12/29/2019 8:10:26 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/29/2019 8:10:26 PM Boot up FleetOS (0.3062s) 12/29/2019 8:10:26 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/29/2019 8:10:26 PM Check System Logs For Rogue Intelligence (0.0500s) 12/29/2019 8:10:26 PM Game Version: 1.026 12/29/2019 8:10:26 PM Eject Trash Into Hyperspace (0.0771s) 12/29/2019 8:10:26 PM Expansions: The Spire Rises (Installed!) 12/29/2019 8:10:26 PM Check For Extra Modules (0.0150s) 12/29/2019 8:10:26 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/29/2019 8:10:26 PM Bring Cloaking Systems Online (0.1221s) 12/29/2019 8:10:26 PM Remembering Alamo (0.0160s) 12/29/2019 8:10:26 PM Generating Framerates (0.0070s) 12/29/2019 8:10:26 PM Recalculate Speed Of Light (0.0170s) 12/29/2019 8:10:26 PM Check Nearby Stellar Masses (0.0190s) 12/29/2019 8:10:26 PM No resolution change was required. 12/29/2019 8:10:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/29/2019 8:10:26 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/29/2019 8:10:26 PM Refresh Optical Lensing (0.0250s) 12/29/2019 8:10:26 PM Revise Fundamental Physical Laws (0.0200s) 12/29/2019 8:10:26 PM Boot Audio Comms (0.0120s) 12/29/2019 8:10:26 PM Establish Individual Audio Links (0.0170s) 12/29/2019 8:10:27 PM Prepare Explosions and Crackles (0.3833s) 12/29/2019 8:10:27 PM Optimize Comfort On Command Decks (0.0881s) 12/29/2019 8:10:27 PM Calculate Odds Of Success (0.0350s) 12/29/2019 8:10:27 PM Briefly Panic (0.1691s) 12/29/2019 8:10:27 PM Install Confidence Routines (0.2232s) 12/29/2019 8:10:27 PM Bring Commander Interface Online (0.0911s) 12/29/2019 8:10:28 PM Motivate All Crews (0.0340s) 12/29/2019 8:10:28 PM Externalizing Patterns (0.0150s) 12/29/2019 8:10:28 PM Disengaging Constants (0.0330s) 12/29/2019 8:10:28 PM Late Axionic Computations (0.0540s) 12/29/2019 8:10:28 PM Connecting to Fleet Command (0.0100s) 12/29/2019 8:10:28 PM Thinking Of Advice (0.0160s) 12/29/2019 8:10:28 PM Degaussing Advice (0.0200s) 12/29/2019 8:10:28 PM Naming All Known Planets (0.0120s) 12/29/2019 8:10:28 PM Remembering Speeds (0.0180s) 12/29/2019 8:10:28 PM Prioritizing Targets (0.0160s) 12/29/2019 8:10:28 PM Rebooting Sensor Arrays (0.0170s) 12/29/2019 8:10:28 PM Unloading Prismatic Grid (0.0170s) 12/29/2019 8:10:28 PM Thinking Of Objectives (0.0173s) 12/29/2019 8:10:28 PM Re-Aligning Objectives (0.0171s) 12/29/2019 8:10:28 PM Inhibiting Visual Scans (0.0190s) 12/29/2019 8:10:28 PM Synthesizing Vocals (0.0150s) 12/29/2019 8:10:28 PM Ventilating Scenarios (0.0161s) 12/29/2019 8:10:28 PM Decontaminating Targeting Systems (0.0170s) 12/29/2019 8:10:28 PM Ejecting Tactical Core (0.0170s) 12/29/2019 8:10:28 PM Calibrating Formations (0.0160s) 12/29/2019 8:10:28 PM Intercepting Galactic Maps (0.0181s) 12/29/2019 8:10:28 PM Sterilizing Test Chamber (0.0200s) 12/29/2019 8:10:28 PM Faction Diagnostics (0.0180s) 12/29/2019 8:10:28 PM Buffering Hackers (0.0190s) 12/29/2019 8:10:28 PM Inverting Death (0.0100s) 12/29/2019 8:10:28 PM Linear Field Variance (0.0711s) 12/29/2019 8:10:28 PM Charging Marks (0.0140s) 12/29/2019 8:10:28 PM Guarding The Posts (0.0180s) 12/29/2019 8:10:28 PM Range Manifolds (0.0170s) 12/29/2019 8:10:28 PM Purging ROFs (0.0140s) 12/29/2019 8:10:28 PM Manipulating Speeds (0.0180s) 12/29/2019 8:10:28 PM Detecting Projectiles (0.0150s) 12/29/2019 8:10:28 PM Grouping Flow Fields (0.0180s) 12/29/2019 8:10:28 PM Modulating Flow Field Groups (0.0211s) 12/29/2019 8:10:28 PM Designing Fleets (0.0230s) 12/29/2019 8:10:28 PM Thinking Of Technologies (0.0100s) 12/29/2019 8:10:28 PM Categorizing Starboard Sensors (0.0150s) 12/29/2019 8:10:28 PM Injecting Galactic Variables (0.0200s) 12/29/2019 8:10:28 PM Discharging Colored Ions (0.0300s) 12/29/2019 8:10:28 PM Replicating Ion Colors (0.0090s) 12/29/2019 8:10:29 PM Investigating Starfields (0.2301s) 12/29/2019 8:10:29 PM Scanning Distant Planets (0.5024s) 12/29/2019 8:10:29 PM Investigating Map Signatures (0.0150s) 12/29/2019 8:10:29 PM Collating Solar Systems (0.0140s) 12/29/2019 8:10:29 PM Categorizing All Planets (0.0140s) 12/29/2019 8:10:29 PM Organizing Commands (0.0261s) 12/29/2019 8:10:29 PM Calculating Firing Cones (0.0080s) 12/29/2019 8:10:30 PM Breaking In New Ship Parts (0.5465s) 12/29/2019 8:10:32 PM Broadcasting Peace Message (2.6602s) 12/29/2019 8:10:32 PM Issuing Orders (0.0140s) 12/29/2019 8:10:32 PM Augmenting Infusers (0.0170s) 12/29/2019 8:10:32 PM Infusing (0.0285s) 12/29/2019 8:10:32 PM Post-Proton Surge (0.0090s) 12/29/2019 8:10:32 PM Calibrate Weapons Arrays (0.0430s) 12/29/2019 8:10:32 PM Stimulate Modulation (0.0230s) 12/29/2019 8:10:33 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/29/2019 8:10:34 PM Load Surrogates (1.3348s) 12/29/2019 8:10:34 PM Load Historical Documents (0.0170s) 12/29/2019 8:10:34 PM 8.0 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Scanning Distant Planets (0.5s) Breaking In New Ship Parts (0.5s) Broadcasting Peace Message (2.7s) Load Surrogates (1.3s) 12/29/2019 8:10:34 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at ArcenGameController.Update () [0x00000] in :0 12/29/2019 8:10:35 PM Errors in reading TestChamberTable internal name 'Example' occured more than once 12/29/2019 8:10:35 PM Start Generate FULL Map with TestChamber and seed 123456 and planet count 80 and 13 factions 12/29/2019 8:10:35 PM World Created, Launching Server 12/29/2019 8:10:35 PM Successfully opened host socket 12/29/2019 8:10:35 PM CoreTable: Could not find nextPraetorianGuardFaction for PraetorianGuard_BorderColor 12/29/2019 8:10:37 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 8:10:38 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 8:10:39 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 8:10:40 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 8:10:41 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 8:10:42 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 8:10:43 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 8:10:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/29/2019 8:33:57 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/29/2019 8:33:57 PM Boot up FleetOS (0.2822s) 12/29/2019 8:33:57 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/29/2019 8:33:57 PM Check System Logs For Rogue Intelligence (0.0630s) 12/29/2019 8:33:57 PM Game Version: 1.026 12/29/2019 8:33:57 PM Eject Trash Into Hyperspace (0.0781s) 12/29/2019 8:33:57 PM Expansions: The Spire Rises (Installed!) 12/29/2019 8:33:57 PM Check For Extra Modules (0.0170s) 12/29/2019 8:33:57 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/29/2019 8:33:57 PM Bring Cloaking Systems Online (0.1021s) 12/29/2019 8:33:57 PM Remembering Alamo (0.0170s) 12/29/2019 8:33:57 PM Generating Framerates (0.0090s) 12/29/2019 8:33:58 PM Recalculate Speed Of Light (0.0180s) 12/29/2019 8:33:58 PM Check Nearby Stellar Masses (0.0190s) 12/29/2019 8:33:58 PM No resolution change was required. 12/29/2019 8:33:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/29/2019 8:33:58 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/29/2019 8:33:58 PM Refresh Optical Lensing (0.0290s) 12/29/2019 8:33:58 PM Revise Fundamental Physical Laws (0.0210s) 12/29/2019 8:33:58 PM Boot Audio Comms (0.0130s) 12/29/2019 8:33:58 PM Establish Individual Audio Links (0.0170s) 12/29/2019 8:33:58 PM Prepare Explosions and Crackles (0.3813s) 12/29/2019 8:33:58 PM Optimize Comfort On Command Decks (0.0841s) 12/29/2019 8:33:58 PM Calculate Odds Of Success (0.0330s) 12/29/2019 8:33:58 PM Briefly Panic (0.1571s) 12/29/2019 8:33:58 PM Install Confidence Routines (0.2162s) 12/29/2019 8:33:59 PM Bring Commander Interface Online (0.1768s) 12/29/2019 8:33:59 PM Motivate All Crews (0.0590s) 12/29/2019 8:33:59 PM Externalizing Patterns (0.0210s) 12/29/2019 8:33:59 PM Disengaging Constants (0.0300s) 12/29/2019 8:33:59 PM Late Axionic Computations (0.0550s) 12/29/2019 8:33:59 PM Connecting to Fleet Command (0.0100s) 12/29/2019 8:33:59 PM Thinking Of Advice (0.0150s) 12/29/2019 8:33:59 PM Degaussing Advice (0.0210s) 12/29/2019 8:33:59 PM Naming All Known Planets (0.0130s) 12/29/2019 8:33:59 PM Remembering Speeds (0.0180s) 12/29/2019 8:33:59 PM Prioritizing Targets (0.0160s) 12/29/2019 8:33:59 PM Rebooting Sensor Arrays (0.0170s) 12/29/2019 8:33:59 PM Unloading Prismatic Grid (0.0160s) 12/29/2019 8:33:59 PM Thinking Of Objectives (0.0170s) 12/29/2019 8:33:59 PM Re-Aligning Objectives (0.0170s) 12/29/2019 8:33:59 PM Inhibiting Visual Scans (0.0190s) 12/29/2019 8:33:59 PM Synthesizing Vocals (0.0160s) 12/29/2019 8:33:59 PM Ventilating Scenarios (0.0161s) 12/29/2019 8:33:59 PM Decontaminating Targeting Systems (0.0170s) 12/29/2019 8:33:59 PM Ejecting Tactical Core (0.0171s) 12/29/2019 8:33:59 PM Calibrating Formations (0.0161s) 12/29/2019 8:33:59 PM Intercepting Galactic Maps (0.0171s) 12/29/2019 8:33:59 PM Sterilizing Test Chamber (0.0200s) 12/29/2019 8:33:59 PM Faction Diagnostics (0.0180s) 12/29/2019 8:33:59 PM Buffering Hackers (0.0190s) 12/29/2019 8:33:59 PM Inverting Death (0.0100s) 12/29/2019 8:33:59 PM Linear Field Variance (0.0721s) 12/29/2019 8:33:59 PM Charging Marks (0.0110s) 12/29/2019 8:33:59 PM Guarding The Posts (0.0180s) 12/29/2019 8:33:59 PM Range Manifolds (0.0140s) 12/29/2019 8:33:59 PM Purging ROFs (0.0170s) 12/29/2019 8:33:59 PM Manipulating Speeds (0.0180s) 12/29/2019 8:33:59 PM Detecting Projectiles (0.0150s) 12/29/2019 8:33:59 PM Grouping Flow Fields (0.0181s) 12/29/2019 8:33:59 PM Modulating Flow Field Groups (0.0200s) 12/29/2019 8:33:59 PM Designing Fleets (0.0230s) 12/29/2019 8:33:59 PM Thinking Of Technologies (0.0110s) 12/29/2019 8:33:59 PM Categorizing Starboard Sensors (0.0150s) 12/29/2019 8:33:59 PM Injecting Galactic Variables (0.0202s) 12/29/2019 8:33:59 PM Discharging Colored Ions (0.0301s) 12/29/2019 8:33:59 PM Replicating Ion Colors (0.0090s) 12/29/2019 8:34:00 PM Investigating Starfields (0.2152s) 12/29/2019 8:34:00 PM Ejecting Distant Planets (0.4963s) 12/29/2019 8:34:00 PM Investigating Map Signatures (0.0150s) 12/29/2019 8:34:00 PM Collating Solar Systems (0.0140s) 12/29/2019 8:34:00 PM Categorizing All Planets (0.0150s) 12/29/2019 8:34:00 PM Organizing Commands (0.0250s) 12/29/2019 8:34:00 PM Calculating Firing Cones (0.0080s) 12/29/2019 8:34:01 PM Wearing Ship Parts On Head (0.5434s) 12/29/2019 8:34:03 PM Fiddle With Inertial Dampers (2.5204s) 12/29/2019 8:34:03 PM Issuing Orders (0.0140s) 12/29/2019 8:34:03 PM Augmenting Infusers (0.0170s) 12/29/2019 8:34:03 PM Infusing (0.0290s) 12/29/2019 8:34:03 PM Post-Proton Surge (0.0090s) 12/29/2019 8:34:03 PM Calibrate Weapons Arrays (0.0302s) 12/29/2019 8:34:03 PM Stimulate Modulation (0.0210s) 12/29/2019 8:34:04 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/29/2019 8:34:05 PM Load Surrogates (1.2259s) 12/29/2019 8:34:05 PM Load Historical Documents (0.0080s) 12/29/2019 8:34:05 PM 7.8 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Ejecting Distant Planets (0.5s) Wearing Ship Parts On Head (0.5s) Fiddle With Inertial Dampers (2.5s) Load Surrogates (1.2s) 12/29/2019 8:34:05 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at ArcenGameController.Update () [0x00000] in :0 12/29/2019 8:34:09 PM Successfully opened host socket 12/29/2019 8:36:21 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/29/2019 8:36:21 PM Successfully opened host socket 12/29/2019 8:38:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/29/2019 8:38:00 PM Successfully opened host socket 12/29/2019 8:40:16 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/29/2019 8:43:21 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/29/2019 8:43:21 PM Boot up FleetOS (0.3192s) 12/29/2019 8:43:21 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/29/2019 8:43:21 PM Check System Logs For Rogue Intelligence (0.0480s) 12/29/2019 8:43:21 PM Game Version: 1.026 12/29/2019 8:43:21 PM Eject Trash Into Hyperspace (0.0991s) 12/29/2019 8:43:21 PM Expansions: The Spire Rises (Installed!) 12/29/2019 8:43:21 PM Check For Extra Modules (0.0180s) 12/29/2019 8:43:21 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/29/2019 8:43:21 PM Bring Cloaking Systems Online (0.0610s) 12/29/2019 8:43:21 PM Remembering Alamo (0.0160s) 12/29/2019 8:43:21 PM Generating Framerates (0.0080s) 12/29/2019 8:43:21 PM Recalculate Speed Of Light (0.0160s) 12/29/2019 8:43:21 PM Check Nearby Stellar Masses (0.0200s) 12/29/2019 8:43:21 PM No resolution change was required. 12/29/2019 8:43:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/29/2019 8:43:21 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/29/2019 8:43:21 PM Refresh Optical Lensing (0.0270s) 12/29/2019 8:43:21 PM Revise Fundamental Physical Laws (0.0190s) 12/29/2019 8:43:21 PM Boot Audio Comms (0.0130s) 12/29/2019 8:43:21 PM Establish Individual Audio Links (0.0170s) 12/29/2019 8:43:22 PM Prepare Explosions and Crackles (0.3823s) 12/29/2019 8:43:22 PM Optimize Comfort On Command Decks (0.1241s) 12/29/2019 8:43:22 PM Calculate Odds Of Success (0.0330s) 12/29/2019 8:43:22 PM Briefly Panic (0.1681s) 12/29/2019 8:43:22 PM Install Confidence Routines (0.2312s) 12/29/2019 8:43:23 PM Bring Commander Interface Online (0.1101s) 12/29/2019 8:43:23 PM Motivate All Crews (0.0320s) 12/29/2019 8:43:23 PM Externalizing Patterns (0.0160s) 12/29/2019 8:43:23 PM Disengaging Constants (0.0330s) 12/29/2019 8:43:23 PM Late Axionic Computations (0.0560s) 12/29/2019 8:43:23 PM Connecting to Fleet Command (0.0100s) 12/29/2019 8:43:23 PM Thinking Of Advice (0.0150s) 12/29/2019 8:43:23 PM Degaussing Advice (0.0212s) 12/29/2019 8:43:23 PM Naming All Known Planets (0.0120s) 12/29/2019 8:43:23 PM Remembering Speeds (0.0181s) 12/29/2019 8:43:23 PM Prioritizing Targets (0.0161s) 12/29/2019 8:43:23 PM Rebooting Sensor Arrays (0.0170s) 12/29/2019 8:43:23 PM Unloading Prismatic Grid (0.0170s) 12/29/2019 8:43:23 PM Thinking Of Objectives (0.0170s) 12/29/2019 8:43:23 PM Re-Aligning Objectives (0.0161s) 12/29/2019 8:43:23 PM Inhibiting Visual Scans (0.0190s) 12/29/2019 8:43:23 PM Synthesizing Vocals (0.0150s) 12/29/2019 8:43:23 PM Ventilating Scenarios (0.0172s) 12/29/2019 8:43:23 PM Decontaminating Targeting Systems (0.0170s) 12/29/2019 8:43:23 PM Ejecting Tactical Core (0.0172s) 12/29/2019 8:43:23 PM Calibrating Formations (0.0151s) 12/29/2019 8:43:23 PM Intercepting Galactic Maps (0.0181s) 12/29/2019 8:43:23 PM Sterilizing Test Chamber (0.0200s) 12/29/2019 8:43:23 PM Faction Diagnostics (0.0170s) 12/29/2019 8:43:23 PM Buffering Hackers (0.0200s) 12/29/2019 8:43:23 PM Inverting Death (0.0110s) 12/29/2019 8:43:23 PM Linear Field Variance (0.0752s) 12/29/2019 8:43:23 PM Charging Marks (0.0120s) 12/29/2019 8:43:23 PM Guarding The Posts (0.0190s) 12/29/2019 8:43:23 PM Range Manifolds (0.0130s) 12/29/2019 8:43:23 PM Purging ROFs (0.0170s) 12/29/2019 8:43:23 PM Manipulating Speeds (0.0181s) 12/29/2019 8:43:23 PM Detecting Projectiles (0.0160s) 12/29/2019 8:43:23 PM Grouping Flow Fields (0.0180s) 12/29/2019 8:43:23 PM Modulating Flow Field Groups (0.0200s) 12/29/2019 8:43:23 PM Designing Fleets (0.0230s) 12/29/2019 8:43:23 PM Thinking Of Technologies (0.0100s) 12/29/2019 8:43:23 PM Categorizing Starboard Sensors (0.0150s) 12/29/2019 8:43:23 PM Injecting Galactic Variables (0.0200s) 12/29/2019 8:43:23 PM Discharging Colored Ions (0.0300s) 12/29/2019 8:43:23 PM Replicating Ion Colors (0.0090s) 12/29/2019 8:43:24 PM Investigating Starfields (0.2282s) 12/29/2019 8:43:24 PM Destroying Distant Planets (0.5083s) 12/29/2019 8:43:24 PM Investigating Map Signatures (0.0150s) 12/29/2019 8:43:24 PM Collating Solar Systems (0.0140s) 12/29/2019 8:43:24 PM Categorizing All Planets (0.0140s) 12/29/2019 8:43:24 PM Organizing Commands (0.0260s) 12/29/2019 8:43:24 PM Calculating Firing Cones (0.0080s) 12/29/2019 8:43:25 PM Scrapping Extra Ship Parts (0.5305s) 12/29/2019 8:43:27 PM Upgrade Blast Capacity (2.5886s) 12/29/2019 8:43:27 PM Issuing Orders (0.0148s) 12/29/2019 8:43:27 PM Augmenting Infusers (0.0182s) 12/29/2019 8:43:27 PM Infusing (0.0271s) 12/29/2019 8:43:27 PM Post-Proton Surge (0.0090s) 12/29/2019 8:43:27 PM Calibrate Weapons Arrays (0.0290s) 12/29/2019 8:43:27 PM Stimulate Modulation (0.0220s) 12/29/2019 8:43:27 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/29/2019 8:43:28 PM Load Surrogates (1.0848s) 12/29/2019 8:43:28 PM Load Historical Documents (0.0070s) 12/29/2019 8:43:29 PM 7.7 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Destroying Distant Planets (0.5s) Scrapping Extra Ship Parts (0.5s) Upgrade Blast Capacity (2.6s) Load Surrogates (1.1s) 12/29/2019 8:43:29 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at ArcenGameController.Update () [0x00000] in :0 12/29/2019 8:45:10 PM Successfully opened host socket 12/29/2019 8:45:10 PM OnLoad: Detected 20 player ship(s) that are in the loose fleet (bad). Was able to correct 0 of those. shipsNotFixedNonPlanetary: 20 shipsNotFixedByType: WarHarvester x10 WarSieger x10 12/29/2019 8:45:17 PM Skipped log Achievement To Steam Kills: Warrior because we think it's already there. 12/29/2019 8:45:17 PM Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 12/29/2019 8:45:17 PM Skipped log Achievement To Steam Off to the Dire Graveyard because we think it's already there. 12/29/2019 8:48:33 PM Start Generate Partial Map with Realistic and seed 255082634 and planet count 80 and 18 factions 12/29/2019 8:48:33 PM World Created, Launching Server 12/29/2019 8:48:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/29/2019 9:10:16 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/29/2019 9:10:16 PM Boot up FleetOS (0.2782s) 12/29/2019 9:10:16 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/29/2019 9:10:16 PM Check System Logs For Rogue Intelligence (0.0470s) 12/29/2019 9:10:16 PM Game Version: 1.026 12/29/2019 9:10:16 PM Eject Trash Into Hyperspace (0.0771s) 12/29/2019 9:10:16 PM Expansions: The Spire Rises (Installed!) 12/29/2019 9:10:16 PM Check For Extra Modules (0.0150s) 12/29/2019 9:10:16 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/29/2019 9:10:16 PM Bring Cloaking Systems Online (0.1071s) 12/29/2019 9:10:16 PM Remembering Alamo (0.0160s) 12/29/2019 9:10:16 PM Generating Framerates (0.0090s) 12/29/2019 9:10:16 PM Recalculate Speed Of Light (0.0170s) 12/29/2019 9:10:16 PM Check Nearby Stellar Masses (0.0220s) 12/29/2019 9:10:16 PM No resolution change was required. 12/29/2019 9:10:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/29/2019 9:10:16 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/29/2019 9:10:16 PM Refresh Optical Lensing (0.0270s) 12/29/2019 9:10:16 PM Revise Fundamental Physical Laws (0.0210s) 12/29/2019 9:10:16 PM Boot Audio Comms (0.0120s) 12/29/2019 9:10:16 PM Establish Individual Audio Links (0.0170s) 12/29/2019 9:10:17 PM Prepare Explosions and Crackles (0.3823s) 12/29/2019 9:10:17 PM Optimize Comfort On Command Decks (0.0841s) 12/29/2019 9:10:17 PM Calculate Odds Of Success (0.0350s) 12/29/2019 9:10:17 PM Briefly Panic (0.1591s) 12/29/2019 9:10:17 PM Install Confidence Routines (0.2192s) 12/29/2019 9:10:17 PM Bring Commander Interface Online (0.0831s) 12/29/2019 9:10:17 PM Motivate All Crews (0.0320s) 12/29/2019 9:10:17 PM Externalizing Patterns (0.0150s) 12/29/2019 9:10:17 PM Disengaging Constants (0.0320s) 12/29/2019 9:10:17 PM Late Axionic Computations (0.0530s) 12/29/2019 9:10:17 PM Connecting to Fleet Command (0.0120s) 12/29/2019 9:10:17 PM Thinking Of Advice (0.0140s) 12/29/2019 9:10:17 PM Degaussing Advice (0.0211s) 12/29/2019 9:10:17 PM Naming All Known Planets (0.0130s) 12/29/2019 9:10:17 PM Remembering Speeds (0.0180s) 12/29/2019 9:10:17 PM Prioritizing Targets (0.0170s) 12/29/2019 9:10:17 PM Rebooting Sensor Arrays (0.0170s) 12/29/2019 9:10:17 PM Unloading Prismatic Grid (0.0160s) 12/29/2019 9:10:17 PM Thinking Of Objectives (0.0170s) 12/29/2019 9:10:18 PM Re-Aligning Objectives (0.0180s) 12/29/2019 9:10:18 PM Inhibiting Visual Scans (0.0181s) 12/29/2019 9:10:18 PM Synthesizing Vocals (0.0150s) 12/29/2019 9:10:18 PM Ventilating Scenarios (0.0171s) 12/29/2019 9:10:18 PM Decontaminating Targeting Systems (0.0171s) 12/29/2019 9:10:18 PM Ejecting Tactical Core (0.0170s) 12/29/2019 9:10:18 PM Calibrating Formations (0.0160s) 12/29/2019 9:10:18 PM Intercepting Galactic Maps (0.0176s) 12/29/2019 9:10:18 PM Sterilizing Test Chamber (0.0201s) 12/29/2019 9:10:18 PM Faction Diagnostics (0.0180s) 12/29/2019 9:10:18 PM Buffering Hackers (0.0190s) 12/29/2019 9:10:18 PM Inverting Death (0.0100s) 12/29/2019 9:10:18 PM Linear Field Variance (0.0761s) 12/29/2019 9:10:18 PM Charging Marks (0.0110s) 12/29/2019 9:10:18 PM Guarding The Posts (0.0190s) 12/29/2019 9:10:18 PM Range Manifolds (0.0140s) 12/29/2019 9:10:18 PM Purging ROFs (0.0170s) 12/29/2019 9:10:18 PM Manipulating Speeds (0.0180s) 12/29/2019 9:10:18 PM Detecting Projectiles (0.0160s) 12/29/2019 9:10:18 PM Grouping Flow Fields (0.0172s) 12/29/2019 9:10:18 PM Modulating Flow Field Groups (0.0210s) 12/29/2019 9:10:18 PM Designing Fleets (0.0210s) 12/29/2019 9:10:18 PM Thinking Of Technologies (0.0110s) 12/29/2019 9:10:18 PM Categorizing Starboard Sensors (0.0150s) 12/29/2019 9:10:18 PM Injecting Galactic Variables (0.0210s) 12/29/2019 9:10:18 PM Discharging Colored Ions (0.0300s) 12/29/2019 9:10:18 PM Replicating Ion Colors (0.0090s) 12/29/2019 9:10:18 PM Investigating Starfields (0.2272s) 12/29/2019 9:10:19 PM Scouring Distant Planets (0.5064s) 12/29/2019 9:10:19 PM Investigating Map Signatures (0.0140s) 12/29/2019 9:10:19 PM Collating Solar Systems (0.0140s) 12/29/2019 9:10:19 PM Categorizing All Planets (0.0140s) 12/29/2019 9:10:19 PM Organizing Commands (0.0260s) 12/29/2019 9:10:19 PM Calculating Firing Cones (0.0080s) 12/29/2019 9:10:19 PM Maliciously Weakening Ship Parts (0.5594s) 12/29/2019 9:10:22 PM Investigating Parabolic Thrust (2.5219s) 12/29/2019 9:10:22 PM Issuing Orders (0.0150s) 12/29/2019 9:10:22 PM Augmenting Infusers (0.0170s) 12/29/2019 9:10:22 PM Infusing (0.0281s) 12/29/2019 9:10:22 PM Post-Proton Surge (0.0090s) 12/29/2019 9:10:22 PM Calibrate Weapons Arrays (0.0291s) 12/29/2019 9:10:22 PM Stimulate Modulation (0.0220s) 12/29/2019 9:10:22 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/29/2019 9:10:23 PM Load Surrogates (1.1048s) 12/29/2019 9:10:23 PM Load Historical Documents (0.0080s) 12/29/2019 9:10:23 PM 7.6 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Scouring Distant Planets (0.5s) Maliciously Weakening Ship Parts (0.6s) Investigating Parabolic Thrust (2.5s) Load Surrogates (1.1s) 12/29/2019 9:10:23 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at ArcenGameController.Update () [0x00000] in :0 12/29/2019 9:10:52 PM Start Generate Partial Map with Realistic and seed 255082634 and planet count 80 and 18 factions 12/29/2019 9:10:52 PM World Created, Launching Server 12/29/2019 9:10:52 PM Successfully opened host socket 12/29/2019 9:10:58 PM Start Generate Partial Map with Realistic and seed 113618444 and planet count 80 and 18 factions 12/29/2019 9:10:58 PM Generate Partial Map Complete 12/29/2019 9:11:00 PM Start Generate FULL Map with Realistic and seed 113618444 and planet count 80 and 18 factions 12/29/2019 9:11:00 PM Generate FULL Map Complete 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3290 unitsSoFar: 47 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9951 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3346 unitsSoFar: 161 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9836 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3329 unitsSoFar: 109 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9888 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3336 unitsSoFar: 139 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9859 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3335 unitsSoFar: 115 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9883 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3346 unitsSoFar: 160 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9837 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3330 unitsSoFar: 111 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3349 unitsSoFar: 110 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3320 unitsSoFar: 80 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9917 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3352 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9885 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3326 unitsSoFar: 109 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9888 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3326 unitsSoFar: 109 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9888 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3332 unitsSoFar: 115 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9882 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3325 unitsSoFar: 109 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9888 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3330 unitsSoFar: 93 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9904 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3280 unitsSoFar: 41 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9957 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3349 unitsSoFar: 163 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9834 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3346 unitsSoFar: 151 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9846 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3348 unitsSoFar: 115 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9882 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3340 unitsSoFar: 115 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9882 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3350 unitsSoFar: 110 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3290 unitsSoFar: 47 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9951 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3340 unitsSoFar: 167 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9831 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3335 unitsSoFar: 111 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9886 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3346 unitsSoFar: 239 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9759 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3280 unitsSoFar: 41 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9957 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3346 unitsSoFar: 159 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9838 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3340 unitsSoFar: 167 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9831 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3350 unitsSoFar: 110 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3346 unitsSoFar: 239 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9759 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3280 unitsSoFar: 41 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9957 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3280 unitsSoFar: 41 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9957 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3330 unitsSoFar: 111 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3320 unitsSoFar: 47 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9950 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3300 unitsSoFar: 50 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9948 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3346 unitsSoFar: 239 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9759 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3300 unitsSoFar: 50 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9948 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3332 unitsSoFar: 98 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9899 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3316 unitsSoFar: 46 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9951 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3346 unitsSoFar: 239 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9759 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3332 unitsSoFar: 119 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9878 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3325 unitsSoFar: 109 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9888 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3334 unitsSoFar: 45 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9952 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3280 unitsSoFar: 41 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9957 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3348 unitsSoFar: 142 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9855 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3333 unitsSoFar: 109 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9888 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3240 unitsSoFar: 27 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9971 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3310 unitsSoFar: 38 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9959 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3320 unitsSoFar: 41 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9956 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3334 unitsSoFar: 45 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9952 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3300 unitsSoFar: 50 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9948 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3351 unitsSoFar: 110 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3332 unitsSoFar: 119 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9879 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3349 unitsSoFar: 110 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3300 unitsSoFar: 50 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9948 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3300 unitsSoFar: 50 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9948 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3321 unitsSoFar: 81 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9917 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3280 unitsSoFar: 41 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9957 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3326 unitsSoFar: 109 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9888 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3332 unitsSoFar: 119 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9878 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3340 unitsSoFar: 167 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9831 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3332 unitsSoFar: 119 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9879 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3331 unitsSoFar: 99 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9898 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3331 unitsSoFar: 109 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9888 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3346 unitsSoFar: 239 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9759 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3300 unitsSoFar: 50 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9948 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3332 unitsSoFar: 119 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9879 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 186 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9812 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3320 unitsSoFar: 83 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9915 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3330 unitsSoFar: 111 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3280 unitsSoFar: 41 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9957 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3292 unitsSoFar: 45 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9952 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3326 unitsSoFar: 109 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9888 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3320 unitsSoFar: 43 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9954 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3340 unitsSoFar: 115 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9882 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:12:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3351 unitsSoFar: 110 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3353 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 48 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9950 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 120 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9878 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 160 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9838 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3333 unitsSoFar: 111 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9886 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 162 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9835 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9886 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9886 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3357 unitsSoFar: 110 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 80 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9918 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3357 unitsSoFar: 148 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9849 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9886 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 120 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9878 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9886 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3316 unitsSoFar: 46 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9951 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3358 unitsSoFar: 146 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9852 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 120 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9878 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 128 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9869 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 240 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9758 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9886 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 48 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9949 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9886 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3352 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9885 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 120 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9877 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3334 unitsSoFar: 45 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9952 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 240 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9758 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3350 unitsSoFar: 35 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9962 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3346 unitsSoFar: 110 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 240 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9758 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 42 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9956 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 42 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9956 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 110 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3348 unitsSoFar: 150 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9847 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 42 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9955 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3300 unitsSoFar: 50 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9948 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3338 unitsSoFar: 115 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9882 