9/10/2019 8:53:21 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/10/2019 8:53:21 PM Resolution changed to windowed 1000x600 9/10/2019 8:53:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/10/2019 8:53:21 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/10/2019 8:53:24 PM ArcenAssetBundleCache.InstantiatedObjects: 776 9/10/2019 8:53:25 PM Game Version: 0.887 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/10/2019 8:53:25 PM 3.7 seconds total load time. GameEntityTypeDataTable.Initialize (0.3s) GameEntityTypeDataTable.InitVisualBits (1.2s) SurrogateTableTable (0.6s) 9/10/2019 8:53:25 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/10/2019 8:53:57 PM Base Color: c007FFF Trim Color: Turquoise 9/10/2019 8:54:35 PM Resolution changed to fullscreen 1200x1920 9/10/2019 8:54:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/10/2019 8:54:35 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 9/10/2019 8:55:16 PM No resolution change was required. 9/10/2019 8:55:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/10/2019 8:55:16 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/10/2019 9:03:38 PM No resolution change was required. 9/10/2019 9:03:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/10/2019 9:03:38 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/10/2019 9:05:47 PM No resolution change was required. 9/10/2019 9:05:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/10/2019 9:05:47 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/10/2019 9:11:34 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 11 factions 9/10/2019 9:11:34 PM World Created, Launching Server 9/10/2019 9:11:34 PM Successfully opened host socket 9/10/2019 9:13:18 PM No resolution change was required. 9/10/2019 9:13:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/10/2019 9:13:18 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/10/2019 9:14:14 PM No resolution change was required. 9/10/2019 9:14:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/10/2019 9:14:14 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/10/2019 9:16:33 PM No resolution change was required. 9/10/2019 9:16:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/10/2019 9:16:33 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/10/2019 9:26:11 PM No resolution change was required. 9/10/2019 9:26:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/10/2019 9:26:11 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/10/2019 9:26:27 PM No resolution change was required. 9/10/2019 9:26:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/10/2019 9:26:27 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/10/2019 9:29:17 PM No resolution change was required. 9/10/2019 9:29:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/10/2019 9:29:17 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/10/2019 9:43:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/10/2019 9:43:54 PM PlayerAccount Puffin has now been put in control of faction 11. 9/10/2019 9:43:54 PM PlayerAccount Puffin has now been put in control of faction 11. 9/10/2019 9:43:54 PM Successfully opened host socket 9/10/2019 9:43:54 PM Start Generate FULL Map with Realistic and seed 371816769 and planet count 100 and 16 factions 9/10/2019 9:43:55 PM Generate FULL Map Complete 9/10/2019 10:00:37 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/11/2019 3:52:02 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/11/2019 3:52:03 PM No resolution change was required. 9/11/2019 3:52:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/11/2019 3:52:03 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/11/2019 3:52:36 PM ArcenAssetBundleCache.InstantiatedObjects: 776 9/11/2019 3:52:37 PM Game Version: 0.887 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/11/2019 3:52:37 PM 35.4 seconds total load time. SetDirectoriesToBeUsed (0.3s) Language.Initialize (0.8s) PresentationLayer.LoadVisualConstants_Early (0.3s) ExternalCoreConstants (0.3s) LoadFinalSFXStuff (0.8s) ExternalIconDictionaryTable (1.3s) ArcenUIPrefabTable (4.5s) InputActionTypeDataTable (0.5s) ExternalConstants (0.4s) PresentationLayer.LoadVisualConstants_Late (0.9s) SpaceboxDefinitionTable (2.2s) PlanetDefinitionTable (1.1s) GameEntityTypeDataTable.Initialize (4.0s) GameEntityTypeDataTable.InitVisualBits (13.5s) SurrogateTableTable (1.2s) 9/11/2019 3:52:38 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/11/2019 3:53:02 PM PlayerAccount Puffin has now been put in control of faction 11. 9/11/2019 3:53:02 PM PlayerAccount Puffin has now been put in control of faction 11. 9/11/2019 3:53:02 PM Successfully opened host socket 9/11/2019 3:53:02 PM Start Generate FULL Map with Realistic and seed 371816769 and planet count 100 and 16 factions 9/11/2019 3:53:02 PM Generate FULL Map Complete 9/11/2019 4:33:00 PM No resolution change was required. 9/11/2019 4:33:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/11/2019 4:33:00 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/11/2019 4:59:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/12/2019 9:16:12 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/12/2019 9:16:12 PM No resolution change was required. 9/12/2019 9:16:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/12/2019 9:16:12 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/12/2019 9:16:35 PM ArcenAssetBundleCache.InstantiatedObjects: 780 9/12/2019 9:16:36 PM Game Version: 0.888 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/12/2019 9:16:36 PM 24.8 seconds total load time. SetDirectoriesToBeUsed (0.4s) LoadFinalSFXStuff (0.4s) ExternalIconDictionaryTable (1.0s) ExternalConstants (0.4s) PresentationLayer.LoadVisualConstants_Late (0.7s) SpaceboxDefinitionTable (2.0s) PlanetDefinitionTable (1.2s) GameEntityTypeDataTable.Initialize (0.9s) GameEntityTypeDataTable.InitVisualBits (13.7s) SurrogateTableTable (1.2s) 9/12/2019 9:16:36 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <15a8d73ac96046e1ae913167f0994469>:0 9/12/2019 9:16:47 PM Successfully opened host socket 9/12/2019 9:26:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/14/2019 8:07:39 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/14/2019 8:07:40 PM No resolution change was required. 9/14/2019 8:07:40 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/14/2019 8:07:40 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/14/2019 8:08:11 PM ArcenAssetBundleCache.InstantiatedObjects: 780 9/14/2019 8:08:12 PM Game Version: 0.889 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/14/2019 8:08:12 PM 33.3 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.3s) LoadFinalSFXStuff (0.4s) Optimize Comfort On Command Decks (1.0s) Briefly Panic (4.4s) Bring Commander Inteface Online (0.3s) Disenagaging Constants (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (2.1s) Scanning Distant Planets (1.1s) Sequencing Nanosphere (4.6s) Replicating Terminal (13.6s) Load Surrogates (1.2s) 9/14/2019 8:08:13 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at ArcenGameController.Update () [0x00000] in <15a8d73ac96046e1ae913167f0994469>:0 9/14/2019 8:10:30 PM Successfully opened host socket 9/14/2019 9:54:32 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/15/2019 10:52:06 AM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/15/2019 10:52:07 AM No resolution change was required. 