11/2/2019 8:56:31 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/2/2019 8:56:31 AM Boot up FleetOS (0.5660s) 11/2/2019 8:56:31 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1967 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz processorCount: 4 processorFrequency: 3192 systemMemorySize: 16247 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/2/2019 8:56:31 AM Check System Logs For Rogue Intelligence (0.0400s) 11/2/2019 8:56:31 AM Organizing Alien Translation Routines (0.6080s) 11/2/2019 8:56:32 AM Remembering Alamo (0.2900s) 11/2/2019 8:56:32 AM Generating Framerates (0.0610s) 11/2/2019 8:56:32 AM Bring Cloaking Systems Online (0.0230s) 11/2/2019 8:56:32 AM Game Version: 1.003 11/2/2019 8:56:32 AM Eject Trash Into Hyperspace (0.0570s) 11/2/2019 8:56:32 AM Recalculate Speed Of Light (0.0480s) 11/2/2019 8:56:32 AM Check Nearby Stellar Masses (0.0100s) 11/2/2019 8:56:32 AM Resolution changed to windowed 1000x600 11/2/2019 8:56:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/2/2019 8:56:32 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/2/2019 8:56:32 AM Refresh Optical Lensing (0.0160s) 11/2/2019 8:56:32 AM Revise Fundamental Physical Laws (0.2030s) 11/2/2019 8:56:32 AM Boot Audio Comms (0.0460s) 11/2/2019 8:56:32 AM Establish Individual Audio Links (0.0190s) 11/2/2019 8:56:33 AM Prepare Explosions and Crackles (0.4770s) 11/2/2019 8:56:34 AM Optimize Comfort On Command Decks (1.3331s) 11/2/2019 8:56:34 AM Check For Extra Modules (0.0320s) 11/2/2019 8:56:34 AM Calculate Odds Of Success (0.1130s) 11/2/2019 8:56:39 AM Briefly Panic (4.7343s) 11/2/2019 8:56:40 AM Install Confidence Routines (0.8640s) 11/2/2019 8:56:40 AM Bring Commander Interface Online (0.4000s) 11/2/2019 8:56:40 AM Motivate All Crews (0.0960s) 11/2/2019 8:56:40 AM Externalizing Patterns (0.0330s) 11/2/2019 8:56:41 AM Disengaging Constants (0.6920s) 11/2/2019 8:56:42 AM Late Axionic Computations (0.9391s) 11/2/2019 8:56:42 AM Thinking Of Advice (0.0490s) 11/2/2019 8:56:42 AM Degaussing Advice (0.1980s) 11/2/2019 8:56:42 AM Naming All Known Planets (0.0550s) 11/2/2019 8:56:42 AM Remembering Speeds (0.0180s) 11/2/2019 8:56:42 AM Prioritizing Targets (0.0410s) 11/2/2019 8:56:42 AM Rebooting Sensor Arrays (0.0240s) 11/2/2019 8:56:42 AM Unloading Prismatic Grid (0.0100s) 11/2/2019 8:56:42 AM Thinking Of Objectives (0.0090s) 11/2/2019 8:56:42 AM Re-Aligning Objectives (0.0440s) 11/2/2019 8:56:42 AM Inhibiting Visual Scans (0.1040s) 11/2/2019 8:56:42 AM Synthesizing Vocals (0.0570s) 11/2/2019 8:56:42 AM Ventilating Scenarios (0.0170s) 11/2/2019 8:56:42 AM Decontaminating Targeting Systems (0.0100s) 11/2/2019 8:56:42 AM Ejecting Tactical Core (0.0200s) 11/2/2019 8:56:42 AM Calibrating Formations (0.0090s) 11/2/2019 8:56:42 AM Intercepting Galactic Maps (0.0320s) 11/2/2019 8:56:43 AM Sterilizing Test Chamber (0.0960s) 11/2/2019 8:56:43 AM Faction Diagnostics (0.0390s) 11/2/2019 8:56:43 AM Buffering Hackers (0.0310s) 11/2/2019 8:56:43 AM Inverting Death (0.0780s) 11/2/2019 8:56:43 AM Linear Field Variance (0.1870s) 11/2/2019 8:56:43 AM Charging Marks (0.0110s) 11/2/2019 8:56:43 AM Range Manifolds (0.0090s) 11/2/2019 8:56:43 AM Purging ROFs (0.0080s) 11/2/2019 8:56:43 AM Manipulating Speeds (0.0440s) 11/2/2019 8:56:43 AM Detecting Projectiles (0.0080s) 11/2/2019 8:56:43 AM Grouping Flow Fields (0.0260s) 11/2/2019 8:56:43 AM Modulating Flow Field Groups (0.0340s) 11/2/2019 8:56:43 AM Designing Fleets (0.1540s) 11/2/2019 8:56:43 AM Thinking