10/27/2019 8:09:34 PM Current directory used: E:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam/steamapps/common/AI War 2/PlayerData/ 10/27/2019 8:09:34 PM Boot up FleetOS (0.3329s) 10/27/2019 8:09:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3392 systemMemorySize: 16328 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2019 8:09:34 PM Check System Logs For Rogue Intelligence (0.0391s) 10/27/2019 8:09:35 PM Organizing Alien Translation Routines (0.1909s) 10/27/2019 8:09:35 PM Remembering Alamo (0.0610s) 10/27/2019 8:09:35 PM Generating Framerates (0.0270s) 10/27/2019 8:09:35 PM Bring Cloaking Systems Online (0.0160s) 10/27/2019 8:09:35 PM Game Version: 1.002 10/27/2019 8:09:35 PM Eject Trash Into Hyperspace (0.0290s) 10/27/2019 8:09:35 PM Recalculate Speed Of Light (0.0360s) 10/27/2019 8:09:35 PM Check Nearby Stellar Masses (0.0100s) 10/27/2019 8:09:35 PM Resolution changed to windowed 1000x600 10/27/2019 8:09:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 8:09:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/27/2019 8:09:35 PM Refresh Optical Lensing (0.0370s) 10/27/2019 8:09:35 PM Revise Fundamental Physical Laws (0.1699s) 10/27/2019 8:09:35 PM Boot Audio Comms (0.0210s) 10/27/2019 8:09:35 PM Establish Individual Audio Links (0.0305s) 10/27/2019 8:09:35 PM Prepare Explosions and Crackles (0.1549s) 10/27/2019 8:09:36 PM Optimize Comfort On Command Decks (0.4789s) 10/27/2019 8:09:36 PM Check For Extra Modules (0.0280s) 10/27/2019 8:09:36 PM Calculate Odds Of Success (0.0270s) 10/27/2019 8:09:36 PM Briefly Panic (0.4307s) 10/27/2019 8:09:36 PM Install Confidence Routines (0.2568s) 10/27/2019 8:09:37 PM Bring Commander Interface Online (0.1319s) 10/27/2019 8:09:37 PM Motivate All Crews (0.0410s) 10/27/2019 8:09:37 PM Externalizing Patterns (0.0260s) 10/27/2019 8:09:37 PM Disengaging Constants (0.1359s) 10/27/2019 8:09:37 PM Late Axionic Computations (0.2426s) 10/27/2019 8:09:37 PM Thinking Of Advice (0.0150s) 10/27/2019 8:09:37 PM Degaussing Advice (0.0620s) 10/27/2019 8:09:37 PM Naming All Known Planets (0.0150s) 10/27/2019 8:09:37 PM Remembering Speeds (0.0150s) 10/27/2019 8:09:37 PM Prioritizing Targets (0.0150s) 10/27/2019 8:09:37 PM Rebooting Sensor Arrays (0.0150s) 10/27/2019 8:09:37 PM Unloading Prismatic Grid (0.0140s) 10/27/2019 8:09:37 PM Thinking Of Objectives (0.0140s) 10/27/2019 8:09:37 PM Re-Aligning Objectives (0.0170s) 10/27/2019 8:09:37 PM Inhibiting Visual Scans (0.0390s) 10/27/2019 8:09:37 PM Synthesizing Vocals (0.0160s) 10/27/2019 8:09:37 PM Ventilating Scenarios (0.0150s) 10/27/2019 8:09:37 PM Decontaminating Targeting Systems (0.0150s) 10/27/2019 8:09:37 PM Ejecting Tactical Core (0.0150s) 10/27/2019 8:09:37 PM Calibrating Formations (0.0150s) 10/27/2019 8:09:37 PM Intercepting Galactic Maps (0.0200s) 10/27/2019 8:09:37 PM Sterilizing Test Chamber (0.0170s) 10/27/2019 8:09:37 PM Faction Diagnostics (0.0270s) 10/27/2019 8:09:37 PM Buffering Hackers (0.0280s) 10/27/2019 8:09:37 PM Inverting Death (0.0200s) 10/27/2019 8:09:38 PM Linear Field Variance (0.1010s) 10/27/2019 8:09:38 PM Charging Marks (0.0160s) 10/27/2019 8:09:38 PM Range Manifolds (0.0170s) 10/27/2019 8:09:38 PM Purging ROFs (0.0150s) 10/27/2019 8:09:38 PM Manipulating Speeds (0.0200s) 10/27/2019 8:09:38 PM Detecting Projectiles (0.0160s) 10/27/2019 8:09:38 PM Grouping Flow Fields (0.0170s) 10/27/2019 8:09:38 PM Modulating Flow Field Groups (0.0240s) 10/27/2019 8:09:38 PM Designing Fleets (0.0670s) 10/27/2019 8:09:38 PM Thinking Of Technologies (0.0170s) 10/27/2019 8:09:38 PM Categorizing Starboard Sensors (0.0150s) 10/27/2019 8:09:38 PM