10/15/2018 6:32:25 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/15/2018 6:32:28 PM Resolution changed to windowed 1000x600 10/15/2018 6:32:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2018 6:32:28 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/15/2018 6:34:24 PM ArcenAssetBundleCache.InstantiatedObjects: 770 10/15/2018 6:34:58 PM Game Version: 0.801 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 18.3.0-devel - padoka PPA graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.15 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 18.3.0-devel - padoka PPA graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 2403 systemMemorySize: 7879 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/15/2018 6:34:59 PM 154.4 seconds total load time. SetDirectoriesToBeUsed (1.3s) Calculate FInt Sqrt Arrays (0.7s) Language.Initialize (1.1s) LoadFinalSFXStuff (18.1s) ExternalIconDictionaryTable (1.4s) ArcenUIPrefabTable (1.8s) ArcenUI.Instance.InitializeOnceOnly (0.4s) PresentationLayer.LoadVisualConstants_Late (0.3s) Balance_PriorityAsAITargetTable (0.3s) SpaceboxDefinitionTable (1.0s) PlanetDefinitionTable (5.3s) GameEntityTypeDataTable.Initialize (2.7s) GameEntityTypeDataTable.InitVisualBits (82.4s) SurrogateTableTable (16.8s) PlayerProfile.Load (3.7s) LogSystemInfo (14.6s) 10/15/2018 6:35:04 PM Hello Steam user 'Elda King' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3e729630d7344c67a22d7f820c600e64>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3e729630d7344c67a22d7f820c600e64>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <3e729630d7344c67a22d7f820c600e64>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/15/2018 6:37:47 PM Generate Map with type Realistic and seed 175842817 10/15/2018 6:37:47 PM World Created, Launching Server 10/15/2018 6:37:48 PM Successfully opened host socket 10/15/2018 6:37:56 PM Generate Map with type Realistic and seed 175842817 10/15/2018 6:37:57 PM Generate Map Complete 10/15/2018 6:38:03 PM Generate Map with type Realistic and seed 175842817 10/15/2018 6:38:04 PM Generate Map Complete 10/15/2018 6:38:09 PM Generate Map with type Octopus and seed 175842817 10/15/2018 6:38:09 PM Generate Map Complete 10/15/2018 6:38:12 PM Generate Map with type Simple and seed 175842817 10/15/2018 6:38:12 PM Generate Map Complete 10/15/2018 6:38:20 PM Generate Map with type Octopus and seed 175842817 10/15/2018 6:38:20 PM Generate Map Complete 10/15/2018 6:38:23 PM Generate Map with type D18Swirl and seed 175842817 10/15/2018 6:38:23 PM Welcome to the D18 Swirl generator 10/15/2018 6:38:23 PM Generate Map Complete 10/15/2018 6:38:27 PM Generate Map with type Snake and seed 175842817 10/15/2018 6:38:27 PM Generate Map Complete 10/15/2018 6:38:29 PM Generate Map with type Concentric and seed 175842817 10/15/2018 6:38:29 PM Generate Map Complete 10/15/2018 6:38:32 PM Generate Map with type X and seed 175842817 10/15/2018 6:38:32 PM Generate Map Complete 10/15/2018 6:38:35 PM Generate Map with type Grid and seed 175842817 10/15/2018 6:38:35 PM Generate Map Complete 10/15/2018 6:38:39 PM Generate Map with type Clusters and seed 175842817 10/15/2018 6:38:39 PM Generate Map Complete 10/15/2018 6:38:45 PM Generate Map with type Maze and seed 175842817 10/15/2018 6:38:45 PM Generate Map Complete 10/15/2018 6:38:54 PM Generate Map with type Honeycomb and seed 175842817 10/15/2018 6:38:54 PM Generate Map Complete 10/15/2018 6:38:59 PM Generate Map with type Encapsulated and seed 175842817 10/15/2018 6:38:59 PM Generate Map Complete 10/15/2018 6:39:07 PM Generate Map with type Clusters and seed 175842817 10/15/2018 6:39:07 PM Generate Map Complete 10/15/2018 6:39:43 PM Generate Map with type Clusters and seed 175842817 10/15/2018 6:39:43 PM Generate Map Complete 10/15/2018 6:39:59 PM Generate Map with type Clusters and seed 175842817 10/15/2018 6:40:00 PM Generate Map Complete 10/15/2018 6:41:16 PM Generate Map with type Clusters and seed 175842817 10/15/2018 6:41:16 PM Generate Map Complete 10/15/2018 6:41:31 PM Generate Map with type Clusters and seed 175842817 10/15/2018 6:41:31 PM Generate Map Complete 10/15/2018 6:41:48 PM Generate Map with type Clusters and seed 175842817 10/15/2018 6:41:49 PM Generate Map Complete 10/15/2018 6:42:05 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/16/2018 7:24:59 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/16/2018 7:25:00 PM Resolution changed to windowed 1000x600 10/16/2018 7:25:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/16/2018 7:25:00 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/16/2018 7:25:50 PM ArcenAssetBundleCache.InstantiatedObjects: 770 10/16/2018 7:25:51 PM Game Version: 0.802 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 18.3.0-devel - padoka PPA graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.15 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 18.3.0-devel - padoka PPA graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 1587 systemMemorySize: 7879 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/16/2018 7:25:51 PM 52.1 seconds total load time. SetDirectoriesToBeUsed (0.5s) Calculate FInt Sqrt Arrays (0.5s) Language.Initialize (0.4s) LoadFinalSFXStuff (16.3s) ExternalIconDictionaryTable (1.1s) ArcenUIPrefabTable (2.0s) ArcenUI.Instance.InitializeOnceOnly (0.3s) PresentationLayer.LoadVisualConstants_Late (0.3s) Balance_PriorityAsAITargetTable (0.3s) SpaceboxDefinitionTable (0.9s) PlanetDefinitionTable (4.5s) GameEntityTypeDataTable.Initialize (2.5s) GameEntityTypeDataTable.InitVisualBits (19.2s) SurrogateTableTable (1.0s) LogSystemInfo (0.3s) 10/16/2018 7:25:51 PM Hello Steam user 'Elda King' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/16/2018 7:27:36 PM Resolution changed to windowed 1366x768 10/16/2018 7:27:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/16/2018 7:27:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/16/2018 7:28:03 PM Resolution changed to windowed 1300x740 10/16/2018 7:28:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/16/2018 7:28:03 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/16/2018 7:29:31 PM Successfully opened host socket 10/16/2018 7:29:31 PM Generate Map with type Realistic and seed 503472857 10/16/2018 7:29:31 PM Generate Map Complete 10/16/2018 7:30:03 PM Resolution changed to windowed 1250x700 10/16/2018 7:30:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/16/2018 7:30:03 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/16/2018 7:43:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 11/9/2018 9:48:03 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 11/9/2018 9:48:04 PM Resolution changed to windowed 1250x700 11/9/2018 9:48:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2018 9:48:04 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2018 9:48:52 PM ArcenAssetBundleCache.InstantiatedObjects: 771 11/9/2018 9:48:54 PM Game Version: 0.806 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.0.0-devel - padoka PPA graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.15 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.0.0-devel - padoka PPA graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 1933 systemMemorySize: 7879 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 11/9/2018 9:48:54 PM 52.0 seconds total load time. SetDirectoriesToBeUsed (1.1s) Calculate FInt Sqrt Arrays (0.8s) Language.Initialize (0.3s) LoadFinalSFXStuff (16.3s) ExternalIconDictionaryTable (1.2s) PresentationLayer.LoadVisualConstants_Late (0.3s) GameSpeedTypeTable (0.3s) SpaceboxDefinitionTable (1.0s) PlanetDefinitionTable (4.9s) GameEntityTypeDataTable.Initialize (0.7s) GameEntityTypeDataTable.InitVisualBits (20.2s) SurrogateTableTable (1.3s) LogSystemInfo (1.1s) 11/9/2018 9:48:55 PM Hello Steam user 'Elda King' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 