9/27/2019 11:46:17 PM Current directory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 9/27/2019 11:46:18 PM Resolution changed to windowed 1250x700 9/27/2019 11:46:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/27/2019 11:46:18 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/27/2019 11:47:05 PM ArcenAssetBundleCache.InstantiatedObjects: 783 9/27/2019 11:47:06 PM Game Version: 0.892 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.1.5 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.1 ManjaroLinux 18.1.0 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.1.5 graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 2118 systemMemorySize: 7878 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/27/2019 11:47:06 PM 49.4 seconds total load time. Boot up FleetOS (0.6s) Organizing Alien Translation Routines (0.5s) LoadFinalSFXStuff (0.9s) Optimize Comfort On Command Decks (1.5s) Briefly Panic (4.0s) Install Confidence Routines (0.4s) Late Axionic Computations (0.5s) Modulating Flow Field Groups (0.4s) Designing Fleets (0.5s) Injecting Galactic Variables (0.3s) Investigating Starfields (3.4s) Scanning Distant Planets (1.5s) Investigating Map Signatures (0.4s) Sequencing Nanosphere (5.5s) Disconnect All Space Elevators (21.9s) Load Surrogates (1.3s) Check System Logs For Rogue Intelligence (0.3s) 9/27/2019 11:47:08 PM Hello Steam user 'Elda King' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <72dfc647c839490298027a4e7ac78a67>:0 9/27/2019 11:48:22 PM Current directory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 9/27/2019 11:48:23 PM Resolution changed to windowed 1250x700 9/27/2019 11:48:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/27/2019 11:48:23 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/27/2019 11:49:10 PM ArcenAssetBundleCache.InstantiatedObjects: 783 9/27/2019 11:49:11 PM Game Version: 0.892 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.1.5 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.1 ManjaroLinux 18.1.0 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.1.5 graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 2674 systemMemorySize: 7878 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/27/2019 11:49:12 PM 50.0 seconds total load time. Boot up FleetOS (0.6s) Organizing Alien Translation Routines (0.3s) LoadFinalSFXStuff (1.1s) Optimize Comfort On Command Decks (0.4s) Install Confidence Routines (0.4s) Investigating Starfields (0.4s) Scanning Distant Planets (13.7s) Sequencing Nanosphere (0.7s) Ejecting Data Cores (25.1s) Load Surrogates (1.3s) Check System Logs For Rogue Intelligence (0.3s) 9/27/2019 11:49:12 PM Hello Steam user 'Elda King' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <72dfc647c839490298027a4e7ac78a67>:0 9/27/2019 11:53:16 PM Current directory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 9/27/2019 11:53:18 PM You're trying to load a settings file from version 892_FinalGraphicsFor10, but you're only at version 0.891. Sorry, no can do! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__117.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 9/27/2019 11:53:18 PM Resolution changed to windowed 1000x600 9/27/2019 11:53:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/27/2019 11:53:18 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/27/2019 11:53:21 PM You're trying to load a settings file from version 892_FinalGraphicsFor10, but you're only at version 0.891. Sorry, no can do! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenInput.DeserializeInputMappings (Arcen.Universal.ArcenXMLElement root) [0x00000] in :0 at Arcen.Universal.ArcenInput.LoadInputMappingsFromDisk () [0x00000] in :0 at Arcen.Universal.InputActionTypeDataTable.DoPostInitializationLogic () [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (System.Boolean IsPostInitReParse) [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__117.