Injecting Galactic Variables (0.0230s) 10/27/2019 8:09:38 PM Discharging Colored Ions (0.0340s) 10/27/2019 8:09:38 PM Replicating Ion Colors (0.0140s) 10/27/2019 8:09:39 PM Investigating Starfields (1.0552s) 10/27/2019 8:09:42 PM Reconstituting Distant Planets (3.5065s) 10/27/2019 8:09:42 PM Investigating Map Signatures (0.0370s) 10/27/2019 8:09:42 PM Collating Solar Systems (0.0180s) 10/27/2019 8:09:42 PM Categorizing All Planets (0.0090s) 10/27/2019 8:09:42 PM Organizing Commands (0.0270s) 10/27/2019 8:09:43 PM Calculating Firing Cones (0.0090s) 10/27/2019 8:09:43 PM Offending Sentient Ship Parts (0.9630s) 10/27/2019 8:09:50 PM Detecting Microfractures (6.5217s) 10/27/2019 8:09:50 PM Issuing Orders (0.0100s) 10/27/2019 8:09:50 PM Augmenting Infusers (0.0150s) 10/27/2019 8:09:50 PM Infusing (0.0540s) 10/27/2019 8:09:50 PM Post-Proton Surge (0.0090s) 10/27/2019 8:09:50 PM Calibrate Weapons Arrays (0.0260s) 10/27/2019 8:09:50 PM Stimulate Modulation (0.0220s) 10/27/2019 8:09:50 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/27/2019 8:09:51 PM Load Surrogates (1.0696s) 10/27/2019 8:09:51 PM Load Historical Documents (0.0222s) 10/27/2019 8:09:51 PM 17.2 seconds total load time. Boot up FleetOS (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Investigating Starfields (1.1s) Reconstituting Distant Planets (3.5s) Offending Sentient Ship Parts (1.0s) Detecting Microfractures (6.5s) Load Surrogates (1.1s) 10/27/2019 8:09:51 PM Hello Steam user 'Minotaar' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/27/2019 8:10:31 PM Base Color: Mauve Trim Color: cF0F8FF 10/27/2019 8:11:03 PM Resolution changed to windowed 1000x600 10/27/2019 8:11:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 8:11:03 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/27/2019 8:11:11 PM Resolution changed to fullscreen 1200x1920 10/27/2019 8:11:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 8:11:11 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/27/2019 8:19:27 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/27/2019 8:19:27 PM World Created, Launching Server 10/27/2019 8:19:27 PM PlayerAccount IwalkAlone has now been put in control of faction 1. 10/27/2019 8:19:27 PM Successfully opened host socket 10/27/2019 8:28:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/27/2019 8:29:00 PM Current directory used: E:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam/steamapps/common/AI War 2/PlayerData/ 10/27/2019 8:29:00 PM Boot up FleetOS (0.3139s) 10/27/2019 8:29:00 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3392 systemMemorySize: 16328 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2019 8:29:00 PM Check System Logs For Rogue Intelligence (0.0350s) 10/27/2019 8:29:01 PM Organizing Alien Translation Routines (0.0800s) 10/27/2019 8:29:01 PM Remembering Alamo (0.0310s) 10/27/2019 8:29:01 PM Generating Framerates (0.0210s) 10/27/2019 8:29:01 PM Bring Cloaking Systems Online (0.0100s) 10/27/2019 8:29:01 PM Game Version: 1.002 10/27/2019 8:29:01 PM Eject Trash Into Hyperspace (0.0220s) 10/27/2019 8:29:01 PM Recalculate Speed Of Light (0.0200s) 10/27/2019 8:29:01 PM Check Nearby Stellar Masses (0.0200s) 10/27/2019 8:29:01 PM No resolution change was required. 