Of Technologies (0.0510s) 11/2/2019 8:56:43 AM Categorizing Starboard Sensors (0.0090s) 11/2/2019 8:56:43 AM Injecting Galactic Variables (0.0270s) 11/2/2019 8:56:43 AM Discharging Colored Ions (0.0480s) 11/2/2019 8:56:43 AM Replicating Ion Colors (0.0520s) 11/2/2019 8:56:47 AM Investigating Starfields (3.9252s) 11/2/2019 8:57:00 AM Resizing Distant Planets (12.8647s) 11/2/2019 8:57:00 AM Investigating Map Signatures (0.0770s) 11/2/2019 8:57:00 AM Collating Solar Systems (0.0200s) 11/2/2019 8:57:00 AM Categorizing All Planets (0.0070s) 11/2/2019 8:57:00 AM Organizing Commands (0.0350s) 11/2/2019 8:57:00 AM Calculating Firing Cones (0.0070s) 11/2/2019 8:57:07 AM Ejecting Ship Parts Into Space (6.3544s) 11/2/2019 8:57:37 AM Break Target Into Component Compounds (30.7468s) 11/2/2019 8:57:37 AM Issuing Orders (0.0080s) 11/2/2019 8:57:37 AM Augmenting Infusers (0.0080s) 11/2/2019 8:57:38 AM Infusing (0.1140s) 11/2/2019 8:57:38 AM Post-Proton Surge (0.0090s) 11/2/2019 8:57:38 AM Calibrate Weapons Arrays (0.0170s) 11/2/2019 8:57:38 AM Stimulate Modulation (0.0240s) 11/2/2019 8:57:38 AM ArcenAssetBundleCache.InstantiatedObjects: 804 11/2/2019 8:57:39 AM Load Surrogates (1.5481s) 11/2/2019 8:57:39 AM Load Historical Documents (0.0090s) 11/2/2019 8:57:39 AM 69.1 seconds total load time. Boot up FleetOS (0.6s) Organizing Alien Translation Routines (0.6s) Remembering Alamo (0.3s) Prepare Explosions and Crackles (0.5s) Optimize Comfort On Command Decks (1.3s) Briefly Panic (4.7s) Install Confidence Routines (0.9s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.7s) Late Axionic Computations (0.9s) Investigating Starfields (3.9s) Resizing Distant Planets (12.9s) Ejecting Ship Parts Into Space (6.4s) Break Target Into Component Compounds (30.7s) Load Surrogates (1.5s) 11/2/2019 8:57:39 AM Hello Steam user 'Aspen28570' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/2/2019 8:59:58 AM Base Color: c0000B8 Trim Color: cFFBF00 11/2/2019 9:00:03 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 11/2/2019 9:00:03 AM World Created, Launching Server 11/2/2019 9:00:03 AM PlayerAccount S Gallup has now been put in control of faction 1. 11/2/2019 9:00:04 AM Successfully opened host socket 11/2/2019 9:03:18 AM Resolution changed to fullscreen 768x1366 11/2/2019 9:03:18 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/2/2019 9:03:18 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/2/2019 9:04:32 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 11/2/2019 9:04:32 AM World Created, Launching Server 11/2/2019 9:04:32 AM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 11/2/2019 9:04:32 AM PlayerAccount S Gallup has now been put in control of faction 1. 11/2/2019 9:05:32 AM No resolution change was required. 11/2/2019 9:05:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/2/2019 9:05:32 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/2/2019 9:10:18 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 11/2/2019 9:10:18 AM World Created, Launching Server 11/2/2019 9:10:18 AM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 11/2/2019 9:10:18 AM PlayerAccount S Gallup has now been put in control of faction 1. 11/2/2019 9:11:25 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 11/2/2019 9:11:25 AM World Created, Launching Server 11/2/2019 9:11:25 AM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 11/2/2019 9:11:25 AM PlayerAccount S Gallup has now been put in control of faction 1. 