11/14/2018 1:21:41 PM (8.024) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 0:00:11 *Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Luil: dismissing due to not at least mildly important to the AI. *Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. *Considering planet Yerozar: dismissing due to not at least mildly important to the AI. *Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. *Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Caunageo: dismissing due to not at least mildly important to the AI. *Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. *Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. *Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Roos: dismissing due to not at least mildly important to the AI. *Considering planet Sowep: dismissing due to not at least mildly important to the AI. *Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yaqash: dismissing due to not at least mildly important to the AI. *Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nivar: dismissing due to not at least mildly important to the AI. *Considering planet Duaeo: dismissing due to not at least mildly important to the AI. *Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Coromaty: dismissing due to not at least mildly important to the AI. *Considering planet Erasach: dismissing since it is not an AI planet. *Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13 ____[0].Count=0 ____[1].Count=3;Coromaty;Revzon;Charboatral ____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao ____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus ____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama ____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci ____[6].Count=4;Nivar;Ashyaq;Marki;Roos ____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep ____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha ____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus ____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave ____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho ____[12].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked random planet from selected layer list: Luil Since no suitable SF target found, picking staging area: Luil Final result, new SF target: Luil 11/14/2018 1:21:52 PM (8.024) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 0:00:22 *Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Luil: dismissing due to not at least mildly important to the AI. *Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. *Considering planet Yerozar: dismissing due to not at least mildly important to the AI. *Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. *Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Caunageo: dismissing due to not at least mildly important to the AI. *Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. *Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. *Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Roos: dismissing due to not at least mildly important to the AI. *Considering planet Sowep: dismissing due to not at least mildly important to the AI. *Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yaqash: dismissing due to not at least mildly important to the AI. *Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nivar: dismissing due to not at least mildly important to the AI. *Considering planet Duaeo: dismissing due to not at least mildly important to the AI. *Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Coromaty: dismissing due to not at least mildly important to the AI. *Considering planet Erasach: dismissing since it is not an AI planet. *Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13 ____[0].Count=0 ____[1].Count=3;Coromaty;Revzon;Charboatral ____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao ____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus ____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama ____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci ____[6].Count=4;Nivar;Ashyaq;Marki;Roos ____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep ____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha ____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus ____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave ____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho ____[12].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil Since no suitable SF target found, picking staging area: Luil Final result, new SF target: Luil 11/14/2018 1:22:02 PM (8.024) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 0:00:33 *Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Luil: dismissing due to not at least mildly important to the AI. *Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. *Considering planet Yerozar: dismissing due to not at least mildly important to the AI. *Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. *Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Caunageo: dismissing due to not at least mildly important to the AI. *Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. *Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. *Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Roos: dismissing due to not at least mildly important to the AI. *Considering planet Sowep: dismissing due to not at least mildly important to the AI. *Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yaqash: dismissing due to not at least mildly important to the AI. *Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nivar: dismissing due to not at least mildly important to the AI. *Considering planet Duaeo: dismissing due to not at least mildly important to the AI. *Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Coromaty: dismissing due to not at least mildly important to the AI. *Considering planet Erasach: dismissing since it is not an AI planet. *Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13 ____[0].Count=0 ____[1].Count=3;Coromaty;Revzon;Charboatral ____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao ____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus ____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama ____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci ____[6].Count=4;Nivar;Ashyaq;Marki;Roos ____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep ____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha ____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus ____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave ____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho ____[12].