5/31/2018 12:07:02 PM Steamworks Init 5/31/2018 12:07:02 PM Steamworks IsRunning: True 5/31/2018 12:07:02 PM GameInit (0 - 5/31/2018 12:07:02 PM) 5/31/2018 12:07:23 PM GameInit (1 - 5/31/2018 12:07:23 PM) 5/31/2018 12:07:26 PM Version: 2.003 5/31/2018 12:07:26 PM SoundsFromMods sound file count: 1 5/31/2018 12:07:26 PM SoundsFromMods sound loading finished 5/31/2018 12:07:26 PM GameInit (2 - 5/31/2018 12:07:26 PM) 5/31/2018 12:07:29 PM GameInit (3 - 5/31/2018 12:07:29 PM) 5/31/2018 9:25:25 PM Steamworks Init 5/31/2018 9:25:25 PM Steamworks IsRunning: True 5/31/2018 9:25:25 PM GameInit (0 - 5/31/2018 9:25:25 PM) 5/31/2018 9:25:46 PM GameInit (1 - 5/31/2018 9:25:46 PM) 5/31/2018 9:25:48 PM Version: 2.003 5/31/2018 9:25:48 PM SoundsFromMods sound file count: 1 5/31/2018 9:25:48 PM SoundsFromMods sound loading finished 5/31/2018 9:25:48 PM GameInit (2 - 5/31/2018 9:25:48 PM) 5/31/2018 9:25:50 PM GameInit (3 - 5/31/2018 9:25:50 PM) 6/1/2018 11:51:02 AM Steamworks Init 6/1/2018 11:51:02 AM Steamworks IsRunning: True 6/1/2018 11:51:02 AM GameInit (0 - 6/1/2018 11:51:02 AM) 6/1/2018 11:51:30 AM GameInit (1 - 6/1/2018 11:51:30 AM) 6/1/2018 11:51:42 AM Version: 2.003 6/1/2018 11:51:42 AM SoundsFromMods sound file count: 1 6/1/2018 11:51:42 AM SoundsFromMods sound loading finished 6/1/2018 11:51:42 AM GameInit (2 - 6/1/2018 11:51:42 AM) 6/1/2018 11:51:46 AM GameInit (3 - 6/1/2018 11:51:46 AM) 6/1/2018 11:54:03 AM Gold floor on floor 2 6/1/2018 1:05:40 PM Gold floor on floor 5 6/1/2018 1:05:42 PM Gold floor on floor 7 6/1/2018 1:25:45 PM Steamworks Init 6/1/2018 1:25:45 PM Steamworks IsRunning: True 6/1/2018 1:25:46 PM GameInit (0 - 6/1/2018 1:25:46 PM) 6/1/2018 1:26:21 PM GameInit (1 - 6/1/2018 1:26:21 PM) 6/1/2018 1:26:28 PM Version: 2.003 6/1/2018 1:26:28 PM SoundsFromMods sound file count: 1 6/1/2018 1:26:29 PM SoundsFromMods sound loading finished 6/1/2018 1:26:29 PM GameInit (2 - 6/1/2018 1:26:29 PM) 6/1/2018 1:26:31 PM GameInit (3 - 6/1/2018 1:26:31 PM) 6/1/2018 1:28:56 PM Gold floor on floor 7 6/1/2018 2:35:40 PM Gold floor on floor 4 6/3/2018 9:31:05 PM Steamworks Init 6/3/2018 9:31:05 PM Steamworks IsRunning: True 6/3/2018 9:31:06 PM GameInit (0 - 6/3/2018 9:31:06 PM) 6/3/2018 9:31:37 PM GameInit (1 - 6/3/2018 9:31:37 PM) 6/3/2018 9:31:47 PM Version: 2.003 6/3/2018 9:31:47 PM SoundsFromMods sound file count: 1 6/3/2018 9:31:47 PM SoundsFromMods sound loading finished 6/3/2018 9:31:47 PM GameInit (2 - 6/3/2018 9:31:47 PM) 6/3/2018 9:31:50 PM GameInit (3 - 6/3/2018 9:31:50 PM) 6/3/2018 9:36:12 PM Gold floor on floor 6 6/4/2018 7:19:50 PM Steamworks Init 6/4/2018 7:19:50 PM Steamworks IsRunning: True 6/4/2018 7:19:50 PM GameInit (0 - 6/4/2018 7:19:50 PM) 6/4/2018 7:20:22 PM GameInit (1 - 6/4/2018 7:20:22 PM) 6/4/2018 7:20:28 PM Version: 2.003 6/4/2018 7:20:28 PM SoundsFromMods sound file count: 1 6/4/2018 7:20:28 PM SoundsFromMods sound loading finished 6/4/2018 7:20:29 PM GameInit (2 - 6/4/2018 7:20:29 PM) 6/4/2018 7:20:36 PM GameInit (3 - 6/4/2018 7:20:36 PM) 6/4/2018 9:24:03 PM Steamworks Init 6/4/2018 9:24:03 PM Steamworks IsRunning: True 6/4/2018 9:24:04 PM GameInit (0 - 6/4/2018 9:24:04 PM) 6/4/2018 9:24:33 PM GameInit (1 - 6/4/2018 9:24:33 PM) 6/4/2018 9:24:42 PM Version: 2.003 6/4/2018 9:24:43 PM SoundsFromMods sound file count: 1 6/4/2018 9:24:43 PM SoundsFromMods sound loading finished 6/4/2018 9:24:43 PM GameInit (2 - 6/4/2018 9:24:43 PM) 6/4/2018 9:24:46 PM GameInit (3 - 6/4/2018 9:24:46 PM) 6/5/2018 7:59:57 PM Steamworks Init 6/5/2018 7:59:57 PM Steamworks IsRunning: True 6/5/2018 7:59:58 PM GameInit (0 - 6/5/2018 7:59:58 PM) 6/5/2018 8:00:35 PM GameInit (1 - 6/5/2018 8:00:35 PM) 6/5/2018 8:00:50 PM