11/2/2019 9:22:14 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 11/2/2019 9:22:14 AM World Created, Launching Server 11/2/2019 9:22:14 AM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 11/2/2019 9:22:14 AM PlayerAccount S Gallup has now been put in control of faction 1. 11/2/2019 9:29:34 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 11/2/2019 9:29:34 AM World Created, Launching Server 11/2/2019 9:29:34 AM PlayerAccount S Gallup has now been put in control of faction 1. 11/2/2019 9:34:52 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/2/2019 9:34:53 AM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 9:34:53 AM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 9:34:53 AM Successfully opened host socket 11/2/2019 9:34:53 AM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/2/2019 9:34:53 AM Generate FULL Map Complete 11/2/2019 9:35:11 AM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/2/2019 9:35:11 AM World Created, Launching Server 11/2/2019 9:35:25 AM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/2/2019 9:35:26 AM Generate Partial Map Complete 11/2/2019 9:35:35 AM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/2/2019 9:35:35 AM Generate Partial Map Complete 11/2/2019 9:35:40 AM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/2/2019 9:35:41 AM Generate Partial Map Complete 11/2/2019 9:38:47 AM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/2/2019 9:38:47 AM Generate FULL Map Complete 11/2/2019 11:22:58 AM PLAYER DISCONNECTED 0.0.0.0=>0 11/2/2019 1:33:16 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/2/2019 1:33:16 PM Boot up FleetOS (0.4460s) 11/2/2019 1:33:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1967 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz processorCount: 4 processorFrequency: 3192 systemMemorySize: 16247 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/2/2019 1:33:16 PM Check System Logs For Rogue Intelligence (0.0410s) 11/2/2019 1:33:16 PM Organizing Alien Translation Routines (0.1090s) 11/2/2019 1:33:16 PM Remembering Alamo (0.0350s) 11/2/2019 1:33:16 PM Generating Framerates (0.0210s) 11/2/2019 1:33:16 PM Bring Cloaking Systems Online (0.0070s) 11/2/2019 1:33:16 PM Game Version: 1.003 11/2/2019 1:33:16 PM Eject Trash Into Hyperspace (0.0150s) 11/2/2019 1:33:16 PM Recalculate Speed Of Light (0.0220s) 11/2/2019 1:33:16 PM Check Nearby Stellar Masses (0.0260s) 11/2/2019 1:33:16 PM No resolution change was required. 11/2/2019 1:33:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/2/2019 1:33:16 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/2/2019 1:33:16 PM Refresh Optical Lensing (0.0150s) 11/2/2019 1:33:16 PM Revise Fundamental Physical Laws (0.0310s) 11/2/2019 1:33:16 PM Boot Audio Comms (0.0150s) 11/2/2019 1:33:16 PM Establish Individual Audio Links (0.0160s) 11/2/2019 1:33:16 PM Prepare Explosions and Crackles (0.2120s) 11/2/2019 1:33:16 PM Optimize Comfort On Command Decks (0.1140s) 11/2/2019 1:33:16 PM Check For Extra Modules (0.0430s) 11/2/2019 1:33:16 PM Calculate Odds Of Success (0.0240s) 11/2/2019 1:33:17 PM Briefly Panic (0.4220s) 11/2/2019 1:33:17 PM Install Confidence Routines (0.3760s) 11/2/2019 1:33:17 PM Bring Commander Interface Online (0.1080s) 11/2/2019 1:33:17 PM Motivate All Crews (0.0400s) 11/2/2019 1:33:17 PM Externalizing Patterns (0.0210s) 11/2/2019 1:33:17 PM Disengaging Constants (0.0480s) 11/2/2019 1:33:18 PM Late Axionic Computations (0.1030s) 11/2/2019 1:33:18 PM Thinking Of Advice (0.0090s) 