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 42 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9956 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 120 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9878 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 28 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9970 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 120 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9877 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 240 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9758 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3300 unitsSoFar: 50 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9948 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3344 unitsSoFar: 46 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9951 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3358 unitsSoFar: 110 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 44 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9953 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3340 unitsSoFar: 32 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9965 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 84 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9914 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 42 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9956 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3312 unitsSoFar: 47 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9950 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3332 unitsSoFar: 109 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9888 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9886 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 42 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9956 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3320 unitsSoFar: 32 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9965 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3354 unitsSoFar: 92 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9905 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 42 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9956 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3358 unitsSoFar: 116 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9881 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3350 unitsSoFar: 80 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9917 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 120 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9878 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3342 unitsSoFar: 96 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9901 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3350 unitsSoFar: 110 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 120 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9878 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 42 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9956 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3347 unitsSoFar: 94 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9903 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 186 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9812 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 28 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9970 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 42 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9956 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 42 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9956 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9886 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3340 unitsSoFar: 95 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9902 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:13:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3345 unitsSoFar: 110 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3320 unitsSoFar: 36 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9961 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 240 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9758 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3338 unitsSoFar: 109 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9888 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 168 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9830 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3348 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9885 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 120 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9877 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9886 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 163 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9834 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3356 unitsSoFar: 110 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 186 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9812 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3352 unitsSoFar: 116 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9881 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9886 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3300 unitsSoFar: 50 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9948 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 160 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9838 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 160 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9837 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3356 unitsSoFar: 116 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9881 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 240 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9758 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9886 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 48 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9950 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9886 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9886 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3358 unitsSoFar: 46 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9951 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3346 unitsSoFar: 92 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9905 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 28 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9970 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3353 unitsSoFar: 110 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 120 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9878 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 35 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9962 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 54 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9943 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3355 unitsSoFar: 110 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9886 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 42 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9955 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3306 unitsSoFar: 45 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9952 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3356 unitsSoFar: 146 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9851 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3358 unitsSoFar: 46 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9951 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3336 unitsSoFar: 92 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9905 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 42 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9956 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3334 unitsSoFar: 115 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9882 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 120 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9878 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 42 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9956 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3336 unitsSoFar: 48 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9949 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3335 unitsSoFar: 115 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9883 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 84 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9914 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 53 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9944 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 84 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9914 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 42 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9956 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 53 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9944 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 112 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9886 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3332 unitsSoFar: 109 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9888 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3358 unitsSoFar: 46 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9951 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3324 unitsSoFar: 44 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9953 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3351 unitsSoFar: 96 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9901 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3348 unitsSoFar: 45 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9952 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3356 unitsSoFar: 146 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9851 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 73 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9924 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 167 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9830 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3354 unitsSoFar: 92 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9905 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3356 unitsSoFar: 110 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3336 unitsSoFar: 115 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9882 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3326 unitsSoFar: 63 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9934 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3338 unitsSoFar: 96 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9901 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 186 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9812 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3340 unitsSoFar: 96 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9901 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3350 unitsSoFar: 110 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9887 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3300 unitsSoFar: 50 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9948 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 42 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9956 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3360 unitsSoFar: 84 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9914 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3360 unitsSoFar: 42 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9955 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3361 12/29/2019 9:14:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3348 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3361 12/29/2019 9:15:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/29/2019 9:56:21 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/29/2019 9:56:21 PM Boot up FleetOS (0.2832s) 12/29/2019 9:56:21 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/29/2019 9:56:21 PM Check System Logs For Rogue Intelligence (0.0580s) 12/29/2019 9:56:21 PM Game Version: 1.026 12/29/2019 9:56:21 PM Eject Trash Into Hyperspace (0.0771s) 12/29/2019 9:56:21 PM Expansions: The Spire Rises (Installed!) 12/29/2019 9:56:21 PM Check For Extra Modules (0.0160s) 12/29/2019 9:56:21 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/29/2019 9:56:21 PM Bring Cloaking Systems Online (0.0871s) 12/29/2019 9:56:21 PM Remembering Alamo (0.0170s) 12/29/2019 9:56:21 PM Generating Framerates (0.0080s) 12/29/2019 9:56:21 PM Recalculate Speed Of Light (0.0170s) 12/29/2019 9:56:21 PM Check Nearby Stellar Masses (0.0190s) 12/29/2019 9:56:21 PM No resolution change was required. 12/29/2019 9:56:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/29/2019 9:56:21 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/29/2019 9:56:21 PM Refresh Optical Lensing (0.0260s) 12/29/2019 9:56:21 PM Revise Fundamental Physical Laws (0.0200s) 12/29/2019 9:56:21 PM Boot Audio Comms (0.0110s) 12/29/2019 9:56:21 PM Establish Individual Audio Links (0.0178s) 12/29/2019 9:56:22 PM Prepare Explosions and Crackles (0.3833s) 12/29/2019 9:56:22 PM Optimize Comfort On Command Decks (0.0901s) 12/29/2019 9:56:22 PM Calculate Odds Of Success (0.0320s) 12/29/2019 9:56:22 PM Briefly Panic (0.1561s) 12/29/2019 9:56:22 PM Install Confidence Routines (0.2051s) 12/29/2019 9:56:22 PM Bring Commander Interface Online (0.1123s) 12/29/2019 9:56:22 PM Motivate All Crews (0.0320s) 12/29/2019 9:56:22 PM Externalizing Patterns (0.0170s) 12/29/2019 9:56:23 PM Disengaging Constants (0.0270s) 12/29/2019 9:56:23 PM Late Axionic Computations (0.0590s) 12/29/2019 9:56:23 PM Connecting to Fleet Command (0.0100s) 12/29/2019 9:56:23 PM Thinking Of Advice (0.0640s) 12/29/2019 9:56:23 PM Degaussing Advice (0.0230s) 12/29/2019 9:56:23 PM Naming All Known Planets (0.0120s) 12/29/2019 9:56:23 PM Remembering Speeds (0.0140s) 12/29/2019 9:56:23 PM Prioritizing Targets (0.0160s) 12/29/2019 9:56:23 PM Rebooting Sensor Arrays (0.0170s) 12/29/2019 9:56:23 PM Unloading Prismatic Grid (0.0170s) 12/29/2019 9:56:23 PM Thinking Of Objectives (0.0170s) 12/29/2019 9:56:23 PM Re-Aligning Objectives (0.0170s) 12/29/2019 9:56:23 PM Inhibiting Visual Scans (0.0180s) 12/29/2019 9:56:23 PM Synthesizing Vocals (0.0161s) 12/29/2019 9:56:23 PM Ventilating Scenarios (0.0160s) 12/29/2019 9:56:23 PM Decontaminating Targeting Systems (0.0170s) 12/29/2019 9:56:23 PM Ejecting Tactical Core (0.0170s) 12/29/2019 9:56:23 PM Calibrating Formations (0.0160s) 12/29/2019 9:56:23 PM Intercepting Galactic Maps (0.0170s) 12/29/2019 9:56:23 PM Sterilizing Test Chamber (0.0200s) 12/29/2019 9:56:23 PM Faction Diagnostics (0.0180s) 12/29/2019 9:56:23 PM Buffering Hackers (0.0180s) 12/29/2019 9:56:23 PM Inverting Death (0.0110s) 12/29/2019 9:56:23 PM Linear Field Variance (0.0712s) 12/29/2019 9:56:23 PM Charging Marks (0.0090s) 12/29/2019 9:56:23 PM Guarding The Posts (0.0181s) 12/29/2019 9:56:23 PM Range Manifolds (0.0150s) 12/29/2019 9:56:23 PM Purging ROFs (0.0161s) 12/29/2019 9:56:23 PM Manipulating Speeds (0.0191s) 12/29/2019 9:56:23 PM Detecting Projectiles (0.0150s) 12/29/2019 9:56:23 PM Grouping Flow Fields (0.0171s) 12/29/2019 9:56:23 PM Modulating Flow Field Groups (0.0211s) 12/29/2019 9:56:23 PM Designing Fleets (0.0230s) 12/29/2019 9:56:23 PM Thinking Of Technologies (0.0100s) 12/29/2019 9:56:23 PM Categorizing Starboard Sensors (0.0150s) 12/29/2019 9:56:23 PM Injecting Galactic Variables (0.0202s) 12/29/2019 9:56:23 PM Discharging Colored Ions (0.0361s) 12/29/2019 9:56:23 PM Replicating Ion Colors (0.0100s) 12/29/2019 9:56:24 PM Investigating Starfields (0.2262s) 12/29/2019 9:56:24 PM Resizing Distant Planets (0.5044s) 12/29/2019 9:56:24 PM Investigating Map Signatures (0.0160s) 12/29/2019 9:56:24 PM Collating Solar Systems (0.0130s) 12/29/2019 9:56:24 PM Categorizing All Planets (0.0150s) 12/29/2019 9:56:24 PM Organizing Commands (0.0250s) 12/29/2019 9:56:24 PM Calculating Firing Cones (0.0080s) 12/29/2019 9:56:25 PM Declaring Ship Part Sovereignty (0.5254s) 12/29/2019 9:56:27 PM Scan For Internal Dissent (2.6182s) 12/29/2019 9:56:27 PM Issuing Orders (0.0151s) 12/29/2019 9:56:27 PM Augmenting Infusers (0.0181s) 12/29/2019 9:56:27 PM Infusing (0.0281s) 12/29/2019 9:56:27 PM Post-Proton Surge (0.0080s) 12/29/2019 9:56:27 PM Calibrate Weapons Arrays (0.0301s) 12/29/2019 9:56:27 PM Stimulate Modulation (0.0230s) 12/29/2019 9:56:27 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/29/2019 9:56:29 PM Load Surrogates (1.1520s) 12/29/2019 9:56:29 PM Load Historical Documents (0.0110s) 12/29/2019 9:56:29 PM 7.7 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Resizing Distant Planets (0.5s) Declaring Ship Part Sovereignty (0.5s) Scan For Internal Dissent (2.6s) Load Surrogates (1.2s) 12/29/2019 9:56:29 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at ArcenGameController.Update () [0x00000] in :0 12/29/2019 10:06:54 PM Start Generate Partial Map with Realistic and seed 113618444 and planet count 80 and 18 factions 12/29/2019 10:06:54 PM World Created, Launching Server 12/29/2019 10:06:55 PM Successfully opened host socket 12/29/2019 10:10:03 PM Start Generate Partial Map with Realistic and seed 278414775 and planet count 80 and 18 factions 12/29/2019 10:10:03 PM Generate Partial Map Complete 12/29/2019 10:10:06 PM Start Generate FULL Map with Realistic and seed 278414775 and planet count 80 and 18 factions 12/29/2019 10:10:06 PM Generate FULL Map Complete 12/29/2019 10:10:39 PM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/29/2019 10:15:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/29/2019 10:16:20 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/29/2019 10:16:20 PM Boot up FleetOS (0.3252s) 12/29/2019 10:16:21 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/29/2019 10:16:21 PM Check System Logs For Rogue Intelligence (0.0580s) 12/29/2019 10:16:21 PM Game Version: 1.026 12/29/2019 10:16:21 PM Eject Trash Into Hyperspace (0.0781s) 12/29/2019 10:16:21 PM Expansions: The Spire Rises (Installed!) 12/29/2019 10:16:21 PM Check For Extra Modules (0.0170s) 12/29/2019 10:16:21 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/29/2019 10:16:21 PM Bring Cloaking Systems Online (0.1011s) 12/29/2019 10:16:21 PM Remembering Alamo (0.0180s) 12/29/2019 10:16:21 PM Generating Framerates (0.0090s) 12/29/2019 10:16:21 PM Recalculate Speed Of Light (0.0170s) 12/29/2019 10:16:21 PM Check Nearby Stellar Masses (0.0220s) 12/29/2019 10:16:21 PM No resolution change was required. 12/29/2019 10:16:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/29/2019 10:16:21 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/29/2019 10:16:21 PM Refresh Optical Lensing (0.0260s) 12/29/2019 10:16:21 PM Revise Fundamental Physical Laws (0.0210s) 12/29/2019 10:16:21 PM Boot Audio Comms (0.0130s) 12/29/2019 10:16:21 PM Establish Individual Audio Links (0.0170s) 12/29/2019 10:16:21 PM Prepare Explosions and Crackles (0.3853s) 12/29/2019 10:16:21 PM Optimize Comfort On Command Decks (0.1371s) 12/29/2019 10:16:21 PM Calculate Odds Of Success (0.0310s) 12/29/2019 10:16:22 PM Briefly Panic (0.1641s) 12/29/2019 10:16:22 PM Install Confidence Routines (0.2292s) 12/29/2019 10:16:22 PM Bring Commander Interface Online (0.1244s) 12/29/2019 10:16:22 PM Motivate All Crews (0.0330s) 12/29/2019 10:16:22 PM Externalizing Patterns (0.0150s) 12/29/2019 10:16:22 PM Disengaging Constants (0.0360s) 12/29/2019 10:16:22 PM Late Axionic Computations (0.0520s) 12/29/2019 10:16:22 PM Connecting to Fleet Command (0.0110s) 12/29/2019 10:16:22 PM Thinking Of Advice (0.0150s) 12/29/2019 10:16:22 PM Degaussing Advice (0.0210s) 12/29/2019 10:16:22 PM Naming All Known Planets (0.0120s) 12/29/2019 10:16:22 PM Remembering Speeds (0.0181s) 12/29/2019 10:16:22 PM Prioritizing Targets (0.0160s) 12/29/2019 10:16:22 PM Rebooting Sensor Arrays (0.0180s) 12/29/2019 10:16:22 PM Unloading Prismatic Grid (0.0150s) 12/29/2019 10:16:22 PM Thinking Of Objectives (0.0171s) 12/29/2019 10:16:22 PM Re-Aligning Objectives (0.0171s) 12/29/2019 10:16:22 PM Inhibiting Visual Scans (0.0190s) 12/29/2019 10:16:22 PM Synthesizing Vocals (0.0152s) 12/29/2019 10:16:22 PM Ventilating Scenarios (0.0160s) 12/29/2019 10:16:22 PM Decontaminating Targeting Systems (0.0171s) 12/29/2019 10:16:22 PM Ejecting Tactical Core (0.0170s) 12/29/2019 10:16:22 PM Calibrating Formations (0.0160s) 12/29/2019 10:16:22 PM Intercepting Galactic Maps (0.0172s) 12/29/2019 10:16:22 PM Sterilizing Test Chamber (0.0200s) 12/29/2019 10:16:22 PM Faction Diagnostics (0.0180s) 12/29/2019 10:16:22 PM Buffering Hackers (0.0191s) 12/29/2019 10:16:22 PM Inverting Death (0.0100s) 12/29/2019 10:16:22 PM Linear Field Variance (0.0770s) 12/29/2019 10:16:22 PM Charging Marks (0.0100s) 12/29/2019 10:16:23 PM Guarding The Posts (0.0190s) 12/29/2019 10:16:23 PM Range Manifolds (0.0140s) 12/29/2019 10:16:23 PM Purging ROFs (0.0160s) 12/29/2019 10:16:23 PM Manipulating Speeds (0.0180s) 12/29/2019 10:16:23 PM Detecting Projectiles (0.0160s) 12/29/2019 10:16:23 PM Grouping Flow Fields (0.0180s) 12/29/2019 10:16:23 PM Modulating Flow Field Groups (0.0200s) 12/29/2019 10:16:23 PM Designing Fleets (0.0230s) 12/29/2019 10:16:23 PM Thinking Of Technologies (0.0100s) 12/29/2019 10:16:23 PM Categorizing Starboard Sensors (0.0150s) 12/29/2019 10:16:23 PM Injecting Galactic Variables (0.0210s) 12/29/2019 10:16:23 PM Discharging Colored Ions (0.0290s) 12/29/2019 10:16:23 PM Replicating Ion Colors (0.0090s) 12/29/2019 10:16:23 PM Investigating Starfields (0.2202s) 12/29/2019 10:16:23 PM Dissolving Distant Planets (0.4973s) 12/29/2019 10:16:23 PM Investigating Map Signatures (0.0150s) 12/29/2019 10:16:23 PM Collating Solar Systems (0.0130s) 12/29/2019 10:16:23 PM Categorizing All Planets (0.0140s) 12/29/2019 10:16:24 PM Organizing Commands (0.0270s) 12/29/2019 10:16:24 PM Calculating Firing Cones (0.0080s) 12/29/2019 10:16:24 PM Maliciously Weakening Ship Parts (0.5455s) 12/29/2019 10:16:27 PM Ensure Engines Can Take It (2.4850s) 12/29/2019 10:16:27 PM Issuing Orders (0.0150s) 12/29/2019 10:16:27 PM Augmenting Infusers (0.0170s) 12/29/2019 10:16:27 PM Infusing (0.0281s) 12/29/2019 10:16:27 PM Post-Proton Surge (0.0090s) 12/29/2019 10:16:27 PM Calibrate Weapons Arrays (0.0321s) 12/29/2019 10:16:27 PM Stimulate Modulation (0.0220s) 12/29/2019 10:16:27 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/29/2019 10:16:28 PM Load Surrogates (1.1962s) 12/29/2019 10:16:28 PM Load Historical Documents (0.0080s) 12/29/2019 10:16:28 PM 7.8 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Dissolving Distant Planets (0.5s) Maliciously Weakening Ship Parts (0.5s) Ensure Engines Can Take It (2.5s) Load Surrogates (1.2s) 12/29/2019 10:16:28 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at ArcenGameController.Update () [0x00000] in :0 12/29/2019 10:16:30 PM Start Generate Partial Map with Realistic and seed 278414775 and planet count 80 and 18 factions 12/29/2019 10:16:30 PM World Created, Launching Server 12/29/2019 10:16:30 PM Successfully opened host socket 12/29/2019 10:16:32 PM Start Generate Partial Map with Realistic and seed 945194763 and planet count 80 and 18 factions 12/29/2019 10:16:32 PM Generate Partial Map Complete 12/29/2019 10:17:32 PM Start Generate Partial Map with Realistic and seed 945194763 and planet count 80 and 18 factions 12/29/2019 10:17:32 PM Generate Partial Map Complete 12/29/2019 10:17:35 PM Start Generate Partial Map with Realistic and seed 945194763 and planet count 80 and 18 factions 12/29/2019 10:17:35 PM Generate Partial Map Complete 12/29/2019 10:17:36 PM Start Generate FULL Map with Realistic and seed 945194763 and planet count 80 and 18 factions 12/29/2019 10:17:36 PM Generate FULL Map Complete 12/29/2019 10:17:55 PM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/29/2019 10:32:00 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3420 unitsSoFar: 6 spentOnGuardians: 3420 originalBuyableTypesCount: 1 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:00 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3480 unitsSoFar: 4 spentOnGuardians: 3480 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:00 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3120 unitsSoFar: 4 spentOnGuardians: 3120 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:00 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3560 unitsSoFar: 6 spentOnGuardians: 3560 originalBuyableTypesCount: 2 overallAttemptCount: 9991 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:00 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3375 unitsSoFar: 5 spentOnGuardians: 3375 originalBuyableTypesCount: 1 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:00 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3180 unitsSoFar: 4 spentOnGuardians: 3180 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:00 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3420 unitsSoFar: 6 spentOnGuardians: 3420 originalBuyableTypesCount: 2 overallAttemptCount: 9991 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:00 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3510 unitsSoFar: 4 spentOnGuardians: 3510 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:00 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3120 unitsSoFar: 4 spentOnGuardians: 3120 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:00 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3560 unitsSoFar: 6 spentOnGuardians: 3560 originalBuyableTypesCount: 2 overallAttemptCount: 9991 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:00 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3600 unitsSoFar: 4 spentOnGuardians: 3600 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:00 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3570 unitsSoFar: 5 spentOnGuardians: 3570 originalBuyableTypesCount: 2 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:00 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3180 unitsSoFar: 4 spentOnGuardians: 3180 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:00 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3600 unitsSoFar: 48 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9949 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:00 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3450 unitsSoFar: 5 spentOnGuardians: 3450 originalBuyableTypesCount: 1 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:00 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3612 unitsSoFar: 170 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9827 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:00 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3605 unitsSoFar: 103 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9895 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3210 unitsSoFar: 4 spentOnGuardians: 3210 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3596 unitsSoFar: 124 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9874 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3170 unitsSoFar: 4 spentOnGuardians: 3170 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3300 unitsSoFar: 4 spentOnGuardians: 3300 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3560 unitsSoFar: 4 spentOnGuardians: 3560 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3450 unitsSoFar: 5 spentOnGuardians: 3450 originalBuyableTypesCount: 2 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3585 unitsSoFar: 5 spentOnGuardians: 3585 originalBuyableTypesCount: 2 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3375 unitsSoFar: 5 spentOnGuardians: 3375 originalBuyableTypesCount: 1 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3180 unitsSoFar: 4 spentOnGuardians: 3180 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3610 unitsSoFar: 38 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9959 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3450 unitsSoFar: 5 spentOnGuardians: 3450 originalBuyableTypesCount: 1 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3200 unitsSoFar: 5 spentOnGuardians: 3200 originalBuyableTypesCount: 1 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3180 unitsSoFar: 4 spentOnGuardians: 3180 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3300 unitsSoFar: 4 spentOnGuardians: 3300 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3480 unitsSoFar: 4 spentOnGuardians: 3480 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3600 unitsSoFar: 4 spentOnGuardians: 3600 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3480 unitsSoFar: 4 spentOnGuardians: 3480 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3450 unitsSoFar: 5 spentOnGuardians: 3450 originalBuyableTypesCount: 1 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3150 unitsSoFar: 3 spentOnGuardians: 3150 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3075 unitsSoFar: 4 spentOnGuardians: 3075 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3300 unitsSoFar: 4 spentOnGuardians: 3300 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3600 unitsSoFar: 120 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9878 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2970 unitsSoFar: 4 spentOnGuardians: 2970 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3588 unitsSoFar: 138 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9860 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3590 unitsSoFar: 124 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9873 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3390 unitsSoFar: 4 spentOnGuardians: 3390 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3130 unitsSoFar: 5 spentOnGuardians: 3130 originalBuyableTypesCount: 2 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3420 unitsSoFar: 6 spentOnGuardians: 3420 originalBuyableTypesCount: 1 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3420 unitsSoFar: 6 spentOnGuardians: 3420 originalBuyableTypesCount: 1 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3480 unitsSoFar: 4 spentOnGuardians: 3480 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3605 unitsSoFar: 106 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9891 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3560 unitsSoFar: 6 spentOnGuardians: 3560 originalBuyableTypesCount: 2 overallAttemptCount: 9991 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3480 unitsSoFar: 4 spentOnGuardians: 3480 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3180 unitsSoFar: 4 spentOnGuardians: 3180 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3450 unitsSoFar: 5 spentOnGuardians: 3450 originalBuyableTypesCount: 1 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3075 unitsSoFar: 4 spentOnGuardians: 3075 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3060 unitsSoFar: 3 spentOnGuardians: 3060 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3090 unitsSoFar: 4 spentOnGuardians: 3090 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3200 unitsSoFar: 5 spentOnGuardians: 3200 originalBuyableTypesCount: 2 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3596 unitsSoFar: 124 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9874 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3612 unitsSoFar: 49 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9948 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3120 unitsSoFar: 4 spentOnGuardians: 3120 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3180 unitsSoFar: 4 spentOnGuardians: 3180 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3390 unitsSoFar: 4 spentOnGuardians: 3390 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2730 unitsSoFar: 3 spentOnGuardians: 2730 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3560 unitsSoFar: 4 spentOnGuardians: 3560 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3180 unitsSoFar: 4 spentOnGuardians: 3180 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3420 unitsSoFar: 6 spentOnGuardians: 3420 originalBuyableTypesCount: 1 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3610 unitsSoFar: 5 spentOnGuardians: 3610 originalBuyableTypesCount: 2 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3130 unitsSoFar: 5 spentOnGuardians: 3130 originalBuyableTypesCount: 2 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3415 unitsSoFar: 7 spentOnGuardians: 3415 originalBuyableTypesCount: 2 overallAttemptCount: 9990 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3420 unitsSoFar: 6 spentOnGuardians: 3420 originalBuyableTypesCount: 1 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3550 unitsSoFar: 35 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9962 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2950 unitsSoFar: 3 spentOnGuardians: 2950 originalBuyableTypesCount: 2 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3560 unitsSoFar: 6 spentOnGuardians: 3560 originalBuyableTypesCount: 2 overallAttemptCount: 9991 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3300 unitsSoFar: 4 spentOnGuardians: 3300 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3060 unitsSoFar: 5 spentOnGuardians: 3060 originalBuyableTypesCount: 2 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3075 unitsSoFar: 4 spentOnGuardians: 3075 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3593 unitsSoFar: 59 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9938 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2880 unitsSoFar: 3 spentOnGuardians: 2880 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3613 12/29/2019 10:32:01 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3185 unitsSoFar: 4 spentOnGuardians: 3185 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3613 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3060 unitsSoFar: 5 spentOnGuardians: 3060 originalBuyableTypesCount: 2 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2610 unitsSoFar: 3 spentOnGuardians: 2610 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3015 unitsSoFar: 4 spentOnGuardians: 3015 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2850 unitsSoFar: 5 spentOnGuardians: 2850 originalBuyableTypesCount: 1 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2430 unitsSoFar: 3 spentOnGuardians: 2430 originalBuyableTypesCount: 2 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2760 unitsSoFar: 4 spentOnGuardians: 2760 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2560 unitsSoFar: 4 spentOnGuardians: 2560 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2610 unitsSoFar: 3 spentOnGuardians: 2610 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2730 unitsSoFar: 3 spentOnGuardians: 2730 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3060 unitsSoFar: 5 spentOnGuardians: 3060 originalBuyableTypesCount: 2 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2610 unitsSoFar: 3 spentOnGuardians: 2610 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2650 unitsSoFar: 3 spentOnGuardians: 2650 originalBuyableTypesCount: 2 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2700 unitsSoFar: 3 spentOnGuardians: 2700 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3040 unitsSoFar: 76 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9922 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2595 unitsSoFar: 3 spentOnGuardians: 2595 originalBuyableTypesCount: 2 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3068 unitsSoFar: 118 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9880 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3053 unitsSoFar: 91 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9906 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2610 unitsSoFar: 3 spentOnGuardians: 2610 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3069 unitsSoFar: 99 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9899 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2730 unitsSoFar: 3 spentOnGuardians: 2730 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2470 unitsSoFar: 3 spentOnGuardians: 2470 originalBuyableTypesCount: 2 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2730 unitsSoFar: 3 spentOnGuardians: 2730 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2970 unitsSoFar: 4 spentOnGuardians: 2970 