10/23/2019 10:23:14 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 10/23/2019 10:23:14 PM Boot up FleetOS (1.5455s) 10/23/2019 10:23:15 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.13571 Core Profile Forward-Compatible/Debug Context 19.10.1 26.20.13025.10004 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon R7 Graphics graphicsDeviceID: 39028 graphicsDeviceVendor: ATI Technologies Inc. graphicsDeviceVendorID: 4098 graphicsDeviceVersion: OpenGL 4.5.13571 Core Profile Forward-Compatible/Debug Context 19.10.1 26.20.13025.10004 graphicsMemorySize: 2377 maxTextureSize: 16384 npotSupport: Full processorType: AMD PRO A10-9700B R7, 10 COMPUTE CORES 4C+6G processorCount: 4 processorFrequency: 2495 systemMemorySize: 7564 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/23/2019 10:23:15 PM Check System Logs For Rogue Intelligence (0.3991s) 10/23/2019 10:23:15 PM Organizing Alien Translation Routines (0.4065s) 10/23/2019 10:23:15 PM Remembering Alamo (0.1020s) 10/23/2019 10:23:15 PM Generating Framerates (0.0680s) 10/23/2019 10:23:15 PM Bring Cloaking Systems Online (0.0520s) 10/23/2019 10:23:15 PM Game Version: 1.001 10/23/2019 10:23:15 PM Eject Trash Into Hyperspace (0.0652s) 10/23/2019 10:23:15 PM Recalculate Speed Of Light (0.0686s) 10/23/2019 10:23:15 PM Check Nearby Stellar Masses (0.0176s) 10/23/2019 10:23:15 PM Resolution changed to windowed 1000x600 10/23/2019 10:23:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/23/2019 10:23:15 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/23/2019 10:23:15 PM Refresh Optical Lensing (0.0377s) 10/23/2019 10:23:16 PM Revise Fundamental Physical Laws (0.7380s) 10/23/2019 10:23:16 PM Boot Audio Comms (0.0760s) 10/23/2019 10:23:16 PM Establish Individual Audio Links (0.0480s) 10/23/2019 10:23:17 PM Prepare Explosions and Crackles (0.7002s) 10/23/2019 10:23:18 PM Optimize Comfort On Command Decks (0.5149s) 10/23/2019 10:23:18 PM Check For Extra Modules (0.6597s) 10/23/2019 10:23:18 PM Calculate Odds Of Success (0.0860s) 10/23/2019 10:23:19 PM Briefly Panic (0.9148s) 10/23/2019 10:23:20 PM Install Confidence Routines (0.7532s) 10/23/2019 10:23:20 PM Bring Commander Interface Online (0.3166s) 10/23/2019 10:23:20 PM Motivate All Crews (0.1230s) 10/23/2019 10:23:20 PM Externalizing Patterns (0.0896s) 10/23/2019 10:23:21 PM Disengaging Constants (0.2861s) 10/23/2019 10:23:21 PM Late Axionic Computations (0.3550s) 10/23/2019 10:23:21 PM Thinking Of Advice (0.0560s) 10/23/2019 10:23:21 PM Degaussing Advice (0.1320s) 10/23/2019 10:23:21 PM Naming All Known Planets (0.0693s) 10/23/2019 10:23:21 PM Remembering Speeds (0.0649s) 10/23/2019 10:23:21 PM Prioritizing Targets (0.0379s) 10/23/2019 10:23:22 PM Rebooting Sensor Arrays (0.0416s) 10/23/2019 10:23:22 PM Unloading Prismatic Grid (0.0350s) 10/23/2019 10:23:22 PM Thinking Of Objectives (0.0631s) 10/23/2019 10:23:22 PM Re-Aligning Objectives (0.0369s) 10/23/2019 10:23:22 PM Inhibiting Visual Scans (0.0890s) 10/23/2019 10:23:22 PM Synthesizing Vocals (0.0420s) 10/23/2019 10:23:22 PM Ventilating Scenarios (0.0430s) 10/23/2019 10:23:22 PM Decontaminating Targeting Systems (0.0570s) 10/23/2019 10:23:22 PM Ejecting Tactical Core (0.0580s) 10/23/2019 10:23:22 PM Calibrating Formations (0.0320s) 10/23/2019 10:23:22 PM Intercepting Galactic Maps (0.0531s) 10/23/2019 10:23:22 PM Sterilizing Test Chamber (0.0464s) 10/23/2019 10:23:22 PM Faction Diagnostics (0.0887s) 10/23/2019 10:23:22 PM Buffering Hackers (0.0910s) 10/23/2019 10:23:22 PM Inverting Death (0.0510s) 10/23/2019 10:23:23 PM Linear Field Variance (0.2971s) 10/23/2019 10:23:23 PM Charging Marks (0.0470s) 10/23/2019 10:23:23 PM Range Manifolds (0.0580s) 10/23/2019 10:23:23 PM Purging ROFs (0.0350s) 