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 9/27/2019 11:53:34 PM ArcenAssetBundleCache.InstantiatedObjects: 782 9/27/2019 11:53:35 PM Game Version: 0.891 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.1.5 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.1 ManjaroLinux 18.1.0 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.1.5 graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 1917 systemMemorySize: 7878 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 9/27/2019 11:53:35 PM 19.3 seconds total load time. Boot up FleetOS (0.5s) Organizing Alien Translation Routines (0.6s) LoadFinalSFXStuff (0.9s) Briefly Panic (1.1s) Install Confidence Routines (0.3s) Late Axionic Computations (0.3s) Investigating Starfields (0.4s) Sequencing Nanosphere (0.7s) Polarize Deflectors (8.1s) Load Surrogates (1.0s) 9/27/2019 11:53:35 PM Hello Steam user 'Elda King' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/6/2019 11:07:50 AM Current directory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 10/6/2019 11:07:52 AM Resolution changed to windowed 1000x600 10/6/2019 11:07:52 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/6/2019 11:07:52 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/6/2019 11:09:02 AM ArcenAssetBundleCache.InstantiatedObjects: 786 10/6/2019 11:09:03 AM Game Version: 0.897 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.1.5 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.1 ManjaroLinux 18.1.0 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.1.5 graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 2158 systemMemorySize: 7878 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/6/2019 11:09:04 AM 74.0 seconds total load time. Boot up FleetOS (0.7s) Organizing Alien Translation Routines (0.7s) Remembering Alamo (0.3s) Prepare Explosions and Crackles (1.0s) Optimize Comfort On Command Decks (1.4s) Briefly Panic (4.0s) Install Confidence Routines (0.3s) Bring Commander Inteface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.6s) Investigating Starfields (3.1s) Crawling Distant Planets (12.3s) Splitting Ship Parts Into Smaller Parts (7.9s) Calculate Improbability (32.9s) Load Surrogates (1.7s) Check System Logs For Rogue Intelligence (0.7s) 10/6/2019 11:09:05 AM Hello Steam user 'Elda King' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <7a63fe3f6f20437abdb1a226748724f8>:0 10/6/2019 11:11:21 AM Current directory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 10/6/2019 11:11:21 AM Resolution changed to windowed 1000x600 10/6/2019 11:11:21 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/6/2019 11:11:21 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/6/2019 11:11:23 AM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in :0 at ArcenGameController.OnApplicationQuit () [0x00000] in <7a63fe3f6f20437abdb1a226748724f8>:0 10/6/2019 11:11:23 AM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in :0 at Arcen.AIW2.Core.CameraLogicWrapper.OnApplicationQuit () [0x00000] in <1493b42c9faa4b04b66089f8794cc2a5>:0 10/6/2019 11:11:23 AM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in :0 at Arcen.AIW2.Core.CameraLogicWrapper.OnApplicationQuit () [0x00000] in <1493b42c9faa4b04b66089f8794cc2a5>:0 10/12/2019 10:20:28 AM Current directory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 10/12/2019 10:20:30 AM Resolution changed to windowed 1000x600 10/12/2019 10:20:30 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2019 10:20:30 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/12/2019 10:21:46 AM ArcenAssetBundleCache.InstantiatedObjects: 785 10/12/2019 10:21:48 AM Game Version: 0.900 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.2.1 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.3 ManjaroLinux 18.1.0 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.2.1 graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 2392 systemMemorySize: 7865 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/12/2019 10:21:48 AM 80.4 seconds total load time. Boot up FleetOS (0.6s) Organizing Alien Translation Routines (0.7s) Prepare Explosions and Crackles (0.9s) Optimize Comfort On Command Decks (1.6s) Briefly Panic (4.0s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.7s) Motivate All Crews (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.7s) Investigating Starfields (3.0s) Resizing Distant Planets (10.3s) Disassembling And Reassembling Ship Parts (4.8s) Facility Burst Components (43.8s) Load Surrogates (1.9s) Check System Logs For Rogue Intelligence (0.4s) 10/12/2019 10:21:49 AM Hello Steam user 'Elda King' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at ArcenGameController.Update () [0x00000] in <7a63fe3f6f20437abdb1a226748724f8>:0 10/16/2019 8:22:34 PM Current directory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 10/16/2019 8:22:34 PM Boot up FleetOS (0.6403s) 10/16/2019 8:22:34 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.2.1 graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.3 ManjaroLinux 18.1.0 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.2.1 graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 2582 systemMemorySize: 7865 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/16/2019 8:22:34 PM Check System Logs For Rogue Intelligence (0.2551s) 10/16/2019 8:22:34 PM Organizing Alien Translation Routines (0.4930s) 10/16/2019 8:22:34 PM Remembering Alamo (0.1038s) 10/16/2019 8:22:35 PM Generating Framerates (0.0707s) 10/16/2019 8:22:35 PM Bring Cloaking Systems Online (0.0533s) 10/16/2019 8:22:35 PM Game Version: 0.951 10/16/2019 8:22:35 PM Eject Trash Into Hyperspace (0.0406s) 10/16/2019 8:22:35 PM Recalculate Speed Of Light (0.0563s) 10/16/2019 8:22:35 PM Check Nearby Stellar Masses (0.0505s) 10/16/2019 8:22:35 PM Resolution changed to windowed 1000x600 10/16/2019 8:22:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/16/2019 8:22:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/16/2019 8:22:35 PM Refresh Optical Lensing (0.0384s) 10/16/2019 8:22:35 PM Revise Fundamental Physical Laws (0.0599s) 10/16/2019 8:22:35 PM Boot Audio Comms (0.0421s) 10/16/2019 8:22:35 PM Establish Individual Audio Links (0.0422s) 10/16/2019 8:22:36 PM Prepare Explosions and Crackles (1.1305s) 10/16/2019 8:22:37 PM Optimize Comfort On Command Decks (1.3881s) 10/16/2019 8:22:37 PM Check For Extra Modules (0.0745s) 10/16/2019 8:22:38 PM Calculate Odds Of Success (0.1764s) 10/16/2019 8:22:38 PM Briefly Panic (0.2856s) 10/16/2019 8:22:38 PM Install Confidence Routines (0.3453s) 10/16/2019 8:22:40 PM Bring Commander Interface Online (1.6125s) 10/16/2019 8:22:40 PM Motivate All Crews (0.1132s) 10/16/2019 8:22:40 PM Externalizing Patterns (0.1188s) 10/16/2019 8:22:41 PM Disengaging Constants (0.4574s) 10/16/2019 8:22:41 PM Late Axionic Computations (0.8031s) 10/16/2019 8:22:41 PM Thinking Of Advice (0.0840s) 10/16/2019 8:22:42 PM Degaussing Advice (0.1587s) 10/16/2019 8:22:42 PM Naming All Known Planets (0.0688s) 10/16/2019 8:22:42 PM Remembering Speeds (0.0628s) 10/16/2019 8:22:42 PM Prioritizing Targets (0.0632s) 10/16/2019 8:22:42 PM Rebooting Sensor Arrays (0.0726s) 10/16/2019 8:22:42 PM Unloading Prismatic Grid (0.0596s) 10/16/2019 8:22:42 PM Thinking Of Objectives (0.0585s) 10/16/2019 8:22:42 PM Re-Aligning Objectives (0.0551s) 10/16/2019 8:22:42 PM Inhibiting Visual Scans (0.0623s) 10/16/2019 8:22:42 PM Synthesizing Vocals (0.0666s) 10/16/2019 8:22:42 PM Ventilating Scenarios (0.0722s) 10/16/2019 8:22:42 PM Decontaminating Targeting Systems (0.0643s) 10/16/2019 8:22:42 PM Ejecting Tactical Core (0.0803s) 10/16/2019 8:22:42 PM Calibrating Formations (0.0641s) 10/16/2019 8:22:43 PM Intercepting Galactic Maps (0.0859s) 10/16/2019 8:22:43 PM Sterilizing Test Chamber (0.0894s) 10/16/2019 8:22:43 PM Faction Diagnostics (0.0818s) 10/16/2019 8:22:43 PM Buffering Hackers (0.0833s) 10/16/2019 8:22:43 PM Inverting Death (0.0776s) 10/16/2019 8:22:43 PM Linear Field Variance (0.1326s) 10/16/2019 8:22:43 PM Charging Marks (0.0774s) 10/16/2019 8:22:43 PM Range Manifolds (0.0786s) 10/16/2019 8:22:43 PM Purging ROFs (0.0808s) 10/16/2019 8:22:43 PM Manipulating Speeds (0.0861s) 10/16/2019 8:22:43 PM Detecting Projectiles (0.0933s) 10/16/2019 8:22:44 PM Grouping Flow Fields (0.0923s) 10/16/2019 8:22:44 PM Modulating Flow Field Groups (0.1094s) 10/16/2019 8:22:44 PM Designing Fleets (0.1783s) 10/16/2019 8:22:44 PM Thinking Of Technologies (0.0902s) 10/16/2019 8:22:44 PM Categorizing Starbord Sensors (0.0907s) 10/16/2019 8:22:44 PM Injecting Galactic Variables (0.0875s) 10/16/2019 8:22:44 PM Discharging Colored Ions (0.1094s) 10/16/2019 8:22:44 PM Replicating Ion Colors (0.0901s) 10/16/2019 8:22:49 PM Investigating Starfields (4.9529s) 10/16/2019 8:23:00 PM Scouring Distant Planets (10.3711s) 10/16/2019 10:31:02 PM Current directory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 10/16/2019 10:31:02 PM Boot up FleetOS (0.9664s) 10/16/2019 10:31:02 PM graphicsDeviceType in use: Vulkan graphicsDeviceVersion in use: Vulkan 1.1.102 [0x04c02001] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Linux 5.3 ManjaroLinux 18.1.1 64bit graphicsDeviceName: Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Vulkan 1.1.102 [0x04c02001] graphicsMemorySize: 1536 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 2890 systemMemorySize: 7865 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/16/2019 