11/2/2019 1:33:18 PM Degaussing Advice (0.0150s) 11/2/2019 1:33:18 PM Naming All Known Planets (0.0080s) 11/2/2019 1:33:18 PM Remembering Speeds (0.0090s) 11/2/2019 1:33:18 PM Prioritizing Targets (0.0090s) 11/2/2019 1:33:18 PM Rebooting Sensor Arrays (0.0080s) 11/2/2019 1:33:18 PM Unloading Prismatic Grid (0.0080s) 11/2/2019 1:33:18 PM Thinking Of Objectives (0.0080s) 11/2/2019 1:33:18 PM Re-Aligning Objectives (0.0090s) 11/2/2019 1:33:18 PM Inhibiting Visual Scans (0.0150s) 11/2/2019 1:33:18 PM Synthesizing Vocals (0.0110s) 11/2/2019 1:33:18 PM Ventilating Scenarios (0.0080s) 11/2/2019 1:33:18 PM Decontaminating Targeting Systems (0.0110s) 11/2/2019 1:33:18 PM Ejecting Tactical Core (0.0090s) 11/2/2019 1:33:18 PM Calibrating Formations (0.0090s) 11/2/2019 1:33:18 PM Intercepting Galactic Maps (0.0100s) 11/2/2019 1:33:18 PM Sterilizing Test Chamber (0.0120s) 11/2/2019 1:33:18 PM Faction Diagnostics (0.0190s) 11/2/2019 1:33:18 PM Buffering Hackers (0.0230s) 11/2/2019 1:33:18 PM Inverting Death (0.0100s) 11/2/2019 1:33:18 PM Linear Field Variance (0.1600s) 11/2/2019 1:33:18 PM Charging Marks (0.0120s) 11/2/2019 1:33:18 PM Range Manifolds (0.0100s) 11/2/2019 1:33:18 PM Purging ROFs (0.0090s) 11/2/2019 1:33:18 PM Manipulating Speeds (0.0110s) 11/2/2019 1:33:18 PM Detecting Projectiles (0.0100s) 11/2/2019 1:33:18 PM Grouping Flow Fields (0.0100s) 11/2/2019 1:33:18 PM Modulating Flow Field Groups (0.0210s) 11/2/2019 1:33:18 PM Designing Fleets (0.0340s) 11/2/2019 1:33:18 PM Thinking Of Technologies (0.0130s) 11/2/2019 1:33:18 PM Categorizing Starboard Sensors (0.0120s) 11/2/2019 1:33:18 PM Injecting Galactic Variables (0.0170s) 11/2/2019 1:33:18 PM Discharging Colored Ions (0.0490s) 11/2/2019 1:33:18 PM Replicating Ion Colors (0.0080s) 11/2/2019 1:33:18 PM Investigating Starfields (0.3140s) 11/2/2019 1:33:19 PM Dissolving Distant Planets (0.9671s) 11/2/2019 1:33:19 PM Investigating Map Signatures (0.0210s) 11/2/2019 1:33:19 PM Collating Solar Systems (0.0130s) 11/2/2019 1:33:19 PM Categorizing All Planets (0.0070s) 11/2/2019 1:33:19 PM Organizing Commands (0.0270s) 11/2/2019 1:33:19 PM Calculating Firing Cones (0.0050s) 11/2/2019 1:33:20 PM Violating Ship Part Bylaws (0.7560s) 11/2/2019 1:33:23 PM Feeding Random Generator Monkeys (3.0462s) 11/2/2019 1:33:23 PM Issuing Orders (0.0070s) 11/2/2019 1:33:23 PM Augmenting Infusers (0.0080s) 11/2/2019 1:33:23 PM Infusing (0.0240s) 11/2/2019 1:33:23 PM Post-Proton Surge (0.0070s) 11/2/2019 1:33:23 PM Calibrate Weapons Arrays (0.0170s) 11/2/2019 1:33:23 PM Stimulate Modulation (0.0250s) 11/2/2019 1:33:23 PM ArcenAssetBundleCache.InstantiatedObjects: 804 11/2/2019 1:33:24 PM Load Surrogates (1.0771s) 11/2/2019 1:33:24 PM Load Historical Documents (0.0050s) 11/2/2019 1:33:24 PM 9.2 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Investigating Starfields (0.3s) Dissolving Distant Planets (1.0s) Violating Ship Part Bylaws (0.8s) Feeding Random Generator Monkeys (3.0s) Load Surrogates (1.1s) 11/2/2019 1:33:25 PM Hello Steam user 'Aspen28570' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/2/2019 1:33:36 PM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 1:33:36 PM PlayerAccount Puffin has now been put in control of faction 11. 