11/9/2018 9:50:06 PM Resolution changed to windowed 1250x700 11/9/2018 9:50:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2018 9:50:06 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 11/9/2018 9:50:45 PM Successfully opened host socket 11/9/2018 9:50:45 PM Generate Map with type Realistic and seed 503472857 11/9/2018 9:50:45 PM Generate Map Complete 11/9/2018 10:20:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/12/2019 1:14:11 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 1/12/2019 1:14:12 PM Resolution changed to windowed 1250x700 1/12/2019 1:14:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/12/2019 1:14:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 1/12/2019 1:15:29 PM ArcenAssetBundleCache.InstantiatedObjects: 771 1/12/2019 1:15:30 PM Game Version: 0.809 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.0.0-devel - padoka PPA graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.15 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.0.0-devel - padoka PPA graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 2419 systemMemorySize: 7879 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 1/12/2019 1:15:30 PM 80.0 seconds total load time. SetDirectoriesToBeUsed (1.1s) Calculate FInt Sqrt Arrays (0.4s) Language.Initialize (0.3s) LoadFinalSFXStuff (15.0s) ExternalIconDictionaryTable (1.3s) ArcenUIPrefabTable (2.0s) ArcenUI.Instance.InitializeOnceOnly (0.7s) PresentationLayer.LoadVisualConstants_Late (0.3s) GameSpeedTypeTable (0.3s) SpaceboxDefinitionTable (1.2s) PlanetDefinitionTable (5.2s) GameEntityTypeDataTable.Initialize (3.2s) GameEntityTypeDataTable.InitVisualBits (44.3s) SurrogateTableTable (1.4s) LogSystemInfo (0.6s) 1/12/2019 1:15:31 PM Hello Steam user 'Elda King' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 1/12/2019 1:16:34 PM Successfully opened host socket 1/12/2019 1:16:34 PM Generate Map with type Realistic and seed 205509691 1/12/2019 1:16:35 PM Generate Map Complete 1/12/2019 1:26:02 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/25/2019 10:09:10 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 3/25/2019 10:09:11 PM Resolution changed to windowed 1250x700 3/25/2019 10:09:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/25/2019 10:09:11 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 3/25/2019 10:10:16 PM ArcenAssetBundleCache.InstantiatedObjects: 783 3/25/2019 10:10:18 PM Game Version: 0.816 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.1.0-devel - padoka PPA graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 4.15 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.1.0-devel - padoka PPA graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 2756 systemMemorySize: 7879 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 3/25/2019 10:10:18 PM 70.0 seconds total load time. SetDirectoriesToBeUsed (1.2s) Language.Initialize (0.6s) ExternalCoreConstants (0.5s) LoadFinalSFXStuff (17.9s) ExternalIconDictionaryTable (1.8s) ArcenUIPrefabTable (2.5s) ArcenUI.Instance.InitializeOnceOnly (0.4s) InputActionTypeDataTable (0.3s) GameSpeedTypeTable (0.6s) SpaceboxDefinitionTable (1.2s) PlanetDefinitionTable (6.0s) GameEntityTypeDataTable.Initialize (3.8s) GameEntityTypeDataTable.InitVisualBits (27.5s) SurrogateTableTable (1.9s) LogSystemInfo (0.6s) 3/25/2019 10:10:19 PM Hello Steam user 'Elda King' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 3/25/2019 10:15:57 PM Successfully opened host socket 3/25/2019 10:15:57 PM Generate Map with type Realistic and seed 503472857 3/25/2019 10:15:58 PM Generate Map Complete 3/25/2019 10:36:31 PM Thread 'specialFactionContext_5_AntiAIZombie' is in state Background, WaitSleepJoin after 30 seconds, so killing it now 3/25/2019 10:37:57 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/14/2019 4:34:12 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 4:34:14 PM Resolution changed to windowed 1000x600 10/14/2019 4:34:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 4:34:14 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 4:37:12 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 4:37:13 PM Resolution changed to windowed 1000x600 10/14/2019 4:37:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 4:37:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 4:38:51 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 4:38:52 PM Resolution changed to windowed 1000x600 10/14/2019 4:38:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 4:38:52 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 4:39:05 PM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.AIW2.Core.CameraLogicWrapper.OnApplicationQuit () [0x00000] in <90b89cc141e14929b43879fd1d8eae22>:0 10/14/2019 4:39:05 PM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at ArcenGameController.OnApplicationQuit () [0x00000] in <7a63fe3f6f20437abdb1a226748724f8>:0 10/14/2019 4:39:05 PM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.AIW2.Core.CameraLogicWrapper.OnApplicationQuit () [0x00000] in <90b89cc141e14929b43879fd1d8eae22>:0 10/14/2019 4:39:48 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 4:39:48 PM Resolution changed to windowed 1000x600 10/14/2019 4:39:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 4:39:48 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 4:40:45 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 4:40:46 PM Resolution changed to windowed 1000x600 10/14/2019 4:40:46 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 4:40:46 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 4:49:12 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 4:49:13 PM Resolution changed to windowed 1000x600 10/14/2019 4:49:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 4:49:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 4:54:43 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 4:54:44 PM Resolution changed to windowed 1000x600 10/14/2019 4:54:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 4:54:44 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 4:55:08 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 4:55:09 PM Resolution changed to windowed 1000x600 10/14/2019 4:55:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 4:55:09 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 4:59:35 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 4:59:36 PM Resolution changed to windowed 1000x600 10/14/2019 4:59:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 4:59:36 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 5:18:06 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 5:18:07 PM Resolution changed to windowed 1000x600 10/14/2019 5:18:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 5:18:07 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 5:19:46 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 5:19:47 PM Resolution changed to windowed 1000x600 10/14/2019 5:19:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 5:19:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 5:55:29 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 5:55:30 PM Resolution changed to windowed 1000x600 10/14/2019 5:55:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 5:55:30 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 5:55:32 PM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.AIW2.Core.CameraLogicWrapper.OnApplicationQuit () [0x00000] in <90b89cc141e14929b43879fd1d8eae22>:0 10/14/2019 5:55:32 PM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.AIW2.Core.CameraLogicWrapper.OnApplicationQuit () [0x00000] in <90b89cc141e14929b43879fd1d8eae22>:0 10/14/2019 5:55:32 PM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at ArcenGameController.OnApplicationQuit () [0x00000] in <7a63fe3f6f20437abdb1a226748724f8>:0 10/14/2019 5:57:02 