12/18/2019 10:47:02 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 12/18/2019 10:47:02 PM Boot up FleetOS (0.6344s) 12/18/2019 10:47:02 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 4018 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Pentium(R) CPU G4560 @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 16337 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 12/18/2019 10:47:02 PM Check System Logs For Rogue Intelligence (0.0409s) 12/18/2019 10:47:02 PM Game Version: 1.017 12/18/2019 10:47:02 PM Eject Trash Into Hyperspace (0.3336s) 12/18/2019 10:47:02 PM Expansions: The Spire Rises (NOT INSTALLED) 12/18/2019 10:47:02 PM Check For Extra Modules (0.0120s) 12/18/2019 10:47:02 PM Bring Cloaking Systems Online (0.0598s) 12/18/2019 10:47:02 PM Remembering Alamo (0.0549s) 12/18/2019 10:47:02 PM Generating Framerates (0.0329s) 12/18/2019 10:47:02 PM Recalculate Speed Of Light (0.0738s) 12/18/2019 10:47:02 PM Check Nearby Stellar Masses (0.0090s) 12/18/2019 10:47:02 PM Resolution changed to windowed 1000x600 12/18/2019 10:47:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/18/2019 10:47:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/18/2019 10:47:02 PM Refresh Optical Lensing (0.0100s) 12/18/2019 10:47:03 PM Revise Fundamental Physical Laws (0.1491s) 12/18/2019 10:47:03 PM Boot Audio Comms (0.0523s) 12/18/2019 10:47:03 PM Establish Individual Audio Links (0.0728s) 12/18/2019 10:47:04 PM Prepare Explosions and Crackles (0.9467s) 12/18/2019 10:47:05 PM Optimize Comfort On Command Decks (1.1670s) 12/18/2019 10:47:05 PM Calculate Odds Of Success (0.0604s) 12/18/2019 10:47:16 PM Briefly Panic (11.5303s) 12/18/2019 10:47:17 PM Install Confidence Routines (0.6517s) 12/18/2019 10:47:17 PM Bring Commander Interface Online (0.3665s) 12/18/2019 10:47:17 PM Motivate All Crews (0.0801s) 12/18/2019 10:47:18 PM Externalizing Patterns (0.0831s) 12/18/2019 10:47:18 PM Disengaging Constants (0.5464s) 12/18/2019 10:47:19 PM Late Axionic Computations (0.9401s) 12/18/2019 10:47:19 PM Connecting to Fleet Command (0.0287s) 12/18/2019 10:47:19 PM Thinking Of Advice (0.0905s) 12/18/2019 10:47:20 PM Degaussing Advice (0.4834s) 12/18/2019 10:47:20 PM Naming All Known Planets (0.1267s) 12/18/2019 10:47:20 PM Remembering Speeds (0.0389s) 12/18/2019 10:47:20 PM Prioritizing Targets (0.0399s) 12/18/2019 10:47:20 PM Rebooting Sensor Arrays (0.0499s) 12/18/2019 10:47:20 PM Unloading Prismatic Grid (0.0379s) 12/18/2019 10:47:20 PM Thinking Of Objectives (0.0828s) 12/18/2019 10:47:20 PM Re-Aligning Objectives (0.0778s) 12/18/2019 10:47:20 PM Inhibiting Visual Scans (0.1656s) 12/18/2019 10:47:20 PM Synthesizing Vocals (0.0738s) 12/18/2019 10:47:20 PM Ventilating Scenarios (0.0394s) 12/18/2019 10:47:20 PM Decontaminating Targeting Systems (0.0439s) 12/18/2019 10:47:20 PM Ejecting Tactical Core (0.0489s) 12/18/2019 10:47:20 PM Calibrating Formations (0.0269s) 12/18/2019 10:47:21 PM Intercepting Galactic Maps (0.0734s) 12/18/2019 10:47:21 PM Sterilizing Test Chamber (0.0370s) 12/18/2019 10:47:21 PM Faction Diagnostics (0.0718s) 12/18/2019 10:47:21 PM Buffering Hackers (0.0718s) 12/18/2019 10:47:21 PM Inverting Death (0.0608s) 12/18/2019 10:47:21 PM Linear Field Variance (0.1452s) 12/18/2019 10:47:21 PM Charging Marks (0.0369s) 12/18/2019 10:47:21 PM Range Manifolds (0.0369s) 12/18/2019 10:47:21 PM Purging ROFs (0.0090s) 12/18/2019 10:47:21 PM Manipulating Speeds (0.0489s) 12/18/2019 10:47:21 PM Detecting Projectiles (0.0080s) 12/18/2019 10:47:21 PM Grouping Flow Fields (0.0419s) 12/18/2019 10:47:21 PM Modulating Flow Field Groups (0.0409s) 12/18/2019 10:47:22 PM Designing Fleets (0.3447s) 12/18/2019 10:47:22 PM Thinking Of Technologies (0.0269s) 12/18/2019 10:47:22 PM Categorizing Starboard Sensors (0.0162s) 12/18/2019 10:47:22 PM Injecting Galactic Variables (0.0390s) 12/18/2019 10:47:22 PM Discharging Colored Ions (0.0479s) 12/18/2019 10:47:22 PM Replicating Ion Colors (0.0362s) 12/18/2019 10:47:24 PM Investigating Starfields (2.6251s) 12/18/2019 10:47:33 PM Pinpointing Distant Planets (8.6512s) 12/18/2019 10:47:33 PM Investigating Map Signatures (0.0688s) 12/18/2019 10:47:33 PM Collating Solar Systems (0.0229s) 12/18/2019 10:47:33 PM Categorizing All Planets (0.0040s) 12/18/2019 10:47:33 PM Organizing Commands (0.0497s) 12/18/2019 10:47:33 PM Calculating Firing Cones (0.0050s) 12/18/2019 10:47:37 PM Holding Ship Parts For Comfort (4.1843s) 12/18/2019 10:47:56 PM Computing Last Digit of PI (18.3362s) 12/18/2019 10:47:56 PM Issuing Orders (0.0050s) 