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2730 unitsSoFar: 3 spentOnGuardians: 2730 originalBuyableTypesCount: 2 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2610 unitsSoFar: 3 spentOnGuardians: 2610 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2970 unitsSoFar: 4 spentOnGuardians: 2970 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3040 unitsSoFar: 32 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9965 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2760 unitsSoFar: 4 spentOnGuardians: 2760 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2850 unitsSoFar: 5 spentOnGuardians: 2850 originalBuyableTypesCount: 1 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2700 unitsSoFar: 3 spentOnGuardians: 2700 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2850 unitsSoFar: 5 spentOnGuardians: 2850 originalBuyableTypesCount: 1 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2690 unitsSoFar: 3 spentOnGuardians: 2690 originalBuyableTypesCount: 2 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2385 unitsSoFar: 3 spentOnGuardians: 2385 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2600 unitsSoFar: 3 spentOnGuardians: 2600 originalBuyableTypesCount: 2 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2970 unitsSoFar: 4 spentOnGuardians: 2970 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2970 unitsSoFar: 3 spentOnGuardians: 2970 originalBuyableTypesCount: 2 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2700 unitsSoFar: 3 spentOnGuardians: 2700 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2520 unitsSoFar: 3 spentOnGuardians: 2520 originalBuyableTypesCount: 2 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2700 unitsSoFar: 3 spentOnGuardians: 2700 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3052 unitsSoFar: 113 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9884 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3050 unitsSoFar: 87 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9910 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2610 unitsSoFar: 3 spentOnGuardians: 2610 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2560 unitsSoFar: 4 spentOnGuardians: 2560 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2560 unitsSoFar: 4 spentOnGuardians: 2560 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2560 unitsSoFar: 4 spentOnGuardians: 2560 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2730 unitsSoFar: 3 spentOnGuardians: 2730 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3052 unitsSoFar: 109 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9889 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2560 unitsSoFar: 4 spentOnGuardians: 2560 originalBuyableTypesCount: 2 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2730 unitsSoFar: 3 spentOnGuardians: 2730 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2385 unitsSoFar: 3 spentOnGuardians: 2385 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2730 unitsSoFar: 3 spentOnGuardians: 2730 originalBuyableTypesCount: 2 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2340 unitsSoFar: 3 spentOnGuardians: 2340 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2560 unitsSoFar: 4 spentOnGuardians: 2560 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3068 unitsSoFar: 102 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9895 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3040 unitsSoFar: 31 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9966 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2610 unitsSoFar: 3 spentOnGuardians: 2610 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2760 unitsSoFar: 4 spentOnGuardians: 2760 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2340 unitsSoFar: 3 spentOnGuardians: 2340 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2610 unitsSoFar: 3 spentOnGuardians: 2610 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2610 unitsSoFar: 3 spentOnGuardians: 2610 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2700 unitsSoFar: 4 spentOnGuardians: 2700 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2580 unitsSoFar: 3 spentOnGuardians: 2580 originalBuyableTypesCount: 2 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2700 unitsSoFar: 4 spentOnGuardians: 2700 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2850 unitsSoFar: 5 spentOnGuardians: 2850 originalBuyableTypesCount: 1 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2730 unitsSoFar: 3 spentOnGuardians: 2730 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3060 unitsSoFar: 5 spentOnGuardians: 3060 originalBuyableTypesCount: 2 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3060 unitsSoFar: 33 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9964 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2910 unitsSoFar: 3 spentOnGuardians: 2910 originalBuyableTypesCount: 2 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 3060 unitsSoFar: 5 spentOnGuardians: 3060 originalBuyableTypesCount: 2 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2600 unitsSoFar: 3 spentOnGuardians: 2600 originalBuyableTypesCount: 2 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2560 unitsSoFar: 4 spentOnGuardians: 2560 originalBuyableTypesCount: 1 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 3040 unitsSoFar: 38 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9960 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2970 unitsSoFar: 3 spentOnGuardians: 2970 originalBuyableTypesCount: 2 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 3075 12/29/2019 10:33:23 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2730 unitsSoFar: 6 spentOnGuardians: 2730 originalBuyableTypesCount: 1 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 3075 12/29/2019 10:34:35 PM No resolution change was required. 12/29/2019 10:34:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/29/2019 10:34:35 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/29/2019 10:35:28 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 795 unitsSoFar: 1 spentOnGuardians: 795 originalBuyableTypesCount: 2 overallAttemptCount: 9996 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 899 12/29/2019 10:35:38 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 690 unitsSoFar: 1 spentOnGuardians: 690 originalBuyableTypesCount: 2 overallAttemptCount: 9996 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 899 12/29/2019 10:35:48 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2070 unitsSoFar: 3 spentOnGuardians: 2070 originalBuyableTypesCount: 1 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2698 12/29/2019 10:35:48 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 690 unitsSoFar: 1 spentOnGuardians: 690 originalBuyableTypesCount: 2 overallAttemptCount: 9996 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 899 12/29/2019 10:35:58 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 690 unitsSoFar: 1 spentOnGuardians: 690 originalBuyableTypesCount: 1 overallAttemptCount: 9997 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 899 12/29/2019 10:36:03 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 17 spentSoFar: 0 unitsSoFar: 0 spentOnGuardians: 0 originalBuyableTypesCount: 17 overallAttemptCount: 9982 tooExpensiveAttemptsLeft: 4983 MaxToSpend: 625 12/29/2019 10:36:03 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 570 unitsSoFar: 1 spentOnGuardians: 570 originalBuyableTypesCount: 2 overallAttemptCount: 9996 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 937 12/29/2019 10:36:03 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 3 spentSoFar: 870 unitsSoFar: 1 spentOnGuardians: 870 originalBuyableTypesCount: 3 overallAttemptCount: 9995 tooExpensiveAttemptsLeft: 4997 MaxToSpend: 937 12/29/2019 10:36:03 PM Skipped log Achievement To Steam Research Grant because we think it's already there. 12/29/2019 10:36:03 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2490 unitsSoFar: 3 spentOnGuardians: 2490 originalBuyableTypesCount: 2 overallAttemptCount: 9994 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2698 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8550 unitsSoFar: 15 spentOnGuardians: 8550 originalBuyableTypesCount: 1 overallAttemptCount: 9983 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 7990 unitsSoFar: 9 spentOnGuardians: 7990 originalBuyableTypesCount: 2 overallAttemptCount: 9988 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8450 unitsSoFar: 10 spentOnGuardians: 8450 originalBuyableTypesCount: 2 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8110 unitsSoFar: 13 spentOnGuardians: 8110 originalBuyableTypesCount: 2 overallAttemptCount: 9984 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 7830 unitsSoFar: 9 spentOnGuardians: 7830 originalBuyableTypesCount: 1 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8640 unitsSoFar: 11 spentOnGuardians: 8640 originalBuyableTypesCount: 2 overallAttemptCount: 9986 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8610 unitsSoFar: 14 spentOnGuardians: 8610 originalBuyableTypesCount: 2 overallAttemptCount: 9983 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8450 unitsSoFar: 10 spentOnGuardians: 8450 originalBuyableTypesCount: 2 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8100 unitsSoFar: 12 spentOnGuardians: 8100 originalBuyableTypesCount: 1 overallAttemptCount: 9986 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8550 unitsSoFar: 15 spentOnGuardians: 8550 originalBuyableTypesCount: 1 overallAttemptCount: 9983 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8450 unitsSoFar: 10 spentOnGuardians: 8450 originalBuyableTypesCount: 2 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8030 unitsSoFar: 9 spentOnGuardians: 8030 originalBuyableTypesCount: 2 overallAttemptCount: 9988 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8100 unitsSoFar: 9 spentOnGuardians: 8100 originalBuyableTypesCount: 1 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8640 unitsSoFar: 118 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9879 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8280 unitsSoFar: 12 spentOnGuardians: 8280 originalBuyableTypesCount: 1 overallAttemptCount: 9986 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8622 unitsSoFar: 166 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9831 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8190 unitsSoFar: 9 spentOnGuardians: 8190 originalBuyableTypesCount: 2 overallAttemptCount: 9988 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8642 unitsSoFar: 298 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9700 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8190 unitsSoFar: 9 spentOnGuardians: 8190 originalBuyableTypesCount: 1 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8190 unitsSoFar: 9 spentOnGuardians: 8190 originalBuyableTypesCount: 1 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8190 unitsSoFar: 9 spentOnGuardians: 8190 originalBuyableTypesCount: 1 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8280 unitsSoFar: 12 spentOnGuardians: 8280 originalBuyableTypesCount: 1 overallAttemptCount: 9986 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8580 unitsSoFar: 11 spentOnGuardians: 8580 originalBuyableTypesCount: 1 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8100 unitsSoFar: 12 spentOnGuardians: 8100 originalBuyableTypesCount: 1 overallAttemptCount: 9986 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8280 unitsSoFar: 12 spentOnGuardians: 8280 originalBuyableTypesCount: 1 overallAttemptCount: 9986 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8640 unitsSoFar: 72 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9926 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 7950 unitsSoFar: 10 spentOnGuardians: 7950 originalBuyableTypesCount: 1 overallAttemptCount: 9988 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8550 unitsSoFar: 15 spentOnGuardians: 8550 originalBuyableTypesCount: 1 overallAttemptCount: 9983 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8010 unitsSoFar: 11 spentOnGuardians: 8010 originalBuyableTypesCount: 2 overallAttemptCount: 9986 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8190 unitsSoFar: 9 spentOnGuardians: 8190 originalBuyableTypesCount: 1 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 7830 unitsSoFar: 9 spentOnGuardians: 7830 originalBuyableTypesCount: 1 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8280 unitsSoFar: 12 spentOnGuardians: 8280 originalBuyableTypesCount: 1 overallAttemptCount: 9986 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8060 unitsSoFar: 10 spentOnGuardians: 8060 originalBuyableTypesCount: 2 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8100 unitsSoFar: 9 spentOnGuardians: 8100 originalBuyableTypesCount: 1 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8400 unitsSoFar: 8 spentOnGuardians: 8400 originalBuyableTypesCount: 1 overallAttemptCount: 9990 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8160 unitsSoFar: 10 spentOnGuardians: 8160 originalBuyableTypesCount: 2 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8100 unitsSoFar: 12 spentOnGuardians: 8100 originalBuyableTypesCount: 1 overallAttemptCount: 9986 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8640 unitsSoFar: 288 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9710 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8115 unitsSoFar: 11 spentOnGuardians: 8115 originalBuyableTypesCount: 2 overallAttemptCount: 9986 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8638 unitsSoFar: 416 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9581 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8625 unitsSoFar: 250 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9747 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8190 unitsSoFar: 11 spentOnGuardians: 8190 originalBuyableTypesCount: 2 overallAttemptCount: 9986 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8400 unitsSoFar: 14 spentOnGuardians: 8400 originalBuyableTypesCount: 2 overallAttemptCount: 9983 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8550 unitsSoFar: 15 spentOnGuardians: 8550 originalBuyableTypesCount: 1 overallAttemptCount: 9983 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8610 unitsSoFar: 14 spentOnGuardians: 8610 originalBuyableTypesCount: 2 overallAttemptCount: 9983 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8450 unitsSoFar: 10 spentOnGuardians: 8450 originalBuyableTypesCount: 2 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8624 unitsSoFar: 308 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9690 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8470 unitsSoFar: 14 spentOnGuardians: 8470 originalBuyableTypesCount: 2 overallAttemptCount: 9983 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8190 unitsSoFar: 9 spentOnGuardians: 8190 originalBuyableTypesCount: 1 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8580 unitsSoFar: 10 spentOnGuardians: 8580 originalBuyableTypesCount: 2 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8100 unitsSoFar: 9 spentOnGuardians: 8100 originalBuyableTypesCount: 1 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8280 unitsSoFar: 12 spentOnGuardians: 8280 originalBuyableTypesCount: 1 overallAttemptCount: 9986 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8580 unitsSoFar: 9 spentOnGuardians: 8580 originalBuyableTypesCount: 2 overallAttemptCount: 9988 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 7990 unitsSoFar: 9 spentOnGuardians: 7990 originalBuyableTypesCount: 2 overallAttemptCount: 9988 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8540 unitsSoFar: 14 spentOnGuardians: 8540 originalBuyableTypesCount: 2 overallAttemptCount: 9983 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8618 unitsSoFar: 278 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9720 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8640 unitsSoFar: 108 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8190 unitsSoFar: 9 spentOnGuardians: 8190 originalBuyableTypesCount: 1 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8220 unitsSoFar: 11 spentOnGuardians: 8220 originalBuyableTypesCount: 2 overallAttemptCount: 9986 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8580 unitsSoFar: 11 spentOnGuardians: 8580 originalBuyableTypesCount: 1 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8340 unitsSoFar: 10 spentOnGuardians: 8340 originalBuyableTypesCount: 2 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8395 unitsSoFar: 10 spentOnGuardians: 8395 originalBuyableTypesCount: 2 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8580 unitsSoFar: 11 spentOnGuardians: 8580 originalBuyableTypesCount: 1 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8190 unitsSoFar: 13 spentOnGuardians: 8190 originalBuyableTypesCount: 2 overallAttemptCount: 9984 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8520 unitsSoFar: 10 spentOnGuardians: 8520 originalBuyableTypesCount: 2 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8550 unitsSoFar: 15 spentOnGuardians: 8550 originalBuyableTypesCount: 1 overallAttemptCount: 9983 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8645 unitsSoFar: 13 spentOnGuardians: 8645 originalBuyableTypesCount: 2 overallAttemptCount: 9984 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8540 unitsSoFar: 14 spentOnGuardians: 8540 originalBuyableTypesCount: 2 overallAttemptCount: 9983 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8600 unitsSoFar: 90 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9907 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8160 unitsSoFar: 8 spentOnGuardians: 8160 originalBuyableTypesCount: 1 overallAttemptCount: 9990 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8400 unitsSoFar: 14 spentOnGuardians: 8400 originalBuyableTypesCount: 2 overallAttemptCount: 9983 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8205 unitsSoFar: 11 spentOnGuardians: 8205 originalBuyableTypesCount: 2 overallAttemptCount: 9986 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 8610 unitsSoFar: 14 spentOnGuardians: 8610 originalBuyableTypesCount: 2 overallAttemptCount: 9983 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 8648 12/29/2019 10:42:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8618 unitsSoFar: 278 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9720 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8400 unitsSoFar: 8 spentOnGuardians: 8400 originalBuyableTypesCount: 1 overallAttemptCount: 9990 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:42:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 8645 unitsSoFar: 19 spentOnGuardians: 8645 originalBuyableTypesCount: 1 overallAttemptCount: 9979 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 8648 12/29/2019 10:48:15 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/29/2019 10:48:52 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/29/2019 10:48:52 PM Boot up FleetOS (0.2702s) 12/29/2019 10:48:52 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/29/2019 10:48:52 PM Check System Logs For Rogue Intelligence (0.0520s) 12/29/2019 10:48:52 PM Game Version: 1.026 12/29/2019 10:48:52 PM Eject Trash Into Hyperspace (0.0760s) 12/29/2019 10:48:52 PM Expansions: The Spire Rises (Installed!) 12/29/2019 10:48:52 PM Check For Extra Modules (0.0150s) 12/29/2019 10:48:52 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/29/2019 10:48:52 PM Bring Cloaking Systems Online (0.1041s) 12/29/2019 10:48:52 PM Remembering Alamo (0.0170s) 12/29/2019 10:48:52 PM Generating Framerates (0.0100s) 12/29/2019 10:48:52 PM Recalculate Speed Of Light (0.0180s) 12/29/2019 10:48:52 PM Check Nearby Stellar Masses (0.0210s) 12/29/2019 10:48:52 PM No resolution change was required. 12/29/2019 10:48:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/29/2019 10:48:52 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/29/2019 10:48:52 PM Refresh Optical Lensing (0.0260s) 12/29/2019 10:48:52 PM Revise Fundamental Physical Laws (0.0200s) 12/29/2019 10:48:52 PM Boot Audio Comms (0.0130s) 12/29/2019 10:48:52 PM Establish Individual Audio Links (0.0173s) 12/29/2019 10:48:53 PM Prepare Explosions and Crackles (0.3813s) 12/29/2019 10:48:53 PM Optimize Comfort On Command Decks (0.1191s) 12/29/2019 10:48:53 PM Calculate Odds Of Success (0.0330s) 12/29/2019 10:48:53 PM Briefly Panic (0.1641s) 12/29/2019 10:48:53 PM Install Confidence Routines (0.2412s) 12/29/2019 10:48:53 PM Bring Commander Interface Online (0.1391s) 12/29/2019 10:48:54 PM Motivate All Crews (0.0942s) 12/29/2019 10:48:54 PM Externalizing Patterns (0.0416s) 12/29/2019 10:48:54 PM Disengaging Constants (0.0320s) 12/29/2019 10:48:54 PM Late Axionic Computations (0.0981s) 12/29/2019 10:48:54 PM Connecting to Fleet Command (0.0110s) 12/29/2019 10:48:54 PM Thinking Of Advice (0.0450s) 12/29/2019 10:48:54 PM Degaussing Advice (0.0370s) 12/29/2019 10:48:54 PM Naming All Known Planets (0.0140s) 12/29/2019 10:48:54 PM Remembering Speeds (0.0140s) 12/29/2019 10:48:54 PM Prioritizing Targets (0.0150s) 12/29/2019 10:48:54 PM Rebooting Sensor Arrays (0.0170s) 12/29/2019 10:48:54 PM Unloading Prismatic Grid (0.0170s) 12/29/2019 10:48:54 PM Thinking Of Objectives (0.0160s) 12/29/2019 10:48:54 PM Re-Aligning Objectives (0.0170s) 12/29/2019 10:48:54 PM Inhibiting Visual Scans (0.0190s) 12/29/2019 10:48:54 PM Synthesizing Vocals (0.0150s) 12/29/2019 10:48:54 PM Ventilating Scenarios (0.0170s) 12/29/2019 10:48:54 PM Decontaminating Targeting Systems (0.0170s) 12/29/2019 10:48:54 PM Ejecting Tactical Core (0.0170s) 12/29/2019 10:48:54 PM Calibrating Formations (0.0160s) 12/29/2019 10:48:54 PM Intercepting Galactic Maps (0.0170s) 12/29/2019 10:48:54 PM Sterilizing Test Chamber (0.0190s) 12/29/2019 10:48:54 PM Faction Diagnostics (0.0190s) 12/29/2019 10:48:54 PM Buffering Hackers (0.0180s) 12/29/2019 10:48:54 PM Inverting Death (0.0110s) 12/29/2019 10:48:54 PM Linear Field Variance (0.0791s) 12/29/2019 10:48:54 PM Charging Marks (0.0120s) 12/29/2019 10:48:54 PM Guarding The Posts (0.0180s) 12/29/2019 10:48:54 PM Range Manifolds (0.0150s) 12/29/2019 10:48:54 PM Purging ROFs (0.0160s) 12/29/2019 10:48:54 PM Manipulating Speeds (0.0179s) 12/29/2019 10:48:54 PM Detecting Projectiles (0.0150s) 12/29/2019 10:48:54 PM Grouping Flow Fields (0.0174s) 12/29/2019 10:48:54 PM Modulating Flow Field Groups (0.0210s) 12/29/2019 10:48:54 PM Designing Fleets (0.0220s) 12/29/2019 10:48:54 PM Thinking Of Technologies (0.0110s) 12/29/2019 10:48:54 PM Categorizing Starboard Sensors (0.0150s) 12/29/2019 10:48:54 PM Injecting Galactic Variables (0.0198s) 12/29/2019 10:48:54 PM Discharging Colored Ions (0.0310s) 12/29/2019 10:48:54 PM Replicating Ion Colors (0.0160s) 12/29/2019 10:48:55 PM Investigating Starfields (0.2672s) 12/29/2019 10:48:55 PM Screening Distant Planets (0.5264s) 12/29/2019 10:48:55 PM Investigating Map Signatures (0.0160s) 12/29/2019 10:48:55 PM Collating Solar Systems (0.0140s) 12/29/2019 10:48:55 PM Categorizing All Planets (0.0130s) 12/29/2019 10:48:55 PM Organizing Commands (0.0270s) 12/29/2019 10:48:55 PM Calculating Firing Cones (0.0090s) 12/29/2019 10:48:56 PM Fumbling With Ship Parts (0.5684s) 12/29/2019 10:48:59 PM Resynchronize Auxiliary Primaries (2.7828s) 12/29/2019 10:48:59 PM Issuing Orders (0.0150s) 12/29/2019 10:48:59 PM Augmenting Infusers (0.0180s) 12/29/2019 10:48:59 PM Infusing (0.0300s) 12/29/2019 10:48:59 PM Post-Proton Surge (0.0110s) 12/29/2019 10:48:59 PM Calibrate Weapons Arrays (0.0360s) 12/29/2019 10:48:59 PM Stimulate Modulation (0.0240s) 12/29/2019 10:48:59 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/29/2019 10:49:00 PM Load Surrogates (1.2489s) 12/29/2019 10:49:00 PM Load Historical Documents (0.0080s) 12/29/2019 10:49:00 PM 8.3 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Investigating Starfields (0.3s) Screening Distant Planets (0.5s) Fumbling With Ship Parts (0.6s) Resynchronize Auxiliary Primaries (2.8s) Load Surrogates (1.2s) 12/29/2019 10:49:00 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at ArcenGameController.Update () [0x00000] in :0 12/29/2019 10:55:00 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/29/2019 10:55:00 PM Boot up FleetOS (0.3162s) 12/29/2019 10:55:00 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/29/2019 10:55:00 PM Check System Logs For Rogue Intelligence (0.0540s) 12/29/2019 10:55:00 PM Game Version: 1.026 12/29/2019 10:55:00 PM Eject Trash Into Hyperspace (0.0761s) 12/29/2019 10:55:00 PM Expansions: The Spire Rises (Installed!) 12/29/2019 10:55:00 PM Check For Extra Modules (0.0150s) 12/29/2019 10:55:00 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/29/2019 10:55:00 PM Bring Cloaking Systems Online (0.0891s) 12/29/2019 10:55:01 PM Remembering Alamo (0.0160s) 12/29/2019 10:55:01 PM Generating Framerates (0.0090s) 12/29/2019 10:55:01 PM Recalculate Speed Of Light (0.0180s) 12/29/2019 10:55:01 PM Check Nearby Stellar Masses (0.0210s) 12/29/2019 10:55:01 PM No resolution change was required. 12/29/2019 10:55:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/29/2019 10:55:01 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/29/2019 10:55:01 PM Refresh Optical Lensing (0.0290s) 12/29/2019 10:55:01 PM Revise Fundamental Physical Laws (0.0210s) 12/29/2019 10:55:01 PM Boot Audio Comms (0.0130s) 12/29/2019 10:55:01 PM Establish Individual Audio Links (0.0170s) 12/29/2019 10:55:01 PM Prepare Explosions and Crackles (0.3823s) 12/29/2019 10:55:01 PM Optimize Comfort On Command Decks (0.1101s) 12/29/2019 10:55:01 PM Calculate Odds Of Success (0.0340s) 12/29/2019 10:55:01 PM Briefly Panic (0.1771s) 12/29/2019 10:55:02 PM Install Confidence Routines (0.2192s) 12/29/2019 10:55:02 PM Bring Commander Interface Online (0.0831s) 12/29/2019 10:55:02 PM Motivate All Crews (0.0320s) 12/29/2019 10:55:02 PM Externalizing Patterns (0.0160s) 12/29/2019 10:55:02 PM Disengaging Constants (0.0320s) 12/29/2019 10:55:02 PM Late Axionic Computations (0.0530s) 12/29/2019 10:55:02 PM Connecting to Fleet Command (0.0110s) 12/29/2019 10:55:02 PM Thinking Of Advice (0.0160s) 12/29/2019 10:55:02 PM Degaussing Advice (0.0210s) 12/29/2019 10:55:02 PM Naming All Known Planets (0.0120s) 12/29/2019 10:55:02 PM Remembering Speeds (0.0180s) 12/29/2019 10:55:02 PM Prioritizing Targets (0.0160s) 12/29/2019 10:55:02 PM Rebooting Sensor Arrays (0.0170s) 12/29/2019 10:55:02 PM Unloading Prismatic Grid (0.0160s) 12/29/2019 10:55:02 PM Thinking Of Objectives (0.0170s) 12/29/2019 10:55:02 PM Re-Aligning Objectives (0.0180s) 12/29/2019 10:55:02 PM Inhibiting Visual Scans (0.0190s) 12/29/2019 10:55:02 PM Synthesizing Vocals (0.0150s) 12/29/2019 10:55:02 PM Ventilating Scenarios (0.0160s) 12/29/2019 10:55:02 PM Decontaminating Targeting Systems (0.0170s) 12/29/2019 10:55:02 PM Ejecting Tactical Core (0.0180s) 12/29/2019 10:55:02 PM Calibrating Formations (0.0160s) 12/29/2019 10:55:02 PM Intercepting Galactic Maps (0.0170s) 12/29/2019 10:55:02 PM Sterilizing Test Chamber (0.0200s) 12/29/2019 10:55:02 PM Faction Diagnostics (0.0190s) 12/29/2019 10:55:02 PM Buffering Hackers (0.0180s) 12/29/2019 10:55:02 PM Inverting Death (0.0110s) 12/29/2019 10:55:02 PM Linear Field Variance (0.0760s) 12/29/2019 10:55:02 PM Charging Marks (0.0120s) 12/29/2019 10:55:02 PM Guarding The Posts (0.0180s) 12/29/2019 10:55:02 PM Range Manifolds (0.0150s) 12/29/2019 10:55:02 PM Purging ROFs (0.0160s) 12/29/2019 10:55:02 PM Manipulating Speeds (0.0170s) 12/29/2019 10:55:02 PM Detecting Projectiles (0.0160s) 12/29/2019 10:55:02 PM Grouping Flow Fields (0.0170s) 12/29/2019 10:55:02 PM Modulating Flow Field Groups (0.0210s) 12/29/2019 10:55:02 PM Designing Fleets (0.0230s) 12/29/2019 10:55:02 PM Thinking Of Technologies (0.0110s) 12/29/2019 10:55:02 PM Categorizing Starboard Sensors (0.0150s) 12/29/2019 10:55:02 PM Injecting Galactic Variables (0.0200s) 12/29/2019 10:55:02 PM Discharging Colored Ions (0.0310s) 12/29/2019 10:55:02 PM Replicating Ion Colors (0.0100s) 12/29/2019 10:55:03 PM Investigating Starfields (0.2272s) 12/29/2019 10:55:03 PM Rejecting Distant Planets (0.4813s) 12/29/2019 10:55:03 PM Investigating Map Signatures (0.0150s) 12/29/2019 10:55:03 PM Collating Solar Systems (0.0140s) 12/29/2019 10:55:03 PM Categorizing All Planets (0.0140s) 12/29/2019 10:55:03 PM Organizing Commands (0.0260s) 12/29/2019 10:55:03 PM Calculating Firing Cones (0.0080s) 12/29/2019 10:55:04 PM Ruining Perfectly Good Ship Parts (0.5484s) 12/29/2019 10:55:06 PM Investigating Proton Farm (2.4985s) 12/29/2019 10:55:06 PM Issuing Orders (0.0150s) 12/29/2019 10:55:06 PM Augmenting Infusers (0.0180s) 12/29/2019 10:55:06 PM Infusing (0.0271s) 12/29/2019 10:55:06 PM Post-Proton Surge (0.0090s) 12/29/2019 10:55:06 PM Calibrate Weapons Arrays (0.0301s) 12/29/2019 10:55:06 PM Stimulate Modulation (0.0220s) 12/29/2019 10:55:06 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/29/2019 10:55:07 PM Load Surrogates (1.0878s) 12/29/2019 10:55:07 PM Load Historical Documents (0.0070s) 12/29/2019 10:55:08 PM 7.6 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Rejecting Distant Planets (0.5s) Ruining Perfectly Good Ship Parts (0.5s) Investigating Proton Farm (2.5s) Load Surrogates (1.1s) 12/29/2019 10:55:08 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at ArcenGameController.Update () [0x00000] in :0 12/29/2019 10:55:12 PM Successfully opened host socket 12/29/2019 10:59:17 PM Skipped log Achievement To Steam Teach a Man to Fish... because we think it's already there. 12/29/2019 11:06:08 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/29/2019 11:19:34 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/29/2019 11:19:34 PM Boot up FleetOS (0.2822s) 12/29/2019 11:19:34 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/29/2019 11:19:35 PM Check System Logs For Rogue Intelligence (0.0630s) 12/29/2019 11:19:35 PM Game Version: 1.026 12/29/2019 11:19:35 PM Eject Trash Into Hyperspace (0.0781s) 12/29/2019 11:19:35 PM Expansions: The Spire Rises (Installed!) 12/29/2019 11:19:35 PM Check For Extra Modules (0.0160s) 12/29/2019 11:19:35 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/29/2019 11:19:35 PM Bring Cloaking Systems Online (0.1031s) 12/29/2019 11:19:35 PM Remembering Alamo (0.0160s) 12/29/2019 11:19:35 PM Generating Framerates (0.0090s) 12/29/2019 11:19:35 PM Recalculate Speed Of Light (0.0180s) 12/29/2019 11:19:35 PM Check Nearby Stellar Masses (0.0220s) 12/29/2019 11:19:35 PM No resolution change was required. 12/29/2019 11:19:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/29/2019 11:19:35 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/29/2019 11:19:35 PM Refresh Optical Lensing (0.0280s) 12/29/2019 11:19:35 PM Revise Fundamental Physical Laws (0.0200s) 12/29/2019 11:19:35 PM Boot Audio Comms (0.0130s) 12/29/2019 11:19:35 PM Establish Individual Audio Links (0.0170s) 12/29/2019 11:19:35 PM Prepare Explosions and Crackles (0.3803s) 12/29/2019 11:19:35 PM Optimize Comfort On Command Decks (0.0871s) 12/29/2019 11:19:35 PM Calculate Odds Of Success (0.0330s) 12/29/2019 11:19:36 PM Briefly Panic (0.1601s) 12/29/2019 11:19:36 PM Install Confidence Routines (0.2212s) 12/29/2019 11:19:36 PM Bring Commander Interface Online (0.1051s) 12/29/2019 11:19:36 PM Motivate All Crews (0.0330s) 12/29/2019 11:19:36 PM Externalizing Patterns (0.0160s) 12/29/2019 11:19:36 PM Disengaging Constants (0.0320s) 12/29/2019 11:19:36 PM Late Axionic Computations (0.0540s) 12/29/2019 11:19:36 PM Connecting to Fleet Command (0.0120s) 12/29/2019 11:19:36 PM Thinking Of Advice (0.0140s) 12/29/2019 11:19:36 PM Degaussing Advice (0.0220s) 12/29/2019 11:19:36 PM Naming All Known Planets (0.0120s) 12/29/2019 11:19:36 PM Remembering Speeds (0.0170s) 12/29/2019 11:19:36 PM Prioritizing Targets (0.0160s) 12/29/2019 11:19:36 PM Rebooting Sensor Arrays (0.0171s) 12/29/2019 11:19:36 PM Unloading Prismatic Grid (0.0160s) 12/29/2019 11:19:36 PM Thinking Of Objectives (0.0171s) 12/29/2019 11:19:36 PM Re-Aligning Objectives (0.0171s) 12/29/2019 11:19:36 PM Inhibiting Visual Scans (0.0191s) 12/29/2019 11:19:36 PM Synthesizing Vocals (0.0150s) 12/29/2019 11:19:36 PM Ventilating Scenarios (0.0170s) 12/29/2019 11:19:36 PM Decontaminating Targeting Systems (0.0160s) 12/29/2019 11:19:36 PM Ejecting Tactical Core (0.0172s) 12/29/2019 11:19:36 PM Calibrating Formations (0.0160s) 12/29/2019 11:19:36 PM Intercepting Galactic Maps (0.0180s) 12/29/2019 11:19:36 PM Sterilizing Test Chamber (0.0191s) 12/29/2019 11:19:36 PM Faction Diagnostics (0.0180s) 12/29/2019 11:19:36 PM Buffering Hackers (0.0190s) 12/29/2019 11:19:36 PM Inverting Death (0.0110s) 12/29/2019 11:19:36 PM Linear Field Variance (0.0761s) 12/29/2019 11:19:36 PM Charging Marks (0.0110s) 12/29/2019 11:19:36 PM Guarding The Posts (0.0180s) 12/29/2019 11:19:36 PM Range Manifolds (0.0150s) 12/29/2019 11:19:36 PM Purging ROFs (0.0152s) 12/29/2019 11:19:36 PM Manipulating Speeds (0.0180s) 12/29/2019 11:19:36 PM Detecting Projectiles (0.0161s) 12/29/2019 11:19:37 PM Grouping Flow Fields (0.0180s) 12/29/2019 11:19:37 PM Modulating Flow Field Groups (0.0211s) 12/29/2019 11:19:37 PM Designing Fleets (0.0219s) 12/29/2019 11:19:37 PM Thinking Of Technologies (0.0110s) 12/29/2019 11:19:37 PM Categorizing Starboard Sensors (0.0150s) 12/29/2019 11:19:37 PM Injecting Galactic Variables (0.0202s) 12/29/2019 11:19:37 PM Discharging Colored Ions (0.0321s) 12/29/2019 11:19:37 PM Replicating Ion Colors (0.0090s) 12/29/2019 11:19:37 PM Investigating Starfields (0.2350s) 12/29/2019 11:19:37 PM Mopping Up Distant Planets (0.4971s) 12/29/2019 11:19:37 PM Investigating Map Signatures (0.0140s) 12/29/2019 11:19:37 PM Collating Solar Systems (0.0140s) 12/29/2019 11:19:37 PM Categorizing All Planets (0.0140s) 12/29/2019 11:19:37 PM Organizing Commands (0.0260s) 12/29/2019 11:19:37 PM Calculating Firing Cones (0.0080s) 12/29/2019 11:19:38 PM Discontinue Your Favorite Ship Parts (0.5614s) 12/29/2019 11:19:40 PM Computing Last Digit of PI (2.4953s) 12/29/2019 11:19:41 PM Issuing Orders (0.0151s) 12/29/2019 11:19:41 PM Augmenting Infusers (0.0160s) 12/29/2019 11:19:41 PM Infusing (0.0290s) 12/29/2019 11:19:41 PM Post-Proton Surge (0.0080s) 12/29/2019 11:19:41 PM Calibrate Weapons Arrays (0.0371s) 12/29/2019 11:19:41 PM Stimulate Modulation (0.0220s) 12/29/2019 11:19:41 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/29/2019 11:19:42 PM Load Surrogates (1.0928s) 12/29/2019 11:19:42 PM Load Historical Documents (0.0080s) 12/29/2019 11:19:42 PM 7.6 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Mopping Up Distant Planets (0.5s) Discontinue Your Favorite Ship Parts (0.6s) Computing Last Digit of PI (2.5s) Load Surrogates (1.1s) 12/29/2019 11:19:42 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at ArcenGameController.Update () [0x00000] in :0 12/29/2019 11:19:46 PM Successfully opened host socket 12/29/2019 11:21:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/29/2019 11:52:58 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/29/2019 11:52:59 PM Boot up FleetOS (0.7154s) 12/29/2019 11:52:59 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/29/2019 11:52:59 PM Check System Logs For Rogue Intelligence (0.0891s) 12/29/2019 11:53:00 PM Game Version: 1.026 12/29/2019 11:53:00 PM Eject Trash Into Hyperspace (0.9380s) 12/29/2019 11:53:00 PM Expansions: The Spire Rises (Installed!) 12/29/2019 11:53:00 PM Check For Extra Modules (0.0321s) 12/29/2019 11:53:00 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/29/2019 11:53:00 PM Bring Cloaking Systems Online (0.0759s) 12/29/2019 11:53:00 PM Remembering Alamo (0.0741s) 12/29/2019 11:53:00 PM Generating Framerates (0.0410s) 12/29/2019 11:53:00 PM Recalculate Speed Of Light (0.1708s) 12/29/2019 11:53:00 PM Check Nearby Stellar Masses (0.0453s) 12/29/2019 11:53:00 PM No resolution change was required. 