210s) 1/23/2020 8:33:55 PM Buffering Hackers (0.0250s) 1/23/2020 8:33:55 PM Inverting Death (0.0140s) 1/23/2020 8:33:55 PM Linear Field Variance (0.1770s) 1/23/2020 8:33:55 PM Charging Marks (0.0120s) 1/23/2020 8:33:55 PM Guarding The Posts (0.0140s) 1/23/2020 8:33:55 PM Range Manifolds (0.0110s) 1/23/2020 8:33:55 PM Purging ROFs (0.0100s) 1/23/2020 8:33:55 PM Manipulating Speeds (0.0120s) 1/23/2020 8:33:55 PM Detecting Projectiles (0.0090s) 1/23/2020 8:33:55 PM Grouping Flow Fields (0.0130s) 1/23/2020 8:33:55 PM Modulating Flow Field Groups (0.0180s) 1/23/2020 8:33:55 PM Designing Fleets (0.0310s) 1/23/2020 8:33:55 PM Thinking Of Technologies (0.0130s) 1/23/2020 8:33:55 PM Categorizing Starboard Sensors (0.0100s) 1/23/2020 8:33:55 PM Injecting Galactic Variables (0.0200s) 1/23/2020 8:33:55 PM Discharging Colored Ions (0.0430s) 1/23/2020 8:33:55 PM Replicating Ion Colors (0.0140s) 1/23/2020 8:33:56 PM Pining For Starfields (1.3999s) 1/23/2020 8:34:00 PM Discovering Distant Planets (3.7269s) 1/23/2020 8:34:00 PM Investigating Map Signatures (0.0250s) 1/23/2020 8:34:00 PM Collating Solar Systems (0.0130s) 1/23/2020 8:34:00 PM Categorizing All Planets (0.0080s) 1/23/2020 8:34:00 PM Organizing Commands (0.0340s) 1/23/2020 8:34:00 PM Calculating Firing Cones (0.0080s) 1/23/2020 8:34:01 PM Discontinue Your Favorite Ship Parts (1.0540s) 1/23/2020 8:34:08 PM Detecting Microfractures (7.2603s) 1/23/2020 8:34:08 PM Issuing Orders (0.0090s) 1/23/2020 8:34:09 PM Augmenting Infusers (0.0100s) 1/23/2020 8:34:09 PM Infusing (0.0340s) 1/23/2020 8:34:09 PM Post-Proton Surge (0.0090s) 1/23/2020 8:34:09 PM Calibrate Weapons Arrays (0.0240s) 1/23/2020 8:34:09 PM Stimulate Modulation (0.0260s) 1/23/2020 8:34:09 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/23/2020 8:34:10 PM Load Surrogates (1.4499s) 1/23/2020 8:34:10 PM Load Historical Documents (0.0060s) 1/23/2020 8:34:10 PM 19.3 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Pining For Starfields (1.4s) Discovering Distant Planets (3.7s) Discontinue Your Favorite Ship Parts (1.1s) Detecting Microfractures (7.3s) Load Surrogates (1.4s) 1/23/2020 8:34:10 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2135db908b374b6d880d339507c32e24>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2135db908b374b6d880d339507c32e24>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2135db908b374b6d880d339507c32e24>:0 at ArcenGameController.Update () [0x00000] in :0 1/23/2020 8:37:28 PM PlayerAccount Ampersand has now been put in control of faction 12. 1/23/2020 8:37:28 PM PlayerAccount Ampersand has now been put in control of faction 12. 1/23/2020 8:37:28 PM Successfully opened host socket 1/23/2020 8:37:28 PM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 22 factions 1/23/2020 8:37:29 PM Generate FULL Map Complete 1/23/2020 10:13:26 PM Hit exception in EmitOnAOEParticles. Debug number 0 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.ShotVisualizer.EmitOnAOEParticles (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x0015f] in <2449beb0190d400e95b54dffa475739e>:0 1/23/2020 10:40:24 PM Logged Achievement To Steam Getting Into This: 5 Hour Campaign 1/23/2020 11:03:38 PM Reconquest Seeding for Jifeng: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/23/2020 11:04:36 PM Reconquest Seeding for Tyrosian: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 1/23/2020 11:04:59 PM Reconquest Seeding for Dumais: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 1/23/2020 11:09:06 PM Reconquest Seeding for Lehman: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/23/2020 11:10:20 PM Reconquest Seeding for Ahnit: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/23/2020 11:14:54 PM Reconquest Seeding for Dorigo: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/23/2020 11:16:44 PM Reconquest Seeding for Morgan: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 1/23/2020 11:18:31 PM Logged Achievement To Steam The Way Home 1/23/2020 11:18:58 PM Reconquest Seeding for Alexandria: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/23/2020 11:28:24 PM Reconquest Seeding for Karger: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/23/2020 11:28:45 PM Reconquest Seeding for Dorigo: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/23/2020 11:31:42 PM Reconquest Seeding for Rijsbergen: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 1/23/2020 11:36:14 PM Reconquest Seeding for Kernighan: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 1/23/2020 11:36:22 PM Reconquest Seeding for Nadin: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 1/23/2020 11:38:28 PM Reconquest Seeding for Jifeng: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/23/2020 11:41:47 PM Reconquest Seeding for Zombri: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/23/2020 11:42:28 PM Reconquest Seeding for Armus: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/23/2020 11:46:03 PM Reconquest Seeding for Sancere: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/23/2020 11:47:39 PM Logged Achievement To Steam Miffed 1/23/2020 11:48:16 PM Logged Achievement To Steam Kills: Warrior 1/23/2020 11:48:32 PM Reconquest Seeding for Lamuella: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 1/23/2020 11:49:39 PM Reconquest Seeding for Zaman: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/23/2020 11:51:40 PM Reconquest Seeding for Shenker: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/23/2020 11:52:36 PM Reconquest Seeding for Zevos: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 1/23/2020 11:53:41 PM Reconquest Seeding for Vostea: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/23/2020 11:56:06 PM Reconquest Seeding for Griswold: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 1/23/2020 11:59:20 PM Reconquest Seeding for Pal: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/24/2020 12:00:01 AM Reconquest Seeding for Thrun: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/24/2020 12:02:31 AM Reconquest Seeding for Sortes: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 1/24/2020 12:06:00 AM Reconquest Seeding for Stearns: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 1/24/2020 12:06:53 AM Reconquest Seeding for Mistral: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 1/24/2020 12:07:35 AM Reconquest Seeding for Hesperos: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/24/2020 12:08:16 AM Reconquest Seeding for Voreg: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 1/24/2020 12:14:32 AM Reconquest Seeding for Alizon: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 1/24/2020 12:15:43 AM Reconquest Seeding for Pullien: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 1/24/2020 12:18:30 AM Reconquest Seeding for Penthe: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 1/24/2020 12:20:14 AM DoOnPlayerVictory enter 1/24/2020 12:20:14 AM Logged Achievement To Steam Win On 80 Planet Map 1/24/2020 12:20:14 AM Logged Achievement To Steam We Didn't Start The Fire 1/24/2020 12:20:40 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/24/2020 3:09:53 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/24/2020 3:09:53 AM Boot up FleetOS (0.5260s) 1/24/2020 3:09:53 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/24/2020 3:09:53 AM Check System Logs For Rogue Intelligence (0.0950s) 1/24/2020 3:09:54 AM Game Version: 1.309 1/24/2020 3:09:54 AM Eject Trash Into Hyperspace (0.1320s) 1/24/2020 3:09:54 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 1/24/2020 3:09:54 AM Check For Extra Modules (0.0210s) 1/24/2020 3:09:54 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/24/2020 3:09:54 AM Bring Cloaking Systems Online (0.0270s) 1/24/2020 3:09:54 AM Remembering Alamo (0.0290s) 1/24/2020 3:09:54 AM Generating Framerates (0.0090s) 1/24/2020 3:09:54 AM Recalculate Speed Of Light (0.0330s) 1/24/2020 3:09:54 AM Optimize Comfort On Command Decks (0.0290s) 1/24/2020 3:09:54 AM Check Nearby Stellar Masses (0.0420s) 1/24/2020 3:09:54 AM No resolution change was required. 1/24/2020 3:09:54 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2020 3:09:54 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/24/2020 3:09:54 AM Refresh Optical Lensing (0.0280s) 1/24/2020 3:09:54 AM Revise Fundamental Physical Laws (0.0400s) 1/24/2020 3:09:54 AM Boot Audio Comms (0.0190s) 1/24/2020 3:09:54 AM Establish Individual Audio Links (0.0160s) 1/24/2020 3:09:54 AM Prepare Explosions and Crackles (0.2140s) 1/24/2020 3:09:54 AM Calculate Odds Of Success (0.1070s) 1/24/2020 3:09:55 AM Briefly Panic (0.3580s) 1/24/2020 3:09:55 AM Install Confidence Routines (0.4320s) 1/24/2020 3:09:55 AM Bring Commander Interface Online (0.1340s) 1/24/2020 3:09:55 AM Motivate All Crews (0.0540s) 1/24/2020 3:09:55 AM Externalizing Patterns (0.0240s) 1/24/2020 3:09:55 AM Disengaging Constants (0.0450s) 1/24/2020 3:09:55 AM Late Axionic Computations (0.0740s) 1/24/2020 3:09:55 AM Connecting to Fleet Command (0.0130s) 1/24/2020 3:09:55 AM Thinking Of Advice (0.0100s) 1/24/2020 3:09:55 AM Degaussing Advice (0.0180s) 1/24/2020 3:09:55 AM Naming All Known Planets (0.0080s) 1/24/2020 3:09:55 AM Remembering Speeds (0.0100s) 1/24/2020 3:09:55 AM Prioritizing Targets (0.0100s) 1/24/2020 3:09:55 AM Rebooting Sensor Arrays (0.0090s) 1/24/2020 3:09:55 AM Unloading Prismatic Grid (0.0090s) 1/24/2020 3:09:55 AM Thinking Of Objectives (0.0100s) 1/24/2020 3:09:55 AM Re-Aligning Objectives (0.0100s) 1/24/2020 3:09:55 AM Inhibiting Visual Scans (0.0160s) 1/24/2020 3:09:55 AM Synthesizing Vocals (0.0100s) 1/24/2020 3:09:55 AM Ventilating Scenarios (0.0100s) 1/24/2020 3:09:55 AM Decontaminating Targeting Systems (0.0110s) 1/24/2020 3:09:55 AM Ejecting Tactical Core (0.0130s) 1/24/2020 3:09:55 AM Calibrating Formations (0.0110s) 1/24/2020 3:09:56 AM Intercepting Galactic Maps (0.0110s) 1/24/2020 3:09:56 AM Sterilizing Test Chamber (0.0130s) 1/24/2020 3:09:56 AM Faction Diagnostics (0.0190s) 1/24/2020 3:09:56 AM Buffering Hackers (0.0230s) 1/24/2020 3:09:56 AM Inverting Death (0.0120s) 1/24/2020 3:09:56 AM Linear Field Variance (0.1730s) 1/24/2020 3:09:56 AM Charging Marks (0.0100s) 1/24/2020 3:09:56 AM Guarding The Posts (0.0140s) 1/24/2020 3:09:56 AM Range Manifolds (0.0240s) 1/24/2020 3:09:56 AM Purging ROFs (0.0400s) 1/24/2020 3:09:56 AM Manipulating Speeds (0.0190s) 1/24/2020 3:09:56 AM Detecting Projectiles (0.0100s) 1/24/2020 3:09:56 AM Grouping Flow Fields (0.0120s) 1/24/2020 3:09:56 AM Modulating Flow Field Groups (0.0170s) 1/24/2020 3:09:56 AM Designing Fleets (0.0240s) 1/24/2020 3:09:56 AM Thinking Of Technologies (0.0120s) 1/24/2020 3:09:56 AM Categorizing Starboard Sensors (0.0100s) 1/24/2020 3:09:56 AM Injecting Galactic Variables (0.0140s) 1/24/2020 3:09:56 AM Discharging Colored Ions (0.0340s) 1/24/2020 3:09:56 AM Replicating Ion Colors (0.0110s) 1/24/2020 3:09:56 AM Dropping Starfields (0.2540s) 1/24/2020 3:09:57 AM Scanning Distant Planets (0.8470s) 1/24/2020 3:09:57 AM Investigating Map Signatures (0.0230s) 1/24/2020 3:09:57 AM Collating Solar Systems (0.0140s) 1/24/2020 3:09:57 AM Categorizing All Planets (0.0090s) 1/24/2020 3:09:57 AM Organizing Commands (0.0380s) 1/24/2020 3:09:57 AM Calculating Firing Cones (0.0090s) 1/24/2020 3:09:58 AM Declaring Ship Part Sovereignty (0.7170s) 1/24/2020 3:10:00 AM Re-attaching Front Part (2.3130s) 1/24/2020 3:10:00 AM Issuing Orders (0.0080s) 1/24/2020 3:10:00 AM Augmenting Infusers (0.0090s) 1/24/2020 3:10:00 AM Infusing (0.0290s) 1/24/2020 3:10:00 AM Post-Proton Surge (0.0080s) 1/24/2020 3:10:00 AM Calibrate Weapons Arrays (0.0220s) 1/24/2020 3:10:00 AM Stimulate Modulation (0.0260s) 1/24/2020 3:10:00 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/24/2020 3:10:02 AM Load Surrogates (1.3750s) 1/24/2020 3:10:02 AM Load Historical Documents (0.0070s) 1/24/2020 3:10:02 AM 8.9 seconds total load time. Boot up FleetOS (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Dropping Starfields (0.3s) Scanning Distant Planets (0.8s) Declaring Ship Part Sovereignty (0.7s) Re-attaching Front Part (2.3s) Load Surrogates (1.4s) 1/24/2020 3:10:02 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <510733ef6c034308be070d76235894cd>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <510733ef6c034308be070d76235894cd>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <510733ef6c034308be070d76235894cd>:0 at ArcenGameController.Update () [0x00000] in :0 