Version: 2.004 6/5/2018 8:00:50 PM SoundsFromMods sound file count: 1 6/5/2018 8:00:50 PM SoundsFromMods sound loading finished 6/5/2018 8:00:50 PM GameInit (2 - 6/5/2018 8:00:50 PM) 6/5/2018 8:00:55 PM GameInit (3 - 6/5/2018 8:00:55 PM) 6/5/2018 8:04:59 PM Gold floor on floor 4 6/5/2018 8:05:02 PM Gold floor on floor 7 6/6/2018 3:57:03 PM Steamworks Init 6/6/2018 3:57:03 PM Steamworks IsRunning: True 6/6/2018 3:57:04 PM GameInit (0 - 6/6/2018 3:57:04 PM) 6/6/2018 3:57:38 PM GameInit (1 - 6/6/2018 3:57:38 PM) 6/6/2018 3:57:46 PM Version: 2.004 6/6/2018 3:57:47 PM SoundsFromMods sound file count: 1 6/6/2018 3:57:47 PM SoundsFromMods sound loading finished 6/6/2018 3:57:47 PM GameInit (2 - 6/6/2018 3:57:47 PM) 6/6/2018 3:57:50 PM GameInit (3 - 6/6/2018 3:57:50 PM) 6/7/2018 6:04:10 PM Steamworks Init 6/7/2018 6:04:10 PM Steamworks IsRunning: True 6/7/2018 6:04:10 PM GameInit (0 - 6/7/2018 6:04:10 PM) 6/7/2018 6:04:42 PM GameInit (1 - 6/7/2018 6:04:42 PM) 6/7/2018 6:04:49 PM Version: 2.004 6/7/2018 6:04:49 PM SoundsFromMods sound file count: 1 6/7/2018 6:04:49 PM SoundsFromMods sound loading finished 6/7/2018 6:04:49 PM GameInit (2 - 6/7/2018 6:04:49 PM) 6/7/2018 6:04:54 PM GameInit (3 - 6/7/2018 6:04:54 PM) 6/7/2018 6:10:06 PM Gold floor on floor 5 6/7/2018 6:10:07 PM Gold floor on floor 6 6/7/2018 6:10:11 PM Gold floor on floor 7 6/8/2018 11:18:23 PM Steamworks Init 6/8/2018 11:18:23 PM Steamworks IsRunning: True 6/8/2018 11:18:24 PM GameInit (0 - 6/8/2018 11:18:24 PM) 6/8/2018 11:18:56 PM GameInit (1 - 6/8/2018 11:18:56 PM) 6/8/2018 11:19:06 PM Version: 2.004 6/8/2018 11:19:06 PM SoundsFromMods sound file count: 1 6/8/2018 11:19:06 PM SoundsFromMods sound loading finished 6/8/2018 11:19:06 PM GameInit (2 - 6/8/2018 11:19:06 PM) 6/8/2018 11:19:09 PM GameInit (3 - 6/8/2018 11:19:09 PM) 6/8/2018 11:22:09 PM Gold floor on floor 3 6/9/2018 9:14:18 PM Steamworks Init 6/9/2018 9:14:18 PM Steamworks IsRunning: True 6/9/2018 9:14:18 PM GameInit (0 - 6/9/2018 9:14:18 PM) 6/9/2018 9:14:43 PM GameInit (1 - 6/9/2018 9:14:43 PM) 6/9/2018 9:14:54 PM Version: 2.004 6/9/2018 9:14:55 PM SoundsFromMods sound file count: 1 6/9/2018 9:14:55 PM SoundsFromMods sound loading finished 6/9/2018 9:14:55 PM GameInit (2 - 6/9/2018 9:14:55 PM) 6/9/2018 9:14:57 PM GameInit (3 - 6/9/2018 9:14:57 PM) 6/9/2018 9:24:12 PM Gold floor on floor 4 6/10/2018 2:36:31 AM Steamworks Init 6/10/2018 2:36:31 AM Steamworks IsRunning: True 6/10/2018 2:36:32 AM GameInit (0 - 6/10/2018 2:36:32 AM) 6/10/2018 2:36:59 AM GameInit (1 - 6/10/2018 2:36:59 AM) 6/10/2018 2:37:07 AM Version: 2.004 6/10/2018 2:37:08 AM SoundsFromMods sound file count: 1 6/10/2018 2:37:08 AM SoundsFromMods sound loading finished 6/10/2018 2:37:08 AM GameInit (2 - 6/10/2018 2:37:08 AM) 6/10/2018 2:37:11 AM GameInit (3 - 6/10/2018 2:37:11 AM) 6/10/2018 2:39:44 AM Gold floor on floor 2 6/10/2018 2:39:49 AM Gold floor on floor 3 6/10/2018 3:11:50 AM Gold floor on floor 2 6/11/2018 9:06:14 AM Steamworks Init 6/11/2018 9:06:14 AM Steamworks IsRunning: True 6/11/2018 9:06:15 AM GameInit (0 - 6/11/2018 9:06:15 AM) 6/11/2018 9:06:42 AM GameInit (1 - 6/11/2018 9:06:42 AM) 6/11/2018 9:06:53 AM Version: 2.004 6/11/2018 9:06:53 AM SoundsFromMods sound file count: 1 6/11/2018 9:06:53 AM SoundsFromMods sound loading finished 6/11/2018 9:06:53 AM GameInit (2 - 6/11/2018 9:06:53 AM) 6/11/2018 9:06:56 AM GameInit (3 - 6/11/2018 9:06:56 AM) 6/11/2018 6:45:53 PM Steamworks Init 6/11/2018 6:45:53 PM Steamworks IsRunning: True 6/11/2018 6:45:54 PM GameInit (0 - 6/11/2018 6:45:54 PM) 6/11/2018 6:46:21 PM GameInit (1 - 6/11/2018 6:46:21 PM) 6/11/2018 6:46:28 PM Version: 2.004 6/11/2018 6:46:28 PM SoundsFromMods sound