10/27/2019 8:29:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 8:29:01 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/27/2019 8:29:01 PM Refresh Optical Lensing (0.0280s) 10/27/2019 8:29:01 PM Revise Fundamental Physical Laws (0.0230s) 10/27/2019 8:29:01 PM Boot Audio Comms (0.0140s) 10/27/2019 8:29:01 PM Establish Individual Audio Links (0.0140s) 10/27/2019 8:29:01 PM Prepare Explosions and Crackles (0.1471s) 10/27/2019 8:29:01 PM Optimize Comfort On Command Decks (0.0730s) 10/27/2019 8:29:01 PM Check For Extra Modules (0.0360s) 10/27/2019 8:29:01 PM Calculate Odds Of Success (0.0260s) 10/27/2019 8:29:01 PM Briefly Panic (0.2074s) 10/27/2019 8:29:01 PM Install Confidence Routines (0.2478s) 10/27/2019 8:29:02 PM Bring Commander Interface Online (0.0949s) 10/27/2019 8:29:02 PM Motivate All Crews (0.0330s) 10/27/2019 8:29:02 PM Externalizing Patterns (0.0160s) 10/27/2019 8:29:02 PM Disengaging Constants (0.0400s) 10/27/2019 8:29:02 PM Late Axionic Computations (0.0550s) 10/27/2019 8:29:02 PM Thinking Of Advice (0.0100s) 10/27/2019 8:29:02 PM Degaussing Advice (0.0140s) 10/27/2019 8:29:02 PM Naming All Known Planets (0.0100s) 10/27/2019 8:29:02 PM Remembering Speeds (0.0100s) 10/27/2019 8:29:02 PM Prioritizing Targets (0.0100s) 10/27/2019 8:29:02 PM Rebooting Sensor Arrays (0.0100s) 10/27/2019 8:29:02 PM Unloading Prismatic Grid (0.0090s) 10/27/2019 8:29:02 PM Thinking Of Objectives (0.0100s) 10/27/2019 8:29:02 PM Re-Aligning Objectives (0.0100s) 10/27/2019 8:29:02 PM Inhibiting Visual Scans (0.0140s) 10/27/2019 8:29:02 PM Synthesizing Vocals (0.0100s) 10/27/2019 8:29:02 PM Ventilating Scenarios (0.0100s) 10/27/2019 8:29:02 PM Decontaminating Targeting Systems (0.0110s) 10/27/2019 8:29:02 PM Ejecting Tactical Core (0.0100s) 10/27/2019 8:29:02 PM Calibrating Formations (0.0100s) 10/27/2019 8:29:02 PM Intercepting Galactic Maps (0.0100s) 10/27/2019 8:29:02 PM Sterilizing Test Chamber (0.0130s) 10/27/2019 8:29:02 PM Faction Diagnostics (0.0150s) 10/27/2019 8:29:02 PM Buffering Hackers (0.0170s) 10/27/2019 8:29:02 PM Inverting Death (0.0110s) 10/27/2019 8:29:02 PM Linear Field Variance (0.0909s) 10/27/2019 8:29:02 PM Charging Marks (0.0120s) 10/27/2019 8:29:02 PM Range Manifolds (0.0110s) 10/27/2019 8:29:02 PM Purging ROFs (0.0111s) 10/27/2019 8:29:02 PM Manipulating Speeds (0.0120s) 10/27/2019 8:29:02 PM Detecting Projectiles (0.0100s) 10/27/2019 8:29:02 PM Grouping Flow Fields (0.0120s) 10/27/2019 8:29:02 PM Modulating Flow Field Groups (0.0170s) 10/27/2019 8:29:02 PM Designing Fleets (0.0180s) 10/27/2019 8:29:02 PM Thinking Of Technologies (0.0120s) 10/27/2019 8:29:02 PM Categorizing Starboard Sensors (0.0090s) 10/27/2019 8:29:02 PM Injecting Galactic Variables (0.0130s) 10/27/2019 8:29:02 PM Discharging Colored Ions (0.0280s) 10/27/2019 8:29:02 PM Replicating Ion Colors (0.0100s) 10/27/2019 8:29:02 PM Investigating Starfields (0.2254s) 10/27/2019 8:29:03 PM Fondly Remembering Distant Planets (0.6397s) 10/27/2019 8:29:03 PM Investigating Map Signatures (0.0170s) 10/27/2019 8:29:03 PM Collating Solar Systems (0.0120s) 10/27/2019 8:29:03 PM Categorizing All Planets (0.0090s) 10/27/2019 8:29:03 PM Organizing Commands (0.0210s) 10/27/2019 8:29:03 PM Calculating Firing Cones (0.0090s) 10/27/2019 8:29:04 PM Developing New Ship Parts (0.4984s) 10/27/2019 8:29:05 PM Inhibiting Isotope Emitters (1.8814s) 10/27/2019 8:29:06 PM Issuing Orders (0.0090s) 10/27/2019 8:29:06 PM Augmenting Infusers (0.0100s) 10/27/2019 8:29:06 PM Infusing (0.0212s) 10/27/2019 8:29:06 PM Post-Proton Surge (0.0100s) 10/27/2019 8:29:06 PM Calibrate Weapons Arrays (0.0220s) 10/27/2019 8:29:06 PM Stimulate Modulation (0.0210s) 10/27/2019 8:29:06 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/27/2019 8:29:07 PM Load Surrogates (0.9841s) 10/27/2019 8:29:07 PM Load Historical Documents (0.0070s) 10/27/2019 8:29:07 PM 6.5 seconds total load time. Boot up FleetOS (0.3s) Fondly Remembering Distant Planets (0.6s) Developing New Ship Parts (0.5s) Inhibiting Isotope Emitters (1.9s) Load Surrogates (1.0s) 10/27/2019 8:29:07 PM Hello Steam user 'Minotaar' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/27/2019 8:29:16 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/27/2019 8:29:16 PM World Created, Launching Server 10/27/2019 8:29:16 PM PlayerAccount IwalkAlone has now been put in control of faction 1. 