12/18/2019 10:47:56 PM Augmenting Infusers (0.0329s) 12/18/2019 10:47:56 PM Infusing (0.1342s) 12/18/2019 10:47:56 PM Post-Proton Surge (0.0050s) 12/18/2019 10:47:56 PM Calibrate Weapons Arrays (0.0140s) 12/18/2019 10:47:56 PM Stimulate Modulation (0.0189s) 12/18/2019 10:47:56 PM ArcenAssetBundleCache.InstantiatedObjects: 856 12/18/2019 10:47:57 PM Load Surrogates (1.4286s) 12/18/2019 10:47:57 PM Load Historical Documents (0.0040s) 12/18/2019 10:47:57 PM 56.2 seconds total load time. Boot up FleetOS (0.6s) Eject Trash Into Hyperspace (0.3s) Prepare Explosions and Crackles (0.9s) Optimize Comfort On Command Decks (1.2s) Briefly Panic (11.5s) Install Confidence Routines (0.7s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.5s) Late Axionic Computations (0.9s) Degaussing Advice (0.5s) Designing Fleets (0.3s) Investigating Starfields (2.6s) Pinpointing Distant Planets (8.7s) Holding Ship Parts For Comfort (4.2s) Computing Last Digit of PI (18.3s) Load Surrogates (1.4s) 12/18/2019 10:47:58 PM Hello Steam user 'Rigel7' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 12/18/2019 10:48:16 PM Base Color: c177245 Trim Color: Cyan 12/18/2019 10:48:34 PM Resolution changed to fullscreen 1080x1920 12/18/2019 10:48:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 12/18/2019 10:48:34 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 12/18/2019 10:48:47 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/18/2019 10:48:47 PM World Created, Launching Server 12/18/2019 10:48:47 PM PlayerAccount Rigellian has now been put in control of faction 1. 12/18/2019 10:48:47 PM Successfully opened host socket 12/18/2019 10:50:46 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/18/2019 10:50:46 PM World Created, Launching Server 12/18/2019 10:50:46 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 12/18/2019 10:50:46 PM PlayerAccount Rigellian has now been put in control of faction 1. 12/18/2019 10:53:37 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/18/2019 10:53:37 PM World Created, Launching Server 12/18/2019 10:53:37 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 12/18/2019 10:53:37 PM PlayerAccount Rigellian has now been put in control of faction 1. 12/18/2019 11:01:09 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/18/2019 11:01:09 PM World Created, Launching Server 12/18/2019 11:01:09 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 12/18/2019 11:01:09 PM PlayerAccount Rigellian has now been put in control of faction 1. 12/18/2019 11:06:29 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/18/2019 11:06:29 PM World Created, Launching Server 12/18/2019 11:06:29 PM PlayerAccount Rigellian has now been put in control of faction 1. 12/18/2019 11:13:25 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 12/18/2019 11:13:25 PM World Created, Launching Server 12/18/2019 11:13:25 PM PlayerAccount Rigellian has now been put in control of faction 1. 12/18/2019 11:14:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 12/18/2019 11:14:55 PM Added the faction AIReserves. 12/18/2019 11:14:55 PM PlayerAccount Rigellian has now been put in control of faction 11. 12/18/2019 11:14:55 PM PlayerAccount Rigellian has now been put in control of faction 11. 12/18/2019 11:14:55 PM Successfully opened host socket 12/18/2019 11:14:55 PM Start Generate FULL Map with Realistic and seed 941168337 and planet count 80 and 17 factions 12/18/2019 11:14:56 PM Generate FULL Map Complete 12/19/2019 1:53:11 AM specialFactionContext_78_HumanMarauders Error: System.InvalidCastException: Specified cast is not valid. at Arcen.AIW2.External.ExtensionMethodsFor_ScourgePerUnitData.GetScourgePerUnitDataExt (Arcen.AIW2.Core.GameEntity_Squad ParentObject) [0x00011] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.PurgeDeadUnits () [0x00050] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.BuildShipsLookup (System.Boolean includeShipsInTransit, Arcen.AIW2.Core.Planet destinationOrNull) [0x0003b] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.Fireteam.IdentifyCurrentPlanet () [0x00003] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.AssignUnitToFireteam (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00178] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFaction_HumanMarauders.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x0120c] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00076] in <175b9388de2344d9a7e58a6946fd3c42>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00044] in <175b9388de2344d9a7e58a6946fd3c42>:0