9/15/2019 10:52:07 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/15/2019 10:52:07 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/15/2019 10:52:38 AM ArcenAssetBundleCache.InstantiatedObjects: 780 9/15/2019 10:52:39 AM Game Version: 0.889 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/15/2019 10:52:39 AM 33.0 seconds total load time. Boot up FleetOS (0.4s) Revise Fundamental Physical Laws (0.4s) LoadFinalSFXStuff (0.4s) Optimize Comfort On Command Decks (0.9s) Briefly Panic (4.5s) Disenagaging Constants (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (2.1s) Scanning Distant Planets (1.2s) Sequencing Nanosphere (4.6s) Facility Burst Components (13.7s) Load Surrogates (1.0s) 9/15/2019 10:52:39 AM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at ArcenGameController.Update () [0x00000] in <15a8d73ac96046e1ae913167f0994469>:0 9/15/2019 10:52:49 AM Successfully opened host socket 9/15/2019 11:46:21 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/15/2019 8:22:32 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/15/2019 8:22:33 PM No resolution change was required. 9/15/2019 8:22:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/15/2019 8:22:33 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/15/2019 8:23:03 PM ArcenAssetBundleCache.InstantiatedObjects: 780 9/15/2019 8:23:04 PM Game Version: 0.889 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/15/2019 8:23:04 PM 31.9 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.3s) LoadFinalSFXStuff (0.4s) Optimize Comfort On Command Decks (1.0s) Briefly Panic (4.1s) Disenagaging Constants (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (2.2s) Scanning Distant Planets (1.2s) Sequencing Nanosphere (4.5s) Unscrewing Unessential Parts (13.0s) Load Surrogates (1.1s) 9/15/2019 8:23:04 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at ArcenGameController.Update () [0x00000] in <15a8d73ac96046e1ae913167f0994469>:0 9/15/2019 8:26:51 PM No resolution change was required. 9/15/2019 8:26:51 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/15/2019 8:26:51 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/15/2019 8:26:53 PM Successfully opened host socket 9/15/2019 9:02:00 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/18/2019 7:32:22 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/18/2019 7:32:22 PM No resolution change was required. 9/18/2019 7:32:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/18/2019 7:32:22 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/18/2019 7:32:52 PM ArcenAssetBundleCache.InstantiatedObjects: 780 9/18/2019 7:32:53 PM Game Version: 0.889 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/18/2019 7:32:53 PM 31.2 seconds total load time. Boot up FleetOS (0.3s) Organizing Alien Translation Routines (0.3s) LoadFinalSFXStuff (0.4s) Optimize Comfort On Command Decks (1.1s) Briefly Panic (4.0s) Bring Commander Inteface Online (0.3s) Disenagaging Constants (0.4s) Late Axionic Computations (0.5s) Investigating Starfields (2.1s) Scanning Distant Planets (1.0s) Sequencing Nanosphere (3.5s) Upgrade Blast Capacity (13.3s) Load Surrogates (1.2s) 9/18/2019 7:32:53 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at ArcenGameController.Update () [0x00000] in <15a8d73ac96046e1ae913167f0994469>:0 9/18/2019 7:33:13 PM No resolution change was required. 9/18/2019 7:33:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/18/2019 7:33:13 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/18/2019 7:33:22 PM No resolution change was required. 9/18/2019 7:33:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/18/2019 7:33:22 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/18/2019 7:33:27 PM Successfully opened host socket 9/18/2019 7:55:17 PM No resolution change was required. 9/18/2019 7:55:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/18/2019 7:55:17 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/18/2019 9:03:19 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/19/2019 10:36:13 AM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/19/2019 10:36:14 AM No resolution change was required. 9/19/2019 10:36:14 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/19/2019 10:36:14 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/19/2019 10:36:46 AM ArcenAssetBundleCache.InstantiatedObjects: 780 9/19/2019 10:36:47 AM Game Version: 0.889 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/19/2019 10:36:47 AM 34.0 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.3s) LoadFinalSFXStuff (0.5s) Optimize Comfort On Command Decks (1.2s) Briefly Panic (4.3s) Disenagaging Constants (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (2.1s) Scanning Distant Planets (1.2s) Sequencing Nanosphere (4.8s) Bend Laws Of Gravity (13.6s) Load Surrogates (1.2s) 9/19/2019 10:36:47 AM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at ArcenGameController.Update () [0x00000] in <15a8d73ac96046e1ae913167f0994469>:0 9/19/2019 10:37:07 AM No resolution change was required. 9/19/2019 10:37:07 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/19/2019 10:37:07 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/19/2019 4:16:22 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/19/2019 4:16:22 PM No resolution change was required. 9/19/2019 4:16:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/19/2019 4:16:22 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/19/2019 4:16:26 PM ArcenAssetBundleCache.InstantiatedObjects: 780 9/19/2019 4:16:27 PM Game Version: 0.889 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/19/2019 4:16:27 PM 4.9 seconds total load time. LoadFinalSFXStuff (0.3s) Sequencing Nanosphere (0.4s) Polarize Deflectors (1.5s) Load Surrogates (0.6s) 9/19/2019 4:16:27 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at ArcenGameController.Update () [0x00000] in <15a8d73ac96046e1ae913167f0994469>:0 9/19/2019 4:20:57 PM No resolution change was required. 9/19/2019 4:20:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/19/2019 4:20:57 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/19/2019 4:21:03 PM Successfully opened host socket 9/19/2019 4:21:39 PM No resolution change was required. 9/19/2019 4:21:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/19/2019 4:21:39 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/19/2019 4:24:55 PM No resolution change was required. 9/19/2019 4:24:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/19/2019 4:24:55 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/19/2019 7:02:57 PM ----------- Exception when checking for sim step: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int32 Item) [0x00256] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int32 Item) [0x0002c] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x0004f] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00023] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x003e0] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00182] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <54ffd6bbaeef4b749d82a8295b680628>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <54ffd6bbaeef4b749d82a8295b680628>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <350d14bb64564be5aa1208cbc14e47b8>:0 Stack Trace: at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int32 Item) [0x00256] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int32 Item) [0x0002c] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x0004f] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00023] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x003e0] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00182] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <54ffd6bbaeef4b749d82a8295b680628>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <54ffd6bbaeef4b749d82a8295b680628>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <350d14bb64564be5aa1208cbc14e47b8>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at