10/27/2019 8:29:16 PM Successfully opened host socket 10/27/2019 8:32:04 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/27/2019 8:32:04 PM World Created, Launching Server 10/27/2019 8:32:04 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 10/27/2019 8:32:04 PM PlayerAccount IwalkAlone has now been put in control of faction 1. 10/27/2019 8:36:18 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/27/2019 8:36:18 PM World Created, Launching Server 10/27/2019 8:36:18 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 10/27/2019 8:36:18 PM PlayerAccount IwalkAlone has now been put in control of faction 1. 10/27/2019 8:49:45 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/27/2019 8:49:45 PM World Created, Launching Server 10/27/2019 8:49:45 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 10/27/2019 8:49:45 PM PlayerAccount IwalkAlone has now been put in control of faction 1. 10/27/2019 8:50:54 PM No resolution change was required. 10/27/2019 8:50:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 8:50:54 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/27/2019 9:01:19 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/27/2019 9:01:19 PM World Created, Launching Server 10/27/2019 9:01:19 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 10/27/2019 9:01:19 PM PlayerAccount IwalkAlone has now been put in control of faction 1. 10/27/2019 9:03:37 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/27/2019 9:03:37 PM World Created, Launching Server 10/27/2019 9:03:37 PM PlayerAccount IwalkAlone has now been put in control of faction 1. 10/27/2019 9:12:32 PM Start Generate Partial Map with Realistic and seed 937794965 and planet count 80 and 16 factions 10/27/2019 9:12:32 PM World Created, Launching Server 10/27/2019 9:16:40 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/27/2019 9:16:41 PM PlayerAccount Puffin has now been put in control of faction 11. 10/27/2019 9:16:41 PM PlayerAccount Puffin has now been put in control of faction 11. 10/27/2019 9:16:41 PM Successfully opened host socket 10/27/2019 9:16:41 PM Start Generate FULL Map with Clusters and seed 325329512 and planet count 120 and 20 factions 10/27/2019 9:16:41 PM Generate FULL Map Complete 10/27/2019 9:20:40 PM No resolution change was required. 10/27/2019 9:20:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 9:20:40 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/27/2019 9:38:36 PM No resolution change was required. 10/27/2019 9:38:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 9:38:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/27/2019 9:45:55 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/27/2019 9:45:55 PM World Created, Launching Server 10/27/2019 9:45:55 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 10/27/2019 9:45:55 PM PlayerAccount IwalkAlone has now been put in control of faction 1. 