11/14/2018 1:21:41 PM (8.024)
-----------------------------------
Checking For New Special Forces Target Planet; Game Time: 0:00:11
*Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Luil: dismissing due to not at least mildly important to the AI.
*Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI.
*Considering planet Yerozar: dismissing due to not at least mildly important to the AI.
*Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Iuspluce: dismissing due to not at least mildly important to the AI.
*Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Caunageo: dismissing due to not at least mildly important to the AI.
*Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ashyaq: dismissing due to not at least mildly important to the AI.
*Considering planet Seurnchr: dismissing due to not at least mildly important to the AI.
*Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Roos: dismissing due to not at least mildly important to the AI.
*Considering planet Sowep: dismissing due to not at least mildly important to the AI.
*Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yaqash: dismissing due to not at least mildly important to the AI.
*Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Nivar: dismissing due to not at least mildly important to the AI.
*Considering planet Duaeo: dismissing due to not at least mildly important to the AI.
*Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Coromaty: dismissing due to not at least mildly important to the AI.
*Considering planet Erasach: dismissing since it is not an AI planet.
*Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13
____[0].Count=0
____[1].Count=3;Coromaty;Revzon;Charboatral
____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao
____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus
____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama
____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci
____[6].Count=4;Nivar;Ashyaq;Marki;Roos
____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep
____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha
____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus
____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave
____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho
____[12].Count=0
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked random planet from selected layer list: Luil
Since no suitable SF target found, picking staging area: Luil
Final result, new SF target: Luil
11/14/2018 1:21:52 PM (8.024)
-----------------------------------
Checking For New Special Forces Target Planet; Game Time: 0:00:22
*Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Luil: dismissing due to not at least mildly important to the AI.
*Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI.
*Considering planet Yerozar: dismissing due to not at least mildly important to the AI.
*Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Iuspluce: dismissing due to not at least mildly important to the AI.
*Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Caunageo: dismissing due to not at least mildly important to the AI.
*Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ashyaq: dismissing due to not at least mildly important to the AI.
*Considering planet Seurnchr: dismissing due to not at least mildly important to the AI.
*Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Roos: dismissing due to not at least mildly important to the AI.
*Considering planet Sowep: dismissing due to not at least mildly important to the AI.
*Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yaqash: dismissing due to not at least mildly important to the AI.
*Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Nivar: dismissing due to not at least mildly important to the AI.
*Considering planet Duaeo: dismissing due to not at least mildly important to the AI.
*Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Coromaty: dismissing due to not at least mildly important to the AI.
*Considering planet Erasach: dismissing since it is not an AI planet.
*Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13
____[0].Count=0
____[1].Count=3;Coromaty;Revzon;Charboatral
____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao
____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus
____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama
____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci
____[6].Count=4;Nivar;Ashyaq;Marki;Roos
____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep
____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha
____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus
____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave
____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho
____[12].Count=0
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil
Since no suitable SF target found, picking staging area: Luil
Final result, new SF target: Luil
11/14/2018 1:22:02 PM (8.024)
-----------------------------------
Checking For New Special Forces Target Planet; Game Time: 0:00:33
*Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Luil: dismissing due to not at least mildly important to the AI.
*Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI.
*Considering planet Yerozar: dismissing due to not at least mildly important to the AI.
*Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Iuspluce: dismissing due to not at least mildly important to the AI.
*Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Caunageo: dismissing due to not at least mildly important to the AI.
*Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ashyaq: dismissing due to not at least mildly important to the AI.
*Considering planet Seurnchr: dismissing due to not at least mildly important to the AI.
*Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Roos: dismissing due to not at least mildly important to the AI.
*Considering planet Sowep: dismissing due to not at least mildly important to the AI.
*Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yaqash: dismissing due to not at least mildly important to the AI.
*Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Nivar: dismissing due to not at least mildly important to the AI.
*Considering planet Duaeo: dismissing due to not at least mildly important to the AI.
*Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Coromaty: dismissing due to not at least mildly important to the AI.
*Considering planet Erasach: dismissing since it is not an AI planet.
*Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13
____[0].Count=0
____[1].Count=3;Coromaty;Revzon;Charboatral
____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao
____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus
____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama
____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci
____[6].Count=4;Nivar;Ashyaq;Marki;Roos
____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep
____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha
____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus
____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave
____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho
____[12].Count=0
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil
Since no suitable SF target found, picking staging area: Luil
Final result, new SF target: Luil
11/14/2018 1:22:13 PM (8.024)
-----------------------------------
Checking For New Special Forces Target Planet; Game Time: 0:00:44
*Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Luil: dismissing due to not at least mildly important to the AI.
*Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI.
*Considering planet Yerozar: dismissing due to not at least mildly important to the AI.
*Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Iuspluce: dismissing due to not at least mildly important to the AI.
*Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Caunageo: dismissing due to not at least mildly important to the AI.
*Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ashyaq: dismissing due to not at least mildly important to the AI.
*Considering planet Seurnchr: dismissing due to not at least mildly important to the AI.
*Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Roos: dismissing due to not at least mildly important to the AI.
*Considering planet Sowep: dismissing due to not at least mildly important to the AI.
*Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yaqash: dismissing due to not at least mildly important to the AI.
*Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Nivar: dismissing due to not at least mildly important to the AI.
*Considering planet Duaeo: dismissing due to not at least mildly important to the AI.
*Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Coromaty: dismissing due to not at least mildly important to the AI.
*Considering planet Erasach: dismissing since it is not an AI planet.
*Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13
____[0].Count=0
____[1].Count=3;Coromaty;Revzon;Charboatral
____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao
____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus
____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama
____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci
____[6].Count=4;Nivar;Ashyaq;Marki;Roos
____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep
____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha
____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus
____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave
____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho
____[12].Count=0
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil
Since no suitable SF target found, picking staging area: Luil
Final result, new SF target: Luil
11/14/2018 1:22:23 PM (8.024)
-----------------------------------
Checking For New Special Forces Target Planet; Game Time: 0:00:55
*Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Luil: dismissing due to not at least mildly important to the AI.
*Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI.
*Considering planet Yerozar: dismissing due to not at least mildly important to the AI.
*Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Iuspluce: dismissing due to not at least mildly important to the AI.
*Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Caunageo: dismissing due to not at least mildly important to the AI.
*Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ashyaq: dismissing due to not at least mildly important to the AI.
*Considering planet Seurnchr: dismissing due to not at least mildly important to the AI.
*Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Roos: dismissing due to not at least mildly important to the AI.
*Considering planet Sowep: dismissing due to not at least mildly important to the AI.
*Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yaqash: dismissing due to not at least mildly important to the AI.
*Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Nivar: dismissing due to not at least mildly important to the AI.
*Considering planet Duaeo: dismissing due to not at least mildly important to the AI.
*Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Coromaty: dismissing due to not at least mildly important to the AI.
*Considering planet Erasach: dismissing since it is not an AI planet.
*Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13
____[0].Count=0
____[1].Count=3;Coromaty;Revzon;Charboatral
____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao
____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus
____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama
____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci
____[6].Count=4;Nivar;Ashyaq;Marki;Roos
____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep
____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha
____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus
____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave
____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho
____[12].Count=0
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil
Since no suitable SF target found, picking staging area: Luil
Final result, new SF target: Luil
11/14/2018 1:22:31 PM (8.024)
-----------------------------------
Doing Special Forces Spawn; Game Time: 0:01:03
baseSizeFactor = 30
specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 0.75
effectiveAIP = 10
aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1
nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.02
specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 229.3
strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 229.3
percentMissing = strengthMissing / specialForcesStrengthCap = 1
maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 15385.94
actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 7692.97
strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 1.6
CurrentStrengthDebt is zero, so not deducting anything.
strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.6
allocating 0.25 out of 1 (0.41 strength) for role: None , eligible types:MissileShipII, RaiderII
allocating 0.54 out of 1 (0.87 strength) for role: AntiBomber , eligible types:FighterII
allocating 0 out of 1 (0 strength) for role: LongRange , eligible types:
allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types:
allocating 0 out of 1 (0 strength) for role: Tractor , eligible types:
allocating 0 out of 1 (0 strength) for role: Gravity , eligible types:
allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types:
allocating 0.12 out of 1 (0.19 strength) for role: DefenseCracker , eligible types:BomberII
allocating 0.09 out of 1 (0.14 strength) for role: RiotControl , eligible types:RiotControlStarshipI
actually bought:
1 MissileShipII @ 2 each, so total for line = 2
1 FighterII @ 2 each, so total for line = 2
1 BomberII @ 2 each, so total for line = 2
1 RiotControlStarshipI @ 48 each, so total for line = 48
Grand total: 4 ships, 54 strength
Overspent by 52.4 so CurrentStrengthDebt is now 52.4 and will be considered by next spawning pulse.
11/14/2018 1:22:34 PM (8.024)
-----------------------------------
Checking For New Special Forces Target Planet; Game Time: 0:01:06
*Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Luil: dismissing due to not at least mildly important to the AI.
*Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI.
*Considering planet Yerozar: dismissing due to not at least mildly important to the AI.
*Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Iuspluce: dismissing due to not at least mildly important to the AI.
*Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Caunageo: dismissing due to not at least mildly important to the AI.
*Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Ashyaq: dismissing due to not at least mildly important to the AI.
*Considering planet Seurnchr: dismissing due to not at least mildly important to the AI.
*Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Roos: dismissing due to not at least mildly important to the AI.
*Considering planet Sowep: dismissing due to not at least mildly important to the AI.
*Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yaqash: dismissing due to not at least mildly important to the AI.
*Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Nivar: dismissing due to not at least mildly important to the AI.
*Considering planet Duaeo: dismissing due to not at least mildly important to the AI.
*Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Coromaty: dismissing due to not at least mildly important to the AI.
*Considering planet Erasach: dismissing since it is not an AI planet.
*Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
*Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0).
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13
____[0].Count=0
____[1].Count=3;Coromaty;Revzon;Charboatral
____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao
____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus
____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama
____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci
____[6].Count=4;Nivar;Ashyaq;Marki;Roos
____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep
____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha
____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus
____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave
____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho
____[12].Count=0
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3
__GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil
Since no suitable SF target found, picking staging area: Luil
Final result, new SF target: Luil