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 5:57:03 PM Resolution changed to windowed 1000x600 10/14/2019 5:57:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 5:57:03 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 5:57:05 PM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.AIW2.Core.CameraLogicWrapper.OnApplicationQuit () [0x00000] in <90b89cc141e14929b43879fd1d8eae22>:0 10/14/2019 5:57:05 PM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.AIW2.Core.CameraLogicWrapper.OnApplicationQuit () [0x00000] in <90b89cc141e14929b43879fd1d8eae22>:0 10/14/2019 5:57:05 PM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at ArcenGameController.OnApplicationQuit () [0x00000] in <7a63fe3f6f20437abdb1a226748724f8>:0 10/14/2019 5:57:47 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 5:57:48 PM Resolution changed to windowed 1000x600 10/14/2019 5:57:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 5:57:48 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 5:58:10 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 5:58:11 PM Resolution changed to windowed 1000x600 10/14/2019 5:58:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 5:58:11 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 5:58:13 PM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.AIW2.Core.CameraLogicWrapper.OnApplicationQuit () [0x00000] in <90b89cc141e14929b43879fd1d8eae22>:0 10/14/2019 5:58:13 PM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.AIW2.Core.CameraLogicWrapper.OnApplicationQuit () [0x00000] in <90b89cc141e14929b43879fd1d8eae22>:0 10/14/2019 5:58:13 PM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at ArcenGameController.OnApplicationQuit () [0x00000] in <7a63fe3f6f20437abdb1a226748724f8>:0 10/14/2019 5:58:39 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 5:58:41 PM Resolution changed to windowed 1000x600 10/14/2019 5:58:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 5:58:41 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 5:59:11 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 5:59:12 PM Resolution changed to windowed 1000x600 10/14/2019 5:59:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 5:59:12 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 7:56:09 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/14/2019 7:56:10 PM Resolution changed to windowed 1000x600 10/14/2019 7:56:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/14/2019 7:56:10 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/14/2019 7:56:12 PM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.AIW2.Core.CameraLogicWrapper.OnApplicationQuit () [0x00000] in <90b89cc141e14929b43879fd1d8eae22>:0 10/14/2019 7:56:12 PM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.AIW2.Core.CameraLogicWrapper.OnApplicationQuit () [0x00000] in <90b89cc141e14929b43879fd1d8eae22>:0 10/14/2019 7:56:12 PM Could not do Shutdown for network, the engine network interface was null. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at Arcen.Universal.Engine_Universal.OnPreQuit () [0x00000] in <2dc1787f6bba4bc38c46dc1bdb830709>:0 at ArcenGameController.OnApplicationQuit () [0x00000] in <7a63fe3f6f20437abdb1a226748724f8>:0 10/15/2019 12:02:31 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/15/2019 12:02:31 PM Boot up FleetOS (0.6392s) 10/15/2019 12:02:31 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.0 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 2931 systemMemorySize: 7876 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/15/2019 12:02:31 PM Check System Logs For Rogue Intelligence (0.2796s) 10/15/2019 12:02:32 PM Organizing Alien Translation Routines (0.8585s) 10/15/2019 12:02:32 PM Remembering Alamo (0.0773s) 10/15/2019 12:02:32 PM Generating Framerates (0.0553s) 10/15/2019 12:02:32 PM Bring Cloaking Systems Online (0.0503s) 10/15/2019 12:02:32 PM Game Version: 0.951 10/15/2019 12:02:32 PM Eject Trash Into Hyperspace (0.0570s) 10/15/2019 12:02:32 PM Recalculate Speed Of Light (0.0608s) 10/15/2019 12:02:32 PM Check Nearby Stellar Masses (0.0830s) 10/15/2019 12:02:32 PM Resolution changed to windowed 1000x600 10/15/2019 12:02:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2019 12:02:32 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/15/2019 12:02:32 PM Refresh Optical Lensing (0.0392s) 10/15/2019 12:02:32 PM Revise Fundamental Physical Laws (0.0518s) 10/15/2019 12:02:32 PM Boot Audio Comms (0.0518s) 10/15/2019 12:02:32 PM Establish Individual Audio Links (0.0601s) 10/15/2019 12:02:33 PM Prepare Explosions and Crackles (1.1797s) 10/15/2019 12:02:35 PM Optimize Comfort On Command Decks (1.9560s) 10/15/2019 12:02:36 PM Check For Extra Modules (0.1076s) 10/15/2019 12:02:36 PM Calculate Odds Of Success (0.1255s) 10/15/2019 12:02:36 PM Briefly Panic (0.2969s) 10/15/2019 12:02:36 PM Install Confidence Routines (0.3918s) 10/15/2019 12:02:37 PM Bring Commander Interface Online (0.2798s) 10/15/2019 12:02:37 PM Motivate All Crews (0.1105s) 10/15/2019 12:02:37 PM Externalizing Patterns (0.0978s) 10/15/2019 12:02:37 PM Disengaging Constants (0.3267s) 10/15/2019 12:02:38 PM Late Axionic Computations (1.2138s) 10/15/2019 12:02:38 PM Thinking Of Advice (0.1356s) 10/15/2019 12:02:39 PM Degaussing Advice (0.1111s) 10/15/2019 12:02:39 PM Naming All Known Planets (0.0623s) 10/15/2019 12:02:39 PM Remembering Speeds (0.0585s) 10/15/2019 12:02:39 PM Prioritizing Targets (0.0593s) 10/15/2019 12:02:39 PM Rebooting Sensor Arrays (0.0733s) 10/15/2019 12:02:39 PM Unloading Prismatic Grid (0.0797s) 10/15/2019 12:02:39 PM Thinking Of Objectives (0.0672s) 10/15/2019 12:02:39 PM Re-Aligning Objectives (0.0558s) 10/15/2019 12:02:39 PM Inhibiting Visual Scans (0.0552s) 10/15/2019 12:02:39 PM Synthesizing Vocals (0.0570s) 10/15/2019 12:02:39 PM Ventilating Scenarios (0.0708s) 10/15/2019 12:02:39 PM Decontaminating Targeting Systems (0.0654s) 10/15/2019 12:02:39 PM Ejecting Tactical Core (0.0665s) 10/15/2019 12:02:39 PM Calibrating Formations (0.0630s) 10/15/2019 12:02:40 PM Intercepting Galactic Maps (0.0621s) 10/15/2019 12:02:40 PM Sterilizing Test Chamber (0.0651s) 10/15/2019 12:02:40 PM Faction Diagnostics (0.0777s) 10/15/2019 12:02:40 PM Buffering Hackers (0.0750s) 10/15/2019 12:02:40 PM Inverting Death (0.0625s) 10/15/2019 12:02:40 PM Linear Field Variance (0.1271s) 10/15/2019 12:02:40 PM Charging Marks (0.0613s) 10/15/2019 12:02:40 PM Range Manifolds (0.0663s) 10/15/2019 12:02:40 PM Purging ROFs (0.0700s) 10/15/2019 12:02:40 PM Manipulating Speeds (0.0851s) 10/15/2019 12:02:40 PM Detecting Projectiles (0.0921s) 10/15/2019 12:02:40 PM Grouping Flow Fields (0.0951s) 10/15/2019 12:02:41 PM Modulating Flow Field Groups (0.1189s) 10/15/2019 12:02:41 PM Designing Fleets (0.1198s) 10/15/2019 12:02:41 PM Thinking Of Technologies (0.0889s) 10/15/2019 12:02:41 PM Categorizing Starbord Sensors (0.0915s) 10/15/2019 12:02:41 PM Injecting Galactic Variables (0.0899s) 10/15/2019 12:02:41 PM Discharging Colored Ions (0.1096s) 10/15/2019 12:02:41 PM Replicating Ion Colors (0.0837s) 10/15/2019 12:02:44 PM Investigating Starfields (3.1731s) 10/15/2019 12:04:58 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/15/2019 12:04:58 PM Boot up FleetOS (0.5154s) 10/15/2019 12:04:58 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.0 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 2946 systemMemorySize: 7876 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/15/2019 12:04:58 PM Check System Logs For Rogue Intelligence (0.3002s) 10/15/2019 12:04:59 PM Organizing Alien Translation Routines (0.3965s) 10/15/2019 12:04:59 PM Remembering Alamo (0.1579s) 10/15/2019 12:04:59 PM Generating Framerates (0.0676s) 10/15/2019 12:04:59 PM Bring Cloaking Systems Online (0.0535s) 10/15/2019 12:04:59 PM Game Version: 0.951 10/15/2019 12:04:59 PM Eject Trash Into Hyperspace (0.0565s) 10/15/2019 12:04:59 PM Recalculate Speed Of Light (0.0495s) 10/15/2019 12:04:59 PM Check Nearby Stellar Masses (0.0548s) 10/15/2019 12:04:59 PM Resolution changed to windowed 1000x600 10/15/2019 12:04:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2019 12:04:59 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/15/2019 12:04:59 PM Refresh Optical Lensing (0.0415s) 10/15/2019 12:04:59 PM Revise Fundamental Physical Laws (0.1119s) 10/15/2019 12:04:59 PM Boot Audio Comms (0.0638s) 10/15/2019 12:04:59 PM Establish Individual Audio Links (0.0486s) 10/15/2019 12:05:00 PM Prepare Explosions and Crackles (0.8255s) 10/15/2019 12:05:00 PM Optimize Comfort On Command Decks (0.0927s) 10/15/2019 12:05:01 PM Check For Extra Modules (0.1478s) 10/15/2019 12:05:01 PM Calculate Odds Of Success (0.0622s) 10/15/2019 12:05:01 PM Briefly Panic (0.2531s) 10/15/2019 12:05:01 PM Install Confidence Routines (0.3728s) 10/15/2019 12:05:01 PM Bring Commander Interface Online (0.1614s) 10/15/2019 12:05:01 PM Motivate All Crews (0.0825s) 10/15/2019 12:05:02 PM Externalizing Patterns (0.0726s) 10/15/2019 12:05:02 PM Disengaging Constants (0.0866s) 10/15/2019 12:05:02 PM Late Axionic Computations (0.1289s) 10/15/2019 12:05:02 PM Thinking Of Advice (0.0504s) 10/15/2019 12:05:02 PM Degaussing Advice (0.0556s) 10/15/2019 12:05:02 PM Naming All Known Planets (0.0618s) 10/15/2019 12:05:02 PM Remembering Speeds (0.0558s) 10/15/2019 12:05:02 PM Prioritizing Targets (0.0546s) 10/15/2019 12:05:02 PM Rebooting Sensor Arrays (0.0633s) 10/15/2019 12:05:02 PM Unloading Prismatic Grid (0.0618s) 10/15/2019 12:05:02 PM Thinking Of Objectives (0.0636s) 10/15/2019 12:05:02 PM Re-Aligning Objectives (0.0530s) 10/15/2019 12:05:02 PM Inhibiting Visual Scans (0.0568s) 10/15/2019 12:05:02 PM Synthesizing Vocals (0.0600s) 10/15/2019 12:05:02 PM Ventilating Scenarios (0.0615s) 10/15/2019 12:05:02 PM Decontaminating Targeting Systems (0.0595s) 10/15/2019 12:05:03 PM Ejecting Tactical Core (0.0600s) 10/15/2019 12:05:03 PM Calibrating Formations (0.0624s) 10/15/2019 12:05:03 PM Intercepting Galactic Maps (0.0640s) 10/15/2019 12:05:03 PM Sterilizing Test Chamber (0.0689s) 10/15/2019 12:05:03 PM Faction Diagnostics (0.0830s) 10/15/2019 12:05:03 PM Buffering Hackers (0.0716s) 10/15/2019 12:05:03 PM Inverting Death (0.0604s) 10/15/2019 12:05:03 PM Linear Field Variance (0.1355s) 10/15/2019 12:05:03 PM Charging Marks (0.0603s) 10/15/2019 12:05:03 PM Range Manifolds (0.0744s) 10/15/2019 12:05:03 PM Purging ROFs (0.0751s) 10/15/2019 12:05:03 PM Manipulating Speeds (0.0886s) 10/15/2019 12:05:03 PM Detecting Projectiles (0.0895s) 10/15/2019 12:05:04 PM Grouping Flow Fields (0.0836s) 10/15/2019 12:05:04 PM Modulating Flow Field Groups (0.1048s) 10/15/2019 12:05:04 PM Designing Fleets (0.0973s) 10/15/2019 12:05:04 PM Thinking Of Technologies (0.0818s) 10/15/2019 12:05:04 PM Categorizing Starbord Sensors (0.0806s) 10/15/2019 12:05:04 PM Injecting Galactic Variables (0.0906s) 10/15/2019 12:05:04 PM Discharging Colored Ions (0.1084s) 10/15/2019 12:05:04 PM Replicating Ion Colors (0.0853s) 10/15/2019 12:05:05 PM Investigating Starfields (0.3518s) 10/15/2019 12:05:16 PM Dissolving Distant Planets (11.1573s) 10/15/2019 12:05:16 PM Investigating Map Signatures (0.1625s) 10/15/2019 12:05:16 PM Collating Solar Systems (0.1091s) 10/15/2019 12:05:16 PM Categorizing All Planets (0.0936s) 10/15/2019 12:05:16 PM Organizing Commands (0.0976s) 10/15/2019 12:05:16 PM Calculating Firing Cones (0.0829s) 10/15/2019 12:05:21 PM Offending Sentient Ship Parts (4.7589s) 10/15/2019 12:17:59 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/15/2019 12:17:59 PM Boot up FleetOS (0.4940s) 10/15/2019 12:18:01 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.0 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 2174 systemMemorySize: 7876 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/15/2019 12:18:01 PM Check System Logs For Rogue Intelligence (1.9024s) 10/15/2019 12:18:02 PM Organizing Alien Translation Routines (0.3572s) 10/15/2019 12:18:02 PM Remembering Alamo (0.0836s) 10/15/2019 12:18:02 PM Generating Framerates (0.0564s) 10/15/2019 12:18:02 PM Bring Cloaking Systems Online (0.0620s) 10/15/2019 12:18:02 PM Game Version: 0.951 10/15/2019 12:18:02 PM Eject Trash Into Hyperspace (0.0778s) 10/15/2019 12:18:02 PM Recalculate Speed Of Light (0.0581s) 10/15/2019 12:18:02 PM Check Nearby Stellar Masses (0.0517s) 10/15/2019 12:18:02 PM Resolution changed to windowed 1000x600 10/15/2019 12:18:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2019 12:18:02 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/15/2019 12:18:02 PM Refresh Optical Lensing (0.0362s) 10/15/2019 12:18:02 PM Revise Fundamental Physical Laws (0.1712s) 10/15/2019 12:18:02 PM Boot Audio Comms (0.0667s) 10/15/2019 12:18:02 PM Establish Individual Audio Links (0.0500s) 10/15/2019 12:18:04 PM Prepare Explosions and Crackles (1.7242s) 10/15/2019 12:18:06 PM Optimize Comfort On Command Decks (2.1855s) 10/15/2019 12:18:06 PM Check For Extra Modules (0.0765s) 10/15/2019 12:18:06 PM Calculate Odds Of Success (0.1240s) 10/15/2019 12:18:10 PM Briefly Panic (3.5381s) 10/15/2019 12:18:10 PM Install Confidence Routines (0.3946s) 10/15/2019 12:18:11 PM Bring Commander Interface Online (0.2407s) 10/15/2019 12:18:11 PM Motivate All Crews (0.0912s) 10/15/2019 12:18:11 PM Externalizing Patterns (0.0814s) 10/15/2019 12:18:11 PM Disengaging Constants (0.1688s) 10/15/2019 12:18:11 PM Late Axionic Computations (0.4976s) 10/15/2019 12:18:11 PM Thinking Of Advice (0.0670s) 10/15/2019 12:18:12 PM Degaussing Advice (0.0958s) 10/15/2019 12:18:12 PM Naming All Known Planets (0.0884s) 10/15/2019 12:18:12 PM Remembering Speeds (0.0919s) 10/15/2019 12:18:12 PM Prioritizing Targets (0.0823s) 10/15/2019 12:18:12 PM Rebooting Sensor Arrays (0.0843s) 10/15/2019 12:18:12 PM Unloading Prismatic Grid (0.0925s) 10/15/2019 12:18:12 PM Thinking Of Objectives (0.1664s) 10/15/2019 12:18:12 PM Re-Aligning Objectives (0.0986s) 10/15/2019 12:18:12 PM Inhibiting Visual Scans (0.0816s) 10/15/2019 12:18:12 PM Synthesizing Vocals (0.0657s) 10/15/2019 12:18:13 PM Ventilating Scenarios (0.0690s) 10/15/2019 12:18:13 PM Decontaminating Targeting Systems (0.0596s) 10/15/2019 12:18:13 PM Ejecting Tactical Core (0.0588s) 10/15/2019 12:18:13 PM Calibrating Formations (0.0687s) 10/15/2019 12:18:13 PM Intercepting Galactic Maps (0.0773s) 10/15/2019 12:18:13 PM Sterilizing Test Chamber (0.0732s) 10/15/2019 12:18:13 PM Faction Diagnostics (0.0861s) 10/15/2019 12:18:13 PM Buffering Hackers (0.0920s) 10/15/2019 12:18:13 PM Inverting Death (0.0836s) 10/15/2019 12:18:13 PM Linear Field Variance (0.1761s) 10/15/2019 12:18:13 PM Charging Marks (0.0745s) 10/15/2019 12:18:13 PM Range Manifolds (0.0740s) 10/15/2019 12:18:14 PM Purging ROFs (0.0774s) 10/15/2019 12:18:14 PM Manipulating Speeds (0.0811s) 10/15/2019 12:18:14 PM Detecting Projectiles (0.0929s) 10/15/2019 12:18:14 PM Grouping Flow Fields (0.0791s) 10/15/2019 12:18:14 PM Modulating Flow Field Groups (0.0980s) 10/15/2019 12:18:14 PM Designing Fleets (0.1105s) 10/15/2019 12:18:14 PM Thinking Of Technologies (0.1096s) 10/15/2019 12:18:14 PM Categorizing Starbord Sensors (0.0972s) 10/15/2019 12:18:14 PM Injecting Galactic Variables (0.0887s) 10/15/2019 12:18:14 PM Discharging Colored Ions (0.1161s) 10/15/2019 12:18:14 PM Replicating Ion Colors (0.0885s) 10/15/2019 12:18:19 PM Investigating Starfields (4.5678s) 10/15/2019 12:18:33 PM Verifying Distant Planets (13.8745s) 10/15/2019 12:18:33 PM Investigating Map Signatures (0.1193s) 10/15/2019 12:18:33 PM Collating Solar Systems (0.2304s) 10/15/2019 12:18:33 PM Categorizing All Planets (0.0869s) 10/15/2019 12:18:33 PM Organizing Commands (0.1294s) 10/15/2019 12:18:34 PM Calculating Firing Cones (0.0796s) 10/15/2019 12:18:34 PM Ruining Perfectly Good Ship Parts (0.9104s) 10/15/2019 12:19:09 PM Fiddle With Inertial Dampers (34.6463s) 10/15/2019 12:19:09 PM Issuing Orders (0.1305s) 10/15/2019 12:19:09 PM Augmenting Infusers (0.1725s) 10/15/2019 12:19:10 PM Infusing (0.1933s) 10/15/2019 12:19:10 PM Post-Proton Surge (0.0747s) 10/15/2019 12:19:10 PM Calibrate Weapons Arrays (0.1682s) 10/15/2019 12:19:10 PM Stimulate Modulation (0.0895s) 10/15/2019 12:19:10 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/15/2019 12:19:12 PM Load Surrogates (2.0934s) 10/15/2019 12:19:12 PM Load Historical Documents (0.0426s) 10/15/2019 12:19:12 PM 73.3 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (1.9s) Organizing Alien Translation Routines (0.4s) Prepare Explosions and Crackles (1.7s) Optimize Comfort On Command Decks (2.2s) Briefly Panic (3.