10/27/2019 9:58:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/27/2019 9:58:12 PM Successfully opened host socket 10/28/2019 12:05:25 AM ----------- Exception: window: Window_SidebarScience System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameSidebarScience+btnScienceTech.HandleMouseover () [0x0018a] in <65f24c07ba594ee78ee1190018e7f9f4>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x0019a] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0008b] in <06df5592f06742e7bc60596d1375dde5>:0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <06df5592f06742e7bc60596d1375dde5>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <06df5592f06742e7bc60596d1375dde5>:0) ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 10/28/2019 12:05:25 AM ErrorsReportedByEngine: ----------- Exception: window: Window_SidebarScience System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameSidebarScience+btnScienceTech.HandleMouseover () [0x0018a] in <65f24c07ba594ee78ee1190018e7f9f4>:0 at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x0019a] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x000f4] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime) [0x0016e] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x0008b] in <06df5592f06742e7bc60596d1375dde5>:0 Stack Trace: Arcen.Universal.ArcenUI.OnUpdateFromMainThread () (at <06df5592f06742e7bc60596d1375dde5>:0) Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () (at <06df5592f06742e7bc60596d1375dde5>:0) ArcenGameController.Update () (at <7ecb30de8af740679f32416cd22b54b6>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 10/28/2019 2:34:40 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/28/2019 5:29:09 PM Current directory used: E:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam/steamapps/common/AI War 2/PlayerData/ 10/28/2019 5:29:09 PM Boot up FleetOS (0.3402s) 10/28/2019 5:29:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3392 systemMemorySize: 16328 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/28/2019 5:29:09 PM Check System Logs For Rogue Intelligence (0.0340s) 10/28/2019 5:29:10 PM Organizing Alien Translation Routines (0.2141s) 10/28/2019 5:29:10 PM Remembering Alamo (0.0439s) 10/28/2019 5:29:10 PM Generating Framerates (0.0250s) 10/28/2019 5:29:10 PM Bring Cloaking Systems Online (0.0130s) 10/28/2019 5:29:10 PM Game Version: 1.003 10/28/2019 5:29:10 PM Eject Trash Into Hyperspace (0.0240s) 10/28/2019 5:29:10 PM Recalculate Speed Of Light (0.0250s) 10/28/2019 5:29:10 PM Check Nearby Stellar Masses (0.0220s) 10/28/2019 5:29:10 PM No resolution change was required. 10/28/2019 5:29:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/28/2019 5:29:10 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/28/2019 5:29:10 PM Refresh Optical Lensing (0.0320s) 10/28/2019 5:29:10 PM Revise Fundamental Physical Laws (0.0360s) 10/28/2019 5:29:10 PM Boot Audio Comms (0.0270s) 10/28/2019 5:29:10 PM Establish Individual Audio Links (0.0230s) 10/28/2019 5:29:10 PM Prepare Explosions and Crackles (0.1663s) 10/28/2019 5:29:10 PM Optimize Comfort On Command Decks (0.4889s) 10/28/2019 5:29:11 PM Check For Extra Modules (0.0300s) 10/28/2019 5:29:11 PM Calculate Odds Of Success (0.0240s) 10/28/2019 5:29:11 PM Briefly Panic (0.4010s) 10/28/2019 5:29:11 PM Install Confidence Routines (0.2568s) 10/28/2019 5:29:11 PM Bring Commander Interface Online (0.1339s) 10/28/2019 5:29:11 PM Motivate All Crews (0.0400s) 10/28/2019 5:29:11 PM Externalizing Patterns (0.0260s) 10/28/2019 5:29:12 PM Disengaging Constants (0.1389s) 10/28/2019 5:29:12 PM Late Axionic Computations (0.1880s) 10/28/2019 5:29:12 PM Thinking Of Advice (0.0100s) 10/28/2019 5:29:12 PM Degaussing Advice (0.0580s) 10/28/2019 5:29:12 PM Naming All Known Planets (0.0140s) 10/28/2019 5:29:12 PM Remembering Speeds (0.0160s) 10/28/2019 5:29:12 PM Prioritizing Targets (0.0180s) 10/28/2019 5:29:12 PM Rebooting Sensor Arrays (0.0140s) 10/28/2019 5:29:12 PM Unloading Prismatic