1/24/2020 3:10:43 AM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 17 factions 1/24/2020 3:10:43 AM World Created, Launching Server 1/24/2020 3:10:43 AM Successfully opened host socket 1/24/2020 3:10:50 AM Start Generate Partial Map with Realistic and seed 491514942 and planet count 80 and 17 factions 1/24/2020 3:10:50 AM Generate Partial Map Complete 1/24/2020 3:10:53 AM Start Generate Partial Map with Realistic and seed 254416361 and planet count 80 and 17 factions 1/24/2020 3:10:53 AM Generate Partial Map Complete 1/24/2020 3:10:54 AM Start Generate Partial Map with Realistic and seed 521151834 and planet count 80 and 17 factions 1/24/2020 3:10:54 AM Generate Partial Map Complete 1/24/2020 3:10:56 AM Start Generate Partial Map with Realistic and seed 725746439 and planet count 80 and 17 factions 1/24/2020 3:10:56 AM Generate Partial Map Complete 1/24/2020 3:10:57 AM Start Generate Partial Map with Realistic and seed 833705167 and planet count 80 and 17 factions 1/24/2020 3:10:58 AM Generate Partial Map Complete 1/24/2020 3:10:59 AM Start Generate Partial Map with Realistic and seed 119937446 and planet count 80 and 17 factions 1/24/2020 3:10:59 AM Generate Partial Map Complete 1/24/2020 3:11:01 AM Start Generate Partial Map with Realistic and seed 537601029 and planet count 80 and 17 factions 1/24/2020 3:11:01 AM Generate Partial Map Complete 1/24/2020 3:12:50 AM Start Generate FULL Map with Realistic and seed 537601029 and planet count 80 and 18 factions 1/24/2020 3:12:50 AM Generate FULL Map Complete 1/24/2020 3:46:29 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/24/2020 12:19:34 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/24/2020 12:19:34 PM Boot up FleetOS (0.5380s) 1/24/2020 12:19:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/24/2020 12:19:34 PM Check System Logs For Rogue Intelligence (0.0950s) 1/24/2020 12:19:34 PM Game Version: 1.309 1/24/2020 12:19:34 PM Eject Trash Into Hyperspace (0.3920s) 1/24/2020 12:19:34 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 1/24/2020 12:19:34 PM Check For Extra Modules (0.0230s) 1/24/2020 12:19:34 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/24/2020 12:19:34 PM Bring Cloaking Systems Online (0.0370s) 1/24/2020 12:19:34 PM Remembering Alamo (0.0660s) 1/24/2020 12:19:34 PM Generating Framerates (0.0140s) 1/24/2020 12:19:34 PM Recalculate Speed Of Light (0.0260s) 1/24/2020 12:19:35 PM Optimize Comfort On Command Decks (0.0250s) 1/24/2020 12:19:35 PM Check Nearby Stellar Masses (0.0320s) 1/24/2020 12:19:35 PM No resolution change was required. 1/24/2020 12:19:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/24/2020 12:19:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/24/2020 12:19:35 PM Refresh Optical Lensing (0.0250s) 1/24/2020 12:19:35 PM Revise Fundamental Physical Laws (0.0680s) 1/24/2020 12:19:35 PM Boot Audio Comms (0.0400s) 1/24/2020 12:19:35 PM Establish Individual Audio Links (0.0360s) 1/24/2020 12:19:35 PM Prepare Explosions and Crackles (0.2930s) 1/24/2020 12:19:36 PM Calculate Odds Of Success (0.5510s) 1/24/2020 12:19:36 PM Briefly Panic (0.6690s) 1/24/2020 12:19:37 PM Install Confidence Routines (0.5510s) 1/24/2020 12:19:37 PM Bring Commander Interface Online (0.1860s) 1/24/2020 12:19:37 PM Motivate All Crews (0.0670s) 1/24/2020 12:19:37 PM Externalizing Patterns (0.0310s) 1/24/2020 12:19:37 PM Disengaging Constants (0.0590s) 1/24/2020 12:19:37 PM Late Axionic Computations (0.2340s) 1/24/2020 12:19:37 PM Connecting to Fleet Command (0.0170s) 1/24/2020 12:19:37 PM Thinking Of Advice (0.0140s) 1/24/2020 12:19:37 PM Degaussing Advice (0.0360s) 1/24/2020 12:19:37 PM Naming All Known Planets (0.0120s) 1/24/2020 12:19:37 PM Remembering Speeds (0.0120s) 1/24/2020 12:19:37 PM Prioritizing Targets (0.0130s) 1/24/2020 12:19:37 PM Rebooting Sensor Arrays (0.0120s) 1/24/2020 12:19:37 PM Unloading Prismatic Grid (0.0120s) 1/24/2020 12:19:38 PM Thinking Of Objectives (0.0130s) 1/24/2020 12:19:38 PM Re-Aligning Objectives (0.0130s) 1/24/2020 12:19:38 PM Inhibiting Visual Scans (0.0220s) 1/24/2020 12:19:38 PM Synthesizing Vocals (0.0130s) 1/24/2020 12:19:38 PM Ventilating Scenarios (0.0120s) 1/24/2020 12:19:38 PM Decontaminating Targeting Systems (0.0160s) 1/24/2020 12:19:38 PM Ejecting Tactical Core (0.0160s) 1/24/2020 12:19:38 PM Calibrating Formations (0.0120s) 1/24/2020 12:19:38 PM Intercepting Galactic Maps (0.0160s) 1/24/2020 12:19:38 PM Sterilizing Test Chamber (0.0170s) 1/24/2020 12:19:38 PM Faction Diagnostics (0.0230s) 1/24/2020 12:19:38 PM Buffering Hackers (0.0460s) 1/24/2020 12:19:38 PM Inverting Death (0.0270s) 1/24/2020 12:19:38 PM Linear Field Variance (0.2080s) 1/24/2020 12:19:38 PM Charging Marks (0.0130s) 1/24/2020 12:19:38 PM Guarding The Posts (0.0160s) 1/24/2020 12:19:38 PM Range Manifolds (0.0110s) 1/24/2020 12:19:38 PM Purging ROFs (0.0110s) 1/24/2020 12:19:38 PM Manipulating Speeds (0.0120s) 1/24/2020 12:19:38 PM Detecting Projectiles (0.0110s) 1/24/2020 12:19:38 PM Grouping Flow Fields (0.0260s) 1/24/2020 12:19:38 PM Modulating Flow Field Groups (0.0320s) 1/24/2020 12:19:38 PM Designing Fleets (0.0450s) 1/24/2020 12:19:38 PM Thinking Of Technologies (0.0140s) 1/24/2020 12:19:38 PM Categorizing Starboard Sensors (0.0120s) 1/24/2020 12:19:38 PM Injecting Galactic Variables (0.0170s) 1/24/2020 12:19:38 PM Discharging Colored Ions (0.0410s) 1/24/2020 12:19:38 PM Replicating Ion Colors (0.0150s) 1/24/2020 12:19:40 PM Gazing Into Starfields (1.4010s) 1/24/2020 12:19:44 PM Blowing Up Distant Planets (4.0370s) 1/24/2020 12:19:44 PM Investigating Map Signatures (0.0340s) 1/24/2020 12:19:44 PM Collating Solar Systems (0.0170s) 1/24/2020 12:19:44 PM Categorizing All Planets (0.0090s) 1/24/2020 12:19:44 PM Organizing Commands (0.0380s) 1/24/2020 12:19:44 PM Calculating Firing Cones (0.0090s) 1/24/2020 12:19:45 PM Discontinue Your Favorite Ship Parts (1.5000s) 1/24/2020 12:20:12 PM Reticulate Splines (26.5692s) 1/24/2020 12:20:12 PM Issuing Orders (0.0170s) 1/24/2020 12:20:12 PM Augmenting Infusers (0.0130s) 1/24/2020 12:20:12 PM Infusing (0.0400s) 1/24/2020 12:20:12 PM Post-Proton Surge (0.0100s) 1/24/2020 12:20:12 PM Calibrate Weapons Arrays (0.0330s) 1/24/2020 12:20:12 PM Stimulate Modulation (0.0270s) 1/24/2020 12:20:12 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/24/2020 12:20:13 PM Load Surrogates (1.5030s) 1/24/2020 12:20:13 PM Load Historical Documents (0.0070s) 1/24/2020 12:20:13 PM 40.2 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.6s) Briefly Panic (0.7s) Install Confidence Routines (0.6s) Gazing Into Starfields (1.4s) Blowing Up Distant Planets (4.0s) Discontinue Your Favorite Ship Parts (1.5s) Reticulate Splines (26.6s) Load Surrogates (1.5s) 1/24/2020 12:20:14 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <510733ef6c034308be070d76235894cd>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <510733ef6c034308be070d76235894cd>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <510733ef6c034308be070d76235894cd>:0 at ArcenGameController.Update () [0x00000] in :0 1/24/2020 12:20:24 PM Start Generate Partial Map with Realistic and seed 537601029 and planet count 80 and 17 factions 1/24/2020 12:20:24 PM World Created, Launching Server 1/24/2020 12:20:25 PM Successfully opened host socket 1/24/2020 12:20:29 PM Start Generate Partial Map with Realistic and seed 140479992 and planet count 80 and 17 factions 1/24/2020 12:20:29 PM Generate Partial Map Complete 1/24/2020 12:20:31 PM Start Generate Partial Map with Realistic and seed 553470699 and planet count 80 and 17 factions 1/24/2020 12:20:31 PM Generate Partial Map Complete 1/24/2020 12:20:33 PM Start Generate Partial Map with Realistic and seed 460046460 and planet count 80 and 17 factions 1/24/2020 12:20:34 PM Generate Partial Map Complete 1/24/2020 12:20:35 PM Start Generate Partial Map with Realistic and seed 964032256 and planet count 80 and 17 factions 1/24/2020 12:20:35 PM Generate Partial Map Complete 1/24/2020 12:20:36 PM Start Generate Partial Map with Realistic and seed 3474968 and planet count 80 and 17 factions 1/24/2020 12:20:37 PM Generate Partial Map Complete 1/24/2020 12:20:38 PM Start Generate Partial Map with Realistic and seed 787614211 and planet count 80 and 17 factions 1/24/2020 12:20:39 PM Generate Partial Map Complete 1/24/2020 12:20:40 PM Start Generate Partial Map with Realistic and seed 364987150 and planet count 80 and 17 factions 1/24/2020 12:20:40 PM Generate Partial Map Complete 1/24/2020 12:20:42 PM Start Generate Partial Map with Realistic and seed 150806969 and planet count 80 and 17 factions 1/24/2020 12:20:42 PM Generate Partial Map Complete 1/24/2020 12:20:43 PM Start Generate Partial Map with Realistic and seed 80606914 and planet count 80 and 17 factions 1/24/2020 12:20:43 PM Generate Partial Map Complete 1/24/2020 12:22:30 PM Start Generate FULL Map with Realistic and seed 80606914 and planet count 80 and 17 factions 1/24/2020 12:22:31 PM Generate FULL Map Complete 1/24/2020 12:48:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/31/2020 1:16:52 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/31/2020 1:16:52 AM Boot up FleetOS (0.5020s) 1/31/2020 1:16:52 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/31/2020 1:16:52 AM Check System Logs For Rogue Intelligence (0.0820s) 1/31/2020 1:16:53 AM Game Version: 1.320 1/31/2020 1:16:53 AM Eject Trash Into Hyperspace (0.3800s) 1/31/2020 1:16:53 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 1/31/2020 1:16:53 AM Check For Extra Modules (0.0240s) 1/31/2020 1:16:53 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/31/2020 1:16:53 AM Bring Cloaking Systems Online (0.0410s) 1/31/2020 1:16:53 AM Remembering Alamo (0.0620s) 1/31/2020 1:16:53 AM Generating Framerates (0.0150s) 1/31/2020 1:16:53 AM Recalculate Speed Of Light (0.0575s) 1/31/2020 1:16:53 AM Optimize Comfort On Command Decks (0.0250s) 1/31/2020 1:16:53 AM Check Nearby Stellar Masses (0.0410s) 1/31/2020 1:16:53 AM No resolution change was required. 1/31/2020 1:16:53 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/31/2020 1:16:53 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/31/2020 1:16:53 AM Refresh Optical Lensing (0.0280s) 1/31/2020 1:16:53 AM Revise Fundamental Physical Laws (0.0410s) 1/31/2020 1:16:53 AM Boot Audio Comms (0.0180s) 1/31/2020 1:16:53 AM Establish Individual Audio Links (0.0200s) 1/31/2020 1:16:53 AM Prepare Explosions and Crackles (0.2840s) 1/31/2020 1:16:54 AM Calculate Odds Of Success (0.4750s) 1/31/2020 1:16:54 AM Briefly Panic (0.6670s) 1/31/2020 1:16:55 AM Install Confidence Routines (0.4210s) 1/31/2020 1:16:55 AM Bring Commander Interface Online (0.1440s) 1/31/2020 1:16:55 AM Motivate All Crews (0.0560s) 1/31/2020 1:16:55 AM Externalizing Patterns (0.0260s) 1/31/2020 1:16:55 AM Disengaging Constants (0.3380s) 1/31/2020 1:16:56 AM Late Axionic Computations (0.2140s) 1/31/2020 1:16:56 AM Connecting to Fleet Command (0.0130s) 1/31/2020 1:16:56 AM Thinking Of Advice (0.0110s) 1/31/2020 1:16:56 AM Degaussing Advice (0.0350s) 1/31/2020 1:16:56 AM Naming All Known Planets (0.0110s) 1/31/2020 1:16:56 AM Remembering Speeds (0.0110s) 1/31/2020 1:16:56 AM Prioritizing Targets (0.0110s) 1/31/2020 1:16:56 AM Rebooting Sensor Arrays (0.0100s) 1/31/2020 1:16:56 AM Unloading Prismatic Grid (0.0110s) 1/31/2020 1:16:56 AM Thinking Of Objectives (0.0100s) 1/31/2020 1:16:56 AM Re-Aligning Objectives (0.0120s) 1/31/2020 1:16:56 AM Inhibiting Visual Scans (0.0180s) 1/31/2020 1:16:56 AM Synthesizing Vocals (0.0120s) 1/31/2020 1:16:56 AM Ventilating Scenarios (0.0120s) 1/31/2020 1:16:56 AM Decontaminating Targeting Systems (0.0120s) 1/31/2020 1:16:56 AM Ejecting Tactical Core (0.0120s) 1/31/2020 1:16:56 AM Calibrating Formations (0.0110s) 1/31/2020 1:16:56 AM Intercepting Galactic Maps (0.0140s) 1/31/2020 1:16:56 AM Sterilizing Test Chamber (0.0150s) 1/31/2020 1:16:56 AM Faction Diagnostics (0.0230s) 1/31/2020 1:16:56 AM Buffering Hackers (0.0270s) 1/31/2020 1:16:56 AM Inverting Death (0.0150s) 1/31/2020 1:16:56 AM Linear Field Variance (0.1800s) 1/31/2020 1:16:56 AM Charging Marks (0.0120s) 1/31/2020 1:16:56 AM Guarding The Posts (0.0140s) 1/31/2020 1:16:56 AM Range Manifolds (0.0110s) 1/31/2020 1:16:56 AM Purging ROFs (0.0130s) 1/31/2020 1:16:56 AM Manipulating Speeds (0.0120s) 1/31/2020 1:16:56 AM Detecting Projectiles (0.0110s) 1/31/2020 1:16:56 AM Grouping Flow Fields (0.0110s) 1/31/2020 