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil Since no suitable SF target found, picking staging area: Luil Final result, new SF target: Luil 11/14/2018 1:22:13 PM (8.024) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 0:00:44 *Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Luil: dismissing due to not at least mildly important to the AI. *Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. *Considering planet Yerozar: dismissing due to not at least mildly important to the AI. *Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. *Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Caunageo: dismissing due to not at least mildly important to the AI. *Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. *Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. *Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Roos: dismissing due to not at least mildly important to the AI. *Considering planet Sowep: dismissing due to not at least mildly important to the AI. *Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yaqash: dismissing due to not at least mildly important to the AI. *Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nivar: dismissing due to not at least mildly important to the AI. *Considering planet Duaeo: dismissing due to not at least mildly important to the AI. *Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Coromaty: dismissing due to not at least mildly important to the AI. *Considering planet Erasach: dismissing since it is not an AI planet. *Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13 ____[0].Count=0 ____[1].Count=3;Coromaty;Revzon;Charboatral ____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao ____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus ____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama ____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci ____[6].Count=4;Nivar;Ashyaq;Marki;Roos ____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep ____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha ____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus ____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave ____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho ____[12].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil Since no suitable SF target found, picking staging area: Luil Final result, new SF target: Luil 11/14/2018 1:22:23 PM (8.024) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 0:00:55 *Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Luil: dismissing due to not at least mildly important to the AI. *Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. *Considering planet Yerozar: dismissing due to not at least mildly important to the AI. *Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. *Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Caunageo: dismissing due to not at least mildly important to the AI. *Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. *Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. *Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Roos: dismissing due to not at least mildly important to the AI. *Considering planet Sowep: dismissing due to not at least mildly important to the AI. *Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yaqash: dismissing due to not at least mildly important to the AI. *Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nivar: dismissing due to not at least mildly important to the AI. *Considering planet Duaeo: dismissing due to not at least mildly important to the AI. *Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Coromaty: dismissing due to not at least mildly important to the AI. *Considering planet Erasach: dismissing since it is not an AI planet. *Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13 ____[0].Count=0 ____[1].Count=3;Coromaty;Revzon;Charboatral ____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao ____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus ____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama ____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci ____[6].Count=4;Nivar;Ashyaq;Marki;Roos ____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep ____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha ____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus ____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave ____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho ____[12].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil Since no suitable SF target found, picking staging area: Luil Final result, new SF target: Luil 11/14/2018 1:22:31 PM (8.024) ----------------------------------- Doing Special Forces Spawn; Game Time: 0:01:03 baseSizeFactor = 30 specialDifficultyFactor = Game.Instance.Options.TotalSpecialDifficultyModifier (based on difficulty, homeworld count, handicap) = 0.75 effectiveAIP = 10 aiTypeMultiplier = (1 + 2 per Special Forces Captain AI) = 1 nonAIPlanetCountMultiplier = Mat.One + ( FInt.FromParts( 0, 020 ) * numberOfSpecialForcesPostsInNonAITerritory ) = 1.02 specialForcesStrengthCap = baseSizeFactor * difficultyFactor * effectiveAIP * aiTypeMultiplier * nonAIPlanetCountMultiplier = 229.3 strengthMissing = specialForcesStrengthCap - totalExistingSpecialForcesStrength = 229.3 percentMissing = strengthMissing / specialForcesStrengthCap = 1 maxNumberOfSecondsToSpawn196Strength = ( ( 196 * 300 ) / specialForcesStrengthCap ) * 60 = 15385.94 actualNumberOfSecondsToSpawn196Strength = maxNumberOfSecondsToSpawn196Strength - ( ( maxNumberOfSecondsToSpawn196Strength / 2 ) * percentMissing ) = 7692.97 strengthToSpawn = (FInt)( secondsPerSpawnCheck * 196 ) / actualNumberOfSecondsToSpawn196Strength = 1.6 CurrentStrengthDebt is zero, so not deducting anything. strengthToSpawn = Min(strengthToSpawn,strengthMissing) = 1.6 allocating 0.25 out of 1 (0.41 strength) for role: None , eligible types:MissileShipII, RaiderII allocating 