Grid (0.0150s) 10/28/2019 5:29:12 PM Thinking Of Objectives (0.0140s) 10/28/2019 5:29:12 PM Re-Aligning Objectives (0.0160s) 10/28/2019 5:29:12 PM Inhibiting Visual Scans (0.0190s) 10/28/2019 5:29:12 PM Synthesizing Vocals (0.0150s) 10/28/2019 5:29:12 PM Ventilating Scenarios (0.0150s) 10/28/2019 5:29:12 PM Decontaminating Targeting Systems (0.0150s) 10/28/2019 5:29:12 PM Ejecting Tactical Core (0.0150s) 10/28/2019 5:29:12 PM Calibrating Formations (0.0150s) 10/28/2019 5:29:12 PM Intercepting Galactic Maps (0.0200s) 10/28/2019 5:29:12 PM Sterilizing Test Chamber (0.0170s) 10/28/2019 5:29:12 PM Faction Diagnostics (0.0260s) 10/28/2019 5:29:12 PM Buffering Hackers (0.0210s) 10/28/2019 5:29:12 PM Inverting Death (0.0200s) 10/28/2019 5:29:12 PM Linear Field Variance (0.1019s) 10/28/2019 5:29:12 PM Charging Marks (0.0170s) 10/28/2019 5:29:12 PM Range Manifolds (0.0160s) 10/28/2019 5:29:12 PM Purging ROFs (0.0150s) 10/28/2019 5:29:12 PM Manipulating Speeds (0.0170s) 10/28/2019 5:29:12 PM Detecting Projectiles (0.0140s) 10/28/2019 5:29:12 PM Grouping Flow Fields (0.0200s) 10/28/2019 5:29:12 PM Modulating Flow Field Groups (0.0230s) 10/28/2019 5:29:12 PM Designing Fleets (0.0590s) 10/28/2019 5:29:12 PM Thinking Of Technologies (0.0160s) 10/28/2019 5:29:12 PM Categorizing Starboard Sensors (0.0150s) 10/28/2019 5:29:12 PM Injecting Galactic Variables (0.0130s) 10/28/2019 5:29:12 PM Discharging Colored Ions (0.0340s) 10/28/2019 5:29:12 PM Replicating Ion Colors (0.0140s) 10/28/2019 5:29:14 PM Investigating Starfields (1.0888s) 10/28/2019 5:29:17 PM Reconstituting Distant Planets (3.6997s) 10/28/2019 5:29:17 PM Investigating Map Signatures (0.0324s) 10/28/2019 5:29:17 PM Collating Solar Systems (0.0169s) 10/28/2019 5:29:17 PM Categorizing All Planets (0.0090s) 10/28/2019 5:29:17 PM Organizing Commands (0.0260s) 10/28/2019 5:29:17 PM Calculating Firing Cones (0.0110s) 10/28/2019 5:29:18 PM Fumbling With Ship Parts (0.9161s) 10/28/2019 5:29:25 PM Calculate Improbability (6.6435s) 10/28/2019 5:29:25 PM Issuing Orders (0.0090s) 10/28/2019 5:29:25 PM Augmenting Infusers (0.0150s) 10/28/2019 5:29:25 PM Infusing (0.0500s) 10/28/2019 5:29:25 PM Post-Proton Surge (0.0090s) 10/28/2019 5:29:25 PM Calibrate Weapons Arrays (0.0260s) 10/28/2019 5:29:25 PM Stimulate Modulation (0.0220s) 10/28/2019 5:29:25 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/28/2019 5:29:26 PM Load Surrogates (1.0935s) 10/28/2019 5:29:26 PM Load Historical Documents (0.0210s) 10/28/2019 5:29:26 PM 17.2 seconds total load time. Boot up FleetOS (0.3s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Investigating Starfields (1.1s) Reconstituting Distant Planets (3.7s) Fumbling With Ship Parts (0.9s) Calculate Improbability (6.6s) Load Surrogates (1.1s) 10/28/2019 5:29:26 PM Hello Steam user 'Minotaar' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/28/2019 5:38:17 PM Successfully opened host socket 10/28/2019 9:06:08 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <971ca50c63b14f02b192514a00b28113>:0 in StartReconquestDefenseSeeding 10/29/2019 12:56:30 AM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <971ca50c63b14f02b192514a00b28113>:0 in StartReconquestDefenseSeeding 10/29/2019 1:19:23 AM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <971ca50c63b14f02b192514a00b28113>:0 in StartReconquestDefenseSeeding 10/29/2019 1:28:39 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/29/2019 7:59:56 PM Current directory used: E:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: E:/Steam/steamapps/common/AI War 2/PlayerData/ 10/29/2019 7:59:56 PM Boot up FleetOS (0.3952s) 