12/29/2019 11:53:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/29/2019 11:53:00 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/29/2019 11:53:00 PM Refresh Optical Lensing (0.0300s) 12/29/2019 11:53:01 PM Revise Fundamental Physical Laws (0.4638s) 12/29/2019 11:53:01 PM Boot Audio Comms (0.0661s) 12/29/2019 11:53:01 PM Establish Individual Audio Links (0.0601s) 12/29/2019 11:53:01 PM Prepare Explosions and Crackles (0.5446s) 12/29/2019 11:53:02 PM Optimize Comfort On Command Decks (0.7328s) 12/29/2019 11:53:02 PM Calculate Odds Of Success (0.0791s) 12/29/2019 11:53:05 PM Briefly Panic (3.0698s) 12/29/2019 11:53:05 PM Install Confidence Routines (0.2934s) 12/29/2019 11:53:06 PM Bring Commander Interface Online (0.4086s) 12/29/2019 11:53:06 PM Motivate All Crews (0.0774s) 12/29/2019 11:53:06 PM Externalizing Patterns (0.0589s) 12/29/2019 11:53:06 PM Disengaging Constants (0.5414s) 12/29/2019 11:53:07 PM Late Axionic Computations (0.5003s) 12/29/2019 11:53:07 PM Connecting to Fleet Command (0.0591s) 12/29/2019 11:53:07 PM Thinking Of Advice (0.0452s) 12/29/2019 11:53:07 PM Degaussing Advice (0.3602s) 12/29/2019 11:53:07 PM Naming All Known Planets (0.0342s) 12/29/2019 11:53:08 PM Remembering Speeds (0.0443s) 12/29/2019 11:53:08 PM Prioritizing Targets (0.0431s) 12/29/2019 11:53:08 PM Rebooting Sensor Arrays (0.0460s) 12/29/2019 11:53:08 PM Unloading Prismatic Grid (0.0510s) 12/29/2019 11:53:08 PM Thinking Of Objectives (0.0200s) 12/29/2019 11:53:08 PM Re-Aligning Objectives (0.0440s) 12/29/2019 11:53:08 PM Inhibiting Visual Scans (0.0893s) 12/29/2019 11:53:08 PM Synthesizing Vocals (0.0271s) 12/29/2019 11:53:08 PM Ventilating Scenarios (0.0130s) 12/29/2019 11:53:08 PM Decontaminating Targeting Systems (0.0398s) 12/29/2019 11:53:08 PM Ejecting Tactical Core (0.0253s) 12/29/2019 11:53:08 PM Calibrating Formations (0.0130s) 12/29/2019 11:53:08 PM Intercepting Galactic Maps (0.1967s) 12/29/2019 11:53:08 PM Sterilizing Test Chamber (0.0570s) 12/29/2019 11:53:08 PM Faction Diagnostics (0.0819s) 12/29/2019 11:53:08 PM Buffering Hackers (0.0976s) 12/29/2019 11:53:08 PM Inverting Death (0.0535s) 12/29/2019 11:53:09 PM Linear Field Variance (0.1325s) 12/29/2019 11:53:09 PM Charging Marks (0.0351s) 12/29/2019 11:53:09 PM Guarding The Posts (0.0330s) 12/29/2019 11:53:09 PM Range Manifolds (0.0250s) 12/29/2019 11:53:09 PM Purging ROFs (0.0400s) 12/29/2019 11:53:09 PM Manipulating Speeds (0.0481s) 12/29/2019 11:53:09 PM Detecting Projectiles (0.0290s) 12/29/2019 11:53:09 PM Grouping Flow Fields (0.0571s) 12/29/2019 11:53:09 PM Modulating Flow Field Groups (0.0998s) 12/29/2019 11:53:09 PM Designing Fleets (0.2429s) 12/29/2019 11:53:09 PM Thinking Of Technologies (0.0441s) 12/29/2019 11:53:09 PM Categorizing Starboard Sensors (0.0201s) 12/29/2019 11:53:09 PM Injecting Galactic Variables (0.0610s) 12/29/2019 11:53:09 PM Discharging Colored Ions (0.0600s) 12/29/2019 11:53:09 PM Replicating Ion Colors (0.0220s) 12/29/2019 11:53:11 PM Investigating Starfields (2.0179s) 12/29/2019 11:53:17 PM Verifying Distant Planets (5.6616s) 12/29/2019 11:53:17 PM Investigating Map Signatures (0.1235s) 12/29/2019 11:53:17 PM Collating Solar Systems (0.0310s) 12/29/2019 11:53:17 PM Categorizing All Planets (0.0110s) 12/29/2019 11:53:17 PM Organizing Commands (0.1058s) 12/29/2019 11:53:17 PM Calculating Firing Cones (0.0110s) 12/29/2019 11:53:23 PM Holding Ship Parts For Comfort (5.8318s) 12/29/2019 11:53:38 PM Investigate Tachyons (14.3463s) 12/29/2019 11:53:38 PM Issuing Orders (0.0160s) 12/29/2019 11:53:38 PM Augmenting Infusers (0.0210s) 12/29/2019 11:53:38 PM Infusing (0.1791s) 12/29/2019 11:53:38 PM Post-Proton Surge (0.0110s) 12/29/2019 11:53:38 PM Calibrate Weapons Arrays (0.0380s) 12/29/2019 11:53:38 PM Stimulate Modulation (0.0220s) 12/29/2019 11:53:38 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/29/2019 11:53:40 PM Load Surrogates (1.8468s) 12/29/2019 11:53:40 PM Load Historical Documents (0.0100s) 12/29/2019 11:53:40 PM 41.8 seconds total load time. Boot up FleetOS (0.7s) Eject Trash Into Hyperspace (0.9s) Revise Fundamental Physical Laws (0.5s) Prepare Explosions and Crackles (0.5s) Optimize Comfort On Command Decks (0.7s) Briefly Panic (3.1s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.5s) Late Axionic Computations (0.5s) Degaussing Advice (0.4s) Investigating Starfields (2.0s) Verifying Distant Planets (5.7s) Holding Ship Parts For Comfort (5.8s) Investigate Tachyons (14.3s) Load Surrogates (1.8s) 12/29/2019 11:53:40 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at ArcenGameController.Update () [0x00000] in :0 12/29/2019 11:53:45 PM Start Generate Partial Map with Realistic and seed 945194763 and planet count 80 and 18 factions 12/29/2019 11:53:45 PM World Created, Launching Server 12/29/2019 11:53:46 PM Successfully opened host socket 12/29/2019 11:53:47 PM Start Generate FULL Map with Realistic and seed 945194763 and planet count 80 and 18 factions 12/29/2019 11:53:48 PM Generate FULL Map Complete 12/29/2019 11:55:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/29/2019 11:57:39 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/29/2019 11:57:40 PM Boot up FleetOS (0.2902s) 12/29/2019 11:57:40 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/29/2019 11:57:40 PM Check System Logs For Rogue Intelligence (0.0580s) 12/29/2019 11:57:40 PM Game Version: 1.026 12/29/2019 11:57:40 PM Eject Trash Into Hyperspace (0.1521s) 12/29/2019 11:57:40 PM Expansions: The Spire Rises (Installed!) 12/29/2019 11:57:40 PM Check For Extra Modules (0.0160s) 12/29/2019 11:57:40 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/29/2019 11:57:40 PM Bring Cloaking Systems Online (0.1223s) 12/29/2019 11:57:40 PM Remembering Alamo (0.0160s) 12/29/2019 11:57:40 PM Generating Framerates (0.0090s) 12/29/2019 11:57:40 PM Recalculate Speed Of Light (0.0180s) 12/29/2019 11:57:40 PM Check Nearby Stellar Masses (0.0210s) 12/29/2019 11:57:40 PM No resolution change was required. 12/29/2019 11:57:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/29/2019 11:57:40 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/29/2019 11:57:40 PM Refresh Optical Lensing (0.0280s) 12/29/2019 11:57:40 PM Revise Fundamental Physical Laws (0.0200s) 12/29/2019 11:57:40 PM Boot Audio Comms (0.0130s) 12/29/2019 11:57:40 PM Establish Individual Audio Links (0.0180s) 12/29/2019 11:57:40 PM Prepare Explosions and Crackles (0.3833s) 12/29/2019 11:57:40 PM Optimize Comfort On Command Decks (0.0881s) 12/29/2019 11:57:41 PM Calculate Odds Of Success (0.0360s) 12/29/2019 11:57:41 PM Briefly Panic (0.1641s) 12/29/2019 11:57:41 PM Install Confidence Routines (0.2211s) 12/29/2019 11:57:41 PM Bring Commander Interface Online (0.0871s) 12/29/2019 11:57:41 PM Motivate All Crews (0.0310s) 12/29/2019 11:57:41 PM Externalizing Patterns (0.0160s) 12/29/2019 11:57:41 PM Disengaging Constants (0.0320s) 12/29/2019 11:57:41 PM Late Axionic Computations (0.0570s) 12/29/2019 11:57:41 PM Connecting to Fleet Command (0.0140s) 12/29/2019 11:57:41 PM Thinking Of Advice (0.0140s) 12/29/2019 11:57:41 PM Degaussing Advice (0.0200s) 12/29/2019 11:57:41 PM Naming All Known Planets (0.0130s) 12/29/2019 11:57:41 PM Remembering Speeds (0.0170s) 12/29/2019 11:57:41 PM Prioritizing Targets (0.0160s) 12/29/2019 11:57:41 PM Rebooting Sensor Arrays (0.0181s) 12/29/2019 11:57:41 PM Unloading Prismatic Grid (0.0160s) 12/29/2019 11:57:41 PM Thinking Of Objectives (0.0171s) 12/29/2019 11:57:41 PM Re-Aligning Objectives (0.0171s) 12/29/2019 11:57:41 PM Inhibiting Visual Scans (0.0191s) 12/29/2019 11:57:41 PM Synthesizing Vocals (0.0150s) 12/29/2019 11:57:41 PM Ventilating Scenarios (0.0160s) 12/29/2019 11:57:41 PM Decontaminating Targeting Systems (0.0170s) 12/29/2019 11:57:41 PM Ejecting Tactical Core (0.0180s) 12/29/2019 11:57:41 PM Calibrating Formations (0.0150s) 12/29/2019 11:57:41 PM Intercepting Galactic Maps (0.0180s) 12/29/2019 11:57:41 PM Sterilizing Test Chamber (0.0200s) 12/29/2019 11:57:41 PM Faction Diagnostics (0.0200s) 12/29/2019 11:57:41 PM Buffering Hackers (0.0170s) 12/29/2019 11:57:41 PM Inverting Death (0.0110s) 12/29/2019 11:57:42 PM Linear Field Variance (0.0711s) 12/29/2019 11:57:42 PM Charging Marks (0.0140s) 12/29/2019 11:57:42 PM Guarding The Posts (0.0190s) 12/29/2019 11:57:42 PM Range Manifolds (0.0140s) 12/29/2019 11:57:42 PM Purging ROFs (0.0171s) 12/29/2019 11:57:42 PM Manipulating Speeds (0.0170s) 12/29/2019 11:57:42 PM Detecting Projectiles (0.0160s) 12/29/2019 11:57:42 PM Grouping Flow Fields (0.0170s) 12/29/2019 11:57:42 PM Modulating Flow Field Groups (0.0211s) 12/29/2019 11:57:42 PM Designing Fleets (0.0221s) 12/29/2019 11:57:42 PM Thinking Of Technologies (0.0110s) 12/29/2019 11:57:42 PM Categorizing Starboard Sensors (0.0151s) 12/29/2019 11:57:42 PM Injecting Galactic Variables (0.0200s) 12/29/2019 11:57:42 PM Discharging Colored Ions (0.0311s) 12/29/2019 11:57:42 PM Replicating Ion Colors (0.0090s) 12/29/2019 11:57:42 PM Investigating Starfields (0.2282s) 12/29/2019 11:57:43 PM Combing Distant Planets (0.5064s) 12/29/2019 11:57:43 PM Investigating Map Signatures (0.0150s) 12/29/2019 11:57:43 PM Collating Solar Systems (0.0130s) 12/29/2019 11:57:43 PM Categorizing All Planets (0.0140s) 12/29/2019 11:57:43 PM Organizing Commands (0.0271s) 12/29/2019 11:57:43 PM Calculating Firing Cones (0.0080s) 12/29/2019 11:57:43 PM Remembering Lost Ship Parts (0.5624s) 12/29/2019 11:57:46 PM Harvesting Magnetic Monopoles (2.5957s) 12/29/2019 11:57:46 PM Issuing Orders (0.0150s) 12/29/2019 11:57:46 PM Augmenting Infusers (0.0180s) 12/29/2019 11:57:46 PM Infusing (0.0300s) 12/29/2019 11:57:46 PM Post-Proton Surge (0.0100s) 12/29/2019 11:57:46 PM Calibrate Weapons Arrays (0.0300s) 12/29/2019 11:57:46 PM Stimulate Modulation (0.0220s) 12/29/2019 11:57:46 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/29/2019 11:57:47 PM Load Surrogates (1.1328s) 12/29/2019 11:57:47 PM Load Historical Documents (0.0080s) 12/29/2019 11:57:47 PM 7.8 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Combing Distant Planets (0.5s) Remembering Lost Ship Parts (0.6s) Harvesting Magnetic Monopoles (2.6s) Load Surrogates (1.1s) 12/29/2019 11:57:47 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at ArcenGameController.Update () [0x00000] in :0 12/29/2019 11:57:50 PM Errors in reading TestChamberTable internal name 'Example' occured more than once 12/29/2019 11:57:50 PM Start Generate FULL Map with TestChamber and seed 123456 and planet count 80 and 13 factions 12/29/2019 11:57:50 PM World Created, Launching Server 12/29/2019 11:57:50 PM Successfully opened host socket 12/29/2019 11:57:50 PM CoreTable: Could not find nextPraetorianGuardFaction for PraetorianGuard_BorderColor 12/29/2019 11:57:52 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:57:53 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:57:54 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:57:55 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:57:56 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:57:57 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:57:58 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:57:59 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:00 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:01 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:02 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:03 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:04 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:05 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:06 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:07 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:08 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:09 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:10 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:11 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:12 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:13 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:14 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:15 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:16 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:17 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:18 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:19 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:20 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:21 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:22 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:23 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:24 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:25 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:25 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/29/2019 11:58:36 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/29/2019 11:58:36 PM Boot up FleetOS (0.2752s) 12/29/2019 11:58:36 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/29/2019 11:58:36 PM Check System Logs For Rogue Intelligence (0.0490s) 12/29/2019 11:58:36 PM Game Version: 1.026 12/29/2019 11:58:36 PM Eject Trash Into Hyperspace (0.0771s) 12/29/2019 11:58:36 PM Expansions: The Spire Rises (Installed!) 12/29/2019 11:58:36 PM Check For Extra Modules (0.0170s) 12/29/2019 11:58:36 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/29/2019 11:58:36 PM Bring Cloaking Systems Online (0.1081s) 12/29/2019 11:58:36 PM Remembering Alamo (0.0170s) 12/29/2019 11:58:36 PM Generating Framerates (0.0090s) 12/29/2019 11:58:36 PM Recalculate Speed Of Light (0.0180s) 12/29/2019 11:58:36 PM Check Nearby Stellar Masses (0.0220s) 12/29/2019 11:58:36 PM No resolution change was required. 12/29/2019 11:58:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/29/2019 11:58:36 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/29/2019 11:58:36 PM Refresh Optical Lensing (0.0280s) 12/29/2019 11:58:36 PM Revise Fundamental Physical Laws (0.0210s) 12/29/2019 11:58:36 PM Boot Audio Comms (0.0120s) 12/29/2019 11:58:36 PM Establish Individual Audio Links (0.0190s) 12/29/2019 11:58:37 PM Prepare Explosions and Crackles (0.3833s) 12/29/2019 11:58:37 PM Optimize Comfort On Command Decks (0.0941s) 12/29/2019 11:58:37 PM Calculate Odds Of Success (0.0340s) 12/29/2019 11:58:37 PM Briefly Panic (0.1551s) 12/29/2019 11:58:37 PM Install Confidence Routines (0.2132s) 12/29/2019 11:58:37 PM Bring Commander Interface Online (0.0800s) 12/29/2019 11:58:37 PM Motivate All Crews (0.0300s) 12/29/2019 11:58:37 PM Externalizing Patterns (0.0170s) 12/29/2019 11:58:37 PM Disengaging Constants (0.0310s) 12/29/2019 11:58:37 PM Late Axionic Computations (0.0530s) 12/29/2019 11:58:37 PM Connecting to Fleet Command (0.0110s) 12/29/2019 11:58:37 PM Thinking Of Advice (0.0150s) 12/29/2019 11:58:37 PM Degaussing Advice (0.0212s) 12/29/2019 11:58:37 PM Naming All Known Planets (0.0130s) 12/29/2019 11:58:37 PM Remembering Speeds (0.0170s) 12/29/2019 11:58:37 PM Prioritizing Targets (0.0161s) 12/29/2019 11:58:37 PM Rebooting Sensor Arrays (0.0171s) 12/29/2019 11:58:37 PM Unloading Prismatic Grid (0.0170s) 12/29/2019 11:58:37 PM Thinking Of Objectives (0.0161s) 12/29/2019 11:58:37 PM Re-Aligning Objectives (0.0180s) 12/29/2019 11:58:37 PM Inhibiting Visual Scans (0.0180s) 12/29/2019 11:58:37 PM Synthesizing Vocals (0.0161s) 12/29/2019 11:58:37 PM Ventilating Scenarios (0.0161s) 12/29/2019 11:58:37 PM Decontaminating Targeting Systems (0.0170s) 12/29/2019 11:58:37 PM Ejecting Tactical Core (0.0172s) 12/29/2019 11:58:38 PM Calibrating Formations (0.0160s) 12/29/2019 11:58:38 PM Intercepting Galactic Maps (0.0171s) 12/29/2019 11:58:38 PM Sterilizing Test Chamber (0.0200s) 12/29/2019 11:58:38 PM Faction Diagnostics (0.0180s) 12/29/2019 11:58:38 PM Buffering Hackers (0.0180s) 12/29/2019 11:58:38 PM Inverting Death (0.0110s) 12/29/2019 11:58:38 PM Linear Field Variance (0.0691s) 12/29/2019 11:58:38 PM Charging Marks (0.0130s) 12/29/2019 11:58:38 PM Guarding The Posts (0.0190s) 12/29/2019 11:58:38 PM Range Manifolds (0.0140s) 12/29/2019 11:58:38 PM Purging ROFs (0.0170s) 12/29/2019 11:58:38 PM Manipulating Speeds (0.0179s) 12/29/2019 11:58:38 PM Detecting Projectiles (0.0160s) 12/29/2019 11:58:38 PM Grouping Flow Fields (0.0171s) 12/29/2019 11:58:38 PM Modulating Flow Field Groups (0.0211s) 12/29/2019 11:58:38 PM Designing Fleets (0.0221s) 12/29/2019 11:58:38 PM Thinking Of Technologies (0.0090s) 12/29/2019 11:58:38 PM Categorizing Starboard Sensors (0.0156s) 12/29/2019 11:58:38 PM Injecting Galactic Variables (0.0200s) 12/29/2019 11:58:38 PM Discharging Colored Ions (0.0310s) 12/29/2019 11:58:38 PM Replicating Ion Colors (0.0090s) 12/29/2019 11:58:38 PM Investigating Starfields (0.2194s) 12/29/2019 11:58:39 PM Screening Distant Planets (0.5194s) 12/29/2019 11:58:39 PM Investigating Map Signatures (0.0140s) 12/29/2019 11:58:39 PM Collating Solar Systems (0.0131s) 12/29/2019 11:58:39 PM Categorizing All Planets (0.0141s) 12/29/2019 11:58:39 PM Organizing Commands (0.0260s) 12/29/2019 11:58:39 PM Calculating Firing Cones (0.0080s) 12/29/2019 11:58:39 PM Splitting Ship Parts Into Smaller Parts (0.5484s) 12/29/2019 11:58:42 PM Irradiating Low-Ranking Crew (2.7080s) 12/29/2019 11:58:42 PM Issuing Orders (0.0148s) 12/29/2019 11:58:42 PM Augmenting Infusers (0.0180s) 12/29/2019 11:58:42 PM Infusing (0.0270s) 12/29/2019 11:58:42 PM Post-Proton Surge (0.0090s) 12/29/2019 11:58:42 PM Calibrate Weapons Arrays (0.0291s) 12/29/2019 11:58:42 PM Stimulate Modulation (0.0220s) 12/29/2019 11:58:42 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/29/2019 11:58:43 PM Load Surrogates (1.0618s) 12/29/2019 11:58:43 PM Load Historical Documents (0.0080s) 12/29/2019 11:58:43 PM 7.7 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Screening Distant Planets (0.5s) Splitting Ship Parts Into Smaller Parts (0.5s) Irradiating Low-Ranking Crew (2.7s) Load Surrogates (1.1s) 12/29/2019 11:58:43 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at ArcenGameController.Update () [0x00000] in :0 12/29/2019 11:58:44 PM Errors in reading TestChamberTable internal name 'Example' occured more than once 12/29/2019 11:58:44 PM Start Generate FULL Map with TestChamber and seed 123456 and planet count 80 and 13 factions 12/29/2019 11:58:44 PM World Created, Launching Server 12/29/2019 11:58:44 PM Successfully opened host socket 12/29/2019 11:58:44 PM CoreTable: Could not find nextPraetorianGuardFaction for PraetorianGuard_BorderColor 12/29/2019 11:58:47 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:48 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:49 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:50 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:51 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:52 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:53 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:54 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:55 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:56 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:57 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:58 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:58:59 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:00 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:01 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:02 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:03 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:04 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:05 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:05 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/29/2019 11:59:17 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/29/2019 11:59:17 PM Boot up FleetOS (0.2792s) 12/29/2019 11:59:17 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/29/2019 11:59:17 PM Check System Logs For Rogue Intelligence (0.0530s) 12/29/2019 11:59:17 PM Game Version: 1.026 12/29/2019 11:59:17 PM Eject Trash Into Hyperspace (0.0770s) 12/29/2019 11:59:17 PM Expansions: The Spire Rises (Installed!) 12/29/2019 11:59:17 PM Check For Extra Modules (0.0170s) 12/29/2019 11:59:17 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/29/2019 11:59:17 PM Bring Cloaking Systems Online (0.0891s) 12/29/2019 11:59:17 PM Remembering Alamo (0.0160s) 12/29/2019 11:59:17 PM Generating Framerates (0.0090s) 12/29/2019 11:59:17 PM Recalculate Speed Of Light (0.0170s) 12/29/2019 11:59:17 PM Check Nearby Stellar Masses (0.0200s) 12/29/2019 11:59:17 PM No resolution change was required. 12/29/2019 11:59:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/29/2019 11:59:17 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/29/2019 11:59:17 PM Refresh Optical Lensing (0.0280s) 12/29/2019 11:59:17 PM Revise Fundamental Physical Laws (0.0210s) 12/29/2019 11:59:17 PM Boot Audio Comms (0.0120s) 12/29/2019 11:59:17 PM Establish Individual Audio Links (0.0180s) 12/29/2019 11:59:18 PM Prepare Explosions and Crackles (0.3813s) 12/29/2019 11:59:18 PM Optimize Comfort On Command Decks (0.0821s) 12/29/2019 11:59:18 PM Calculate Odds Of Success (0.0320s) 12/29/2019 11:59:18 PM Briefly Panic (0.1541s) 12/29/2019 11:59:18 PM Install Confidence Routines (0.2152s) 12/29/2019 11:59:18 PM Bring Commander Interface Online (0.0811s) 12/29/2019 11:59:18 PM Motivate All Crews (0.0310s) 12/29/2019 11:59:18 PM Externalizing Patterns (0.0160s) 12/29/2019 11:59:18 PM Disengaging Constants (0.0310s) 12/29/2019 11:59:19 PM Late Axionic Computations (0.0790s) 12/29/2019 11:59:19 PM Connecting to Fleet Command (0.0100s) 12/29/2019 11:59:19 PM Thinking Of Advice (0.0160s) 12/29/2019 11:59:19 PM Degaussing Advice (0.0210s) 12/29/2019 11:59:19 PM Naming All Known Planets (0.0130s) 12/29/2019 11:59:19 PM Remembering Speeds (0.0170s) 12/29/2019 11:59:19 PM Prioritizing Targets (0.0160s) 12/29/2019 11:59:19 PM Rebooting Sensor Arrays (0.0170s) 12/29/2019 11:59:19 PM Unloading Prismatic Grid (0.0160s) 12/29/2019 11:59:19 PM Thinking Of Objectives (0.0170s) 12/29/2019 11:59:19 PM Re-Aligning Objectives (0.0170s) 12/29/2019 11:59:19 PM Inhibiting Visual Scans (0.0192s) 12/29/2019 11:59:19 PM Synthesizing Vocals (0.0151s) 12/29/2019 11:59:19 PM Ventilating Scenarios (0.0170s) 12/29/2019 11:59:19 PM Decontaminating Targeting Systems (0.0171s) 12/29/2019 11:59:19 PM Ejecting Tactical Core (0.0171s) 12/29/2019 11:59:19 PM Calibrating Formations (0.0160s) 12/29/2019 11:59:19 PM Intercepting Galactic Maps (0.0171s) 12/29/2019 11:59:19 PM Sterilizing Test Chamber (0.0201s) 12/29/2019 11:59:19 PM Faction Diagnostics (0.0191s) 12/29/2019 11:59:19 PM Buffering Hackers (0.0180s) 12/29/2019 11:59:19 PM Inverting Death (0.0110s) 12/29/2019 11:59:19 PM Linear Field Variance (0.0751s) 12/29/2019 11:59:19 PM Charging Marks (0.0120s) 12/29/2019 11:59:19 PM Guarding The Posts (0.0170s) 12/29/2019 11:59:19 PM Range Manifolds (0.0150s) 12/29/2019 11:59:19 PM Purging ROFs (0.0160s) 12/29/2019 11:59:19 PM Manipulating Speeds (0.0185s) 12/29/2019 11:59:19 PM Detecting Projectiles (0.0151s) 12/29/2019 11:59:19 PM Grouping Flow Fields (0.0170s) 12/29/2019 11:59:19 PM Modulating Flow Field Groups (0.0211s) 12/29/2019 11:59:19 PM Designing Fleets (0.0220s) 12/29/2019 11:59:19 PM Thinking Of Technologies (0.0100s) 12/29/2019 11:59:19 PM Categorizing Starboard Sensors (0.0150s) 12/29/2019 11:59:19 PM Injecting Galactic Variables (0.0201s) 12/29/2019 11:59:19 PM Discharging Colored Ions (0.0309s) 12/29/2019 11:59:19 PM Replicating Ion Colors (0.0090s) 12/29/2019 11:59:19 PM Investigating Starfields (0.2132s) 12/29/2019 11:59:20 PM Digitising Distant Planets (0.5044s) 12/29/2019 11:59:20 PM Investigating Map Signatures (0.0150s) 12/29/2019 11:59:20 PM Collating Solar Systems (0.0140s) 12/29/2019 11:59:20 PM Categorizing All Planets (0.0139s) 12/29/2019 11:59:20 PM Organizing Commands (0.0260s) 12/29/2019 11:59:20 PM Calculating Firing Cones (0.0090s) 12/29/2019 11:59:21 PM Breaking In New Ship Parts (0.5404s) 12/29/2019 11:59:23 PM Detecting Antimatter (2.5069s) 12/29/2019 11:59:23 PM Issuing Orders (0.0151s) 12/29/2019 11:59:23 PM Augmenting Infusers (0.0180s) 12/29/2019 11:59:23 PM Infusing (0.0270s) 12/29/2019 11:59:23 PM Post-Proton Surge (0.0080s) 12/29/2019 11:59:23 PM Calibrate Weapons Arrays (0.0300s) 12/29/2019 11:59:23 PM Stimulate Modulation (0.0210s) 12/29/2019 11:59:23 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/29/2019 11:59:24 PM Load Surrogates (1.1498s) 12/29/2019 11:59:24 PM Load Historical Documents (0.0070s) 12/29/2019 11:59:24 PM 7.6 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Digitising Distant Planets (0.5s) Breaking In New Ship Parts (0.5s) Detecting Antimatter (2.5s) Load Surrogates (1.1s) 12/29/2019 11:59:25 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at ArcenGameController.Update () [0x00000] in :0 12/29/2019 11:59:26 PM Errors in reading TestChamberTable internal name 'Example' occured more than once 12/29/2019 11:59:26 PM Start Generate FULL Map with TestChamber and seed 123456 and planet count 80 and 13 factions 12/29/2019 11:59:26 PM World Created, Launching Server 12/29/2019 11:59:26 PM Successfully opened host socket 12/29/2019 11:59:26 PM CoreTable: Could not find nextPraetorianGuardFaction for PraetorianGuard_BorderColor 12/29/2019 11:59:28 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:29 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:30 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:31 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:32 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:33 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:34 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:35 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:36 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:37 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:38 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:39 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:40 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:41 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:42 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:43 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:44 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:45 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:46 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:47 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:48 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:49 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:50 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:51 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:52 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:53 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:54 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:55 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:56 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:57 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:58 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/29/2019 11:59:59 PM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/30/2019 12:00:00 AM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/30/2019 12:00:01 AM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/30/2019 12:00:02 AM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/30/2019 12:00:03 AM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/30/2019 12:00:04 AM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/30/2019 12:00:05 AM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/30/2019 12:00:06 AM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/30/2019 12:00:07 AM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/30/2019 12:00:08 AM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/30/2019 12:00:09 AM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/30/2019 12:00:10 AM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/30/2019 12:00:11 AM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/30/2019 12:00:12 AM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/30/2019 12:00:13 AM BadgerUtilityFunctions::findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died. Requested faction Player Not Controlled By Anyone! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.NonSim_PopulateCostToPlanet (Arcen.AIW2.Core.Faction faction, Arcen.Universal.ArcenSparseLookup`2[K,T] lookup) [0x00000] in :0 at Arcen.AIW2.External.SpecialFaction_Human.DoPerSimStepLogic_OnMainThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2+<>c__DisplayClass131_0.b__0 (Arcen.AIW2.Core.Faction faction) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/30/2019 12:00:13 AM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 4:49:56 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 4:49:56 PM Boot up FleetOS (0.6298s) 12/30/2019 4:49:56 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 4:49:56 PM Check System Logs For Rogue Intelligence (0.0700s) 12/30/2019 4:49:57 PM Game Version: 1.026 12/30/2019 4:49:57 PM Eject Trash Into Hyperspace (0.7519s) 12/30/2019 4:49:57 PM Expansions: The Spire Rises (Installed!) 12/30/2019 4:49:57 PM Check For Extra Modules (0.0220s) 12/30/2019 4:49:57 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 4:49:57 PM Bring Cloaking Systems Online (0.0612s) 12/30/2019 4:49:57 PM Remembering Alamo (0.0900s) 12/30/2019 4:49:57 PM Generating Framerates (0.0241s) 12/30/2019 4:49:57 PM Recalculate Speed Of Light (0.1440s) 12/30/2019 4:49:57 PM Check Nearby Stellar Masses (0.0582s) 12/30/2019 4:49:57 PM No resolution change was required. 12/30/2019 4:49:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 4:49:57 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 4:49:57 PM Refresh Optical Lensing (0.0300s) 12/30/2019 4:49:57 PM Revise Fundamental Physical Laws (0.4514s) 12/30/2019 4:49:58 PM Boot Audio Comms (0.0581s) 12/30/2019 4:49:58 PM Establish Individual Audio Links (0.0351s) 12/30/2019 4:49:58 PM Prepare Explosions and Crackles (0.5142s) 12/30/2019 4:49:59 PM Optimize Comfort On Command Decks (0.6790s) 12/30/2019 4:49:59 PM Calculate Odds Of Success (0.0580s) 12/30/2019 4:50:02 PM Briefly Panic (2.8296s) 12/30/2019 4:50:02 PM Install Confidence Routines (0.2602s) 12/30/2019 4:50:02 PM Bring Commander Interface Online (0.2550s) 12/30/2019 4:50:02 PM Motivate All Crews (0.0500s) 12/30/2019 4:50:02 PM Externalizing Patterns (0.0500s) 12/30/2019 4:50:03 PM Disengaging Constants (0.3941s) 12/30/2019 4:50:03 PM Late Axionic Computations (0.4558s) 12/30/2019 4:50:03 PM Connecting to Fleet Command (0.0420s) 12/30/2019 4:50:03 PM Thinking Of Advice (0.0240s) 12/30/2019 4:50:03 PM Degaussing Advice (0.1803s) 12/30/2019 4:50:03 PM Naming All Known Planets (0.0220s) 12/30/2019 4:50:03 PM Remembering Speeds (0.0271s) 12/30/2019 4:50:03 PM Prioritizing Targets (0.0281s) 12/30/2019 4:50:03 PM Rebooting Sensor Arrays (0.0201s) 12/30/2019 4:50:03 PM Unloading Prismatic Grid (0.0261s) 12/30/2019 4:50:03 PM Thinking Of Objectives (0.0140s) 12/30/2019 4:50:04 PM Re-Aligning Objectives (0.0330s) 12/30/2019 4:50:04 PM Inhibiting Visual Scans (0.0581s) 12/30/2019 4:50:04 PM Synthesizing Vocals (0.0240s) 12/30/2019 4:50:04 PM Ventilating Scenarios (0.0140s) 12/30/2019 4:50:04 PM Decontaminating Targeting Systems (0.0311s) 12/30/2019 4:50:04 PM Ejecting Tactical Core (0.0261s) 12/30/2019 4:50:04 PM Calibrating Formations (0.0150s) 12/30/2019 4:50:04 PM Intercepting Galactic Maps (0.0330s) 12/30/2019 4:50:04 PM Sterilizing Test Chamber (0.0621s) 12/30/2019 4:50:04 PM Faction Diagnostics (0.0622s) 12/30/2019 4:50:04 PM Buffering Hackers (0.0486s) 12/30/2019 4:50:04 PM Inverting Death (0.0373s) 12/30/2019 4:50:04 PM Linear Field Variance (0.0972s) 12/30/2019 4:50:04 PM Charging Marks (0.0291s) 12/30/2019 4:50:04 PM Guarding The Posts (0.0281s) 12/30/2019 4:50:04 PM Range Manifolds (0.0291s) 12/30/2019 4:50:04 PM Purging ROFs (0.0231s) 12/30/2019 4:50:04 PM Manipulating Speeds (0.0230s) 12/30/2019 4:50:04 PM Detecting Projectiles (0.0140s) 12/30/2019 4:50:04 PM Grouping Flow Fields (0.0472s) 12/30/2019 4:50:04 PM Modulating Flow Field Groups (0.0781s) 12/30/2019 4:50:04 PM Designing Fleets (0.1644s) 12/30/2019 4:50:04 PM Thinking Of Technologies (0.0250s) 12/30/2019 4:50:05 PM Categorizing Starboard Sensors (0.0220s) 12/30/2019 4:50:05 PM Injecting Galactic Variables (0.0361s) 12/30/2019 4:50:05 PM Discharging Colored Ions (0.0435s) 12/30/2019 4:50:05 PM Replicating Ion Colors (0.0230s) 12/30/2019 4:50:07 PM Investigating Starfields (1.9796s) 12/30/2019 4:50:12 PM Mapping Distant Planets (5.7233s) 12/30/2019 4:50:12 PM Investigating Map Signatures (0.0884s) 12/30/2019 4:50:12 PM Collating Solar Systems (0.0500s) 12/30/2019 4:50:12 PM Categorizing All Planets (0.0170s) 12/30/2019 4:50:13 PM Organizing Commands (0.0380s) 12/30/2019 4:50:13 PM Calculating Firing Cones (0.0080s) 12/30/2019 4:50:18 PM Remembering Lost Ship Parts (5.7434s) 12/30/2019 4:50:34 PM Ensure Time Travel Still Nonfunctional (15.9664s) 12/30/2019 4:50:34 PM Issuing Orders (0.1207s) 12/30/2019 4:50:34 PM Augmenting Infusers (0.0330s) 12/30/2019 4:50:35 PM Infusing (0.2197s) 12/30/2019 4:50:35 PM Post-Proton Surge (0.0230s) 12/30/2019 4:50:35 PM Calibrate Weapons Arrays (0.0461s) 12/30/2019 4:50:35 PM Stimulate Modulation (0.0280s) 12/30/2019 4:50:35 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 4:50:36 PM Load Surrogates (1.7798s) 12/30/2019 4:50:37 PM Load Historical Documents (0.1004s) 12/30/2019 4:50:37 PM 41.5 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.8s) Revise Fundamental Physical Laws (0.5s) Prepare Explosions and Crackles (0.5s) Optimize Comfort On Command Decks (0.7s) Briefly Panic (2.8s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.5s) Investigating Starfields (2.0s) Mapping Distant Planets (5.7s) Remembering Lost Ship Parts (5.7s) Ensure Time Travel Still Nonfunctional (16.0s) Load Surrogates (1.8s) 12/30/2019 4:50:37 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ac0ded15ce147a09b8a736e91eea77d>:0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 4:51:59 PM Start Generate Partial Map with Realistic and seed 945194763 and planet count 80 and 18 factions 12/30/2019 4:52:00 PM World Created, Launching Server 12/30/2019 4:52:00 PM Successfully opened host socket 12/30/2019 4:52:02 PM Start Generate FULL Map with Realistic and seed 945194763 and planet count 80 and 18 factions 12/30/2019 4:52:02 PM Generate FULL Map Complete 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 672 unitsSoFar: 48 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9950 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 682 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 678 unitsSoFar: 9 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9988 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 600 unitsSoFar: 5 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 667 unitsSoFar: 23 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 672 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9973 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 630 unitsSoFar: 9 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 672 unitsSoFar: 32 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9965 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 640 unitsSoFar: 8 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9990 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 666 unitsSoFar: 37 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9961 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 660 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 671 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 671 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 672 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9973 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 671 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 664 unitsSoFar: 9 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9988 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 670 unitsSoFar: 6 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9991 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 660 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 672 unitsSoFar: 16 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9982 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 682 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 672 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 682 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 667 unitsSoFar: 23 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 669 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 678 unitsSoFar: 9 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9988 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 672 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 670 unitsSoFar: 6 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9991 