11/2/2019 1:33:36 PM Successfully opened host socket 11/2/2019 1:33:36 PM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/2/2019 1:33:37 PM Generate FULL Map Complete 11/2/2019 3:35:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/4/2019 5:25:41 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/4/2019 5:25:41 PM Boot up FleetOS (1.4591s) 11/4/2019 5:25:41 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1967 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz processorCount: 4 processorFrequency: 3192 systemMemorySize: 16247 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/4/2019 5:25:41 PM Check System Logs For Rogue Intelligence (0.0320s) 11/4/2019 5:25:44 PM Organizing Alien Translation Routines (2.1291s) 11/4/2019 5:25:44 PM Remembering Alamo (0.3980s) 11/4/2019 5:25:44 PM Generating Framerates (0.0480s) 11/4/2019 5:25:44 PM Bring Cloaking Systems Online (0.0070s) 11/4/2019 5:25:44 PM Game Version: 1.003 11/4/2019 5:25:44 PM Eject Trash Into Hyperspace (0.1330s) 11/4/2019 5:25:44 PM Recalculate Speed Of Light (0.1000s) 11/4/2019 5:25:44 PM Check Nearby Stellar Masses (0.1610s) 11/4/2019 5:25:44 PM No resolution change was required. 11/4/2019 5:25:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 5:25:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 5:25:44 PM Refresh Optical Lensing (0.0130s) 11/4/2019 5:25:45 PM Revise Fundamental Physical Laws (0.3810s) 11/4/2019 5:25:45 PM Boot Audio Comms (0.1390s) 11/4/2019 5:25:45 PM Establish Individual Audio Links (0.0600s) 11/4/2019 5:25:47 PM Prepare Explosions and Crackles (2.3581s) 11/4/2019 5:25:49 PM Optimize Comfort On Command Decks (1.5611s) 11/4/2019 5:25:49 PM Check For Extra Modules (0.0150s) 11/4/2019 5:25:49 PM Calculate Odds Of Success (0.1700s) 11/4/2019 5:25:58 PM Briefly Panic (9.2035s) 11/4/2019 5:25:59 PM Install Confidence Routines (0.5360s) 11/4/2019 5:25:59 PM Bring Commander Interface Online (0.4150s) 11/4/2019 5:25:59 PM Motivate All Crews (0.0880s) 11/4/2019 5:26:00 PM Externalizing Patterns (0.1790s) 11/4/2019 5:26:00 PM Disengaging Constants (0.8580s) 11/4/2019 5:26:03 PM Late Axionic Computations (2.1791s) 11/4/2019 5:26:03 PM Thinking Of Advice (0.0930s) 11/4/2019 5:26:03 PM Degaussing Advice (0.6840s) 11/4/2019 5:26:03 PM Naming All Known Planets (0.0430s) 11/4/2019 5:26:03 PM Remembering Speeds (0.0640s) 11/4/2019 5:26:04 PM Prioritizing Targets (0.2060s) 11/4/2019 5:26:04 PM Rebooting Sensor Arrays (0.1240s) 11/4/2019 5:26:04 PM Unloading Prismatic Grid (0.1430s) 11/4/2019 5:26:04 PM Thinking Of Objectives (0.0090s) 11/4/2019 5:26:04 PM Re-Aligning Objectives (0.0320s) 11/4/2019 5:26:04 PM Inhibiting Visual Scans (0.1370s) 11/4/2019 5:26:04 PM Synthesizing Vocals (0.0240s) 11/4/2019 5:26:04 PM Ventilating Scenarios (0.0940s) 11/4/2019 5:26:04 PM Decontaminating Targeting Systems (0.0360s) 11/4/2019 5:26:04 PM Ejecting Tactical Core (0.0270s) 11/4/2019 5:26:04 PM Calibrating Formations (0.0080s) 11/4/2019 5:26:04 PM Intercepting Galactic Maps (0.0770s) 11/4/2019 5:26:04 PM Sterilizing Test Chamber (0.0640s) 11/4/2019 5:26:05 PM Faction Diagnostics (0.1610s) 11/4/2019 5:26:05 PM Buffering Hackers (0.1850s) 11/4/2019 5:26:05 PM Inverting Death (0.0670s) 11/4/2019 5:26:05 PM Linear Field Variance (0.4470s) 11/4/2019 5:26:05 PM Charging Marks (0.0180s) 11/4/2019 5:26:06 PM Range Manifolds (0.1950s) 11/4/2019 5:26:06 PM Purging ROFs (0.0100s) 11/4/2019 5:26:06 PM Manipulating Speeds (0.1870s) 11/4/2019 5:26:06 PM Detecting Projectiles (0.0090s) 11/4/2019 5:26:06 PM Grouping Flow Fields (0.0470s) 11/4/2019 5:26:06 PM Modulating Flow Field Groups (0.0730s) 11/4/2019 5:26:06 PM Designing Fleets (0.6450s) 11/4/2019 5:26:07 PM Thinking Of Technologies (0.1400s) 11/4/2019 