10/23/2019 12:25:13 AM Current directory used: C:/Program Files (x86)/Games/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Games/GOG Galaxy/Games/AI War 2/PlayerData/ 10/23/2019 12:25:13 AM Boot up FleetOS (1.5415s) 10/23/2019 12:25:13 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 440.97 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce RTX 2070/PCIe/SSE2 graphicsDeviceID: 7943 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 440.97 graphicsMemorySize: 8031 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz processorCount: 12 processorFrequency: 2208 systemMemorySize: 15920 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/23/2019 12:25:13 AM Check System Logs For Rogue Intelligence (0.3271s) 10/23/2019 12:25:13 AM Organizing Alien Translation Routines (0.1177s) 10/23/2019 12:25:13 AM Remembering Alamo (0.0589s) 10/23/2019 12:25:13 AM Generating Framerates (0.0395s) 10/23/2019 12:25:13 AM Bring Cloaking Systems Online (0.0110s) 10/23/2019 12:25:13 AM Game Version: 1.001 10/23/2019 12:25:13 AM Eject Trash Into Hyperspace (0.0568s) 10/23/2019 12:25:13 AM Recalculate Speed Of Light (0.0239s) 10/23/2019 12:25:13 AM Check Nearby Stellar Masses (0.0095s) 10/23/2019 12:25:13 AM Resolution changed to windowed 1000x600 10/23/2019 12:25:13 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/23/2019 12:25:13 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/23/2019 12:25:13 AM Refresh Optical Lensing (0.0185s) 10/23/2019 12:29:20 AM Current directory used: C:/Program Files (x86)/Games/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Games/GOG Galaxy/Games/AI War 2/PlayerData/ 10/23/2019 12:29:20 AM Boot up FleetOS (0.2992s) 10/23/2019 12:29:20 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 440.97 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce RTX 2070/PCIe/SSE2 graphicsDeviceID: 7943 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 440.97 graphicsMemorySize: 8031 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz processorCount: 12 processorFrequency: 2208 systemMemorySize: 15920 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/23/2019 12:29:20 AM Check System Logs For Rogue Intelligence (0.1933s) 10/23/2019 12:29:20 AM Organizing Alien Translation Routines (0.0778s) 10/23/2019 12:29:20 AM Remembering Alamo (0.0279s) 10/23/2019 12:29:20 AM Generating Framerates (0.0159s) 10/23/2019 12:29:20 AM Bring Cloaking Systems Online (0.0060s) 10/23/2019 12:29:20 AM Game Version: 1.001 10/23/2019 12:29:20 AM Eject Trash Into Hyperspace (0.0120s) 10/23/2019 12:29:20 AM Recalculate Speed Of Light (0.0160s) 10/23/2019 12:29:20 AM Check Nearby Stellar Masses (0.0070s) 10/23/2019 12:29:20 AM Resolution changed to windowed 1000x600 10/23/2019 12:29:20 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/23/2019 12:29:20 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/23/2019 12:29:20 AM Refresh Optical Lensing (0.0120s) 10/23/2019 12:33:17 AM Current directory used: C:/Program Files (x86)/Games/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Games/GOG Galaxy/Games/AI War 2/PlayerData/ 10/23/2019 12:33:17 AM Boot up FleetOS (0.2752s) 10/23/2019 12:33:17 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 440.97 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce RTX 2070/PCIe/SSE2 graphicsDeviceID: 7943 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 440.97 graphicsMemorySize: 8031 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz processorCount: 12 processorFrequency: 2208 systemMemorySize: 15920 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/23/2019 12:33:17 AM Check System Logs For Rogue Intelligence (0.1835s) 10/23/2019 12:33:17 AM Organizing Alien Translation Routines (0.0688s) 10/23/2019 12:33:17 AM Remembering Alamo (0.0260s) 10/23/2019 12:33:19 AM Generating Framerates (1.4285s) 10/23/2019 12:33:19 AM Bring Cloaking Systems Online (0.0080s) 10/23/2019 12:33:19 AM Game Version: 1.001 10/23/2019 