10/29/2019 7:59:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1080 graphicsDeviceID: 7040 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8079 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3392 systemMemorySize: 16328 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/29/2019 7:59:56 PM Check System Logs For Rogue Intelligence (0.0474s) 10/29/2019 7:59:56 PM Organizing Alien Translation Routines (0.2299s) 10/29/2019 7:59:57 PM Remembering Alamo (0.0730s) 10/29/2019 7:59:57 PM Generating Framerates (0.0590s) 10/29/2019 7:59:57 PM Bring Cloaking Systems Online (0.0210s) 10/29/2019 7:59:57 PM Game Version: 1.003 10/29/2019 7:59:57 PM Eject Trash Into Hyperspace (0.0390s) 10/29/2019 7:59:57 PM Recalculate Speed Of Light (0.0470s) 10/29/2019 7:59:57 PM Check Nearby Stellar Masses (0.0450s) 10/29/2019 7:59:57 PM No resolution change was required. 10/29/2019 7:59:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/29/2019 7:59:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/29/2019 7:59:57 PM Refresh Optical Lensing (0.0550s) 10/29/2019 7:59:57 PM Revise Fundamental Physical Laws (0.1509s) 10/29/2019 7:59:57 PM Boot Audio Comms (0.0200s) 10/29/2019 7:59:57 PM Establish Individual Audio Links (0.0210s) 10/29/2019 7:59:57 PM Prepare Explosions and Crackles (0.1523s) 10/29/2019 7:59:58 PM Optimize Comfort On Command Decks (0.5002s) 10/29/2019 7:59:58 PM Check For Extra Modules (0.0280s) 10/29/2019 7:59:58 PM Calculate Odds Of Success (0.0370s) 10/29/2019 7:59:58 PM Briefly Panic (0.4597s) 10/29/2019 7:59:58 PM Install Confidence Routines (0.2988s) 10/29/2019 7:59:59 PM Bring Commander Interface Online (0.1405s) 10/29/2019 7:59:59 PM Motivate All Crews (0.0410s) 10/29/2019 7:59:59 PM Externalizing Patterns (0.0270s) 10/29/2019 7:59:59 PM Disengaging Constants (0.1450s) 10/29/2019 7:59:59 PM Late Axionic Computations (0.2471s) 10/29/2019 7:59:59 PM Thinking Of Advice (0.0179s) 10/29/2019 7:59:59 PM Degaussing Advice (0.0690s) 10/29/2019 7:59:59 PM Naming All Known Planets (0.0150s) 10/29/2019 7:59:59 PM Remembering Speeds (0.0160s) 10/29/2019 7:59:59 PM Prioritizing Targets (0.0160s) 10/29/2019 7:59:59 PM Rebooting Sensor Arrays (0.0150s) 10/29/2019 7:59:59 PM Unloading Prismatic Grid (0.0150s) 10/29/2019 7:59:59 PM Thinking Of Objectives (0.0150s) 10/29/2019 7:59:59 PM Re-Aligning Objectives (0.0180s) 10/29/2019 7:59:59 PM Inhibiting Visual Scans (0.0400s) 10/29/2019 7:59:59 PM Synthesizing Vocals (0.0150s) 10/29/2019 7:59:59 PM Ventilating Scenarios (0.0220s) 10/29/2019 7:59:59 PM Decontaminating Targeting Systems (0.0150s) 10/29/2019 7:59:59 PM Ejecting Tactical Core (0.0170s) 10/29/2019 7:59:59 PM Calibrating Formations (0.0150s) 10/29/2019 7:59:59 PM Intercepting Galactic Maps (0.0220s) 10/29/2019 7:59:59 PM Sterilizing Test Chamber (0.0180s) 10/29/2019 7:59:59 PM Faction Diagnostics (0.0270s) 10/29/2019 7:59:59 PM Buffering Hackers (0.0280s) 10/29/2019 8:00:00 PM Inverting Death (0.0210s) 10/29/2019 8:00:00 PM Linear Field Variance (0.1039s) 10/29/2019 8:00:00 PM Charging Marks (0.0160s) 10/29/2019 8:00:00 PM Range Manifolds (0.0190s) 10/29/2019 8:00:00 PM Purging ROFs (0.0170s) 10/29/2019 8:00:00 PM Manipulating Speeds (0.0180s) 10/29/2019 8:00:00 PM Detecting Projectiles (0.0170s) 10/29/2019 8:00:00 PM Grouping Flow Fields (0.0160s) 10/29/2019 8:00:00 PM Modulating Flow Field Groups (0.0260s) 10/29/2019 8:00:00 PM Designing Fleets (0.0610s) 10/29/2019 8:00:00 PM Thinking Of Technologies (0.0170s) 10/29/2019 8:00:00 PM Categorizing Starboard Sensors (0.0160s) 10/29/2019 8:00:00 PM Injecting Galactic Variables (0.0250s) 10/29/2019 