10/23/2019 10:23:23 PM Manipulating Speeds (0.0460s) 10/23/2019 10:23:23 PM Detecting Projectiles (0.0500s) 10/23/2019 10:23:23 PM Grouping Flow Fields (0.0570s) 10/23/2019 10:23:23 PM Modulating Flow Field Groups (0.0640s) 10/23/2019 10:23:23 PM Designing Fleets (0.1440s) 10/23/2019 10:23:23 PM Thinking Of Technologies (0.0446s) 10/23/2019 10:23:23 PM Categorizing Starboard Sensors (0.0299s) 10/23/2019 10:23:23 PM Injecting Galactic Variables (0.0910s) 10/23/2019 10:23:23 PM Discharging Colored Ions (0.0740s) 10/23/2019 10:23:23 PM Replicating Ion Colors (0.0461s) 10/23/2019 10:23:24 PM Investigating Starfields (1.0862s) 10/23/2019 10:23:28 PM Rejecting Distant Planets (3.6670s) 10/23/2019 10:23:28 PM Investigating Map Signatures (0.1009s) 10/23/2019 10:23:28 PM Collating Solar Systems (0.0610s) 10/23/2019 10:23:28 PM Categorizing All Planets (0.0160s) 10/23/2019 10:23:28 PM Organizing Commands (0.0900s) 10/23/2019 10:23:28 PM Calculating Firing Cones (0.0420s) 10/23/2019 10:23:31 PM Fumbling With Ship Parts (2.4016s) 10/23/2019 10:23:41 PM Reversing Particle Flux (10.5099s) 10/23/2019 10:23:41 PM Issuing Orders (0.0830s) 10/23/2019 10:23:42 PM Augmenting Infusers (0.0750s) 10/23/2019 10:23:42 PM Infusing (0.1810s) 10/23/2019 10:23:42 PM Post-Proton Surge (0.0240s) 10/23/2019 10:23:42 PM Calibrate Weapons Arrays (0.0720s) 10/23/2019 10:23:42 PM Stimulate Modulation (0.0850s) 10/23/2019 10:23:42 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/23/2019 10:23:45 PM Load Surrogates (2.8458s) 10/23/2019 10:23:45 PM Load Historical Documents (0.0110s) 10/23/2019 10:23:45 PM 32.1 seconds total load time. Boot up FleetOS (1.5s) Check System Logs For Rogue Intelligence (0.4s) Organizing Alien Translation Routines (0.4s) Revise Fundamental Physical Laws (0.7s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (0.5s) Check For Extra Modules (0.7s) Briefly Panic (0.9s) Install Confidence Routines (0.8s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Linear Field Variance (0.3s) Investigating Starfields (1.1s) Rejecting Distant Planets (3.7s) Fumbling With Ship Parts (2.4s) Reversing Particle Flux (10.5s) Load Surrogates (2.8s) 10/23/2019 10:24:34 PM Base Color: Orange Trim Color: cFFA000 10/23/2019 10:24:57 PM Resolution changed to windowed 1000x600 10/23/2019 10:24:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/23/2019 10:24:57 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/23/2019 10:25:16 PM Resolution changed to fullscreen 1080x1920 10/23/2019 10:25:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/23/2019 10:25:16 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/23/2019 10:27:21 PM No resolution change was required. 10/23/2019 10:27:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/23/2019 10:27:21 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/23/2019 10:28:59 PM No resolution change was required. 10/23/2019 10:28:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/23/2019 10:28:59 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/23/2019 10:30:30 PM No resolution change was required. 10/23/2019 10:30:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/23/2019 10:30:30 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/26/2019 6:56:43 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 10/26/2019 6:56:43 PM Boot up FleetOS (1.4049s) 10/26/2019 6:56:43 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon R7 Graphics graphicsDeviceID: 39028 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2377 maxTextureSize: 16384 npotSupport: Full processorType: AMD PRO A10-9700B R7, 10 COMPUTE CORES 4C+6G processorCount: 4 processorFrequency: 2495 systemMemorySize: 7564 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/26/2019 