ArcenGameController.Update () [0x00000] in <15a8d73ac96046e1ae913167f0994469>:0 9/19/2019 7:02:57 PM : ----------- Exception when checking for sim step: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int32 Item) [0x00256] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int32 Item) [0x0002c] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x0004f] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00023] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x003e0] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00182] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <54ffd6bbaeef4b749d82a8295b680628>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <54ffd6bbaeef4b749d82a8295b680628>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <350d14bb64564be5aa1208cbc14e47b8>:0 Stack Trace: at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int32 Item) [0x00256] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int32 Item) [0x0002c] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x0004f] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00023] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x003e0] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00182] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <54ffd6bbaeef4b749d82a8295b680628>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <54ffd6bbaeef4b749d82a8295b680628>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <5ae61a5461444a9cba0f988262e2ee73>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in <350d14bb64564be5aa1208cbc14e47b8>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at ArcenGameController.Update () [0x00000] in <15a8d73ac96046e1ae913167f0994469>:0 9/19/2019 7:18:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/19/2019 9:21:41 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/19/2019 9:21:41 PM No resolution change was required. 9/19/2019 9:21:41 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/19/2019 9:21:41 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/19/2019 9:21:45 PM ArcenAssetBundleCache.InstantiatedObjects: 780 9/19/2019 9:21:45 PM Game Version: 0.889 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/19/2019 9:21:45 PM 4.8 seconds total load time. LoadFinalSFXStuff (0.3s) Sequencing Nanosphere (0.3s) Isolating Thorium (1.6s) Load Surrogates (0.6s) 9/19/2019 9:21:45 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <350d14bb64564be5aa1208cbc14e47b8>:0 at ArcenGameController.Update () [0x00000] in <15a8d73ac96046e1ae913167f0994469>:0 9/19/2019 9:22:12 PM No resolution change was required. 9/19/2019 9:22:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/19/2019 9:22:12 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/19/2019 9:22:15 PM Successfully opened host socket 9/19/2019 9:51:52 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/20/2019 9:44:38 AM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/20/2019 9:44:39 AM No resolution change was required. 9/20/2019 9:44:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/20/2019 9:44:39 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/20/2019 9:44:56 AM ArcenAssetBundleCache.InstantiatedObjects: 782 9/20/2019 9:44:57 AM Game Version: 0.890 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/20/2019 9:44:57 AM 19.1 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.3s) LoadFinalSFXStuff (0.4s) Optimize Comfort On Command Decks (1.2s) Briefly Panic (4.6s) Disenagaging Constants (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (2.0s) Sequencing Nanosphere (3.9s) Reformatting Nagivation (1.6s) Load Surrogates (1.2s) 9/20/2019 9:44:57 AM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at ArcenGameController.Update () [0x00000] in :0 9/20/2019 9:46:53 AM No resolution change was required. 9/20/2019 9:46:53 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/20/2019 9:46:53 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/20/2019 9:46:57 AM Successfully opened host socket 9/20/2019 9:50:01 AM No resolution change was required. 9/20/2019 9:50:01 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/20/2019 9:50:01 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/20/2019 9:50:30 AM No resolution change was required. 9/20/2019 9:50:30 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/20/2019 9:50:30 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/20/2019 10:42:11 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/23/2019 7:31:54 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/23/2019 7:31:55 PM No resolution change was required. 9/23/2019 7:31:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/23/2019 7:31:55 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/23/2019 7:32:27 PM ArcenAssetBundleCache.InstantiatedObjects: 782 9/23/2019 7:32:28 PM Game Version: 0.890 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/23/2019 7:32:28 PM 33.7 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.3s) Revise Fundamental Physical Laws (0.3s) LoadFinalSFXStuff (0.4s) Optimize Comfort On Command Decks (1.0s) Briefly Panic (4.2s) Disenagaging Constants (0.4s) Late Axionic Computations (0.5s) Investigating Starfields (2.0s) Scanning Distant Planets (1.2s) Sequencing Nanosphere (4.6s) Detecting Antimatter (14.0s) Load Surrogates (1.4s) 9/23/2019 7:32:28 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at ArcenGameController.Update () [0x00000] in :0 9/23/2019 7:32:34 PM Successfully opened host socket 9/23/2019 7:33:49 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/23/2019 7:34:15 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/23/2019 7:34:15 PM No resolution change was required. 9/23/2019 7:34:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/23/2019 7:34:15 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/23/2019 7:34:19 PM ArcenAssetBundleCache.InstantiatedObjects: 782 9/23/2019 7:34:20 PM Game Version: 0.890 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/23/2019 7:34:20 PM 4.8 seconds total load time. LoadFinalSFXStuff (0.3s) Sequencing Nanosphere (0.4s) Re-Route Anti-Matter (1.5s) Load Surrogates (0.7s) 9/23/2019 7:34:20 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <093d3c2275a2447aa6dfb15bdb1d5f08>:0 at ArcenGameController.Update () [0x00000] in :0 9/23/2019 7:34:23 PM Successfully opened host socket 9/23/2019 7:47:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/24/2019 3:18:33 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/24/2019 3:18:33 PM No resolution change was required. 9/24/2019 3:18:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/24/2019 3:18:33 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/24/2019 3:18:50 PM ArcenAssetBundleCache.InstantiatedObjects: 782 9/24/2019 3:18:51 PM Game Version: 0.891 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/24/2019 3:18:51 PM 18.3 seconds total load time. Boot up FleetOS (0.5s) LoadFinalSFXStuff (0.4s) Optimize Comfort On Command Decks (0.9s) Briefly Panic (4.0s) Disenagaging Constants (0.3s) Late Axionic Computations (0.3s) Investigating Starfields (2.0s) Scanning Distant Planets (1.2s) Sequencing Nanosphere (3.2s) Download Extra RAM (1.7s) Load Surrogates (1.2s) 9/24/2019 3:18:51 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/24/2019 3:19:08 PM No resolution change was required. 9/24/2019 3:19:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/24/2019 3:19:08 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/24/2019 3:19:10 PM Successfully opened host socket 9/24/2019 4:07:23 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/24/2019 8:45:58 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/24/2019 8:45:59 PM No resolution change was required. 