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 672 unitsSoFar: 34 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9963 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 664 unitsSoFar: 9 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9988 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 640 unitsSoFar: 8 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9990 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 678 unitsSoFar: 29 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9968 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 660 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 672 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 640 unitsSoFar: 8 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9990 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 680 unitsSoFar: 21 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 668 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 680 unitsSoFar: 9 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9988 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 672 unitsSoFar: 48 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9950 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 674 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 673 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 682 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 673 unitsSoFar: 18 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9979 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 667 unitsSoFar: 23 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 630 unitsSoFar: 9 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 600 unitsSoFar: 5 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 672 unitsSoFar: 16 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9981 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 680 unitsSoFar: 14 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9983 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 667 unitsSoFar: 23 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 675 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 650 unitsSoFar: 9 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9988 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 670 unitsSoFar: 33 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9964 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 672 unitsSoFar: 16 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9982 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 674 unitsSoFar: 11 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9986 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 680 unitsSoFar: 19 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9978 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 670 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 640 unitsSoFar: 6 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9991 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 660 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 650 unitsSoFar: 9 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9988 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 672 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 661 unitsSoFar: 18 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9979 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 667 unitsSoFar: 23 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 662 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 672 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 680 unitsSoFar: 17 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9981 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 680 unitsSoFar: 7 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9990 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 682 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 666 unitsSoFar: 37 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9961 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 672 unitsSoFar: 48 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9950 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 680 unitsSoFar: 7 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9990 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 672 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 640 unitsSoFar: 8 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9990 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 673 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 600 unitsSoFar: 5 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9993 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 660 unitsSoFar: 22 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 680 unitsSoFar: 14 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9983 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 640 unitsSoFar: 8 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9990 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 640 unitsSoFar: 8 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9990 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 660 unitsSoFar: 8 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 650 unitsSoFar: 9 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9988 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 683 12/30/2019 4:52:50 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 5:41:56 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 5:41:56 PM Boot up FleetOS (0.2774s) 12/30/2019 5:41:56 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 5:41:56 PM Check System Logs For Rogue Intelligence (0.0560s) 12/30/2019 5:41:56 PM Game Version: 1.026 12/30/2019 5:41:56 PM Eject Trash Into Hyperspace (0.1602s) 12/30/2019 5:41:56 PM Expansions: The Spire Rises (Installed!) 12/30/2019 5:41:56 PM Check For Extra Modules (0.0140s) 12/30/2019 5:41:57 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 5:41:57 PM Bring Cloaking Systems Online (0.0901s) 12/30/2019 5:41:57 PM Remembering Alamo (0.0160s) 12/30/2019 5:41:57 PM Generating Framerates (0.0070s) 12/30/2019 5:41:57 PM Recalculate Speed Of Light (0.0170s) 12/30/2019 5:41:57 PM Check Nearby Stellar Masses (0.0210s) 12/30/2019 5:41:57 PM No resolution change was required. 12/30/2019 5:41:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 5:41:57 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 5:41:57 PM Refresh Optical Lensing (0.0240s) 12/30/2019 5:41:57 PM Revise Fundamental Physical Laws (0.0200s) 12/30/2019 5:41:57 PM Boot Audio Comms (0.0120s) 12/30/2019 5:41:57 PM Establish Individual Audio Links (0.0175s) 12/30/2019 5:41:57 PM Prepare Explosions and Crackles (0.3803s) 12/30/2019 5:41:57 PM Optimize Comfort On Command Decks (0.0861s) 12/30/2019 5:41:57 PM Calculate Odds Of Success (0.0330s) 12/30/2019 5:41:57 PM Briefly Panic (0.1501s) 12/30/2019 5:41:58 PM Install Confidence Routines (0.2081s) 12/30/2019 5:41:58 PM Bring Commander Interface Online (0.1083s) 12/30/2019 5:41:58 PM Motivate All Crews (0.0290s) 12/30/2019 5:41:58 PM Externalizing Patterns (0.0160s) 12/30/2019 5:41:58 PM Disengaging Constants (0.0300s) 12/30/2019 5:41:58 PM Late Axionic Computations (0.0510s) 12/30/2019 5:41:58 PM Connecting to Fleet Command (0.0110s) 12/30/2019 5:41:58 PM Thinking Of Advice (0.0150s) 12/30/2019 5:41:58 PM Degaussing Advice (0.0210s) 12/30/2019 5:41:58 PM Naming All Known Planets (0.0120s) 12/30/2019 5:41:58 PM Remembering Speeds (0.0180s) 12/30/2019 5:41:58 PM Prioritizing Targets (0.0160s) 12/30/2019 5:41:58 PM Rebooting Sensor Arrays (0.0170s) 12/30/2019 5:41:58 PM Unloading Prismatic Grid (0.0171s) 12/30/2019 5:41:58 PM Thinking Of Objectives (0.0171s) 12/30/2019 5:41:58 PM Re-Aligning Objectives (0.0175s) 12/30/2019 5:41:58 PM Inhibiting Visual Scans (0.0181s) 12/30/2019 5:41:58 PM Synthesizing Vocals (0.0152s) 12/30/2019 5:41:58 PM Ventilating Scenarios (0.0162s) 12/30/2019 5:41:58 PM Decontaminating Targeting Systems (0.0170s) 12/30/2019 5:41:58 PM Ejecting Tactical Core (0.0171s) 12/30/2019 5:41:58 PM Calibrating Formations (0.0158s) 12/30/2019 5:41:58 PM Intercepting Galactic Maps (0.0182s) 12/30/2019 5:41:58 PM Sterilizing Test Chamber (0.0192s) 12/30/2019 5:41:58 PM Faction Diagnostics (0.0180s) 12/30/2019 5:41:58 PM Buffering Hackers (0.0190s) 12/30/2019 5:41:58 PM Inverting Death (0.0120s) 12/30/2019 5:41:58 PM Linear Field Variance (0.0741s) 12/30/2019 5:41:58 PM Charging Marks (0.0110s) 12/30/2019 5:41:58 PM Guarding The Posts (0.0180s) 12/30/2019 5:41:58 PM Range Manifolds (0.0140s) 12/30/2019 5:41:58 PM Purging ROFs (0.0171s) 12/30/2019 5:41:58 PM Manipulating Speeds (0.0174s) 12/30/2019 5:41:58 PM Detecting Projectiles (0.0161s) 12/30/2019 5:41:58 PM Grouping Flow Fields (0.0170s) 12/30/2019 5:41:58 PM Modulating Flow Field Groups (0.0212s) 12/30/2019 5:41:58 PM Designing Fleets (0.0210s) 12/30/2019 5:41:58 PM Thinking Of Technologies (0.0090s) 12/30/2019 5:41:58 PM Categorizing Starboard Sensors (0.0160s) 12/30/2019 5:41:58 PM Injecting Galactic Variables (0.0200s) 12/30/2019 5:41:58 PM Discharging Colored Ions (0.0307s) 12/30/2019 5:41:58 PM Replicating Ion Colors (0.0080s) 12/30/2019 5:41:59 PM Investigating Starfields (0.2232s) 12/30/2019 5:41:59 PM Cleaning Distant Planets (0.5024s) 12/30/2019 5:41:59 PM Investigating Map Signatures (0.0140s) 12/30/2019 5:41:59 PM Collating Solar Systems (0.0130s) 12/30/2019 5:41:59 PM Categorizing All Planets (0.0141s) 12/30/2019 5:41:59 PM Organizing Commands (0.0260s) 12/30/2019 5:41:59 PM Calculating Firing Cones (0.0080s) 12/30/2019 5:42:00 PM Maliciously Weakening Ship Parts (0.5485s) 12/30/2019 5:42:02 PM Investigate Temporal Vortex (2.6662s) 12/30/2019 5:42:03 PM Issuing Orders (0.1198s) 12/30/2019 5:42:03 PM Augmenting Infusers (0.0220s) 12/30/2019 5:42:03 PM Infusing (0.0420s) 12/30/2019 5:42:03 PM Post-Proton Surge (0.0508s) 12/30/2019 5:42:03 PM Calibrate Weapons Arrays (0.0290s) 12/30/2019 5:42:03 PM Stimulate Modulation (0.0240s) 12/30/2019 5:42:03 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 5:42:04 PM Load Surrogates (1.1275s) 12/30/2019 5:42:04 PM Load Historical Documents (0.0202s) 12/30/2019 5:42:04 PM 7.9 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Cleaning Distant Planets (0.5s) Maliciously Weakening Ship Parts (0.5s) Investigate Temporal Vortex (2.7s) Load Surrogates (1.1s) 12/30/2019 5:42:04 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <21f1ed3063f9476badb4d758e26d6aef>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <21f1ed3063f9476badb4d758e26d6aef>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <21f1ed3063f9476badb4d758e26d6aef>:0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 5:42:07 PM Start Generate Partial Map with Realistic and seed 945194763 and planet count 80 and 18 factions 12/30/2019 5:42:07 PM World Created, Launching Server 12/30/2019 5:42:08 PM Successfully opened host socket 12/30/2019 5:42:09 PM Start Generate FULL Map with Realistic and seed 945194763 and planet count 80 and 18 factions 12/30/2019 5:42:10 PM Generate FULL Map Complete 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 728 unitsSoFar: 26 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9972 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 728 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9973 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 706 unitsSoFar: 9 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9988 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 720 unitsSoFar: 10 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 741 unitsSoFar: 32 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9965 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 728 unitsSoFar: 26 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9972 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 6 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 728 unitsSoFar: 28 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9970 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 744 unitsSoFar: 10 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 735 unitsSoFar: 35 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9963 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 744 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 730 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9973 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 724 unitsSoFar: 25 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9972 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 732 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9973 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 716 unitsSoFar: 10 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 710 unitsSoFar: 8 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 0 unitsSoFar: 0 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9998 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 714 unitsSoFar: 17 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9981 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 744 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 742 unitsSoFar: 33 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9964 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 744 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 725 unitsSoFar: 25 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9973 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 9 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 744 unitsSoFar: 36 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9961 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 6 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 728 unitsSoFar: 26 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9972 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 720 unitsSoFar: 13 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9984 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 728 unitsSoFar: 13 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9984 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:18 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 742 unitsSoFar: 35 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9962 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 744 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 728 unitsSoFar: 26 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9972 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 730 unitsSoFar: 10 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 18 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9980 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 18 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9980 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 725 unitsSoFar: 25 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9973 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 744 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 744 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 728 unitsSoFar: 26 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9972 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 725 unitsSoFar: 25 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9973 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 6 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 720 unitsSoFar: 8 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 742 unitsSoFar: 25 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9972 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 740 unitsSoFar: 17 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9980 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 744 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 744 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 726 unitsSoFar: 11 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 728 unitsSoFar: 26 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9972 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 6 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 18 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9980 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 738 unitsSoFar: 41 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9957 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 706 unitsSoFar: 9 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9988 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 744 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 744 unitsSoFar: 10 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 738 unitsSoFar: 18 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9980 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 724 unitsSoFar: 25 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9972 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 740 unitsSoFar: 31 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9966 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 725 unitsSoFar: 25 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9973 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 732 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9973 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 740 unitsSoFar: 37 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9961 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 680 unitsSoFar: 6 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9991 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 732 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9973 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 725 unitsSoFar: 25 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9973 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 742 unitsSoFar: 35 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9962 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 744 unitsSoFar: 8 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 742 unitsSoFar: 25 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9972 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 744 unitsSoFar: 10 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9987 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 732 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9973 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 6 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 24 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 6 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 6 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9992 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 9 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 710 unitsSoFar: 8 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 746 12/30/2019 5:43:19 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 720 unitsSoFar: 9 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9989 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 746 12/30/2019 5:44:12 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2058 unitsSoFar: 71 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9926 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2046 unitsSoFar: 66 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9932 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2016 unitsSoFar: 28 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9969 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2040 unitsSoFar: 17 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9981 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2065 unitsSoFar: 69 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9928 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2044 unitsSoFar: 73 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9925 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2040 unitsSoFar: 17 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9981 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2059 unitsSoFar: 71 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9927 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2046 unitsSoFar: 31 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9967 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2062 unitsSoFar: 38 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9959 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2046 unitsSoFar: 66 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9932 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2046 unitsSoFar: 66 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9932 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2040 unitsSoFar: 67 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9930 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2050 unitsSoFar: 70 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9927 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2048 unitsSoFar: 67 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9930 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2000 unitsSoFar: 20 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9977 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2060 unitsSoFar: 23 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9974 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2040 unitsSoFar: 68 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9930 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2058 unitsSoFar: 49 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9948 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2046 unitsSoFar: 66 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9932 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2044 unitsSoFar: 73 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9925 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2046 unitsSoFar: 66 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9932 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2059 unitsSoFar: 71 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9927 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2041 unitsSoFar: 67 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9930 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2048 unitsSoFar: 27 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9970 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2048 unitsSoFar: 71 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9926 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2040 unitsSoFar: 17 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9981 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2044 unitsSoFar: 73 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9925 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2030 unitsSoFar: 28 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9969 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2000 unitsSoFar: 20 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9977 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2058 unitsSoFar: 147 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9851 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2040 unitsSoFar: 67 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9930 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2058 unitsSoFar: 147 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9851 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2000 unitsSoFar: 25 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9973 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2040 unitsSoFar: 51 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9947 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2040 unitsSoFar: 68 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9930 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2040 unitsSoFar: 27 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9970 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2058 unitsSoFar: 98 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9899 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2040 unitsSoFar: 68 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9930 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2043 unitsSoFar: 67 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9930 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2059 unitsSoFar: 71 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9927 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2044 unitsSoFar: 73 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9925 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2067 unitsSoFar: 69 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9928 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2020 unitsSoFar: 21 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2060 unitsSoFar: 103 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9895 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2058 unitsSoFar: 49 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9948 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2030 unitsSoFar: 29 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9969 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2052 unitsSoFar: 114 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9884 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2040 unitsSoFar: 68 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9930 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2046 unitsSoFar: 31 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9967 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2040 unitsSoFar: 68 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9930 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2040 unitsSoFar: 68 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9930 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2000 unitsSoFar: 25 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9973 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2040 unitsSoFar: 29 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9968 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2046 unitsSoFar: 68 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9929 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2020 unitsSoFar: 27 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9970 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2046 unitsSoFar: 66 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9932 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2000 unitsSoFar: 25 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9973 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2061 unitsSoFar: 62 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9935 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2042 unitsSoFar: 70 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9927 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2046 unitsSoFar: 66 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9932 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2046 unitsSoFar: 66 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9932 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2048 unitsSoFar: 67 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9930 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2040 unitsSoFar: 26 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9971 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2040 unitsSoFar: 34 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9963 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2047 unitsSoFar: 67 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9930 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2059 unitsSoFar: 71 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9927 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2066 unitsSoFar: 103 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9894 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2030 unitsSoFar: 28 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9969 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2058 unitsSoFar: 94 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9903 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2040 unitsSoFar: 36 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9961 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2046 unitsSoFar: 66 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9932 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2030 unitsSoFar: 29 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9969 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2058 unitsSoFar: 96 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9901 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2060 unitsSoFar: 53 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9944 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2006 unitsSoFar: 27 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9970 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 2040 unitsSoFar: 35 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9962 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2040 unitsSoFar: 17 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9981 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:44:13 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 2046 unitsSoFar: 31 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9967 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 2068 12/30/2019 5:45:21 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 7:44:40 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 7:44:40 PM Boot up FleetOS (0.2792s) 12/30/2019 7:44:40 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 7:44:40 PM Check System Logs For Rogue Intelligence (0.0610s) 12/30/2019 7:44:40 PM Game Version: 1.026 12/30/2019 7:44:40 PM Eject Trash Into Hyperspace (0.0751s) 12/30/2019 7:44:40 PM Expansions: The Spire Rises (Installed!) 12/30/2019 7:44:40 PM Check For Extra Modules (0.0150s) 12/30/2019 7:44:40 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 7:44:40 PM Bring Cloaking Systems Online (0.1091s) 12/30/2019 7:44:40 PM Remembering Alamo (0.0150s) 12/30/2019 7:44:40 PM Generating Framerates (0.0080s) 12/30/2019 7:44:40 PM Recalculate Speed Of Light (0.0160s) 12/30/2019 7:44:40 PM Check Nearby Stellar Masses (0.0200s) 12/30/2019 7:44:40 PM No resolution change was required. 12/30/2019 7:44:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 7:44:40 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 7:44:40 PM Refresh Optical Lensing (0.0240s) 12/30/2019 7:44:40 PM Revise Fundamental Physical Laws (0.0190s) 12/30/2019 7:44:40 PM Boot Audio Comms (0.0110s) 12/30/2019 7:44:40 PM Establish Individual Audio Links (0.0180s) 12/30/2019 7:44:40 PM Prepare Explosions and Crackles (0.3833s) 12/30/2019 7:44:41 PM Optimize Comfort On Command Decks (0.0841s) 12/30/2019 7:44:41 PM Calculate Odds Of Success (0.0310s) 12/30/2019 7:44:41 PM Briefly Panic (0.1521s) 12/30/2019 7:44:41 PM Install Confidence Routines (0.2112s) 12/30/2019 7:44:41 PM Bring Commander Interface Online (0.1442s) 12/30/2019 7:44:41 PM Motivate All Crews (0.0721s) 12/30/2019 7:44:41 PM Externalizing Patterns (0.0210s) 12/30/2019 7:44:41 PM Disengaging Constants (0.0280s) 12/30/2019 7:44:41 PM Late Axionic Computations (0.0561s) 12/30/2019 7:44:41 PM Connecting to Fleet Command (0.0110s) 12/30/2019 7:44:41 PM Thinking Of Advice (0.0150s) 12/30/2019 7:44:41 PM Degaussing Advice (0.0210s) 12/30/2019 7:44:41 PM Naming All Known Planets (0.0130s) 12/30/2019 7:44:41 PM Remembering Speeds (0.0170s) 12/30/2019 7:44:41 PM Prioritizing Targets (0.0170s) 12/30/2019 7:44:41 PM Rebooting Sensor Arrays (0.0161s) 12/30/2019 7:44:41 PM Unloading Prismatic Grid (0.0174s) 12/30/2019 7:44:41 PM Thinking Of Objectives (0.0170s) 12/30/2019 7:44:41 PM Re-Aligning Objectives (0.0169s) 12/30/2019 7:44:41 PM Inhibiting Visual Scans (0.0180s) 12/30/2019 7:44:41 PM Synthesizing Vocals (0.0160s) 12/30/2019 7:44:41 PM Ventilating Scenarios (0.0161s) 12/30/2019 7:44:41 PM Decontaminating Targeting Systems (0.0171s) 12/30/2019 7:44:42 PM Ejecting Tactical Core (0.0170s) 12/30/2019 7:44:42 PM Calibrating Formations (0.0162s) 12/30/2019 7:44:42 PM Intercepting Galactic Maps (0.0180s) 12/30/2019 7:44:42 PM Sterilizing Test Chamber (0.0201s) 12/30/2019 7:44:42 PM Faction Diagnostics (0.0170s) 12/30/2019 7:44:42 PM Buffering Hackers (0.0191s) 12/30/2019 7:44:42 PM Inverting Death (0.0120s) 12/30/2019 7:44:42 PM Linear Field Variance (0.0690s) 12/30/2019 7:44:42 PM Charging Marks (0.0140s) 12/30/2019 7:44:42 PM Guarding The Posts (0.0190s) 12/30/2019 7:44:42 PM Range Manifolds (0.0130s) 12/30/2019 7:44:42 PM Purging ROFs (0.0180s) 12/30/2019 7:44:42 PM Manipulating Speeds (0.0170s) 12/30/2019 7:44:42 PM Detecting Projectiles (0.0151s) 12/30/2019 7:44:42 PM Grouping Flow Fields (0.0181s) 12/30/2019 7:44:42 PM Modulating Flow Field Groups (0.0210s) 12/30/2019 7:44:42 PM Designing Fleets (0.0210s) 12/30/2019 7:44:42 PM Thinking Of Technologies (0.0100s) 12/30/2019 7:44:42 PM Categorizing Starboard Sensors (0.0150s) 12/30/2019 7:44:42 PM Injecting Galactic Variables (0.0200s) 12/30/2019 7:44:42 PM Discharging Colored Ions (0.0300s) 12/30/2019 7:44:42 PM Replicating Ion Colors (0.0090s) 12/30/2019 7:44:42 PM Investigating Starfields (0.2273s) 12/30/2019 7:44:43 PM Combing Distant Planets (0.5494s) 12/30/2019 7:44:43 PM Investigating Map Signatures (0.0140s) 12/30/2019 7:44:43 PM Collating Solar Systems (0.0140s) 12/30/2019 7:44:43 PM Categorizing All Planets (0.0140s) 12/30/2019 7:44:43 PM Organizing Commands (0.0260s) 12/30/2019 7:44:43 PM Calculating Firing Cones (0.0080s) 12/30/2019 7:44:43 PM Kicking Ship Parts Down Elevator Shaft (0.5485s) 12/30/2019 7:44:46 PM Accounting For Decay (2.6381s) 12/30/2019 7:44:46 PM Issuing Orders (0.0080s) 12/30/2019 7:44:46 PM Augmenting Infusers (0.0170s) 12/30/2019 7:44:46 PM Infusing (0.0290s) 12/30/2019 7:44:46 PM Post-Proton Surge (0.0070s) 12/30/2019 7:44:46 PM Calibrate Weapons Arrays (0.0300s) 12/30/2019 7:44:46 PM Stimulate Modulation (0.0240s) 12/30/2019 7:44:46 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 7:44:47 PM Load Surrogates (1.2301s) 12/30/2019 7:44:47 PM Load Historical Documents (0.0130s) 12/30/2019 7:44:47 PM 7.9 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Combing Distant Planets (0.5s) Kicking Ship Parts Down Elevator Shaft (0.5s) Accounting For Decay (2.6s) Load Surrogates (1.2s) 12/30/2019 7:44:48 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <21f1ed3063f9476badb4d758e26d6aef>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <21f1ed3063f9476badb4d758e26d6aef>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <21f1ed3063f9476badb4d758e26d6aef>:0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 7:44:52 PM Successfully opened host socket 12/30/2019 7:52:51 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:51 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:51 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9900 unitsSoFar: 18 spentOnGuardians: 9900 originalBuyableTypesCount: 2 overallAttemptCount: 9979 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:51 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:51 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10200 unitsSoFar: 20 spentOnGuardians: 10200 originalBuyableTypesCount: 2 overallAttemptCount: 9977 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:51 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:51 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:51 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:51 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10050 unitsSoFar: 14 spentOnGuardians: 10050 originalBuyableTypesCount: 2 overallAttemptCount: 9983 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9750 unitsSoFar: 15 spentOnGuardians: 9750 originalBuyableTypesCount: 2 overallAttemptCount: 9982 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10200 unitsSoFar: 19 spentOnGuardians: 10200 originalBuyableTypesCount: 2 overallAttemptCount: 9978 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9975 unitsSoFar: 21 spentOnGuardians: 9975 originalBuyableTypesCount: 1 overallAttemptCount: 9977 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 10260 unitsSoFar: 342 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9656 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10220 unitsSoFar: 21 spentOnGuardians: 10220 originalBuyableTypesCount: 2 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 10276 unitsSoFar: 734 