10:31:02 PM Check System Logs For Rogue Intelligence (0.2484s) 10/16/2019 10:31:03 PM Organizing Alien Translation Routines (0.7217s) 10/16/2019 10:31:03 PM Remembering Alamo (0.1428s) 10/16/2019 10:31:03 PM Generating Framerates (0.0323s) 10/16/2019 10:31:03 PM Bring Cloaking Systems Online (0.0315s) 10/16/2019 10:31:03 PM Game Version: 0.952 10/16/2019 10:31:03 PM Eject Trash Into Hyperspace (0.0561s) 10/16/2019 10:31:03 PM Recalculate Speed Of Light (0.0494s) 10/16/2019 10:31:03 PM Check Nearby Stellar Masses (0.0388s) 10/16/2019 10:31:03 PM Resolution changed to windowed 1000x600 10/16/2019 10:31:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/16/2019 10:31:03 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/16/2019 10:31:03 PM Refresh Optical Lensing (0.0138s) 10/16/2019 10:31:04 PM Revise Fundamental Physical Laws (0.2068s) 10/16/2019 10:31:04 PM Boot Audio Comms (0.0551s) 10/16/2019 10:31:04 PM Establish Individual Audio Links (0.0281s) 10/16/2019 10:31:05 PM Prepare Explosions and Crackles (0.8674s) 10/16/2019 10:31:06 PM Optimize Comfort On Command Decks (1.5178s) 10/16/2019 10:31:06 PM Check For Extra Modules (0.2566s) 10/16/2019 10:31:06 PM Calculate Odds Of Success (0.1102s) 10/16/2019 10:31:07 PM ----------- Desired shader compiler platform 18 is not available in shader blob Stack Trace: at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 at UnityEngine.AssetBundle.LoadAsset_Internal (System.String name, System.Type type) [0x00000] in <3721d38ca02d4a62b5589832e8fa87ee>:0 at UnityEngine.AssetBundle.LoadAsset (System.String name, System.Type type) [0x00000] in <3721d38ca02d4a62b5589832e8fa87ee>:0 at UnityEngine.AssetBundle.LoadAsset[T] (System.String name) [0x00000] in <3721d38ca02d4a62b5589832e8fa87ee>:0 at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.Universal.ArcenUIPrefabTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.Universal.ArcenUIPrefab TypeDataObject) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Boolean IsPostInitReparse, Arcen.Universal.Expansion ForExpansion) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass11_0`1[T].b__0 (System.String ModNameOrNull, Arcen.Universal.Expansion ExpansionOrNull) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForConfigurations (Arcen.Universal.ArcenConfigurationProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Boolean IsPostInitReparse) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (System.Boolean IsPostInitReParse) [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__118.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 10/16/2019 10:31:07 PM ErrorsReportedByEngine: ----------- Desired shader compiler platform 18 is not available in shader blob Stack Trace: at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 at UnityEngine.AssetBundle.LoadAsset_Internal (System.String name, System.Type type) [0x00000] in <3721d38ca02d4a62b5589832e8fa87ee>:0 at UnityEngine.AssetBundle.LoadAsset (System.String name, System.Type type) [0x00000] in <3721d38ca02d4a62b5589832e8fa87ee>:0 at UnityEngine.AssetBundle.LoadAsset[T] (System.String name) [0x00000] in <3721d38ca02d4a62b5589832e8fa87ee>:0 at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.Universal.ArcenUIPrefabTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.Universal.ArcenUIPrefab TypeDataObject) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Boolean IsPostInitReparse, Arcen.Universal.Expansion ForExpansion) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass11_0`1[T].b__0 (System.String ModNameOrNull, Arcen.Universal.Expansion ExpansionOrNull) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForConfigurations (Arcen.Universal.ArcenConfigurationProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Boolean IsPostInitReparse) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (System.Boolean IsPostInitReParse) [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__118.