9/24/2019 8:45:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/24/2019 8:45:59 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/24/2019 8:46:32 PM ArcenAssetBundleCache.InstantiatedObjects: 782 9/24/2019 8:46:33 PM Game Version: 0.891 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/24/2019 8:46:33 PM 35.2 seconds total load time. Boot up FleetOS (0.3s) LoadFinalSFXStuff (0.4s) Optimize Comfort On Command Decks (1.0s) Briefly Panic (4.2s) Bring Commander Inteface Online (0.3s) Disenagaging Constants (0.4s) Late Axionic Computations (0.4s) Investigating Starfields (2.1s) Scanning Distant Planets (1.5s) Sequencing Nanosphere (4.2s) Issue Sufficient Warnings (15.9s) Load Surrogates (1.3s) 9/24/2019 8:46:33 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/24/2019 8:46:39 PM Successfully opened host socket 9/24/2019 9:49:07 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/24/2019 11:44:31 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/24/2019 11:44:31 PM No resolution change was required. 9/24/2019 11:44:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/24/2019 11:44:31 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/24/2019 11:45:06 PM ArcenAssetBundleCache.InstantiatedObjects: 782 9/24/2019 11:45:07 PM Game Version: 0.891 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/24/2019 11:45:07 PM 36.4 seconds total load time. Boot up FleetOS (0.5s) Organizing Alien Translation Routines (0.3s) Revise Fundamental Physical Laws (0.4s) LoadFinalSFXStuff (0.5s) Optimize Comfort On Command Decks (1.4s) Briefly Panic (3.9s) Install Confidence Routines (0.3s) Disenagaging Constants (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (2.2s) Scanning Distant Planets (1.2s) Sequencing Nanosphere (4.8s) Integrate Leading Edges (16.3s) Load Surrogates (1.3s) 9/24/2019 11:45:07 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/24/2019 11:45:11 PM Successfully opened host socket 9/25/2019 12:43:30 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/25/2019 4:34:01 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/25/2019 4:34:01 PM No resolution change was required. 9/25/2019 4:34:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/25/2019 4:34:01 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/25/2019 4:34:33 PM ArcenAssetBundleCache.InstantiatedObjects: 782 9/25/2019 4:34:34 PM Game Version: 0.891 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/25/2019 4:34:34 PM 33.9 seconds total load time. Boot up FleetOS (0.3s) LoadFinalSFXStuff (0.4s) Optimize Comfort On Command Decks (1.0s) Briefly Panic (4.3s) Disenagaging Constants (0.3s) Late Axionic Computations (0.4s) Investigating Starfields (2.1s) Scanning Distant Planets (1.1s) Sequencing Nanosphere (4.0s) Facility Burst Components (16.1s) Load Surrogates (1.1s) 9/25/2019 4:34:34 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/25/2019 4:34:40 PM Successfully opened host socket 9/25/2019 6:50:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/25/2019 9:36:01 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/25/2019 9:36:01 PM No resolution change was required. 9/25/2019 9:36:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/25/2019 9:36:01 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/25/2019 9:36:36 PM ArcenAssetBundleCache.InstantiatedObjects: 782 9/25/2019 9:36:37 PM Game Version: 0.891 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/25/2019 9:36:37 PM 36.3 seconds total load time. Boot up FleetOS (0.3s) LoadFinalSFXStuff (0.4s) Optimize Comfort On Command Decks (1.1s) Briefly Panic (4.7s) Disenagaging Constants (0.4s) Late Axionic Computations (0.5s) Investigating Starfields (2.1s) Scanning Distant Planets (1.2s) Sequencing Nanosphere (4.5s) Resynchronize Auxiliary Primaries (16.4s) Load Surrogates (1.3s) 9/25/2019 9:36:37 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/25/2019 9:39:18 PM PlayerAccount Puffin has now been put in control of faction 11. 9/25/2019 9:39:18 PM PlayerAccount Puffin has now been put in control of faction 11. 9/25/2019 9:39:18 PM Successfully opened host socket 9/25/2019 9:39:18 PM Start Generate FULL Map with Octopus and seed 371816769 and planet count 120 and 20 factions 9/25/2019 9:39:19 PM Generate FULL Map Complete 9/25/2019 9:52:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/26/2019 8:52:48 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/26/2019 8:52:48 PM No resolution change was required. 9/26/2019 8:52:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/26/2019 8:52:48 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/26/2019 8:53:21 PM ArcenAssetBundleCache.InstantiatedObjects: 782 9/26/2019 8:53:22 PM Game Version: 0.891 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/26/2019 8:53:22 PM 34.1 seconds total load time. Boot up FleetOS (0.3s) LoadFinalSFXStuff (0.4s) Optimize Comfort On Command Decks (0.9s) Briefly Panic (4.4s) Disenagaging Constants (0.3s) Late Axionic Computations (0.4s) Investigating Starfields (2.0s) Scanning Distant Planets (1.2s) Sequencing Nanosphere (4.3s) Turn Systems On And Off Again (16.3s) Load Surrogates (1.2s) 9/26/2019 8:53:22 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/26/2019 8:53:48 PM Successfully opened host socket 9/26/2019 9:12:29 PM No resolution change was required. 9/26/2019 9:12:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/26/2019 9:12:29 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/26/2019 9:55:55 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/27/2019 10:03:12 AM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/27/2019 10:03:12 AM No resolution change was required. 9/27/2019 10:03:12 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/27/2019 10:03:12 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/27/2019 10:03:47 AM ArcenAssetBundleCache.InstantiatedObjects: 782 9/27/2019 10:03:48 AM Game Version: 0.891 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/27/2019 10:03:48 AM 36.5 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.3s) Revise Fundamental Physical Laws (0.3s) LoadFinalSFXStuff (0.5s) Optimize Comfort On Command Decks (1.4s) Briefly Panic (4.5s) Disenagaging Constants (0.3s) Late Axionic Computations (0.4s) Investigating Starfields (2.0s) Scanning Distant Planets (1.2s) Sequencing Nanosphere (4.6s) Facility Burst Components (16.3s) Load Surrogates (1.1s) 9/27/2019 10:03:48 AM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/27/2019 10:03:52 AM Successfully opened host socket 9/27/2019 10:14:01 AM No resolution change was required. 9/27/2019 10:14:01 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/27/2019 10:14:01 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/27/2019 10:18:38 AM PLAYER DISCONNECTED 0.0.0.0=>0 9/27/2019 6:47:34 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/27/2019 6:47:34 PM No resolution change was required. 9/27/2019 6:47:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/27/2019 6:47:34 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/27/2019 6:47:50 PM ArcenAssetBundleCache.InstantiatedObjects: 783 9/27/2019 6:47:51 PM Game Version: 0.892 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/27/2019 6:47:51 PM 17.9 seconds total load time. Boot up FleetOS (0.5s) LoadFinalSFXStuff (0.5s) Optimize Comfort On Command Decks (0.9s) Briefly Panic (4.0s) Disenagaging Constants (0.3s) Late Axionic Computations (0.3s) Investigating Starfields (2.0s) Scanning Distant Planets (0.6s) Investigating Map Signatures (0.3s) Sequencing Nanosphere (2.8s) Wake Crew From Cryosleep (2.2s) Augmenting Infusers (0.3s) Load Surrogates (1.1s) 9/27/2019 6:47:51 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/27/2019 6:48:05 PM No resolution change was required. 