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9264 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10248 unitsSoFar: 170 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9827 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10280 unitsSoFar: 342 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9655 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10200 unitsSoFar: 19 spentOnGuardians: 10200 originalBuyableTypesCount: 2 overallAttemptCount: 9978 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 10200 unitsSoFar: 17 spentOnGuardians: 10200 originalBuyableTypesCount: 1 overallAttemptCount: 9981 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10050 unitsSoFar: 19 spentOnGuardians: 10050 originalBuyableTypesCount: 2 overallAttemptCount: 9978 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9750 unitsSoFar: 15 spentOnGuardians: 9750 originalBuyableTypesCount: 2 overallAttemptCount: 9982 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 10200 unitsSoFar: 20 spentOnGuardians: 10200 originalBuyableTypesCount: 1 overallAttemptCount: 9978 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 10220 unitsSoFar: 146 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9852 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9990 unitsSoFar: 20 spentOnGuardians: 9990 originalBuyableTypesCount: 2 overallAttemptCount: 9977 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10175 unitsSoFar: 22 spentOnGuardians: 10175 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9750 unitsSoFar: 13 spentOnGuardians: 9750 originalBuyableTypesCount: 1 overallAttemptCount: 9985 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10050 unitsSoFar: 19 spentOnGuardians: 10050 originalBuyableTypesCount: 2 overallAttemptCount: 9978 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10125 unitsSoFar: 22 spentOnGuardians: 10125 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9775 unitsSoFar: 12 spentOnGuardians: 9775 originalBuyableTypesCount: 2 overallAttemptCount: 9985 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 10200 unitsSoFar: 20 spentOnGuardians: 10200 originalBuyableTypesCount: 1 overallAttemptCount: 9978 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 10260 unitsSoFar: 342 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9656 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 10276 unitsSoFar: 734 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9264 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 10260 unitsSoFar: 342 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9656 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9750 unitsSoFar: 13 spentOnGuardians: 9750 originalBuyableTypesCount: 1 overallAttemptCount: 9985 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 10200 unitsSoFar: 17 spentOnGuardians: 10200 originalBuyableTypesCount: 1 overallAttemptCount: 9981 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 10276 unitsSoFar: 367 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9631 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10050 unitsSoFar: 14 spentOnGuardians: 10050 originalBuyableTypesCount: 2 overallAttemptCount: 9983 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10150 unitsSoFar: 22 spentOnGuardians: 10150 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10175 unitsSoFar: 22 spentOnGuardians: 10175 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9885 unitsSoFar: 20 spentOnGuardians: 9885 originalBuyableTypesCount: 2 overallAttemptCount: 9977 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10050 unitsSoFar: 15 spentOnGuardians: 10050 originalBuyableTypesCount: 2 overallAttemptCount: 9982 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10261 unitsSoFar: 343 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9654 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 10240 unitsSoFar: 128 spentOnGuardians: 0 originalBuyableTypesCount: 1 overallAttemptCount: 9870 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10200 unitsSoFar: 20 spentOnGuardians: 10200 originalBuyableTypesCount: 2 overallAttemptCount: 9977 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10150 unitsSoFar: 22 spentOnGuardians: 10150 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 10200 unitsSoFar: 17 spentOnGuardians: 10200 originalBuyableTypesCount: 1 overallAttemptCount: 9981 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 10200 unitsSoFar: 17 spentOnGuardians: 10200 originalBuyableTypesCount: 1 overallAttemptCount: 9981 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 10200 unitsSoFar: 17 spentOnGuardians: 10200 originalBuyableTypesCount: 1 overallAttemptCount: 9981 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10140 unitsSoFar: 16 spentOnGuardians: 10140 originalBuyableTypesCount: 2 overallAttemptCount: 9981 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10240 unitsSoFar: 107 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9890 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9750 unitsSoFar: 13 spentOnGuardians: 9750 originalBuyableTypesCount: 2 overallAttemptCount: 9984 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 2 overallAttemptCount: 9975 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 10200 unitsSoFar: 17 spentOnGuardians: 10200 originalBuyableTypesCount: 1 overallAttemptCount: 9981 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 1 spentSoFar: 9900 unitsSoFar: 22 spentOnGuardians: 9900 originalBuyableTypesCount: 1 overallAttemptCount: 9976 tooExpensiveAttemptsLeft: 4999 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 10240 unitsSoFar: 142 spentOnGuardians: 0 originalBuyableTypesCount: 2 overallAttemptCount: 9855 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9775 unitsSoFar: 12 spentOnGuardians: 9775 originalBuyableTypesCount: 2 overallAttemptCount: 9985 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:52:52 PM FillComposition: no longer has items. May not be a problem, but we're logging it for now. originalWorkingBuyables: 2 spentSoFar: 9900 unitsSoFar: 16 spentOnGuardians: 9900 originalBuyableTypesCount: 2 overallAttemptCount: 9981 tooExpensiveAttemptsLeft: 4998 MaxToSpend: 10285 12/30/2019 7:56:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 8:04:44 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 8:04:44 PM Boot up FleetOS (0.2992s) 12/30/2019 8:04:44 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 8:04:44 PM Check System Logs For Rogue Intelligence (0.0530s) 12/30/2019 8:04:44 PM Game Version: 1.026 12/30/2019 8:04:44 PM Eject Trash Into Hyperspace (0.0860s) 12/30/2019 8:04:44 PM Expansions: The Spire Rises (Installed!) 12/30/2019 8:04:44 PM Check For Extra Modules (0.0150s) 12/30/2019 8:04:44 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 8:04:44 PM Bring Cloaking Systems Online (0.0981s) 12/30/2019 8:04:44 PM Remembering Alamo (0.0150s) 12/30/2019 8:04:44 PM Generating Framerates (0.0080s) 12/30/2019 8:04:44 PM Recalculate Speed Of Light (0.0180s) 12/30/2019 8:04:44 PM Check Nearby Stellar Masses (0.0190s) 12/30/2019 8:04:44 PM No resolution change was required. 12/30/2019 8:04:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 8:04:44 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 8:04:44 PM Refresh Optical Lensing (0.0270s) 12/30/2019 8:04:44 PM Revise Fundamental Physical Laws (0.0210s) 12/30/2019 8:04:44 PM Boot Audio Comms (0.0120s) 12/30/2019 8:04:44 PM Establish Individual Audio Links (0.0170s) 12/30/2019 8:04:45 PM Prepare Explosions and Crackles (0.3853s) 12/30/2019 8:04:45 PM Optimize Comfort On Command Decks (0.0841s) 12/30/2019 8:04:45 PM Calculate Odds Of Success (0.0400s) 12/30/2019 8:04:45 PM Briefly Panic (0.1601s) 12/30/2019 8:04:45 PM Install Confidence Routines (0.2202s) 12/30/2019 8:04:45 PM Bring Commander Interface Online (0.1121s) 12/30/2019 8:04:45 PM Motivate All Crews (0.0330s) 12/30/2019 8:04:45 PM Externalizing Patterns (0.0280s) 12/30/2019 8:04:45 PM Disengaging Constants (0.0300s) 12/30/2019 8:04:45 PM Late Axionic Computations (0.0540s) 12/30/2019 8:04:45 PM Connecting to Fleet Command (0.0110s) 12/30/2019 8:04:45 PM Thinking Of Advice (0.0150s) 12/30/2019 8:04:45 PM Degaussing Advice (0.0210s) 12/30/2019 8:04:45 PM Naming All Known Planets (0.0130s) 12/30/2019 8:04:45 PM Remembering Speeds (0.0170s) 12/30/2019 8:04:45 PM Prioritizing Targets (0.0160s) 12/30/2019 8:04:45 PM Rebooting Sensor Arrays (0.0170s) 12/30/2019 8:04:45 PM Unloading Prismatic Grid (0.0170s) 12/30/2019 8:04:45 PM Thinking Of Objectives (0.0170s) 12/30/2019 8:04:45 PM Re-Aligning Objectives (0.0171s) 12/30/2019 8:04:45 PM Inhibiting Visual Scans (0.0184s) 12/30/2019 8:04:45 PM Synthesizing Vocals (0.0160s) 12/30/2019 8:04:45 PM Ventilating Scenarios (0.0161s) 12/30/2019 8:04:46 PM Decontaminating Targeting Systems (0.0180s) 12/30/2019 8:04:46 PM Ejecting Tactical Core (0.0170s) 12/30/2019 8:04:46 PM Calibrating Formations (0.0161s) 12/30/2019 8:04:46 PM Intercepting Galactic Maps (0.0172s) 12/30/2019 8:04:46 PM Sterilizing Test Chamber (0.0191s) 12/30/2019 8:04:46 PM Faction Diagnostics (0.0191s) 12/30/2019 8:04:46 PM Buffering Hackers (0.0180s) 12/30/2019 8:04:46 PM Inverting Death (0.0110s) 12/30/2019 8:04:46 PM Linear Field Variance (0.0761s) 12/30/2019 8:04:46 PM Charging Marks (0.0100s) 12/30/2019 8:04:46 PM Guarding The Posts (0.0180s) 12/30/2019 8:04:46 PM Range Manifolds (0.0150s) 12/30/2019 8:04:46 PM Purging ROFs (0.0160s) 12/30/2019 8:04:46 PM Manipulating Speeds (0.0181s) 12/30/2019 8:04:46 PM Detecting Projectiles (0.0161s) 12/30/2019 8:04:46 PM Grouping Flow Fields (0.0171s) 12/30/2019 8:04:46 PM Modulating Flow Field Groups (0.0211s) 12/30/2019 8:04:46 PM Designing Fleets (0.0220s) 12/30/2019 8:04:46 PM Thinking Of Technologies (0.0090s) 12/30/2019 8:04:46 PM Categorizing Starboard Sensors (0.0160s) 12/30/2019 8:04:46 PM Injecting Galactic Variables (0.0190s) 12/30/2019 8:04:46 PM Discharging Colored Ions (0.0310s) 12/30/2019 8:04:46 PM Replicating Ion Colors (0.0090s) 12/30/2019 8:04:46 PM Investigating Starfields (0.2372s) 12/30/2019 8:04:47 PM Mapping Distant Planets (0.5154s) 12/30/2019 8:04:47 PM Investigating Map Signatures (0.0140s) 12/30/2019 8:04:47 PM Collating Solar Systems (0.0140s) 12/30/2019 8:04:47 PM Categorizing All Planets (0.0150s) 12/30/2019 8:04:47 PM Organizing Commands (0.0250s) 12/30/2019 8:04:47 PM Calculating Firing Cones (0.0090s) 12/30/2019 8:04:47 PM Ruining Perfectly Good Ship Parts (0.5735s) 12/30/2019 8:04:50 PM Facility Burst Components (2.5881s) 12/30/2019 8:04:50 PM Issuing Orders (0.0090s) 12/30/2019 8:04:50 PM Augmenting Infusers (0.0180s) 12/30/2019 8:04:50 PM Infusing (0.0280s) 12/30/2019 8:04:50 PM Post-Proton Surge (0.0095s) 12/30/2019 8:04:50 PM Calibrate Weapons Arrays (0.0421s) 12/30/2019 8:04:50 PM Stimulate Modulation (0.0210s) 12/30/2019 8:04:50 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 8:04:51 PM Load Surrogates (1.1438s) 12/30/2019 8:04:51 PM Load Historical Documents (0.0090s) 12/30/2019 8:04:51 PM 7.8 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Mapping Distant Planets (0.5s) Ruining Perfectly Good Ship Parts (0.6s) Facility Burst Components (2.6s) Load Surrogates (1.1s) 12/30/2019 8:04:51 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <21f1ed3063f9476badb4d758e26d6aef>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <21f1ed3063f9476badb4d758e26d6aef>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <21f1ed3063f9476badb4d758e26d6aef>:0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 8:04:53 PM Start Generate Partial Map with Realistic and seed 945194763 and planet count 80 and 18 factions 12/30/2019 8:04:53 PM World Created, Launching Server 12/30/2019 8:04:54 PM Successfully opened host socket 12/30/2019 8:04:55 PM Start Generate Partial Map with Realistic and seed 614541405 and planet count 80 and 18 factions 12/30/2019 8:04:55 PM Generate Partial Map Complete 12/30/2019 8:05:10 PM Start Generate FULL Map with Realistic and seed 614541405 and planet count 80 and 18 factions 12/30/2019 8:05:11 PM Generate FULL Map Complete 12/30/2019 8:06:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 8:09:58 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 8:09:58 PM Boot up FleetOS (0.2772s) 12/30/2019 8:09:58 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 8:09:58 PM Check System Logs For Rogue Intelligence (0.0540s) 12/30/2019 8:09:59 PM Game Version: 1.026 12/30/2019 8:09:59 PM Eject Trash Into Hyperspace (0.0781s) 12/30/2019 8:09:59 PM Expansions: The Spire Rises (Installed!) 12/30/2019 8:09:59 PM Check For Extra Modules (0.0140s) 12/30/2019 8:09:59 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 8:09:59 PM Bring Cloaking Systems Online (0.0911s) 12/30/2019 8:09:59 PM Remembering Alamo (0.0180s) 12/30/2019 8:09:59 PM Generating Framerates (0.0080s) 12/30/2019 8:09:59 PM Recalculate Speed Of Light (0.0180s) 12/30/2019 8:09:59 PM Check Nearby Stellar Masses (0.0190s) 12/30/2019 8:09:59 PM No resolution change was required. 12/30/2019 8:09:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 8:09:59 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 8:09:59 PM Refresh Optical Lensing (0.0250s) 12/30/2019 8:09:59 PM Revise Fundamental Physical Laws (0.0210s) 12/30/2019 8:09:59 PM Boot Audio Comms (0.0120s) 12/30/2019 8:09:59 PM Establish Individual Audio Links (0.0170s) 12/30/2019 8:09:59 PM Prepare Explosions and Crackles (0.3833s) 12/30/2019 8:09:59 PM Optimize Comfort On Command Decks (0.0811s) 12/30/2019 8:09:59 PM Calculate Odds Of Success (0.0310s) 12/30/2019 8:09:59 PM Briefly Panic (0.1521s) 12/30/2019 8:10:00 PM Install Confidence Routines (0.2162s) 12/30/2019 8:10:00 PM Bring Commander Interface Online (0.0820s) 12/30/2019 8:10:00 PM Motivate All Crews (0.0310s) 12/30/2019 8:10:00 PM Externalizing Patterns (0.0160s) 12/30/2019 8:10:00 PM Disengaging Constants (0.0310s) 12/30/2019 8:10:00 PM Late Axionic Computations (0.0550s) 12/30/2019 8:10:00 PM Connecting to Fleet Command (0.0100s) 12/30/2019 8:10:00 PM Thinking Of Advice (0.0170s) 12/30/2019 8:10:00 PM Degaussing Advice (0.0190s) 12/30/2019 8:10:00 PM Naming All Known Planets (0.0130s) 12/30/2019 8:10:00 PM Remembering Speeds (0.0180s) 12/30/2019 8:10:00 PM Prioritizing Targets (0.0161s) 12/30/2019 8:10:00 PM Rebooting Sensor Arrays (0.0171s) 12/30/2019 8:10:00 PM Unloading Prismatic Grid (0.0173s) 12/30/2019 8:10:00 PM Thinking Of Objectives (0.0181s) 12/30/2019 8:10:00 PM Re-Aligning Objectives (0.0161s) 12/30/2019 8:10:00 PM Inhibiting Visual Scans (0.0181s) 12/30/2019 8:10:00 PM Synthesizing Vocals (0.0162s) 12/30/2019 8:10:00 PM Ventilating Scenarios (0.0162s) 12/30/2019 8:10:00 PM Decontaminating Targeting Systems (0.0171s) 12/30/2019 8:10:00 PM Ejecting Tactical Core (0.0171s) 12/30/2019 8:10:00 PM Calibrating Formations (0.0160s) 12/30/2019 8:10:00 PM Intercepting Galactic Maps (0.0180s) 12/30/2019 8:10:00 PM Sterilizing Test Chamber (0.0193s) 12/30/2019 8:10:00 PM Faction Diagnostics (0.0190s) 12/30/2019 8:10:00 PM Buffering Hackers (0.0190s) 12/30/2019 8:10:00 PM Inverting Death (0.0100s) 12/30/2019 8:10:00 PM Linear Field Variance (0.0761s) 12/30/2019 8:10:00 PM Charging Marks (0.0110s) 12/30/2019 8:10:00 PM Guarding The Posts (0.0180s) 12/30/2019 8:10:00 PM Range Manifolds (0.0140s) 12/30/2019 8:10:00 PM Purging ROFs (0.0171s) 12/30/2019 8:10:00 PM Manipulating Speeds (0.0181s) 12/30/2019 8:10:00 PM Detecting Projectiles (0.0160s) 12/30/2019 8:10:00 PM Grouping Flow Fields (0.0190s) 12/30/2019 8:10:00 PM Modulating Flow Field Groups (0.0200s) 12/30/2019 8:10:00 PM Designing Fleets (0.0220s) 12/30/2019 8:10:00 PM Thinking Of Technologies (0.0100s) 12/30/2019 8:10:00 PM Categorizing Starboard Sensors (0.0151s) 12/30/2019 8:10:00 PM Injecting Galactic Variables (0.0191s) 12/30/2019 8:10:00 PM Discharging Colored Ions (0.0310s) 12/30/2019 8:10:01 PM Replicating Ion Colors (0.0080s) 12/30/2019 8:10:01 PM Investigating Starfields (0.2291s) 12/30/2019 8:10:01 PM Browsing Distant Planets (0.5104s) 12/30/2019 8:10:01 PM Investigating Map Signatures (0.0140s) 12/30/2019 8:10:01 PM Collating Solar Systems (0.0140s) 12/30/2019 8:10:01 PM Categorizing All Planets (0.0150s) 12/30/2019 8:10:01 PM Organizing Commands (0.0245s) 12/30/2019 8:10:01 PM Calculating Firing Cones (0.0090s) 12/30/2019 8:10:02 PM Declaring Ship Parts At Customs (0.5442s) 12/30/2019 8:10:04 PM Issue Sufficient Warnings (2.5228s) 12/30/2019 8:10:04 PM Issuing Orders (0.0080s) 12/30/2019 8:10:04 PM Augmenting Infusers (0.0180s) 12/30/2019 8:10:04 PM Infusing (0.0281s) 12/30/2019 8:10:04 PM Post-Proton Surge (0.0100s) 12/30/2019 8:10:04 PM Calibrate Weapons Arrays (0.0430s) 12/30/2019 8:10:05 PM Stimulate Modulation (0.0230s) 12/30/2019 8:10:05 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 8:10:06 PM Load Surrogates (1.0737s) 12/30/2019 8:10:06 PM Load Historical Documents (0.0070s) 12/30/2019 8:10:06 PM 7.5 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Browsing Distant Planets (0.5s) Declaring Ship Parts At Customs (0.5s) Issue Sufficient Warnings (2.5s) Load Surrogates (1.1s) 12/30/2019 8:10:06 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <21f1ed3063f9476badb4d758e26d6aef>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <21f1ed3063f9476badb4d758e26d6aef>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <21f1ed3063f9476badb4d758e26d6aef>:0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 8:10:22 PM Start Generate Partial Map with Realistic and seed 614541405 and planet count 80 and 18 factions 12/30/2019 8:10:22 PM World Created, Launching Server 12/30/2019 8:10:22 PM Successfully opened host socket 12/30/2019 8:10:34 PM Start Generate Partial Map with Realistic and seed 614541405 and planet count 80 and 22 factions 12/30/2019 8:10:35 PM Generate Partial Map Complete 12/30/2019 8:10:44 PM Start Generate Partial Map with Realistic and seed 614541405 and planet count 80 and 26 factions 12/30/2019 8:10:44 PM Generate Partial Map Complete 12/30/2019 8:10:46 PM Start Generate FULL Map with Realistic and seed 614541405 and planet count 80 and 26 factions 12/30/2019 8:10:46 PM Generate FULL Map Complete 12/30/2019 8:18:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 8:47:00 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 8:47:00 PM Boot up FleetOS (0.2762s) 12/30/2019 8:47:00 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 8:47:00 PM Check System Logs For Rogue Intelligence (0.0541s) 12/30/2019 8:47:00 PM Game Version: 1.026 12/30/2019 8:47:00 PM Eject Trash Into Hyperspace (0.0750s) 12/30/2019 8:47:00 PM Expansions: The Spire Rises (Installed!) 12/30/2019 8:47:00 PM Check For Extra Modules (0.0140s) 12/30/2019 8:47:00 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 8:47:00 PM Bring Cloaking Systems Online (0.0941s) 12/30/2019 8:47:00 PM Remembering Alamo (0.0150s) 12/30/2019 8:47:00 PM Generating Framerates (0.0100s) 12/30/2019 8:47:00 PM Recalculate Speed Of Light (0.0170s) 12/30/2019 8:47:00 PM Check Nearby Stellar Masses (0.0200s) 12/30/2019 8:47:00 PM No resolution change was required. 12/30/2019 8:47:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 8:47:00 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 8:47:00 PM Refresh Optical Lensing (0.0250s) 12/30/2019 8:47:00 PM Revise Fundamental Physical Laws (0.0200s) 12/30/2019 8:47:00 PM Boot Audio Comms (0.0120s) 12/30/2019 8:47:00 PM Establish Individual Audio Links (0.0180s) 12/30/2019 8:47:01 PM Prepare Explosions and Crackles (0.3813s) 12/30/2019 8:47:01 PM Optimize Comfort On Command Decks (0.0851s) 12/30/2019 8:47:01 PM Calculate Odds Of Success (0.0320s) 12/30/2019 8:47:01 PM Briefly Panic (0.1551s) 12/30/2019 8:47:01 PM Install Confidence Routines (0.2081s) 12/30/2019 8:47:01 PM Bring Commander Interface Online (0.1051s) 12/30/2019 8:47:01 PM Motivate All Crews (0.0300s) 12/30/2019 8:47:01 PM Externalizing Patterns (0.0180s) 12/30/2019 8:47:01 PM Disengaging Constants (0.0290s) 12/30/2019 8:47:01 PM Late Axionic Computations (0.0520s) 12/30/2019 8:47:01 PM Connecting to Fleet Command (0.0110s) 12/30/2019 8:47:01 PM Thinking Of Advice (0.0140s) 12/30/2019 8:47:01 PM Degaussing Advice (0.0210s) 12/30/2019 8:47:02 PM Naming All Known Planets (0.0121s) 12/30/2019 8:47:02 PM Remembering Speeds (0.0179s) 12/30/2019 8:47:02 PM Prioritizing Targets (0.0163s) 12/30/2019 8:47:02 PM Rebooting Sensor Arrays (0.0161s) 12/30/2019 8:47:02 PM Unloading Prismatic Grid (0.0170s) 12/30/2019 8:47:02 PM Thinking Of Objectives (0.0176s) 12/30/2019 8:47:02 PM Re-Aligning Objectives (0.0170s) 12/30/2019 8:47:02 PM Inhibiting Visual Scans (0.0190s) 12/30/2019 8:47:02 PM Synthesizing Vocals (0.0151s) 12/30/2019 8:47:02 PM Ventilating Scenarios (0.0166s) 12/30/2019 8:47:02 PM Decontaminating Targeting Systems (0.0172s) 12/30/2019 8:47:02 PM Ejecting Tactical Core (0.0162s) 12/30/2019 8:47:02 PM Calibrating Formations (0.0161s) 12/30/2019 8:47:02 PM Intercepting Galactic Maps (0.0182s) 12/30/2019 8:47:02 PM Sterilizing Test Chamber (0.0200s) 12/30/2019 8:47:02 PM Faction Diagnostics (0.0192s) 12/30/2019 8:47:02 PM Buffering Hackers (0.0190s) 12/30/2019 8:47:02 PM Inverting Death (0.0100s) 12/30/2019 8:47:02 PM Linear Field Variance (0.0691s) 12/30/2019 8:47:02 PM Charging Marks (0.0140s) 12/30/2019 8:47:02 PM Guarding The Posts (0.0190s) 12/30/2019 8:47:02 PM Range Manifolds (0.0140s) 12/30/2019 8:47:02 PM Purging ROFs (0.0161s) 12/30/2019 8:47:02 PM Manipulating Speeds (0.0180s) 12/30/2019 8:47:02 PM Detecting Projectiles (0.0150s) 12/30/2019 8:47:02 PM Grouping Flow Fields (0.0180s) 12/30/2019 8:47:02 PM Modulating Flow Field Groups (0.0210s) 12/30/2019 8:47:02 PM Designing Fleets (0.0220s) 12/30/2019 8:47:02 PM Thinking Of Technologies (0.0090s) 12/30/2019 8:47:02 PM Categorizing Starboard Sensors (0.0160s) 12/30/2019 8:47:02 PM Injecting Galactic Variables (0.0203s) 12/30/2019 8:47:02 PM Discharging Colored Ions (0.0302s) 12/30/2019 8:47:02 PM Replicating Ion Colors (0.0090s) 12/30/2019 8:47:02 PM Investigating Starfields (0.2289s) 12/30/2019 8:47:03 PM Scouring Distant Planets (0.5086s) 12/30/2019 8:47:03 PM Investigating Map Signatures (0.0150s) 12/30/2019 8:47:03 PM Collating Solar Systems (0.0130s) 12/30/2019 8:47:03 PM Categorizing All Planets (0.0141s) 12/30/2019 8:47:03 PM Organizing Commands (0.0260s) 12/30/2019 8:47:03 PM Calculating Firing Cones (0.0080s) 12/30/2019 8:47:03 PM Maliciously Weakening Ship Parts (0.5524s) 12/30/2019 8:47:06 PM Uncoupling Aft Ports (2.5832s) 12/30/2019 8:47:06 PM Issuing Orders (0.0090s) 12/30/2019 8:47:06 PM Augmenting Infusers (0.0171s) 12/30/2019 8:47:06 PM Infusing (0.0280s) 12/30/2019 8:47:06 PM Post-Proton Surge (0.0090s) 12/30/2019 8:47:06 PM Calibrate Weapons Arrays (0.0382s) 12/30/2019 8:47:06 PM Stimulate Modulation (0.0220s) 12/30/2019 8:47:06 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 8:47:07 PM Load Surrogates (1.1255s) 12/30/2019 8:47:07 PM Load Historical Documents (0.0080s) 12/30/2019 8:47:07 PM 7.6 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Scouring Distant Planets (0.5s) Maliciously Weakening Ship Parts (0.6s) Uncoupling Aft Ports (2.6s) Load Surrogates (1.1s) 12/30/2019 8:47:07 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <21f1ed3063f9476badb4d758e26d6aef>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <21f1ed3063f9476badb4d758e26d6aef>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <21f1ed3063f9476badb4d758e26d6aef>:0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 8:47:11 PM PlayerAccount Puffin has now been put in control of faction 12. 12/30/2019 8:47:11 PM PlayerAccount Puffin has now been put in control of faction 12. 12/30/2019 8:47:11 PM Successfully opened host socket 12/30/2019 8:47:11 PM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 22 factions 12/30/2019 8:47:12 PM Generate FULL Map Complete 12/30/2019 8:49:03 PM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 8:49:03 PM World Created, Launching Server 12/30/2019 8:49:06 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 8:49:06 PM Successfully opened host socket 12/30/2019 8:49:13 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 8:49:13 PM Successfully opened host socket 12/30/2019 8:50:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 8:50:11 PM Successfully opened host socket 12/30/2019 8:50:39 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 8:50:40 PM Successfully opened host socket 12/30/2019 8:50:58 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 9:12:32 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 9:12:32 PM Boot up FleetOS (0.2852s) 12/30/2019 9:12:32 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 9:12:32 PM Check System Logs For Rogue Intelligence (0.0480s) 12/30/2019 9:12:32 PM Game Version: 1.026 12/30/2019 9:12:32 PM Eject Trash Into Hyperspace (0.0791s) 12/30/2019 9:12:32 PM Expansions: The Spire Rises (Installed!) 12/30/2019 9:12:32 PM Check For Extra Modules (0.0150s) 12/30/2019 9:12:32 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 9:12:32 PM Bring Cloaking Systems Online (0.1071s) 12/30/2019 9:12:32 PM Remembering Alamo (0.0160s) 12/30/2019 9:12:32 PM Generating Framerates (0.0080s) 12/30/2019 9:12:32 PM Recalculate Speed Of Light (0.0170s) 12/30/2019 9:12:32 PM Check Nearby Stellar Masses (0.0190s) 12/30/2019 9:12:32 PM No resolution change was required. 12/30/2019 9:12:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 9:12:32 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 9:12:32 PM Refresh Optical Lensing (0.0250s) 12/30/2019 9:12:32 PM Revise Fundamental Physical Laws (0.0190s) 12/30/2019 9:12:32 PM Boot Audio Comms (0.0120s) 12/30/2019 9:12:32 PM Establish Individual Audio Links (0.0180s) 12/30/2019 9:12:32 PM Prepare Explosions and Crackles (0.3833s) 12/30/2019 9:12:32 PM Optimize Comfort On Command Decks (0.0871s) 12/30/2019 9:12:32 PM Calculate Odds Of Success (0.0350s) 12/30/2019 9:12:33 PM Briefly Panic (0.1701s) 12/30/2019 9:12:33 PM Install Confidence Routines (0.2262s) 12/30/2019 9:12:33 PM Bring Commander Interface Online (0.1111s) 12/30/2019 9:12:33 PM Motivate All Crews (0.0340s) 12/30/2019 9:12:33 PM Externalizing Patterns (0.0150s) 12/30/2019 9:12:33 PM Disengaging Constants (0.0290s) 12/30/2019 9:12:33 PM Late Axionic Computations (0.0590s) 12/30/2019 9:12:33 PM Connecting to Fleet Command (0.0100s) 12/30/2019 9:12:33 PM Thinking Of Advice (0.0160s) 12/30/2019 9:12:33 PM Degaussing Advice (0.0200s) 12/30/2019 9:12:33 PM Naming All Known Planets (0.0130s) 12/30/2019 9:12:33 PM Remembering Speeds (0.0180s) 12/30/2019 9:12:33 PM Prioritizing Targets (0.0160s) 12/30/2019 9:12:33 PM Rebooting Sensor Arrays (0.0170s) 12/30/2019 9:12:33 PM Unloading Prismatic Grid (0.0170s) 12/30/2019 9:12:33 PM Thinking Of Objectives (0.0170s) 12/30/2019 9:12:33 PM Re-Aligning Objectives (0.0170s) 12/30/2019 9:12:33 PM Inhibiting Visual Scans (0.0190s) 12/30/2019 9:12:33 PM Synthesizing Vocals (0.0140s) 12/30/2019 9:12:33 PM Ventilating Scenarios (0.0170s) 12/30/2019 9:12:33 PM Decontaminating Targeting Systems (0.0170s) 12/30/2019 9:12:33 PM Ejecting Tactical Core (0.0170s) 12/30/2019 9:12:33 PM Calibrating Formations (0.0160s) 12/30/2019 9:12:33 PM Intercepting Galactic Maps (0.0170s) 12/30/2019 9:12:33 PM Sterilizing Test Chamber (0.0190s) 12/30/2019 9:12:33 PM Faction Diagnostics (0.0190s) 12/30/2019 9:12:33 PM Buffering Hackers (0.0200s) 12/30/2019 9:12:33 PM Inverting Death (0.0100s) 12/30/2019 9:12:34 PM Linear Field Variance (0.0731s) 12/30/2019 9:12:34 PM Charging Marks (0.0090s) 12/30/2019 9:12:34 PM Guarding The Posts (0.0180s) 12/30/2019 9:12:34 PM Range Manifolds (0.0160s) 12/30/2019 9:12:34 PM Purging ROFs (0.0160s) 12/30/2019 9:12:34 PM Manipulating Speeds (0.0180s) 12/30/2019 9:12:34 PM Detecting Projectiles (0.0160s) 12/30/2019 9:12:34 PM Grouping Flow Fields (0.0170s) 12/30/2019 9:12:34 PM Modulating Flow Field Groups (0.0210s) 12/30/2019 9:12:34 PM Designing Fleets (0.0220s) 12/30/2019 9:12:34 PM Thinking Of Technologies (0.0100s) 12/30/2019 9:12:34 PM Categorizing Starboard Sensors (0.0160s) 12/30/2019 9:12:34 PM Injecting Galactic Variables (0.0200s) 12/30/2019 9:12:34 PM Discharging Colored Ions (0.0320s) 12/30/2019 9:12:34 PM Replicating Ion Colors (0.0090s) 12/30/2019 9:12:34 PM Investigating Starfields (0.2292s) 12/30/2019 9:12:35 PM Dissolving Distant Planets (0.5174s) 12/30/2019 9:12:35 PM Investigating Map Signatures (0.0150s) 12/30/2019 9:12:35 PM Collating Solar Systems (0.0130s) 12/30/2019 9:12:35 PM Categorizing All Planets (0.0140s) 12/30/2019 9:12:35 PM Organizing Commands (0.0240s) 12/30/2019 9:12:35 PM Calculating Firing Cones (0.0090s) 12/30/2019 9:12:35 PM Wearing Ship Parts On Head (0.5674s) 12/30/2019 9:12:38 PM Feeding Random Generator Monkeys (2.6602s) 12/30/2019 9:12:38 PM Issuing Orders (0.0080s) 12/30/2019 9:12:38 PM Augmenting Infusers (0.0170s) 12/30/2019 9:12:38 PM Infusing (0.0300s) 12/30/2019 9:12:38 PM Post-Proton Surge (0.0080s) 12/30/2019 9:12:38 PM Calibrate Weapons Arrays (0.0300s) 12/30/2019 9:12:38 PM Stimulate Modulation (0.0220s) 12/30/2019 9:12:38 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 9:12:39 PM Load Surrogates (1.1598s) 12/30/2019 9:12:39 PM Load Historical Documents (0.0090s) 12/30/2019 9:12:39 PM 7.8 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Dissolving Distant Planets (0.5s) Wearing Ship Parts On Head (0.6s) Feeding Random Generator Monkeys (2.7s) Load Surrogates (1.2s) 12/30/2019 9:12:39 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <1086824899b3465283cd6a84e89ef763>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <1086824899b3465283cd6a84e89ef763>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <1086824899b3465283cd6a84e89ef763>:0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 9:12:41 PM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 9:12:41 PM World Created, Launching Server 12/30/2019 9:12:41 PM Successfully opened host socket 12/30/2019 9:12:46 PM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 9:12:47 PM Generate FULL Map Complete 12/30/2019 9:13:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 9:17:26 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 9:17:26 PM Boot up FleetOS (0.3472s) 12/30/2019 9:17:26 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 9:17:26 PM Check System Logs For Rogue Intelligence (0.0510s) 12/30/2019 9:17:26 PM Game Version: 1.026 12/30/2019 9:17:26 PM Eject Trash Into Hyperspace (0.0801s) 12/30/2019 9:17:26 PM Expansions: The Spire Rises (Installed!) 12/30/2019 9:17:26 PM Check For Extra Modules (0.0160s) 12/30/2019 9:17:26 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 9:17:26 PM Bring Cloaking Systems Online (0.1001s) 12/30/2019 9:17:26 PM Remembering Alamo (0.0170s) 12/30/2019 9:17:26 PM Generating Framerates (0.0090s) 12/30/2019 9:17:26 PM Recalculate Speed Of Light (0.0180s) 12/30/2019 9:17:26 PM Check Nearby Stellar Masses (0.0210s) 12/30/2019 9:17:26 PM No resolution change was required. 12/30/2019 9:17:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 9:17:26 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 9:17:26 PM Refresh Optical Lensing (0.0260s) 12/30/2019 9:17:26 PM Revise Fundamental Physical Laws (0.0210s) 12/30/2019 9:17:26 PM Boot Audio Comms (0.0120s) 12/30/2019 9:17:26 PM Establish Individual Audio Links (0.0180s) 12/30/2019 9:17:27 PM Prepare Explosions and Crackles (0.3833s) 12/30/2019 9:17:27 PM Optimize Comfort On Command Decks (0.0801s) 12/30/2019 9:17:27 PM Calculate Odds Of Success (0.0400s) 12/30/2019 9:17:27 PM Briefly Panic (0.1601s) 12/30/2019 9:17:27 PM Install Confidence Routines (0.2232s) 12/30/2019 9:17:27 PM Bring Commander Interface Online (0.0961s) 12/30/2019 9:17:27 PM Motivate All Crews (0.0320s) 12/30/2019 9:17:27 PM Externalizing Patterns (0.0180s) 12/30/2019 9:17:27 PM Disengaging Constants (0.0320s) 12/30/2019 9:17:27 PM Late Axionic Computations (0.0590s) 12/30/2019 9:17:27 PM Connecting to Fleet Command (0.0100s) 12/30/2019 9:17:27 PM Thinking Of Advice (0.0160s) 12/30/2019 9:17:27 PM Degaussing Advice (0.0210s) 12/30/2019 9:17:27 PM Naming All Known Planets (0.0120s) 12/30/2019 9:17:27 PM Remembering Speeds (0.0172s) 12/30/2019 9:17:28 PM Prioritizing Targets (0.0160s) 12/30/2019 9:17:28 PM Rebooting Sensor Arrays (0.0170s) 12/30/2019 9:17:28 PM Unloading Prismatic Grid (0.0170s) 12/30/2019 9:17:28 PM Thinking Of Objectives (0.0161s) 12/30/2019 9:17:28 PM Re-Aligning Objectives (0.0181s) 12/30/2019 9:17:28 PM Inhibiting Visual Scans (0.0179s) 12/30/2019 9:17:28 PM Synthesizing Vocals (0.0160s) 12/30/2019 9:17:28 PM Ventilating Scenarios (0.0161s) 12/30/2019 9:17:28 PM Decontaminating Targeting Systems (0.0181s) 12/30/2019 9:17:28 PM Ejecting Tactical Core (0.0170s) 12/30/2019 9:17:28 PM Calibrating Formations (0.0161s) 12/30/2019 9:17:28 PM Intercepting Galactic Maps (0.0181s) 12/30/2019 9:17:28 PM Sterilizing Test Chamber (0.0191s) 12/30/2019 9:17:28 PM Faction Diagnostics (0.0190s) 12/30/2019 9:17:28 PM Buffering Hackers (0.0180s) 12/30/2019 9:17:28 PM Inverting Death (0.0120s) 12/30/2019 9:17:28 PM Linear Field Variance (0.0745s) 12/30/2019 9:17:28 PM Charging Marks (0.0110s) 12/30/2019 9:17:28 PM Guarding The Posts (0.0210s) 12/30/2019 9:17:28 PM Range Manifolds (0.0110s) 12/30/2019 9:17:28 PM Purging ROFs (0.0170s) 12/30/2019 9:17:28 PM Manipulating Speeds (0.0180s) 12/30/2019 9:17:28 PM Detecting Projectiles (0.0150s) 12/30/2019 9:17:28 PM Grouping Flow Fields (0.0180s) 12/30/2019 9:17:28 PM Modulating Flow Field Groups (0.0200s) 12/30/2019 9:17:28 PM Designing Fleets (0.0230s) 12/30/2019 9:17:28 PM Thinking Of Technologies (0.0100s) 12/30/2019 9:17:28 PM Categorizing Starboard Sensors (0.0150s) 12/30/2019 9:17:28 PM Injecting Galactic Variables (0.0190s) 12/30/2019 9:17:28 PM Discharging Colored Ions (0.0310s) 12/30/2019 9:17:28 PM Replicating Ion Colors (0.0090s) 12/30/2019 9:17:28 PM Investigating Starfields (0.2202s) 12/30/2019 9:17:29 PM Digitising Distant Planets (0.5554s) 12/30/2019 9:17:29 PM Investigating Map Signatures (0.0150s) 12/30/2019 9:17:29 PM Collating Solar Systems (0.0140s) 12/30/2019 9:17:29 PM Categorizing All Planets (0.0130s) 12/30/2019 9:17:29 PM Organizing Commands (0.0260s) 12/30/2019 9:17:29 PM Calculating Firing Cones (0.0080s) 12/30/2019 9:17:30 PM Splitting Ship Parts Into Smaller Parts (0.5784s) 12/30/2019 9:17:32 PM Reassembling All Ships (2.5013s) 12/30/2019 9:17:32 PM Issuing Orders (0.0090s) 12/30/2019 9:17:32 PM Augmenting Infusers (0.0180s) 12/30/2019 9:17:32 PM Infusing (0.0270s) 12/30/2019 9:17:32 PM Post-Proton Surge (0.0090s) 12/30/2019 9:17:32 PM Calibrate Weapons Arrays (0.0320s) 12/30/2019 9:17:32 PM Stimulate Modulation (0.0210s) 12/30/2019 9:17:32 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 9:17:33 PM Load Surrogates (1.1538s) 12/30/2019 9:17:33 PM Load Historical Documents (0.0080s) 12/30/2019 9:17:33 PM 7.7 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Digitising Distant Planets (0.6s) Splitting Ship Parts Into Smaller Parts (0.6s) Reassembling All Ships (2.5s) Load Surrogates (1.2s) 12/30/2019 9:17:33 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <1086824899b3465283cd6a84e89ef763>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <1086824899b3465283cd6a84e89ef763>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <1086824899b3465283cd6a84e89ef763>:0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 9:17:35 PM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 9:17:35 PM World Created, Launching Server 12/30/2019 9:17:35 PM Successfully opened host socket 12/30/2019 9:17:39 PM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 9:17:40 PM Generate FULL Map Complete 12/30/2019 9:19:43 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 9:19:44 PM Successfully opened host socket 12/30/2019 9:19:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 9:19:49 PM Successfully opened host socket 12/30/2019 9:19:59 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 9:42:12 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 9:42:12 PM Boot up FleetOS (0.2752s) 12/30/2019 9:42:12 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 9:42:12 PM Check System Logs For Rogue Intelligence (0.0631s) 12/30/2019 9:42:12 PM Game Version: 1.026 12/30/2019 9:42:12 PM Eject Trash Into Hyperspace (0.0770s) 12/30/2019 9:42:12 PM Expansions: The Spire Rises (Installed!) 