3/7/2019 1:22:05 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/7/2019 1:22:06 PM No resolution change was required. 3/7/2019 1:22:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2019 1:22:06 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 3/7/2019 1:22:47 PM ArcenAssetBundleCache.InstantiatedObjects: 783 3/7/2019 1:22:50 PM Game Version: 0.816 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/7/2019 1:22:50 PM 46.0 seconds total load time. SetDirectoriesToBeUsed (0.6s) Language.Initialize (0.6s) ExternalCoreConstants (1.8s) LoadFinalSFXStuff (9.6s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.4s) ArcenUI.Instance.InitializeOnceOnly (0.3s) InputActionTypeDataTable (0.5s) ExternalConstants (0.6s) PresentationLayer.LoadVisualConstants_Late (0.5s) EntityLineTypeTable (0.3s) SpaceboxDefinitionTable (0.3s) PlanetDefinitionTable (0.8s) GameEntityTypeDataTable.Initialize (1.8s) GameEntityTypeDataTable.InitVisualBits (19.5s) SurrogateTableTable (3.9s) 3/7/2019 1:23:06 PM Hello Steam user 'Ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 3/7/2019 1:23:10 PM Generate Map with type X and seed 503472857 3/7/2019 1:23:10 PM World Created, Launching Server 3/7/2019 1:23:11 PM Successfully opened host socket 3/7/2019 1:23:38 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2019 8:43:26 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/7/2019 8:43:29 PM No resolution change was required. 3/7/2019 8:43:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2019 8:43:29 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 3/7/2019 8:44:23 PM ArcenAssetBundleCache.InstantiatedObjects: 783 3/7/2019 8:44:24 PM Game Version: 0.816 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/7/2019 8:44:24 PM 58.5 seconds total load time. SetDirectoriesToBeUsed (0.7s) Language.Initialize (2.3s) ExternalCoreConstants (0.3s) LoadFinalSFXStuff (13.5s) ExternalIconDictionaryTable (1.4s) ArcenUIPrefabTable (2.2s) ArcenUI.Instance.InitializeOnceOnly (0.3s) InputActionTypeDataTable (0.5s) PresentationLayer.LoadVisualConstants_Late (0.3s) GameSpeedTypeTable (0.3s) SpaceboxDefinitionTable (1.2s) PlanetDefinitionTable (4.5s) GameEntityTypeDataTable.Initialize (5.0s) GameEntityTypeDataTable.InitVisualBits (21.0s) SurrogateTableTable (1.5s) 3/7/2019 8:44:26 PM Hello Steam user 'Ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 3/7/2019 8:44:58 PM Generate Map with type X and seed 503472857 3/7/2019 8:44:58 PM World Created, Launching Server 3/7/2019 8:44:58 PM Successfully opened host socket 3/7/2019 8:45:16 PM Generate Map with type X and seed 503472857 3/7/2019 8:45:16 PM Generate Map Complete 3/7/2019 8:45:18 PM Generate Map with type X and seed 503472857 3/7/2019 8:45:18 PM Generate Map Complete 3/7/2019 8:45:30 PM PLAYER DISCONNECTED 0.0.0.0=>0 3/7/2019 8:46:21 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 3/7/2019 8:46:21 PM No resolution change was required. 3/7/2019 8:46:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 3/7/2019 8:46:21 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 3/7/2019 8:46:41 PM ArcenAssetBundleCache.InstantiatedObjects: 783 3/7/2019 8:46:42 PM Game Version: 0.816 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 3/7/2019 8:46:42 PM 22.0 seconds total load time. SetDirectoriesToBeUsed (0.7s) LoadFinalSFXStuff (10.1s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.4s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.9s) GameEntityTypeDataTable.InitVisualBits (4.1s) SurrogateTableTable (1.0s) 3/7/2019 8:46:42 PM Hello Steam user 'Ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 3/7/2019 8:47:03 PM Generate Map with type X and seed 503472857 3/7/2019 8:47:03 PM World Created, Launching Server 3/7/2019 8:47:04 PM Successfully opened host socket 3/7/2019 8:47:05 PM Generate Map with type X and seed 503472857 3/7/2019 8:47:05 PM Generate Map Complete 3/7/2019 8:47:12 PM Generate Map with type Tutorial and seed 503472857 3/7/2019 8:47:12 PM Welcome to the test generator 3/7/2019 8:47:12 PM populate PlanetPoints list 3/7/2019 8:47:12 PM I have created my points, now let's make the planets 3/7/2019 8:47:12 PM Adding planet 0 at location 0,100 3/7/2019 8:47:12 PM Adding planet 1 at location 500,0 3/7/2019 8:47:12 PM Adding planet 2 at location 600,100 3/7/2019 8:47:12 PM Adding planet 3 at location -100,-100 3/7/2019 8:47:12 PM Adding planet 4 at location 0,-600 3/7/2019 8:47:12 PM My galaxy has 6 planets. Return now 3/7/2019 8:47:12 PM Generate Map Complete 3/7/2019 8:47:29 PM Generate Map with type Snake and seed 503472857 3/7/2019 8:47:30 PM Generate Map Complete 3/7/2019 8:47:34 PM Generate Map with type Snake and seed 503472857 3/7/2019 8:47:34 PM Generate Map Complete 3/7/2019 8:47:39 PM Generate Map with type Snake and seed 503472857 3/7/2019 8:47:39 PM Generate Map Complete 3/7/2019 8:47:40 PM Generate Map with type Snake and seed 503472857 3/7/2019 8:47:40 PM Generate Map Complete 3/7/2019 8:47:43 PM Generate Map with type Snake and seed 503472857 3/7/2019 8:47:43 PM Generate Map Complete 3/7/2019 8:47:51 PM Generate Map with type Snake and seed 503472857 3/7/2019 8:47:51 PM Generate Map Complete 3/7/2019 8:47:55 PM Generate Map with type Snake and seed 503472857 3/7/2019 8:47:55 PM Generate Map Complete 3/7/2019 8:48:48 PM Nanocaust.findHumanKing: No human king found, but game has not been won! At least one Sim-Step has happened since the King died at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0d416be7a59e4abd8ea347e12f86a620>:0 at Arcen.AIW2.External.BadgerFactionUtilityMethods.findHumanKing () [0x00000] in <55e5f0c4133b4c4088ada74d014fbc2f>:0 at Arcen.AIW2.External.SpecialFaction_Instigators.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <55e5f0c4133b4c4088ada74d014fbc2f>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <55e5f0c4133b4c4088ada74d014fbc2f>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <55e5f0c4133b4c4088ada74d014fbc2f>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <55e5f0c4133b4c4088ada74d014fbc2f>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <55e5f0c4133b4c4088ada74d014fbc2f>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in :0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in :0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in :0 3/7/2019 8:49:00 PM PLAYER DISCONNECTED 0.0.0.0=>0