1:16:56 AM Modulating Flow Field Groups (0.0190s) 1/31/2020 1:16:56 AM Designing Fleets (0.0380s) 1/31/2020 1:16:56 AM Thinking Of Technologies (0.0130s) 1/31/2020 1:16:56 AM Categorizing Starboard Sensors (0.0120s) 1/31/2020 1:16:56 AM Injecting Galactic Variables (0.0180s) 1/31/2020 1:16:56 AM Discharging Colored Ions (0.0490s) 1/31/2020 1:16:56 AM Replicating Ion Colors (0.0150s) 1/31/2020 1:16:58 AM Ignoring Starfields (1.5640s) 1/31/2020 1:17:02 AM Detecting Distant Planets (3.8720s) 1/31/2020 1:17:02 AM Investigating Map Signatures (0.0280s) 1/31/2020 1:17:02 AM Collating Solar Systems (0.0140s) 1/31/2020 1:17:02 AM Categorizing All Planets (0.0090s) 1/31/2020 1:17:02 AM Organizing Commands (0.0440s) 1/31/2020 1:17:02 AM Calculating Firing Cones (0.0090s) 1/31/2020 1:17:03 AM Remembering Lost Ship Parts (1.1310s) 1/31/2020 1:17:10 AM Download Memories To Dark Obelisk (7.3340s) 1/31/2020 1:17:10 AM Issuing Orders (0.0090s) 1/31/2020 1:17:10 AM Augmenting Infusers (0.0110s) 1/31/2020 1:17:10 AM Infusing (0.0400s) 1/31/2020 1:17:10 AM Post-Proton Surge (0.0090s) 1/31/2020 1:17:10 AM Calibrate Weapons Arrays (0.0230s) 1/31/2020 1:17:10 AM Stimulate Modulation (0.0260s) 1/31/2020 1:17:11 AM ArcenAssetBundleCache.InstantiatedObjects: 856 1/31/2020 1:17:12 AM Load Surrogates (1.3450s) 1/31/2020 1:17:12 AM Load Historical Documents (0.0060s) 1/31/2020 1:17:12 AM 20.2 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.4s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Ignoring Starfields (1.6s) Detecting Distant Planets (3.9s) Remembering Lost Ship Parts (1.1s) Download Memories To Dark Obelisk (7.3s) Load Surrogates (1.3s) 1/31/2020 1:17:12 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 1/31/2020 1:17:21 AM Start Generate Partial Map with Realistic and seed 80606914 and planet count 80 and 17 factions 1/31/2020 1:17:21 AM World Created, Launching Server 1/31/2020 1:17:22 AM Successfully opened host socket 1/31/2020 1:17:28 AM Start Generate Partial Map with Realistic and seed 213190696 and planet count 80 and 17 factions 1/31/2020 1:17:28 AM Generate Partial Map Complete 1/31/2020 1:17:30 AM Start Generate Partial Map with Realistic and seed 6613071 and planet count 80 and 17 factions 1/31/2020 1:17:30 AM Generate Partial Map Complete 1/31/2020 1:18:35 AM Start Generate FULL Map with Realistic and seed 6613071 and planet count 80 and 17 factions 1/31/2020 1:18:35 AM Generate FULL Map Complete 1/31/2020 1:58:48 AM PLAYER DISCONNECTED 0.0.0.0=>0 1/31/2020 11:39:04 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/31/2020 11:39:04 PM Boot up FleetOS (0.4840s) 1/31/2020 11:39:04 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/31/2020 11:39:04 PM Check System Logs For Rogue Intelligence (0.0730s) 1/31/2020 11:39:04 PM Game Version: 1.321 1/31/2020 11:39:04 PM Eject Trash Into Hyperspace (0.2070s) 1/31/2020 11:39:04 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 1/31/2020 11:39:04 PM Check For Extra Modules (0.0190s) 1/31/2020 11:39:04 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 1/31/2020 11:39:04 PM Bring Cloaking Systems Online (0.0350s) 1/31/2020 11:39:05 PM Remembering Alamo (0.0710s) 1/31/2020 11:39:05 PM Generating Framerates (0.0120s) 1/31/2020 11:39:05 PM Recalculate Speed Of Light (0.0300s) 1/31/2020 11:39:05 PM Optimize Comfort On Command Decks (0.0230s) 1/31/2020 11:39:05 PM Check Nearby Stellar Masses (0.0490s) 1/31/2020 11:39:05 PM No resolution change was required. 1/31/2020 11:39:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/31/2020 11:39:05 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/31/2020 11:39:05 PM Refresh Optical Lensing (0.0260s) 1/31/2020 11:39:05 PM Revise Fundamental Physical Laws (0.0410s) 1/31/2020 11:39:05 PM Boot Audio Comms (0.0190s) 1/31/2020 11:39:05 PM Establish Individual Audio Links (0.0180s) 1/31/2020 11:39:05 PM Prepare Explosions and Crackles (0.3390s) 1/31/2020 11:39:06 PM Calculate Odds Of Success (0.5070s) 1/31/2020 11:39:06 PM Briefly Panic (0.7250s) 1/31/2020 11:39:07 PM Install Confidence Routines (0.4680s) 1/31/2020 11:39:07 PM Bring Commander Interface Online (0.1440s) 1/31/2020 11:39:07 PM Motivate All Crews (0.0570s) 1/31/2020 11:39:07 PM Externalizing Patterns (0.0250s) 1/31/2020 11:39:07 PM Disengaging Constants (0.0580s) 1/31/2020 11:39:07 PM Late Axionic Computations (0.2110s) 1/31/2020 11:39:07 PM Connecting to Fleet Command (0.0130s) 1/31/2020 11:39:07 PM Thinking Of Advice (0.0130s) 1/31/2020 11:39:07 PM Degaussing Advice (0.0500s) 1/31/2020 11:39:07 PM Naming All Known Planets (0.0100s) 1/31/2020 11:39:07 PM Remembering Speeds (0.0220s) 1/31/2020 11:39:07 PM Prioritizing Targets (0.0300s) 1/31/2020 11:39:07 PM Rebooting Sensor Arrays (0.0310s) 1/31/2020 11:39:07 PM Unloading Prismatic Grid (0.0320s) 1/31/2020 11:39:07 PM Thinking Of Objectives (0.0320s) 1/31/2020 11:39:08 PM Re-Aligning Objectives (0.0190s) 1/31/2020 11:39:08 PM Inhibiting Visual Scans (0.0180s) 1/31/2020 11:39:08 PM Synthesizing Vocals (0.0120s) 1/31/2020 11:39:08 PM Ventilating Scenarios (0.0130s) 1/31/2020 11:39:08 PM Decontaminating Targeting Systems (0.0110s) 1/31/2020 11:39:08 PM Ejecting Tactical Core (0.0130s) 1/31/2020 11:39:08 PM Calibrating Formations (0.0100s) 1/31/2020 11:39:08 PM Intercepting Galactic Maps (0.0130s) 1/31/2020 11:39:08 PM Sterilizing Test Chamber (0.0150s) 1/31/2020 11:39:08 PM Faction Diagnostics (0.0220s) 1/31/2020 11:39:08 PM Buffering Hackers (0.0260s) 1/31/2020 11:39:08 PM Inverting Death (0.0150s) 1/31/2020 11:39:08 PM Linear Field Variance (0.1760s) 1/31/2020 11:39:08 PM Charging Marks (0.0120s) 1/31/2020 11:39:08 PM Guarding The Posts (0.0140s) 1/31/2020 11:39:08 PM Range Manifolds (0.0250s) 1/31/2020 11:39:08 PM Purging ROFs (0.0380s) 1/31/2020 11:39:08 PM Manipulating Speeds (0.0190s) 1/31/2020 11:39:08 PM Detecting Projectiles (0.0110s) 1/31/2020 11:39:08 PM Grouping Flow Fields (0.0110s) 1/31/2020 11:39:08 PM Modulating Flow Field Groups (0.0170s) 1/31/2020 11:39:08 PM Designing Fleets (0.0320s) 1/31/2020 11:39:08 PM Thinking Of Technologies (0.0140s) 1/31/2020 11:39:08 PM Categorizing Starboard Sensors (0.0110s) 1/31/2020 11:39:08 PM Injecting Galactic Variables (0.0170s) 1/31/2020 11:39:08 PM Discharging Colored Ions (0.0490s) 1/31/2020 11:39:08 PM Replicating Ion Colors (0.0140s) 1/31/2020 11:39:10 PM Wishing On Starfields (1.5590s) 1/31/2020 11:39:13 PM Destroying Distant Planets (3.7720s) 1/31/2020 11:39:13 PM Investigating Map Signatures (0.0230s) 1/31/2020 11:39:14 PM Collating Solar Systems (0.0130s) 1/31/2020 11:39:14 PM Categorizing All Planets (0.0090s) 1/31/2020 11:39:14 PM Organizing Commands (0.0350s) 1/31/2020 11:39:14 PM Calculating Firing Cones (0.0080s) 1/31/2020 11:39:15 PM Collapsing Pile Of Ship Parts (1.0760s) 1/31/2020 11:39:22 PM Deploying Portable Singularity (7.3710s) 1/31/2020 11:39:22 PM Issuing Orders (0.0090s) 1/31/2020 11:39:22 PM Augmenting Infusers (0.0100s) 1/31/2020 11:39:22 PM Infusing (0.0350s) 1/31/2020 11:39:22 PM Post-Proton Surge (0.0090s) 1/31/2020 11:39:22 PM Calibrate Weapons Arrays (0.0230s) 1/31/2020 11:39:22 PM Stimulate Modulation (0.0270s) 1/31/2020 11:39:22 PM ArcenAssetBundleCache.InstantiatedObjects: 856 1/31/2020 11:39:23 PM Load Surrogates (1.3560s) 1/31/2020 11:39:23 PM Load Historical Documents (0.0060s) 1/31/2020 11:39:23 PM 19.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Wishing On Starfields (1.6s) Destroying Distant Planets (3.8s) Collapsing Pile Of Ship Parts (1.1s) Deploying Portable Singularity (7.4s) Load Surrogates (1.4s) 1/31/2020 11:39:24 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 1/31/2020 11:39:39 PM Start Generate Partial Map with Realistic and seed 6613071 and planet count 80 and 17 factions 1/31/2020 11:39:39 PM World Created, Launching Server 1/31/2020 11:39:39 PM Successfully opened host socket 1/31/2020 11:39:57 PM Start Generate Partial Map with Realistic and seed 85691204 and planet count 80 and 17 factions 1/31/2020 11:39:57 PM Generate Partial Map Complete 1/31/2020 11:40:02 PM Start Generate Partial Map with Realistic and seed 63968348 and planet count 80 and 17 factions 1/31/2020 11:40:03 PM Generate Partial Map Complete 1/31/2020 11:40:03 PM Start Generate Partial Map with Realistic and seed 538181090 and planet count 80 and 17 factions 1/31/2020 11:40:03 PM Generate Partial Map Complete 1/31/2020 11:40:07 PM Start Generate Partial Map with Realistic and seed 868351816 and planet count 80 and 17 factions 1/31/2020 11:40:07 PM Generate Partial Map Complete 1/31/2020 11:40:08 PM Start Generate Partial Map with Realistic and seed 214574782 and planet count 80 and 17 factions 1/31/2020 11:40:08 PM Generate Partial Map Complete 1/31/2020 11:40:09 PM Start Generate Partial Map with Realistic and seed 490969514 and planet count 80 and 17 factions 1/31/2020 11:40:10 PM Generate Partial Map Complete 1/31/2020 11:40:11 PM Start Generate Partial Map with Realistic and seed 164331723 and planet count 80 and 17 factions 1/31/2020 11:40:11 PM Generate Partial Map Complete 1/31/2020 11:40:12 PM Start Generate Partial Map with Realistic and seed 523408719 and planet count 80 and 17 factions 1/31/2020 11:40:12 PM Generate Partial Map Complete 1/31/2020 11:40:13 PM Start Generate Partial Map with Realistic and seed 161916389 and planet count 80 and 17 factions 1/31/2020 11:40:14 PM Generate Partial Map Complete 1/31/2020 11:40:15 PM Start Generate Partial Map with Realistic and seed 743994560 and planet count 80 and 17 factions 1/31/2020 11:40:15 PM Generate Partial Map Complete 1/31/2020 11:40:17 PM Start Generate Partial Map with Realistic and seed 223014780 and planet count 80 and 17 factions 1/31/2020 11:40:17 PM Generate Partial Map Complete 1/31/2020 11:40:21 PM Start Generate Partial Map with Realistic and seed 357229232 and planet count 80 and 17 factions 1/31/2020 11:40:21 PM Generate Partial Map Complete 1/31/2020 11:40:27 PM Start Generate Partial Map with Realistic and seed 45201329 and planet count 80 and 17 factions 1/31/2020 11:40:27 PM Generate Partial Map Complete 1/31/2020 11:40:28 PM Start Generate Partial Map with Realistic and seed 786765261 and planet count 80 and 17 factions 1/31/2020 11:40:28 PM Generate Partial Map Complete 1/31/2020 11:40:31 PM Start Generate Partial Map with Realistic and seed 373053659 and planet count 80 and 17 factions 1/31/2020 11:40:31 PM Generate Partial Map Complete 1/31/2020 11:40:33 PM Start Generate Partial Map with Realistic and seed 121907279 and planet count 80 and 17 factions 1/31/2020 11:40:33 PM Generate Partial Map Complete 1/31/2020 11:40:34 PM Start Generate Partial Map with Realistic and seed 360061340 and planet count 80 and 17 factions 1/31/2020 11:40:34 PM Generate Partial Map Complete 1/31/2020 11:40:46 PM Start Generate Partial Map with Realistic and seed 724350682 and planet count 100 and 17 factions 1/31/2020 11:40:46 PM Generate Partial Map Complete 1/31/2020 11:40:49 PM Start Generate Partial Map with Realistic and seed 386808050 and planet count 100 and 17 factions 1/31/2020 11:40:49 PM Generate Partial Map Complete 1/31/2020 11:40:50 PM Start Generate Partial Map with Realistic and seed 853153661 and planet count 100 and 17 factions 1/31/2020 11:40:51 PM Generate Partial Map Complete 1/31/2020 11:40:52 PM Start Generate Partial Map with Realistic and seed 512881460 and planet count 100 and 17 factions 1/31/2020 11:40:53 PM Generate Partial Map Complete 1/31/2020 11:40:54 PM Start Generate Partial Map with Realistic and seed 50889832 and planet count 100 and 17 factions 1/31/2020 11:40:54 PM Generate Partial Map Complete 1/31/2020 11:40:56 PM Start Generate Partial Map with Realistic and seed 794456467 and planet count 100 and 17 factions 1/31/2020 11:40:56 PM Generate Partial Map Complete 1/31/2020 11:40:58 PM Start Generate Partial Map with Realistic and seed 995534835 and planet count 100 and 17 factions 1/31/2020 11:40:58 PM Generate Partial Map Complete 1/31/2020 11:41:00 PM Start Generate Partial Map with Realistic and seed 25500040 and planet count 100 and 17 factions 1/31/2020 11:41:00 PM Generate Partial Map Complete 1/31/2020 11:41:02 PM Start Generate Partial Map with Realistic and seed 442218288 and planet count 100 and 17 factions 1/31/2020 11:41:03 PM Generate Partial Map Complete 1/31/2020 11:41:04 PM Start Generate Partial Map with Realistic and seed 682784788 and planet count 100 and 17 factions 1/31/2020 11:41:04 PM Generate Partial Map Complete 1/31/2020 11:42:17 PM Start Generate FULL Map with Realistic and seed 682784788 and planet count 100 and 18 factions 1/31/2020 11:42:17 PM Generate FULL Map Complete 1/31/2020 11:42:31 PM No resolution change was required. 