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.5s) Investigating Starfields (4.6s) Verifying Distant Planets (13.9s) Ruining Perfectly Good Ship Parts (0.9s) Fiddle With Inertial Dampers (34.6s) Load Surrogates (2.1s) 10/15/2019 12:19:13 PM Hello Steam user 'Elda King' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9f0e2af0dc154b0aa906c8f744548d25>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9f0e2af0dc154b0aa906c8f744548d25>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9f0e2af0dc154b0aa906c8f744548d25>:0 at ArcenGameController.Update () [0x00000] in <8d369af8388d4c558aba3c373b23e90b>:0 10/15/2019 12:23:41 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/15/2019 12:23:41 PM Boot up FleetOS (0.9490s) 10/15/2019 12:23:44 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.0 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 2633 systemMemorySize: 7876 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/15/2019 12:23:44 PM Check System Logs For Rogue Intelligence (3.4941s) 10/15/2019 12:23:46 PM Organizing Alien Translation Routines (1.5531s) 10/15/2019 12:23:46 PM Remembering Alamo (0.1810s) 10/15/2019 12:23:46 PM Generating Framerates (0.1321s) 10/15/2019 12:23:46 PM Bring Cloaking Systems Online (0.1032s) 10/15/2019 12:23:46 PM Game Version: 0.951 10/15/2019 12:23:46 PM Eject Trash Into Hyperspace (0.0646s) 10/15/2019 12:23:46 PM Recalculate Speed Of Light (0.0857s) 10/15/2019 12:23:47 PM Check Nearby Stellar Masses (0.0846s) 10/15/2019 12:23:47 PM Resolution changed to windowed 1000x600 10/15/2019 12:23:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2019 12:23:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/15/2019 12:23:47 PM Refresh Optical Lensing (0.0637s) 10/15/2019 12:23:47 PM Revise Fundamental Physical Laws (0.1390s) 10/15/2019 12:23:47 PM Boot Audio Comms (0.1170s) 10/15/2019 12:23:47 PM Establish Individual Audio Links (0.1037s) 10/15/2019 12:23:49 PM Prepare Explosions and Crackles (2.0685s) 10/15/2019 12:23:53 PM Optimize Comfort On Command Decks (3.9546s) 10/15/2019 12:23:53 PM Check For Extra Modules (0.3639s) 10/15/2019 12:23:54 PM Calculate Odds Of Success (0.2317s) 10/15/2019 12:24:03 PM Briefly Panic (9.5637s) 10/15/2019 12:24:04 PM Install Confidence Routines (0.3960s) 10/15/2019 12:24:04 PM Bring Commander Interface Online (0.3250s) 10/15/2019 12:24:04 PM Motivate All Crews (0.1551s) 10/15/2019 12:24:04 PM Externalizing Patterns (0.1407s) 10/15/2019 12:24:05 PM Disengaging Constants (0.5012s) 10/15/2019 12:24:06 PM Late Axionic Computations (1.0511s) 10/15/2019 12:24:06 PM Thinking Of Advice (0.1333s) 10/15/2019 12:24:06 PM Degaussing Advice (0.3221s) 10/15/2019 12:24:06 PM Naming All Known Planets (0.0962s) 10/15/2019 12:24:06 PM Remembering Speeds (0.1022s) 10/15/2019 12:24:06 PM Prioritizing Targets (0.1160s) 10/15/2019 12:24:07 PM Rebooting Sensor Arrays (0.1059s) 10/15/2019 12:24:07 PM Unloading Prismatic Grid (0.1015s) 10/15/2019 12:24:07 PM Thinking Of Objectives (0.1133s) 10/15/2019 12:24:07 PM Re-Aligning Objectives (0.1099s) 10/15/2019 12:24:07 PM Inhibiting Visual Scans (0.1278s) 10/15/2019 12:24:07 PM Synthesizing Vocals (0.1081s) 10/15/2019 12:24:07 PM Ventilating Scenarios (0.1018s) 10/15/2019 12:24:07 PM Decontaminating Targeting Systems (0.1006s) 10/15/2019 12:24:07 PM Ejecting Tactical Core (0.1162s) 10/15/2019 12:24:08 PM Calibrating Formations (0.1350s) 10/15/2019 12:24:08 PM Intercepting Galactic Maps (0.1883s) 10/15/2019 12:24:08 PM Sterilizing Test Chamber (0.1746s) 10/15/2019 12:24:08 PM Faction Diagnostics (0.1528s) 10/15/2019 12:24:08 PM Buffering Hackers (0.1641s) 10/15/2019 12:24:08 PM Inverting Death (0.1761s) 10/15/2019 12:24:09 PM Linear Field Variance (0.2724s) 10/15/2019 12:24:09 PM Charging Marks (0.0887s) 10/15/2019 12:24:09 PM Range Manifolds (0.1074s) 10/15/2019 12:24:09 PM Purging ROFs (0.0761s) 10/15/2019 12:24:09 PM Manipulating Speeds (0.1052s) 10/15/2019 12:24:09 PM Detecting Projectiles (0.1855s) 10/15/2019 12:24:09 PM Grouping Flow Fields (0.1516s) 10/15/2019 12:24:10 PM Modulating Flow Field Groups (0.1697s) 10/15/2019 12:24:10 PM Designing Fleets (0.3134s) 10/15/2019 12:24:10 PM Thinking Of Technologies (0.1442s) 10/15/2019 12:24:10 PM Categorizing Starbord Sensors (0.1532s) 10/15/2019 12:24:10 PM Injecting Galactic Variables (0.1545s) 10/15/2019 12:24:11 PM Discharging Colored Ions (0.2138s) 10/15/2019 12:24:11 PM Replicating Ion Colors (0.2021s) 10/15/2019 12:24:18 PM Investigating Starfields (7.4847s) 10/15/2019 12:24:34 PM Gazing At Distant Planets (15.7287s) 10/15/2019 12:24:34 PM Investigating Map Signatures (0.1310s) 10/15/2019 12:24:34 PM Collating Solar Systems (0.1218s) 10/15/2019 12:24:34 PM Categorizing All Planets (0.0860s) 10/15/2019 12:24:34 PM Organizing Commands (0.1200s) 10/15/2019 12:24:35 PM Calculating Firing Cones (0.0788s) 10/15/2019 12:24:39 PM Ejecting Ship Parts Into Space (4.8077s) 10/15/2019 12:25:08 PM Dreaming Of Quantum Computers (28.8743s) 10/15/2019 12:25:08 PM Issuing Orders (0.1157s) 10/15/2019 12:25:08 PM Augmenting Infusers (0.1431s) 10/15/2019 12:25:09 PM Infusing (0.1391s) 10/15/2019 12:25:09 PM Post-Proton Surge (0.0770s) 10/15/2019 12:25:09 PM Calibrate Weapons Arrays (0.1286s) 10/15/2019 12:25:09 PM Stimulate Modulation (0.0945s) 10/15/2019 12:25:09 PM ArcenAssetBundleCache.InstantiatedObjects: 804 10/15/2019 12:25:11 PM Load Surrogates (1.8521s) 10/15/2019 12:25:11 PM Load Historical Documents (0.0409s) 10/15/2019 12:25:11 PM 91.0 seconds total load time. Boot up FleetOS (0.9s) Check System Logs For Rogue Intelligence (3.5s) Organizing Alien Translation Routines (1.6s) Prepare Explosions and Crackles (2.1s) Optimize Comfort On Command Decks (4.0s) Check For Extra Modules (0.4s) Briefly Panic (9.6s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.5s) Late Axionic Computations (1.1s) Degaussing Advice (0.3s) Linear Field Variance (0.3s) Designing Fleets (0.3s) Investigating Starfields (7.5s) Gazing At Distant Planets (15.7s) Ejecting Ship Parts Into Space (4.8s) Dreaming Of Quantum Computers (28.9s) Load Surrogates (1.9s) 10/15/2019 12:25:12 PM Hello Steam user 'Elda King' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9f0e2af0dc154b0aa906c8f744548d25>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9f0e2af0dc154b0aa906c8f744548d25>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9f0e2af0dc154b0aa906c8f744548d25>:0 at ArcenGameController.Update () [0x00000] in <8d369af8388d4c558aba3c373b23e90b>:0 10/15/2019 1:28:32 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/15/2019 1:28:32 PM Boot up FleetOS (0.5550s) 10/15/2019 1:28:33 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.0 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 1668 systemMemorySize: 7876 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/15/2019 1:28:33 PM Check System Logs For Rogue Intelligence (0.2474s) 10/15/2019 1:28:33 PM Organizing Alien Translation Routines (0.5012s) 10/15/2019 1:28:33 PM Remembering Alamo (0.1491s) 