9/29/2018 12:28:28 AM (0.776) Mem: 299,622,400 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.PrivateVisExtensions.DirectTopDownCam.RecalculateSecondaryData () (at :0) Arcen.AIW2.PrivateVisExtensions.StrategyCamBase.RunUpdate () (at :0) Arcen.AIW2.Core.CameraLogicWrapper.Update () (at <3d6423240d424725bc3d59c2917608d4>:0) 12/19/2018 3:57:24 PM (0.809) Mem: 447,447,040 Mode: Host Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException Stack Trace: UnityEngine.EventSystems.UIBehaviour.IsActive () (at <6b7a89ccbbb847b082dfdd6653b33a39>:0) TMPro.TMP_ArcenDropdown.Hide () (at <371fc104c94a4724860239623ea95520>:0) TMPro.TMP_ArcenDropdown.OnSelectItem (UnityEngine.UI.Toggle toggle) (at <371fc104c94a4724860239623ea95520>:0) TMPro.TMP_ArcenDropdown+c__AnonStorey1.<>m__0 (System.Boolean x) (at <371fc104c94a4724860239623ea95520>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at :0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at :0) UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) (at <6b7a89ccbbb847b082dfdd6653b33a39>:0) UnityEngine.UI.Toggle.Set (System.Boolean value) (at <6b7a89ccbbb847b082dfdd6653b33a39>:0) UnityEngine.UI.Toggle.set_isOn (System.Boolean value) (at <6b7a89ccbbb847b082dfdd6653b33a39>:0) UnityEngine.UI.Toggle.InternalToggle () (at <6b7a89ccbbb847b082dfdd6653b33a39>:0) UnityEngine.UI.Toggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <6b7a89ccbbb847b082dfdd6653b33a39>:0) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <6b7a89ccbbb847b082dfdd6653b33a39>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <6b7a89ccbbb847b082dfdd6653b33a39>:0) UnityEngine.EventSystems.EventSystem:Update()