1/31/2020 11:42:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/31/2020 11:42:31 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/1/2020 12:14:58 AM Donating team Fireteam 9 has 12 units with strength 486. Status Assembling No target planet No lurk planet. Ships: Jacobson: 12 to hunter, path A 2/1/2020 12:41:42 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/2/2020 3:21:38 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/2/2020 3:21:38 AM Boot up FleetOS (0.4810s) 2/2/2020 3:21:38 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/2/2020 3:21:38 AM Check System Logs For Rogue Intelligence (0.0750s) 2/2/2020 3:21:38 AM Game Version: 1.321 2/2/2020 3:21:38 AM Eject Trash Into Hyperspace (0.3010s) 2/2/2020 3:21:38 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/2/2020 3:21:38 AM Check For Extra Modules (0.0200s) 2/2/2020 3:21:38 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 2/2/2020 3:21:38 AM Bring Cloaking Systems Online (0.0380s) 2/2/2020 3:21:38 AM Remembering Alamo (0.0660s) 2/2/2020 3:21:38 AM Generating Framerates (0.0170s) 2/2/2020 3:21:38 AM Recalculate Speed Of Light (0.0270s) 2/2/2020 3:21:38 AM Optimize Comfort On Command Decks (0.0290s) 2/2/2020 3:21:38 AM Check Nearby Stellar Masses (0.0340s) 2/2/2020 3:21:38 AM No resolution change was required. 2/2/2020 3:21:38 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/2/2020 3:21:38 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/2/2020 3:21:38 AM Refresh Optical Lensing (0.0230s) 2/2/2020 3:21:39 AM Revise Fundamental Physical Laws (0.3500s) 2/2/2020 3:21:39 AM Boot Audio Comms (0.0320s) 2/2/2020 3:21:39 AM Establish Individual Audio Links (0.0160s) 2/2/2020 3:21:39 AM Prepare Explosions and Crackles (0.4040s) 2/2/2020 3:21:40 AM Calculate Odds Of Success (0.5340s) 2/2/2020 3:21:40 AM Briefly Panic (0.7320s) 2/2/2020 3:21:41 AM Install Confidence Routines (0.4040s) 2/2/2020 3:21:41 AM Bring Commander Interface Online (0.1480s) 2/2/2020 3:21:41 AM Motivate All Crews (0.0560s) 2/2/2020 3:21:41 AM Externalizing Patterns (0.0270s) 2/2/2020 3:21:41 AM Disengaging Constants (0.3340s) 2/2/2020 3:21:42 AM Late Axionic Computations (0.5010s) 2/2/2020 3:21:42 AM Connecting to Fleet Command (0.0160s) 2/2/2020 3:21:42 AM Thinking Of Advice (0.0160s) 2/2/2020 3:21:42 AM Degaussing Advice (0.0460s) 2/2/2020 3:21:42 AM Naming All Known Planets (0.0170s) 2/2/2020 3:21:42 AM Remembering Speeds (0.0430s) 2/2/2020 3:21:42 AM Prioritizing Targets (0.0560s) 2/2/2020 3:21:42 AM Rebooting Sensor Arrays (0.0110s) 2/2/2020 3:21:42 AM Unloading Prismatic Grid (0.0120s) 2/2/2020 3:21:42 AM Thinking Of Objectives (0.0130s) 2/2/2020 3:21:42 AM Re-Aligning Objectives (0.0120s) 2/2/2020 3:21:42 AM Inhibiting Visual Scans (0.2880s) 2/2/2020 3:21:42 AM Synthesizing Vocals (0.0130s) 2/2/2020 3:21:42 AM Ventilating Scenarios (0.0120s) 2/2/2020 3:21:43 AM Decontaminating Targeting Systems (0.0260s) 2/2/2020 3:21:43 AM Ejecting Tactical Core (0.0390s) 2/2/2020 3:21:43 AM Calibrating Formations (0.0170s) 2/2/2020 3:21:43 AM Intercepting Galactic Maps (0.0140s) 2/2/2020 3:21:43 AM Sterilizing Test Chamber (0.0170s) 2/2/2020 3:21:43 AM Faction Diagnostics (0.0230s) 2/2/2020 3:21:43 AM Buffering Hackers (0.0270s) 2/2/2020 3:21:43 AM Inverting Death (0.0150s) 2/2/2020 3:21:43 AM Linear Field Variance (0.1820s) 2/2/2020 3:21:43 AM Charging Marks (0.0140s) 2/2/2020 3:21:43 AM Guarding The Posts (0.0170s) 2/2/2020 3:21:43 AM Range Manifolds (0.0120s) 2/2/2020 3:21:43 AM Purging ROFs (0.0140s) 2/2/2020 3:21:43 AM Manipulating Speeds (0.0160s) 2/2/2020 3:21:43 AM Detecting Projectiles (0.0130s) 2/2/2020 3:21:43 AM Grouping Flow Fields (0.0150s) 2/2/2020 3:21:43 AM Modulating Flow Field Groups (0.0210s) 2/2/2020 3:21:43 AM Designing Fleets (0.0370s) 2/2/2020 3:21:43 AM Thinking Of Technologies (0.0170s) 2/2/2020 3:21:43 AM Categorizing Starboard Sensors (0.0130s) 2/2/2020 3:21:43 AM Injecting Galactic Variables (0.0200s) 2/2/2020 3:21:43 AM Discharging Colored Ions (0.0440s) 2/2/2020 3:21:43 AM Replicating Ion Colors (0.0130s) 2/2/2020 3:21:45 AM Ignoring Starfields (1.4730s) 2/2/2020 3:21:48 AM Pillaging Distant Planets (3.6360s) 2/2/2020 3:21:48 AM Investigating Map Signatures (0.0250s) 2/2/2020 3:21:48 AM Collating Solar Systems (0.0170s) 2/2/2020 3:21:48 AM Categorizing All Planets (0.0090s) 2/2/2020 3:21:48 AM Organizing Commands (0.0350s) 2/2/2020 3:21:48 AM Calculating Firing Cones (0.0080s) 2/2/2020 3:21:49 AM Developing New Ship Parts (1.0490s) 2/2/2020 3:21:56 AM Printing Paper Copies Of All Data Banks (7.0450s) 2/2/2020 3:21:56 AM Issuing Orders (0.0110s) 2/2/2020 3:21:56 AM Augmenting Infusers (0.0100s) 2/2/2020 3:21:56 AM Infusing (0.0350s) 2/2/2020 3:21:56 AM Post-Proton Surge (0.0090s) 2/2/2020 3:21:56 AM Calibrate Weapons Arrays (0.0240s) 2/2/2020 3:21:57 AM Stimulate Modulation (0.0270s) 2/2/2020 3:21:57 AM ArcenAssetBundleCache.InstantiatedObjects: 856 2/2/2020 3:21:58 AM Load Surrogates (1.3510s) 2/2/2020 3:21:58 AM Load Historical Documents (0.0060s) 2/2/2020 3:21:58 AM 20.6 seconds total load time. Boot up FleetOS (0.5s) Eject Trash Into Hyperspace (0.3s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Inhibiting Visual Scans (0.3s) Ignoring Starfields (1.5s) Pillaging Distant Planets (3.6s) Developing New Ship Parts (1.0s) Printing Paper Copies Of All Data Banks (7.0s) Load Surrogates (1.4s) 2/2/2020 3:21:58 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/2/2020 3:22:03 AM Start Generate Partial Map with Realistic and seed 682784788 and planet count 100 and 17 factions 2/2/2020 3:22:03 AM World Created, Launching Server 2/2/2020 3:22:04 AM Successfully opened host socket 2/2/2020 3:22:07 AM Start Generate Partial Map with Realistic and seed 455077841 and planet count 100 and 17 factions 2/2/2020 3:22:08 AM Generate Partial Map Complete 2/2/2020 3:22:10 AM Start Generate Partial Map with Realistic and seed 89912098 and planet count 100 and 17 factions 2/2/2020 3:22:10 AM Generate Partial Map Complete 2/2/2020 3:22:12 AM Start Generate Partial Map with Realistic and seed 364174564 and planet count 100 and 17 factions 2/2/2020 3:22:13 AM Generate Partial Map Complete 2/2/2020 3:22:14 AM Start Generate Partial Map with Realistic and seed 416210198 and planet count 100 and 17 factions 2/2/2020 3:22:14 AM Generate Partial Map Complete 2/2/2020 3:22:17 AM Start Generate Partial Map with Realistic and seed 41782760 and planet count 89 and 17 factions 2/2/2020 3:22:17 AM Generate Partial Map Complete 2/2/2020 3:22:18 AM Start Generate Partial Map with Realistic and seed 243526345 and planet count 89 and 17 factions 2/2/2020 3:22:18 AM Generate Partial Map Complete 2/2/2020 3:22:19 AM Start Generate Partial Map with Realistic and seed 129880678 and planet count 89 and 17 factions 2/2/2020 3:22:19 AM Generate Partial Map Complete 2/2/2020 3:22:20 AM Start Generate Partial Map with Realistic and seed 755023883 and planet count 89 and 17 factions 2/2/2020 3:22:21 AM Generate Partial Map Complete 2/2/2020 3:22:22 AM Start Generate Partial Map with Realistic and seed 81570371 and planet count 89 and 17 factions 2/2/2020 3:22:22 AM Generate Partial Map Complete 2/2/2020 3:22:23 AM Start Generate Partial Map with Realistic and seed 528980492 and planet count 89 and 17 factions 2/2/2020 3:22:24 AM Generate Partial Map Complete 2/2/2020 3:22:25 AM Start Generate Partial Map with Realistic and seed 891422321 and planet count 89 and 17 factions 2/2/2020 3:22:25 AM Generate Partial Map Complete 2/2/2020 3:24:25 AM Start Generate FULL Map with Realistic and seed 891422321 and planet count 89 and 18 factions 2/2/2020 3:24:25 AM Generate FULL Map Complete 2/2/2020 3:36:24 AM Donating team Fireteam 12 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Nexon: 1 to hunter, path A 2/2/2020 3:44:30 AM Donating team Fireteam 29 has 2 units with strength 44. Status Assembling No target planet No lurk planet. Ships: Tavika: 2 to hunter, path A 2/2/2020 3:47:02 AM Donating team Fireteam 34 has 32 units with strength 1409. Status Assembling No target planet No lurk planet. Ships: Tavika: 32 to hunter, path A 2/2/2020 3:47:02 AM Donating team Fireteam 35 has 7 units with strength 146. Status Assembling No target planet No lurk planet. Ships: Pauphus: 7 to hunter, path A 2/2/2020 3:47:12 AM Donating team Fireteam 40 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Tavika: 1 to hunter, path A 2/2/2020 3:47:35 AM Donating team Fireteam 42 has 1 units with strength 38. Status Assembling No target planet No lurk planet. Ships: Tavika: 1 to hunter, path A 2/2/2020 3:48:36 AM Donating team Fireteam 45 has 1 units with strength 233. Status Assembling No target planet No lurk planet. Ships: Tavika: 1 to hunter, path A 2/2/2020 3:52:29 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/4/2020 3:00:07 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/4/2020 3:00:07 PM Boot up FleetOS (0.5650s) 2/4/2020 3:00:07 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/4/2020 3:00:07 PM Check System Logs For Rogue Intelligence (0.1040s) 2/4/2020 3:00:07 PM Game Version: 1.321 2/4/2020 3:00:07 PM Eject Trash Into Hyperspace (0.4340s) 2/4/2020 3:00:07 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/4/2020 3:00:07 PM Check For Extra Modules (0.0400s) 2/4/2020 3:00:07 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 2/4/2020 3:00:07 PM Bring Cloaking Systems Online (0.0370s) 2/4/2020 3:00:08 PM Remembering Alamo (0.0540s) 2/4/2020 3:00:08 PM Generating Framerates (0.0150s) 2/4/2020 3:00:08 PM Recalculate Speed Of Light (0.0370s) 2/4/2020 3:00:08 PM Optimize Comfort On Command Decks (0.0320s) 2/4/2020 3:00:08 PM Check Nearby Stellar Masses (0.0480s) 2/4/2020 3:00:08 PM No resolution change was required. 2/4/2020 3:00:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/4/2020 3:00:08 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/4/2020 3:00:08 PM Refresh Optical Lensing (0.0320s) 2/4/2020 3:00:08 PM Revise Fundamental Physical Laws (0.4225s) 2/4/2020 3:00:08 PM Boot Audio Comms (0.0220s) 2/4/2020 3:00:08 PM Establish Individual Audio Links (0.0240s) 2/4/2020 3:00:09 PM Prepare Explosions and Crackles (0.4305s) 2/4/2020 3:00:09 PM Calculate Odds Of Success (0.4810s) 2/4/2020 3:00:10 PM Briefly Panic (0.6680s) 2/4/2020 3:00:11 PM Install Confidence Routines (0.7930s) 2/4/2020 3:00:11 PM Bring Commander Interface Online (0.2230s) 2/4/2020 3:00:11 PM Motivate All Crews (0.0720s) 2/4/2020 3:00:11 PM Externalizing Patterns (0.0500s) 2/4/2020 3:00:12 PM Disengaging Constants (0.9050s) 2/4/2020 3:00:12 PM Late Axionic Computations (0.6220s) 2/4/2020 3:00:12 PM Connecting to Fleet Command (0.0450s) 2/4/2020 3:00:13 PM Thinking Of Advice (0.2720s) 2/4/2020 3:00:13 PM Degaussing Advice (0.2020s) 2/4/2020 3:00:13 PM Naming All Known Planets (0.0550s) 2/4/2020 3:00:13 PM Remembering Speeds (0.0500s) 2/4/2020 3:00:13 PM Prioritizing Targets (0.0520s) 2/4/2020 3:00:13 PM Rebooting Sensor Arrays (0.0440s) 2/4/2020 3:00:13 PM Unloading Prismatic Grid (0.0460s) 2/4/2020 3:00:13 PM Thinking Of Objectives (0.0520s) 2/4/2020 3:00:13 PM Re-Aligning Objectives (0.0520s) 2/4/2020 3:00:14 PM Inhibiting Visual Scans (0.3720s) 2/4/2020 3:00:14 PM Synthesizing Vocals (0.0430s) 2/4/2020 3:00:14 PM Ventilating Scenarios (0.0460s) 2/4/2020 3:00:14 PM Decontaminating Targeting Systems (0.0390s) 2/4/2020 3:00:14 PM Ejecting Tactical Core (0.0320s) 2/4/2020 3:00:14 PM Calibrating Formations (0.0120s) 2/4/2020 3:00:14 PM Intercepting Galactic Maps (0.3570s) 2/4/2020 3:00:14 PM Sterilizing Test Chamber (0.0890s) 2/4/2020 3:00:14 PM Faction Diagnostics (0.0760s) 2/4/2020 3:00:14 PM Buffering Hackers (0.0900s) 2/4/2020 3:00:14 PM Inverting Death (0.0720s) 2/4/2020 3:00:15 PM Linear Field Variance (0.2400s) 2/4/2020 3:00:15 PM Charging Marks (0.0130s) 2/4/2020 3:00:15 PM Guarding The Posts (0.0610s) 2/4/2020 3:00:15 PM Range Manifolds (0.0430s) 2/4/2020 3:00:15 PM Purging ROFs (0.0500s) 2/4/2020 3:00:15 PM Manipulating Speeds (0.0520s) 2/4/2020 3:00:15 PM Detecting Projectiles (0.0480s) 2/4/2020 3:00:15 PM Grouping Flow Fields (0.0490s) 2/4/2020 3:00:15 PM