12/30/2019 9:42:12 PM Check For Extra Modules (0.0150s) 12/30/2019 9:42:12 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 9:42:12 PM Bring Cloaking Systems Online (0.1061s) 12/30/2019 9:42:12 PM Remembering Alamo (0.0160s) 12/30/2019 9:42:12 PM Generating Framerates (0.0080s) 12/30/2019 9:42:12 PM Recalculate Speed Of Light (0.0180s) 12/30/2019 9:42:12 PM Check Nearby Stellar Masses (0.0190s) 12/30/2019 9:42:12 PM No resolution change was required. 12/30/2019 9:42:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 9:42:12 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 9:42:12 PM Refresh Optical Lensing (0.0260s) 12/30/2019 9:42:12 PM Revise Fundamental Physical Laws (0.0200s) 12/30/2019 9:42:12 PM Boot Audio Comms (0.0120s) 12/30/2019 9:42:12 PM Establish Individual Audio Links (0.0180s) 12/30/2019 9:42:13 PM Prepare Explosions and Crackles (0.3803s) 12/30/2019 9:42:13 PM Optimize Comfort On Command Decks (0.0861s) 12/30/2019 9:42:13 PM Calculate Odds Of Success (0.0310s) 12/30/2019 9:42:13 PM Briefly Panic (0.1531s) 12/30/2019 9:42:13 PM Install Confidence Routines (0.2091s) 12/30/2019 9:42:13 PM Bring Commander Interface Online (0.1051s) 12/30/2019 9:42:13 PM Motivate All Crews (0.0310s) 12/30/2019 9:42:13 PM Externalizing Patterns (0.0180s) 12/30/2019 9:42:13 PM Disengaging Constants (0.0280s) 12/30/2019 9:42:13 PM Late Axionic Computations (0.0510s) 12/30/2019 9:42:13 PM Connecting to Fleet Command (0.0110s) 12/30/2019 9:42:13 PM Thinking Of Advice (0.0150s) 12/30/2019 9:42:13 PM Degaussing Advice (0.0200s) 12/30/2019 9:42:13 PM Naming All Known Planets (0.0120s) 12/30/2019 9:42:13 PM Remembering Speeds (0.0180s) 12/30/2019 9:42:13 PM Prioritizing Targets (0.0170s) 12/30/2019 9:42:13 PM Rebooting Sensor Arrays (0.0160s) 12/30/2019 9:42:14 PM Unloading Prismatic Grid (0.0171s) 12/30/2019 9:42:14 PM Thinking Of Objectives (0.0161s) 12/30/2019 9:42:14 PM Re-Aligning Objectives (0.0180s) 12/30/2019 9:42:14 PM Inhibiting Visual Scans (0.0180s) 12/30/2019 9:42:14 PM Synthesizing Vocals (0.0160s) 12/30/2019 9:42:14 PM Ventilating Scenarios (0.0160s) 12/30/2019 9:42:14 PM Decontaminating Targeting Systems (0.0170s) 12/30/2019 9:42:14 PM Ejecting Tactical Core (0.0171s) 12/30/2019 9:42:14 PM Calibrating Formations (0.0161s) 12/30/2019 9:42:14 PM Intercepting Galactic Maps (0.0180s) 12/30/2019 9:42:14 PM Sterilizing Test Chamber (0.0191s) 12/30/2019 9:42:14 PM Faction Diagnostics (0.0200s) 12/30/2019 9:42:14 PM Buffering Hackers (0.0190s) 12/30/2019 9:42:14 PM Inverting Death (0.0100s) 12/30/2019 9:42:14 PM Linear Field Variance (0.0690s) 12/30/2019 9:42:14 PM Charging Marks (0.0120s) 12/30/2019 9:42:14 PM Guarding The Posts (0.0160s) 12/30/2019 9:42:14 PM Range Manifolds (0.0140s) 12/30/2019 9:42:14 PM Purging ROFs (0.0160s) 12/30/2019 9:42:14 PM Manipulating Speeds (0.0181s) 12/30/2019 9:42:14 PM Detecting Projectiles (0.0150s) 12/30/2019 9:42:14 PM Grouping Flow Fields (0.0181s) 12/30/2019 9:42:14 PM Modulating Flow Field Groups (0.0211s) 12/30/2019 9:42:14 PM Designing Fleets (0.0210s) 12/30/2019 9:42:14 PM Thinking Of Technologies (0.0100s) 12/30/2019 9:42:14 PM Categorizing Starboard Sensors (0.0151s) 12/30/2019 9:42:14 PM Injecting Galactic Variables (0.0200s) 12/30/2019 9:42:14 PM Discharging Colored Ions (0.0309s) 12/30/2019 9:42:14 PM Replicating Ion Colors (0.0090s) 12/30/2019 9:42:14 PM Investigating Starfields (0.2302s) 12/30/2019 9:42:15 PM Pinpointing Distant Planets (0.4963s) 12/30/2019 9:42:15 PM Investigating Map Signatures (0.0160s) 12/30/2019 9:42:15 PM Collating Solar Systems (0.0130s) 12/30/2019 9:42:15 PM Categorizing All Planets (0.0140s) 12/30/2019 9:42:15 PM Organizing Commands (0.0261s) 12/30/2019 9:42:15 PM Calculating Firing Cones (0.0080s) 12/30/2019 9:42:15 PM Fumbling With Ship Parts (0.5544s) 12/30/2019 9:42:18 PM Rewire Lower Decks (2.5368s) 12/30/2019 9:42:18 PM Issuing Orders (0.0100s) 12/30/2019 9:42:18 PM Augmenting Infusers (0.0171s) 12/30/2019 9:42:18 PM Infusing (0.0290s) 12/30/2019 9:42:18 PM Post-Proton Surge (0.0080s) 12/30/2019 9:42:18 PM Calibrate Weapons Arrays (0.0310s) 12/30/2019 9:42:18 PM Stimulate Modulation (0.0220s) 12/30/2019 9:42:18 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 9:42:19 PM Load Surrogates (1.1479s) 12/30/2019 9:42:19 PM Load Historical Documents (0.0080s) 12/30/2019 9:42:19 PM 7.6 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Pinpointing Distant Planets (0.5s) Fumbling With Ship Parts (0.6s) Rewire Lower Decks (2.5s) Load Surrogates (1.1s) 12/30/2019 9:42:19 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 9:42:21 PM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 9:42:21 PM World Created, Launching Server 12/30/2019 9:42:21 PM Successfully opened host socket 12/30/2019 9:42:23 PM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 9:42:23 PM Generate FULL Map Complete 12/30/2019 9:43:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 9:45:52 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 9:45:52 PM Boot up FleetOS (0.2952s) 12/30/2019 9:45:52 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 9:45:52 PM Check System Logs For Rogue Intelligence (0.0651s) 12/30/2019 9:45:52 PM Game Version: 1.026 12/30/2019 9:45:52 PM Eject Trash Into Hyperspace (0.0761s) 12/30/2019 9:45:52 PM Expansions: The Spire Rises (Installed!) 12/30/2019 9:45:52 PM Check For Extra Modules (0.0150s) 12/30/2019 9:45:52 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 9:45:52 PM Bring Cloaking Systems Online (0.1041s) 12/30/2019 9:45:52 PM Remembering Alamo (0.0180s) 12/30/2019 9:45:52 PM Generating Framerates (0.0080s) 12/30/2019 9:45:52 PM Recalculate Speed Of Light (0.0160s) 12/30/2019 9:45:52 PM Check Nearby Stellar Masses (0.0200s) 12/30/2019 9:45:52 PM No resolution change was required. 12/30/2019 9:45:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 9:45:52 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 9:45:52 PM Refresh Optical Lensing (0.0270s) 12/30/2019 9:45:52 PM Revise Fundamental Physical Laws (0.0210s) 12/30/2019 9:45:52 PM Boot Audio Comms (0.0120s) 12/30/2019 9:45:52 PM Establish Individual Audio Links (0.0180s) 12/30/2019 9:45:53 PM Prepare Explosions and Crackles (0.3813s) 12/30/2019 9:45:53 PM Optimize Comfort On Command Decks (0.1031s) 12/30/2019 9:45:53 PM Calculate Odds Of Success (0.0330s) 12/30/2019 9:45:53 PM Briefly Panic (0.1521s) 12/30/2019 9:45:53 PM Install Confidence Routines (0.2062s) 12/30/2019 9:45:53 PM Bring Commander Interface Online (0.1102s) 12/30/2019 9:45:53 PM Motivate All Crews (0.0290s) 12/30/2019 9:45:53 PM Externalizing Patterns (0.0150s) 12/30/2019 9:45:53 PM Disengaging Constants (0.0310s) 12/30/2019 9:45:53 PM Late Axionic Computations (0.0700s) 12/30/2019 9:45:53 PM Connecting to Fleet Command (0.0100s) 12/30/2019 9:45:53 PM Thinking Of Advice (0.0170s) 12/30/2019 9:45:53 PM Degaussing Advice (0.0200s) 12/30/2019 9:45:54 PM Naming All Known Planets (0.0130s) 12/30/2019 9:45:54 PM Remembering Speeds (0.0180s) 12/30/2019 9:45:54 PM Prioritizing Targets (0.0160s) 12/30/2019 9:45:54 PM Rebooting Sensor Arrays (0.0171s) 12/30/2019 9:45:54 PM Unloading Prismatic Grid (0.0171s) 12/30/2019 9:45:54 PM Thinking Of Objectives (0.0171s) 12/30/2019 9:45:54 PM Re-Aligning Objectives (0.0181s) 12/30/2019 9:45:54 PM Inhibiting Visual Scans (0.0181s) 12/30/2019 9:45:54 PM Synthesizing Vocals (0.0155s) 12/30/2019 9:45:54 PM Ventilating Scenarios (0.0161s) 12/30/2019 9:45:54 PM Decontaminating Targeting Systems (0.0173s) 12/30/2019 9:45:54 PM Ejecting Tactical Core (0.0171s) 12/30/2019 9:45:54 PM Calibrating Formations (0.0160s) 12/30/2019 9:45:54 PM Intercepting Galactic Maps (0.0170s) 12/30/2019 9:45:54 PM Sterilizing Test Chamber (0.0195s) 12/30/2019 9:45:54 PM Faction Diagnostics (0.0190s) 12/30/2019 9:45:54 PM Buffering Hackers (0.0190s) 12/30/2019 9:45:54 PM Inverting Death (0.0100s) 12/30/2019 9:45:54 PM Linear Field Variance (0.0741s) 12/30/2019 9:45:54 PM Charging Marks (0.0100s) 12/30/2019 9:45:54 PM Guarding The Posts (0.0190s) 12/30/2019 9:45:54 PM Range Manifolds (0.0140s) 12/30/2019 9:45:54 PM Purging ROFs (0.0160s) 12/30/2019 9:45:54 PM Manipulating Speeds (0.0180s) 12/30/2019 9:45:54 PM Detecting Projectiles (0.0160s) 12/30/2019 9:45:54 PM Grouping Flow Fields (0.0172s) 12/30/2019 9:45:54 PM Modulating Flow Field Groups (0.0211s) 12/30/2019 9:45:54 PM Designing Fleets (0.0227s) 12/30/2019 9:45:54 PM Thinking Of Technologies (0.0090s) 12/30/2019 9:45:54 PM Categorizing Starboard Sensors (0.0160s) 12/30/2019 9:45:54 PM Injecting Galactic Variables (0.0210s) 12/30/2019 9:45:54 PM Discharging Colored Ions (0.0290s) 12/30/2019 9:45:54 PM Replicating Ion Colors (0.0080s) 12/30/2019 9:45:54 PM Investigating Starfields (0.2182s) 12/30/2019 9:45:55 PM Destroying Distant Planets (0.5093s) 12/30/2019 9:45:55 PM Investigating Map Signatures (0.0140s) 12/30/2019 9:45:55 PM Collating Solar Systems (0.0140s) 12/30/2019 9:45:55 PM Categorizing All Planets (0.0140s) 12/30/2019 9:45:55 PM Organizing Commands (0.0252s) 12/30/2019 9:45:55 PM Calculating Firing Cones (0.0090s) 12/30/2019 9:45:55 PM Finding Old Ship Parts (0.5437s) 12/30/2019 9:45:58 PM Harvesting Magnetic Monopoles (2.5609s) 12/30/2019 9:45:58 PM Issuing Orders (0.0100s) 12/30/2019 9:45:58 PM Augmenting Infusers (0.0173s) 12/30/2019 9:45:58 PM Infusing (0.0280s) 12/30/2019 9:45:58 PM Post-Proton Surge (0.0080s) 12/30/2019 9:45:58 PM Calibrate Weapons Arrays (0.0291s) 12/30/2019 9:45:58 PM Stimulate Modulation (0.0230s) 12/30/2019 9:45:58 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 9:45:59 PM Load Surrogates (1.1773s) 12/30/2019 9:45:59 PM Load Historical Documents (0.0150s) 12/30/2019 9:45:59 PM 7.7 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Destroying Distant Planets (0.5s) Finding Old Ship Parts (0.5s) Harvesting Magnetic Monopoles (2.6s) Load Surrogates (1.2s) 12/30/2019 9:46:00 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 9:46:23 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 9:46:23 PM Boot up FleetOS (0.2732s) 12/30/2019 9:46:23 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 9:46:23 PM Check System Logs For Rogue Intelligence (0.0580s) 12/30/2019 9:46:23 PM Game Version: 1.026 12/30/2019 9:46:23 PM Eject Trash Into Hyperspace (0.0731s) 12/30/2019 9:46:23 PM Expansions: The Spire Rises (Installed!) 12/30/2019 9:46:23 PM Check For Extra Modules (0.0160s) 12/30/2019 9:46:23 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 9:46:23 PM Bring Cloaking Systems Online (0.0911s) 12/30/2019 9:46:23 PM Remembering Alamo (0.0160s) 12/30/2019 9:46:23 PM Generating Framerates (0.0080s) 12/30/2019 9:46:23 PM Recalculate Speed Of Light (0.0170s) 12/30/2019 9:46:23 PM Check Nearby Stellar Masses (0.0190s) 12/30/2019 9:46:23 PM No resolution change was required. 12/30/2019 9:46:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 9:46:23 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 9:46:23 PM Refresh Optical Lensing (0.0250s) 12/30/2019 9:46:23 PM Revise Fundamental Physical Laws (0.0190s) 12/30/2019 9:46:23 PM Boot Audio Comms (0.0110s) 12/30/2019 9:46:23 PM Establish Individual Audio Links (0.0180s) 12/30/2019 9:46:24 PM Prepare Explosions and Crackles (0.3833s) 12/30/2019 9:46:24 PM Optimize Comfort On Command Decks (0.0811s) 12/30/2019 9:46:24 PM Calculate Odds Of Success (0.0310s) 12/30/2019 9:46:24 PM Briefly Panic (0.1661s) 12/30/2019 9:46:24 PM Install Confidence Routines (0.2211s) 12/30/2019 9:46:24 PM Bring Commander Interface Online (0.0851s) 12/30/2019 9:46:24 PM Motivate All Crews (0.0310s) 12/30/2019 9:46:24 PM Externalizing Patterns (0.0160s) 12/30/2019 9:46:24 PM Disengaging Constants (0.0350s) 12/30/2019 9:46:25 PM Late Axionic Computations (0.0911s) 12/30/2019 9:46:25 PM Connecting to Fleet Command (0.0090s) 12/30/2019 9:46:25 PM Thinking Of Advice (0.0160s) 12/30/2019 9:46:25 PM Degaussing Advice (0.0200s) 12/30/2019 9:46:25 PM Naming All Known Planets (0.0130s) 12/30/2019 9:46:25 PM Remembering Speeds (0.0180s) 12/30/2019 9:46:25 PM Prioritizing Targets (0.0160s) 12/30/2019 9:46:25 PM Rebooting Sensor Arrays (0.0173s) 12/30/2019 9:46:25 PM Unloading Prismatic Grid (0.0160s) 12/30/2019 9:46:25 PM Thinking Of Objectives (0.0171s) 12/30/2019 9:46:25 PM Re-Aligning Objectives (0.0171s) 12/30/2019 9:46:25 PM Inhibiting Visual Scans (0.0181s) 12/30/2019 9:46:25 PM Synthesizing Vocals (0.0160s) 12/30/2019 9:46:25 PM Ventilating Scenarios (0.0161s) 12/30/2019 9:46:25 PM Decontaminating Targeting Systems (0.0171s) 12/30/2019 9:46:25 PM Ejecting Tactical Core (0.0172s) 12/30/2019 9:46:25 PM Calibrating Formations (0.0151s) 12/30/2019 9:46:25 PM Intercepting Galactic Maps (0.0181s) 12/30/2019 9:46:25 PM Sterilizing Test Chamber (0.0190s) 12/30/2019 9:46:25 PM Faction Diagnostics (0.0190s) 12/30/2019 9:46:25 PM Buffering Hackers (0.0180s) 12/30/2019 9:46:25 PM Inverting Death (0.0111s) 12/30/2019 9:46:25 PM Linear Field Variance (0.0711s) 12/30/2019 9:46:25 PM Charging Marks (0.0100s) 12/30/2019 9:46:25 PM Guarding The Posts (0.0180s) 12/30/2019 9:46:25 PM Range Manifolds (0.0150s) 12/30/2019 9:46:25 PM Purging ROFs (0.0160s) 12/30/2019 9:46:25 PM Manipulating Speeds (0.0177s) 12/30/2019 9:46:25 PM Detecting Projectiles (0.0161s) 12/30/2019 9:46:25 PM Grouping Flow Fields (0.0183s) 12/30/2019 9:46:25 PM Modulating Flow Field Groups (0.0212s) 12/30/2019 9:46:25 PM Designing Fleets (0.0224s) 12/30/2019 9:46:25 PM Thinking Of Technologies (0.0100s) 12/30/2019 9:46:25 PM Categorizing Starboard Sensors (0.0150s) 12/30/2019 9:46:25 PM Injecting Galactic Variables (0.0202s) 12/30/2019 9:46:25 PM Discharging Colored Ions (0.0323s) 12/30/2019 9:46:25 PM Replicating Ion Colors (0.0080s) 12/30/2019 9:46:25 PM Investigating Starfields (0.2232s) 12/30/2019 9:46:26 PM Rejecting Distant Planets (0.5194s) 12/30/2019 9:46:26 PM Investigating Map Signatures (0.0140s) 12/30/2019 9:46:26 PM Collating Solar Systems (0.0141s) 12/30/2019 9:46:26 PM Categorizing All Planets (0.0140s) 12/30/2019 9:46:26 PM Organizing Commands (0.0260s) 12/30/2019 9:46:26 PM Calculating Firing Cones (0.0080s) 12/30/2019 9:46:27 PM Declaring Ship Parts At Customs (0.5425s) 12/30/2019 9:46:29 PM Break Target Into Component Compounds (2.4971s) 12/30/2019 9:46:29 PM Issuing Orders (0.0080s) 12/30/2019 9:46:29 PM Augmenting Infusers (0.0180s) 12/30/2019 9:46:29 PM Infusing (0.0271s) 12/30/2019 9:46:29 PM Post-Proton Surge (0.0080s) 12/30/2019 9:46:29 PM Calibrate Weapons Arrays (0.0301s) 12/30/2019 9:46:29 PM Stimulate Modulation (0.0220s) 12/30/2019 9:46:29 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 9:46:30 PM Load Surrogates (1.0828s) 12/30/2019 9:46:30 PM Load Historical Documents (0.0080s) 12/30/2019 9:46:30 PM 7.5 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Rejecting Distant Planets (0.5s) Declaring Ship Parts At Customs (0.5s) Break Target Into Component Compounds (2.5s) Load Surrogates (1.1s) 12/30/2019 9:46:30 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 9:59:08 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 9:59:08 PM Boot up FleetOS (0.2742s) 12/30/2019 9:59:08 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 9:59:08 PM Check System Logs For Rogue Intelligence (0.0580s) 12/30/2019 9:59:08 PM Game Version: 1.026 12/30/2019 9:59:08 PM Eject Trash Into Hyperspace (0.0761s) 12/30/2019 9:59:08 PM Expansions: The Spire Rises (Installed!) 12/30/2019 9:59:08 PM Check For Extra Modules (0.0150s) 12/30/2019 9:59:08 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 9:59:08 PM Bring Cloaking Systems Online (0.1071s) 12/30/2019 9:59:08 PM Remembering Alamo (0.0160s) 12/30/2019 9:59:08 PM Generating Framerates (0.0080s) 12/30/2019 9:59:08 PM Recalculate Speed Of Light (0.0170s) 12/30/2019 9:59:08 PM Check Nearby Stellar Masses (0.0200s) 12/30/2019 9:59:08 PM No resolution change was required. 12/30/2019 9:59:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 9:59:08 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 9:59:08 PM Refresh Optical Lensing (0.0250s) 12/30/2019 9:59:08 PM Revise Fundamental Physical Laws (0.0210s) 12/30/2019 9:59:09 PM Boot Audio Comms (0.0120s) 12/30/2019 9:59:09 PM Establish Individual Audio Links (0.0180s) 12/30/2019 9:59:09 PM Prepare Explosions and Crackles (0.3843s) 12/30/2019 9:59:09 PM Optimize Comfort On Command Decks (0.0861s) 12/30/2019 9:59:09 PM Calculate Odds Of Success (0.0340s) 12/30/2019 9:59:09 PM Briefly Panic (0.1541s) 12/30/2019 9:59:09 PM Install Confidence Routines (0.2181s) 12/30/2019 9:59:09 PM Bring Commander Interface Online (0.0841s) 12/30/2019 9:59:10 PM Motivate All Crews (0.0300s) 12/30/2019 9:59:10 PM Externalizing Patterns (0.0170s) 12/30/2019 9:59:10 PM Disengaging Constants (0.0310s) 12/30/2019 9:59:10 PM Late Axionic Computations (0.0530s) 12/30/2019 9:59:10 PM Connecting to Fleet Command (0.0110s) 12/30/2019 9:59:10 PM Thinking Of Advice (0.0150s) 12/30/2019 9:59:10 PM Degaussing Advice (0.0200s) 12/30/2019 9:59:10 PM Naming All Known Planets (0.0120s) 12/30/2019 9:59:10 PM Remembering Speeds (0.0179s) 12/30/2019 9:59:10 PM Prioritizing Targets (0.0167s) 12/30/2019 9:59:10 PM Rebooting Sensor Arrays (0.0161s) 12/30/2019 9:59:10 PM Unloading Prismatic Grid (0.0170s) 12/30/2019 9:59:10 PM Thinking Of Objectives (0.0166s) 12/30/2019 9:59:10 PM Re-Aligning Objectives (0.0170s) 12/30/2019 9:59:10 PM Inhibiting Visual Scans (0.0182s) 12/30/2019 9:59:10 PM Synthesizing Vocals (0.0162s) 12/30/2019 9:59:10 PM Ventilating Scenarios (0.0161s) 12/30/2019 9:59:10 PM Decontaminating Targeting Systems (0.0181s) 12/30/2019 9:59:10 PM Ejecting Tactical Core (0.0171s) 12/30/2019 9:59:10 PM Calibrating Formations (0.0160s) 12/30/2019 9:59:10 PM Intercepting Galactic Maps (0.0181s) 12/30/2019 9:59:10 PM Sterilizing Test Chamber (0.0190s) 12/30/2019 9:59:10 PM Faction Diagnostics (0.0190s) 12/30/2019 9:59:10 PM Buffering Hackers (0.0190s) 12/30/2019 9:59:10 PM Inverting Death (0.0100s) 12/30/2019 9:59:10 PM Linear Field Variance (0.0700s) 12/30/2019 9:59:10 PM Charging Marks (0.0120s) 12/30/2019 9:59:10 PM Guarding The Posts (0.0150s) 12/30/2019 9:59:10 PM Range Manifolds (0.0150s) 12/30/2019 9:59:10 PM Purging ROFs (0.0160s) 12/30/2019 9:59:10 PM Manipulating Speeds (0.0190s) 12/30/2019 9:59:10 PM Detecting Projectiles (0.0151s) 12/30/2019 9:59:10 PM Grouping Flow Fields (0.0181s) 12/30/2019 9:59:10 PM Modulating Flow Field Groups (0.0200s) 12/30/2019 9:59:10 PM Designing Fleets (0.0220s) 12/30/2019 9:59:10 PM Thinking Of Technologies (0.0100s) 12/30/2019 9:59:10 PM Categorizing Starboard Sensors (0.0150s) 12/30/2019 9:59:10 PM Injecting Galactic Variables (0.0200s) 12/30/2019 9:59:10 PM Discharging Colored Ions (0.0311s) 12/30/2019 9:59:10 PM Replicating Ion Colors (0.0090s) 12/30/2019 9:59:11 PM Investigating Starfields (0.2352s) 12/30/2019 9:59:11 PM Mopping Up Distant Planets (0.5024s) 12/30/2019 9:59:11 PM Investigating Map Signatures (0.0140s) 12/30/2019 9:59:11 PM Collating Solar Systems (0.0140s) 12/30/2019 9:59:11 PM Categorizing All Planets (0.0140s) 12/30/2019 9:59:11 PM Organizing Commands (0.0251s) 12/30/2019 9:59:11 PM Calculating Firing Cones (0.0080s) 12/30/2019 9:59:12 PM Violating Ship Part Bylaws (0.5524s) 12/30/2019 9:59:14 PM Toy With Natives On Nearby Planet (2.5946s) 12/30/2019 9:59:14 PM Issuing Orders (0.0090s) 12/30/2019 9:59:14 PM Augmenting Infusers (0.0170s) 12/30/2019 9:59:14 PM Infusing (0.0281s) 12/30/2019 9:59:14 PM Post-Proton Surge (0.0080s) 12/30/2019 9:59:14 PM Calibrate Weapons Arrays (0.0371s) 12/30/2019 9:59:14 PM Stimulate Modulation (0.0230s) 12/30/2019 9:59:14 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 9:59:15 PM Load Surrogates (1.0948s) 12/30/2019 9:59:15 PM Load Historical Documents (0.0090s) 12/30/2019 9:59:15 PM 7.6 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Mopping Up Distant Planets (0.5s) Violating Ship Part Bylaws (0.6s) Toy With Natives On Nearby Planet (2.6s) Load Surrogates (1.1s) 12/30/2019 9:59:16 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 9:59:33 PM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 9:59:33 PM World Created, Launching Server 12/30/2019 9:59:33 PM Successfully opened host socket 12/30/2019 9:59:37 PM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 9:59:37 PM Generate FULL Map Complete 12/30/2019 10:04:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 10:16:12 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 10:16:12 PM Boot up FleetOS (0.2832s) 12/30/2019 10:16:12 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 10:16:12 PM Check System Logs For Rogue Intelligence (0.0520s) 12/30/2019 10:16:12 PM Game Version: 1.026 12/30/2019 10:16:12 PM Eject Trash Into Hyperspace (0.0771s) 12/30/2019 10:16:12 PM Expansions: The Spire Rises (Installed!) 12/30/2019 10:16:12 PM Check For Extra Modules (0.0150s) 12/30/2019 10:16:12 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 10:16:12 PM Bring Cloaking Systems Online (0.1051s) 12/30/2019 10:16:12 PM Remembering Alamo (0.0180s) 12/30/2019 10:16:12 PM Generating Framerates (0.0090s) 12/30/2019 10:16:12 PM Recalculate Speed Of Light (0.0180s) 12/30/2019 10:16:12 PM Check Nearby Stellar Masses (0.0200s) 12/30/2019 10:16:12 PM No resolution change was required. 12/30/2019 10:16:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 10:16:12 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 10:16:12 PM Refresh Optical Lensing (0.0260s) 12/30/2019 10:16:12 PM Revise Fundamental Physical Laws (0.0190s) 12/30/2019 10:16:12 PM Boot Audio Comms (0.0120s) 12/30/2019 10:16:12 PM Establish Individual Audio Links (0.0170s) 12/30/2019 10:16:13 PM Prepare Explosions and Crackles (0.3823s) 12/30/2019 10:16:13 PM Optimize Comfort On Command Decks (0.0861s) 12/30/2019 10:16:13 PM Calculate Odds Of Success (0.0330s) 12/30/2019 10:16:13 PM Briefly Panic (0.1501s) 12/30/2019 10:16:13 PM Install Confidence Routines (0.2182s) 12/30/2019 10:16:13 PM Bring Commander Interface Online (0.1021s) 12/30/2019 10:16:13 PM Motivate All Crews (0.0300s) 12/30/2019 10:16:13 PM Externalizing Patterns (0.0150s) 12/30/2019 10:16:13 PM Disengaging Constants (0.0320s) 12/30/2019 10:16:13 PM Late Axionic Computations (0.0560s) 12/30/2019 10:16:13 PM Connecting to Fleet Command (0.0110s) 12/30/2019 10:16:14 PM Thinking Of Advice (0.0150s) 12/30/2019 10:16:14 PM Degaussing Advice (0.0210s) 12/30/2019 10:16:14 PM Naming All Known Planets (0.0120s) 12/30/2019 10:16:14 PM Remembering Speeds (0.0177s) 12/30/2019 10:16:14 PM Prioritizing Targets (0.0170s) 12/30/2019 10:16:14 PM Rebooting Sensor Arrays (0.0171s) 12/30/2019 10:16:14 PM Unloading Prismatic Grid (0.0161s) 12/30/2019 10:16:14 PM Thinking Of Objectives (0.0170s) 12/30/2019 10:16:14 PM Re-Aligning Objectives (0.0170s) 12/30/2019 10:16:14 PM Inhibiting Visual Scans (0.0191s) 12/30/2019 10:16:14 PM Synthesizing Vocals (0.0151s) 12/30/2019 10:16:14 PM Ventilating Scenarios (0.0171s) 12/30/2019 10:16:14 PM Decontaminating Targeting Systems (0.0170s) 12/30/2019 10:16:14 PM Ejecting Tactical Core (0.0170s) 12/30/2019 10:16:14 PM Calibrating Formations (0.0160s) 12/30/2019 10:16:14 PM Intercepting Galactic Maps (0.0180s) 12/30/2019 10:16:14 PM Sterilizing Test Chamber (0.0200s) 12/30/2019 10:16:14 PM Faction Diagnostics (0.0180s) 12/30/2019 10:16:14 PM Buffering Hackers (0.0180s) 12/30/2019 10:16:14 PM Inverting Death (0.0110s) 12/30/2019 10:16:14 PM Linear Field Variance (0.0751s) 12/30/2019 10:16:14 PM Charging Marks (0.0100s) 12/30/2019 10:16:14 PM Guarding The Posts (0.0190s) 12/30/2019 10:16:14 PM Range Manifolds (0.0140s) 12/30/2019 10:16:14 PM Purging ROFs (0.0161s) 12/30/2019 10:16:14 PM Manipulating Speeds (0.0180s) 12/30/2019 10:16:14 PM Detecting Projectiles (0.0160s) 12/30/2019 10:16:14 PM Grouping Flow Fields (0.0181s) 12/30/2019 10:16:14 PM Modulating Flow Field Groups (0.0201s) 12/30/2019 10:16:14 PM Designing Fleets (0.0230s) 12/30/2019 10:16:14 PM Thinking Of Technologies (0.0100s) 12/30/2019 10:16:14 PM Categorizing Starboard Sensors (0.0160s) 12/30/2019 10:16:14 PM Injecting Galactic Variables (0.0191s) 12/30/2019 10:16:14 PM Discharging Colored Ions (0.0310s) 12/30/2019 10:16:14 PM Replicating Ion Colors (0.0100s) 12/30/2019 10:16:14 PM Investigating Starfields (0.2232s) 12/30/2019 10:16:15 PM Crawling Distant Planets (0.5089s) 12/30/2019 10:16:15 PM Investigating Map Signatures (0.0140s) 12/30/2019 10:16:15 PM Collating Solar Systems (0.0140s) 12/30/2019 10:16:15 PM Categorizing All Planets (0.0140s) 12/30/2019 10:16:15 PM Organizing Commands (0.0260s) 12/30/2019 10:16:15 PM Calculating Firing Cones (0.0080s) 12/30/2019 10:16:16 PM Finding Old Ship Parts (0.5604s) 12/30/2019 10:16:18 PM Checking Discrete Energy (2.5029s) 12/30/2019 10:16:18 PM Issuing Orders (0.0090s) 12/30/2019 10:16:18 PM Augmenting Infusers (0.0170s) 12/30/2019 10:16:18 PM Infusing (0.0281s) 12/30/2019 10:16:18 PM Post-Proton Surge (0.0080s) 12/30/2019 10:16:18 PM Calibrate Weapons Arrays (0.0300s) 12/30/2019 10:16:18 PM Stimulate Modulation (0.0220s) 12/30/2019 10:16:18 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 10:16:19 PM Load Surrogates (1.1499s) 12/30/2019 10:16:19 PM Load Historical Documents (0.0080s) 12/30/2019 10:16:19 PM 7.6 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Crawling Distant Planets (0.5s) Finding Old Ship Parts (0.6s) Checking Discrete Energy (2.5s) Load Surrogates (1.1s) 12/30/2019 10:16:19 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 10:16:25 PM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 10:16:25 PM World Created, Launching Server 12/30/2019 10:16:25 PM Successfully opened host socket 12/30/2019 10:16:35 PM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 10:16:35 PM Generate FULL Map Complete 12/30/2019 10:17:08 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 10:29:28 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 10:29:28 PM Boot up FleetOS (0.2792s) 12/30/2019 10:29:28 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 10:29:28 PM Check System Logs For Rogue Intelligence (0.0550s) 12/30/2019 10:29:28 PM Game Version: 1.026 12/30/2019 10:29:28 PM Eject Trash Into Hyperspace (0.0771s) 12/30/2019 10:29:28 PM Expansions: The Spire Rises (Installed!) 12/30/2019 10:29:28 PM Check For Extra Modules (0.0150s) 12/30/2019 10:29:28 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 10:29:28 PM Bring Cloaking Systems Online (0.1061s) 12/30/2019 10:29:28 PM Remembering Alamo (0.0160s) 12/30/2019 10:29:28 PM Generating Framerates (0.0090s) 12/30/2019 10:29:28 PM Recalculate Speed Of Light (0.0170s) 12/30/2019 10:29:28 PM Check Nearby Stellar Masses (0.0200s) 12/30/2019 10:29:28 PM No resolution change was required. 12/30/2019 10:29:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 10:29:28 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 10:29:28 PM Refresh Optical Lensing (0.0270s) 12/30/2019 10:29:28 PM Revise Fundamental Physical Laws (0.0200s) 12/30/2019 10:29:29 PM Boot Audio Comms (0.0130s) 12/30/2019 10:29:29 PM Establish Individual Audio Links (0.0170s) 12/30/2019 10:29:29 PM Prepare Explosions and Crackles (0.3813s) 12/30/2019 10:29:29 PM Optimize Comfort On Command Decks (0.0851s) 12/30/2019 10:29:29 PM Calculate Odds Of Success (0.0370s) 12/30/2019 10:29:29 PM Briefly Panic (0.1601s) 12/30/2019 10:29:29 PM Install Confidence Routines (0.2202s) 12/30/2019 10:29:30 PM Bring Commander Interface Online (0.1011s) 12/30/2019 10:29:30 PM Motivate All Crews (0.0330s) 12/30/2019 10:29:30 PM Externalizing Patterns (0.0160s) 12/30/2019 10:29:30 PM Disengaging Constants (0.0320s) 12/30/2019 10:29:30 PM Late Axionic Computations (0.0530s) 12/30/2019 10:29:30 PM Connecting to Fleet Command (0.0110s) 12/30/2019 10:29:30 PM Thinking Of Advice (0.0150s) 12/30/2019 10:29:30 PM Degaussing Advice (0.0211s) 12/30/2019 10:29:30 PM Naming All Known Planets (0.0130s) 12/30/2019 10:29:30 PM Remembering Speeds (0.0179s) 12/30/2019 10:29:30 PM Prioritizing Targets (0.0160s) 12/30/2019 10:29:30 PM Rebooting Sensor Arrays (0.0170s) 12/30/2019 10:29:30 PM Unloading Prismatic Grid (0.0160s) 12/30/2019 10:29:30 PM Thinking Of Objectives (0.0180s) 12/30/2019 10:29:30 PM Re-Aligning Objectives (0.0170s) 12/30/2019 10:29:30 PM Inhibiting Visual Scans (0.0190s) 12/30/2019 10:29:30 PM Synthesizing Vocals (0.0150s) 12/30/2019 10:29:30 PM Ventilating Scenarios (0.0160s) 12/30/2019 10:29:30 PM Decontaminating Targeting Systems (0.0170s) 12/30/2019 10:29:30 PM Ejecting Tactical Core (0.0170s) 12/30/2019 10:29:30 PM Calibrating Formations (0.0170s) 12/30/2019 10:29:30 PM Intercepting Galactic Maps (0.0175s) 12/30/2019 10:29:30 PM Sterilizing Test Chamber (0.0190s) 12/30/2019 10:29:30 PM Faction Diagnostics (0.0190s) 12/30/2019 10:29:30 PM Buffering Hackers (0.0180s) 12/30/2019 10:29:30 PM Inverting Death (0.0110s) 12/30/2019 10:29:30 PM Linear Field Variance (0.0801s) 12/30/2019 10:29:30 PM Charging Marks (0.0100s) 12/30/2019 10:29:30 PM Guarding The Posts (0.0190s) 12/30/2019 10:29:30 PM Range Manifolds (0.0150s) 12/30/2019 10:29:30 PM Purging ROFs (0.0170s) 12/30/2019 10:29:30 PM Manipulating Speeds (0.0170s) 12/30/2019 10:29:30 PM Detecting Projectiles (0.0160s) 12/30/2019 10:29:30 PM Grouping Flow Fields (0.0170s) 12/30/2019 10:29:30 PM Modulating Flow Field Groups (0.0210s) 12/30/2019 10:29:30 PM Designing Fleets (0.0220s) 12/30/2019 10:29:30 PM Thinking Of Technologies (0.0110s) 12/30/2019 10:29:30 PM Categorizing Starboard Sensors (0.0153s) 12/30/2019 10:29:30 PM Injecting Galactic Variables (0.0200s) 12/30/2019 10:29:30 PM Discharging Colored Ions (0.0310s) 12/30/2019 10:29:30 PM Replicating Ion Colors (0.0150s) 12/30/2019 10:29:31 PM Investigating Starfields (0.2242s) 12/30/2019 10:29:31 PM Rejecting Distant Planets (0.4963s) 12/30/2019 10:29:31 PM Investigating Map Signatures (0.0150s) 12/30/2019 10:29:31 PM Collating Solar Systems (0.0130s) 12/30/2019 10:29:31 PM Categorizing All Planets (0.0140s) 12/30/2019 10:29:31 PM Organizing Commands (0.0260s) 12/30/2019 10:29:31 PM Calculating Firing Cones (0.0070s) 12/30/2019 10:29:32 PM Declaring Ship Parts At Customs (0.5684s) 12/30/2019 10:29:34 PM Disconnect All Space Elevators (2.4593s) 12/30/2019 10:29:34 PM Issuing Orders (0.0110s) 12/30/2019 10:29:34 PM Augmenting Infusers (0.0180s) 12/30/2019 10:29:34 PM Infusing (0.0280s) 12/30/2019 10:29:34 PM Post-Proton Surge (0.0080s) 12/30/2019 10:29:34 PM Calibrate Weapons Arrays (0.0300s) 12/30/2019 10:29:34 PM Stimulate Modulation (0.0210s) 12/30/2019 10:29:34 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 10:29:35 PM Load Surrogates (1.1339s) 12/30/2019 10:29:35 PM Load Historical Documents (0.0070s) 12/30/2019 10:29:35 PM 7.6 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Rejecting Distant Planets (0.5s) Declaring Ship Parts At Customs (0.6s) Disconnect All Space Elevators (2.5s) Load Surrogates (1.1s) 12/30/2019 10:29:36 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 10:29:37 PM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 10:29:37 PM World Created, Launching Server 12/30/2019 10:29:37 PM Successfully opened host socket 12/30/2019 10:29:39 PM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 10:29:39 PM Generate FULL Map Complete 12/30/2019 10:29:50 PM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 10:29:50 PM World Created, Launching Server 12/30/2019 10:29:57 PM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 10:29:57 PM Generate FULL Map Complete 12/30/2019 10:30:26 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 10:59:42 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 10:59:42 PM Boot up FleetOS (0.2912s) 12/30/2019 10:59:42 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 10:59:42 PM Check System Logs For Rogue Intelligence (0.0570s) 12/30/2019 10:59:42 PM Game Version: 1.026 12/30/2019 10:59:42 PM Eject Trash Into Hyperspace (0.0781s) 12/30/2019 10:59:42 PM Expansions: The Spire Rises (Installed!) 12/30/2019 10:59:42 PM Check For Extra Modules (0.0150s) 12/30/2019 10:59:42 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 10:59:42 PM Bring Cloaking Systems Online (0.1041s) 12/30/2019 10:59:42 PM Remembering Alamo (0.0170s) 12/30/2019 10:59:42 PM Generating Framerates (0.0080s) 12/30/2019 10:59:42 PM Recalculate Speed Of Light (0.0170s) 12/30/2019 10:59:42 PM Check Nearby Stellar Masses (0.0200s) 12/30/2019 10:59:42 PM No resolution change was required. 