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 10/16/2019 10:31:13 PM Briefly Panic (6.6326s) 10/16/2019 10:31:13 PM Install Confidence Routines (0.3563s) 10/16/2019 10:31:14 PM Bring Commander Interface Online (0.2310s) 10/16/2019 10:31:14 PM Motivate All Crews (0.0368s) 10/16/2019 10:31:14 PM Externalizing Patterns (0.1520s) 10/16/2019 10:31:14 PM Disengaging Constants (0.2364s) 10/16/2019 10:31:15 PM Late Axionic Computations (0.4732s) 10/16/2019 10:31:15 PM Thinking Of Advice (0.2069s) 10/16/2019 10:31:15 PM Degaussing Advice (0.1443s) 10/16/2019 10:31:15 PM Naming All Known Planets (0.0382s) 10/16/2019 10:31:15 PM Remembering Speeds (0.0407s) 10/16/2019 10:31:15 PM Prioritizing Targets (0.0405s) 10/16/2019 10:31:15 PM Rebooting Sensor Arrays (0.0502s) 10/16/2019 10:31:15 PM Unloading Prismatic Grid (0.0081s) 10/16/2019 10:31:15 PM Thinking Of Objectives (0.0150s) 10/16/2019 10:31:15 PM Re-Aligning Objectives (0.0331s) 10/16/2019 10:31:15 PM Inhibiting Visual Scans (0.0251s) 10/16/2019 10:31:15 PM Synthesizing Vocals (0.0438s) 10/16/2019 10:31:15 PM Ventilating Scenarios (0.0289s) 10/16/2019 10:31:15 PM Decontaminating Targeting Systems (0.0186s) 10/16/2019 10:31:15 PM Ejecting Tactical Core (0.0686s) 10/16/2019 10:31:15 PM Calibrating Formations (0.0256s) 10/16/2019 10:31:15 PM Intercepting Galactic Maps (0.0372s) 10/16/2019 10:31:15 PM Sterilizing Test Chamber (0.0412s) 10/16/2019 10:31:16 PM Faction Diagnostics (0.0638s) 10/16/2019 10:31:16 PM Buffering Hackers (0.0390s) 10/16/2019 10:31:16 PM Inverting Death (0.0442s) 10/16/2019 10:31:16 PM Linear Field Variance (0.0977s) 10/16/2019 10:31:16 PM Charging Marks (0.1880s) 10/16/2019 10:31:16 PM Range Manifolds (0.0133s) 10/16/2019 10:31:16 PM Purging ROFs (0.0089s) 10/16/2019 10:31:16 PM Manipulating Speeds (0.0870s) 10/16/2019 10:31:16 PM Detecting Projectiles (0.0082s) 10/16/2019 10:31:16 PM Grouping Flow Fields (0.0235s) 10/16/2019 10:31:16 PM Modulating Flow Field Groups (0.0397s) 10/16/2019 10:31:16 PM Designing Fleets (0.1194s) 10/16/2019 10:31:16 PM Thinking Of Technologies (0.0272s) 10/16/2019 10:31:16 PM Categorizing Starbord Sensors (0.0425s) 10/16/2019 10:31:16 PM Injecting Galactic Variables (0.0303s) 10/16/2019 10:31:16 PM Discharging Colored Ions (0.0650s) 10/16/2019 10:31:16 PM Replicating Ion Colors (0.0147s) 10/16/2019 10:31:20 PM Investigating Starfields (3.3581s) 10/16/2019 10:31:32 PM Pillaging Distant Planets (12.0345s) 10/16/2019 10:31:32 PM Investigating Map Signatures (0.3995s) 10/16/2019 10:31:32 PM Collating Solar Systems (0.0557s) 10/16/2019 10:31:32 PM Categorizing All Planets (0.0090s) 10/16/2019 10:31:32 PM Organizing Commands (0.0326s) 10/16/2019 10:31:32 PM Calculating Firing Cones (0.0093s) 10/16/2019 10:31:39 PM Breaking In New Ship Parts (6.7406s) 10/16/2019 10:33:13 PM Upgrade /dev/null (93.6472s) 10/16/2019 10:33:13 PM Issuing Orders (0.0311s) 10/16/2019 10:33:13 PM Augmenting Infusers (0.6439s) 10/16/2019 10:33:14 PM Infusing (0.8506s) 10/16/2019 10:33:15 PM Post-Proton Surge (0.3393s) 10/16/2019 10:33:15 PM Calibrate Weapons Arrays (0.4147s) 10/16/2019 10:33:15 PM Stimulate Modulation (0.0215s) 10/16/2019 10:33:15 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/16/2019 10:33:17 PM Load Surrogates (1.7107s) 10/16/2019 10:33:17 PM Load Historical Documents (0.0083s) 10/16/2019 10:33:17 PM 135.6 seconds total load time. Boot up FleetOS (1.0s) Organizing Alien Translation Routines (0.7s) Prepare Explosions and Crackles (0.9s) Optimize Comfort On Command Decks (1.5s) Check For Extra Modules (0.3s) Briefly Panic (6.6s) Install Confidence Routines (0.4s) Late Axionic Computations (0.5s) Investigating Starfields (3.4s) Pillaging Distant Planets (12.0s) Investigating Map Signatures (0.4s) Breaking In New Ship Parts (6.7s) Upgrade /dev/null (93.6s) Augmenting Infusers (0.6s) Infusing (0.9s) Post-Proton Surge (0.3s) Calibrate Weapons Arrays (0.4s) Load Surrogates (1.7s) 10/16/2019 10:33:18 PM Hello Steam user 'Elda King' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <2e4c22413484403d99ed9d3552b2207a>:0 10/16/2019 10:34:53 PM Current directory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 10/16/2019 10:34:53 PM Boot up FleetOS (1.3597s) 10/16/2019 10:34:53 PM ----------- Invalid pass number (16) for Graphics.Blit (Material "Hidden/AmplifyBloom" with 1 passes) Stack Trace: at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 at UnityEngine.Graphics.Internal_BlitMaterial5 (UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Material mat, System.Int32 pass, System.Boolean setRT) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 at UnityEngine.Graphics.Blit (UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Material mat, System.Int32 pass) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 at AmplifyBloom.AmplifyBloomBase.ApplyGaussianBlur (UnityEngine.RenderTexture renderTexture, System.Int32 