file count: 1 6/11/2018 6:46:28 PM SoundsFromMods sound loading finished 6/11/2018 6:46:28 PM GameInit (2 - 6/11/2018 6:46:28 PM) 6/11/2018 6:46:32 PM GameInit (3 - 6/11/2018 6:46:32 PM) 6/11/2018 6:48:17 PM Gold floor on floor 3 6/11/2018 6:48:18 PM Gold floor on floor 4 6/11/2018 6:48:22 PM Gold floor on floor 7 6/11/2018 6:59:46 PM Gold floor on floor 2 6/11/2018 6:59:47 PM Gold floor on floor 3 6/11/2018 6:59:48 PM Gold floor on floor 6 6/11/2018 6:59:49 PM Gold floor on floor 7 6/12/2018 10:27:10 PM Steamworks Init 6/12/2018 10:27:10 PM Steamworks IsRunning: True 6/12/2018 10:27:10 PM GameInit (0 - 6/12/2018 10:27:10 PM) 6/12/2018 10:27:32 PM GameInit (1 - 6/12/2018 10:27:32 PM) 6/12/2018 10:27:44 PM Version: 2.004 6/12/2018 10:27:44 PM SoundsFromMods sound file count: 1 6/12/2018 10:27:44 PM SoundsFromMods sound loading finished 6/12/2018 10:27:44 PM GameInit (2 - 6/12/2018 10:27:44 PM) 6/12/2018 10:27:47 PM GameInit (3 - 6/12/2018 10:27:47 PM) 6/12/2018 10:29:36 PM Gold floor on floor 6 6/12/2018 10:29:39 PM Gold floor on floor 7 7/20/2018 5:45:36 PM Steamworks Init 7/20/2018 5:45:36 PM Steamworks IsRunning: True 7/20/2018 5:45:37 PM GameInit (0 - 7/20/2018 5:45:37 PM) 7/20/2018 5:46:05 PM GameInit (1 - 7/20/2018 5:46:05 PM) 7/20/2018 5:46:12 PM Version: 2.004 7/20/2018 5:46:17 PM SoundsFromMods sound file count: 1 7/20/2018 5:46:17 PM SoundsFromMods sound loading finished 7/20/2018 5:46:17 PM GameInit (2 - 7/20/2018 5:46:17 PM) 7/20/2018 5:46:22 PM GameInit (3 - 7/20/2018 5:46:22 PM) 7/20/2018 5:49:42 PM Gold floor on floor 7 10/2/2018 3:59:11 PM Steamworks Init 10/2/2018 3:59:11 PM Steamworks IsRunning: True 10/2/2018 3:59:12 PM GameInit (0 - 10/2/2018 3:59:12 PM) 10/2/2018 3:59:41 PM GameInit (1 - 10/2/2018 3:59:41 PM) 10/2/2018 3:59:48 PM Version: 2.004 10/2/2018 3:59:49 PM SoundsFromMods sound file count: 1 10/2/2018 3:59:49 PM SoundsFromMods sound loading finished 10/2/2018 3:59:49 PM GameInit (2 - 10/2/2018 3:59:49 PM) 10/2/2018 3:59:54 PM GameInit (3 - 10/2/2018 3:59:54 PM) 10/2/2018 4:04:30 PM Gold floor on floor 4 10/2/2018 4:04:32 PM Gold floor on floor 7 10/5/2018 7:42:49 PM Steamworks Init 10/5/2018 7:42:49 PM Steamworks IsRunning: True 10/5/2018 7:42:50 PM GameInit (0 - 10/5/2018 7:42:50 PM) 10/5/2018 7:43:21 PM GameInit (1 - 10/5/2018 7:43:21 PM) 10/5/2018 7:43:30 PM Version: 2.004 10/5/2018 7:43:30 PM SoundsFromMods sound file count: 1 10/5/2018 7:43:30 PM SoundsFromMods sound loading finished 10/5/2018 7:43:30 PM GameInit (2 - 10/5/2018 7:43:30 PM) 10/5/2018 7:43:32 PM GameInit (3 - 10/5/2018 7:43:32 PM) 10/5/2018 7:45:52 PM Gold floor on floor 2 10/5/2018 7:45:55 PM Gold floor on floor 4 10/5/2018 7:45:56 PM Gold floor on floor 5 10/5/2018 8:35:34 PM Gold floor on floor 2 10/5/2018 8:35:36 PM Gold floor on floor 3 10/5/2018 8:35:37 PM Gold floor on floor 4 10/5/2018 8:35:38 PM Gold floor on floor 7 10/6/2018 8:28:48 PM Steamworks Init 10/6/2018 8:28:48 PM Steamworks IsRunning: True 10/6/2018 8:28:49 PM GameInit (0 - 10/6/2018 8:28:49 PM) 10/6/2018 8:29:24 PM GameInit (1 - 10/6/2018 8:29:24 PM) 10/6/2018 8:29:32 PM Version: 2.004 10/6/2018 8:29:32 PM SoundsFromMods sound file count: 1 10/6/2018 8:29:32 PM SoundsFromMods sound loading finished 10/6/2018 8:29:32 PM GameInit (2 - 10/6/2018 8:29:32 PM) 10/6/2018 8:29:37 PM GameInit (3 - 10/6/2018 8:29:37 PM) 10/6/2018 8:34:47 PM Gold floor on floor 2 10/6/2018 8:34:48 PM Gold floor on floor 4 10/6/2018 8:34:49 PM Gold floor on floor 6 10/15/2018 5:20:52 PM Steamworks Init 10/15/2018 5:20:52 PM Steamworks IsRunning: True 10/15/2018 5:20:52 PM GameInit (0 - 10/15/2018 5:20:52 PM) 10/15/2018 5:21:22 PM GameInit (1 - 10/15/2018 5:21:22 PM) 