10/15/2019 1:28:33 PM Generating Framerates (0.0567s) 10/15/2019 1:28:33 PM Bring Cloaking Systems Online (0.0610s) 10/15/2019 1:28:33 PM Game Version: 0.951 10/15/2019 1:28:33 PM Eject Trash Into Hyperspace (0.0648s) 10/15/2019 1:28:34 PM Recalculate Speed Of Light (0.0707s) 10/15/2019 1:28:34 PM Check Nearby Stellar Masses (0.0491s) 10/15/2019 1:28:34 PM Resolution changed to windowed 1000x600 10/15/2019 1:28:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2019 1:28:34 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/15/2019 1:28:34 PM Refresh Optical Lensing (0.0392s) 10/15/2019 1:28:34 PM Revise Fundamental Physical Laws (0.1146s) 10/15/2019 1:28:34 PM Boot Audio Comms (0.2157s) 10/15/2019 1:28:34 PM Establish Individual Audio Links (0.0465s) 10/15/2019 1:28:35 PM Prepare Explosions and Crackles (1.2016s) 10/15/2019 1:28:37 PM Optimize Comfort On Command Decks (2.2128s) 10/15/2019 1:28:38 PM Check For Extra Modules (0.1072s) 10/15/2019 1:28:38 PM Calculate Odds Of Success (0.1549s) 10/15/2019 1:28:43 PM Briefly Panic (5.0506s) 10/15/2019 1:28:43 PM Install Confidence Routines (0.3419s) 10/15/2019 1:31:22 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/15/2019 1:31:22 PM Boot up FleetOS (0.4716s) 10/15/2019 1:31:22 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.0 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 1678 systemMemorySize: 7876 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/15/2019 1:31:22 PM Check System Logs For Rogue Intelligence (0.2513s) 10/15/2019 1:31:22 PM Organizing Alien Translation Routines (0.2346s) 10/15/2019 1:31:22 PM Remembering Alamo (0.0612s) 10/15/2019 1:31:22 PM Generating Framerates (0.0524s) 10/15/2019 1:31:22 PM Bring Cloaking Systems Online (0.0482s) 10/15/2019 1:31:23 PM Game Version: 0.951 10/15/2019 1:31:23 PM Eject Trash Into Hyperspace (0.0702s) 10/15/2019 1:31:23 PM Recalculate Speed Of Light (0.0864s) 10/15/2019 1:31:23 PM Check Nearby Stellar Masses (0.0744s) 10/15/2019 1:31:23 PM Resolution changed to windowed 1000x600 10/15/2019 1:31:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2019 1:31:23 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/15/2019 1:31:23 PM Refresh Optical Lensing (0.0675s) 10/15/2019 1:31:23 PM Revise Fundamental Physical Laws (0.0721s) 10/15/2019 1:31:23 PM Boot Audio Comms (0.0729s) 10/15/2019 1:31:23 PM Establish Individual Audio Links (0.0688s) 10/15/2019 1:31:24 PM Prepare Explosions and Crackles (0.8452s) 10/15/2019 1:31:24 PM Optimize Comfort On Command Decks (0.1073s) 10/15/2019 1:31:24 PM Check For Extra Modules (0.1060s) 10/15/2019 1:31:24 PM Calculate Odds Of Success (0.0670s) 10/15/2019 1:31:24 PM Briefly Panic (0.2395s) 10/15/2019 1:31:25 PM Install Confidence Routines (0.3061s) 10/15/2019 1:31:25 PM Bring Commander Interface Online (0.2091s) 10/15/2019 1:31:25 PM Motivate All Crews (0.0985s) 10/15/2019 1:31:25 PM Externalizing Patterns (0.1069s) 10/15/2019 1:31:25 PM Disengaging Constants (0.1812s) 10/15/2019 1:31:26 PM Late Axionic Computations (0.6318s) 10/15/2019 1:31:26 PM Thinking Of Advice (0.0775s) 10/15/2019 1:31:26 PM Degaussing Advice (0.1072s) 10/15/2019 1:31:26 PM Naming All Known Planets (0.0763s) 10/15/2019 1:31:26 PM Remembering Speeds (0.0597s) 10/15/2019 1:31:26 PM Prioritizing Targets (0.0817s) 10/15/2019 1:31:26 PM Rebooting Sensor Arrays (0.0725s) 10/15/2019 1:31:26 PM Unloading Prismatic Grid (0.0686s) 10/15/2019 1:31:27 PM Thinking Of Objectives (0.0566s) 10/15/2019 1:31:27 PM Re-Aligning Objectives (0.0549s) 10/15/2019 1:31:27 PM Inhibiting Visual Scans (0.0708s) 10/15/2019 1:31:27 PM Synthesizing Vocals (0.0768s) 10/15/2019 1:31:27 PM Ventilating Scenarios (0.0808s) 10/15/2019 1:31:27 PM Decontaminating Targeting Systems (0.0591s) 10/15/2019 1:31:27 PM Ejecting Tactical Core (0.0712s) 10/15/2019 1:31:27 PM Calibrating Formations (0.0888s) 10/15/2019 1:31:27 PM Intercepting Galactic Maps (0.0998s) 10/15/2019 1:31:27 PM Sterilizing Test Chamber (0.0812s) 10/15/2019 1:31:27 PM Faction Diagnostics (0.0792s) 10/15/2019 1:31:27 PM Buffering Hackers (0.0907s) 10/15/2019 1:31:28 PM Inverting Death (0.2508s) 10/15/2019 1:31:28 PM Linear Field Variance (0.1489s) 10/15/2019 1:31:28 PM Charging Marks (0.0899s) 10/15/2019 1:31:28 PM Range Manifolds (0.0730s) 10/15/2019 1:31:28 PM Purging ROFs (0.0701s) 10/15/2019 1:31:28 PM Manipulating Speeds (0.0894s) 10/15/2019 1:31:28 PM Detecting Projectiles (0.0906s) 10/15/2019 1:31:28 PM Grouping Flow Fields (0.0783s) 10/15/2019 1:31:28 PM Modulating Flow Field Groups (0.1035s) 10/15/2019 1:31:28 PM Designing Fleets (0.1385s) 10/15/2019 1:31:29 PM Thinking Of Technologies (0.1112s) 10/15/2019 1:31:29 PM Categorizing Starbord Sensors (0.0980s) 10/15/2019 1:31:29 PM Injecting Galactic Variables (0.0958s) 10/15/2019 1:31:29 PM Discharging Colored Ions (0.1320s) 10/15/2019 1:31:29 PM Replicating Ion Colors (0.0802s) 10/15/2019 1:31:33 PM Investigating Starfields (3.5939s) 10/15/2019 1:31:47 PM Resizing Distant Planets (14.5459s) 10/15/2019 1:35:46 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/15/2019 1:35:46 PM Boot up FleetOS (0.4871s) 10/15/2019 1:35:46 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.0 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 1910 systemMemorySize: 7876 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/15/2019 1:35:46 PM Check System Logs For Rogue Intelligence (0.2456s) 10/15/2019 1:35:46 PM Organizing Alien Translation Routines (0.2323s) 10/15/2019 1:35:46 PM Remembering Alamo (0.0627s) 10/15/2019 1:35:47 PM Generating Framerates (0.0541s) 10/15/2019 1:35:47 PM Bring Cloaking Systems Online (0.0419s) 10/15/2019 1:35:47 PM Game Version: 0.951 10/15/2019 1:35:47 PM Eject Trash Into Hyperspace (0.0626s) 10/15/2019 1:35:47 PM Recalculate Speed Of Light (0.0890s) 10/15/2019 1:35:47 PM Check Nearby Stellar Masses (0.1091s) 10/15/2019 1:35:47 PM Resolution changed to fullscreen 768x1366 10/15/2019 1:35:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2019 1:35:47 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/15/2019 1:35:47 PM Refresh Optical Lensing (0.0615s) 10/15/2019 1:35:47 PM Revise Fundamental Physical Laws (0.0926s) 10/15/2019 1:35:47 PM Boot Audio Comms (0.0749s) 10/15/2019 1:35:47 PM Establish Individual Audio Links (0.0694s) 10/15/2019 1:35:48 PM Prepare Explosions and Crackles (0.8159s) 10/15/2019 1:35:48 PM Optimize Comfort On Command Decks (0.0958s) 10/15/2019 1:35:48 PM Check For Extra Modules (0.0959s) 10/15/2019 1:35:48 PM Calculate Odds Of Success (0.0652s) 10/15/2019 1:35:48 PM Briefly Panic (0.2360s) 10/15/2019 1:35:49 PM Install Confidence Routines (0.3078s) 10/15/2019 1:35:49 PM Bring Commander Interface Online (0.1455s) 10/15/2019 1:35:49 PM Motivate All Crews (0.0781s) 10/15/2019 1:35:49 PM Externalizing Patterns (0.0637s) 10/15/2019 1:35:49 PM Disengaging Constants (0.0840s) 10/15/2019 1:35:49 PM Late Axionic Computations (0.1151s) 10/15/2019 1:35:49 PM Thinking Of Advice (0.0483s) 10/15/2019 1:35:49 PM Degaussing Advice (0.0589s) 10/15/2019 1:35:49 PM Naming All Known Planets (0.0506s) 10/15/2019 1:35:49 PM Remembering Speeds (0.0585s) 10/15/2019 1:35:50 PM Prioritizing Targets (0.0547s) 10/15/2019 1:35:50 PM Rebooting Sensor Arrays (0.0551s) 10/15/2019 1:35:50 PM Unloading Prismatic Grid (0.0606s) 10/15/2019 1:35:50 PM Thinking Of Objectives (0.0555s) 10/15/2019 1:35:50 PM Re-Aligning Objectives (0.0539s) 10/15/2019 1:35:50 PM Inhibiting Visual Scans (0.0580s) 10/15/2019 1:35:50 PM Synthesizing Vocals (0.0561s) 10/15/2019 1:35:50 PM Ventilating Scenarios (0.0543s) 10/15/2019 1:35:50 PM Decontaminating Targeting Systems (0.0608s) 10/15/2019 1:35:50 PM Ejecting Tactical Core (0.0584s) 10/15/2019 1:35:50 PM Calibrating Formations (0.0603s) 10/15/2019 1:35:50 PM Intercepting Galactic Maps (0.0582s) 10/15/2019 1:35:50 PM Sterilizing