12:33:19 AM Eject Trash Into Hyperspace (0.0219s) 10/23/2019 12:33:19 AM Recalculate Speed Of Light (0.0170s) 10/23/2019 12:33:19 AM Check Nearby Stellar Masses (0.0094s) 10/23/2019 12:33:19 AM Resolution changed to windowed 1000x600 10/23/2019 12:33:19 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/23/2019 12:33:19 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/23/2019 12:33:19 AM Refresh Optical Lensing (0.0139s) 10/23/2019 12:45:32 AM Current directory used: C:/Program Files (x86)/Games/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Games/GOG Galaxy/Games/AI War 2/PlayerData/ 10/23/2019 12:45:32 AM Boot up FleetOS (0.2792s) 10/23/2019 12:45:32 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 440.97 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: GeForce RTX 2070/PCIe/SSE2 graphicsDeviceID: 7943 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 440.97 graphicsMemorySize: 8031 maxTextureSize: 32768 npotSupport: Full processorType: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz processorCount: 12 processorFrequency: 2208 systemMemorySize: 15920 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/23/2019 12:45:32 AM Check System Logs For Rogue Intelligence (0.2094s) 10/23/2019 12:45:32 AM Organizing Alien Translation Routines (0.0668s) 10/23/2019 12:45:32 AM Remembering Alamo (0.0290s) 10/23/2019 12:45:32 AM Generating Framerates (0.0150s) 10/23/2019 12:45:32 AM Bring Cloaking Systems Online (0.0070s) 10/23/2019 12:45:32 AM Game Version: 1.001 10/23/2019 12:45:32 AM Eject Trash Into Hyperspace (0.0130s) 10/23/2019 12:45:32 AM Recalculate Speed Of Light (0.0160s) 10/23/2019 12:45:32 AM Check Nearby Stellar Masses (0.0070s) 10/23/2019 12:45:32 AM Resolution changed to windowed 1000x600 10/23/2019 12:45:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/23/2019 12:45:32 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/23/2019 12:45:32 AM Refresh Optical Lensing (0.0130s) 10/23/2019 12:45:43 AM ----------- An abnormal situation has occurred: the PlayerLoop internal function has been called recursively. Please contact Customer Support with a sample project so that we can reproduce the problem and troubleshoot it. Stack Trace: at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 10/23/2019 12:45:43 AM ErrorsReportedByEngine: ----------- An abnormal situation has occurred: the PlayerLoop internal function has been called recursively. Please contact Customer Support with a sample project so that we can reproduce the problem and troubleshoot it. Stack Trace: at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 10/23/2019 9:57:27 PM Current directory used: C:/Program Files (x86)/Games/GOG Galaxy/Games/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Games/GOG Galaxy/Games/AI War 2/PlayerData/ 10/23/2019 9:57:27 PM Boot up FleetOS (0.3072s) 10/23/2019 9:57:27 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2070 graphicsDeviceID: 7943 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8031 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz processorCount: 12 processorFrequency: 2208 systemMemorySize: 15920 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/23/2019 9:57:27 PM Check System Logs For Rogue Intelligence (0.0299s) 10/23/2019 9:57:27 PM Organizing Alien Translation Routines (0.0898s) 10/23/2019 9:57:27 PM Remembering Alamo (0.0369s) 10/23/2019 9:57:27 PM Generating Framerates (0.0149s) 10/23/2019 9:57:27 PM Bring Cloaking Systems Online (0.0060s) 10/23/2019 9:57:27 PM Game Version: 1.001 10/23/2019 9:57:27 PM Eject Trash Into Hyperspace (0.0170s) 10/23/2019 9:57:27 PM Recalculate Speed Of Light (0.0199s) 10/23/2019 9:57:27 PM Check Nearby Stellar Masses (0.0070s) 10/23/2019 9:57:27 PM Resolution changed to windowed 1000x600 10/23/2019 9:57:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/23/2019 9:57:27 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/23/2019 9:57:27 PM Refresh Optical Lensing (0.0139s) 