10/15/2018 5:21:27 PM Version: 2.500 10/15/2018 5:21:27 PM SoundsFromMods sound file count: 0 10/15/2018 5:21:27 PM SoundsFromMods sound loading finished 10/15/2018 5:21:27 PM GameInit (2 - 10/15/2018 5:21:27 PM) 10/15/2018 5:21:31 PM GameInit (3 - 10/15/2018 5:21:31 PM) 10/15/2018 5:27:08 PM Steamworks Init 10/15/2018 5:27:08 PM Steamworks IsRunning: True 10/15/2018 5:27:09 PM GameInit (0 - 10/15/2018 5:27:09 PM) 10/15/2018 5:27:38 PM GameInit (1 - 10/15/2018 5:27:38 PM) 10/15/2018 5:27:41 PM Version: 2.500 10/15/2018 5:27:41 PM SoundsFromMods sound file count: 0 10/15/2018 5:27:41 PM SoundsFromMods sound loading finished 10/15/2018 5:27:41 PM GameInit (2 - 10/15/2018 5:27:41 PM) 10/15/2018 5:27:45 PM GameInit (3 - 10/15/2018 5:27:45 PM) 10/15/2018 6:03:18 PM Steamworks Init 10/15/2018 6:03:18 PM Steamworks IsRunning: True 10/15/2018 6:03:19 PM GameInit (0 - 10/15/2018 6:03:19 PM) 10/15/2018 6:03:44 PM GameInit (1 - 10/15/2018 6:03:44 PM) 10/15/2018 6:03:48 PM Version: 2.500 10/15/2018 6:03:48 PM SoundsFromMods sound file count: 0 10/15/2018 6:03:48 PM SoundsFromMods sound loading finished 10/15/2018 6:03:48 PM GameInit (2 - 10/15/2018 6:03:48 PM) 10/15/2018 6:03:52 PM GameInit (3 - 10/15/2018 6:03:52 PM) 10/15/2018 6:12:12 PM Steamworks Init 10/15/2018 6:12:12 PM Steamworks IsRunning: True 10/15/2018 6:12:12 PM GameInit (0 - 10/15/2018 6:12:12 PM) 10/15/2018 6:12:38 PM GameInit (1 - 10/15/2018 6:12:38 PM) 10/15/2018 6:12:42 PM Version: 2.500 10/15/2018 6:12:42 PM SoundsFromMods sound file count: 0 10/15/2018 6:12:42 PM SoundsFromMods sound loading finished 10/15/2018 6:12:42 PM GameInit (2 - 10/15/2018 6:12:42 PM) 10/15/2018 6:12:46 PM GameInit (3 - 10/15/2018 6:12:46 PM) 10/15/2018 6:21:22 PM Steamworks Init 10/15/2018 6:21:22 PM Steamworks IsRunning: True 10/15/2018 6:21:23 PM GameInit (0 - 10/15/2018 6:21:23 PM) 10/15/2018 6:21:51 PM GameInit (1 - 10/15/2018 6:21:51 PM) 10/15/2018 6:21:55 PM Version: 2.500 10/15/2018 6:21:55 PM SoundsFromMods sound file count: 0 10/15/2018 6:21:55 PM SoundsFromMods sound loading finished 10/15/2018 6:21:55 PM GameInit (2 - 10/15/2018 6:21:55 PM) 10/15/2018 6:22:01 PM GameInit (3 - 10/15/2018 6:22:01 PM) 10/15/2018 6:24:09 PM Gold floor on floor 2 10/15/2018 6:24:14 PM ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 16 alignment. MemoryLabel: Texture Allocation happend at: Line:559 in Memory overview [ ALLOC_DEFAULT ] used: 260178446B | peak: 0B | reserved: 265382462B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 985028536B | peak: 0B | reserved: 989117424B [ ALLOC_CACHEOBJECTS ] used: 570640B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 2654208B Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.ImageConversion.LoadImage(UnityEngine.Texture2D , System.Byte[] , Boolean ) at UnityEngine.ImageConversion.LoadImage(UnityEngine.Texture2D tex, System.Byte[] data) at GameImage.FinishLoadTextureFromFileAsync() at GameImage.CheckLoad() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 6:24:14 PM ErrorsReportedByEngine: ----------- Could not allocate memory: System out of memory! Trying to allocate: 8294404B with 16 alignment. MemoryLabel: Texture Allocation happend at: Line:559 in Memory overview [ ALLOC_DEFAULT ] used: 260178446B | peak: 0B | reserved: 265382462B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 985028536B | peak: 0B | reserved: 989117424B [ ALLOC_CACHEOBJECTS ] used: 570640B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 2654208B Stack Trace: at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) at UnityEngine.ImageConversion.LoadImage(UnityEngine.Texture2D , System.Byte[] , Boolean ) at UnityEngine.ImageConversion.LoadImage(UnityEngine.Texture2D