12/30/2019 10:59:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 10:59:42 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 10:59:42 PM Refresh Optical Lensing (0.0270s) 12/30/2019 10:59:42 PM Revise Fundamental Physical Laws (0.0190s) 12/30/2019 10:59:42 PM Boot Audio Comms (0.0120s) 12/30/2019 10:59:42 PM Establish Individual Audio Links (0.0180s) 12/30/2019 10:59:42 PM Prepare Explosions and Crackles (0.3823s) 12/30/2019 10:59:42 PM Optimize Comfort On Command Decks (0.0861s) 12/30/2019 10:59:42 PM Calculate Odds Of Success (0.0360s) 12/30/2019 10:59:43 PM Briefly Panic (0.1601s) 12/30/2019 10:59:43 PM Install Confidence Routines (0.2202s) 12/30/2019 10:59:43 PM Bring Commander Interface Online (0.0861s) 12/30/2019 10:59:43 PM Motivate All Crews (0.0310s) 12/30/2019 10:59:43 PM Externalizing Patterns (0.0160s) 12/30/2019 10:59:43 PM Disengaging Constants (0.0340s) 12/30/2019 10:59:43 PM Late Axionic Computations (0.0520s) 12/30/2019 10:59:43 PM Connecting to Fleet Command (0.0110s) 12/30/2019 10:59:43 PM Thinking Of Advice (0.0150s) 12/30/2019 10:59:43 PM Degaussing Advice (0.0210s) 12/30/2019 10:59:43 PM Naming All Known Planets (0.0130s) 12/30/2019 10:59:43 PM Remembering Speeds (0.0170s) 12/30/2019 10:59:43 PM Prioritizing Targets (0.0160s) 12/30/2019 10:59:43 PM Rebooting Sensor Arrays (0.0180s) 12/30/2019 10:59:43 PM Unloading Prismatic Grid (0.0160s) 12/30/2019 10:59:43 PM Thinking Of Objectives (0.0171s) 12/30/2019 10:59:43 PM Re-Aligning Objectives (0.0171s) 12/30/2019 10:59:43 PM Inhibiting Visual Scans (0.0181s) 12/30/2019 10:59:43 PM Synthesizing Vocals (0.0160s) 12/30/2019 10:59:43 PM Ventilating Scenarios (0.0161s) 12/30/2019 10:59:43 PM Decontaminating Targeting Systems (0.0171s) 12/30/2019 10:59:43 PM Ejecting Tactical Core (0.0170s) 12/30/2019 10:59:43 PM Calibrating Formations (0.0160s) 12/30/2019 10:59:43 PM Intercepting Galactic Maps (0.0179s) 12/30/2019 10:59:43 PM Sterilizing Test Chamber (0.0200s) 12/30/2019 10:59:43 PM Faction Diagnostics (0.0180s) 12/30/2019 10:59:43 PM Buffering Hackers (0.0201s) 12/30/2019 10:59:43 PM Inverting Death (0.0100s) 12/30/2019 10:59:43 PM Linear Field Variance (0.0761s) 12/30/2019 10:59:43 PM Charging Marks (0.0100s) 12/30/2019 10:59:43 PM Guarding The Posts (0.0190s) 12/30/2019 10:59:43 PM Range Manifolds (0.0140s) 12/30/2019 10:59:44 PM Purging ROFs (0.0160s) 12/30/2019 10:59:44 PM Manipulating Speeds (0.0181s) 12/30/2019 10:59:44 PM Detecting Projectiles (0.0160s) 12/30/2019 10:59:44 PM Grouping Flow Fields (0.0181s) 12/30/2019 10:59:44 PM Modulating Flow Field Groups (0.0202s) 12/30/2019 10:59:44 PM Designing Fleets (0.0230s) 12/30/2019 10:59:44 PM Thinking Of Technologies (0.0100s) 12/30/2019 10:59:44 PM Categorizing Starboard Sensors (0.0160s) 12/30/2019 10:59:44 PM Injecting Galactic Variables (0.0200s) 12/30/2019 10:59:44 PM Discharging Colored Ions (0.0311s) 12/30/2019 10:59:44 PM Replicating Ion Colors (0.0080s) 12/30/2019 10:59:44 PM Investigating Starfields (0.2243s) 12/30/2019 10:59:44 PM Mopping Up Distant Planets (0.5051s) 12/30/2019 10:59:44 PM Investigating Map Signatures (0.0150s) 12/30/2019 10:59:44 PM Collating Solar Systems (0.0140s) 12/30/2019 10:59:44 PM Categorizing All Planets (0.0150s) 12/30/2019 10:59:44 PM Organizing Commands (0.0260s) 12/30/2019 10:59:44 PM Calculating Firing Cones (0.0070s) 12/30/2019 10:59:45 PM Jailbreaking Favorite Ship Parts (0.5584s) 12/30/2019 10:59:48 PM Check Forcefield Integrity (2.6505s) 12/30/2019 10:59:48 PM Issuing Orders (0.0120s) 12/30/2019 10:59:48 PM Augmenting Infusers (0.0140s) 12/30/2019 10:59:48 PM Infusing (0.0290s) 12/30/2019 10:59:48 PM Post-Proton Surge (0.0090s) 12/30/2019 10:59:48 PM Calibrate Weapons Arrays (0.0300s) 12/30/2019 10:59:48 PM Stimulate Modulation (0.0220s) 12/30/2019 10:59:48 PM Errors in reading AITypeDataTable FullEnsemble: has missing FInt in attribute multiplier_for_budget_praetorian_guard FullEnsemble: has missing FInt in attribute multiplier_for_budget_wormhole_invasion SimpleEnsemble: has missing FInt in attribute multiplier_for_budget_praetorian_guard SimpleEnsemble: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Tutorial_01: has missing FInt in attribute multiplier_for_budget_praetorian_guard Tutorial_01: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Tsunami: has missing FInt in attribute multiplier_for_budget_praetorian_guard Tsunami: has missing FInt in attribute multiplier_for_budget_wormhole_invasion WormholeMaster: has missing FInt in attribute multiplier_for_budget_praetorian_guard WormholeMaster: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Quadratic: has missing FInt in attribute multiplier_for_budget_praetorian_guard Quadratic: has missing FInt in attribute multiplier_for_budget_wormhole_invasion SpecialForcesMaster: has missing FInt in attribute multiplier_for_budget_praetorian_guard SpecialForcesMaster: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Sniper: has missing FInt in attribute multiplier_for_budget_praetorian_guard Sniper: has missing FInt in attribute multiplier_for_budget_wormhole_invasion ShieldHater: has missing FInt in attribute multiplier_for_budget_praetorian_guard ShieldHater: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Thief: has missing FInt in attribute multiplier_for_budget_praetorian_guard Thief: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Zombifyier: has missing FInt in attribute multiplier_for_budget_praetorian_guard Zombifyier: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Ensnarer: has missing FInt in attribute multiplier_for_budget_praetorian_guard Ensnarer: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Turtle: has missing FInt in attribute multiplier_for_budget_praetorian_guard Turtle: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Reconquista: has missing FInt in attribute multiplier_for_budget_praetorian_guard Reconquista: has missing FInt in attribute multiplier_for_budget_wormhole_invasion BarFighter: has missing FInt in attribute multiplier_for_budget_praetorian_guard BarFighter: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Overreactive: has missing FInt in attribute multiplier_for_budget_praetorian_guard Overreactive: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Ghost: has missing FInt in attribute multiplier_for_budget_praetorian_guard Ghost: has missing FInt in attribute multiplier_for_budget_wormhole_invasion SledgeHammer: has missing FInt in attribute multiplier_for_budget_praetorian_guard SledgeHammer: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Golemite: has missing FInt in attribute multiplier_for_budget_praetorian_guard Golemite: has missing FInt in attribute multiplier_for_budget_wormhole_invasion ViciousRaider: has missing FInt in attribute multiplier_for_budget_praetorian_guard ViciousRaider: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Swarmer: has missing FInt in attribute multiplier_for_budget_praetorian_guard Swarmer: has missing FInt in attribute multiplier_for_budget_wormhole_invasion FortressBaron: has missing FInt in attribute multiplier_for_budget_praetorian_guard FortressBaron: has missing FInt in attribute multiplier_for_budget_wormhole_invasion PeaceMaker: has missing FInt in attribute multiplier_for_budget_praetorian_guard PeaceMaker: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Royal: has missing FInt in attribute multiplier_for_budget_praetorian_guard Royal: has missing FInt in attribute multiplier_for_budget_wormhole_invasion OneWayDoormaster: has missing FInt in attribute multiplier_for_budget_praetorian_guard OneWayDoormaster: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Random: has missing FInt in attribute multiplier_for_budget_praetorian_guard Random: has missing FInt in attribute multiplier_for_budget_wormhole_invasion RandomEasier: has missing FInt in attribute multiplier_for_budget_praetorian_guard RandomEasier: has missing FInt in attribute multiplier_for_budget_wormhole_invasion RandomModerate: has missing FInt in attribute multiplier_for_budget_praetorian_guard RandomModerate: has missing FInt in attribute multiplier_for_budget_wormhole_invasion RandomHard: has missing FInt in attribute multiplier_for_budget_praetorian_guard RandomHard: has missing FInt in attribute multiplier_for_budget_wormhole_invasion RandomBrutal: has missing FInt in attribute multiplier_for_budget_praetorian_guard RandomBrutal: has missing FInt in attribute multiplier_for_budget_wormhole_invasion 12/30/2019 10:59:48 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 10:59:49 PM Load Surrogates (1.1887s) 12/30/2019 10:59:49 PM Load Historical Documents (0.0080s) 12/30/2019 10:59:49 PM 7.8 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Mopping Up Distant Planets (0.5s) Jailbreaking Favorite Ship Parts (0.6s) Check Forcefield Integrity (2.7s) Load Surrogates (1.2s) 12/30/2019 10:59:49 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7f07110801784ac2a3490cadf15db198>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7f07110801784ac2a3490cadf15db198>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7f07110801784ac2a3490cadf15db198>:0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 11:02:03 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 11:02:03 PM Boot up FleetOS (0.3843s) 12/30/2019 11:02:03 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 11:02:03 PM Check System Logs For Rogue Intelligence (0.0811s) 12/30/2019 11:02:03 PM Game Version: 1.026 12/30/2019 11:02:03 PM Eject Trash Into Hyperspace (0.0761s) 12/30/2019 11:02:03 PM Expansions: The Spire Rises (Installed!) 12/30/2019 11:02:03 PM Check For Extra Modules (0.0150s) 12/30/2019 11:02:03 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 11:02:03 PM Bring Cloaking Systems Online (0.0961s) 12/30/2019 11:02:03 PM Remembering Alamo (0.0150s) 12/30/2019 11:02:03 PM Generating Framerates (0.0080s) 12/30/2019 11:02:03 PM Recalculate Speed Of Light (0.0170s) 12/30/2019 11:02:03 PM Check Nearby Stellar Masses (0.0190s) 12/30/2019 11:02:03 PM No resolution change was required. 12/30/2019 11:02:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 11:02:03 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 11:02:03 PM Refresh Optical Lensing (0.0240s) 12/30/2019 11:02:03 PM Revise Fundamental Physical Laws (0.0180s) 12/30/2019 11:02:03 PM Boot Audio Comms (0.0120s) 12/30/2019 11:02:03 PM Establish Individual Audio Links (0.0170s) 12/30/2019 11:02:04 PM Prepare Explosions and Crackles (0.3823s) 12/30/2019 11:02:04 PM Optimize Comfort On Command Decks (0.0811s) 12/30/2019 11:02:04 PM Calculate Odds Of Success (0.0400s) 12/30/2019 11:02:04 PM Briefly Panic (0.1531s) 12/30/2019 11:02:04 PM Install Confidence Routines (0.2172s) 12/30/2019 11:02:04 PM Bring Commander Interface Online (0.1162s) 12/30/2019 11:02:04 PM Motivate All Crews (0.0300s) 12/30/2019 11:02:04 PM Externalizing Patterns (0.0150s) 12/30/2019 11:02:04 PM Disengaging Constants (0.0310s) 12/30/2019 11:02:04 PM Late Axionic Computations (0.0550s) 12/30/2019 11:02:04 PM Connecting to Fleet Command (0.0100s) 12/30/2019 11:02:04 PM Thinking Of Advice (0.0151s) 12/30/2019 11:02:04 PM Degaussing Advice (0.0210s) 12/30/2019 11:02:04 PM Naming All Known Planets (0.0130s) 12/30/2019 11:02:04 PM Remembering Speeds (0.0170s) 12/30/2019 11:02:04 PM Prioritizing Targets (0.0171s) 12/30/2019 11:02:04 PM Rebooting Sensor Arrays (0.0161s) 12/30/2019 11:02:04 PM Unloading Prismatic Grid (0.0170s) 12/30/2019 11:02:04 PM Thinking Of Objectives (0.0161s) 12/30/2019 11:02:04 PM Re-Aligning Objectives (0.0180s) 12/30/2019 11:02:04 PM Inhibiting Visual Scans (0.0190s) 12/30/2019 11:02:04 PM Synthesizing Vocals (0.0150s) 12/30/2019 11:02:04 PM Ventilating Scenarios (0.0161s) 12/30/2019 11:02:04 PM Decontaminating Targeting Systems (0.0170s) 12/30/2019 11:02:04 PM Ejecting Tactical Core (0.0170s) 12/30/2019 11:02:05 PM Calibrating Formations (0.0160s) 12/30/2019 11:02:05 PM Intercepting Galactic Maps (0.0180s) 12/30/2019 11:02:05 PM Sterilizing Test Chamber (0.0200s) 12/30/2019 11:02:05 PM Faction Diagnostics (0.0180s) 12/30/2019 11:02:05 PM Buffering Hackers (0.0190s) 12/30/2019 11:02:05 PM Inverting Death (0.0110s) 12/30/2019 11:02:05 PM Linear Field Variance (0.0741s) 12/30/2019 11:02:05 PM Charging Marks (0.0110s) 12/30/2019 11:02:05 PM Guarding The Posts (0.0180s) 12/30/2019 11:02:05 PM Range Manifolds (0.0140s) 12/30/2019 11:02:05 PM Purging ROFs (0.0170s) 12/30/2019 11:02:05 PM Manipulating Speeds (0.0180s) 12/30/2019 11:02:05 PM Detecting Projectiles (0.0150s) 12/30/2019 11:02:05 PM Grouping Flow Fields (0.0181s) 12/30/2019 11:02:05 PM Modulating Flow Field Groups (0.0211s) 12/30/2019 11:02:05 PM Designing Fleets (0.0220s) 12/30/2019 11:02:05 PM Thinking Of Technologies (0.0120s) 12/30/2019 11:02:05 PM Categorizing Starboard Sensors (0.0140s) 12/30/2019 11:02:05 PM Injecting Galactic Variables (0.0200s) 12/30/2019 11:02:05 PM Discharging Colored Ions (0.0310s) 12/30/2019 11:02:05 PM Replicating Ion Colors (0.0090s) 12/30/2019 11:02:05 PM Investigating Starfields (0.2162s) 12/30/2019 11:02:06 PM Ejecting Distant Planets (0.4872s) 12/30/2019 11:02:06 PM Investigating Map Signatures (0.0140s) 12/30/2019 11:02:06 PM Collating Solar Systems (0.0141s) 12/30/2019 11:02:06 PM Categorizing All Planets (0.0160s) 12/30/2019 11:02:06 PM Organizing Commands (0.0240s) 12/30/2019 11:02:06 PM Calculating Firing Cones (0.0080s) 12/30/2019 11:02:06 PM Discontinue Your Favorite Ship Parts (0.5454s) 12/30/2019 11:02:09 PM Reformatting Navigation (2.5278s) 12/30/2019 11:02:09 PM Issuing Orders (0.0090s) 12/30/2019 11:02:09 PM Augmenting Infusers (0.0170s) 12/30/2019 11:02:09 PM Infusing (0.0280s) 12/30/2019 11:02:09 PM Post-Proton Surge (0.0090s) 12/30/2019 11:02:09 PM Calibrate Weapons Arrays (0.0310s) 12/30/2019 11:02:09 PM Stimulate Modulation (0.0210s) 12/30/2019 11:02:09 PM Errors in reading AITypeDataTable FullEnsemble: has missing FInt in attribute multiplier_for_budget_praetorian_guard FullEnsemble: has missing FInt in attribute multiplier_for_budget_wormhole_invasion SimpleEnsemble: has missing FInt in attribute multiplier_for_budget_praetorian_guard SimpleEnsemble: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Tutorial_01: has missing FInt in attribute multiplier_for_budget_praetorian_guard Tutorial_01: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Tsunami: has missing FInt in attribute multiplier_for_budget_praetorian_guard Tsunami: has missing FInt in attribute multiplier_for_budget_wormhole_invasion WormholeMaster: has missing FInt in attribute multiplier_for_budget_praetorian_guard WormholeMaster: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Quadratic: has missing FInt in attribute multiplier_for_budget_praetorian_guard Quadratic: has missing FInt in attribute multiplier_for_budget_wormhole_invasion SpecialForcesMaster: has missing FInt in attribute multiplier_for_budget_praetorian_guard SpecialForcesMaster: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Sniper: has missing FInt in attribute multiplier_for_budget_praetorian_guard Sniper: has missing FInt in attribute multiplier_for_budget_wormhole_invasion ShieldHater: has missing FInt in attribute multiplier_for_budget_praetorian_guard ShieldHater: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Thief: has missing FInt in attribute multiplier_for_budget_praetorian_guard Thief: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Zombifyier: has missing FInt in attribute multiplier_for_budget_praetorian_guard Zombifyier: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Ensnarer: has missing FInt in attribute multiplier_for_budget_praetorian_guard Ensnarer: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Turtle: has missing FInt in attribute multiplier_for_budget_praetorian_guard Turtle: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Reconquista: has missing FInt in attribute multiplier_for_budget_praetorian_guard Reconquista: has missing FInt in attribute multiplier_for_budget_wormhole_invasion BarFighter: has missing FInt in attribute multiplier_for_budget_praetorian_guard BarFighter: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Overreactive: has missing FInt in attribute multiplier_for_budget_praetorian_guard Overreactive: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Ghost: has missing FInt in attribute multiplier_for_budget_praetorian_guard Ghost: has missing FInt in attribute multiplier_for_budget_wormhole_invasion SledgeHammer: has missing FInt in attribute multiplier_for_budget_praetorian_guard SledgeHammer: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Golemite: has missing FInt in attribute multiplier_for_budget_praetorian_guard Golemite: has missing FInt in attribute multiplier_for_budget_wormhole_invasion ViciousRaider: has missing FInt in attribute multiplier_for_budget_praetorian_guard ViciousRaider: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Swarmer: has missing FInt in attribute multiplier_for_budget_praetorian_guard Swarmer: has missing FInt in attribute multiplier_for_budget_wormhole_invasion FortressBaron: has missing FInt in attribute multiplier_for_budget_praetorian_guard FortressBaron: has missing FInt in attribute multiplier_for_budget_wormhole_invasion PeaceMaker: has missing FInt in attribute multiplier_for_budget_praetorian_guard PeaceMaker: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Royal: has missing FInt in attribute multiplier_for_budget_praetorian_guard Royal: has missing FInt in attribute multiplier_for_budget_wormhole_invasion OneWayDoormaster: has missing FInt in attribute multiplier_for_budget_praetorian_guard OneWayDoormaster: has missing FInt in attribute multiplier_for_budget_wormhole_invasion Random: has missing FInt in attribute multiplier_for_budget_praetorian_guard Random: has missing FInt in attribute multiplier_for_budget_wormhole_invasion RandomEasier: has missing FInt in attribute multiplier_for_budget_praetorian_guard RandomEasier: has missing FInt in attribute multiplier_for_budget_wormhole_invasion RandomModerate: has missing FInt in attribute multiplier_for_budget_praetorian_guard RandomModerate: has missing FInt in attribute multiplier_for_budget_wormhole_invasion RandomHard: has missing FInt in attribute multiplier_for_budget_praetorian_guard RandomHard: has missing FInt in attribute multiplier_for_budget_wormhole_invasion RandomBrutal: has missing FInt in attribute multiplier_for_budget_praetorian_guard RandomBrutal: has missing FInt in attribute multiplier_for_budget_wormhole_invasion 12/30/2019 11:02:09 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 11:02:10 PM Load Surrogates (1.1018s) 12/30/2019 11:02:10 PM Load Historical Documents (0.0070s) 12/30/2019 11:02:10 PM 7.7 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.4s) Ejecting Distant Planets (0.5s) Discontinue Your Favorite Ship Parts (0.5s) Reformatting Navigation (2.5s) Load Surrogates (1.1s) 12/30/2019 11:02:10 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <50283462461347719ed003f0fd04d0ec>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <50283462461347719ed003f0fd04d0ec>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <50283462461347719ed003f0fd04d0ec>:0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 11:03:26 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 11:03:26 PM Boot up FleetOS (0.4140s) 12/30/2019 11:03:26 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 11:03:26 PM Check System Logs For Rogue Intelligence (0.0530s) 12/30/2019 11:03:26 PM Game Version: 1.026 12/30/2019 11:03:26 PM Eject Trash Into Hyperspace (0.0751s) 12/30/2019 11:03:26 PM Expansions: The Spire Rises (Installed!) 12/30/2019 11:03:26 PM Check For Extra Modules (0.0150s) 12/30/2019 11:03:26 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 11:03:26 PM Bring Cloaking Systems Online (0.1051s) 12/30/2019 11:03:26 PM Remembering Alamo (0.0160s) 12/30/2019 11:03:26 PM Generating Framerates (0.0070s) 12/30/2019 11:03:26 PM Recalculate Speed Of Light (0.0170s) 12/30/2019 11:03:26 PM Check Nearby Stellar Masses (0.0190s) 12/30/2019 11:03:26 PM No resolution change was required. 12/30/2019 11:03:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 11:03:26 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 11:03:26 PM Refresh Optical Lensing (0.0240s) 12/30/2019 11:03:26 PM Revise Fundamental Physical Laws (0.0190s) 12/30/2019 11:03:26 PM Boot Audio Comms (0.0110s) 12/30/2019 11:03:26 PM Establish Individual Audio Links (0.0180s) 12/30/2019 11:03:26 PM Prepare Explosions and Crackles (0.3823s) 12/30/2019 11:03:27 PM Optimize Comfort On Command Decks (0.0811s) 12/30/2019 11:03:27 PM Calculate Odds Of Success (0.0350s) 12/30/2019 11:03:27 PM Briefly Panic (0.1541s) 12/30/2019 11:03:27 PM Install Confidence Routines (0.2152s) 12/30/2019 11:03:27 PM Bring Commander Interface Online (0.1071s) 12/30/2019 11:03:27 PM Motivate All Crews (0.0300s) 12/30/2019 11:03:27 PM Externalizing Patterns (0.0160s) 12/30/2019 11:03:27 PM Disengaging Constants (0.0310s) 12/30/2019 11:03:27 PM Late Axionic Computations (0.0550s) 12/30/2019 11:03:27 PM Connecting to Fleet Command (0.0110s) 12/30/2019 11:03:27 PM Thinking Of Advice (0.0160s) 12/30/2019 11:03:27 PM Degaussing Advice (0.0201s) 12/30/2019 11:03:27 PM Naming All Known Planets (0.0130s) 12/30/2019 11:03:27 PM Remembering Speeds (0.0180s) 12/30/2019 11:03:27 PM Prioritizing Targets (0.0150s) 12/30/2019 11:03:27 PM Rebooting Sensor Arrays (0.0170s) 12/30/2019 11:03:27 PM Unloading Prismatic Grid (0.0170s) 12/30/2019 11:03:27 PM Thinking Of Objectives (0.0170s) 12/30/2019 11:03:27 PM Re-Aligning Objectives (0.0171s) 12/30/2019 11:03:27 PM Inhibiting Visual Scans (0.0190s) 12/30/2019 11:03:27 PM Synthesizing Vocals (0.0150s) 12/30/2019 11:03:27 PM Ventilating Scenarios (0.0170s) 12/30/2019 11:03:27 PM Decontaminating Targeting Systems (0.0170s) 12/30/2019 11:03:27 PM Ejecting Tactical Core (0.0171s) 12/30/2019 11:03:27 PM Calibrating Formations (0.0160s) 12/30/2019 11:03:27 PM Intercepting Galactic Maps (0.0170s) 12/30/2019 11:03:27 PM Sterilizing Test Chamber (0.0190s) 12/30/2019 11:03:28 PM Faction Diagnostics (0.0190s) 12/30/2019 11:03:28 PM Buffering Hackers (0.0180s) 12/30/2019 11:03:28 PM Inverting Death (0.0110s) 12/30/2019 11:03:28 PM Linear Field Variance (0.0761s) 12/30/2019 11:03:28 PM Charging Marks (0.0100s) 12/30/2019 11:03:28 PM Guarding The Posts (0.0190s) 12/30/2019 11:03:28 PM Range Manifolds (0.0140s) 12/30/2019 11:03:28 PM Purging ROFs (0.0170s) 12/30/2019 11:03:28 PM Manipulating Speeds (0.0180s) 12/30/2019 11:03:28 PM Detecting Projectiles (0.0160s) 12/30/2019 11:03:28 PM Grouping Flow Fields (0.0180s) 12/30/2019 11:03:28 PM Modulating Flow Field Groups (0.0200s) 12/30/2019 11:03:28 PM Designing Fleets (0.0230s) 12/30/2019 11:03:28 PM Thinking Of Technologies (0.0100s) 12/30/2019 11:03:28 PM Categorizing Starboard Sensors (0.0150s) 12/30/2019 11:03:28 PM Injecting Galactic Variables (0.0200s) 12/30/2019 11:03:28 PM Discharging Colored Ions (0.0310s) 12/30/2019 11:03:28 PM Replicating Ion Colors (0.0080s) 12/30/2019 11:03:28 PM Investigating Starfields (0.2212s) 12/30/2019 11:03:29 PM Scanning Distant Planets (0.5124s) 12/30/2019 11:03:29 PM Investigating Map Signatures (0.0140s) 12/30/2019 11:03:29 PM Collating Solar Systems (0.0140s) 12/30/2019 11:03:29 PM Categorizing All Planets (0.0140s) 12/30/2019 11:03:29 PM Organizing Commands (0.0250s) 12/30/2019 11:03:29 PM Calculating Firing Cones (0.0080s) 12/30/2019 11:03:29 PM Kicking Ship Parts Down Elevator Shaft (0.5634s) 12/30/2019 11:03:32 PM Destroying Nanotech Chamber (2.4320s) 12/30/2019 11:03:32 PM Issuing Orders (0.0100s) 12/30/2019 11:03:32 PM Augmenting Infusers (0.0180s) 12/30/2019 11:03:32 PM Infusing (0.0290s) 12/30/2019 11:03:32 PM Post-Proton Surge (0.0110s) 12/30/2019 11:03:32 PM Calibrate Weapons Arrays (0.0310s) 12/30/2019 11:03:32 PM Stimulate Modulation (0.0220s) 12/30/2019 11:03:32 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 11:03:33 PM Load Surrogates (1.1428s) 12/30/2019 11:03:33 PM Load Historical Documents (0.0090s) 12/30/2019 11:03:33 PM 7.7 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.4s) Scanning Distant Planets (0.5s) Kicking Ship Parts Down Elevator Shaft (0.6s) Destroying Nanotech Chamber (2.4s) Load Surrogates (1.1s) 12/30/2019 11:03:33 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <50283462461347719ed003f0fd04d0ec>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <50283462461347719ed003f0fd04d0ec>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <50283462461347719ed003f0fd04d0ec>:0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 11:03:34 PM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 11:03:34 PM World Created, Launching Server 12/30/2019 11:03:35 PM Successfully opened host socket 12/30/2019 11:03:39 PM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 11:03:39 PM Generate FULL Map Complete 12/30/2019 11:06:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 11:25:57 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 11:25:57 PM Boot up FleetOS (0.2752s) 12/30/2019 11:25:57 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 11:25:57 PM Check System Logs For Rogue Intelligence (0.0510s) 12/30/2019 11:25:57 PM Game Version: 1.026 12/30/2019 11:25:57 PM Eject Trash Into Hyperspace (0.0751s) 12/30/2019 11:25:57 PM Expansions: The Spire Rises (Installed!) 12/30/2019 11:25:57 PM Check For Extra Modules (0.0150s) 12/30/2019 11:25:57 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 11:25:57 PM Bring Cloaking Systems Online (0.1061s) 12/30/2019 11:25:57 PM Remembering Alamo (0.0150s) 12/30/2019 11:25:57 PM Generating Framerates (0.0080s) 12/30/2019 11:25:57 PM Recalculate Speed Of Light (0.0170s) 12/30/2019 11:25:57 PM Check Nearby Stellar Masses (0.0190s) 12/30/2019 11:25:57 PM No resolution change was required. 12/30/2019 11:25:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 11:25:57 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 11:25:57 PM Refresh Optical Lensing (0.0260s) 12/30/2019 11:25:57 PM Revise Fundamental Physical Laws (0.0200s) 12/30/2019 11:25:57 PM Boot Audio Comms (0.0130s) 12/30/2019 11:25:57 PM Establish Individual Audio Links (0.0160s) 12/30/2019 11:25:58 PM Prepare Explosions and Crackles (0.3833s) 12/30/2019 11:25:58 PM Optimize Comfort On Command Decks (0.0841s) 12/30/2019 11:25:58 PM Calculate Odds Of Success (0.0320s) 12/30/2019 11:25:58 PM Briefly Panic (0.1541s) 12/30/2019 11:25:58 PM Install Confidence Routines (0.2122s) 12/30/2019 11:25:58 PM Bring Commander Interface Online (0.1101s) 12/30/2019 11:25:58 PM Motivate All Crews (0.0300s) 12/30/2019 11:25:58 PM Externalizing Patterns (0.0150s) 12/30/2019 11:25:58 PM Disengaging Constants (0.0300s) 12/30/2019 11:25:58 PM Late Axionic Computations (0.0520s) 12/30/2019 11:25:58 PM Connecting to Fleet Command (0.0100s) 12/30/2019 11:25:58 PM Thinking Of Advice (0.0151s) 12/30/2019 11:25:58 PM Degaussing Advice (0.0210s) 12/30/2019 11:25:58 PM Naming All Known Planets (0.0130s) 12/30/2019 11:25:58 PM Remembering Speeds (0.0181s) 12/30/2019 11:25:58 PM Prioritizing Targets (0.0161s) 12/30/2019 11:25:58 PM Rebooting Sensor Arrays (0.0170s) 12/30/2019 11:25:58 PM Unloading Prismatic Grid (0.0161s) 12/30/2019 11:25:58 PM Thinking Of Objectives (0.0170s) 12/30/2019 11:25:58 PM Re-Aligning Objectives (0.0180s) 12/30/2019 11:25:58 PM Inhibiting Visual Scans (0.0180s) 12/30/2019 11:25:58 PM Synthesizing Vocals (0.0163s) 12/30/2019 11:25:58 PM Ventilating Scenarios (0.0170s) 12/30/2019 11:25:58 PM Decontaminating Targeting Systems (0.0170s) 12/30/2019 11:25:59 PM Ejecting Tactical Core (0.0171s) 12/30/2019 11:25:59 PM Calibrating Formations (0.0160s) 12/30/2019 11:25:59 PM Intercepting Galactic Maps (0.0180s) 12/30/2019 11:25:59 PM Sterilizing Test Chamber (0.0191s) 12/30/2019 11:25:59 PM Faction Diagnostics (0.0190s) 12/30/2019 11:25:59 PM Buffering Hackers (0.0181s) 12/30/2019 11:25:59 PM Inverting Death (0.0110s) 12/30/2019 11:25:59 PM Linear Field Variance (0.0761s) 12/30/2019 11:25:59 PM Charging Marks (0.0100s) 12/30/2019 11:25:59 PM Guarding The Posts (0.0190s) 12/30/2019 11:25:59 PM Range Manifolds (0.0140s) 12/30/2019 11:25:59 PM Purging ROFs (0.0170s) 12/30/2019 11:25:59 PM Manipulating Speeds (0.0180s) 12/30/2019 11:25:59 PM Detecting Projectiles (0.0150s) 12/30/2019 11:25:59 PM Grouping Flow Fields (0.0180s) 12/30/2019 11:25:59 PM Modulating Flow Field Groups (0.0200s) 12/30/2019 11:25:59 PM Designing Fleets (0.0220s) 12/30/2019 11:25:59 PM Thinking Of Technologies (0.0100s) 12/30/2019 11:25:59 PM Categorizing Starboard Sensors (0.0151s) 12/30/2019 11:25:59 PM Injecting Galactic Variables (0.0201s) 12/30/2019 11:25:59 PM Discharging Colored Ions (0.0300s) 12/30/2019 11:25:59 PM Replicating Ion Colors (0.0090s) 12/30/2019 11:25:59 PM Investigating Starfields (0.2242s) 12/30/2019 11:26:00 PM Pillaging Distant Planets (0.5064s) 12/30/2019 11:26:00 PM Investigating Map Signatures (0.0140s) 12/30/2019 11:26:00 PM Collating Solar Systems (0.0130s) 12/30/2019 11:26:00 PM Categorizing All Planets (0.0140s) 12/30/2019 11:26:00 PM Organizing Commands (0.0261s) 12/30/2019 11:26:00 PM Calculating Firing Cones (0.0080s) 12/30/2019 11:26:00 PM Ejecting Ship Parts Into Space (0.5705s) 12/30/2019 11:26:03 PM Resynchronize Auxiliary Primaries (2.5403s) 12/30/2019 11:26:03 PM Issuing Orders (0.0120s) 12/30/2019 11:26:03 PM Augmenting Infusers (0.0170s) 12/30/2019 11:26:03 PM Infusing (0.0281s) 12/30/2019 11:26:03 PM Post-Proton Surge (0.0080s) 12/30/2019 11:26:03 PM Calibrate Weapons Arrays (0.0311s) 12/30/2019 11:26:03 PM Stimulate Modulation (0.0220s) 12/30/2019 11:26:03 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 11:26:04 PM Load Surrogates (1.1510s) 12/30/2019 11:26:04 PM Load Historical Documents (0.0070s) 12/30/2019 11:26:04 PM 7.6 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Pillaging Distant Planets (0.5s) Ejecting Ship Parts Into Space (0.6s) Resynchronize Auxiliary Primaries (2.5s) Load Surrogates (1.2s) 12/30/2019 11:26:04 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <50283462461347719ed003f0fd04d0ec>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <50283462461347719ed003f0fd04d0ec>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <50283462461347719ed003f0fd04d0ec>:0 at ArcenGameController.Update () [0x00000] in :0 12/30/2019 11:26:06 PM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 18 factions 12/30/2019 11:26:06 PM World Created, Launching Server 12/30/2019 11:26:06 PM Successfully opened host socket 12/30/2019 11:26:24 PM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 22 factions 12/30/2019 11:26:24 PM Generate Partial Map Complete 12/30/2019 11:26:39 PM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 26 factions 12/30/2019 11:26:40 PM Generate Partial Map Complete 12/30/2019 11:26:49 PM Start Generate Partial Map with Realistic and seed 157963113 and planet count 80 and 30 factions 12/30/2019 11:26:49 PM Generate Partial Map Complete 12/30/2019 11:26:56 PM Start Generate FULL Map with Realistic and seed 157963113 and planet count 80 and 30 factions 12/30/2019 11:26:56 PM Generate FULL Map Complete 12/30/2019 11:30:01 PM Error occurred in sim planning context squadStackLongRangeContext ArgumentOutOfRangeException Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER ThrowArgumentOutOfRangeException 41 106 0 0 ThrowArgumentOutOfRangeException 0 34 0 0 Execute 230 794 0 0 InnerRun 65 215 0 0 ===RAW STACK TRACE=== at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SquadStackPlanning.Execute () [0x000e6] in <7d39c59511b54f0ea121c78f0a10ff26>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00041] in <7d39c59511b54f0ea121c78f0a10ff26>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <50283462461347719ed003f0fd04d0ec>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <50283462461347719ed003f0fd04d0ec>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <50283462461347719ed003f0fd04d0ec>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <50283462461347719ed003f0fd04d0ec>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7d39c59511b54f0ea121c78f0a10ff26>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7d39c59511b54f0ea121c78f0a10ff26>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 12/30/2019 11:30:09 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 11:30:09 PM PlayerAccount Puffin has now been put in control of faction 12. 12/30/2019 11:30:09 PM PlayerAccount Puffin has now been put in control of faction 12. 12/30/2019 11:30:09 PM Successfully opened host socket 12/30/2019 11:30:09 PM Start Generate FULL Map with Maze and seed 498242497 and planet count 80 and 24 factions 12/30/2019 11:30:10 PM Generate FULL Map Complete 12/30/2019 11:33:41 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 11:40:11 PM Current directory used: D:/Arcen/AIWar2/ Process Count = 0 so PlayerDataDirectory used: D:/Arcen/AIWar2/PlayerData/ 12/30/2019 11:40:11 PM Boot up FleetOS (0.2872s) 12/30/2019 11:40:11 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 391.35 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: GeForce GTX 750 Ti/PCIe/SSE2 graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 391.35 graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 12/30/2019 11:40:11 PM Check System Logs For Rogue Intelligence (0.0530s) 12/30/2019 11:40:11 PM Game Version: 1.026 12/30/2019 11:40:11 PM Eject Trash Into Hyperspace (0.0781s) 12/30/2019 11:40:11 PM Expansions: The Spire Rises (Installed!) 12/30/2019 11:40:11 PM Check For Extra Modules (0.0160s) 12/30/2019 11:40:11 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 12/30/2019 11:40:11 PM Bring Cloaking Systems Online (0.0861s) 12/30/2019 11:40:11 PM Remembering Alamo (0.0180s) 12/30/2019 11:40:11 PM Generating Framerates (0.0100s) 12/30/2019 11:40:11 PM Recalculate Speed Of Light (0.0170s) 12/30/2019 11:40:11 PM Check Nearby Stellar Masses (0.0220s) 12/30/2019 11:40:11 PM No resolution change was required. 12/30/2019 11:40:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/30/2019 11:40:11 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 12/30/2019 11:40:11 PM Refresh Optical Lensing (0.0270s) 12/30/2019 11:40:11 PM Revise Fundamental Physical Laws (0.0220s) 12/30/2019 11:40:11 PM Boot Audio Comms (0.0130s) 12/30/2019 11:40:11 PM Establish Individual Audio Links (0.0170s) 12/30/2019 11:40:11 PM Prepare Explosions and Crackles (0.3833s) 12/30/2019 11:40:12 PM Optimize Comfort On Command Decks (0.0841s) 12/30/2019 11:40:12 PM Calculate Odds Of Success (0.0320s) 12/30/2019 11:40:12 PM Briefly Panic (0.1531s) 12/30/2019 11:40:12 PM Install Confidence Routines (0.2172s) 12/30/2019 11:40:12 PM Bring Commander Interface Online (0.1072s) 12/30/2019 11:40:12 PM Motivate All Crews (0.0300s) 12/30/2019 11:40:12 PM Externalizing Patterns (0.0150s) 12/30/2019 11:40:12 PM Disengaging Constants (0.0280s) 12/30/2019 11:40:12 PM Late Axionic Computations (0.0620s) 12/30/2019 11:40:12 PM Connecting to Fleet Command (0.0110s) 12/30/2019 11:40:12 PM Thinking Of Advice (0.0150s) 12/30/2019 11:40:12 PM Degaussing Advice (0.0206s) 12/30/2019 11:40:12 PM Naming All Known Planets (0.0130s) 12/30/2019 11:40:12 PM Remembering Speeds (0.0170s) 12/30/2019 11:40:12 PM Prioritizing Targets (0.0160s) 12/30/2019 11:40:12 PM Rebooting Sensor Arrays (0.0171s) 12/30/2019 11:40:12 PM Unloading Prismatic Grid (0.0170s) 12/30/2019 11:40:12 PM Thinking Of Objectives (0.0160s) 12/30/2019 11:40:12 PM Re-Aligning Objectives (0.0171s) 12/30/2019 11:40:12 PM Inhibiting Visual Scans (0.0180s) 12/30/2019 11:40:12 PM Synthesizing Vocals (0.0160s) 12/30/2019 11:40:12 PM Ventilating Scenarios (0.0160s) 12/30/2019 11:40:12 PM Decontaminating Targeting Systems (0.0180s) 12/30/2019 11:40:12 PM Ejecting Tactical Core (0.0173s) 12/30/2019 11:40:12 PM Calibrating Formations (0.0151s) 12/30/2019 11:40:12 PM Intercepting Galactic Maps (0.0183s) 12/30/2019 11:40:12 PM Sterilizing Test Chamber (0.0190s) 12/30/2019 11:40:12 PM Faction Diagnostics (0.0190s) 12/30/2019 11:40:12 PM Buffering Hackers (0.0191s) 12/30/2019 11:40:12 PM Inverting Death (0.0100s) 12/30/2019 11:40:13 PM Linear Field Variance (0.0691s) 12/30/2019 11:40:13 PM Charging Marks (0.0090s) 12/30/2019 11:40:13 PM Guarding The Posts (0.0191s) 12/30/2019 11:40:13 PM Range Manifolds (0.0140s) 12/30/2019 11:40:13 PM Purging ROFs (0.0170s) 12/30/2019 11:40:13 PM Manipulating Speeds (0.0170s) 12/30/2019 11:40:13 PM Detecting Projectiles (0.0161s) 12/30/2019 11:40:13 PM Grouping Flow Fields (0.0181s) 12/30/2019 11:40:13 PM Modulating Flow Field Groups (0.0210s) 12/30/2019 11:40:13 PM Designing Fleets (0.0210s) 12/30/2019 11:40:13 PM Thinking Of Technologies (0.0100s) 12/30/2019 11:40:13 PM Categorizing Starboard Sensors (0.0151s) 12/30/2019 11:40:13 PM Injecting Galactic Variables (0.0211s) 12/30/2019 11:40:13 PM Discharging Colored Ions (0.0301s) 12/30/2019 11:40:13 PM Replicating Ion Colors (0.0080s) 12/30/2019 11:40:13 PM Investigating Starfields (0.2324s) 12/30/2019 11:40:14 PM Reconstituting Distant Planets (0.5184s) 12/30/2019 11:40:14 PM Investigating Map Signatures (0.0160s) 12/30/2019 11:40:14 PM Collating Solar Systems (0.0130s) 12/30/2019 11:40:14 PM Categorizing All Planets (0.0130s) 12/30/2019 11:40:14 PM Organizing Commands (0.0260s) 12/30/2019 11:40:14 PM Calculating Firing Cones (0.0080s) 12/30/2019 11:40:14 PM Finding Old Ship Parts (0.5574s) 12/30/2019 11:40:17 PM Obfuscating Hulls (2.5623s) 12/30/2019 11:40:17 PM Issuing Orders (0.0090s) 12/30/2019 11:40:17 PM Augmenting Infusers (0.0170s) 12/30/2019 11:40:17 PM Infusing (0.0290s) 12/30/2019 11:40:17 PM Post-Proton Surge (0.0090s) 12/30/2019 11:40:17 PM Calibrate Weapons Arrays (0.0289s) 12/30/2019 11:40:17 PM Stimulate Modulation (0.0220s) 12/30/2019 11:40:17 PM ArcenAssetBundleCache.InstantiatedObjects: 877 12/30/2019 11:40:18 PM Load Surrogates (1.1521s) 12/30/2019 11:40:18 PM Load Historical Documents (0.0070s) 12/30/2019 11:40:18 PM 7.7 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.4s) Reconstituting Distant Planets (0.5s) Finding Old Ship Parts (0.6s) Obfuscating Hulls (2.6s) Load Surrogates (1.2s) 12/30/2019 11:40:18 PM Hello Steam user 'RocketAssistedPuffin' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <50283462461347719ed003f0fd04d0ec>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <50283462461347719ed003f0fd04d0ec>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <50283462461347719ed003f0fd04d0ec>:0 at ArcenGameController.Update () [0x00000] in :0 Chris 12/30/2019 11:40:27 PM Successfully opened host socket 12/30/2019 11:40:53 PM Hit debugStage 43 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIGuardPostAndCommandPlacers_Base.Helper_PlaceGuardPostsAtPointsList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Tutorial+TutorialPlanetOwnershipAndSpawning TutorialPlanetOrNull, Arcen.AIW2.Core.IAISentinelsExternalData SentinelsExternalData, System.Collections.Generic.List`1[T] points) [0x00125] in <7d39c59511b54f0ea121c78f0a10ff26>:0 in Helper_PlaceGuardPostsAtPointsList for Locris 12/30/2019 11:41:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 11:41:52 PM Successfully opened host socket 12/30/2019 11:43:49 PM Hit debugStage 43 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIGuardPostAndCommandPlacers_Base.Helper_PlaceGuardPostsAtPointsList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Tutorial+TutorialPlanetOwnershipAndSpawning TutorialPlanetOrNull, Arcen.AIW2.Core.IAISentinelsExternalData SentinelsExternalData, System.Collections.Generic.List`1[T] points) [0x00125] in <7d39c59511b54f0ea121c78f0a10ff26>:0 in Helper_PlaceGuardPostsAtPointsList for Locris 12/30/2019 11:44:33 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/30/2019 11:44:33 PM Successfully opened host socket 12/30/2019 11:44:37 PM Hit debugStage 43 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIGuardPostAndCommandPlacers_Base.Helper_PlaceGuardPostsAtPointsList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.Tutorial+TutorialPlanetOwnershipAndSpawning TutorialPlanetOrNull, Arcen.AIW2.Core.IAISentinelsExternalData SentinelsExternalData, System.Collections.Generic.List`1[T] points) [0x00125] in <7d39c59511b54f0ea121c78f0a10ff26>:0 in Helper_PlaceGuardPostsAtPointsList for Locris 12/30/2019 11:44:41 PM PLAYER DISCONNECTED 0.0.0.0=>0