Test Chamber (0.0717s) 10/15/2019 1:35:50 PM Faction Diagnostics (0.0671s) 10/15/2019 1:35:50 PM Buffering Hackers (0.0654s) 10/15/2019 1:35:50 PM Inverting Death (0.0586s) 10/15/2019 1:35:51 PM Linear Field Variance (0.1265s) 10/15/2019 1:35:51 PM Charging Marks (0.0655s) 10/15/2019 1:35:51 PM Range Manifolds (0.0659s) 10/15/2019 1:35:51 PM Purging ROFs (0.0688s) 10/15/2019 1:35:51 PM Manipulating Speeds (0.0891s) 10/15/2019 1:35:51 PM Detecting Projectiles (0.0935s) 10/15/2019 1:35:51 PM Grouping Flow Fields (0.0785s) 10/15/2019 1:35:51 PM Modulating Flow Field Groups (0.0971s) 10/15/2019 1:35:51 PM Designing Fleets (0.1006s) 10/15/2019 1:35:51 PM Thinking Of Technologies (0.0811s) 10/15/2019 1:35:51 PM Categorizing Starbord Sensors (0.0759s) 10/15/2019 1:35:51 PM Injecting Galactic Variables (0.0797s) 10/15/2019 1:35:52 PM Discharging Colored Ions (0.1073s) 10/15/2019 1:35:52 PM Replicating Ion Colors (0.0801s) 10/15/2019 1:35:52 PM Investigating Starfields (0.3445s) 10/15/2019 1:35:53 PM Resizing Distant Planets (1.0121s) 10/15/2019 1:35:53 PM Investigating Map Signatures (0.1292s) 10/15/2019 1:35:53 PM Collating Solar Systems (0.1334s) 10/15/2019 1:35:53 PM Categorizing All Planets (0.0887s) 10/15/2019 1:35:53 PM Organizing Commands (0.1486s) 10/15/2019 1:35:54 PM Calculating Firing Cones (0.0779s) 10/15/2019 1:36:00 PM Divulge Ship Part Schematics To Enemy (6.0513s) 10/15/2019 1:36:49 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/15/2019 1:36:49 PM Boot up FleetOS (0.4833s) 10/15/2019 1:36:49 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.0 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 1785 systemMemorySize: 7876 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/15/2019 1:36:49 PM Check System Logs For Rogue Intelligence (0.2474s) 10/15/2019 1:36:49 PM Organizing Alien Translation Routines (0.3016s) 10/15/2019 1:36:49 PM Remembering Alamo (0.1233s) 10/15/2019 1:36:50 PM Generating Framerates (0.0654s) 10/15/2019 1:36:50 PM Bring Cloaking Systems Online (0.0482s) 10/15/2019 1:36:50 PM Game Version: 0.951 10/15/2019 1:36:50 PM Eject Trash Into Hyperspace (0.0394s) 10/15/2019 1:36:50 PM Recalculate Speed Of Light (0.0531s) 10/15/2019 1:36:50 PM Check Nearby Stellar Masses (0.0623s) 10/15/2019 1:36:50 PM Resolution changed to windowed 1366x768 10/15/2019 1:36:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2019 1:36:50 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/15/2019 1:36:50 PM Refresh Optical Lensing (0.0447s) 10/15/2019 1:36:50 PM Revise Fundamental Physical Laws (0.0798s) 10/15/2019 1:36:50 PM Boot Audio Comms (0.0562s) 10/15/2019 1:36:50 PM Establish Individual Audio Links (0.0469s) 10/15/2019 1:36:51 PM Prepare Explosions and Crackles (0.7875s) 10/15/2019 1:36:51 PM Optimize Comfort On Command Decks (0.0981s) 10/15/2019 1:36:51 PM Check For Extra Modules (0.1237s) 10/15/2019 1:36:51 PM Calculate Odds Of Success (0.0608s) 10/15/2019 1:36:51 PM Briefly Panic (0.2335s) 10/15/2019 1:36:52 PM Install Confidence Routines (0.3093s) 10/15/2019 1:36:52 PM Bring Commander Interface Online (0.1450s) 10/15/2019 1:36:52 PM Motivate All Crews (0.0922s) 10/15/2019 1:36:52 PM Externalizing Patterns (0.0638s) 10/15/2019 1:36:52 PM Disengaging Constants (0.0768s) 10/15/2019 1:36:52 PM Late Axionic Computations (0.1129s) 10/15/2019 1:36:52 PM Thinking Of Advice (0.0494s) 10/15/2019 1:36:52 PM Degaussing Advice (0.0542s) 10/15/2019 1:36:52 PM Naming All Known Planets (0.0490s) 10/15/2019 1:36:52 PM Remembering Speeds (0.0529s) 10/15/2019 1:36:52 PM Prioritizing Targets (0.0524s) 10/15/2019 1:36:52 PM Rebooting Sensor Arrays (0.0526s) 10/15/2019 1:36:52 PM Unloading Prismatic Grid (0.0583s) 10/15/2019 1:36:52 PM Thinking Of Objectives (0.0507s) 10/15/2019 1:36:53 PM Re-Aligning Objectives (0.0498s) 10/15/2019 1:36:53 PM Inhibiting Visual Scans (0.0582s) 10/15/2019 1:36:53 PM Synthesizing Vocals (0.0557s) 10/15/2019 1:36:53 PM Ventilating Scenarios (0.0587s) 10/15/2019 1:36:53 PM Decontaminating Targeting Systems (0.0646s) 10/15/2019 1:36:53 PM Ejecting Tactical Core (0.0592s) 10/15/2019 1:36:53 PM Calibrating Formations (0.0642s) 10/15/2019 1:36:53 PM Intercepting Galactic Maps (0.0598s) 10/15/2019 1:36:53 PM Sterilizing Test Chamber (0.0733s) 10/15/2019 1:36:53 PM Faction Diagnostics (0.0724s) 10/15/2019 1:36:53 PM Buffering Hackers (0.0669s) 10/15/2019 1:36:53 PM Inverting Death (0.0581s) 10/15/2019 1:36:53 PM Linear Field Variance (0.1274s) 10/15/2019 1:36:53 PM Charging Marks (0.0602s) 10/15/2019 1:36:53 PM Range Manifolds (0.0712s) 10/15/2019 1:36:54 PM Purging ROFs (0.0702s) 10/15/2019 1:36:54 PM Manipulating Speeds (0.0853s) 10/15/2019 1:36:54 PM Detecting Projectiles (0.0860s) 10/15/2019 1:36:54 PM Grouping Flow Fields (0.0824s) 10/15/2019 1:36:54 PM Modulating Flow Field Groups (0.0950s) 10/15/2019 1:36:54 PM Designing Fleets (0.1017s) 10/15/2019 1:36:54 PM Thinking Of Technologies (0.0878s) 10/15/2019 1:36:54 PM Categorizing Starbord Sensors (0.0777s) 10/15/2019 1:36:54 PM Injecting Galactic Variables (0.0838s) 10/15/2019 1:36:54 PM Discharging Colored Ions (0.1056s) 10/15/2019 1:36:54 PM Replicating Ion Colors (0.0889s) 10/15/2019 1:36:55 PM Investigating Starfields (0.3541s) 10/15/2019 1:36:56 PM Mapping Distant Planets (0.9771s) 10/15/2019 1:36:56 PM Investigating Map Signatures (0.0947s) 10/15/2019 1:36:56 PM Collating Solar Systems (0.0864s) 10/15/2019 1:36:56 PM Categorizing All Planets (0.0842s) 10/15/2019 1:36:56 PM Organizing Commands (0.0934s) 10/15/2019 1:36:56 PM Calculating Firing Cones (0.0812s) 10/15/2019 1:36:57 PM Jailbreaking Favorite Ship Parts (0.6391s) 10/15/2019 1:47:20 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/15/2019 1:47:20 PM Boot up FleetOS (0.4992s) 10/15/2019 1:47:21 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.0 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 1690 systemMemorySize: 7876 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/15/2019 1:47:21 PM Check System Logs For Rogue Intelligence (0.2488s) 10/15/2019 1:47:21 PM Organizing Alien Translation Routines (0.2342s) 10/15/2019 1:47:21 PM Remembering Alamo (0.0628s) 10/15/2019 1:47:21 PM Generating Framerates (0.0507s) 10/15/2019 1:47:21 PM Bring Cloaking Systems Online (0.0624s) 10/15/2019 1:47:21 PM Game Version: 0.951 10/15/2019 1:47:21 PM Eject Trash Into Hyperspace (0.0722s) 10/15/2019 1:47:21 PM Recalculate Speed Of Light (0.0956s) 10/15/2019 1:47:21 PM Check Nearby Stellar Masses (0.0763s) 10/15/2019 1:47:21 PM Resolution changed to fullscreen 1366x800 10/15/2019 1:47:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2019 1:47:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/15/2019 1:47:21 PM Refresh Optical Lensing (0.0425s) 10/15/2019 1:47:21 PM Revise Fundamental Physical Laws (0.0605s) 10/15/2019 1:47:21 PM Boot Audio Comms (0.0525s) 10/15/2019 1:47:21 PM Establish Individual Audio Links (0.0468s) 10/15/2019 1:47:22 PM Prepare Explosions and Crackles (0.8813s) 10/15/2019 1:47:22 PM Optimize Comfort On Command Decks (0.1281s) 10/15/2019 1:47:23 PM Check For Extra Modules (0.1174s) 10/15/2019 1:47:23 PM Calculate Odds Of Success (0.0604s) 10/15/2019 1:47:23 PM Briefly Panic (0.2300s) 10/15/2019 1:47:23 PM Install Confidence Routines (0.3082s) 10/15/2019 1:47:23 PM Bring Commander Interface Online (0.1452s) 10/15/2019 1:47:23 PM Motivate All Crews (0.0845s) 10/15/2019 1:47:24 PM Externalizing Patterns (0.0630s) 10/15/2019 1:47:24 PM Disengaging Constants (0.0794s) 10/15/2019 1:47:24 PM Late Axionic Computations (0.1202s) 10/15/2019 1:47:24 PM Thinking Of Advice (0.0522s) 10/15/2019 1:47:24 PM Degaussing Advice (0.0539s) 10/15/2019 1:47:24 PM Naming All Known Planets (0.0563s) 10/15/2019 1:47:24 PM Remembering Speeds (0.0532s) 10/15/2019 1:47:24 PM Prioritizing Targets (0.0513s) 10/15/2019 1:47:24 PM