5:26:07 PM Categorizing Starboard Sensors (0.0730s) 11/4/2019 5:26:07 PM Injecting Galactic Variables (0.0630s) 11/4/2019 5:26:07 PM Discharging Colored Ions (0.1190s) 11/4/2019 5:26:07 PM Replicating Ion Colors (0.0470s) 11/4/2019 5:26:15 PM Investigating Starfields (7.8174s) 11/4/2019 5:26:33 PM Gazing At Distant Planets (18.5831s) 11/4/2019 5:26:33 PM Investigating Map Signatures (0.1550s) 11/4/2019 5:26:34 PM Collating Solar Systems (0.0300s) 11/4/2019 5:26:34 PM Categorizing All Planets (0.0070s) 11/4/2019 5:26:34 PM Organizing Commands (0.1360s) 11/4/2019 5:26:34 PM Calculating Firing Cones (0.0070s) 11/4/2019 5:26:48 PM Demoting Insubordinate Ship Parts (14.0788s) 11/4/2019 5:27:16 PM Install Replacement Weapons (28.2306s) 11/4/2019 5:27:16 PM Issuing Orders (0.0080s) 11/4/2019 5:27:16 PM Augmenting Infusers (0.0110s) 11/4/2019 5:27:16 PM Infusing (0.1330s) 11/4/2019 5:27:16 PM Post-Proton Surge (0.0080s) 11/4/2019 5:27:16 PM Calibrate Weapons Arrays (0.0190s) 11/4/2019 5:27:16 PM Stimulate Modulation (0.0240s) 11/4/2019 5:27:16 PM ArcenAssetBundleCache.InstantiatedObjects: 804 11/4/2019 5:27:18 PM Load Surrogates (1.3821s) 11/4/2019 5:27:18 PM Load Historical Documents (0.0060s) 11/4/2019 5:27:18 PM 97.6 seconds total load time. Boot up FleetOS (1.5s) Organizing Alien Translation Routines (2.1s) Remembering Alamo (0.4s) Revise Fundamental Physical Laws (0.4s) Prepare Explosions and Crackles (2.4s) Optimize Comfort On Command Decks (1.6s) Briefly Panic (9.2s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.9s) Late Axionic Computations (2.2s) Degaussing Advice (0.7s) Linear Field Variance (0.4s) Designing Fleets (0.6s) Investigating Starfields (7.8s) Gazing At Distant Planets (18.6s) Demoting Insubordinate Ship Parts (14.1s) Install Replacement Weapons (28.2s) Load Surrogates (1.4s) 11/4/2019 5:27:18 PM Hello Steam user 'Aspen28570' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/4/2019 7:51:03 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/4/2019 7:51:03 PM Boot up FleetOS (0.4080s) 11/4/2019 7:51:03 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1967 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz processorCount: 4 processorFrequency: 3192 systemMemorySize: 16247 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/4/2019 7:51:03 PM Check System Logs For Rogue Intelligence (0.0450s) 11/4/2019 7:51:03 PM Organizing Alien Translation Routines (0.1100s) 11/4/2019 7:51:03 PM Remembering Alamo (0.0330s) 11/4/2019 7:51:03 PM Generating Framerates (0.0220s) 11/4/2019 7:51:03 PM Bring Cloaking Systems Online (0.0060s) 11/4/2019 7:51:04 PM Game Version: 1.003 11/4/2019 7:51:04 PM Eject Trash Into Hyperspace (0.0170s) 11/4/2019 7:51:04 PM Recalculate Speed Of Light (0.0250s) 11/4/2019 7:51:04 PM Check Nearby Stellar Masses (0.0260s) 11/4/2019 7:51:04 PM No resolution change was required. 11/4/2019 7:51:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2019 7:51:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/4/2019 7:51:04 PM Refresh Optical Lensing (0.0140s) 11/4/2019 7:51:04 PM Revise Fundamental Physical Laws (0.0380s) 11/4/2019 7:51:04 PM Boot Audio Comms (0.0180s) 11/4/2019 7:51:04 PM Establish Individual Audio Links (0.0210s) 11/4/2019 7:51:04 PM Prepare Explosions and Crackles (0.2360s) 11/4/2019 7:51:04 PM Optimize Comfort On Command Decks (0.1440s) 11/4/2019 7:51:04 PM Check For Extra Modules (0.0270s) 11/4/2019 7:51:04 PM Calculate Odds Of Success (0.0300s) 11/4/2019 