amount, System.Single radius, System.Boolean applyTemporal) [0x00000] in <2e4c22413484403d99ed9d3552b2207a>:0 at AmplifyBloom.AmplifyBloomBase.OnRenderImage (UnityEngine.RenderTexture src, UnityEngine.RenderTexture dest) [0x00000] in <2e4c22413484403d99ed9d3552b2207a>:0 10/16/2019 10:34:53 PM ErrorsReportedByEngine: ----------- Invalid pass number (16) for Graphics.Blit (Material "Hidden/AmplifyBloom" with 1 passes) Stack Trace: at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 at UnityEngine.Graphics.Internal_BlitMaterial5 (UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Material mat, System.Int32 pass, System.Boolean setRT) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 at UnityEngine.Graphics.Blit (UnityEngine.Texture source, UnityEngine.RenderTexture dest, UnityEngine.Material mat, System.Int32 pass) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 at AmplifyBloom.AmplifyBloomBase.ApplyGaussianBlur (UnityEngine.RenderTexture renderTexture, System.Int32 amount, System.Single radius, System.Boolean applyTemporal) [0x00000] in <2e4c22413484403d99ed9d3552b2207a>:0 at AmplifyBloom.AmplifyBloomBase.OnRenderImage (UnityEngine.RenderTexture src, UnityEngine.RenderTexture dest) [0x00000] in <2e4c22413484403d99ed9d3552b2207a>:0 10/16/2019 10:34:54 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.2.1 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Linux 5.3 ManjaroLinux 18.1.1 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.2.1 graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 2145 systemMemorySize: 7865 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/16/2019 10:34:54 PM Check System Logs For Rogue Intelligence (0.5186s) 10/16/2019 10:34:54 PM Organizing Alien Translation Routines (0.2556s) 10/16/2019 10:34:54 PM ----------- This custom render path shader needs to have at least 2 passes. Stack Trace: at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 10/16/2019 10:34:54 PM ErrorsReportedByEngine: ----------- This custom render path shader needs to have at least 2 passes. Stack Trace: at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 10/16/2019 10:34:54 PM Remembering Alamo (0.2105s) 10/16/2019 10:34:54 PM Generating Framerates (0.1629s) 10/16/2019 10:34:55 PM Bring Cloaking Systems Online (0.1850s) 10/16/2019 10:34:55 PM Game Version: 0.952 10/16/2019 10:34:55 PM Eject Trash Into Hyperspace (0.2269s) 10/16/2019 10:34:55 PM Recalculate Speed Of Light (0.2391s) 10/16/2019 10:34:55 PM Check Nearby Stellar Masses (0.1551s) 10/16/2019 10:34:55 PM Resolution changed to windowed 1000x600 10/16/2019 10:34:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/16/2019 10:34:55 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/16/2019 10:34:55 PM Refresh Optical Lensing (0.1666s) 10/16/2019 10:34:56 PM Revise Fundamental Physical Laws (0.9145s) 10/16/2019 10:34:57 PM Boot Audio Comms (0.3721s) 10/16/2019 10:34:57 PM Establish Individual Audio Links (0.4385s) 10/16/2019 10:47:02 PM Current directory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.local/share/Steam/steamapps/common/AI War 2/PlayerData/ 10/16/2019 10:47:02 PM Boot up FleetOS (0.3727s) 10/16/2019 10:47:02 PM graphicsDeviceType in use: Vulkan graphicsDeviceVersion in use: Vulkan 1.1.102 [0x04c02001] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Linux 5.3 ManjaroLinux 18.1.1 64bit graphicsDeviceName: Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Vulkan 1.1.102 [0x04c02001] graphicsMemorySize: 1536 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 2928 systemMemorySize: 7865 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/16/2019 10:47:02 PM Check System Logs For Rogue Intelligence (0.2307s) 10/16/2019 10:47:03 PM Organizing Alien Translation Routines (0.1265s) 10/16/2019 10:47:03 PM Remembering Alamo (0.0305s) 10/16/2019 10:47:03 PM Generating Framerates (0.0214s) 10/16/2019 10:47:03 PM Bring Cloaking Systems Online (0.0910s) 10/16/2019 10:47:03 PM Game Version: 0.952 10/16/2019 10:47:03 PM Eject Trash Into Hyperspace (0.0247s) 10/16/2019 10:47:03 PM Recalculate Speed Of Light (0.0390s) 10/16/2019 10:47:03 PM Check Nearby Stellar Masses (0.1049s) 10/16/2019 10:47:03 PM Resolution changed to windowed 1000x600 10/16/2019 10:47:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/16/2019 10:47:03 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/16/2019 10:47:03 PM Refresh Optical Lensing (0.0212s) 10/16/2019 10:47:03 