9/27/2019 6:48:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/27/2019 6:48:05 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/27/2019 6:48:08 PM Successfully opened host socket 9/27/2019 6:50:52 PM No resolution change was required. 9/27/2019 6:50:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/27/2019 6:50:52 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/27/2019 6:51:15 PM No resolution change was required. 9/27/2019 6:51:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/27/2019 6:51:15 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/27/2019 8:30:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/27/2019 9:10:27 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/27/2019 9:10:27 PM No resolution change was required. 9/27/2019 9:10:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/27/2019 9:10:27 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/27/2019 9:10:31 PM ArcenAssetBundleCache.InstantiatedObjects: 783 9/27/2019 9:10:32 PM Game Version: 0.892 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/27/2019 9:10:32 PM 5.4 seconds total load time. LoadFinalSFXStuff (0.3s) Scanning Distant Planets (0.5s) Sequencing Nanosphere (0.3s) Notify Next Of Kin (1.7s) Load Surrogates (0.6s) 9/27/2019 9:10:32 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/27/2019 9:10:36 PM Successfully opened host socket 9/27/2019 9:23:44 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/27/2019 9:47:58 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/27/2019 9:47:58 PM No resolution change was required. 9/27/2019 9:47:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/27/2019 9:47:58 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/27/2019 9:48:03 PM ArcenAssetBundleCache.InstantiatedObjects: 783 9/27/2019 9:48:03 PM Game Version: 0.892 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/27/2019 9:48:03 PM 5.3 seconds total load time. LoadFinalSFXStuff (0.3s) Scanning Distant Planets (0.5s) Sequencing Nanosphere (0.3s) Remembering Singularity (1.6s) Load Surrogates (0.6s) 9/27/2019 9:48:03 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/27/2019 9:48:07 PM Successfully opened host socket 9/27/2019 9:53:54 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/28/2019 8:57:31 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/28/2019 8:57:32 PM No resolution change was required. 9/28/2019 8:57:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/28/2019 8:57:32 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/28/2019 8:58:08 PM ArcenAssetBundleCache.InstantiatedObjects: 783 9/28/2019 8:58:09 PM Game Version: 0.892 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/28/2019 8:58:09 PM 37.9 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.3s) LoadFinalSFXStuff (0.4s) Optimize Comfort On Command Decks (1.2s) Briefly Panic (4.6s) Disenagaging Constants (0.4s) Late Axionic Computations (0.6s) Investigating Starfields (2.2s) Scanning Distant Planets (5.7s) Sequencing Nanosphere (3.9s) Bend Laws Of Gravity (14.3s) Load Surrogates (1.2s) 9/28/2019 8:58:09 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/28/2019 8:58:13 PM Successfully opened host socket 9/28/2019 9:46:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2019 5:31:59 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/29/2019 5:32:00 PM No resolution change was required. 9/29/2019 5:32:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2019 5:32:00 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/29/2019 5:32:38 PM ArcenAssetBundleCache.InstantiatedObjects: 783 9/29/2019 5:32:39 PM Game Version: 0.892 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/29/2019 5:32:39 PM 39.9 seconds total load time. Boot up FleetOS (0.3s) Revise Fundamental Physical Laws (0.3s) LoadFinalSFXStuff (0.4s) Optimize Comfort On Command Decks (1.0s) Briefly Panic (4.0s) Disenagaging Constants (0.4s) Late Axionic Computations (0.4s) Investigating Starfields (2.1s) Scanning Distant Planets (6.4s) Sequencing Nanosphere (4.8s) Polarize Deflectors (15.3s) Load Surrogates (1.2s) 9/29/2019 5:32:39 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/29/2019 5:32:55 PM No resolution change was required. 9/29/2019 5:32:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2019 5:32:55 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/29/2019 5:32:58 PM Successfully opened host socket 9/29/2019 7:33:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/29/2019 8:17:31 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/29/2019 8:17:31 PM No resolution change was required. 9/29/2019 8:17:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2019 8:17:31 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/29/2019 8:17:35 PM ArcenAssetBundleCache.InstantiatedObjects: 783 9/29/2019 8:17:36 PM Game Version: 0.892 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/29/2019 8:17:36 PM 5.3 seconds total load time. LoadFinalSFXStuff (0.3s) Scanning Distant Planets (0.5s) Sequencing Nanosphere (0.3s) Investigate Tachyons (1.7s) Load Surrogates (0.6s) 9/29/2019 8:17:36 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/29/2019 8:18:01 PM Successfully opened host socket 9/29/2019 8:45:45 PM Hit debugCode 60 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.AIDefensePlacer_Default.StartReconquestDefenseSeeding (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Planet ThisPlanet, Arcen.AIW2.Core.Faction faction) [0x00458] in <987c7fef88dc449a8333805a5b28cd88>:0 in StartReconquestDefenseSeeding 9/29/2019 8:51:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 9/30/2019 7:26:10 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 9/30/2019 7:26:11 PM No resolution change was required. 9/30/2019 7:26:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2019 7:26:11 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/30/2019 7:26:48 PM ArcenAssetBundleCache.InstantiatedObjects: 783 9/30/2019 7:26:49 PM Game Version: 0.892 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/30/2019 7:26:49 PM 39.0 seconds total load time. Boot up FleetOS (0.4s) LoadFinalSFXStuff (0.5s) Optimize Comfort On Command Decks (1.0s) Briefly Panic (4.3s) Disenagaging Constants (0.4s) Late Axionic Computations (0.4s) Investigating Starfields (2.0s) Scanning Distant Planets (6.2s) Sequencing Nanosphere (4.8s) Transgressing Quanta (14.5s) Load Surrogates (1.2s) 9/30/2019 7:26:49 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 9/30/2019 7:27:02 PM No resolution change was required. 9/30/2019 7:27:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/30/2019 7:27:02 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/30/2019 7:28:55 PM PlayerAccount Puffin has now been put in control of faction 11. 9/30/2019 7:28:55 PM PlayerAccount Puffin has now been put in control of faction 11. 9/30/2019 7:28:55 PM Successfully opened host socket 9/30/2019 7:28:56 PM Start Generate FULL Map with Clusters and seed 371816769 and planet count 120 and 20 factions 9/30/2019 7:28:56 PM Generate FULL Map Complete 9/30/2019 9:30:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/1/2019 6:12:38 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 10/1/2019 6:12:39 PM No resolution change was required. 