Desktop is 1366 x 768 @ 60 Hz Initialize engine version: 2018.2.0f1 (51acc5a75f1e) GfxDevice: creating device client; threaded=1 Renderer: Mesa DRI Intel(R) Ivybridge Mobile Vendor: Intel Open Source Technology Center Version: 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA GLES: 0 GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counte r_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_ a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_demote_to_helper_invocation GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_framebuffer_ fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc OPENGL LOG: Creating OpenGL 4.2 graphics device ; Context level ; Context handle 67551536 Begin MonoManager ReloadAssembly - Completed reload, in 0.082 seconds Default vsync count 0 requesting resize 1000 x 600 resizing window to 1000 x 600 Desktop is 1366 x 768 @ 60 Hz WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader. UnloadTime: 0.809000 ms Current directory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: /home/joaofcv/.steam/steam/steamapps/common/AI War 2/PlayerData/ (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) You're trying to load a settings file from version 951_Hotfix, but you're only at version 0.816. Sorry, no can do! (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Resolution changed to windowed 1000x600 (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) requesting resize 1000 x 600 resizing window to 1000 x 600 Desktop is 1366 x 768 @ 60 Hz Fallback handler could not load library /home/joaofcv/.steam/steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/data-0xa231ae0.so You're trying to load a settings file from version 951_Hotfix, but you're only at version 0.816. Sorry, no can do! (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Fallback handler could not load library /home/joaofcv/.steam/steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/data-0x281ce080.so Fallback handler could not load library /home/joaofcv/.steam/steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/data-0x282534f0.so ArcenAssetBundleCache.InstantiatedObjects: 783 (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Warning, unrequested attributes found in XML content; writing details (which may be very large) to (game directory)/PlayerData/UnrequestedXMLAttributes.txt (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Game Version: 0.816 graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Linux 5.0 Ubuntu 18.04 64bit graphicsDeviceName: Mesa DRI Intel(R) Ivybridge Mobile graphicsDeviceID: 358 graphicsDeviceVendor: Intel Open Source Technology Center graphicsDeviceVendorID: 32902 graphicsDeviceVersion: OpenGL 4.2 (Core Profile) Mesa 19.3.0-devel - padoka PPA graphicsMemorySize: 512 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz processorCount: 4 processorFrequency: 1762 systemMemorySize: 7876 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) 21.1 seconds total load time. SetDirectoriesToBeUsed (0.7s) LoadFinalSFXStuff (8.8s) PlanetDefinitionTable (1.0s) GameEntityTypeDataTable.Initialize (0.7s) GameEntityTypeDataTable.InitVisualBits (5.5s) SurrogateTableTable (1.4s) LogSystemInfo (0.3s) (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Facepunch.Steamworks Unity: LinuxPlayer Facepunch.Steamworks Os: Linux Facepunch.Steamworks Arch: x64 Hello Steam user 'Elda King' (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Successfully opened host socket (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) PLAYER DISCONNECTED 0.0.0.0=>0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 43) Fallback handler could not load library /home/joaofcv/.steam/steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/libKernel32 Fallback handler could not load library /home/joaofcv/.steam/steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/libKernel32.so Fallback handler could not load library /home/joaofcv/.steam/steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/Kernel32 Fallback handler could not load library /home/joaofcv/.steam/steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/libKernel32 Fallback handler could not load library /home/joaofcv/.steam/steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/libKernel32.so Fallback handler could not load library /home/joaofcv/.steam/steam/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/libKernel32 Setting up 2 worker threads for Enlighten. Thread -> id: 7f27c0177700 -> priority: 1 Thread -> id: 7f27bf976700 -> priority: 1