8:00:00 PM Discharging Colored Ions (0.0360s) 10/29/2019 8:00:00 PM Replicating Ion Colors (0.0150s) 10/29/2019 8:00:01 PM Investigating Starfields (1.0751s) 10/29/2019 8:00:05 PM Scouring Distant Planets (3.6461s) 10/29/2019 8:00:05 PM Investigating Map Signatures (0.0380s) 10/29/2019 8:00:05 PM Collating Solar Systems (0.0180s) 10/29/2019 8:00:05 PM Categorizing All Planets (0.0100s) 10/29/2019 8:00:05 PM Organizing Commands (0.0272s) 10/29/2019 8:00:05 PM Calculating Firing Cones (0.0090s) 10/29/2019 8:00:06 PM Holding Ship Parts For Comfort (1.0192s) 10/29/2019 8:00:12 PM Destroying Nanotech Chamber (6.6736s) 10/29/2019 8:00:12 PM Issuing Orders (0.0090s) 10/29/2019 8:00:12 PM Augmenting Infusers (0.0170s) 10/29/2019 8:00:13 PM Infusing (0.0580s) 10/29/2019 8:00:13 PM Post-Proton Surge (0.0100s) 10/29/2019 8:00:13 PM Calibrate Weapons Arrays (0.0270s) 10/29/2019 8:00:13 PM Stimulate Modulation (0.0220s) 10/29/2019 8:00:13 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/29/2019 8:00:14 PM Load Surrogates (1.1516s) 10/29/2019 8:00:14 PM Load Historical Documents (0.0220s) 10/29/2019 8:00:14 PM 18.0 seconds total load time. Boot up FleetOS (0.4s) Optimize Comfort On Command Decks (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Investigating Starfields (1.1s) Scouring Distant Planets (3.6s) Holding Ship Parts For Comfort (1.0s) Destroying Nanotech Chamber (6.7s) Load Surrogates (1.2s) 10/29/2019 8:00:14 PM Hello Steam user 'Minotaar' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7ecb30de8af740679f32416cd22b54b6>:0 10/29/2019 8:00:41 PM Successfully opened host socket 10/29/2019 8:01:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/29/2019 8:01:01 PM Successfully opened host socket 10/29/2019 8:07:32 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <971ca50c63b14f02b192514a00b28113>:0 in StartReconquestDefenseSeeding 10/29/2019 8:18:54 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <971ca50c63b14f02b192514a00b28113>:0 in StartReconquestDefenseSeeding 10/29/2019 8:23:51 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <971ca50c63b14f02b192514a00b28113>:0 in StartReconquestDefenseSeeding 10/29/2019 8:34:46 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <971ca50c63b14f02b192514a00b28113>:0 in StartReconquestDefenseSeeding 10/29/2019 8:51:02 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <971ca50c63b14f02b192514a00b28113>:0 in StartReconquestDefenseSeeding 10/29/2019 9:03:48 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <971ca50c63b14f02b192514a00b28113>:0 in StartReconquestDefenseSeeding 10/29/2019 9:19:18 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <971ca50c63b14f02b192514a00b28113>:0 in StartReconquestDefenseSeeding 10/29/2019 9:43:24 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <971ca50c63b14f02b192514a00b28113>:0 in StartReconquestDefenseSeeding 10/29/2019 9:56:33 PM Danger! CurrentFrameNumber changed from 533564 to 533565 during metalFlowContext! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.ArcenShortTermPlanningContext.InnerRun () [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <971ca50c63b14f02b192514a00b28113>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/29/2019 9:57:06 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <971ca50c63b14f02b192514a00b28113>:0 in StartReconquestDefenseSeeding 10/29/2019 10:01:44 PM DoOnPlayerVictory enter 10/29/2019 10:13:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/29/2019 10:13:36 PM Successfully opened host socket 10/29/2019 10:13:36 PM OnLoad: Fixed positions of 0 ship(s), 16 shot(s), 0 other/wormhole(s).