6:56:43 PM Check System Logs For Rogue Intelligence (0.3311s) 10/26/2019 6:56:44 PM Organizing Alien Translation Routines (0.4191s) 10/26/2019 6:56:44 PM Remembering Alamo (0.1436s) 10/26/2019 6:56:44 PM Generating Framerates (0.0981s) 10/26/2019 6:56:44 PM Bring Cloaking Systems Online (0.0351s) 10/26/2019 6:56:44 PM Game Version: 1.002 10/26/2019 6:56:44 PM Eject Trash Into Hyperspace (0.0740s) 10/26/2019 6:56:44 PM Recalculate Speed Of Light (0.1053s) 10/26/2019 6:56:44 PM Check Nearby Stellar Masses (0.0828s) 10/26/2019 6:56:44 PM No resolution change was required. 10/26/2019 6:56:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2019 6:56:44 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/26/2019 6:56:44 PM Refresh Optical Lensing (0.0420s) 10/26/2019 6:56:44 PM Revise Fundamental Physical Laws (0.1230s) 10/26/2019 6:56:44 PM Boot Audio Comms (0.0540s) 10/26/2019 6:56:45 PM Establish Individual Audio Links (0.0926s) 10/26/2019 6:56:46 PM Prepare Explosions and Crackles (1.3794s) 10/26/2019 6:56:47 PM Optimize Comfort On Command Decks (0.7147s) 10/26/2019 6:56:47 PM Check For Extra Modules (0.1200s) 10/26/2019 6:56:47 PM Calculate Odds Of Success (0.0770s) 10/26/2019 6:56:48 PM Briefly Panic (0.9072s) 10/26/2019 6:56:48 PM Install Confidence Routines (0.7134s) 10/26/2019 6:56:49 PM Bring Commander Interface Online (0.3003s) 10/26/2019 6:56:49 PM Motivate All Crews (0.1476s) 10/26/2019 6:56:49 PM Externalizing Patterns (0.1080s) 10/26/2019 6:56:49 PM Disengaging Constants (0.2421s) 10/26/2019 6:56:50 PM Late Axionic Computations (0.2757s) 10/26/2019 6:56:50 PM Thinking Of Advice (0.0351s) 10/26/2019 6:56:50 PM Degaussing Advice (0.1786s) 10/26/2019 6:56:50 PM Naming All Known Planets (0.0421s) 10/26/2019 6:56:50 PM Remembering Speeds (0.0720s) 10/26/2019 6:56:50 PM Prioritizing Targets (0.0587s) 10/26/2019 6:56:50 PM Rebooting Sensor Arrays (0.0779s) 10/26/2019 6:56:50 PM Unloading Prismatic Grid (0.0672s) 10/26/2019 6:56:50 PM Thinking Of Objectives (0.0721s) 10/26/2019 6:56:50 PM Re-Aligning Objectives (0.0713s) 10/26/2019 6:56:50 PM Inhibiting Visual Scans (0.0801s) 10/26/2019 6:56:50 PM Synthesizing Vocals (0.0640s) 10/26/2019 6:56:50 PM Ventilating Scenarios (0.0697s) 10/26/2019 6:56:51 PM Decontaminating Targeting Systems (0.0667s) 10/26/2019 6:56:51 PM Ejecting Tactical Core (0.0709s) 10/26/2019 6:56:51 PM Calibrating Formations (0.0640s) 10/26/2019 6:56:51 PM Intercepting Galactic Maps (0.2191s) 10/26/2019 6:56:51 PM Sterilizing Test Chamber (0.0795s) 10/26/2019 6:56:51 PM Faction Diagnostics (0.1606s) 10/26/2019 6:56:51 PM Buffering Hackers (0.1030s) 10/26/2019 6:56:51 PM Inverting Death (0.0867s) 10/26/2019 6:56:52 PM Linear Field Variance (0.2526s) 10/26/2019 6:56:52 PM Charging Marks (0.0331s) 10/26/2019 6:56:52 PM Range Manifolds (0.0632s) 10/26/2019 6:56:52 PM Purging ROFs (0.0746s) 10/26/2019 6:56:52 PM Manipulating Speeds (0.0700s) 10/26/2019 6:56:52 PM Detecting Projectiles (0.0608s) 10/26/2019 6:56:52 PM Grouping Flow Fields (0.0780s) 10/26/2019 6:56:52 PM Modulating Flow Field Groups (0.0810s) 10/26/2019 6:56:52 PM Designing Fleets (0.1641s) 10/26/2019 6:56:52 PM Thinking Of Technologies (0.0551s) 10/26/2019 6:56:52 PM Categorizing Starboard Sensors (0.0520s) 10/26/2019 6:56:52 PM Injecting Galactic Variables (0.0709s) 10/26/2019 6:56:52 PM Discharging Colored Ions (0.1287s) 10/26/2019 6:56:53 PM Replicating Ion Colors (0.0510s) 10/26/2019 6:56:54 PM Investigating Starfields (1.1825s) 10/26/2019 6:56:58 PM Pinpointing Distant Planets (4.0787s) 10/26/2019 6:56:58 PM Investigating Map Signatures (0.1940s) 10/26/2019 6:56:58 PM Collating Solar Systems (0.0470s) 10/26/2019 6:56:58 PM Categorizing All