10/1/2019 6:12:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2019 6:12:39 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/1/2019 6:13:16 PM ArcenAssetBundleCache.InstantiatedObjects: 783 10/1/2019 6:13:17 PM Game Version: 0.893 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2019 6:13:17 PM 39.3 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.3s) LoadFinalSFXStuff (0.4s) Optimize Comfort On Command Decks (1.3s) Briefly Panic (4.6s) Bring Commander Inteface Online (0.3s) Disenagaging Constants (0.4s) Late Axionic Computations (0.4s) Investigating Starfields (2.1s) Scanning Distant Planets (6.3s) Sequencing Nanosphere (4.6s) Detecting Microfractures (14.3s) Load Surrogates (1.2s) 10/1/2019 6:13:17 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0262817afb6a4d75a24788f7b5264d95>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0262817afb6a4d75a24788f7b5264d95>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0262817afb6a4d75a24788f7b5264d95>:0 at ArcenGameController.Update () [0x00000] in :0 10/1/2019 6:19:05 PM PlayerAccount Puffin has now been put in control of faction 11. 10/1/2019 6:19:05 PM PlayerAccount Puffin has now been put in control of faction 11. 10/1/2019 6:19:05 PM Successfully opened host socket 10/1/2019 6:19:05 PM Start Generate FULL Map with Clusters and seed 197769919 and planet count 120 and 20 factions 10/1/2019 6:19:05 PM Generate FULL Map Complete 10/1/2019 9:38:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/2/2019 8:46:00 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 10/2/2019 8:46:01 PM No resolution change was required. 10/2/2019 8:46:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/2/2019 8:46:01 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/2/2019 8:46:34 PM ArcenAssetBundleCache.InstantiatedObjects: 784 10/2/2019 8:46:35 PM Game Version: 0.894 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/2/2019 8:46:35 PM 36.0 seconds total load time. Boot up FleetOS (0.5s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.4s) Optimize Comfort On Command Decks (0.9s) Briefly Panic (2.5s) Bring Commander Inteface Online (0.3s) Disenagaging Constants (0.3s) Late Axionic Computations (0.5s) Investigating Starfields (2.1s) Scanning Distant Planets (5.8s) Sequencing Nanosphere (4.1s) Unscrewing Unessential Parts (14.1s) Load Surrogates (1.2s) 10/2/2019 8:46:36 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/2/2019 8:46:55 PM Successfully opened host socket 10/2/2019 9:30:04 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/3/2019 3:48:33 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 10/3/2019 3:48:33 PM No resolution change was required. 10/3/2019 3:48:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2019 3:48:33 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/3/2019 3:49:08 PM ArcenAssetBundleCache.InstantiatedObjects: 784 10/3/2019 3:49:09 PM Game Version: 0.895 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/3/2019 3:49:09 PM 36.5 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.3s) Prepare Explosions and Crackles (0.4s) Optimize Comfort On Command Decks (0.9s) Briefly Panic (2.3s) Disenagaging Constants (0.4s) Late Axionic Computations (0.4s) Investigating Starfields (2.0s) Scanning Distant Planets (6.2s) Sequencing Nanosphere (4.0s) Flex All Capacitors (14.8s) Load Surrogates (1.3s) 10/3/2019 3:49:09 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/3/2019 3:49:39 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/3/2019 3:49:39 PM World Created, Launching Server 10/3/2019 3:49:39 PM PlayerAccount defekt has now been put in control of faction 1. 10/3/2019 3:49:40 PM Successfully opened host socket 10/3/2019 3:52:42 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/3/2019 3:52:43 PM Successfully opened host socket 10/3/2019 6:13:36 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/3/2019 10:00:08 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 10/3/2019 10:00:08 PM No resolution change was required. 10/3/2019 10:00:08 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2019 10:00:08 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/3/2019 10:00:13 PM ArcenAssetBundleCache.InstantiatedObjects: 784 10/3/2019 10:00:13 PM Game Version: 0.895 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/3/2019 10:00:13 PM 5.3 seconds total load time. Prepare Explosions and Crackles (0.3s) Scanning Distant Planets (0.5s) Sequencing Nanosphere (0.3s) Flex All Capacitors (1.6s) Load Surrogates (0.6s) 10/3/2019 10:00:13 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/3/2019 10:00:39 PM No resolution change was required. 10/3/2019 10:00:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2019 10:00:39 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/3/2019 10:00:49 PM No resolution change was required. 10/3/2019 10:00:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2019 10:00:49 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/3/2019 10:00:56 PM No resolution change was required. 10/3/2019 10:00:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2019 10:00:56 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/3/2019 10:00:59 PM Successfully opened host socket 10/3/2019 10:01:15 PM No resolution change was required. 10/3/2019 10:01:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2019 10:01:15 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/3/2019 11:18:53 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/4/2019 4:36:02 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 10/4/2019 4:36:02 PM No resolution change was required. 10/4/2019 4:36:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/4/2019 4:36:02 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/4/2019 4:36:31 PM ArcenAssetBundleCache.InstantiatedObjects: 784 10/4/2019 4:36:32 PM Game Version: 0.896 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/4/2019 4:36:32 PM 30.4 seconds total load time. Boot up FleetOS (0.4s) Organizing Alien Translation Routines (0.3s) Prepare Explosions and Crackles (0.4s) Optimize Comfort On Command Decks (0.8s) Disengaging Constants (0.3s) Late Axionic Computations (0.7s) Investigating Starfields (2.1s) Scanning Distant Planets (6.2s) Sequencing Nanosphere (1.1s) Replicating Terminal (14.7s) Load Surrogates (1.1s) 10/4/2019 4:36:32 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4533674736a245d8b24c615b71700245>:0 at ArcenGameController.Update () [0x00000] in :0 10/4/2019 4:36:48 PM Successfully opened host socket 10/4/2019 5:12:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/5/2019 11:32:58 AM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 10/5/2019 11:32:58 AM No resolution change was required. 10/5/2019 11:32:58 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/5/2019 11:32:58 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/5/2019 11:33:25 AM ArcenAssetBundleCache.InstantiatedObjects: 786 10/5/2019 11:33:26 AM Game Version: 0.897 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/5/2019 11:33:26 AM 28.3 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.6s) Disengaging Constants (0.4s) Late Axionic Computations (0.8s) Investigating Starfields (1.7s) Combing Distant Planets (5.5s) Ejecting Ship Parts Into Space (1.0s) Irradiating Low-Ranking Crew (14.0s) Load Surrogates (1.1s) 10/5/2019 11:33:26 AM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/5/2019 11:33:44 AM No resolution change was required. 10/5/2019 11:33:44 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/5/2019 11:33:44 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/5/2019 11:34:44 AM Successfully opened host socket 10/5/2019 11:37:24 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/5/2019 11:37:24 AM PlayerAccount Puffin has now been put in control of faction 11. 