7:51:05 PM Briefly Panic (0.4920s) 11/4/2019 7:51:05 PM Install Confidence Routines (0.4650s) 11/4/2019 7:51:05 PM Bring Commander Interface Online (0.1480s) 11/4/2019 7:51:05 PM Motivate All Crews (0.0420s) 11/4/2019 7:51:05 PM Externalizing Patterns (0.0200s) 11/4/2019 7:51:05 PM Disengaging Constants (0.0450s) 11/4/2019 7:51:05 PM Late Axionic Computations (0.0890s) 11/4/2019 7:51:05 PM Thinking Of Advice (0.0090s) 11/4/2019 7:51:05 PM Degaussing Advice (0.0170s) 11/4/2019 7:51:05 PM Naming All Known Planets (0.0090s) 11/4/2019 7:51:05 PM Remembering Speeds (0.0090s) 11/4/2019 7:51:05 PM Prioritizing Targets (0.0080s) 11/4/2019 7:51:05 PM Rebooting Sensor Arrays (0.0100s) 11/4/2019 7:51:05 PM Unloading Prismatic Grid (0.0090s) 11/4/2019 7:51:05 PM Thinking Of Objectives (0.0090s) 11/4/2019 7:51:05 PM Re-Aligning Objectives (0.0090s) 11/4/2019 7:51:05 PM Inhibiting Visual Scans (0.0160s) 11/4/2019 7:51:06 PM Synthesizing Vocals (0.0110s) 11/4/2019 7:51:06 PM Ventilating Scenarios (0.0090s) 11/4/2019 7:51:06 PM Decontaminating Targeting Systems (0.0090s) 11/4/2019 7:51:06 PM Ejecting Tactical Core (0.0100s) 11/4/2019 7:51:06 PM Calibrating Formations (0.0090s) 11/4/2019 7:51:06 PM Intercepting Galactic Maps (0.0120s) 11/4/2019 7:51:06 PM Sterilizing Test Chamber (0.0130s) 11/4/2019 7:51:06 PM Faction Diagnostics (0.0170s) 11/4/2019 7:51:06 PM Buffering Hackers (0.0240s) 11/4/2019 7:51:06 PM Inverting Death (0.0130s) 11/4/2019 7:51:06 PM Linear Field Variance (0.1540s) 11/4/2019 7:51:06 PM Charging Marks (0.0100s) 11/4/2019 7:51:06 PM Range Manifolds (0.0100s) 11/4/2019 7:51:06 PM Purging ROFs (0.0090s) 11/4/2019 7:51:06 PM Manipulating Speeds (0.0120s) 11/4/2019 7:51:06 PM Detecting Projectiles (0.0080s) 11/4/2019 7:51:06 PM Grouping Flow Fields (0.0090s) 11/4/2019 7:51:06 PM Modulating Flow Field Groups (0.0170s) 11/4/2019 7:51:06 PM Designing Fleets (0.0250s) 11/4/2019 7:51:06 PM Thinking Of Technologies (0.0130s) 11/4/2019 7:51:06 PM Categorizing Starboard Sensors (0.0080s) 11/4/2019 7:51:06 PM Injecting Galactic Variables (0.0130s) 11/4/2019 7:51:06 PM Discharging Colored Ions (0.0440s) 11/4/2019 7:51:06 PM Replicating Ion Colors (0.0090s) 11/4/2019 7:51:06 PM Investigating Starfields (0.3400s) 11/4/2019 7:51:07 PM Verifying Distant Planets (1.1771s) 11/4/2019 7:51:08 PM Investigating Map Signatures (0.0310s) 11/4/2019 7:51:08 PM Collating Solar Systems (0.0170s) 11/4/2019 7:51:08 PM Categorizing All Planets (0.0080s) 11/4/2019 7:51:08 PM Organizing Commands (0.0320s) 11/4/2019 7:51:08 PM Calculating Firing Cones (0.0070s) 11/4/2019 7:51:08 PM Breaking In New Ship Parts (0.9291s) 11/4/2019 7:51:12 PM Checking Discrete Energy (3.4892s) 11/4/2019 7:51:12 PM Issuing Orders (0.0080s) 11/4/2019 7:51:12 PM Augmenting Infusers (0.0090s) 11/4/2019 7:51:12 PM Infusing (0.0270s) 11/4/2019 7:51:12 PM Post-Proton Surge (0.0060s) 11/4/2019 7:51:12 PM Calibrate Weapons Arrays (0.0210s) 11/4/2019 7:51:12 PM Stimulate Modulation (0.0400s) 11/4/2019 7:51:12 PM ArcenAssetBundleCache.InstantiatedObjects: 804 11/4/2019 7:51:14 PM Load Surrogates (1.5801s) 11/4/2019 7:51:14 PM Load Historical Documents (0.0190s) 11/4/2019 7:51:14 PM 10.8 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Investigating Starfields (0.3s) Verifying Distant Planets (1.2s) Breaking In New Ship Parts (0.9s) Checking Discrete Energy (3.5s) Load Surrogates (1.6s) 11/4/2019 7:51:14 PM Hello Steam user 'Aspen28570' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 