Modulating Flow Field Groups (0.0530s) 2/4/2020 3:00:15 PM Designing Fleets (0.2030s) 2/4/2020 3:00:15 PM Thinking Of Technologies (0.1230s) 2/4/2020 3:00:15 PM Categorizing Starboard Sensors (0.0260s) 2/4/2020 3:00:15 PM Injecting Galactic Variables (0.0540s) 2/4/2020 3:00:16 PM Discharging Colored Ions (0.0770s) 2/4/2020 3:00:16 PM Replicating Ion Colors (0.0330s) 2/4/2020 3:00:18 PM Brandishing Starfields (2.4279s) 2/4/2020 3:00:27 PM Breaking Distant Planets (9.2048s) 2/4/2020 3:00:27 PM Investigating Map Signatures (0.1060s) 2/4/2020 3:00:27 PM Collating Solar Systems (0.0460s) 2/4/2020 3:00:27 PM Categorizing All Planets (0.0100s) 2/4/2020 3:00:27 PM Organizing Commands (0.0680s) 2/4/2020 3:00:27 PM Calculating Firing Cones (0.0090s) 2/4/2020 3:00:35 PM Collapsing Pile Of Ship Parts (7.8008s) 2/4/2020 3:00:43 PM Detecting Antimatter (7.6028s) 2/4/2020 3:00:43 PM Issuing Orders (0.0110s) 2/4/2020 3:00:43 PM Augmenting Infusers (0.0120s) 2/4/2020 3:00:43 PM Infusing (0.0490s) 2/4/2020 3:00:43 PM Post-Proton Surge (0.0110s) 2/4/2020 3:00:43 PM Calibrate Weapons Arrays (0.0300s) 2/4/2020 3:00:43 PM Stimulate Modulation (0.0450s) 2/4/2020 3:00:43 PM ArcenAssetBundleCache.InstantiatedObjects: 856 2/4/2020 3:00:45 PM Load Surrogates (1.4720s) 2/4/2020 3:00:45 PM Load Historical Documents (0.0070s) 2/4/2020 3:00:45 PM 38.3 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.4s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.8s) Disengaging Constants (0.9s) Late Axionic Computations (0.6s) Thinking Of Advice (0.3s) Inhibiting Visual Scans (0.4s) Intercepting Galactic Maps (0.4s) Brandishing Starfields (2.4s) Breaking Distant Planets (9.2s) Collapsing Pile Of Ship Parts (7.8s) Detecting Antimatter (7.6s) Load Surrogates (1.5s) 2/4/2020 3:00:45 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/4/2020 3:00:53 PM Start Generate Partial Map with Realistic and seed 891422321 and planet count 89 and 17 factions 2/4/2020 3:00:53 PM World Created, Launching Server 2/4/2020 3:00:53 PM Successfully opened host socket 2/4/2020 3:00:57 PM Start Generate Partial Map with Realistic and seed 891053305 and planet count 89 and 17 factions 2/4/2020 3:00:57 PM Generate Partial Map Complete 2/4/2020 3:00:59 PM Start Generate Partial Map with Realistic and seed 697405596 and planet count 89 and 17 factions 2/4/2020 3:00:59 PM Generate Partial Map Complete 2/4/2020 3:01:02 PM Start Generate Partial Map with Realistic and seed 454058322 and planet count 89 and 17 factions 2/4/2020 3:01:02 PM Generate Partial Map Complete 2/4/2020 3:02:10 PM Start Generate FULL Map with Realistic and seed 454058322 and planet count 89 and 17 factions 2/4/2020 3:02:10 PM Generate FULL Map Complete 2/4/2020 3:15:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/5/2020 1:44:20 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/5/2020 1:44:20 AM Boot up FleetOS (0.4690s) 2/5/2020 1:44:21 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/5/2020 1:44:21 AM Check System Logs For Rogue Intelligence (0.0820s) 2/5/2020 1:44:21 AM Game Version: 1.321 2/5/2020 1:44:21 AM Eject Trash Into Hyperspace (0.1560s) 2/5/2020 1:44:21 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/5/2020 1:44:21 AM Check For Extra Modules (0.0180s) 2/5/2020 1:44:21 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 2/5/2020 1:44:21 AM Bring Cloaking Systems Online (0.0320s) 2/5/2020 1:44:21 AM Remembering Alamo (0.0410s) 2/5/2020 1:44:21 AM Generating Framerates (0.0100s) 2/5/2020 1:44:21 AM Recalculate Speed Of Light (0.0280s) 2/5/2020 1:44:21 AM Optimize Comfort On Command Decks (0.0250s) 2/5/2020 1:44:21 AM Check Nearby Stellar Masses (0.0450s) 2/5/2020 1:44:21 AM No resolution change was required. 2/5/2020 1:44:21 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/5/2020 1:44:21 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/5/2020 1:44:21 AM Refresh Optical Lensing (0.0260s) 2/5/2020 1:44:21 AM Revise Fundamental Physical Laws (0.0590s) 2/5/2020 1:44:21 AM Boot Audio Comms (0.0200s) 2/5/2020 1:44:21 AM Establish Individual Audio Links (0.0240s) 2/5/2020 1:44:21 AM Prepare Explosions and Crackles (0.3430s) 2/5/2020 1:44:22 AM Calculate Odds Of Success (0.5140s) 2/5/2020 1:44:23 AM Briefly Panic (0.7370s) 2/5/2020 1:44:23 AM Install Confidence Routines (0.4570s) 2/5/2020 1:44:23 AM Bring Commander Interface Online (0.1410s) 2/5/2020 1:44:23 AM Motivate All Crews (0.0540s) 2/5/2020 1:44:23 AM Externalizing Patterns (0.0250s) 2/5/2020 1:44:23 AM Disengaging Constants (0.0590s) 2/5/2020 1:44:24 AM Late Axionic Computations (0.2310s) 2/5/2020 1:44:24 AM Connecting to Fleet Command (0.0130s) 2/5/2020 1:44:24 AM Thinking Of Advice (0.0110s) 2/5/2020 1:44:24 AM Degaussing Advice (0.0330s) 2/5/2020 1:44:24 AM Naming All Known Planets (0.0100s) 2/5/2020 1:44:24 AM Remembering Speeds (0.0120s) 2/5/2020 1:44:24 AM Prioritizing Targets (0.0110s) 2/5/2020 1:44:24 AM Rebooting Sensor Arrays (0.0100s) 2/5/2020 1:44:24 AM Unloading Prismatic Grid (0.0100s) 2/5/2020 1:44:24 AM Thinking Of Objectives (0.0110s) 2/5/2020 1:44:24 AM Re-Aligning Objectives (0.0100s) 2/5/2020 1:44:24 AM Inhibiting Visual Scans (0.0200s) 2/5/2020 1:44:24 AM Synthesizing Vocals (0.0120s) 2/5/2020 1:44:24 AM Ventilating Scenarios (0.0110s) 2/5/2020 1:44:24 AM Decontaminating Targeting Systems (0.0110s) 2/5/2020 1:44:24 AM Ejecting Tactical Core (0.0120s) 2/5/2020 1:44:24 AM Calibrating Formations (0.0100s) 2/5/2020 1:44:24 AM Intercepting Galactic Maps (0.0130s) 2/5/2020 1:44:24 AM Sterilizing Test Chamber (0.0150s) 2/5/2020 1:44:24 AM Faction Diagnostics (0.0210s) 2/5/2020 1:44:24 AM Buffering Hackers (0.0270s) 2/5/2020 1:44:24 AM Inverting Death (0.0170s) 2/5/2020 1:44:24 AM Linear Field Variance (0.1770s) 2/5/2020 1:44:24 AM Charging Marks (0.0120s) 2/5/2020 1:44:24 AM Guarding The Posts (0.0150s) 2/5/2020 1:44:24 AM Range Manifolds (0.0100s) 2/5/2020 1:44:24 AM Purging ROFs (0.0120s) 2/5/2020 1:44:24 AM Manipulating Speeds (0.0120s) 2/5/2020 1:44:24 AM Detecting Projectiles (0.0100s) 2/5/2020 1:44:24 AM Grouping Flow Fields (0.0110s) 2/5/2020 1:44:24 AM Modulating Flow Field Groups (0.0180s) 2/5/2020 1:44:24 AM Designing Fleets (0.0310s) 2/5/2020 1:44:24 AM Thinking Of Technologies (0.0130s) 2/5/2020 1:44:24 AM Categorizing Starboard Sensors (0.0110s) 2/5/2020 1:44:24 AM Injecting Galactic Variables (0.0170s) 2/5/2020 1:44:24 AM Discharging Colored Ions (0.0470s) 2/5/2020 1:44:24 AM Replicating Ion Colors (0.0140s) 2/5/2020 1:44:25 AM Gazing Into Starfields (1.1130s) 2/5/2020 1:44:29 AM Fondly Remembering Distant Planets (3.8530s) 2/5/2020 1:44:29 AM Investigating Map Signatures (0.0240s) 2/5/2020 1:44:29 AM Collating Solar Systems (0.0130s) 2/5/2020 1:44:29 AM Categorizing All Planets (0.0090s) 2/5/2020 1:44:29 AM Organizing Commands (0.0340s) 2/5/2020 1:44:29 AM Calculating Firing Cones (0.0080s) 2/5/2020 1:44:30 AM Jailbreaking Favorite Ship Parts (1.0780s) 2/5/2020 1:44:38 AM Check for Magnetic Feedback (7.3830s) 2/5/2020 1:44:38 AM Issuing Orders (0.0090s) 2/5/2020 1:44:38 AM Augmenting Infusers (0.0120s) 2/5/2020 1:44:38 AM Infusing (0.0350s) 2/5/2020 1:44:38 AM Post-Proton Surge (0.0090s) 2/5/2020 1:44:38 AM Calibrate Weapons Arrays (0.0230s) 2/5/2020 1:44:38 AM Stimulate Modulation (0.0270s) 2/5/2020 1:44:38 AM ArcenAssetBundleCache.InstantiatedObjects: 856 2/5/2020 1:44:39 AM Load Surrogates (1.3370s) 2/5/2020 1:44:39 AM Load Historical Documents (0.0060s) 2/5/2020 1:44:39 AM 19.3 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Gazing Into Starfields (1.1s) Fondly Remembering Distant Planets (3.9s) Jailbreaking Favorite Ship Parts (1.1s) Check for Magnetic Feedback (7.4s) Load Surrogates (1.3s) 2/5/2020 1:44:40 AM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/5/2020 1:44:48 AM Start Generate Partial Map with Realistic and seed 454058322 and planet count 89 and 17 factions 2/5/2020 1:44:48 AM World Created, Launching Server 2/5/2020 1:44:48 AM Successfully opened host socket 2/5/2020 1:44:53 AM Start Generate Partial Map with Realistic and seed 794805123 and planet count 89 and 17 factions 2/5/2020 1:44:53 AM Generate Partial Map Complete 2/5/2020 1:44:55 AM Start Generate Partial Map with Realistic and seed 580543377 and planet count 89 and 17 factions 2/5/2020 1:44:55 AM Generate Partial Map Complete 2/5/2020 1:44:57 AM Start Generate Partial Map with Realistic and seed 733659989 and planet count 89 and 17 factions 2/5/2020 1:44:57 AM Generate Partial Map Complete 2/5/2020 1:44:59 AM Start Generate Partial Map with Realistic and seed 334829568 and planet count 89 and 17 factions 2/5/2020 1:44:59 AM Generate Partial Map Complete 2/5/2020 1:45:00 AM Start Generate Partial Map with Realistic and seed 889743225 and planet count 89 and 17 factions 2/5/2020 1:45:01 AM Generate Partial Map Complete 2/5/2020 1:45:02 AM Start Generate Partial Map with Realistic and seed 666181997 and planet count 89 and 17 factions 2/5/2020 1:45:02 AM Generate Partial Map Complete 2/5/2020 1:45:03 AM Start Generate Partial Map with Realistic and seed 187618820 and planet count 89 and 17 factions 2/5/2020 1:45:03 AM Generate Partial Map Complete 2/5/2020 1:45:05 AM Start Generate Partial Map with Realistic and seed 898624783 and planet count 89 and 17 factions 2/5/2020 1:45:05 AM Generate Partial Map Complete 2/5/2020 1:45:06 AM Start Generate Partial Map with Realistic and seed 95055754 and planet count 89 and 17 factions 2/5/2020 1:45:06 AM Generate Partial Map Complete 2/5/2020 1:45:08 AM Start Generate Partial Map with Realistic and seed 36549196 and planet count 89 and 17 factions 2/5/2020 1:45:08 AM Generate Partial Map Complete 2/5/2020 1:45:09 AM Start Generate Partial Map with Realistic and seed 717359720 and planet count 89 and 17 factions 2/5/2020 1:45:09 AM Generate Partial Map Complete 2/5/2020 1:45:11 AM Start Generate Partial Map with Realistic and seed 831562506 and planet count 89 and 17 factions 2/5/2020 1:45:11 AM Generate Partial Map Complete 2/5/2020 1:45:13 AM Start Generate Partial Map with Realistic and seed 60253451 and planet count 89 and 17 factions 2/5/2020 1:45:13 AM Generate Partial Map Complete 2/5/2020 1:45:15 AM Start Generate Partial Map with Realistic and seed 162975876 and planet count 89 and 17 factions 2/5/2020 1:45:15 AM Generate Partial Map Complete 2/5/2020 1:45:17 AM Start Generate Partial Map with Realistic and seed 715889268 and planet count 89 and 17 factions 2/5/2020 1:45:17 AM Generate Partial Map Complete 2/5/2020 1:45:18 AM Start Generate Partial Map with Realistic and seed 601587653 and planet count 89 and 17 factions 2/5/2020 1:45:19 AM Generate Partial Map Complete 2/5/2020 1:45:20 AM Start Generate Partial Map with Realistic and seed 173932576 and planet count 89 and 17 factions 2/5/2020 1:45:20 AM Generate Partial Map Complete 2/5/2020 1:45:23 AM Start Generate Partial Map with Realistic and seed 99815088 and planet count 89 and 17 factions 2/5/2020 1:45:23 AM Generate Partial Map Complete 2/5/2020 1:45:26 AM Start Generate Partial Map with Realistic and seed 494101141 and planet count 89 and 17 factions 2/5/2020 1:45:26 AM Generate Partial Map Complete 2/5/2020 1:45:28 AM Start Generate Partial Map with Realistic and seed 672100076 and planet count 89 and 17 factions 2/5/2020 1:45:29 AM Generate Partial Map Complete 2/5/2020 1:45:32 AM Start Generate Partial Map with Realistic and seed 209018758 and planet count 89 and 17 factions 2/5/2020 1:45:32 AM Generate Partial Map Complete 2/5/2020 1:45:36 AM Start Generate Partial Map with Realistic and seed 167704308 and planet count 89 and 17 factions 2/5/2020 1:45:36 AM Generate Partial Map Complete 2/5/2020 1:45:39 AM Start Generate Partial Map with Realistic and seed 259774232 and planet count 89 and 17 factions 2/5/2020 1:45:39 AM Generate Partial Map Complete 2/5/2020 1:45:43 AM Start Generate Partial Map with Realistic and seed 39753573 and planet count 89 and 17 factions 2/5/2020 1:45:43 AM Generate Partial Map Complete 2/5/2020 1:47:51 AM Start Generate FULL Map with Realistic and seed 39753573 and planet count 89 and 18 factions 2/5/2020 1:47:52 AM Generate FULL Map Complete 2/5/2020 1:48:17 AM No resolution change was required. 