10/5/2019 11:37:24 AM PlayerAccount Puffin has now been put in control of faction 11. 10/5/2019 11:37:24 AM Successfully opened host socket 10/5/2019 11:37:25 AM Start Generate FULL Map with Clusters and seed 197769919 and planet count 120 and 20 factions 10/5/2019 11:37:25 AM Generate FULL Map Complete 10/5/2019 11:38:01 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/5/2019 11:38:01 AM Successfully opened host socket 10/5/2019 11:38:23 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/5/2019 11:38:23 AM Successfully opened host socket 10/5/2019 11:38:36 AM PLAYER DISCONNECTED 0.0.0.0=>0 10/5/2019 11:39:43 AM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 10/5/2019 11:39:43 AM No resolution change was required. 10/5/2019 11:39:43 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/5/2019 11:39:43 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/5/2019 11:39:48 AM ArcenAssetBundleCache.InstantiatedObjects: 786 10/5/2019 11:39:48 AM Game Version: 0.897 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/5/2019 11:39:48 AM 5.4 seconds total load time. Prepare Explosions and Crackles (0.3s) Ejecting Distant Planets (0.5s) Developing New Ship Parts (0.4s) Inhibiting Isotope Emitters (1.7s) Load Surrogates (0.6s) 10/5/2019 11:39:48 AM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/5/2019 11:39:52 AM Successfully opened host socket 10/5/2019 12:04:56 PM No resolution change was required. 10/5/2019 12:04:56 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/5/2019 12:04:56 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/5/2019 1:43:58 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/5/2019 6:17:13 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 10/5/2019 6:17:13 PM No resolution change was required. 10/5/2019 6:17:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/5/2019 6:17:13 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/5/2019 6:17:18 PM ArcenAssetBundleCache.InstantiatedObjects: 786 10/5/2019 6:17:18 PM Game Version: 0.897 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/5/2019 6:17:18 PM 5.3 seconds total load time. Prepare Explosions and Crackles (0.3s) Verifying Distant Planets (0.5s) Finding Old Ship Parts (0.3s) Scan For Internal Dissent (1.6s) Load Surrogates (0.6s) 10/5/2019 6:17:18 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/5/2019 6:17:50 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/5/2019 6:17:50 PM World Created, Launching Server 10/5/2019 6:17:50 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 10/5/2019 6:17:50 PM PlayerAccount defekt has now been put in control of faction 1. 10/5/2019 6:17:50 PM Successfully opened host socket 10/5/2019 6:23:16 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/5/2019 6:23:16 PM World Created, Launching Server 10/5/2019 6:23:16 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 10/5/2019 6:23:16 PM PlayerAccount defekt has now been put in control of faction 1. 10/5/2019 6:30:48 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 10 factions 10/5/2019 6:30:48 PM World Created, Launching Server 10/5/2019 6:30:48 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 10/5/2019 6:30:48 PM PlayerAccount defekt has now been put in control of faction 1. 10/5/2019 6:35:51 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/5/2019 6:35:51 PM Successfully opened host socket 10/5/2019 7:08:58 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <6c4c91e0c18a422cb6c8c086d6fdd7d1>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <6c4c91e0c18a422cb6c8c086d6fdd7d1>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <6c4c91e0c18a422cb6c8c086d6fdd7d1>:0) ArcenMainGameVisuals.Update () (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 10/5/2019 7:08:58 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleSquadAndShipUpdates () (at <6c4c91e0c18a422cb6c8c086d6fdd7d1>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () (at <6c4c91e0c18a422cb6c8c086d6fdd7d1>:0) Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () (at <6c4c91e0c18a422cb6c8c086d6fdd7d1>:0) ArcenMainGameVisuals.Update () (at :0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in :0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 10/5/2019 9:06:45 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/6/2019 11:45:42 AM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 10/6/2019 11:45:42 AM No resolution change was required. 10/6/2019 11:45:42 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/6/2019 11:45:42 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/6/2019 11:46:15 AM ArcenAssetBundleCache.InstantiatedObjects: 786 10/6/2019 11:46:16 AM Game Version: 0.897 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/6/2019 11:46:16 AM 34.4 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (1.0s) Briefly Panic (2.6s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Investigating Starfields (1.9s) Reconstituting Distant Planets (5.8s) Disassembling And Reassembling Ship Parts (3.4s) Planetary Collision Avoidance (13.8s) Load Surrogates (1.1s) 10/6/2019 11:46:16 AM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/6/2019 11:46:23 AM No resolution change was required. 10/6/2019 11:46:23 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/6/2019 11:46:23 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/6/2019 11:46:25 AM Successfully opened host socket 10/6/2019 1:24:11 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/6/2019 6:47:34 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 10/6/2019 6:47:35 PM No resolution change was required. 10/6/2019 6:47:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/6/2019 6:47:35 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/6/2019 6:47:39 PM ArcenAssetBundleCache.InstantiatedObjects: 786 10/6/2019 6:47:40 PM Game Version: 0.897 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/6/2019 6:47:40 PM 5.4 seconds total load time. Prepare Explosions and Crackles (0.3s) Rejecting Distant Planets (0.5s) Divulge Ship Part Schematics To Enemy (0.3s) Replicating Terminal (1.6s) Load Surrogates (0.6s) 10/6/2019 6:47:40 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/6/2019 6:47:45 PM Successfully opened host socket 10/6/2019 7:02:06 PM No resolution change was required. 10/6/2019 7:02:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/6/2019 7:02:06 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/6/2019 7:51:21 PM PLAYER DISCONNECTED 0.0.0.0=>0 10/7/2019 4:06:34 PM Current directory used: I:/steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: I:/steam/steamapps/common/AI War 2/PlayerData/ 10/7/2019 4:06:35 PM No resolution change was required. 10/7/2019 4:06:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/7/2019 4:06:35 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/7/2019 4:07:08 PM ArcenAssetBundleCache.InstantiatedObjects: 786 10/7/2019 4:07:09 PM Game Version: 0.897 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 770 graphicsDeviceID: 4484 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1979 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16257 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/7/2019 4:07:09 PM 35.3 seconds total load time. Boot up FleetOS (0.3s) Prepare Explosions and Crackles (0.7s) Optimize Comfort On Command Decks (0.9s) Briefly Panic (2.8s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Investigating Starfields (1.9s) Ejecting Distant Planets (6.4s) Remembering Lost Ship Parts (3.2s) Obfuscating Hulls (14.2s) Load Surrogates (1.1s) 10/7/2019 4:07:10 PM Hello Steam user 'defekt' at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/7/2019 4:07:18 PM No resolution change was required. 