tex, System.Byte[] data) at GameImage.FinishLoadTextureFromFileAsync() at GameImage.CheckLoad() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 6:40:17 PM Steamworks Init 10/15/2018 6:40:17 PM Steamworks IsRunning: True 10/15/2018 6:40:18 PM GameInit (0 - 10/15/2018 6:40:18 PM) 10/15/2018 6:40:50 PM GameInit (1 - 10/15/2018 6:40:50 PM) 10/15/2018 6:40:53 PM Version: 2.500 10/15/2018 6:40:53 PM SoundsFromMods sound file count: 0 10/15/2018 6:40:53 PM SoundsFromMods sound loading finished 10/15/2018 6:40:53 PM GameInit (2 - 10/15/2018 6:40:53 PM) 10/15/2018 6:40:57 PM GameInit (3 - 10/15/2018 6:40:57 PM) 10/15/2018 6:44:06 PM Gold floor on floor 3 10/15/2018 7:07:09 PM File Images/Ships/Enemy_Bosses/CrystalMother error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:07:10 PM StartLoading Error (async: 640): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:07:30 PM File Images/Systems/CrystalFlareBots/OrangeSmall error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:07:30 PM StartLoading Error (async: 641): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:24 PM File Images/Ships/Familiars/EnergyGlobe_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:24 PM StartLoading Error (async: 642): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:37 PM ----------- FixedUpdate: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at ArcenMainCameraImplementations.Log(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:38 PM : ----------- FixedUpdate: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at ArcenMainCameraImplementations.Log(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:38 PM File Images/Tilesets/GoldShip/Starfields/Starscape3 error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:38 PM StartLoading Error (async: 643): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/Floor_1xHalf error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 644): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/Floor_4x2 error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 645): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/Floor_2x2 error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 646): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/Floor_2x1 error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 647): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/Floor_1x1 error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 648): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/WallDecorations/Scuffs6_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 649): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/WallDecorations/Scuffs5_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 650): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/WallDecorations/Scuffs4_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 651): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/WallDecorations/Scuffs3_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 652): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/WallDecorations/Scuffs2_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 653): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/WallDecorations/Scuffs1_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 654): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/FloorDecorations/Scuffs8_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 655): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/FloorDecorations/Scuffs7_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 656): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/FloorDecorations/Scuffs6_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 657): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/FloorDecorations/Scuffs5_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 658): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/FloorDecorations/Scuffs4_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 659): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/FloorDecorations/Scuffs3_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 660): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/FloorDecorations/Scuffs2_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM StartLoading Error (async: 661): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:55 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/FloorDecorations/Scuffs1_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:56 PM StartLoading Error (async: 662): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:56 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/ShootableC_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:56 PM StartLoading Error (async: 663): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:56 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/ShootableB_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:56 PM StartLoading Error (async: 664): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:56 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/ShootableA_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:56 PM StartLoading Error (async: 665): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:56 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/FloorEdges_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:56 PM StartLoading Error (async: 666): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:56 PM File Images/Tilesets/GoldShip/SubTilesets/GildedMeetingHall/FloorAngledEdges_Dict error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:56 PM StartLoading Error (async: 667): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:56 PM File Images/Tilesets/GoldShip/WallOverhead error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:56 PM StartLoading Error (async: 668): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:56 PM File Images/Tilesets/GoldShip/Starfields/Glass error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:08:56 PM StartLoading Error (async: 669): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:09:01 PM File Expansions/1/Images/Ships/Enemy_Miniboss/BlueCrystalineLargeMinion1 error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:09:01 PM StartLoading Error (async: 670): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:09:04 PM File Expansions/1/Images/Ships/Enemy_BossBuddies/BlueCrystalineMediumMinon1 error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:09:04 PM StartLoading Error (async: 671): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:09:04 PM File Expansions/1/Images/Ships/Enemy_BossBuddies/Invisible error: System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at ArcenDebugging.TellTheDeveloper(System.String Message) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:09:04 PM StartLoading Error (async: 672): System.ExecutionEngineException: Couldn't create thread at (wrapper managed-to-native) object:__icall_wrapper_mono_delegate_begin_invoke (object,intptr) at (wrapper delegate-begin-invoke) System.Threading.WaitCallback:begin_invoke_IAsyncResult__this___object_AsyncCallback_object (object,System.AsyncCallback,object) at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack, System.Object state) [0x00000] in :0 at System.Threading.ThreadPool.QueueUserWorkItem (System.Threading.WaitCallback callBack) [0x00000] in :0 at ArcenAsyncFile.StartLoad (ArcenAsyncDataType ReadDataType, System.String Filename) [0x00000] in :0 at GameImage.StartLoading () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at GameImage.StartLoading() at Game.UpdateStreaming() at ArcenMainCameraImplementations.MainUpdateLogic() at MainCameraLogic.Update() 10/15/2018 7:09:25 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:25 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:26 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:27 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:28 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:29 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:30 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:31 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:32 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:33 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:34 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:34 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:34 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:34 PM ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI() 10/15/2018 7:09:34 PM : ----------- OnGUI: System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 Stack Trace: at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int) at ArcenSerializationBuffer.ResizeTo (Int32 NewSize) [0x00000] in :0 at ArcenSerializationBuffer.ResizeForAdditionalLength (Int32 NeedsToAccomodateThisMuchMore) [0x00000] in :0 at ArcenSerializationBuffer.InternalAdd (Int32 Item, Int32 numberOfLeadingZeroes) [0x00000] in :0 at ArcenSerializationBuffer.AddItem (Int32 Item) [0x00000] in :0 at Room.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Floor.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at Dungeon.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SerializeTo (.ArcenSerializationBuffer Buffer, Boolean IsForSendingOverNetwork) [0x00000] in :0 at World.SaveEverythingRightNow (Boolean IsExplicitlyRequestedForBugReportSave) [0x00000] in :0 at World.SwitchToFloor (.Floor newFloor) [0x00000] in :0 at World.SwitchToNextFloor () [0x00000] in :0 at GameEntity+c__AnonStorey5.<>m__0 (PotentialRoomConnection connection) [0x00000] in :0 at Room.DoForDoors (.PotentialRoomConnectionProcessorDelegate ProcessorDelegate) [0x00000] in :0 at GameEntity.Helper_DoActualMoveWithPrecheck (Single EffectiveDeltaTime, Double actualDX, Double actualDY, Double actualAngle) [0x00000] in :0 at GameEntity.Inner_DoFlockBasedMovement (Single EffectiveDeltaTime) [0x00000] in :0 at GameEntity.DoEntityStepLogic_Ship (Single EffectiveDeltaTime_Base) [0x00000] in :0 at CombatEncounter+c__AnonStorey2.<>m__1 (.GameEntity entity) [0x00000] in :0 at CombatSide.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter+c__AnonStorey7.<>m__0 (.CombatSide side) [0x00000] in :0 at CombatEncounter.DoForSides (.ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoForEntities (GameEntityCategorySet Set, .ProcessorDelegate Processor) [0x00000] in :0 at CombatEncounter.DoCombatStep (Single EffectiveDeltaTime) [0x00000] in :0 at World.DoWorldStepLogic (Single effectiveDeltaTime, Boolean IsFirstLoop) [0x00000] in :0 at World.ProcessSimStepOnPrimaryMachineOnly (Int32 SimLoopNumber) [0x00000] in :0 at Game.ProcessSimStep () [0x00000] in :0 at ArcenMainCameraImplementations.MainUpdateLogic () [0x00000] in :0 at System.Environment.get_StackTrace() at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) at ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) at EngineConfig.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) at MainCameraLogic.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause) at MainCameraLogic.OnGUI()