Rebooting Sensor Arrays (0.0542s) 10/15/2019 1:47:24 PM Unloading Prismatic Grid (0.0585s) 10/15/2019 1:47:24 PM Thinking Of Objectives (0.0530s) 10/15/2019 1:47:24 PM Re-Aligning Objectives (0.0513s) 10/15/2019 1:47:24 PM Inhibiting Visual Scans (0.0585s) 10/15/2019 1:47:24 PM Synthesizing Vocals (0.0548s) 10/15/2019 1:47:24 PM Ventilating Scenarios (0.0533s) 10/15/2019 1:47:24 PM Decontaminating Targeting Systems (0.0548s) 10/15/2019 1:47:24 PM Ejecting Tactical Core (0.0620s) 10/15/2019 1:47:25 PM Calibrating Formations (0.0638s) 10/15/2019 1:47:25 PM Intercepting Galactic Maps (0.0617s) 10/15/2019 1:47:25 PM Sterilizing Test Chamber (0.0695s) 10/15/2019 1:47:25 PM Faction Diagnostics (0.0723s) 10/15/2019 1:47:25 PM Buffering Hackers (0.0691s) 10/15/2019 1:47:25 PM Inverting Death (0.0556s) 10/15/2019 1:47:25 PM Linear Field Variance (0.1293s) 10/15/2019 1:47:25 PM Charging Marks (0.0648s) 10/15/2019 1:47:25 PM Range Manifolds (0.0729s) 10/15/2019 1:47:25 PM Purging ROFs (0.0751s) 10/15/2019 1:47:25 PM Manipulating Speeds (0.0863s) 10/15/2019 1:47:25 PM Detecting Projectiles (0.0882s) 10/15/2019 1:47:25 PM Grouping Flow Fields (0.0806s) 10/15/2019 1:47:26 PM Modulating Flow Field Groups (0.1000s) 10/15/2019 1:47:26 PM Designing Fleets (0.1058s) 10/15/2019 1:47:26 PM Thinking Of Technologies (0.0822s) 10/15/2019 1:47:26 PM Categorizing Starbord Sensors (0.0774s) 10/15/2019 1:47:26 PM Injecting Galactic Variables (0.0860s) 10/15/2019 1:47:26 PM Discharging Colored Ions (0.1030s) 10/15/2019 1:47:26 PM Replicating Ion Colors (0.0791s) 10/15/2019 1:47:26 PM Investigating Starfields (0.3549s) 10/15/2019 1:47:28 PM Fondly Remembering Distant Planets (1.0585s) 10/15/2019 1:47:28 PM Investigating Map Signatures (0.1792s) 10/15/2019 1:47:28 PM Collating Solar Systems (0.0904s) 10/15/2019 1:47:28 PM Categorizing All Planets (0.0857s) 10/15/2019 1:47:28 PM Organizing Commands (0.0954s) 10/15/2019 1:47:28 PM Calculating Firing Cones (0.0856s) 10/15/2019 1:47:29 PM Splitting Ship Parts Into Smaller Parts (0.8155s) 10/15/2019 1:49:12 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/15/2019 1:49:12 PM Boot up FleetOS (0.5097s) 10/15/2019 1:49:12 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.0 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 1761 systemMemorySize: 7876 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/15/2019 1:49:12 PM Check System Logs For Rogue Intelligence (0.3420s) 10/15/2019 1:49:12 PM Organizing Alien Translation Routines (0.3490s) 10/15/2019 1:49:12 PM Remembering Alamo (0.0650s) 10/15/2019 1:49:12 PM Generating Framerates (0.0482s) 10/15/2019 1:49:12 PM Bring Cloaking Systems Online (0.0467s) 10/15/2019 1:49:12 PM Game Version: 0.951 10/15/2019 1:49:12 PM Eject Trash Into Hyperspace (0.0436s) 10/15/2019 1:49:12 PM Recalculate Speed Of Light (0.0421s) 10/15/2019 1:49:13 PM Check Nearby Stellar Masses (0.0412s) 10/15/2019 1:49:13 PM Resolution changed to windowed 1000x600 10/15/2019 1:49:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2019 1:49:13 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/15/2019 1:49:13 PM Refresh Optical Lensing (0.0369s) 10/15/2019 1:49:13 PM Revise Fundamental Physical Laws (0.0730s) 10/15/2019 1:49:13 PM Boot Audio Comms (0.0576s) 10/15/2019 1:49:13 PM Establish Individual Audio Links (0.0577s) 10/15/2019 1:49:14 PM Prepare Explosions and Crackles (0.8933s) 10/15/2019 1:49:14 PM Optimize Comfort On Command Decks (0.1108s) 10/15/2019 1:49:14 PM Check For Extra Modules (0.1285s) 10/15/2019 1:49:14 PM Calculate Odds Of Success (0.0690s) 10/15/2019 1:49:14 PM Briefly Panic (0.2669s) 10/15/2019 1:49:15 PM Install Confidence Routines (0.3349s) 10/15/2019 1:49:15 PM Bring Commander Interface Online (0.1567s) 10/15/2019 1:49:15 PM Motivate All Crews (0.0919s) 10/15/2019 1:49:15 PM Externalizing Patterns (0.0655s) 10/15/2019 1:49:15 PM Disengaging Constants (0.0818s) 10/15/2019 1:49:15 PM Late Axionic Computations (0.4296s) 10/15/2019 1:49:15 PM Thinking Of Advice (0.0779s) 10/15/2019 1:49:16 PM Degaussing Advice (0.1078s) 10/15/2019 1:49:16 PM Naming All Known Planets (0.0877s) 10/15/2019 1:49:16 PM Remembering Speeds (0.0709s) 10/15/2019 1:49:16 PM Prioritizing Targets (0.0925s) 10/15/2019 1:49:16 PM Rebooting Sensor Arrays (0.0946s) 10/15/2019 1:49:16 PM Unloading Prismatic Grid (0.0795s) 10/15/2019 1:49:16 PM Thinking Of Objectives (0.0682s) 10/15/2019 1:49:16 PM Re-Aligning Objectives (0.0658s) 10/15/2019 1:49:16 PM Inhibiting Visual Scans (0.0708s) 10/15/2019 1:49:16 PM Synthesizing Vocals (0.0762s) 10/15/2019 1:49:16 PM Ventilating Scenarios (0.0918s) 10/15/2019 1:49:16 PM Decontaminating Targeting Systems (0.0675s) 10/15/2019 1:49:17 PM Ejecting Tactical Core (0.0862s) 10/15/2019 1:49:17 PM Calibrating Formations (0.0988s) 10/15/2019 1:49:17 PM Intercepting Galactic Maps (0.0883s) 10/15/2019 1:49:17 PM Sterilizing Test Chamber (0.0811s) 10/15/2019 1:49:17 PM Faction Diagnostics (0.1020s) 10/15/2019 1:49:17 PM Buffering Hackers (0.0907s) 10/15/2019 1:49:17 PM Inverting Death (0.0949s) 10/15/2019 1:49:17 PM Linear Field Variance (0.1579s) 10/15/2019 1:49:17 PM Charging Marks (0.0927s) 10/15/2019 1:49:17 PM Range Manifolds (0.0735s) 10/15/2019 1:49:17 PM Purging ROFs (0.0788s) 10/15/2019 1:49:18 PM Manipulating Speeds (0.1888s) 10/15/2019 1:49:18 PM Detecting Projectiles (0.0931s) 10/15/2019 1:49:18 PM Grouping Flow Fields (0.0819s) 10/15/2019 1:49:18 PM Modulating Flow Field Groups (0.1114s) 10/15/2019 1:49:18 PM Designing Fleets (0.1707s) 10/15/2019 1:49:18 PM Thinking Of Technologies (0.1123s) 10/15/2019 1:49:18 PM Categorizing Starbord Sensors (0.0962s) 10/15/2019 2:14:11 PM Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ 10/15/2019 2:14:11 PM You're trying to load a settings file from version 951_Hotfix, but you're only at version 0.816. Sorry, no can do! at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.Engine_Universal+c__Iterator1.MoveNext () [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <1e1760ad73da4b428754bbe08d67ab8d>:0 10/15/2019 2:14:11 PM Resolution changed to windowed 1000x600 10/15/2019 2:14:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/15/2019 2:14:11 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/15/2019 2:14:21 PM You're trying to load a settings file from version 951_Hotfix, but you're only at version 0.816. Sorry, no can do! at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenInput.DeserializeInputMappings (Arcen.Universal.ArcenXMLElement root) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenInput.LoadInputMappingsFromDisk () [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.InputActionTypeDataTable.DoPostInitializationLogic () [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (System.Boolean IsPostInitReParse) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.Engine_Universal+c__Iterator1.MoveNext () [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <1e1760ad73da4b428754bbe08d67ab8d>:0 10/15/2019 2:14:30 PM ArcenAssetBundleCache.InstantiatedObjects: 783 10/15/2019 2:14:30 PM Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt 10/15/2019 2:14:31 PM Game Version: 0.816 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.0 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 1762 systemMemorySize: 7876 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/15/2019 2:14:31 PM 21.1 seconds total load time. SetDirectoriesToBeUsed (0.7s) LoadFinalSFXStuff (8.8s) PlanetDefinitionTable (1.0s) GameEntityTypeDataTable.Initialize (0.7s) GameEntityTypeDataTable.InitVisualBits (5.5s) SurrogateTableTable (1.4s) LogSystemInfo (0.3s) 10/15/2019 2:14:32 PM Hello Steam user 'Elda King' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 10/15/2019 2:15:25 PM Successfully opened host socket 10/15/2019 2:15:44 PM PLAYER DISCONNECTED 0.0.0.0=>0