1/31/2019 9:27:03 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/31/2019 9:27:03 PM No resolution change was required. 1/31/2019 9:27:04 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/31/2019 9:27:04 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 1/31/2019 9:27:22 PM ArcenAssetBundleCache.InstantiatedObjects: 777 1/31/2019 9:27:23 PM Game Version: 0.811 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/31/2019 9:27:23 PM 21.1 seconds total load time. SetDirectoriesToBeUsed (0.6s) Calculate FInt Sqrt Arrays (0.5s) LoadFinalSFXStuff (10.1s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.4s) ArcenUI.Instance.InitializeOnceOnly (0.3s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.7s) GameEntityTypeDataTable.InitVisualBits (3.5s) SurrogateTableTable (0.9s) 1/31/2019 9:27:23 PM Hello Steam user 'Ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 1/31/2019 9:28:30 PM Generate Map with type Octopus and seed 503472857 1/31/2019 9:28:30 PM World Created, Launching Server 1/31/2019 9:28:31 PM Successfully opened host socket 1/31/2019 9:28:35 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/31/2019 9:28:35 PM Successfully opened host socket 1/31/2019 9:29:02 PM AI Spending 1374.6328125 on SpecialForces at 29528 since we are over the spend threshold of 1289 AI PerSecond trace ends 1/31/2019 9:29:15 PM About to spend budget on Reconquest. Next attempt to spend time calculated by 29539 + 120 AI spending 2717.0283203125 on Reconquest at 29539. Next spend attempt at 29659 Planning a wave with budget 2717 isReconquestWave: True targetFaction: default onlyAttackIfStrongEnough: True Sending wave at 29659 (interval 120 current time 29539) and gving 120 seconds of advanced warning Finding target planet chooseSpawnLocation: adding possibleSpawnPoint to Possible list: Rossem ==> Gelernter chooseSpawnLocation: adding possibleSpawnPoint to Possible list: Pallas ==> Lommand chooseSpawnLocation: adding possibleSpawnPoint to Possible list: Dumais ==> Lommand chooseSpawnLocation: adding possibleSpawnPoint to Possible list: Freiland ==> Lommand chooseSpawnLocation: adding possibleSpawnPoint to Possible list: Stachowiak ==> Lommand chooseSpawnLocation: adding possibleSpawnPoint to Possible list: Epps ==> Lommand chooseSpawnLocation: 0: Pallas --> LommandchooseSpawnLocation: 1: Dumais --> LommandchooseSpawnLocation: 2: Freiland --> LommandchooseSpawnLocation: 3: Stachowiak --> LommandchooseSpawnLocation: 4: Epps --> LommandchooseSpawnLocation: 5: Rossem --> GelernterchooseSpawnLocation: warp gate planet Pallas target planet LommandDetermine wave type spawning a direct wavespawning a threat waveFinding wave composition Selecting composition for waveminimum required strength for reconquest wave: 5964 and budget 2717 AI PerSecond trace ends 1/31/2019 9:29:16 PM AI Spending 1374.6328125 on SpecialForces at 29544 since we are over the spend threshold of 1289 AI PerSecond trace ends 1/31/2019 9:29:18 PM AI Spending 1374.6328125 on SpecialForces at 29560 since we are over the spend threshold of 1289 AI PerSecond trace ends 1/31/2019 9:29:19 PM AI Spending 1374.6328125 on SpecialForces at 29576 since we are over the spend threshold of 1289 AI PerSecond trace ends 1/31/2019 9:29:22 PM AI Spending 1374.6328125 on SpecialForces at 29592 since we are over the spend threshold of 1289 AI PerSecond trace ends 1/31/2019 9:29:24 PM AI Spending 1374.6328125 on SpecialForces at 29608 since we are over the spend threshold of 1289 AI PerSecond trace ends 1/31/2019 9:29:26 PM AI Spending 1374.6328125 on SpecialForces at 29624 since we are over the spend threshold of 1289 AI PerSecond trace ends 1/31/2019 9:29:27 PM AI Spending 1374.6328125 on SpecialForces at 29640 since we are over the spend threshold of 1289 AI PerSecond trace ends 1/31/2019 9:30:01 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/31/2019 9:30:43 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/31/2019 9:30:44 PM No resolution change was required. 