10/7/2019 4:07:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/7/2019 4:07:18 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/7/2019 4:07:20 PM Successfully opened host socket 10/7/2019 4:21:36 PM Exception in DecollisionPlanning.DoEntityFramePlanningLogic_Collision. debug num 60. error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x002af] in <05af515d8782450383a61d4f9b0e6eb1>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <05af515d8782450383a61d4f9b0e6eb1>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <1493b42c9faa4b04b66089f8794cc2a5>:0 at Arcen.AIW2.External.DecollisionPlanning.Execute () [0x00000] in <05af515d8782450383a61d4f9b0e6eb1>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <05af515d8782450383a61d4f9b0e6eb1>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <05af515d8782450383a61d4f9b0e6eb1>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/7/2019 4:24:52 PM ----------- Exception when checking for sim step: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in :0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in :0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int64 Item) [0x00236] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int64 Item) [0x0002c] in :0 at Arcen.Universal.MessageLogEntry.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00027] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddItem[T] (System.Collections.Generic.List`1[T] Item) [0x00064] in :0 at Arcen.Universal.MessageLog.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00001] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x001b2] in :0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in :0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <05af515d8782450383a61d4f9b0e6eb1>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <1493b42c9faa4b04b66089f8794cc2a5>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <1493b42c9faa4b04b66089f8794cc2a5>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <05af515d8782450383a61d4f9b0e6eb1>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <1493b42c9faa4b04b66089f8794cc2a5>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in :0 Stack Trace: at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in :0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in :0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int64 Item) [0x00236] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int64 Item) [0x0002c] in :0 at Arcen.Universal.MessageLogEntry.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00027] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddItem[T] (System.Collections.Generic.List`1[T] Item) [0x00064] in :0 at Arcen.Universal.MessageLog.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00001] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x001b2] in :0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in :0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <05af515d8782450383a61d4f9b0e6eb1>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <1493b42c9faa4b04b66089f8794cc2a5>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <1493b42c9faa4b04b66089f8794cc2a5>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <05af515d8782450383a61d4f9b0e6eb1>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <1493b42c9faa4b04b66089f8794cc2a5>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/7/2019 4:24:52 PM : ----------- Exception when checking for sim step: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in :0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in :0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int64 Item) [0x00236] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int64 Item) [0x0002c] in :0 at Arcen.Universal.MessageLogEntry.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00027] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddItem[T] (System.Collections.Generic.List`1[T] Item) [0x00064] in :0 at Arcen.Universal.MessageLog.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00001] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x001b2] in :0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in :0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <05af515d8782450383a61d4f9b0e6eb1>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <1493b42c9faa4b04b66089f8794cc2a5>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <1493b42c9faa4b04b66089f8794cc2a5>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <05af515d8782450383a61d4f9b0e6eb1>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <1493b42c9faa4b04b66089f8794cc2a5>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in :0 Stack Trace: at Arcen.Universal.ArcenSerializationBuffer.WriteBit (System.Boolean Item) [0x00029] in :0 at Arcen.Universal.ArcenSerializationBuffer.WriteBits (System.Int64 Item, System.Int32 byteCount) [0x000cf] in :0 at Arcen.Universal.ArcenSerializationBuffer.InternalAdd (System.Int64 Item) [0x00236] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddItem (System.Int64 Item) [0x0002c] in :0 at Arcen.Universal.MessageLogEntry.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00027] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddItem[T] (System.Collections.Generic.List`1[T] Item) [0x00064] in :0 at Arcen.Universal.MessageLog.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00001] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x001b2] in :0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x000bc] in :0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00027] in <05af515d8782450383a61d4f9b0e6eb1>:0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00053] in <1493b42c9faa4b04b66089f8794cc2a5>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00123] in <1493b42c9faa4b04b66089f8794cc2a5>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x006e4] in <05af515d8782450383a61d4f9b0e6eb1>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x0022b] in <1493b42c9faa4b04b66089f8794cc2a5>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00372] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in :0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/7/2019 4:24:52 PM GAAAH! We have a command we need to execute during frame -1 but it's already frame 562597 GameCommand Details:TogglePause ToBeQueued:False FromActualInputEventOfPlayerID:-1 CameFromMultiplayerClientConnectionIndex:-1 ExecuteOnFrameNumber:-1 RelatedFactionIndex:-1 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in <1493b42c9faa4b04b66089f8794cc2a5>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals) [0x00000] in <05af515d8782450383a61d4f9b0e6eb1>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections) [0x00000] in <1493b42c9faa4b04b66089f8794cc2a5>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in :0 10/7/2019 4:59:03 PM Exception in DecollisionPlanning.DoEntityFramePlanningLogic_Collision. debug num 60. error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x002af] in <05af515d8782450383a61d4f9b0e6eb1>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.External.DecollisionPlanning.DoEntityFramePlanningLogic_Collision (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in <05af515d8782450383a61d4f9b0e6eb1>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in <1493b42c9faa4b04b66089f8794cc2a5>:0 at Arcen.AIW2.External.DecollisionPlanning.Execute () [0x00000] in <05af515d8782450383a61d4f9b0e6eb1>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <05af515d8782450383a61d4f9b0e6eb1>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <05af515d8782450383a61d4f9b0e6eb1>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0