Planets (0.0380s) 10/26/2019 6:56:58 PM Organizing Commands (0.1414s) 10/26/2019 6:56:58 PM Calculating Firing Cones (0.0160s) 10/26/2019 6:57:00 PM Ruining Perfectly Good Ship Parts (1.9265s) 10/26/2019 6:57:11 PM Install Replacement Weapons (11.0748s) 10/26/2019 6:57:11 PM Issuing Orders (0.0210s) 10/26/2019 6:57:11 PM Augmenting Infusers (0.0766s) 10/26/2019 6:57:11 PM Infusing (0.1692s) 10/26/2019 6:57:12 PM Post-Proton Surge (0.0200s) 10/26/2019 6:57:12 PM Calibrate Weapons Arrays (0.0910s) 10/26/2019 6:57:12 PM Stimulate Modulation (0.0883s) 10/26/2019 6:57:12 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/26/2019 6:57:14 PM Load Surrogates (2.0194s) 10/26/2019 6:57:14 PM Load Historical Documents (0.0120s) 10/26/2019 6:57:14 PM 32.2 seconds total load time. Boot up FleetOS (1.4s) Check System Logs For Rogue Intelligence (0.3s) Organizing Alien Translation Routines (0.4s) Prepare Explosions and Crackles (1.4s) Optimize Comfort On Command Decks (0.7s) Briefly Panic (0.9s) Install Confidence Routines (0.7s) Bring Commander Interface Online (0.3s) Late Axionic Computations (0.3s) Linear Field Variance (0.3s) Investigating Starfields (1.2s) Pinpointing Distant Planets (4.1s) Ruining Perfectly Good Ship Parts (1.9s) Install Replacement Weapons (11.1s) Load Surrogates (2.0s) 10/26/2019 6:58:04 PM No resolution change was required. 10/26/2019 6:58:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2019 6:58:04 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/26/2019 7:40:57 PM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 10/26/2019 7:40:57 PM Boot up FleetOS (0.8102s) 10/26/2019 7:40:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon R7 Graphics graphicsDeviceID: 39028 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2377 maxTextureSize: 16384 npotSupport: Full processorType: AMD PRO A10-9700B R7, 10 COMPUTE CORES 4C+6G processorCount: 4 processorFrequency: 2495 systemMemorySize: 7564 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/26/2019 7:40:57 PM Check System Logs For Rogue Intelligence (0.1159s) 10/26/2019 7:40:57 PM Organizing Alien Translation Routines (0.1772s) 10/26/2019 7:40:57 PM Remembering Alamo (0.0859s) 10/26/2019 7:40:57 PM Generating Framerates (0.0460s) 10/26/2019 7:40:57 PM Bring Cloaking Systems Online (0.0260s) 10/26/2019 7:40:58 PM Game Version: 1.002 10/26/2019 7:40:58 PM Eject Trash Into Hyperspace (0.0840s) 10/26/2019 7:40:58 PM Recalculate Speed Of Light (0.0880s) 10/26/2019 7:40:58 PM Check Nearby Stellar Masses (0.0590s) 10/26/2019 7:40:58 PM No resolution change was required. 10/26/2019 7:40:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2019 7:40:58 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/26/2019 7:40:58 PM Refresh Optical Lensing (0.0470s) 10/26/2019 7:40:58 PM Revise Fundamental Physical Laws (0.1100s) 10/26/2019 7:40:58 PM Boot Audio Comms (0.0350s) 10/26/2019 7:40:58 PM Establish Individual Audio Links (0.0580s) 10/26/2019 7:40:59 PM Prepare Explosions and Crackles (1.1223s) 10/26/2019 7:40:59 PM Optimize Comfort On Command Decks (0.4281s) 10/26/2019 7:41:00 PM Check For Extra Modules (0.1490s) 10/26/2019 7:41:00 PM Calculate Odds Of Success (0.0600s) 10/26/2019 7:41:00 PM Briefly Panic (0.6822s) 10/26/2019 7:41:01 PM Install Confidence Routines (0.6742s) 10/26/2019 7:41:01 PM Bring Commander Interface Online (0.2261s) 10/26/2019 7:41:01 PM Motivate All Crews (0.1270s) 10/26/2019 7:41:01 PM Externalizing Patterns (0.0640s) 10/26/2019 7:41:02 PM Disengaging Constants (0.1071s) 10/26/2019 7:41:02 PM Late Axionic Computations (0.2230s) 10/26/2019 7:41:02 PM Thinking Of Advice (0.0330s) 10/26/2019 7:41:02 PM Degaussing Advice (0.1040s) 10/26/2019 7:41:02 PM Naming All