1/31/2019 9:30:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/31/2019 9:30:44 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 1/31/2019 9:31:03 PM ArcenAssetBundleCache.InstantiatedObjects: 777 1/31/2019 9:31:04 PM Game Version: 0.811 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/31/2019 9:31:04 PM 21.4 seconds total load time. SetDirectoriesToBeUsed (0.6s) Calculate FInt Sqrt Arrays (0.6s) LoadFinalSFXStuff (10.1s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) ArcenUI.Instance.InitializeOnceOnly (0.3s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.7s) GameEntityTypeDataTable.InitVisualBits (3.6s) SurrogateTableTable (0.9s) 1/31/2019 9:31:04 PM Hello Steam user 'Ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 1/31/2019 9:31:18 PM Successfully opened host socket 1/31/2019 9:31:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/31/2019 9:31:24 PM Successfully opened host socket 1/31/2019 9:31:48 PM PLAYER DISCONNECTED 0.0.0.0=>0 1/31/2019 9:33:14 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 1/31/2019 9:33:15 PM No resolution change was required. 1/31/2019 9:33:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 1/31/2019 9:33:15 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 1/31/2019 9:33:34 PM ArcenAssetBundleCache.InstantiatedObjects: 777 1/31/2019 9:33:35 PM Game Version: 0.811 graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportsImageEffects: True supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 1/31/2019 9:33:35 PM 21.7 seconds total load time. SetDirectoriesToBeUsed (0.6s) Calculate FInt Sqrt Arrays (0.5s) LoadFinalSFXStuff (9.3s) ExternalIconDictionaryTable (0.3s) ArcenUIPrefabTable (0.3s) PlanetDefinitionTable (0.7s) GameEntityTypeDataTable.Initialize (0.7s) GameEntityTypeDataTable.InitVisualBits (4.4s) SurrogateTableTable (1.2s) 1/31/2019 9:33:36 PM Hello Steam user 'Ovalcircle' at System.Environment.get_StackTrace () [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <371fc104c94a4724860239623ea95520>:0 at ArcenGameController.Update () [0x00000] in <2e2dcd579b104a688d65707e5c206ad7>:0 1/31/2019 9:34:13 PM Successfully opened host socket 1/31/2019 9:34:22 PM AI Spending 6236.8251953125 on Reinforcement at 29654 since we are over the spend threshold of 6224 AI PerSecond trace ends 1/31/2019 9:34:22 PM AI Spending 1374.6328125 on SpecialForces at 29656 since we are over the spend threshold of 1289 AI PerSecond trace ends 1/31/2019 9:34:23 PM About to spend budget on Reconquest. Next attempt to spend time calculated by 29660 + 120 AI spending 5313.38818359375 on Reconquest at 29660. Next spend attempt at 29780 Planning a wave with budget 5313 isReconquestWave: True targetFaction: default onlyAttackIfStrongEnough: True Sending wave at 29780 (interval 120 current time 29660) and gving 120 seconds of advanced warning Finding target planet chooseSpawnLocation: adding possibleSpawnPoint to Possible list: Pallas ==> Lommand chooseSpawnLocation: adding possibleSpawnPoint to Possible list: Dumais ==> Lommand chooseSpawnLocation: adding possibleSpawnPoint to Possible list: Freiland ==> Lommand chooseSpawnLocation: adding possibleSpawnPoint to Possible list: Stachowiak ==> Lommand chooseSpawnLocation: adding possibleSpawnPoint to Possible list: Epps ==> Lommand chooseSpawnLocation: adding possibleSpawnPoint to Possible list: Sortes ==> Krogstie chooseSpawnLocation: 0: Pallas --> LommandchooseSpawnLocation: 1: Dumais --> LommandchooseSpawnLocation: 2: Freiland --> LommandchooseSpawnLocation: 3: Stachowiak --> LommandchooseSpawnLocation: 4: Epps --> LommandchooseSpawnLocation: 5: Sortes --> KrogstiechooseSpawnLocation: warp gate planet Pallas target planet LommandDetermine wave type spawning a direct wavespawning a threat waveFinding wave composition Selecting composition for waveminimum required strength for reconquest wave: 3606 and budget 5313 getWaveComposition: budget: 3606 no ships specified, and 3 different ship types desired getWaveComposition: Adding VampireClaw as a build choice for the incoming fleet. We have now chosen 0 of our max of 3 different ship types getWaveComposition: Adding TritiumSniperGuardian as a build choice for the incoming fleet. We have now chosen 1 of our max of 3 different ship types getWaveComposition: Adding MetabolizingGangsaw as a build choice for the incoming fleet. We have now chosen 2 of our max of 3 different ship types getWaveComposition: including a: Usurper of strength 2576 remaining budget after that: 1030 Planned wave: AI Wave with 1 Usurper squads (1 ships), 4 Metabolizing Gangsaw squads (80 ships), 2 Tritium Sniper Guardian squads (2 ships), 3 Vampire Claw squads (60 ships) spawning on Pallas then joining threat fleet in 2m 0s. This wave will allow the AI to recapture a planet. advance warning to give 120. strength of wave 3591 AI PlanWave ends 1/31/2019 9:34:23 PM AI PerSecond trace ends 1/31/2019 9:34:24 PM AI Spending 1374.6328125 on SpecialForces at 29672 since we are over the spend threshold of 1289 AI PerSecond trace ends 1/31/2019 9:34:59 PM PLAYER DISCONNECTED 0.0.0.0=>0