11/4/2019 7:51:17 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:51:17 PM World Created, Launching Server 11/4/2019 7:51:18 PM Successfully opened host socket 11/4/2019 7:51:21 PM Start Generate Partial Map with Octopus and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:51:21 PM Generate Partial Map Complete 11/4/2019 7:51:27 PM Start Generate Partial Map with Simple and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:51:27 PM Generate Partial Map Complete 11/4/2019 7:51:33 PM Start Generate Partial Map with Encapsulated and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:51:33 PM Generate Partial Map Complete 11/4/2019 7:51:41 PM Start Generate Partial Map with Clusters and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:51:41 PM Generate Partial Map Complete 11/4/2019 7:51:46 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:51:46 PM Generate Partial Map Complete 11/4/2019 7:51:58 PM Start Generate Partial Map with Simple and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:51:58 PM Generate Partial Map Complete 11/4/2019 7:52:07 PM Start Generate Partial Map with Simple and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:52:07 PM Generate Partial Map Complete 11/4/2019 7:52:13 PM Start Generate Partial Map with Simple and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:52:13 PM Generate Partial Map Complete 11/4/2019 7:52:17 PM Start Generate Partial Map with Simple and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:52:17 PM Generate Partial Map Complete 11/4/2019 7:52:18 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:52:19 PM Generate Partial Map Complete 11/4/2019 7:52:24 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:52:25 PM Generate Partial Map Complete 11/4/2019 7:52:35 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:52:35 PM Generate Partial Map Complete 11/4/2019 7:52:41 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:52:41 PM Generate Partial Map Complete 11/4/2019 7:52:46 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:52:46 PM Generate Partial Map Complete 11/4/2019 7:52:51 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:52:51 PM Generate Partial Map Complete 11/4/2019 7:52:55 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:52:55 PM Generate Partial Map Complete 11/4/2019 7:53:19 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:53:19 PM Generate Partial Map Complete 11/4/2019 7:53:26 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:53:26 PM Generate Partial Map Complete 11/4/2019 7:53:43 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:53:44 PM Generate Partial Map Complete 11/4/2019 7:53:49 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:53:50 PM Generate Partial Map Complete 11/4/2019 7:54:08 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:54:09 PM Generate Partial Map Complete 11/4/2019 7:54:12 PM Start Generate Partial Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/4/2019 7:54:12 PM Generate Partial Map Complete 11/4/2019 8:09:54 PM Start Generate FULL Map with Realistic and seed 197769919 and planet count 100 and 16 factions 11/4/2019 8:09:54 PM Generate FULL Map Complete 11/4/2019 9:36:29 PM BUG: tried to go past the end of workinShipPool. i 0 count 1 11/4/2019 11:20:35 PM Danger! CurrentFrameNumber changed from 114383 to 114384 during metalFlowContext! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.InnerRun () [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0