Known Planets (0.0200s) 10/26/2019 7:41:02 PM Remembering Speeds (0.0530s) 10/26/2019 7:41:02 PM Prioritizing Targets (0.0681s) 10/26/2019 7:41:02 PM Rebooting Sensor Arrays (0.0470s) 10/26/2019 7:41:02 PM Unloading Prismatic Grid (0.0640s) 10/26/2019 7:41:02 PM Thinking Of Objectives (0.0530s) 10/26/2019 7:41:02 PM Re-Aligning Objectives (0.0660s) 10/26/2019 7:41:02 PM Inhibiting Visual Scans (0.0620s) 10/26/2019 7:41:02 PM Synthesizing Vocals (0.0580s) 10/26/2019 7:41:02 PM Ventilating Scenarios (0.0491s) 10/26/2019 7:41:03 PM Decontaminating Targeting Systems (0.0579s) 10/26/2019 7:41:03 PM Ejecting Tactical Core (0.0590s) 10/26/2019 7:41:03 PM Calibrating Formations (0.0640s) 10/26/2019 7:41:03 PM Intercepting Galactic Maps (0.0590s) 10/26/2019 7:41:03 PM Sterilizing Test Chamber (0.0660s) 10/26/2019 7:41:03 PM Faction Diagnostics (0.0740s) 10/26/2019 7:41:03 PM Buffering Hackers (0.0860s) 10/26/2019 7:41:03 PM Inverting Death (0.0270s) 10/26/2019 7:41:03 PM Linear Field Variance (0.2801s) 10/26/2019 7:41:03 PM Charging Marks (0.0250s) 10/26/2019 7:41:03 PM Range Manifolds (0.0610s) 10/26/2019 7:41:03 PM Purging ROFs (0.0550s) 10/26/2019 7:41:03 PM Manipulating Speeds (0.0620s) 10/26/2019 7:41:03 PM Detecting Projectiles (0.0520s) 10/26/2019 7:41:04 PM Grouping Flow Fields (0.0700s) 10/26/2019 7:41:04 PM Modulating Flow Field Groups (0.0610s) 10/26/2019 7:41:04 PM Designing Fleets (0.1072s) 10/26/2019 7:41:04 PM Thinking Of Technologies (0.0229s) 10/26/2019 7:41:04 PM Categorizing Starboard Sensors (0.0679s) 10/26/2019 7:41:04 PM Injecting Galactic Variables (0.0740s) 10/26/2019 7:41:04 PM Discharging Colored Ions (0.0931s) 10/26/2019 7:41:04 PM Replicating Ion Colors (0.0250s) 10/26/2019 7:41:05 PM Investigating Starfields (0.9373s) 10/26/2019 7:41:08 PM Resizing Distant Planets (3.0456s) 10/26/2019 7:41:08 PM Investigating Map Signatures (0.0360s) 10/26/2019 7:41:08 PM Collating Solar Systems (0.0300s) 10/26/2019 7:41:08 PM Categorizing All Planets (0.0470s) 10/26/2019 7:41:08 PM Organizing Commands (0.1330s) 10/26/2019 7:41:08 PM Calculating Firing Cones (0.0160s) 10/26/2019 7:41:10 PM Holding Ship Parts For Comfort (1.5095s) 10/26/2019 7:41:20 PM Calculate Closest Relative Dimensions (10.0580s) 10/26/2019 7:41:20 PM Issuing Orders (0.0170s) 10/26/2019 7:41:20 PM Augmenting Infusers (0.0590s) 10/26/2019 7:41:20 PM Infusing (0.1250s) 10/26/2019 7:41:20 PM Post-Proton Surge (0.0160s) 10/26/2019 7:41:20 PM Calibrate Weapons Arrays (0.1050s) 10/26/2019 7:41:20 PM Stimulate Modulation (0.0700s) 10/26/2019 7:41:21 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/26/2019 7:41:22 PM Load Surrogates (1.9825s) 10/26/2019 7:41:22 PM Load Historical Documents (0.0080s) 10/26/2019 7:41:22 PM 26.1 seconds total load time. Boot up FleetOS (0.8s) Prepare Explosions and Crackles (1.1s) Optimize Comfort On Command Decks (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.7s) Linear Field Variance (0.3s) Investigating Starfields (0.9s) Resizing Distant Planets (3.0s) Holding Ship Parts For Comfort (1.5s) Calculate Closest Relative Dimensions (10.1s) Load Surrogates (2.0s) 10/26/2019 7:41:55 PM No resolution change was required. 10/26/2019 7:41:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2019 7:41:55 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/26/2019 7:42:13 PM No resolution change was required. 