0.54 out of 1 (0.87 strength) for role: AntiBomber , eligible types:FighterII allocating 0 out of 1 (0 strength) for role: LongRange , eligible types: allocating 0 out of 1 (0 strength) for role: CopperPlatedBastard , eligible types: allocating 0 out of 1 (0 strength) for role: Tractor , eligible types: allocating 0 out of 1 (0 strength) for role: Gravity , eligible types: allocating 0 out of 1 (0 strength) for role: Reclamator , eligible types: allocating 0.12 out of 1 (0.19 strength) for role: DefenseCracker , eligible types:BomberII allocating 0.09 out of 1 (0.14 strength) for role: RiotControl , eligible types:RiotControlStarshipI actually bought: 1 MissileShipII @ 2 each, so total for line = 2 1 FighterII @ 2 each, so total for line = 2 1 BomberII @ 2 each, so total for line = 2 1 RiotControlStarshipI @ 48 each, so total for line = 48 Grand total: 4 ships, 54 strength Overspent by 52.4 so CurrentStrengthDebt is now 52.4 and will be considered by next spawning pulse. 11/14/2018 1:22:34 PM (8.024) ----------------------------------- Checking For New Special Forces Target Planet; Game Time: 0:01:06 *Considering planet Murdoch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Vilbarklu: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Damicre: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pluasnopih: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Demik: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Laudur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Luil: dismissing due to not at least mildly important to the AI. *Considering planet Zuppo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderaoswep: dismissing due to not at least mildly important to the AI. *Considering planet Yerozar: dismissing due to not at least mildly important to the AI. *Considering planet Larba: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Revzon: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Inira: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Iuspluce: dismissing due to not at least mildly important to the AI. *Considering planet Ralchar: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Arju: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Swozing: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Caunageo: dismissing due to not at least mildly important to the AI. *Considering planet Vashlo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Matywig: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Kinhung: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Murderpurew: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ioship: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Enanhag: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Wiauur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viur: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Marki: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Raeke: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tetherha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovcenaeo: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Doma: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Ashyaq: dismissing due to not at least mildly important to the AI. *Considering planet Seurnchr: dismissing due to not at least mildly important to the AI. *Considering planet Matykitch: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Roos: dismissing due to not at least mildly important to the AI. *Considering planet Sowep: dismissing due to not at least mildly important to the AI. *Considering planet Basharpha: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Usmurdtus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Bacave: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Qatho: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yartherow: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yaqash: dismissing due to not at least mildly important to the AI. *Considering planet Gindipe: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Pumoatqa: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Tined: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Viloc: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Veryaq: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dagin: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Nivar: dismissing due to not at least mildly important to the AI. *Considering planet Duaeo: dismissing due to not at least mildly important to the AI. *Considering planet Wides: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Diniphas: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Quije: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Coromaty: dismissing due to not at least mildly important to the AI. *Considering planet Erasach: dismissing since it is not an AI planet. *Considering planet Charboatral: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Dreshipao: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Orceus: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Yomama: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). *Considering planet Slovsuoci: dismissing because LastHumanMilitaryStrengthSim < 50 (specifically, is 0). __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: originPlanets.Count=1; workingPlanetFindingList.Count=13 ____[0].Count=0 ____[1].Count=3;Coromaty;Revzon;Charboatral ____[2].Count=5;Quije;Pluasnopih;Zuppo;Vilbarklu;Dreshipao ____[3].Count=6;Diniphas;Luil;Inira;Damicre;Iuspluce;Orceus ____[4].Count=7;Wides;Tetherha;Murderaoswep;Murdoch;Demik;Doma;Yomama ____[5].Count=8;Duaeo;Slovcenaeo;Seurnchr;Matykitch;Laudur;Yerozar;Larba;Slovsuoci ____[6].Count=4;Nivar;Ashyaq;Marki;Roos ____[7].Count=6;Dagin;Caunageo;Ioship;Vashlo;Enanhag;Sowep ____[8].Count=6;Veryaq;Wiauur;Murderpurew;Ralchar;Viur;Basharpha ____[9].Count=5;Viloc;Matywig;Swozing;Raeke;Usmurdtus ____[10].Count=5;Tined;Kinhung;Arju;Yaqash;Bacave ____[11].Count=4;Pumoatqa;Yartherow;Gindipe;Qatho ____[12].Count=0 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked layer index 3 __GetNumberOfRandomPlanetPreferringAIPlanetXHopsFromHumanHomeworlds: picked actual planet due to matching PickThisPlanetIDIfInEligibleSet: Luil Since no suitable SF target found, picking staging area: Luil Final result, new SF target: Luil