2/5/2020 1:48:17 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/5/2020 1:48:17 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/5/2020 1:51:00 AM Donating team Fireteam 11 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Nordin: 1 to hunter, path A 2/5/2020 1:51:25 AM Donating team Fireteam 11 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Nordin: 1 to hunter, path A 2/5/2020 1:56:05 AM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSpecialEffectRequests () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <32ab88ecd2054b65bbd421e650e0eed9>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/5/2020 1:56:05 AM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSpecialEffectRequests () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at :0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at :0) ArcenMainGameVisuals.Update () (at <32ab88ecd2054b65bbd421e650e0eed9>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 2/5/2020 2:01:43 AM Donating team Fireteam 16 has 4 units with strength 353. Status Assembling No target planet No lurk planet. Ships: Ix: 3, Tierce: 1 to hunter, path A 2/5/2020 2:06:20 AM Donating team Fireteam 18 has 13 units with strength 474. Status Assembling No target planet No lurk planet. Ships: Dalarna: 13 to hunter, path A 2/5/2020 2:06:20 AM Donating team Fireteam 19 has 21 units with strength 625. Status Assembling No target planet No lurk planet. Ships: Dalarna: 21 to hunter, path A 2/5/2020 2:07:27 AM Start Generate Partial Map with Realistic and seed 39753573 and planet count 89 and 17 factions 2/5/2020 2:07:27 AM World Created, Launching Server 2/5/2020 2:08:16 AM Start Generate Partial Map with Realistic and seed 12362196 and planet count 89 and 18 factions 2/5/2020 2:08:16 AM Generate Partial Map Complete 2/5/2020 2:08:18 AM Start Generate Partial Map with Realistic and seed 742391772 and planet count 89 and 18 factions 2/5/2020 2:08:18 AM Generate Partial Map Complete 2/5/2020 2:08:20 AM Start Generate Partial Map with Realistic and seed 611155653 and planet count 89 and 18 factions 2/5/2020 2:08:20 AM Generate Partial Map Complete 2/5/2020 2:08:21 AM Start Generate Partial Map with Realistic and seed 701235355 and planet count 89 and 18 factions 2/5/2020 2:08:22 AM Generate Partial Map Complete 2/5/2020 2:08:23 AM Start Generate Partial Map with Realistic and seed 184985588 and planet count 89 and 18 factions 2/5/2020 2:08:24 AM Generate Partial Map Complete 2/5/2020 2:08:25 AM Start Generate Partial Map with Realistic and seed 756593652 and planet count 89 and 18 factions 2/5/2020 2:08:25 AM Generate Partial Map Complete 2/5/2020 2:08:31 AM Start Generate Partial Map with Realistic and seed 29198974 and planet count 89 and 18 factions 2/5/2020 2:08:31 AM Generate Partial Map Complete 2/5/2020 2:08:33 AM Start Generate Partial Map with Realistic and seed 179709295 and planet count 89 and 18 factions 2/5/2020 2:08:33 AM Generate Partial Map Complete 2/5/2020 2:08:35 AM Start Generate Partial Map with Realistic and seed 828307407 and planet count 89 and 18 factions 2/5/2020 2:08:35 AM Generate Partial Map Complete 2/5/2020 2:08:38 AM Start Generate Partial Map with Realistic and seed 390505905 and planet count 89 and 18 factions 2/5/2020 2:08:38 AM Generate Partial Map Complete 2/5/2020 2:08:39 AM Start Generate Partial Map with Realistic and seed 293536416 and planet count 89 and 18 factions 2/5/2020 2:08:40 AM Generate Partial Map Complete 2/5/2020 2:08:41 AM Start Generate Partial Map with Realistic and seed 240867072 and planet count 89 and 18 factions 2/5/2020 2:08:41 AM Generate Partial Map Complete 2/5/2020 2:08:43 AM Start Generate Partial Map with Realistic and seed 695384628 and planet count 89 and 18 factions 2/5/2020 2:08:43 AM Generate Partial Map Complete 2/5/2020 2:08:45 AM Start Generate Partial Map with Realistic and seed 710238457 and planet count 89 and 18 factions 2/5/2020 2:08:45 AM Generate Partial Map Complete 2/5/2020 2:08:47 AM Start Generate Partial Map with Realistic and seed 734549431 and planet count 89 and 18 factions 2/5/2020 2:08:47 AM Generate Partial Map Complete 2/5/2020 2:08:51 AM Start Generate Partial Map with Realistic and seed 734549431 and planet count 89 and 18 factions 2/5/2020 2:08:53 AM Generate Partial Map Complete 2/5/2020 2:08:54 AM Start Generate Partial Map with Realistic and seed 948505662 and planet count 89 and 18 factions 2/5/2020 2:08:54 AM Generate Partial Map Complete 2/5/2020 2:08:56 AM Start Generate Partial Map with Realistic and seed 143849090 and planet count 89 and 18 factions 2/5/2020 2:08:56 AM Generate Partial Map Complete 2/5/2020 2:08:58 AM Start Generate Partial Map with Realistic and seed 114272847 and planet count 89 and 18 factions 2/5/2020 2:08:58 AM Generate Partial Map Complete 2/5/2020 2:08:59 AM Start Generate Partial Map with Realistic and seed 109108216 and planet count 89 and 18 factions 2/5/2020 2:08:59 AM Generate Partial Map Complete 2/5/2020 2:09:01 AM Start Generate Partial Map with Realistic and seed 448890873 and planet count 89 and 18 factions 2/5/2020 2:09:01 AM Generate Partial Map Complete 2/5/2020 2:09:02 AM Start Generate Partial Map with Realistic and seed 467304368 and planet count 89 and 18 factions 2/5/2020 2:09:03 AM Generate Partial Map Complete 2/5/2020 2:09:04 AM Start Generate Partial Map with Realistic and seed 766348153 and planet count 89 and 18 factions 2/5/2020 2:09:04 AM Generate Partial Map Complete 2/5/2020 2:09:06 AM Start Generate Partial Map with Realistic and seed 43314926 and planet count 89 and 18 factions 2/5/2020 2:09:06 AM Generate Partial Map Complete 2/5/2020 2:09:08 AM Start Generate Partial Map with Realistic and seed 74403828 and planet count 89 and 18 factions 2/5/2020 2:09:08 AM Generate Partial Map Complete 2/5/2020 2:09:09 AM Start Generate Partial Map with Realistic and seed 280761366 and planet count 89 and 18 factions 2/5/2020 2:09:10 AM Generate Partial Map Complete 2/5/2020 2:09:22 AM Start Generate Partial Map with Realistic and seed 280761366 and planet count 89 and 18 factions 2/5/2020 2:09:22 AM Generate Partial Map Complete 2/5/2020 2:09:23 AM Start Generate Partial Map with Realistic and seed 729825234 and planet count 89 and 18 factions 2/5/2020 2:09:23 AM Generate Partial Map Complete 2/5/2020 2:09:24 AM Start Generate Partial Map with Realistic and seed 875597626 and planet count 89 and 18 factions 2/5/2020 2:09:25 AM Generate Partial Map Complete 2/5/2020 2:09:26 AM Start Generate Partial Map with Realistic and seed 94400875 and planet count 89 and 18 factions 2/5/2020 2:09:26 AM Generate Partial Map Complete 2/5/2020 2:09:28 AM Start Generate Partial Map with Realistic and seed 514423145 and planet count 89 and 18 factions 2/5/2020 2:09:28 AM Generate Partial Map Complete 2/5/2020 2:09:31 AM Start Generate Partial Map with Realistic and seed 171966387 and planet count 89 and 18 factions 2/5/2020 2:09:31 AM Generate Partial Map Complete 2/5/2020 2:09:34 AM Start Generate Partial Map with Realistic and seed 335111510 and planet count 89 and 18 factions 2/5/2020 2:09:34 AM Generate Partial Map Complete 2/5/2020 2:09:35 AM Start Generate Partial Map with Realistic and seed 312656719 and planet count 89 and 18 factions 2/5/2020 2:09:36 AM Generate Partial Map Complete 2/5/2020 2:09:37 AM Start Generate Partial Map with Realistic and seed 204887426 and planet count 89 and 18 factions 2/5/2020 2:09:37 AM Generate Partial Map Complete 2/5/2020 2:09:39 AM Start Generate Partial Map with Realistic and seed 907451631 and planet count 89 and 18 factions 2/5/2020 2:09:39 AM Generate Partial Map Complete 2/5/2020 2:09:43 AM Start Generate Partial Map with Realistic and seed 141821433 and planet count 89 and 18 factions 2/5/2020 2:09:43 AM Generate Partial Map Complete 2/5/2020 2:09:45 AM Start Generate Partial Map with Realistic and seed 866262446 and planet count 89 and 18 factions 2/5/2020 2:09:45 AM Generate Partial Map Complete 2/5/2020 2:09:47 AM Start Generate Partial Map with Realistic and seed 771485379 and planet count 89 and 18 factions 2/5/2020 2:09:47 AM Generate Partial Map Complete 2/5/2020 2:09:49 AM Start Generate Partial Map with Realistic and seed 854789614 and planet count 89 and 18 factions 2/5/2020 2:09:49 AM Generate Partial Map Complete 2/5/2020 2:09:50 AM Start Generate Partial Map with Realistic and seed 527712514 and planet count 89 and 18 factions 2/5/2020 2:09:50 AM Generate Partial Map Complete 2/5/2020 2:09:54 AM Start Generate Partial Map with Realistic and seed 527712514 and planet count 89 and 18 factions 2/5/2020 2:09:54 AM Generate Partial Map Complete 2/5/2020 2:09:55 AM Start Generate Partial Map with Realistic and seed 470725747 and planet count 89 and 18 factions 2/5/2020 2:09:55 AM Generate Partial Map Complete 2/5/2020 2:09:57 AM Start Generate Partial Map with Realistic and seed 617657334 and planet count 89 and 18 factions 2/5/2020 2:09:57 AM Generate Partial Map Complete 2/5/2020 2:09:59 AM Start Generate Partial Map with Realistic and seed 399330769 and planet count 89 and 18 factions 2/5/2020 2:09:59 AM Generate Partial Map Complete 2/5/2020 2:10:01 AM Start Generate Partial Map with Realistic and seed 332550613 and planet count 89 and 18 factions 2/5/2020 2:10:01 AM Generate Partial Map Complete 2/5/2020 2:10:03 AM Start Generate Partial Map with Realistic and seed 341785963 and planet count 89 and 18 factions 2/5/2020 2:10:03 AM Generate Partial Map Complete 2/5/2020 2:10:05 AM Start Generate Partial Map with Realistic and seed 920450144 and planet count 89 and 18 factions 2/5/2020 2:10:05 AM Generate Partial Map Complete 2/5/2020 2:10:07 AM Start Generate Partial Map with Realistic and seed 197014629 and planet count 89 and 18 factions 2/5/2020 2:10:07 AM Generate Partial Map Complete 2/5/2020 2:10:08 AM Start Generate Partial Map with Realistic and seed 472454222 and planet count 89 and 18 factions 2/5/2020 2:10:09 AM Generate Partial Map Complete 2/5/2020 2:10:10 AM Start Generate Partial Map with Realistic and seed 716894637 and planet count 89 and 18 factions 2/5/2020 2:10:10 AM Generate Partial Map Complete 2/5/2020 2:10:12 AM Start Generate Partial Map with Realistic and seed 211200031 and planet count 89 and 18 factions 2/5/2020 2:10:12 AM Generate Partial Map Complete 2/5/2020 2:10:13 AM Start Generate Partial Map with Realistic and seed 633624576 and planet count 89 and 18 factions 2/5/2020 2:10:14 AM Generate Partial Map Complete 2/5/2020 2:10:15 AM Start Generate Partial Map with Realistic and seed 44179603 and planet count 89 and 18 factions 2/5/2020 2:10:15 AM Generate Partial Map Complete 2/5/2020 2:10:17 AM Start Generate Partial Map with Realistic and seed 828858353 and planet count 89 and 18 factions 2/5/2020 2:10:17 AM Generate Partial Map Complete 2/5/2020 2:10:18 AM Start Generate Partial Map with Realistic and seed 412112366 and planet count 89 and 18 factions 2/5/2020 2:10:19 AM Generate Partial Map Complete 2/5/2020 2:10:20 AM Start Generate Partial Map with Realistic and seed 61111019 and planet count 89 and 18 factions 2/5/2020 2:10:20 AM Generate Partial Map Complete 2/5/2020 2:10:22 AM Start Generate Partial Map with Realistic and seed 387999812 and planet count 89 and 18 factions 2/5/2020 2:10:22 AM Generate Partial Map Complete 2/5/2020 2:10:24 AM Start Generate Partial Map with Realistic and seed 738270362 and planet count 89 and 18 factions 2/5/2020 2:10:25 AM Generate Partial Map Complete 2/5/2020 2:10:26 AM Start Generate Partial Map with Realistic and seed 770420200 and planet count 89 and 18 factions 2/5/2020 2:10:26 AM Generate Partial Map Complete 2/5/2020 2:10:28 AM Start Generate Partial Map with Realistic and seed 824105277 and planet count 89 and 18 factions 2/5/2020 2:10:28 AM Generate Partial Map Complete 2/5/2020 2:10:32 AM Start Generate Partial Map with Realistic and seed 796064708 and planet count 89 and 18 factions 2/5/2020 2:10:32 AM Generate Partial Map Complete 2/5/2020 2:10:38 AM Start Generate Partial Map with Realistic and seed 13680055 and planet count 89 and 18 factions 2/5/2020 2:10:38 AM Generate Partial Map Complete 2/5/2020 2:10:39 AM Start Generate Partial Map with Realistic and seed 464719734 and planet count 89 and 18 factions 2/5/2020 2:10:40 AM Generate Partial Map Complete 2/5/2020 2:10:40 AM Start Generate Partial Map with Realistic and seed 775501788 and planet count 89 and 18 factions 2/5/2020 2:10:41 AM Generate Partial Map Complete 2/5/2020 2:10:42 AM Start Generate Partial Map with Realistic and seed 46522871 and planet count 89 and 18 factions 2/5/2020 2:10:42 AM