PM Revise Fundamental Physical Laws (0.1098s) 10/16/2019 10:47:03 PM Boot Audio Comms (0.0459s) 10/16/2019 10:47:03 PM Establish Individual Audio Links (0.0479s) 10/16/2019 10:47:04 PM Prepare Explosions and Crackles (0.7127s) 10/16/2019 10:47:05 PM Optimize Comfort On Command Decks (1.0030s) 10/16/2019 10:47:05 PM Check For Extra Modules (0.1367s) 10/16/2019 10:47:05 PM Calculate Odds Of Success (0.0901s) 10/16/2019 10:47:05 PM ----------- Desired shader compiler platform 18 is not available in shader blob Stack Trace: at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 at UnityEngine.AssetBundle.LoadAsset_Internal (System.String name, System.Type type) [0x00000] in <3721d38ca02d4a62b5589832e8fa87ee>:0 at UnityEngine.AssetBundle.LoadAsset (System.String name, System.Type type) [0x00000] in <3721d38ca02d4a62b5589832e8fa87ee>:0 at UnityEngine.AssetBundle.LoadAsset[T] (System.String name) [0x00000] in <3721d38ca02d4a62b5589832e8fa87ee>:0 at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.Universal.ArcenUIPrefabTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.Universal.ArcenUIPrefab TypeDataObject) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Boolean IsPostInitReparse, Arcen.Universal.Expansion ForExpansion) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass11_0`1[T].b__0 (System.String ModNameOrNull, Arcen.Universal.Expansion ExpansionOrNull) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForConfigurations (Arcen.Universal.ArcenConfigurationProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Boolean IsPostInitReparse) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (System.Boolean IsPostInitReParse) [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__118.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 10/16/2019 10:47:05 PM ErrorsReportedByEngine: ----------- Desired shader compiler platform 18 is not available in shader blob Stack Trace: at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 at UnityEngine.AssetBundle.LoadAsset_Internal (System.String name, System.Type type) [0x00000] in <3721d38ca02d4a62b5589832e8fa87ee>:0 at UnityEngine.AssetBundle.LoadAsset (System.String name, System.Type type) [0x00000] in <3721d38ca02d4a62b5589832e8fa87ee>:0 at UnityEngine.AssetBundle.LoadAsset[T] (System.String name) [0x00000] in <3721d38ca02d4a62b5589832e8fa87ee>:0 at Arcen.Universal.ArcenAssetBundleCache.InternalLoad[T] (Arcen.Universal.ArcenAssetBundlePath Path, System.Collections.Generic.Dictionary`2[TKey,TValue] cache, System.Boolean cacheCopyAndNotDirectObject) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleCache.LoadGameObjectFromCache (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.Universal.ArcenAssetBundleManager.LoadGameObjectFromBundle (Arcen.Universal.ArcenAssetBundlePath Path) [0x00000] in :0 at Arcen.Universal.ArcenUIPrefabTable.NodeProcessor (Arcen.Universal.ArcenXMLElement Data, Arcen.Universal.ArcenUIPrefab TypeDataObject) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Boolean IsPostInitReparse, Arcen.Universal.Expansion ForExpansion) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass11_0`1[T].b__0 (System.String ModNameOrNull, Arcen.Universal.Expansion ExpansionOrNull) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForConfigurations (Arcen.Universal.ArcenConfigurationProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor, System.Boolean IsPostInitReparse) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (System.Boolean IsPostInitReParse) [0x00000] in :0 at Arcen.Universal.Engine_Universal+d__118.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <3fa4aa4b4cbc43228580897c4aeed2f0>:0 10/16/2019 10:47:07 PM Briefly Panic (1.7617s) 10/16/2019 10:47:07 PM Install Confidence Routines (0.2976s) 10/16/2019 10:47:07 PM Bring Commander Interface Online (0.2146s) 10/16/2019 10:47:07 PM Motivate All Crews (0.0371s) 10/16/2019 10:47:07 PM Externalizing Patterns (0.0151s) 10/16/2019 10:47:08 PM Disengaging Constants (0.2133s) 10/16/2019 10:47:08 PM Late Axionic Computations (0.4066s) 10/16/2019 10:47:08 PM Thinking Of Advice (0.0403s) 10/16/2019 10:47:08 PM Degaussing Advice (0.0935s) 10/16/2019 10:47:08 PM Naming All Known Planets (0.0231s) 10/16/2019 10:47:08 PM Remembering Speeds (0.0192s) 10/16/2019 10:47:08 PM Prioritizing Targets (0.0181s) 10/16/2019 10:47:08 PM Rebooting Sensor Arrays (0.0171s) 10/16/2019 10:47:08 PM Unloading Prismatic Grid (0.0105s) 10/16/2019 