10/15/2018 7:08:37 PM (2.500) Mem: 136,601,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- FixedUpdate: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:25 PM (2.500) Mem: 129,794,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:25 PM (2.500) Mem: 138,596,352 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:25 PM (2.500) Mem: 141,099,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:25 PM (2.500) Mem: 142,020,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:25 PM (2.500) Mem: 142,942,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:25 PM (2.500) Mem: 143,863,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:25 PM (2.500) Mem: 144,785,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:25 PM (2.500) Mem: 145,707,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:25 PM (2.500) Mem: 146,628,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:25 PM (2.500) Mem: 147,550,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:25 PM (2.500) Mem: 148,471,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:25 PM (2.500) Mem: 149,393,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:26 PM (2.500) Mem: 150,315,008 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:26 PM (2.500) Mem: 151,236,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:26 PM (2.500) Mem: 152,158,208 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:26 PM (2.500) Mem: 153,079,808 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:26 PM (2.500) Mem: 153,739,264 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:26 PM (2.500) Mem: 154,263,552 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:26 PM (2.500) Mem: 154,796,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:26 PM (2.500) Mem: 155,320,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:26 PM (2.500) Mem: 155,844,608 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:26 PM (2.500) Mem: 131,002,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:26 PM (2.500) Mem: 139,841,536 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:26 PM (2.500) Mem: 141,299,712 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:26 PM (2.500) Mem: 142,753,792 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:26 PM (2.500) Mem: 144,211,968 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:26 PM (2.500) Mem: 145,666,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:26 PM (2.500) Mem: 147,124,224 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:27 PM (2.500) Mem: 148,582,400 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:27 PM (2.500) Mem: 150,036,480 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:27 PM (2.500) Mem: 130,887,680 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:27 PM (2.500) Mem: 139,726,848 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:27 PM (2.500) Mem: 142,319,616 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:27 PM (2.500) Mem: 143,773,696 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:27 PM (2.500) Mem: 145,231,872 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:27 PM (2.500) Mem: 146,685,952 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:27 PM (2.500) Mem: 148,144,128 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:27 PM (2.500) Mem: 149,069,824 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:27 PM (2.500) Mem: 149,995,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:27 PM (2.500) Mem: 130,883,584 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:28 PM (2.500) Mem: 139,722,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:28 PM (2.500) Mem: 142,315,520 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:28 PM (2.500) Mem: 143,769,600 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:28 PM (2.500) Mem: 145,227,776 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:28 PM (2.500) Mem: 146,681,856 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:28 PM (2.500) Mem: 148,140,032 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:28 PM (2.500) Mem: 149,065,728 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:28 PM (2.500) Mem: 149,991,424 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:28 PM (2.500) Mem: 130,871,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:28 PM (2.500) Mem: 139,710,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:28 PM (2.500) Mem: 142,303,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:28 PM (2.500) Mem: 143,757,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:28 PM (2.500) Mem: 145,215,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:28 PM (2.500) Mem: 146,669,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:28 PM (2.500) Mem: 148,127,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:28 PM (2.500) Mem: 149,053,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:29 PM (2.500) Mem: 149,979,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:29 PM (2.500) Mem: 130,871,296 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:29 PM (2.500) Mem: 139,710,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:29 PM (2.500) Mem: 142,303,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:29 PM (2.500) Mem: 143,757,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:29 PM (2.500) Mem: 145,215,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:29 PM (2.500) Mem: 146,669,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:29 PM (2.500) Mem: 148,127,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:29 PM (2.500) Mem: 149,053,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:29 PM (2.500) Mem: 149,979,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:29 PM (2.500) Mem: 130,867,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:29 PM (2.500) Mem: 139,710,464 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:30 PM (2.500) Mem: 142,303,232 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:30 PM (2.500) Mem: 143,757,312 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:30 PM (2.500) Mem: 145,215,488 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:30 PM (2.500) Mem: 146,669,568 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:30 PM (2.500) Mem: 148,127,744 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:30 PM (2.500) Mem: 149,053,440 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:30 PM (2.500) Mem: 149,979,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:30 PM (2.500) Mem: 130,867,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:30 PM (2.500) Mem: 139,706,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:30 PM (2.500) Mem: 142,299,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:30 PM (2.500) Mem: 143,753,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:30 PM (2.500) Mem: 145,211,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:30 PM (2.500) Mem: 146,665,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:30 PM (2.500) Mem: 148,123,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:30 PM (2.500) Mem: 149,049,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:30 PM (2.500) Mem: 149,975,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:31 PM (2.500) Mem: 130,867,200 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:31 PM (2.500) Mem: 139,706,368 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:31 PM (2.500) Mem: 142,299,136 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:31 PM (2.500) Mem: 143,753,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:31 PM (2.500) Mem: 145,211,392 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:31 PM (2.500) Mem: 146,665,472 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:31 PM (2.500) Mem: 148,123,648 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:31 PM (2.500) Mem: 149,049,344 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:31 PM (2.500) Mem: 149,975,040 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:31 PM (2.500) Mem: 130,854,912 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:31 PM (2.500) Mem: 139,694,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:31 PM (2.500) Mem: 142,282,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:32 PM (2.500) Mem: 143,740,928 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:32 PM (2.500) Mem: 145,199,104 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:32 PM (2.500) Mem: 146,653,184 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:32 PM (2.500) Mem: 148,111,360 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:32 PM (2.500) Mem: 149,037,056 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:32 PM (2.500) Mem: 149,962,752 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:32 PM (2.500) Mem: 130,826,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:32 PM (2.500) Mem: 139,665,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:32 PM (2.500) Mem: 142,258,176 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:32 PM (2.500) Mem: 143,712,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:32 PM (2.500) Mem: 145,170,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:32 PM (2.500) Mem: 146,624,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:32 PM (2.500) Mem: 148,082,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:32 PM (2.500) Mem: 149,008,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:32 PM (2.500) Mem: 149,934,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:33 PM (2.500) Mem: 130,826,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:33 PM (2.500) Mem: 139,665,408 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:33 PM (2.500) Mem: 142,254,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:33 PM (2.500) Mem: 143,712,256 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:33 PM (2.500) Mem: 145,170,432 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:33 PM (2.500) Mem: 146,624,512 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:33 PM (2.500) Mem: 148,082,688 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:33 PM (2.500) Mem: 149,008,384 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:33 PM (2.500) Mem: 149,934,080 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:33 PM (2.500) Mem: 130,818,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:33 PM (2.500) Mem: 139,657,216 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:33 PM (2.500) Mem: 142,245,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:33 PM (2.500) Mem: 143,704,064 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:33 PM (2.500) Mem: 145,162,240 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:33 PM (2.500) Mem: 146,616,320 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:33 PM (2.500) Mem: 148,074,496 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:33 PM (2.500) Mem: 149,000,192 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:34 PM (2.500) Mem: 149,925,888 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 10/15/2018 7:09:34 PM (2.500) Mem: 130,818,048 Mode: SinglePlayerOrMultiplayerHost Plat:WindowsPlayer ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0