************************************************************ UpdateExternalCodeControllersOnEnabledLobbySettings ************************************************************ ************************************************************ Factions ************************************************************ Faction Create: NaturalObject (0) SpecialFactionData: NaturalObject Implementation: True Faction Create: AI (1) SpecialFactionData: AI Implementation: True Faction Create: SpecialFaction (2) SpecialFactionData: AISpecialForces Implementation: True Faction Create: SpecialFaction (3) SpecialFactionData: HunterFleet Implementation: True Faction Create: SpecialFaction (4) SpecialFactionData: AntiAIZombie Implementation: True Faction Create: SpecialFaction (5) SpecialFactionData: AntiPlayerZombie Implementation: True Faction Create: SpecialFaction (6) SpecialFactionData: AntiEveryoneZombie Implementation: True Faction Create: SpecialFaction (7) SpecialFactionData: AntagonizedDysonSphere Implementation: True Faction Create: SpecialFaction (8) SpecialFactionData: Instigators Implementation: True Faction Create: SpecialFaction (9) SpecialFactionData: Mercenary Implementation: True Faction Create: Player (10) SpecialFactionData: Human Implementation: True Human Remnant: ControlledByPlayerAccounts_DuringGame(1) Proccess Faction: NaturalObject NaturalObject, 0 FactionConfig: 0 NaturalObject Proccess Faction: AI AI, 1 FactionConfig: 0 AI ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable field.InternalName: AIType fieldValue: 'FullEnsemble' AI type assignment: FullEnsemble ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable field.InternalName: AIDifficulty fieldValue: 'Normal' ProcessFactionConfigCustomFields SettingType: TeamColorPopup_BorderOnly field.InternalName: AISpecialForces_BorderColor fieldValue: 'cF4C431' ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable field.InternalName: SpecialForcesType fieldValue: 'BaseOriented' ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable field.InternalName: AIDifficulty_WardenFleet fieldValue: 'Normal' ProcessFactionConfigCustomFields SettingType: TeamColorPopup_BorderOnly field.InternalName: HunterFleet_BorderColor fieldValue: 'cFF3365' ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable field.InternalName: HunterFleetType fieldValue: 'Normal' ProcessFactionConfigCustomFields SettingType: CustomDropdownSurrogateTable field.InternalName: AIDifficulty_HunterFleet fieldValue: 'Normal' Proccess Faction: SpecialFaction AISpecialForces, 2 FactionConfig: 0 AISpecialForces Proccess Faction: SpecialFaction HunterFleet, 3 FactionConfig: 0 HunterFleet Proccess Faction: SpecialFaction AntiAIZombie, 4 FactionConfig: 0 AntiAIZombie Proccess Faction: SpecialFaction AntiPlayerZombie, 5 FactionConfig: 0 AntiPlayerZombie Proccess Faction: SpecialFaction AntiEveryoneZombie, 6 FactionConfig: 0 AntiEveryoneZombie Proccess Faction: SpecialFaction AntagonizedDysonSphere, 7 FactionConfig: 0 AntagonizedDysonSphere Proccess Faction: SpecialFaction Instigators, 8 FactionConfig: 0 Instigators Proccess Faction: SpecialFaction Mercenary, 9 FactionConfig: 0 Mercenary Proccess Faction: Player Human, 10 FactionConfig: 0 Human ProcessFactionConfigCustomFields SettingType: CustomDropdownCoreTableSubset field.InternalName: StartingFleet fieldValue: 'ClassicStartingFleet' ProcessFactionConfigCustomFields SettingType: IntSlider field.InternalName: HumanCryogenicPodsToStartWith fieldValue: '10' ProcessFactionConfigCustomFields SettingType: IntSlider field.InternalName: HomeHumanSettlementsToStartWith fieldValue: '2' ************************************************************ Galaxies ************************************************************ Generated Planet Count: 60 Helper_AssignHumanHomeworld: 0 for player at faction index 10 planet: Zanzibar Reason: Direct Player Choice Ownership layout SmallClusters for 1 ai factions Randomly assigned 0 planets SetInitialPlayerVision ExploredByNaturalMeans: Zanzibar PermanentlyWatched: Herado PermanentlyWatched: Bolo PermanentlyWatched: Caliban ExploredByNaturalMeans: Rhodia ExploredByNaturalMeans: Kalgan ExploredByNaturalMeans: Mote ExploredByNaturalMeans: Schischak PermanentlyWatched (HumanHomeworld): Zanzibar AssignDefenseValuesTo: faction: AI (1) AssignDefenseValuesTo: SentinelsExternalIsFilled: True ************************************************************ SeedNormalEntities for planet count: 60 ************************************************************ ZanzibarSeedNormalEntities, planet.PopulationType HumanHomeworld planet.Factions.Count: 11 FactionType.AI: HumanHomeworld: testShipDatas.Count( 0 ) FactionType.Player: planet Zanzibar: probably a success. RhodiaSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 HeradoSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 GoguenSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 ThoneSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 LevinSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 AhnitSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 LevchinSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 BaldurSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 WaltzSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 GonnetSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 RieseSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 SeldonSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 StamperSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 EleeSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 ArraratSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 CarabaliloSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 HiyenSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 FlintSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 FactionType.AI: NonHomeworld: probably a success. BalSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 SchischakSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 BrinkkemperSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 WarwickSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 HalpernSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 YinSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 TanithSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 YuonSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 CovenantSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 WirthSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 FactionType.AI: NonHomeworld: probably a success. FulsonSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 VitaliSeedNormalEntities, planet.PopulationType AIHomeworld planet.Factions.Count: 11 FactionType.AI: AIHomeworld: probably a success. MoteSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 HuffmanSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 PitarSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 DumaisSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 EasleySeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 TarianSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 BowenSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 AtanasoffSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 MesaSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 KalganSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 GundelSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 HatherianSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 CorrinSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 GilesSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 PresidioSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 BoloSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 LixSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 LamportSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 SpurSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 LampsonSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 CalibanSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 VernadatSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 TeufelSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 GaldinSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 TanenbaSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 LuxerionSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 KarmarkarSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 FactionType.AI: NonHomeworld: probably a success. ThafSeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 KennedySeedNormalEntities, planet.PopulationType NonHomeworld planet.Factions.Count: 11 NormalPlanetNastyPick Tag caused seeding of AIFortress on planet Flint SpireArchive Tag caused seeding of SpireArchive on planet Karmarkar ************************************************************ DoGameStartLogic ************************************************************ MapgenTime: 149ms