10/26/2019 7:42:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2019 7:42:13 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/27/2019 8:18:22 AM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 10/27/2019 8:18:22 AM Boot up FleetOS (0.6732s) 10/27/2019 8:18:23 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon R7 Graphics graphicsDeviceID: 39028 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2377 maxTextureSize: 16384 npotSupport: Full processorType: AMD PRO A10-9700B R7, 10 COMPUTE CORES 4C+6G processorCount: 4 processorFrequency: 2495 systemMemorySize: 7564 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2019 8:18:23 AM Check System Logs For Rogue Intelligence (0.1400s) 10/27/2019 8:18:23 AM Organizing Alien Translation Routines (0.1981s) 10/27/2019 8:18:23 AM Remembering Alamo (0.0910s) 10/27/2019 8:18:23 AM Generating Framerates (0.0620s) 10/27/2019 8:18:23 AM Bring Cloaking Systems Online (0.0196s) 10/27/2019 8:18:23 AM Game Version: 1.002 10/27/2019 8:18:23 AM Eject Trash Into Hyperspace (0.0725s) 10/27/2019 8:18:23 AM Recalculate Speed Of Light (0.0706s) 10/27/2019 8:18:23 AM Check Nearby Stellar Masses (0.0554s) 10/27/2019 8:18:23 AM No resolution change was required. 10/27/2019 8:18:23 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 8:18:23 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/27/2019 8:18:23 AM Refresh Optical Lensing (0.0321s) 10/27/2019 8:18:23 AM Revise Fundamental Physical Laws (0.0899s) 10/27/2019 8:18:23 AM Boot Audio Comms (0.0390s) 10/27/2019 8:18:23 AM Establish Individual Audio Links (0.0480s) 10/27/2019 8:18:24 AM Prepare Explosions and Crackles (0.9620s) 10/27/2019 8:18:25 AM Optimize Comfort On Command Decks (0.4101s) 10/27/2019 8:18:25 AM Check For Extra Modules (0.1010s) 10/27/2019 8:18:25 AM Calculate Odds Of Success (0.0510s) 10/27/2019 8:18:26 AM Briefly Panic (0.7124s) 10/27/2019 8:18:26 AM Install Confidence Routines (0.9312s) 10/27/2019 8:18:27 AM Bring Commander Interface Online (0.2781s) 10/27/2019 8:18:27 AM Motivate All Crews (0.1230s) 10/27/2019 8:18:27 AM Externalizing Patterns (0.0850s) 10/27/2019 8:18:27 AM Disengaging Constants (0.1240s) 10/27/2019 8:18:27 AM Late Axionic Computations (0.2401s) 10/27/2019 8:18:27 AM Thinking Of Advice (0.0280s) 10/27/2019 8:18:27 AM Degaussing Advice (0.0790s) 10/27/2019 8:18:27 AM Naming All Known Planets (0.0260s) 10/27/2019 8:18:28 AM Remembering Speeds (0.0590s) 10/27/2019 8:18:28 AM Prioritizing Targets (0.0590s) 10/27/2019 8:18:28 AM Rebooting Sensor Arrays (0.0590s) 10/27/2019 8:18:28 AM Unloading Prismatic Grid (0.0543s) 10/27/2019 8:18:28 AM Thinking Of Objectives (0.0660s) 10/27/2019 8:18:28 AM Re-Aligning Objectives (0.0591s) 10/27/2019 8:18:28 AM Inhibiting Visual Scans (0.0636s) 10/27/2019 8:18:28 AM Synthesizing Vocals (0.0580s) 10/27/2019 8:18:28 AM Ventilating Scenarios (0.0561s) 10/27/2019 8:18:28 AM Decontaminating Targeting Systems (0.0545s) 10/27/2019 8:18:28 AM Ejecting Tactical Core (0.0590s) 10/27/2019 8:18:28 AM Calibrating Formations (0.0500s) 10/27/2019 8:18:28 AM Intercepting Galactic Maps (0.0630s) 10/27/2019 8:18:28 AM Sterilizing Test Chamber (0.0640s) 10/27/2019 8:18:28 AM Faction Diagnostics (0.0670s) 10/27/2019 8:18:28 AM Buffering Hackers (0.0730s) 10/27/2019 8:18:28 AM Inverting Death (0.0310s) 10/27/2019 8:18:29 AM Linear Field Variance (0.2431s) 10/27/2019 8:18:29 AM Charging Marks (0.0240s) 10/27/2019 8:18:29 AM Range Manifolds (0.0520s) 10/27/2019 8:18:29 AM Purging ROFs (0.0550s) 10/27/2019 8:18:29 AM Manipulating Speeds (0.0620s) 10/27/2019 8:18:29 AM Detecting Projectiles (0.0570s) 10/27/2019 8:18:29 AM Grouping Flow Fields (0.0540s) 10/27/2019 8:18:29 AM Modulating Flow Field Groups (0.0690s) 10/27/2019 8:18:29 AM Designing Fleets (0.0810s) 10/27/2019 8:18:29 AM Thinking Of Technologies (0.0260s) 10/27/2019 8:18:29 AM Categorizing Starboard Sensors (0.0490s) 10/27/2019 8:18:29 AM Injecting Galactic Variables (0.0700s) 10/27/2019 8:18:29 AM Discharging Colored Ions (0.0941s) 10/27/2019 8:18:29 AM Replicating Ion Colors (0.0219s) 