Generate Partial Map Complete 2/5/2020 2:10:43 AM Start Generate Partial Map with Realistic and seed 475277412 and planet count 89 and 18 factions 2/5/2020 2:10:44 AM Generate Partial Map Complete 2/5/2020 2:10:45 AM Start Generate Partial Map with Realistic and seed 326316831 and planet count 89 and 18 factions 2/5/2020 2:10:45 AM Generate Partial Map Complete 2/5/2020 2:10:46 AM Start Generate Partial Map with Realistic and seed 939960970 and planet count 89 and 18 factions 2/5/2020 2:10:47 AM Generate Partial Map Complete 2/5/2020 2:10:48 AM Start Generate Partial Map with Realistic and seed 805862173 and planet count 89 and 18 factions 2/5/2020 2:10:49 AM Generate Partial Map Complete 2/5/2020 2:10:51 AM Start Generate Partial Map with Realistic and seed 589272674 and planet count 89 and 18 factions 2/5/2020 2:10:51 AM Generate Partial Map Complete 2/5/2020 2:10:53 AM Start Generate Partial Map with Realistic and seed 759566992 and planet count 89 and 18 factions 2/5/2020 2:10:53 AM Generate Partial Map Complete 2/5/2020 2:10:54 AM Start Generate Partial Map with Realistic and seed 285851584 and planet count 89 and 18 factions 2/5/2020 2:10:54 AM Generate Partial Map Complete 2/5/2020 2:10:58 AM Start Generate Partial Map with Realistic and seed 245065929 and planet count 89 and 18 factions 2/5/2020 2:10:58 AM Generate Partial Map Complete 2/5/2020 2:11:01 AM Start Generate Partial Map with Realistic and seed 226849301 and planet count 89 and 18 factions 2/5/2020 2:11:01 AM Generate Partial Map Complete 2/5/2020 2:11:04 AM Start Generate Partial Map with Realistic and seed 994696090 and planet count 89 and 18 factions 2/5/2020 2:11:04 AM Generate Partial Map Complete 2/5/2020 2:11:07 AM Start Generate Partial Map with Realistic and seed 268223025 and planet count 89 and 18 factions 2/5/2020 2:11:07 AM Generate Partial Map Complete 2/5/2020 2:11:08 AM Start Generate Partial Map with Realistic and seed 455322519 and planet count 89 and 18 factions 2/5/2020 2:11:09 AM Generate Partial Map Complete 2/5/2020 2:11:11 AM Start Generate Partial Map with Realistic and seed 528320172 and planet count 89 and 18 factions 2/5/2020 2:11:11 AM Generate Partial Map Complete 2/5/2020 2:11:12 AM Start Generate Partial Map with Realistic and seed 665931715 and planet count 89 and 18 factions 2/5/2020 2:11:13 AM Generate Partial Map Complete 2/5/2020 2:11:14 AM Start Generate Partial Map with Realistic and seed 826083419 and planet count 89 and 18 factions 2/5/2020 2:11:14 AM Generate Partial Map Complete 2/5/2020 2:11:15 AM Start Generate Partial Map with Realistic and seed 138097641 and planet count 89 and 18 factions 2/5/2020 2:11:16 AM Generate Partial Map Complete 2/5/2020 2:11:17 AM Start Generate Partial Map with Realistic and seed 815397682 and planet count 89 and 18 factions 2/5/2020 2:11:17 AM Generate Partial Map Complete 2/5/2020 2:11:19 AM Start Generate Partial Map with Realistic and seed 105026299 and planet count 89 and 18 factions 2/5/2020 2:11:19 AM Generate Partial Map Complete 2/5/2020 2:11:21 AM Start Generate Partial Map with Realistic and seed 783192765 and planet count 89 and 18 factions 2/5/2020 2:11:21 AM Generate Partial Map Complete 2/5/2020 2:11:26 AM Start Generate Partial Map with Realistic and seed 783192765 and planet count 89 and 18 factions 2/5/2020 2:11:26 AM Generate Partial Map Complete 2/5/2020 2:11:27 AM Start Generate Partial Map with Realistic and seed 271479260 and planet count 89 and 18 factions 2/5/2020 2:11:28 AM Generate Partial Map Complete 2/5/2020 2:11:29 AM Start Generate Partial Map with Realistic and seed 113646179 and planet count 89 and 18 factions 2/5/2020 2:11:30 AM Generate Partial Map Complete 2/5/2020 2:11:33 AM Start Generate Partial Map with Realistic and seed 289989523 and planet count 89 and 18 factions 2/5/2020 2:11:33 AM Generate Partial Map Complete 2/5/2020 2:11:35 AM Start Generate Partial Map with Realistic and seed 678887995 and planet count 89 and 18 factions 2/5/2020 2:11:35 AM Generate Partial Map Complete 2/5/2020 2:11:36 AM Start Generate Partial Map with Realistic and seed 739623135 and planet count 89 and 18 factions 2/5/2020 2:11:37 AM Generate Partial Map Complete 2/5/2020 2:11:41 AM Start Generate Partial Map with Realistic and seed 989630753 and planet count 89 and 18 factions 2/5/2020 2:11:41 AM Generate Partial Map Complete 2/5/2020 2:11:43 AM Start Generate Partial Map with Realistic and seed 995168549 and planet count 89 and 18 factions 2/5/2020 2:11:44 AM Generate Partial Map Complete 2/5/2020 2:11:46 AM Start Generate Partial Map with Realistic and seed 107258569 and planet count 89 and 18 factions 2/5/2020 2:11:46 AM Generate Partial Map Complete 2/5/2020 2:11:49 AM Start Generate Partial Map with Realistic and seed 40496828 and planet count 89 and 18 factions 2/5/2020 2:11:50 AM Generate Partial Map Complete 2/5/2020 2:11:51 AM Start Generate Partial Map with Realistic and seed 355173651 and planet count 89 and 18 factions 2/5/2020 2:11:51 AM Generate Partial Map Complete 2/5/2020 2:11:56 AM Start Generate Partial Map with Realistic and seed 503610732 and planet count 89 and 18 factions 2/5/2020 2:11:57 AM Generate Partial Map Complete 2/5/2020 2:11:59 AM Start Generate Partial Map with Realistic and seed 84939198 and planet count 89 and 18 factions 2/5/2020 2:11:59 AM Generate Partial Map Complete 2/5/2020 2:12:06 AM Start Generate FULL Map with Realistic and seed 84939198 and planet count 89 and 18 factions 2/5/2020 2:12:07 AM Generate FULL Map Complete 2/5/2020 2:21:20 AM Start Generate Partial Map with Realistic and seed 84939198 and planet count 89 and 17 factions 2/5/2020 2:21:20 AM World Created, Launching Server 2/5/2020 2:21:23 AM Start Generate Partial Map with Realistic and seed 391144755 and planet count 89 and 17 factions 2/5/2020 2:21:23 AM Generate Partial Map Complete 2/5/2020 2:21:27 AM Start Generate Partial Map with Realistic and seed 265637776 and planet count 89 and 17 factions 2/5/2020 2:21:28 AM Generate Partial Map Complete 2/5/2020 2:21:31 AM Start Generate Partial Map with Realistic and seed 436183073 and planet count 89 and 17 factions 2/5/2020 2:21:31 AM Generate Partial Map Complete 2/5/2020 2:21:33 AM Start Generate Partial Map with Realistic and seed 328199329 and planet count 89 and 17 factions 2/5/2020 2:21:33 AM Generate Partial Map Complete 2/5/2020 2:21:34 AM Start Generate Partial Map with Realistic and seed 643136550 and planet count 89 and 17 factions 2/5/2020 2:21:35 AM Generate Partial Map Complete 2/5/2020 2:21:37 AM Start Generate Partial Map with Realistic and seed 661996779 and planet count 89 and 17 factions 2/5/2020 2:21:37 AM Generate Partial Map Complete 2/5/2020 2:21:40 AM Start Generate Partial Map with Realistic and seed 595265733 and planet count 89 and 17 factions 2/5/2020 2:21:41 AM Generate Partial Map Complete 2/5/2020 2:21:42 AM Start Generate Partial Map with Realistic and seed 510693770 and planet count 89 and 17 factions 2/5/2020 2:21:43 AM Generate Partial Map Complete 2/5/2020 2:21:47 AM Start Generate Partial Map with Realistic and seed 43741805 and planet count 89 and 17 factions 2/5/2020 2:21:47 AM Generate Partial Map Complete 2/5/2020 2:21:49 AM Start Generate Partial Map with Realistic and seed 359619933 and planet count 89 and 17 factions 2/5/2020 2:21:49 AM Generate Partial Map Complete 2/5/2020 2:21:51 AM Start Generate Partial Map with Realistic and seed 20906631 and planet count 89 and 17 factions 2/5/2020 2:21:51 AM Generate Partial Map Complete 2/5/2020 2:21:53 AM Start Generate Partial Map with Realistic and seed 533248659 and planet count 89 and 17 factions 2/5/2020 2:21:53 AM Generate Partial Map Complete 2/5/2020 2:21:54 AM Start Generate Partial Map with Realistic and seed 107591419 and planet count 89 and 17 factions 2/5/2020 2:21:55 AM Generate Partial Map Complete 2/5/2020 2:21:57 AM Start Generate Partial Map with Realistic and seed 688058840 and planet count 89 and 17 factions 2/5/2020 2:21:58 AM Generate Partial Map Complete 2/5/2020 2:21:59 AM Start Generate Partial Map with Realistic and seed 956789859 and planet count 89 and 17 factions 2/5/2020 2:22:00 AM Generate Partial Map Complete 2/5/2020 2:22:03 AM Start Generate Partial Map with Realistic and seed 982344908 and planet count 89 and 17 factions 2/5/2020 2:22:03 AM Generate Partial Map Complete 2/5/2020 2:22:06 AM Start Generate Partial Map with Realistic and seed 939832123 and planet count 89 and 17 factions 2/5/2020 2:22:06 AM Generate Partial Map Complete 2/5/2020 2:22:08 AM Start Generate Partial Map with Realistic and seed 203145328 and planet count 89 and 17 factions 2/5/2020 2:22:08 AM Generate Partial Map Complete 2/5/2020 2:22:11 AM Start Generate Partial Map with Realistic and seed 123734964 and planet count 89 and 17 factions 2/5/2020 2:22:12 AM Generate Partial Map Complete 2/5/2020 2:22:14 AM Start Generate Partial Map with Realistic and seed 459903913 and planet count 89 and 17 factions 2/5/2020 2:22:14 AM Generate Partial Map Complete 2/5/2020 2:23:13 AM Start Generate FULL Map with Realistic and seed 459903913 and planet count 89 and 17 factions 2/5/2020 2:23:14 AM Generate FULL Map Complete 2/5/2020 2:37:01 AM PLAYER DISCONNECTED 0.0.0.0=>0 2/5/2020 4:19:33 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/5/2020 4:19:33 PM Boot up FleetOS (0.5030s) 2/5/2020 4:19:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/5/2020 4:19:33 PM Check System Logs For Rogue Intelligence (0.0880s) 2/5/2020 4:19:33 PM Game Version: 1.321 2/5/2020 4:19:33 PM Eject Trash Into Hyperspace (0.1990s) 2/5/2020 4:19:33 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/5/2020 4:19:33 PM Check For Extra Modules (0.0250s) 2/5/2020 4:19:33 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 2/5/2020 4:19:33 PM Bring Cloaking Systems Online (0.0330s) 2/5/2020 4:19:33 PM Remembering Alamo (0.0510s) 2/5/2020 4:19:33 PM Generating Framerates (0.0160s) 2/5/2020 4:19:33 PM Recalculate Speed Of Light (0.0360s) 2/5/2020 4:19:33 PM Optimize Comfort On Command Decks (0.0360s) 2/5/2020 4:19:33 PM Check Nearby Stellar Masses (0.0480s) 2/5/2020 4:19:33 PM No resolution change was required. 2/5/2020 4:19:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/5/2020 4:19:33 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/5/2020 4:19:33 PM Refresh Optical Lensing (0.0290s) 2/5/2020 4:19:33 PM Revise Fundamental Physical Laws (0.0710s) 2/5/2020 4:19:33 PM Boot Audio Comms (0.0240s) 2/5/2020 4:19:33 PM Establish Individual Audio Links (0.0240s) 2/5/2020 4:19:34 PM Prepare Explosions and Crackles (0.3630s) 2/5/2020 4:19:34 PM Calculate Odds Of Success (0.5330s) 2/5/2020 4:19:35 PM Briefly Panic (0.6840s) 2/5/2020 4:19:35 PM Install Confidence Routines (0.4830s) 2/5/2020 4:19:36 PM Bring Commander Interface Online (0.1500s) 2/5/2020 4:19:36 PM Motivate All Crews (0.0670s) 2/5/2020 4:19:36 PM Externalizing Patterns (0.0260s) 2/5/2020 4:19:36 PM Disengaging Constants (0.0610s) 2/5/2020 4:19:36 PM Late Axionic Computations (0.2240s) 2/5/2020 4:19:36 PM Connecting to Fleet Command (0.0150s) 2/5/2020 4:19:36 PM Thinking Of Advice (0.0110s) 2/5/2020 4:19:36 PM Degaussing Advice (0.0320s) 2/5/2020 4:19:36 PM Naming All Known Planets (0.0110s) 2/5/2020 4:19:36 PM Remembering Speeds (0.0120s) 2/5/2020 4:19:36 PM Prioritizing Targets (0.0110s) 2/5/2020 4:19:36 PM Rebooting Sensor Arrays (0.0110s) 2/5/2020 4:19:36 PM Unloading Prismatic Grid (0.0110s) 2/5/2020 4:19:36 PM Thinking Of Objectives (0.0110s) 2/5/2020 4:19:36 PM Re-Aligning Objectives (0.0110s) 2/5/2020 4:19:36 PM Inhibiting Visual Scans (0.0260s) 2/5/2020 4:19:36 PM Synthesizing Vocals (0.0140s) 2/5/2020 4:19:36 PM Ventilating Scenarios (0.0110s) 2/5/2020 4:19:36 PM Decontaminating Targeting Systems (0.0130s) 2/5/2020 4:19:36 PM Ejecting Tactical Core (0.0120s) 2/5/2020 4:19:36 PM Calibrating Formations (0.0110s) 2/5/2020 4:19:36 PM Intercepting Galactic Maps (0.0140s) 2/5/2020 4:19:36 PM Sterilizing Test Chamber (0.0150s) 2/5/2020 4:19:36 PM Faction Diagnostics (0.0230s) 2/5/2020 4:19:36 PM Buffering Hackers (0.0260s) 2/5/2020 4:19:36 PM Inverting Death (0.0150s) 2/5/2020 4:19:37 PM Linear Field Variance (0.1830s) 2/5/2020 4:19:37 PM Charging Marks (0.0120s) 2/5/2020 4:19:37 PM Guarding The Posts (0.0150s) 2/5/2020 4:19:37 PM Range Manifolds (0.0100s) 2/5/2020 4:19:37 PM Purging ROFs (0.0120s) 2/5/2020 4:19:37 PM