10/23/2019 9:57:27 PM Revise Fundamental Physical Laws (0.0533s) 10/23/2019 9:57:27 PM Boot Audio Comms (0.0169s) 10/23/2019 9:57:27 PM Establish Individual Audio Links (0.0100s) 10/23/2019 9:57:27 PM Prepare Explosions and Crackles (0.1384s) 10/23/2019 9:57:27 PM Optimize Comfort On Command Decks (0.0987s) 10/23/2019 9:57:27 PM Check For Extra Modules (0.0479s) 10/23/2019 9:57:27 PM Calculate Odds Of Success (0.0150s) 10/23/2019 9:57:28 PM Briefly Panic (0.2578s) 10/23/2019 9:57:28 PM Install Confidence Routines (0.2474s) 10/23/2019 9:57:28 PM Bring Commander Interface Online (0.0943s) 10/23/2019 9:57:28 PM Motivate All Crews (0.0389s) 10/23/2019 9:57:28 PM Externalizing Patterns (0.0170s) 10/23/2019 9:57:28 PM Disengaging Constants (0.0629s) 10/23/2019 9:57:28 PM Late Axionic Computations (0.0671s) 10/23/2019 9:57:28 PM Thinking Of Advice (0.0089s) 10/23/2019 9:57:28 PM Degaussing Advice (0.0239s) 10/23/2019 9:57:28 PM Naming All Known Planets (0.0080s) 10/23/2019 9:57:28 PM Remembering Speeds (0.0090s) 10/23/2019 9:57:28 PM Prioritizing Targets (0.0080s) 10/23/2019 9:57:28 PM Rebooting Sensor Arrays (0.0080s) 10/23/2019 9:57:28 PM Unloading Prismatic Grid (0.0070s) 10/23/2019 9:57:28 PM Thinking Of Objectives (0.0080s) 10/23/2019 9:57:28 PM Re-Aligning Objectives (0.0080s) 10/23/2019 9:57:28 PM Inhibiting Visual Scans (0.0189s) 10/23/2019 9:57:28 PM Synthesizing Vocals (0.0090s) 10/23/2019 9:57:28 PM Ventilating Scenarios (0.0090s) 10/23/2019 9:57:28 PM Decontaminating Targeting Systems (0.0070s) 10/23/2019 9:57:28 PM Ejecting Tactical Core (0.0080s) 10/23/2019 9:57:28 PM Calibrating Formations (0.0080s) 10/23/2019 9:57:28 PM Intercepting Galactic Maps (0.0090s) 10/23/2019 9:57:28 PM Sterilizing Test Chamber (0.0100s) 10/23/2019 9:57:28 PM Faction Diagnostics (0.0130s) 10/23/2019 9:57:28 PM Buffering Hackers (0.0160s) 10/23/2019 9:57:28 PM Inverting Death (0.0090s) 10/23/2019 9:57:28 PM Linear Field Variance (0.1396s) 10/23/2019 9:57:29 PM Charging Marks (0.0090s) 10/23/2019 9:57:29 PM Range Manifolds (0.0079s) 10/23/2019 9:57:29 PM Purging ROFs (0.0070s) 10/23/2019 9:57:29 PM Manipulating Speeds (0.0090s) 10/23/2019 9:57:29 PM Detecting Projectiles (0.0070s) 10/23/2019 9:57:29 PM Grouping Flow Fields (0.0070s) 10/23/2019 9:57:29 PM Modulating Flow Field Groups (0.0130s) 10/23/2019 9:57:29 PM Designing Fleets (0.0219s) 10/23/2019 9:57:29 PM Thinking Of Technologies (0.0080s) 10/23/2019 9:57:29 PM Categorizing Starboard Sensors (0.0070s) 10/23/2019 9:57:29 PM Injecting Galactic Variables (0.0109s) 10/23/2019 9:57:29 PM Discharging Colored Ions (0.0229s) 10/23/2019 9:57:29 PM Replicating Ion Colors (0.0090s) 10/23/2019 9:57:29 PM Investigating Starfields (0.2607s) 10/23/2019 9:57:30 PM Digitising Distant Planets (0.9241s) 10/23/2019 9:57:30 PM Investigating Map Signatures (0.0169s) 10/23/2019 9:57:30 PM Collating Solar Systems (0.0089s) 10/23/2019 9:57:30 PM Categorizing All Planets (0.0050s) 10/23/2019 9:57:30 PM Organizing Commands (0.0220s) 10/23/2019 9:57:30 PM Calculating Firing Cones (0.0060s) 10/23/2019 9:57:30 PM Collapsing Pile Of Ship Parts (0.5826s) 10/23/2019 9:57:33 PM Inhibiting Isotope Emitters (2.0913s) 10/23/2019 9:57:33 PM Issuing Orders (0.0050s) 10/23/2019 9:57:33 PM Augmenting Infusers (0.0090s) 10/23/2019 9:57:33 PM Infusing (0.0300s) 10/23/2019 9:57:33 PM Post-Proton Surge (0.0050s) 10/23/2019 9:57:33 PM Calibrate Weapons Arrays (0.0150s) 10/23/2019 9:57:33 PM Stimulate Modulation (0.0160s) 10/23/2019 9:57:33 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/23/2019 9:57:33 PM Load Surrogates (0.8330s) 10/23/2019 9:57:33 PM Load Historical Documents (0.0060s) 10/23/2019 9:57:33 PM 7.0 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Investigating Starfields (0.3s) Digitising Distant Planets (0.9s) Collapsing Pile Of Ship Parts (0.6s) Inhibiting Isotope Emitters (2.1s) Load Surrogates (0.8s) 10/23/2019 9:59:08 PM Base Color: c009900 Trim Color: cA7FC00