10/27/2019 8:18:32 AM Investigating Starfields (2.3444s) 10/27/2019 8:18:56 AM Cleaning Distant Planets (24.5220s) 10/27/2019 8:18:56 AM Investigating Map Signatures (0.2131s) 10/27/2019 8:18:57 AM Collating Solar Systems (0.0310s) 10/27/2019 8:18:57 AM Categorizing All Planets (0.0920s) 10/27/2019 8:23:58 AM Current directory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/GOG Galaxy/Games/AI War 2/PlayerData/ 10/27/2019 8:23:58 AM Boot up FleetOS (1.0284s) 10/27/2019 8:23:58 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon R7 Graphics graphicsDeviceID: 39028 graphicsDeviceVendor: ATI graphicsDeviceVendorID: 4098 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2377 maxTextureSize: 16384 npotSupport: Full processorType: AMD PRO A10-9700B R7, 10 COMPUTE CORES 4C+6G processorCount: 4 processorFrequency: 2495 systemMemorySize: 7564 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2019 8:23:58 AM Check System Logs For Rogue Intelligence (0.1169s) 10/27/2019 8:23:58 AM Organizing Alien Translation Routines (0.3141s) 10/27/2019 8:23:58 AM Remembering Alamo (0.0830s) 10/27/2019 8:23:58 AM Generating Framerates (0.0510s) 10/27/2019 8:23:58 AM Bring Cloaking Systems Online (0.0220s) 10/27/2019 8:23:58 AM Game Version: 1.002 10/27/2019 8:23:58 AM Eject Trash Into Hyperspace (0.0870s) 10/27/2019 8:23:58 AM Recalculate Speed Of Light (0.0571s) 10/27/2019 8:23:58 AM Check Nearby Stellar Masses (0.0580s) 10/27/2019 8:23:59 AM No resolution change was required. 10/27/2019 8:23:59 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2019 8:23:59 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/27/2019 8:23:59 AM Refresh Optical Lensing (0.0409s) 10/27/2019 8:23:59 AM Revise Fundamental Physical Laws (0.1340s) 10/27/2019 8:23:59 AM Boot Audio Comms (0.0300s) 10/27/2019 8:23:59 AM Establish Individual Audio Links (0.0520s) 10/27/2019 8:24:00 AM Prepare Explosions and Crackles (1.0408s) 10/27/2019 8:24:00 AM Optimize Comfort On Command Decks (0.3591s) 10/27/2019 8:24:00 AM Check For Extra Modules (0.0870s) 10/27/2019 8:24:00 AM Calculate Odds Of Success (0.0510s) 10/27/2019 8:24:01 AM Briefly Panic (0.8112s) 10/27/2019 8:24:02 AM Install Confidence Routines (1.0183s) 10/27/2019 8:24:02 AM Bring Commander Interface Online (0.3301s) 10/27/2019 8:24:03 AM Motivate All Crews (0.1171s) 10/27/2019 8:24:03 AM Externalizing Patterns (0.0489s) 10/27/2019 8:24:03 AM Disengaging Constants (0.1351s) 10/27/2019 8:24:03 AM Late Axionic Computations (0.2000s) 10/27/2019 8:24:03 AM Thinking Of Advice (0.0330s) 10/27/2019 8:24:03 AM Degaussing Advice (0.0970s) 10/27/2019 8:24:03 AM Naming All Known Planets (0.0240s) 10/27/2019 8:24:03 AM Remembering Speeds (0.0460s) 10/27/2019 8:24:03 AM Prioritizing Targets (0.0600s) 10/27/2019 8:24:03 AM Rebooting Sensor Arrays (0.0590s) 10/27/2019 8:24:03 AM Unloading Prismatic Grid (0.0530s) 10/27/2019 8:24:03 AM Thinking Of Objectives (0.0550s) 10/27/2019 8:24:03 AM Re-Aligning Objectives (0.0650s) 10/27/2019 8:24:04 AM Inhibiting Visual Scans (0.0920s) 10/27/2019 8:24:04 AM Synthesizing Vocals (0.0260s) 10/27/2019 8:24:04 AM Ventilating Scenarios (0.0500s) 10/27/2019 8:24:04 AM Decontaminating Targeting Systems (0.0610s) 10/27/2019 8:24:04 AM Ejecting Tactical Core (0.0720s) 10/27/2019 8:24:04 AM Calibrating Formations (0.0600s) 10/27/2019 8:24:04 AM Intercepting Galactic Maps (0.0520s) 10/27/2019 8:24:04 AM Sterilizing Test Chamber (0.0670s) 10/27/2019 8:24:04 AM Faction Diagnostics (0.1080s) 10/27/2019 8:24:04 AM Buffering Hackers (0.0890s) 10/27/2019 8:24:04 AM Inverting Death (0.0280s) 10/27/2019 8:24:05 AM Linear Field Variance (0.3771s) 10/27/2019 8:24:05 AM Charging Marks (0.0231s) 10/27/2019 8:24:05 AM Range Manifolds (0.0330s) 10/27/2019 8:24:05 AM Purging ROFs (0.0459s) 10/27/2019 8:24:05 AM Manipulating Speeds (0.0630s) 10/27/2019 8:24:05 AM Detecting Projectiles (0.0700s) 10/27/2019 8:24:05 AM Grouping Flow Fields (0.0370s) 10/27/2019 8:24:05 AM Modulating Flow Field Groups (0.0630s) 10/27/2019 8:24:05 AM Designing Fleets (0.0790s) 10/27/2019 8:24:05 AM Thinking Of Technologies (0.0380s) 10/27/2019 8:24:05 AM Categorizing Starboard Sensors (0.0790s) 10/27/2019 8:24:05 AM Injecting Galactic Variables (0.0480s) 10/27/2019 8:24:05 AM Discharging Colored Ions (0.1040s) 10/27/2019 8:24:05 AM Replicating Ion Colors (0.0220s) 10/27/2019 8:24:06 AM Investigating Starfields (0.6832s) 10/27/2019 8:24:09 AM Discovering Distant Planets (2.6817s) 10/27/2019 8:24:09 AM Investigating Map Signatures (0.0540s) 10/27/2019 8:24:09 AM Collating Solar Systems (0.0300s) 10/27/2019 8:24:09 AM Categorizing All Planets (0.0260s) 10/27/2019 8:24:09 AM Organizing Commands (0.1760s) 10/27/2019 8:24:09 AM Calculating Firing Cones (0.0200s) 10/27/2019 8:24:11 AM Splitting Ship Parts Into Smaller Parts (1.6484s) 10/27/2019 8:24:24 AM Harmonizing Prisms (13.5542s) 10/27/2019 8:24:24 AM Issuing Orders (0.0260s) 10/27/2019 8:24:24 AM Augmenting Infusers (0.0780s) 10/27/2019 8:24:24 AM Infusing (0.1286s) 10/27/2019 8:24:24 AM Post-Proton Surge (0.0160s) 10/27/2019 8:24:24 AM Calibrate Weapons Arrays (0.1047s) 10/27/2019 8:24:25 AM Stimulate Modulation (0.0649s) 10/27/2019 8:24:25 AM ArcenAssetBundleCache.InstantiatedObjects: 804 10/27/2019 8:24:26 AM Load Surrogates (1.7945s) 10/27/2019 8:24:26 AM Load Historical Documents (0.0090s) 10/27/2019 8:24:26 AM 29.7 seconds total load time. Boot up FleetOS (1.0s) Organizing Alien Translation Routines (0.3s) Prepare Explosions and Crackles (1.0s) Optimize Comfort On Command Decks (0.4s) Briefly Panic (0.8s) Install Confidence Routines (1.0s) Bring Commander Interface Online (0.3s) Linear Field Variance (0.4s) Investigating Starfields (0.7s) Discovering Distant Planets (2.7s) Splitting Ship Parts Into Smaller Parts (1.6s) Harmonizing Prisms (13.6s) Load Surrogates (1.8s) 10/27/2019 8:25:06 AM PlayerAccount Puffin has now been put in control of faction 11. 10/27/2019 8:25:06 AM PlayerAccount Puffin has now been put in control of faction 11. 10/27/2019 8:25:06 AM Successfully opened host socket 10/27/2019 8:25:07 AM Start Generate FULL Map with Realistic and seed 941168337 and planet count 80 and 16 factions 10/27/2019 8:25:08 AM Generate FULL Map Complete 10/27/2019 8:25:20 AM Thread 'specialFactionContext_9_Instigators' is in state Background after 250 seconds, so killing it now 10/27/2019 8:25:20 AM specialFactionContext_9_Instigators Error: System.Threading.ThreadAbortException at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00076] in <65f24c07ba594ee78ee1190018e7f9f4>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00044] in <65f24c07ba594ee78ee1190018e7f9f4>:0 10/27/2019 8:38:59 AM Danger! CurrentFrameNumber changed from 7609 to 7610 during executionContext! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <65f24c07ba594ee78ee1190018e7f9f4>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <65f24c07ba594ee78ee1190018e7f9f4>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/27/2019 8:38:59 AM Danger! CurrentFrameNumber changed from 7610 to 7611 during executionContext! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <06df5592f06742e7bc60596d1375dde5>:0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in <65f24c07ba594ee78ee1190018e7f9f4>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <65f24c07ba594ee78ee1190018e7f9f4>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/27/2019 9:24:09 AM PLAYER DISCONNECTED 0.0.0.0=>0