Manipulating Speeds (0.0140s) 2/5/2020 4:19:37 PM Detecting Projectiles (0.0100s) 2/5/2020 4:19:37 PM Grouping Flow Fields (0.0110s) 2/5/2020 4:19:37 PM Modulating Flow Field Groups (0.0200s) 2/5/2020 4:19:37 PM Designing Fleets (0.0330s) 2/5/2020 4:19:37 PM Thinking Of Technologies (0.0140s) 2/5/2020 4:19:37 PM Categorizing Starboard Sensors (0.0110s) 2/5/2020 4:19:37 PM Injecting Galactic Variables (0.0180s) 2/5/2020 4:19:37 PM Discharging Colored Ions (0.0480s) 2/5/2020 4:19:37 PM Replicating Ion Colors (0.0130s) 2/5/2020 4:19:38 PM Stabbing Starfields (1.1540s) 2/5/2020 4:19:48 PM Discovering Distant Planets (10.2070s) 2/5/2020 4:19:48 PM Investigating Map Signatures (0.0280s) 2/5/2020 4:19:48 PM Collating Solar Systems (0.0160s) 2/5/2020 4:19:48 PM Categorizing All Planets (0.0100s) 2/5/2020 4:19:48 PM Organizing Commands (0.0420s) 2/5/2020 4:19:48 PM Calculating Firing Cones (0.0100s) 2/5/2020 4:19:49 PM Collapsing Pile Of Ship Parts (1.1050s) 2/5/2020 4:19:57 PM Check Forcefield Integrity (8.1306s) 2/5/2020 4:19:57 PM Issuing Orders (0.0120s) 2/5/2020 4:19:57 PM Augmenting Infusers (0.0100s) 2/5/2020 4:19:58 PM Infusing (0.0390s) 2/5/2020 4:19:58 PM Post-Proton Surge (0.0080s) 2/5/2020 4:19:58 PM Calibrate Weapons Arrays (0.0250s) 2/5/2020 4:19:58 PM Stimulate Modulation (0.0280s) 2/5/2020 4:19:58 PM ArcenAssetBundleCache.InstantiatedObjects: 856 2/5/2020 4:19:59 PM Load Surrogates (1.3680s) 2/5/2020 4:19:59 PM Load Historical Documents (0.0070s) 2/5/2020 4:19:59 PM 26.7 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.4s) Calculate Odds Of Success (0.5s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Stabbing Starfields (1.2s) Discovering Distant Planets (10.2s) Collapsing Pile Of Ship Parts (1.1s) Check Forcefield Integrity (8.1s) Load Surrogates (1.4s) 2/5/2020 4:19:59 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 2/5/2020 4:21:31 PM Start Generate Partial Map with Realistic and seed 459903913 and planet count 89 and 17 factions 2/5/2020 4:21:31 PM World Created, Launching Server 2/5/2020 4:21:32 PM Successfully opened host socket 2/5/2020 4:21:34 PM Start Generate Partial Map with Realistic and seed 170199599 and planet count 89 and 17 factions 2/5/2020 4:21:35 PM Generate Partial Map Complete 2/5/2020 4:21:39 PM Start Generate Partial Map with Realistic and seed 195382722 and planet count 89 and 17 factions 2/5/2020 4:21:39 PM Generate Partial Map Complete 2/5/2020 4:21:43 PM Start Generate Partial Map with Realistic and seed 960140509 and planet count 89 and 17 factions 2/5/2020 4:21:44 PM Generate Partial Map Complete 2/5/2020 4:22:15 PM Start Generate FULL Map with Realistic and seed 960140509 and planet count 89 and 17 factions 2/5/2020 4:22:16 PM Generate FULL Map Complete 2/5/2020 4:47:43 PM Donating team Fireteam 19 has 53 units with strength 2286. Status Assembling No target planet No lurk planet. Ships: Conventional Wisdom: 53 to hunter, path A 2/5/2020 4:47:43 PM Donating team Fireteam 20 has 8 units with strength 291. Status Assembling No target planet No lurk planet. Ships: Conventional Wisdom: 8 to hunter, path A 2/5/2020 4:47:44 PM Donating team Fireteam 21 has 6 units with strength 498. Status Assembling No target planet No lurk planet. Ships: Conventional Wisdom: 6 to hunter, path A 2/5/2020 4:51:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 2/5/2020 9:29:12 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 2/5/2020 9:29:12 PM Boot up FleetOS (0.5190s) 2/5/2020 9:29:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4043 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz processorCount: 8 processorFrequency: 3207 systemMemorySize: 14327 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 2/5/2020 9:29:12 PM Check System Logs For Rogue Intelligence (0.0780s) 2/5/2020 9:29:12 PM Game Version: 1.323 2/5/2020 9:29:12 PM Eject Trash Into Hyperspace (0.1710s) 2/5/2020 9:29:12 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 2/5/2020 9:29:12 PM Check For Extra Modules (0.0200s) 2/5/2020 9:29:12 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 2/5/2020 9:29:12 PM Bring Cloaking Systems Online (0.0270s) 2/5/2020 9:29:12 PM Remembering Alamo (0.0350s) 2/5/2020 9:29:12 PM Generating Framerates (0.0100s) 2/5/2020 9:29:12 PM Recalculate Speed Of Light (0.0310s) 2/5/2020 9:29:12 PM Optimize Comfort On Command Decks (0.0290s) 2/5/2020 9:29:13 PM Check Nearby Stellar Masses (0.0390s) 2/5/2020 9:29:13 PM No resolution change was required. 2/5/2020 9:29:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 2/5/2020 9:29:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 2/5/2020 9:29:13 PM Refresh Optical Lensing (0.0260s) 2/5/2020 9:29:13 PM Revise Fundamental Physical Laws (0.0430s) 2/5/2020 9:29:13 PM Boot Audio Comms (0.0230s) 2/5/2020 9:29:13 PM Establish Individual Audio Links (0.0200s) 2/5/2020 9:29:13 PM Prepare Explosions and Crackles (0.3280s) 2/5/2020 9:29:13 PM Calculate Odds Of Success (0.5000s) 2/5/2020 9:29:14 PM Failed to load GameObject 'assets/arcenui/_customuis/modaldualtextboxwindow.prefab' from bundle 'arcenui' 2/5/2020 9:29:14 PM Briefly Panic (0.4050s) 2/5/2020 9:29:14 PM Install Confidence Routines (0.4340s) 2/5/2020 9:29:14 PM Bring Commander Interface Online (0.1770s) 2/5/2020 9:29:15 PM Motivate All Crews (0.0800s) 2/5/2020 9:29:15 PM Externalizing Patterns (0.0320s) 2/5/2020 9:29:15 PM Disengaging Constants (0.0590s) 2/5/2020 9:29:15 PM Late Axionic Computations (0.0840s) 2/5/2020 9:29:15 PM Connecting to Fleet Command (0.0120s) 2/5/2020 9:29:15 PM Thinking Of Advice (0.0100s) 2/5/2020 9:29:15 PM Degaussing Advice (0.0290s) 2/5/2020 9:29:15 PM Naming All Known Planets (0.0100s) 2/5/2020 9:29:15 PM Remembering Speeds (0.0110s) 2/5/2020 9:29:15 PM Prioritizing Targets (0.0100s) 2/5/2020 9:29:15 PM Rebooting Sensor Arrays (0.0110s) 2/5/2020 9:29:15 PM Unloading Prismatic Grid (0.0110s) 2/5/2020 9:29:15 PM Thinking Of Objectives (0.0100s) 2/5/2020 9:29:15 PM Re-Aligning Objectives (0.0110s) 2/5/2020 9:29:15 PM Inhibiting Visual Scans (0.0200s) 2/5/2020 9:29:15 PM Synthesizing Vocals (0.0120s) 2/5/2020 9:29:15 PM Ventilating Scenarios (0.0110s) 2/5/2020 9:29:15 PM Decontaminating Targeting Systems (0.0130s) 2/5/2020 9:29:15 PM Ejecting Tactical Core (0.0130s) 2/5/2020 9:29:15 PM Calibrating Formations (0.0110s) 2/5/2020 9:29:15 PM Intercepting Galactic Maps (0.0140s) 2/5/2020 9:29:15 PM Sterilizing Test Chamber (0.0160s) 2/5/2020 9:29:15 PM Faction Diagnostics (0.0220s) 2/5/2020 9:29:15 PM Buffering Hackers (0.0260s) 2/5/2020 9:29:15 PM Inverting Death (0.0150s) 2/5/2020 9:29:15 PM Linear Field Variance (0.1790s) 2/5/2020 9:29:15 PM Charging Marks (0.0120s) 2/5/2020 9:29:15 PM Guarding The Posts (0.0160s) 2/5/2020 9:29:15 PM Range Manifolds (0.0110s) 2/5/2020 9:29:15 PM Purging ROFs (0.0100s) 2/5/2020 9:29:15 PM Manipulating Speeds (0.0130s) 2/5/2020 9:29:15 PM Detecting Projectiles (0.0100s) 2/5/2020 9:29:15 PM Grouping Flow Fields (0.0100s) 2/5/2020 9:29:15 PM Modulating Flow Field Groups (0.0170s) 2/5/2020 9:29:15 PM Designing Fleets (0.0330s) 2/5/2020 9:29:15 PM Thinking Of Technologies (0.0120s) 2/5/2020 9:29:15 PM Categorizing Starboard Sensors (0.0110s) 2/5/2020 9:29:15 PM Injecting Galactic Variables (0.0180s) 2/5/2020 9:29:15 PM Discharging Colored Ions (0.0460s) 2/5/2020 9:29:15 PM Replicating Ion Colors (0.0140s) 2/5/2020 9:29:17 PM Digging Up Starfields (1.1249s) 2/5/2020 9:29:20 PM Mopping Up Distant Planets (3.8766s) 2/5/2020 9:29:20 PM Investigating Map Signatures (0.0240s) 2/5/2020 9:29:20 PM Collating Solar Systems (0.0150s) 2/5/2020 9:29:20 PM Categorizing All Planets (0.0100s) 2/5/2020 9:29:21 PM Organizing Commands (0.0360s) 2/5/2020 9:29:21 PM Calculating Firing Cones (0.0080s) 2/5/2020 9:29:21 PM Breaking In New Ship Parts (0.8354s) 2/5/2020 9:29:23 PM Errors on SpireLostFrigateLance : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Missing material on renderer for ship: SpireCapital1_Frigate_Derelict at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Missing material on renderer for ship: SpireCapital1_Frigate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Errors on SpireLostFrigateLaser : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Errors on SpireLostFrigateRailcannon : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Errors on DysonSphereGolem : Missing material on renderer! Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Missing material on renderer for ship: DysonWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Missing material on renderer for ship: DysonWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Errors on AntagonizedDysonSphereGolem : Missing material on renderer! Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Errors on DysonSentinel : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Missing material on renderer for ship: DysonSentinel at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Errors on GuardDysonSentinel : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Errors on DysonDefender : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Missing material on renderer for ship: DysonDefender at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Errors on GuardDysonDefender : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Errors on DysonBulwark : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Missing material on renderer for ship: DysonBulwark at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Errors on DysonBastion : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Missing material on renderer for ship: DysonBastion at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Errors on WarpGate : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Missing material on renderer for ship: AIWarpGate at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Errors on ExogalacticWormhole : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Missing material on renderer for ship: ExoGalacticWormhole at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Errors on SpireArchive : Missing material on renderer! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenVisualSolomeshShip.DoErrorCheckInner (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at ArcenVisualSolomeshShip.DoPrototypeOnlyPreprocessing (Arcen.AIW2.Core.GameEntityTypeData RelatedTypeData) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:23 PM Missing material on renderer for ship: Spire Habitation Complex at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer..ctor (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.ShipInstanceRenderer.GetShipInstanceRendererByName (Arcen.AIW2.Core.GameEntityTypeData CurrentRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in <6523429d4ca54ea1a34ee5d5e01a7114>:0 at PresentationLayer_AIW2.GetOrCreateNewInstancedRenderer (Arcen.AIW2.Core.GameEntityTypeData FirstRelatedEntityType, Arcen.Universal.ArcenAssetBundlePath PathOfPrototype, Arcen.AIW2.Core.IArcenGameObjectResourcePoolable Prototype) [0x00000] in :0 at Arcen.AIW2.Core.EntityTypeFactionVisualData.Populate () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeData.InitOnceOnlyEverOrBadThingsHappen () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at Arcen.AIW2.Core.GameEntityTypeDataTable+d__8.MoveNext () [0x00000] in <81ef7d9b358d405ba3a1605b9a7061fb>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 2/5/2020 9:29:24 PM Polarize Deflectors (2.5838s) 2/5/2020 9:29:24 PM Issuing Orders (0.0090s) 2/5/2020 9:29:24 PM Augmenting Infusers (0.0110s) 2/5/2020 9:29:24 PM Infusing (0.0360s) 2/5/2020 9:29:24 PM Post-Proton Surge (0.0080s) 2/5/2020 9:29:24 PM Calibrate Weapons Arrays (0.0260s) 2/5/2020 9:29:24 PM Stimulate Modulation (0.0300s) 2/5/2020 9:29:24 PM ArcenAssetBundleCache.InstantiatedObjects: 861 2/5/2020 9:29:25 PM Load Surrogates (1.4059s) 2/5/2020 9:29:25 PM Load Historical Documents (0.0070s) 2/5/2020 9:29:25 PM 13.9 seconds total load time. Boot up FleetOS (0.5s) Prepare Explosions and Crackles (0.3s) Calculate Odds Of Success (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Digging Up Starfields (1.1s) Mopping Up Distant Planets (3.9s) Breaking In New Ship Parts (0.8s) Polarize Deflectors (2.6s) Load Surrogates (1.4s) 2/5/2020 9:29:26 PM Hello Steam user 'Ampersand' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <5936e260e15841139e6d642d69f7211d>:0 at ArcenGameController.Update () [0x00000] in :0