10:47:08 PM Thinking Of Objectives (0.0089s) 10/16/2019 10:47:08 PM Re-Aligning Objectives (0.0257s) 10/16/2019 10:47:08 PM Inhibiting Visual Scans (0.0360s) 10/16/2019 10:47:09 PM Synthesizing Vocals (0.2768s) 10/16/2019 10:47:09 PM Ventilating Scenarios (0.0175s) 10/16/2019 10:47:09 PM Decontaminating Targeting Systems (0.0188s) 10/16/2019 10:47:09 PM Ejecting Tactical Core (0.0246s) 10/16/2019 10:47:09 PM Calibrating Formations (0.0254s) 10/16/2019 10:47:09 PM Intercepting Galactic Maps (0.0366s) 10/16/2019 10:47:09 PM Sterilizing Test Chamber (0.0218s) 10/16/2019 10:47:09 PM Faction Diagnostics (0.0394s) 10/16/2019 10:47:09 PM Buffering Hackers (0.0497s) 10/16/2019 10:47:09 PM Inverting Death (0.0223s) 10/16/2019 10:47:09 PM Linear Field Variance (0.1126s) 10/16/2019 10:47:09 PM Charging Marks (0.0295s) 10/16/2019 10:47:09 PM Range Manifolds (0.0140s) 10/16/2019 10:47:09 PM Purging ROFs (0.0083s) 10/16/2019 10:47:09 PM Manipulating Speeds (0.0210s) 10/16/2019 10:47:09 PM Detecting Projectiles (0.0106s) 10/16/2019 10:47:09 PM Grouping Flow Fields (0.0098s) 10/16/2019 10:47:09 PM Modulating Flow Field Groups (0.3510s) 10/16/2019 10:47:09 PM Designing Fleets (0.0835s) 10/16/2019 10:47:09 PM Thinking Of Technologies (0.0276s) 10/16/2019 10:47:10 PM Categorizing Starbord Sensors (0.0753s) 10/16/2019 10:47:10 PM Injecting Galactic Variables (0.0319s) 10/16/2019 10:47:10 PM Discharging Colored Ions (0.0450s) 10/16/2019 10:47:10 PM Replicating Ion Colors (0.0231s) 10/16/2019 10:47:12 PM Investigating Starfields (2.5680s) 10/16/2019 10:47:13 PM Browsing Distant Planets (0.8702s) 10/16/2019 10:47:23 PM Investigating Map Signatures (9.8515s) 10/16/2019 10:47:23 PM Collating Solar Systems (0.0145s) 10/16/2019 10:47:23 PM Categorizing All Planets (0.0057s) 10/16/2019 10:47:23 PM Organizing Commands (0.0181s) 10/16/2019 10:47:23 PM Calculating Firing Cones (0.0354s) 10/16/2019 10:47:28 PM Ruining Perfectly Good Ship Parts (4.5262s) 10/16/2019 10:49:12 PM Breaking Nuclear Bonds (104.2634s) 10/16/2019 10:49:12 PM Issuing Orders (0.1076s) 10/16/2019 10:49:12 PM Augmenting Infusers (0.2217s) 10/16/2019 10:49:12 PM Infusing (0.2229s) 10/16/2019 10:49:12 PM Post-Proton Surge (0.0134s) 10/16/2019 10:49:12 PM Calibrate Weapons Arrays (0.1131s) 10/16/2019 10:49:13 PM Stimulate Modulation (0.0271s) 10/16/2019 10:49:13 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/16/2019 10:49:16 PM Load Surrogates (3.0298s) 10/16/2019 10:49:16 PM Load Historical Documents (0.0291s) 10/16/2019 10:49:16 PM 133.9 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (1.0s) Briefly Panic (1.8s) Install Confidence Routines (0.3s) Late Axionic Computations (0.4s) Synthesizing Vocals (0.3s) Modulating Flow Field Groups (0.4s) Investigating Starfields (2.6s) Browsing Distant Planets (0.9s) Investigating Map Signatures (9.9s) Ruining Perfectly Good Ship Parts (4.5s) Breaking Nuclear Bonds (104.3s) Load Surrogates (3.0s) 10/16/2019 10:49:20 PM Hello Steam user 'Elda King' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <2e4c22413484403d99ed9d3552b2207a>:0 10/16/2019 10:49:40 PM Could not load this savegame, since it seems to be from a much older version of the game. This is probably from before we switched savegame formats, so it can't read it. 10/16/2019 10:49:46 PM Could not load this savegame, since it seems to be from a much older version of the game. This is probably from before we switched savegame formats, so it can't read it. 10/16/2019 10:49:49 PM Could not load this savegame, since it seems to be from a much older version of the game. This is probably from before we switched savegame formats, so it can't read it. 10/16/2019 10:50:34 PM Could not load this savegame, since it seems to be from a much older version of the game. This is probably from before we switched savegame formats, so it can't read it. 10/16/2019 10:50:47 PM Could not load this savegame, since it seems to be from a much older version of the game. This is probably from before we switched savegame formats, so it can't read it. 10/16/2019 10:50:50 PM Could not load this savegame, since it seems to be from a much older version of the game. This is probably from before we switched savegame formats, so it can't read it. 10/16/2019 10:50:51 PM Could not load this savegame, since it seems to be from a much older version of the game. This is probably from before we switched savegame formats, so it can't read it.